mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
747 lines
27 KiB
HTML
747 lines
27 KiB
HTML
<script type="text/worker">
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||
on("change:attribut", function(eventInfo)
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{
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var v = eventInfo.newValue;
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const dominance = "@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_D}]]]] ]]}} {{name=Dominance}} {{charisme=[[@{charisme}]]}} {{empathie=[[@{empathie}]]}} {{volonte=[[@{volonte}]]}}";
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const corps = "@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_C}]]]] ]]}} {{name=Corps}} {{endurance=[[@{endurance}]]}} {{puissance=[[@{puissance}]]}} {{vivacite=[[@{vivacite}]]}}";
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const esprit ="@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_E}]]]] ]]}} {{name=Esprit}} {{erudition=[[@{erudition}]]}} {{sens=[[@{sens}]]}} {{instinct=[[@{instinct}]]}}";
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if(v == dominance)
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{
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setAttrs({
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"bonusSpeC": 0,
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"bonusSpeE": 0
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});
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}
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if(v == corps)
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{
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setAttrs({
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"bonusSpeD": 0,
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"bonusSpeE": 0
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});
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}
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if(v == esprit)
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{
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setAttrs({
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"bonusSpeD": 0,
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"bonusSpeC": 0
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});
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}
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});
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</script>
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<input type="hidden" name="attr_ficheType" class="ficheType" value="1" />
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<div class="menu">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/L'Humain.png" alt="L'Humain" />
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<label>
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<input type="radio" name="attr_ficheType" value="1" selected />
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<span title="Fiche de personnage"></span>
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</label>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/Meute.png" alt="logo" />
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<label>
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<input type="radio" name="attr_ficheType" value="2" />
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<span title="Fiche de meute"></span>
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</label>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/Le-Loup.png" alt="Le Loup" />
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</div>
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<div class="tab1">
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<div class="idHumain">
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<label>
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<span>Nom</span>
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<input type="text" name="attr_character_name" />
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</label>
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<label>
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<span>Occupation</span>
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<input type="text" name="attr_occupation" />
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</label>
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<label>
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<span>Description</span>
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<div class="autoex autoex22">
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<span name="attr_humainDescription"></span>
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<textarea name="attr_humainDescription"></textarea>
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</div>
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</label>
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</div>
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<div class="idLoup">
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<label>
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<span>Nom</span>
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<input type="text" name="attr_loup_name" />
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</label>
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<label>
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<span>Description</span>
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<div class="autoex autoex22">
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<span name="attr_loupDescription"></span>
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<textarea name="attr_loupDescription"></textarea>
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</div>
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</label>
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</div>
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<div class="menuForme">
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<label>
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<input type="radio" name="attr_menu" value="1" selected />
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<span title="L'Humain"></span>
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</label>
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<label>
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<input type="radio" name="attr_menu" value="2" />
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<span title="Le Loup"></span>
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</label>
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</div>
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<div class="jets">
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<input type="hidden" name="attr_jetOptions" value="0" />
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<div>
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<label>
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<input type="checkbox" name="attr_jetOptions" value="1" />
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<span></span>
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</label>
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<h1>Paramètres des jets</h1>
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<label>
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<input type="checkbox" name="attr_jetExpand" value="1" />
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<span></span>
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</label>
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</div>
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<div>
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<label>
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<span>Jets privés ?</span>
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<select name="attr_gm">
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<option value="" selected>Non</option>
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<option value="/w gm">Oui</option>
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</select>
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</label>
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</div>
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<input type="hidden" name="attr_jetExpand" value="0" />
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<label>
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<span>Difficulté</span>
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<input type="number" name="attr_difficulte" value="1" />
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</label>
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<label>
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<span>Vécus</span>
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<input type="number" name="attr_vecus" value="0" />
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</label>
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<label>
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<span>Mémoire</span>
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<input type="number" name="attr_memoire" value="0" />
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</label>
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<label>
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<span>Lien de Meute</span>
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<input type="number" name="attr_bonusLienMeute" value="0" />
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</label>
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<label>
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<span>Bonus/Malus en dés</span>
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<input type="number" name="attr_bonusMalusDes" value="0" />
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</label>
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<label>
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<span>Aide de relations</span>
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<input type="number" name="attr_aideMembres" value="0" />
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</label>
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<label>
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<input type="checkbox" name="attr_bonusFormeLoup" value="1" />
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<span title="Bonus de forme de loup"></span>
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</label>
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<label>
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<input type="checkbox" name="attr_malusPregnance" value="@{pregnance}" />
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<span title="Malus de prégnance"></span>
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</label>
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</div>
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<input type="hidden" name="attr_menu" class="menuForme" value="1" />
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<div class="humain">
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<div class="vecus">
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<div>
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<h1>Vécus</h1>
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<h2>Niveau</h2>
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</div>
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<fieldset class="repeating_vecus">
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<div class="autoex autoex22">
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<span name="attr_vecu"></span>
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<textarea name="attr_vecu"></textarea>
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</div>
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<input type="number" name="attr_niveauVecu" value="0" />
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</fieldset>
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</div>
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<div class="relations">
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<div>
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<h1>Relations</h1>
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<h2>Usage</h2>
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</div>
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<fieldset class="repeating_usage">
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<div class="autoex autoex22">
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<span name="attr_relation"></span>
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<textarea name="attr_relation"></textarea>
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</div>
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<div>
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<label>
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<input type="checkbox" name="attr_usageRelation" value="1" />
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<span></span>
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</label>
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</div>
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</fieldset>
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</div>
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</div>
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<div class="loup">
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<div class="traits">
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<div>
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<h1>Traits</h1>
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</div>
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<fieldset class="repeating_traits">
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<label>
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<input type="checkbox" name="attr_traitExpand" value="1" checked />
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<span></span>
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</label>
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<input type="hidden" name="attr_traitExpand" value="1" />
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<input type="text" name="attr_trait" />
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<div class="autoex autoex22">
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<span name="attr_traitDescription"></span>
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<textarea name="attr_traitDescription"></textarea>
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</div>
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</fieldset>
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</div>
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<div class="pregnance">
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<div>
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<h1>Prégnance</h1>
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<h2>Description</h2>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="4" />
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<span></span>
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</label>
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<div>
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<h3>Révélé</h3>
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<span>Concentration X</span>
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</div>
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<div>
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<span>Le loup prend le contrôle. La forme humaine a des yeux jaunes. Le personnage n’a plus accès à ses vécus.</span>
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<span>Il peut utiliser son <span>Nom</span>, le <span>Lien</span>, les <span>Mémoires de la Meute</span> et <span>Changer</span>.</span>
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</div>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="3" />
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<span></span>
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</label>
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<div>
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<h3>Agité</h3>
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<span>Concentration -3d</span>
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</div>
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<div>
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<span>Le Loup s’agite violemment. Les yeux du Neuri sous forme humaine prennent des reflets jaunes. Il peut aussi laisser échapper des grognements ou autres comportements animaux.</span>
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<span>Le personnage gagne +1 en Dégâts.</span>
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</div>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="2" />
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<span></span>
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</label>
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<div>
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<h3>Vigilant</h3>
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<span>Concentration -2d</span>
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</div>
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<div>
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<span>Quelque chose excite ou déplaît au Loup. Il bouge dans l’esprit du Neuri.</span>
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<span>Le personnage peut <span>Changer</span>.</span>
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</div>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="1" />
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<span></span>
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</label>
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<div>
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<h3>Attentif</h3>
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<span>Concentration -1d</span>
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</div>
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<div>
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<span>Le Loup se concentre sur la situation.</span>
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<span>Le personnage a accès aux <span>Mémoires de la Meute</span>.</span>
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</div>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="2-2" />
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<span></span>
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</label>
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<div>
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<h3>Éveillé</h3>
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</div>
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<div>
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<span>Le loup s’éveille doucement.</span>
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<span>Le personnage a accès au <span>Lien</span> de meute.</span>
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</div>
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</div>
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<div>
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<label>
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<input type="radio" name="attr_pregnance" value="1-1" checked />
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<span></span>
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</label>
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<div>
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<h3>Endormi</h3>
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</div>
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<div>
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<span>Le loup dort.</span>
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<span>Il n’intervient pas dans les pensées du personnage.</span>
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</div>
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</div>
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</div>
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</div>
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<div class="ASF">
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<div class="attributs">
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<div>
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<h1>Attributs</h1>
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<h2>Spécialités</h2>
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</div>
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<input type="hidden" name="attr_dominanceExpand" value="0" />
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<div>
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<label>
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<input type="checkbox" name="attr_dominanceExpand" value="1" />
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<span></span>
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</label>
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<div>
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<button type="roll" name="roll_dominance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+[[@{dominanceTotal}]]-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Dominance}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Dominance</button>
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<input type="number" name="attr_dominanceTotal" value="@{dominance}+@{dominanceBonus}" disabled />
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</div>
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<div class="expand">
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<label>
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<span>Base</span>
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<input type="number" name="attr_dominance" value="1" min="1" max="6" />
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</label>
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<label>
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<span>Bonus</span>
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<input type="number" name="attr_dominanceBonus" value="0" />
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</label>
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</div>
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</div>
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<div class="expandHideDominance">
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<div>
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||
<label>
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<input type="checkbox" name="attr_charisme" value="1" />
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<span></span>
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||
</label>
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||
</div>
|
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<div>
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<input type="hidden" name="attr_charisme" value="0" />
|
||
<button type="roll" name="roll_charisme" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{charisme}]], 2}kh1]] ]]}} {{name=Charisme}} {{charisme=[[@{charisme}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Charisme</button>
|
||
<span>Charisme</span>
|
||
<span>SD-1 en séduction, persuasion et discours</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_empathie" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_empathie" value="0" />
|
||
<button type="roll" name="roll_empathie" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{empathie}]], 2}kh1]] ]]}} {{name=Empathie}} {{empathie=[[@{empathie}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Empathie</button>
|
||
<span>Empathie</span>
|
||
<span>SD-1 en art, variance de pregnance x2</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_volonte" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_volonte" value="0" />
|
||
<button type="roll" name="roll_volonte" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{volonte}]], 2}kh1]] ]]}} {{name=Volonté}} {{volonte=[[@{volonte}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Volonté</button>
|
||
<span>Volonté</span>
|
||
<span>SD-1 en défi, intimidation et résistance mentale</span>
|
||
</div>
|
||
</div>
|
||
<input type="hidden" name="attr_corpsExpand" value="0" />
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_corpsExpand" value="1" />
|
||
<span></span>
|
||
</label>
|
||
<div>
|
||
<button type="roll" name="roll_corps" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Corps}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Corps</button>
|
||
<input type="number" name="attr_corpsTotal" value="@{corps}+@{corpsBonus}" disabled />
|
||
</div>
|
||
<div class="expand">
|
||
<label>
|
||
<span>Base</span>
|
||
<input type="number" name="attr_corps" value="1" min="1" max="6" />
|
||
</label>
|
||
<label>
|
||
<span>Bonus</span>
|
||
<input type="number" name="attr_corpsBonus" value="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="expandHideCorps">
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_endurance" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_endurance" value="0" />
|
||
<button type="roll" name="roll_endurance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{endurance}]], 2}kh1]] ]]}} {{name=Endurance}} {{endurance=[[@{endurance}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Endurance</button>
|
||
<span>Endurance</span>
|
||
<span>SD-1 en résistance physique, Malus de blessures ignorés</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_puissance" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_puissance" value="0" />
|
||
<button type="roll" name="roll_puissance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{puissance}]], 2}kh1]] ]]}} {{name=Puissance}} {{puissance=[[@{puissance}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Puissance</button>
|
||
<span>Puissance</span>
|
||
<span>SD-1 pour forcer, Dégâts en corps à corps +1</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_vivacite" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_vivacite" value="0" />
|
||
<button type="roll" name="roll_vivacite" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{vivacite}]], 2}kh1]] ]]}} {{name=Vivacité}} {{vivacite=[[@{vivacite}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Vivacité</button>
|
||
<span>Vivacité</span>
|
||
<span>SD-1 en sprint, action rapide et corps à corps</span>
|
||
</div>
|
||
</div>
|
||
<input type="hidden" name="attr_espritExpand" value="0" />
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_espritExpand" value="1" />
|
||
<span></span>
|
||
</label>
|
||
<div>
|
||
<button type="roll" name="roll_esprit" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Esprit}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Esprit</button>
|
||
<input type="number" name="attr_espritTotal" value="@{esprit}+@{espritBonus}" disabled />
|
||
</div>
|
||
<div class="expand">
|
||
<label>
|
||
<span>Base</span>
|
||
<input type="number" name="attr_esprit" value="1" min="1" max="6" />
|
||
</label>
|
||
<label>
|
||
<span>Bonus</span>
|
||
<input type="number" name="attr_espritBonus" value="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
<div class="expandHideEsprit">
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_erudition" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_erudition" value="0" />
|
||
<button type="roll" name="roll_erudition" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{erudition}]], 2}kh1]] ]]}} {{name=Érudition}} {{erudition=[[@{erudition}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Érudition</button>
|
||
<span>Érudition</span>
|
||
<span>SD-1 en connaissances et informatique</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_sens" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_sens" value="0" />
|
||
<button type="roll" name="roll_sens" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{sens}]], 2}kh1]] ]]}} {{name=Sens}} {{sens=[[@{sens}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Sens</button>
|
||
<span>Sens</span>
|
||
<span>SD-1 en perception et en tir</span>
|
||
</div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_instinct" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" name="attr_instinct" value="0" />
|
||
<button type="roll" name="roll_instinct" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{instinct}]], 2}kh1]] ]]}} {{name=Instinct}} {{instinct=[[@{instinct}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Instinct</button>
|
||
<span>Instinct</span>
|
||
<span>SD-1 pour sentir le mensonge et la vraie nature d'une personne</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sante">
|
||
<div>
|
||
<h1>Santé</h1>
|
||
<h2>Malus</h2>
|
||
</div>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_egratinure" value="1-1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<span>Égratinures</span>
|
||
<span>0</span>
|
||
</div>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_blessureLegere" value="1" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<span>Blessure légère</span>
|
||
<span>-1d</span>
|
||
</div>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_blessureGrave" value="3" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<span>Blessure grave</span>
|
||
<span>-3d</span>
|
||
</div>
|
||
<div>
|
||
<div>
|
||
<label>
|
||
<input type="checkbox" name="attr_inconscience" value="X" />
|
||
<span></span>
|
||
</label>
|
||
</div>
|
||
<span>Inconscience</span>
|
||
<span>X</span>
|
||
</div>
|
||
</div>
|
||
<div class="formeLoup">
|
||
<h1>Forme de Loup</h1>
|
||
<div>
|
||
<h2>Discrétion</h2>
|
||
<span>SD-1 dissimulation & pistage</span>
|
||
</div>
|
||
<div>
|
||
<h2>Course</h2>
|
||
<span>SD-1 endurance & vitesse</span>
|
||
</div>
|
||
<div>
|
||
<h2>Sens</h2>
|
||
<span>SD-1 odorat, ouïe & vision nocturne</span>
|
||
</div>
|
||
<div>
|
||
<h2>Morsure</h2>
|
||
<span>SD-1 attaque</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="tab2">
|
||
<div class="infoMeute1">
|
||
<label>
|
||
<span>Nom</span>
|
||
<input type="text" name="attr_meuteNom" />
|
||
</label>
|
||
<label>
|
||
<span>Territoire</span>
|
||
<input type="text" name="attr_meuteTerritoire" />
|
||
</label>
|
||
<label>
|
||
<span>Capacité maximale du Lien Meute</span>
|
||
<input type="number" name="attr_meuteMaxLien" value="0" />
|
||
</label>
|
||
</div>
|
||
<div class="infoMeute2">
|
||
<label>
|
||
<span>Concept</span>
|
||
<input type="text" name="attr_meuteConcept" />
|
||
</label>
|
||
<label>
|
||
<span>Tanière</span>
|
||
<div class="autoex autoex22">
|
||
<span name="attr_meuteTaniere"></span>
|
||
<textarea name="attr_meuteTaniere"></textarea>
|
||
</div>
|
||
</label>
|
||
</div>
|
||
<div class="experienceMeute">
|
||
<label>
|
||
<span>Expérience</span>
|
||
<input type="number" name="attr_meuteExperience" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="avantagesMeute">
|
||
<h1>Avantages</h1>
|
||
<h1>Commentaires</h1>
|
||
|
||
<h2>Alliés</h2>
|
||
<fieldset class="repeating_allies">
|
||
<input type="text" name="attr_meuteAllie" />
|
||
<div class="autoex autoex22">
|
||
<span name="attr_commentairesAllie"></span>
|
||
<textarea name="attr_commentairesAllie"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
|
||
<h2>Mémoires</h2>
|
||
<fieldset class="repeating_memoires">
|
||
<input type="text" name="attr_meuteMemoire" />
|
||
<div class="autoex autoex22">
|
||
<span name="attr_commentairesMemoire"></span>
|
||
<textarea name="attr_commentairesMemoire"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
|
||
<h2>Suiveurs</h2>
|
||
<fieldset class="repeating_suiveurs">
|
||
<input type="text" name="attr_meuteSuiveur" />
|
||
<div class="autoex autoex22">
|
||
<span name="attr_commentairesSuiveur"></span>
|
||
<textarea name="attr_commentairesSuiveur"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="menacesMeute">
|
||
<h1>Menaces</h1>
|
||
<h1>Commentaires</h1>
|
||
|
||
<fieldset class="repeating_menaces">
|
||
<input type="text" name="attr_meuteMenaces" />
|
||
<div class="autoex autoex22">
|
||
<span name="attr_commentairesMenace"></span>
|
||
<textarea name="attr_commentairesMenace"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-base">
|
||
<h1>{{name}}</h1>
|
||
<span>
|
||
{{#rollGreater() vecus 0}}
|
||
Vécus : {{vecus}}
|
||
{{/rollGreater() vecus 0}}
|
||
</span>
|
||
<span>
|
||
{{#rollGreater() memoire 0}}
|
||
Mémoire : {{memoire}}
|
||
{{/rollGreater() memoire 0}}
|
||
</span>
|
||
|
||
{{#rollGreater() memoire 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() memoire 0}}
|
||
{{#rollTotal() memoire 0}}
|
||
{{#rollGreater() vecus 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() vecus 0}}
|
||
{{/rollTotal() memoire 0}}
|
||
|
||
<span>
|
||
{{#rollGreater() lien 0}}
|
||
Lien de Meute : {{lien}}
|
||
{{/rollGreater() lien 0}}
|
||
</span>
|
||
<span>
|
||
{{#rollGreater() pregnance 0}}
|
||
Malus de Prégnance : {{pregnance}}
|
||
{{/rollGreater() pregnance 0}}
|
||
</span>
|
||
|
||
{{#rollGreater() lien 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() lien 0}}
|
||
{{#rollTotal() lien 0}}
|
||
{{#rollGreater() pregnance 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() pregnance 0}}
|
||
{{/rollTotal() lien 0}}
|
||
|
||
<span>
|
||
{{#rollGreater() relation 0}}
|
||
Aide de relations : {{relation}}
|
||
{{/rollGreater() relation 0}}
|
||
</span>
|
||
<span>
|
||
{{#rollGreater() bonusMalus 0}}
|
||
Bonus/malus en dés : {{bonusMalus}}
|
||
{{/rollGreater() bonusMalus 0}}
|
||
</span>
|
||
|
||
{{#rollGreater() relation 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() relation 0}}
|
||
{{#rollTotal() relation 0}}
|
||
{{#rollGreater() bonusMalus 0}}
|
||
<div class="ligne"></div>
|
||
{{/rollGreater() bonusMalus 0}}
|
||
{{/rollTotal() relation 0}}
|
||
|
||
{{#rollGreater() formeLoup 0}}
|
||
<span class="formeLoup">Bonus de Forme de Loup</span>
|
||
{{/rollGreater() formeLoup 0}}
|
||
|
||
<div class="success">
|
||
<span>Succès</span>
|
||
<span>{{jet}} vs <span>Difficulté ({{difficulte}})</span></span>
|
||
</div>
|
||
<div>
|
||
{{#rollGreater() charisme 0}}
|
||
<span><b>Charisme : </b>SD-1 en séduction, persuasion et discours.</span>
|
||
{{/rollGreater() charisme 0}}
|
||
|
||
{{#rollGreater() empathie 0}}
|
||
<span><b>Empathie : </b>SD-1 en art, variance de pregnance x2.</span>
|
||
{{/rollGreater() empathie 0}}
|
||
|
||
{{#rollGreater() volonte 0}}
|
||
<span><b>Volonté : </b>SD-1 en défi, intimidation et résistance mentale.</span>
|
||
{{/rollGreater() volonte 0}}
|
||
|
||
{{#rollGreater() endurance 0}}
|
||
<span><b>Endurance : </b>SD-1 en résistance physique, malus de blessures ignorés.</span>
|
||
{{/rollGreater() endurance 0}}
|
||
|
||
{{#rollGreater() puissance 0}}
|
||
<span><b>Puissance : </b>SD-1 pour forcer, Dégâts en corps à corps +1.</span>
|
||
{{/rollGreater() puissance 0}}
|
||
|
||
{{#rollGreater() vivacite 0}}
|
||
<span><b>Vivacité : </b>SD-1 en sprint, action rapide et corps à corps.</span>
|
||
{{/rollGreater() vivacite 0}}
|
||
|
||
{{#rollGreater() erudition 0}}
|
||
<span><b>Érudition : </b>SD-1 en connaissances et informatique.</span>
|
||
{{/rollGreater() erudition 0}}
|
||
|
||
{{#rollGreater() sens 0}}
|
||
<span><b>Sens : </b>SD-1 en perception et en tir.</span>
|
||
{{/rollGreater() sens 0}}
|
||
|
||
{{#rollGreater() instinct 0}}
|
||
<span><b>Instinct : </b>SD-1 pour sentir le mesonge et la vraie nature d'une personnage.</span>
|
||
{{/rollGreater() instinct 0}}
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
|
||
|
||
|