Files
roll20-character-sheets/MouseGuard/translation.json
T
Michael L. Jaegers 4996df950b MouseGurard i18n (#5176)
Transformed sheet to i18n and added a first German translation.
2019-06-17 21:00:46 -05:00

70 lines
1.9 KiB
JSON

{
"Name": "Name",
"Home": "Home",
"GuardRank": "Guard Rank",
"Age": "Age",
"FurColor": "Fur Color",
"CloakColor": "Cloak Color",
"Fate": "Fate",
"Persona": "Persona",
"Parents": "Parents",
"Mentor": "Mentor",
"Friend": "Friend",
"SeniorArtisan": "Senior Artisan",
"Enemy": "Enemy",
"Conditions": "Conditions",
"Healthy": "Healthy",
"Angry": "Angry",
"HungryThirsty": "Hungry/Thirsty",
"Tired": "Tired",
"Injured": "Injured",
"Sick": "Sick",
"Belief": "Belief",
"Goal": "Goal",
"Instinct": "Instinct",
"Gear": "Gear",
"Contacts": "Contacts",
"Traits": "Traits",
"TraitName": "Trait Name",
"TraitLevel": "Trait Level",
"UsedFor": "Used For",
"UsedAgainst": "Used Against",
"Level1": "Level 1",
"Level2": "Level 2",
"Level3": "Level 3",
"RawAbilities": "Raw Abilities",
"Rating": "Rating",
"Advancement": "Advancement",
"Nature": "Nature",
"P": "P",
"F": "F",
"Will": "Will",
"Health": "Health",
"SpecialAbilities": "Special Abilitieses",
"Resources": "Resources",
"Circles": "Circles",
"Skills": "Skills",
"Skill": "Skill",
"Deceiver": "Deceiver",
"Fighter": "Fighter",
"Healer": "Healer",
"Hunter": "Hunter",
"Instructor": "Instructor",
"Orator": "Orator",
"Pathfinder": "Pathfinder",
"Persuader": "Persuader",
"Scout": "Scout",
"Survivalist": "Survivalist",
"WeatherWatcher": "Weather Watcher",
"Abilities": "Abilities",
"GearItem": "Gear/Item",
"AngryNote": "-1 to disposition for any conflict that uses Will as its base.",
"HungryThirstyNote": "-1 to disposition to any conflict.",
"TiredNote": "-1 to disposition for all conflicts.",
"InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"SickNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"BeliefNote": "Playing a Belief earns a fate point",
"GoalNote": "Accomplishing a Goal earns a persona point",
"InstinctNote": "Playing an Instinct earns a fate point"
}