mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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Radio imput not have -title in: skills-u weapons-u spells-u Resolve error visualization
2980 lines
347 KiB
HTML
2980 lines
347 KiB
HTML
<div class="bio sheet-3colrow">
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<div class="sheet-col">
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<label><span data-i18n="name-u">Name:</span> <input type="text" style="width:130px;" name="attr_Name" /></label>
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<label>
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<span data-i18n="clan-u">Clan:</span>
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<select style="width:130px;" name="attr_Clan">
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<option data-i18n="crab-u" value="Crab">Crab</option>
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<option data-i18n="crane-u" value="Crane">Crane</option>
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<option data-i18n="dragon-u" value="Dragon">Dragon</option>
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<option data-i18n="lion-u" value="Lion">Lion</option>
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<option data-i18n="mantis-u" value="Mantis">Mantis</option>
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<option data-i18n="phoenix-u" value="Phoenix">Phoenix</option>
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<option data-i18n="scorpion-u" value="Scorpion">Scorpion</option>
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<option data-i18n="spider-u" value="Spider">Spider</option>
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<option data-i18n="unicorn-u" value="Unicorn">Unicorn</option>
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<option data-i18n="ronin-u" value="Ronin">Ronin</option>
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<option data-i18n="misc-u" value="Misc">Misc</option>
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</select>
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</label>
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<label><span data-i18n="family-u">Family</span> <input type="text" style="width:130px;" name="attr_Family" /></label>
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<label><span data-i18n="school-u">School</span> <input type="text" style="width:130px;" name="attr_School" /></label>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td><label class="short" style=display:inline><span data-i18n="rank-u">Rank</span></label></td>
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<input type="hidden" name="attr_foo_rank" value="1" />
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<td><input type="number" disabled="true" name="attr_Rank" value="@{foo_rank}" /></td>
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</tr>
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<tr>
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<td><div><label class="short" style=display:inline><span data-i18n="total-experience-u">Total Experience</span></label></td>
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<td><input type="number" value='0' name="attr_Total_Experience" /></div></td>
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<td><div><label style=display:inline><span data-i18n="courtier-bonus-u">Courtier Bonus</span></label></td>
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<td><select style="width:110px;" name="attr_bcourtier" class="sheet-skillselect">
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<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
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<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
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<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
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</select></div></td>
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</tr>
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<tr>
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<td><div><label class="short" style=display:inline><span data-i18n="available-experience-u">Available Experience</span></label></td>
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<td><input type="number" value='40' name="attr_Experience" /></div></td>
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<td><div><label style=display:inline><span data-i18n="etiquette-bonus-u">Etiquette Bonus</span></label></td>
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<td><select style="width:110px;" name="attr_betiquette" class="sheet-skillselect">
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<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
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<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
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<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
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</select></div></td>
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</tr>
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<tr>
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<input type="hidden" name="attr_foo_insight" value="100" />
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<td><div><label class="short" style=display:inline><span data-i18n="insight-u">Insight</span></label></td>
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<td><input type="number" disabled="true" name="attr_Insight" value="@{foo_insight}" </td>
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<td><div><label style=display:inline><span data-i18n="additional-ranks-u">Additional Ranks</span></label></td>
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<td><input type="number" name="attr_add_insight" value="0" /></div></td>
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</tr>
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<tr>
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</tr>
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<tr>
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</tr>
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</table>
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</div>
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<div class="sheet-col right">
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<img src="http://i.imgur.com/tv2Gvag.png" width="90%" class="banner" />
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</div>
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</div>
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<h1 class="separator"><span></span></h1>
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<div class="center">
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<div class="sheet-6colrow">
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<div class="sheet-col" style=background-color:#B4C8DB;>
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<p></p>
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<div class="attribute">
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<img width="64%" src="http://i.imgur.com/qkte4EC.png"/>
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<h3 data-i18n="air-u" class="attribute">Air</h3>
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</div>
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<div class="attribute">
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<input type="hidden" name="attr_foo_air" value="2" />
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<input type="number" value="@{foo_air}" disabled="true" name="attr_Air"/>
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<button type='roll' name='roll_Air' value='/em @{name} rolls Air! \n\n/roll [[@{Air}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></label class="traits"><span data-i18n="reflexes-u">Reflexes</span></p>
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<input type="number" value='2' name="attr_Reflexes" />
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<button type='roll' name='roll_Reflexes' value='/em @{name} rolls Reflexes! \n\n/roll [[@{Reflexes}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span data-i18n="awareness-u">Awareness</span></p>
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<input type="number" value='2' name="attr_Awareness" />
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<button type='roll' name='roll_Awareness' value='/em @{name} rolls Awareness! \n\n/roll [[@{Awareness}]]d10!!'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#B39C85;>
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<p></p>
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<div class="attribute">
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<img width="67%" src="http://i.imgur.com/bHoZ2zK.png"/>
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<h3 data-i18n="earth-u" class="attribute">Earth</h3>
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</div>
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<div class="attribute">
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<input type="hidden" name="attr_foo_earth" value="2" />
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<input type="number" value="@{foo_earth}" disabled="true" name="attr_Earth"/>
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<button type='roll' name='roll_Earth' value='/em @{name} rolls Earth! \n\n/roll [[@{Earth}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="stamina-u">Stamina</span></p>
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<input type="number" value='2' name="attr_Stamina" />
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<button type='roll' name='roll_Stamina' value='/em @{name} rolls Stamina! \n\n/roll [[@{Stamina}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="willpower-u">Willpower</span></p>
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<input type="number" value='2' name="attr_Willpower" />
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<button type='roll' name='roll_Willpower' value='/em @{name} rolls Willpower! \n\n/roll [[@{Willpower}]]d10!!'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#EBA93C;>
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<p></p>
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<div class="attribute">
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<img width="62%" src="http://i.imgur.com/7hVQbK7.png"/>
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<h3 data-i18n="fire-u" class="attribute">Fire</h3>
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</div>
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<div class="attribute">
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<input type="hidden" name="attr_foo_fire" value="2" />
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<input type="number" value="@{foo_fire}" disabled="true" name="attr_Fire"/>
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<button type='roll' name='roll_Fire' value='/em @{name} rolls Fire! \n\n/roll [[@{Fire}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="agility-u">Agility</span></p>
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<input type="number" value='2' name="attr_Agility" />
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<button type='roll' name='roll_Agility' value='/em @{name} rolls Agility! \n\n/roll [[@{Agility}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="intelligence-u">Intelligence</span></p>
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<input type="number" value='2' name="attr_Intelligence" />
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<button type='roll' name='roll_Intelligence' value='/em @{name} rolls Intelligence! \n\n/roll [[@{Intelligence}]]d10!!'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#98ADDA;>
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<p></p>
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<div class="attribute">
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<img width="66%" src="http://i.imgur.com/sOvpnaa.png"/>
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<h3 data-i18n="water-u" class="attribute">Water</h3>
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</div>
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<div class="attribute">
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<input type="hidden" name="attr_foo_water" value="2" />
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<input type="number" value="@{foo_water}" disabled="true" name="attr_water"/>
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<button type='roll' name='roll_water' value='/em @{name} rolls Water! \n\n/roll [[@{Water}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="strength-u">Strength</span></p>
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<input type="number" value='2' name="attr_Strength" />
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<button type='roll' name='roll_Strength' value='/em @{name} rolls Strength! \n\n/roll [[@{Strength}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="perception-u">Perception</span></p>
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<input type="number" value='2' name="attr_Perception" />
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<button type='roll' name='roll_Perception' value='/em @{name} rolls Perception! \n\n/roll [[@{Perception}]]d10!!'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#BDA7A8;>
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<p></p>
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<div class="attribute">
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<img width="65%" src="http://i.imgur.com/jnlStIs.png"/>
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<h3 data-i18n="void-u" class="attribute">Void</h3>
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</div>
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<div class="attribute">
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<input type="number" value='2' name="attr_foo_void" />
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<button type='roll' name='roll_Void' value='/em @{name} rolls Void! \n\n/roll [[@{foo_void}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="void-spent-u" >Void Spent</span></p>
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<input type="number" value='0' name="attr_void_spent" />
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</div>
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<div class="sheet-col">
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<div class="attribute">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="center">
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<input type="radio" class="tab" name="attr_tab" value="information" checked="checked" /><span data-i18n-title="information-u" title="Information"></span>
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<input type="radio" class="tab" name="attr_tab" value="skills" /><span data-i18n-title="skills-u" title="Skills"></span>
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<input type="radio" class="tab" name="attr_tab" value="weapons" /><span data-i18n-title="weapons-u" title="Weapons"></span>
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<input type="radio" class="tab" name="attr_tab" value="spells" /><span data-i18n-title="spells-u" title="Spells"></span>
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<p></p>
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<div class="tab-content information-tab">
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<div class="center">
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<div><label><span data-i18n="sex-u">Sex:</span><input type="text" class="narrow" style=display:inline name="attr_sex" /></label></div>
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<div><label><span data-i18n="age-u">Age: </span> <input type="text" class="narrow" style=display:inline name="attr_age" /></label></div>
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<div><label><span data-i18n="height-u">Height: </span> <input type="text" class="narrow" style=display:inline name="attr_height" /></label></div>
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<div><label><span data-i18n="weight-u">Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_weight" /></label></div>
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<div><label><span data-i18n="hair-u">Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_hair" /></label></div>
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<div><label><span data-i18n="eyes-u">Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_eyes" /></label></div>
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<div><label><span data-i18n="father-u">Father: </span> <input type="text" class="narrow" style=display:inline name="attr_father" /></label></div>
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<div><label><span data-i18n="mother-u">Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_mother" /></label></div>
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</div>
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<div class="sheet-col">
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<h3 class="ability"><span data-i18n="honor-u">Honor</span> <input type="number" name="attr_honor_rank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Honor_max" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="2" /><span></span>
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<input type="radio" name="attr_Honor" value="3" /><span></span>
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<input type="radio" name="attr_Honor" value="4" /><span></span>
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<input type="radio" name="attr_Honor" value="5" /><span></span>
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<input type="radio" name="attr_Honor" value="6" /><span></span>
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<input type="radio" name="attr_Honor" value="7" /><span></span>
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<input type="radio" name="attr_Honor" value="8" /><span></span>
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<input type="radio" name="attr_Honor" value="9" /><span></span>
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<input type="radio" name="attr_Honor" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="glory-u">Glory</span> <input type="number" name="attr_glory_rank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Glory_max" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="2" /><span></span>
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<input type="radio" name="attr_Glory" value="3" /><span></span>
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<input type="radio" name="attr_Glory" value="4" /><span></span>
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<input type="radio" name="attr_Glory" value="5" /><span></span>
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<input type="radio" name="attr_Glory" value="6" /><span></span>
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<input type="radio" name="attr_Glory" value="7" /><span></span>
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<input type="radio" name="attr_Glory" value="8" /><span></span>
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<input type="radio" name="attr_Glory" value="9" /><span></span>
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<input type="radio" name="attr_Glory" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="status-u">Status</span> <input type="number" name="attr_status_rank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Status_max" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="2" /><span></span>
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<input type="radio" name="attr_Status" value="3" /><span></span>
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<input type="radio" name="attr_Status" value="4" /><span></span>
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<input type="radio" name="attr_Status" value="5" /><span></span>
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<input type="radio" name="attr_Status" value="6" /><span></span>
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<input type="radio" name="attr_Status" value="7" /><span></span>
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<input type="radio" name="attr_Status" value="8" /><span></span>
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<input type="radio" name="attr_Status" value="9" /><span></span>
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<input type="radio" name="attr_Status" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="taint-u">Taint</span> <input type="number" name="attr_taint_rank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Taint_max" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="2" /><span></span>
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<input type="radio" name="attr_Taint" value="3" /><span></span>
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<input type="radio" name="attr_Taint" value="4" /><span></span>
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<input type="radio" name="attr_Taint" value="5" /><span></span>
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<input type="radio" name="attr_Taint" value="6" /><span></span>
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<input type="radio" name="attr_Taint" value="7" /><span></span>
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<input type="radio" name="attr_Taint" value="8" /><span></span>
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<input type="radio" name="attr_Taint" value="9" /><span></span>
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<input type="radio" name="attr_Taint" value="10" /><span></span>
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</div>
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</div>
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<div class="sheet-col">
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<h3 data-i18n="wounds-u">Wounds</h3>
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr><td data-i18n="wounds-u">Wounds</td><td data-i18n="lethality-u">Lethality</td><td data-i18n="bonus-wounds-u">Bonus Wounds per Level</td></tr>
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<tr>
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<td><input type="number" name="attr_Wounds" value="0"/> </td>
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<td><select name="attr_Lethality">
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<option data-i18n="earth-x2-u" value="2">Earth x2</option>
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<option data-i18n="earth-x3-u" value="3">Earth x3</option>
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<option data-i18n="earth-x4-u" value="4">Earth x4</option>
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<option data-i18n="earth-x5-u" value="5">Earth x5</option>
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</select></td>
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<td><input type="number" name="attr_bonus_wounds" value="0"/> </td>
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</tr>
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<tr>
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<td data-i18n="wound-level-u" style='font-weight: bold;'>Wound Level</td>
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<td data-i18n="penalty-u" style='font-weight: bold;'>Penalty</td>
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<td data-i18n="total-u" style='font-weight: bold;'>Total</td>
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</tr>
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<tr>
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<td data-i18n="healthy-u" style='font-weight: bold;'>Healthy</td>
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<td><input style="width:41px;text-align: center;" type="text" name="attr_healthy_pen" Value="(+0)"/></td>
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<input type="hidden" name="attr_foo_healthy" value="10" />
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<td><input type="number" name="attr_Healthy" value="@{foo_healthy}" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="nicked-u" style='font-weight: bold;'>Nicked</td>
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<td><input style="width:41px;text-align: center;" type="text" name="attr_nicked_pen" Value="(+3)"/></td>
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<input type="hidden" name="attr_foo_nicked" value="14" />
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<td><input type="number" name="attr_Nicked" value="@{foo_nicked}" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="grazed-u" style='font-weight: bold;'>Grazed</td>
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<td><input style="width:41px;text-align: center;" type="text" name="attr_grazed_pen" Value="(+5)"/></td>
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<input type="hidden" name="attr_foo_grazed" value="18" />
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<td><input type="number" name="attr_Grazed" value="@{foo_grazed}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="hurt-u" style='font-weight: bold;'>Hurt</td>
|
|
<td><input style="width:41px;text-align: center;" type="text" name="attr_hurt_pen" Value="(+10)"/></td>
|
|
<input type="hidden" name="attr_foo_hurt" value="22" />
|
|
<td><input type="number" name="attr_Hurt" value="@{foo_hurt}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="injured-u" style='font-weight: bold;'>Injured</td>
|
|
<td><input style="width:41px;text-align: center;" type="text" name="attr_injured_pen" Value="(+15)"/></td>
|
|
<input type="hidden" name="attr_foo_injured" value="26" />
|
|
<td><input type="number" name="attr_injured" value="@{foo_injured}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="crippled-u" style='font-weight: bold;'>Crippled</td>
|
|
<td><input style="width:41px;text-align: center;" type="text" name="attr_crippled_pen" Value="(+20)"/></td>
|
|
<input type="hidden" name="attr_foo_crippled" value="30" />
|
|
<td><input type="number" name="attr_crippled" value="@{foo_crippled}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="down-u" style='font-weight: bold;'>Down</td>
|
|
<td><input style="width:41px;text-align: center;" type="text" name="attr_down_pen" Value="(+40)"/></td>
|
|
<input type="hidden" name="attr_foo_down" value="34" />
|
|
<td><input type="number" name="attr_down" value="@{foo_down}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="out-u" style='font-weight: bold;'>Out</td>
|
|
<td><input style="width:41px;text-align: center;" type="text" name="attr_out_pen" Value="(--)"/></td>
|
|
<input type="hidden" name="attr_foo_out" value="38" />
|
|
<td><input type="number" name="attr_out" value="@{foo_out}" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<p></p>
|
|
<h1 class="separator"><span></span></h1>
|
|
<p></p>
|
|
<div class="center">
|
|
<table class=borderedtable align="center">
|
|
<tr>
|
|
|
|
<th data-i18n="initiative-u">Initiative</th>
|
|
<th colspan="2"></th>
|
|
|
|
<th data-i18n="armor-TN-u">Armor TN</th>
|
|
<th></th>
|
|
|
|
<th data-i18n="armor-u">Armor</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="unmodified-u">Unmodified</td>
|
|
<td colspan="2"><input type="number" disabled="true" name="attr_base_initiative" value="(@{Reflexes}+@{Rank})" />
|
|
<button type='roll' name='roll_Initiative' value='/em @{selected|token_name} rolls Initiative! \n\n/roll [[{@{base_initiative}, 10}kl1]]d10!!k[[{@{Reflexes} + [[floor({@{base_initiative} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Reflexes},0}>10} * {{@{base_initiative},0}>10} * (((@{Reflexes} - 10) + (@{base_initiative} - 10)) * 2)) + ({{((floor((@{base_initiative} - 10) / 2)) + @{Reflexes}),0}>10} * {{@{Reflexes},11}<9} * (((@{base_initiative} - 10) - ((10 - @{Reflexes}) * 2)) * 2))) ]]&{tracker}'></button><br/></td>
|
|
|
|
<td data-i18n="base-TN-u">Base TN</td>
|
|
<td><input type="number" disabled="true" name="attr_base_tn" value="(((@{Reflexes}) * 5) + 5)"/></td>
|
|
|
|
<td data-i18n="type-u">Type</td>
|
|
<td><input type="text" class="narrow" name="attr_armor_type"></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<tr>
|
|
|
|
<td data-i18n="roll-keep-bonus-u">Roll/Keep Bonus</td>
|
|
<td><input type="number" name="attr_initiative_roll"></td>
|
|
<td><input type="number" name="attr_initiative_keep"></td>
|
|
|
|
<td data-i18n="armor-+-u">Armor +</td>
|
|
<td><input type="number" name="attr_armor_bonus" value="0"></td>
|
|
|
|
<td data-i18n="quality-u">Quality</td>
|
|
<td><input type="text" class="narrow" name="attr_armor_quality"></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
|
|
<td data-i18n="modifiers-u">Modifiers</td>
|
|
<td colspan="2"><input type="number" name="attr_initiative_mod"></td>
|
|
|
|
<td data-i18n="additional-+-u">Additional +</td>
|
|
<td><input type="number" name="attr_additional_bonus" value="0"></td>
|
|
|
|
<td data-i18n="reduction-u">Reduction</td>
|
|
<td><input type="number" name="attr_Armor_Reduction"></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="initiative-u">Initiative</td>
|
|
<td colspan="2">
|
|
<button type='roll' name='roll_Initiative'value='/em @{selected|token_name} rolls Initiative! \n\n/roll [[{[[@{base_initiative}+@{initiative_roll}]], 10}kl1]]d10!!k[[{[[@{Reflexes}+@{initiative_keep}]] + [[floor({[[@{base_initiative}+@{initiative_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Reflexes}+@{initiative_keep}]],0}>10} * {{[[@{base_initiative}+@{initiative_roll}]],0}>10} * ((([[@{Reflexes}+@{initiative_keep}]] - 10) + ([[@{base_initiative}+@{initiative_roll}]] - 10)) * 2)) + ({{((floor(([[@{base_initiative}+@{initiative_roll}]] - 10) / 2)) + [[@{Reflexes}+@{initiative_keep}]]),0}>10} * {{[[@{Reflexes}+@{initiative_keep}]],11}<9} * ((([[@{base_initiative}+@{initiative_roll}]] - 10) - ((10 - [[@{Reflexes}+@{initiative_keep}]]) * 2)) * 2))) + @{initiative_mod}]]&{tracker}'></button>
|
|
</td>
|
|
|
|
<td data-i18n="current-TN-u">Current TN</td>
|
|
<td><input type="number" disabled="true" name="attr_Current_TN" value="(@{base_tn}+@{additional_bonus}+@{armor_bonus})"/></td>
|
|
|
|
<td data-i18n="notes-u">Notes</td>
|
|
<td><input type="text" class="narrow" name="attr_armor_notes"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<p></p>
|
|
<p></p>
|
|
<h1 class="separator"><span></span></h1>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="school-techniques-u"> School Techniques</h3>
|
|
<textarea name="attr_description" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="avantages-u"> Advantages</h3>
|
|
<textarea name="attr_advantages" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="disadvantages-u"> Disadvantages</h3>
|
|
<textarea name="attr_disadvantages" class="four-lines"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="equipment-u">Equipment</h3>
|
|
<textarea name="attr_equipment" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="allies-enemies-u"> Allies and Enemies</h3>
|
|
<textarea name="attr_allies_enemies" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="notes-u"> Notes</h3>
|
|
<textarea name="attr_notes" class="four-lines"></textarea>
|
|
</div>
|
|
</div>
|
|
<h3 data-i18n="background-u">Background</h3>
|
|
<textarea name="attr_Background" class="four-lines"></textarea>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="tab-content skills-tab">
|
|
<h1><span data-i18n="high-skills-u">High Skills</span></h1>
|
|
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
|
|
<p></p>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="acting-u">Acting</td>
|
|
<td><input type="checkbox" name="attr_acting_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_acting" value="0"/></td>
|
|
<td><select class="narrow" name="attr_acting_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{acting_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_acting" value="@{acting_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_acting" value="0"></td>
|
|
<td><input type="text" name="attr_acting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Acting roll! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Acting roll! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10!!k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Acting roll with Emphasis! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10!!ro1k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="artisant-u">Artisan</td>
|
|
<td><input type="checkbox" name="attr_artisan_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_artisan" value="0"></td>
|
|
<td><select class="narrow" name="attr_artisan_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{artisan_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_artisan" value="@{artisan_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_artisan" value="0"></td>
|
|
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Artisan roll! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Artisan roll! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10!!k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Artisan roll with Emphasis! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10!!ro1k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="calligraphy-u">Calligraphy</td>
|
|
<td><input type="checkbox" name="attr_calligraphy_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
|
|
<td><select class="narrow" name="attr_calligraphy_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{calligraphy_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_calligraphy" value="@{calligraphy_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_calligraphy" value="0"></td>
|
|
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
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<td><button type="roll" value="/em @{Name} makes an Untrained Calligraphy roll! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Calligraphy roll! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10!!k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes an Calligraphy roll with Emphasis! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10!!ro1k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
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</tr>
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<tr>
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<td data-i18n="courtier-u">Courtier</td>
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<td><input type="checkbox" name="attr_courtier_school" value="1" class="sheet-essence"/></td>
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<td><input type="number" name="attr_rank_courtier" value="0"></td>
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<td><select class="narrow" name="attr_courtier_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
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<option value="@{Agility}" data-i18n="agility-u">Agility</option>
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<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
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<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
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<option value="@{Perception}" data-i18n="perception-u">Perception</option>
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|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
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<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
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<option value="@{Strength}" data-i18n="strength-u">Strength</option>
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<option value="@{foo_void}" data-i18n="void-u">Void</option>
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<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
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</select></td>
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|
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{courtier_attribute}" disabled>
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<input type="hidden" name="attr_keep_courtier" value="@{courtier_attribute}" disabled>
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<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
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<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
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<td><input type="number" name="attr_skill_bonus_courtier" value="0"></td>
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<td><input type="text" name="attr_courtier_Emphases" value=""></td>
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<td><button type="roll" value="/em @{Name} makes an Untrained Courtier roll! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Courtier roll! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10!!k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes an Courtier roll with Emphasis! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10!!ro1k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
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</tr>
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<tr>
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|
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<td data-i18n="divination-u">Divination</td>
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|
<td><input type="checkbox" name="attr_divination_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_divination" value="0"></td>
|
|
<td><select class="narrow" name="attr_divination_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{divination_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_divination" value="@{divination_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
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|
<td><input type="number" name="attr_skill_bonus_divination" value="0"></td>
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|
<td><input type="text" name="attr_divination_Emphases" value=""></td>
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|
<td><button type="roll" value="/em @{Name} makes an Untrained Divination roll! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Divination roll! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10!!k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Divination roll with Emphasis! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10!!ro1k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
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</tr>
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<tr>
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|
|
<td data-i18n="etiquette-u">Etiquette</td>
|
|
<td><input type="checkbox" name="attr_etiquette_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
|
|
<td><select class="narrow" name="attr_etiquette_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{etiquette_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_etiquette" value="@{etiquette_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_etiquette" value="0"></td>
|
|
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Etiquette roll! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Etiquette roll! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10!!k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Etiquette roll with Emphasis! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10!!ro1k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
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|
</tr>
|
|
<tr>
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|
|
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<td data-i18n="games-u">Games</td>
|
|
<td><input type="checkbox" name="attr_games_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_games" value="0"></td>
|
|
<td><select class="narrow" name="attr_games_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{games_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_games" value="@{games_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_games" value="0"></td>
|
|
<td><input type="text" name="attr_games_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Games roll! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Games roll! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10!!k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Games roll with Emphasis! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10!!ro1k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
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<td><input type="text" class="regular" name="attr_games_type" value=""></td>
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</tr>
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|
<tr>
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|
|
|
<td data-i18n="investigation-u">Investigation</td>
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|
<td><input type="checkbox" name="attr_investigation_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_investigation" value="0"></td>
|
|
<td><select class="narrow" name="attr_investigation_attribute">
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
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|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{investigation_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_investigation" value="@{investigation_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_investigation" value="0"></td>
|
|
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Investigation roll! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Investigation roll! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10!!k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Investigation roll with Emphasis! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
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|
</tr>
|
|
<tr>
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|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="checkbox" name="attr_lore_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_lore" value="0"></td>
|
|
<td><select class="narrow" name="attr_lore_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{lore_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_lore" value="@{lore_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_lore" value="0"></td>
|
|
<td><input type="text" name="attr_lore_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10!!k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="checkbox" name="attr_lore2_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
|
|
<td><select class="narrow" name="attr_lore2_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_lore2" value="@{rank_lore2}+@{lore2_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_lore2" value="@{lore2_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Lore2" value="0"></td>
|
|
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10!!k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="checkbox" name="attr_lore3_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
|
|
<td><select class="narrow" name="attr_lore3_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_lore3" value="@{rank_lore3}+@{lore3_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_lore3" value="@{lore3_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Lore3" value="0"></td>
|
|
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10!!k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="medicine-u">Medicine</td>
|
|
<td><input type="checkbox" name="attr_medicine_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
|
|
<td><select class="narrow" name="attr_medicine_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_medicine" value="@{rank_medicine}+@{medicine_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_medicine" value="@{medicine_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Medicine" value="0"></td>
|
|
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Medicine roll! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Medicine roll! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10!!k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Medicine roll with Emphasis! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10!!ro1k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
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</tr>
|
|
<tr>
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|
|
|
<td data-i18n="meditation-u">Meditation</td>
|
|
<td><input type="checkbox" name="attr_meditation_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
|
|
<td><select class="narrow" name="attr_meditation_attribute">
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_meditation" value="@{rank_meditation}+@{meditation_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_meditation" value="@{meditation_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Meditation" value="0"></td>
|
|
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Meditation roll! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Meditation roll! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10!!k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Meditation roll with Emphasis! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="perform-u">Perform</td>
|
|
<td><input type="checkbox" name="attr_perform_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Perform" value="0"></td>
|
|
<td><select class="narrow" name="attr_perform_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_perform" value="@{rank_perform}+@{perform_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_perform" value="@{perform_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Perform" value="0"></td>
|
|
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Perform roll! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Perform roll! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10!!k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Perform roll with Emphasis! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10!!ro1k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sincerity-u">Sincerity</td>
|
|
<td><input type="checkbox" name="attr_sincerity_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
|
|
<td><select class="narrow" name="attr_sincerity_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_sincerity" value="@{rank_sincerity}+@{sincerity_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_sincerity" value="@{sincerity_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Sincerity" value="0"></td>
|
|
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sincerity roll! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sincerity roll! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10!!k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Sincerity roll with Emphasis! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10!!ro1k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="spellcraft-u">Spellcraft</td>
|
|
<td><input type="checkbox" name="attr_spellcraft_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
|
|
<td><select class="narrow" name="attr_spellcraft_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_spellcraft" value="@{rank_spellcraft}+@{spellcraft_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_spellcraft" value="@{spellcraft_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Spellcraft roll! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Spellcraft roll! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10!!k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Spellcraft roll with Emphasis! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="tea-ceremony-u">Tea Ceremony</td>
|
|
<td><input type="checkbox" name="attr_tea_ceremony_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
|
|
<td><select class="narrow" name="attr_tea_ceremony_attribute">
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_tea_ceremony" value="@{rank_tea_ceremony}+@{tea_ceremony_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_tea_ceremony" value="@{tea_ceremony_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Tea Ceremony roll with Emphasis! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="width:75px;" type="text" name="attr_rhigh" value=""></td>
|
|
<td><input type="checkbox" name="attr_rhigh_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_rhigh" value="0"></td>
|
|
<td><select class="narrow" name="attr_rhigh_stat">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_rhigh" value="@{rank_rhigh}+@{rhigh_stat}" disabled>
|
|
<input type="hidden" name="attr_keep_rhigh" value="@{rhigh_stat}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_rhigh" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rhigh" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_rhigh" value="0"></td>
|
|
<td><input type="text" name="attr_rhigh_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rhigh} roll! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rhigh} roll! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10!!k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rhigh} roll with Emphasis! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rehigh">
|
|
<div style="width: 100%;">
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<tr>
|
|
<!-- <table style="width:839px;" align="center"> -->
|
|
|
|
<td><input style="width:75px;" type="text" name="attr_rehigh" value=""></td>
|
|
|
|
<td><input type="checkbox" name="attr_rehigh_school" value="1" class="sheet-essence-high"/></td>
|
|
<td><input type="number" name="attr_rank_rehigh" value="0"></td>
|
|
<td><select class="narrow" name="attr_rehigh_stat">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_rehigh" value="@{rank_rehigh}+@{rehigh_stat}" disabled>
|
|
<input type="hidden" name="attr_keep_rehigh" value="@{rehigh_stat}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_rehigh" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rehigh" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_rehigh" value="0"></td>
|
|
<td><input type="text" name="attr_rehigh_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rehigh} roll! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rehigh} roll! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10!!k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rehigh} roll with Emphasis! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
|
|
<h1><span data-i18n="bugei-skills-u">Bugei Skills</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="athletics-u">Athletics</td>
|
|
<td><input type="checkbox" name="attr_athletics_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
|
|
<td><select class="narrow" name="attr_athletics_attribute">
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{athletics_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_Athletics" value="@{athletics_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Athletics" value="0"></td>
|
|
<td><input type="text" name="attr_athletics_emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Athletics roll! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Athletics roll! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10!!k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Athletics roll with Emphasis! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="battle-u">Battle</td>
|
|
<td><input type="checkbox" name="attr_battle_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Battle" value="0"></td>
|
|
<td><select class="narrow" name="attr_battle_attribute">
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_battle" value="@{rank_battle}+@{battle_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_battle" value="@{battle_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Battle" value="0"></td>
|
|
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Battle roll! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Battle roll! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10!!k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Battle roll with Emphasis! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10!!ro1k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="defense-u">Defense</td>
|
|
<td><input type="checkbox" name="attr_defense_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Defense" value="0"></td>
|
|
<td><select class="narrow" name="attr_defense_attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{defense_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_Defense" value="@{defense_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Defense" value="0"></td>
|
|
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Defense roll! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Defense roll! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10!!k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Defense roll with Emphasis! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="horsemanship-u">Horsemanship</td>
|
|
<td><input type="checkbox" name="attr_horsemanship_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
|
|
<td><select class="narrow" name="attr_horsemanship_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_horsemanship" value="@{rank_horsemanship}+@{horsemanship_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_horsemanship" value="@{horsemanship_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Horsemanship roll! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Horsemanship roll! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10!!k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Horsemanship roll with Emphasis! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10!!ro1k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="hunting-u">Hunting</td>
|
|
<td><input type="checkbox" name="attr_hunting_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
|
|
<td><select class="narrow" name="attr_hunting_attribute">
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_hunting" value="@{rank_hunting}+@{hunting_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_hunting" value="@{hunting_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Hunting" value="0"></td>
|
|
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Hunting roll! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Hunting roll! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10!!k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Hunting roll with Emphasis! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10!!ro1k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="iaijutsu-u">Iaijutsu</td>
|
|
<td><input type="checkbox" name="attr_iaijutsu_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
|
|
<td><select class="narrow" name="attr_iaijutsu_attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{iaijutsu_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_Iaijutsu" value="@{iaijutsu_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Iaijutsu roll! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Iaijutsu roll! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10!!k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes an Iaijutsu roll with Emphasis! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
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</tr>
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<tr>
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<td data-i18n="jiujutsu-u">Jiujutsu</td>
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|
<td><input type="checkbox" name="attr_jiujutsu_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Jiujutsu" value="0"></td>
|
|
<td><select class="narrow" name="attr_jiujutsu_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
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|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
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|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
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|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
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|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
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|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
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|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
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|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
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|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
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<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
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</select></td>
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|
<input type="hidden" name="attr_roll_jiujutsu" value="@{rank_jiujutsu}+@{jiujutsu_attribute}" disabled>
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<input type="hidden" name="attr_keep_jiujutsu" value="@{jiujutsu_attribute}" disabled>
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|
<td><input type="number" name="attr_roll_bonus_Jiujutsu" value="0"></td>
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|
<td><input type="number" name="attr_keep_bonus_Jiujutsu" value="0"></td>
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<td><input type="number" name="attr_skill_bonus_Jiujutsu" value="0"></td>
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<td><input type="text" name="attr_Jiujutsu_Emphases" value=""></td>
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|
<td><button type="roll" value="/em @{Name} makes an Untrained Jiujutsu roll! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Jiujutsu roll! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10!!k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes an Jiujutsu roll with Emphasis! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
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</tr>
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<tr>
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|
<td data-i18n="chain-weapons-u">Chain Weapons</td>
|
|
<td><input type="checkbox" name="attr_chain_weapons_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
|
|
<td><select class="narrow" name="attr_chain_weapons_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_chain_weapons" value="@{rank_chain_weapons}+@{chain_weapons_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_chain_weapons" value="@{chain_weapons_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Chain Weapons roll! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Chain Weapons roll! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10!!k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Chain Weapons roll with Emphasis! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10!!ro1k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
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|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="heavy-weapons-u">Heavy Weapons</td>
|
|
<td><input type="checkbox" name="attr_heavy_weapons_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
|
|
<td><select class="narrow" name="attr_heavy_weapons_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_heavy_weapons" value="@{rank_heavy_weapons}+@{heavy_weapons_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_heavy_weapons" value="@{heavy_weapons_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Heavy Weapons roll! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Heavy Weapons roll! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10!!k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Heavy Weapons roll with Emphasis! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10!!ro1k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
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|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="kenjutsu-u">Kenjutsu</td>
|
|
<td><input type="checkbox" name="attr_kenjutsu_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
|
|
<td><select class="narrow" name="attr_kenjutsu_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_kenjutsu" value="@{rank_kenjutsu}+@{kenjutsu_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_kenjutsu" value="@{kenjutsu_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Kenjutsu roll! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Kenjutsu roll! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10!!k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes an Kenjutsu roll with Emphasis! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
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</tr>
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<tr>
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<td data-i18n="knives-u">Knives</td>
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<td><input type="checkbox" name="attr_knives_school" value="1" class="sheet-essence"/></td>
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<td><input type="number" name="attr_rank_Knives" value="0"></td>
|
|
<td><select class="narrow" name="attr_knives_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
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|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
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|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
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|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
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|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
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|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
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<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
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</select></td>
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<input type="hidden" name="attr_roll_knives" value="@{rank_knives}+@{knives_attribute}" disabled>
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<input type="hidden" name="attr_keep_knives" value="@{knives_attribute}" disabled>
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|
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
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|
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
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|
<td><input type="number" name="attr_skill_bonus_Knives" value="0"></td>
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<td><input type="text" name="attr_Knives_Emphases" value=""></td>
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|
<td><button type="roll" value="/em @{Name} makes an Untrained Knives roll! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Trained Knives roll! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10!!k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Knives roll with Emphasis! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10!!ro1k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
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</tr>
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<tr>
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|
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|
<td data-i18n="kyujutsu-u">Kyujutsu</td>
|
|
<td><input type="checkbox" name="attr_kyujutsu_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
|
|
<td><select class="narrow" name="attr_kyujutsu_attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{kyujutsu_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_Kyujutsu" value="@{kyujutsu_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Kyujutsu roll! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Kyujutsu roll! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10!!k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Kyujutsu roll with Emphasis! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
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|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="ninjutsu-u">Ninjutsu</td>
|
|
<td><input type="checkbox" name="attr_ninjutsu_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Ninjutsu" value="0"></td>
|
|
<td>
|
|
<select name="attr_ninjutsu_stat" class="sheet-skillselect">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
</select>
|
|
<input type="hidden" name="attr_roll_Ninjutsu" value="@{rank_Ninjutsu}+@{ninjutsu_stat}">
|
|
<input type="hidden" name="attr_keep_Ninjutsu" value="@{ninjutsu_stat}">
|
|
<td><input type="number" name="attr_roll_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Ninjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Ninjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Trained_roll" value="/em @{Name} makes a Trained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Emphasis_roll" value="/em @{Name} makes a Ninjutsu roll with Emphasis! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="polearms-u">Polearms</td>
|
|
<td><input type="checkbox" name="attr_polearms_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Polearms" value="0"></td>
|
|
<td><select class="narrow" name="attr_polearms_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_polearms" value="@{rank_polearms}+@{polearms_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_polearms" value="@{polearms_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Polearms" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Polearms" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Polearms" value="0"></td>
|
|
<td><input type="text" name="attr_Polearms_Emphases" value=""></td>
|
|
<td><button type="roll" name="Polearms_Untrained_roll" value="/em @{Name} makes an Untrained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]"></button></td>
|
|
<td><button type="roll" name="Polearms_Trained_roll" value="/em @{Name} makes a Trained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!"></button></td>
|
|
<td><button type="roll" name="Polearms_Emphasis_roll" value="/em @{Name} makes a Polearms roll with Emphasis! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="spears-u">Spears</td>
|
|
<td><input type="checkbox" name="attr_spears_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Spears" value="0"></td>
|
|
<td><select class="narrow" name="attr_spears_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_spears" value="@{rank_spears}+@{spears_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_spears" value="@{spears_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Spears" value="0"></td>
|
|
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Spears roll! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Spears roll! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10!!k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Spears roll with Emphasis! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10!!ro1k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="staves-u">Staves</td>
|
|
<td><input type="checkbox" name="attr_staves_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Staves" value="0"></td>
|
|
<td><select class="narrow" name="attr_staves_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_staves" value="@{rank_staves}+@{staves_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_staves" value="@{staves_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Staves" value="0"></td>
|
|
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Staves roll! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Staves roll! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10!!k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Staves roll with Emphasis! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10!!ro1k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="war-fan-u">War Fan</td>
|
|
<td><input type="checkbox" name="attr_warfan_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
|
|
<td><select class="narrow" name="attr_warfan_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{warfan_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_WarFan" value="@{warfan_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_WarFan" value="0"></td>
|
|
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained War Fan roll! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained War Fan roll! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10!!k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an War Fan roll with Emphasis! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10!!ro1k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rweap">
|
|
<div style="width: 100%;">
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:838px'>
|
|
<td><input style="width:86px;" type="text" name="attr_rweap" value="Weapons"></td>
|
|
<td><input type="checkbox" name="attr_rweap_school" value="1" class="sheet-essence-high"/></td>
|
|
<td><input type="number" name="attr_rank_rweap" value="0"></td>
|
|
<td><select class="narrow" name="attr_rweap_stat">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_rweap" value="@{rank_rweap}+@{rweap_stat}" disabled>
|
|
<input type="hidden" name="attr_keep_rweap" value="@{rweap_stat}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_rweap" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rweap" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_rweap" value="0"></td>
|
|
<td><input type="text" name="attr_rweap_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rweap} roll! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rweap} roll! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10!!k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rweap} roll with Emphasis! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<h1><span data-i18n="merchant-skills-u">Merchant Skills</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="animal-handling-u">Animal Handling</td>
|
|
<td><input type="checkbox" name="attr_animalhandling_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
|
|
<td><select class="narrow" name="attr_animalhandling_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{animalhandling_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_AnimalHandling" value="@{animalhandling_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="text" name="attr_animalhandling_emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Animal Handling roll! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Animal Handling roll! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10!!k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Animal Handling roll with Emphasis! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10!!ro1k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
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|
</tr>
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<tr>
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|
|
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<td data-i18n="commerce-u">Commerce</td>
|
|
<td><input type="checkbox" name="attr_Commerce_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
|
|
<td><select class="narrow" name="attr_commerce_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_commerce" value="@{rank_commerce}+@{commerce_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_commerce" value="@{commerce_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Commerce" value="0"></td>
|
|
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Commerce roll! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Commerce roll! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10!!k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Commerce roll with Emphasis! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10!!ro1k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="craft-u">Craft</td>
|
|
<td><input type="checkbox" name="attr_Craft_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Craft" value="0"></td>
|
|
<td><select class="narrow" name="attr_craft_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_craft" value="@{rank_craft}+@{craft_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_craft" value="@{craft_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Craft" value="0"></td>
|
|
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10!!k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Craft roll with Emphasis! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="engineering-u">Engineering</td>
|
|
<td><input type="checkbox" name="attr_Engineering_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
|
|
<td><select class="narrow" name="attr_engineering_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_engineering" value="@{rank_engineering}+@{engineering_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_engineering" value="@{engineering_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Engineering" value="0"></td>
|
|
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Engineering roll! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Engineering roll! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10!!k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Engineering roll with Emphasis! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10!!ro1k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sailing-u">Sailing</td>
|
|
<td><input type="checkbox" name="attr_Sailing_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
|
|
<td><select class="sheet-skillselect"name="attr_sailing_stat"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option></select><input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{sailing_stat}">
|
|
<input type="hidden" name="attr_keep_Sailing" value="@{sailing_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Sailing" value="0"></td>
|
|
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Sailing roll with Emphasis! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rcraft">
|
|
<div style="width: 100%;">
|
|
<table style="width:839px;">
|
|
<td><input style="width:83px;" type="text" name="attr_rcraft" value="Craft"></td>
|
|
<td><input type="checkbox" name="attr_rcraft_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_rcraft" value="0"></td>
|
|
<td><select class="narrow" name="attr_rcraft_stat">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_rcraft" value="@{rank_rcraft}+@{rcraft_stat}" disabled>
|
|
<input type="hidden" name="attr_keep_rcraft" value="@{rcraft_stat}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_rcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rcraft" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_rcraft" value="0"></td>
|
|
<td><input type="text" name="attr_rcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rcraft} roll! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rcraft} roll! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10!!k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rcraft} roll with Emphasis! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
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<td><input type="text" class="regular" name="attr_rcraft_type" value=""></td>
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</table>
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|
</div>
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</fieldset>
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</div>
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|
<h1><span data-i18n="low-skills-u">Low Skills</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
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|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
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|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
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|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
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|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
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|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
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|
</tr>
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|
<tr>
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|
<td data-i18n="craft-u">Craft</td>
|
|
<td><input type="checkbox" name="attr_Craft2_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Craft2" value="0"></td>
|
|
<td><select class="narrow" name="attr_craft2_attribute">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
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|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_craft2" value="@{rank_craft2}+@{craft2_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_craft2" value="@{craft2_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Craft2" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Craft2" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Craft2" value="0"></td>
|
|
<td><input type="text" name="attr_Craft2_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10!!k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes an Craft roll with Emphasis! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10!!ro1k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Craft2_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="forgery-u">Forgery</td>
|
|
<td><input type="checkbox" name="attr_Forgery_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
|
|
<td><select class="narrow" name="attr_forgery_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_forgery" value="@{rank_forgery}+@{forgery_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_forgery" value="@{forgery_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Forgery" value="0"></td>
|
|
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Forgery roll! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Forgery roll! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10!!k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Forgery roll with Emphasis! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10!!ro1k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="intimidation-u">Intimidation</td>
|
|
<td><input type="checkbox" name="attr_Intimidation_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
|
|
<td><select class="narrow" name="attr_intimidation_attribute">
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_intimidation" value="@{rank_intimidation}+@{intimidation_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_intimidation" value="@{intimidation_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Intimidation" value="0"></td>
|
|
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Intimidation roll! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Intimidation roll! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10!!k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Intimidation roll with Emphasis! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sleight-of-hand-u">Sleight of Hand</td>
|
|
<td><input type="checkbox" name="attr_SleightofHand_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
|
|
<td><select class="narrow" name="attr_sleightofhand_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_sleightofhand}+@{sleightofhand_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_SleightofHand" value="@{sleightofhand_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sleight of Hand roll! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sleight of Hand roll! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10!!k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Sleight of Hand roll with Emphasis! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10!!ro1k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="stealth-u">Stealth</td>
|
|
<td><input type="checkbox" name="attr_Stealth_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
|
|
<td><select class="narrow" name="attr_stealth_attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_Stealth" value="@{rank_stealth}+@{stealth_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_Stealth" value="@{stealth_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Stealth" value="0"></td>
|
|
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Stealth roll! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Stealth roll! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10!!k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Stealth roll with Emphasis! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="temptation-u">Temptation</td>
|
|
<td><input type="checkbox" name="attr_Temptation_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_Temptation" value="0"></td>
|
|
<td><select class="narrow" name="attr_temptation_attribute">
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_temptation" value="@{rank_temptation}+@{temptation_attribute}" disabled>
|
|
<input type="hidden" name="attr_keep_temptation" value="@{temptation_attribute}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_Temptation" value="0"></td>
|
|
<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Temptation roll! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Temptation roll! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10!!k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Temptation roll with Emphasis! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
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</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rlow">
|
|
<div style="width: 100%;">
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
|
|
<td><input style="width:83px;" type="text" name="attr_rlow" value="Craft"></td>
|
|
<td><input type="checkbox" name="attr_rlow_school" value="1" class="sheet-essence"/></td>
|
|
<td><input type="number" name="attr_rank_rlow" value="0"></td>
|
|
<td><select class="narrow" name="attr_rlow_stat">
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<input type="hidden" name="attr_roll_rlow" value="@{rank_rlow}+@{rlow_stat}" disabled>
|
|
<input type="hidden" name="attr_keep_rlow" value="@{rlow_stat}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_rlow" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rlow" value="0"></td>
|
|
<td><input type="number" name="attr_skill_bonus_rlow" value="0"></td>
|
|
<td><input type="text" name="attr_rlow_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rlow} roll! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rlow} roll! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10!!k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rlow} roll with Emphasis! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rlow_type" value=""></td>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div class="tab-content weapons-tab">
|
|
|
|
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
|
|
<h1 class="separator vspace"><span data-i18n="melee-weapons-u">Melee Weapons</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:1072px'>
|
|
<tr>
|
|
<td style='font-weight: bold;' data-i18n="weapon-u">Weapon</td>
|
|
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight: bold" data-i18n="attack-bonus-roll-u">Attack Bonus Roll</td>
|
|
<td style="font-weight: bold" data-i18n="attack-bonus-keep-u">Attack Bonus Keep</td>
|
|
<td style="font-weight:bold" data-i18n="attack-bonus-added-u">Flat Attack Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="simple-u">Simple Action?</td>
|
|
<td style='font-weight: bold;' data-i18n="U-u">U</td>
|
|
<td style='font-weight: bold;' data-i18n="T-u">T</td>
|
|
<td style='font-weight: bold;' data-i18n="E-u">E</td>
|
|
<td style='font-weight: bold;'><div data-i18n="weapon-damage-roll-u">Weapon Damage Roll</div></td>
|
|
<td style='font-weight: bold;'><div data-i18n="weapon-damage-keep-u">Weapon Damage Keep</div></td>
|
|
<td style="font-weight:bold" data-i18n="weapon-damage-bonus-u">Flat Damage Bonus</td>
|
|
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
|
|
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon1" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon1Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon1_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon1Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon1" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon1_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon1DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon1DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon1" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon1}! \n\n/roll [[{@{Weapon1DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon1DamageKeep} + [[floor({@{Weapon1DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon1DamageKeep},0}>10} * {{@{Weapon1DamageRoll}+@{Strength},0}>10} * (((@{Weapon1DamageKeep} - 10) + (@{Weapon1DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon1DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon1DamageKeep}),0}>10} * {{@{Weapon1DamageKeep},11}<9} * (((@{Weapon1DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon1DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon1}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon1" class="sheet-short"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon2" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon2Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon2_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon2Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon2" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon2_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon2DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon2DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon2" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon2}! \n\n/roll [[{@{Weapon2DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon2DamageKeep} + [[floor({@{Weapon2DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon2DamageKeep},0}>10} * {{@{Weapon2DamageRoll}+@{Strength},0}>10} * (((@{Weapon2DamageKeep} - 10) + (@{Weapon2DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon2DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon2DamageKeep}),0}>10} * {{@{Weapon2DamageKeep},11}<9} * (((@{Weapon2DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon2DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon2}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon2" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon3" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon3Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon3_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon3Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon3" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon3_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon3DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon3DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon3" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon3}! \n\n/roll [[{@{Weapon3DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon3DamageKeep} + [[floor({@{Weapon3DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon3DamageKeep},0}>10} * {{@{Weapon3DamageRoll}+@{Strength},0}>10} * (((@{Weapon3DamageKeep} - 10) + (@{Weapon3DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon3DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon3DamageKeep}),0}>10} * {{@{Weapon3DamageKeep},11}<9} * (((@{Weapon3DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon3DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon3}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon3" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon4" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon4Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon4_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon4Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon4" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon4_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon4DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon4DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon4" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon4}! \n\n/roll [[{@{Weapon4DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon4DamageKeep} + [[floor({@{Weapon4DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon4DamageKeep},0}>10} * {{@{Weapon4DamageRoll}+@{Strength},0}>10} * (((@{Weapon4DamageKeep} - 10) + (@{Weapon4DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon4DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon4DamageKeep}),0}>10} * {{@{Weapon4DamageKeep},11}<9} * (((@{Weapon4DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon4DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon4}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon4" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon5" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon5Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon5_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon5Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon5" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon5_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon5DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon5DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon5" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon5}! \n\n/roll [[{@{Weapon5DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon5DamageKeep} + [[floor({@{Weapon5DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon5DamageKeep},0}>10} * {{@{Weapon5DamageRoll}+@{Strength},0}>10} * (((@{Weapon5DamageKeep} - 10) + (@{Weapon5DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon5DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon5DamageKeep}),0}>10} * {{@{Weapon5DamageKeep},11}<9} * (((@{Weapon5DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon5DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon5}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon5" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon6" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon6Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon6_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon6Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon6" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon6_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon6DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon6DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon6" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon6}! \n\n/roll [[{@{Weapon6DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon6DamageKeep} + [[floor({@{Weapon6DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon6DamageKeep},0}>10} * {{@{Weapon6DamageRoll}+@{Strength},0}>10} * (((@{Weapon6DamageKeep} - 10) + (@{Weapon6DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon6DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon6DamageKeep}),0}>10} * {{@{Weapon6DamageKeep},11}<9} * (((@{Weapon6DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon6DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon6}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon6" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon7" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon7Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon7_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon7Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon7ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon7ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon7" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon7_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon7DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon7DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon7" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon7}! \n\n/roll [[{@{Weapon7DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon7DamageKeep} + [[floor({@{Weapon7DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon7DamageKeep},0}>10} * {{@{Weapon7DamageRoll}+@{Strength},0}>10} * (((@{Weapon7DamageKeep} - 10) + (@{Weapon7DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon7DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon7DamageKeep}),0}>10} * {{@{Weapon7DamageKeep},11}<9} * (((@{Weapon7DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon7DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon7}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon7" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon8" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon8Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><input type="checkbox" name="attr_Weapon8_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_Weapon8Attribute">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon8ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon8ABKeep" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Weapon8" value="0"></td>
|
|
<td><input type="checkbox" name="attr_Weapon8_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon8}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{ranged_WeaponSkill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon8}! \n\n/roll [[{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon8}! \n\n/roll [[{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
|
|
<td><input type="number" name="attr_Weapon8DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon8DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_damage_bonus_Weapon8" value="0"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon8}! \n\n/roll [[{@{Weapon8DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon8DamageKeep} + [[floor({@{Weapon8DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon8DamageKeep},0}>10} * {{@{Weapon8DamageRoll}+@{Strength},0}>10} * (((@{Weapon8DamageKeep} - 10) + (@{Weapon8DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon8DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon8DamageKeep}),0}>10} * {{@{Weapon8DamageKeep},11}<9} * (((@{Weapon8DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon8DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon8}]]"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon8" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
<h1 class="separator vspace"><span data-i18n="bows-u">Bows</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:1096px'>
|
|
<tr>
|
|
<td style='font-weight: bold;' data-i18n="bow-u">Bow</td>
|
|
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
|
|
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style='font-weight: bold;' data-i18n="strength-u">Strength</td>
|
|
<td style="font-weight:bold;" data-i18n="bow-roll-bonus-u">Bow Roll Bonus</td>
|
|
<td style="font-weight:bold;" data-i18n="bow-keep-bonus-u">Bow Keep Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="bow-bonus-added-u">Flat Bow Bonus</td>
|
|
<td style="font-weight:bold" data-i18n="simple-u">Simple Action?</td>
|
|
<td style='font-weight: bold;' data-i18n="U-u">U</td>
|
|
<td style='font-weight: bold;' data-i18n="T-u">T</td>
|
|
<td style='font-weight: bold;' data-i18n="E-u">E</td>
|
|
<td style='font-weight: bold;' data-i18n="arrow-damage-roll-u">Arrow Damage Roll</td>
|
|
<td style='font-weight: bold;' data-i18n="arrow-damage-keep-u">Arrow Damage Keep</td>
|
|
<td style="font-weight:bold" data-i18n="weapon-damage-bonus-u">Flat Damage Bonus</td>
|
|
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
|
|
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_bow1" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="checkbox" name="attr_bow1_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow1attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" name="attr_bow1_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow1_damageMod" value="(@{Strength} + @{Bow1_Strength} - abs(@{Strength} - @{Bow1_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_bow1_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow1_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_bow1" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow1_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
|
|
<td><input type="number" name="attr_bow1_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow1_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow1" value="0"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow1}! \n\n/roll [[{[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow1_arrow_keep}]] + [[floor({[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1_arrow_keep}]],0}>10} * {{[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]],0}>10} * ((([[@{Bow1_arrow_keep}]] - 10) + ([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10) / 2)) + [[@{Bow1_arrow_keep}]]),0}>10} * {{[[@{Bow1_arrow_keep}]],11}<9} * ((([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10) - ((10 - [[@{Bow1_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow1}]]"></button></td>
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<td><input type="text" name="attr_NoteBow1" class="sheet-short"></td>
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</tr>
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<tr>
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<td><input type="text" name="attr_bow2" class="regular"></td>
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|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
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|
<td><input type="checkbox" name="attr_bow2_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow2Attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
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|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
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|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
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|
</select></td>
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|
<td><input type="number" name="attr_bow2_Strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow2_damageMod" value="(@{Strength} + @{Bow2_Strength} - abs(@{Strength} - @{Bow2_Strength})) / 2" /></td>
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|
<td><input type="number" name="attr_bow2_ranged_rollBonus" class="sheet-narrow" value="0" /></td>
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|
<td><input type="number" name="attr_bow2_ranged_keepBonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Bow2" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow2_simple" value="1" class="sheet-essence"/></td>
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|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
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|
<td><input type="number" name="attr_bow2_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow2_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow2" value="0"></td>
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|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow2}! \n\n/roll [[{[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow2_arrow_keep}]] + [[floor({[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2_arrow_keep}]],0}>10} * {{[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]],0}>10} * ((([[@{Bow2_arrow_keep}]] - 10) + ([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10) / 2)) + [[@{Bow2_arrow_keep}]]),0}>10} * {{[[@{Bow2_arrow_keep}]],11}<9} * ((([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10) - ((10 - [[@{Bow2_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow2}]]"></button></td>
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|
<td><input type="text" name="attr_NoteBow2" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_bow3" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="checkbox" name="attr_bow3_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow3Attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" name="attr_bow3_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow3_damageMod" value="(@{Strength} + @{Bow3_Strength} - abs(@{Strength} - @{Bow3_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_bow3_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow3_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_bow3" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow3_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
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|
<td><input type="number" name="attr_bow3_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow3_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow3" value="0"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow3}! \n\n/roll [[{[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow3_arrow_keep}]] + [[floor({[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3_arrow_keep}]],0}>10} * {{[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]],0}>10} * ((([[@{Bow3_arrow_keep}]] - 10) + ([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10) / 2)) + [[@{Bow3_arrow_keep}]]),0}>10} * {{[[@{Bow3_arrow_keep}]],11}<9} * ((([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10) - ((10 - [[@{Bow3_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow3}]]"></button></td>
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|
<td><input type="text" name="attr_NoteBow3" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_bow4" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="checkbox" name="attr_bow4_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow4attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" name="attr_bow4_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow4_damageMod" value="(@{Strength} + @{Bow4_Strength} - abs(@{Strength} - @{Bow4_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_bow4_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_Bow4_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_bow4" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow4_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
|
|
<td><input type="number" name="attr_bow4_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow4_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow4" value="0"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow4}! \n\n/roll [[{[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow4_arrow_keep}]] + [[floor({[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4_arrow_keep}]],0}>10} * {{[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]],0}>10} * ((([[@{Bow4_arrow_keep}]] - 10) + ([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10) / 2)) + [[@{Bow4_arrow_keep}]]),0}>10} * {{[[@{Bow4_arrow_keep}]],11}<9} * ((([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10) - ((10 - [[@{Bow4_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow4}]]"></button></td>
|
|
<td><input type="text" name="attr_NoteBow4" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_bow5" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="checkbox" name="attr_bow5_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow5attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" name="attr_bow5_Strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow5_damageMod" value="(@{Strength} + @{Bow5_Strength} - abs(@{Strength} - @{Bow5_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_bow5_ranged_rollBonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow5_ranged_keepBonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_Bow5" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow5_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
|
|
<td><input type="number" name="attr_bow5_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow5_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow5" value="0"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow5}! \n\n/roll [[{[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow5_arrow_keep}]] + [[floor({[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5_arrow_keep}]],0}>10} * {{[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]],0}>10} * ((([[@{Bow5_arrow_keep}]] - 10) + ([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10) / 2)) + [[@{Bow5_arrow_keep}]]),0}>10} * {{[[@{Bow5_arrow_keep}]],11}<9} * ((([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10) - ((10 - [[@{Bow5_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow5}]]"></button></td>
|
|
<td><input type="text" name="attr_NoteBow5" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_bow6" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="checkbox" name="attr_bow6_school" value="1" class="sheet-essence"/></td>
|
|
<td><select class="narrow" name="attr_bow6attribute">
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
|
|
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
|
|
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
|
|
<option value="@{foo_void}" data-i18n="void-u">Void</option>
|
|
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
|
|
</select></td>
|
|
<td><input type="number" name="attr_bow6_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_bow6_damageMod" value="(@{Strength} + @{Bow6_Strength} - abs(@{Strength} - @{Bow6_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_bow6_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow6_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_skill_bonus_bow6" value="0"></td>
|
|
<td><input type="checkbox" name="attr_bow6_simple" value="1" class="sheet-essence"/></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
|
|
<td><input type="number" name="attr_bow6_arrow_roll" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_bow6_arrow_keep" class="sheet-narrow" value="0" /></td>
|
|
<td><input type="number" name="attr_damage_bonus_arrow6" value="0"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow6}! \n\n/roll [[{[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow6_arrow_keep}]] + [[floor({[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6_arrow_keep}]],0}>10} * {{[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]],0}>10} * ((([[@{Bow6_arrow_keep}]] - 10) + ([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10) / 2)) + [[@{Bow6_arrow_keep}]]),0}>10} * {{[[@{Bow6_arrow_keep}]],11}<9} * ((([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10) - ((10 - [[@{Bow6_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow6}]]"></button></td>
|
|
<td><input type="text" name="attr_NoteBow6" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="tab-content spells-tab">
|
|
|
|
<div><span data-i18n="shugenja-school-rank-u">Shugenja School Rank: </span>
|
|
<input type="number" name="attr_shugenja_rank">
|
|
</div>
|
|
<table class="sheet-spelltable">
|
|
<tr><td><h3 data-i18n="element-u">Element</h3></td>
|
|
<td><h3 data-i18n="spells-used-u">Spells Used</h3></td>
|
|
<td><h3 data-i18n="max-spell-slots-u">Max Spell Slots</h3></td>
|
|
<td><h3 data-i18n="affinity/deficiency-u">Affinity/Deficiency</h3></td></tr>
|
|
<tr><td data-i18n="air-u">Air</td>
|
|
<td><input type="number" name="attr_used_air_slots" value="0"></td>
|
|
<td><input type="number" disabled="true" name="attr_air_spell_slots" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2"></td>
|
|
<td><select name="attr_air_affinity" class="sheet-regular">
|
|
<option value="0" data-i18n="none-u">None</option>
|
|
<option value="1" data-i18n="affinity-u">Affinity</option>
|
|
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
|
|
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="earth-u">Earth</td><td><input type="number" value="0" name="attr_used_earth_slots"></td>
|
|
<td><input type="number" disabled="true" name="attr_earth_spell_slots" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2"></td>
|
|
<td><select name="attr_earth_affinity" class="sheet-regular">
|
|
<option value="0" data-i18n="none-u">None</option>
|
|
<option value="1" data-i18n="affinity-u">Affinity</option>
|
|
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
|
|
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="fire-u">Fire</td>
|
|
<td><input type="number" value="0" name="attr_used_fire_slots"></td>
|
|
<td><input type="number" disabled="true" name="attr_fire_spell_slots" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2'></td>
|
|
<td><select name="attr_fire_affinity" class="sheet-regular">
|
|
<option value="0" data-i18n="none-u">None</option>
|
|
<option value="1" data-i18n="affinity-u">Affinity</option>
|
|
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
|
|
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="water-u">Water</td>
|
|
<td><input type="number" value="0" name="attr_used_water_slots"></td>
|
|
<td><input type="number" disabled="true" name="attr_water_spell_slots" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2'></td>
|
|
<td><select name="attr_water_affinity" class="sheet-regular">
|
|
<option value="0" data-i18n="none-u">None</option>
|
|
<option value="1" data-i18n="affinity-u">Affinity</option>
|
|
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
|
|
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="void-bonus-u">Void/Bonus</td>
|
|
<td><input type="number" value="0" name="attr_used_void_slots"></td>
|
|
<td><input type="number" disabled="true" name="attr_bonus_spell_slots" value="(@{foo_void} + 0)"></td>
|
|
<td><select name="attr_void_affinity" class="sheet-regular">
|
|
<option value="0" data-i18n="none-u">None</option>
|
|
<option value="1" data-i18n="affinity-u">Affinity</option>
|
|
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
|
|
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
</table>
|
|
|
|
<div>
|
|
|
|
<fieldset class="repeating_spells">
|
|
<input type="hidden" name="attr_spell_affinity" value="0" />
|
|
<input type="hidden" name="attr_spell_ring" value="0" />
|
|
<table style="width:50%;">
|
|
<tr><td colspan="2"><strong data-i18n="name-u">Name:</strong><input type="text" name="attr_spell_name" /></td>
|
|
<td colspan="2"><strong data-i18n="ring-u">Ring:</strong><select name="attr_spell_ring">
|
|
<option value="" selected>-</option>
|
|
<option data-i18n="air-u" value="@{foo_air}">Air</option>
|
|
<option data-i18n="earth-u" value="@{foo_earth}">Earth</option>
|
|
<option data-i18n="fire-u" value="@{foo_fire}">Fire</option>
|
|
<option data-i18n="water-u" value="@{foo_water}">Water</option>
|
|
<option data-i18n="void-u" value="@{foo_void}">Void</option>
|
|
</select></td>
|
|
<td><strong data-i18n="keyword-u">keyword:</strong><input type="text" name="attr_spell_keyword" value='' /></td>
|
|
<td><strong data-i18n="level-u">Level:</strong><input type="number" name="attr_spell_level" value='1' /></td></tr>
|
|
<tr><td colspan="2"><strong data-i18n="range-u">Range:</strong><input type="text" name="attr_spell_range"/></td>
|
|
<td colspan="2"><strong data-i18n="aoe-u">AoE:</strong><input type="text" name="attr_spell_aoe"></td>
|
|
<td><strong data-i18n="duration-u">Duration:</strong><input type="text" name="attr_spell_duration" /></td></tr>
|
|
<tr><td colspan="2"><strong data-i18n="raises-u">Raises:</strong><input type="text" name="attr_spell_raises"><input type="hidden" name="attr_spellTN" value="5 + @{spell_level} * 5"></td>
|
|
<td><strong data-i18n="spell-bonus-roll-u">Bonus Roll:</strong><input type="number" name="attr_spell_bonus_roll" value='0'/></td>
|
|
<td><strong data-i18n="spell-bonus-keep-u">Bonus Keep:</strong><input type="number" name="attr_spell_bonus_keep" value='0'/></td>
|
|
<td><strong data-i18n="spell-bonus-added-u">Flat Bonus:</strong><input type="number" name="attr_spell_bonus_flat" value='0'/></td>
|
|
<td align="right"><input type="hidden" name="attr_spell_tn" value="5 + @{spell_level} * 5"><strong data-i18n="cast-u">Cast</strong><button type="roll" value = "***Spell Description:*** **@{description}** \n/em @{Name} casts @{spell_name} vs TN [[@{spellTN}]]!\n\n/roll [[{[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]], 10}kl1]]d10!!k[[{[[@{spell_ring}+@{spell_bonus_keep}]] + [[floor({[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{spell_ring}+@{spell_bonus_keep}]],0}>10} * {{[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]],0}>10} * ((([[@{spell_ring}+@{spell_bonus_keep}]] - 10) + ([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10)) * 2)) + ({{((floor(([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10) / 2)) + [[@{spell_ring}+@{spell_bonus_keep}]]),0}>10} * {{[[@{spell_ring}+@{spell_bonus_keep}]],11}<9} * ((([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10) - ((10 - [[@{spell_ring}+@{spell_bonus_keep}]]) * 2)) * 2))) + @{spell_bonus_flat}]]\n\n"></button></td></tr>
|
|
<tr><td><strong data-i18n="damage-roll-u">Damage Roll:</strong><input type="number" name="attr_damage_roll" value='0'/></td>
|
|
<td><strong data-i18n="damage-keep-u">Damage Keep:</strong><input type="number" name="attr_damage_keep" value='0'/></td>
|
|
<td><strong data-i18n="spell-bonus-roll-u">Bonus Roll:</strong><input type="number" name="attr_damage_bonus_roll" value='0'/></td>
|
|
<td><strong data-i18n="spell-bonus-keep-u">Bonus Keep:</strong><input type="number" name="attr_damage_bonus_keep" value='0'/></td>
|
|
<td><strong data-i18n="spell-bonus-added-u">Flat Bonus:</strong><input type="number" name="attr_damage_bonus_flat" value='0'/></td>
|
|
<td align="right"><strong data-i18n="damage-u">Damage</strong><button type="roll" name="roll_damage" value="/em @{name} deals damage with @{spell_name}! \n\n/roll [[{[[@{damage_roll}+@{damage_bonus_roll}]], 10}kl1]]d10!!k[[{[[@{damage_keep}+@{damage_bonus_keep}]] + [[floor({[[@{damage_roll}+@{damage_bonus_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{damage_keep}+@{damage_bonus_keep}]],0}>10} * {{[[@{damage_roll}+@{damage_bonus_roll}]],0}>10} * ((([[@{damage_keep}+@{damage_bonus_keep}]] - 10) + ([[@{damage_roll}+@{damage_bonus_roll}]] - 10)) * 2)) + ({{((floor(([[@{damage_roll}+@{damage_bonus_roll}]] - 10) / 2)) + [[@{damage_keep}+@{damage_bonus_keep}]]),0}>10} * {{[[@{damage_keep}+@{damage_bonus_keep}]],11}<9} * ((([[@{damage_roll}+@{damage_bonus_roll}]] - 10) - ((10 - [[@{damage_keep}+@{damage_bonus_keep}]]) * 2)) * 2))) + @{damage_bonus_flat}]]"></button></td></tr>
|
|
</table>
|
|
<Strong data-i18n="description-u">Description</strong>
|
|
<textarea name="attr_description" class="four-lines"></textarea>
|
|
<!-- <span>Spell ring is: </span><span name=attr_spell_ring></span><br>
|
|
<span>Spell affinity is: </span><span name=attr_spell_affinity></span>
|
|
-->
|
|
</fieldset>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-l5rdefault">
|
|
<table width="100%">
|
|
<th colspan="2">{{title}}{{#subtitle}}<br \><span class="sheet-rolltemplate-subtitle">{{subtitle}}</span>{{/subtitle}}</th>
|
|
{{#flavor}}
|
|
<tbody>
|
|
<tr><td colspan="2"><div class="sheet-rolltemplate-flavor">{{flavor}}</div></td></tr>
|
|
{{/flavor}}
|
|
{{#prewide}}
|
|
<tr><td colspan="2">{{prewide}}</td></tr>
|
|
{{/prewide}}
|
|
{{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
<tr><td><div class="sheet-tkey">{{key}}</div></td><td class="sheet-tvalue">{{value}}</td></tr>
|
|
{{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
{{#wide}}
|
|
<tr><td colspan="2">{{wide}}</td></tr>
|
|
{{/wide}}
|
|
{{#wide2}}
|
|
<tr><td colspan="2">{{wide2}}</td></tr>
|
|
{{/wide2}}
|
|
{{#wide3}}
|
|
<tr><td colspan="2">{{wide3}}</td></tr>
|
|
{{/wide3}}
|
|
{{#wide4}}
|
|
<tr><td colspan="2">{{wide4}}</td></tr>
|
|
{{/wide4}}
|
|
{{#wide5}}
|
|
<tr><td colspan="2">{{wide5}}</td></tr>
|
|
{{/wide5}}
|
|
</tbody>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-l5r">
|
|
<table>
|
|
<tr><th>{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}</th></tr>
|
|
<tr><td class="attr">
|
|
{{#attr}}
|
|
{{attr}}({{attr_num}})
|
|
{{/attr}}
|
|
{{#skill}}
|
|
+ {{skill}}({{skill_num}})
|
|
{{/skill}}
|
|
{{#pwr}}
|
|
+ {{pwr}}({{pwr_num}})
|
|
{{/pwr}}
|
|
{{#mod_num}}
|
|
+ Modifiers({{mod_num}})
|
|
{{/mod_num}}
|
|
</td></tr>
|
|
<tr>
|
|
<td class="result">{{result}} Successes</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<script type="text/worker">
|
|
|
|
// Insight Calculation Worker
|
|
|
|
on("sheet:opened change:Insight", function() {
|
|
getAttrs(["foo_insight"], function(values) {
|
|
setAttrs({ foo_rank: Math.max(1,Math.round((values.foo_insight - 112) / 25)) });
|
|
});
|
|
});
|
|
|
|
var elements = ['foo_air', 'foo_earth', 'foo_fire', 'foo_water', 'foo_void'],
|
|
ranks = ['rank_acting', 'rank_artisan', 'rank_calligraphy', 'rank_courtier', 'rank_divination', 'rank_etiquette', 'rank_games', 'rank_investigation', 'rank_lore', 'rank_Lore2', 'rank_Lore3', 'rank_Medicine', 'rank_Meditation', 'rank_Perform', 'rank_Sincerity', 'rank_Spellcraft', 'rank_Tea_Ceremony', 'rank_rhigh', 'rank_Athletics', 'rank_Battle', 'rank_Defense', 'rank_Horsemanship', 'rank_Hunting', 'rank_Iaijutsu', 'rank_Jiujutsu', 'rank_Chain_Weapons', 'rank_Heavy_Weapons', 'rank_Kenjutsu', 'rank_Knives', 'rank_Kyujutsu', 'rank_Ninjutsu', 'rank_Polearms', 'rank_Spears', 'rank_Staves', 'rank_WarFan', 'rank_AnimalHandling', 'rank_Commerce', 'rank_Craft', 'rank_Engineering', 'rank_Sailing', 'rank_Forgery', 'rank_Intimidation', 'rank_SleightofHand', 'rank_Stealth', 'rank_Temptation', 'BCourtier', 'BEtiquette', 'add_insight'],
|
|
eventString = [...elements, ...ranks].map(s => `change:${s}`).join(' ') +
|
|
' change:repeating_rehigh:rank_rehigh remove:repeating_rehigh' +
|
|
' change:repeating_rweap:rank_rweap remove:repeating_rweap' +
|
|
' change:repeating_rcraft:rank_rcraft remove:repeating_rcraft' +
|
|
' change:repeating_rlow:rank_rlow remove:repeating_rlow';
|
|
// This function does the actual calculation and attribute-setting after we have all the names
|
|
var calcFooInsight = function (repeatingNames) {
|
|
getAttrs([...elements, ...ranks, ...repeatingNames], function (values) {
|
|
let sum = elements.reduce((s, k) => (s + (parseInt(values[k]) * 10 || 0)), 0) +
|
|
ranks.reduce((s, k) => (s + (parseInt(values[k]) || 0)), 0) +
|
|
repeatingNames.reduce((s, k) => (s + (parseFloat(values[k]) || 0)), 0);
|
|
setAttrs({
|
|
foo_insight: Math.round(sum)
|
|
});
|
|
});
|
|
};
|
|
// Collect necessary data for calculation
|
|
on(eventString, function () {
|
|
getSectionIDs('repeating_rehigh', function (idArrayRehigh) {
|
|
getSectionIDs('repeating_rweap', function (idArrayRweap) {
|
|
getSectionIDs('repeating_rcraft', function (idArrayRcraft) {
|
|
getSectionIDs('repeating_rlow', function (idArrayRlow) {
|
|
let attrNamesRehigh = idArrayRehigh.map(id => "repeating_rehigh_" + id + "_rank_rehigh"),
|
|
attrNamesRweap = idArrayRweap.map(id => "repeating_rweap_" + id + "_rank_rweap"),
|
|
attrNamesRcraft = idArrayRcraft.map(id => "repeating_rcraft_" + id + "_rank_rcraft"),
|
|
attrNamesRlow = idArrayRlow.map(id => "repeating_rlow_" + id + "_rank_rlow");
|
|
calcFooInsight([...attrNamesRehigh, ...attrNamesRweap, ...attrNamesRcraft, ...attrNamesRlow]);
|
|
});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
<script type="text/worker">
|
|
|
|
// Ring Calculation Workers
|
|
|
|
on("sheet:opened change:reflexes change:awareness", function(eventInfo) {
|
|
getAttrs(["reflexes", "awareness"], function(values) {
|
|
setAttrs({ foo_air: Math.min (values.reflexes, values.awareness) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:stamina change:willpower", function(eventInfo) {
|
|
getAttrs(["stamina", "willpower"], function(values) {
|
|
setAttrs({ foo_earth: Math.min (values.stamina, values.willpower) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:agility change:intelligence", function(eventInfo) {
|
|
getAttrs(["agility", "intelligence"], function(values) {
|
|
setAttrs({ foo_fire: Math.min (values.agility, values.intelligence) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:strength change:perception", function(eventInfo) {
|
|
getAttrs(["strength", "perception"], function(values) {
|
|
setAttrs({ foo_water: Math.min (values.strength, values.perception) });
|
|
});
|
|
});
|
|
|
|
// Max Wounds Worker
|
|
|
|
on("sheet:opened change:Out", function() {
|
|
getAttrs(["foo_out"], function(values) {
|
|
setAttrs({ Wounds_max: (values.foo_out) });
|
|
});
|
|
});
|
|
|
|
// Wound Rank Workers
|
|
|
|
on("sheet:opened change:foo_earth change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds"], function(values) {
|
|
setAttrs({ foo_healthy: (values.foo_earth*5+parseInt(values.Bonus_wounds)) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_nicked: (values.foo_earth*5+values.foo_earth*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*2) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_grazed: (values.foo_earth*5+values.foo_earth*2*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*3) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_hurt: (values.foo_earth*5+values.foo_earth*3*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*4) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_injured: (values.foo_earth*5+values.foo_earth*4*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*5) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_crippled: (values.foo_earth*5+values.foo_earth*5*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*6) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_down: (values.foo_earth*5+values.foo_earth*6*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*7) });
|
|
});
|
|
});
|
|
|
|
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
|
|
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
|
|
setAttrs({ foo_out: (values.foo_earth*5+values.foo_earth*7*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*8) });
|
|
});
|
|
});
|
|
|
|
// Spell Ring Selection Worker
|
|
|
|
var elements = ['air', 'earth', 'fire', 'water', 'void'],
|
|
elementAttrs = [...elements.map(s => `foo_${s}`), ...elements.map(s => `${s}_affinity`)];
|
|
getSpellAffinityByRing = function (prefix, setting, values) {
|
|
switch (values[`${prefix}_spell_ring`]) {
|
|
case '@{foo_air}':
|
|
setting[`${prefix}_spell_affinity`] = values.air_affinity;
|
|
break;
|
|
case '@{foo_earth}':
|
|
setting[`${prefix}_spell_affinity`] = values.earth_affinity;
|
|
break;
|
|
case '@{foo_fire}':
|
|
setting[`${prefix}_spell_affinity`] = values.fire_affinity;
|
|
break;
|
|
case '@{foo_water}':
|
|
setting[`${prefix}_spell_affinity`] = values.water_affinity;
|
|
break;
|
|
case '@{foo_void}':
|
|
setting[`${prefix}_spell_affinity`] = values.void_affinity;
|
|
break;
|
|
default:
|
|
setting[`${prefix}_spell_affinity`] = values.air_affinity;
|
|
}
|
|
};
|
|
|
|
// Handle changes for foo_bla and bla_affinity: process all repeating sections
|
|
on(elementAttrs.map(s => `change:${s}`).join(' '), function () {
|
|
getSectionIDs('repeating_spells', function (idArray) {
|
|
let allAttrs = idArray.map(id => `repeating_spells_${id}_spell_ring`).concat(elementAttrs);
|
|
getAttrs(allAttrs, function (values) {
|
|
let setting = {};
|
|
idArray.forEach(id => getSpellAffinityByRing(`repeating_spells_${id}`, setting, values));
|
|
setAttrs(setting);
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
// Only do stuff within one row whenever spell_ring changes
|
|
on('change:repeating_spells:spell_ring', function (e) {
|
|
getAttrs([...elementAttrs, 'repeating_spells_spell_ring'], function (values) {
|
|
let setting = {};
|
|
getSpellAffinityByRing('repeating_spells', setting, values);
|
|
setAttrs(setting);
|
|
});
|
|
});
|
|
|
|
//Conversion code
|
|
var convertFromOldSheet = function () {
|
|
// Non-repeating attributes to rename
|
|
let conversionData = {
|
|
'airAffinity': 'air_affinity',
|
|
'earthAffinity': 'earth_affinity',
|
|
'fireAffinity': 'fire_affinity',
|
|
'waterAffinity': 'water_affinity',
|
|
'voidAffinity': 'void_affinity'
|
|
};
|
|
// Non-repeating attribute renaming
|
|
getAttrs(Object.keys(conversionData), function (values) {
|
|
let setting = {};
|
|
Object.keys(conversionData).forEach(function (oldAttr) {
|
|
if (values[oldAttr] != null) {
|
|
// set value of new attribute to value of old one
|
|
setting[conversionData[oldAttr]] = values[oldAttr];
|
|
// blank old attribute
|
|
setting[oldAttr] = '';
|
|
}
|
|
});
|
|
setAttrs(setting);
|
|
});
|
|
// spellRingConversion
|
|
getSectionIDs('repeating_spells', function (idArray) {
|
|
getAttrs(idArray.map(id => `repeating_spells_${id}_spellRing`), function (values) {
|
|
let setting = {};
|
|
idArray.forEach(function (id) {
|
|
switch (values[`repeating_spells_${id}_spellRing`]) {
|
|
case '@{Air}':
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_air}';
|
|
break;
|
|
case '@{Earth}':
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_earth}';
|
|
break;
|
|
case '@{Fire}':
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_fire}';
|
|
break;
|
|
case '@{Water}':
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_water}';
|
|
break;
|
|
case '@{Void}':
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_void}';
|
|
break;
|
|
default:
|
|
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_air}';
|
|
}
|
|
});
|
|
setAttrs(setting);
|
|
});
|
|
});
|
|
};
|
|
|
|
|
|
on('sheet:opened', function () {
|
|
let currentVersion = 1.0;
|
|
getAttrs(['version'], function (v) {
|
|
if (!v.version) {
|
|
convertFromOldSheet();
|
|
};
|
|
setAttrs({
|
|
version: currentVersion
|
|
});
|
|
});
|
|
});
|
|
|
|
// Sheet Conversion Worker.
|
|
|
|
var convertFromOldSheet = function () {
|
|
// Non-repeating attributes to rename
|
|
let conversionData = {
|
|
'AddInsight': 'add_insight',
|
|
'Voidspent': 'void_spent',
|
|
'HonorRank': 'honor_rank',
|
|
'GloryRank': 'glory_rank',
|
|
'StatusRank': 'status_rank',
|
|
'TaintRank': 'taint_rank',
|
|
'ArmorType': 'armor_type',
|
|
'InitiativeRoll': 'initiative_roll',
|
|
'InitiativeKeep': 'initiative_keep',
|
|
'ArmorBonus': 'armor_bonus',
|
|
'ArmorQuality': 'armor_quality',
|
|
'InitiativeMod': 'initiative_mod',
|
|
'AdditionalBonus': 'additional_bonus',
|
|
'ArmorReduction': 'armor_reduction',
|
|
'CurrentTN': 'current_tn',
|
|
'ArmorNotes': 'armor_notes',
|
|
'ActingAttribute': 'acting_attribute',
|
|
'ArtisanAttribute': 'artisan_attribute',
|
|
'CalligraphyAttribute': 'calligraphy_attribute',
|
|
'CourtierAttribute': 'courtier_attribute',
|
|
'DivinationAttribute': 'divination_attribute',
|
|
'EtiquetteAttribute': 'etiquette_attribute',
|
|
'GamesAttribute': 'games_attribute',
|
|
'InvestigationAttribute': 'investigation_attribute',
|
|
'LoreAttribute': 'lore_attribute',
|
|
'Lore2Attribute': 'lore2_attribute',
|
|
'Lore3Attribute': 'lore3_attribute',
|
|
'MedicineAttribute': 'medicine_attribute',
|
|
'MeditationAttribute': 'meditation_attribute',
|
|
'Void': 'foo_void'
|
|
},
|
|
// Repeating attributes to rename; this assumes that the section name, e.g.
|
|
// repeating_spell, does NOT change, so make sure that that is the case or
|
|
// it will need quite a bit mor work
|
|
conversionDataRepeating = {
|
|
'repeating_spells': {
|
|
'spellLevel': 'spell_level',
|
|
'spellRange': 'spell_range',
|
|
'spellAoE': 'spell_aoe',
|
|
'spellDuration': 'spell_duration',
|
|
'spellRaises': 'spell_raises',
|
|
'spellName': 'spell_name'
|
|
}
|
|
};
|
|
// Non-repeating attribute renaming
|
|
getAttrs(Object.keys(conversionData), function (values) {
|
|
let setting = {};
|
|
Object.keys(conversionData).forEach(function (oldAttr) {
|
|
if (values[oldAttr] != null) {
|
|
// set value of new attribute to the old one
|
|
setting[conversionData[oldAttr]] = values[oldAttr];
|
|
// blank old attribute
|
|
setting[oldAttr] = '';
|
|
}
|
|
});
|
|
setAttrs(setting, {silent: true}); // set things silently to make sure we do not trigger unwanted changes
|
|
});
|
|
// Repeating attribute renaming - loop through all sections, and loop through all ids
|
|
// and all attributes for every section
|
|
Object.keys(conversionDataRepeating).forEach(function (sectionName) {
|
|
let data = conversionDataRepeating[sectionName];
|
|
getSectionIDs(sectionName, function (idArray) {
|
|
let oldAttrs = idArray.reduce(function (m, id) {
|
|
return m.concat(Object.keys(data).map(name => `${sectionName}_${id}_${name}`));
|
|
}, []);
|
|
getAttrs(oldAttrs, function (values) {
|
|
let setting = {};
|
|
idArray.forEach(function (id) {
|
|
Object.keys(data).forEach(function (oldAttr) {
|
|
if (values[`${sectionName}_${id}_${oldAttr}`] != null) {
|
|
// set value of new attribute to the old one
|
|
setting[`${sectionName}_${id}_${data[oldAttr]}`] = values[`${sectionName}_${id}_${oldAttr}`];
|
|
// blank old attribute
|
|
setting[`${sectionName}_${id}_${oldAttr}`] = '';
|
|
}
|
|
});
|
|
});
|
|
setAttrs(setting, {silent: true}); // set things silently to make sure we do not trigger unwanted changes
|
|
});
|
|
});
|
|
});
|
|
};
|
|
on('sheet:opened', function () {
|
|
let currentVersion = 1.0;
|
|
getAttrs(['version'], function (v) {
|
|
if (!v.version) {
|
|
convertFromOldSheet();
|
|
};
|
|
setAttrs({
|
|
version: currentVersion
|
|
});
|
|
});
|
|
});
|
|
|
|
</script>
|