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roll20-character-sheets/NWOD-Mage/NWOD-Mage.html
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<img src="http://theonyxpath.com/wp-content/uploads/2012/06/MageAwakeningLogo-300x100.png" width="320" height="120" align="middle"></img>
<img src="http://img2.wikia.nocookie.net/__cb20131215073001/whitewolf/images/thumb/3/31/World_of_Darkness_Logo.png/700px-World_of_Darkness_Logo.png"
alt="nWODlogo" width="340" height="130" align="middle"></img>
<br><br>
<table>
<tr>
<td><b>Name:</td>
<td><input type="text" name="attr_Name" style="width: 150px;"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Virtue:</b></td>
<td><select name="attr_Virtue" style="width: 150px;">
<option value="blank"></option>
<option value="Charity">Charity</option>
<option value="Faith">Faith</option>
<option value="Fortitude">Fortitude</option>
<option value="Hope">Hope</option>
<option value="Justice">Justice</option>
<option value="Prudence">Prudence</option>
<option value="Temperance">Temperance</option></select>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Path:</b></td>
<td><input type="text" name="attr_Path" style="width: 150px;"></td>
</tr><tr>
<td><b>Player:</td>
<td><input type="text" name="attr_Player"style="width: 150px;"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Vice:</b></td>
<td><select name="attr_Vice" style="width: 150px;">
<option value="blank"></option>
<option value="Envy">Envy</option>
<option value="Greed">Greed</option>
<option value="Gluttony">Gluttony</option>
<option value="Lust">Lust</option>
<option value="Pride">Pride</option>
<option value="Sloth">Sloth</option>
<option value="Gluttony">Wrath</option></select>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Order:</b></td>
<td><input type="text" name="attr_Order" style="width: 150px;"></td>
</tr><tr>
<td><b>Chronicle:</td>
<td><input type="text" name="attr_Chronicle" style="width: 150px;"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Concept:</b></td>
<td><input type="text" name="attr_Concept" style="width: 150px;"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><b>Legacy:</b></td>
<td><input type="text" name="attr_Legacy" style="width: 150px;"></td>
</table>
<br>
<textarea name="attr_History" cols="100" rows="4"></textarea>
<hr size=4 width="70%">
<h3><center>ATTRIBUTES</center></h3>
<table>
<tr>
<td><i>Power</i></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </td>
<td>|&nbsp;&nbsp;&nbsp;Intelligence&nbsp;</td><td>
<input type='radio' value='1' name='attr_Intelligence' checked='true'>
<input type='radio' value='2' name='attr_Intelligence'>
<input type='radio' value='3' name='attr_Intelligence'>
<input type='radio' value='4' name='attr_Intelligence'>
<input type='radio' value='5' name='attr_Intelligence'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Intelligence_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Strength</td><td>
<input type='radio' value='1' name='attr_Strength' checked='true'>
<input type='radio' value='2' name='attr_Strength'>
<input type='radio' value='3' name='attr_Strength'>
<input type='radio' value='4' name='attr_Strength'>
<input type='radio' value='5' name='attr_Strength'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Strength_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Presence</td><td>
<input type='radio' value='1' name='attr_Presence' checked='true'>
<input type='radio' value='2' name='attr_Presence'>
<input type='radio' value='3' name='attr_Presence'>
<input type='radio' value='4' name='attr_Presence'>
<input type='radio' value='5' name='attr_Presence'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Presence_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><i>Finesse</i></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>|&nbsp;&nbsp;&nbsp;Wits</td><td>
<input type='radio' value='1' name='attr_Wits' checked='true'>
<input type='radio' value='2' name='attr_Wits'>
<input type='radio' value='3' name='attr_Wits'>
<input type='radio' value='4' name='attr_Wits'>
<input type='radio' value='5' name='attr_Wits'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Wits_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Dexterity&nbsp;</td><td>
<input type='radio' value='1' name='attr_Dexterity' checked='true'>
<input type='radio' value='2' name='attr_Dexterity'>
<input type='radio' value='3' name='attr_Dexterity'>
<input type='radio' value='4' name='attr_Dexterity'>
<input type='radio' value='5' name='attr_Dexterity'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Dexterity_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Manipulation&nbsp;</td><td>
<input type='radio' value='1' name='attr_Manipulation' checked='true'>
<input type='radio' value='2' name='attr_Manipulation'>
<input type='radio' value='3' name='attr_Manipulation'>
<input type='radio' value='4' name='attr_Manipulation'>
<input type='radio' value='5' name='attr_Manipulation'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Manipulation_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><i>Resistance</i></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>|&nbsp;&nbsp;&nbsp;Resolve</td><td>
<input type='radio' value='1' name='attr_Resolve' checked='true'>
<input type='radio' value='2' name='attr_Resolve'>
<input type='radio' value='3' name='attr_Resolve'>
<input type='radio' value='4' name='attr_Resolve'>
<input type='radio' value='5' name='attr_Resolve'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Resolve_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Stamina</td><td>
<input type='radio' value='1' name='attr_Stamina' checked='true'>
<input type='radio' value='2' name='attr_Stamina'>
<input type='radio' value='3' name='attr_Stamina'>
<input type='radio' value='4' name='attr_Stamina'>
<input type='radio' value='5' name='attr_Stamina'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Stamina_Mod" min="-9" max="9" value="0" style="width: 36px;">&nbsp;&nbsp;</td>
<td>Composure</td><td>
<input type='radio' value='1' name='attr_Composure' checked='true'>
<input type='radio' value='2' name='attr_Composure'>
<input type='radio' value='3' name='attr_Composure'>
<input type='radio' value='4' name='attr_Composure'>
<input type='radio' value='5' name='attr_Composure'></td>
<td>&nbsp;+&nbsp;<input type="number" name="attr_Composure_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
</table>
<br>
<hr size=4 width="70%">
<h3><center>SKILLS</center></h3>
<center>
<table>
<tr>
<td><b>&nbsp;&nbsp;MENTAL</b></td>
<td>&nbsp;(-3 unskilled)</td>
<td><b>&nbsp;&nbsp;PHYSICAL</b></td>
<td>&nbsp;(-1 unskilled)</td>
<td><b>&nbsp;&nbsp;SOCIAL</b></td>
<td>&nbsp;(-1 unskilled)</td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Academics' checked="true">&nbsp;Academics</td><td>
<input type='radio' value='1' name='attr_Academics'>
<input type='radio' value='2' name='attr_Academics'>
<input type='radio' value='3' name='attr_Academics'>
<input type='radio' value='4' name='attr_Academics'>
<input type='radio' value='5' name='attr_Academics'>
&nbsp;+&nbsp;<input type="number" name="attr_Academics_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Athletics' checked="true">&nbsp;Athletics</td><td>
<input type='radio' value='1' name='attr_Athletics'>
<input type='radio' value='2' name='attr_Athletics'>
<input type='radio' value='3' name='attr_Athletics'>
<input type='radio' value='4' name='attr_Athletics'>
<input type='radio' value='5' name='attr_Athletics'>
&nbsp;+&nbsp;<input type="number" name="attr_Athletics_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Animal_Ken' checked="true">&nbsp;Animal Ken&nbsp;</td><td>
<input type='radio' value='1' name='attr_Animal_Ken'>
<input type='radio' value='2' name='attr_Animal_Ken'>
<input type='radio' value='3' name='attr_Animal_Ken'>
<input type='radio' value='4' name='attr_Animal_Ken'>
<input type='radio' value='5' name='attr_Animal_Ken'>
&nbsp;+&nbsp;<input type="number" name="attr_Animal_Ken_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Computer' checked="true">&nbsp;Computer</td><td>
<input type='radio' value='1' name='attr_Computer'>
<input type='radio' value='2' name='attr_Computer'>
<input type='radio' value='3' name='attr_Computer'>
<input type='radio' value='4' name='attr_Computer'>
<input type='radio' value='5' name='attr_Computer'>
&nbsp;+&nbsp;<input type="number" name="attr_Computer_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Brawl' checked="true">&nbsp;Brawl</td><td>
<input type='radio' value='1' name='attr_Brawl'>
<input type='radio' value='2' name='attr_Brawl'>
<input type='radio' value='3' name='attr_Brawl'>
<input type='radio' value='4' name='attr_Brawl'>
<input type='radio' value='5' name='attr_Brawl'>
&nbsp;+&nbsp;<input type="number" name="attr_Brawl_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Empathy' checked="true">&nbsp;Empathy</td><td>
<input type='radio' value='1' name='attr_Empathy'>
<input type='radio' value='2' name='attr_Empathy'>
<input type='radio' value='3' name='attr_Empathy'>
<input type='radio' value='4' name='attr_Empathy'>
<input type='radio' value='5' name='attr_Empathy'>
&nbsp;+&nbsp;<input type="number" name="attr_Empathy_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Crafts' checked="true">&nbsp;Crafts</td><td>
<input type='radio' value='1' name='attr_Crafts'>
<input type='radio' value='2' name='attr_Crafts'>
<input type='radio' value='3' name='attr_Crafts'>
<input type='radio' value='4' name='attr_Crafts'>
<input type='radio' value='5' name='attr_Crafts'>
&nbsp;+&nbsp;<input type="number" name="attr_Crafts_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Drive' checked="true">&nbsp;Drive</td><td>
<input type='radio' value='1' name='attr_Drive'>
<input type='radio' value='2' name='attr_Drive'>
<input type='radio' value='3' name='attr_Drive'>
<input type='radio' value='4' name='attr_Drive'>
<input type='radio' value='5' name='attr_Drive'>
&nbsp;+&nbsp;<input type="number" name="attr_Drive_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Expression' checked="true">&nbsp;Expression</td><td>
<input type='radio' value='1' name='attr_Expression'>
<input type='radio' value='2' name='attr_Expression'>
<input type='radio' value='3' name='attr_Expression'>
<input type='radio' value='4' name='attr_Expression'>
<input type='radio' value='5' name='attr_Expression'>
&nbsp;+&nbsp;<input type="number" name="attr_Expression_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Investigation' checked="true">&nbsp;Investigation&nbsp;</td><td>
<input type='radio' value='1' name='attr_Investigation'>
<input type='radio' value='2' name='attr_Investigation'>
<input type='radio' value='3' name='attr_Investigation'>
<input type='radio' value='4' name='attr_Investigation'>
<input type='radio' value='5' name='attr_Investigation'>
&nbsp;+&nbsp;<input type="number" name="attr_Investigation_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Firearms' checked="true">&nbsp;Firearms</td><td>
<input type='radio' value='1' name='attr_Firearms'>
<input type='radio' value='2' name='attr_Firearms'>
<input type='radio' value='3' name='attr_Firearms'>
<input type='radio' value='4' name='attr_Firearms'>
<input type='radio' value='5' name='attr_Firearms'>
&nbsp;+&nbsp;<input type="number" name="attr_Firearms_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Intimidation' checked="true">&nbsp;Intimidation</td><td>
<input type='radio' value='1' name='attr_Intimidation'>
<input type='radio' value='2' name='attr_Intimidation'>
<input type='radio' value='3' name='attr_Intimidation'>
<input type='radio' value='4' name='attr_Intimidation'>
<input type='radio' value='5' name='attr_Intimidation'>
&nbsp;+&nbsp;<input type="number" name="attr_Intimidation_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Medicine' checked="true">&nbsp;Medicine</td><td>
<input type='radio' value='1' name='attr_Medicine'>
<input type='radio' value='2' name='attr_Medicine'>
<input type='radio' value='3' name='attr_Medicine'>
<input type='radio' value='4' name='attr_Medicine'>
<input type='radio' value='5' name='attr_Medicine'>
&nbsp;+&nbsp;<input type="number" name="attr_Medicine_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Larceny' checked="true">&nbsp;Larceny</td><td>
<input type='radio' value='1' name='attr_Larceny'>
<input type='radio' value='2' name='attr_Larceny'>
<input type='radio' value='3' name='attr_Larceny'>
<input type='radio' value='4' name='attr_Larceny'>
<input type='radio' value='5' name='attr_Larceny'>
&nbsp;+&nbsp;<input type="number" name="attr_Larceny_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
<td><input type='radio' value='-1' name='attr_Persuasion' checked="true">&nbsp;Persuasion</td><td>
<input type='radio' value='1' name='attr_Persuasion'>
<input type='radio' value='2' name='attr_Persuasion'>
<input type='radio' value='3' name='attr_Persuasion'>
<input type='radio' value='4' name='attr_Persuasion'>
<input type='radio' value='5' name='attr_Persuasion'>
&nbsp;+&nbsp;<input type="number" name="attr_Persuasion_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Occult' checked="true">&nbsp;Occult</td><td>
<input type='radio' value='1' name='attr_Occult'>
<input type='radio' value='2' name='attr_Occult'>
<input type='radio' value='3' name='attr_Occult'>
<input type='radio' value='4' name='attr_Occult'>
<input type='radio' value='5' name='attr_Occult'>
&nbsp;+&nbsp;<input type="number" name="attr_Occult_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Stealth' checked="true">&nbsp;Stealth</td><td>
<input type='radio' value='1' name='attr_Stealth'>
<input type='radio' value='2' name='attr_Stealth'>
<input type='radio' value='3' name='attr_Stealth'>
<input type='radio' value='4' name='attr_Stealth'>
<input type='radio' value='5' name='attr_Stealth'>
&nbsp;+&nbsp;<input type="number" name="attr_Stealth_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Socialize' checked="true">&nbsp;Socialize</td><td>
<input type='radio' value='1' name='attr_Socialize'>
<input type='radio' value='2' name='attr_Socialize'>
<input type='radio' value='3' name='attr_Socialize'>
<input type='radio' value='4' name='attr_Socialize'>
<input type='radio' value='5' name='attr_Socialize'>
&nbsp;+&nbsp;<input type="number" name="attr_Socialize_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Politics' checked="true">&nbsp;Politics</td><td>
<input type='radio' value='1' name='attr_Politics'>
<input type='radio' value='2' name='attr_Politics'>
<input type='radio' value='3' name='attr_Politics'>
<input type='radio' value='4' name='attr_Politics'>
<input type='radio' value='5' name='attr_Politics'>
&nbsp;+&nbsp;<input type="number" name="attr_Politics_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Survival' checked="true">&nbsp;Survival</td><td>
<input type='radio' value='1' name='attr_Survival'>
<input type='radio' value='2' name='attr_Survival'>
<input type='radio' value='3' name='attr_Survival'>
<input type='radio' value='4' name='attr_Survival'>
<input type='radio' value='5' name='attr_Survival'>
&nbsp;+&nbsp;<input type="number" name="attr_Survival_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Streetwise' checked="true">&nbsp;Streetwise</td><td>
<input type='radio' value='1' name='attr_Streetwise'>
<input type='radio' value='2' name='attr_Streetwise'>
<input type='radio' value='3' name='attr_Streetwise'>
<input type='radio' value='4' name='attr_Streetwise'>
<input type='radio' value='5' name='attr_Streetwise'>
&nbsp;+&nbsp;<input type="number" name="attr_Streetwise_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr>
<tr>
<td><input type='radio' value='-3' name='attr_Science' checked="true">&nbsp;Science</td><td>
<input type='radio' value='1' name='attr_Science'>
<input type='radio' value='2' name='attr_Science'>
<input type='radio' value='3' name='attr_Science'>
<input type='radio' value='4' name='attr_Science'>
<input type='radio' value='5' name='attr_Science'>
&nbsp;+&nbsp;<input type="number" name="attr_Science_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Weaponry' checked="true">&nbsp;Weaponry&nbsp;</td><td>
<input type='radio' value='1' name='attr_Weaponry'>
<input type='radio' value='2' name='attr_Weaponry'>
<input type='radio' value='3' name='attr_Weaponry'>
<input type='radio' value='4' name='attr_Weaponry'>
<input type='radio' value='5' name='attr_Weaponry'>
&nbsp;+&nbsp;<input type="number" name="attr_Weaponry_Mod" min="-9" max="9" value="0" style="width: 36px;">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='-1' name='attr_Subterfuge' checked="true">&nbsp;Subterfuge</td><td>
<input type='radio' value='1' name='attr_Subterfuge'>
<input type='radio' value='2' name='attr_Subterfuge'>
<input type='radio' value='3' name='attr_Subterfuge'>
<input type='radio' value='4' name='attr_Subterfuge'>
<input type='radio' value='5' name='attr_Subterfuge'>
&nbsp;+&nbsp;<input type="number" name="attr_Subterfuge_Mod" min="-9" max="9" value="0" style="width: 36px;"></td>
</tr></table>
<hr size=4 width="70%"><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>SKILL SPECIALTIES</h3>
<fieldset class="repeating_specialties">
<input type="text" name="attr_specialty" style="width: 300px;" />
</fieldset>
</div>
<div class='sheet-col'>
<h3>MERITS</h3>
<fieldset class="repeating_merits">
<input type="text" name="attr_meritname" style="width: 280px;"/>
<input type="number" name="attr_meritdot" class="dot" min="0" max="10" />
</fieldset>
</div>
</div>
<hr size=4 width="70%"><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3><center>FLAWS</center></h3>
<fieldset class="repeating_Flaws">
<input type="text" name="attr_Flaw" style="width: 300px;"/>
</fieldset>
</div>
<div class='sheet-col'>
<h3>DERANGEMENTS</h3>
<fieldset class="repeating_Derangements">
<input type="text" name="attr_Derangement" style="width: 224px;"/>
&nbsp;Morality:&nbsp;<input type="number" name="attr_DerangementNumber" class="dot" min="0" max="10" />
</fieldset>
</div>
</div>
<hr size=4 width="70%">
<h3>TRAITS</h3>
<center><table>
<tr>
<td>Max Health:</td><td><input type="number" name="attr_Health" title="Stamina + Size" value="@{Stamina} + @{Stamina_Mod} + @{Size}" disabled="true" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Max Willpower:</td><td><input type="number" name="attr_Willpower" title="Resolve + Composure" value="@{Resolve} + @{Resolve_Mod} + @{Composure} + @{Composure_Mod} - @{Willpower_Lost} + @{Willpower_Bonus}" disabled="true" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Speed:</td><td><input type="number" name="attr_Speed" title="Strength + Dexterity + 5" value="@{Strength} + @{Strength_Mod} + @{Dexterity} + @{Dexterity_Mod} + 5" disabled="true" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Defense</td><td><input type="number" name="attr_Defense" min="-99" max="99"></td>
</tr>
<tr>
<td>Bashing:</td><td><input type="number" name="attr_Bashing" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Willpower Lost:</td><td><input type="number" name="attr_Willpower_Lost" value="0" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Size:</td><td><input type="number" name="attr_Size" value=5 min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Armor (Magic)</td><td><input type="number" name="attr_Armor_Magic" min="-99" max="99"></td>
</tr>
<tr>
<td>Lethal:</td><td><input type="number" name="attr_Lethal" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Willpower Bonus:</td><td><input type="number" name="attr_Willpower_Bonus" value="0" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Initiative:&nbsp;</td><td><input type="number" name="attr_Initiative" title="Dexterity + Composure" value="@{Dexterity} + @{Dexterity_Mod} + @{Composure} + @{Composure_Mod}" disabled="true" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Armor (Melee)</td><td><input type="number" name="attr_Armor" min="-99" max="99"></td>
</tr>
<tr>
<td>Aggravated:</td><td><input type="number" name="attr_Aggravated" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Willpower Now:</td><td><input type="number" name="attr_Willpower_Now" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Morality</td><td><input type="number" name="attr_Morality" min="0" max="99"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>Armor (Projectile)&nbsp;</td><td><input type="number" name="attr_Armor_Projectile" min="-99" max="99"></td>
</tr>
</table><br>
<h3>HEALTH</h3>
<fieldset class="repeating_health">
<select name="attr_h1" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h2" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h3" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h4" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h5" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<select name="attr_h6" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h7" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h8" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h9" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
<select name="attr_h10" style="width: 44px;">
<option value="blank"> </option>
<option value="bash">/</option>
<option value="leth">X</option>
<option value="agg">#</option>
<option value="na">&</option>
</select>
&nbsp;&nbsp;<input type="text" name="attr_Health_Notes" style="wid&nbsp; th: 150px;">
</fieldset><br><br>
<h3>COMBAT</h3>
Current Target: &nbsp;&nbsp;&nbsp;Defense&nbsp;
<input type="number" name="attr_Target_Defense" value="0" min="0" max="99" style="width: 42px;">
&nbsp;&nbsp;Armor&nbsp;
<input type="number" name="attr_Target_Armor" value="0" min="0" max="99" style="width: 42px;">
&nbsp; Cover &nbsp;<select name="attr_Target_Cover" style="width: 100px;"> &nbsp;
<option value="0"> </option>
<option value="-1">minimal</option>
<option value="-2">partial</option>
<option value="-3">substantial</option>
</select>&nbsp;&nbsp; Specified Target &nbsp;
<select name="attr_Specified_Target" style="width: 100px;">
<option value="0"> </option>
<option value="-1">torso</option>
<option value="-2">leg / arm</option>
<option value="-3">head</option>
<option value="-4">hand</option>
<option value="-5">eye</option>
</select>
&nbsp;&nbsp; Prone &nbsp; <input type="checkbox" name="attr_Prone" value="2"> &nbsp; <br>
My Modifiers: &nbsp;&nbsp;
&nbsp; Strength Modifier&nbsp;
<select name="attr_Strength_Modifier" style="width: 50px;">
<option value="0"> </option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-4">-4</option>
<option value="-5">-5</option>
</select>
&nbsp;&nbsp; Specialty / Merit &nbsp; <input type="number" name="attr_Specialty_Merit" value="0" min="-99" max="99" style="width: 42px;">
&nbsp;&nbsp;My Condition Modifier&nbsp;
<select name="attr_My_Condition_Mod" style="width: 50px;">
<option value="0"> </option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
</select>
&nbsp;&nbsp;&nbsp; All-Out Attack &nbsp; <input type="checkbox" name="attr_All_Out_Attack" value="2"><br>
Using: &nbsp;&nbsp;
<select name="attr_CurrentWeaponDice" style="width: 120px;">
<option value="@{Strength} + @{Strength_Mod} + @{Brawl} + @{All_Out_Attack} + @{Prone}">Punch</option>
<option value="@{Strength} + @{Strength_Mod} + @{Weaponry} + @{All_Out_Attack} + @{Prone} + @{Weapon_Finesse} * (@{Dexterity} + @{Dexterity_Mod} - @{Strength} - @{Strength_Mod})">Weapon</option>
<option value="@{Dexterity} + @{Dexterity_Mod} + @{Firearms} + @{Target_Cover} + @{shootingintocombat} + @{Turns_Aimed} + @{Range_Penalty} + @{Autofire_Modifier} - @{Prone} + @{From_Cover}">Firearm</option>
</select>
<input type="number" name="attr_AttackDicePool" value="@{CurrentWeaponDice}" disabled="true" style="width: 40px;">
&nbsp; <input type="checkbox" name="attr_Weapon_Finesse" value="1">&nbsp;&nbsp; Fighting Finesse &nbsp;&nbsp;&nbsp;
Weapon Damage &nbsp;<input type="number" name="attr_Weapon_Damage" value="0" min="0" max="99" style="width: 42px;">
&nbsp;&nbsp; Situation Modifier &nbsp;
<input type="number" name="attr_Situation_Mod" value="0" min="-99" max="99" style="width: 42px;"><br>
<img src="http://img4.wikia.nocookie.net/__cb20110217202349/fallout/images/d/d5/Icon_gun.png" alt="gun icon" width="32" height="32" align="left"></img>
&nbsp;&nbsp;
Range &nbsp; <select name="attr_Range_Penalty" style="width: 77px;">
<option value="0">Short</option>
<option value="-2">Medium</option>
<option value="-4">Long</option>
</select>&nbsp;
&nbsp; Turns Aimed &nbsp;<input type="number" name="attr_Turns_Aimed" value="0" min="0" max="3" style="width: 38px;">&nbsp;
&nbsp; Autofire &nbsp;<select name="attr_Autofire_Modifier" style="width: 122px;">
<option value="0">Single Shot</option>
<option value="1">Short Burst</option>
<option value="2">Medium Burst</option>
<option value="0">Medium vs. 2 </option>
<option value="-1">Medium vs. 3 </option>
<option value="3">Long Burst</option>
<option value="1">Long vs. 2 </option>
<option value="0">Long vs. 3 </option>
<option value="-1">Long vs. 4 </option>
<option value="-2">Long vs. 5 </option>
<option value="-3">Long vs. 6 </option>
<option value="-4">Long vs. 7 </option>
<option value="-5">Long vs. 8 </option>
<option value="-6">Long vs. 9 </option>
<option value="-7">Long vs. 10 </option>
</select>
&nbsp; Into Combat &nbsp;<input type="checkbox" name="attr_shootingintocombat" value="-2">
&nbsp; From Cover &nbsp;<select name="attr_From_Cover" style="width: 96px;">
<option value="0"></option>
<option value="0">Minimal</option>
<option value="-1">Partial</option>
<option value="-2">Substantial</option>
</select>
<br><p align="center">
<input type='radio' value='bashing' name='attr_Damage_Type' checked='true'> bashing &nbsp;
<input type='radio' value='lethal' name='attr_Damage_Type'> lethal &nbsp;
<input type='radio' value='aggravated' name='attr_Damage_Type'> aggravated &nbsp;
Final Dice Pool &nbsp;<input type="number"
name="attr_FinalDicePool" value="(@{AttackDicePool} - @{Target_Defense} - @{Target_Armor} + @{Specified_Target} + @{Situation_Mod} + @{My_Condition_Mod} + @{Weapon_Damage} + @{Strength_Modifier} + @{Specialty_Merit} +@{Using_Willpower})"
disabled="true"></p>
<p align="center">
<input type="checkbox" name="attr_Using_Willpower" value="3"> Using Willpower &nbsp;&nbsp;&nbsp;
<button type='roll' value="@{GM_Attack} does [[{@{FinalDicePool}d10!}>8]] @{Damage_Type} damage">Attack!</button>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Public <input type='radio' value='/em' name='attr_GM_Attack' checked="true">
GM Only <input type='radio' value='/w gm @{Name}' name='attr_GM_Attack'>
</p><br>
<hr size=4 width="70%">
<h3>MELEE WEAPONS</h3>
&nbsp;In Hand &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Name &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Damage &nbsp; Type &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notes
<fieldset class="repeating_Weapons">
<input type="checkbox" name="attr_in_hand_weapon" min="-99" max="99" style="width: 42px;">
<input type="text" name="attr_Weapon_Name" style="width: 220px;"/>&nbsp;
<input type="number" name="attr_Weapon_Damage" value="0" min="0" max="99" style="width: 40px;"/>&nbsp;
<select name="attr_Damage_Type" style="width: 44px;">
<option value="B">B</option>
<option value="L">L</option>
<option value="A">A</option>
</select>&nbsp;&nbsp;
<input type="text" name="attr_Weapon_Notes" style="width: 380px;"/>
</fieldset>
<hr size=4 width="70%">
<h3>RANGED WEAPONS</h3>
&nbsp;In Hand &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Name &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp; Damage &nbsp;&nbsp;&nbsp; Short &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Medium &nbsp;
&nbsp;&nbsp;&nbsp;&nbsp; Long &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Clip &nbsp;&nbsp;
Strength &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notes
<fieldset class="repeating_Gun">
<input type="checkbox" name="attr_in_hand_gun" style="width: 42px;">
<input type="text" name="attr_Gun_Name" style="width: 180px;"/>&nbsp;
<input type="number" name="attr_Gun_Damage" value="0" min="0" max="99" style="width: 42px;">&nbsp;&nbsp;
<input type="number" name="attr_Gun_Range1" value="0" min="0" max="9999" style="width: 52px;">&nbsp;/&nbsp;
<input type="number" name="attr_Gun_Range2" value="0" min="0" max="9999" style="width: 52px;">&nbsp;/&nbsp;
<input type="number" name="attr_Gun_Range3" value="0" min="0" max="9999" style="width: 52px;">&nbsp;&nbsp;
<input type="number" name="attr_Gun_Clip" value="0" min="0" max="99" style="width: 42px;">&nbsp;
<input type="number" name="attr_Gun_Strength" value="0" min="0" max="99" style="width: 42px;">
<input type="text" name="attr_Gun_Notes" style="width: 190px;"/>
</fieldset>
<hr size=4 width="70%">
<h3>ARMOR</h3>
&nbsp;Worn &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp; Melee &nbsp; Ranged &nbsp;&nbsp; Strength
&nbsp; Defense &nbsp; Speed &nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notes
<fieldset class="repeating_Armor">
<input type="checkbox" name="attr_worn_armor" style="width: 42px;">
<input type="text" name="attr_Armor_Name" style="width: 180px;"/>&nbsp;
<input type="number" name="attr_Armor_Rating1" value="0" min="0" max="99" style="width: 42px;">&nbsp;/&nbsp;
<input type="number" name="attr_Armor_Rating2" value="0" min="0" max="99" style="width: 42px;">&nbsp;&nbsp;&nbsp;
<input type="number" name="attr_Armor_Strength" value="0" min="0" max="9" style="width: 38px;">&nbsp;&nbsp;&nbsp;
<input type="number" name="attr_Armor_Defense" value="0" min="-9" max="0" style="width: 42px;">&nbsp;&nbsp;
<input type="number" name="attr_Armor_Speed" value="0" min="-9" max="0" style="width: 42px;">&nbsp;
<input type="text" name="attr_Armor_Notes" style="width: 250px;"/>
</fieldset>
<hr size=4 width="70%"><br>
<h3><center>SUPERNATURAL</center></h3>
<b>Gnosis</b>&nbsp;&nbsp;
<input type="number" name="attr_Gnosis" min="0" max="10" />
Base Paradox&nbsp;&nbsp;
<input type="number" name="attr_Base_Paradox" min="0" max="10" />
Max Mana:&nbsp;
<input type="number" name="attr_Mana" min="0" max="99" />
<b>Current:&nbsp;</b><input type="number" name="attr_current_mana" min="0" max="99" />
Per Turn:&nbsp;<input type="number" name="attr_mana_per_turn" min="0" max="99" />
Notes:&nbsp;<input type="text" name="attr_mana_notes" style="width: 150px;"><br>
<fieldset class="repeating_powers">
<select name="attr_power" class="power" style="width: 130px;">
<option value="Blood Potency">Blood Potency</option>
<option value="Wyrd">Wyrd</option>
<option value="Primal Urge">Primal Urge</option>
<option value="Azoth">Azoth</option>
<option value="Psyche">Psyche</option>
<option value="Inspiration">Inspiration</option>
<option value="Perfection">Perfection</option>
<option value="Primum">Primum</option>
<option value="Cover">Cover</option>
</select>&nbsp;
<input type="number" name="attr_power_dots" min="0" max="99" />&nbsp;
<select name="attr_potential" class="potential" style="width: 90px;">
<option value="Vitae">Vitae</option>
<option value="Glamour">Glamour</option>
<option value="Essence">Essence</option>
<option value="Pyros">Pyros</option>
<option value="Plasm">Plasm</option>
<option value="Mania">Mania</option>
<option value="Nanites">Nanites</option>
<option value="Aether">Aether</option>
</select>
Max:&nbsp;<input type="number" name="attr_max_potential" min="0" max="99" />
<b>Current:&nbsp;</b><input type="number" name="attr_current_potential" min="0" max="99" />
Per Turn:&nbsp;<input type="number" name="attr_per_turn_potential" min="0" max="99" />
Notes:&nbsp;<input type="text" name="attr_power_notes" style="width: 150px;">
</fieldset>
<br><br>
<hr size=4 width="70%"><br>
<h3><center>ARCANA</center></h3>
<table>
<tr>
<td><input type='radio' value='@{Death}' name='attr_Arcana_Used' checked='true'>Death:</td>
<td><input type="number" name="attr_Death" min="0" max="9" style="width: 34px;"></td>
<td><select name="attr_Death_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Death_Notes" style="width: 170px;">
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='@{Mind}' name='attr_Arcana_Used'>Mind:</td>
<td><input type="number" name="attr_Mind" min="0" max="9" style="width: 34px;">
<td><select name="attr_Mind_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Mind_Notes" style="width: 170px;">
</tr>
<tr>
<td><input type='radio' value='@{Fate}' name='attr_Arcana_Used'>Fate:</td>
<td><input type="number" name="attr_Fate" min="0" max="9" style="width: 34px;">
<td><select name="attr_Fate_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Fate_Notes" style="width: 170px;">
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='@{Prime}' name='attr_Arcana_Used'>Prime:</td>
<td><input type="number" name="attr_Prime" min="0" max="9" style="width: 34px;">
<td><select name="attr_Prime_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Prime_Notes" style="width: 170px;">
</tr>
<tr>
<td><input type='radio' value='@{Forces}' name='attr_Arcana_Used'>Forces:</td>
<td><input type="number" name="attr_Forces" min="0" max="9" style="width: 34px;">
<td><select name="attr_Forces_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Forces_Notes" style="width: 170px;">
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='@{Spirit}' name='attr_Arcana_Used'>Spirit:</td>
<td><input type="number" name="attr_Spirit" min="0" max="9" style="width: 34px;">
<td><select name="attr_Spirit_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Spirit_Notes" style="width: 170px;">
</tr>
<tr>
<td><input type='radio' value='@{Life}' name='attr_Arcana_Used'>Life:</td>
<td><input type="number" name="attr_Life" min="0" max="9" style="width: 34px;">
<td><select name="attr_Life_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Life_Notes" style="width: 170px;">
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='@{Space}' name='attr_Arcana_Used'>Space:</td>
<td><input type="number" name="attr_Space" min="0" max="9" style="width: 34px;">
<td><select name="attr_Space_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Space_Notes" style="width: 170px;">
</tr>
<tr>
<td><input type='radio' value='@{Matter}' name='attr_Arcana_Used'>Matter:</td>
<td><input type="number" name="attr_Matter" min="0" max="9" style="width: 34px;">
<td><select name="attr_Matter_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Matter_Notes" style="width: 170px;">
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td><input type='radio' value='@{Time}' name='attr_Arcana_Used'>Time:</td>
<td><input type="number" name="attr_Time" min="0" max="9" style="width: 34px;">
<td><select name="attr_Time_Type" style="width: 110px;">
<option value="blank"></option>
<option value="ruling">ruling (6xp)</option>
<option value="common">common (7xp)</option>
<option value="inferior">inferior (8xp)</option>
</select></td>
<td><input type="text" name="attr_Time_Notes" style="width: 170px;">
</tr>
</table><br>
Potency &nbsp;<input type="number" name="attr_SF_Potency" value="1" min="1" max="99" style="width: 44px;">
&nbsp; Number of Targets &nbsp;<select name="attr_SF_Targets" style="width: 54px;">
<option value="0">1</option>
<option value="-2">2</option>
<option value="-4">4</option>
<option value="-6">8</option>
<option value="-8">16</option>
<option value="-10">32</option>
<option value="-12">64</option>
<option value="-14">128</option>
</select>
&nbsp; Radius / Volume &nbsp;<select name="attr_SF_Area" style="width: 184px;">
<option value="0"></option>
<option value="0">1 yard / 5 cubic yards</option>
<option value="-2">2 yard / 10 cubic yards</option>
<option value="-4">4 yard / 20 cubic yards</option>
<option value="-6">8 yard / 40 cubic yards</option>
<option value="-8">16 yard / 80 cubic yards</option>
<option value="-10">32 yard / 160 cubic yards</option>
<option value="-12">64 yard / 320 cubic yards</option>
<option value="-14">128 yard / 640 cubic yards</option>
</select>
&nbsp; Duration &nbsp;<select name="attr_SF_Duration" style="width: 150px;">
<option value="0"></option>
<option value="-2">2 turns / hours</option>
<option value="-4">3 turns / 12 hours</option>
<option value="-6">5 turns / 24 hours</option>
<option value="-8">10 turns / 2 days</option>
<option value="-10">20 turns / 4 days</option>
<option value="-12">30 turns / 6 days</option>
<option value="-14">40 turns / 8 days</option>
<option value="-16">50 turns / 10 days</option>
</select><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Advanced Spell Factors <img src="http://england.shelter.org.uk/__data/assets/image/0003/183936/Question-Mark-Small.gif"
title="Arcana level must be at least one higher than level needed for spell">
&nbsp; Radius / Volume &nbsp;<select name="attr_ASF_Area" style="width: 184px;">
<option value="0"></option>
<option value="0">1 yard / 5 cubic yards</option>
<option value="-2">4 yard / 20 cubic yards</option>
<option value="-4">16 yard / 80 cubic yards</option>
<option value="-6">64 yard / 320 cubic yards</option>
<option value="-8">256 yard / 1280 cubic yards</option>
<option value="-10">1024 yard / 5120 cubic yards</option>
</select>
&nbsp; Duration &nbsp;<select name="attr_ASF_Duration" style="width: 150px;">
<option value="0"></option>
<option value="-2">1 day</option>
<option value="-4">2 days</option>
<option value="-6">1 week</option>
<option value="-8">1 month</option>
<option value="-10">Indefinite</option>
</select><br>
<p align="center">
High Speech &nbsp;<input type="checkbox" name="attr_High_Speech" value="2">&nbsp;&nbsp;
Other Modifiers &nbsp;<input type="number" name="attr_Spell_Modifier" value="0" min="-99" max="99" style="width: 42px;"></p><br>
Dedicated Magical Item&nbsp;
<input type="text" name="attr_Dedicated_Magical_Item" style="width: 140px;" >
&nbsp;&nbsp;
<b>Paradox</b>&nbsp;&nbsp;<input type="number" name="attr_Paradox" min="-99" max="99" style="width: 42px;">
&nbsp; Spell Name &nbsp;<input type="text" name="attr_Spell_Name" value="a spell" style="width: 150px;">
&nbsp; Final Dice Pool &nbsp;
<input type ="number" name="attr_Magic_Dice"
value="@{Arcana_Used} + @{Gnosis} - (@{SF_Potency}-1)*2 + @{SF_Targets} + @{SF_Area} + @{SF_Duration} + @{SF_Using_Willpower} + @{ASF_Area} + @{ASF_Duration} + @{High_Speech} + @{Spell_Modifier}"
disabled="true" style="width: 52px;"><br><br>
<p align="center">
<input type="checkbox" name="attr_SF_Using_Willpower" value="3"> Using Willpower &nbsp;&nbsp;&nbsp;
<button type='roll' value="@{GM_Spell} casts @{Spell_Name} with [[{(@{Magic_Dice})d10!}>8]] success(es)">Cast!</button>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Public <input type='radio' value='/em' name='attr_GM_Spell' checked="true">
GM Only <input type='radio' value='/w gm @{Name}' name='attr_GM_Spell'><br>
</p><br>
<hr size=4 width="70%"><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>SPELLS UNDER MY CONTROL</h3>
Max&nbsp;<input type="number" name="attr_max_spell_control" value="@{Gnosis} + 3" disabled="true" style="width: 42px;"><br>
&nbsp; Spell &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Potency &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notes
<fieldset class="repeating_controlledspells">
<input type="text" name="attr_controlled_spell" style="width: 130px;"/>
&nbsp;<input type="number" name="attr_potency_of_controlled_spell" min="0" max="999" style="width: 46px;"/>
&nbsp;<input type="text" name="attr_notes_for_controlled_spell" style="width: 194px;"/>
</fieldset>
</div>
<div class='sheet-col'>
<h3><center>SPELLS AFFECTING MY PATTERN</center></h3>
Penalty after&nbsp;<input type="number" name="attr_max_spell_pattern" value="@{Stamina} + @{Stamina_Mod}" disabled="true" style="width: 42px;"><br>
&nbsp; Spell &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Potency &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notes
<fieldset class="repeating_spellsaffectingpattern">
<input type="text" name="attr_spell_affecting_pattern" style="width: 130px;"/>
&nbsp;<input type="number" name="attr_potency_of_spell_affecting_pattern" min="0" max="999" style="width: 46px;"/>
&nbsp;<input type="text" name="attr_notes_for_spell_affecting_pattern" style="width: 194px;"/>
</fieldset>
</div>
</div>
<hr size=4 width="70%"><br>
<h3>ROTES / DISCIPLINES / ETC</h3>
<fieldset class="repeating_rotes">
&nbsp;Name&nbsp;<input type="text" name="attr_rote_name" style="width: 250px;"/>
&nbsp;Dice Pool&nbsp;<input type="number" name="attr_rote_dice_pool" min="-99" max="99" style="width: 42px;">
&nbsp;Cost&nbsp;<input type="number" name="attr_rote_cost" min="-99" max="99" style="width: 42px;">
&nbsp;Page #&nbsp;<input type="number" name="attr_rote_page_number" min="1" max="999" style="width: 46px;">
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Notes&nbsp;<input type="text" name="attr_rote_notes" style="width: 540px;"/>
</fieldset>
<hr size=4 width="70%"><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>ITEMS</h3>
&nbsp;Worn &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Description
<fieldset class="repeating_items">
<input type="checkbox" name="attr_worn" min="-99" max="99" style="width: 42px;">
<input type="text" name="attr_item" style="width: 320px;"/>
</fieldset>
</div>
<div class='sheet-col'>
<h3>ITEMS</h3>
&nbsp;Worn &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Description
<fieldset class="repeating_items2">
<input type="checkbox" name="attr_worn2" min="-99" max="99" style="width: 42px;">
<input type="text" name="attr_item2" style="width: 320px;"/>
</fieldset>
</div>
</div>
<p align="right">Cash &nbsp;<input type="number" name="attr_cash" min="0" style="width: 102px;"></p>
<hr size=4 width="70%"><br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>XP GAINED</h3>
<fieldset class="repeating_xpgained">
<input type="number" name="attr_xp_gained" min="-99" max="99" style="width: 42px;">
<input type="text" name="attr_how_xp_gained" />
<input type="text" name="attr_datexpgained" style="width: 130px;"/>
</fieldset>
</div>
<div class='sheet-col'>
<h3>XP SPENT</h3>
<fieldset class="repeating_xpspent">
<input type="number" name="attr_xp_spent" min="-99" max="99" style="width: 42px;">
<input type="text" name="attr_how_xp_spent" />
<input type="text" name="attr_datexpspent" style="width: 130px;"/>
</fieldset>
</div>
</div>
<hr size=4 width="70%">
<h3>COMMON ROLLS</h3>
<br><p align="center">
<input type="checkbox" name="attr_Misc_Using_Willpower" value="3"> Using Willpower &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Modifiers &nbsp; <input type ="number" name="attr_Misc_Modifier" value="0" style="width: 52px;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Public <input type='radio' value='/em' name='attr_GM_Roll' checked="true">&nbsp;GM Only <input type='radio' value='/w gm @{Name}' name='attr_GM_Roll'><br>
<button type='roll' value="@{GM_Roll} avoids being knocked down with [[{(@{Knockdown_Roll})d10!}>8]] successes">Knockdown</button>
<input type ="number" name="attr_Knockdown_Roll" value="@{Dexterity} + @{Dexterity_Mod} + @{Athletics} + @{Athletics_Mod} + @{Misc_Modifier} + @{Misc_Using_Willpower}"
disabled="true" style="width: 46px;">
<button type='roll' value="@{GM_Roll} perception has [[{(@{Perception_Roll})d10!}>8]] success(es)">Perception</button>
<input type ="number" name="attr_Perception_Roll" value="@{Wits} + @{Wits_Mod} + @{Composure} + @{Composure_Mod} + @{Misc_Modifier} + @{Misc_Using_Willpower}"
disabled="true" style="width: 46px;">
<button type='roll' value="@{GM_Roll} fights to remain conscious with [[{(@{Stamina_Roll})d10!}>8]] successes">Stamina</button>
<input type ="number" name="attr_Stamina_Roll" value="@{Stamina} + @{Stamina_Mod} + @{Misc_Modifier} + @{Misc_Using_Willpower}"
disabled="true" style="width: 46px;"></p>
<br><br><p align="center">Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Favored Resistance Attribute — Acanthus, Moros, Thyrsus: +1 Composure; Mastigos,
Obrimos: +1 Resolve • Arcana — 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Paths Ruling Arcana) +1 dot in any Arcanum • Rotes 6 • Merits 7 •
(Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of
Dexterity or Wits
• Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Gnosis = 1 • Starting Mana = Wisdom</p>