Files
roll20-character-sheets/Red Markets/redMarkets.html
T
2024-06-03 13:15:14 -04:00

1861 lines
108 KiB
HTML

<div class="container">
<!-- Set up the Tabs -->
<input type="radio" class="tab tab1" name="attr_core-tab" value="1" data-i18n-title="taker_tab" title="Taker" checked="checked"/>
<span class="tab tab1" style="line-height: 40px;" data-i18n="taker_tab">Taker</span>
<input type="radio" class="tab tab2" name="attr_core-tab" value="2" data-i18n-title="damage_tab" title="Damage"/>
<span class="tab tab2" style="line-height: 40px;" data-i18n="damage_tab">Damage</span>
<input type="radio" class="tab tab3" name="attr_core-tab" value="3" data-i18n-title="inventory_tab" title="Inventory"/>
<span class="tab tab3" style="line-height: 40px;" data-i18n="inventory_tab">Inventory</span>
<input type="radio" class="tab tab4" name="attr_core-tab" value="4" data-i18n-title="bounty_tab" title="Bounty"/>
<span class="tab tab4" style="line-height: 40px;" data-i18n="bounty_tab">Bounty</span>
<button type="roll" name="roll_2d10"
value="&{template:customRM} {{title=Default Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[0]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[0]]}} {{secondroll=[[1d10]]}} {{basic=[[1]]}}"></button>
<span>v.1</span>
<!-- End Tab setup -->
<!-- Taker Tab -->
<div class="section-taker">
<div class="col1">
<div class="taker-details">
<div class="taker-details-name greenBG"><p data-i18n="taker_name_title">Taker Name</p></div>
<div class="gap greenBG">&nbsp;</div>
<div class="taker-details-input greenBG"><input type="text" value="" name="attr_character_name"/></div>
<div class="taker-details-name"><p data-i18n="crew_title">Crew</p></div>
<div class="gap">&nbsp;</div>
<div class="taker-details-input"><input type="text" value="" name="attr_crew"/></div>
<div class="taker-details-name greenBG"><p data-i18n="weak_spot_title">Weak Spot</p></div>
<div class="gap greenBG">&nbsp;</div>
<div class="taker-details-input greenBG"><input type="text" value="" name="attr_wSpot"/></div>
<div class="taker-details-name"><p data-i18n="soft_spot_title">Soft Spot</p></div>
<div class="gap">&nbsp;</div>
<div class="taker-details-input"><input type="text" value="" name="attr_sSpot"/></div>
<div class="taker-details-name greenBG"><p data-i18n="tough_spot_title">Tough Spot</p></div>
<div class="gap greenBG">&nbsp;</div>
<div class="taker-details-input greenBG"><input type="text" value="" name="attr_tSpot"/></div>
</div><!--end taker-details -->
<div class="taker-potSkills">
<div class="taker-potskills-header"><p data-i18n="potential_title">Potential</p></div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-header"><p data-i18n="skills_title">Skills</p></div>
<!-- STR-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="strength_pot">STR</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_str"></div>
<div class="taker-potSkills-pot-sub greenBG"><p data-i18n="haul">Haul</p></div>
<div class="taker-potSkills-pot-sub-score"><input value="0" type="number" min="0" max="6" name="attr_haul"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName greenBG"><p data-i18n="unarmed_s">Unarmed</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_unarmed"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Unarmed Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{unarmed}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p>(<input value="" type="text" name="attr_unarmedSpName">)</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_unarmedSp"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{unarmedSpName} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{unarmedSp}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="melee_s">Melee</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_melee"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Melee Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{melee}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p>(<input value="" type="text" name="attr_meleeSp1Name">)</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_meleeSp1"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{meleeSp1Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{meleeSp1}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p>(<input value="" type="text" name="attr_meleeSp2Name">)</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_meleeSp2"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{meleeSp2Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{meleeSp2}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="resistance_s">Resistance</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_resistance"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Resistance Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{resistance}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{str}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
</div>
<!-- SPD-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="speed_pot">SPD</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_spd"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName greenBG"><p data-i18n="shoot_s">Shoot</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_shoot"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Shoot Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{shoot}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{spd}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p>(<input value="" type="text" name="attr_shootSp1Name">)</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_shootSp1"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{shootSp1Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{shootSp1}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{spd}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p>(<input value="" type="text" name="attr_shootSp2Name">)</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_shootSp2"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{shootSp2Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{shootSp2}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{spd}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="stealth_s">Stealth</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_stealth"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Stealth Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{stealth}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{spd}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="athletics_s">Athletics</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_athletics"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Athletics Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{athletics}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{spd}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
</div>
<!-- ADP-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="adaptability_pot">ADP</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_adp"></div>
<div class="taker-potSkills-pot-sub greenBG"><p data-i18n="refresh">Refresh</p></div>
<div class="taker-potSkills-pot-sub-score"><input value="0" type="number" min="0" max="6" name="attr_refresh"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName"><p data-i18n="awareness_s">Awareness</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_awareness"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Awareness Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{awareness}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{adp}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="self_control_s">Self-Control</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_sControl"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Self-Control Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{sControl}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{adp}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="scavenging_s">Scavenging</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_scavenging"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Scavenging Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{scavenging}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{adp}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="drive_s">Drive</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_drive"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Drive Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{drive}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{adp}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="criminality_s">Criminality</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_criminality"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Criminality Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{criminality}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{adp}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
</div>
<!-- INT-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="intelligence_pot">INT</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_int"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName"><p data-i18n="foresight_s">Foresight</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_foresight"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Foresight Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{foresight}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="research_s">Research</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_research"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Research Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{research}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="mechanics_s">Mechanics</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_mechanics"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Mechanics Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{mechanics}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="first_aid_s">First Aid</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_fAid"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=First Aid Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{fAid}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="profession_s">Profession</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_profession"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Profession Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{profession}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p>(<input value="" type="text" name="attr_profSp1Name">)</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_profSp1"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{profSp1Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{profSp1}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p>(<input value="" type="text" name="attr_profSp2Name">)</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_profSp2"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=@{profSp2Name} Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{profSp2}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{int}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
</div>
<!-- CHA-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="charisma_pot">CHA</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_cha"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName greenBG"><p data-i18n="networking_s">Networking</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_networking"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Networking Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{networking}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="persuasion_s">Persuasion</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_persuasion"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Persuasion Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{persuasion}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="sensitivity_s">Sensitivity</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_sensitivity"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Sensitivity Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{sensitivity}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="deception_s">Deception</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_deception"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Deception Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{deception}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName greenBG"><p data-i18n="intimidation_s">Intimidation</p></div>
<div class="taker-potskills-sInput greenBG">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_intimidation"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Intimidation Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{intimidation}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
<div class="taker-potskills-sName"><p data-i18n="leadership_s">Leadership</p></div>
<div class="taker-potskills-sInput">
<div class="taker-potskills-sInput_col1"><input value="0" type="number" min="0" max="6" name="attr_leadership"></div>
<div class="taker-potskills-sInput_col2"><button type="roll" name="roll_skill"
value="&{template:customRM} {{title=Leadership Roll}} {{subtitle=@{character_name}}} [[ [[1d10]] + [[@{leadership}]] + [[?{bonus|0}]] ]] {{firstroll=$[[0]]}} {{skl=$[[1]]}} {{bonus=$[[2]]}} {{total=$[[3]]}} {{poten=[[@{cha}]]}} {{secondroll=[[1d10]]}} {{basic=[[0]]}}"></button></div>
</div>
</div>
<!-- WIL-->
<div class="taker-potSkills-pot">
<div class="taker-potSkills-pot-txt"><p data-i18n="will_pot">WIL</p></div>
<div class="taker-potSkills-pot-score"><input value="0" type="number" min="0" max="6" name="attr_wil"></div>
</div>
<div class="gap">&nbsp;</div>
<div class="taker-potskills-skills">
<div class="taker-potskills-sName">&nbsp;</div>
<div class="taker-potskills-sInput"><!--NO SKILLS FOR THIS PROFICIENCY--></div>
</div>
</div><!--end taker-potSkills -->
</div><!--end of col1-->
<div class="col2">
<div class="taker-dep">
<div class="taker-dep-title"><p data-i18n="dependants_title">Dependants</p></div>
<div class="taker-dep-status smaller"><p data-i18n="status_title">Status</p></div>
<div class="taker-dep-txt greenBG"><input type="text" name="attr_dep1Name"/></div>
<div class="taker-dep-input greenBG">
<select class="taker-dep-field" name="attr_dep1Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-dep-txt"><input type="text" name="attr_dep2Name"/></div>
<div class="taker-dep-input">
<select class="taker-dep-field" name="attr_dep2Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-dep-txt greenBG"><input type="text" name="attr_dep3Name"/></div>
<div class="taker-dep-input greenBG">
<select class="taker-dep-field" name="attr_dep3Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-dep-txt"><input type="text" name="attr_dep4Name"/></div>
<div class="taker-dep-input">
<select class="taker-dep-field" name="attr_dep4Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-dep-txt greenBG"><input type="text" name="attr_dep5Name"/></div>
<div class="taker-dep-input greenBG">
<select class="taker-dep-field" name="attr_dep5Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
</div><!--end taker-dep -->
<div class="taker-ref">
<div class="taker-ref-title"><p data-i18n="references_title">References</p></div>
<div class="taker-ref-status smaller"><p data-i18n="status_title">Status</p></div>
<div class="taker-ref-txt greenBG"><input type="text" name="attr_ref1Name"/></div>
<div class="taker-ref-input greenBG">
<select class="taker-ref-field" name="attr_ref1Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-ref-txt"><input type="text" name="attr_ref2Name"/></div>
<div class="taker-ref-input">
<select class="taker-ref-field" name="attr_ref2Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-ref-txt greenBG"><input type="text" name="attr_ref3Name"/></div>
<div class="taker-ref-input greenBG">
<select class="taker-ref-field" name="attr_ref3Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-ref-txt"><input type="text" name="attr_ref4Name"/></div>
<div class="taker-ref-input">
<select class="taker-ref-field" name="attr_ref4Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
<div class="taker-ref-txt greenBG"><input type="text" name="attr_ref5Name"/></div>
<div class="taker-ref-input greenBG">
<select class="taker-ref-field" name="attr_ref5Status">
<option value="Fine" data-i18n="fine_op">Fine</option>
<option value="Needy" data-i18n="needy_op">Needy</option>
<option value="Strained" data-i18n="strained_op">Strained</option>
<option value="Severed" data-i18n="severed_op">Severed</option>
</select>
</div>
</div><!--end taker-ref -->
<div class="gear">
<div class="gear-title"><p data-i18n="backpack_title">Backpack</p></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><span name="attr_backpackUpkeep">1</span></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard"><span data-i18n="static">Static</span></div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" readonly data-i18n="backpack_effect_text">Taker can carry STR in Haul and personal gear</textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><span data-i18n="backpack_qualities_text">Essential, Static</span></div>
</div><!--end gear -->
<div class="gear">
<div class="gear-title"><p data-i18n="rations_title">Rations</p></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><span name="attr_rationUpkeep">1</span></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_rationCharge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" readonly data-i18n="rations_effect_text">Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1</textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><span data-i18n="rations_qualities_text">Essential, Addictive, Charged</span></div>
</div><!--end gear -->
<div class="taker-notes">
<p><textarea data-i18n-placeholder="notes_ph" placeholder="Notes" name="attr_notes"></textarea></p>
</div>
</div><!--end of col2-->
</div><!--end section-taker -->
<!-- Damage Tab -->
<div class="section-damage">
<div class="damage-col1">
<div class="damage-table">
<div>&nbsp;</div>
<div align="center">
<p data-i18n="head_title">Head:</p>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head1" value="1" />
<input type="radio" class="hBox kBox" name="attr_head1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head2" value="1" />
<input type="radio" class="hBox kBox" name="attr_head2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head3" value="1" />
<input type="radio" class="hBox kBox" name="attr_head3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head4" value="1" />
<input type="radio" class="hBox kBox" name="attr_head4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head5" value="1" />
<input type="radio" class="hBox kBox" name="attr_head5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head6" value="1" />
<input type="radio" class="hBox kBox" name="attr_head6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head7" value="1" />
<input type="radio" class="hBox kBox" name="attr_head7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head8" value="1" />
<input type="radio" class="hBox kBox" name="attr_head8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head9" value="1" />
<input type="radio" class="hBox kBox" name="attr_head9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_head10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_head10" value="1" />
<input type="radio" class="hBox kBox" name="attr_head10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
</div>
<div>&nbsp;</div>
<div align="center">
<p data-i18n="rArm_title">RArm:</p>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm1" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm2" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm3" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm4" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm5" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm6" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm7" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm8" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm9" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rarm10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rarm10" value="1" />
<input type="radio" class="hBox kBox" name="attr_rarm10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
</div>
<div align="center">
<p data-i18n="body_title">Body:</p>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body1" value="1" />
<input type="radio" class="hBox kBox" name="attr_body1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body2" value="1" />
<input type="radio" class="hBox kBox" name="attr_body2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body3" value="1" />
<input type="radio" class="hBox kBox" name="attr_body3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body4" value="1" />
<input type="radio" class="hBox kBox" name="attr_body4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body5" value="1" />
<input type="radio" class="hBox kBox" name="attr_body5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body6" value="1" />
<input type="radio" class="hBox kBox" name="attr_body6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body7" value="1" />
<input type="radio" class="hBox kBox" name="attr_body7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body8" value="1" />
<input type="radio" class="hBox kBox" name="attr_body8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body9" value="1" />
<input type="radio" class="hBox kBox" name="attr_body9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body10" value="1" />
<input type="radio" class="hBox kBox" name="attr_body10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body11" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body11" value="1" />
<input type="radio" class="hBox kBox" name="attr_body11" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body12" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body12" value="1" />
<input type="radio" class="hBox kBox" name="attr_body12" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body13" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body13" value="1" />
<input type="radio" class="hBox kBox" name="attr_body13" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body14" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body14" value="1" />
<input type="radio" class="hBox kBox" name="attr_body14" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body15" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body15" value="1" />
<input type="radio" class="hBox kBox" name="attr_body15" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body16" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body16" value="1" />
<input type="radio" class="hBox kBox" name="attr_body16" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body17" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body17" value="1" />
<input type="radio" class="hBox kBox" name="attr_body17" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body18" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body18" value="1" />
<input type="radio" class="hBox kBox" name="attr_body18" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body19" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body19" value="1" />
<input type="radio" class="hBox kBox" name="attr_body19" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_body20" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_body20" value="1" />
<input type="radio" class="hBox kBox" name="attr_body20" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
</div>
<div align="center">
<p data-i18n="lArm_title">LArm:</p>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm1" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm2" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm3" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm4" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm5" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm6" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm7" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm8" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm9" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_larm10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_larm10" value="1" />
<input type="radio" class="hBox kBox" name="attr_larm10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
</div>
<div>&nbsp;</div>
<div align="center">
<p><span data-i18n="rLeg_title">RLeg:</span>&nbsp; &nbsp; &nbsp; &nbsp;<span data-i18n="lLeg_title">LLeg:</span></p>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg1" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg2" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg1" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg1" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg1" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg2" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg2" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg2" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg3" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg4" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg3" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg3" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg3" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg4" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg4" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg4" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg5" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg6" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg5" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg5" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg5" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg6" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg6" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg6" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg7" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg8" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg7" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg7" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg7" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg8" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg8" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg8" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div><br />
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg9" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_rleg10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_rleg10" value="1" />
<input type="radio" class="hBox kBox" name="attr_rleg10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg9" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg9" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg9" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
<div class="hBox">
<input type="radio" class="hBox gBox" name="attr_lleg10" value="0" checked="checked" />
<input type="radio" class="hBox sBox" name="attr_lleg10" value="1" />
<input type="radio" class="hBox kBox" name="attr_lleg10" value="2" />
<span class="hBox gBox"></span>
<span class="hBox sBox"></span>
<span class="hBox kBox"></span>
</div>
</div>
<div>&nbsp;</div>
</div><!--end of damage-table-->
</div><!--end of col1-->
<div class="damage-col2">
<div class="damage-phys">
<div class="damage-phys-text greenBG"><p data-i18n="head_total_title">Head Total</p></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_headStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_headKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
<div class="damage-phys-text"><p data-i18n="rArm_total_title">Right Arm Total</p></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_rArmStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_rArmKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
<div class="damage-phys-text greenBG"><p data-i18n="body_total_title">Body Total</p></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_bodyStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_bodyKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
<div class="damage-phys-text"><p data-i18n="lArm_total_title">Left Arm Total</p></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_lArmStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_lArmKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
<div class="damage-phys-text greenBG"><p data-i18n="rLeg_total_title">Right Leg Total</p></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_rLegStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input greenBG"><input type="number" class="damage-pDamBox" name="attr_rLegKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
<div class="damage-phys-text"><p data-i18n="lLeg_total_title">Left Leg Total</p></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_lLegStun" value="0" readonly><span data-i18n="stun_title">Stun</span></div>
<div class="damage-phys-input"><input type="number" class="damage-pDamBox" name="attr_lLegKill" value="0" readonly><span data-i18n="kill_title">Kill</span></div>
</div><!--end of damage-phys-->
<div class="damage-threats">
<div class="damage-threats-title"><p data-i18n="threats_title">Threats</p></div>
<div class="damage-threats-text greenBG"><p data-i18n="detachment_title">Detachment</p></div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_detach1" value="1" />
<input type="checkbox" name="attr_detach2" value="1" />
<input type="checkbox" name="attr_detach3" value="1" />
<input type="checkbox" name="attr_detach4" value="1" />
<input type="checkbox" name="attr_detach5" value="1" />
</div>
<div class="damage-threats-side damage-threats-crack"><p data-i18n="crack_title">Crack</p></div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_detach6" value="1" />
<input type="checkbox" name="attr_detach7" value="1" />
<input type="checkbox" name="attr_detach8" value="1" />
<input type="checkbox" name="attr_detach9" value="1" />
<input type="checkbox" name="attr_detach10" value="1" />
</div>
<div class="damage-threats-side damage-threats-crum"><p data-i18n="crumble_title">Crumble</p></div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_detach11" value="1" />
<input type="checkbox" name="attr_detach12" value="1" />
<input type="checkbox" name="attr_detach13" value="1" />
<input type="checkbox" name="attr_detach14" value="1" />
<input type="checkbox" name="attr_detach15" value="1" />
</div>
<div class="damage-threats-side damage-threats-break"><p data-i18n="break_title">Break</p></div>
<div class="damage-threats-text"><p data-i18n="stress_title">Stress</p></div>
<div class="damage-threats-input">
<input type="checkbox" name="attr_stress1" value="1" />
<input type="checkbox" name="attr_stress2" value="1" />
<input type="checkbox" name="attr_stress3" value="1" />
<input type="checkbox" name="attr_stress4" value="1" />
<input type="checkbox" name="attr_stress5" value="1" />
</div>
<div class="damage-threats-input">
<input type="checkbox" name="attr_stress6" value="1" />
<input type="checkbox" name="attr_stress7" value="1" />
<input type="checkbox" name="attr_stress8" value="1" />
<input type="checkbox" name="attr_stress9" value="1" />
<input type="checkbox" name="attr_stress10" value="1" />
</div>
<div class="damage-threats-input">
<input type="checkbox" name="attr_stress11" value="1" />
<input type="checkbox" name="attr_stress12" value="1" />
<input type="checkbox" name="attr_stress13" value="1" />
<input type="checkbox" name="attr_stress14" value="1" />
<input type="checkbox" name="attr_stress15" value="1" />
</div>
<div class="damage-threats-text greenBG"><p data-i18n="trauma_title">Trauma</p></div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_trauma1" value="1" />
<input type="checkbox" name="attr_trauma2" value="1" />
<input type="checkbox" name="attr_trauma3" value="1" />
<input type="checkbox" name="attr_trauma4" value="1" />
<input type="checkbox" name="attr_trauma5" value="1" />
</div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_trauma6" value="1" />
<input type="checkbox" name="attr_trauma7" value="1" />
<input type="checkbox" name="attr_trauma8" value="1" />
<input type="checkbox" name="attr_trauma9" value="1" />
<input type="checkbox" name="attr_trauma10" value="1" />
</div>
<div class="damage-threats-input greenBG">
<input type="checkbox" name="attr_trauma11" value="1" />
<input type="checkbox" name="attr_trauma12" value="1" />
<input type="checkbox" name="attr_trauma13" value="1" />
<input type="checkbox" name="attr_trauma14" value="1" />
<input type="checkbox" name="attr_trauma15" value="1" />
</div>
</div><!--end of damage-threats-->
<div class="damage-ment">
<div class="damage-ment-text greenBG"><p data-i18n="detachment_total_title">Detachment Total</p></div>
<div class="damage-ment-input greenBG"><input type="number" class="damage-pDamBox" name="attr_detachTotal" value="0" readonly/></div>
<div class="damage-ment-text"><p data-i18n="stress_total_title">Stress Total</p></div>
<div class="damage-ment-input"><input type="number" class="damage-pDamBox" name="attr_stressTotal" value="0" readonly/></div>
<div class="damage-ment-text greenBG"><p data-i18n="trauma_total_title">Trauma Total</p></div>
<div class="damage-ment-input greenBG"><input type="number" class="damage-pDamBox" name="attr_traumaTotal" value="0" readonly/></div>
</div><!--end of damage-ment-->
</div><!--end of col2-->
</div><!--end section-damage -->
<!-- Inventory Tab -->
<div class="section-inv">
<div class="col1">
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear1Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear1Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear1Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear1Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear1Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear1Upgrades"></textarea></div>
</div><!--end gear 1 -->
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear3Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear3Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear3Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear3Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear3Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear3Upgrades"></textarea></div>
</div><!--end gear 3 -->
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear5Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear5Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear5Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear5Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear5Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear5Upgrades"></textarea></div>
</div><!--end gear 5 -->
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear7Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear7Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear7Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear7Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear7Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear7Upgrades"></textarea></div>
</div><!--end gear 3 -->
</div><!--end of col1-->
<div class="col2">
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear2Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear2Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear2Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear2Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear2Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear2Upgrades"></textarea></div>
</div><!--end gear 2 -->
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear4Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear4Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear4Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear4Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear4Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear4Upgrades"></textarea></div>
</div><!--end gear 4 -->
<div class="gear">
<div class="gear-title"><input value="" type="text" name="attr_gear6Name"></div>
<div class="gear-upkeep smaller greenBG"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="gear-upkeep-input"><input value="0" type="number" name="attr_gear6Upkeep"></div>
<div class="gear-charges smaller greenBG"><p data-i18n="charges_title">Charges</p></div>
<div class="gear-charges-input standard">
<select name="attr_gear6Charge">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
<div class="gear-effect smaller greenBG"><p data-i18n="effect_title">Effect</p></div>
<div class="gear-effect-txt standard"><textarea value="" name="attr_gear6Effect"></textarea></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="gear-qualities smaller greenBG"><p data-i18n="qualities_title">Qualities</p></div>
<div class="gear-qualities-txt standard"><textarea value="" type="text" name="attr_gear6Qualities"></textarea></div>
<div class="gear-upgrades smaller greenBG"><p data-i18n="upgrades_title">Upgrades</p></div>
<div class="gear-upgrades-txt standard"><textarea value="" name="attr_gear6Upgrades"></textarea></div>
</div><!--end gear 6 -->
<br /><br />
<p class="header" data-i18n="purchasing_text">Purchasing Price = Upkeep x2</p>
<p data-i18n="upkeep_fail_text">Failing to meet Upkeep causes a malfunction</p><br />
<p data-i18n="upkeep_roll_text"><strong>Crit Success:</strong> No refresh but still functions<br />
<strong>Success:</strong> No refresh and -1 upgrade<br />
<strong>Fail:</strong> No refresh,-1 upgrade,and must be repaired<br />
<strong>Crit Fail:</strong> Item lost</p>
</div><!--end of col2-->
</div><!--end section-inv -->
<!-- Inventory Tab -->
<div class="section-bounty">
<div class="bounty-upkeep">
<div class="bounty-upkeep-heading"><p data-i18n="upkeep_title">Upkeep</p></div>
<div class="bounty-upkeep-title greenBG"><p data-i18n="sustenance_title">Sustenance</p></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="survival_title">Survival</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_surv" value="1" readonly/></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="rent_title">Rent</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_rent" value="1" readonly/></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="dependants_title">Dependants</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_depNo" value="0"/></div>
<div class="bounty-upkeep-title"><p data-i18n="maintenance_title">Maintenance</p></div>
<div class="bounty-upkeep-text"><p data-i18n="equipment_title">Equipment</p></div>
<div class="bounty-upkeep-input"><input type="number" name="attr_equip" value="0"/></div>
<div class="bounty-upkeep-text"><p data-i18n="purchase_title">Purchase</p></div>
<div class="bounty-upkeep-input"><input type="number" name="attr_purch" value="0"/></div>
<div class="bounty-upkeep-text"><p data-i18n="professional_development_title">Pro. Dev.</p></div>
<div class="bounty-upkeep-input"><input type="number" name="attr_prodev" value="0"/></div>
<div class="bounty-upkeep-title greenBG"><p data-i18n="incidentals_title">Incidentals</p></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="health_title">Health</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_hlth" value="0"/></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="humanity_title">Humanity</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_hum" value="0"/></div>
<div class="bounty-upkeep-text greenBG"><p data-i18n="favors_title">Favors</p></div>
<div class="bounty-upkeep-input greenBG"><input type="number" name="attr_favor" value="0"/></div>
<div class="bounty-upkeep-break-title greenBG"><p data-i18n="break_point_title">Break Point</p></div>
<div class="bounty-upkeep-break-input greenBG"><input type="number" name="attr_bp" value="0"/></div>
<div class="bounty-upkeep-earn-title greenBG"><p data-i18n="projected_earnings_title">Projected Earnings</p></div>
<div class="bounty-upkeep-earn-input greenBG"><input type="number" name="attr_earn" value="0"/></div>
</div><!--end bounty-upkeep-->
<div class="bounty-heading"><p data-i18n="retirement_milestone_title">Retirement Milestone</p></div>
<div class="bounty-txt">
<textarea name="attr_retire"></textarea>
</div>
<div class="bounty-2col">
<div class="bounty-heading"><p data-i18n="savings_title">Savings</p></div>
<div class="bounty-heading"><p data-i18n="bounty_bank_title">Bounty Bank</p></div>
<div class="bounty-txt"><input type="number" name="attr_savings" value="0"/></div>
<div class="bounty-txt"><input type="number" name="attr_bank" value="0"/></div>
</div>
</div><!--end section-bounty -->
</div><!--end of container-->
<rolltemplate class="sheet-rolltemplate-customRM">
<div class="sheet-container sheet-color-{{color}}">
<div class="sheet-header">
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-content">
<div class="sheet-key"><span class="black" data-i18n="black_title">Black: </span></div>
{{#firstroll}}<div class="sheet-value"><span class="black">{{firstroll}}</span></div>{{/firstroll}}
{{#rollTotal() skl 0}}
<!-- checks if the skill has no ranks -->
{{#rollTotal() basic 1}}
<!-- checks if the roll is just a basic one without a skill attached -->
<div class="sheet-key"><span class="red" data-i18n="red_title">Red: </span></div>
{{#secondroll}}<div class="sheet-value"><span class="red">{{secondroll}}</span></div>{{/secondroll}}
<div class="sheet-desc">
<span data-i18n="result_title">Result:</span> <span class="black">{{firstroll}}</span> <span data-i18n="verses_title">vs.</span> <span class="red">{{secondroll}}</span>
{{#rollTotal() firstroll secondroll}}
<!-- whatever you want to happen when both rolls are equal goes here -->
{{#rollTotal() firstroll 2}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 2}}
{{#rollTotal() firstroll 4}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 4}}
{{#rollTotal() firstroll 6}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 6}}
{{#rollTotal() firstroll 8}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 8}}
{{#rollTotal() firstroll 10}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 10}}
{{#rollTotal() firstroll 1}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 1}}
{{#rollTotal() firstroll 3}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 3}}
{{#rollTotal() firstroll 5}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 5}}
{{#rollTotal() firstroll 7}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 7}}
{{#rollTotal() firstroll 9}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 9}}
{{/rollTotal() firstroll secondroll}}
{{#^rollTotal() firstroll secondroll}}
<!-- whatever you want to happen when both rolls are NOT equal goes here -->
{{#rollGreater() total secondroll}}
<span data-i18n="success_text">Success</span>
{{/rollGreater() total secondroll}}
{{#^rollGreater() total secondroll}}
<span data-i18n="failure_text">Failure</span>
{{/^rollGreater() total secondroll}}
{{/^rollTotal() firstroll secondroll}}
</div><!--end of sheet-desc-->
{{/rollTotal() basic 1}}
{{#^rollTotal() basic 1}}
<!--if it's not a basic roll and there is no skill display the default roll vs potential-->
<div class="sheet-key"><span class="red" data-i18n="red_title">Red: </span></div>
{{#poten}}<div class="sheet-value"><span class="red">{{poten}}</span></div>{{/poten}}
<div class="sheet-desc">
<span data-i18n="result_title">Result:</span> <span class="black">{{firstroll}}</span> <span data-i18n="verses_title">vs.</span> <span class="red">{{poten}}</span>
{{#rollLess() firstroll poten}}
<!-- Roll is less than -->
<span data-i18n="success_text">Success</span>
{{/rollLess() firstroll poten}}
{{#^rollLess() firstroll poten}}
<!-- Roll is greater to or equal -->
<span data-i18n="failure_text">Failure</span>
{{/^rollLess() firstroll poten}}
</div><!--end of sheet-desc-->
{{/^rollTotal() basic 1}}
{{/rollTotal() skl 0}}
<!-- -------------------------------------------------- -->
{{#rollGreater() skl 0}}
<!-- if the skill has ranks then roll normally -->
<div class="sheet-key"><span class="grey" data-i18n="plus_text">Plus: </span></div>
<div class="sheet-value"><span class="grey">{{skl}} + {{bonus}} = </span><span class="black">{{total}}</span></div>
<div class="sheet-key"><span class="red" data-i18n="red_title">Red: </span></div>
{{#secondroll}}<div class="sheet-value"><span class="red">{{secondroll}}</span></div>{{/secondroll}}
<div class="sheet-desc">
<span data-i18n="result_title">Result:</span> <span class="black">{{total}}</span> <span data-i18n="verses_title">vs.</span> <span class="red">{{secondroll}}</span>
{{#rollTotal() firstroll secondroll}}
<!-- whatever you want to happen when both rolls are equal goes here -->
{{#rollTotal() firstroll 2}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 2}}
{{#rollTotal() firstroll 4}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 4}}
{{#rollTotal() firstroll 6}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 6}}
{{#rollTotal() firstroll 8}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 8}}
{{#rollTotal() firstroll 10}}
<span data-i18n="critical_success_text">Critical Success</span>
{{/rollTotal() firstroll 10}}
{{#rollTotal() firstroll 1}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 1}}
{{#rollTotal() firstroll 3}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 3}}
{{#rollTotal() firstroll 5}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 5}}
{{#rollTotal() firstroll 7}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 7}}
{{#rollTotal() firstroll 9}}
<span data-i18n="critical_failure_text">Critical Failure</span>
{{/rollTotal() firstroll 9}}
{{/rollTotal() firstroll secondroll}}
{{#^rollTotal() firstroll secondroll}}
<!-- whatever you want to happen when both rolls are NOT equal goes here -->
{{#rollGreater() total secondroll}}
<span data-i18n="success_text">Success</span>
{{/rollGreater() total secondroll}}
{{#^rollGreater() total secondroll}}
<span data-i18n="failure_text">Failure</span>
{{/^rollGreater() total secondroll}}
{{/^rollTotal() firstroll secondroll}}
</div><!--end of sheet-desc-->
{{/rollGreater() skl 0}}
</div><!--end of sheet-content-->
</div><!--end of sheet-container-->
</rolltemplate>
<!--Sheet Workers -->
<script type="text/worker">
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Head hitboxes into a single value
//
on("change:head1 change:head2 change:head3 change:head4 change:head5 change:head6 change:head7 change:head8 change:head9 change:head10", function() {
const stats = ["head1", "head2", "head3", "head4", "head5", "head6", "head7", "head8", "head9", "head10"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
headStun: stunTotal,
headKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Right Arm hitboxes into a single value
//
on("change:rarm1 change:rarm2 change:rarm3 change:rarm4 change:rarm5 change:rarm6 change:rarm7 change:rarm8 change:rarm9 change:rarm10", function() {
const stats = ["rarm1", "rarm2", "rarm3", "rarm4", "rarm5", "rarm6", "rarm7", "rarm8", "rarm9", "rarm10"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
rArmStun: stunTotal,
rArmKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Left Arm hitboxes into a single value
//
on("change:larm1 change:larm2 change:larm3 change:larm4 change:larm5 change:larm6 change:larm7 change:larm8 change:larm9 change:larm10", function() {
const stats = ["larm1", "larm2", "larm3", "larm4", "larm5", "larm6", "larm7", "larm8", "larm9", "larm10"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
lArmStun: stunTotal,
lArmKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Body hitboxes into a single value
//
on("change:body1 change:body2 change:body3 change:body4 change:body5 change:body6 change:body7 change:body8 change:body9 change:body10 change:body11 change:body12 change:body13 change:body14 change:body15 change:body16 change:body17 change:body18 change:body19 change:body20", function() {
const stats = ["body1", "body2", "body3", "body4", "body5", "body6", "body7", "body8", "body9", "body10", "body11", "body12", "body13", "body14", "body15", "body16", "body17", "body18", "body19", "body20"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
bodyStun: stunTotal,
bodyKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Right Leg hitboxes into a single value
//
on("change:rleg1 change:rleg2 change:rleg3 change:rleg4 change:rleg5 change:rleg6 change:rleg7 change:rleg8 change:rleg9 change:rleg10", function() {
const stats = ["rleg1", "rleg2", "rleg3", "rleg4", "rleg5", "rleg6", "rleg7", "rleg8", "rleg9", "rleg10"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
rLegStun: stunTotal,
rLegKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Left Leg hitboxes into a single value
//
on("change:lleg1 change:lleg2 change:lleg3 change:lleg4 change:lleg5 change:lleg6 change:lleg7 change:lleg8 change:lleg9 change:lleg10", function() {
const stats = ["lleg1", "lleg2", "lleg3", "lleg4", "lleg5", "lleg6", "lleg7", "lleg8", "lleg9", "lleg10"];
getAttrs(stats, function(values) {
let stunTotal = 0;
stunTotal = calcStun(stats, values);
//console.log("stunTotal: "+stunTotal);
let killTotal = 0;
killTotal = calcKill(stats, values);
//console.log("killTotal: "+killTotal);
setAttrs({
lLegStun: stunTotal,
lLegKill: killTotal
});
});
});
////////////////////////////////////////////////////////////////////////////
//Calculating the amount of stun damage
//
function calcStun(s, v) {
let stun = 0;
s.forEach(function(stat) {
const score = parseInt(v[stat])||0;
if(score===1){
stun++;
}
});
//console.log("returning stun: "+stun);
return stun;
};
////////////////////////////////////////////////////////////////////////////
//Calculating the amount of kill damage
//
function calcKill(s, v) {
let kill = 0;
s.forEach(function(stat) {
const score = parseInt(v[stat])||0;
if(score===2){
kill++;
}
});
//console.log("returning kill: "+kill);
return kill;
};
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Detachment checkboxes into a single value
//
on("change:detach1 change:detach2 change:detach3 change:detach4 change:detach5 change:detach6 change:detach7 change:detach8 change:detach9 change:detach10 change:detach11 change:detach12 change:detach13 change:detach14 change:detach15", function() {
getAttrs(["detach1", "detach2", "detach3", "detach4", "detach5", "detach6", "detach7", "detach8", "detach9", "detach10", "detach11", "detach12", "detach13", "detach14", "detach15"], function(values) {
let dTot = Number(values.detach1)+Number(values.detach2)+Number(values.detach3)+Number(values.detach4)+Number(values.detach5)+Number(values.detach6)+Number(values.detach7)+Number(values.detach8)+Number(values.detach9)+Number(values.detach10)+Number(values.detach11)+Number(values.detach12)+Number(values.detach13)+Number(values.detach14)+Number(values.detach15);
setAttrs({detachTotal:dTot});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Stress checkboxes into a single value
//
on("change:stress1 change:stress2 change:stress3 change:stress4 change:stress5 change:stress6 change:stress7 change:stress8 change:stress9 change:stress10 change:stress11 change:stress12 change:stress13 change:stress14 change:stress15", function() {
getAttrs(["stress1", "stress2", "stress3", "stress4", "stress5", "stress6", "stress7", "stress8", "stress9", "stress10", "stress11", "stress12", "stress13", "stress14", "stress15"], function(values) {
let sTot = Number(values.stress1)+Number(values.stress2)+Number(values.stress3)+Number(values.stress4)+Number(values.stress5)+Number(values.stress6)+Number(values.stress7)+Number(values.stress8)+Number(values.stress9)+Number(values.stress10)+Number(values.stress11)+Number(values.stress12)+Number(values.stress13)+Number(values.stress14)+Number(values.stress15);
setAttrs({stressTotal:sTot});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching and calculating all of the Trauma checkboxes into a single value
//
on("change:trauma1 change:trauma2 change:trauma3 change:trauma4 change:trauma5 change:trauma6 change:trauma7 change:trauma8 change:trauma9 change:trauma10 change:trauma11 change:trauma12 change:trauma13 change:trauma14 change:trauma15", function() {
getAttrs(["trauma1", "trauma2", "trauma3", "trauma4", "trauma5", "trauma6", "trauma7", "trauma8", "trauma9", "trauma10", "trauma11", "trauma12", "trauma13", "trauma14", "trauma15"], function(values) {
let tTot = Number(values.trauma1)+Number(values.trauma2)+Number(values.trauma3)+Number(values.trauma4)+Number(values.trauma5)+Number(values.trauma6)+Number(values.trauma7)+Number(values.trauma8)+Number(values.trauma9)+Number(values.trauma10)+Number(values.trauma11)+Number(values.trauma12)+Number(values.trauma13)+Number(values.trauma14)+Number(values.trauma15);
setAttrs({traumaTotal:tTot});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching the number of dependents and using that to calculate break point
//
on("change:dep1Name change:dep2Name change:dep3Name change:dep4Name change:dep5Name", function() {
const deps = ["dep1Name", "dep2Name", "dep3Name", "dep4Name", "dep5Name"];
getAttrs(deps, function(values) {
let total = 0;
deps.forEach(function(dep) {
const name = values[dep];
if(name!=""){
total++;
}
});
setAttrs({depNo:total, bp:total+2});
});
});
////////////////////////////////////////////////////////////////////////////
//Catching the upkeep of Equipment and using it to calculate Equipment upkeep
//
on("change:gear1Upkeep change:gear2Upkeep change:gear3Upkeep change:gear4Upkeep change:gear5Upkeep change:gear6Upkeep change:gear7Upkeep", function() {
const upkp = ["backpackUpkeep", "rationUpkeep", "gear1Upkeep", "gear2Upkeep", "gear3Upkeep", "gear4Upkeep", "gear5Upkeep", "gear6Upkeep", "gear7Upkeep"];
getAttrs(upkp, function(values) {
let total = Number(values.backpackUpkeep)+Number(values.rationUpkeep)+Number(values.gear1Upkeep)+Number(values.gear2Upkeep)+Number(values.gear3Upkeep)+Number(values.gear4Upkeep)+Number(values.gear5Upkeep)+Number(values.gear6Upkeep)+Number(values.gear7Upkeep);
setAttrs({equip:total});
});
});
</script>