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roll20-character-sheets/Meute/meute.html
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<script type="text/worker">
on("change:attribut", function(eventInfo)
{
var v = eventInfo.newValue;
const dominance = "@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_D}]]]] ]]}} {{name=Dominance}} {{charisme=[[@{charisme}]]}} {{empathie=[[@{empathie}]]}} {{volonte=[[@{volonte}]]}}";
const corps = "@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_C}]]]] ]]}} {{name=Corps}} {{endurance=[[@{endurance}]]}} {{puissance=[[@{puissance}]]}} {{vivacite=[[@{vivacite}]]}}";
const esprit ="@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3)}kh1]], 1}kh1 ]]D6>[[5-[[@{bonusSD_E}]]]] ]]}} {{name=Esprit}} {{erudition=[[@{erudition}]]}} {{sens=[[@{sens}]]}} {{instinct=[[@{instinct}]]}}";
if(v == dominance)
{
setAttrs({
"bonusSpeC": 0,
"bonusSpeE": 0
});
}
if(v == corps)
{
setAttrs({
"bonusSpeD": 0,
"bonusSpeE": 0
});
}
if(v == esprit)
{
setAttrs({
"bonusSpeD": 0,
"bonusSpeC": 0
});
}
});
</script>
<input type="hidden" name="attr_ficheType" class="ficheType" value="1" />
<div class="menu">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/L'Humain.png" alt="L'Humain" />
<label>
<input type="radio" name="attr_ficheType" value="1" selected />
<span title="Fiche de personnage"></span>
</label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/Meute.png" alt="logo" />
<label>
<input type="radio" name="attr_ficheType" value="2" />
<span title="Fiche de meute"></span>
</label>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Meute/img/Le-Loup.png" alt="Le Loup" />
</div>
<div class="tab1">
<div class="idHumain">
<label>
<span>Nom</span>
<input type="text" name="attr_character_name" />
</label>
<label>
<span>Occupation</span>
<input type="text" name="attr_occupation" />
</label>
<label>
<span>Description</span>
<div class="autoex autoex22">
<span name="attr_humainDescription"></span>
<textarea name="attr_humainDescription"></textarea>
</div>
</label>
</div>
<div class="idLoup">
<label>
<span>Nom</span>
<input type="text" name="attr_loup_name" />
</label>
<label>
<span>Description</span>
<div class="autoex autoex22">
<span name="attr_loupDescription"></span>
<textarea name="attr_loupDescription"></textarea>
</div>
</label>
</div>
<div class="menuForme">
<label>
<input type="radio" name="attr_menu" value="1" selected />
<span title="L'Humain"></span>
</label>
<label>
<input type="radio" name="attr_menu" value="2" />
<span title="Le Loup"></span>
</label>
</div>
<div class="jets">
<input type="hidden" name="attr_jetOptions" value="0" />
<div>
<label>
<input type="checkbox" name="attr_jetOptions" value="1" />
<span></span>
</label>
<h1>Paramètres des jets</h1>
<label>
<input type="checkbox" name="attr_jetExpand" value="1" />
<span></span>
</label>
</div>
<div>
<label>
<span>Jets privés ?</span>
<select name="attr_gm">
<option value="" selected>Non</option>
<option value="/w gm">Oui</option>
</select>
</label>
</div>
<input type="hidden" name="attr_jetExpand" value="0" />
<label>
<span>Difficulté</span>
<input type="number" name="attr_difficulte" value="1" />
</label>
<label>
<span>Vécus</span>
<input type="number" name="attr_vecus" value="0" />
</label>
<label>
<span>Mémoire</span>
<input type="number" name="attr_memoire" value="0" />
</label>
<label>
<span>Lien de Meute</span>
<input type="number" name="attr_bonusLienMeute" value="0" />
</label>
<label>
<span>Bonus/Malus en dés</span>
<input type="number" name="attr_bonusMalusDes" value="0" />
</label>
<label>
<span>Aide de relations</span>
<input type="number" name="attr_aideMembres" value="0" />
</label>
<label>
<input type="checkbox" name="attr_bonusFormeLoup" value="1" />
<span title="Bonus de forme de loup"></span>
</label>
<label>
<input type="checkbox" name="attr_malusPregnance" value="@{pregnance}" />
<span title="Malus de prégnance"></span>
</label>
</div>
<input type="hidden" name="attr_menu" class="menuForme" value="1" />
<div class="humain">
<div class="vecus">
<div>
<h1>Vécus</h1>
<h2>Niveau</h2>
</div>
<fieldset class="repeating_vecus">
<div class="autoex autoex22">
<span name="attr_vecu"></span>
<textarea name="attr_vecu"></textarea>
</div>
<input type="number" name="attr_niveauVecu" value="0" />
</fieldset>
</div>
<div class="relations">
<div>
<h1>Relations</h1>
<h2>Usage</h2>
</div>
<fieldset class="repeating_usage">
<div class="autoex autoex22">
<span name="attr_relation"></span>
<textarea name="attr_relation"></textarea>
</div>
<div>
<label>
<input type="checkbox" name="attr_usageRelation" value="1" />
<span></span>
</label>
</div>
</fieldset>
</div>
</div>
<div class="loup">
<div class="traits">
<div>
<h1>Traits</h1>
</div>
<fieldset class="repeating_traits">
<label>
<input type="checkbox" name="attr_traitExpand" value="1" checked />
<span></span>
</label>
<input type="hidden" name="attr_traitExpand" value="1" />
<input type="text" name="attr_trait" />
<div class="autoex autoex22">
<span name="attr_traitDescription"></span>
<textarea name="attr_traitDescription"></textarea>
</div>
</fieldset>
</div>
<div class="pregnance">
<div>
<h1>Prégnance</h1>
<h2>Description</h2>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="4" />
<span></span>
</label>
<div>
<h3>Révélé</h3>
<span>Concentration X</span>
</div>
<div>
<span>Le loup prend le contrôle. La forme humaine a des yeux jaunes. Le personnage na plus accès à ses vécus.</span>
<span>Il peut utiliser son <span>Nom</span>, le <span>Lien</span>, les <span>Mémoires de la Meute</span> et <span>Changer</span>.</span>
</div>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="3" />
<span></span>
</label>
<div>
<h3>Agité</h3>
<span>Concentration -3d</span>
</div>
<div>
<span>Le Loup sagite violemment. Les yeux du Neuri sous forme humaine prennent des reflets jaunes. Il peut aussi laisser échapper des grognements ou autres comportements animaux.</span>
<span>Le personnage gagne +1 en Dégâts.</span>
</div>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="2" />
<span></span>
</label>
<div>
<h3>Vigilant</h3>
<span>Concentration -2d</span>
</div>
<div>
<span>Quelque chose excite ou déplaît au Loup. Il bouge dans lesprit du Neuri.</span>
<span>Le personnage peut <span>Changer</span>.</span>
</div>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="1" />
<span></span>
</label>
<div>
<h3>Attentif</h3>
<span>Concentration -1d</span>
</div>
<div>
<span>Le Loup se concentre sur la situation.</span>
<span>Le personnage a accès aux <span>Mémoires de la Meute</span>.</span>
</div>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="2-2" />
<span></span>
</label>
<div>
<h3>Éveillé</h3>
</div>
<div>
<span>Le loup s’éveille doucement.</span>
<span>Le personnage a accès au <span>Lien</span> de meute.</span>
</div>
</div>
<div>
<label>
<input type="radio" name="attr_pregnance" value="1-1" checked />
<span></span>
</label>
<div>
<h3>Endormi</h3>
</div>
<div>
<span>Le loup dort.</span>
<span>Il nintervient pas dans les pensées du personnage.</span>
</div>
</div>
</div>
</div>
<div class="ASF">
<div class="attributs">
<div>
<h1>Attributs</h1>
<h2>Spécialités</h2>
</div>
<input type="hidden" name="attr_dominanceExpand" value="0" />
<div>
<label>
<input type="checkbox" name="attr_dominanceExpand" value="1" />
<span></span>
</label>
<div>
<button type="roll" name="roll_dominance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+[[@{dominanceTotal}]]-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Dominance}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Dominance</button>
<input type="number" name="attr_dominanceTotal" value="@{dominance}+@{dominanceBonus}" disabled />
</div>
<div class="expand">
<label>
<span>Base</span>
<input type="number" name="attr_dominance" value="1" min="1" max="6" />
</label>
<label>
<span>Bonus</span>
<input type="number" name="attr_dominanceBonus" value="0" />
</label>
</div>
</div>
<div class="expandHideDominance">
<div>
<label>
<input type="checkbox" name="attr_charisme" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_charisme" value="0" />
<button type="roll" name="roll_charisme" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{charisme}]], 2}kh1]] ]]}} {{name=Charisme}} {{charisme=[[@{charisme}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Charisme</button>
<span>Charisme</span>
<span>SD-1 en séduction, persuasion et discours</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_empathie" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_empathie" value="0" />
<button type="roll" name="roll_empathie" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{empathie}]], 2}kh1]] ]]}} {{name=Empathie}} {{empathie=[[@{empathie}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Empathie</button>
<span>Empathie</span>
<span>SD-1 en art, variance de pregnance x2</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_volonte" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_volonte" value="0" />
<button type="roll" name="roll_volonte" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{dominanceTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{volonte}]], 2}kh1]] ]]}} {{name=Volonté}} {{volonte=[[@{volonte}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Volonté</button>
<span>Volonté</span>
<span>SD-1 en défi, intimidation et résistance mentale</span>
</div>
</div>
<input type="hidden" name="attr_corpsExpand" value="0" />
<div>
<label>
<input type="checkbox" name="attr_corpsExpand" value="1" />
<span></span>
</label>
<div>
<button type="roll" name="roll_corps" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Corps}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Corps</button>
<input type="number" name="attr_corpsTotal" value="@{corps}+@{corpsBonus}" disabled />
</div>
<div class="expand">
<label>
<span>Base</span>
<input type="number" name="attr_corps" value="1" min="1" max="6" />
</label>
<label>
<span>Bonus</span>
<input type="number" name="attr_corpsBonus" value="0" />
</label>
</div>
</div>
<div class="expandHideCorps">
<div>
<label>
<input type="checkbox" name="attr_endurance" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_endurance" value="0" />
<button type="roll" name="roll_endurance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{endurance}]], 2}kh1]] ]]}} {{name=Endurance}} {{endurance=[[@{endurance}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Endurance</button>
<span>Endurance</span>
<span>SD-1 en résistance physique, Malus de blessures ignorés</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_puissance" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_puissance" value="0" />
<button type="roll" name="roll_puissance" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{puissance}]], 2}kh1]] ]]}} {{name=Puissance}} {{puissance=[[@{puissance}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Puissance</button>
<span>Puissance</span>
<span>SD-1 pour forcer, Dégâts en corps à corps +1</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_vivacite" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_vivacite" value="0" />
<button type="roll" name="roll_vivacite" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{corpsTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{vivacite}]], 2}kh1]] ]]}} {{name=Vivacité}} {{vivacite=[[@{vivacite}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Vivacité</button>
<span>Vivacité</span>
<span>SD-1 en sprint, action rapide et corps à corps</span>
</div>
</div>
<input type="hidden" name="attr_espritExpand" value="0" />
<div>
<label>
<input type="checkbox" name="attr_espritExpand" value="1" />
<span></span>
</label>
<div>
<button type="roll" name="roll_esprit" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}]], 2}kh1]] ]]}} {{name=Esprit}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Esprit</button>
<input type="number" name="attr_espritTotal" value="@{esprit}+@{espritBonus}" disabled />
</div>
<div class="expand">
<label>
<span>Base</span>
<input type="number" name="attr_esprit" value="1" min="1" max="6" />
</label>
<label>
<span>Bonus</span>
<input type="number" name="attr_espritBonus" value="0" />
</label>
</div>
</div>
<div class="expandHideEsprit">
<div>
<label>
<input type="checkbox" name="attr_erudition" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_erudition" value="0" />
<button type="roll" name="roll_erudition" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{erudition}]], 2}kh1]] ]]}} {{name=Érudition}} {{erudition=[[@{erudition}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Érudition</button>
<span>Érudition</span>
<span>SD-1 en connaissances et informatique</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_sens" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_sens" value="0" />
<button type="roll" name="roll_sens" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{sens}]], 2}kh1]] ]]}} {{name=Sens}} {{sens=[[@{sens}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Sens</button>
<span>Sens</span>
<span>SD-1 en perception et en tir</span>
</div>
<div>
<label>
<input type="checkbox" name="attr_instinct" value="1" />
<span></span>
</label>
</div>
<div>
<input type="hidden" name="attr_instinct" value="0" />
<button type="roll" name="roll_instinct" value="@{gm} &{template:base} {{jet=[[ [[{@{vecus}+@{memoire}+@{bonusLienMeute}+@{bonusMalusDes}-[[@{malusPregnance}]]+@{espritTotal}-[[{@{blessureLegere}-@{endurance}, @{blessureGrave}-(@{endurance}*3), 0}kh1]], 1}kh1 ]]D6>[[{[[5-@{bonusFormeLoup}-@{aideMembres}-@{instinct}]], 2}kh1]] ]]}} {{name=Instinct}} {{instinct=[[@{instinct}]]}} {{difficulte=[[@{difficulte}]]}} {{vecus=[[@{vecus}]]}} {{memoire=[[@{memoire}]]}} {{lien=[[@{bonusLienMeute}]]}} {{pregnance=[[@{malusPregnance}]]}} {{bonusMalus=[[@{bonusMalusDes}]]}} {{relation=[[@{aideMembres}]]}} {{formeLoup=[[@{bonusFormeLoup}]]}}">Instinct</button>
<span>Instinct</span>
<span>SD-1 pour sentir le mensonge et la vraie nature d'une personne</span>
</div>
</div>
</div>
<div class="sante">
<div>
<h1>Santé</h1>
<h2>Malus</h2>
</div>
<div>
<div>
<label>
<input type="checkbox" name="attr_egratinure" value="1-1" />
<span></span>
</label>
</div>
<span>Égratinures</span>
<span>0</span>
</div>
<div>
<div>
<label>
<input type="checkbox" name="attr_blessureLegere" value="1" />
<span></span>
</label>
</div>
<span>Blessure légère</span>
<span>-1d</span>
</div>
<div>
<div>
<label>
<input type="checkbox" name="attr_blessureGrave" value="3" />
<span></span>
</label>
</div>
<span>Blessure grave</span>
<span>-3d</span>
</div>
<div>
<div>
<label>
<input type="checkbox" name="attr_inconscience" value="X" />
<span></span>
</label>
</div>
<span>Inconscience</span>
<span>X</span>
</div>
</div>
<div class="formeLoup">
<h1>Forme de Loup</h1>
<div>
<h2>Discrétion</h2>
<span>SD-1 dissimulation & pistage</span>
</div>
<div>
<h2>Course</h2>
<span>SD-1 endurance & vitesse</span>
</div>
<div>
<h2>Sens</h2>
<span>SD-1 odorat, ouïe & vision nocturne</span>
</div>
<div>
<h2>Morsure</h2>
<span>SD-1 attaque</span>
</div>
</div>
</div>
</div>
<div class="tab2">
<div class="infoMeute1">
<label>
<span>Nom</span>
<input type="text" name="attr_meuteNom" />
</label>
<label>
<span>Territoire</span>
<input type="text" name="attr_meuteTerritoire" />
</label>
<label>
<span>Capacité maximale du Lien Meute</span>
<input type="number" name="attr_meuteMaxLien" value="0" />
</label>
</div>
<div class="infoMeute2">
<label>
<span>Concept</span>
<input type="text" name="attr_meuteConcept" />
</label>
<label>
<span>Tanière</span>
<div class="autoex autoex22">
<span name="attr_meuteTaniere"></span>
<textarea name="attr_meuteTaniere"></textarea>
</div>
</label>
</div>
<div class="experienceMeute">
<label>
<span>Expérience</span>
<input type="number" name="attr_meuteExperience" value="0" />
</label>
</div>
<div class="avantagesMeute">
<h1>Avantages</h1>
<h1>Commentaires</h1>
<h2>Alliés</h2>
<fieldset class="repeating_allies">
<input type="text" name="attr_meuteAllie" />
<div class="autoex autoex22">
<span name="attr_commentairesAllie"></span>
<textarea name="attr_commentairesAllie"></textarea>
</div>
</fieldset>
<h2>Mémoires</h2>
<fieldset class="repeating_memoires">
<input type="text" name="attr_meuteMemoire" />
<div class="autoex autoex22">
<span name="attr_commentairesMemoire"></span>
<textarea name="attr_commentairesMemoire"></textarea>
</div>
</fieldset>
<h2>Suiveurs</h2>
<fieldset class="repeating_suiveurs">
<input type="text" name="attr_meuteSuiveur" />
<div class="autoex autoex22">
<span name="attr_commentairesSuiveur"></span>
<textarea name="attr_commentairesSuiveur"></textarea>
</div>
</fieldset>
</div>
<div class="menacesMeute">
<h1>Menaces</h1>
<h1>Commentaires</h1>
<fieldset class="repeating_menaces">
<input type="text" name="attr_meuteMenaces" />
<div class="autoex autoex22">
<span name="attr_commentairesMenace"></span>
<textarea name="attr_commentairesMenace"></textarea>
</div>
</fieldset>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-base">
<h1>{{name}}</h1>
<span>
{{#rollGreater() vecus 0}}
Vécus : {{vecus}}
{{/rollGreater() vecus 0}}
</span>
<span>
{{#rollGreater() memoire 0}}
Mémoire : {{memoire}}
{{/rollGreater() memoire 0}}
</span>
{{#rollGreater() memoire 0}}
<div class="ligne"></div>
{{/rollGreater() memoire 0}}
{{#rollTotal() memoire 0}}
{{#rollGreater() vecus 0}}
<div class="ligne"></div>
{{/rollGreater() vecus 0}}
{{/rollTotal() memoire 0}}
<span>
{{#rollGreater() lien 0}}
Lien de Meute : {{lien}}
{{/rollGreater() lien 0}}
</span>
<span>
{{#rollGreater() pregnance 0}}
Malus de Prégnance : {{pregnance}}
{{/rollGreater() pregnance 0}}
</span>
{{#rollGreater() lien 0}}
<div class="ligne"></div>
{{/rollGreater() lien 0}}
{{#rollTotal() lien 0}}
{{#rollGreater() pregnance 0}}
<div class="ligne"></div>
{{/rollGreater() pregnance 0}}
{{/rollTotal() lien 0}}
<span>
{{#rollGreater() relation 0}}
Aide de relations : {{relation}}
{{/rollGreater() relation 0}}
</span>
<span>
{{#rollGreater() bonusMalus 0}}
Bonus/malus en dés : {{bonusMalus}}
{{/rollGreater() bonusMalus 0}}
</span>
{{#rollGreater() relation 0}}
<div class="ligne"></div>
{{/rollGreater() relation 0}}
{{#rollTotal() relation 0}}
{{#rollGreater() bonusMalus 0}}
<div class="ligne"></div>
{{/rollGreater() bonusMalus 0}}
{{/rollTotal() relation 0}}
{{#rollGreater() formeLoup 0}}
<span class="formeLoup">Bonus de Forme de Loup</span>
{{/rollGreater() formeLoup 0}}
<div class="success">
<span>Succès</span>
<span>{{jet}} vs <span>Difficulté ({{difficulte}})</span></span>
</div>
<div>
{{#rollGreater() charisme 0}}
<span><b>Charisme : </b>SD-1 en séduction, persuasion et discours.</span>
{{/rollGreater() charisme 0}}
{{#rollGreater() empathie 0}}
<span><b>Empathie : </b>SD-1 en art, variance de pregnance x2.</span>
{{/rollGreater() empathie 0}}
{{#rollGreater() volonte 0}}
<span><b>Volonté : </b>SD-1 en défi, intimidation et résistance mentale.</span>
{{/rollGreater() volonte 0}}
{{#rollGreater() endurance 0}}
<span><b>Endurance : </b>SD-1 en résistance physique, malus de blessures ignorés.</span>
{{/rollGreater() endurance 0}}
{{#rollGreater() puissance 0}}
<span><b>Puissance : </b>SD-1 pour forcer, Dégâts en corps à corps +1.</span>
{{/rollGreater() puissance 0}}
{{#rollGreater() vivacite 0}}
<span><b>Vivacité : </b>SD-1 en sprint, action rapide et corps à corps.</span>
{{/rollGreater() vivacite 0}}
{{#rollGreater() erudition 0}}
<span><b>Érudition : </b>SD-1 en connaissances et informatique.</span>
{{/rollGreater() erudition 0}}
{{#rollGreater() sens 0}}
<span><b>Sens : </b>SD-1 en perception et en tir.</span>
{{/rollGreater() sens 0}}
{{#rollGreater() instinct 0}}
<span><b>Instinct : </b>SD-1 pour sentir le mesonge et la vraie nature d'une personnage.</span>
{{/rollGreater() instinct 0}}
</div>
</rolltemplate>