mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
8496 lines
1.1 MiB
Plaintext
8496 lines
1.1 MiB
Plaintext
<!-- RoleMaster Unified -->
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<!-- by PantsWorth -->
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<!-- I borrowed liberally from Diana P. -->
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<!-- Who in turn borrowed some code/equations from Brian. And Sam. And Aaron I. And others -->
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<!-- Version 1.3.00 dated 08/27/2021 -->
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<!-- Trying the new calculated roll functionality in this version-->
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<input type="hidden" name="attr_character_sheet" title="character-sheet" value="RMSS-FullCalcs"/>
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<input type="hidden" name="attr_currentsheetversion" title="currentsheetversion" value="1.3" />
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<p style="font-size: 0.6em;">V1.3.00<span name="attr_sheetversion" title="sheetversion" ></span> 08/27/2021 by PantsWorth</p>
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<input type="checkbox" class="announcement-show cbox" title="announcement-show" name="attr_announcement-show" value="1" checked />
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<div class="announcement">
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<div class="table-style">
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<div class="table-row">
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<span class="table-data-center" style="color: blue;"><b>This character has been upgraded to the new character sheet! It is using the new calculated rolls to perform downrolls properly. </b></span>
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</div>
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<div class="table-row">
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<span class="table-data-center">
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<input type="checkbox" class="announcement-show cbox" title="announcement-show" name="attr_announcement-show"/><span style="text-align: left;" data-i18n="dismiss-announcement">Dismiss Announcement</span></span>
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</div>
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</div>
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</div>
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<input type="radio" class="switch-pc-show switch" title="npc-show" name="attr_npc-show" value="1" checked="checked" /><span style="text-align: left;"><span data-i18n="pc">PC</span> </span>
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<input type="radio" class="switch-npc-show switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;"><span data-i18n="npc">NPC</span> </span>
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<input type="radio" class="switch-rtmplt-show switch" title="npc-show" name="attr_npc-show" value="3" /><span style="text-align: left;" data-i18n="roll-templates">Roll Templates</span>
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<div class="switch-pc">
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<!-- start PC section -->
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<div class="1colrow">
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<div style="text-align: center;">
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<h1><span style="font-weight: bold;"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/RolemasterUnified/RolemasterUnifiedBanner.png" style="float: center;" /></span></h1>
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</div>
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</div>
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<hr/>
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<input type="radio" name="attr_tab" class="tab tab1" value="1" title="Character" checked="checked" />
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<span class="tab tab1" data-i18n="character">Character</span>
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<input type="radio" name="attr_tab" class="tab tab2" value="2" title="Combat" />
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<span class="tab tab2" data-i18n="combat">Combat</span>
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<input type="radio" name="attr_tab" class="tab tab3" value="3" title="Skills" />
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<span class="tab tab3" data-i18n="skills">Skills</span>
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<input type="radio" name="attr_tab" class="tab tab4" value="4" title="Spells" />
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<span class="tab tab4" data-i18n="spells">Spells</span>
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<input type="radio" name="attr_tab" class="tab tab5" value="5" title="Equipment" />
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<span class="tab tab5" data-i18n="equipment">Equipment</span>
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<input type="radio" name="attr_tab" class="tab tab6" value="6" title="Notes" />
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<span class="tab tab6" data-i18n="notes">Notes</span>
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<input type="radio" name="attr_tab" class="tab tab7" value="7" title="Experience" />
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<span class="tab tab7" data-i18n="experience">Experience</span>
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<input type="radio" name="attr_tab" class="tab tab8" value="8" title="Setup" />
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<span class="tab tab8" data-i18n="setup">Setup</span>
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<input type="radio" name="attr_tab" class="tab tab9" value="9" title="Macros" />
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<span class="tab tab9" data-i18n="macros">Macros</span>
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<br>
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<div class="tab-content tab1">
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<!-- Tab1 Character -->
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<div class="table-style">
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<div class="table-row">
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<span class="table-data-center-bold" style="width: 105px;" ><span data-i18n="character-name" >Character Name</span>:</span>
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<span class="table-data-left"><input type="text" name="attr_character_name" title="character|name (first name; same as name under Bio & Info tab)" /></span>
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<span class="table-data-left"><input type="text" name="attr_surname" title="surname (rest of name)" style="width: 350px;" /></span>
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</div>
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</div>
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<div class="table-style">
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<div class="table-row">
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<span class="table-data-center-bold" style="width: 105px;" ><span data-i18n="nickname">Nickname</span>:</span><span class="table-data-left"><input type="text" name="attr_nickname" title="nickname" /></span>
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<span class="table-data-center-bold"><span data-i18n="title(s)">Title(s)</span>:</span><span class="table-data-left" colspan="3"><input type="text" name="attr_chartitles" title="chartitles" /></span>
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</div>
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<div class="table-row">
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<span class="table-data-center-bold"><span data-i18n="homeland">Homeland</span>:</span><span class="table-data-left"><input type="text" name="attr_homeland" title="homeland" /></span>
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<span class="table-data-center-bold"> <span data-i18n="player">Player</span>:</span><span class="table-data-left"><input type="text" name="attr_playername" title="playername" /></span>
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</div>
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<div class="table-row"> <span class="table-data-center-bold"><span data-i18n="race">Race</span>:</span>
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<span class="table-data-center"><input type="text" name="attr_race" title="race" /></span>
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<span class="table-data-center-bold"> <span data-i18n="culture">Culture</span>:</span>
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<span class="table-data-left"><input type="text" name="attr_culture" title="culture" /></span>
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</div>
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<div class="table-row">
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<span class="table-data-center-bold"><span data-i18n="profession">Profession</span>:</span><span class="table-data-left"><input type="text" name="attr_profession" title="profession (Professions supported for autocalculation are: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, and Magent. All others will reqire user-entered values for profession bonuses. Entering None will reset the profession bonuses to zero.)" /></span>
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<span class="table-data-center-bold"><span data-i18n="realm-stat">Realm Stat</span>:</span>
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<span class="table-data-left"><select style="margin-bottom: 0;" name="attr_realmselect" title="realmselect">
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<option value="0" data-i18n="none" selected>None</option>
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<option value="1" data-i18n="channeling">Channeling</option>
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<option value="2" data-i18n="essence" selected>Essence</option>
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<option value="3" data-i18n="mentalism">Mentalism</option>
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<option value="4" data-i18n="es-ch">Es/Ch</option>
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<option value="5" data-i18n="ee-mnt">Es/Mnt</option>
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<option value="6" data-i18n="ch-mnt">Ch/Mnt</option>
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<option value="7" data-i18n="all">Es/Ch/Mnt</option>
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</select></span>
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<input type="hidden" name="attr_realm" title="realm" value="0" />
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<!--input type="hidden" name="attr_rlbonus" title="rlbonus" value="0" /-->
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_realmbonus" title="realmbonus" value="0" readonly /></span>
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</div>
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<div class="table-row">
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<span class="table-data-center-bold"><span data-i18n="deity">Deity</span>:</span><span class="table-data-left"><input type="text" name="attr_deity" title="deity" /></span>
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</div>
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<div class="table-row">
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<span class="table-data-center-bold"><span data-i18n="pc-level">Level</span>:</span><span class="table-data"><input type="number" class="table-data-center" name="attr_pclevel" title="pclevel" min="1" max="200" /></span>
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<span class="table-data-center-bold"><span data-i18n="experience-t">Exp</span>:</span>
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<span class="table-data-left"><input type="text" name="attr_expcurrent" title="expcurrent" style="width: 150px; text-align: right;" />/<input type="text" name="attr_expcurrent_max" title="expcurrent|max" style="width: 150px;" /></span>
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</div>
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</div>
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<hr/>
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<div class="2colrow">
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<div class="col">
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<!-- <div class="stats">
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<div class="stats-grid">
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<span data-i18n="stat" class="title">Stat</span>
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<span data-i18n="temporary-t" class="title">Temp</span>
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<span data-i18n="potential" class="title">Potential</span>
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<span class="title">Basic<br>Bonus</span>
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<span class="title">Racial<br>Bonus</span>
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<span class="title">Special<br>Bonus</span>
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<span class="title">Total<br>Stat<br>Bonus</span>
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</div>
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</div> -->
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<table>
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<input type="checkbox" class="pc-stats-show arrow" title="stats-show" name="attr_stats-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="stats">Stats</span></td>
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</table>
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<div class="pc-stats">
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<div class="table-style">
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<span>
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<input type="hidden" name="attr_naraw"value="50" />
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<input type="hidden" name="attr_napotential" value="50" />
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<input type="hidden" name="attr_nabasebonus" value="0" readonly />
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<input type="hidden" name="attr_naracial" value="0" />
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<input type="hidden" name="attr_naspecial" value="0" />
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<input type="hidden" name="attr_nabonus" value="0" readonly />
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<div class="table-row">
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<span class="table-header2"><span data-i18n="stat">Stat</span></span>
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<span class="table-header2"><span data-i18n="temporary-t">Temp</span></span>
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<span class="table-header2"><span data-i18n="potential">Potential</span></span>
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<span class="table-header2"><span data-i18n="basic">Basic</span><br><span data-i18n="bonus">Bonus</span></span>
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<span class="table-header2"><span data-i18n="racial">Racial</span><br><span data-i18n="bonus">Bonus</span></span>
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<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
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<span class="table-header2"><span data-i18n="stat">Stat</span><br><span data-i18n="bonus">Bonus</span></span>
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="agility">Agility</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agraw" title="agraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agpotential" title="agpotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agbasebonus" title="agbasebonus" value="0" readonly /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agracial" title="agracial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agspecial" title="agspecial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_agbonus" title="agbonus" value="0" readonly /></span>
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<!-- <span class="table-data-stats"><textarea rows="1" style="width: 45px; height: 19px; margin-bottom: 0;" name="attr_agcheckmacro" title="agcheckmacro">/w gm &{template:RmuStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Agility}} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +3*[[@{agbonus}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{agbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea></span> -->
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<!-- <span><button type="roll" class="button-roll" name="roll_agcheck" title="agcheck" value="@{agcheckmacro}"></button></span> -->
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="constitution">Constitution</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_coraw" title="coraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_copotential" title="copotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_cobasebonus" title="cobasebonus" value="0" readonly /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_coracial" title="coracial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_cospecial" title="cospecial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_cobonus" title="cobonus" value="0" readonly /></span>
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="empathy">Empathy</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_emraw" title="emraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_empotential" title="empotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_embasebonus" title="embasebonus" value="0" readonly /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_emracial" title="emracial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_emspecial" title="emspecial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_embonus" title="embonus" value="0" readonly /></span>
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="intuition">Intuition</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inraw" title="inraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inpotential" title="inpotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inbasebonus" title="inbasebonus" value="0" readonly /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inracial" title="inracial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inspecial" title="inspecial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_inbonus" title="inbonus" value="0" readonly /></span>
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="memory">Memory</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_meraw" title="meraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_mepotential" title="mepotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_mebasebonus" title="mebasebonus" value="0" readonly /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_meracial" title="meracial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_mespecial" title="mespecial" value="0" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_mebonus" title="mebonus" value="0" readonly /></span>
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</div>
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<div class="table-row" style="height: 1px; font-size: 0.1em;"><span class="table-data-center-sm" style="height: 1px; font-size: 0.1em;"> -------</span></div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="presence">Presence</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_prraw" title="prraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_prpotential" title="prpotential" value="100" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_prbasebonus" title="prbasebonus" value="0" readonly /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_prracial" title="prracial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_prspecial" title="prspecial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_prbonus" title="prbonus" value="0" readonly /></span>
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</div>
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<div class="table-row">
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<span class="table-header"><span data-i18n="quickness">Quickness</span></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_quraw" title="quraw" value="50" /></span>
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<span class="table-data"><input type="text" class="table-data-stats" name="attr_qupotential" title="qupotential" value="100" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_qubasebonus" title="qubasebonus" value="0" readonly /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_quracial" title="quracial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_quspecial" title="quspecial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_qubonus" title="qubonus" value="0" readonly /></span>
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||
</div>
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||
<div class="table-row">
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||
<span class="table-header"><span data-i18n="reasoning">Reasoning</span></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_reraw" title="reraw" value="50" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_repotential" title="repotential" value="100" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_rebasebonus" title="rebasebonus" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_reracial" title="reracial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_respecial" title="respecial" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_rebonus" title="rebonus" value="0" readonly /></span>
|
||
</div>
|
||
<div class="table-row">
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||
<span class="table-header"><span data-i18n="self-discipline">Self Discipline</span> </span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdraw" title="sdraw" value="50" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdpotential" title="sdpotential" value="100" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdbasebonus" title="sdbasebonus" value="0" readonly /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdracial" title="sdracial" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdspecial" title="sdspecial" value="0" /></span>
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||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_sdbonus" title="sdbonus" value="0" readonly /></span>
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||
</div>
|
||
<div class="table-row">
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||
<span class="table-header"><span data-i18n="strength">Strength</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_straw" title="straw" value="50" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_stpotential" title="stpotential" value="100" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_stbasebonus" title="stbasebonus" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_stracial" title="stracial" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_stspecial" title="stspecial" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-stats" name="attr_stbonus" title="stbonus" value="0" readonly /></span>
|
||
</div>
|
||
<div class="table-row" >
|
||
<span class="table-data-center-sm" style="height: 1px;" > ------- </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
<span class="table-data-center-sm" > </span>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-roletraits-show arrow" title="roletraits-show" name="attr_roletraits-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="role-traits">Role Traits</span></td>
|
||
</table>
|
||
<div class="pc-roletraits">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="appearance">Appearance</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_appearance" title="appearance" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center-bottom-bold" style="width: 85px;" > <span data-i18n="gender">Gender</span>: </span>
|
||
<span class="table-data-center-bottom"><input type="text" name="attr_gender" title="gender" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="apparent-age" style="white-space:nowrap">Apparent Age</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_appage" title="appage" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center-bottom-bold"> <span data-i18n="actual-age">Actual Age</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_age" title="age" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="skin-color">Skin Color</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_skin" title="skin" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="eyes">Eyes</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_eyes" title="eyes" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center-bottom-bold"> <span data-i18n="hair">Hair</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_hair" title="hair" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="height-in">Height</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_height" title="height" value="70"/></span>
|
||
<span class="table-data-left" name="attr_heightunit" title="heightunit" style="width: 5px;" ></span>
|
||
<input type="checkbox" class="feetinches-show hiddenbox" title="feetinches-show" name="attr_feetinches-show" style="width: 0px;" value="1" checked />
|
||
<span class="feetinches table-data-right">(<input type="text" class="table-data-center-bottom" name="attr_heightft" title="heightft" value="floor(@{height}/12)" style="width: 55px;" disabled="true" /><span data-i18n="foot-a">ft</span> </span><span class="feetinches table-data-left"><input type="text" class="table-data-center-bottom" name="attr_heightin" title="heightin" value="(@{height}-(12*floor(@{height}/12)))" style="width: 55px;" disabled="true" /><span data-i18n="inch-a">in</span>)</span>
|
||
<span class="feetinches1 table-data-right"> </span><span class="feetinches1 table-data-left"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="weight">Weight</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center" name="attr_weight" title="weight" value="150"/></span>
|
||
<span class="table-data-left" name="attr_weightunit" title="weightunit" style="width: 5px;" ></span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center-bottom-bold"> <span data-i18n="race-height">Average Race Height</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_raceheight" title="raceheight" value="0" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"> <span data-i18n="stride">Stride</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center" name="attr_stride" title="stride" value="0" /></span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"> </span>
|
||
<input type="checkbox" class="individ-stride-show hiddenbox" title="individ-stride-show" name="attr_individ-stride-show" style="width: 0px;" value="1" checked />
|
||
<span class="table-data-center-bottom-bold"> <span data-i18n="individual-stride">Individual Stride</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" name="attr_individualstride" title="individualstride" value="0" /></span>
|
||
</div>
|
||
<!--/div>
|
||
<div class="table-style"-->
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold" ><span data-i18n="current-movement-rate">Current Movement Rate</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_currentmoverate" title="currentmoverate" value="20" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold" ><span data-i18n="base-movement-rate">Base Movement Rate</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_basemoverate" title="basemoverate" value="20+floor(@{qubonus}/2)+@{individualstride}+@{stride}" disabled="true" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="running-long-jump">Running Long Jump</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_runlongjump" title="runlongjump" value="50+@{individualstride}+@{stride}" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="standing-long-jump">Standing Long Jump</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_standlongjump" title="standlongjump" value="floor((50+@{individualstride}+@{stride})/2)" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="running-high-jump">Running High Jump</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_runhighjump" title="runhighjump" value="floor((50+@{individualstride}+@{stride})/5)" /></span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center" style="width: 5px;" > </span>
|
||
<span class="table-data-center-bottom-bold"><span data-i18n="standing-high-jump">Standing High Jump</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" class="table-data-center" name="attr_standhighjump" title="standhighjump" value="floor((50+@{individualstride}+@{stride})/10)" /></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- <table>
|
||
<input type="checkbox" class="pc-racefixedinfo-show arrow" title="racefixedinfo-show" name="attr_racefixedinfo-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="race-stat-fixed-information">Race/Stat Fixed Information</span></td>
|
||
</table>
|
||
<div class="pc-racefixedinfo">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="soul-departure">Soul Departure</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-fixedtraits" name="attr_souldepart" title="souldepart" value="0" /></span><span data-i18n="rounds-a">rnds</span>
|
||
<span class="table-data-center-bold"> <span data-i18n="recovery-multiplier">Recovery Multiplier</span>: </span>
|
||
<span class="table-data">x<input type="text" class="table-data-fixedtraits" name="attr_recoverymult" title="recoverymult" value="0" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="race-type-for-stat-loss">Race Type (for stat loss)</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-fixedtraits" name="attr_racetypeforstatloss" title="racetypeforstatloss" value="0" /></span>
|
||
</div>
|
||
</div>
|
||
</div> -->
|
||
<table>
|
||
<input type="checkbox" class="pc-recoveryrates-show arrow" title="recoveryrates-show" name="attr_recoveryrates-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="recovery-rates">Recovery Rates</span></td>
|
||
</table>
|
||
<div class="pc-recoveryrates">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="hit-points-base-recovery-period">HP base recovery period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_hpbaserecoveryperiod" title="hpbaserecoveryperiod" value="2" disabled="true" /></span>
|
||
<span class="table-data-center-bold"> <span data-i18n="power-points-base-recovery-period">PP base recovery period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_ppbaserecoveryperiod" title="ppbaserecoveryperiod" value="2" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="hit-points-max-recovery-periods">HP Max recovery periods per day</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_hpmaxrecoveryperiods" title="hpmaxrecoveryperiods" value="12" disabled="true" /></span>
|
||
<span class="table-data-center-bold"> <span data-i18n="power-points-max-recovery-periods">PP Max recovery periods per day</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_ppmaxrecoveryperiods" title="ppmaxrecoveryperiods" value="4" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="hit-points-pct-recovered-per-period">HPs recovered per period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_hppctrecoveredperperiod" title="hppctrecoveredperperiod" value="10" disabled="true" /></span>
|
||
<span class="table-data-center-bold"> <span data-i18n="power-points-pct-recovered-per-period">PPs recovered per period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_pppctrecoveredperperiod" title="pppctrecoveredperperiod" value="(@{pprecoverypct})" disabled="true" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold"><span data-i18n="hit-points-recovered-per-period">HPs recovered per period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_hprecoveredperperiod" title="hprecoveredperperiod" value="(ceil((@{bodydevtotal})*.1)) " disabled="true" /></span>
|
||
<span class="table-data-center-bold"> <span data-i18n="power-points-recovered-per-period">PPs recovered per period</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-recoverytraits" name="attr_pprecoveredperperiod" title="pprecoveredperperiod" value="(ceil((@{powerdevelopmenttotal})*(@{pprecoverypct})/100))" disabled="true" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bold">
|
||
<span class="table-data"><button type="action" name="act_recoverhp" title="recoverhp" disabled="true">Recover HP</button></span> </span> <span></span>
|
||
<span class="table-data-center-bold">
|
||
<span class="table-data"><button type="action" name="act_recoverpp" title="recoverpp" disabled="true">Recover PP</button></span> </span> <span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col">
|
||
<table>
|
||
<input type="checkbox" class="pc-languages-show arrow" title="languages-show" name="attr_languages-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="languages">Languages</span></td>
|
||
</table>
|
||
<div class="pc-languages">
|
||
<div class="table">
|
||
<div class="table-data-center" style="vertical-align:top;">
|
||
<span class="table-data-left" style="width: 192px; white-space: pre-wrap;" name="attr_knownlanguagesl"></span>
|
||
<span class="table-data-left" style="width: 192px; white-space: pre-wrap;" name="attr_knownlanguagesr"></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
|
||
<table>
|
||
<input type="checkbox" class="pc-powerlevel-show arrow" title="powerlevel-show" name="attr_powerlevel-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="powerlevel">Power Level</span></td>
|
||
</table>
|
||
<div class="pc-powerlevel">
|
||
<div class="table">
|
||
<span class="table-data-center-bold"><span data-i18n="powerlevel">Campaign Power Level</span>:</span>
|
||
<span class="table-data-left"><select style="margin-bottom: 0;" name="attr_powerlevelselect" title="powerlevelselect">
|
||
<option value="1" data-i18n="average" selected>Average</option>
|
||
<option value="2" data-i18n="superior">Superior</option>
|
||
<option value="3" data-i18n="heroic">Heroic</option>
|
||
<option value="4" data-i18n="legendary">Legendary</option>
|
||
<option value="5" data-i18n="epic">Epic</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_knackmax" title="knackmax" value="0" />
|
||
<input type="hidden" name="attr_knacktotal" title="knacktotal" value="0" />
|
||
<input type="hidden" name="attr_pprecoverypct" title="pprecoverypct" value="5" />
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
|
||
<table>
|
||
<input type="checkbox" class="pc-notes-show arrow" title="notes-show" name="attr_notes-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="notes">Notes</span></td>
|
||
</table>
|
||
<div class="pc-notes">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center"><b><span data-i18n="racial-notes">Racial Notes</span></b><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_racialnotes" title="racialnotes"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"><b><span data-i18n="cultural-notes">Cultural Notes</span></b><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_culturenotes" title="culturenotes"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"><b><span data-i18n="character-notes">Character Notes</span></b><br><textarea rows="8" cols="55" style="width: 380px;" name="attr_characternotes" title="characternotes"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"><b><span data-i18n="other">Other</span></b><br><textarea rows="10" cols="55" style="width: 380px;" name="attr_othernotes" title="othernotes"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center"> </span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- End Tab1 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab2">
|
||
<!-- Tab2 Combat -->
|
||
<table>
|
||
<input type="checkbox" class="pc-injuries-show arrow" title="injuries-show" name="attr_injuries-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="hit-points">Hit Points</span> / <span data-i18n="injury-tracker">Injuries</span> / <span data-i18n="exhaustion">Exhaustion</span></td>
|
||
</table>
|
||
<div class="pc-points">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left" style="width: 350px;">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="hit-points">Hit Points</span>: </span>
|
||
<span class="table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_hitpoints" title="hitpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_hitpoints_max" title="hitpoints|max" value="@{bodydevtotal}" style="width: 45px;" disabled="true" /></span>
|
||
<span class="table-data"> </span>
|
||
</div>
|
||
<div>
|
||
<span class="table-data"> 75%(-10):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-75" title="hitpoints-75" value="((@{bodydevtotal})*.75)" disabled="true" />;  </span>
|
||
<span class="table-data"> 50%(-20):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-50" title="hitpoints-50" value="((@{bodydevtotal})*.5)" disabled="true" />;  </span>
|
||
<span class="table-data"> 25%(-30):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-25" title="hitpoints-25" value="((@{bodydevtotal})*.25)" disabled="true" /></span>
|
||
</div>
|
||
<div> <br> </div>
|
||
<div>
|
||
<span class="table-data"><span data-i18n="rounds-of-stun-before-unconsciousness-a">Rnds stun b4 unc</span>: </span>
|
||
<span class="table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_stunpoints" title="stunpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_stunpoints_max" title="stunpoints|max" value="10+2*@{cobonus}" disabled="true" style="width: 45px;"></span>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="exhaustion-roll-mod">Exhaustion Roll Modifier</span>: </span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustionbonus" title="exhaustionbonus" style="width: 45px; text-align:right;" value="0" /></span>
|
||
<!-- <span class="table-data"> <span data-i18n="bonus-exhaustion-points">Bonus Exhaustion Points</span>:</span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustmiscbonus" title="exhaustmiscbonus" style="width: 30px;" value="0" /></span>
|
||
<span class="table-data"> <span data-i18n="exhaustion-point-scaling"> Exhaustion Point Scaling</span>:</span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustionscale" title="exhaustionscale" style="width: 30px;" value="1" /></span> -->
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header" style="vertical-align: middle;"><span data-i18n="fatigue-penalty">Fatigue Penalty</span>: </span>
|
||
<span class="table-data"><input type="text" name="attr_fatiguepenalty" title="fatiguepenalty" value="0" /></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="power-points-tracker-show arrow" title="power-points-tracker-show" name="attr_powerpoints-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="hit-points">Hit Points</span> / <span data-i18n="power-points">Power Points</span> / <span data-i18n="exhaustion">Exhaustion</span> / <span data-i18n="initiative">Initiative</span></td>
|
||
</table>
|
||
<div class="pc-points">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left" style="width: 350px;">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="hit-points">Hit Points</span>: </span>
|
||
<span class="table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_hitpoints" title="hitpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_hitpoints_max" title="hitpoints|max" value="@{bodydevtotal}" style="width: 45px;" disabled="true" /></span>
|
||
<span class="table-data"> </span>
|
||
</div>
|
||
<div>
|
||
<span class="table-data"> 75%(-10):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-75" title="hitpoints-75" value="((@{bodydevtotal})*.75)" disabled="true" />;  </span>
|
||
<span class="table-data"> 50%(-20):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-50" title="hitpoints-50" value="((@{bodydevtotal})*.5)" disabled="true" />;  </span>
|
||
<span class="table-data"> 25%(-30):<input type="text" class="table-data-pointpercentages" name="attr_hitpoints-25" title="hitpoints-25" value="((@{bodydevtotal})*.25)" disabled="true" /></span>
|
||
</div>
|
||
<div> <br> </div>
|
||
<div>
|
||
<span class="table-data"><span data-i18n="rounds-of-stun-before-unconsciousness-a">Rnds stun b4 unc</span>: </span>
|
||
<span class="table-data"><input type="text" style="width: 45px; text-align:right;" name="attr_stunpoints" title="stunpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_stunpoints_max" title="stunpoints|max" value="10+2*@{cobonus}" disabled="true" style="width: 45px;"></span>
|
||
</div>
|
||
</span>
|
||
<span class="table-data-left" style="width: 350px;">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="power-points">Power Points</span>:</span>
|
||
<span class="table-data"><input type="text" style="width: 43px; text-align:right;" name="attr_powerpoints" title="powerpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_powerpoints_max" title="powerpoints|max" value="@{powerdevelopmenttotal}" style="width: 43px;" disabled="true" /></span>
|
||
<span class="table-data"> </span>
|
||
</div>
|
||
<div>
|
||
<span class="table-data"> 75%(-10):<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-75" title="powerpoints-75" value="((@{powerpoints|max})*.75)" disabled="true" />;  </span>
|
||
<span class="table-data"> 50%(-20):<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-50" title="powerpoints-50" value="((@{powerpoints|max})*.5)" disabled="true" />;  </span>
|
||
<span class="table-data"> 25%(-30):<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-25" title="powerpoints-25" value="((@{powerpoints|max})*.25)" disabled="true" /></span>
|
||
</div>
|
||
<div> <br> </div>
|
||
<div>
|
||
<span class="table-data"> <span data-i18n="power-point-multiplier-a">PP Mult</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-powerpointenh" name="attr_ppmult" title="ppmult" value="1" /></span>
|
||
<span class="table-data"> <span data-i18n="adder">Adder</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-powerpointenh" name="attr_ppadder" title="ppadder" value="0" /></span>
|
||
<span class="table-data">/ <span data-i18n="used">used</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-powerpointenh" name="attr_ppadderused" title="ppadderused" value="0" /></span>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="exhaustion-points">Exhaustion Roll Modifier</span>: </span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustionbonus" title="exhaustionbonus" style="width: 45px; text-align:right;" value="0" /></span>
|
||
<!-- <span class="table-data"> <span data-i18n="bonus-exhaustion-points">Bonus Exhaustion Points</span>:</span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustmiscbonus" title="exhaustmiscbonus" style="width: 30px;" value="0" /></span>
|
||
<span class="table-data"> <span data-i18n="exhaustion-point-scaling"> Exhaustion Point Scaling</span>:</span>
|
||
<span class="table-data"><input type="text" name="attr_exhaustionscale" title="exhaustionscale" style="width: 30px;" value="1" /></span> -->
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header" style="vertical-align: middle;"><span data-i18n="fatigue-penalty">Fatigue Penalty</span>: </span>
|
||
<span class="table-data"><input type="text" name="attr_fatiguepenalty" title="fatiguepenalty" value="0" /></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="initative-show arrow" title="initative-show" name="attr_initative-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="initiative">Initiative</span></td>
|
||
</table>
|
||
<div class="initative">
|
||
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="initiative">Initiative</span>: </span>
|
||
<span class="table-data-left-bottom"><input type="text" class="table-data-powerpointenh" name="attr_initbonus" title="initbonus" value="@{qubonus} +@{initmiscbonus} " disabled="true" /></span>
|
||
<span class="table-data-left-bottom">= <span data-i18n="quickness-bonus-a">Qu bonus</span></span>
|
||
<span class="table-data-left-bottom"><input type="text" class="table-data-powerpointenh" name="attr_initqubonus" title="initqubonus" value="@{qubonus}" disabled="true" /></span>
|
||
<span class="table-data-left-bottom"> + <span data-i18n="initiative-bonus-a">Init bonus</span></span>
|
||
<span class="table-data-left-bottom"><input type="text" class="table-data-powerpointenh" name="attr_initmiscbonus" title="initmiscbonus" value="0" /></span>
|
||
<span class="table-data-left-bottom"> + <span data-i18n="ap-per-round-a">AP per round</span></span>
|
||
<span class="table-data-left-bottom"><input type="text" class="table-data-powerpointenh" name="attr_apperround" title="apperround" value="4" /></span>
|
||
<!-- <span class="table-data-left-bottom"><textarea rows="1" style="width: 235px; height: 19px; margin-bottom: 0;" name="attr_initiative" title="initiative">&{template:RMSSInitiative} {{name=@{selected|token_name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + [[@{initbonus}]] &{tracker} ]] }} </textarea></span> -->
|
||
<!-- <span class="table-data"><button type="action" name="act_initative" class="tokenaction button-roll" title="initative">Initative</button></span> -->
|
||
<span class="table-data"><button type="action" name="act_initroll" class="tokenaction button-roll" title="initative"></button></span>
|
||
<!-- <span class="table-data-left-bottom"><button class="tokenaction button-roll" type="roll" name="roll_initroll" title="initroll" value="@{initiative}"></button></span> -->
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<div class="2colrow">
|
||
<div class="col">
|
||
<table>
|
||
<input type="checkbox" class="pc-armor-show arrow" title="armor-show" name="attr_armor-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="armor">Armor</span></td>
|
||
</table>
|
||
<div class="pc-armor">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-top"> </span>
|
||
<span class="table-header-top" data-i18n="full">Full</span>
|
||
<span class="table-header-top" data-i18n="magic">Magic</span>
|
||
<span class="table-header-top" data-i18n="torso">Torso</span>
|
||
<span class="table-header-top" data-i18n="head">Head</span>
|
||
<span class="table-header-top" data-i18n="arms">Arms</span>
|
||
<span class="table-header-top" data-i18n="legs">Legs</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor"><span data-i18n="active">Active</span>:</span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmorfull" title="activearmorfull" class="armorcopy" value="0" checked="checked" /><span></span></span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmormagic" title="activearmormagic" class="armorcopy" value="0" /><span></span></span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmortorso" title="activearmortorso" class="armorcopy" value="0" /><span></span></span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmorhead" title="activearmorhead" class="armorcopy" value="0" /><span></span></span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmorarms" title="activearmorarms" class="armorcopy" value="0" /><span></span></span>
|
||
<span class="table-data"><input type="checkbox" name="attr_activearmorlegs" title="activearmorlegs" class="armorcopy" value="0" /><span></span></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor"><span data-i18n="armor-type">Armor Type</span>:</span>
|
||
<span class="table-data"><select class="table-data-armordropdown" name="attr_atactualwornfull" title="atactualwornfull">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
<span class="table-header-armor"><select class="table-data-armordropdown" name="attr_atactualwornmagic" title="atactualwornmagic">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
<span class="table-header-armor"><select class="table-data-armordropdown" name="attr_atactualworntorso" title="atactualworntorso">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
<span class="table-data"><select class="table-data-armordropdown" name="attr_atactualwornhead" title="atactualwornhead">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
<span class="table-data"><select class="table-data-armordropdown" name="attr_atactualwornarms" title="atactualwornarms">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="5" data-i18n="5-laminar" >5 - Laminar</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
<span class="table-data"><select class="table-data-armordropdown" name="attr_atactualwornlegs" title="atactualwornlegs">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-heavy-cloth" >2 - Heavy Cloth</option>
|
||
<option value="3" data-i18n="3-soft-leather" >3 - Soft Leather</option>
|
||
<option value="4" data-i18n="4-hide-scale" >4 - Hide Scale</option>
|
||
<option value="5" data-i18n="5-leather-jerkin" >5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-rigid-leather" >6 - Rigid Leather</option>
|
||
<option value="7" data-i18n="7-metal-scale" >7 - Metal Scale</option>
|
||
<option value="8" data-i18n="8-mail" >8 - Mail</option>
|
||
<option value="9" data-i18n="9-brigandine" >9 - Brigandine</option>
|
||
<option value="10" data-i18n="10-plate" >10 - Plate</option>
|
||
|
||
</select></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="percent-weight">% Weight</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbpweightworn" title="dbpweightworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbpweight1" title="dbpweight1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbpweight2" title="dbpweight2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbpweight3" title="dbpweight3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="weight-penalty">Weight Penalty</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbweightpenworn" title="dbweightpenworn (Armor's Maximum Maneuver Mod - Armor skill in that armor; min value is Armor's Minimum Maneuver Mod)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbweightpen1" title="dbweightpen1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbweightpen2" title="dbweightpen2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbweightpen3" title="dbweightpen3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="missile-penalty">Missile Penalty</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmisspenworn" title="dbmisspenworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmisspen1" title="dbmisspen1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmisspen2" title="dbmisspen2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmisspen3" title="dbmisspen3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="armor-defensive-bonus">Armor Defensive Bonus</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbarmdbworn" title="dbarmdbworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbarmdb1" title="dbarmdb1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbarmdb2" title="dbarmdb2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbarmdb3" title="dbarmdb3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="quickness-bonus">Quickness Bonus</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbquickbonworn" title="dbquickbonworn" value="(3*@{qubonus})" disabled="true" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbquickbon1" title="dbquickbon1" value="(3*@{qubonus})" disabled="true" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbquickbon2" title="dbquickbon2" value="(3*@{qubonus})" disabled="true" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbquickbon3" title="dbquickbon3" value="(3*@{qubonus})" disabled="true" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="adrenal-defense">Adrenal Defense</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_adworn" title="adworn" value="((@{adrenaldefensetotal}) + abs(@{adrenaldefensetotal}))/2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_ad1" title="ad1" value="((@{adrenaldefensetotal}) + abs(@{adrenaldefensetotal}))/2" disabled="true" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_ad2" title="ad2" value="((@{adrenaldefensetotal}) + abs(@{adrenaldefensetotal}))/2" disabled="true" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_ad3" title="ad3" value="((@{adrenaldefensetotal}) + abs(@{adrenaldefensetotal}))/2" disabled="true" /> </span>
|
||
<!-- AD = max( @{adrenaldefensetotal}, 0 ) ; only useable if not wearing armor ie AT=1-->
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="shield-melee">Shield (melee)</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshieldworn" title="dbshieldworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshield1" title="dbshield1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshield2" title="dbshield2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshield3" title="dbshield3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="shield-ranged">Shield (ranged)</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshieldrangedworn" title="dbshieldrangedworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshieldranged1" title="dbshieldranged1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshieldranged2" title="dbshieldranged2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshieldranged3" title="dbshieldranged3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="shield-defensive-bonus">Shield Defensive Bonus</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshielddbworn" title="dbshielddbworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshielddb1" title="dbshielddb1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshielddb2" title="dbshielddb2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbshielddb3" title="dbshielddb3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="other-magic-bonus">Other Magic Bonus</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmagicbonworn" title="dbmagicbonworn" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmagicbon1" title="dbmagicbon1" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmagicbon2" title="dbmagicbon2" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbmagicbon3" title="dbmagicbon3" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="temporary-bonus">Temporary Bonus</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbtempbonworn" title="dbtempbonworn" value="0" /> </span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="parry">Parry</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbparryworn" title="dbparryworn" value="0" /> </span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="defensive-bonus-melee">Defensive Bonus:</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbworn" title="dbworn" value="0" disabled="true" /> </span>
|
||
<!-- Max( @{dbquickbonworn} - @{dbquickpenworn} , 0) + IF(@{atworn}=1 then @{adworn}, else @{dbshieldworn} + @{dbshielddbworn}) + @{dbmagicbonworn} + @{dbtempbonworn} + @{dbarmdbworn} -->
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-armor" data-i18n="defensive-bonus-ranged">Defensive Bonus (vs Ranged):</span>
|
||
<span class="table-data"><input type="text" class="table-data-armor" name="attr_dbwornranged" title="dbwornranged" value="0" disabled="true" /> </span>
|
||
<!-- Max( @{dbquickbonworn} - @{dbquickpenworn} , 0) + IF(@{atworn}=1 then 0.5*@{adworn}, else @{dbshieldrangedworn} + @{dbshielddbworn}) + @{dbmagicbonworn} + @{dbtempbonworn} + @{dbarmdbworn} -->
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
</div>
|
||
<div class="col">
|
||
<table>
|
||
<input type="checkbox" class="pc-resistances-show arrow" title="resistances-show" name="attr_resistances-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 390px;"><span data-i18n="resistances">Resistances</span></td>
|
||
</table>
|
||
<div class="pc-resistances">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-top"> </span>
|
||
<span class="table-header-top" data-i18n="stat"> Stat </span>
|
||
<span class="table-header-top" data-i18n="race"> Race </span>
|
||
<span class="table-header-top" data-i18n="special-a"> Spec </span>
|
||
<span class="table-header-top" data-i18n="total"> Total </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-saves"><span data-i18n="channeling">Channeling</span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chansavestat" title="chansavestat (Stat Bonus)" value="@{inbonus}" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chansaverace" title="chansaverace" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chanownrealm" title="chanownrealm" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chantargetlevel" title="chantargetlevel" value="@{pclevel}*2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chanattacklevel" title="chanattacklevel" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chanitem" title="chanitem" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_chansavespec" title="chansavespec" value="0" /></span>
|
||
<span class="table-data">=<input type="text" class="table-data-savestotal" name="attr_chansave" title="chansave" value="(@{chansavestat}+@{chansaverace}+@{chanownrealm}+@{chantargetlevel}+@{chanattacklevel}+@{chanitem}+@{chansavespec})" disabled="true" /></span>
|
||
<!-- <span><textarea rows="1" class="table-data-savestextbox" name="attr_channeling-save" title="channeling-save">/w gm &{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} vs Channeling}} {{check=Resistance roll: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} +[[@{chansave}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span> -->
|
||
<!-- <span><button type="roll" class="button-roll" name="roll_chansaveroll" title="chansaveroll" value="@{channeling-save}" /></span> -->
|
||
<span class="table-data"><button type="action" name="act_rr" class="button-roll" title="rrchanneling">Chanelling RR</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-saves"><span data-i18n="essence">Essence</span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_esssavestat" title="esssavestat (Stat Bonus)" value="@{embonus}" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_esssaverace" title="esssaverace" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_essownrealm" title="essownrealm" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_esstargetlevel" title="esstargetlevel" value="@{pclevel}*2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_essattacklevel" title="essattacklevel" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_essitem" title="essitem" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_esssavespec" title="esssavespec" value="0" /></span>
|
||
<span class="table-data">=<input type="text" class="table-data-savestotal" name="attr_esssave" title="esssave" value="(@{esssavestat}+@{esssaverace}+@{essownrealm}+@{esstargetlevel}+@{essattacklevel}+@{essitem}+@{esssavespec})" disabled="true" /></span>
|
||
<!-- <span><textarea rows="1" class="table-data-savestextbox" name="attr_essence-save" title="essence-save">/w gm &{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} vs Essence}} {{check=Resistance roll: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} +[[@{esssave}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span> -->
|
||
<!-- <span><button type="roll" class="button-roll" name="roll_esssaveroll" title="esssaveroll" value="@{essence-save}" </span> -->
|
||
<span class="table-data"><button type="action" name="act_rr" class="button-roll" title="rressence">Essence RR</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-saves"><span data-i18n="mentalism">Mentalism</span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentsavestat" title="mentsavestat (Stat Bonus)" value="@{prbonus}" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentsaverace" title="mentsaverace" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentownrealm" title="mentownrealm" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_menttargetlevel" title="menttargetlevel" value="@{pclevel}*2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentattacklevel" title="mentattacklevel" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentitem" title="mentitem" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_mentsavespec" title="mentsavespec" value="0" /></span>
|
||
<span class="table-data">=<input type="text" class="table-data-savestotal" name="attr_mentsave" title="mentsave" value="(@{mentsavestat}+@{mentsaverace}+@{mentownrealm}+@{menttargetlevel}+@{mentattacklevel}+@{mentitem}+@{mentsavespec})" disabled="true" /></span>
|
||
<!-- <span><textarea rows="1" class="table-data-savestextbox" name="attr_mentalism-save" title="mentalism-save">/w gm &{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} vs Mentalism}} {{check=Resistance roll: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} +[[@{mentsave}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span> -->
|
||
<!-- <span><button type="roll" class="button-roll" name="roll_mentsaveroll" title="mentsaveroll" value="@{mentalism-save}" </span> -->
|
||
<span class="table-data"><button type="action" name="act_rr" class="button-roll" title="rrmentalism">Mentalism RR</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-saves"><span data-i18n="physical">Physical</span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalsavestat" title="physicalsavestat (Stat Bonus)" value="@{cobonus}" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalsaverace" title="physicalsaverace" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalownrealm" title="physicalownrealm" value="0" disabled="true"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicaltargetlevel" title="physicaltargetlevel" value="@{pclevel}*2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalattacklevel" title="physicalattacklevel" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalitem" title="physicalitem" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_physicalsavespec" title="physicalsavespec" value="0" /></span>
|
||
<span class="table-data">=<input type="text" class="table-data-savestotal" name="attr_physicalsave" title="physicalsave" value="(@{physicalsavestat}+@{physicalsaverace}+@{physicaltargetlevel}+@{physicalattacklevel}+@{physicalitem}+@{physicalsavespec})" disabled="true" /></span>
|
||
<!-- <span><textarea rows="1" class="table-data-savestextbox" name="attr_chan-ess-save" title="chan-ess-save">/w gm &{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} vs Chan/Ess}} {{check=Resistance roll: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} +[[@{physicalsave}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span> -->
|
||
<!-- <span><button type="roll" class="button-roll" name="roll_physicalsaveroll" title="physicalsaveroll" value="@{chan-ess-save}" </span> -->
|
||
<span class="table-data"><button type="action" name="act_rr" class="button-roll" title="rrphysical">Physical RR</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-saves"><span data-i18n="fear">Fear</span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearsavestat" title="fearsavestat (Stat Bonus)" value="@{sdbonus}" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearsaverace" title="fearsaverace" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearownrealm" title="fearownrealm" value="0" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_feartargetlevel" title="feartargetlevel" value="@{pclevel}*2" disabled="true" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearattacklevel" title="fearattacklevel" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearitem" title="fearitem" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-saves" name="attr_fearsavespec" title="fearsavespec" value="0" /></span>
|
||
<span class="table-data">=<input type="text" class="table-data-savestotal" name="attr_fearsave" title="fearsave" value="(@{fearsavestat}+@{fearsaverace}+@{feartargetlevel}+@{fearattacklevel}+@{fearitem}+@{fearsavespec})" disabled="true" /></span>
|
||
<!-- <span><textarea rows="1" class="table-data-savestextbox" name="attr_chan-ment-save" title="chan-ment-save">/w gm &{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} vs Chan/Ment}} {{check=Resistance roll: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} +[[@{fearsave}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span> -->
|
||
<!-- <span><button type="roll" class="button-roll" name="roll_fearsaveroll" title="fearsaveroll" value="@{chan-ment-save}" </span> -->
|
||
<span class="table-data"><button type="action" name="act_rr" class="button-roll" title="rrfear">Fear RR</button></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-defenses-show arrow" title="defenses-show" name="attr_defenses-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="conditional-defenses">Conditional Defenses</span></td>
|
||
</table>
|
||
<div class="pc-defenses">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left"><b><span data-i18n="conditional-defenses">Conditional Defenses</span>:</b><br><textarea rows="5" style="width: 780px;" name="attr_conditionaldefensesnotes" title="conditionaldefensesnotes"></textarea></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-attacks-show arrow" title="attacks-show" name="attr_attacks-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="attacks">Attacks</span></td>
|
||
</table>
|
||
<div class="pc-attacks">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><input type="checkbox" style="text-align: right; width: 15px;" name="attr_copyob" title="copyob" value="1" /><span></span><span data-i18n="copyob">Copy OB</span></span>
|
||
</div>
|
||
<br>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left" style="font-weight: bold; width: 140px;"> <span data-i18n="attack"> Attack</span>/<span data-i18n="weapon">Weapon </span> </span>
|
||
<span class="table-data" style="font-weight: bold; width: 94px;" data-i18n="type"> Type</span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="offensive-bonus-a"> OB </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="fumble">Fumble</span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="strength-t"> Str </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="breakage-number-a"> B# </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="range">Range </span>
|
||
<span class="table-data-attacks table-data-attackstextboxnotes" style="font-weight: bold;" data-i18n="notes"> Notes </span>
|
||
<span class="table-data-attacks table-data-attackstextboxAttackcalc" style="font-weight: bold;" data-i18n="attack-calculation-a"> ACalc </span>
|
||
<span class="table-data-attacks table-data-attackstextboxmacro" style="font-weight: bold;" data-i18n="roll-type-a"> RType </span>
|
||
<span class="table-data-attacks table-data-attackstextboxmacro" style="font-weight: bold;" data-i18n="macro"> Macro </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack1name" title="attack1name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /></span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack1select" title="attack1select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<!--span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack1select" title="attack1select">
|
||
<option type="text" value="[[1d100!>@{oeuproll}cf<@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]]]" data-i18n="melee" selected>Melee</option>
|
||
<option type="text" value="[[1d100!>@{oeuproll}cf<@{attack1fumble}+@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action] ]]" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="[[1d100cf<2cs>96+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}]]" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="[[1d100!>@{oeuproll}cf<2cs=100+@{attack1bonus}[Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range] ]]" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="[[1d100cf<4cs>96+@{attack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center] ]]" data-i18n="area-spell">Area Spell</option>
|
||
</select></span-->
|
||
<input type="hidden" name="attr_attack1type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack1bonus" title="attack1bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack1fumble" title="attack1fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack1str" title="attack1str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack1breakage" title="attack1breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack1breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack1range" title="attack1range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack1notes" title="attack1notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack1attackcalc" title="attack1attackcalc" value="@{attack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack1rolltype" title="attack1rolltype" value="1d100!>@{oeuproll}cf<@{attack1fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack1macro" title="attack1macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack1name}}} {{attackname1=Attack: }} {{attackroll1=@{attack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack1breakagemacrosection} {{notes=@{attack1notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack1" title="attack1" value="@{attack1macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack2name" title="attack2name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /></span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack2select" title="attack2select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack2type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack2bonus" title="attack2bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack2fumble" title="attack2fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack2str" title="attack2str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack2breakage" title="attack2breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack2breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack2range" title="attack2range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack2notes" title="attack2notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack2attackcalc" title="attack2attackcalc" value="@{attack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack2rolltype" title="attack2rolltype" value="1d100!>@{oeuproll}cf<@{attack2fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack2macro" title="attack2macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack2name}}} {{attackname1=Attack: }} {{attackroll1=@{attack2type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack2breakagemacrosection} {{notes=@{attack2notes} }}</textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack2" title="attack2" value="@{attack2macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack3name" title="attack3name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack3select" title="attack3select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack3type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack3bonus" title="attack3bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack3fumble" title="attack3fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack3str" title="attack3str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack3breakage" title="attack3breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack3breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack3range" title="attack3range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack3notes" title="attack3notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack3attackcalc" title="attack3attackcalc" value="@{attack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack3rolltype" title="attack3rolltype" value="1d100!>@{oeuproll}cf<@{attack3fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack3macro" title="attack3macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack3name}}} {{attackname1=Attack: }} {{attackroll1=@{attack3type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack3breakagemacrosection} {{notes=@{attack3notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack3" title="attack3" value="@{attack3macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack4name" title="attack4name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack4select" title="attack4select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack4type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack4bonus" title="attack4bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack4fumble" title="attack4fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack4str" title="attack4str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack4breakage" title="attack4breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack4breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack4range" title="attack4range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack4notes" title="attack4notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack4attackcalc" title="attack4attackcalc" value="@{attack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack4rolltype" title="attack4rolltype" value="1d100!>@{oeuproll}cf<@{attack4fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack4macro" title="attack4macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack4name}}} {{attackname1=Attack: }} {{attackroll1=@{attack4type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack4breakagemacrosection} {{notes=@{attack4notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack4" title="attack4" value="@{attack4macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack5name" title="attack5name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack5select" title="attack5select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack5type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack5bonus" title="attack5bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack5fumble" title="attack5fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack5str" title="attack5str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack5breakage" title="attack5breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack5breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack5range" title="attack5range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack5notes" title="attack5notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack5attackcalc" title="attack5attackcalc" value="@{attack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack5rolltype" title="attack5rolltype" value="1d100!>@{oeuproll}cf<@{attack5fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack5macro" title="attack5macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack5name}}} {{attackname1=Attack: }} {{attackroll1=@{attack5type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack5breakagemacrosection} {{notes=@{attack5notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack5" title="attack5" value="@{attack5macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack6name" title="attack6name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack6select" title="attack6select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack6type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack6bonus" title="attack6bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack6fumble" title="attack6fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack6str" title="attack6str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack6breakage" title="attack6breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack6breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack6range" title="attack6range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack6notes" title="attack6notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack6attackcalc" title="attack6attackcalc" value="@{attack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack6rolltype" title="attack6rolltype" value="1d100!>@{oeuproll}cf<@{attack6fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack6macro" title="attack6macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack6name}}} {{attackname1=Attack: }} {{attackroll1=@{attack6type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack6breakagemacrosection} {{notes=@{attack6notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack6" title="attack6" value="@{attack6macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack7name" title="attack7name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack7select" title="attack7select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack7type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack7bonus" title="attack7bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack7fumble" title="attack7fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack7str" title="attack7str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack7breakage" title="attack7breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack7breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack7range" title="attack7range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack7notes" title="attack7notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack7attackcalc" title="attack7attackcalc" value="@{attack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack7rolltype" title="attack7rolltype" value="1d100!>@{oeuproll}cf<@{attack7fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack7macro" title="attack7macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack7name}}} {{attackname1=Attack: }} {{attackroll1=@{attack7type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{attack7breakagemacrosection} {{notes=@{attack7notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack7" title="attack7" value="@{attack7macro}" </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_attack8name" title="attack8name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_attack8select" title="attack8select">
|
||
<option type="text" value="none" data-i18n="---" selected>---</option>
|
||
<option type="text" value="melee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="ranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="basic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="directed" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="area" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_attack8type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack8bonus" title="attack8bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack8fumble" title="attack8fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack8str" title="attack8str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack8breakage" title="attack8breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_attack8breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_attack8range" title="attack8range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_attack8notes" title="attack8notes"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_attack8attackcalc" title="attack8attackcalc" value="@{attack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_attack8rolltype" title="attack8rolltype" value="1d100!>@{oeuproll}cf<@{attack8fumble}"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_attack8macro" title="attack8macro">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name}'s @{attack8name}}} {{attackname1=Attack: }} {{attackroll1=@{attack8type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit:}} {{critroll1=[[1d100cf=66cs=100]]}} @{attack8breakagemacrosection} {{notes=@{attack8notes} }}</textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_attack8" title="attack8" value="@{attack8macro}" </span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<!-- End Tab2 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab3">
|
||
<!-- Tab3 Skills -->
|
||
<table>
|
||
<input type="checkbox" class="pc-skills-show arrow" title="skills-show" name="attr_skills-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="skills">Skills</span> </td>
|
||
</table>
|
||
<div class="pc-skills">
|
||
<div class="table-row">
|
||
<span class="table-header2" style="width: 175px;"><span data-i18n="skill">Skill</span></span>
|
||
<span class="table-header2" style="width: 60px;" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="isprofession">Is Prof.</span></span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 10px;"> </span>
|
||
<span class="table-header2" style="width: 55px;" data-i18n="stat">Stat</span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="stat">Stat</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="knack">Knack</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 150px;" data-i18n="notes">Notes</span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="total">Total</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" style="width: 40px;"><span data-i18n="one-time">One Time</span><br><span data-i18n="roll-mod">Roll Mod</span></span>
|
||
<span class="table-header2" style="width: 40px;" data-i18n="roll">Roll</span>
|
||
</div>
|
||
</div>
|
||
<br><input type="checkbox" class="pc-skillanimal-show arrow" title="skillanimal-show" name="attr_skillanimal-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="animal">Animal</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-animal">[Ag]+ [Em]</span>
|
||
<div class="pc-skillanimal">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="animal-handling">Animal Handling</span>-<input type="text" name="attr_animalhandling1name" title="animalhandling1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1ranks" title="animalhandling1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_animalhandling1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1rankbonus" title="animalhandling1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_animalhandling1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_animalhandling1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling1skill2type" value="em" />
|
||
<input type="hidden" name="attr_animalhandling1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling1skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1statbonus" title="animalhandling1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1knackbonus" title="animalhandling1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1specialbonus" title="animalhandling1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1itembonus" title="animalhandling1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_animalhandling1notes" title="animalhandling1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1total" title="animalhandling1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling1situationbonus" title="animalhandling1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Animal Handling" class="button-roll" title="animalhandling1">Animal Handling - <span name="attr_animalhandling1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="animal-handling">Animal Handling</span>-<input type="text" name="attr_animalhandling2name" title="animalhandling2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2ranks" title="animalhandling2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_animalhandling2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2rankbonus" title="animalhandling2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_animalhandling2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_animalhandling2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling2skill2type" value="em" />
|
||
<input type="hidden" name="attr_animalhandling2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling2skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2statbonus" title="animalhandling2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2knackbonus" title="animalhandling2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2specialbonus" title="animalhandling2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2itembonus" title="animalhandling2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_animalhandling2notes" title="animalhandling2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2total" title="animalhandling2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling2situationbonus" title="animalhandling2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Animal Handling" class="button-roll" title="animalhandling2">Animal Handling - <span name="attr_animalhandling2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="animal-handling">Animal Handling</span>-<input type="text" name="attr_animalhandling3name" title="animalhandling3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3ranks" title="animalhandling3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_animalhandling3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3rankbonus" title="animalhandling3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_animalhandling3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_animalhandling3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling3skill2type" value="em" />
|
||
<input type="hidden" name="attr_animalhandling3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_animalhandling3skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3statbonus" title="animalhandling3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3knackbonus" title="animalhandling3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3specialbonus" title="animalhandling3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3itembonus" title="animalhandling3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_animalhandling3notes" title="animalhandling3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3total" title="animalhandling3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_animalhandling3situationbonus" title="animalhandling3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Animal Handling" class="button-roll" title="animalhandling3">Animal Handling - <span name="attr_animalhandling3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="riding">Riding</span>-<input type="text" name="attr_riding1name" title="riding1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1ranks" title="riding1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_riding1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1rankbonus" title="riding1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_riding1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_riding1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_riding1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_riding1skill2type" value="em" />
|
||
<input type="hidden" name="attr_riding1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_riding1skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1statbonus" title="riding1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1knackbonus" title="riding1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1specialbonus" title="riding1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1itembonus" title="riding1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_riding1notes" title="riding1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1total" title="riding1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding1situationbonus" title="riding1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Riding" class="button-roll" title="riding1">Riding - <span name="attr_riding1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="riding">Riding</span>-<input type="text" name="attr_riding2name" title="riding2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2ranks" title="riding2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_riding2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2rankbonus" title="riding2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_riding2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_riding2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_riding2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_riding2skill2type" value="em" />
|
||
<input type="hidden" name="attr_riding2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_riding2skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2statbonus" title="riding2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2knackbonus" title="riding2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2specialbonus" title="riding2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2itembonus" title="riding2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_riding2notes" title="riding2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2total" title="riding2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding2situationbonus" title="riding2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Riding" class="button-roll" title="riding2">Riding - <span name="attr_riding2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="riding">Riding</span>-<input type="text" name="attr_riding3name" title="riding3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3ranks" title="riding3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_riding3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3rankbonus" title="riding3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_riding3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_riding3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_riding3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_riding3skill2type" value="em" />
|
||
<input type="hidden" name="attr_riding3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_riding3skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3statbonus" title="riding3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3knackbonus" title="riding3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3specialbonus" title="riding3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3itembonus" title="riding3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_riding3notes" title="riding3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3total" title="riding3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_riding3situationbonus" title="riding3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Riding" class="button-roll" title="riding3">Riding - <span name="attr_riding3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillawareness-show arrow" title="skillawareness-show" name="attr_skillawareness-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="awareness">Awareness</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-awareness">[In]+ [Re]</span>
|
||
<div class="pc-skillawareness">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="perception">Perception</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionranks" title="perceptionranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_perceptionisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionrankbonus" title="perceptionrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_perceptionskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_perceptionskill1type" value="in" />
|
||
<input type="hidden" name="attr_perceptionskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_perceptionskill2type" value="re" />
|
||
<input type="hidden" name="attr_perceptionskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_perceptionskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionstatbonus" title="perceptionstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionknackbonus" title="perceptionknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionspecialbonus" title="perceptionspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionitembonus" title="perceptionitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_perceptionnotes" title="perceptionnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptiontotal" title="perceptiontotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_perceptionsituationbonus" title="perceptionsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Perception" class="button-roll" title="perception">Perception</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="tracking">Tracking</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingranks" title="trackingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trackingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingrankbonus" title="trackingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_trackingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trackingskill1type" value="in" />
|
||
<input type="hidden" name="attr_trackingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trackingskill2type" value="re" />
|
||
<input type="hidden" name="attr_trackingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trackingskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingstatbonus" title="trackingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingknackbonus" title="trackingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingspecialbonus" title="trackingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingitembonus" title="trackingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trackingnotes" title="trackingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingtotal" title="trackingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trackingsituationbonus" title="trackingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Tracking" class="button-roll" title="tracking">Tracking</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillbattleexpertise-show arrow" title="skillbattleexpertise-show" name="attr_skillbattleexpertise-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="battle-expertise">Battle Expertise</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-battle-expertise">[NA]+ [NA]</span>
|
||
<div class="pc-skillbattleexpertise">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="maneuvering-armor">Maneuvering In Armor</span>-<input type="text" name="attr_maneuveringarmorname" title="maneuveringarmorname" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmorranks" title="maneuveringarmorranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_maneuveringarmorisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmorrankbonus" title="maneuveringarmorrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_maneuveringarmorskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_maneuveringarmorskill1type" value="na" />
|
||
<input type="hidden" name="attr_maneuveringarmorskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_maneuveringarmorskill2type" value="na" />
|
||
<input type="hidden" name="attr_maneuveringarmorskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_maneuveringarmorskill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmorknackbonus" title="maneuveringarmorknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmorspecialbonus" title="maneuveringarmorspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmoritembonus" title="maneuveringarmoritembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_maneuveringarmornotes" title="maneuveringarmornotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmortotal" title="maneuveringarmortotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_maneuveringarmorsituationbonus" title="maneuveringarmorsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mounted-combat">Mounted Combat</span>-<input type="text" name="attr_mountedcombatname" title="mountedcombatname" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatranks" title="mountedcombatranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mountedcombatisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatrankbonus" title="mountedcombatrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_mountedcombatskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mountedcombatskill1type" value="na" />
|
||
<input type="hidden" name="attr_mountedcombatskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mountedcombatskill2type" value="na" />
|
||
<input type="hidden" name="attr_mountedcombatskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mountedcombatskill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatknackbonus" title="mountedcombatknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatspecialbonus" title="mountedcombatspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatitembonus" title="mountedcombatitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mountedcombatnotes" title="mountedcombatnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombattotal" title="mountedcombattotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mountedcombatsituationbonus" title="mountedcombatsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="protect">Protect</span>-<input type="text" name="attr_protectname" title="protectname" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectranks" title="protectranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_protectisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectrankbonus" title="protectrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_protectskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_protectskill1type" value="na" />
|
||
<input type="hidden" name="attr_protectskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_protectskill2type" value="na" />
|
||
<input type="hidden" name="attr_protectskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_protectskill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectknackbonus" title="protectknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectspecialbonus" title="protectspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectitembonus" title="protectitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_protectnotes" title="protectnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protecttotal" title="protecttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_protectsituationbonus" title="protectsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="restricted-quarters">Restricted Quarters</span>-<input type="text" name="attr_restrictedquartersname" title="restrictedquartersname" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquartersranks" title="restrictedquartersranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_restrictedquartersisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquartersrankbonus" title="restrictedquartersrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_restrictedquartersskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_restrictedquartersskill1type" value="na" />
|
||
<input type="hidden" name="attr_restrictedquartersskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_restrictedquartersskill2type" value="na" />
|
||
<input type="hidden" name="attr_restrictedquartersskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_restrictedquartersskill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquartersknackbonus" title="restrictedquartersknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquartersspecialbonus" title="restrictedquartersspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquartersitembonus" title="restrictedquartersitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_restrictedquartersnotes" title="restrictedquartersnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquarterstotal" title="restrictedquarterstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restrictedquarterssituationbonus" title="restrictedquarterssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="subduing">Subduing</span>-<input type="text" name="attr_subduingname" title="subduingname" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingranks" title="subduingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_subduingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingrankbonus" title="subduingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_subduingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_subduingskill1type" value="na" />
|
||
<input type="hidden" name="attr_subduingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_subduingskill2type" value="na" />
|
||
<input type="hidden" name="attr_subduingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_subduingskill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingknackbonus" title="subduingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingspecialbonus" title="subduingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingitembonus" title="subduingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_subduingnotes" title="subduingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingtotal" title="subduingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_subduingsituationbonus" title="subduingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillbodydiscipline-show arrow" title="skillbodydiscipline-show" name="attr_skillbodydiscipline-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="body-discipline">Body Discipline</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-body-discipline">[Co]+ [Sd]</span>
|
||
<div class="pc-skillbodydiscipline">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="adrenal-defense">Adrenal Defense</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefenseranks" title="adrenaldefenseranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_adrenaldefenseisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefenserankbonus" title="adrenaldefenserankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_adrenaldefenseskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenaldefenseskill1type" value="co" />
|
||
<input type="hidden" name="attr_adrenaldefenseskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenaldefenseskill2type" value="sd" />
|
||
<input type="hidden" name="attr_adrenaldefenseskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenaldefenseskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefensestatbonus" title="adrenaldefensestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefenseknackbonus" title="adrenaldefenseknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefensespecialbonus" title="adrenaldefensespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefenseitembonus" title="adrenaldefenseitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_adrenaldefensenotes" title="adrenaldefensenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefensetotal" title="adrenaldefensetotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenaldefensesituationbonus" title="adrenaldefensesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Adrenal Defense" class="button-roll" title="adrenaldefense">Adrenal Defense</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="adrenal-focus">Adrenal Focus</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusranks" title="adrenalfocusranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_adrenalfocusisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusrankbonus" title="adrenalfocusrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_adrenalfocusskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalfocusskill1type" value="co" />
|
||
<input type="hidden" name="attr_adrenalfocusskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalfocusskill2type" value="sd" />
|
||
<input type="hidden" name="attr_adrenalfocusskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalfocusskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusstatbonus" title="adrenalfocusstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusknackbonus" title="adrenalfocusknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusspecialbonus" title="adrenalfocusspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocusitembonus" title="adrenalfocusitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_adrenalfocusnotes" title="adrenalfocusnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocustotal" title="adrenalfocustotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalfocussituationbonus" title="adrenalfocussituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Adrenal Focus" class="button-roll" title="adrenalfocus">Adrenal Focus</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="adrenal-speed">Adrenal Speed</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedranks" title="adrenalspeedranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_adrenalspeedisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedrankbonus" title="adrenalspeedrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="quickness-a">Qu</span>
|
||
<input type="hidden" name="attr_adrenalspeedskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalspeedskill1type" value="co" />
|
||
<input type="hidden" name="attr_adrenalspeedskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalspeedskill2type" value="sd" />
|
||
<input type="hidden" name="attr_adrenalspeedskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalspeedskill3type" value="qu" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedstatbonus" title="adrenalspeedstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedknackbonus" title="adrenalspeedknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedspecialbonus" title="adrenalspeedspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeeditembonus" title="adrenalspeeditembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_adrenalspeednotes" title="adrenalspeednotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedtotal" title="adrenalspeedtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalspeedsituationbonus" title="adrenalspeedsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Adrenal Speed" class="button-roll" title="adrenalspeed">Adrenal Speed</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="adrenal-strength">Adrenal Strength</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthranks" title="adrenalstrengthranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_adrenalstrengthisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthrankbonus" title="adrenalstrengthrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_adrenalstrengthskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalstrengthskill1type" value="co" />
|
||
<input type="hidden" name="attr_adrenalstrengthskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalstrengthskill2type" value="sd" />
|
||
<input type="hidden" name="attr_adrenalstrengthskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_adrenalstrengthskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthstatbonus" title="adrenalstrengthstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthknackbonus" title="adrenalstrengthknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthspecialbonus" title="adrenalstrengthspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthitembonus" title="adrenalstrengthitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_adrenalstrengthnotes" title="adrenalstrengthnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthtotal" title="adrenalstrengthtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_adrenalstrengthsituationbonus" title="adrenalstrengthsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Adrenal Strength" class="button-roll" title="adrenalstrength">Adrenal Strength</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillbrawn-show arrow" title="skillbrawn-show" name="attr_skillbrawn-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="brawn">Brawn</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-brawn">[Co]+ [Sd]</span>
|
||
<div class="pc-skillbrawn">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="body-dev">Body Development</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevranks" title="bodydevranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_bodydevisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevrankbonus" title="bodydevrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_bodydevskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_bodydevskill1type" value="co" />
|
||
<input type="hidden" name="attr_bodydevskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_bodydevskill2type" value="sd" />
|
||
<input type="hidden" name="attr_bodydevskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_bodydevskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevstatbonus" title="bodydevstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevknackbonus" title="bodydevknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevspecialbonus" title="bodydevspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevitembonus" title="bodydevitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_bodydevnotes" title="bodydevnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevtotal" title="bodydevtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_bodydevsituationbonus" title="bodydevsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Body Development" class="button-roll" title="bodydev">Body Development</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="fortitude">Fortitude</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortituderanks" title="fortituderanks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_fortitudeisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortituderankbonus" title="fortituderankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_fortitudeskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_fortitudeskill1type" value="co" />
|
||
<input type="hidden" name="attr_fortitudeskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_fortitudeskill2type" value="sd" />
|
||
<input type="hidden" name="attr_fortitudeskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_fortitudeskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudestatbonus" title="fortitudestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudeknackbonus" title="fortitudeknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudespecialbonus" title="fortitudespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudeitembonus" title="fortitudeitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_fortitudenotes" title="fortitudenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudetotal" title="fortitudetotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fortitudesituationbonus" title="fortitudesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Fortitude" class="button-roll" title="fortitude">Fortitude</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="weight-training">Weight-Training</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingranks" title="weighttrainingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_weighttrainingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingrankbonus" title="weighttrainingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_weighttrainingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_weighttrainingskill1type" value="co" />
|
||
<input type="hidden" name="attr_weighttrainingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_weighttrainingskill2type" value="sd" />
|
||
<input type="hidden" name="attr_weighttrainingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_weighttrainingskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingstatbonus" title="weighttrainingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingknackbonus" title="weighttrainingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingspecialbonus" title="weighttrainingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingitembonus" title="weighttrainingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_weighttrainingnotes" title="weighttrainingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingtotal" title="weighttrainingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_weighttrainingsituationbonus" title="weighttrainingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Weight-Training" class="button-roll" title="weighttraining">Weight-Training</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillcombatexpertise-show arrow" title="skillcombatexpertise-show" name="attr_skillcombatexpertise-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="combat-expertise">Combat Expertise</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-combat-expertise">[NA]+ [NA]</span>
|
||
<div class="pc-skillcombatexpertise">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="blind-fighting">Blind Fighting</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingranks" title="blindfightingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_blindfightingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingrankbonus" title="blindfightingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">NA</span>
|
||
<input type="hidden" name="attr_blindfightingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_blindfightingskill1type" value="na" />
|
||
<input type="hidden" name="attr_blindfightingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_blindfightingskill2type" value="na" />
|
||
<input type="hidden" name="attr_blindfightingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_blindfightingskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingstatbonus" title="blindfightingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingknackbonus" title="blindfightingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingspecialbonus" title="blindfightingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingitembonus" title="blindfightingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_blindfightingnotes" title="blindfightingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingtotal" title="blindfightingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_blindfightingsituationbonus" title="blindfightingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Blind Fighting" class="button-roll" title="blindfighting">Blind Fighting</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="disarm">Disarm</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmranks" title="disarmranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_disarmisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmrankbonus" title="disarmrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">NA</span>
|
||
<input type="hidden" name="attr_disarmskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_disarmskill1type" value="na" />
|
||
<input type="hidden" name="attr_disarmskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_disarmskill2type" value="na" />
|
||
<input type="hidden" name="attr_disarmskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_disarmskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmstatbonus" title="disarmstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmknackbonus" title="disarmknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmspecialbonus" title="disarmspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmitembonus" title="disarmitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_disarmnotes" title="disarmnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmtotal" title="disarmtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_disarmsituationbonus" title="disarmsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Disarm" class="button-roll" title="disarm">Disarm</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="footwork">Footwork</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkranks" title="footworkranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_footworkisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkrankbonus" title="footworkrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">NA</span>
|
||
<input type="hidden" name="attr_footworkskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_footworkskill1type" value="na" />
|
||
<input type="hidden" name="attr_footworkskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_footworkskill2type" value="na" />
|
||
<input type="hidden" name="attr_footworkskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_footworkskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkstatbonus" title="footworkstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkknackbonus" title="footworkknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkspecialbonus" title="footworkspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworkitembonus" title="footworkitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_footworknotes" title="footworknotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworktotal" title="footworktotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_footworksituationbonus" title="footworksituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Footwork" class="button-roll" title="footwork">Footwork</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="multiple-attacks">Multiple Attacks</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksranks" title="multipleattacksranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_multipleattacksisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksrankbonus" title="multipleattacksrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">NA</span>
|
||
<input type="hidden" name="attr_multipleattacksskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_multipleattacksskill1type" value="na" />
|
||
<input type="hidden" name="attr_multipleattacksskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_multipleattacksskill2type" value="na" />
|
||
<input type="hidden" name="attr_multipleattacksskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_multipleattacksskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksstatbonus" title="multipleattacksstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksknackbonus" title="multipleattacksknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksspecialbonus" title="multipleattacksspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattacksitembonus" title="multipleattacksitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_multipleattacksnotes" title="multipleattacksnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattackstotal" title="multipleattackstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_multipleattackssituationbonus" title="multipleattackssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Multiple Attacks" class="button-roll" title="multipleattacks">Multiple Attacks</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="reverse-strike">Reverse Strike</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikeranks" title="reversestrikeranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_reversestrikeisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikerankbonus" title="reversestrikerankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">NA</span>
|
||
<input type="hidden" name="attr_reversestrikeskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_reversestrikeskill1type" value="na" />
|
||
<input type="hidden" name="attr_reversestrikeskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_reversestrikeskill2type" value="na" />
|
||
<input type="hidden" name="attr_reversestrikeskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_reversestrikeskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikestatbonus" title="reversestrikestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikeknackbonus" title="reversestrikeknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikespecialbonus" title="reversestrikespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikeitembonus" title="reversestrikeitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_reversestrikenotes" title="reversestrikenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestriketotal" title="reversestriketotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_reversestrikesituationbonus" title="reversestrikesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Reverse Strike" class="button-roll" title="reversestrike">Reverse Strike</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillcombattraining-show arrow" title="skillcombattraining-show" name="attr_skillcombattraining-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="combat-training">Combat Training</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-combat-training">[Ag]+ [St]</span>
|
||
<div class="pc-skillcombattraining">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="melee">Melee Weapons</span>-<input type="text" name="attr_melee1name" title="melee1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1ranks" title="melee1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_melee1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1rankbonus" title="melee1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_melee1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_melee1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_melee1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_melee1skill2type" value="st" />
|
||
<input type="hidden" name="attr_melee1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_melee1skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1statbonus" title="melee1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1knackbonus" title="melee1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1specialbonus" title="melee1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1itembonus" title="melee1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_melee1notes" title="melee1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1total" title="melee1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee1situationbonus" title="melee1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Melee Weapons" class="button-roll" title="melee1">Melee Weapons - <span name="attr_melee1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="melee">Melee Weapons</span>-<input type="text" name="attr_melee2name" title="melee2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2ranks" title="melee2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_melee2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2rankbonus" title="melee2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_melee2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_melee2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_melee2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_melee2skill2type" value="st" />
|
||
<input type="hidden" name="attr_melee2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_melee2skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2statbonus" title="melee2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2knackbonus" title="melee2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2specialbonus" title="melee2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2itembonus" title="melee2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_melee2notes" title="melee2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2total" title="melee2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee2situationbonus" title="melee2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Melee Weapons" class="button-roll" title="melee2">Melee Weapons - <span name="attr_melee2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="melee">Melee Weapons</span>-<input type="text" name="attr_melee3name" title="melee3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3ranks" title="melee3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_melee3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3rankbonus" title="melee3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_melee3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_melee3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_melee3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_melee3skill2type" value="st" />
|
||
<input type="hidden" name="attr_melee3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_melee3skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3statbonus" title="melee3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3knackbonus" title="melee3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3specialbonus" title="melee3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3itembonus" title="melee3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_melee3notes" title="melee3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3total" title="melee3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_melee3situationbonus" title="melee3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Melee Weapons" class="button-roll" title="melee3">Melee Weapons - <span name="attr_melee3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ranged">Ranged Weapons</span>-<input type="text" name="attr_ranged1name" title="ranged1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1ranks" title="ranged1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ranged1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1rankbonus" title="ranged1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_ranged1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ranged1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged1skill2type" value="st" />
|
||
<input type="hidden" name="attr_ranged1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged1skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1statbonus" title="ranged1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1knackbonus" title="ranged1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1specialbonus" title="ranged1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1itembonus" title="ranged1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ranged1notes" title="ranged1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1total" title="ranged1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged1situationbonus" title="ranged1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ranged Weapons" class="button-roll" title="ranged1">Ranged Weapons - <span name="attr_ranged1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ranged">Ranged Weapons</span>-<input type="text" name="attr_ranged2name" title="ranged2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2ranks" title="ranged2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ranged2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2rankbonus" title="ranged2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_ranged2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ranged2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged2skill2type" value="st" />
|
||
<input type="hidden" name="attr_ranged2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged2skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2statbonus" title="ranged2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2knackbonus" title="ranged2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2specialbonus" title="ranged2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2itembonus" title="ranged2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ranged2notes" title="ranged2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2total" title="ranged2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged2situationbonus" title="ranged2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ranged Weapons" class="button-roll" title="ranged2">Ranged Weapons - <span name="attr_ranged2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ranged">Ranged Weapons</span>-<input type="text" name="attr_ranged3name" title="ranged3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3ranks" title="ranged3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ranged3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3rankbonus" title="ranged3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_ranged3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ranged3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged3skill2type" value="st" />
|
||
<input type="hidden" name="attr_ranged3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ranged3skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3statbonus" title="ranged3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3knackbonus" title="ranged3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3specialbonus" title="ranged3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3itembonus" title="ranged3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ranged3notes" title="ranged3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3total" title="ranged3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ranged3situationbonus" title="ranged3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ranged Weapons" class="button-roll" title="ranged3">Ranged Weapons - <span name="attr_ranged3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="shield">Shield</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldranks" title="shieldranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_shieldisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldrankbonus" title="shieldrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_shieldskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_shieldskill1type" value="ag" />
|
||
<input type="hidden" name="attr_shieldskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_shieldskill2type" value="st" />
|
||
<input type="hidden" name="attr_shieldskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_shieldskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldstatbonus" title="shieldstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldknackbonus" title="shieldknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldspecialbonus" title="shieldspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shielditembonus" title="shielditembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_shieldnotes" title="shieldnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldtotal" title="shieldtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_shieldsituationbonus" title="shieldsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Shield" class="button-roll" title="shield">Shield</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="sweeps">Unarmed (Sweeps)</span>-<input type="text" name="attr_sweeps1name" title="sweeps1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1ranks" title="sweeps1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_sweeps1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1rankbonus" title="sweeps1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_sweeps1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_sweeps1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps1skill2type" value="st" />
|
||
<input type="hidden" name="attr_sweeps1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps1skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1statbonus" title="sweeps1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1knackbonus" title="sweeps1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1specialbonus" title="sweeps1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1itembonus" title="sweeps1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_sweeps1notes" title="sweeps1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1total" title="sweeps1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps1situationbonus" title="sweeps1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Sweeps)" class="button-roll" title="sweeps1">Unarmed (Sweeps) - <span name="attr_sweeps1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="sweeps">Unarmed (Sweeps)</span>-<input type="text" name="attr_sweeps2name" title="sweeps2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2ranks" title="sweeps2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_sweeps2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2rankbonus" title="sweeps2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_sweeps2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_sweeps2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps2skill2type" value="st" />
|
||
<input type="hidden" name="attr_sweeps2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps2skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2statbonus" title="sweeps2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2knackbonus" title="sweeps2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2specialbonus" title="sweeps2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2itembonus" title="sweeps2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_sweeps2notes" title="sweeps2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2total" title="sweeps2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps2situationbonus" title="sweeps2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Sweeps)" class="button-roll" title="sweeps2">Unarmed (Sweeps) - <span name="attr_sweeps2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="sweeps">Unarmed (Sweeps)</span>-<input type="text" name="attr_sweeps3name" title="sweeps3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3ranks" title="sweeps3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_sweeps3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3rankbonus" title="sweeps3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_sweeps3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_sweeps3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps3skill2type" value="st" />
|
||
<input type="hidden" name="attr_sweeps3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_sweeps3skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3statbonus" title="sweeps3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3knackbonus" title="sweeps3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3specialbonus" title="sweeps3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3itembonus" title="sweeps3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_sweeps3notes" title="sweeps3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3total" title="sweeps3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sweeps3situationbonus" title="sweeps3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Sweeps)" class="button-roll" title="sweeps3">Unarmed (Sweeps) - <span name="attr_sweeps3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="throws">Unarmed (Throws)</span>-<input type="text" name="attr_throws1name" title="throws1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1ranks" title="throws1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_throws1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1rankbonus" title="throws1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_throws1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_throws1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_throws1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_throws1skill2type" value="st" />
|
||
<input type="hidden" name="attr_throws1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_throws1skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1statbonus" title="throws1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1knackbonus" title="throws1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1specialbonus" title="throws1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1itembonus" title="throws1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_throws1notes" title="throws1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1total" title="throws1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws1situationbonus" title="throws1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Throws)" class="button-roll" title="throws1">Unarmed (Throws) - <span name="attr_throws1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="throws">Unarmed (Throws)</span>-<input type="text" name="attr_throws2name" title="throws2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2ranks" title="throws2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_throws2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2rankbonus" title="throws2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_throws2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_throws2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_throws2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_throws2skill2type" value="st" />
|
||
<input type="hidden" name="attr_throws2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_throws2skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2statbonus" title="throws2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2knackbonus" title="throws2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2specialbonus" title="throws2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2itembonus" title="throws2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_throws2notes" title="throws2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2total" title="throws2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws2situationbonus" title="throws2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Throws)" class="button-roll" title="throws2">Unarmed (Throws) - <span name="attr_throws2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="throws">Unarmed (Throws)</span>-<input type="text" name="attr_throws3name" title="throws3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3ranks" title="throws3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_throws3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3rankbonus" title="throws3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_throws3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_throws3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_throws3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_throws3skill2type" value="st" />
|
||
<input type="hidden" name="attr_throws3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_throws3skill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3statbonus" title="throws3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3knackbonus" title="throws3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3specialbonus" title="throws3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3itembonus" title="throws3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_throws3notes" title="throws3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3total" title="throws3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_throws3situationbonus" title="throws3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Unarmed (Throws)" class="button-roll" title="throws3">Unarmed (Throws) - <span name="attr_throws3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillcomposition-show arrow" title="skillcomposition-show" name="attr_skillcomposition-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="composition">Composition</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-composition">[Em]+ [In]</span>
|
||
<div class="pc-skillcomposition">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="illusion-crafting">Illusion Crafting</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingranks" title="illusioncraftingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_illusioncraftingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingrankbonus" title="illusioncraftingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_illusioncraftingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_illusioncraftingskill1type" value="em" />
|
||
<input type="hidden" name="attr_illusioncraftingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_illusioncraftingskill2type" value="in" />
|
||
<input type="hidden" name="attr_illusioncraftingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_illusioncraftingskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingstatbonus" title="illusioncraftingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingknackbonus" title="illusioncraftingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingspecialbonus" title="illusioncraftingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingitembonus" title="illusioncraftingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_illusioncraftingnotes" title="illusioncraftingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingtotal" title="illusioncraftingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusioncraftingsituationbonus" title="illusioncraftingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Illusion Crafting" class="button-roll" title="illusioncrafting">Illusion Crafting</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="musical-composition">Musical Composition</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionranks" title="musicalcompositionranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_musicalcompositionisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionrankbonus" title="musicalcompositionrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_musicalcompositionskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_musicalcompositionskill1type" value="em" />
|
||
<input type="hidden" name="attr_musicalcompositionskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_musicalcompositionskill2type" value="in" />
|
||
<input type="hidden" name="attr_musicalcompositionskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_musicalcompositionskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionstatbonus" title="musicalcompositionstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionknackbonus" title="musicalcompositionknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionspecialbonus" title="musicalcompositionspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionitembonus" title="musicalcompositionitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_musicalcompositionnotes" title="musicalcompositionnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositiontotal" title="musicalcompositiontotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_musicalcompositionsituationbonus" title="musicalcompositionsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Musical Composition" class="button-roll" title="musicalcomposition">Musical Composition</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="writing">Writing</span>-<input type="text" name="attr_writing1name" title="writing1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1ranks" title="writing1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_writing1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1rankbonus" title="writing1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_writing1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_writing1skill1type" value="em" />
|
||
<input type="hidden" name="attr_writing1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_writing1skill2type" value="in" />
|
||
<input type="hidden" name="attr_writing1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_writing1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1statbonus" title="writing1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1knackbonus" title="writing1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1specialbonus" title="writing1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1itembonus" title="writing1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_writing1notes" title="writing1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1total" title="writing1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing1situationbonus" title="writing1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Writing" class="button-roll" title="writing1">Writing - <span name="attr_writing1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="writing">Writing</span>-<input type="text" name="attr_writing2name" title="writing2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2ranks" title="writing2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_writing2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2rankbonus" title="writing2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_writing2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_writing2skill1type" value="em" />
|
||
<input type="hidden" name="attr_writing2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_writing2skill2type" value="in" />
|
||
<input type="hidden" name="attr_writing2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_writing2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2statbonus" title="writing2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2knackbonus" title="writing2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2specialbonus" title="writing2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2itembonus" title="writing2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_writing2notes" title="writing2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2total" title="writing2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing2situationbonus" title="writing2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Writing" class="button-roll" title="writing2">Writing - <span name="attr_writing2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="writing">Writing</span>-<input type="text" name="attr_writing3name" title="writing3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3ranks" title="writing3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_writing3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3rankbonus" title="writing3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_writing3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_writing3skill1type" value="em" />
|
||
<input type="hidden" name="attr_writing3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_writing3skill2type" value="in" />
|
||
<input type="hidden" name="attr_writing3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_writing3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3statbonus" title="writing3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3knackbonus" title="writing3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3specialbonus" title="writing3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3itembonus" title="writing3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_writing3notes" title="writing3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3total" title="writing3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_writing3situationbonus" title="writing3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Writing" class="button-roll" title="writing3">Writing - <span name="attr_writing3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillcrafting-show arrow" title="skillcrafting-show" name="attr_skillcrafting-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="crafting">Crafting</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-crafting">[Ag]+ [Me]</span>
|
||
<div class="pc-skillcrafting">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="culinary">Culinary</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinaryranks" title="culinaryranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_culinaryisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinaryrankbonus" title="culinaryrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_culinaryskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_culinaryskill1type" value="ag" />
|
||
<input type="hidden" name="attr_culinaryskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_culinaryskill2type" value="me" />
|
||
<input type="hidden" name="attr_culinaryskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_culinaryskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinarystatbonus" title="culinarystatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinaryknackbonus" title="culinaryknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinaryspecialbonus" title="culinaryspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinaryitembonus" title="culinaryitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_culinarynotes" title="culinarynotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinarytotal" title="culinarytotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_culinarysituationbonus" title="culinarysituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Culinary" class="button-roll" title="culinary">Culinary</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="drawing-painting">Drawing/Painting</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingranks" title="drawingpaintingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_drawingpaintingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingrankbonus" title="drawingpaintingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_drawingpaintingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_drawingpaintingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_drawingpaintingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_drawingpaintingskill2type" value="me" />
|
||
<input type="hidden" name="attr_drawingpaintingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_drawingpaintingskill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingstatbonus" title="drawingpaintingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingknackbonus" title="drawingpaintingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingspecialbonus" title="drawingpaintingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingitembonus" title="drawingpaintingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_drawingpaintingnotes" title="drawingpaintingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingtotal" title="drawingpaintingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_drawingpaintingsituationbonus" title="drawingpaintingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Drawing/Painting" class="button-roll" title="drawingpainting">Drawing/Painting</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="fabric-craft">Fabric Craft</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftranks" title="fabriccraftranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_fabriccraftisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftrankbonus" title="fabriccraftrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_fabriccraftskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_fabriccraftskill1type" value="ag" />
|
||
<input type="hidden" name="attr_fabriccraftskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_fabriccraftskill2type" value="me" />
|
||
<input type="hidden" name="attr_fabriccraftskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_fabriccraftskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftstatbonus" title="fabriccraftstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftknackbonus" title="fabriccraftknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftspecialbonus" title="fabriccraftspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftitembonus" title="fabriccraftitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_fabriccraftnotes" title="fabriccraftnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccrafttotal" title="fabriccrafttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_fabriccraftsituationbonus" title="fabriccraftsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Fabric Craft" class="button-roll" title="fabriccraft">Fabric Craft</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="leathercraft">Leathercraft</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftranks" title="leathercraftranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_leathercraftisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftrankbonus" title="leathercraftrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_leathercraftskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_leathercraftskill1type" value="ag" />
|
||
<input type="hidden" name="attr_leathercraftskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_leathercraftskill2type" value="me" />
|
||
<input type="hidden" name="attr_leathercraftskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_leathercraftskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftstatbonus" title="leathercraftstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftknackbonus" title="leathercraftknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftspecialbonus" title="leathercraftspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftitembonus" title="leathercraftitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_leathercraftnotes" title="leathercraftnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercrafttotal" title="leathercrafttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leathercraftsituationbonus" title="leathercraftsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Leathercraft" class="button-roll" title="leathercraft">Leathercraft</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="metalcraft">Metalcraft</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftranks" title="metalcraftranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_metalcraftisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftrankbonus" title="metalcraftrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_metalcraftskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_metalcraftskill1type" value="ag" />
|
||
<input type="hidden" name="attr_metalcraftskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_metalcraftskill2type" value="me" />
|
||
<input type="hidden" name="attr_metalcraftskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_metalcraftskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftstatbonus" title="metalcraftstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftknackbonus" title="metalcraftknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftspecialbonus" title="metalcraftspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftitembonus" title="metalcraftitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_metalcraftnotes" title="metalcraftnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcrafttotal" title="metalcrafttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_metalcraftsituationbonus" title="metalcraftsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Metalcraft" class="button-roll" title="metalcraft">Metalcraft</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="stonecraft">Stonecraft</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftranks" title="stonecraftranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_stonecraftisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftrankbonus" title="stonecraftrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_stonecraftskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_stonecraftskill1type" value="ag" />
|
||
<input type="hidden" name="attr_stonecraftskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_stonecraftskill2type" value="me" />
|
||
<input type="hidden" name="attr_stonecraftskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_stonecraftskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftstatbonus" title="stonecraftstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftknackbonus" title="stonecraftknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftspecialbonus" title="stonecraftspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftitembonus" title="stonecraftitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_stonecraftnotes" title="stonecraftnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecrafttotal" title="stonecrafttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stonecraftsituationbonus" title="stonecraftsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Stonecraft" class="button-roll" title="stonecraft">Stonecraft</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="woodcraft">Woodcraft</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftranks" title="woodcraftranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_woodcraftisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftrankbonus" title="woodcraftrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_woodcraftskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_woodcraftskill1type" value="ag" />
|
||
<input type="hidden" name="attr_woodcraftskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_woodcraftskill2type" value="me" />
|
||
<input type="hidden" name="attr_woodcraftskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_woodcraftskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftstatbonus" title="woodcraftstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftknackbonus" title="woodcraftknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftspecialbonus" title="woodcraftspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftitembonus" title="woodcraftitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_woodcraftnotes" title="woodcraftnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcrafttotal" title="woodcrafttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_woodcraftsituationbonus" title="woodcraftsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Woodcraft" class="button-roll" title="woodcraft">Woodcraft</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skilldelving-show arrow" title="skilldelving-show" name="attr_skilldelving-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="delving">Delving</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-delving">[Em]+ [In]</span>
|
||
<div class="pc-skilldelving">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="attunrment">Attunrment</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentranks" title="attunrmentranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_attunrmentisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentrankbonus" title="attunrmentrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_attunrmentskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_attunrmentskill1type" value="em" />
|
||
<input type="hidden" name="attr_attunrmentskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_attunrmentskill2type" value="in" />
|
||
<input type="hidden" name="attr_attunrmentskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_attunrmentskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentstatbonus" title="attunrmentstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentknackbonus" title="attunrmentknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentspecialbonus" title="attunrmentspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentitembonus" title="attunrmentitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_attunrmentnotes" title="attunrmentnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmenttotal" title="attunrmenttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_attunrmentsituationbonus" title="attunrmentsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Attunrment" class="button-roll" title="attunrment">Attunrment</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="runes">Runes</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesranks" title="runesranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_runesisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesrankbonus" title="runesrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_runesskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_runesskill1type" value="em" />
|
||
<input type="hidden" name="attr_runesskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_runesskill2type" value="in" />
|
||
<input type="hidden" name="attr_runesskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_runesskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesstatbonus" title="runesstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesknackbonus" title="runesknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesspecialbonus" title="runesspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runesitembonus" title="runesitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_runesnotes" title="runesnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runestotal" title="runestotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runessituationbonus" title="runessituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Runes" class="button-roll" title="runes">Runes</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillenvironmental-show arrow" title="skillenvironmental-show" name="attr_skillenvironmental-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="environmental">Environmental</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-environmental">[In]+ [Me]</span>
|
||
<div class="pc-skillenvironmental">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="navigation">Navigation</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationranks" title="navigationranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_navigationisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationrankbonus" title="navigationrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_navigationskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_navigationskill1type" value="in" />
|
||
<input type="hidden" name="attr_navigationskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_navigationskill2type" value="me" />
|
||
<input type="hidden" name="attr_navigationskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_navigationskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationstatbonus" title="navigationstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationknackbonus" title="navigationknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationspecialbonus" title="navigationspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationitembonus" title="navigationitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_navigationnotes" title="navigationnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationtotal" title="navigationtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_navigationsituationbonus" title="navigationsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Navigation" class="button-roll" title="navigation">Navigation</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="piloting">Piloting</span>-<input type="text" name="attr_piloting1name" title="piloting1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1ranks" title="piloting1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_piloting1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1rankbonus" title="piloting1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_piloting1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting1skill1type" value="in" />
|
||
<input type="hidden" name="attr_piloting1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting1skill2type" value="me" />
|
||
<input type="hidden" name="attr_piloting1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting1skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1statbonus" title="piloting1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1knackbonus" title="piloting1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1specialbonus" title="piloting1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1itembonus" title="piloting1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_piloting1notes" title="piloting1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1total" title="piloting1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting1situationbonus" title="piloting1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Piloting" class="button-roll" title="piloting1">Piloting - <span name="attr_piloting1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="piloting">Piloting</span>-<input type="text" name="attr_piloting2name" title="piloting2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2ranks" title="piloting2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_piloting2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2rankbonus" title="piloting2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_piloting2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting2skill1type" value="in" />
|
||
<input type="hidden" name="attr_piloting2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting2skill2type" value="me" />
|
||
<input type="hidden" name="attr_piloting2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting2skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2statbonus" title="piloting2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2knackbonus" title="piloting2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2specialbonus" title="piloting2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2itembonus" title="piloting2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_piloting2notes" title="piloting2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2total" title="piloting2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting2situationbonus" title="piloting2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Piloting" class="button-roll" title="piloting2">Piloting - <span name="attr_piloting2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="piloting">Piloting</span>-<input type="text" name="attr_piloting3name" title="piloting3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3ranks" title="piloting3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_piloting3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3rankbonus" title="piloting3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_piloting3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting3skill1type" value="in" />
|
||
<input type="hidden" name="attr_piloting3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting3skill2type" value="me" />
|
||
<input type="hidden" name="attr_piloting3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_piloting3skill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3statbonus" title="piloting3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3knackbonus" title="piloting3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3specialbonus" title="piloting3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3itembonus" title="piloting3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_piloting3notes" title="piloting3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3total" title="piloting3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_piloting3situationbonus" title="piloting3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Piloting" class="button-roll" title="piloting3">Piloting - <span name="attr_piloting3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="survival">Survival</span>-<input type="text" name="attr_survival1name" title="survival1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1ranks" title="survival1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_survival1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1rankbonus" title="survival1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_survival1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_survival1skill1type" value="in" />
|
||
<input type="hidden" name="attr_survival1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_survival1skill2type" value="me" />
|
||
<input type="hidden" name="attr_survival1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_survival1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1statbonus" title="survival1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1knackbonus" title="survival1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1specialbonus" title="survival1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1itembonus" title="survival1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_survival1notes" title="survival1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1total" title="survival1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival1situationbonus" title="survival1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Survival" class="button-roll" title="survival1">Survival - <span name="attr_survival1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="survival">Survival</span>-<input type="text" name="attr_survival2name" title="survival2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2ranks" title="survival2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_survival2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2rankbonus" title="survival2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_survival2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_survival2skill1type" value="in" />
|
||
<input type="hidden" name="attr_survival2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_survival2skill2type" value="me" />
|
||
<input type="hidden" name="attr_survival2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_survival2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2statbonus" title="survival2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2knackbonus" title="survival2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2specialbonus" title="survival2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2itembonus" title="survival2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_survival2notes" title="survival2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2total" title="survival2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival2situationbonus" title="survival2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Survival" class="button-roll" title="survival2">Survival - <span name="attr_survival2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="survival">Survival</span>-<input type="text" name="attr_survival3name" title="survival3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3ranks" title="survival3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_survival3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3rankbonus" title="survival3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_survival3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_survival3skill1type" value="in" />
|
||
<input type="hidden" name="attr_survival3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_survival3skill2type" value="me" />
|
||
<input type="hidden" name="attr_survival3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_survival3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3statbonus" title="survival3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3knackbonus" title="survival3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3specialbonus" title="survival3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3itembonus" title="survival3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_survival3notes" title="survival3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3total" title="survival3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_survival3situationbonus" title="survival3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Survival" class="button-roll" title="survival3">Survival - <span name="attr_survival3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillgymnastic-show arrow" title="skillgymnastic-show" name="attr_skillgymnastic-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="gymnastic">Gymnastic</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-gymnastic">[Ag]+ [Qu]</span>
|
||
<div class="pc-skillgymnastic">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="acrobatics">Acrobatics</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsranks" title="acrobaticsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_acrobaticsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsrankbonus" title="acrobaticsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_acrobaticsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_acrobaticsskill1type" value="ag" />
|
||
<input type="hidden" name="attr_acrobaticsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_acrobaticsskill2type" value="qu" />
|
||
<input type="hidden" name="attr_acrobaticsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_acrobaticsskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsstatbonus" title="acrobaticsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsknackbonus" title="acrobaticsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsspecialbonus" title="acrobaticsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticsitembonus" title="acrobaticsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_acrobaticsnotes" title="acrobaticsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticstotal" title="acrobaticstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_acrobaticssituationbonus" title="acrobaticssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Acrobatics" class="button-roll" title="acrobatics">Acrobatics</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="contortions">Contortions</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsranks" title="contortionsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_contortionsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsrankbonus" title="contortionsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">Sd</span>
|
||
<input type="hidden" name="attr_contortionsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_contortionsskill1type" value="ag" />
|
||
<input type="hidden" name="attr_contortionsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_contortionsskill2type" value="qu" />
|
||
<input type="hidden" name="attr_contortionsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_contortionsskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsstatbonus" title="contortionsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsknackbonus" title="contortionsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsspecialbonus" title="contortionsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionsitembonus" title="contortionsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_contortionsnotes" title="contortionsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionstotal" title="contortionstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_contortionssituationbonus" title="contortionssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Contortions" class="button-roll" title="contortions">Contortions</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="jumping">Jumping</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingranks" title="jumpingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_jumpingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingrankbonus" title="jumpingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="strength-a">St</span>
|
||
<input type="hidden" name="attr_jumpingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_jumpingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_jumpingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_jumpingskill2type" value="qu" />
|
||
<input type="hidden" name="attr_jumpingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_jumpingskill3type" value="st" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingstatbonus" title="jumpingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingknackbonus" title="jumpingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingspecialbonus" title="jumpingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingitembonus" title="jumpingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_jumpingnotes" title="jumpingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingtotal" title="jumpingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_jumpingsituationbonus" title="jumpingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Jumping" class="button-roll" title="jumping">Jumping</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skilllore-show arrow" title="skilllore-show" name="attr_skilllore-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="lore">Lore</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-lore">[Me]+ [Me]</span>
|
||
<div class="pc-skilllore">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="creature-lore">Creature Lore</span>-<input type="text" name="attr_creaturelore1name" title="creaturelore1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1ranks" title="creaturelore1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_creaturelore1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1rankbonus" title="creaturelore1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_creaturelore1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore1skill1type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore1skill2type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1statbonus" title="creaturelore1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1knackbonus" title="creaturelore1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1specialbonus" title="creaturelore1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1itembonus" title="creaturelore1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_creaturelore1notes" title="creaturelore1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1total" title="creaturelore1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore1situationbonus" title="creaturelore1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Creature Lore" class="button-roll" title="creaturelore1">Creature Lore - <span name="attr_creaturelore1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="creature-lore">Creature Lore</span>-<input type="text" name="attr_creaturelore2name" title="creaturelore2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2ranks" title="creaturelore2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_creaturelore2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2rankbonus" title="creaturelore2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_creaturelore2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore2skill1type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore2skill2type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2statbonus" title="creaturelore2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2knackbonus" title="creaturelore2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2specialbonus" title="creaturelore2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2itembonus" title="creaturelore2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_creaturelore2notes" title="creaturelore2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2total" title="creaturelore2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore2situationbonus" title="creaturelore2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Creature Lore" class="button-roll" title="creaturelore2">Creature Lore - <span name="attr_creaturelore2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="creature-lore">Creature Lore</span>-<input type="text" name="attr_creaturelore3name" title="creaturelore3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3ranks" title="creaturelore3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_creaturelore3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3rankbonus" title="creaturelore3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_creaturelore3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore3skill1type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore3skill2type" value="me" />
|
||
<input type="hidden" name="attr_creaturelore3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_creaturelore3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3statbonus" title="creaturelore3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3knackbonus" title="creaturelore3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3specialbonus" title="creaturelore3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3itembonus" title="creaturelore3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_creaturelore3notes" title="creaturelore3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3total" title="creaturelore3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_creaturelore3situationbonus" title="creaturelore3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Creature Lore" class="button-roll" title="creaturelore3">Creature Lore - <span name="attr_creaturelore3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="historic-lore">Historic Lore</span>-<input type="text" name="attr_historiclore1name" title="historiclore1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1ranks" title="historiclore1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_historiclore1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1rankbonus" title="historiclore1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_historiclore1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore1skill1type" value="me" />
|
||
<input type="hidden" name="attr_historiclore1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore1skill2type" value="me" />
|
||
<input type="hidden" name="attr_historiclore1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1statbonus" title="historiclore1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1knackbonus" title="historiclore1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1specialbonus" title="historiclore1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1itembonus" title="historiclore1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_historiclore1notes" title="historiclore1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1total" title="historiclore1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore1situationbonus" title="historiclore1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Historic Lore" class="button-roll" title="historiclore1">Historic Lore - <span name="attr_historiclore1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="historic-lore">Historic Lore</span>-<input type="text" name="attr_historiclore2name" title="historiclore2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2ranks" title="historiclore2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_historiclore2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2rankbonus" title="historiclore2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_historiclore2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore2skill1type" value="me" />
|
||
<input type="hidden" name="attr_historiclore2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore2skill2type" value="me" />
|
||
<input type="hidden" name="attr_historiclore2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2statbonus" title="historiclore2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2knackbonus" title="historiclore2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2specialbonus" title="historiclore2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2itembonus" title="historiclore2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_historiclore2notes" title="historiclore2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2total" title="historiclore2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore2situationbonus" title="historiclore2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Historic Lore" class="button-roll" title="historiclore2">Historic Lore - <span name="attr_historiclore2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="historic-lore">Historic Lore</span>-<input type="text" name="attr_historiclore3name" title="historiclore3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3ranks" title="historiclore3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_historiclore3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3rankbonus" title="historiclore3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_historiclore3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore3skill1type" value="me" />
|
||
<input type="hidden" name="attr_historiclore3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore3skill2type" value="me" />
|
||
<input type="hidden" name="attr_historiclore3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_historiclore3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3statbonus" title="historiclore3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3knackbonus" title="historiclore3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3specialbonus" title="historiclore3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3itembonus" title="historiclore3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_historiclore3notes" title="historiclore3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3total" title="historiclore3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_historiclore3situationbonus" title="historiclore3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Historic Lore" class="button-roll" title="historiclore3">Historic Lore - <span name="attr_historiclore3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="language">Language</span>-<input type="text" name="attr_language1name" title="language1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1ranks" title="language1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_language1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1rankbonus" title="language1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_language1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_language1skill1type" value="me" />
|
||
<input type="hidden" name="attr_language1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_language1skill2type" value="me" />
|
||
<input type="hidden" name="attr_language1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_language1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1statbonus" title="language1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1knackbonus" title="language1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1specialbonus" title="language1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1itembonus" title="language1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_language1notes" title="language1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1total" title="language1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language1situationbonus" title="language1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Language" class="button-roll" title="language1">Language - <span name="attr_language1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="language">Language</span>-<input type="text" name="attr_language2name" title="language2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2ranks" title="language2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_language2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2rankbonus" title="language2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_language2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_language2skill1type" value="me" />
|
||
<input type="hidden" name="attr_language2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_language2skill2type" value="me" />
|
||
<input type="hidden" name="attr_language2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_language2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2statbonus" title="language2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2knackbonus" title="language2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2specialbonus" title="language2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2itembonus" title="language2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_language2notes" title="language2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2total" title="language2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language2situationbonus" title="language2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Language" class="button-roll" title="language2">Language - <span name="attr_language2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="language">Language</span>-<input type="text" name="attr_language3name" title="language3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3ranks" title="language3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_language3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3rankbonus" title="language3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_language3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_language3skill1type" value="me" />
|
||
<input type="hidden" name="attr_language3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_language3skill2type" value="me" />
|
||
<input type="hidden" name="attr_language3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_language3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3statbonus" title="language3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3knackbonus" title="language3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3specialbonus" title="language3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3itembonus" title="language3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_language3notes" title="language3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3total" title="language3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_language3situationbonus" title="language3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Language" class="button-roll" title="language3">Language - <span name="attr_language3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="materials-lore">Materials Lore</span>-<input type="text" name="attr_materialslore1name" title="materialslore1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1ranks" title="materialslore1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_materialslore1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1rankbonus" title="materialslore1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_materialslore1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore1skill1type" value="me" />
|
||
<input type="hidden" name="attr_materialslore1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore1skill2type" value="me" />
|
||
<input type="hidden" name="attr_materialslore1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1statbonus" title="materialslore1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1knackbonus" title="materialslore1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1specialbonus" title="materialslore1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1itembonus" title="materialslore1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_materialslore1notes" title="materialslore1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1total" title="materialslore1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore1situationbonus" title="materialslore1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Materials Lore" class="button-roll" title="materialslore1">Materials Lore - <span name="attr_materialslore1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="materials-lore">Materials Lore</span>-<input type="text" name="attr_materialslore2name" title="materialslore2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2ranks" title="materialslore2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_materialslore2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2rankbonus" title="materialslore2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_materialslore2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore2skill1type" value="me" />
|
||
<input type="hidden" name="attr_materialslore2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore2skill2type" value="me" />
|
||
<input type="hidden" name="attr_materialslore2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2statbonus" title="materialslore2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2knackbonus" title="materialslore2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2specialbonus" title="materialslore2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2itembonus" title="materialslore2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_materialslore2notes" title="materialslore2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2total" title="materialslore2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore2situationbonus" title="materialslore2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Materials Lore" class="button-roll" title="materialslore2">Materials Lore - <span name="attr_materialslore2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="materials-lore">Materials Lore</span>-<input type="text" name="attr_materialslore3name" title="materialslore3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3ranks" title="materialslore3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_materialslore3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3rankbonus" title="materialslore3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_materialslore3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore3skill1type" value="me" />
|
||
<input type="hidden" name="attr_materialslore3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore3skill2type" value="me" />
|
||
<input type="hidden" name="attr_materialslore3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_materialslore3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3statbonus" title="materialslore3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3knackbonus" title="materialslore3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3specialbonus" title="materialslore3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3itembonus" title="materialslore3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_materialslore3notes" title="materialslore3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3total" title="materialslore3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_materialslore3situationbonus" title="materialslore3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Materials Lore" class="button-roll" title="materialslore3">Materials Lore - <span name="attr_materialslore3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="racial-lore">Racial Lore</span>-<input type="text" name="attr_raciallore1name" title="raciallore1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1ranks" title="raciallore1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_raciallore1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1rankbonus" title="raciallore1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_raciallore1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore1skill1type" value="me" />
|
||
<input type="hidden" name="attr_raciallore1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore1skill2type" value="me" />
|
||
<input type="hidden" name="attr_raciallore1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1statbonus" title="raciallore1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1knackbonus" title="raciallore1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1specialbonus" title="raciallore1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1itembonus" title="raciallore1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_raciallore1notes" title="raciallore1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1total" title="raciallore1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore1situationbonus" title="raciallore1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Racial Lore" class="button-roll" title="raciallore1">Racial Lore - <span name="attr_raciallore1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="racial-lore">Racial Lore</span>-<input type="text" name="attr_raciallore2name" title="raciallore2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2ranks" title="raciallore2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_raciallore2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2rankbonus" title="raciallore2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_raciallore2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore2skill1type" value="me" />
|
||
<input type="hidden" name="attr_raciallore2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore2skill2type" value="me" />
|
||
<input type="hidden" name="attr_raciallore2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2statbonus" title="raciallore2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2knackbonus" title="raciallore2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2specialbonus" title="raciallore2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2itembonus" title="raciallore2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_raciallore2notes" title="raciallore2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2total" title="raciallore2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore2situationbonus" title="raciallore2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Racial Lore" class="button-roll" title="raciallore2">Racial Lore - <span name="attr_raciallore2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="racial-lore">Racial Lore</span>-<input type="text" name="attr_raciallore3name" title="raciallore3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3ranks" title="raciallore3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_raciallore3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3rankbonus" title="raciallore3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_raciallore3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore3skill1type" value="me" />
|
||
<input type="hidden" name="attr_raciallore3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore3skill2type" value="me" />
|
||
<input type="hidden" name="attr_raciallore3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_raciallore3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3statbonus" title="raciallore3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3knackbonus" title="raciallore3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3specialbonus" title="raciallore3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3itembonus" title="raciallore3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_raciallore3notes" title="raciallore3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3total" title="raciallore3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_raciallore3situationbonus" title="raciallore3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Racial Lore" class="button-roll" title="raciallore3">Racial Lore - <span name="attr_raciallore3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="region-lore">Region Lore</span>-<input type="text" name="attr_regionlore1name" title="regionlore1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1ranks" title="regionlore1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_regionlore1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1rankbonus" title="regionlore1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_regionlore1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore1skill1type" value="me" />
|
||
<input type="hidden" name="attr_regionlore1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore1skill2type" value="me" />
|
||
<input type="hidden" name="attr_regionlore1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1statbonus" title="regionlore1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1knackbonus" title="regionlore1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1specialbonus" title="regionlore1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1itembonus" title="regionlore1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_regionlore1notes" title="regionlore1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1total" title="regionlore1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore1situationbonus" title="regionlore1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Region Lore" class="button-roll" title="regionlore1">Region Lore - <span name="attr_regionlore1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="region-lore">Region Lore</span>-<input type="text" name="attr_regionlore2name" title="regionlore2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2ranks" title="regionlore2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_regionlore2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2rankbonus" title="regionlore2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_regionlore2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore2skill1type" value="me" />
|
||
<input type="hidden" name="attr_regionlore2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore2skill2type" value="me" />
|
||
<input type="hidden" name="attr_regionlore2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2statbonus" title="regionlore2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2knackbonus" title="regionlore2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2specialbonus" title="regionlore2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2itembonus" title="regionlore2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_regionlore2notes" title="regionlore2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2total" title="regionlore2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore2situationbonus" title="regionlore2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Region Lore" class="button-roll" title="regionlore2">Region Lore - <span name="attr_regionlore2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="region-lore">Region Lore</span>-<input type="text" name="attr_regionlore3name" title="regionlore3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3ranks" title="regionlore3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_regionlore3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3rankbonus" title="regionlore3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_regionlore3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore3skill1type" value="me" />
|
||
<input type="hidden" name="attr_regionlore3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore3skill2type" value="me" />
|
||
<input type="hidden" name="attr_regionlore3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_regionlore3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3statbonus" title="regionlore3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3knackbonus" title="regionlore3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3specialbonus" title="regionlore3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3itembonus" title="regionlore3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_regionlore3notes" title="regionlore3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3total" title="regionlore3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_regionlore3situationbonus" title="regionlore3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Region Lore" class="button-roll" title="regionlore3">Region Lore - <span name="attr_regionlore3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="religion">Religion/Philosophy</span>-<input type="text" name="attr_religion1name" title="religion1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1ranks" title="religion1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_religion1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1rankbonus" title="religion1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_religion1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_religion1skill1type" value="me" />
|
||
<input type="hidden" name="attr_religion1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_religion1skill2type" value="me" />
|
||
<input type="hidden" name="attr_religion1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_religion1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1statbonus" title="religion1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1knackbonus" title="religion1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1specialbonus" title="religion1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1itembonus" title="religion1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_religion1notes" title="religion1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1total" title="religion1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion1situationbonus" title="religion1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Religion/Philosophy" class="button-roll" title="religion1">Religion/Philosophy - <span name="attr_religion1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="religion">Religion/Philosophy</span>-<input type="text" name="attr_religion2name" title="religion2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2ranks" title="religion2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_religion2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2rankbonus" title="religion2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_religion2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_religion2skill1type" value="me" />
|
||
<input type="hidden" name="attr_religion2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_religion2skill2type" value="me" />
|
||
<input type="hidden" name="attr_religion2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_religion2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2statbonus" title="religion2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2knackbonus" title="religion2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2specialbonus" title="religion2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2itembonus" title="religion2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_religion2notes" title="religion2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2total" title="religion2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion2situationbonus" title="religion2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Religion/Philosophy" class="button-roll" title="religion2">Religion/Philosophy - <span name="attr_religion2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="religion">Religion/Philosophy</span>-<input type="text" name="attr_religion3name" title="religion3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3ranks" title="religion3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_religion3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3rankbonus" title="religion3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_religion3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_religion3skill1type" value="me" />
|
||
<input type="hidden" name="attr_religion3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_religion3skill2type" value="me" />
|
||
<input type="hidden" name="attr_religion3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_religion3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3statbonus" title="religion3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3knackbonus" title="religion3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3specialbonus" title="religion3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3itembonus" title="religion3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_religion3notes" title="religion3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3total" title="religion3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_religion3situationbonus" title="religion3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Religion/Philosophy" class="button-roll" title="religion3">Religion/Philosophy - <span name="attr_religion3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="spell-lore">Spell Lore</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellloreranks" title="spellloreranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_spellloreisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelllorerankbonus" title="spelllorerankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_spellloreskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_spellloreskill1type" value="me" />
|
||
<input type="hidden" name="attr_spellloreskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_spellloreskill2type" value="me" />
|
||
<input type="hidden" name="attr_spellloreskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_spellloreskill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelllorestatbonus" title="spelllorestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellloreknackbonus" title="spellloreknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelllorespecialbonus" title="spelllorespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellloreitembonus" title="spellloreitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_spelllorenotes" title="spelllorenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellloretotal" title="spellloretotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellloresituationbonus" title="spellloresituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Spell Lore" class="button-roll" title="spelllore">Spell Lore</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillmagicalexpertise-show arrow" title="skillmagicalexpertise-show" name="attr_skillmagicalexpertise-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="magical-expertise">Magical Expertise</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-magical-expertise">[NA]+ [NA]</span>
|
||
<div class="pc-skillmagicalexpertise">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="grace">Grace</span>-<input type="text" name="attr_grace1name" title="grace1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1ranks" title="grace1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_grace1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1rankbonus" title="grace1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_grace1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_grace1skill1type" value="na" />
|
||
<input type="hidden" name="attr_grace1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_grace1skill2type" value="na" />
|
||
<input type="hidden" name="attr_grace1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_grace1skill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1knackbonus" title="grace1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1specialbonus" title="grace1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1itembonus" title="grace1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_grace1notes" title="grace1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1total" title="grace1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace1situationbonus" title="grace1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="grace">Grace</span>-<input type="text" name="attr_grace2name" title="grace2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2ranks" title="grace2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_grace2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2rankbonus" title="grace2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_grace2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_grace2skill1type" value="na" />
|
||
<input type="hidden" name="attr_grace2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_grace2skill2type" value="na" />
|
||
<input type="hidden" name="attr_grace2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_grace2skill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2knackbonus" title="grace2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2specialbonus" title="grace2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2itembonus" title="grace2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_grace2notes" title="grace2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2total" title="grace2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace2situationbonus" title="grace2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="grace">Grace</span>-<input type="text" name="attr_grace3name" title="grace3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3ranks" title="grace3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_grace3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3rankbonus" title="grace3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_grace3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_grace3skill1type" value="na" />
|
||
<input type="hidden" name="attr_grace3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_grace3skill2type" value="na" />
|
||
<input type="hidden" name="attr_grace3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_grace3skill3type" value="na" />
|
||
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3knackbonus" title="grace3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3specialbonus" title="grace3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3itembonus" title="grace3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_grace3notes" title="grace3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3total" title="grace3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_grace3situationbonus" title="grace3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="spell-trickery">Spell Trickery</span>-<input type="text" name="attr_spelltrickery1name" title="spelltrickery1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1ranks" title="spelltrickery1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_spelltrickery1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1rankbonus" title="spelltrickery1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_spelltrickery1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery1skill1type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery1skill2type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery1skill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1knackbonus" title="spelltrickery1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1specialbonus" title="spelltrickery1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1itembonus" title="spelltrickery1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_spelltrickery1notes" title="spelltrickery1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1total" title="spelltrickery1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery1situationbonus" title="spelltrickery1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="spell-trickery">Spell Trickery</span>-<input type="text" name="attr_spelltrickery2name" title="spelltrickery2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2ranks" title="spelltrickery2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_spelltrickery2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2rankbonus" title="spelltrickery2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_spelltrickery2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery2skill1type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery2skill2type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery2skill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2knackbonus" title="spelltrickery2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2specialbonus" title="spelltrickery2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2itembonus" title="spelltrickery2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_spelltrickery2notes" title="spelltrickery2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2total" title="spelltrickery2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery2situationbonus" title="spelltrickery2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="spell-trickery">Spell Trickery</span>-<input type="text" name="attr_spelltrickery3name" title="spelltrickery3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3ranks" title="spelltrickery3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_spelltrickery3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3rankbonus" title="spelltrickery3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_spelltrickery3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery3skill1type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery3skill2type" value="na" />
|
||
<input type="hidden" name="attr_spelltrickery3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_spelltrickery3skill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3knackbonus" title="spelltrickery3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3specialbonus" title="spelltrickery3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3itembonus" title="spelltrickery3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_spelltrickery3notes" title="spelltrickery3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3total" title="spelltrickery3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spelltrickery3situationbonus" title="spelltrickery3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="transcendence">Transcendence</span>-<input type="text" name="attr_transcendencename" title="transcendencename" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendenceranks" title="transcendenceranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_transcendenceisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendencerankbonus" title="transcendencerankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="none-a">NA</span>
|
||
<input type="hidden" name="attr_transcendenceskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_transcendenceskill1type" value="na" />
|
||
<input type="hidden" name="attr_transcendenceskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_transcendenceskill2type" value="na" />
|
||
<input type="hidden" name="attr_transcendenceskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_transcendenceskill3type" value="na" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendenceknackbonus" title="transcendenceknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendencespecialbonus" title="transcendencespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendenceitembonus" title="transcendenceitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_transcendencenotes" title="transcendencenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendencetotal" title="transcendencetotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_transcendencesituationbonus" title="transcendencesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" disabled="true">N/A</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillmedical-show arrow" title="skillmedical-show" name="attr_skillmedical-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="medical">Medical</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-medical">[In]+ [Me]</span>
|
||
<div class="pc-skillmedical">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="herbalism">Herbalism</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismranks" title="herbalismranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_herbalismisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismrankbonus" title="herbalismrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_herbalismskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_herbalismskill1type" value="in" />
|
||
<input type="hidden" name="attr_herbalismskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_herbalismskill2type" value="me" />
|
||
<input type="hidden" name="attr_herbalismskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_herbalismskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismstatbonus" title="herbalismstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismknackbonus" title="herbalismknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismspecialbonus" title="herbalismspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismitembonus" title="herbalismitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_herbalismnotes" title="herbalismnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismtotal" title="herbalismtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_herbalismsituationbonus" title="herbalismsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Herbalism" class="button-roll" title="herbalism">Herbalism</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="medicine">Medicine</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicineranks" title="medicineranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_medicineisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicinerankbonus" title="medicinerankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_medicineskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_medicineskill1type" value="in" />
|
||
<input type="hidden" name="attr_medicineskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_medicineskill2type" value="me" />
|
||
<input type="hidden" name="attr_medicineskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_medicineskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicinestatbonus" title="medicinestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicineknackbonus" title="medicineknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicinespecialbonus" title="medicinespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicineitembonus" title="medicineitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_medicinenotes" title="medicinenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicinetotal" title="medicinetotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_medicinesituationbonus" title="medicinesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Medicine" class="button-roll" title="medicine">Medicine</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="poison-mastery">Poison Mastery</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasteryranks" title="poisonmasteryranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_poisonmasteryisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasteryrankbonus" title="poisonmasteryrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_poisonmasteryskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_poisonmasteryskill1type" value="in" />
|
||
<input type="hidden" name="attr_poisonmasteryskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_poisonmasteryskill2type" value="me" />
|
||
<input type="hidden" name="attr_poisonmasteryskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_poisonmasteryskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasterystatbonus" title="poisonmasterystatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasteryknackbonus" title="poisonmasteryknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasteryspecialbonus" title="poisonmasteryspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasteryitembonus" title="poisonmasteryitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_poisonmasterynotes" title="poisonmasterynotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasterytotal" title="poisonmasterytotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_poisonmasterysituationbonus" title="poisonmasterysituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Poison Mastery" class="button-roll" title="poisonmastery">Poison Mastery</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillmentaldiscipline-show arrow" title="skillmentaldiscipline-show" name="attr_skillmentaldiscipline-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="mental-discipline">Mental Discipline</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-mental-discipline">[Pr]+ [SD]</span>
|
||
<div class="pc-skillmentaldiscipline">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="control-lycanthropy">Control Lycanthropy</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropyranks" title="controllycanthropyranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_controllycanthropyisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropyrankbonus" title="controllycanthropyrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_controllycanthropyskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_controllycanthropyskill1type" value="pr" />
|
||
<input type="hidden" name="attr_controllycanthropyskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_controllycanthropyskill2type" value="sd" />
|
||
<input type="hidden" name="attr_controllycanthropyskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_controllycanthropyskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropystatbonus" title="controllycanthropystatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropyknackbonus" title="controllycanthropyknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropyspecialbonus" title="controllycanthropyspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropyitembonus" title="controllycanthropyitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_controllycanthropynotes" title="controllycanthropynotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropytotal" title="controllycanthropytotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_controllycanthropysituationbonus" title="controllycanthropysituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Control Lycanthropy" class="button-roll" title="controllycanthropy">Control Lycanthropy</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="meditation">Meditation</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationranks" title="meditationranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_meditationisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationrankbonus" title="meditationrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_meditationskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_meditationskill1type" value="pr" />
|
||
<input type="hidden" name="attr_meditationskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_meditationskill2type" value="sd" />
|
||
<input type="hidden" name="attr_meditationskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_meditationskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationstatbonus" title="meditationstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationknackbonus" title="meditationknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationspecialbonus" title="meditationspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationitembonus" title="meditationitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_meditationnotes" title="meditationnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationtotal" title="meditationtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_meditationsituationbonus" title="meditationsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Meditation" class="button-roll" title="meditation">Meditation</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mental-focus">Mental Focus</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusranks" title="mentalfocusranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mentalfocusisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusrankbonus" title="mentalfocusrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_mentalfocusskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mentalfocusskill1type" value="pr" />
|
||
<input type="hidden" name="attr_mentalfocusskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mentalfocusskill2type" value="sd" />
|
||
<input type="hidden" name="attr_mentalfocusskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mentalfocusskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusstatbonus" title="mentalfocusstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusknackbonus" title="mentalfocusknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusspecialbonus" title="mentalfocusspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocusitembonus" title="mentalfocusitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mentalfocusnotes" title="mentalfocusnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocustotal" title="mentalfocustotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mentalfocussituationbonus" title="mentalfocussituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Mental Focus" class="button-roll" title="mentalfocus">Mental Focus</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillmovement-show arrow" title="skillmovement-show" name="attr_skillmovement-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="movement">Movement</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-movement">[Ag]+ [St]</span>
|
||
<div class="pc-skillmovement">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="climbing">Climbing</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingranks" title="climbingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_climbingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingrankbonus" title="climbingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_climbingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_climbingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_climbingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_climbingskill2type" value="st" />
|
||
<input type="hidden" name="attr_climbingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_climbingskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingstatbonus" title="climbingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingknackbonus" title="climbingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingspecialbonus" title="climbingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingitembonus" title="climbingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_climbingnotes" title="climbingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingtotal" title="climbingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_climbingsituationbonus" title="climbingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Climbing" class="button-roll" title="climbing">Climbing</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="flying">Flying</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingranks" title="flyingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_flyingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingrankbonus" title="flyingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_flyingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_flyingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_flyingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_flyingskill2type" value="st" />
|
||
<input type="hidden" name="attr_flyingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_flyingskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingstatbonus" title="flyingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingknackbonus" title="flyingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingspecialbonus" title="flyingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingitembonus" title="flyingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_flyingnotes" title="flyingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingtotal" title="flyingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_flyingsituationbonus" title="flyingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Flying" class="button-roll" title="flying">Flying</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="running">Running</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningranks" title="runningranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_runningisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningrankbonus" title="runningrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_runningskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_runningskill1type" value="ag" />
|
||
<input type="hidden" name="attr_runningskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_runningskill2type" value="st" />
|
||
<input type="hidden" name="attr_runningskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_runningskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningstatbonus" title="runningstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningknackbonus" title="runningknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningspecialbonus" title="runningspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningitembonus" title="runningitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_runningnotes" title="runningnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningtotal" title="runningtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_runningsituationbonus" title="runningsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Running" class="button-roll" title="running">Running</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="swimming">Swimming</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingranks" title="swimmingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_swimmingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingrankbonus" title="swimmingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_swimmingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_swimmingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_swimmingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_swimmingskill2type" value="st" />
|
||
<input type="hidden" name="attr_swimmingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_swimmingskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingstatbonus" title="swimmingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingknackbonus" title="swimmingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingspecialbonus" title="swimmingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingitembonus" title="swimmingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_swimmingnotes" title="swimmingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingtotal" title="swimmingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_swimmingsituationbonus" title="swimmingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Swimming" class="button-roll" title="swimming">Swimming</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillperformanceart-show arrow" title="skillperformanceart-show" name="attr_skillperformanceart-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="performance-art">Performance Art</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-performance-art">[Em]+ [Pr]</span>
|
||
<div class="pc-skillperformanceart">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="acting">Acting</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingranks" title="actingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_actingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingrankbonus" title="actingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_actingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_actingskill1type" value="em" />
|
||
<input type="hidden" name="attr_actingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_actingskill2type" value="pr" />
|
||
<input type="hidden" name="attr_actingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_actingskill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingstatbonus" title="actingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingknackbonus" title="actingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingspecialbonus" title="actingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingitembonus" title="actingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_actingnotes" title="actingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingtotal" title="actingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_actingsituationbonus" title="actingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Acting" class="button-roll" title="acting">Acting</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="music">Music</span>-<input type="text" name="attr_music1name" title="music1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1ranks" title="music1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_music1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1rankbonus" title="music1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_music1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_music1skill1type" value="em" />
|
||
<input type="hidden" name="attr_music1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_music1skill2type" value="pr" />
|
||
<input type="hidden" name="attr_music1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_music1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1statbonus" title="music1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1knackbonus" title="music1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1specialbonus" title="music1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1itembonus" title="music1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_music1notes" title="music1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1total" title="music1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music1situationbonus" title="music1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Music" class="button-roll" title="music1">Music - <span name="attr_music1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="music">Music</span>-<input type="text" name="attr_music2name" title="music2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2ranks" title="music2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_music2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2rankbonus" title="music2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_music2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_music2skill1type" value="em" />
|
||
<input type="hidden" name="attr_music2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_music2skill2type" value="pr" />
|
||
<input type="hidden" name="attr_music2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_music2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2statbonus" title="music2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2knackbonus" title="music2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2specialbonus" title="music2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2itembonus" title="music2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_music2notes" title="music2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2total" title="music2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music2situationbonus" title="music2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Music" class="button-roll" title="music2">Music - <span name="attr_music2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="music">Music</span>-<input type="text" name="attr_music3name" title="music3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3ranks" title="music3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_music3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3rankbonus" title="music3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_music3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_music3skill1type" value="em" />
|
||
<input type="hidden" name="attr_music3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_music3skill2type" value="pr" />
|
||
<input type="hidden" name="attr_music3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_music3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3statbonus" title="music3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3knackbonus" title="music3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3specialbonus" title="music3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3itembonus" title="music3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_music3notes" title="music3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3total" title="music3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_music3situationbonus" title="music3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Music" class="button-roll" title="music3">Music - <span name="attr_music3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="stage-magic">Stage Magic</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicranks" title="stagemagicranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_stagemagicisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicrankbonus" title="stagemagicrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_stagemagicskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_stagemagicskill1type" value="em" />
|
||
<input type="hidden" name="attr_stagemagicskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_stagemagicskill2type" value="pr" />
|
||
<input type="hidden" name="attr_stagemagicskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_stagemagicskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicstatbonus" title="stagemagicstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicknackbonus" title="stagemagicknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicspecialbonus" title="stagemagicspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicitembonus" title="stagemagicitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_stagemagicnotes" title="stagemagicnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagictotal" title="stagemagictotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stagemagicsituationbonus" title="stagemagicsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Stage Magic" class="button-roll" title="stagemagic">Stage Magic</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillpowermanipulation-show arrow" title="skillpowermanipulation-show" name="attr_skillpowermanipulation-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="power-manipulation">Power Manipulation</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-power-manipulation">[Realm]+ [Realm]</span>
|
||
<div class="pc-skillpowermanipulation">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="channeling">Channeling</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingranks" title="channelingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_channelingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingrankbonus" title="channelingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_channelingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_channelingskill1type" value="realm" />
|
||
<input type="hidden" name="attr_channelingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_channelingskill2type" value="realm" />
|
||
<input type="hidden" name="attr_channelingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_channelingskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingstatbonus" title="channelingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingknackbonus" title="channelingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingspecialbonus" title="channelingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingitembonus" title="channelingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_channelingnotes" title="channelingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingtotal" title="channelingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_channelingsituationbonus" title="channelingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Channeling" class="button-roll" title="channeling">Channeling</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="bolts">Directed Spells - Elemental Bolts</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsranks" title="boltsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_boltsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsrankbonus" title="boltsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_boltsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_boltsskill1type" value="realm" />
|
||
<input type="hidden" name="attr_boltsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_boltsskill2type" value="realm" />
|
||
<input type="hidden" name="attr_boltsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_boltsskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsstatbonus" title="boltsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsknackbonus" title="boltsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsspecialbonus" title="boltsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltsitembonus" title="boltsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_boltsnotes" title="boltsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltstotal" title="boltstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_boltssituationbonus" title="boltssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Directed Spells - Elemental Bolts" class="button-roll" title="bolts">Directed Spells - Elemental Bolts</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="illusions">Directed Spells - Illusion Crafting</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsranks" title="illusionsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_illusionsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsrankbonus" title="illusionsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_illusionsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_illusionsskill1type" value="realm" />
|
||
<input type="hidden" name="attr_illusionsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_illusionsskill2type" value="realm" />
|
||
<input type="hidden" name="attr_illusionsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_illusionsskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsstatbonus" title="illusionsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsknackbonus" title="illusionsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsspecialbonus" title="illusionsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionsitembonus" title="illusionsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_illusionsnotes" title="illusionsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionstotal" title="illusionstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_illusionssituationbonus" title="illusionssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Directed Spells - Illusion Crafting" class="button-roll" title="illusions">Directed Spells - Illusion Crafting</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="hurling">Directed Spells -Hurling</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingranks" title="hurlingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_hurlingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingrankbonus" title="hurlingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_hurlingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_hurlingskill1type" value="realm" />
|
||
<input type="hidden" name="attr_hurlingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_hurlingskill2type" value="realm" />
|
||
<input type="hidden" name="attr_hurlingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_hurlingskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingstatbonus" title="hurlingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingknackbonus" title="hurlingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingspecialbonus" title="hurlingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingitembonus" title="hurlingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_hurlingnotes" title="hurlingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingtotal" title="hurlingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_hurlingsituationbonus" title="hurlingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Directed Spells -Hurling" class="button-roll" title="hurling">Directed Spells -Hurling</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="power-development">Power Development</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentranks" title="powerdevelopmentranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_powerdevelopmentisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentrankbonus" title="powerdevelopmentrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="constitution-a">Co</span>
|
||
<input type="hidden" name="attr_powerdevelopmentskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_powerdevelopmentskill1type" value="realm" />
|
||
<input type="hidden" name="attr_powerdevelopmentskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_powerdevelopmentskill2type" value="realm" />
|
||
<input type="hidden" name="attr_powerdevelopmentskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_powerdevelopmentskill3type" value="co" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentstatbonus" title="powerdevelopmentstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentknackbonus" title="powerdevelopmentknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentspecialbonus" title="powerdevelopmentspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentitembonus" title="powerdevelopmentitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_powerdevelopmentnotes" title="powerdevelopmentnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmenttotal" title="powerdevelopmenttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerdevelopmentsituationbonus" title="powerdevelopmentsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Power Development" class="button-roll" title="powerdevelopment">Power Development</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="power-projection">Power Projection</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionranks" title="powerprojectionranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_powerprojectionisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionrankbonus" title="powerprojectionrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="self-discipline-a">SD</span>
|
||
<input type="hidden" name="attr_powerprojectionskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_powerprojectionskill1type" value="realm" />
|
||
<input type="hidden" name="attr_powerprojectionskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_powerprojectionskill2type" value="realm" />
|
||
<input type="hidden" name="attr_powerprojectionskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_powerprojectionskill3type" value="sd" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionstatbonus" title="powerprojectionstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionknackbonus" title="powerprojectionknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionspecialbonus" title="powerprojectionspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionitembonus" title="powerprojectionitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_powerprojectionnotes" title="powerprojectionnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectiontotal" title="powerprojectiontotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_powerprojectionsituationbonus" title="powerprojectionsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Power Projection" class="button-roll" title="powerprojection">Power Projection</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillscience-show arrow" title="skillscience-show" name="attr_skillscience-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="science">Science</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-science">[Me]+ [Re]</span>
|
||
<div class="pc-skillscience">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="architecture">Architecture</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architectureranks" title="architectureranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_architectureisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architecturerankbonus" title="architecturerankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_architectureskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_architectureskill1type" value="me" />
|
||
<input type="hidden" name="attr_architectureskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_architectureskill2type" value="re" />
|
||
<input type="hidden" name="attr_architectureskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_architectureskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architecturestatbonus" title="architecturestatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architectureknackbonus" title="architectureknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architecturespecialbonus" title="architecturespecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architectureitembonus" title="architectureitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_architecturenotes" title="architecturenotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architecturetotal" title="architecturetotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_architecturesituationbonus" title="architecturesituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Architecture" class="button-roll" title="architecture">Architecture</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="astronomy">Astronomy</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomyranks" title="astronomyranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_astronomyisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomyrankbonus" title="astronomyrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_astronomyskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_astronomyskill1type" value="me" />
|
||
<input type="hidden" name="attr_astronomyskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_astronomyskill2type" value="re" />
|
||
<input type="hidden" name="attr_astronomyskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_astronomyskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomystatbonus" title="astronomystatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomyknackbonus" title="astronomyknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomyspecialbonus" title="astronomyspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomyitembonus" title="astronomyitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_astronomynotes" title="astronomynotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomytotal" title="astronomytotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_astronomysituationbonus" title="astronomysituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Astronomy" class="button-roll" title="astronomy">Astronomy</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="engineering">Engineering</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringranks" title="engineeringranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_engineeringisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringrankbonus" title="engineeringrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_engineeringskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_engineeringskill1type" value="me" />
|
||
<input type="hidden" name="attr_engineeringskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_engineeringskill2type" value="re" />
|
||
<input type="hidden" name="attr_engineeringskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_engineeringskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringstatbonus" title="engineeringstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringknackbonus" title="engineeringknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringspecialbonus" title="engineeringspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringitembonus" title="engineeringitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_engineeringnotes" title="engineeringnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringtotal" title="engineeringtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_engineeringsituationbonus" title="engineeringsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Engineering" class="button-roll" title="engineering">Engineering</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mathematics">Mathematics</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsranks" title="mathematicsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mathematicsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsrankbonus" title="mathematicsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_mathematicsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mathematicsskill1type" value="me" />
|
||
<input type="hidden" name="attr_mathematicsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mathematicsskill2type" value="re" />
|
||
<input type="hidden" name="attr_mathematicsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mathematicsskill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsstatbonus" title="mathematicsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsknackbonus" title="mathematicsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsspecialbonus" title="mathematicsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicsitembonus" title="mathematicsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mathematicsnotes" title="mathematicsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicstotal" title="mathematicstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mathematicssituationbonus" title="mathematicssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Mathematics" class="button-roll" title="mathematics">Mathematics</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillsocial-show arrow" title="skillsocial-show" name="attr_skillsocial-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="social">Social</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-social">[Em]+ [In]</span>
|
||
<div class="pc-skillsocial">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="influence">Influence</span>-<input type="text" name="attr_influence1name" title="influence1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1ranks" title="influence1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_influence1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1rankbonus" title="influence1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_influence1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_influence1skill1type" value="em" />
|
||
<input type="hidden" name="attr_influence1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_influence1skill2type" value="in" />
|
||
<input type="hidden" name="attr_influence1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_influence1skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1statbonus" title="influence1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1knackbonus" title="influence1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1specialbonus" title="influence1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1itembonus" title="influence1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_influence1notes" title="influence1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1total" title="influence1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence1situationbonus" title="influence1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Influence" class="button-roll" title="influence1">Influence - <span name="attr_influence1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="influence">Influence</span>-<input type="text" name="attr_influence2name" title="influence2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2ranks" title="influence2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_influence2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2rankbonus" title="influence2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_influence2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_influence2skill1type" value="em" />
|
||
<input type="hidden" name="attr_influence2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_influence2skill2type" value="in" />
|
||
<input type="hidden" name="attr_influence2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_influence2skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2statbonus" title="influence2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2knackbonus" title="influence2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2specialbonus" title="influence2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2itembonus" title="influence2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_influence2notes" title="influence2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2total" title="influence2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence2situationbonus" title="influence2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Influence" class="button-roll" title="influence2">Influence - <span name="attr_influence2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="influence">Influence</span>-<input type="text" name="attr_influence3name" title="influence3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3ranks" title="influence3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_influence3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3rankbonus" title="influence3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_influence3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_influence3skill1type" value="em" />
|
||
<input type="hidden" name="attr_influence3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_influence3skill2type" value="in" />
|
||
<input type="hidden" name="attr_influence3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_influence3skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3statbonus" title="influence3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3knackbonus" title="influence3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3specialbonus" title="influence3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3itembonus" title="influence3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_influence3notes" title="influence3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3total" title="influence3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_influence3situationbonus" title="influence3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Influence" class="button-roll" title="influence3">Influence - <span name="attr_influence3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="leadership">Leadership</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipranks" title="leadershipranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_leadershipisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershiprankbonus" title="leadershiprankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_leadershipskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_leadershipskill1type" value="em" />
|
||
<input type="hidden" name="attr_leadershipskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_leadershipskill2type" value="in" />
|
||
<input type="hidden" name="attr_leadershipskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_leadershipskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipstatbonus" title="leadershipstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipknackbonus" title="leadershipknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipspecialbonus" title="leadershipspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipitembonus" title="leadershipitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_leadershipnotes" title="leadershipnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershiptotal" title="leadershiptotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_leadershipsituationbonus" title="leadershipsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Leadership" class="button-roll" title="leadership">Leadership</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="social-awareness">Social Awareness</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessranks" title="socialawarenessranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_socialawarenessisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessrankbonus" title="socialawarenessrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="empathy-a">Em</span>
|
||
<input type="hidden" name="attr_socialawarenessskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_socialawarenessskill1type" value="em" />
|
||
<input type="hidden" name="attr_socialawarenessskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_socialawarenessskill2type" value="in" />
|
||
<input type="hidden" name="attr_socialawarenessskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_socialawarenessskill3type" value="em" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessstatbonus" title="socialawarenessstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessknackbonus" title="socialawarenessknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessspecialbonus" title="socialawarenessspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenessitembonus" title="socialawarenessitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_socialawarenessnotes" title="socialawarenessnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenesstotal" title="socialawarenesstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_socialawarenesssituationbonus" title="socialawarenesssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Social Awareness" class="button-roll" title="socialawareness">Social Awareness</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="trading">Trading</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingranks" title="tradingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_tradingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingrankbonus" title="tradingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_tradingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_tradingskill1type" value="em" />
|
||
<input type="hidden" name="attr_tradingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_tradingskill2type" value="in" />
|
||
<input type="hidden" name="attr_tradingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_tradingskill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingstatbonus" title="tradingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingknackbonus" title="tradingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingspecialbonus" title="tradingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingitembonus" title="tradingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_tradingnotes" title="tradingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingtotal" title="tradingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_tradingsituationbonus" title="tradingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Trading" class="button-roll" title="trading">Trading</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillspellcasting-show arrow" title="skillspellcasting-show" name="attr_skillspellcasting-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="spellcasting">Spellcasting</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-spellcasting">[Realm]+ [Realm]</span>
|
||
<div class="pc-skillspellcasting">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="magical-ritual">Magical Ritual</span>-<input type="text" name="attr_magicalritual1name" title="magicalritual1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1ranks" title="magicalritual1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_magicalritual1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1rankbonus" title="magicalritual1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_magicalritual1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1statbonus" title="magicalritual1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1knackbonus" title="magicalritual1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1specialbonus" title="magicalritual1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1itembonus" title="magicalritual1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_magicalritual1notes" title="magicalritual1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1total" title="magicalritual1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual1situationbonus" title="magicalritual1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Magical Ritual" class="button-roll" title="magicalritual1">Magical Ritual - <span name="attr_magicalritual1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="magical-ritual">Magical Ritual</span>-<input type="text" name="attr_magicalritual2name" title="magicalritual2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2ranks" title="magicalritual2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_magicalritual2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2rankbonus" title="magicalritual2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_magicalritual2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2statbonus" title="magicalritual2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2knackbonus" title="magicalritual2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2specialbonus" title="magicalritual2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2itembonus" title="magicalritual2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_magicalritual2notes" title="magicalritual2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2total" title="magicalritual2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual2situationbonus" title="magicalritual2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Magical Ritual" class="button-roll" title="magicalritual2">Magical Ritual - <span name="attr_magicalritual2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="magical-ritual">Magical Ritual</span>-<input type="text" name="attr_magicalritual3name" title="magicalritual3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3ranks" title="magicalritual3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_magicalritual3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3rankbonus" title="magicalritual3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_magicalritual3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_magicalritual3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_magicalritual3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3statbonus" title="magicalritual3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3knackbonus" title="magicalritual3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3specialbonus" title="magicalritual3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3itembonus" title="magicalritual3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_magicalritual3notes" title="magicalritual3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3total" title="magicalritual3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_magicalritual3situationbonus" title="magicalritual3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Magical Ritual" class="button-roll" title="magicalritual3">Magical Ritual - <span name="attr_magicalritual3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open1name" title="open1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1ranks" title="open1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1rankbonus" title="open1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1statbonus" title="open1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1knackbonus" title="open1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1specialbonus" title="open1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1itembonus" title="open1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open1notes" title="open1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1total" title="open1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open1situationbonus" title="open1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open1">Open - <span name="attr_open1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open2name" title="open2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2ranks" title="open2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2rankbonus" title="open2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2statbonus" title="open2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2knackbonus" title="open2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2specialbonus" title="open2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2itembonus" title="open2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open2notes" title="open2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2total" title="open2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open2situationbonus" title="open2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open2">Open - <span name="attr_open2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open3name" title="open3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3ranks" title="open3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3rankbonus" title="open3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3statbonus" title="open3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3knackbonus" title="open3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3specialbonus" title="open3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3itembonus" title="open3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open3notes" title="open3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3total" title="open3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open3situationbonus" title="open3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open3">Open - <span name="attr_open3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open4name" title="open4name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4ranks" title="open4ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open4isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4rankbonus" title="open4rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open4skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open4skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open4skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open4skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open4skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open4skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4statbonus" title="open4statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4knackbonus" title="open4knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4specialbonus" title="open4specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4itembonus" title="open4itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open4notes" title="open4notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4total" title="open4total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open4situationbonus" title="open4situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open4">Open - <span name="attr_open4name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open5name" title="open5name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5ranks" title="open5ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open5isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5rankbonus" title="open5rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open5skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open5skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open5skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open5skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open5skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open5skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5statbonus" title="open5statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5knackbonus" title="open5knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5specialbonus" title="open5specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5itembonus" title="open5itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open5notes" title="open5notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5total" title="open5total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open5situationbonus" title="open5situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open5">Open - <span name="attr_open5name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open6name" title="open6name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6ranks" title="open6ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open6isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6rankbonus" title="open6rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open6skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open6skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open6skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open6skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open6skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open6skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6statbonus" title="open6statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6knackbonus" title="open6knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6specialbonus" title="open6specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6itembonus" title="open6itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open6notes" title="open6notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6total" title="open6total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open6situationbonus" title="open6situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open6">Open - <span name="attr_open6name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="open">Open</span>-<input type="text" name="attr_open7name" title="open7name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7ranks" title="open7ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_open7isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7rankbonus" title="open7rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_open7skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_open7skill1type" value="realm" />
|
||
<input type="hidden" name="attr_open7skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_open7skill2type" value="realm" />
|
||
<input type="hidden" name="attr_open7skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_open7skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7statbonus" title="open7statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7knackbonus" title="open7knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7specialbonus" title="open7specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7itembonus" title="open7itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_open7notes" title="open7notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7total" title="open7total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_open7situationbonus" title="open7situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Open" class="button-roll" title="open7">Open - <span name="attr_open7name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="closed">Closed</span>-<input type="text" name="attr_closed1name" title="closed1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1ranks" title="closed1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_closed1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1rankbonus" title="closed1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_closed1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_closed1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_closed1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_closed1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_closed1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_closed1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1statbonus" title="closed1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1knackbonus" title="closed1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1specialbonus" title="closed1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1itembonus" title="closed1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_closed1notes" title="closed1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1total" title="closed1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed1situationbonus" title="closed1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Closed" class="button-roll" title="closed1">Closed - <span name="attr_closed1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="closed">Closed</span>-<input type="text" name="attr_closed2name" title="closed2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2ranks" title="closed2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_closed2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2rankbonus" title="closed2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_closed2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_closed2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_closed2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_closed2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_closed2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_closed2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2statbonus" title="closed2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2knackbonus" title="closed2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2specialbonus" title="closed2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2itembonus" title="closed2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_closed2notes" title="closed2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2total" title="closed2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed2situationbonus" title="closed2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Closed" class="button-roll" title="closed2">Closed - <span name="attr_closed2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="closed">Closed</span>-<input type="text" name="attr_closed3name" title="closed3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3ranks" title="closed3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_closed3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3rankbonus" title="closed3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_closed3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_closed3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_closed3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_closed3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_closed3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_closed3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3statbonus" title="closed3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3knackbonus" title="closed3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3specialbonus" title="closed3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3itembonus" title="closed3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_closed3notes" title="closed3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3total" title="closed3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_closed3situationbonus" title="closed3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Closed" class="button-roll" title="closed3">Closed - <span name="attr_closed3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="base">Base</span>-<input type="text" name="attr_base1name" title="base1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1ranks" title="base1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_base1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1rankbonus" title="base1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_base1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_base1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_base1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_base1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_base1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_base1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1statbonus" title="base1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1knackbonus" title="base1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1specialbonus" title="base1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1itembonus" title="base1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_base1notes" title="base1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1total" title="base1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base1situationbonus" title="base1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Base" class="button-roll" title="base1">Base - <span name="attr_base1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="base">Base</span>-<input type="text" name="attr_base2name" title="base2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2ranks" title="base2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_base2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2rankbonus" title="base2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_base2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_base2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_base2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_base2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_base2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_base2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2statbonus" title="base2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2knackbonus" title="base2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2specialbonus" title="base2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2itembonus" title="base2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_base2notes" title="base2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2total" title="base2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base2situationbonus" title="base2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Base" class="button-roll" title="base2">Base - <span name="attr_base2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="base">Base</span>-<input type="text" name="attr_base3name" title="base3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3ranks" title="base3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_base3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3rankbonus" title="base3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_base3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_base3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_base3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_base3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_base3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_base3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3statbonus" title="base3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3knackbonus" title="base3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3specialbonus" title="base3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3itembonus" title="base3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_base3notes" title="base3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3total" title="base3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_base3situationbonus" title="base3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Base" class="button-roll" title="base3">Base - <span name="attr_base3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="arcane">Arcane</span>-<input type="text" name="attr_arcane1name" title="arcane1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1ranks" title="arcane1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_arcane1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1rankbonus" title="arcane1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_arcane1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_arcane1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_arcane1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1statbonus" title="arcane1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1knackbonus" title="arcane1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1specialbonus" title="arcane1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1itembonus" title="arcane1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_arcane1notes" title="arcane1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1total" title="arcane1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane1situationbonus" title="arcane1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Arcane" class="button-roll" title="arcane1">Arcane - <span name="attr_arcane1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="arcane">Arcane</span>-<input type="text" name="attr_arcane2name" title="arcane2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2ranks" title="arcane2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_arcane2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2rankbonus" title="arcane2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_arcane2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_arcane2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_arcane2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2statbonus" title="arcane2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2knackbonus" title="arcane2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2specialbonus" title="arcane2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2itembonus" title="arcane2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_arcane2notes" title="arcane2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2total" title="arcane2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane2situationbonus" title="arcane2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Arcane" class="button-roll" title="arcane2">Arcane - <span name="attr_arcane2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="arcane">Arcane</span>-<input type="text" name="attr_arcane3name" title="arcane3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3ranks" title="arcane3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_arcane3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3rankbonus" title="arcane3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_arcane3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_arcane3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_arcane3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_arcane3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3statbonus" title="arcane3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3knackbonus" title="arcane3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3specialbonus" title="arcane3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3itembonus" title="arcane3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_arcane3notes" title="arcane3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3total" title="arcane3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcane3situationbonus" title="arcane3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Arcane" class="button-roll" title="arcane3">Arcane - <span name="attr_arcane3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="restricted">Restricted</span>-<input type="text" name="attr_restricted1name" title="restricted1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1ranks" title="restricted1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_restricted1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1rankbonus" title="restricted1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_restricted1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted1skill1type" value="realm" />
|
||
<input type="hidden" name="attr_restricted1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted1skill2type" value="realm" />
|
||
<input type="hidden" name="attr_restricted1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1statbonus" title="restricted1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1knackbonus" title="restricted1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1specialbonus" title="restricted1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1itembonus" title="restricted1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_restricted1notes" title="restricted1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1total" title="restricted1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted1situationbonus" title="restricted1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Restricted" class="button-roll" title="restricted1">Restricted - <span name="attr_restricted1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="restricted">Restricted</span>-<input type="text" name="attr_restricted2name" title="restricted2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2ranks" title="restricted2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_restricted2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2rankbonus" title="restricted2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_restricted2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted2skill1type" value="realm" />
|
||
<input type="hidden" name="attr_restricted2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted2skill2type" value="realm" />
|
||
<input type="hidden" name="attr_restricted2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2statbonus" title="restricted2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2knackbonus" title="restricted2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2specialbonus" title="restricted2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2itembonus" title="restricted2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_restricted2notes" title="restricted2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2total" title="restricted2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted2situationbonus" title="restricted2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Restricted" class="button-roll" title="restricted2">Restricted - <span name="attr_restricted2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="restricted">Restricted</span>-<input type="text" name="attr_restricted3name" title="restricted3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3ranks" title="restricted3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_restricted3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3rankbonus" title="restricted3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_restricted3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted3skill1type" value="realm" />
|
||
<input type="hidden" name="attr_restricted3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted3skill2type" value="realm" />
|
||
<input type="hidden" name="attr_restricted3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_restricted3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3statbonus" title="restricted3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3knackbonus" title="restricted3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3specialbonus" title="restricted3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3itembonus" title="restricted3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_restricted3notes" title="restricted3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3total" title="restricted3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restricted3situationbonus" title="restricted3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Restricted" class="button-roll" title="restricted3">Restricted - <span name="attr_restricted3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillsubterfuge-show arrow" title="skillsubterfuge-show" name="attr_skillsubterfuge-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="subterfuge">Subterfuge</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-subterfuge">[Ag]+ [SD]</span>
|
||
<div class="pc-skillsubterfuge">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ambush">Ambush</span>-<input type="text" name="attr_ambush1name" title="ambush1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1ranks" title="ambush1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ambush1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1rankbonus" title="ambush1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_ambush1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush1skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ambush1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush1skill2type" value="sd" />
|
||
<input type="hidden" name="attr_ambush1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush1skill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1statbonus" title="ambush1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1knackbonus" title="ambush1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1specialbonus" title="ambush1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1itembonus" title="ambush1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ambush1notes" title="ambush1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1total" title="ambush1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush1situationbonus" title="ambush1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ambush" class="button-roll" title="ambush1">Ambush - <span name="attr_ambush1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ambush">Ambush</span>-<input type="text" name="attr_ambush2name" title="ambush2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2ranks" title="ambush2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ambush2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2rankbonus" title="ambush2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_ambush2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush2skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ambush2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush2skill2type" value="sd" />
|
||
<input type="hidden" name="attr_ambush2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush2skill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2statbonus" title="ambush2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2knackbonus" title="ambush2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2specialbonus" title="ambush2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2itembonus" title="ambush2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ambush2notes" title="ambush2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2total" title="ambush2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush2situationbonus" title="ambush2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ambush" class="button-roll" title="ambush2">Ambush - <span name="attr_ambush2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="ambush">Ambush</span>-<input type="text" name="attr_ambush3name" title="ambush3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3ranks" title="ambush3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_ambush3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3rankbonus" title="ambush3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_ambush3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush3skill1type" value="ag" />
|
||
<input type="hidden" name="attr_ambush3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush3skill2type" value="sd" />
|
||
<input type="hidden" name="attr_ambush3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_ambush3skill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3statbonus" title="ambush3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3knackbonus" title="ambush3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3specialbonus" title="ambush3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3itembonus" title="ambush3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_ambush3notes" title="ambush3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3total" title="ambush3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_ambush3situationbonus" title="ambush3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Ambush" class="button-roll" title="ambush3">Ambush - <span name="attr_ambush3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="concealment">Concealment</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentranks" title="concealmentranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_concealmentisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentrankbonus" title="concealmentrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_concealmentskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_concealmentskill1type" value="ag" />
|
||
<input type="hidden" name="attr_concealmentskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_concealmentskill2type" value="sd" />
|
||
<input type="hidden" name="attr_concealmentskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_concealmentskill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentstatbonus" title="concealmentstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentknackbonus" title="concealmentknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentspecialbonus" title="concealmentspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentitembonus" title="concealmentitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_concealmentnotes" title="concealmentnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmenttotal" title="concealmenttotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_concealmentsituationbonus" title="concealmentsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Concealment" class="button-roll" title="concealment">Concealment</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="stalking">Stalking</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingranks" title="stalkingranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_stalkingisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingrankbonus" title="stalkingrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_stalkingskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_stalkingskill1type" value="ag" />
|
||
<input type="hidden" name="attr_stalkingskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_stalkingskill2type" value="sd" />
|
||
<input type="hidden" name="attr_stalkingskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_stalkingskill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingstatbonus" title="stalkingstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingknackbonus" title="stalkingknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingspecialbonus" title="stalkingspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingitembonus" title="stalkingitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_stalkingnotes" title="stalkingnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingtotal" title="stalkingtotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_stalkingsituationbonus" title="stalkingsituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Stalking" class="button-roll" title="stalking">Stalking</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="trickery">Trickery</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickeryranks" title="trickeryranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trickeryisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickeryrankbonus" title="trickeryrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="intuition-a">In</span>
|
||
<input type="hidden" name="attr_trickeryskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trickeryskill1type" value="ag" />
|
||
<input type="hidden" name="attr_trickeryskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trickeryskill2type" value="sd" />
|
||
<input type="hidden" name="attr_trickeryskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trickeryskill3type" value="in" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickerystatbonus" title="trickerystatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickeryknackbonus" title="trickeryknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickeryspecialbonus" title="trickeryspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickeryitembonus" title="trickeryitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trickerynotes" title="trickerynotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickerytotal" title="trickerytotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trickerysituationbonus" title="trickerysituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Trickery" class="button-roll" title="trickery">Trickery</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skilltechnical-show arrow" title="skilltechnical-show" name="attr_skilltechnical-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="technical">Technical</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-technical">[In]+ [Re]</span>
|
||
<div class="pc-skilltechnical">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="locks">Locks</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksranks" title="locksranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_locksisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksrankbonus" title="locksrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_locksskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_locksskill1type" value="in" />
|
||
<input type="hidden" name="attr_locksskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_locksskill2type" value="re" />
|
||
<input type="hidden" name="attr_locksskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_locksskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksstatbonus" title="locksstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksknackbonus" title="locksknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksspecialbonus" title="locksspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_locksitembonus" title="locksitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_locksnotes" title="locksnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_lockstotal" title="lockstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_lockssituationbonus" title="lockssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Locks" class="button-roll" title="locks">Locks</button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mechanics">Mechanics</span>-<input type="text" name="attr_mechanics1name" title="mechanics1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1ranks" title="mechanics1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mechanics1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1rankbonus" title="mechanics1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_mechanics1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics1skill1type" value="in" />
|
||
<input type="hidden" name="attr_mechanics1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics1skill2type" value="re" />
|
||
<input type="hidden" name="attr_mechanics1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics1skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1statbonus" title="mechanics1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1knackbonus" title="mechanics1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1specialbonus" title="mechanics1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1itembonus" title="mechanics1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mechanics1notes" title="mechanics1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1total" title="mechanics1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics1situationbonus" title="mechanics1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Mechanics" class="button-roll" title="mechanics1">Mechanics - <span name="attr_mechanics1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mechanics">Mechanics</span>-<input type="text" name="attr_mechanics2name" title="mechanics2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2ranks" title="mechanics2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mechanics2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2rankbonus" title="mechanics2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_mechanics2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics2skill1type" value="in" />
|
||
<input type="hidden" name="attr_mechanics2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics2skill2type" value="re" />
|
||
<input type="hidden" name="attr_mechanics2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics2skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2statbonus" title="mechanics2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2knackbonus" title="mechanics2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2specialbonus" title="mechanics2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2itembonus" title="mechanics2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mechanics2notes" title="mechanics2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2total" title="mechanics2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics2situationbonus" title="mechanics2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Mechanics" class="button-roll" title="mechanics2">Mechanics - <span name="attr_mechanics2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="mechanics">Mechanics</span>-<input type="text" name="attr_mechanics3name" title="mechanics3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3ranks" title="mechanics3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_mechanics3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3rankbonus" title="mechanics3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="memory-a">Me</span>
|
||
<input type="hidden" name="attr_mechanics3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics3skill1type" value="in" />
|
||
<input type="hidden" name="attr_mechanics3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics3skill2type" value="re" />
|
||
<input type="hidden" name="attr_mechanics3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_mechanics3skill3type" value="me" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3statbonus" title="mechanics3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3knackbonus" title="mechanics3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3specialbonus" title="mechanics3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3itembonus" title="mechanics3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_mechanics3notes" title="mechanics3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3total" title="mechanics3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_mechanics3situationbonus" title="mechanics3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Mechanics" class="button-roll" title="mechanics3">Mechanics - <span name="attr_mechanics3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="traps">Traps</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsranks" title="trapsranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trapsisprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsrankbonus" title="trapsrankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="agility-a">Ag</span>
|
||
<input type="hidden" name="attr_trapsskill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trapsskill1type" value="in" />
|
||
<input type="hidden" name="attr_trapsskill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trapsskill2type" value="re" />
|
||
<input type="hidden" name="attr_trapsskill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trapsskill3type" value="ag" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsstatbonus" title="trapsstatbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsknackbonus" title="trapsknackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsspecialbonus" title="trapsspecialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapsitembonus" title="trapsitembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trapsnotes" title="trapsnotes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapstotal" title="trapstotal (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trapssituationbonus" title="trapssituationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skill" value="Traps" class="button-roll" title="traps">Traps</button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<input type="checkbox" class="pc-skillvocation-show arrow" title="skillvocation-show" name="attr_skillvocation-show" value="1" checked="checked" /><span style="text-align: left; font-size: 0.6em;" data-i18n="vocation">Vocation</span>:<span style="text-align: left; font-size: 0.6em;" data-i18n="stats-vocation">[Em]+ [Me]</span>
|
||
<div class="pc-skillvocation">
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="administration">Administration</span>-<input type="text" name="attr_administration1name" title="administration1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1ranks" title="administration1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_administration1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1rankbonus" title="administration1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_administration1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_administration1skill1type" value="em" />
|
||
<input type="hidden" name="attr_administration1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_administration1skill2type" value="me" />
|
||
<input type="hidden" name="attr_administration1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_administration1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1statbonus" title="administration1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1knackbonus" title="administration1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1specialbonus" title="administration1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1itembonus" title="administration1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_administration1notes" title="administration1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1total" title="administration1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration1situationbonus" title="administration1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Administration" class="button-roll" title="administration1">Administration - <span name="attr_administration1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="administration">Administration</span>-<input type="text" name="attr_administration2name" title="administration2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2ranks" title="administration2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_administration2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2rankbonus" title="administration2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_administration2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_administration2skill1type" value="em" />
|
||
<input type="hidden" name="attr_administration2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_administration2skill2type" value="me" />
|
||
<input type="hidden" name="attr_administration2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_administration2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2statbonus" title="administration2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2knackbonus" title="administration2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2specialbonus" title="administration2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2itembonus" title="administration2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_administration2notes" title="administration2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2total" title="administration2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration2situationbonus" title="administration2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Administration" class="button-roll" title="administration2">Administration - <span name="attr_administration2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="administration">Administration</span>-<input type="text" name="attr_administration3name" title="administration3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3ranks" title="administration3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_administration3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3rankbonus" title="administration3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_administration3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_administration3skill1type" value="em" />
|
||
<input type="hidden" name="attr_administration3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_administration3skill2type" value="me" />
|
||
<input type="hidden" name="attr_administration3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_administration3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3statbonus" title="administration3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3knackbonus" title="administration3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3specialbonus" title="administration3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3itembonus" title="administration3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_administration3notes" title="administration3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3total" title="administration3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_administration3situationbonus" title="administration3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Administration" class="button-roll" title="administration3">Administration - <span name="attr_administration3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="service">Service</span>-<input type="text" name="attr_service1name" title="service1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1ranks" title="service1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_service1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1rankbonus" title="service1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_service1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_service1skill1type" value="em" />
|
||
<input type="hidden" name="attr_service1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_service1skill2type" value="me" />
|
||
<input type="hidden" name="attr_service1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_service1skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1statbonus" title="service1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1knackbonus" title="service1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1specialbonus" title="service1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1itembonus" title="service1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_service1notes" title="service1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1total" title="service1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service1situationbonus" title="service1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Service" class="button-roll" title="service1">Service - <span name="attr_service1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="service">Service</span>-<input type="text" name="attr_service2name" title="service2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2ranks" title="service2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_service2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2rankbonus" title="service2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_service2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_service2skill1type" value="em" />
|
||
<input type="hidden" name="attr_service2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_service2skill2type" value="me" />
|
||
<input type="hidden" name="attr_service2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_service2skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2statbonus" title="service2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2knackbonus" title="service2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2specialbonus" title="service2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2itembonus" title="service2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_service2notes" title="service2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2total" title="service2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service2situationbonus" title="service2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Service" class="button-roll" title="service2">Service - <span name="attr_service2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="service">Service</span>-<input type="text" name="attr_service3name" title="service3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3ranks" title="service3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_service3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3rankbonus" title="service3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="presence-a">Pr</span>
|
||
<input type="hidden" name="attr_service3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_service3skill1type" value="em" />
|
||
<input type="hidden" name="attr_service3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_service3skill2type" value="me" />
|
||
<input type="hidden" name="attr_service3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_service3skill3type" value="pr" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3statbonus" title="service3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3knackbonus" title="service3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3specialbonus" title="service3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3itembonus" title="service3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_service3notes" title="service3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3total" title="service3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_service3situationbonus" title="service3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Service" class="button-roll" title="service3">Service - <span name="attr_service3name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="trade">Trade</span>-<input type="text" name="attr_trade1name" title="trade1name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1ranks" title="trade1ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trade1isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1rankbonus" title="trade1rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_trade1skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trade1skill1type" value="em" />
|
||
<input type="hidden" name="attr_trade1skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trade1skill2type" value="me" />
|
||
<input type="hidden" name="attr_trade1skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trade1skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1statbonus" title="trade1statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1knackbonus" title="trade1knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1specialbonus" title="trade1specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1itembonus" title="trade1itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trade1notes" title="trade1notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1total" title="trade1total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade1situationbonus" title="trade1situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Trade" class="button-roll" title="trade1">Trade - <span name="attr_trade1name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="trade">Trade</span>-<input type="text" name="attr_trade2name" title="trade2name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2ranks" title="trade2ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trade2isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2rankbonus" title="trade2rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_trade2skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trade2skill1type" value="em" />
|
||
<input type="hidden" name="attr_trade2skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trade2skill2type" value="me" />
|
||
<input type="hidden" name="attr_trade2skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trade2skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2statbonus" title="trade2statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2knackbonus" title="trade2knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2specialbonus" title="trade2specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2itembonus" title="trade2itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trade2notes" title="trade2notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2total" title="trade2total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade2situationbonus" title="trade2situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Trade" class="button-roll" title="trade2">Trade - <span name="attr_trade2name"></span></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-skills-name"><span data-i18n="trade">Trade</span>-<input type="text" name="attr_trade3name" title="trade3name" style="width: 100px;"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3ranks" title="trade3ranks (Number of Ranks)" value="0"/></span>
|
||
<input class="table-data-skills" type="checkbox" name="attr_trade3isprof" value="1" >
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3rankbonus" title="trade3rankbonus (Skill Rank Bonus)" value="-25" readonly /></span>
|
||
<span class="table-data-skills" style="width: 20px;"> </span>
|
||
<span class="table-data-skills-stats bold" data-i18n="reasoning-a">Re</span>
|
||
<input type="hidden" name="attr_trade3skill1bonus" value="0" />
|
||
<input type="hidden" name="attr_trade3skill1type" value="em" />
|
||
<input type="hidden" name="attr_trade3skill2bonus" value="0" />
|
||
<input type="hidden" name="attr_trade3skill2type" value="me" />
|
||
<input type="hidden" name="attr_trade3skill3bonus" value="0" />
|
||
<input type="hidden" name="attr_trade3skill3type" value="re" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3statbonus" title="trade3statbonus (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3knackbonus" title="trade3knackbonus (Knack Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3specialbonus" title="trade3specialbonus (Any Special bonuses)" value="0"/></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3itembonus" title="trade3itembonus (Item Bonus)" value="0"/></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-skills-notes" name="attr_trade3notes" title="trade3notes"></textarea></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3total" title="trade3total (Total Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_trade3situationbonus" title="trade3situationbonus (Situational Bonus)" value="0"/></span>
|
||
<span class="table-data"><button type="action" name="act_skillnamed" value="Trade" class="button-roll" title="trade3">Trade - <span name="attr_trade3name"></span></button></span>
|
||
</div>
|
||
</div>
|
||
<!--/div-->
|
||
<!-- End Tab3 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab4">
|
||
<!-- Tab4 Spells -->
|
||
<table>
|
||
<input type="checkbox" class="pc-castingmods-show arrow" title="castingmods-show" name="attr_castingmods-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="castingmods">Spellcasting Modifiers</span></td>
|
||
</table>
|
||
<div class="pc-castingmods">
|
||
<div class="table-style" style="width: 800px;">
|
||
<div class="table-row" style="width: 800px;">
|
||
<span class="table-data-center-bottom" style="width: 800px;">
|
||
<h3><span style="text-align: left;" data-i18n="castingmods" style="width: 800px;">Spellcasting Modifiers</span></h3>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" data-i18n="directions-for-casting-mods-section">Contains a list of spellcasting modifiers that apply to all spells case, or to an entire list. Select Helmet worn and enter the equipment penalty here.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="spell-mastery-stat-mod">Spell Mastery Stat Modifier</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_spellmasterystatmod" title="spellmasterystatmod (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="scr-stat-mod">SCR Stat Modifier</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_scrstatmod" title="scrstatmod (Stat Bonus)" value="0" readonly /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="base-lists">Base Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselistmod" title="baselistmod (Stat Bonus)" value="5" readonly /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="open-lists">Open Lists</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_openlistmod" title="openlistmod (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="closed-lists">Closed Lists</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_clsdlistmod" title="closedlistmod (Stat Bonus)" value="-5" readonly /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="arcane-lists">Arcane Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcnlistmod" title="otherlistmod (Stat Bonus)" value="-10" readonly /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="restricted-lists">Restricted Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restlistmod" title="otherlistmod (Stat Bonus)" value="-10" readonly /></span>
|
||
</div>
|
||
<!-- <div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="base-lists">Base Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselistmod" title="baselistmod (Stat Bonus)" value="5" readonly /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="open-lists">Open Lists</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_openlistmod" title="openlistmod (Stat Bonus)" value="0" readonly /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="closed-lists">Closed Lists</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_clsdlistmod" title="closedlistmod (Stat Bonus)" value="-5" readonly /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="arcane-lists">Arcane Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcnlistmod" title="otherlistmod (Stat Bonus)" value="-10" readonly /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="restricted-lists">Restricted Lists</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_restlistmod" title="otherlistmod (Stat Bonus)" value="-10" readonly /></span>
|
||
</div> -->
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-otherspellmods-show arrow" title="otherspellmods-show" name="attr_otherspellmods-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="otherspellmods">Other Spell Modifiers</span></td>
|
||
</table>
|
||
<div class="pc-spellmods">
|
||
<div class="table-style" style="width: 800px;">
|
||
<div class="table-row" style="width: 800px;">
|
||
<span class="table-data-center-bottom" style="width: 800px;">
|
||
<h3><span style="text-align: left;" data-i18n="otherspellmods" style="width: 800px;">Spellcasting Modifiers</span></h3>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" data-i18n="directions-for-other-mods-section">A place to enter penalties that apply the moment the spell is cast. These reset to 0 after an scr roll. Select these any time they apply.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="use-sublety">Use Subtlety To Cast</span>:</span>
|
||
<span class="table-data"><input type="checkbox" class="" title="use-subtlety" name="attr_usesubtlety" value="1" /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="number-of-hands-used">Number of Hands Used</span>:</span>
|
||
<span class="table-data"><input type="number" min="0" max="2" class="table-data-skills" name="attr_hands" title="hands (Hands Used)" value="2" /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="voice-volume">Voice Volume</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselistmod" title="baselistmod (Stat Bonus)" value="5" readonly /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="ap-to-cast-no-penalty"># of APs to cast a<br>spell without penalty</span>:</span>
|
||
<span class="table-data"><input type="number" min="2" max="4" class="" title="ap-to-cast-no-penalty" name="attr_aptocast" value="4" /></span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="number-of-hands-used">Number of Hands Used</span>:</span>
|
||
<span class="table-data"><input type="number" min="0" max="2" class="table-data-skills" name="attr_hands" title="hands (Hands Used)" value="2" /></span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="voice-volume">Voice Volume</span>: </span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselistmod" title="baselistmod (Stat Bonus)" value="5" readonly /></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
|
||
<table>
|
||
<input type="checkbox" class="pc-spellsbase-show arrow" title="spellsbase-show" name="attr_spellsbase-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><b><span data-i18n="base-spells">Base Spells</span></b> </td>
|
||
</table>
|
||
<div class="pc-spellsbase">
|
||
<!-- <div class="table-row"> -->
|
||
<div class="spell-list-header-grid">
|
||
<span class="table-header2" data-i18n="spell-list-name">Spell List Name</span>
|
||
<span class="table-header2"> </span>
|
||
<span class="table-header2" data-i18n="total">Total</span>
|
||
<span class="table-header2" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="category">Category</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="profession">Profession</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" data-i18n="macro">Macro</span>
|
||
</div>
|
||
<div class="spell-list-grid">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_baselist01name" title="baselist01name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01total" title="baselist01total" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01ranks" title="baselist01ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="number" style="appearance: textfield; margin: 0;" class="table-data-skills" name="attr_baselist01rankbonus" title="baselist01rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01knackbonus" title="baselist01knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01profbonus" title="baselist01profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01specialbonus" title="baselist01specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01itembonus" title="baselist01itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="spellmasterybaselist01">Spell Mastery</button></span>
|
||
<span class="table-data">|<input type="text" class="table-data-skills" name="attr_baselist01gracemod" title="baselist01gracemod (Grace modifier to spells on this list, if applicable.)" value="0" /></span>
|
||
<span class="table-data">|<input type="text" class="table-data-skills" name="attr_baselist01trickmod" title="baselist01trickmod (Trickery modifier to spells on this list, if applicable.)" value="0" /></span>
|
||
</div>
|
||
<!-- <div class="spells-detail-header-grid">
|
||
</div> -->
|
||
<div class="spells-detail-grid">
|
||
<!-- <input type="checkbox" class="pc-spellsbaselist01levels-show arrow" title="spellsbaselist01levels-show" name="attr_spellsbaselist01levels-show" value="1" checked="checked"/> -->
|
||
<!-- <div class="pc-spellsbaselist01levels"> -->
|
||
<!-- <div class="table-row" colspan="100"> -->
|
||
<span class="table-data-skills" style="width: 20px;">•</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01level01level" title="baselist01level01level (Spell Level)" value="1" readonly/></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_baselist01level01name" title="baselist01level01name (Spell Name)" data-i18n-placeholder="spell-name" placeholder="Spell Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level01aoe" title="baselist01level01aoe (Spell Area of Effect)" data-i18n-placeholder="spell-area" placeholder="Spell Area of Effect" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level01duration" title="baselist01level01duration (Spell Duration)" data-i18n-placeholder="spell-duration" placeholder="Spell Duration" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level01range" title="baselist01level01range (Spell Range)" data-i18n-placeholder="spell-range" placeholder="Spell Range" ></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level01type1" title="baselist01level01type1 (Spell Type)" data-i18n-placeholder="spell-type" placeholder="Spell Type" ></span> -->
|
||
<span class="table-data">
|
||
<select style="height: 24px; width: 45px; padding: 0px;" name="attr_baselist01level01type" title="baselist01level01type (Spell Type)" data-i18n-placeholder="spell-type" >
|
||
<option value="0" data-i18n="elemental" selected>E</option>
|
||
<option value="1" data-i18n="force">F</option>
|
||
<option value="2" data-i18n="informational">I</option>
|
||
<option value="3" data-i18n="utility">U</option>
|
||
</select>
|
||
</span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level01overcast" title="baselist01level01overcast (Overcast Penalty)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level01totalgracemod" title="baselist01level01totalgracemod (Total Overcast with Grace Modifier)" value="0" readonly /></span>
|
||
<!-- <span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level01overcast" title="baselist01level01overcast (Overcast Penalty)" value="(((@{pclevel}-@{baselist01level01level}) - abs(-@{pclevel}+@{baselist01level01level}))*10)" disabled="true" /></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level01totalgracemod" title="baselist01level01totalgracemod (Total Overcast with Grace Modifier)" value="(((@{baselist01level01overcast}+@{baselist01gracemod}) - abs((-@{baselist01level01overcast}-@{baselist01gracemod})))/2)" disabled="true" /></span> -->
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01svhmod" title="baselist01level01svhmod (Subtlety, Voice, and Hands Modifiers)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01totalsvhmod" title="baselist01level01totalsvhmod (Total Subtlety, Voice, and Hands with Trickery Modifier)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01equipmod" title="baselist01level01equipmod (Equipment Modifiers, including Helmet)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01totaleqipmod" title="baselist01level01totalequipmod (Total Equipment with Transcendance Modifier)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01fastmod" title="baselist01level01fastmod (Fastcasting Modifiers)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01prepmod" title="baselist01level01prepmod (Spell Prep Modifiers)" value="0" /></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level01grace" title="baselist01level01grace (Grace Offset)" value="0" /></span> -->
|
||
<span class="table-data-skills-sm"><button type="action" name="act_scr" class="button-roll" title="baselist01level01scr">SCR - <span name="attr_baselist01level01name"></span></button></span>
|
||
<!-- <span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">SCR and Directed Spell</button></span>
|
||
<span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">Spell Mastery and SCR</button></span> -->
|
||
<!--</div> -->
|
||
<!--</table> -->
|
||
</div>
|
||
<!-- <div class="table-row"> -->
|
||
<div class="spells-detail-grid">
|
||
<!-- <table border="10">-->
|
||
<!-- <input type="checkbox" class="pc-spellsbaselist01levels-show arrow" title="spellsbaselist01levels-show" name="attr_spellsbaselist01levels-show" value="1" checked="checked"/> -->
|
||
<!-- <div class="pc-spellsbaselist01levels"> -->
|
||
<!-- <div class="table-row" colspan="100"> -->
|
||
<span class="table-data-skills" style="width: 20px;">•</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01level02level" title="baselist01level02level (Spell Level)" value="2" readonly/></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_baselist01level02name" title="baselist01level02name (Spell Name)" data-i18n-placeholder="spell-name" placeholder="Spell Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level02aoe" title="baselist01level02aoe (Spell Area of Effect)" data-i18n-placeholder="spell-area" placeholder="Spell Area of Effect" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level02duration" title="baselist01level02duration (Spell Duration)" data-i18n-placeholder="spell-duration" placeholder="Spell Duration" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level02range" title="baselist01level02range (Spell Range)" data-i18n-placeholder="spell-range" placeholder="Spell Range" ></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level02type1" title="baselist01level02type1 (Spell Type)" data-i18n-placeholder="spell-type" placeholder="Spell Type" ></span> -->
|
||
<span class="table-data">
|
||
<select style="height: 24px; width: 45px; padding: 0px;" name="attr_baselist01level02type" title="baselist01level02type (Spell Type)" data-i18n-placeholder="spell-type" >
|
||
<option value="0" data-i18n="elemental" selected>E</option>
|
||
<option value="1" data-i18n="force">F</option>
|
||
<option value="2" data-i18n="informational">I</option>
|
||
<option value="3" data-i18n="utility">U</option>
|
||
</select>
|
||
</span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level02overcast" title="baselist01level02overcast (Overcast Penalty)" value="0" readonly/></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level02totalgracemod" title="baselist01level02totalgracemod (Total Overcast with Grace Modifier)" value="0" readonly /></span>
|
||
<!-- <span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level02overcast" title="baselist01level02overcast (Overcast Penalty)" value="(((@{pclevel}-@{baselist01level02level}) - abs(-@{pclevel}+@{baselist01level02level}))*10)" disabled="true" /></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level02totalgracemod" title="baselist01level02totalgracemod (Total Overcast with Grace Modifier)" value="(((@{baselist01level02overcast}+@{baselist01gracemod}) - abs((-@{baselist01level02overcast}-@{baselist01gracemod})))/2)" disabled="true" /></span> -->
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02svhmod" title="baselist01level02svhmod (Subtlety, Voice, and Hands Modifiers)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02totalsvhmod" title="baselist01level02totalsvhmod (Total Subtlety, Voice, and Hands with Trickery Modifier)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02equipmod" title="baselist01level02equipmod (Equipment Modifiers, including Helmet)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02totaleqipmod" title="baselist01level02totalequipmod (Total Equipment with Transcendance Modifier)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02fastmod" title="baselist01level02fastmod (Fastcasting Modifiers)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02prepmod" title="baselist01level02prepmod (Spell Prep Modifiers)" value="0" /></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level02grace" title="baselist01level02grace (Grace Offset)" value="0" /></span> -->
|
||
<span class="table-data-skills-sm"><button type="action" name="act_scr" class="button-roll" title="baselist01level02scr">SCR - <span name="attr_baselist01level02name"></span></button></span>
|
||
<!-- <span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">SCR and Directed Spell</button></span>
|
||
<span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">Spell Mastery and SCR</button></span> -->
|
||
<!--</div> -->
|
||
<!--</table> -->
|
||
</div>
|
||
<!-- <div class="table-row"> -->
|
||
<div class="spells-detail-grid">
|
||
<!-- <table border="10">-->
|
||
<!-- <input type="checkbox" class="pc-spellsbaselist01levels-show arrow" title="spellsbaselist01levels-show" name="attr_spellsbaselist01levels-show" value="1" checked="checked"/> -->
|
||
<!-- <div class="pc-spellsbaselist01levels"> -->
|
||
<!-- <div class="table-row" colspan="100"> -->
|
||
<span class="table-data-skills" style="width: 20px;">•</span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_baselist01level03level" title="baselist01level03level (Spell Level)" value="3" readonly/></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_baselist01level03name" title="baselist01level03name (Spell Name)" data-i18n-placeholder="spell-name" placeholder="Spell Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level03aoe" title="baselist01level03aoe (Spell Area of Effect)" data-i18n-placeholder="spell-area" placeholder="Spell Area of Effect" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level03duration" title="baselist01level03duration (Spell Duration)" data-i18n-placeholder="spell-duration" placeholder="Spell Duration" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level03range" title="baselist01level03range (Spell Range)" data-i18n-placeholder="spell-range" placeholder="Spell Range" ></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-data-skills-cat-wide" name="attr_baselist01level03type1" title="baselist01level03type1 (Spell Type)" data-i18n-placeholder="spell-type" placeholder="Spell Type" ></span> -->
|
||
<span class="table-data">
|
||
<select style="height: 24px; width: 45px; padding: 0px;" name="attr_baselist01level03type" title="baselist01level03type (Spell Type)" data-i18n-placeholder="spell-type" >
|
||
<option value="0" data-i18n="elemental" selected>E</option>
|
||
<option value="1" data-i18n="force">F</option>
|
||
<option value="2" data-i18n="informational">I</option>
|
||
<option value="3" data-i18n="utility">U</option>
|
||
</select>
|
||
</span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level03overcast" title="baselist01level03overcast (Overcast Penalty)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level03totalgracemod" title="baselist01level03totalgracemod (Total Overcast with Grace Modifier)" value="0" readonly /></span>
|
||
<!-- <span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level03overcast" title="baselist01level03overcast (Overcast Penalty)" value="(((@{pclevel}-@{baselist01level03level}) - abs(-@{pclevel}+@{baselist01level03level}))*10)" disabled="true" /></span>
|
||
<span class="table-data"><input type="number" class="table-data-spells" name="attr_baselist01level03totalgracemod" title="baselist01level03totalgracemod (Total Overcast with Grace Modifier)" value="(((@{baselist01level03overcast}+@{baselist01gracemod}) - abs((-@{baselist01level03overcast}-@{baselist01gracemod})))/2)" disabled="true" /></span> -->
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03svhmod" title="baselist01level03svhmod (Subtlety, Voice, and Hands Modifiers)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03totalsvhmod" title="baselist01level03totalsvhmod (Total Subtlety, Voice, and Hands with Trickery Modifier)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03equipmod" title="baselist01level03equipmod (Equipment Modifiers, including Helmet)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03totaleqipmod" title="baselist01level03totalequipmod (Total Equipment with Transcendance Modifier)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03fastmod" title="baselist01level03fastmod (Fastcasting Modifiers)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03prepmod" title="baselist01level03prepmod (Spell Prep Modifiers)" value="0" /></span>
|
||
<!-- <span class="table-data"><input type="text" class="table-data-spells" name="attr_baselist01level03grace" title="baselist01level03grace (Grace Offset)" value="0" /></span> -->
|
||
<span class="table-data-skills-sm"><button type="action" name="act_scr" class="button-roll" title="baselist01level03scr">SCR - <span name="attr_baselist01level03name"></span></button></span>
|
||
<!-- <span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">SCR and Directed Spell</button></span>
|
||
<span class="table-data-skills-sm"><button type="action" name="act_skill" class="button-roll" title="perception">Spell Mastery and SCR</button></span> -->
|
||
<!--</div> -->
|
||
<!--</table> -->
|
||
</div>
|
||
</hr>
|
||
</div>
|
||
</div>
|
||
</hr>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list2name" title="srob-list2name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2access" title="srob-list2access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2" title="srob-list2" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list2prog" title="srob-list2prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2ranks" title="srob-list2ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2rankbonus" title="srob-list2rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2knackbonus" title="srob-list2knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2profbonus" title="srob-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2specialbonus" title="srob-list2specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list2itembonus" title="srob-list2itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list2macro" title="srob-list2macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list2name} list (@{srob-list2ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list2} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list2check" title="srob-list2check" value="@{srob-list2macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list3name" title="srob-list3name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3access" title="srob-list3access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3" title="srob-list3" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list3prog" title="srob-list3prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3ranks" title="srob-list3ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3rankbonus" title="srob-list3rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3knackbonus" title="srob-list3knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3profbonus" title="srob-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3specialbonus" title="srob-list3specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list3itembonus" title="srob-list3itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list3macro" title="srob-list3macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list3name} list (@{srob-list3ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list3} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list3check" title="srob-list3check" value="@{srob-list3macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list4name" title="srob-list4name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4access" title="srob-list4access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4" title="srob-list4" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list4prog" title="srob-list4prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4ranks" title="srob-list4ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4rankbonus" title="srob-list4rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4knackbonus" title="srob-list4knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4profbonus" title="srob-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4specialbonus" title="srob-list4specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list4itembonus" title="srob-list4itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list4macro" title="srob-list4macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list4name} list (@{srob-list4ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list4} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list4check" title="srob-list4check" value="@{srob-list4macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list5name" title="srob-list5name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5access" title="srob-list5access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5" title="srob-list5" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list5prog" title="srob-list5prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5ranks" title="srob-list5ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5rankbonus" title="srob-list5rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5knackbonus" title="srob-list5knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5profbonus" title="srob-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5specialbonus" title="srob-list5specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list5itembonus" title="srob-list5itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list5macro" title="srob-list5macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list5name} list (@{srob-list5ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list5}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list5} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list5check" title="srob-list5check" value="@{srob-list5macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list6name" title="srob-list6name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6access" title="srob-list6access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6" title="srob-list6" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list6prog" title="srob-list6prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6ranks" title="srob-list6ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6rankbonus" title="srob-list6rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6knackbonus" title="srob-list6knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6profbonus" title="srob-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6specialbonus" title="srob-list6specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list6itembonus" title="srob-list6itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list6macro" title="srob-list6macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list6name} list (@{srob-list6ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list6}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list6} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list6check" title="srob-list6check" value="@{srob-list6macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list7name" title="srob-list7name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7access" title="srob-list7access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7" title="srob-list7" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list7prog" title="srob-list7prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7ranks" title="srob-list7ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7rankbonus" title="srob-list7rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7knackbonus" title="srob-list7knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7profbonus" title="srob-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7specialbonus" title="srob-list7specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list7itembonus" title="srob-list7itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list7macro" title="srob-list7macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list7name} list (@{srob-list7ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list7}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list7} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list7check" title="srob-list7check" value="@{srob-list7macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list8name" title="srob-list8name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8access" title="srob-list8access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8" title="srob-list8" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list8prog" title="srob-list8prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8ranks" title="srob-list8ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8rankbonus" title="srob-list8rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8knackbonus" title="srob-list8knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8profbonus" title="srob-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8specialbonus" title="srob-list8specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list8itembonus" title="srob-list8itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list8macro" title="srob-list8macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list8name} list (@{srob-list8ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list8}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list8} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list8check" title="srob-list8check" value="@{srob-list8macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list9name" title="srob-list9name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9access" title="srob-list9access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9" title="srob-list9" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list9prog" title="srob-list9prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9ranks" title="srob-list9ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9rankbonus" title="srob-list9rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9knackbonus" title="srob-list9knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9profbonus" title="srob-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9specialbonus" title="srob-list9specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list9itembonus" title="srob-list9itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list9macro" title="srob-list9macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list9name} list (@{srob-list9ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list9}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list9} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list9check" title="srob-list9check" value="@{srob-list9macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srob-list10name" title="srob-list10name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10access" title="srob-list10access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10" title="srob-list10" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srob-list10prog" title="srob-list10prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10ranks" title="srob-list10ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10rankbonus" title="srob-list10rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10knackbonus" title="srob-list10knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10profbonus" title="srob-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10specialbonus" title="srob-list10specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srob-list10itembonus" title="srob-list10itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srob-list10macro" title="srob-list10macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list10name} list (@{srob-list10ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list10}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srob-list10} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srob-list10check" title="srob-list10check" value="@{srob-list10macro}"></button></span>
|
||
</div>
|
||
|
||
<br>
|
||
<table>
|
||
<input type="checkbox" class="pc-spellsopen-show arrow" title="spellsopen-show" name="attr_spellsopen-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><b><span data-i18n="open-spells">Open Spells</span></b> <span data-i18n="stat-bonus">Stat bonus</span>:<input type="text" class="statlabel" style="width: 20px;" name="attr_cat-sropenstatbonus" title="cat-sropenstatbonus (Stat Bonus)" value="0" readonly /> <span data-i18n="profession-bonus">Profession bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-sropenprofbonus" title="cat-sropenprofbonus (Profession Bonus)" value="0" /> <span data-i18n="special-bonus">Special bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-sropenspecialbonus" title="cat-sropenspecialbonus (Special Bonus)" value="0" /> <span data-i18n="total-bonus">Total bonus</span>:<input type="text" class="statlabel" style="width: 30px;" name="attr_cat-sropen" title="cat-sropen (Total Bonus)" value="0" readonly /></td>
|
||
</table>
|
||
<div class="pc-spellsopen">
|
||
<div class="table-row">
|
||
<span class="table-header2" data-i18n="spell-list-name">Spell List Name</span>
|
||
<span class="table-header2"> </span>
|
||
<span class="table-header2" data-i18n="total">Total</span>
|
||
<span class="table-header2" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="category">Category</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="profession">Profession</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" data-i18n="macro">Macro</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_openlist01name" title="sropen-list1name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1access" title="sropen-list1access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1" title="sropen-list1" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list1prog" title="sropen-list1prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1ranks" title="sropen-list1ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1rankbonus" title="sropen-list1rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1knackbonus" title="sropen-list1knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1profbonus" title="sropen-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1specialbonus" title="sropen-list1specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list1itembonus" title="sropen-list1itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list1macro" title="sropen-list1macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list1name} list (@{sropen-list1ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list1} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list1check" title="sropen-list1check" value="@{sropen-list1macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list2name" title="sropen-list2name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2access" title="sropen-list2access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2" title="sropen-list2" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list2prog" title="sropen-list2prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2ranks" title="sropen-list2ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2rankbonus" title="sropen-list2rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2knackbonus" title="sropen-list2knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2profbonus" title="sropen-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2specialbonus" title="sropen-list2specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list2itembonus" title="sropen-list2itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list2macro" title="sropen-list2macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list2name} list (@{sropen-list2ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list2} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list2check" title="sropen-list2check" value="@{sropen-list2macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list3name" title="sropen-list3name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3access" title="sropen-list3access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3" title="sropen-list3" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list3prog" title="sropen-list3prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3ranks" title="sropen-list3ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3rankbonus" title="sropen-list3rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3knackbonus" title="sropen-list3knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3profbonus" title="sropen-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3specialbonus" title="sropen-list3specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list3itembonus" title="sropen-list3itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list3macro" title="sropen-list3macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list3name} list (@{sropen-list3ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list3} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list3check" title="sropen-list3check" value="@{sropen-list3macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list4name" title="sropen-list4name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4access" title="sropen-list4access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4" title="sropen-list4" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list4prog" title="sropen-list4prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4ranks" title="sropen-list4ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4rankbonus" title="sropen-list4rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4knackbonus" title="sropen-list4knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4profbonus" title="sropen-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4specialbonus" title="sropen-list4specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list4itembonus" title="sropen-list4itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list4macro" title="sropen-list4macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list4name} list (@{sropen-list4ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list4} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list4check" title="sropen-list4check" value="@{sropen-list4macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list5name" title="sropen-list5name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5access" title="sropen-list5access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5" title="sropen-list5" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list5prog" title="sropen-list5prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5ranks" title="sropen-list5ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5rankbonus" title="sropen-list5rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5knackbonus" title="sropen-list5knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5profbonus" title="sropen-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5specialbonus" title="sropen-list5specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list5itembonus" title="sropen-list5itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list5macro" title="sropen-list5macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list5name} list (@{sropen-list5ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list5}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list5} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list5check" title="sropen-list5check" value="@{sropen-list5macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list6name" title="sropen-list6name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6access" title="sropen-list6access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6" title="sropen-list6" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list6prog" title="sropen-list6prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6ranks" title="sropen-list6ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6rankbonus" title="sropen-list6rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6knackbonus" title="sropen-list6knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6profbonus" title="sropen-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6specialbonus" title="sropen-list6specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list6itembonus" title="sropen-list6itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list6macro" title="sropen-list6macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list6name} list (@{sropen-list6ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list6}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list6} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list6check" title="sropen-list6check" value="@{sropen-list6macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list7name" title="sropen-list7name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7access" title="sropen-list7access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7" title="sropen-list7" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list7prog" title="sropen-list7prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7ranks" title="sropen-list7ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7rankbonus" title="sropen-list7rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7knackbonus" title="sropen-list7knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7profbonus" title="sropen-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7specialbonus" title="sropen-list7specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list7itembonus" title="sropen-list7itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list7macro" title="sropen-list7macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list7name} list (@{sropen-list7ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list7}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list7} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list7check" title="sropen-list7check" value="@{sropen-list7macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list8name" title="sropen-list8name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8access" title="sropen-list8access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8" title="sropen-list8" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list8prog" title="sropen-list8prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8ranks" title="sropen-list8ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8rankbonus" title="sropen-list8rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8knackbonus" title="sropen-list8knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8profbonus" title="sropen-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8specialbonus" title="sropen-list8specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list8itembonus" title="sropen-list8itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list8macro" title="sropen-list8macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list8name} list (@{sropen-list8ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list8}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list8} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list8check" title="sropen-list8check" value="@{sropen-list8macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list9name" title="sropen-list9name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9access" title="sropen-list9access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9" title="sropen-list9" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list9prog" title="sropen-list9prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9ranks" title="sropen-list9ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9rankbonus" title="sropen-list9rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9knackbonus" title="sropen-list9knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9profbonus" title="sropen-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9specialbonus" title="sropen-list9specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list9itembonus" title="sropen-list9itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list9macro" title="sropen-list9macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list9name} list (@{sropen-list9ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list9}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list9} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list9check" title="sropen-list9check" value="@{sropen-list9macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_sropen-list10name" title="sropen-list10name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10access" title="sropen-list10access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10" title="sropen-list10" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_sropen-list10prog" title="sropen-list10prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10ranks" title="sropen-list10ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10rankbonus" title="sropen-list10rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10knackbonus" title="sropen-list10knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10profbonus" title="sropen-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10specialbonus" title="sropen-list10specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_sropen-list10itembonus" title="sropen-list10itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_sropen-list10macro" title="sropen-list10macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{sropen-list10name} list (@{sropen-list10ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{sropen-list10}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{sropen-list10} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_sropen-list10check" title="sropen-list10check" value="@{sropen-list10macro}"></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<table>
|
||
<input type="checkbox" class="pc-spellsclosed-show arrow" title="spellsclosed-show" name="attr_spellsclosed-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><b><span data-i18n="same-realm-closed-spells">Same Realm Closed Spells</span></b> <span data-i18n="stat-bonus">Stat bonus</span>:<input type="text" class="statlabel" style="width: 20px;" name="attr_cat-srclosedstatbonus" title="cat-srclosedstatbonus (Stat Bonus)" value="0" readonly /> <span data-i18n="profession-bonus">Profession bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-srclosedprofbonus" title="cat-srclosedprofbonus (Profession Bonus)" value="0" /> <span data-i18n="special-bonus">Special bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-srclosedspecialbonus" title="cat-srclosedspecialbonus (Special Bonus)" value="0" /> <span data-i18n="total-bonus">Total bonus</span>:<input type="text" class="statlabel" style="width: 30px;" name="attr_cat-srclosed" title="cat-srclosed (Total Bonus)" value="0" readonly /></td>
|
||
</table>
|
||
<div class="pc-spellsclosed">
|
||
<div class="table-row">
|
||
<span class="table-header2" data-i18n="spell-list-name">Spell List Name</span>
|
||
<span class="table-header2"> </span>
|
||
<span class="table-header2" data-i18n="total">Total</span>
|
||
<span class="table-header2" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="category">Category</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="profession">Profession</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" data-i18n="macro">Macro</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list1name" title="srclosed-list1name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1access" title="srclosed-list1access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1" title="srclosed-list1" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list1prog" title="srclosed-list1prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1ranks" title="srclosed-list1ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1rankbonus" title="srclosed-list1rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1knackbonus" title="srclosed-list1knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1profbonus" title="srclosed-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1specialbonus" title="srclosed-list1specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list1itembonus" title="srclosed-list1itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list1macro" title="srclosed-list1macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list1name} list (@{srclosed-list1ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list1} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list1check" title="srclosed-list1check" value="@{srclosed-list1macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list2name" title="srclosed-list2name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2access" title="srclosed-list2access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2" title="srclosed-list2" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list2prog" title="srclosed-list2prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2ranks" title="srclosed-list2ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2rankbonus" title="srclosed-list2rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2knackbonus" title="srclosed-list2knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2profbonus" title="srclosed-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2specialbonus" title="srclosed-list2specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list2itembonus" title="srclosed-list2itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list2macro" title="srclosed-list2macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list2name} list (@{srclosed-list2ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list2} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list2check" title="srclosed-list2check" value="@{srclosed-list2macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list3name" title="srclosed-list3name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3access" title="srclosed-list3access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3" title="srclosed-list3" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list3prog" title="srclosed-list3prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3ranks" title="srclosed-list3ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3rankbonus" title="srclosed-list3rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3knackbonus" title="srclosed-list3knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3profbonus" title="srclosed-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3specialbonus" title="srclosed-list3specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list3itembonus" title="srclosed-list3itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list3macro" title="srclosed-list3macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list3name} list (@{srclosed-list3ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list3} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list3check" title="srclosed-list3check" value="@{srclosed-list3macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list4name" title="srclosed-list4name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4access" title="srclosed-list4access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4" title="srclosed-list4" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list4prog" title="srclosed-list4prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4ranks" title="srclosed-list4ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4rankbonus" title="srclosed-list4rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4knackbonus" title="srclosed-list4knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4profbonus" title="srclosed-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4specialbonus" title="srclosed-list4specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list4itembonus" title="srclosed-list4itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list4macro" title="srclosed-list4macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list4name} list (@{srclosed-list4ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list4} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list4check" title="srclosed-list4check" value="@{srclosed-list4macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list5name" title="srclosed-list5name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5access" title="srclosed-list5access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5" title="srclosed-list5" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list5prog" title="srclosed-list5prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5ranks" title="srclosed-list5ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5rankbonus" title="srclosed-list5rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5knackbonus" title="srclosed-list5knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5profbonus" title="srclosed-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5specialbonus" title="srclosed-list5specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list5itembonus" title="srclosed-list5itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list5macro" title="srclosed-list5macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list5name} list (@{srclosed-list5ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list5}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list5} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list5check" title="srclosed-list5check" value="@{srclosed-list5macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list6name" title="srclosed-list6name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6access" title="srclosed-list6access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6" title="srclosed-list6" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list6prog" title="srclosed-list6prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6ranks" title="srclosed-list6ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6rankbonus" title="srclosed-list6rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6knackbonus" title="srclosed-list6knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6profbonus" title="srclosed-list6profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6specialbonus" title="srclosed-list6specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list6itembonus" title="srclosed-list6itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list6macro" title="srclosed-list6macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list6name} list (@{srclosed-list6ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list6}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list6} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list6check" title="srclosed-list6check" value="@{srclosed-list6macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list7name" title="srclosed-list7name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7access" title="srclosed-list7access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7" title="srclosed-list7" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list7prog" title="srclosed-list7prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7ranks" title="srclosed-list7ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7rankbonus" title="srclosed-list7rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7knackbonus" title="srclosed-list7knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7profbonus" title="srclosed-list7profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7specialbonus" title="srclosed-list7specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list7itembonus" title="srclosed-list7itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list7macro" title="srclosed-list7macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list7name} list (@{srclosed-list7ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list7}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list7} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list7check" title="srclosed-list7check" value="@{srclosed-list7macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list8name" title="srclosed-list8name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8access" title="srclosed-list8access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8" title="srclosed-list8" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list8prog" title="srclosed-list8prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8ranks" title="srclosed-list8ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8rankbonus" title="srclosed-list8rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8knackbonus" title="srclosed-list8knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8profbonus" title="srclosed-list8profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8specialbonus" title="srclosed-list8specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list8itembonus" title="srclosed-list8itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list8macro" title="srclosed-list8macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list8name} list (@{srclosed-list8ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list8}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list8} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list8check" title="srclosed-list8check" value="@{srclosed-list8macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list9name" title="srclosed-list9name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9access" title="srclosed-list9access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9" title="srclosed-list9" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list9prog" title="srclosed-list9prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9ranks" title="srclosed-list9ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9rankbonus" title="srclosed-list9rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9knackbonus" title="srclosed-list9knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9profbonus" title="srclosed-list9profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9specialbonus" title="srclosed-list9specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list9itembonus" title="srclosed-list9itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list9macro" title="srclosed-list9macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list9name} list (@{srclosed-list9ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list9}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list9} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list9check" title="srclosed-list9check" value="@{srclosed-list9macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srclosed-list10name" title="srclosed-list10name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10access" title="srclosed-list10access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10" title="srclosed-list10" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srclosed-list10prog" title="srclosed-list10prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10ranks" title="srclosed-list10ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10rankbonus" title="srclosed-list10rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10knackbonus" title="srclosed-list10knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10profbonus" title="srclosed-list10profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10specialbonus" title="srclosed-list10specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srclosed-list10itembonus" title="srclosed-list10itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srclosed-list10macro" title="srclosed-list10macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srclosed-list10name} list (@{srclosed-list10ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srclosed-list10}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srclosed-list10} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srclosed-list10check" title="srclosed-list10check" value="@{srclosed-list10macro}"></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<table>
|
||
<input type="checkbox" class="pc-spellsarcane-show arrow" title="spellsarcane-show" name="attr_spellsarcane-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><b><span data-i18n="same-realm-other-base-spell">Same Realm Other Base Spells</span></b> <span data-i18n="stat-bonus">Stat bonus</span>:<input type="text" class="statlabel" style="width: 20px;" name="attr_cat-srotherbstatbonus" title="cat-srotherbstatbonus (Stat Bonus)" value="0" readonly /> <span data-i18n="profession-bonus">Profession bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-srotherbprofbonus" title="cat-srotherbprofbonus (Profession Bonus)" value="0" /> <span data-i18n="special-bonus">Special bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-srotherbspecialbonus" title="cat-srotherbspecialbonus (Special Bonus)" value="0" /> <span data-i18n="total-bonus">Total bonus</span>:<input type="text" class="statlabel" style="width: 30px;" name="attr_cat-srotherb" title="cat-srotherb (Total Bonus)" value="0" readonly /></td>
|
||
</table>
|
||
<div class="pc-spellsarcane">
|
||
<div class="table-row">
|
||
<span class="table-header2" data-i18n="spell-list-name">Spell List Name</span>
|
||
<span class="table-header2"> </span>
|
||
<span class="table-header2" data-i18n="total">Total</span>
|
||
<span class="table-header2" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="category">Category</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="profession">Profession</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" data-i18n="macro">Macro</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srotherb-list1name" title="srotherb-list1name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1access" title="srotherb-list1access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1" title="srotherb-list1" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srotherb-list1prog" title="srotherb-list1prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1ranks" title="srotherb-list1ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1rankbonus" title="srotherb-list1rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1knackbonus" title="srotherb-list1knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1profbonus" title="srotherb-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1specialbonus" title="srotherb-list1specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list1itembonus" title="srotherb-list1itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srotherb-list1macro" title="srotherb-list1macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list1name} list (@{srotherb-list1ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srotherb-list1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list1} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srotherb-list1check" title="srotherb-list1check" value="@{srotherb-list1macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srotherb-list2name" title="srotherb-list2name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2access" title="srotherb-list2access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2" title="srotherb-list2" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srotherb-list2prog" title="srotherb-list2prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2ranks" title="srotherb-list2ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2rankbonus" title="srotherb-list2rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2knackbonus" title="srotherb-list2knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2profbonus" title="srotherb-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2specialbonus" title="srotherb-list2specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list2itembonus" title="srotherb-list2itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srotherb-list2macro" title="srotherb-list2macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list2name} list (@{srotherb-list2ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srotherb-list2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list2} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srotherb-list2check" title="srotherb-list2check" value="@{srotherb-list2macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srotherb-list3name" title="srotherb-list3name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3access" title="srotherb-list3access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3" title="srotherb-list3" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srotherb-list3prog" title="srotherb-list3prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3ranks" title="srotherb-list3ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3rankbonus" title="srotherb-list3rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3knackbonus" title="srotherb-list3knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3profbonus" title="srotherb-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3specialbonus" title="srotherb-list3specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list3itembonus" title="srotherb-list3itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srotherb-list3macro" title="srotherb-list3macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list3name} list (@{srotherb-list3ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srotherb-list3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list3} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srotherb-list3check" title="srotherb-list3check" value="@{srotherb-list3macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srotherb-list4name" title="srotherb-list4name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4access" title="srotherb-list4access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4" title="srotherb-list4" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srotherb-list4prog" title="srotherb-list4prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4ranks" title="srotherb-list4ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4rankbonus" title="srotherb-list4rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4knackbonus" title="srotherb-list4knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4profbonus" title="srotherb-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4specialbonus" title="srotherb-list4specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list4itembonus" title="srotherb-list4itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srotherb-list4macro" title="srotherb-list4macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list4name} list (@{srotherb-list4ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srotherb-list4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list4} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srotherb-list4check" title="srotherb-list4check" value="@{srotherb-list4macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_srotherb-list5name" title="srotherb-list5name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5access" title="srotherb-list5access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5" title="srotherb-list5" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_srotherb-list5prog" title="srotherb-list5prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5ranks" title="srotherb-list5ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5rankbonus" title="srotherb-list5rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5knackbonus" title="srotherb-list5knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5profbonus" title="srotherb-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5specialbonus" title="srotherb-list5specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_srotherb-list5itembonus" title="srotherb-list5itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_srotherb-list5macro" title="srotherb-list5macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srotherb-list5name} list (@{srotherb-list5ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srotherb-list5}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{srotherb-list5} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_srotherb-list5check" title="srotherb-list5check" value="@{srotherb-list5macro}"></button></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<table>
|
||
<input type="checkbox" class="pc-spellsrestricted-show arrow" title="spellsrestricted-show" name="attr_spellsrestricted-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><b><span data-i18n="arcane-other-base-spells">Arcane Other Base Spells</span></b> <span data-i18n="stat-bonus">Stat bonus</span>:<input type="text" class="statlabel" style="width: 20px;" name="attr_cat-arcotherbasestatbonus" title="cat-arcotherbasestatbonus (Stat Bonus)" value="0" readonly /> <span data-i18n="profession-bonus">Profession bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-arcotherbaseprofbonus" title="cat-arcotherbaseprofbonus (Profession Bonus)" value="0" /> <span data-i18n="special-bonus">Special bonus</span>:<input type="text" class="statlabel-rev" style="width: 20px;" name="attr_cat-arcotherbasespecialbonus" title="cat-arcotherbasespecialbonus (Special Bonus)" value="0" /> <span data-i18n="total-bonus">Total bonus</span>:<input type="text" class="statlabel" style="width: 30px;" name="attr_cat-arcotherbase" title="cat-arcotherbase (Total Bonus)" value="0" readonly /></td>
|
||
</table>
|
||
<div class="pc-spellsrestricted">
|
||
<div class="table-row">
|
||
<span class="table-header2" data-i18n="spell-list-name">Spell List Name</span>
|
||
<span class="table-header2"> </span>
|
||
<span class="table-header2" data-i18n="total">Total</span>
|
||
<span class="table-header2" data-i18n="ranks">Ranks</span>
|
||
<span class="table-header2"><span data-i18n="rank">Rank</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="category">Category</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="profession">Profession</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="special">Special</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2"><span data-i18n="item">Item</span><br><span data-i18n="bonus">Bonus</span></span>
|
||
<span class="table-header2" data-i18n="macro">Macro</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_arcotherbase-list1name" title="arcotherbase-list1name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1access" title="arcotherbase-list1access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1" title="arcotherbase-list1" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_arcotherbase-list1prog" title="arcotherbase-list1prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1ranks" title="arcotherbase-list1ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1rankbonus" title="arcotherbase-list1rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1knackbonus" title="arcotherbase-list1knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1profbonus" title="arcotherbase-list1profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1specialbonus" title="arcotherbase-list1specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list1itembonus" title="arcotherbase-list1itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_arcotherbase-list1macro" title="arcotherbase-list1macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list1name} list (@{arcotherbase-list1ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{arcotherbase-list1}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list1} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_arcotherbase-list1check" title="arcotherbase-list1check" value="@{arcotherbase-list1macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_arcotherbase-list2name" title="arcotherbase-list2name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2access" title="arcotherbase-list2access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2" title="arcotherbase-list2" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_arcotherbase-list2prog" title="arcotherbase-list2prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2ranks" title="arcotherbase-list2ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2rankbonus" title="arcotherbase-list2rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2knackbonus" title="arcotherbase-list2knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2profbonus" title="arcotherbase-list2profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2specialbonus" title="arcotherbase-list2specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list2itembonus" title="arcotherbase-list2itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_arcotherbase-list2macro" title="arcotherbase-list2macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list2name} list (@{arcotherbase-list2ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{arcotherbase-list2}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list2} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_arcotherbase-list2check" title="arcotherbase-list2check" value="@{arcotherbase-list2macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_arcotherbase-list3name" title="arcotherbase-list3name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3access" title="arcotherbase-list3access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3" title="arcotherbase-list3" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_arcotherbase-list3prog" title="arcotherbase-list3prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3ranks" title="arcotherbase-list3ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3rankbonus" title="arcotherbase-list3rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3knackbonus" title="arcotherbase-list3knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3profbonus" title="arcotherbase-list3profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3specialbonus" title="arcotherbase-list3specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list3itembonus" title="arcotherbase-list3itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_arcotherbase-list3macro" title="arcotherbase-list3macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list3name} list (@{arcotherbase-list3ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{arcotherbase-list3}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list3} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_arcotherbase-list3check" title="arcotherbase-list3check" value="@{arcotherbase-list3macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_arcotherbase-list4name" title="arcotherbase-list4name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4access" title="arcotherbase-list4access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4" title="arcotherbase-list4" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_arcotherbase-list4prog" title="arcotherbase-list4prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4ranks" title="arcotherbase-list4ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4rankbonus" title="arcotherbase-list4rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4knackbonus" title="arcotherbase-list4knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4profbonus" title="arcotherbase-list4profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4specialbonus" title="arcotherbase-list4specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list4itembonus" title="arcotherbase-list4itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_arcotherbase-list4macro" title="arcotherbase-list4macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list4name} list (@{arcotherbase-list4ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{arcotherbase-list4}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list4} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_arcotherbase-list4check" title="arcotherbase-list4check" value="@{arcotherbase-list4macro}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-spells-names" name="attr_arcotherbase-list5name" title="arcotherbase-list5name (Spell List Name)" data-i18n-placeholder="spell-list-name" placeholder="Spell List Name" ></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5access" title="arcotherbase-list5access"></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5" title="arcotherbase-list5" value="0" readonly /></span>
|
||
<input type="hidden" name="attr_arcotherbase-list5prog" title="arcotherbase-list5prog (progression)" value="4" />
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5ranks" title="arcotherbase-list5ranks (Number of Ranks)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5rankbonus" title="arcotherbase-list5rankbonus (Rank Bonus)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5knackbonus" title="arcotherbase-list5knackbonus (Category Bonus)" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5profbonus" title="arcotherbase-list5profbonus (Profession bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5specialbonus" title="arcotherbase-list5specialbonus (Special bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-skills" name="attr_arcotherbase-list5itembonus" title="arcotherbase-list5itembonus (Item bonus if applicable.)" value="0" /></span>
|
||
<span class="table-data"><textarea rows="1" cols="50" class="table-data-spells-macrobox" name="attr_arcotherbase-list5macro" title="arcotherbase-list5macro">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{arcotherbase-list5name} list (@{arcotherbase-list5ranks} ranks). }} {{check=Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{arcotherbase-list5}]] +?{Other bonus/penalty?|0} ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +?{Other bonus/penalty?|0} +@{arcotherbase-list5} ]]}} {{highlight66roll=**Natural 66.** }} {{fumbleroll=Fumble? ([[1d100!>@{oeuproll}]]) }} </textarea></span>
|
||
<span class="table-data-skills-sm"><button type="roll" class="button-roll" name="roll_arcotherbase-list5check" title="arcotherbase-list5check" value="@{arcotherbase-list5macro}"></button></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<!-- End Tab8 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab5">
|
||
<!-- Tab5 Equipment -->
|
||
<table>
|
||
<input type="checkbox" class="pc-equip-show arrow" title="equip-show" name="attr_equip-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="equipment">Equipment</span></td>
|
||
</table>
|
||
<div class="pc-equip">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data"><span> </span></span>
|
||
<span class="table-data"><span> </span></span>
|
||
<span class="table-header"><span data-i18n="coins">Coins</span></span>
|
||
<span class="table-data"><span> </span></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="able-header"><span> </span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinlabel1" title="coinlabel1" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinlabel2" title="coinlabel2" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinlabel3" title="coinlabel3" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="gold">Gold</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_gold1" title="gold1" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_gold2" title="gold2" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_gold3" title="gold3" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="silver">Silver</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_silver1" title="silver1" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_silver2" title="silver2" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_silver3" title="silver3" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="bronze">Bronze</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_bronze1" title="bronze1" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_bronze2" title="bronze2" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_bronze3" title="bronze3" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="copper">Copper</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_copper1" title="copper1" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_copper2" title="copper2" /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_copper3" title="copper3" /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header">----------</span>
|
||
<span class="table-data">----------</span>
|
||
<span class="table-data">----------</span>
|
||
<span class="table-data">----------</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="coin-total">Coin Total</span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coincolumn1" title="coincolumn1" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coincolumn2" title="coincolumn2" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coincolumn3" title="coincolumn3" value="0" readonly /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="coin-weight">Coin Weight (lbs) </span></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinweight1" title="coinweight1" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinweight2" title="coinweight2" value="0" readonly /></span>
|
||
<span class="table-data"><input type="text" class="table-data-coins" name="attr_coinweight3" title="coinweight3" value="0" readonly /></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="location">Location</span> <span data-i18n="category">Category</span></span>
|
||
<span class="table-data"><select style="height: 24px; width: 55px; padding: 0px;" name="attr_coinlocationcat1" title="coinlocationcat1 (for weight category calculations)">
|
||
<option value="0" data-i18n="none" selected>None</option>
|
||
<option value="1" data-i18n="worn-carried">Worn/Carried</option>
|
||
<option value="2" data-i18n="backpack-or-other-droppable">Backpack (or other easy to drop)</option>
|
||
<option value="3" data-i18n="stored1-pack-animal-lodging-etc">Stored Loc 1 (Pack animal, lodging, etc.)</option>
|
||
<option value="4" data-i18n="stored2-pack-animal-lodging-etc">Stored Loc 2 (Pack animal, lodging, etc.)</option>
|
||
<option value="5" data-i18n="armor-clothing-no-encumbrance">Armor/Clothing (does not encumber)</option>
|
||
</select></span>
|
||
<span class="table-data"><select style="height: 24px; width: 55px; padding: 0px;" name="attr_coinlocationcat2" title="coinlocationcat2 (for weight category calculations)">
|
||
<option value="0" data-i18n="none" selected>None</option>
|
||
<option value="1" data-i18n="worn-carried">Worn/Carried</option>
|
||
<option value="2" data-i18n="backpack-or-other-droppable">Backpack (or other easy to drop)</option>
|
||
<option value="3" data-i18n="stored1-pack-animal-lodging-etc">Stored Loc 1 (Pack animal, lodging, etc.)</option>
|
||
<option value="4" data-i18n="stored2-pack-animal-lodging-etc">Stored Loc 2 (Pack animal, lodging, etc.)</option>
|
||
<option value="5" data-i18n="armor-clothing-no-encumbrance">Armor/Clothing (does not encumber)</option>
|
||
</select></span>
|
||
<span class="table-data"><select style="height: 24px; width: 55px; padding: 0px;" name="attr_coinlocationcat3" title="coinlocationcat3 (for weight category calculations)">
|
||
<option value="0" data-i18n="none" selected>None</option>
|
||
<option value="1" data-i18n="worn-carried">Worn/Carried</option>
|
||
<option value="2" data-i18n="backpack-or-other-droppable">Backpack (or other easy to drop)</option>
|
||
<option value="3" data-i18n="stored1-pack-animal-lodging-etc">Stored Loc 1 (Pack animal, lodging, etc.)</option>
|
||
<option value="4" data-i18n="stored2-pack-animal-lodging-etc">Stored Loc 2 (Pack animal, lodging, etc.)</option>
|
||
<option value="5" data-i18n="armor-clothing-no-encumbrance">Armor/Clothing (does not encumber)</option>
|
||
</select></span>
|
||
</div>
|
||
</div>
|
||
</span>
|
||
<span class="table-center">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" rowspan="9"><b><span data-i18n="gems-and-jewelry">Gems & Jewelry</span></b><br><textarea rows="14" cols="55" style="width: 500px;" name="attr_gems" title="gems"></textarea></span>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row table-header">
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="total-weight">Total Weight</span>:<input type="text" class="table-data-weightcarried" style="width: 80px;" name="attr_totalweightcarried" title="totalweightcarried" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="encumbrance-penalty">Encumbrance Penalty</span>:<input type="text" class="table-data-weightallowance" name="attr_encumbrancepen" title="encumbrancepen" value="0" readonly /> </span>
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="weight-penalty">Weight Penalty</span>:<input type="text" class="table-data-weightallowance" name="attr_weightpenalty" title="weightpenalty" value="0" readonly /> </span>
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="minimum-maneuver-penalty">Minimum Maneuver Penalty</span>:<input type="text" class="table-data-weightallowance" name="attr_minmaneuverpenalty" title="minmaneuverpenalty" value="0" readonly /> </span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row table-header">
|
||
<span class="table-data-center-bottom"><span data-i18n="weight-allowance">Weight Allowance</span>:<input type="text" class="table-data-weightallowance" name="attr_weightallowance" title="weightallowance" value="15" readonly /><span class="units-display" name="attr_weightunit" title="weightunit"></span> =</span>
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="base-weight-allowance">Base Weight Allowance</span>:<input type="text" class="table-data-weightallowance" name="attr_baseweightallowance" title="baseweightallowance" value=15" readonly /><span class="units-display" name="attr_weightunit" title="weightunit"></span> +</span>
|
||
<span class="table-data-center-bottom" style="width: 250px;"><span data-i18n="bonus-weight-allowance">Bonus Weight Allowance</span>:<input type="text" class="table-data-weightallowance" name="attr_bonusweightallowance" title="bonusweightallowance" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"><input type="checkbox" name="attr_weightcarriedcopy" title="weightcarriedcopy (Check to include in total weight calculation.)" value="1" style="text-align: right; width: 15px;" /><span></span><span data-i18n="weight-worn-carried">Weight Worn/Carried</span>: <input type="text" class="table-data-weightcarried" name="attr_weightcarried" title="weightcarried" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
<span class="table-data-center-bottom" style="border-right: thin solid silver;"> </span>
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"> <input type="checkbox" name="attr_weightstored1copy" title="weightstored1copy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span><span data-i18n="weight-in-storage1">Weight in Storage (Loc 1)</span>: <input type="text" class="table-data-weightcarried" name="attr_weightstored1" title="weightstored1" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"><input type="checkbox" name="attr_weightbackpackcopy" title="weightbackpackcopy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span><span data-i18n="weight-in-backpack">Weight in Backpack</span>: <input type="text" class="table-data-weightcarried" name="attr_weightbackpack" title="weightbackpack" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
<span class="table-data-center-bottom" style="border-right: thin solid silver;"> </span>
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"> <input type="checkbox" name="attr_weightstored2copy" title="weightstored2copy (Check to include in total weight calculation.)" value="1" style="width: 15px;" /><span></span><span data-i18n="weight-in-storage2">Weight in Storage (Loc 2)</span>: <input type="text" class="table-data-weightcarried" name="attr_weightstored2" title="weightstored2" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"><span data-i18n="weight-worn-armor">Armor/Clothing Weight (does not encumber)</span>: <input type="text" class="table-data-weightcarried" name="attr_weightarmor" title="weightarmor" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
<span class="table-data-center-bottom" style="border-right: thin solid silver;"> </span>
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"> <span data-i18n="weight-worn-othernone">Other/No Location Category Weight (does not encumber)</span>: <input type="text" class="table-data-weightcarried" name="attr_weightothernone" title="weightothernone" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"><span data-i18n="equipment-essence-penalty">Total Essence Equipment Penalty</span>: <input type="number" class="table-data-weightcarried" name="attr_equipessencepenalty" title="equipessencepenalty" value="0" max="0" /></span>
|
||
<span class="table-data-center-bottom" style="border-right: thin solid silver;"> </span>
|
||
<span class="table-data-left-bottom" style="white-space:nowrap"> <span data-i18n="equipment-channeling-penalty">Total Channeling Equipment Penalty</span>: <input type="number" class="table-data-weightcarried" name="attr_equipchannelingpenalty" title="equipchannelingpenalty" value="0" max="0" /></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row table-header">
|
||
<span class="table-data-center-bottom" style="width: 145px;"> <br><span data-i18n="items">Item</span> </span>
|
||
<span class="table-data-center-bottom" style="width: 40px;"> <br><span data-i18n="amount-a">Amt</span></span>
|
||
<span class="table-data-center-bottom" style="width: 65px;"><span data-i18n="weight">Weight</span><br><span data-i18n="each">each</span></span>
|
||
<span class="table-data-center-bottom" style="width: 65px;"><span data-i18n="total">Total</span><br><span data-i18n="weight">Weight</span></span>
|
||
<span class="table-data-center-bottom" style="width: 55px;"><span data-i18n="location">Location</span><br><span data-i18n="category">Category</span></span>
|
||
<span class="table-data-center-bottom" style="width: 50px;"> <br><span data-i18n="location">Location</span></span>
|
||
<span class="table-data-center-bottom" style="width: 350px;"> <br><span data-i18n="notes">Notes</span></span>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_equipment">
|
||
<div style="width: 800px;" class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 145px;"><input type="text" style="width: 145px;" name="attr_equipmentname" title="repeating_equipment_#_equipmentname" /></span>
|
||
<span class="table-data-center-bottom" style="width: 35px;"><input type="text" style="text-align: center; width: 35px;" name="attr_equipmentquantity"/ title="repeating_equipment_#_equipmentquantity" value="0" /></span>
|
||
<span class="table-data-center-bottom" style="width: 65px;"><input type="text" class="table-data-equipmentweight" name="attr_equipmentweight"/ title="repeating_equipment_#_equipmentweight" value="0" /></span>
|
||
<span class="table-data-center-bottom" style="width: 65px;"><input type="text" class="table-data-equipmentweight" name="attr_equipmentweighttotal"/ title="repeating_equipment_#_equipmentweighttotal" value="0" /><span class="units-display" name="attr_weightunit" title="weightunit"></span> </span>
|
||
<span class="table-data-center-bottom" style="width: 55px;"><select style="height: 24px; width: 55px; padding: 0px;" name="attr_equipmentlocationtype" title="repeating_equipment_#_equipmentlocationtype (for weight category calculations)">
|
||
<option value="0" data-i18n="none" selected>None</option>
|
||
<option value="1" data-i18n="worn-carried">Worn/Carried</option>
|
||
<option value="2" data-i18n="backpack-or-other-droppable">Backpack (or other easy to drop)</option>
|
||
<option value="3" data-i18n="stored1-pack-animal-lodging-etc">1 Storage Loc 1 (Pack animal, lodging, etc.)</option>
|
||
<option value="4" data-i18n="stored2-pack-animal-lodging-etc">2 Storage Loc 2 (Pack animal, lodging, etc.)</option>
|
||
<option value="5" data-i18n="armor-clothing-no-encumbrance">Armor/Clothing (does not encumber)</option>
|
||
</select></span>
|
||
<span class="table-data-center-bottom" style="width: 50px;"><input type="text" style="width: 50px;" name="attr_equipmentlocation"/ title="repeating_equipment_#_equipmentlocation" /></span>
|
||
<span class="table-data-center-bottom" style="width: 350px;"><textarea style="height: 18px; width: 350px;" name="attr_equipmentnotes" title="repeating_equipment_#_equipmentnotes" ></textarea></span>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- End Tab5 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab6">
|
||
<!-- Tab6 Notes -->
|
||
<input type="checkbox" class="pc-notes1-show arrow" title="notes1-show" name="attr_notes1-show" value="1" checked="checked" /><span style="text-align: left;"><input type="text" style="width: 455px;" name="attr_notes1groupname" title="notes1groupname" data-i18n-placeholder="notes-section1" placeholder="Notes Section1" /></span>
|
||
<div class="pc-notes1">
|
||
<div class="table-row">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom">
|
||
<fieldset class="repeating_notes1">
|
||
<div style="width: 800px;" class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" style="width: 80px;" name="attr_note1date" title="note1date" data-i18n-placeholder="date" placeholder="Date" /> </span>
|
||
<span class="table-data">
|
||
<textarea class="table-data-notes" rows="1" cols="55" name="attr_note1body" title="note1body" data-i18n-placeholder="note-etc" placeholder="Note etc" ></textarea>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<input type="checkbox" class="pc-notes2-show arrow" title="notes2-show" name="attr_notes2-show" value="1" checked="checked" /><span style="text-align: left;"><input type="text" style="width: 455px;" name="attr_notes2groupname" title="notes2groupname" data-i18n-placeholder="notes-section2" placeholder="Notes Section2" /></span>
|
||
<div class="pc-notes2">
|
||
<div class="table-row">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom">
|
||
<fieldset class="repeating_notes2">
|
||
<div style="width: 800px;" class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-center-bottom" style="width: 80px;" name="attr_note2date" title="note2date" data-i18n-placeholder="date" placeholder="Date" /> </span>
|
||
<span class="table-data">
|
||
<textarea class="table-data-notes" rows="1" cols="55" name="attr_note2body" title="note2body" data-i18n-placeholder="note-etc" placeholder="Note etc" ></textarea>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Tab6 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab7">
|
||
<!-- Tab7 Experience -->
|
||
<span data-i18n="total-experience">Total Experience</span>:<input type="text" style="width: 150px; text-align: right;" name="attr_totalexperience" title="totalexperience" value="0" />/<input type="text" style="width: 150px; text-align: left;" name="attr_totalexperience_max" title="totalexperience|max" value="0" />
|
||
<select style="height: 24px; width: 160px; padding: 0px;" name="attr_xpcopy" title="xpcopy (If you change this input to Copied, the total experience will be copied to expcurrent on the PC/Character tab. This is not reversable! If changed back, it will merely stop copying the experience over, but the original value will still be lost.)">
|
||
<option value="0" data-i18n="not-copied" selected>Not Copied</option>
|
||
<option value="1" data-i18n="experience-copied-to-pc-character-tab">XP copied to PC/Char tab</option>
|
||
</select>
|
||
<hr/>
|
||
<input type="checkbox" class="pc-xptracker-show arrow" title="xptracker-show" name="attr_xptracker-show" value="1" checked="checked" /><span style="text-align: left;" data-i18n="experience-tracker">Experience Tracker</span>
|
||
<div class="pc-xptracker">
|
||
<fieldset class="repeating_exp">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data" ><input type="text" class="table-data-experience" name="attr_xpdate" title="repeating_exp_#_xpdate" placeholder="01/01/16" /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-experience" name="attr_xpawarded" title="repeating_exp_#_xpawarded" placeholder="100" /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-left-bottom" style="width: 600px;" name="attr_xpsessionnotes" title="repeating_exp_#_xpsessionnotes" data-i18n-placeholder="session-notes-important-information" placeholder="Session notes/important information" /> </span>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- End Tab7 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab8">
|
||
<!-- Tab8 Setup -->
|
||
<input type="hidden" name="attr_sheetversion" title="sheetversion" value="0.0" />
|
||
<input type="hidden" name="attr_languagesmoved" title="languagesmoved" value="0" />
|
||
<table>
|
||
<input type="checkbox" class="pc-pronouns-show arrow" title="pronouns-show" name="attr_pronouns-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="pronouns">Pronouns</span></td>
|
||
</table>
|
||
<div class="pc-pronouns">
|
||
<div class="table-style" style="width: 800px;">
|
||
<div class="table-row" style="width: 800px;">
|
||
<span class="table-data-center-bottom" style="width: 800px;">
|
||
<h3><span style="text-align: left;" data-i18n="pronouns" style="width: 800px;">Pronouns</span></h3>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" data-i18n="directions-for-pronoun-section">For use in macros if desired. Enter your preferred pronoun for the following categories.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="upper-case">Upper Case</span>: </span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="subjective">Subjective</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_subjectiveuc" title="subjectiveuc" data-i18n-placeholder="he-she-it-they-etc-uf" placeholder="He/She/It/They/etc" />
|
||
</span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="objective">Objective</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_objectiveuc" title="objectiveuc" data-i18n-placeholder="him-her-it-them-etc-uf" placeholder="Him/Her/It/Them/etc" />
|
||
</span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="possessive">Possessive</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_possessiveuc" title="possessiveuc" data-i18n-placeholder="his-hers-its-their-etc-uf" placeholder="His/Hers/Its/Their/etc" />
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="lower-case">Lower Case</span>: </span>
|
||
<span class="table-data-center-bottom" ><span data-i18n="subjective">Subjective</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_subjectivelc" title="subjectivelc" data-i18n-placeholder="he-she-it-they-etc" placeholder="he/she/it/they/etc" />
|
||
</span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="objective">Objective</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_objectivelc" title="objectivelc" data-i18n-placeholder="him-her-it-them-etc" placeholder="him/her/it/them/etc" />
|
||
</span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="possessive">Possessive</span>:</span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-pronouns" name="attr_possessivelc" title="possessivelc" data-i18n-placeholder="his-hers-its-their-etc" placeholder="his/hers/its/their/etc" />
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-combine-scr-rolls-show arrow" title="combinescrrolls-show" name="attr_combinescrrolls-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="stat-bonus-setup-for-skills">Stat Bonus Setup For Skills</span></td>
|
||
</table>
|
||
<div class="pc-combinescrrolls">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_combinescrwithdirectedspells" title="variablestatbonuscalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="border-bottom: thin solid silver;"><h3> <span data-i18n="combine-scr-with-directed-spell-roll">Combine the SCR with the Directed Spell Roll and any Area Effect Spell Rolls.</span> </h3> <span data-i18n="combine-scr-with-direct-spell-directions">For speed of play, you can check this box to combine the SCR roll along with the directed spell roll. If you do, you will always fail your scr roll if you roll a fumble on the directed spell, no matter what the modified roll is.</span></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_combinescrwithspellmastery" title="combinescrwithspellmastery" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="border-bottom: thin solid silver;"><h3> <span data-i18n="combine-scr-with-spell-mastery-roll">Combine the SCR with any spell mastery roll made to alter the spell.</span></h3> <span data-i18n="combine-scr-with-direct-spell-directions">For speed of play, you can check this box to combine the SCR roll along with any spell mastery roll made. If you do, your scr only will get rolled, but it will get the spell mastery penalty / bonus applied to it.</span></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-skillstatsetup-show arrow" title="skillstatsetup-show" name="attr_skillstatsetup-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="stat-bonus-setup-for-skills">Stat Bonus Setup For Skills</span></td>
|
||
</table>
|
||
<div class="pc-skillstatsetup">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="border-bottom: thin solid silver;"><h3> <span data-i18n="variable-stat-bonus-based-on-skills">Variable Stat Bonuses Based on Skills</span>. </h3> <span data-i18n="variable-stat-bonus-directions">Set up to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.</span></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_variablestatbonuscalc" title="variablestatbonuscalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span style="font-size: 1.2em;"><span data-i18n="standard-stat-bonus-based-on-categories">Standard Stat Bonuses Based on Categories.</span></span> <span data-i18n="stats-standard-stats-for-skills">(Check the box to switch to the standard category stats for the skills.)</span> </span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-autocalcsetup-show arrow" title="autocalcsetup-show" name="attr_autocalcsetup-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="auto-calculations-setup">Auto Calculations Setup</span></td>
|
||
</table>
|
||
<div class="pc-autocalcsetup">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="border-bottom: thin solid silver;"><h3> <span data-i18n="auto-calculations-setup">Auto Calculations Setup</span>. </h3>
|
||
</div>
|
||
<div class="table-row">
|
||
<span data-i18n="auto-calculations-primary-directions">Check the box(es) next to the area(s) you wish to have autocalculated. All calculations are per the rules in the RMSS Standard Rules.</span></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_allcalc" title="allcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span style="font-size: 1.2em;"><span data-i18n="auto-calculate-everything">Auto calculate everything.</span></span> <span data-i18n="stats-skills-ranks-etc">(stats, skills/skill ranks, etc)</span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_statcalc" title="statcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-calculate-stat-bonuses">Auto calculate Stat bonuses.</span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_devpointcalc" title="devpointcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-calculate-development-points">Auto calculate development points.</span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_skillcalc" title="skillcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-calculate-rank-bonus-information">Auto calculate Skill and Spell rank bonuses. These include PPDev and BodyDev and use the values in the Progression set-up table below.</span> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_levelexpcalc" title="levelexpcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-calculate-experience-for-next-level">Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).</span> </span>
|
||
</div>
|
||
<!--div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_racialcalc" title="racialcalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-populate-racial-information">Auto populate Racial bonuses for Stats, Resistances, Soul Departure, Race Type for stat loss, Recovery Multiplier, and PPDev/BodyDev skill progression, for races in the Rolemaster Standard Rules book. Does not autopopulate racial skill bonuses.</span> <br><span data-i18n="supported">Supported</span>: Common Man, Mixed Man, High Man, Half-elf, Wood Elf, Grey Elf, High Elf, Dwarf, Halfling, Half-orc, Common Orc, Greater Orc. <span data-i18n="racial-box-additional-information">If this box is checked and the Race field does not match the spelling of one of the above races, no bonuses will be populated. To clear the racial bonuses, enter the keyword</span>: None . </span>
|
||
</div-->
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_professioncalc" title="professioncalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="auto-populate-profession-information">Auto populate profession skill-category bonuses for professions in the Rolemaster Unified Rules book.</span> <br> <span data-i18n="supported">Supported</span>: Fighter, Warrior Monk, Thief, Rogue, Laborer, Scholar, Cleric, Druid, Magician, Illusionist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Paladin, Ranger, Monk, Bard, Magent, Dabbler, No Profession. <span data-i18n="profession-box-additional-information">If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword</span>: None . </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" style="text-align: right; width: 15px;" name="attr_copyob" title="copyob" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span></span><span data-i18n="copyobinfo">Copy Offensive Bonus from Skills tab to Combat tab.</span><br><span data-i18n="copyobdetails">Names must match exactly. Will try to match to subnames instead of skill name. Does not match to spell lists. If it cannot find a match, it will revert to whatever is in the OB spot currently.</span></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"> <span data-i18n="unchecking-boxes-information">Uncheck the boxes if you no longer wish to auto-calc that area; values will not revert to previously entered values so do not check if you wish to keep current values.</span></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 750px; border-bottom: thin solid silver;"><h3> <span data-i18n="recalculate-skill-totals">Recalculate skill totals</span>. </h3>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center" style="width: 30px; border-bottom: thin solid silver;"><input type="checkbox" name="attr_skillrecalc" title="skillrecalc" value="1" /> </span>
|
||
<span class="table-data-center-bottom" style="text-align:left; border-bottom: thin solid silver;"><span data-i18n="recalculate-skills">Recalculate all category and skill totals.</span><br><span data-i18n="recalc-skill-additional">includes recopying stat scores over to category and skills, recopying the category bonus to each skill, and then calculating the resulting total.</span> </span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-othercharsetup-show arrow" title="othercharsetup-show" name="attr_othercharsetup-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="othercharsetup">Other Character Setup</span></td>
|
||
</table>
|
||
<div class="pc-othercharsetup">
|
||
<div class="table-style" style="width: 800px;">
|
||
<div class="table-row" style="width: 800px;">
|
||
<span class="table-data-center-bottom" style="width: 800px;">
|
||
<h3><span style="text-align: left;" data-i18n="othercharsetup" style="width: 800px;">Other Character Setup</span></h3>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" data-i18n="directions-for-othercharsetup-section">Setup for miscellaneous bonuses and penalties, often from talents and/or flaws.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="high_open-ended-roll-value">High Open Ended Roll Value</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_oeuproll" title="oeuproll" value="96" />
|
||
</span>
|
||
<span class="table-data-center-bottom" > <span data-i18n="low-open-ended-roll-value">Low Open Ended Roll Value</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_oedownroll" title="oedownroll" value="5" />
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="encumbrance-penalty-scaling">Encumbrance Penalty Scaling</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_encumbrancescale" title="encumbrancescale" value="1" />
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="coins-per-pound">Coins per Pound</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_coinsperpound" title="coinsperpound" value="64" />
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<!--div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="weight-unit">Unit for Weight</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_weightunit" title="weightunit" value="lbs." />
|
||
</span>
|
||
<span class="table-data" data-i18n="change-weight-unit"> Change from pounds to kilograms or other weight unit of choice. </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" ><span data-i18n="height-unit">Unit for Height</span>: </span>
|
||
<span class="table-data" >
|
||
<input type="text" class="table-data-othercharsetup" name="attr_heightunit" title="heightunit" value="in" />
|
||
</span>
|
||
<span class="table-data" data-i18n="change-height-unit"> Change from inches to centimeters or other length unit of choice. </span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data" data-i18n="movement-calculation-plea"> Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.
|
||
</span>
|
||
</div>
|
||
</div-->
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="pc-progression-show arrow" title="progression-show" name="attr_progression-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="skill-progression-setup">Skill Progression Setup</span></td>
|
||
</table>
|
||
<div class="pc-progression">
|
||
<span data-i18n="skill-progression-information">These Skill Rank Progressions are per the rules in the RMU.</span>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-header" > </span>
|
||
<span class="table-data-stats" >0</span>
|
||
<span class="table-data-stats" >1-10</span>
|
||
<span class="table-data-stats" >11-20</span>
|
||
<span class="table-data-stats" >21-30</span>
|
||
<span class="table-data-stats" >30+</span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="notes">Notes</span></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-header" ><span data-i18n="skillrank-progression">skillrank Progression</span>: </span>
|
||
<span class="table-data" ><input type="text" class="table-data-stats" name="attr_progression0" title="stdprog0" value="-25" readonly /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-stats" name="attr_progression10" title="stdprog10" value="5" readonly /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-stats" name="attr_progression20" title="stdprog20" value="3" readonly /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-stats" name="attr_progression30" title="stdprog30" value="2" readonly /> </span>
|
||
<span class="table-data" ><input type="text" class="table-data-stats" name="attr_progression31" title="stdprog31" value="1" readonly /> </span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="progression-for-skills">Progression for Skills by Ranks</span> </span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Tab8 -->
|
||
</div>
|
||
|
||
<div class="tab-content tab9">
|
||
<!-- Tab9 Macros-->
|
||
<!-- <div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="stat-rolls">Stat Rolls</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_statrolls" title="statrolls">/w gm &{template:RmuStdRoll}} {{name=@{selected|character_name}'s Stat check.}} {{saveflag=true}} {{check= }} {{checkroll=?{Which stat?|Agility ,**Agility** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|agbonus}]] ]] |Constitution ,**Constitution** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|cobonus}]] ]] |Memory ,**Memory** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|mebonus}]] ]] |Reasoning ,**Reasoning** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|rebonus}]] ]] |Self Discipline ,**Self Discipline** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|sdbonus}]] ]] |Empathy ,**Empathy** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|embonus}]] ]] |Intuition ,**Intuition** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|inbonus}]] ]] |Presence ,**Presence** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|prbonus}]] ]] |Quickness ,**Quickness** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|qubonus}]] ]] |Strength ,**Strength** check: [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + 3*[[@{selected|stbonus}]] ]] } }} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_statrollsbutton" title="statrollsbutton" value="@{statrolls}"></button></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data"><hr/></span><span class="table-macrobox"><hr/></span><span class="table-data"><hr/></span></div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="resistance-rolls">Resistance Rolls</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_resistancerolls" title="resistancerolls">/w gm &{template:RmuStdRoll}} {{name=@{selected|character_name} resists.}} {{saveflag=true}} {{check= }} {{checkroll=?{Which resistance?|Channeling ,**Channeling** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|chansave}]] ]] |Essence ,**Essence** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|esssave}]] ]] |Mentalism ,**Mentalism** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|mentsave}]] ]] |Chan/Ess ,**Chan/Ess** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|chanesssave}]] ]] |Chan/Ment ,**Chan/Ment** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|chanmentsave}]] ]] |Ess/Ment ,**Ess/Ment** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|essmentsave}]] ]] |Arcane ,**Arcane** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|arcanesave}]] ]] |Poison ,**Poison** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|poisonsave}]] ]] |Disease ,**Disease** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|diseasesave}]] ]] |Fear ,**Fear** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|fearsave}]] ]] |Will ,**Will** RR: [[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{selected|willsave}]] ]]} }} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_resistancerollsbutton" title="resistancerollsbutton" value="@{resistancerolls}"></button></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data"><hr/></span><span class="table-macrobox"><hr/></span><span class="table-data"><hr/></span></div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="skill-checks">Skill Checks</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_skillsallinone" title="skillsallinone">/w @{selected|character_name} &{template:RmuStdRoll} {{name=Skill List}} {{[Armor](~selected|armorskillsbutton) =[Outdoor](~selected|outdoorskillsbutton)}} {{[Artistic](~selected|artisticskillsbutton) =[Power](~selected|powerskillsbutton)}} {{[Athletic](~selected|athleticskillsbutton) =[Sci/Analytic](~selected|scienceanalyticskillsbutton)}} {{[Awareness](~selected|awarenessskillsbutton) =[Self-Control](~selected|selfcontrolskillsbutton)}} {{[Combat-Maneuvers](~selected|combatmaneuverskillsbutton) =[Special-Att/Def](~selected|specialattndefskillsbutton)}} {{[Communication](~selected|communicationskillsbutton) =[Subterfuge](~selected|subterfugeskillsbutton)}} {{[Crafts](~selected|craftsskillsbutton) =[Tech/Trade](~selected|technicaltradeskillsbutton)}} {{[Influence](~selected|influenceskillsbutton)=[Urban](~selected|urbanskillsbutton)}} {{[Lore](~selected|loreskillsbutton)}}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_skillsallinonebutton" title="skillsallinonebutton" value="@{skillsallinone}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="artistic-skills">Animal Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_animal" title="artisticskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Artistic check.}} {{check= }} ?{Which skill?|Acting (@{selected|actingranks}r; sk:@{selected|acting}), {{checkroll=**Acting** (@{selected|actingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|acting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|acting} ]]&#125;&#125; {{notes=@{selected|actingnotes} &#125;&#125; |Dancing (@{selected|dancingranks}r; sk:@{selected|dancing}), {{checkroll=**Dancing** (@{selected|dancingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|dancing}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|dancing} ]]&#125;&#125; {{notes=@{selected|dancingnotes} &#125;&#125; |Mimery (@{selected|mimeryranks}r; sk:@{selected|mimery}), {{checkroll=**Mimery** (@{selected|mimeryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mimery}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mimery} ]]&#125;&#125; {{notes=@{selected|mimerynotes} &#125;&#125; |Mimicry (@{selected|mimicryranks}r; sk:@{selected|mimicry}), {{checkroll=**Mimicry** (@{selected|mimicryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mimicry}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mimicry} ]]&#125;&#125; {{notes=@{selected|mimicrynotes} &#125;&#125; |Riding @{selected|playinstrument1name} (@{selected|playinstrument1ranks}r; sk:@{selected|playinstrument1}), {{checkroll=**Riding @{selected|playinstrument1name}** (@{selected|playinstrument1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|playinstrument1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|playinstrument1} ]]&#125;&#125; {{notes=@{selected|playinstrument1notes} &#125;&#125; |Riding @{selected|playinstrument2name} (@{selected|playinstrument2ranks}r; sk:@{selected|playinstrument2}), {{checkroll=**Riding @{selected|playinstrument2name}** (@{selected|playinstrument2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|playinstrument2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|playinstrument2} ]]&#125;&#125; {{notes=@{selected|playinstrument2notes} &#125;&#125; |Riding @{selected|playinstrument3name} (@{selected|playinstrument3ranks}r; sk:@{selected|playinstrument3}), {{checkroll=**Riding @{selected|playinstrument3name}** (@{selected|playinstrument3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|playinstrument3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|playinstrument3} ]]&#125;&#125; {{notes=@{selected|playinstrument3notes} &#125;&#125; |Poetic Improvisation (@{selected|poeticimprovranks}r; sk:@{selected|poeticimprov}), {{checkroll=**Poetic Improvisation** (@{selected|poeticimprovranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|poeticimprov}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|poeticimprov} ]]&#125;&#125; {{notes=@{selected|poeticimprovnotes} &#125;&#125; |Singing (@{selected|singingranks}r; sk:@{selected|singing}), {{checkroll=**Singing** (@{selected|singingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|singing}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|singing} ]]&#125;&#125; {{notes=@{selected|singingnotes} &#125;&#125; |Tale Telling (@{selected|taletellingranks}r; sk:@{selected|taletelling}), {{checkroll=**Tale Telling** (@{selected|taletellingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|taletelling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|taletelling} ]]&#125;&#125; {{notes=@{selected|taletellingnotes} &#125;&#125; |Ventriloquism (@{selected|ventriloquismranks}r; sk:@{selected|ventriloquism}), {{checkroll=**Ventriloquism** (@{selected|ventriloquismranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|ventriloquism}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|ventriloquism} ]]&#125;&#125; {{notes=@{selected|ventriloquismnotes} &#125;&#125; |Music (@{selected|musicranks}r; sk:@{selected|music}), {{checkroll=**Music** (@{selected|musicranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|music}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|music} ]]&#125;&#125; {{notes=@{selected|musicnotes} &#125;&#125; |Painting (@{selected|paintingranks}r; sk:@{selected|painting}), {{checkroll=**Painting** (@{selected|paintingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|painting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|painting} ]]&#125;&#125; {{notes=@{selected|paintingnotes} &#125;&#125; |Poetry (@{selected|poetryranks}r; sk:@{selected|poetry}), {{checkroll=**Poetry** (@{selected|poetryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|poetry}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|poetry} ]]&#125;&#125; {{notes=@{selected|poetrynotes} &#125;&#125; |Sculpting (@{selected|sculptingranks}r; sk:@{selected|sculpting}), {{checkroll=**Sculpting** (@{selected|sculptingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sculpting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sculpting} ]]&#125;&#125; {{notes=@{selected|sculptingnotes} &#125;&#125;} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_artisticskillsbutton" title="artisticskillsbutton" value="@{artisticskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="awareness-skills">Awareness Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_awarenessskills" title="awarenessskills">/w gm &#125;&#125; &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Awareness check.}} {{check= }} ?{Which skill?|Alertness (@{selected|alertnessranks}r; sk:@{selected|alertness}), {{checkroll=**Alertness** (@{selected|alertnessranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|alertness}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|alertness} ]] &#125;&#125; {{notes=@{selected|alertnessnotes} &#125;&#125; |Sense Ambush (@{selected|senseambushranks}r; sk:@{selected|senseambush}), {{checkroll=**Sense Ambush** (@{selected|senseambushranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|senseambush}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|senseambush} ]] &#125;&#125; {{notes=@{selected|senseambushnotes} &#125;&#125; |Detect Traps (@{selected|detecttrapsranks}r; sk:@{selected|detecttraps}), {{checkroll=**Detect Traps** (@{selected|detecttrapsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|detecttraps}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|detecttraps} ]] &#125;&#125; {{notes=@{selected|detecttrapsnotes} &#125;&#125; |Perception (@{selected|perceptionranks}r; sk:@{selected|perception}), {{checkroll=**Perception** (@{selected|perceptionranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|perception}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|perception} ]] &#125;&#125; {{notes=@{selected|perceptionnotes} &#125;&#125; |Locate Hidden (@{selected|locatehiddenranks}r; sk:@{selected|locatehidden}), {{checkroll=**Locate Hidden** (@{selected|locatehiddenranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|locatehidden}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|locatehidden} ]] &#125;&#125; {{notes=@{selected|locatehiddennotes} &#125;&#125; |Observation (@{selected|observationranks}r; sk:@{selected|observation}), {{checkroll=**Observation** (@{selected|observationranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|observation}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|observation} ]] &#125;&#125; {{notes=@{selected|observationnotes} &#125;&#125; |Poison Perception (@{selected|poisonperceptionranks}r; sk:@{selected|poisonperception}), {{checkroll=**Poison Perception** (@{selected|poisonperceptionranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|poisonperception}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|poisonperception} ]] &#125;&#125; {{notes=@{selected|poisonperceptionnotes} &#125;&#125; |Reading Tracks (@{selected|readtracksranks}r; sk:@{selected|readtracks}), {{checkroll=**Reading Tracks** (@{selected|readtracksranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|readtracks}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|readtracks} ]] &#125;&#125; {{notes=@{selected|readtracksnotes} &#125;&#125; |Surveillance (@{selected|surveillanceranks}r; sk:@{selected|surveillance}), {{checkroll=**Surveillance** (@{selected|surveillanceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|surveillance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|surveillance} ]] &#125;&#125; {{notes=@{selected|surveillancenotes} &#125;&#125; |Tracking (@{selected|trackingranks}r; sk:@{selected|tracking}), {{checkroll=**Tracking** (@{selected|trackingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|tracking}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|tracking} ]] &#125;&#125; {{notes=@{selected|trackingnotes} &#125;&#125; |Direction Sense (@{selected|directionsenseranks}r; sk:@{selected|directionsense}), {{checkroll=**Direction Sense** (@{selected|directionsenseranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|directionsense}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|directionsense} ]] &#125;&#125; {{notes=@{selected|directionsensenotes} &#125;&#125; |Reality Awareness (@{selected|realityawarenessranks}r; sk:@{selected|realityawareness}), {{checkroll=**Reality Awareness** (@{selected|realityawarenessranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|realityawareness}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|realityawareness} ]] &#125;&#125; {{notes=@{selected|realityawarenessnotes} &#125;&#125; |Sense Awareness (@{selected|senseawareness1name}) (@{selected|senseawareness1ranks}r; sk:@{selected|senseawareness1}), {{checkroll=**Sense Awareness (@{selected|senseawareness1name})** (@{selected|senseawareness1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|senseawareness1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|senseawareness1} ]] &#125;&#125; {{notes=@{selected|senseawareness1notes} &#125;&#125; |Situational Awareness (@{selected|sitawareness1name}) (@{selected|sitawareness1ranks}r; sk:@{selected|sitawareness1}), {{checkroll=**Situational Awareness (@{selected|sitawareness1name})** (@{selected|sitawareness1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sitawareness1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sitawareness1} ]] &#125;&#125; {{notes=@{selected|sitawareness1notes} &#125;&#125; |Spacial Location Awareness (SLA) (@{selected|slaranks}r; sk:@{selected|sla}), {{checkroll=**Spacial Location Awareness (SLA)** (@{selected|slaranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sla}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sla} ]] &#125;&#125; {{notes=@{selected|slanotes} &#125;&#125; |Time Sense (@{selected|timesenseranks}r; sk:@{selected|timesense}), {{checkroll=**Time Sense** (@{selected|timesenseranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|timesense}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|timesense} ]] &#125;&#125; {{notes=@{selected|timesensenotes} &#125;&#125; |@{selected|awaresenses1name} (@{selected|awaresenses1ranks}r; sk:@{selected|awaresenses1}), {{checkroll=**@{selected|awaresenses1name} ** (@{selected|awaresenses1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|awaresenses1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|awaresenses1} ]] &#125;&#125; {{notes=@{selected|awaresenses1notes} &#125;&#125; |@{selected|awaresenses2name} (@{selected|awaresenses2ranks}r; sk:@{selected|awaresenses2}), {{checkroll=**@{selected|awaresenses2name} ** (@{selected|awaresenses2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|awaresenses2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|awaresenses2} ]] &#125;&#125; {{notes=@{selected|awaresenses2notes} &#125;&#125; |@{selected|awaresenses3name} (@{selected|awaresenses3ranks}r; sk:@{selected|awaresenses3}), {{checkroll=**@{selected|awaresenses3name} ** (@{selected|awaresenses3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|awaresenses3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|awaresenses3} ]] &#125;&#125; {{notes=@{selected|awaresenses3notes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_awarenessskillsbutton" title="awarenessskillsbutton" value="@{awarenessskills}"></button></span>
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</div>
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<div class="table-row">
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||
<span class="table-data" ><span data-i18n="combat-maneuver-skills">Battle Expertise Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_combatmaneuverskills" title="combatmaneuverskills">&{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Combat Maneuvers check.}} {{check= }} ?{Which skill?|Adrenal Deflecting (@{selected|adrenaldeflectingranks}r; sk:@{selected|adrenaldeflecting}), {{checkroll=**Adrenal Deflecting** (@{selected|adrenaldeflectingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenaldeflecting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenaldeflecting} ]]&#125;&#125; {{notes=@{selected|adrenaldeflectingnotes} &#125;&#125; |Mounted Combat (@{selected|mountedcombatranks}r; sk:@{selected|mountedcombat}), {{checkroll=**Mounted Combat** (@{selected|mountedcombatranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mountedcombat}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mountedcombat} ]]&#125;&#125; {{notes=@{selected|mountedcombatnotes} &#125;&#125; |Quickdraw (@{selected|quickdrawranks}r; sk:@{selected|quickdraw}), {{checkroll=**Quickdraw** (@{selected|quickdrawranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|quickdraw}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|quickdraw} ]]&#125;&#125; {{notes=@{selected|quickdrawnotes} &#125;&#125; |Reverse Stroke (@{selected|reversestroke1name}) (@{selected|reversestroke1ranks}r; sk:@{selected|reversestroke1}), {{checkroll=**Reverse Stroke (@{selected|reversestroke1name})** (@{selected|reversestroke1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|reversestroke1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|reversestroke1} ]]&#125;&#125; {{notes=@{selected|reversestroke1notes} &#125;&#125; |Subdual (@{selected|subdualranks}r; sk:@{selected|subdual}), {{checkroll=**Subdual** (@{selected|subdualranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|subdual}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|subdual} ]]&#125;&#125; {{notes=@{selected|subdualnotes} &#125;&#125; |Swashbuckling (@{selected|swashbucklingranks}r; sk:@{selected|swashbuckling}), {{checkroll=**Swashbuckling** (@{selected|swashbucklingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|swashbuckling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|swashbuckling} ]]&#125;&#125; {{notes=@{selected|swashbucklingnotes} &#125;&#125; |Tumbling Evasion (@{selected|tumbleevaderanks}r; sk:@{selected|tumbleevade}), {{checkroll=**Tumbling Evasion** (@{selected|tumbleevaderanks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|tumbleevade}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|tumbleevade} ]]&#125;&#125; {{notes=@{selected|tumbleevadenotes} &#125;&#125; |Two-Weapon Fighting (@{selected|twoweaponfighting1name}) (@{selected|twoweaponfighting1ranks}r; sk:@{selected|twoweaponfighting1}), {{checkroll=**Two-Weapon Fighting (@{selected|twoweaponfighting1name})** (@{selected|twoweaponfighting1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|twoweaponfighting1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|twoweaponfighting1} ]]&#125;&#125; {{notes=@{selected|twoweaponfighting1notes} &#125;&#125; |@{selected|combatmaneuvers1name} (@{selected|combatmaneuvers1ranks}r; sk:@{selected|combatmaneuvers1}), {{checkroll=**@{selected|combatmaneuvers1name}** (@{selected|combatmaneuvers1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers1} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers1notes} &#125;&#125; |@{selected|combatmaneuvers2name} (@{selected|combatmaneuvers2ranks}r; sk:@{selected|combatmaneuvers2}), {{checkroll=**@{selected|combatmaneuvers2name}** (@{selected|combatmaneuvers2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers2} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers2notes} &#125;&#125; |@{selected|combatmaneuvers3name} (@{selected|combatmaneuvers3ranks}r; sk:@{selected|combatmaneuvers3}), {{checkroll=**@{selected|combatmaneuvers3name}** (@{selected|combatmaneuvers3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers3} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers3notes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_combatmaneuverskillsbutton" title="combatmaneuverskillsbutton" value="@{combatmaneuverskills}"></button></span>
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||
</div>
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||
<div class="table-row">
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<span class="table-data" ><span data-i18n="combat-maneuver-skills">Body Dicipline Skills</span> </span>
|
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_combatmaneuverskills" title="combatmaneuverskills">&{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Combat Maneuvers check.}} {{check= }} ?{Which skill?|Adrenal Deflecting (@{selected|adrenaldeflectingranks}r; sk:@{selected|adrenaldeflecting}), {{checkroll=**Adrenal Deflecting** (@{selected|adrenaldeflectingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenaldeflecting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenaldeflecting} ]]&#125;&#125; {{notes=@{selected|adrenaldeflectingnotes} &#125;&#125; |Mounted Combat (@{selected|mountedcombatranks}r; sk:@{selected|mountedcombat}), {{checkroll=**Mounted Combat** (@{selected|mountedcombatranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mountedcombat}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mountedcombat} ]]&#125;&#125; {{notes=@{selected|mountedcombatnotes} &#125;&#125; |Quickdraw (@{selected|quickdrawranks}r; sk:@{selected|quickdraw}), {{checkroll=**Quickdraw** (@{selected|quickdrawranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|quickdraw}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|quickdraw} ]]&#125;&#125; {{notes=@{selected|quickdrawnotes} &#125;&#125; |Reverse Stroke (@{selected|reversestroke1name}) (@{selected|reversestroke1ranks}r; sk:@{selected|reversestroke1}), {{checkroll=**Reverse Stroke (@{selected|reversestroke1name})** (@{selected|reversestroke1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|reversestroke1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|reversestroke1} ]]&#125;&#125; {{notes=@{selected|reversestroke1notes} &#125;&#125; |Subdual (@{selected|subdualranks}r; sk:@{selected|subdual}), {{checkroll=**Subdual** (@{selected|subdualranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|subdual}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|subdual} ]]&#125;&#125; {{notes=@{selected|subdualnotes} &#125;&#125; |Swashbuckling (@{selected|swashbucklingranks}r; sk:@{selected|swashbuckling}), {{checkroll=**Swashbuckling** (@{selected|swashbucklingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|swashbuckling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|swashbuckling} ]]&#125;&#125; {{notes=@{selected|swashbucklingnotes} &#125;&#125; |Tumbling Evasion (@{selected|tumbleevaderanks}r; sk:@{selected|tumbleevade}), {{checkroll=**Tumbling Evasion** (@{selected|tumbleevaderanks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|tumbleevade}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|tumbleevade} ]]&#125;&#125; {{notes=@{selected|tumbleevadenotes} &#125;&#125; |Two-Weapon Fighting (@{selected|twoweaponfighting1name}) (@{selected|twoweaponfighting1ranks}r; sk:@{selected|twoweaponfighting1}), {{checkroll=**Two-Weapon Fighting (@{selected|twoweaponfighting1name})** (@{selected|twoweaponfighting1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|twoweaponfighting1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|twoweaponfighting1} ]]&#125;&#125; {{notes=@{selected|twoweaponfighting1notes} &#125;&#125; |@{selected|combatmaneuvers1name} (@{selected|combatmaneuvers1ranks}r; sk:@{selected|combatmaneuvers1}), {{checkroll=**@{selected|combatmaneuvers1name}** (@{selected|combatmaneuvers1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers1} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers1notes} &#125;&#125; |@{selected|combatmaneuvers2name} (@{selected|combatmaneuvers2ranks}r; sk:@{selected|combatmaneuvers2}), {{checkroll=**@{selected|combatmaneuvers2name}** (@{selected|combatmaneuvers2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers2} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers2notes} &#125;&#125; |@{selected|combatmaneuvers3name} (@{selected|combatmaneuvers3ranks}r; sk:@{selected|combatmaneuvers3}), {{checkroll=**@{selected|combatmaneuvers3name}** (@{selected|combatmaneuvers3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|combatmaneuvers3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|combatmaneuvers3} ]]&#125;&#125; {{notes=@{selected|combatmaneuvers3notes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_combatmaneuverskillsbutton" title="combatmaneuverskillsbutton" value="@{combatmaneuverskills}"></button></span>
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</div>
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<div class="table-row">
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<span class="table-data" ><span data-i18n="communication-skills">Brawn Skills</span> </span>
|
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_communicationskills" title="communicationskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Communication check.}} {{check= }} ?{Which skill?|Lip Reading (@{selected|blindfightingranks}r; sk:@{selected|blindfighting}), {{checkroll=**Lip Reading** (@{selected|blindfightingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|blindfighting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|blindfighting} ]] &#125;&#125; {{notes=@{selected|blindfightingnotes} &#125;&#125; |Signaling (@{selected|signalingranks}r; sk:@{selected|signaling}), {{checkroll=**Signaling** (@{selected|signalingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|signaling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|signaling} ]] &#125;&#125; {{notes=@{selected|signalingnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_communicationskillsbutton" title="communicationskillsbutton" value="@{communicationskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="communication-skills">Combat Expertise Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_communicationskills" title="communicationskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Communication check.}} {{check= }} ?{Which skill?|Lip Reading (@{selected|blindfightingranks}r; sk:@{selected|blindfighting}), {{checkroll=**Lip Reading** (@{selected|blindfightingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|blindfighting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|blindfighting} ]] &#125;&#125; {{notes=@{selected|blindfightingnotes} &#125;&#125; |Signaling (@{selected|signalingranks}r; sk:@{selected|signaling}), {{checkroll=**Signaling** (@{selected|signalingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|signaling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|signaling} ]] &#125;&#125; {{notes=@{selected|signalingnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_communicationskillsbutton" title="communicationskillsbutton" value="@{communicationskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="communication-skills">Combat Training Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_communicationskills" title="communicationskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Communication check.}} {{check= }} ?{Which skill?|Lip Reading (@{selected|blindfightingranks}r; sk:@{selected|blindfighting}), {{checkroll=**Lip Reading** (@{selected|blindfightingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|blindfighting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|blindfighting} ]] &#125;&#125; {{notes=@{selected|blindfightingnotes} &#125;&#125; |Signaling (@{selected|signalingranks}r; sk:@{selected|signaling}), {{checkroll=**Signaling** (@{selected|signalingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|signaling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|signaling} ]] &#125;&#125; {{notes=@{selected|signalingnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_communicationskillsbutton" title="communicationskillsbutton" value="@{communicationskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="craft-skills">Composition Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_craftsskills" title="craftsskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Crafts check.}} {{check= }} ?{Which skill?|Cooking (@{selected|cookingranks}r; sk:@{selected|cooking}), {{checkroll=**Cooking** (@{selected|cookingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|cooking}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|cooking} ]]&#125;&#125; {{notes=@{selected|cookingnotes} &#125;&#125; |Drafting (@{selected|draftingranks}r; sk:@{selected|drafting}), {{checkroll=**Drafting** (@{selected|draftingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|drafting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|drafting} ]]&#125;&#125; {{notes=@{selected|draftingnotes} &#125;&#125; |Fletching (@{selected|fletchingranks}r; sk:@{selected|fletching}), {{checkroll=**Fletching** (@{selected|fletchingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|fletching}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|fletching} ]]&#125;&#125; {{notes=@{selected|fletchingnotes} &#125;&#125; |Horticulture (@{selected|horticultureranks}r; sk:@{selected|horticulture}), {{checkroll=**Horticulture** (@{selected|horticultureranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|horticulture}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|horticulture} ]]&#125;&#125; {{notes=@{selected|horticulturenotes} &#125;&#125; |Leather-crafts (@{selected|leathercraftsranks}r; sk:@{selected|leathercrafts}), {{checkroll=**Leather-crafts** (@{selected|leathercraftsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|leathercrafts}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|leathercrafts} ]]&#125;&#125; {{notes=@{selected|leathercraftsnotes} &#125;&#125; |Metal-crafts (@{selected|metalcraftsranks}r; sk:@{selected|metalcrafts}), {{checkroll=**Metal-crafts** (@{selected|metalcraftsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|metalcrafts}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|metalcrafts} ]]&#125;&#125; {{notes=@{selected|metalcraftsnotes} &#125;&#125; |Rope Mastery (@{selected|ropemasteryranks}r; sk:@{selected|ropemastery}), {{checkroll=**Rope Mastery** (@{selected|ropemasteryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|ropemastery}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|ropemastery} ]]&#125;&#125; {{notes=@{selected|ropemasterynotes} &#125;&#125; |Scribing (@{selected|scribingranks}r; sk:@{selected|scribing}), {{checkroll=**Scribing** (@{selected|scribingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|scribing}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|scribing} ]]&#125;&#125; {{notes=@{selected|scribingnotes} &#125;&#125; |Service (@{selected|serviceranks}r; sk:@{selected|service}), {{checkroll=**Service** (@{selected|serviceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|service}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|service} ]]&#125;&#125; {{notes=@{selected|servicenotes} &#125;&#125; |Sewing/Weaving (@{selected|sewingranks}r; sk:@{selected|sewing}), {{checkroll=**Sewing/Weaving** (@{selected|sewingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sewing}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sewing} ]]&#125;&#125; {{notes=@{selected|sewingnotes} &#125;&#125; |Skinning (@{selected|skinningranks}r; sk:@{selected|skinning}), {{checkroll=**Skinning** (@{selected|skinningranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|skinning}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|skinning} ]]&#125;&#125; {{notes=@{selected|skinningnotes} &#125;&#125; |Stone-crafts (@{selected|stonecraftsranks}r; sk:@{selected|stonecrafts}), {{checkroll=**Stone-crafts** (@{selected|stonecraftsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|stonecrafts}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|stonecrafts} ]]&#125;&#125; {{notes=@{selected|stonecraftsnotes} &#125;&#125; |Trapping (@{selected|trappingranks}r; sk:@{selected|trapping}), {{checkroll=**Trapping** (@{selected|trappingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|trapping}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|trapping} ]]&#125;&#125; {{notes=@{selected|trappingnotes} &#125;&#125; |Wood-crafts (@{selected|woodcraftsranks}r; sk:@{selected|woodcrafts}), {{checkroll=**Wood-crafts** (@{selected|woodcraftsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|woodcrafts}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|woodcrafts} ]]&#125;&#125; {{notes=@{selected|woodcraftsnotes} &#125;&#125; |@{selected|craft15name} (@{selected|craft15ranks}r; sk:@{selected|craft15}), {{checkroll=**@{selected|craft15name}** (@{selected|craft15ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|craft15}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|craft15} ]]&#125;&#125; {{notes=@{selected|craft15notes} &#125;&#125; |@{selected|craft16name} (@{selected|craft16ranks}r; sk:@{selected|craft16}), {{checkroll=**@{selected|craft16name}** (@{selected|craft16ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|craft16}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|craft16} ]]&#125;&#125; {{notes=@{selected|craft16notes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_craftsskillsbutton" title="craftsskillsbutton" value="@{craftsskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="influence-skills">Crafting Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_influenceskills" title="influenceskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Influence check.}} {{check= }} ?{Which skill?|drawpaint (@{selected|drawpaintranks}r; sk:@{selected|drawpaint}), {{checkroll=**drawpaint** (@{selected|drawpaintranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|drawpaint}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|drawpaint} ]] &#125;&#125; {{notes=@{selected|drawpaintnotes} &#125;&#125; |runes (@{selected|runesranks}r; sk:@{selected|diplomacy}), {{checkroll=**Diplomacy** (@{selected|diplomacyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|diplomacy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|diplomacy} ]] &#125;&#125; {{notes=@{selected|diplomacynotes} &#125;&#125; |leathercraft (@{selected|leathercraftranks}r; sk:@{selected|leathercraft}), {{checkroll=**leathercraft** (@{selected|leathercraftranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|leathercraft}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|leathercraft} ]] &#125;&#125; {{notes=@{selected|leathercraftnotes} &#125;&#125; |metalcraft (@{selected|metalcraftranks}r; sk:@{selected|metalcraft}), {{checkroll=**metalcraft** (@{selected|metalcraftranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|metalcraft}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|metalcraft} ]] &#125;&#125; {{notes=@{selected|metalcraftnotes} &#125;&#125; |stonecraft (@{selected|stonecraftranks}r; sk:@{selected|stonecraft}), {{checkroll=**stonecraft** (@{selected|stonecraftranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|stonecraft}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|stonecraft} ]] &#125;&#125; {{notes=@{selected|stonecraftnotes} &#125;&#125; |woodcraft (@{selected|woodcraftranks}r; sk:@{selected|woodcraft}), {{checkroll=**woodcraft** (@{selected|woodcraftranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|woodcraft}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|woodcraft} ]] &#125;&#125; {{notes=@{selected|woodcraftnotes} &#125;&#125; |Public Speaking (@{selected|publicspeakingranks}r; sk:@{selected|publicspeaking}), {{checkroll=**Public Speaking** (@{selected|publicspeakingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|publicspeaking}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|publicspeaking} ]] &#125;&#125; {{notes=@{selected|publicspeakingnotes} &#125;&#125; |Seduction (@{selected|seductionranks}r; sk:@{selected|seduction}), {{checkroll=**Seduction** (@{selected|seductionranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|seduction}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|seduction} ]] &#125;&#125; {{notes=@{selected|seductionnotes} &#125;&#125; |Trading (@{selected|tradingranks}r; sk:@{selected|trading}), {{checkroll=**Trading** (@{selected|tradingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|trading}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|trading} ]] &#125;&#125; {{notes=@{selected|tradingnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_influenceskillsbutton" title="influenceskillsbutton" value="@{influenceskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="lore-skills">Delving Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_loreskills" title="loreskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Lore check.}} {{check= }} ?{Which skill?|Culture Lore (@{selected|culturelore1name}) (@{selected|culturelore1ranks}r; sk:@{selected|culturelore1}), {{checkroll=**Culture Lore (@{selected|culturelore1name})** (@{selected|culturelore1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|culturelore1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|culturelore1} ]] &#125;&#125; {{notes=@{selected|culturelore1notes} &#125;&#125; |Fauna Lore (@{selected|faunaloreranks}r; sk:@{selected|faunalore}), {{checkroll=**Fauna Lore** (@{selected|faunaloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|faunalore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|faunalore} ]] &#125;&#125; {{notes=@{selected|faunalorenotes} &#125;&#125; |Flora Lore (@{selected|floraloreranks}r; sk:@{selected|floralore}), {{checkroll=**Flora Lore** (@{selected|floraloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|floralore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|floralore} ]] &#125;&#125; {{notes=@{selected|floralorenotes} &#125;&#125; |Heraldry (@{selected|heraldryranks}r; sk:@{selected|heraldry}), {{checkroll=**Heraldry** (@{selected|heraldryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|heraldry}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|heraldry} ]] &#125;&#125; {{notes=@{selected|heraldrynotes} &#125;&#125; |History (@{selected|historyranks}r; sk:@{selected|history}), {{checkroll=**History** (@{selected|historyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|history}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|history} ]] &#125;&#125; {{notes=@{selected|historynotes} &#125;&#125; |Philosophy (@{selected|philosophyranks}r; sk:@{selected|philosophy}), {{checkroll=**Philosophy** (@{selected|philosophyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|philosophy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|philosophy} ]] &#125;&#125; {{notes=@{selected|philosophynotes} &#125;&#125; |Region Lore (@{selected|regionlore1name}) (@{selected|regionlore1ranks}r; sk:@{selected|regionlore1}), {{checkroll=**Region Lore (@{selected|regionlore1name})** (@{selected|regionlore1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|regionlore1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|regionlore1} ]] &#125;&#125; {{notes=@{selected|regionlore1notes} &#125;&#125; |Religion (@{selected|religionranks}r; sk:@{selected|religion}), {{checkroll=**Religion** (@{selected|religionranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|religion}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|religion} ]] &#125;&#125; {{notes=@{selected|religionnotes} &#125;&#125; |@{selected|loregeneral1name} (@{selected|loregeneral1ranks}r; sk:@{selected|loregeneral1}), {{checkroll=**@{selected|loregeneral1name}** (@{selected|loregeneral1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|loregeneral1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|loregeneral1} ]] &#125;&#125; {{notes=@{selected|loregeneral1notes} &#125;&#125; |@{selected|loregeneral2name} (@{selected|loregeneral2ranks}r; sk:@{selected|loregeneral2}), {{checkroll=**@{selected|loregeneral2name}** (@{selected|loregeneral2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|loregeneral2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|loregeneral2} ]] &#125;&#125; {{notes=@{selected|loregeneral2notes} &#125;&#125; |@{selected|loregeneral3name} (@{selected|loregeneral3ranks}r; sk:@{selected|loregeneral3}), {{checkroll=**@{selected|loregeneral3name}** (@{selected|loregeneral3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|loregeneral3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|loregeneral3} ]] &#125;&#125; {{notes=@{selected|loregeneral3notes} &#125;&#125; |Artifact Lore (@{selected|artifactloreranks}r; sk:@{selected|artifactlore}), {{checkroll=**Artifact Lore** (@{selected|artifactloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|artifactlore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|artifactlore} ]] &#125;&#125; {{notes=@{selected|artifactlorenotes} &#125;&#125; |Circle Lore (@{selected|circleloreranks}r; sk:@{selected|circlelore}), {{checkroll=**Circle Lore** (@{selected|circleloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|circlelore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|circlelore} ]] &#125;&#125; {{notes=@{selected|circlelorenotes} &#125;&#125; |Planar Lore (@{selected|planarloreranks}r; sk:@{selected|planarlore}), {{checkroll=**Planar Lore** (@{selected|planarloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|planarlore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|planarlore} ]] &#125;&#125; {{notes=@{selected|planarlorenotes} &#125;&#125; |Spell Lore (@{selected|spellloreranks}r; sk:@{selected|spelllore}), {{checkroll=**Spell Lore** (@{selected|spellloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|spelllore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|spelllore} ]] &#125;&#125; {{notes=@{selected|spelllorenotes} &#125;&#125; |Symbol Lore (@{selected|symbolloreranks}r; sk:@{selected|symbollore}), {{checkroll=**Symbol Lore** (@{selected|symbolloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|symbollore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|symbollore} ]] &#125;&#125; {{notes=@{selected|symbollorenotes} &#125;&#125; |Undead Lore (@{selected|undeadloreranks}r; sk:@{selected|undeadlore}), {{checkroll=**Undead Lore** (@{selected|undeadloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|undeadlore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|undeadlore} ]] &#125;&#125; {{notes=@{selected|undeadlorenotes} &#125;&#125; |Warding Lore (@{selected|wardingloreranks}r; sk:@{selected|wardinglore}), {{checkroll=**Warding Lore** (@{selected|wardingloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|wardinglore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|wardinglore} ]] &#125;&#125; {{notes=@{selected|wardinglorenotes} &#125;&#125; |Demon/Devil Lore (@{selected|demondevilloreranks}r; sk:@{selected|demondevillore}), {{checkroll=**Demon/Devil Lore** (@{selected|demondevilloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|demondevillore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|demondevillore} ]] &#125;&#125; {{notes=@{selected|demondevillorenotes} &#125;&#125; |Dragon Lore (@{selected|dragonloreranks}r; sk:@{selected|dragonlore}), {{checkroll=**Dragon Lore** (@{selected|dragonloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|dragonlore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|dragonlore} ]] &#125;&#125; {{notes=@{selected|dragonlorenotes} &#125;&#125; |Faerie Lore (@{selected|faerieloreranks}r; sk:@{selected|faerielore}), {{checkroll=**Faerie Lore** (@{selected|faerieloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|faerielore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|faerielore} ]] &#125;&#125; {{notes=@{selected|faerielorenotes} &#125;&#125; |Grace (@{selected|xenolore1name}) (@{selected|xenolore1ranks}r; sk:@{selected|xenolore1}), {{checkroll=**Grace (@{selected|xenolore1name})** (@{selected|xenolore1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|xenolore1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|xenolore1} ]] &#125;&#125; {{notes=@{selected|xenolore1notes} &#125;&#125; |Xeno-lore (@{selected|xenolore2name}) (@{selected|xenolore2ranks}r; sk:@{selected|xenolore2}), {{checkroll=**Xeno-lore (@{selected|xenolore2name})** (@{selected|xenolore2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|xenolore2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|xenolore2} ]] &#125;&#125; {{notes=@{selected|xenolore2notes} &#125;&#125; |Xeno-lore (@{selected|xenolore3name}) (@{selected|xenolore3ranks}r; sk:@{selected|xenolore3}), {{checkroll=**Xeno-lore (@{selected|xenolore3name})** (@{selected|xenolore3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|xenolore3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|xenolore3} ]] &#125;&#125; {{notes=@{selected|xenolore3notes} &#125;&#125; |Herb Lore (@{selected|herbloreranks}r; sk:@{selected|herblore}), {{checkroll=**Herb Lore** (@{selected|herbloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|herblore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|herblore} ]] &#125;&#125; {{notes=@{selected|herblorenotes} &#125;&#125; |Lock Lore (@{selected|lockloreranks}r; sk:@{selected|locklore}), {{checkroll=**Lock Lore** (@{selected|lockloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|locklore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|locklore} ]] &#125;&#125; {{notes=@{selected|locklorenotes} &#125;&#125; |Metal Lore (@{selected|metalloreranks}r; sk:@{selected|metallore}), {{checkroll=**Metal Lore** (@{selected|metalloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|metallore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|metallore} ]] &#125;&#125; {{notes=@{selected|metallorenotes} &#125;&#125; |Poison Lore (@{selected|poisonloreranks}r; sk:@{selected|poisonlore}), {{checkroll=**Poison Lore** (@{selected|poisonloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|poisonlore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|poisonlore} ]] &#125;&#125; {{notes=@{selected|poisonlorenotes} &#125;&#125; |Stone Lore (@{selected|stoneloreranks}r; sk:@{selected|stonelore}), {{checkroll=**Stone Lore** (@{selected|stoneloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|stonelore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|stonelore} ]] &#125;&#125; {{notes=@{selected|stonelorenotes} &#125;&#125; |Trading Lore (@{selected|tradingloreranks}r; sk:@{selected|tradinglore}), {{checkroll=**Trading Lore** (@{selected|tradingloreranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|tradinglore}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|tradinglore} ]] &#125;&#125; {{notes=@{selected|tradinglorenotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_loreskillsbutton" title="loreskillsbutton" value="@{loreskills}"></button></span>
|
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</div>
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<div class="table-row">
|
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<span class="table-data" ><span data-i18n="outdoor-skills">Environmental Skills</span> </span>
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_outdoorskills" title="outdoorskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Outdoor check.}} {{check= }} ?{Which skill?|Animal Handling (@{selected|animalhandling1name}) (@{selected|animalhandling1ranks}r; sk:@{selected|animalhandling1}), {{checkroll=**Animal Handling (@{selected|animalhandling1name})** (@{selected|animalhandling1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|animalhandling1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|animalhandling1} ]]&#125;&#125; {{notes=@{selected|animalhandling1notes} &#125;&#125; |Animal Healing (@{selected|animalhealing1name}) (@{selected|animalhealing1ranks}r; sk:@{selected|animalhealing1}), {{checkroll=**Animal Healing (@{selected|animalhealing1name})** (@{selected|animalhealing1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|animalhealing1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|animalhealing1} ]]&#125;&#125; {{notes=@{selected|animalhealing1notes} &#125;&#125; |Animal Mastery (@{selected|animalmasteryranks}r; sk:@{selected|animalmastery}), {{checkroll=**Animal Mastery** (@{selected|animalmasteryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|animalmastery}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|animalmastery} ]]&#125;&#125; {{notes=@{selected|animalmasterynotes} &#125;&#125; |Animal Training (@{selected|animaltraining1name}) (@{selected|animaltraining1ranks}r; sk:@{selected|animaltraining1}), {{checkroll=**Animal Training (@{selected|animaltraining1name})** (@{selected|animaltraining1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|animaltraining1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|animaltraining1} ]]&#125;&#125; {{notes=@{selected|animaltraining1notes} &#125;&#125; |Driving (@{selected|driving1name}) (@{selected|driving1ranks}r; sk:@{selected|driving1}), {{checkroll=**Driving (@{selected|driving1name})** (@{selected|driving1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|driving1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|driving1} ]]&#125;&#125; {{notes=@{selected|driving1notes} &#125;&#125; |Herding (@{selected|herding1name}) (@{selected|herding1ranks}r; sk:@{selected|herding1}), {{checkroll=**Herding (@{selected|herding1name})** (@{selected|herding1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|herding1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|herding1} ]]&#125;&#125; {{notes=@{selected|herding1notes} &#125;&#125; |Riding (@{selected|riding1name}) (@{selected|riding1ranks}r; sk:@{selected|riding1}), {{checkroll=**Riding (@{selected|riding1name})** (@{selected|riding1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|riding1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|riding1} ]]&#125;&#125; {{notes=@{selected|riding1notes} &#125;&#125; |@{selected|outdooranimal1name} (@{selected|outdooranimal1ranks}r; sk:@{selected|outdooranimal1}), {{checkroll=**@{selected|outdooranimal1name}** (@{selected|outdooranimal1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|outdooranimal1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|outdooranimal1} ]]&#125;&#125; {{notes=@{selected|outdooranimal1notes} &#125;&#125; |@{selected|outdooranimal2name} (@{selected|outdooranimal2ranks}r; sk:@{selected|outdooranimal2}), {{checkroll=**@{selected|outdooranimal2name}** (@{selected|outdooranimal2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|outdooranimal2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|outdooranimal2} ]]&#125;&#125; {{notes=@{selected|outdooranimal2notes} &#125;&#125; |@{selected|outdooranimal3name} (@{selected|outdooranimal3ranks}r; sk:@{selected|outdooranimal3}), {{checkroll=**@{selected|outdooranimal3name}** (@{selected|outdooranimal3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|outdooranimal3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|outdooranimal3} ]]&#125;&#125; {{notes=@{selected|outdooranimal3notes} &#125;&#125; |Caving (Spelunking) (@{selected|cavingranks}r; sk:@{selected|caving}), {{checkroll=**Caving (Spelunking)** (@{selected|cavingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|caving}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|caving} ]]&#125;&#125; {{notes=@{selected|cavingnotes} &#125;&#125; |Foraging (@{selected|foragingranks}r; sk:@{selected|foraging}), {{checkroll=**Foraging** (@{selected|foragingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|foraging}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|foraging} ]]&#125;&#125; {{notes=@{selected|foragingnotes} &#125;&#125; |Hunting (@{selected|huntingranks}r; sk:@{selected|hunting}), {{checkroll=**Hunting** (@{selected|huntingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|hunting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|hunting} ]]&#125;&#125; {{notes=@{selected|huntingnotes} &#125;&#125; |Star-gazing (@{selected|stargazingranks}r; sk:@{selected|stargazing}), {{checkroll=**Star-gazing** (@{selected|stargazingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|stargazing}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|stargazing} ]]&#125;&#125; {{notes=@{selected|stargazingnotes} &#125;&#125; |Survival (@{selected|survival1name}) (@{selected|survival1ranks}r; sk:@{selected|survival1}), {{checkroll=**Survival (@{selected|survival1name})** (@{selected|survival1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|survival1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|survival1} ]]&#125;&#125; {{notes=@{selected|survival1notes} &#125;&#125; |Survival (@{selected|survival2name}) (@{selected|survival2ranks}r; sk:@{selected|survival2}), {{checkroll=**Survival (@{selected|survival2name})** (@{selected|survival2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|survival2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|survival2} ]]&#125;&#125; {{notes=@{selected|survival2notes} &#125;&#125; |Survival (@{selected|survival3name}) (@{selected|survival3ranks}r; sk:@{selected|survival3}), {{checkroll=**Survival (@{selected|survival3name})** (@{selected|survival3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|survival3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|survival3} ]]&#125;&#125; {{notes=@{selected|survival3notes} &#125;&#125; |Weather Watching (@{selected|weatherwatchingranks}r; sk:@{selected|weatherwatching}), {{checkroll=**Weather Watching** (@{selected|weatherwatchingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|weatherwatching}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|weatherwatching} ]]&#125;&#125; {{notes=@{selected|weatherwatchingnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_outdoorskillsbutton" title="outdoorskillsbutton" value="@{outdoorskills}"></button></span>
|
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</div>
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<div class="table-row">
|
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<span class="table-data" ><span data-i18n="power-skills">Gymnastic Skills</span> </span>
|
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_powerskills" title="powerskills">?{Which skill?|Attunement (@{selected|attunementranks}r; sk:@{selected|attunement}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Attunement** (@{selected|attunementranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|attunement}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|attunement} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|attunementnotes} &#125;&#125; |Divination (@{selected|divination1name}) (@{selected|divination1ranks}r; sk:@{selected|divination1}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Divination (@{selected|divination1name})** (@{selected|divination1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|divination1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|divination1} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|divination1notes} &#125;&#125; |Divination (@{selected|divination2name}) (@{selected|divination2ranks}r; sk:@{selected|divination2}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Divination (@{selected|divination2name})** (@{selected|divination2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|divination2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|divination2} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|divination2notes} &#125;&#125; |Divination (@{selected|divination3name}) (@{selected|divination3ranks}r; sk:@{selected|divination3}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Divination (@{selected|divination3name})** (@{selected|divination3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|divination3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|divination3} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|divination3notes} &#125;&#125; |Power Perception (@{selected|powerperceptionranks}r; sk:@{selected|powerperception}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Power Perception** (@{selected|powerperceptionranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|powerperception}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|powerperception} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|powerperceptionnotes} &#125;&#125; |Read Runes (@{selected|readrunesranks}r; sk:@{selected|readrunes}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Read Runes** (@{selected|readrunesranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|readrunes}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|readrunes} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|readrunesnotes} &#125;&#125; |Channeling (@{selected|channelingranks}r; sk:@{selected|channeling}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Channeling** (@{selected|channelingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|channeling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|channeling} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|channelingnotes} &#125;&#125; |Magic Ritual (@{selected|magicritualranks}r; sk:@{selected|magicritual}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Magic Ritual** (@{selected|magicritualranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|magicritual}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|magicritual} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|magicritualnotes} &#125;&#125; |Spell Mastery (@{selected|spellmastery1name}) (@{selected|spellmastery1ranks}r; sk:@{selected|spellmastery1}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Spell Mastery (@{selected|spellmastery1name})** (@{selected|spellmastery1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|spellmastery1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|spellmastery1} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|spellmastery1notes} &#125;&#125; |Spell Mastery (@{selected|spellmastery2name}) (@{selected|spellmastery2ranks}r; sk:@{selected|spellmastery2}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Spell Mastery (@{selected|spellmastery2name})** (@{selected|spellmastery2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|spellmastery2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|spellmastery2} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|spellmastery2notes} &#125;&#125; |Spell Mastery (@{selected|spellmastery3name}) (@{selected|spellmastery3ranks}r; sk:@{selected|spellmastery3}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Spell Mastery (@{selected|spellmastery3name})** (@{selected|spellmastery3ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|spellmastery3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|spellmastery3} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|spellmastery3notes} &#125;&#125; |Transcend Armor (@{selected|transcendarmorranks}r; sk:@{selected|transcendarmor},/w gm &{template:RmuStdRoll&#125; {{checkroll=**Transcend Armor** (@{selected|transcendarmorranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|transcendarmor}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|transcendarmor} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|transcendarmornotes} &#125;&#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Power check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_powerskillsbutton" title="powerskillsbutton" value="@{powerskills}"></button></span>
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</div>
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<div class="table-row">
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<span class="table-data" ><span data-i18n="science-analytic-skills">Lore Skills</span> </span>
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_scienceanalyticskills" title="scienceanalyticskills">?{Which skill?|Basic Math (@{selected|basicmathranks}r; sk:@{selected|basicmath}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Basic Math** (@{selected|basicmathranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|basicmath}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|basicmath} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|basicmathnotes} &#125;&#125; |Research (@{selected|researchranks}r; sk:@{selected|research}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Research** (@{selected|researchranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|research}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|research} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|researchnotes} &#125;&#125; |Advanced Math (@{selected|advancedmathranks}r; sk:@{selected|advancedmath}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Advanced Math** (@{selected|advancedmathranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|advancedmath}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|advancedmath} ]]&#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]&#125;&#125; {{notes=@{selected|advancedmathnotes} &#125;&#125; |Alchemy (@{selected|alchemyranks}r; sk:@{selected|alchemy}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Alchemy** (@{selected|alchemyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|alchemy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|alchemy} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|alchemynotes} &#125;&#125; |Anthropology (@{selected|anthropology1name}) (@{selected|anthropology1ranks}r; sk:@{selected|anthropology1}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Anthropology (@{selected|anthropology1name})** (@{selected|anthropology1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|anthropology1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|anthropology1} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|anthropology1notes} &#125;&#125; |Astronomy (@{selected|astronomyranks}r; sk:@{selected|astronomy}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Astronomy** (@{selected|astronomyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|astronomy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|astronomy} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|astronomynotes} &#125;&#125; |Biochemistry (@{selected|biochemistryranks}r; sk:@{selected|biochemistry}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Biochemistry** (@{selected|biochemistryranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|biochemistry}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|biochemistry} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|biochemistrynotes} &#125;&#125; |Psychology (@{selected|psychologyranks}r; sk:@{selected|psychology}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**Psychology** (@{selected|psychologyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|psychology}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|psychology} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|psychologynotes} &#125;&#125; |@{selected|specscience1name} (@{selected|specscience1ranks}r; sk:@{selected|specscience1}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**@{selected|specscience1name}** (@{selected|specscience1ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|specscience1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|specscience1} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|specscience1notes} &#125;&#125; |@{selected|specscience2name} (@{selected|specscience2ranks}r; sk:@{selected|specscience2}),/w gm &{template:RmuStdRoll&#125; {{checkroll=**@{selected|specscience2name}** (@{selected|specscience2ranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|specscience2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|specscience2} ]] &#125;&#125; {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]] &#125;&#125; {{notes=@{selected|specscience2notes} &#125;&#125; } {{skillflag=true}} {{name=@{selected|character_name}'s Science/Analytic check.}} {{check= }} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_scienceanalyticskillsbutton" title="scienceanalyticskillsbutton" value="@{scienceanalyticskills}"></button></span>
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</div>
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<div class="table-row">
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<span class="table-data" ><span data-i18n="self-control-skills">Magical Expertise Skills</span> </span>
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<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_selfcontrolskills" title="selfcontrolskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Self Control check.}} {{check= }} ?{Which skill?|Adrenal Balance (@{selected|adrenalbalanceranks}r; sk:@{selected|adrenalbalance}), {{checkroll=**Adrenal Balance** (@{selected|adrenalbalanceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalbalance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalbalance} ]]&#125;&#125; {{notes=@{selected|adrenalbalancenotes} &#125;&#125; |Adrenal Concentration (@{selected|adrenalconcentrationranks}r; sk:@{selected|adrenalconcentration}), {{checkroll=**Adrenal Concentration** (@{selected|adrenalconcentrationranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalconcentration}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalconcentration} ]]&#125;&#125; {{notes=@{selected|adrenalconcentrationnotes} &#125;&#125; |Adrenal Landing (@{selected|adrenallandingranks}r; sk:@{selected|adrenallanding}), {{checkroll=**Adrenal Landing** (@{selected|adrenallandingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenallanding}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenallanding} ]]&#125;&#125; {{notes=@{selected|adrenallandingnotes} &#125;&#125; |Adrenal Leaping (@{selected|adrenalleapingranks}r; sk:@{selected|adrenalleaping}), {{checkroll=**Adrenal Leaping** (@{selected|adrenalleapingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalleaping}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalleaping} ]]&#125;&#125; {{notes=@{selected|adrenalleapingnotes} &#125;&#125; |Adrenal Quickdraw (@{selected|adrenalquickdrawranks}r; sk:@{selected|adrenalquickdraw}), {{checkroll=**Adrenal Quickdraw** (@{selected|adrenalquickdrawranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalquickdraw}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalquickdraw} ]]&#125;&#125; {{notes=@{selected|adrenalquickdrawnotes} &#125;&#125; |Adrenal Speed (@{selected|adrenalspeedranks}r; sk:@{selected|adrenalspeed}), {{checkroll=**Adrenal Speed** (@{selected|adrenalspeedranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalspeed}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalspeed} ]]&#125;&#125; {{notes=@{selected|adrenalspeednotes} &#125;&#125; |Adrenal Stabilization (@{selected|adrenalstabilizationranks}r; sk:@{selected|adrenalstabilization}), {{checkroll=**Adrenal Stabilization** (@{selected|adrenalstabilizationranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalstabilization}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalstabilization} ]]&#125;&#125; {{notes=@{selected|adrenalstabilizationnotes} &#125;&#125; |Adrenal Strength (@{selected|adrenalstrengthranks}r; sk:@{selected|adrenalstrength}), {{checkroll=**Adrenal Strength** (@{selected|adrenalstrengthranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|adrenalstrength}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|adrenalstrength} ]]&#125;&#125; {{notes=@{selected|adrenalstrengthnotes} &#125;&#125; |Cleansing Trance (@{selected|cleansingtranceranks}r; sk:@{selected|cleansingtrance}), {{checkroll=**Cleansing Trance** (@{selected|cleansingtranceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|cleansingtrance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|cleansingtrance} ]]&#125;&#125; {{notes=@{selected|cleansingtrancenotes} &#125;&#125; |Control Lycanthropy (@{selected|controllycanthropyranks}r; sk:@{selected|controllycanthropy}), {{checkroll=**Control Lycanthropy** (@{selected|controllycanthropyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|controllycanthropy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|controllycanthropy} ]]&#125;&#125; {{notes=@{selected|controllycanthropynotes} &#125;&#125; |Death Trance (@{selected|deathtranceranks}r; sk:@{selected|deathtrance}), {{checkroll=**Death Trance** (@{selected|deathtranceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|deathtrance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|deathtrance} ]]&#125;&#125; {{notes=@{selected|deathtrancenotes} &#125;&#125; |Frenzy (@{selected|frenzyranks}r; sk:@{selected|frenzy}), {{checkroll=**Frenzy** (@{selected|frenzyranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|frenzy}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|frenzy} ]]&#125;&#125; {{notes=@{selected|frenzynotes} &#125;&#125; |Healing Trance (@{selected|healingtranceranks}r; sk:@{selected|healingtrance}), {{checkroll=**Healing Trance** (@{selected|healingtranceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|healingtrance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|healingtrance} ]]&#125;&#125; {{notes=@{selected|healingtrancenotes} &#125;&#125; |Meditation (@{selected|meditationranks}r; sk:@{selected|meditation}), {{checkroll=**Meditation** (@{selected|meditationranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|meditation}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|meditation} ]]&#125;&#125; {{notes=@{selected|meditationnotes} &#125;&#125; |Mnemonics (@{selected|mnemonicsranks}r; sk:@{selected|mnemonics}), {{checkroll=**Mnemonics** (@{selected|mnemonicsranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mnemonics}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mnemonics} ]]&#125;&#125; {{notes=@{selected|mnemonicsnotes} &#125;&#125; |Sleep Trance (@{selected|sleeptranceranks}r; sk:@{selected|sleeptrance}), {{checkroll=**Sleep Trance** (@{selected|sleeptranceranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sleeptrance}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sleeptrance} ]]&#125;&#125; {{notes=@{selected|sleeptrancenotes} &#125;&#125; |Stunned Maneuvering (@{selected|stunnedmaneuveringranks}r; sk:@{selected|stunnedmaneuvering}), {{checkroll=**Stunned Maneuvering** (@{selected|stunnedmaneuveringranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|stunnedmaneuvering}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|stunnedmaneuvering} ]]&#125;&#125; {{notes=@{selected|stunnedmaneuveringnotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
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<span class="table-data" ><button type="roll" class="button-roll" name="roll_selfcontrolskillsbutton" title="selfcontrolskillsbutton" value="@{selfcontrolskills}"></button></span>
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</div>
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<div class="table-row">
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<span class="table-data" ><span data-i18n="urban-skills">Movement Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_urbanskills" title="urbanskills">/w gm &{template:RmuStdRoll} {{skillflag=true}} {{name=@{selected|character_name}'s Urban check.}} {{check= }} ?{Which skill?|Contacting (@{selected|contactingranks}r; sk:@{selected|contacting}), {{checkroll=**Contacting** (@{selected|contactingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|contacting}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|contacting} ]] &#125;&#125; {{notes=@{selected|contactingnotes} &#125;&#125; |Mingling (@{selected|minglingranks}r; sk:@{selected|mingling}), {{checkroll=**Mingling** (@{selected|minglingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|mingling}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mingling} ]] &#125;&#125; {{notes=@{selected|minglingnotes} &#125;&#125; |Scrounging (@{selected|scroungingranks}r; sk:@{selected|scrounging}), {{checkroll=**Scrounging** (@{selected|scroungingranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|scrounging}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|scrounging} ]] &#125;&#125; {{notes=@{selected|scroungingnotes} &#125;&#125; |Streetwise (@{selected|streetwiseranks}r; sk:@{selected|streetwise}), {{checkroll=**Streetwise** (@{selected|streetwiseranks} ranks): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|streetwise}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|streetwise} ]] &#125;&#125; {{notes=@{selected|streetwisenotes} &#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_urbanskillsbutton" title="urbanskillsbutton" value="@{urbanskills}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="spell-skills">Performance Art</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_spellsallinone" title="spellsallinone">/w @{selected|character_name} &{template:RmuStdRoll} {{name=Spell List}} {{[Open](~selected|samerealmopenspellsbutton) =[Base List](~selected|samerealmbasespellsbutton)}} {{[Closed](~selected|samerealmclosedspellsbutton) =[Other Base](~selected|samerealmotherbasespellsbutton)}} {{ -------------=--------------}} {{[Other Realm Open](~selected|otherrealmopenspellsbutton) =[Other Realm Base](~selected|otherrealmbasespellsbutton)}} {{[Other Realm Closed](~selected|otherrealmclosedspellsbutton) = }} {{ --------------=--------------}} {{[Arcane Open](~selected|arcaneopenspellsbutton) =[Arcane Own Base](~selected|arcaneownbasespellsbutton)}} {{[Arcane Closed](~selected|arcaneclosedspellsbutton) =[Arcane Other Base](~selected|arcaneotherbasespellsbutton)}}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_spellsallinonebutton" title="spellsallinonebutton" value="@{spellsallinone}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="base-lists">Power Manipulation Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_samerealmbasespells" title="samerealmbasespells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Own Base list.}} {{check= }} ?{Which skill?|@{selected|srob-list1name} (@{selected|srob-list1ranks}r; sk:@{selected|srob-list1}), {{checkroll=**@{selected|srob-list1name}** (@{selected|srob-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list1} ]]&#125;&#125; |@{selected|srob-list2name} (@{selected|srob-list2ranks}r; sk:@{selected|srob-list2}), {{checkroll=**@{selected|srob-list2name}** (@{selected|srob-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list2} ]]&#125;&#125; |@{selected|srob-list3name} (@{selected|srob-list3ranks}r; sk:@{selected|srob-list3}), {{checkroll=**@{selected|srob-list3name}** (@{selected|srob-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list3} ]]&#125;&#125; |@{selected|srob-list4name} (@{selected|srob-list4ranks}r; sk:@{selected|srob-list4}), {{checkroll=**@{selected|srob-list4name}** (@{selected|srob-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list4} ]]&#125;&#125; |@{selected|srob-list5name} (@{selected|srob-list5ranks}r; sk:@{selected|srob-list5}), {{checkroll=**@{selected|srob-list5name}** (@{selected|srob-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list5} ]]&#125;&#125; |@{selected|srob-list6name} (@{selected|srob-list6ranks}r; sk:@{selected|srob-list6}), {{checkroll=**@{selected|srob-list6name}** (@{selected|srob-list6ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list6}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list6} ]]&#125;&#125; |@{selected|srob-list7name} (@{selected|srob-list7ranks}r; sk:@{selected|srob-list7}), {{checkroll=**@{selected|srob-list7name}** (@{selected|srob-list7ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list7}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list7} ]]&#125;&#125; |@{selected|srob-list8name} (@{selected|srob-list8ranks}r; sk:@{selected|srob-list8}), {{checkroll=**@{selected|srob-list8name}** (@{selected|srob-list8ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list8}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list8} ]]&#125;&#125; |@{selected|srob-list9name} (@{selected|srob-list9ranks}r; sk:@{selected|srob-list9}), {{checkroll=**@{selected|srob-list9name}** (@{selected|srob-list9ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list9}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list9} ]]&#125;&#125; |@{selected|srob-list10name} (@{selected|srob-list10ranks}r; sk:@{selected|srob-list10}), {{checkroll=**@{selected|srob-list10name}** (@{selected|srob-list10ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srob-list10}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srob-list10} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_samerealmbasespellsbutton" title="samerealmbasespellsbutton" value="@{samerealmbasespells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="open-lists">Science Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_samerealmopenspells" title="samerealmopenspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Open list.}} {{check= }} ?{Which skill?|@{selected|sropen-list1name} (@{selected|sropen-list1ranks}r; sk:@{selected|sropen-list1}), {{checkroll=**@{selected|sropen-list1name}** (@{selected|sropen-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list1} ]]&#125;&#125; |@{selected|sropen-list2name} (@{selected|sropen-list2ranks}r; sk:@{selected|sropen-list2}), {{checkroll=**@{selected|sropen-list2name}** (@{selected|sropen-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list2} ]]&#125;&#125; |@{selected|sropen-list3name} (@{selected|sropen-list3ranks}r; sk:@{selected|sropen-list3}), {{checkroll=**@{selected|sropen-list3name}** (@{selected|sropen-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list3} ]]&#125;&#125; |@{selected|sropen-list4name} (@{selected|sropen-list4ranks}r; sk:@{selected|sropen-list4}), {{checkroll=**@{selected|sropen-list4name}** (@{selected|sropen-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list4} ]]&#125;&#125; |@{selected|sropen-list5name} (@{selected|sropen-list5ranks}r; sk:@{selected|sropen-list5}), {{checkroll=**@{selected|sropen-list5name}** (@{selected|sropen-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list5} ]]&#125;&#125; |@{selected|sropen-list6name} (@{selected|sropen-list6ranks}r; sk:@{selected|sropen-list6}), {{checkroll=**@{selected|sropen-list6name}** (@{selected|sropen-list6ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list6}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list6} ]]&#125;&#125; |@{selected|sropen-list7name} (@{selected|sropen-list7ranks}r; sk:@{selected|sropen-list7}), {{checkroll=**@{selected|sropen-list7name}** (@{selected|sropen-list7ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list7}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list7} ]]&#125;&#125; |@{selected|sropen-list8name} (@{selected|sropen-list8ranks}r; sk:@{selected|sropen-list8}), {{checkroll=**@{selected|sropen-list8name}** (@{selected|sropen-list8ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list8}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list8} ]]&#125;&#125; |@{selected|sropen-list9name} (@{selected|sropen-list9ranks}r; sk:@{selected|sropen-list9}), {{checkroll=**@{selected|sropen-list9name}** (@{selected|sropen-list9ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list9}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list9} ]]&#125;&#125; |@{selected|sropen-list10name} (@{selected|sropen-list10ranks}r; sk:@{selected|sropen-list10}), {{checkroll=**@{selected|sropen-list10name}** (@{selected|sropen-list10ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|sropen-list10}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|sropen-list10} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_samerealmopenspellsbutton" title="samerealmopenspellsbutton" value="@{samerealmopenspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="closed-lists">Social Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_samerealmclosedspells" title="samerealmclosedspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Closed list.}} {{check= }} ?{Which skill?|@{selected|srclosed-list1name} (@{selected|srclosed-list1ranks}r; sk:@{selected|srclosed-list1}), {{checkroll=**@{selected|srclosed-list1name}** (@{selected|srclosed-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list1} ]]&#125;&#125; |@{selected|srclosed-list2name} (@{selected|srclosed-list2ranks}r; sk:@{selected|srclosed-list2}), {{checkroll=**@{selected|srclosed-list2name}** (@{selected|srclosed-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list2} ]]&#125;&#125; |@{selected|srclosed-list3name} (@{selected|srclosed-list3ranks}r; sk:@{selected|srclosed-list3}), {{checkroll=**@{selected|srclosed-list3name}** (@{selected|srclosed-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list3} ]]&#125;&#125; |@{selected|srclosed-list4name} (@{selected|srclosed-list4ranks}r; sk:@{selected|srclosed-list4}), {{checkroll=**@{selected|srclosed-list4name}** (@{selected|srclosed-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list4} ]]&#125;&#125; |@{selected|srclosed-list5name} (@{selected|srclosed-list5ranks}r; sk:@{selected|srclosed-list5}), {{checkroll=**@{selected|srclosed-list5name}** (@{selected|srclosed-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list5} ]]&#125;&#125; |@{selected|srclosed-list6name} (@{selected|srclosed-list6ranks}r; sk:@{selected|srclosed-list6}), {{checkroll=**@{selected|srclosed-list6name}** (@{selected|srclosed-list6ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list6}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list6} ]]&#125;&#125; |@{selected|srclosed-list7name} (@{selected|srclosed-list7ranks}r; sk:@{selected|srclosed-list7}), {{checkroll=**@{selected|srclosed-list7name}** (@{selected|srclosed-list7ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list7}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list7} ]]&#125;&#125; |@{selected|srclosed-list8name} (@{selected|srclosed-list8ranks}r; sk:@{selected|srclosed-list8}), {{checkroll=**@{selected|srclosed-list8name}** (@{selected|srclosed-list8ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list8}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list8} ]]&#125;&#125; |@{selected|srclosed-list9name} (@{selected|srclosed-list9ranks}r; sk:@{selected|srclosed-list9}), {{checkroll=**@{selected|srclosed-list9name}** (@{selected|srclosed-list9ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list9}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list9} ]]&#125;&#125; |@{selected|srclosed-list10name} (@{selected|srclosed-list10ranks}r; sk:@{selected|srclosed-list10}), {{checkroll=**@{selected|srclosed-list10name}** (@{selected|srclosed-list10ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srclosed-list10}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srclosed-list10} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_samerealmclosedspellsbutton" title="samerealmclosedspellsbutton" value="@{samerealmclosedspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="other-realm-open-lists">Spellcasting Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_otherrealmopenspells" title="otherrealmopenspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Open list.}} {{check= }} ?{Which skill?|@{selected|oropen-list1name} (@{selected|oropen-list1ranks}r; sk:@{selected|oropen-list1}), {{checkroll=**@{selected|oropen-list1name}** (@{selected|oropen-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|oropen-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|oropen-list1} ]]&#125;&#125; |@{selected|oropen-list2name} (@{selected|oropen-list2ranks}r; sk:@{selected|oropen-list2}), {{checkroll=**@{selected|oropen-list2name}** (@{selected|oropen-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|oropen-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|oropen-list2} ]]&#125;&#125; |@{selected|oropen-list3name} (@{selected|oropen-list3ranks}r; sk:@{selected|oropen-list3}), {{checkroll=**@{selected|oropen-list3name}** (@{selected|oropen-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|oropen-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|oropen-list3} ]]&#125;&#125; |@{selected|oropen-list4name} (@{selected|oropen-list4ranks}r; sk:@{selected|oropen-list4}), {{checkroll=**@{selected|oropen-list4name}** (@{selected|oropen-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|oropen-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|oropen-list4} ]]&#125;&#125; |@{selected|oropen-list5name} (@{selected|oropen-list5ranks}r; sk:@{selected|oropen-list5}), {{checkroll=**@{selected|oropen-list5name}** (@{selected|oropen-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|oropen-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|oropen-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_otherrealmopenspellsbutton" title="otherrealmopenspellsbutton" value="@{otherrealmopenspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="other-realm-closed-lists">Subterfuge Skills</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_otherrealmclosedspells" title="otherrealmclosedspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Closed list.}} {{check= }} ?{Which skill?|@{selected|orclosed-list1name} (@{selected|orclosed-list1ranks}r; sk:@{selected|orclosed-list1}), {{checkroll=**@{selected|orclosed-list1name}** (@{selected|orclosed-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orclosed-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orclosed-list1} ]]&#125;&#125; |@{selected|orclosed-list2name} (@{selected|orclosed-list2ranks}r; sk:@{selected|orclosed-list2}), {{checkroll=**@{selected|orclosed-list2name}** (@{selected|orclosed-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orclosed-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orclosed-list2} ]]&#125;&#125; |@{selected|orclosed-list3name} (@{selected|orclosed-list3ranks}r; sk:@{selected|orclosed-list3}), {{checkroll=**@{selected|orclosed-list3name}** (@{selected|orclosed-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orclosed-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orclosed-list3} ]]&#125;&#125; |@{selected|orclosed-list4name} (@{selected|orclosed-list4ranks}r; sk:@{selected|orclosed-list4}), {{checkroll=**@{selected|orclosed-list4name}** (@{selected|orclosed-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orclosed-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orclosed-list4} ]]&#125;&#125; |@{selected|orclosed-list5name} (@{selected|orclosed-list5ranks}r; sk:@{selected|orclosed-list5}), {{checkroll=**@{selected|orclosed-list5name}** (@{selected|orclosed-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orclosed-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orclosed-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_otherrealmclosedspellsbutton" title="otherrealmclosedspellsbutton" value="@{otherrealmclosedspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="other-realm-base-lists">Vocation Skills</span></span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_otherrealmbasespells" title="otherrealmbasespells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Other Realm Base list.}} {{check= }} ?{Which skill?|@{selected|orbase-list1name} (@{selected|orbase-list1ranks}r; sk:@{selected|orbase-list1}), {{checkroll=**@{selected|orbase-list1name}** (@{selected|orbase-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orbase-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orbase-list1} ]]&#125;&#125; |@{selected|orbase-list2name} (@{selected|orbase-list2ranks}r; sk:@{selected|orbase-list2}), {{checkroll=**@{selected|orbase-list2name}** (@{selected|orbase-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orbase-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orbase-list2} ]]&#125;&#125; |@{selected|orbase-list3name} (@{selected|orbase-list3ranks}r; sk:@{selected|orbase-list3}), {{checkroll=**@{selected|orbase-list3name}** (@{selected|orbase-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orbase-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orbase-list3} ]]&#125;&#125; |@{selected|orbase-list4name} (@{selected|orbase-list4ranks}r; sk:@{selected|orbase-list4}), {{checkroll=**@{selected|orbase-list4name}** (@{selected|orbase-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orbase-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orbase-list4} ]]&#125;&#125; |@{selected|orbase-list5name} (@{selected|orbase-list5ranks}r; sk:@{selected|orbase-list5}), {{checkroll=**@{selected|orbase-list5name}** (@{selected|orbase-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|orbase-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|orbase-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_otherrealmbasespellsbutton" title="otherrealmbasespellsbutton" value="@{otherrealmbasespells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="other-base-lists">Base Lists</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_samerealmotherbasespells" title="samerealmotherbasespells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from a Same Realm Other Base list.}} {{check= }} ?{Which skill?|@{selected|srotherb-list1name} (@{selected|srotherb-list1ranks}r; sk:@{selected|srotherb-list1}), {{checkroll=**@{selected|srotherb-list1name}** (@{selected|srotherb-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srotherb-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srotherb-list1} ]]&#125;&#125; |@{selected|srotherb-list2name} (@{selected|srotherb-list2ranks}r; sk:@{selected|srotherb-list2}), {{checkroll=**@{selected|srotherb-list2name}** (@{selected|srotherb-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srotherb-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srotherb-list2} ]]&#125;&#125; |@{selected|srotherb-list3name} (@{selected|srotherb-list3ranks}r; sk:@{selected|srotherb-list3}), {{checkroll=**@{selected|srotherb-list3name}** (@{selected|srotherb-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srotherb-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srotherb-list3} ]]&#125;&#125; |@{selected|srotherb-list4name} (@{selected|srotherb-list4ranks}r; sk:@{selected|srotherb-list4}), {{checkroll=**@{selected|srotherb-list4name}** (@{selected|srotherb-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srotherb-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srotherb-list4} ]]&#125;&#125; |@{selected|srotherb-list5name} (@{selected|srotherb-list5ranks}r; sk:@{selected|srotherb-list5}), {{checkroll=**@{selected|srotherb-list5name}** (@{selected|srotherb-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|srotherb-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|srotherb-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_samerealmotherbasespellsbutton" title="samerealmotherbasespellsbutton" value="@{samerealmotherbasespells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="arcane-open-lists">Open Lists</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_arcaneopenspells" title="arcaneopenspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Arcane Open list.}} {{check= }} ?{Which skill?|@{selected|arcopen-list1name} (@{selected|arcopen-list1ranks}r; sk:@{selected|arcopen-list1}), {{checkroll=**@{selected|arcopen-list1name}** (@{selected|arcopen-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcopen-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcopen-list1} ]]&#125;&#125; |@{selected|arcopen-list2name} (@{selected|arcopen-list2ranks}r; sk:@{selected|arcopen-list2}), {{checkroll=**@{selected|arcopen-list2name}** (@{selected|arcopen-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcopen-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcopen-list2} ]]&#125;&#125; |@{selected|arcopen-list3name} (@{selected|arcopen-list3ranks}r; sk:@{selected|arcopen-list3}), {{checkroll=**@{selected|arcopen-list3name}** (@{selected|arcopen-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcopen-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcopen-list3} ]]&#125;&#125; |@{selected|arcopen-list4name} (@{selected|arcopen-list4ranks}r; sk:@{selected|arcopen-list4}), {{checkroll=**@{selected|arcopen-list4name}** (@{selected|arcopen-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcopen-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcopen-list4} ]]&#125;&#125; |@{selected|arcopen-list5name} (@{selected|arcopen-list5ranks}r; sk:@{selected|arcopen-list5}), {{checkroll=**@{selected|arcopen-list5name}** (@{selected|arcopen-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcopen-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcopen-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_arcaneopenspellsbutton" title="arcaneopenspellsbutton" value="@{arcaneopenspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="arcane-closed-lists">Closed Lists</span> </span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_arcaneclosedspells" title="arcaneclosedspells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Arcane Closed list.}} {{check= }} ?{Which skill?|@{selected|arcclosed-list1name} (@{selected|arcclosed-list1ranks}r; sk:@{selected|arcclosed-list1}), {{checkroll=**@{selected|arcclosed-list1name}** (@{selected|arcclosed-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcclosed-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcclosed-list1} ]]&#125;&#125; |@{selected|arcclosed-list2name} (@{selected|arcclosed-list2ranks}r; sk:@{selected|arcclosed-list2}), {{checkroll=**@{selected|arcclosed-list2name}** (@{selected|arcclosed-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcclosed-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcclosed-list2} ]]&#125;&#125; |@{selected|arcclosed-list3name} (@{selected|arcclosed-list3ranks}r; sk:@{selected|arcclosed-list3}), {{checkroll=**@{selected|arcclosed-list3name}** (@{selected|arcclosed-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcclosed-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcclosed-list3} ]]&#125;&#125; |@{selected|arcclosed-list4name} (@{selected|arcclosed-list4ranks}r; sk:@{selected|arcclosed-list4}), {{checkroll=**@{selected|arcclosed-list4name}** (@{selected|arcclosed-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcclosed-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcclosed-list4} ]]&#125;&#125; |@{selected|arcclosed-list5name} (@{selected|arcclosed-list5ranks}r; sk:@{selected|arcclosed-list5}), {{checkroll=**@{selected|arcclosed-list5name}** (@{selected|arcclosed-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcclosed-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcclosed-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_arcaneclosedspellsbutton" title="arcaneclosedspellsbutton" value="@{arcaneclosedspells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="arcane-own-base-lists">Arcane Lists</span></span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_arcaneownbasespells" title="arcaneownbasespells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Arcane Own Base list.}} {{check= }} ?{Which skill?|@{selected|arcbase-list1name} (@{selected|arcbase-list1ranks}r; sk:@{selected|arcbase-list1}), {{checkroll=**@{selected|arcbase-list1name}** (@{selected|arcbase-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcbase-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcbase-list1} ]]&#125;&#125; |@{selected|arcbase-list2name} (@{selected|arcbase-list2ranks}r; sk:@{selected|arcbase-list2}), {{checkroll=**@{selected|arcbase-list2name}** (@{selected|arcbase-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcbase-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcbase-list2} ]]&#125;&#125; |@{selected|arcbase-list3name} (@{selected|arcbase-list3ranks}r; sk:@{selected|arcbase-list3}), {{checkroll=**@{selected|arcbase-list3name}** (@{selected|arcbase-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcbase-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcbase-list3} ]]&#125;&#125; |@{selected|arcbase-list4name} (@{selected|arcbase-list4ranks}r; sk:@{selected|arcbase-list4}), {{checkroll=**@{selected|arcbase-list4name}** (@{selected|arcbase-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcbase-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcbase-list4} ]]&#125;&#125; |@{selected|arcbase-list5name} (@{selected|arcbase-list5ranks}r; sk:@{selected|arcbase-list5}), {{checkroll=**@{selected|arcbase-list5name}** (@{selected|arcbase-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcbase-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcbase-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_arcaneownbasespellsbutton" title="arcaneownbasespellsbutton" value="@{arcaneownbasespells}"></button></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data" ><span data-i18n="arcane-other-base-lists">Restricted Lists</span></span>
|
||
<span class="table-data" ><textarea class="table-macrobox" rows="1" cols="55" name="attr_arcaneotherbasespells" title="arcaneotherbasespells">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{selected|character_name} casts a spell}} {{subtags=from an Arcane Other Base list.}} {{check= }} ?{Which skill?|@{selected|arcotherbase-list1name} (@{selected|arcotherbase-list1ranks}r; sk:@{selected|arcotherbase-list1}), {{checkroll=**@{selected|arcotherbase-list1name}** (@{selected|arcotherbase-list1ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcotherbase-list1}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcotherbase-list1} ]]&#125;&#125; |@{selected|arcotherbase-list2name} (@{selected|arcotherbase-list2ranks}r; sk:@{selected|arcotherbase-list2}), {{checkroll=**@{selected|arcotherbase-list2name}** (@{selected|arcotherbase-list2ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcotherbase-list2}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcotherbase-list2} ]]&#125;&#125; |@{selected|arcotherbase-list3name} (@{selected|arcotherbase-list3ranks}r; sk:@{selected|arcotherbase-list3}), {{checkroll=**@{selected|arcotherbase-list3name}** (@{selected|arcotherbase-list3ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcotherbase-list3}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcotherbase-list3} ]]&#125;&#125; |@{selected|arcotherbase-list4name} (@{selected|arcotherbase-list4ranks}r; sk:@{selected|arcotherbase-list4}), {{checkroll=**@{selected|arcotherbase-list4name}** (@{selected|arcotherbase-list4ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcotherbase-list4}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcotherbase-list4} ]]&#125;&#125; |@{selected|arcotherbase-list5name} (@{selected|arcotherbase-list5ranks}r; sk:@{selected|arcotherbase-list5}), {{checkroll=**@{selected|arcotherbase-list5name}** (@{selected|arcotherbase-list5ranks} r): [[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +?{Other bonus/penalty?&#124;0&#125; +[[@{selected|arcotherbase-list5}]] ]]&#125;&#125; {{highlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|arcotherbase-list5} ]]&#125;&#125; } {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66roll=**Natural 66.** }}</textarea></span>
|
||
<span class="table-data" ><button type="roll" class="button-roll" name="roll_arcaneotherbasespellsbutton" title="arcaneotherbasespellsbutton" value="@{arcaneotherbasespells}"></button></span>
|
||
</div>
|
||
</div> -->
|
||
<!-- End Tab9 -->
|
||
</div>
|
||
|
||
<!-- end PC section -->
|
||
</div>
|
||
|
||
<div class="switch-npc">
|
||
<!-- start NPC section -->
|
||
<!-- NPC-->
|
||
<div style="float: left">
|
||
<br>
|
||
<div class="table-style" border="0">
|
||
<div class="table-row">
|
||
<span class="table-header-right"><span data-i18n="category">Category</span>:</span><span class="table-header-left"><input type="text" name="attr_npccategory" title="npccategory" /></span>
|
||
<span class="table-header-right"> </span><span class="table-header-left"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-right"><span data-i18n="name">Name</span>:</span><span class="table-header-left"><input type="text" name="attr_npcname" title="npcname" /></span>
|
||
<span class="table-header-right"> </span><span class="table-header-left"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-header-right" ><span data-i18n="type">Type</span>:</span>
|
||
<span class="table-data-center-bottom" ><input type="text" name="attr_type" title="type" /></span>
|
||
<span class="table-header-right" ><span data-i18n="demon-type-or-undead-class">Demon Type or Undead Class</span>:</span>
|
||
<span class="table-data-center-bottom" ><input type="text" name="attr_class" title="class" /></span>
|
||
</div>
|
||
<div class="table-row"> <span class="table-header-right" ><span data-i18n="level">Level</span>:</span><span class="table-data-center-bottom" ><input type="text" name="attr_npclevel" title="npclevel" /></span>
|
||
<span class="table-header-right" ><span data-i18n="level-code">Level Code</span>:<input type="text" name="attr_levelcode" title="levelcode" style="width: 3em;" /></span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<label class="label">
|
||
<input name="attr_expand" type="radio" value="6" class="expand" checked="checked" />
|
||
<div class="tab"><span data-i18n="movement-combat">Movement/Combat</span></div>
|
||
<label class="label">
|
||
<input name="attr_expand" type="radio" value="7" class="expand" />
|
||
<div class="tab"><span data-i18n="encounter-stats">Encounter Stats</span></div>
|
||
<label class="label">
|
||
<input name="attr_expand" type="radio" value="8" class="expand" />
|
||
<div class="tab"><span data-i18n="general-description">General Description</span></div>
|
||
<label class="label">
|
||
<input name="attr_expand" type="radio" value="9" class="expand" />
|
||
<div class="tab"><span data-i18n="other">Other</span></div>
|
||
<label class="label">
|
||
<input name="attr_expand" type="radio" value="10" class="expand" />
|
||
<div class="tab"><span data-i18n="input">Input</span></div>
|
||
<div class="character-sheet show">
|
||
<!--tab 5 contents; Input-->
|
||
<div style="float: left">
|
||
<table><td class="statlabel-big" style="width: 800px;"><span data-i18n="npc-input">NPC Input</span></td>
|
||
</table>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom"><textarea rows="11" cols="55" style="width: 800px;" name="attr_npcinput" title="npcinput" data-i18n-placeholder="npc-input-for-import" placeholder="NPC input for import"></textarea></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"> </span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" style="width: 30px;"><input type="checkbox" name="attr_npcimportcheckbox" title="npcimportcheckbox" value="1" /> </span><span class="table-data-left-bottom" data-i18n="npc-import">NPC Import. </span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom" data-i18n="npc-import-directions">Click this box to import data from the input above to fill in the npc sheet. This will overwrite any information already in the NPC sheet. This operation is not reversable.</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" data-i18n="npc-import-data-format">The data should be in the following format:</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom"><textarea rows="44" style="width:800px;" title="examplenpcdatainput">{
|
||
"category": "Test",
|
||
"creature": "Test Animal",
|
||
"type": "Small",
|
||
"Class": ",
|
||
"level": "0",
|
||
"levelcode": "A",
|
||
"basemove": "70",
|
||
"maxpace": "Dash",
|
||
"mmbonus": "+30",
|
||
"ms": "FA",
|
||
"aq": "FA",
|
||
"size": "T",
|
||
"crit": "II",
|
||
"critcode": "#",
|
||
"hits": "5",
|
||
"hitcode": "A",
|
||
"at": "12",
|
||
"db": "70",
|
||
"attack": "0TBi50/0TCl50/poison«",
|
||
"attack1ob": "0",
|
||
"attack1name": "TBi",
|
||
"attack1perc": "50",
|
||
"attack1type": "Melee",
|
||
"attack2ob": "0",
|
||
"attack2name": "TCl",
|
||
"attack2perc": "50",
|
||
"attack2type": "Melee",
|
||
"attack3name": "poison«",
|
||
"numenc": "1-12",
|
||
"treasure": "aab",
|
||
"bonusxp": "-",
|
||
"outlook": "Timid",
|
||
"iq": ",
|
||
"habitat": "(fn)",
|
||
"specialfeatures": "VN†@§#",
|
||
"watersources": "GOZ",
|
||
"terrain": "W",
|
||
"vegetation": "-",
|
||
"frequency": "2",
|
||
"height": "2-12\" long.",
|
||
"offspring": "1-2 young",
|
||
"othercombatinformation": "Can go Invisible at will",
|
||
"carrycapacity": "1 lb.",
|
||
"ridingbonus": "-10",
|
||
"description": "This test animal is created to test the input system.",
|
||
"lifestyle": "Most test animals live only on testing systems where they either multiply quickly or die out slowly",
|
||
"combat": "This test animal is timid and prefers to avoid combat where ever possible.",
|
||
"background": "Test animals have a long background of being used for testing in a variety of ways. This one is used for script debugging.",
|
||
"observations": "After much tweaking, this test animal is expected to perform nominally.",
|
||
"notes": "this field is entirely optional and appears in the note field on the 'other' tab"
|
||
}
|
||
</textarea></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</label>
|
||
<div class="character-sheet show">
|
||
<!--tab 4 contents; Other-->
|
||
<div style="float: left">
|
||
<table>
|
||
<input type="checkbox" class="npc-otherinfo-show arrow" title="otherinfo-show" name="attr_otherinfo-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="other-information">Other Information</span></td>
|
||
</table>
|
||
<div class="npc-otherinfo">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><textarea rows="30" cols="55" style="width: 800px;" name="attr_npcothernotes" title="npcothernotes" data-i18n-placeholder="enter-other-information-here" placeholder="Enter other information here"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</label>
|
||
<div class="character-sheet show">
|
||
<!--tab 3 contents; General Description-->
|
||
<div style="float: left">
|
||
<table>
|
||
<input type="checkbox" class="npc-generaldesc-show arrow" title="generaldesc-show" name="attr_generaldesc-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="general-description">General Description</span></td>
|
||
</table>
|
||
<div class="npc-generaldesc">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><span data-i18n="carry-capacity">Carry Capacity</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" name="attr_npccarrycapacity" title="npccarrycapacity" /></span>
|
||
<span class="table-data-center-bottom"> </span>
|
||
<span class="table-data-center-bottom"> </span>
|
||
<span class="table-data-center-bottom"><span data-i18n="riding-bonus">Riding Bonus</span>:</span>
|
||
<span class="table-data-center-bottom"><input type="text" name="attr_npcridingbonus" title="npcridingbonus" /></span>
|
||
<span class="table-data-center-bottom"> </span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><b><span data-i18n="description">Description</span></b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npcdescription" title="npcdescription" data-i18n-placeholder="npc-description" placeholder="NPC Description"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><b><span data-i18n="lifestyle">Lifestyle</span></b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npclifestyle" title="npclifestyle" data-i18n-placeholder="npc-lifestyle" placeholder="NPC Lifestyle"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><b><span data-i18n="combat">Combat</span></b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npccombatnotes" title="npccombatnotes" data-i18n-placeholder="npc-combat" placeholder="NPC Combat"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><b><span data-i18n="background">Background</span></b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npcbackgroundnotes" title="npcbackgroundnotes" data-i18n-placeholder="npc-background" placeholder="NPC Background"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
<div class="table-row">
|
||
<span class="table-data-center-bottom"><b><span data-i18n="observations">Observations</span></b><br><textarea rows="4" cols="55" style="width: 800px;" name="attr_npcobservationsnotes" title="npcobservationsnotes" data-i18n-placeholder="npc-observations" placeholder="NPC Observations"></textarea></span>
|
||
</div>
|
||
<div class="table-row"><span class="table-data-center-bottom"> </span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</label>
|
||
<div class="character-sheet show">
|
||
<!--tab 2 contents; Encounter Stats-->
|
||
<table>
|
||
<input type="checkbox" class="npc-encounterstats-show arrow" title="encounterstats-show" name="attr_encounterstats-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="encounter-stats">Encounter Stats</span></td>
|
||
</table>
|
||
<div class="npc-encounterstats">
|
||
<div class="table-style" border="0">
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom" >
|
||
<div class="table-row">
|
||
<span class="table-data-header"><span data-i18n="number-encountered-a"># Encountered</span>:</span>
|
||
<span class="table-data-center"><input type="text" name="attr_npcnumenc" title="npcnumenc" /></span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"><span data-i18n="size">Size</span>:</span>
|
||
<span class="table-data-center"><input type="text" name="attr_npcheight" title="npcheight" /></span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"><span data-i18n="offspring">Offspring</span>:</span>
|
||
<span class="table-data-center"><input type="text" name="attr_npcoffspring" title="npcoffspring" /></span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-data-header"><span data-i18n="treasure">Treasure</span>:</span>
|
||
<span class="table-data-center"><input type="text" name="attr_treasurecode" title="treasurecode" /></span>
|
||
<input type="hidden" class="table-data-left-bottom" name="attr_npctreasure" title="npctreasure" />
|
||
<span class="table-data-left-bottom" name="attr_npctreasure" title="npctreasure" ></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-header"><span data-i18n="bonus-experience-a">Bonus XP</span>:</span>
|
||
<span class="table-data-center"><select class="inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_bonusxpcode" title="bonusxpcode">
|
||
<option type="text" value=" --(1-2)/ --(3)/ --(5)/ --(7)/ --(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)" selected>--</option>
|
||
<option type="text" value=" 50(1-2)/ 40(3)/ 30(5)/ 20(7)/ 10(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)">A</option>
|
||
<option type="text" value=" 75(1-2)/ 60(3)/ 50(5)/ 40(7)/ 30(9)/ 20(11)/ 10(13)/ --(15)/ --(17)/ --(19)/ --(21+)">B</option>
|
||
<option type="text" value=" 100(1-2)/ 95(3)/ 90(5)/ 85(7)/ 80(9)/ 75(11)/ 70(13)/ 65(15)/ 60(17)/ 55(19)/ 50(21+)">C</option>
|
||
<option type="text" value=" 200(1-2)/ 190(3)/ 180(5)/ 170(7)/ 160(9)/ 150(11)/ 140(13)/ 130(15)/ 120(17)/ 110(19)/ 100(21+)">D</option>
|
||
<option type="text" value=" 400(1-2)/ 380(3)/ 360(5)/ 340(7)/ 320(9)/ 300(11)/ 280(13)/ 260(15)/ 240(17)/ 220(19)/ 210(21+)">E</option>
|
||
<option type="text" value=" 800(1-2)/ 760(3)/ 720(5)/ 680(7)/ 640(9)/ 600(11)/ 560(13)/ 520(15)/ 480(17)/ 440(19)/ 400(21+)">F</option>
|
||
<option type="text" value="1200(1-2)/ 1140(3)/ 1080(5)/ 1020(7)/ 960(9)/ 900(11)/ 840(13)/ 780(15)/ 720(17)/ 660(19)/ 600(21+)">G</option>
|
||
<option type="text" value="1600(1-2)/ 1520(3)/ 1440(5)/ 1360(7)/ 1280(9)/ 1200(11)/ 1120(13)/ 1040(15)/ 960(17)/ 880(19)/ 800(21+)">H</option>
|
||
<option type="text" value="2000(1-2)/ 1900(3)/ 1800(5)/ 1700(7)/ 1600(9)/ 1500(11)/ 1400(13)/ 1300(15)/ 1200(17)/ 1100(19)/ 1000(21+)">I</option>
|
||
<option type="text" value="3000(1-2)/ 2850(3)/ 2700(5)/ 2550(7)/ 2400(9)/ 2250(11)/ 2100(13)/ 1950(15)/ 1800(17)/ 1650(19)/ 1500(21+)">J</option>
|
||
<option type="text" value="4000(1-2)/ 3800(3)/ 3600(5)/ 3400(7)/ 3200(9)/ 3000(11)/ 2800(13)/ 2600(15)/ 2400(17)/ 2200(19)/ 2000(21+)">K</option>
|
||
<option type="text" value="5000(1-2)/ 4750(3)/ 4500(5)/ 4250(7)/ 4000(9)/ 3750(11)/ 3500(13)/ 3250(15)/ 3000(17)/ 2750(19)/ 2500(21+)">L</option>
|
||
</select></span>
|
||
<span class="table-data-left-bottom" name="attr_bonusxpcode" ></span>
|
||
</div>
|
||
<!--br-->
|
||
<div class="table-row">
|
||
<span class="table-data-header"><span data-i18n="outlook">Outlook</span>:</span>
|
||
<span class="table-data-center"><select class="inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_outlookcode" title="outlookcode">
|
||
<option type="text" value="---" data-i18n="none(---)" selected>---</option>
|
||
<option type="text" value="Aggressive and will attack if provoked or hungry." data-i18n="aggressive-a">Aggres.</option>
|
||
<option type="text" value="Ignores other creatures unless interfered with or attacked." data-i18n="aloof">Aloof</option>
|
||
<option type="text" value="Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety." data-i18n="altruistic-a">Altru.</option>
|
||
<option type="text" value="Belligerent, often attacks without provocation." data-i18n="belligerent-a">Bellig.</option>
|
||
<option type="text" value="Attacks closest living creature until it is destroyed." data-i18n="berserk">Berserk</option>
|
||
<option type="text" value="Does not believe danger or misfortune exists for it." data-i18n="carefree">Carefree</option>
|
||
<option type="text" value="Not only hostile, but delights in death, pain, and suffering." data-i18n="cruel">Cruel</option>
|
||
<option type="text" value="Desires power, attempts to control or dominate other creatures." data-i18n="domineering-a">Domin.</option>
|
||
<option type="text" value="Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good." data-i18n="good">Good</option>
|
||
<option type="text" value="Will attack or attempt to steal from other creatures if risk does not seem too high." data-i18n="greedy">Greedy</option>
|
||
<option type="text" value="Normally attacks other creatures on sight." data-i18n="hostile">Hostile</option>
|
||
<option type="text" value="If hungry, will attack anything edible; otherwise normal." data-i18n="hungry">Hungry</option>
|
||
<option type="text" value="Inquisitive and curious; will approach and examine unusual situations." data-i18n="inquisitive-a">Inquis.</option>
|
||
<option type="text" value="Normally bolts at any sign of other creatures." data-i18n="jumpy">Jumpy</option>
|
||
<option type="text" value="Created with a specific purpose or mission." data-i18n="mission">Mission</option>
|
||
<option type="text" value="Watches and is wary of other creatures; will sometimes attack if hungry." data-i18n="normal">Normal</option>
|
||
<option type="text" value="Ignores the presence of other creatures unless threatened." data-i18n="passive">Passive</option>
|
||
<option type="text" value="Mischievous but playful; will attempt to play with or play pranks on other creatures." data-i18n="playful">Playful</option>
|
||
<option type="text" value="Protective of a thing, place, other creature, etc." data-i18n="protective-a">Protect</option>
|
||
<option type="text" value="Skittish around other creatures, runs at the slightest hint of danger." data-i18n="timid">Timid</option>
|
||
<option type="text" value="Varies by individual." data-i18n="varies">Varies</option>
|
||
<option type="text" value="See description." data-i18n="special">Special</option>
|
||
<option type="text" value="Unknown" data-i18n="unknown">Unknown</option>
|
||
</select></span>
|
||
<span class="table-data-left-bottom" name="attr_outlookcode" data-i18n-dynamic></span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-header"><span data-i18n="iq">IQ</span>:</span>
|
||
<span class="table-data-center"><select class="inputbox" style="height: 24px; width: 95px; font-size: 0.75em; margin-bottom: 0;" name="attr_iqcode" title="iqcode">
|
||
<option type="text" value="None; Animal Instincts" selected>NO</option>
|
||
<option type="text" value="Very Low; Re/Me=1-5">VL</option>
|
||
<option type="text" value="Low; Re/Me=3-12">LO</option>
|
||
<option type="text" value="Little; Re/Me=7-25">LI</option>
|
||
<option type="text" value="Inferior; Re/Me=13-40">IN</option>
|
||
<option type="text" value="Mediocre; Re/Me=23-50">MD</option>
|
||
<option type="text" value="Average; Re/Me=35-65">AV</option>
|
||
<option type="text" value="Above Average; Re/Me=50-77">AA</option>
|
||
<option type="text" value="Superior; Re/Me=60-86">SU</option>
|
||
<option type="text" value="High; Re/Me=80-98">HI</option>
|
||
<option type="text" value="Very High; Re/Me=94-99">VH</option>
|
||
<option type="text" value="Exceptional; Re/Me=100-102">EX</option>
|
||
<option type="text" value="*">*</option>
|
||
<option type="text" value="Unknown">Unknown</option>
|
||
</select></span>
|
||
<span class="table-data-left-bottom" name="attr_iqcode" data-i18n-dynamic></span>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="habitat-codes">Habitat Codes</span>: </span><!--height: 130px;-->
|
||
<span class="table-data-left-bottom" style="width: 620px;">
|
||
<input type="checkbox" class="npc-habitat1code-show cbox" title="habitat1code" name="attr_habitat1code" value="1" /><span>---; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat2code-show cbox" title="habitat2code" name="attr_habitat2code" value="1" /><span> ø ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat5code-show cbox" title="habitat5code" name="attr_habitat5code" value="1" /><span> a ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat11code-show cbox" title="habitat11code" name="attr_habitat11code" value="1" /><span> c ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat12code-show cbox" title="habitat12code" name="attr_habitat12code" value="1" /><span> f ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat3code-show cbox" title="habitat3code" name="attr_habitat3code" value="1" /><span> h ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat9code-show cbox" title="habitat9code" name="attr_habitat9code" value="1" /><span> k ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat7code-show cbox" title="habitat7code" name="attr_habitat7code" value="1" /><span> m ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat4code-show cbox" title="habitat4code" name="attr_habitat4code" value="1" /><span> n ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat8code-show cbox" title="habitat8code" name="attr_habitat8code" value="1" /><span> s ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat10code-show cbox" title="habitat10code" name="attr_habitat10code" value="1" /><span> t ; </span><span> </span>
|
||
<input type="checkbox" class="npc-habitat6code-show cbox" title="habitat6code" name="attr_habitat6code" value="1" /><span> w ; </span><span> </span>
|
||
<div class="table-data-left-bottom"></div>
|
||
<div class="npc-habitat1code table-data-left-bottom"><span data-i18n="no-preferred-special-features"> No preferred special features. </span><span> </span></div>
|
||
<div class="npc-habitat2code table-data-left-bottom"><span data-i18n="none-appropriate"> None appropriate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat5code table-data-left-bottom"><span data-i18n="climate-hot-dry-temp-hot-humidity-precipitation-dry-arid"> Climate=hot/dry; Temp=hot; Humidity/Precipitation=dry, arid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat11code table-data-left-bottom"><span data-i18n="climate-cool-dry-temp-cool-humidity-precipitation-dry-arid"> Climate=cool/dry; Temp=cool; Humidity/Precipitation=dry, arid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat12code table-data-left-bottom"><span data-i18n="climate-frigid-temp-cool-humidity-precipitation-arid"> Climate=frigid; Temp=cool; Humidity/Precipitation=arid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat3code table-data-left-bottom"><span data-i18n="climate-hot-humid-temp-hot-humidity-precipitation-rainy-humid"> Climate=hot/humid; Temp=hot; Humidity/Precipitation=rainy, humid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat9code table-data-left-bottom"><span data-i18n="climate-cool-humid-temp-cool-humidity-precipitation-rainy-humid"> Climate=cool/humid; Temp=cool; Humidity/Precipitation=rainy, humid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat7code table-data-left-bottom"><span data-i18n="climate-warm-average-temp-warm-temperate-humidity-precipitation-temperate"> Climate=warm/average; Temp=warm, temperate; Humidity/Precipitation=temperate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat4code table-data-left-bottom"><span data-i18n="climate-hot-average-temp-hot-humidity-precipitation-temperate"> Climate=hot/average; Temp=hot; Humidity/Precipitation=temperate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat8code table-data-left-bottom"><span data-i18n="climate-warm-dry-temp-warm-temperate-humidity-precipitation-dry-arid"> Climate=warm/dry; Temp=warm, temperate; Humidity/Precipitation=dry, arid. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat10code table-data-left-bottom"><span data-i18n="climate-cool-average-temp-cool-humidity-precipitation-temperate"> Climate=cool/average; Temp=cool; Humidity/Precipitation=temperate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-habitat6code table-data-left-bottom"><span data-i18n="climate-warm-humid-temp-warm-temperate-humidity-precipitation-rainy-humid"> Climate=warm/humid; Temp=warm, temperate; Humidity/Precipitation=rainy, humid. </span><span> </span></div>
|
||
</span>
|
||
<span class="table-data-left-bottom" > <input style="width: 10px;" type="checkbox" name="attr_habitatclear" title="habitatclear" value="1" /></span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="clear-all">Clear all</span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header3-leftb"><b><span data-i18n="environment-codes">Environment Codes</span>:</b></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="special-features">Special Features</span>: </span><!--height: 130px;-->
|
||
<span class="table-data-left-bottom" style="width: 620px;">
|
||
<input type="checkbox" class="npc-spfeatures1code-show cbox" title="spfeatures1code" name="attr_spfeatures1code" value="1" /><span>---; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures2code-show cbox" title="spfeatures2code" name="attr_spfeatures2code" value="1" /><span> ø ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures3code-show cbox" title="spfeatures3code" name="attr_spfeatures3code" value="1" /><span> E ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures4code-show cbox" title="spfeatures4code" name="attr_spfeatures4code" value="1" /><span> K ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures5code-show cbox" title="spfeatures5code" name="attr_spfeatures5code" value="1" /><span> N ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures6code-show cbox" title="spfeatures6code" name="attr_spfeatures6code" value="1" /><span> V ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures7code-show cbox" title="spfeatures7code" name="attr_spfeatures7code" value="1" /><span> X ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures8code-show cbox" title="spfeatures8code" name="attr_spfeatures8code" value="1" /><span> Y ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures9code-show cbox" title="spfeatures9code" name="attr_spfeatures9code" value="1" /><span> † ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures10code-show cbox" title="spfeatures10code" name="attr_spfeatures10code" value="1" /><span> @ ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures11code-show cbox" title="spfeatures11code" name="attr_spfeatures11code" value="1" /><span> § ; </span><span> </span>
|
||
<input type="checkbox" class="npc-spfeatures12code-show cbox" title="spfeatures12code" name="attr_spfeatures12code" value="1" /><span> # </span><span> </span>
|
||
<div class="table-data-left-bottom"></div>
|
||
<div class="npc-spfeatures1code table-data-left-bottom"><span data-i18n="no-preferred-special-features"> No preferred special features. </span><span> </span></div>
|
||
<div class="npc-spfeatures2code table-data-left-bottom"><span data-i18n="none-appropriate"> None appropriate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-spfeatures3code table-data-left-bottom"><span data-i18n="enchanted-or-magical-places"> Enchanted or magical places. </span><span> </span></div>
|
||
<div class="npc-spfeatures4code table-data-left-bottom"><span data-i18n="cross-over-points-between-dimensions"> Cross-over points between dimensions. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-spfeatures5code table-data-left-bottom"><span data-i18n="near-villages-towns-cities-or-castles"> Near villages, towns, cities, or castles. </span><span> </span></div>
|
||
<div class="npc-spfeatures6code table-data-left-bottom"><span data-i18n="volcanic-areas"> Volcanic areas. </span><span> </span></div>
|
||
<div class="npc-spfeatures7code table-data-left-bottom"><span data-i18n="cavern-complexes"> Cavern complexes. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-spfeatures8code table-data-left-bottom"><span data-i18n="battlefields-or-shipwrecks"> Battlefields or shipwrecks. </span><span> </span></div>
|
||
<div class="npc-spfeatures9code table-data-left-bottom"><span data-i18n="rural-inhabited-or-cultivated-areas"> Rural inhabited or cultivated areas. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-spfeatures10code table-data-left-bottom"><span data-i18n="cave-entrances-overhangs-or-lairs"> Cave entrances, overhangs, or lairs. </span><span> </span></div>
|
||
<div class="npc-spfeatures11code table-data-left-bottom"><span data-i18n="burial-areas"> Burial areas. </span><span> </span></div>
|
||
<div class="npc-spfeatures12code table-data-left-bottom"><span data-i18n="ruins"> Ruins. </span><span> </span></div>
|
||
</span>
|
||
<span class="table-data-left-bottom" > <input style="width: 10px;" type="checkbox" name="attr_spfeaturesclear" title="spfeaturesclear" value="1" /></span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="clear-all">Clear all</span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="water-sources">Water Sources</span>: </span><!--height: 120px;-->
|
||
<span class="table-data-left-bottom" style="width: 620px;">
|
||
<input type="checkbox" class="npc-watersources1code-show cbox" title="watersources1code" name="attr_watersources1code" value="1" /><span>---; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources2code-show cbox" title="watersources2code" name="attr_watersources2code" value="1" /><span> ø ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources3code-show cbox" title="watersources3code" name="attr_watersources3code" value="1" /><span> B ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources4code-show cbox" title="watersources4code" name="attr_watersources4code" value="1" /><span> F ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources5code-show cbox" title="watersources5code" name="attr_watersources5code" value="1" /><span> G ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources6code-show cbox" title="watersources6code" name="attr_watersources6code" value="1" /><span> I ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources7code-show cbox" title="watersources7code" name="attr_watersources7code" value="1" /><span> L ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources8code-show cbox" title="watersources8code" name="attr_watersources8code" value="1" /><span> M ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources9code-show cbox" title="watersources9code" name="attr_watersources9code" value="1" /><span> O ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources10code-show cbox" title="watersources10code" name="attr_watersources10code" value="1" /><span> Q ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources11code-show cbox" title="watersources11code" name="attr_watersources11code" value="1" /><span> S ; </span><span> </span>
|
||
<input type="checkbox" class="npc-watersources12code-show cbox" title="watersources12code" name="attr_watersources12code" value="1" /><span> Z </span><span> </span>
|
||
<div class="table-data-left-bottom"></div>
|
||
<div class="npc-watersources1code table-data-left-bottom"><span data-i18n="no-preferred-watersources"> No preferred watersources. </span><span> </span></div>
|
||
<div class="npc-watersources2code table-data-left-bottom"><span data-i18n="none-appropriate"> None appropriate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-watersources3code table-data-left-bottom"><span data-i18n="breaks-or-wadis"> Breaks or wadis. </span><span> </span></div>
|
||
<div class="npc-watersources4code table-data-left-bottom"><span data-i18n="freshwater-coasts-and-banks"> Freshwater coasts and banks. </span><span> </span></div>
|
||
<div class="npc-watersources5code table-data-left-bottom"><span data-i18n="glaciers-or-snowfields"> Glaciers or snowfields. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-watersources6code table-data-left-bottom"><span data-i18n="tropical-islets-reefs-and-or-atolls"> Tropical islets, reefs, and/or atolls. </span><span> </span></div>
|
||
<div class="npc-watersources7code table-data-left-bottom"><span data-i18n="lakes-or-rivers"> Lakes or rivers. </span><span> </span></div>
|
||
<div class="npc-watersources8code table-data-left-bottom"><span data-i18n="marshes-or-swamps"> Marshes or swamps. </span><span> </span></div>
|
||
<div class="npc-watersources9code table-data-left-bottom"><span data-i18n="oceans"> Oceans. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-watersources10code table-data-left-bottom"><span data-i18n="oasis-or-isolated-water-sources"> Oasis or isolated water sources. </span><span> </span></div>
|
||
<div class="npc-watersources11code table-data-left-bottom"><span data-i18n="saltwater-shores-or-shallows"> Saltwater shores or shallows. </span><span> </span></div>
|
||
<div class="npc-watersources12code table-data-left-bottom"><span data-i18n="deserts"> Deserts. </span><span> </span></div>
|
||
</span>
|
||
<span class="table-data-left-bottom" > <input style="width: 10px;" type="checkbox" name="attr_watersourcesclear" title="watersourcesclear" value="1" /></span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="clear-all">Clear all</span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="terrain">Terrain</span>: </span><!--height: 80px;-->
|
||
<span class="table-data-left-bottom" style="width: 620px;">
|
||
<input type="checkbox" class="npc-terrain1code-show cbox" title="terrain1code" name="attr_terrain1code" value="1" /><span>---; </span><span> </span>
|
||
<input type="checkbox" class="npc-terrain2code-show cbox" title="terrain2code" name="attr_terrain2code" value="1" /><span> ø ; </span><span> </span>
|
||
<input type="checkbox" class="npc-terrain3code-show cbox" title="terrain3code" name="attr_terrain3code" value="1" /><span> A ; </span><span> </span>
|
||
<input type="checkbox" class="npc-terrain4code-show cbox" title="terrain4code" name="attr_terrain4code" value="1" /><span> R ; </span><span> </span>
|
||
<input type="checkbox" class="npc-terrain5code-show cbox" title="terrain5code" name="attr_terrain5code" value="1" /><span> U ; </span><span> </span>
|
||
<input type="checkbox" class="npc-terrain6code-show cbox" title="terrain6code" name="attr_terrain6code" value="1" /><span> W </span><span> </span>
|
||
<div class="table-data-left-bottom"></div>
|
||
<div class="npc-terrain1code table-data-left-bottom"><span data-i18n="no-preferred-terrain"> No preferred terrain. </span><span> </span></div>
|
||
<div class="npc-terrain2code table-data-left-bottom"><span data-i18n="none-appropriate"> None appropriate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-terrain3code table-data-left-bottom"><span data-i18n="alpine-high-altitude-and-or-mountainous"> Alpine, high altitude, and/or mountainous. </span><span> </span></div>
|
||
<div class="npc-terrain4code table-data-left-bottom"><span data-i18n="rough-rugged-and-or-rocky-hills"> Rough, rugged, and/or rocky hills. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-terrain5code table-data-left-bottom"><span data-i18n="underground"> Underground. </span><span> </span></div>
|
||
<div class="npc-terrain6code table-data-left-bottom"><span data-i18n="waste-and-or-barren"> Waste and/or barren. </span><span> </span></div>
|
||
</span>
|
||
<span class="table-data-left-bottom" > <input style="width: 10px;" type="checkbox" name="attr_terrainclear" title="terrainclear" value="1" /></span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="clear-all">Clear all</span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="vegetation">Vegetation</span>: </span><!--height: 80px;-->
|
||
<span class="table-data-left-bottom" style="width: 620px;">
|
||
<input type="checkbox" class="npc-vegetation1code-show cbox" title="vegetation1code" name="attr_vegetation1code" value="1" /><span>---; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation2code-show cbox" title="vegetation2code" name="attr_vegetation2code" value="1" /><span> ø ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation3code-show cbox" title="vegetation3code" name="attr_vegetation3code" value="1" /><span> C ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation4code-show cbox" title="vegetation4code" name="attr_vegetation4code" value="1" /><span> D ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation5code-show cbox" title="vegetation5code" name="attr_vegetation5code" value="1" /><span> H ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation6code-show cbox" title="vegetation6code" name="attr_vegetation6code" value="1" /><span> J ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation7code-show cbox" title="vegetation7code" name="attr_vegetation7code" value="1" /><span> P ; </span><span> </span>
|
||
<input type="checkbox" class="npc-vegetation8code-show cbox" title="vegetation8code" name="attr_vegetation8code" value="1" /><span> T </span><span> </span>
|
||
<div class="table-data-left-bottom"></div>
|
||
<div class="npc-vegetation1code table-data-left-bottom"><span data-i18n="no-preferred-vegetation"> No preferred vegetation. </span><span> </span></div>
|
||
<div class="npc-vegetation2code table-data-left-bottom"><span data-i18n="none-appropriate"> None appropriate. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-vegetation3code table-data-left-bottom"><span data-i18n="coniferous-forest-and-or-taiga"> Coniferous forest and/or taiga. </span><span> </span></div>
|
||
<div class="npc-vegetation4code table-data-left-bottom"><span data-i18n="deciduous-coniferous-mixed-forest"> Deciduous/coniferous (mixed) forest. </span><span> </span></div>
|
||
<div class="npc-vegetation5code table-data-left-bottom"><span data-i18n="heath-scrub-and-or-moor"> Heath, scrub, and/or moor. </span><span> </span></div>
|
||
<div></div>
|
||
<div class="npc-vegetation6code table-data-left-bottom"><span data-i18n="jungle-and-or-rainforest"> Jungle and/or rain forest. </span><span> </span></div>
|
||
<div class="npc-vegetation7code table-data-left-bottom"><span data-i18n="plains-and-or-grassland"> Plains and/or grassland. </span><span> </span></div>
|
||
<div class="npc-vegetation8code table-data-left-bottom"><span data-i18n="tundra"> Tundra. </span><span> </span></div>
|
||
</span>
|
||
<span class="table-data-left-bottom" > <input style="width: 10px;" type="checkbox" name="attr_vegetationclear" title="vegetationclear" value="1" /></span>
|
||
<span class="table-data-left-bottom" > <span data-i18n="clear-all">Clear all</span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb" style="width: 120px;"><span data-i18n="frequency">Frequency</span>: </span>
|
||
<span class="table-data-center"><select class="inputbox" style="height: 24px; width: 135px; margin-bottom: 0;" name="attr_frequencycode" title="frequencycode">
|
||
<option type="text" value="Hunting modifier=+30; Frequency Occurring=100%" data-i18n="1-routine"selected>1 - Routine</option>
|
||
<option type="text" value="Hunting modifier=+20; Frequency Occurring=90%" data-i18n="2-easy">2 - Easy</option>
|
||
<option type="text" value="Hunting modifier=+10; Frequency Occurring=75%" data-i18n="3-light">3 - Light</option>
|
||
<option type="text" value="Hunting modifier=+0; Frequency Occurring=50%" data-i18n="4-medium">4 - Medium</option>
|
||
<option type="text" value="Hunting modifier=-10; Frequency Occurring=40%" data-i18n="5-hard">5 - Hard</option>
|
||
<option type="text" value="Hunting modifier=-20; Frequency Occurring=30%" data-i18n="6-very-hard">6 - Very Hard</option>
|
||
<option type="text" value="Hunting modifier=-30; Frequency Occurring=20%" data-i18n="7-extremely-hard">7 - Extremely Hard</option>
|
||
<option type="text" value="Hunting modifier=-50; Frequency Occurring=9%" data-i18n="8-sheer-folly">8 - Sheer Folly</option>
|
||
<option type="text" value="Hunting modifier=-70; Frequency Occurring=4%" data-i18n="9-absurd">9 - Absurd</option>
|
||
<option type="text" value="Unknown" data-i18n="unknown">Unknown</option>
|
||
</select></span>
|
||
<span class="table-data-left-bottom"> <span name="attr_frequencycode" data-i18n-dynamic></span></span>
|
||
</div>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
</div>
|
||
</label>
|
||
<div class="character-sheet show">
|
||
<!--tab 1 contents; Movement/Combat-->
|
||
<table>
|
||
<input type="checkbox" class="npc-movementstats-show arrow" title="movementstats-show" name="attr_movementstats-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="movement-stats">Movement Stats</span></td>
|
||
</table>
|
||
<div class="npc-movementstats">
|
||
<div class="table-style" border="0">
|
||
<div class="table-row">
|
||
<span class="table-data-center"> <span data-i18n="size">Size</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcsize" title="npcsize" /> </span>
|
||
<span class="table-data-center"> <span data-i18n="base-movement-rate">Base Movement Rate</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcbmmr" title="npcbmmr" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"> <span data-i18n="max-pace">Max Pace</span>: </span>
|
||
<span class="table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcmaxpace" title="npcmaxpace">
|
||
<option value="1" data-i18n="walk" selected>Walk</option>
|
||
<option value="1.5" data-i18n="fast-walk-jog">Jog (Fast Walk / Jog)</option>
|
||
<option value="2" data-i18n="run">Run</option>
|
||
<option value="3" data-i18n="sprint-fast-run">Spt (Sprint / Fast Run)</option>
|
||
<option value="4" data-i18n="fast-sprint">FSpt (Fast Sprint)</option>
|
||
<option value="5" data-i18n="dash-moderately-fast">Dash (Moderately Fast)</option>
|
||
<option value="0 [varies]" data-i18n="varies-due-to-armor">Var (Varies due to armor)</option>
|
||
<option value="0 [unknown]" data-i18n="unknown">Unknown</option>
|
||
</select> </span>
|
||
<span class="table-data-center"> <span data-i18n="pace-multiplier-a">Pace Mult</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcpacemult" title="npcpacemult" value="@{npcmaxpace}" disabled="true" /> </span></span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"> <span data-i18n="moving-maneuver-bonus-a">MM Bonus</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcmmbonus" title="npcmmbonus" value="0" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"> <span data-i18n="movement-speed">MS (Movement Speed)</span>: </span>
|
||
<span class="table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcms" title="npcms">
|
||
<option value="-25" data-i18n="inching">IN (Inching)</option>
|
||
<option value="-20" data-i18n="creeping">CR (Creeping)</option>
|
||
<option value="-10" data-i18n="very-slow">VS (Very Slow)</option>
|
||
<option value="0" data-i18n="slow" selected>SL (Slow)</option>
|
||
<option value="10" data-i18n="medium">MD (Medium)</option>
|
||
<option value="20" data-i18n="moderately-fast">MF (Moderately Fast)</option>
|
||
<option value="30" data-i18n="fast">FA (Fast)</option>
|
||
<option value="40" data-i18n="very-fast">VF (Very Fast)</option>
|
||
<option value="50" data-i18n="blindingly-fast">BF (Blindingly Fast)</option>
|
||
<option value=".5" data-i18n="unknown">Unknown</option>
|
||
</select> </span>
|
||
<span class="table-data-center"> <span data-i18n="base-defensive-bonus-a">Base DB</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcbasedb" title="npcbasedb" value="@{npcms}" disabled="true" /> </span>
|
||
<span class="table-data-center"> </span>
|
||
<span class="table-data-center"> <span data-i18n="flee-evade">Flee/Evade</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcfleeevade" title="npcfleeevade" value="(((@{npcms}+abs(@{npcms}))/2)/2)" disabled="true" /> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-center"> <span data-i18n="attack-quickness">AQ (Attack Quickness)</span>: </span>
|
||
<span class="table-data-center"><select style="width: 155px; vertical-align:top; margin-bottom: 0;" name="attr_npcaq" title="npcaq">
|
||
<option value="-16" data-i18n="inching">IN (Inching)</option>
|
||
<option value="-12" data-i18n="creeping">CR (Creeping)</option>
|
||
<option value="-8" data-i18n="very-slow">VS (Very Slow)</option>
|
||
<option value="-4" data-i18n="slow">SL (Slow)</option>
|
||
<option value="0" data-i18n="medium" selected>MD (Medium)</option>
|
||
<option value="4" data-i18n="moderately-fast">MF (Moderately Fast)</option>
|
||
<option value="8" data-i18n="fast">FA (Fast)</option>
|
||
<option value="12" data-i18n="very-fast">VF (Very Fast)</option>
|
||
<option value="16" data-i18n="blindingly-fast">BF (Blindingly Fast)</option>
|
||
<option value=".5" data-i18n="unknown">Unknown</option>
|
||
</select></span>
|
||
<span class="table-data-center"> <span data-i18n="initiative-modifier-a">Init Mod</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcinitmod" title="npcinitmod" value="@{npcaq}" disabled="true" /></span>
|
||
<span class="table-data-center"> <button type="roll" class="button-roll" name="roll_npcinitiative" title="npcinitiative" value="/w gm &{template:RMSSInitiative} {{name=@{selected|token_name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + @{npcinitmod}[Aq] &{tracker} ]] }} "></button></span>
|
||
<span class="table-data-center"> <span data-i18n="charge-lunge">Charge/Lunge</span>: </span>
|
||
<span class="table-data-center"><input type="text" style="width: 60px;" name="attr_npcchargelunge" title="npcchargelunge" value="ceil(((@{npcaq}+1+abs(@{npcaq}+1))/2)/4)*(-5)" disabled="true" /> </span>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="npc-combatstats-show arrow" title="combatstats-show" name="attr_combatstats-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="combat-stats">Combat Stats</span></td>
|
||
</table>
|
||
<div class="npc-combatstats">
|
||
<div class="table-style">
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-data"><span data-i18n="hit-points">Hit Points</span>:</span>
|
||
<span class="table-data"><input style="width: 40px; text-align:right;" type="text" name="attr_npchitpoints" title="npchitpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input style="width: 40px;" type="text" name="attr_npchitpoints_max" title="npchitpoints|max" value="1" /></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> 75%:<input type="text" class="table-data-pointpercentages" name="attr_npchitpoints-75" title="npchitpoints-75" value="floor((@{npchitpoints|max})*.75)" disabled="true" /></span>
|
||
<span class="table-data"> 50%:<input type="text" class="table-data-pointpercentages" name="attr_npchitpoints-50" title="npchitpoints-50" value="floor((@{npchitpoints|max})*.5)" disabled="true" /></span>
|
||
<span class="table-data"> 25%:<input type="text" class="table-data-pointpercentages" name="attr_npchitpoints-25" title="npchitpoints-25" value="floor((@{npchitpoints|max})*.25)" disabled="true" /></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> <span data-i18n="base-hits-code">Base Hits Code</span>:</span>
|
||
<span class="table-data"><select style="width: 50px; vertical-align:top; margin-bottom: 0;" name="attr_npcbasehitscode" title="npcbasehitscode">
|
||
<option value="0" selected>---</option>
|
||
<option value="1">A</option>
|
||
<option value="2">B</option>
|
||
<option value="3">C</option>
|
||
<option value="4">D</option>
|
||
<option value="5">E</option>
|
||
<option value="6">F</option>
|
||
<option value="7">G</option>
|
||
<option value="8">H</option>
|
||
</select>
|
||
<input type="hidden" style="width: 50px; vertical-align:top; margin-bottom: 0;" name="attr_npchitscode" title="npchitscode"></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> <span data-i18n="criticals-a">Crits</span>:</span>
|
||
<span class="table-data"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_npccritscode1" title="npccritscode1">
|
||
<option value="Normal crits." selected>---</option>
|
||
<option value="Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).">I</option>
|
||
<option value="Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).">II</option>
|
||
<option value="Use Large Creature Critical Strike Table.">LA</option>
|
||
<option value="Use Super Large Creature Critical Strike Table.">SL</option>
|
||
</select></span>
|
||
<span class="table-data"><select style="width: 55px; vertical-align:top; margin-bottom: 0;" name="attr_npccritscode2" title="npccritscode2">
|
||
<option value="---" selected>---</option>
|
||
<option value="Stun results do not affect creature.">@</option>
|
||
<option value="Stun results and bleeders do not affect creature.">#</option>
|
||
</select></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style" style="width: 800px;" >
|
||
<div class="table-row" style="width: 800px;" >
|
||
<span class="table-data-center-bottom" style="width: 800px;" data-i18n="hitpoint-max-calculation-reminder"> Max Hitpoints= Creature Hits + Stamina Bonus +/- ( (Level Difference) * (Hits/Level Difference) ) </span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb " style="width: 200px; height:30px;">
|
||
<span data-i18n="hits-per-level-difference">Hits per Level Difference</span>: <span style="width: 30px;" name="attr_npchitsperleveldiff" title="npchitsperleveldiff"></span>
|
||
</span>
|
||
<span class="table-header-leftb " style="width: 600px; height:30px;">
|
||
<span data-i18n="stamina-bonus">Stamina Bonus</span>: <span name="attr_npcstaminabonus" title="npcstaminabonus"></span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left"> </span><span class="table-data-left"> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left" style="width: 450px; border-bottom: 1px solid lightgrey;"> <span class="table-data" style="width: 450px;" name="attr_npccritscode1" data-i18n-dynamic> </span> </span>
|
||
<span class="table-data-left" style="width: 310px; border-bottom: 1px solid lightgrey;"> <span class="table-data" style="width: 310px;" name="attr_npccritscode2" data-i18n-dynamic> </span> </span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb"><span data-i18n="power-points">Power Points</span>:</span>
|
||
<span class="table-data"><input type="text" style="width: 40px; text-align:right;" name="attr_npcpowerpoints" title="npcpowerpoints" value="0" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" style="width: 40px;" name="attr_npcpowerpoints_max" title="npcpowerpoints|max" value="0" /></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-data"> 75%:<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-75" title="npcpowerpoints-75" value="floor((@{npcpowerpoints|max})*.75)" disabled="true" /></span>
|
||
<span class="table-data"> 50%:<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-50" title="npcpowerpoints-50" value="floor((@{npcpowerpoints|max})*.5)" disabled="true" /></span>
|
||
<span class="table-data"> 25%:<input type="text" class="table-data-pointpercentages" name="attr_powerpoints-25" title="npcpowerpoints-25" value="floor((@{npcpowerpoints|max})*.25)" disabled="true" /></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-header-leftb "> <span data-i18n="power-point-multiplier-a">PP Mult</span>:</span>
|
||
<span class="table-data"><input type="text" style="width: 40px;" name="attr_ppmult" title="ppmult" value="1" /></span>
|
||
<span class="table-data"> </span>
|
||
<span class="table-header-leftb "> <span data-i18n="adder">Adder</span>:</span>
|
||
<span class="table-data"><input type="text" style="width: 40px;" name="attr_ppadder" title="ppadder" value="0" /></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table">
|
||
<div class="table-row">
|
||
<span class="table-header"><span data-i18n="exhaustion-points">Exhaustion Points</span>: </span>
|
||
<span class="table-data"><input type="text" name="attr_npcexhaustionpoints" title="npcexhaustionpoints" style="width: 45px;" value="1" /></span>
|
||
<span class="table-data">/</span>
|
||
<span class="table-data"><input type="text" name="attr_npcexhaustionpoints_max" title="npcexhaustionpoints|max" value="((40+(3*@{stambonus})+@{npcexhaustmiscbonus})*@{npcexhaustionscale})" style="width: 45px;" disabled="true" /></span>
|
||
<span class="table-header-leftb "> <span data-i18n="stamina-bonus">Stamina Bonus</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-pointpercentages" name="attr_stambonus" title="stambonus" value="0" /></span>
|
||
<span class="table-header-leftb "> <span data-i18n="bonus-exhaustion-points">Bonus Exhaustion Points</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-pointpercentages" name="attr_npcexhaustmiscbonus" title="npcexhaustmiscbonus" value="0" readonly /></span>
|
||
<span class="table-header-leftb "> <span data-i18n="exhaustion-point-scaling">Exhaustion Point Scaling</span>:</span>
|
||
<span class="table-data"><input type="text" class="table-data-pointpercentages" name="attr_npcexhaustionscale" title="npcexhaustionscale" value="1" /></span>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="table">
|
||
<div class="table-row">
|
||
<span class="table-header-leftb "><span data-i18n="armor-type-a">AT</span>:</span>
|
||
<span class="table-data-center"><select style="width: 270px; vertical-align:top; margin-bottom: 0;" name="attr_npcat" title="npcat">
|
||
<option value="1" data-i18n="1-none" selected>1 - No Armor</option>
|
||
<option value="2" data-i18n="2-robes">2 - Robes</option>
|
||
<option value="3" data-i18n="3-light-hide">3 - Light Hide</option>
|
||
<option value="4" data-i18n="4-heavy-hide">4 - Heavy Hide</option>
|
||
<option value="5" data-i18n="5-leather-jerkin">5 - Leather Jerkin</option>
|
||
<option value="6" data-i18n="6-leather-coat">6 - Leather Coat</option>
|
||
<option value="7" data-i18n="7-reinforced-leather-coat">7 - Reinforced Leather Coat</option>
|
||
<option value="8" data-i18n="8-reinforced-full-length-leather-coat">8 - Reinforced Full-Length Leather Coat</option>
|
||
<option value="9" data-i18n="9-rigid-leather-breastplate">9 - Rigid Leather Breastplate</option>
|
||
<option value="10" data-i18n="10-rigid-leather-breastplate-and-greaves">10 - Rigid Leather Breastplate & Greaves</option>
|
||
</select></span>
|
||
<span class="table-header-leftb "> <span data-i18n="defensive-bonus-a">DB</span>: <input type="text" class="table-data-powerpointenh" name="attr_npcdb" title="npcdb" value="0" /> <input type="text" style="width: 25px;" name="attr_npcshield" title="npcshield" value="s" /></span>
|
||
<span class="table-data"><input type="hidden" name="attr_at" title="at" value="d0+ @{npcat}[npc] +@{atworn}[pc]-1" /></span>
|
||
<span class="table-data"><input type="hidden" name="attr_db" title="db" value="d0+ @{npcdb}[npc] +@{dbworn}[pc]" /></span> <!--look up max/min calc for this?-->
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<span class="table-header-leftb" data-i18n="special-defenses-other-combat-information">Special defences/other combat information</span>:
|
||
<textarea rows="3" cols="55" style="width: 795px;" name="attr_npcspecialdefences" title="npcspecialdefences" data-i18n-placeholder="special-defence-and-other-combat-related-information" placeholder="Special defense and other combat-related information"></textarea>
|
||
<hr/>
|
||
</div>
|
||
<table>
|
||
<input type="checkbox" class="npc-attacksinfo-show arrow" title="attacksinfo-show" name="attr_attacksinfo-show" value="1" checked="checked" /><span></span><td class="statlabel-big" style="width: 800px;"><span data-i18n="attacks">Attacks</span></td>
|
||
</table>
|
||
<div class="npc-attacksinfo">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom">
|
||
<span data-i18n="attacks-code-reminder">Attacks: (reminder: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd))</span>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom">
|
||
<textarea rows="3" cols="55" style="width: 790px;" name="attr_npcatts" title="npcatts" data-i18n-placeholder="other-attack-related-information" placeholder="Other attack-related information"></textarea>
|
||
</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom">
|
||
<textarea rows="1" cols="55" style="width: 740px;" name="attr_npcattsmacro" title="npcattsmacro" data-i18n-placeholder="npc-attacks-macro" placeholder="NPC Attack Macro (displays all attacks)">/w gm &{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=Attacks vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=A1:[[d100<[[@{npcattack1percent}+0]] ]]% @{npcattack1name} }} {{attackroll1=@{npcattack1type} }} {{fumbleroll1=| Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]] }} @{npcattack1breakagemacrosection} {{attackname2=A2:[[d100<[[@{npcattack2percent}+0]] ]]% @{npcattack2name} }} {{attackroll2=@{npcattack2type} }} {{fumbleroll2=| Fumble: [[d100]]}} {{crit2=| Crit: }} {{critroll2=[[1d100cf=66cs=100]]}} @{npcattack2breakagemacrosection} {{attackname3=A3:[[d100<[[@{npcattack3percent}+0]] ]]% @{npcattack3name} }} {{attackroll3=@{npcattack3type} }} {{fumbleroll3=| Fumble: [[d100]]}} {{crit3=| Crit: }} {{critroll3=[[1d100cf=66cs=100]]}} @{npcattack3breakagemacrosection} {{attackname4=A4:[[d100<[[@{npcattack4percent}+0]] ]]% @{npcattack4name} }} {{attackroll4=@{npcattack4type} }} {{fumbleroll4=| Fumble: [[d100]]}} {{crit4=| Crit: }} {{critroll4=[[1d100cf=66cs=100]]}} @{npcattack4breakagemacrosection} {{attackname5=A5:[[d100<[[@{npcattack5percent}+0]] ]]% @{npcattack5name} }} {{attackroll5=@{npcattack5type} }} {{fumbleroll5=| Fumble: [[d100]]}} {{crit5=| Crit: }} {{critroll5=[[1d100cf=66cs=100]]}} @{npcattack5breakagemacrosection} {{attackname6=A6:[[d100<[[@{npcattack6percent}+0]] ]]% @{npcattack6name} }} {{attackroll6=@{npcattack6type} }} {{fumbleroll6=| Fumble: [[d100]]}} {{crit6=| Crit: }} {{critroll6=[[1d100cf=66cs=100]]}} @{npcattack6breakagemacrosection} {{attackname7=A7:[[d100<[[@{npcattack7percent}+0]] ]]% @{npcattack7name} }} {{attackroll7=@{npcattack7type} }} {{fumbleroll7=| Fumble: [[d100]]}} {{crit7=| Crit: }} {{critroll7=[[1d100cf=66cs=100]]}} @{npcattack7breakagemacrosection} {{attackname8=A8:[[d100<[[@{npcattack8percent}+0]] ]]% @{npcattack8name} }} {{attackroll8=@{npcattack8type} }} {{fumbleroll8=| Fumble: [[d100]]}} {{crit8=| Crit: }} {{critroll8=[[1d100cf=66cs=100]]}} @{npcattack8breakagemacrosection} {{notes=A1:@{npcattack1notes} A2:@{npcattack2notes} A3:@{npcattack3notes} A4:@{npcattack4notes} A5:@{npcattack5notes} A6:@{npcattack6notes} A7:@{npcattack7notes} A8:@{npcattack8notes} }} </textarea>
|
||
<!--/span>
|
||
<span class="table-data-left-bottom"-->
|
||
<button type="roll" class="button-roll" name="roll_npcattacksall" title="npcattacksall" value="/w gm @{npcattsmacro}" style="text-align: top;"></button>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="table-style" border="0">
|
||
<!-- misc stuff for doing the codes: √=(if non-tiny crit, then next rnd); «=(if non-tiny crit, then same rnd) -->
|
||
<div class="table-row">
|
||
<span class="table-data-left-bottom"> <div class="table-data-attacks" style="font-weight: bold;"><span data-i18n="percent-chance-of-attack-a">% Chance</span></div></span>
|
||
<span class="table-data-center-bottom" style="font-weight: bold; width: 140px;"> <span data-i18n="attack"> Attack</span>/<span data-i18n="weapon">Weapon </span> </span>
|
||
<span class="table-data-center-bottom" style="font-weight: bold; width: 94px;" data-i18n="type"> Type</span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="offensive-bonus-a"> OB </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="fumble">Fumble</span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="strength-t"> Str </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="breakage-number-a"> B# </span>
|
||
<span class="table-data-attacks" style="font-weight: bold;" data-i18n="range">Range </span>
|
||
<span class="table-data-attacks" style="font-weight: bold; width: 250px;" data-i18n="notes"> Notes </span>
|
||
<span class="table-data-attacks" style="font-weight: bold; width: 50px;" data-i18n="macro"> Macro </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1percent" title="npcattack1percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack1name" title="npcattack1name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /></span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack1select" title="npcattack1select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack1type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1bonus" title="npcattack1bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1fumble" title="npcattack1fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1str" title="npcattack1str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1breakage" title="npcattack1breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack1breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack1range" title="npcattack1range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack1notes" title="npcattack1notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack1attackcalc" title="npcattack1attackcalc" value="@{npcattack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack1rolltype" title="npcattack1rolltype" value="1d100!>96cf<@{npcattack1fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack1macro" title="npcattack1macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack1name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack1type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack1breakagemacrosection} {{notes=@{npcattack1notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack1" title="npcattack1" value="/w gm @{npcattack1macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2percent" title="npcattack2percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack2name" title="npcattack2name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /></span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack2select" title="npcattack2select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack2type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2bonus" title="npcattack2bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2fumble" title="npcattack2fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2str" title="npcattack2str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2breakage" title="npcattack2breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack2breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack2range" title="npcattack2range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack2notes" title="npcattack2notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack2attackcalc" title="npcattack2attackcalc" value="@{npcattack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack2rolltype" title="npcattack2rolltype" value="1d100!>96cf<@{npcattack2fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack2macro" title="npcattack2macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack2name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack2type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack2breakagemacrosection} {{notes=@{npcattack2notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack2" title="npcattack2" value="/w gm @{npcattack2macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3percent" title="npcattack3percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack3name" title="npcattack3name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack3select" title="npcattack3select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack3type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3bonus" title="npcattack3bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3fumble" title="npcattack3fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3str" title="npcattack3str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3breakage" title="npcattack3breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack3breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack3range" title="npcattack3range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack3notes" title="npcattack3notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack3attackcalc" title="npcattack3attackcalc" value="@{npcattack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack3rolltype" title="npcattack3rolltype" value="1d100!>96cf<@{npcattack3fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack3macro" title="npcattack3macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack3name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack3type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack3breakagemacrosection} {{notes=@{npcattack3notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack3" title="npcattack3" value="/w gm @{npcattack3macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4percent" title="npcattack4percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack4name" title="npcattack4name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack4select" title="npcattack4select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack4type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4bonus" title="npcattack4bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4fumble" title="npcattack4fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4str" title="npcattack4str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4breakage" title="npcattack4breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack4breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack4range" title="npcattack4range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack4notes" title="npcattack4notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack4attackcalc" title="npcattack4attackcalc" value="@{npcattack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack4rolltype" title="npcattack4rolltype" value="1d100!>96cf<@{npcattack4fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack4macro" title="npcattack4macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack4name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack4type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack4breakagemacrosection} {{notes=@{npcattack4notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack4" title="npcattack4" value="/w gm @{npcattack4macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5percent" title="npcattack5percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack5name" title="npcattack5name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack5select" title="npcattack5select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack5type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5bonus" title="npcattack5bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5fumble" title="npcattack5fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5str" title="npcattack5str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5breakage" title="npcattack5breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack5breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack5range" title="npcattack5range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack5notes" title="npcattack5notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack5attackcalc" title="npcattack5attackcalc" value="@{npcattack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack5rolltype" title="npcattack5rolltype" value="1d100!>96cf<@{npcattack5fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack5macro" title="npcattack5macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack5name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack5type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack5breakagemacrosection} {{notes=@{npcattack5notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack5" title="npcattack5" value="/w gm @{npcattack5macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6percent" title="npcattack6percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack6name" title="npcattack6name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack6select" title="npcattack6select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack6type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6bonus" title="npcattack6bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6fumble" title="npcattack6fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6str" title="npcattack6str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6breakage" title="npcattack6breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack6breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack6range" title="npcattack6range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack6notes" title="npcattack6notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack6attackcalc" title="npcattack6attackcalc" value="@{npcattack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack6rolltype" title="npcattack6rolltype" value="1d100!>96cf<@{npcattack6fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack6macro" title="npcattack6macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack6name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack6type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack6breakagemacrosection} {{notes=@{npcattack6notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack6" title="npcattack6" value="/w gm @{npcattack6macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7percent" title="npcattack7percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack7name" title="npcattack7name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack7select" title="npcattack7select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack7type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7bonus" title="npcattack7bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7fumble" title="npcattack7fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7str" title="npcattack7str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7breakage" title="npcattack7breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack7breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack7range" title="npcattack7range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack7notes" title="npcattack7notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack7attackcalc" title="npcattack7attackcalc" value="@{npcattack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack7rolltype" title="npcattack7rolltype" value="1d100!>96cf<@{npcattack7fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack7macro" title="npcattack7macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack7name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack7type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack7breakagemacrosection} {{notes=@{npcattack7notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack7" title="npcattack7" value="/w gm @{npcattack7macro}" ></button> </span>
|
||
</div>
|
||
<div class="table-row">
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8percent" title="npcattack8percent" />% </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacksname" name="attr_npcattack8name" title="npcattack8name" data-i18n-placeholder="attack-name" placeholder="Attack Name" /> </span>
|
||
<span class="table-data"><select class="table-data-attacksdropdown" name="attr_npcattack8select" title="npcattack8select">
|
||
<option type="text" value="none" data-i18n="---" selected >---</option>
|
||
<option type="text" value="npcmelee" data-i18n="melee">Melee</option>
|
||
<option type="text" value="npcranged" data-i18n="ranged">Ranged</option>
|
||
<option type="text" value="npcbasic" data-i18n="basic-spell">Basic Spell</option>
|
||
<option type="text" value="npcdirected" data-i18n="directed-spell">Directed Spell</option>
|
||
<option type="text" value="npcarea" data-i18n="area-spell">Area Spell</option>
|
||
<option type="text" value="custom" data-i18n="custom">Custom</option>
|
||
</select></span>
|
||
<input type="hidden" name="attr_npcattack8type" value="no type" />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8bonus" title="npcattack8bonus (use List ranks for Basic and Area spell attacks; use total skill bonus for weapon skill otherwise. Enhancement bonuses from items whether magical or non-magical go in the item column in the appropriate skill.)" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8fumble" title="npcattack8fumble" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8str" title="npcattack8str" value="0" /> </span>
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8breakage" title="npcattack8breakage" value="-" /> </span>
|
||
<input type="hidden" name="attr_npcattack8breakagemacrosection" value=" " />
|
||
<span class="table-data"><input type="text" class="table-data-attacks" name="attr_npcattack8range" title="npcattack8range" value="-" /> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxnotes" name="attr_npcattack8notes" title="npcattack8notes"> </textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxattackcalc" name="attr_npcattack8attackcalc" title="npcattack8attackcalc" value="@{npcattack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]"></textarea> </span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxrolltype" name="attr_npcattack8rolltype" title="npcattack8rolltype" value="1d100!>96cf<@{npcattack8fumble}"></textarea></span>
|
||
<span class="table-data"><textarea rows="1" cols="55" class="table-data-attackstextboxmacro" name="attr_npcattack8macro" title="npcattack8macro">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_name} attacks **@{target|token_name}**}} {{subtags=@{npcattack8name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target's DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]]; Qu:[[@{target|dbquickbonworn}]]; QuPen:[[@{target|dbquickpenworn}]]; AD:[[@{target|adworn}]]; Other:@{target|conditionaldefensesnotes} }} {{attackname1=Attack: }}{{attackroll1=@{npcattack8type} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} @{npcattack8breakagemacrosection} {{notes=@{npcattack8notes} }} </textarea> </span>
|
||
<span class="table-data"><button type="roll" class="button-roll" name="roll_npcattack8" title="npcattack8" value="/w gm @{npcattack8macro}" ></button> </span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr/>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
|
||
<!-- end NPC section -->
|
||
</div>
|
||
|
||
<div class="switch-rtmplt">
|
||
<!-- start Roll Template section -->
|
||
<!-- Roll Template Examples-->
|
||
<table style="width:100%;" class="table-row" cellpadding="0" cellspacing="0">
|
||
<tr>
|
||
<td colspan="2" class="statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;"><span data-i18n="roll-templates">Roll Templates</span></td>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" class="pc-rolltemplates-show arrow" title="rolltemplates-show" name="attr_rolltemplates-show" value="1" checked="checked" /><span style="text-align: left;" data-i18n="show-roll-templates">Show Roll Templates?</span>
|
||
<div class="pc-rolltemplates">
|
||
<div class="table-style">
|
||
<div class="table-row">
|
||
<span class="table-data-left">
|
||
<span data-i18n="rolltemplate-intro">All of the roll templates use flags to vary the roll template appearance. These flags are:</span> initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag. <span data-i18n="see-below-for-more-detail">See below for more detail.</span>
|
||
<br>
|
||
<br> RMSSAttack: <span data-i18n="rmssattackroll-template-introduction">This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.</span>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="attack">Attack</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RMSSAttack">
|
||
<div class="table-style template-border">
|
||
<div class="table-row"><span class="table-data-left table-header-rtm header-attack">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="arrow-container"><span class="table-data-left"><div class="arrow-right"></div></span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname1 attackroll1 fumbleroll1 crit1 critroll1</span></div>
|
||
<div class="table-row"><span class="table-data-left tr-repeating-even"> attackname2 attackroll2 fumbleroll2 crit2 critroll2</span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname3 attackroll3 fumbleroll3 crit3 critroll3</span></div>
|
||
<div class="table-row"><span class="table-data-left tr-repeating-even"> ... </span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname8 attackroll8 fumbleroll8 crit8 critroll8</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div> </span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_exampleattack" title="exampleattack">&{template:RMSSAttack} {{pcflag=true}} {{name=@{character_name} }} {{subtags=attacks mightily }} {{attackname1=A1 (@{attack1name}):}} {{attackroll1=@{attack1select} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit:}} {{critroll1=[[1d100cf=66cs=100]]}} {{attackname2=A2 (@{attack2name}):}} {{attackroll2=@{attack2select} }} {{fumbleroll2=Fumble: [[d100]]}} {{crit2=| Crit: }} {{critroll2=[[1d100cf=66cs=100]]}} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_exampleattackroll" title="exampleattackroll" value="@{exampleattack}"></button>
|
||
<br> pcflag <span data-i18n="pcflag-definition1">is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.</span>
|
||
<br> <span data-i18n="pc-attack-example">This example displays two attacks pulled from Attack/Weapon 1 and 2.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="attack-version2-npc">Attack v2 (NPC)</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RMSSAttack">
|
||
<div class="table-style template-border">
|
||
<div class="table-row"><span class="table-data-left table-header-rtm header-attack">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="arrow-container"><span class="table-data-left"><div class="arrow-left"></div></span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname1 attackroll1 fumbleroll1 crit1 critroll1</span></div>
|
||
<div class="table-row"><span class="table-data-left tr-repeating-even"> attackname2 attackroll2 fumbleroll2 crit2 critroll2</span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname3 attackroll3 fumbleroll3 crit3 critroll3</span></div>
|
||
<div class="table-row" ><span class="table-data-left tr-repeating-even"> ... </span></div>
|
||
<div class="table-row"><span class="table-data-left"> attackname8 attackroll8 fumbleroll8 crit8 critroll8</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div></span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_examplenpcattack" title="examplenpcattack">&{template:RMSSAttack} {{npcflag=true}} {{name=@{selected|token_Name} attacks **@{target|token_Name}**}} {{subtags=@{npcattack1Name} vs AT:[[@{target|atworn}]]}} {{subtags2=Target DB(melee):[[@{target|dbworn}]]; DB(ranged):[[@{target|dbwornranged}]]; Parry:[[@{target|dbparryworn}]] }} {{attackname1=Attack: }}{{attackroll1=@{npcattack1select} }} {{fumbleroll1=Fumble: [[d100]]}} {{crit1=| Crit: }} {{critroll1=[[1d100cf=66cs=100]]}} {{notes= [[1d100<15]] arrows break}}</textarea>
|
||
<button type="roll" class="button-roll" name="roll_examplenpcattackroll" title="examplenpcattackroll" value="@{examplenpcattack}"></button>
|
||
<br> npcflag <span data-i18n="npcflag-definition1">is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.</span>
|
||
<br> <span data-i18n="npcflag-definition2">This example is set to whisper the NPC's attacks to the GM and uses @{Target} to show the defender's AT, DB, and Parry. A 15% arrow break notification is in the 'notes' section.</span>
|
||
</div>
|
||
<br>
|
||
<br> RMSSInitiative: <span data-i18n="initiative-roll-template-info">This roll template consists of 'name' 'check' and 'checkroll' on the same line. 'Notes' can be added below. There is no dividing line in this template.</span>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="initiative">Initiative</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RMSSInitiative">
|
||
<div class="table-style template-border">
|
||
<div class="table-row"><span class="table-left table-header-rtm header-initiative"> Name check checkroll </span></div>
|
||
<div class="table-row"><span class="table-data tcat">notes</span></div>
|
||
</div>
|
||
</div></span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_exampleinit" title="exampleinit">&{template:RMSSInitiative} {{name=@{selected|token_Name}'s }} {{check=initiative roll: }}{{checkroll=[[2d10 + [[@{initbonus}]] &{tracker} ]] }} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_exampleinitroll" title="exampleinitroll" value="@{exampleinit}"></button>
|
||
<br> 'initflag' <span data-i18n="initiative-flag-information">can be used with the 'RmuStdRoll' or 'RMSSAttack' and sets the 'name' this same yellow while adding a thin solid yellow dividing line.</span>
|
||
</div>
|
||
<br>
|
||
<br> RmuStdRoll: <span data-i18n="RmuStdRoll-template-info1">In this roll template, the 'oedownroll' is called if the 'checkroll' results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]].</span>
|
||
<br>
|
||
<br> <span data-i18n="RmuStdRoll-template-info2">If the roll type does not have an open ended down roll, but instead has a fumble, you can use 'fumbleroll', which gets its own line in the output instead of being placed on the same line as the roll like the 'oedownroll' does. It is called in the same way as 'oedownroll' i.e.: [[d100cf<@{attack1fumble}]].</span>
|
||
<br>
|
||
<br> <span data-i18n="RmuStdRoll-template-info3">The 'critroll' activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll.</span>
|
||
<br>
|
||
<br> <span data-i18n="RmuStdRoll-template-info4">The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are:</span> notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
|
||
<br>
|
||
<br> <span data-i18n="RmuStdRoll-template-info5">The 'compcheck' line expects a comparison type roll [[d100<50]] and will display 'succeedcheck' if the result is a 1 or 'failcheck' if the result is a 0.</span>
|
||
<br>
|
||
<br> <span data-i18n="RmuStdRoll-template-info6">Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the 'check' keyword by itself; you must include 'checkroll' as well for that section to display.</span>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="standard-roll-spell-check">Standard Roll, Spell check</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row rtm-header"><span class="table-data-left table-header-rtm header-spell" colspan="2">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div class="arrow-spell"></div></span></div>
|
||
<div class="tr-repeating"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div> </span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_examplespell" title="examplespell">&{template:RmuStdRoll} {{spellflag=true}} {{name=@{character_name} casts a spell}} {{subtags=from the @{srob-list1Name} list.}} {{check= Check: }} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{srob-list1}]] +?{Other bonus/penalty?|0}]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{srob-list1}]] +?{Other bonus/penalty?|0} ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_examplespellroll" title="examplespellroll" value="@{examplespell}"></button>
|
||
<br> spellflag <span data-i18n="spellflag-definition">is a keyword which sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="standard-roll-ability-check">Standard Roll, Ability check</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row rtm-header"><span class="table-data-left table-header-rtm header-ability" colspan="2">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div class="arrow-ability"></div></span></div>
|
||
<div class="tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class="tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div> </span>
|
||
<span class="table-header-right template-example-name"> <span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_exampleability" title="exampleability">&{template:RmuStdRoll} {{abilityflag=true}} {{name=@{character_name}'s Strength}} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100+3*[[@{stbonus}]] ]]}} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +3*[[@{stbonus}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_exampleabilityroll" title="exampleabilityroll" value="@{exampleability}"></button>
|
||
<br> abilityflag <span data-i18n="abilityflag-definition">is a keyword which sets the name and a dividing line brown.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"> <span data-i18n="standard-roll-save-check">Standard Roll, Save check</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row rtm-header"><span class="table-data-left table-header-rtm header-save" colspan="2">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div class="arrow-save"></div></span></div>
|
||
<div class="tr-repeating"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left ">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div> </span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_examplesave" title="examplesave">&{template:RmuStdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to block out external influences}} {{check=Will resistance roll:}} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll} + [[@{willsave}]] ]] }} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_examplesaveroll" title="examplesaveroll" value="@{examplesave}"></button>
|
||
<br> saveflag <span data-i18n="saveflag-definition">is a keyword which sets the name and a thick dividing line to be purple.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="standard-roll-skill-check">Standard Roll, Skill check</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row rtm-header"><span class="table-data-left table-header-rtm header-skill" colspan="2">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div class="arrow-skill"></div></span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left ">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div> </span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_exampleskill" title="exampleskill">&{template:RmuStdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=Appraisal check:}} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 + [[@{selected|appraisal}]] ]] }} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{selected|appraisal}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_exampleskillroll" title="exampleskillroll" value="@{exampleskill}"></button>
|
||
<br> skillflag <span data-i18n="skillflag-definition">is a keyword which sets the name and double-arrow dividing line a darkish green.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="standard-roll-skill-category-check">Standard Roll, Skill Category check</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row"><span class="table-data-left table-header-rtm header-skillcat" colspan="2">Name</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div class="arrow-skillcat"></div></span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left ">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div>
|
||
</span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_exampleskillcat" title="exampleskillcat">&{template:RmuStdRoll} {{skillcatflag=true}} {{name=@{character_name} }} {{check=Athletic-Brawn cat check:}} {{checkroll=[[1d100!>@{oeuproll}cf<@{oedownroll}cs=100 +[[@{selected|cat-athletic-brawn}]] ]] }} {{oedownroll= -[[1d100!>@{oeuproll}[open ended down roll; subtract from previous roll] ]]}} {{critroll= **Check for Nat 100!!!!**}} {{highlight66= [[66 +[[@{selected|cat-athletic-brawn}]] ]]}} {{highlight66roll=**Natural 66.** }} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_exampleskillcatroll" title="exampleskillcatroll" value="@{exampleskillcat}"></button>
|
||
<br> skillcatflag <span data-i18n="skillcatflag-definition">is a keyword which sets the dividing line to be an upward pointed arrow and both it and the name are a teal color.</span>
|
||
</div>
|
||
<br>
|
||
<div class="table-row">
|
||
<span class="table-header-left template-name"><span data-i18n="standard-roll-basic">Standard Roll, Basic</span>: </span>
|
||
<span class="table-header-left template-appearance">
|
||
<div class="rolltemplate-RmuStdRoll">
|
||
<div class="table-style template-border">
|
||
<div class="table-row rtm-header"><span class="table-data-left table-header-rtm header-basic" colspan="2">Name</span> </div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags</span></div>
|
||
<div class="table-row"><span class="table-data-left subheader">subtags2</span></div>
|
||
<div class="solid-container"><span class="table-data-left"><div ></div></span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2">check checkroll oedownroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> fumbleroll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even" colspan="2"> critroll</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left"> highlight66roll</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left ">key value</span></div>
|
||
<div class=" tr-repeating-even"><span class="table-data-left tr-repeating-even">key value</span></div>
|
||
<div class="tr-repeating"><span class="table-data-left">compcheck succeedcheck failcheck</span></div>
|
||
<div class="table-row"><span class="table-data-left"><span class="tcat">notes</span></span></div>
|
||
</div>
|
||
</div>
|
||
</span>
|
||
<span class="table-header-right template-example-name"><span data-i18n="example-macro">Example Macro</span>: </span><textarea class="template-example-info" rows="6" cols="55" name="attr_examplerepeating" title="examplerepeating">&{template:RmuStdRoll} {{basicflag=true}} {{name=Test Attack}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{note= This is some note content}} {{Saving Throw= [[d100+ [[@{willsave}]] ]] vs Will}} {{Attack1=[[1d100!>@{oeuproll}cf<@{oedownroll}]]}} {{Crit1=[[1d100]]}} {{Attack2=[[1d100!>@{oeuproll}cf<@{oedownroll}]]}} {{Crit2=[[1d100]]}} {{Attack3=[[1d100!>@{oeuproll}cf<@{oedownroll}]]}} {{Crit3=[[1d100]]}} {{compcheck= Climbing:[[{1d100+[[@{climbing}]] }>111]] }} {{succeedcheck=Success! It works this round!}} {{failcheck=Uh oh. You are slipping. }} {{notes=Additional notes under the notes tag will be at the bottom.}} </textarea>
|
||
<button type="roll" class="button-roll" name="roll_examplerepeatingroll" title="examplerepeatingroll" value="@{examplerepeating}"></button>
|
||
<br> <span data-i18n="basic-flag-definition1">This basic grey and white appearance can be used with the various templates by setting</span> {{basicflag=true}} . <span data-i18n="basic-flag-divider-appearance">There is no dividing line with this appearance flag.</span>
|
||
</div>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuAttack">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
</rolltemplate><rolltemplate class="sheet-rolltemplate-RmuDirectedSpell">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
|
||
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuAreaEffect">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
|
||
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuInitiative">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack">{{name}} {{check}} {{checkroll}} </th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack">{{name}} {{check}} {{checkroll}} </th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell">{{name}} {{check}} {{checkroll}} </th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability">{{name}} {{check}} {{checkroll}} </th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save">{{name}} {{check}} {{checkroll}} </th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill">{{name}} {{check}} {{checkroll}} </th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}} {{check}} {{checkroll}} </th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative">{{name}} {{check}} {{checkroll}} </th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic">{{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-initiative" colspan="2">{{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#notes}}<tr class="rowcolor"><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuResistanceRoll">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save" colspan="2">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
{{#roll1}} <tr class="tr-repeating"><td colspan="2">{{check}}
|
||
{{#^rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1final}}
|
||
<div class="header-attack">
|
||
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
|
||
</div>
|
||
{{/^rollTotal() computed::isdownroll 0}}
|
||
{{#rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1}}
|
||
{{/rollTotal() computed::isdownroll 0}}
|
||
</td></tr>
|
||
{{#fumbleroll}} {{#rollWasFumble() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{fumbleroll}} </td></tr> {{/rollWasFumble() checkroll}} {{/fumbleroll}}
|
||
{{#critroll}} {{#rollWasCrit() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{critroll}} </td></tr> {{/rollWasCrit() checkroll}} {{/critroll}}
|
||
{{#highlight66roll}} {{#rollTotal() checkroll highlight66}} <tr class="tr-repeating"><td colspan="2"> {{highlight66roll}} </td></tr> {{/rollTotal() checkroll highlight66}} {{/highlight66roll}}
|
||
{{/roll1}}
|
||
{{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
<tr class="tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
|
||
{{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
{{#compcheck}}
|
||
<tr class="tr-repeating"><td colspan="2">{{compcheck}}
|
||
{{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}}
|
||
{{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr>
|
||
{{/compcheck}}
|
||
{{#notes}}<tr><td colspan="2"><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuStdRolltest">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save" colspan="2">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
{{#roll1}} <tr class="tr-repeating"><td colspan="2">{{check}}
|
||
{{#^rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1final}}
|
||
<div class="header-attack">
|
||
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
|
||
</div>
|
||
{{/^rollTotal() computed::isdownroll 0}}
|
||
{{#rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1}}
|
||
{{/rollTotal() computed::isdownroll 0}}
|
||
</td></tr>
|
||
{{#fumbleroll}} {{#rollWasFumble() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{fumbleroll}} </td></tr> {{/rollWasFumble() checkroll}} {{/fumbleroll}}
|
||
{{#critroll}} {{#rollWasCrit() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{critroll}} </td></tr> {{/rollWasCrit() checkroll}} {{/critroll}}
|
||
{{#highlight66roll}} {{#rollTotal() checkroll highlight66}} <tr class="tr-repeating"><td colspan="2"> {{highlight66roll}} </td></tr> {{/rollTotal() checkroll highlight66}} {{/highlight66roll}}
|
||
{{/roll1}}
|
||
{{#allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
<tr class="tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
|
||
{{/allprops() isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
{{#compcheck}}
|
||
<tr class="tr-repeating"><td colspan="2">{{compcheck}}
|
||
{{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}}
|
||
{{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr>
|
||
{{/compcheck}}
|
||
{{#notes}}<tr><td colspan="2"><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-RmuScrRolltest">
|
||
<table>
|
||
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
|
||
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
|
||
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
|
||
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
|
||
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
|
||
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
|
||
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
|
||
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
|
||
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
|
||
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
|
||
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
|
||
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
|
||
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
|
||
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
|
||
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
|
||
{{#roll1}} <tr class="tr-repeating"><td colspan="2">{{check}}
|
||
{{#^rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1final}}
|
||
<div class="header-attack">
|
||
Downroll Computed From {{computed::roll1}} - {{computed::roll1mod}}
|
||
</div>
|
||
{{/^rollTotal() computed::isdownroll 0}}
|
||
{{#rollTotal() computed::isdownroll 0}}
|
||
{{computed::roll1}}
|
||
{{/rollTotal() computed::isdownroll 0}}
|
||
<br>
|
||
{{#^rollTotal() computed::spellfailed 0}}
|
||
Spell Failure Roll: {{spellfailureroll}}
|
||
{{/^rollTotal() computed::spellfailed 0}}
|
||
</td></tr>
|
||
|
||
{{#fumbleroll}} {{#rollWasFumble() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{fumbleroll}} </td></tr> {{/rollWasFumble() checkroll}} {{/fumbleroll}}
|
||
{{#critroll}} {{#rollWasCrit() checkroll}} <tr class="tr-repeating"><td colspan="2"> {{critroll}} </td></tr> {{/rollWasCrit() checkroll}} {{/critroll}}
|
||
{{#highlight66roll}} {{#rollTotal() checkroll highlight66}} <tr class="tr-repeating"><td colspan="2"> {{highlight66roll}} </td></tr> {{/rollTotal() checkroll highlight66}} {{/highlight66roll}}
|
||
{{/roll1}}
|
||
{{#allprops() spellfailureroll spellfailed scrflag isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
<tr class="tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
|
||
{{/allprops() spellfailureroll spellfailed scrflag isdownroll roll1mod roll1final roll1name roll1 notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll highlight66 highlight66roll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
|
||
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
</div>
|
||
|
||
<!-- end Roll Template section -->
|
||
</div>
|
||
|
||
<!-- start Sheet Workers Script section-->
|
||
<script type="text/worker">
|
||
|
||
//<!-- /*------------ Start of javascript global constant and var definitions ------------ */ -->
|
||
const int = (value, error = 0) => parseInt(value) || 0;
|
||
const float = (value, error = 0) => parseFloat(value) || 0;
|
||
|
||
|
||
// Build array for stat bonuses
|
||
const statbonuses = [0,-15,-14,-13,-12,-11,-10,-9,-9,-8,-8,-8,-7,-7,-6,-6,-6,-5,-5,-5,-5,-5,-5,-4,-4,-4,-4,-4,-4,-3,-3,-3,-3,-3,-3,-2,-2,-2,-2,-2,-2,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,3,3,4,4,4,4,4,4,5,5,5,5,5,5,6,6,6,7,7,7,8,8,8,9,9,10,11,12,13,14,15];
|
||
const skillbonustag = ['ranks','isprof']
|
||
|
||
//<!-- /*------------ Start of arrays built in excel worksheet ------------ */ -->
|
||
const skilllist = ['animalhandling1', 'animalhandling2', 'animalhandling3', 'riding1', 'riding2', 'riding3', 'perception', 'tracking', 'maneuveringarmor', 'mountedcombat', 'protect', 'restrictedquarters', 'subduing', 'adrenaldefense', 'adrenalfocus', 'adrenalspeed', 'adrenalstrength', 'bodydev', 'fortitude', 'weighttraining', 'blindfighting', 'disarm', 'footwork', 'multipleattacks', 'reversestrike', 'melee1', 'melee2', 'melee3', 'ranged1', 'ranged2', 'ranged3', 'shield', 'sweeps1', 'sweeps2', 'sweeps3', 'throws1', 'throws2', 'throws3', 'illusioncrafting', 'musicalcomposition', 'writing1', 'writing2', 'writing3', 'culinary', 'drawingpainting', 'fabriccraft', 'leathercraft', 'metalcraft', 'stonecraft', 'woodcraft', 'attunrment', 'runes', 'navigation', 'piloting1', 'piloting2', 'piloting3', 'survival1', 'survival2', 'survival3', 'acrobatics', 'contortions', 'jumping', 'creaturelore1', 'creaturelore2', 'creaturelore3', 'historiclore1', 'historiclore2', 'historiclore3', 'language1', 'language2', 'language3', 'materialslore1', 'materialslore2', 'materialslore3', 'raciallore1', 'raciallore2', 'raciallore3', 'regionlore1', 'regionlore2', 'regionlore3', 'religion1', 'religion2', 'religion3', 'spelllore', 'grace1', 'grace2', 'grace3', 'spelltrickery', 'spelltrickery2', 'spelltrickery3', 'transcendence', 'herbalism', 'medicine', 'poisonmastery', 'controllycanthropy', 'meditation', 'mentalfocus', 'climbing', 'flying', 'running', 'swimming', 'acting', 'music1', 'music2', 'music3', 'stagemagic', 'channeling', 'bolts', 'illusions', 'hurling', 'powerdevelopment', 'powerprojection', 'architecture', 'astronomy', 'engineering', 'mathematics', 'influence1', 'influence2', 'influence3', 'leadership', 'socialawareness', 'trading', 'magicalritual1', 'magicalritual2', 'magicalritual3', 'open1', 'open2', 'open3', 'open4', 'open5', 'open6', 'open7', 'closed1', 'closed2', 'closed3', 'base1', 'base2', 'base3', 'arcane1', 'arcane2', 'arcane3', 'restricted1', 'restricted2', 'restricted3', 'ambush1', 'ambush2', 'ambush3', 'concealment', 'stalking', 'trickery', 'locks', 'mechanics1', 'mechanics2', 'mechanics3', 'traps', 'administration1', 'administration2', 'administration3', 'service1', 'service2', 'service3', 'trade1', 'trade2', 'trade3', ];
|
||
const skillbonuslist = ['animalhandling1ranks', 'animalhandling2ranks', 'animalhandling3ranks', 'riding1ranks', 'riding2ranks', 'riding3ranks', 'ranks', 'perceptionranks', 'trackingranks', 'ranks', 'maneuveringarmorranks', 'mountedcombatranks', 'protectranks', 'restrictedquartersranks', 'subduingranks', 'ranks', 'adrenaldefenseranks', 'adrenalfocusranks', 'adrenalspeedranks', 'adrenalstrengthranks', 'ranks', 'bodydevranks', 'fortituderanks', 'weighttrainingranks', 'ranks', 'blindfightingranks', 'disarmranks', 'footworkranks', 'multipleattacksranks', 'reversestrikeranks', 'ranks', 'melee1ranks', 'melee2ranks', 'melee3ranks', 'ranged1ranks', 'ranged2ranks', 'ranged3ranks', 'shieldranks', 'sweeps1ranks', 'sweeps2ranks', 'sweeps3ranks', 'throws1ranks', 'throws2ranks', 'throws3ranks', 'ranks', 'illusioncraftingranks', 'musicalcompositionranks', 'writing1ranks', 'writing2ranks', 'writing3ranks', 'ranks', 'culinaryranks', 'drawingpaintingranks', 'fabriccraftranks', 'leathercraftranks', 'metalcraftranks', 'stonecraftranks', 'woodcraftranks', 'ranks', 'attunrmentranks', 'runesranks', 'ranks', 'navigationranks', 'piloting1ranks', 'piloting2ranks', 'piloting3ranks', 'survival1ranks', 'survival2ranks', 'survival3ranks', 'ranks', 'acrobaticsranks', 'contortionsranks', 'jumpingranks', 'ranks', 'creaturelore1ranks', 'creaturelore2ranks', 'creaturelore3ranks', 'historiclore1ranks', 'historiclore2ranks', 'historiclore3ranks', 'language1ranks', 'language2ranks', 'language3ranks', 'materialslore1ranks', 'materialslore2ranks', 'materialslore3ranks', 'raciallore1ranks', 'raciallore2ranks', 'raciallore3ranks', 'regionlore1ranks', 'regionlore2ranks', 'regionlore3ranks', 'religion1ranks', 'religion2ranks', 'religion3ranks', 'spellloreranks', 'ranks', 'grace1ranks', 'grace2ranks', 'grace3ranks', 'spelltrickeryranks', 'spelltrickery2ranks', 'spelltrickery3ranks', 'transcendenceranks', 'ranks', 'herbalismranks', 'medicineranks', 'poisonmasteryranks', 'ranks', 'controllycanthropyranks', 'meditationranks', 'mentalfocusranks', 'ranks', 'climbingranks', 'flyingranks', 'runningranks', 'swimmingranks', 'ranks', 'actingranks', 'music1ranks', 'music2ranks', 'music3ranks', 'stagemagicranks', 'ranks', 'channelingranks', 'boltsranks', 'illusionsranks', 'hurlingranks', 'powerdevelopmentranks', 'powerprojectionranks', 'ranks', 'architectureranks', 'astronomyranks', 'engineeringranks', 'mathematicsranks', 'ranks', 'influence1ranks', 'influence2ranks', 'influence3ranks', 'leadershipranks', 'socialawarenessranks', 'tradingranks', 'ranks', 'magicalritual1ranks', 'magicalritual2ranks', 'magicalritual3ranks', 'open1ranks', 'open2ranks', 'open3ranks', 'open4ranks', 'open5ranks', 'open6ranks', 'open7ranks', 'closed1ranks', 'closed2ranks', 'closed3ranks', 'base1ranks', 'base2ranks', 'base3ranks', 'arcane1ranks', 'arcane2ranks', 'arcane3ranks', 'restricted1ranks', 'restricted2ranks', 'restricted3ranks', 'ranks', 'ambush1ranks', 'ambush2ranks', 'ambush3ranks', 'concealmentranks', 'stalkingranks', 'trickeryranks', 'ranks', 'locksranks', 'mechanics1ranks', 'mechanics2ranks', 'mechanics3ranks', 'trapsranks', 'ranks', 'administration1ranks', 'administration2ranks', 'administration3ranks', 'service1ranks', 'service2ranks', 'service3ranks', 'trade1ranks', 'trade2ranks', 'trade3ranks', 'animalhandling1isprof', 'animalhandling2isprof', 'animalhandling3isprof', 'riding1isprof', 'riding2isprof', 'riding3isprof', 'isprof', 'perceptionisprof', 'trackingisprof', 'isprof', 'maneuveringarmorisprof', 'mountedcombatisprof', 'protectisprof', 'restrictedquartersisprof', 'subduingisprof', 'isprof', 'adrenaldefenseisprof', 'adrenalfocusisprof', 'adrenalspeedisprof', 'adrenalstrengthisprof', 'isprof', 'bodydevisprof', 'fortitudeisprof', 'weighttrainingisprof', 'isprof', 'blindfightingisprof', 'disarmisprof', 'footworkisprof', 'multipleattacksisprof', 'reversestrikeisprof', 'isprof', 'melee1isprof', 'melee2isprof', 'melee3isprof', 'ranged1isprof', 'ranged2isprof', 'ranged3isprof', 'shieldisprof', 'sweeps1isprof', 'sweeps2isprof', 'sweeps3isprof', 'throws1isprof', 'throws2isprof', 'throws3isprof', 'isprof', 'illusioncraftingisprof', 'musicalcompositionisprof', 'writing1isprof', 'writing2isprof', 'writing3isprof', 'isprof', 'culinaryisprof', 'drawingpaintingisprof', 'fabriccraftisprof', 'leathercraftisprof', 'metalcraftisprof', 'stonecraftisprof', 'woodcraftisprof', 'isprof', 'attunrmentisprof', 'runesisprof', 'isprof', 'navigationisprof', 'piloting1isprof', 'piloting2isprof', 'piloting3isprof', 'survival1isprof', 'survival2isprof', 'survival3isprof', 'isprof', 'acrobaticsisprof', 'contortionsisprof', 'jumpingisprof', 'isprof', 'creaturelore1isprof', 'creaturelore2isprof', 'creaturelore3isprof', 'historiclore1isprof', 'historiclore2isprof', 'historiclore3isprof', 'language1isprof', 'language2isprof', 'language3isprof', 'materialslore1isprof', 'materialslore2isprof', 'materialslore3isprof', 'raciallore1isprof', 'raciallore2isprof', 'raciallore3isprof', 'regionlore1isprof', 'regionlore2isprof', 'regionlore3isprof', 'religion1isprof', 'religion2isprof', 'religion3isprof', 'spellloreisprof', 'isprof', 'grace1isprof', 'grace2isprof', 'grace3isprof', 'spelltrickeryisprof', 'spelltrickery2isprof', 'spelltrickery3isprof', 'transcendenceisprof', 'isprof', 'herbalismisprof', 'medicineisprof', 'poisonmasteryisprof', 'isprof', 'controllycanthropyisprof', 'meditationisprof', 'mentalfocusisprof', 'isprof', 'climbingisprof', 'flyingisprof', 'runningisprof', 'swimmingisprof', 'isprof', 'actingisprof', 'music1isprof', 'music2isprof', 'music3isprof', 'stagemagicisprof', 'isprof', 'channelingisprof', 'boltsisprof', 'illusionsisprof', 'hurlingisprof', 'powerdevelopmentisprof', 'powerprojectionisprof', 'isprof', 'architectureisprof', 'astronomyisprof', 'engineeringisprof', 'mathematicsisprof', 'isprof', 'influence1isprof', 'influence2isprof', 'influence3isprof', 'leadershipisprof', 'socialawarenessisprof', 'tradingisprof', 'isprof', 'magicalritual1isprof', 'magicalritual2isprof', 'magicalritual3isprof', 'open1isprof', 'open2isprof', 'open3isprof', 'open4isprof', 'open5isprof', 'open6isprof', 'open7isprof', 'closed1isprof', 'closed2isprof', 'closed3isprof', 'base1isprof', 'base2isprof', 'base3isprof', 'arcane1isprof', 'arcane2isprof', 'arcane3isprof', 'restricted1isprof', 'restricted2isprof', 'restricted3isprof', 'isprof', 'ambush1isprof', 'ambush2isprof', 'ambush3isprof', 'concealmentisprof', 'stalkingisprof', 'trickeryisprof', 'isprof', 'locksisprof', 'mechanics1isprof', 'mechanics2isprof', 'mechanics3isprof', 'trapsisprof', 'isprof', 'administration1isprof', 'administration2isprof', 'administration3isprof', 'service1isprof', 'service2isprof', 'service3isprof', 'trade1isprof', 'trade2isprof', 'trade3isprof'];
|
||
const statsabbrv = ['ag', 'co', 'em', 'in', 'me', 'pr', 'qu', 're'];
|
||
const spelllevels = ['01','02','03','04','05','06','07','08','09','11','12','13','14','15','16','17','18','19','20','25','30','35','40','45','50'];
|
||
const spelllists = ['baselist01','baselist02','baselist03','baselist04','baselist05','baselist06','baselist07','baselist08','baselist09','baselist10']
|
||
|
||
//<!-- /*------------ Start of javascript event capture ------------ */ -->
|
||
|
||
|
||
// <!---- capture sheet opened event and set prelim values ---->
|
||
on('sheet:opened',function(){
|
||
|
||
// Update stat bonuses
|
||
statsabbrv.forEach(stat => {
|
||
UpdateBaseStatBonus(stat);
|
||
});
|
||
|
||
// Update realm bonuses
|
||
UpdateRealmBonus();
|
||
|
||
// Update skill bonuses
|
||
skilllist.forEach(skillname => {
|
||
//console.log('sheet open updating skill name: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
});
|
||
|
||
});
|
||
|
||
|
||
// <!---- capture skill changes ---->
|
||
|
||
on ('change:animalhandling1ranks change:animalhandling2ranks change:animalhandling3ranks change:riding1ranks change:riding2ranks change:riding3ranks change:ranks change:perceptionranks change:trackingranks change:ranks change:maneuveringarmorranks change:mountedcombatranks change:protectranks change:restrictedquartersranks change:subduingranks change:ranks change:adrenaldefenseranks change:adrenalfocusranks change:adrenalspeedranks change:adrenalstrengthranks change:ranks change:bodydevranks change:fortituderanks change:weighttrainingranks change:ranks change:blindfightingranks change:disarmranks change:footworkranks change:multipleattacksranks change:reversestrikeranks change:ranks change:melee1ranks change:melee2ranks change:melee3ranks change:ranged1ranks change:ranged2ranks change:ranged3ranks change:shieldranks change:sweeps1ranks change:sweeps2ranks change:sweeps3ranks change:throws1ranks change:throws2ranks change:throws3ranks change:ranks change:illusioncraftingranks change:musicalcompositionranks change:writing1ranks change:writing2ranks change:writing3ranks change:ranks change:culinaryranks change:drawingpaintingranks change:fabriccraftranks change:leathercraftranks change:metalcraftranks change:stonecraftranks change:woodcraftranks change:ranks change:attunrmentranks change:runesranks change:ranks change:navigationranks change:piloting1ranks change:piloting2ranks change:piloting3ranks change:survival1ranks change:survival2ranks change:survival3ranks change:ranks change:acrobaticsranks change:contortionsranks change:jumpingranks change:ranks change:creaturelore1ranks change:creaturelore2ranks change:creaturelore3ranks change:historiclore1ranks change:historiclore2ranks change:historiclore3ranks change:language1ranks change:language2ranks change:language3ranks change:materialslore1ranks change:materialslore2ranks change:materialslore3ranks change:raciallore1ranks change:raciallore2ranks change:raciallore3ranks change:regionlore1ranks change:regionlore2ranks change:regionlore3ranks change:religion1ranks change:religion2ranks change:religion3ranks change:spellloreranks change:ranks change:grace1ranks change:grace2ranks change:grace3ranks change:spelltrickeryranks change:spelltrickery2ranks change:spelltrickery3ranks change:transcendenceranks change:ranks change:herbalismranks change:medicineranks change:poisonmasteryranks change:ranks change:controllycanthropyranks change:meditationranks change:mentalfocusranks change:ranks change:climbingranks change:flyingranks change:runningranks change:swimmingranks change:ranks change:actingranks change:music1ranks change:music2ranks change:music3ranks change:stagemagicranks change:ranks change:channelingranks change:boltsranks change:illusionsranks change:hurlingranks change:powerdevelopmentranks change:powerprojectionranks change:ranks change:architectureranks change:astronomyranks change:engineeringranks change:mathematicsranks change:ranks change:influence1ranks change:influence2ranks change:influence3ranks change:leadershipranks change:socialawarenessranks change:tradingranks change:ranks change:magicalritual1ranks change:magicalritual2ranks change:magicalritual3ranks change:open1ranks change:open2ranks change:open3ranks change:open4ranks change:open5ranks change:open6ranks change:open7ranks change:closed1ranks change:closed2ranks change:closed3ranks change:base1ranks change:base2ranks change:base3ranks change:arcane1ranks change:arcane2ranks change:arcane3ranks change:restricted1ranks change:restricted2ranks change:restricted3ranks change:ranks change:ambush1ranks change:ambush2ranks change:ambush3ranks change:concealmentranks change:stalkingranks change:trickeryranks change:ranks change:locksranks change:mechanics1ranks change:mechanics2ranks change:mechanics3ranks change:trapsranks change:ranks change:administration1ranks change:administration2ranks change:administration3ranks change:service1ranks change:service2ranks change:service3ranks change:trade1ranks change:trade2ranks change:trade3ranks', function(info) {
|
||
|
||
console.log('Skill ranks have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
//skillname = skillname.replace(/isprof/g,"");
|
||
//skillname = skillname.replace(/statbonus/g,"");
|
||
//skillname = skillname.replace(/knackbonus/g,"");
|
||
//skillname = skillname.replace(/specialbonus/g,"");
|
||
//skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
console.log('skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
on ('change:animalhandling1isprof change:animalhandling2isprof change:animalhandling3isprof change:riding1isprof change:riding2isprof change:riding3isprof change:isprof change:perceptionisprof change:trackingisprof change:isprof change:maneuveringarmorisprof change:mountedcombatisprof change:protectisprof change:restrictedquartersisprof change:subduingisprof change:isprof change:adrenaldefenseisprof change:adrenalfocusisprof change:adrenalspeedisprof change:adrenalstrengthisprof change:isprof change:bodydevisprof change:fortitudeisprof change:weighttrainingisprof change:isprof change:blindfightingisprof change:disarmisprof change:footworkisprof change:multipleattacksisprof change:reversestrikeisprof change:isprof change:melee1isprof change:melee2isprof change:melee3isprof change:ranged1isprof change:ranged2isprof change:ranged3isprof change:shieldisprof change:sweeps1isprof change:sweeps2isprof change:sweeps3isprof change:throws1isprof change:throws2isprof change:throws3isprof change:isprof change:illusioncraftingisprof change:musicalcompositionisprof change:writing1isprof change:writing2isprof change:writing3isprof change:isprof change:culinaryisprof change:drawingpaintingisprof change:fabriccraftisprof change:leathercraftisprof change:metalcraftisprof change:stonecraftisprof change:woodcraftisprof change:isprof change:attunrmentisprof change:runesisprof change:isprof change:navigationisprof change:piloting1isprof change:piloting2isprof change:piloting3isprof change:survival1isprof change:survival2isprof change:survival3isprof change:isprof change:acrobaticsisprof change:contortionsisprof change:jumpingisprof change:isprof change:creaturelore1isprof change:creaturelore2isprof change:creaturelore3isprof change:historiclore1isprof change:historiclore2isprof change:historiclore3isprof change:language1isprof change:language2isprof change:language3isprof change:materialslore1isprof change:materialslore2isprof change:materialslore3isprof change:raciallore1isprof change:raciallore2isprof change:raciallore3isprof change:regionlore1isprof change:regionlore2isprof change:regionlore3isprof change:religion1isprof change:religion2isprof change:religion3isprof change:spellloreisprof change:isprof change:grace1isprof change:grace2isprof change:grace3isprof change:spelltrickeryisprof change:spelltrickery2isprof change:spelltrickery3isprof change:transcendenceisprof change:isprof change:herbalismisprof change:medicineisprof change:poisonmasteryisprof change:isprof change:controllycanthropyisprof change:meditationisprof change:mentalfocusisprof change:isprof change:climbingisprof change:flyingisprof change:runningisprof change:swimmingisprof change:isprof change:actingisprof change:music1isprof change:music2isprof change:music3isprof change:stagemagicisprof change:isprof change:channelingisprof change:boltsisprof change:illusionsisprof change:hurlingisprof change:powerdevelopmentisprof change:powerprojectionisprof change:isprof change:architectureisprof change:astronomyisprof change:engineeringisprof change:mathematicsisprof change:isprof change:influence1isprof change:influence2isprof change:influence3isprof change:leadershipisprof change:socialawarenessisprof change:tradingisprof change:isprof change:magicalritual1isprof change:magicalritual2isprof change:magicalritual3isprof change:open1isprof change:open2isprof change:open3isprof change:open4isprof change:open5isprof change:open6isprof change:open7isprof change:closed1isprof change:closed2isprof change:closed3isprof change:base1isprof change:base2isprof change:base3isprof change:arcane1isprof change:arcane2isprof change:arcane3isprof change:restricted1isprof change:restricted2isprof change:restricted3isprof change:isprof change:ambush1isprof change:ambush2isprof change:ambush3isprof change:concealmentisprof change:stalkingisprof change:trickeryisprof change:isprof change:locksisprof change:mechanics1isprof change:mechanics2isprof change:mechanics3isprof change:trapsisprof change:isprof change:administration1isprof change:administration2isprof change:administration3isprof change:service1isprof change:service2isprof change:service3isprof change:trade1isprof change:trade2isprof change:trade3isprof', function(info) {
|
||
|
||
console.log('Skill isprof have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
skillname = skillname.replace(/isprof/g,"");
|
||
skillname = skillname.replace(/statbonus/g,"");
|
||
skillname = skillname.replace(/knackbonus/g,"");
|
||
skillname = skillname.replace(/specialbonus/g,"");
|
||
skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
console.log('skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
on ('change:animalhandling1statbonus change:animalhandling2statbonus change:animalhandling3statbonus change:riding1statbonus change:riding2statbonus change:riding3statbonus change:statbonus change:perceptionstatbonus change:trackingstatbonus change:statbonus change:maneuveringarmorstatbonus change:mountedcombatstatbonus change:protectstatbonus change:restrictedquartersstatbonus change:subduingstatbonus change:statbonus change:adrenaldefensestatbonus change:adrenalfocusstatbonus change:adrenalspeedstatbonus change:adrenalstrengthstatbonus change:statbonus change:bodydevstatbonus change:fortitudestatbonus change:weighttrainingstatbonus change:statbonus change:blindfightingstatbonus change:disarmstatbonus change:footworkstatbonus change:multipleattacksstatbonus change:reversestrikestatbonus change:statbonus change:melee1statbonus change:melee2statbonus change:melee3statbonus change:ranged1statbonus change:ranged2statbonus change:ranged3statbonus change:shieldstatbonus change:sweeps1statbonus change:sweeps2statbonus change:sweeps3statbonus change:throws1statbonus change:throws2statbonus change:throws3statbonus change:statbonus change:illusioncraftingstatbonus change:musicalcompositionstatbonus change:writing1statbonus change:writing2statbonus change:writing3statbonus change:statbonus change:culinarystatbonus change:drawingpaintingstatbonus change:fabriccraftstatbonus change:leathercraftstatbonus change:metalcraftstatbonus change:stonecraftstatbonus change:woodcraftstatbonus change:statbonus change:attunrmentstatbonus change:runesstatbonus change:statbonus change:navigationstatbonus change:piloting1statbonus change:piloting2statbonus change:piloting3statbonus change:survival1statbonus change:survival2statbonus change:survival3statbonus change:statbonus change:acrobaticsstatbonus change:contortionsstatbonus change:jumpingstatbonus change:statbonus change:creaturelore1statbonus change:creaturelore2statbonus change:creaturelore3statbonus change:historiclore1statbonus change:historiclore2statbonus change:historiclore3statbonus change:language1statbonus change:language2statbonus change:language3statbonus change:materialslore1statbonus change:materialslore2statbonus change:materialslore3statbonus change:raciallore1statbonus change:raciallore2statbonus change:raciallore3statbonus change:regionlore1statbonus change:regionlore2statbonus change:regionlore3statbonus change:religion1statbonus change:religion2statbonus change:religion3statbonus change:spelllorestatbonus change:statbonus change:grace1statbonus change:grace2statbonus change:grace3statbonus change:spelltrickerystatbonus change:spelltrickery2statbonus change:spelltrickery3statbonus change:transcendencestatbonus change:statbonus change:herbalismstatbonus change:medicinestatbonus change:poisonmasterystatbonus change:statbonus change:controllycanthropystatbonus change:meditationstatbonus change:mentalfocusstatbonus change:statbonus change:climbingstatbonus change:flyingstatbonus change:runningstatbonus change:swimmingstatbonus change:statbonus change:actingstatbonus change:music1statbonus change:music2statbonus change:music3statbonus change:stagemagicstatbonus change:statbonus change:channelingstatbonus change:boltsstatbonus change:illusionsstatbonus change:hurlingstatbonus change:powerdevelopmentstatbonus change:powerprojectionstatbonus change:statbonus change:architecturestatbonus change:astronomystatbonus change:engineeringstatbonus change:mathematicsstatbonus change:statbonus change:influence1statbonus change:influence2statbonus change:influence3statbonus change:leadershipstatbonus change:socialawarenessstatbonus change:tradingstatbonus change:statbonus change:magicalritual1statbonus change:magicalritual2statbonus change:magicalritual3statbonus change:open1statbonus change:open2statbonus change:open3statbonus change:open4statbonus change:open5statbonus change:open6statbonus change:open7statbonus change:closed1statbonus change:closed2statbonus change:closed3statbonus change:base1statbonus change:base2statbonus change:base3statbonus change:arcane1statbonus change:arcane2statbonus change:arcane3statbonus change:restricted1statbonus change:restricted2statbonus change:restricted3statbonus change:statbonus change:ambush1statbonus change:ambush2statbonus change:ambush3statbonus change:concealmentstatbonus change:stalkingstatbonus change:trickerystatbonus change:statbonus change:locksstatbonus change:mechanics1statbonus change:mechanics2statbonus change:mechanics3statbonus change:trapsstatbonus change:statbonus change:administration1statbonus change:administration2statbonus change:administration3statbonus change:service1statbonus change:service2statbonus change:service3statbonus change:trade1statbonus change:trade2statbonus change:trade3statbonus', function(info) {
|
||
|
||
console.log('Skill stat bonus have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
skillname = skillname.replace(/isprof/g,"");
|
||
skillname = skillname.replace(/statbonus/g,"");
|
||
skillname = skillname.replace(/knackbonus/g,"");
|
||
skillname = skillname.replace(/specialbonus/g,"");
|
||
skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
console.log('stat bonus skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
on ('change:animalhandling1knackbonus change:animalhandling2knackbonus change:animalhandling3knackbonus change:riding1knackbonus change:riding2knackbonus change:riding3knackbonus change:knackbonus change:perceptionknackbonus change:trackingknackbonus change:knackbonus change:maneuveringarmorknackbonus change:mountedcombatknackbonus change:protectknackbonus change:restrictedquartersknackbonus change:subduingknackbonus change:knackbonus change:adrenaldefenseknackbonus change:adrenalfocusknackbonus change:adrenalspeedknackbonus change:adrenalstrengthknackbonus change:knackbonus change:bodydevknackbonus change:fortitudeknackbonus change:weighttrainingknackbonus change:knackbonus change:blindfightingknackbonus change:disarmknackbonus change:footworkknackbonus change:multipleattacksknackbonus change:reversestrikeknackbonus change:knackbonus change:melee1knackbonus change:melee2knackbonus change:melee3knackbonus change:ranged1knackbonus change:ranged2knackbonus change:ranged3knackbonus change:shieldknackbonus change:sweeps1knackbonus change:sweeps2knackbonus change:sweeps3knackbonus change:throws1knackbonus change:throws2knackbonus change:throws3knackbonus change:knackbonus change:illusioncraftingknackbonus change:musicalcompositionknackbonus change:writing1knackbonus change:writing2knackbonus change:writing3knackbonus change:knackbonus change:culinaryknackbonus change:drawingpaintingknackbonus change:fabriccraftknackbonus change:leathercraftknackbonus change:metalcraftknackbonus change:stonecraftknackbonus change:woodcraftknackbonus change:knackbonus change:attunrmentknackbonus change:runesknackbonus change:knackbonus change:navigationknackbonus change:piloting1knackbonus change:piloting2knackbonus change:piloting3knackbonus change:survival1knackbonus change:survival2knackbonus change:survival3knackbonus change:knackbonus change:acrobaticsknackbonus change:contortionsknackbonus change:jumpingknackbonus change:knackbonus change:creaturelore1knackbonus change:creaturelore2knackbonus change:creaturelore3knackbonus change:historiclore1knackbonus change:historiclore2knackbonus change:historiclore3knackbonus change:language1knackbonus change:language2knackbonus change:language3knackbonus change:materialslore1knackbonus change:materialslore2knackbonus change:materialslore3knackbonus change:raciallore1knackbonus change:raciallore2knackbonus change:raciallore3knackbonus change:regionlore1knackbonus change:regionlore2knackbonus change:regionlore3knackbonus change:religion1knackbonus change:religion2knackbonus change:religion3knackbonus change:spellloreknackbonus change:knackbonus change:grace1knackbonus change:grace2knackbonus change:grace3knackbonus change:spelltrickeryknackbonus change:spelltrickery2knackbonus change:spelltrickery3knackbonus change:transcendenceknackbonus change:knackbonus change:herbalismknackbonus change:medicineknackbonus change:poisonmasteryknackbonus change:knackbonus change:controllycanthropyknackbonus change:meditationknackbonus change:mentalfocusknackbonus change:knackbonus change:climbingknackbonus change:flyingknackbonus change:runningknackbonus change:swimmingknackbonus change:knackbonus change:actingknackbonus change:music1knackbonus change:music2knackbonus change:music3knackbonus change:stagemagicknackbonus change:knackbonus change:channelingknackbonus change:boltsknackbonus change:illusionsknackbonus change:hurlingknackbonus change:powerdevelopmentknackbonus change:powerprojectionknackbonus change:knackbonus change:architectureknackbonus change:astronomyknackbonus change:engineeringknackbonus change:mathematicsknackbonus change:knackbonus change:influence1knackbonus change:influence2knackbonus change:influence3knackbonus change:leadershipknackbonus change:socialawarenessknackbonus change:tradingknackbonus change:knackbonus change:magicalritual1knackbonus change:magicalritual2knackbonus change:magicalritual3knackbonus change:open1knackbonus change:open2knackbonus change:open3knackbonus change:open4knackbonus change:open5knackbonus change:open6knackbonus change:open7knackbonus change:closed1knackbonus change:closed2knackbonus change:closed3knackbonus change:base1knackbonus change:base2knackbonus change:base3knackbonus change:arcane1knackbonus change:arcane2knackbonus change:arcane3knackbonus change:restricted1knackbonus change:restricted2knackbonus change:restricted3knackbonus change:knackbonus change:ambush1knackbonus change:ambush2knackbonus change:ambush3knackbonus change:concealmentknackbonus change:stalkingknackbonus change:trickeryknackbonus change:knackbonus change:locksknackbonus change:mechanics1knackbonus change:mechanics2knackbonus change:mechanics3knackbonus change:trapsknackbonus change:knackbonus change:administration1knackbonus change:administration2knackbonus change:administration3knackbonus change:service1knackbonus change:service2knackbonus change:service3knackbonus change:trade1knackbonus change:trade2knackbonus change:trade3knackbonus', function(info) {
|
||
|
||
console.log('Skill knack bonus have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
skillname = skillname.replace(/isprof/g,"");
|
||
skillname = skillname.replace(/statbonus/g,"");
|
||
skillname = skillname.replace(/knackbonus/g,"");
|
||
skillname = skillname.replace(/specialbonus/g,"");
|
||
skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
//console.log('skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
on ('change:animalhandling1specialbonus change:animalhandling2specialbonus change:animalhandling3specialbonus change:riding1specialbonus change:riding2specialbonus change:riding3specialbonus change:specialbonus change:perceptionspecialbonus change:trackingspecialbonus change:specialbonus change:maneuveringarmorspecialbonus change:mountedcombatspecialbonus change:protectspecialbonus change:restrictedquartersspecialbonus change:subduingspecialbonus change:specialbonus change:adrenaldefensespecialbonus change:adrenalfocusspecialbonus change:adrenalspeedspecialbonus change:adrenalstrengthspecialbonus change:specialbonus change:bodydevspecialbonus change:fortitudespecialbonus change:weighttrainingspecialbonus change:specialbonus change:blindfightingspecialbonus change:disarmspecialbonus change:footworkspecialbonus change:multipleattacksspecialbonus change:reversestrikespecialbonus change:specialbonus change:melee1specialbonus change:melee2specialbonus change:melee3specialbonus change:ranged1specialbonus change:ranged2specialbonus change:ranged3specialbonus change:shieldspecialbonus change:sweeps1specialbonus change:sweeps2specialbonus change:sweeps3specialbonus change:throws1specialbonus change:throws2specialbonus change:throws3specialbonus change:specialbonus change:illusioncraftingspecialbonus change:musicalcompositionspecialbonus change:writing1specialbonus change:writing2specialbonus change:writing3specialbonus change:specialbonus change:culinaryspecialbonus change:drawingpaintingspecialbonus change:fabriccraftspecialbonus change:leathercraftspecialbonus change:metalcraftspecialbonus change:stonecraftspecialbonus change:woodcraftspecialbonus change:specialbonus change:attunrmentspecialbonus change:runesspecialbonus change:specialbonus change:navigationspecialbonus change:piloting1specialbonus change:piloting2specialbonus change:piloting3specialbonus change:survival1specialbonus change:survival2specialbonus change:survival3specialbonus change:specialbonus change:acrobaticsspecialbonus change:contortionsspecialbonus change:jumpingspecialbonus change:specialbonus change:creaturelore1specialbonus change:creaturelore2specialbonus change:creaturelore3specialbonus change:historiclore1specialbonus change:historiclore2specialbonus change:historiclore3specialbonus change:language1specialbonus change:language2specialbonus change:language3specialbonus change:materialslore1specialbonus change:materialslore2specialbonus change:materialslore3specialbonus change:raciallore1specialbonus change:raciallore2specialbonus change:raciallore3specialbonus change:regionlore1specialbonus change:regionlore2specialbonus change:regionlore3specialbonus change:religion1specialbonus change:religion2specialbonus change:religion3specialbonus change:spelllorespecialbonus change:specialbonus change:grace1specialbonus change:grace2specialbonus change:grace3specialbonus change:spelltrickeryspecialbonus change:spelltrickery2specialbonus change:spelltrickery3specialbonus change:transcendencespecialbonus change:specialbonus change:herbalismspecialbonus change:medicinespecialbonus change:poisonmasteryspecialbonus change:specialbonus change:controllycanthropyspecialbonus change:meditationspecialbonus change:mentalfocusspecialbonus change:specialbonus change:climbingspecialbonus change:flyingspecialbonus change:runningspecialbonus change:swimmingspecialbonus change:specialbonus change:actingspecialbonus change:music1specialbonus change:music2specialbonus change:music3specialbonus change:stagemagicspecialbonus change:specialbonus change:channelingspecialbonus change:boltsspecialbonus change:illusionsspecialbonus change:hurlingspecialbonus change:powerdevelopmentspecialbonus change:powerprojectionspecialbonus change:specialbonus change:architecturespecialbonus change:astronomyspecialbonus change:engineeringspecialbonus change:mathematicsspecialbonus change:specialbonus change:influence1specialbonus change:influence2specialbonus change:influence3specialbonus change:leadershipspecialbonus change:socialawarenessspecialbonus change:tradingspecialbonus change:specialbonus change:magicalritual1specialbonus change:magicalritual2specialbonus change:magicalritual3specialbonus change:open1specialbonus change:open2specialbonus change:open3specialbonus change:open4specialbonus change:open5specialbonus change:open6specialbonus change:open7specialbonus change:closed1specialbonus change:closed2specialbonus change:closed3specialbonus change:base1specialbonus change:base2specialbonus change:base3specialbonus change:arcane1specialbonus change:arcane2specialbonus change:arcane3specialbonus change:restricted1specialbonus change:restricted2specialbonus change:restricted3specialbonus change:specialbonus change:ambush1specialbonus change:ambush2specialbonus change:ambush3specialbonus change:concealmentspecialbonus change:stalkingspecialbonus change:trickeryspecialbonus change:specialbonus change:locksspecialbonus change:mechanics1specialbonus change:mechanics2specialbonus change:mechanics3specialbonus change:trapsspecialbonus change:specialbonus change:administration1specialbonus change:administration2specialbonus change:administration3specialbonus change:service1specialbonus change:service2specialbonus change:service3specialbonus change:trade1specialbonus change:trade2specialbonus change:trade3specialbonus', function(info) {
|
||
|
||
console.log('Skill special have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
skillname = skillname.replace(/isprof/g,"");
|
||
skillname = skillname.replace(/statbonus/g,"");
|
||
skillname = skillname.replace(/knackbonus/g,"");
|
||
skillname = skillname.replace(/specialbonus/g,"");
|
||
skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
//console.log('skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
on ('change:animalhandling1itembonus change:animalhandling2itembonus change:animalhandling3itembonus change:riding1itembonus change:riding2itembonus change:riding3itembonus change:itembonus change:perceptionitembonus change:trackingitembonus change:itembonus change:maneuveringarmoritembonus change:mountedcombatitembonus change:protectitembonus change:restrictedquartersitembonus change:subduingitembonus change:itembonus change:adrenaldefenseitembonus change:adrenalfocusitembonus change:adrenalspeeditembonus change:adrenalstrengthitembonus change:itembonus change:bodydevitembonus change:fortitudeitembonus change:weighttrainingitembonus change:itembonus change:blindfightingitembonus change:disarmitembonus change:footworkitembonus change:multipleattacksitembonus change:reversestrikeitembonus change:itembonus change:melee1itembonus change:melee2itembonus change:melee3itembonus change:ranged1itembonus change:ranged2itembonus change:ranged3itembonus change:shielditembonus change:sweeps1itembonus change:sweeps2itembonus change:sweeps3itembonus change:throws1itembonus change:throws2itembonus change:throws3itembonus change:itembonus change:illusioncraftingitembonus change:musicalcompositionitembonus change:writing1itembonus change:writing2itembonus change:writing3itembonus change:itembonus change:culinaryitembonus change:drawingpaintingitembonus change:fabriccraftitembonus change:leathercraftitembonus change:metalcraftitembonus change:stonecraftitembonus change:woodcraftitembonus change:itembonus change:attunrmentitembonus change:runesitembonus change:itembonus change:navigationitembonus change:piloting1itembonus change:piloting2itembonus change:piloting3itembonus change:survival1itembonus change:survival2itembonus change:survival3itembonus change:itembonus change:acrobaticsitembonus change:contortionsitembonus change:jumpingitembonus change:itembonus change:creaturelore1itembonus change:creaturelore2itembonus change:creaturelore3itembonus change:historiclore1itembonus change:historiclore2itembonus change:historiclore3itembonus change:language1itembonus change:language2itembonus change:language3itembonus change:materialslore1itembonus change:materialslore2itembonus change:materialslore3itembonus change:raciallore1itembonus change:raciallore2itembonus change:raciallore3itembonus change:regionlore1itembonus change:regionlore2itembonus change:regionlore3itembonus change:religion1itembonus change:religion2itembonus change:religion3itembonus change:spellloreitembonus change:itembonus change:grace1itembonus change:grace2itembonus change:grace3itembonus change:spelltrickeryitembonus change:spelltrickery2itembonus change:spelltrickery3itembonus change:transcendenceitembonus change:itembonus change:herbalismitembonus change:medicineitembonus change:poisonmasteryitembonus change:itembonus change:controllycanthropyitembonus change:meditationitembonus change:mentalfocusitembonus change:itembonus change:climbingitembonus change:flyingitembonus change:runningitembonus change:swimmingitembonus change:itembonus change:actingitembonus change:music1itembonus change:music2itembonus change:music3itembonus change:stagemagicitembonus change:itembonus change:channelingitembonus change:boltsitembonus change:illusionsitembonus change:hurlingitembonus change:powerdevelopmentitembonus change:powerprojectionitembonus change:itembonus change:architectureitembonus change:astronomyitembonus change:engineeringitembonus change:mathematicsitembonus change:itembonus change:influence1itembonus change:influence2itembonus change:influence3itembonus change:leadershipitembonus change:socialawarenessitembonus change:tradingitembonus change:itembonus change:magicalritual1itembonus change:magicalritual2itembonus change:magicalritual3itembonus change:open1itembonus change:open2itembonus change:open3itembonus change:open4itembonus change:open5itembonus change:open6itembonus change:open7itembonus change:closed1itembonus change:closed2itembonus change:closed3itembonus change:base1itembonus change:base2itembonus change:base3itembonus change:arcane1itembonus change:arcane2itembonus change:arcane3itembonus change:restricted1itembonus change:restricted2itembonus change:restricted3itembonus change:itembonus change:ambush1itembonus change:ambush2itembonus change:ambush3itembonus change:concealmentitembonus change:stalkingitembonus change:trickeryitembonus change:itembonus change:locksitembonus change:mechanics1itembonus change:mechanics2itembonus change:mechanics3itembonus change:trapsitembonus change:itembonus change:administration1itembonus change:administration2itembonus change:administration3itembonus change:service1itembonus change:service2itembonus change:service3itembonus change:trade1itembonus change:trade2itembonus change:trade3itembonus', function(info) {
|
||
|
||
|
||
console.log('Skill item bonus have changed');
|
||
|
||
let skillname = info.sourceAttribute
|
||
skillname = skillname.replace(/ranks/g,"");
|
||
skillname = skillname.replace(/isprof/g,"");
|
||
skillname = skillname.replace(/statbonus/g,"");
|
||
skillname = skillname.replace(/knackbonus/g,"");
|
||
skillname = skillname.replace(/specialbonus/g,"");
|
||
skillname = skillname.replace(/itembonus/g,"");
|
||
|
||
|
||
//console.log('skillname: ' + skillname);
|
||
UpdateTotalSkillBonus(skillname);
|
||
|
||
});
|
||
|
||
// <!---- skill roll button press event ---->
|
||
on('clicked:initroll', (info) => {
|
||
|
||
initRoll();
|
||
});
|
||
|
||
|
||
// <!---- skill roll button press event ---->
|
||
on('clicked:rr', (info) => {
|
||
|
||
console.log('info.htmlAttributes.title: ' + info.htmlAttributes.title);
|
||
console.log('info.htmlAttributes.name: ' + info.htmlAttributes.name);
|
||
console.log('info.htmlAttributes.value: ' + info.htmlAttributes.value);
|
||
|
||
resistanceRoll();
|
||
});
|
||
|
||
// <!---- skill roll button press event ---->
|
||
on('clicked:skill clicked:skillnamed', (info) => {
|
||
var isNamedSkill = 0;
|
||
|
||
|
||
console.log('info.htmlAttributes.title: ' + info.htmlAttributes.title);
|
||
console.log('info.htmlAttributes.name: ' + info.htmlAttributes.name);
|
||
console.log('info.htmlAttributes.value: ' + info.htmlAttributes.value);
|
||
if (info.htmlAttributes.name = "act_skillnamed") { isNamedSkill = 1};
|
||
skillRoll(info.htmlAttributes.title, info.htmlAttributes.value, isNamedSkill);
|
||
});
|
||
|
||
on('clicked:scr', (info) => {
|
||
|
||
console.log(info);
|
||
console.log(info.htmlAttributes);
|
||
console.log('info.htmlAttributes.title: ' + info.htmlAttributes.title);
|
||
scrRoll(info.htmlAttributes.title);
|
||
});
|
||
|
||
// <!---- capture realm stat change ---->
|
||
on('change:realmselect', function(info) {
|
||
|
||
console.log('Realm Stat has changed');
|
||
UpdateRealmBonus();
|
||
|
||
});
|
||
|
||
// <!---- capture stat change for each stat ---->
|
||
// Calculate Base Bonus
|
||
on('change:agraw change:coraw change:emraw change:inraw change:meraw change:prraw change:quraw change:reraw change:sdraw change:straw change:agpotential change:copotential change:empotential change:inpotential change:mepotential change:prpotential change:qupotential change:repotential change:sdpotential change:stpotential', function(info) {
|
||
|
||
let statAbbrv = info.sourceAttribute.substring(0, 2);
|
||
UpdateBaseStatBonus(statAbbrv);
|
||
|
||
// Update realm bonuses
|
||
//UpdateRealmBonus();
|
||
|
||
// Update skill bonuses
|
||
//skilllist.forEach(skillname => {
|
||
//console.log('sheet open updating skill name: ' + skillname);
|
||
//UpdateTotalSkillBonus(skillname);
|
||
//});
|
||
});
|
||
|
||
// <!---- capture stat bonus change for each stat ---->
|
||
on('change:agbasebonus change:agracial change:agspecial change:cobasebonus change:coracial change:cospecial change:embasebonus change:emracial change:emspecial change:inbasebonus change:inracial change:inspecial change:mebasebonus change:meracial change:mespecial change:prbasebonus change:prracial change:prspecial change:qubasebonus change:quracial change:quspecial change:rebasebonus change:reracial change:respecial change:sdbasebonus change:sdracial change:sdspecial change:stbasebonus change:stracial change:stspecial', function(info) {
|
||
|
||
let statAbbrv = info.sourceAttribute.substring(0, 2);
|
||
UpdateTotalStatBonus(statAbbrv);
|
||
});
|
||
|
||
// <!---- capture armor type change for each stat ---->
|
||
on('change:activearmorfull change:activearmormagic change:activearmortorso change:activearmorhead change:activearmorarms change:activearmorlegs', function(info) {
|
||
let callingevent = "";
|
||
|
||
//console.log('info.sourceAttribute: ' + info.sourceAttribute);
|
||
callingevent = info.sourceAttribute;
|
||
console.log('callingevent: ' + callingevent);
|
||
|
||
});
|
||
|
||
// <!---- capture baselist rank change ---->
|
||
on('change:baselist01ranks change:baselist02ranks', function(info) {
|
||
let spellnametag = "";
|
||
let spelllevelstring = "";
|
||
let spelllevelnum = 0;
|
||
let spelllistandlevel = "";
|
||
|
||
|
||
SetGracePenalty("baselist01","baselist01level01",1);
|
||
SetGracePenalty("baselist01","baselist01level02",2);
|
||
SetGracePenalty("baselist01","baselist01level03",3);
|
||
|
||
|
||
//spelllists.forEach(spellname => {
|
||
//spelllevels.forEach(spelllevel => {
|
||
//spellnametag = spellname;
|
||
//spelllevelstring = spelllevel;
|
||
//let spelllevelnum = parseInt(spelllevel);
|
||
//let spelllistandlevel = spellname + "level" + spelllevelstring;
|
||
|
||
//console.log('spellnametag: ' + spellnametag);
|
||
//console.log('spelllevelstring: ' + spelllevelstring);
|
||
//console.log('spelllevelnum: ' + spelllevelnum);
|
||
//console.log('spelllistandlevel: ' + spelllistandlevel);
|
||
//SetGracePenalty(spellnametag,spelllistandlevel,spelllevelnum);
|
||
//});
|
||
//});
|
||
|
||
});
|
||
|
||
// <!---- capture level change ---->
|
||
on('change:pclevel', function(info) {
|
||
|
||
|
||
SetGracePenalty("baselist01","baselist01level01",1);
|
||
SetGracePenalty("baselist01","baselist01level02",2);
|
||
SetGracePenalty("baselist01","baselist01level03",3);
|
||
|
||
//spelllists.forEach (spelllist =>
|
||
|
||
//SetGracePenalty(spelllist + 'ranks');
|
||
//);
|
||
|
||
});
|
||
|
||
|
||
//<!-- /*------------ Start of javascript roll buttons ------------ */ -->
|
||
|
||
const skillRoll = (skillname, displayname, isnamed) => {
|
||
|
||
let rollExpression = '1d100!>96cf<5cs>96';
|
||
//let rollmodifiers = '@{skillnamerankbonus}[Rank Bonus] + @{skillnamerankbonus}[Rank Bonus] + ';
|
||
let rollmodifiers = '@{skillnametotal}[Total Bonus] + @{skillnamesituationbonus}[Misc Roll Mods] + @{fatiguepenalty}[Fatigue Penalty] ';
|
||
rollExpression = rollExpression + ' + ' + rollmodifiers //+ '[TotalBonus]';
|
||
//console.log(rollmodifiers);
|
||
// Wrap the two @{attributes} in a [[subroll]] if they're taking up too much space
|
||
let rollBase = '&{template:RmuStdRolltest} {{roll1=[['+ rollExpression +']]}} {{isdownroll=[[0]]}} {{name=@{character_name}\'s displayname - @{skillnamename} }} {{spellflag=true}} {{check= displayname - @{skillnamename} (@{skillnameranks} ranks): }} {{roll1name=${rollExpression}}} {{roll1mod=[[(1d100!>95cf<101cs=0)]]}} {{roll1final=[[0]]}}';
|
||
|
||
if (isnamed = 0) {
|
||
rollBase = rollBase.replace(/ - @{skillnamename}/g, "");
|
||
}
|
||
|
||
rollBase = rollBase.replace(/skillname/g, skillname);
|
||
rollBase = rollBase.replace(/displayname/g, displayname);
|
||
|
||
d100oeRoll(rollBase, "skill");
|
||
|
||
}
|
||
|
||
const resistanceRoll = () => {
|
||
|
||
let rollExpression = '1d100!>96cf<5cs>96';
|
||
let rrtype = "";
|
||
spelllevel = 0;
|
||
let listranks = 0;
|
||
let spellleveltag = "";
|
||
|
||
//'baselist01level01'
|
||
|
||
//Get spell type
|
||
//spellname = spellname.replace("scr", "");
|
||
//console.log('spellname: ' + spellname);
|
||
//spelllisttype = spellname.substr(0,8);
|
||
//spelllistnumber = spellname.substr(0,10);
|
||
//spelllevel = parseInt(spellname.substr(15,2));
|
||
|
||
let rollBase = '&{template:RmuResistanceRoll} {{roll1=[['+ rollExpression +']]}} {{isdownroll=[[0]]}} {{name=@{character_name} resists @{spellnamename} check:}} {{rrflag=true}} {{check= @{spelllistnumbername} (@{spelllistnumberranks} ranks): }} {{roll1name=${rollExpression}}} {{spellfailureroll=[[(1d100!>95cf<5001cs=0)]]}} {{roll1mod=[[(1d100!>95cf<101cs=0)]]}} {{roll1final=[[0]]}}';
|
||
|
||
//rollBase = rollBase.replace(/spellname/g, spellname);
|
||
//rollBase = rollBase.replace(/spelllistnumber/g, spelllistnumber);
|
||
//rollBase = rollBase.replace(/spelllisttype/g, spelllisttype);
|
||
|
||
console.log('rollBase: ' + rollBase);
|
||
|
||
//d100oeRoll(rollBase, "rr");
|
||
}
|
||
|
||
const initRoll = () => {
|
||
let rollBase = '&{template:RmuInitiative} {{name=@{selected|token_name} : }} {{check=Initiative roll: }} {{checkroll=[[2d10 + [[@{initbonus} + (@{apperround}/10)]] &{tracker} ]] }}';
|
||
|
||
console.log('rollBase: ' + rollBase);
|
||
|
||
startRoll(rollBase, (results) => {
|
||
finishRoll(results.rollId);
|
||
});
|
||
}
|
||
|
||
const scrRoll = (spellname) => {
|
||
|
||
let rollExpression = '1d100!>96cf<5cs>96';
|
||
let spelllisttype = "";
|
||
spelllevel = 0;
|
||
let listranks = 0;
|
||
let spellleveltag = "";
|
||
|
||
//'baselist01level01'
|
||
|
||
//Get spell type
|
||
spellname = spellname.replace("scr", "");
|
||
console.log('spellname: ' + spellname);
|
||
spelllisttype = spellname.substr(0,8);
|
||
spelllistnumber = spellname.substr(0,10);
|
||
spelllevel = parseInt(spellname.substr(15,2));
|
||
//spelllevel = spellname.substr(15,2);
|
||
|
||
console.log('spelllisttype: ' + spelllisttype);
|
||
console.log('spelllistnumber: ' + spelllistnumber);
|
||
console.log('spelllevel: ' + spelllevel);
|
||
|
||
//Get list ranks
|
||
let rollmodifiers = '@{spelllistnumberranks}[Spell List Ranks] + @{scrstatmod}[Realm Stat] + @{spelllisttypemod}[List Type Modifier] + @{baselist01level01totalgracemod}[Total Overcast Mod]';
|
||
console.log('rollmodifiers: ' + rollmodifiers);
|
||
rollExpression = rollExpression + ' + ' + rollmodifiers;
|
||
let spellfailrollExpression = '1d100!>95cf<5001cs=0 - (@{baselist01level01overcast}[Overcast Penalty]) - (@{baselist01level01svhmod}[Subtlety/Voice/Hands Penalty])';
|
||
let rollBase = '&{template:RmuScrRolltest} {{roll1=[['+ rollExpression +']]}} {{isdownroll=[[0]]}} {{spellfailed=[[0]]}} {{name=@{character_name} casts @{spellnamename}:}} {{scrflag=true}} {{check= From the list: @{spelllistnumbername} (@{spelllistnumberranks} ranks): }} {{roll1name=${rollExpression}}} {{spellfailureroll=[[' + spellfailrollExpression +']]}} {{roll1mod=[[(1d100!>95cf<101cs=0)]]}} {{roll1final=[[0]]}}';
|
||
|
||
rollBase = rollBase.replace(/spellname/g, spellname);
|
||
rollBase = rollBase.replace(/spelllistnumber/g, spelllistnumber);
|
||
rollBase = rollBase.replace(/spelllisttype/g, spelllisttype);
|
||
|
||
console.log('rollBase: ' + rollBase);
|
||
d100oeRoll(rollBase, "scr");
|
||
|
||
}
|
||
|
||
const d100oeRoll = (rollBase, rolltype) => {
|
||
|
||
console.log(rollBase);
|
||
console.log('rolltype: ' + rolltype);
|
||
|
||
|
||
startRoll(rollBase, (results) => {
|
||
|
||
let downRoll = results.results.roll1mod.result;
|
||
let origRoll = results.results.roll1.result;
|
||
let dieRoll = results.results.roll1.dice[0];
|
||
rolltype = rolltype + "";
|
||
console.log('typeof rolltype: ' + typeof rolltype)
|
||
|
||
console.log(dieRoll);
|
||
let rollData = results.results; // Holding the computed data in an object is a bit cleaner if your rolls get more complex
|
||
rollData = Object.assign(results);
|
||
console.log(rollData);
|
||
rollData.roll1final = 0;
|
||
|
||
if (dieRoll < 6) {
|
||
rollData.isdownroll = 1; // This tells the roll template to display the mod & final sections
|
||
rollData.roll1final = origRoll - downRoll;
|
||
console.log('Roll Final With Downroll: ' + rollData.roll1final);
|
||
}
|
||
|
||
if (rolltype == "scr") {
|
||
|
||
console.log('This is an SCR roll');
|
||
console.log('rollData.roll1final: ' + rollData.roll1final);
|
||
console.log('origRoll: ' + origRoll);
|
||
|
||
if (origRoll < 0 ) {
|
||
console.log('In origRoll < 0')
|
||
rollData.spellfailed = 1;
|
||
}
|
||
};
|
||
|
||
|
||
finishRoll(results.rollId, rollData);
|
||
});
|
||
|
||
}
|
||
|
||
|
||
//<!-- /* ----------Start of javascript functions ------------ */ -->
|
||
|
||
var UpdateRealmBonus = function() {
|
||
|
||
console.log('In Update Realm Stat');
|
||
|
||
getAttrs(['realmselect','embonus','inbonus','prbonus','realmbonus','scrstatmod','spellmasterystatmod' ,'mebonus'], function(values) {
|
||
let calcrealmstatbonus = 0;
|
||
let ischanuser = 0;
|
||
let isessuser = 0;
|
||
let ismentuser = 0;
|
||
var setObj = {};
|
||
|
||
calcrealmstatbonus = SetRealmStatBonus(values.realmselect, values.embonus, values.inbonus, values.prbonus);
|
||
|
||
if (values.realmselect == 1) {
|
||
ischanuser = 10;
|
||
} else if (values.realmselect == 2) {
|
||
isessuser = 10;
|
||
} else if (values.realmselect == 3) {
|
||
ismentuser = 10;
|
||
}
|
||
|
||
setObj["realmbonus"] = calcrealmstatbonus;
|
||
setObj["scrstatmod"] = calcrealmstatbonus;
|
||
setObj["spellmasterystatmod"] = (2 * calcrealmstatbonus ) + parseInt(values.mebonus);
|
||
setObj["chanownrealm"] = ischanuser;
|
||
setObj["essownrealm"] = isessuser;
|
||
setObj["scrstatmod"] = ismentuser;
|
||
|
||
setAttrs(setObj);
|
||
});
|
||
|
||
}
|
||
|
||
var SetGracePenalty = function(listranks, listandlevel, spelllevelnum) {
|
||
let leveldiff = 0;
|
||
let spelllevel = 0;
|
||
let overcastpenalty = 0;
|
||
let finalgracemod = 0;
|
||
let listgracemod = "";
|
||
var setObj = {};
|
||
|
||
console.log('In SetGracePenalty');
|
||
console.log('listranks: ' + listranks);
|
||
|
||
console.log('listandlevel: ' + listandlevel);
|
||
listgracemod = listranks + "gracemod"
|
||
console.log('listgracemod: ' + listgracemod);
|
||
|
||
var graceattr = ['pclevel',listranks,listgracemod];
|
||
console.log(graceattr);
|
||
|
||
spelllevel = parseInt(spelllevelnum);
|
||
|
||
getAttrs(graceattr, function(values) {
|
||
|
||
leveldiff = Math.min(0, (parseInt(values[graceattr[0]]) - spelllevel ))
|
||
console.log('leveldiff: ' + leveldiff);
|
||
|
||
if (leveldiff < 0) { overcastpenalty = (leveldiff * 20) };
|
||
console.log('parseInt(values[graceattr[2]]): ' + parseInt(values[graceattr[2]]))
|
||
finalgracemod = Math.min(0, (overcastpenalty + parseInt(values[graceattr[2]]) ));
|
||
console.log('overcastpenalty: ' + overcastpenalty);
|
||
console.log('finalgracemod: ' + finalgracemod);
|
||
console.log('listandlevel: ' + listandlevel)
|
||
|
||
setObj[listandlevel + "overcast"] = overcastpenalty;
|
||
setObj[listandlevel + "totalgracemod"] = finalgracemod;
|
||
|
||
setAttrs(setObj);
|
||
});
|
||
|
||
}
|
||
|
||
|
||
// // <!-- Update skill rank Bonus From skill ranks and professional skill toggle-->
|
||
var UpdateTotalSkillBonus = function(skillname) {
|
||
|
||
var skillattrfields = [ skillname + "total", skillname + "isprof", skillname + "ranks", skillname + "rankbonus", skillname + "skill1bonus", skillname + "skill1type", skillname + "skill2bonus", skillname + "skill2type", skillname + "skill3bonus", skillname + "skill3type", skillname + "statbonus", skillname + "knackbonus", skillname + "specialbonus", skillname + "itembonus", "agbonus", "cobonus", "embonus", "inbonus", "mebonus", "prbonus", "qubonus", "rebonus", "sdbonus", "stbonus", "realmbonus"];
|
||
var setObj = {};
|
||
|
||
var newprofflag = 0;
|
||
var newskillranks = 0;
|
||
var newskillrankbonus = 0;
|
||
var newskill1bonus = 0;
|
||
var skill1type = "";
|
||
var newskill2bonus = 0;
|
||
var skill2type = "";
|
||
var newskill3bonus = 0;
|
||
var skill3type = "";
|
||
var newskillstatbonus = 0;
|
||
var newskillknackbonus = 0;
|
||
var newskillspecialbonus = 0;
|
||
var newskillitembonus = 0;
|
||
var newskilltotalbonus = 0;
|
||
var newskill1bonus = 0;
|
||
|
||
getAttrs(skillattrfields, function(values) {
|
||
|
||
// parse and assign get attrs values
|
||
//console.log(values);
|
||
|
||
newprofflag = values[skillattrfields[1]]*1||0;
|
||
newskillranks = values[skillattrfields[2]]*1||0;
|
||
newskillrankbonus = values[skillattrfields[3]]*1||0;
|
||
skill1type = values[skillattrfields[5]];
|
||
skill2type = values[skillattrfields[7]];
|
||
skill3type = values[skillattrfields[9]];
|
||
//var newskillstatbonus = values[skillattrfields[10]]*1||0;
|
||
newskillknackbonus = values[skillattrfields[11]]*1||0;
|
||
newskillspecialbonus = values[skillattrfields[12]]*1||0;
|
||
newskillitembonus = values[skillattrfields[13]]*1||0;
|
||
newskill1bonus = values[skill1type + "bonus"]*1||0;
|
||
newskill2bonus = values[skill2type + "bonus"]*1||0;
|
||
newskill3bonus = values[skill3type + "bonus"]*1||0;
|
||
|
||
//Calculate the new skill rank bonus
|
||
newskillrankbonus = GetSkillRankBonus(newprofflag,newskillranks);
|
||
|
||
//Calculate the new skill stat bonus
|
||
newskillstatbonus = newskill1bonus + newskill2bonus + newskill3bonus ;
|
||
|
||
//console.log(newskillstatbonus);
|
||
|
||
//}
|
||
|
||
newskilltotalbonus = newskillrankbonus + newskillstatbonus + newskillknackbonus + newskillspecialbonus + newskillitembonus;
|
||
|
||
setObj[skillattrfields[0]] = newskilltotalbonus;
|
||
setObj[skillattrfields[3]] = newskillrankbonus;
|
||
setObj[skillattrfields[10]] = newskillstatbonus;
|
||
|
||
setAttrs(setObj);
|
||
});
|
||
};
|
||
|
||
|
||
// // <!-- Update Base Stat Bonus From Raw Attribute-->
|
||
var UpdateBaseStatBonus = function(statabbrv) {
|
||
|
||
var statattrfields = [ statabbrv + "basebonus", statabbrv + "raw", statabbrv + "potential"];
|
||
var setObj = {};
|
||
|
||
var newraw = 0;
|
||
var newbase = 0;
|
||
var newpotent = 0;
|
||
var statmin = 1;
|
||
var statmax = 100;
|
||
|
||
getAttrs(statattrfields, function(values) {
|
||
|
||
//// parse and assign get attrs values
|
||
newraw = values[statattrfields[1]]*1||0;
|
||
newpotent = values[statattrfields[2]]*1||0;
|
||
|
||
//constrain the stats with max & min amts
|
||
newpotent = Math.max(Math.min(statmax,newpotent),statmin);
|
||
newraw = Math.max(Math.min(newraw,newpotent),statmin);
|
||
|
||
newbase = statbonuses[newraw];
|
||
|
||
setObj[statattrfields[0]] = newbase;
|
||
setObj[statattrfields[1]] = newraw;
|
||
setObj[statattrfields[2]] = newpotent;
|
||
|
||
console.log(setObj);
|
||
setAttrs(setObj);
|
||
});
|
||
};
|
||
|
||
|
||
// <!-- Update Total Stat Bonus -->
|
||
var UpdateTotalStatBonus = function(statabbrv) {
|
||
|
||
var statbonusattrfields = [ statabbrv + "bonus", statabbrv + "basebonus", statabbrv + "racial", statabbrv + "special"];
|
||
var setObj = {};
|
||
|
||
var newbase = 0;
|
||
var newracial = 0;
|
||
var newspecial = 0;
|
||
var currtotal = 0;
|
||
var newitem = 0;
|
||
var newtotal = 0;
|
||
|
||
getAttrs(statbonusattrfields, function(values) {
|
||
|
||
//// parse and assign get attrs values
|
||
currtotal = values[statbonusattrfields[0]]*1||0;
|
||
newbase = values[statbonusattrfields[1]]*1||0;
|
||
newracial = values[statbonusattrfields[2]]*1||0;
|
||
newspecial = values[statbonusattrfields[3]]*1||0;
|
||
//newitem = values[statbonusattrfields[4]]*1||0;
|
||
|
||
newtotal = newbase + newracial + newspecial + newitem;
|
||
|
||
setObj[statbonusattrfields[0]] = newtotal;
|
||
|
||
setAttrs(setObj);
|
||
|
||
});
|
||
};
|
||
|
||
|
||
// <!-- Set Realm Stat-->
|
||
// takes realm selection, in mod, em mod, and pr mod and returns proper realm bonus depending upon selected realm and current stats.
|
||
function SetRealmStatBonus(rselect, embonus, inbonus, prbonus) {
|
||
let mod = 0;
|
||
console.log('/* ----------entering SetRealmMod mod:'+mod+' rselect:'+rselect+' embonus:'+embonus+' inbonus:'+inbonus+' prbonus:'+prbonus+'------------ */');
|
||
if (rselect == 1) {
|
||
mod = inbonus;
|
||
} else if (rselect == 2) {
|
||
mod = embonus;
|
||
} else if (rselect == 3) {
|
||
mod = prbonus;
|
||
} else if (rselect == 4) {
|
||
mod = Math.min(embonus, inbonus);
|
||
} else if (rselect == 5) {
|
||
mod = Math.min(embonus, prbonus);
|
||
} else if (rselect == 6) {
|
||
mod = Math.min(inbonus, prbonus);
|
||
} else if (rselect == 7) {
|
||
mod = Math.min(Math.min(embonus, inbonus), prbonus);
|
||
}
|
||
console.log('/* ----------leaving SetRealmMod mod:'+mod+'------------ */');
|
||
return mod;
|
||
}
|
||
|
||
function GetSkillRankBonus(profflag, skillranks) {
|
||
var bonus = 0;
|
||
var professionalrankbonus = 0;
|
||
var skillrankbonus = 0;
|
||
|
||
professionalrankbonus = profflag * (Math.min(skillranks,30));
|
||
|
||
if (skillranks == 0) {
|
||
skillrankbonus = skillranks - 25;
|
||
} else if (skillranks < 11 ) {
|
||
skillrankbonus = 5 * skillranks;
|
||
} else if (skillranks < 21 ) {
|
||
skillrankbonus = 20 + (3 * skillranks);
|
||
} else if (skillranks < 31 ) {
|
||
skillrankbonus = 40 + (2 * skillranks);
|
||
} else if (skillranks > 30 ) {
|
||
skillrankbonus = 70 + skillranks;
|
||
}
|
||
|
||
bonus = professionalrankbonus + skillrankbonus;
|
||
|
||
return bonus;
|
||
}
|
||
|
||
|
||
</script>
|
||
<!-- end Sheet Workers Section-->
|
||
|
||
|
||
|
||
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