mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
7019 lines
495 KiB
HTML
7019 lines
495 KiB
HTML
<div class="fichePJ subTabArmure">
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<div class="col">
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<div class="fichePJ barbarian barbarianGoliath marginTop">
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<h1 class="titre" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
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<label class="ligne">
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<span data-i18n="taille-bonus">Taille Bonus</span>
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<input type="number" name="attr_barbarianGoliath" min="0" value="0" />
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</label>
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<h1 class="titre" data-i18n="malus">Malus</h1>
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<label class="col">
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<span data-i18n="defense">Défense</span>
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<input type="text" name="attr_barbarianDef" readonly />
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</label>
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<label class="colBL">
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<span data-i18n="reaction">Réaction</span>
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<input type="text" name="attr_barbarianRea" readonly />
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</label>
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</div>
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<div class="fichePJ bard bardChangeling marginTop">
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<input class="bard250" type="hidden" name="attr_bard250PG" value="0" />
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<input class="active" type="hidden" name="attr_bardChangeling" value=""/>
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<div class="titre firstTitre">
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<h1 class="titre" data-i18n="mode-changeling">Mode Changeling</h1>
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<button class="active" type="action" name="act_bardChangeling" data-i18n="activer">Activer</button>
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</div>
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<h1 class="titre" data-i18n="bard-apparence">Apparence</h1>
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<div class="autoex autoex28">
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<span name="attr_apparenceBard"></span>
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<textarea spellcheck="false" name="attr_apparenceBard"></textarea>
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</div>
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</div>
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<div class="fichePJ berserk berserkIllumination marginTop">
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<h1 class="titre" data-i18n="berserk-mode-illumination">Mode Illumination</h1>
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<h2 class="titreBis" data-i18n="berserk-selection-effets">Sélection des Effets</h2>
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<input class="blaze" type="hidden" name="attr_berserkBlaze" />
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<input class="candle" type="hidden" name="attr_berserkCandle" />
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<input class="beacon" type="hidden" name="attr_berserkBeacon" />
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<input class="torch" type="hidden" name="attr_berserkTorch" />
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<input class="projector" type="hidden" name="attr_berserkProjector" />
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<input class="lighthouse" type="hidden" name="attr_berserkLighthouse" />
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<input class="lantern" type="hidden" name="attr_berserkLantern" />
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<div class="button">
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<button class="blaze" type="action" name="act_berserkBlaze" data-i18n-title="berserk-illumination-blaze" >Blaze</button>
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<button class="candle" type="action" name="act_berserkCandle" data-i18n-title="berserk-illumination-candle" >Candle</button>
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<button class="beacon" type="action" name="act_berserkBeacon" data-i18n-title="berserk-illumination-beacon" >Beacon</button>
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<button class="torch" type="action" name="act_berserkTorch" data-i18n-title="berserk-illumination-torch" >Torch</button>
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<button class="projector" type="action" name="act_berserkProjector" data-i18n-title="berserk-illumination-projector" >Projector</button>
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<button class="lighthouse" type="action" name="act_berserkLighthouse" data-i18n-title="berserk-illumination-lighthouse" >Lighthouse</button>
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<button class="lantern" type="action" name="act_berserkLantern" data-i18n-title="berserk-illumination-lantern" >Lantern</button>
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</div>
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<div class="blaze titre">
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<h1 class="titre" data-i18n="berserk-illumination-blaze">Blaze</h1>
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<button class="rollDice" type="action" name="act_berserkIlluminationBlaze" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-blaze}}}"></button>
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</div>
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<label class="blaze col3">
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<span data-i18n="degats">Dégâts</span>
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<input type="text" name="attr_berserkIlluminationBlazeDgts" value="2D6" readonly />
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</label>
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<label class="blaze col3BL">
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<span data-i18n="violence">Violence</span>
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<input type="text" name="attr_berserkIlluminationBlazeViolence" value="2D6" readonly />
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</label>
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<label class="blaze col3BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationBlazePortee" value="Contact" readonly />
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</label>
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<div class="candle titre">
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<h1 class="titre" data-i18n="berserk-illumination-candle">Candle</h1>
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<button class="rollDice" type="action" name="act_berserkIlluminationCandle" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{berserk-illumination-candle}}} {{jDivers=^{espoir-sacrifie-donne}}} {{jDiversV=[[@{berserkIlluminationCandleEspoir}]]}}"></button>
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</div>
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<label class="candle col1">
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<span data-i18n="espoir-sacrifie-donne">Espoir sacrifié/donné</span>
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<input type="text" name="attr_berserkIlluminationCandleEspoir" value="1D3" readonly />
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</label>
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<div class="beacon titre">
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<input type="hidden" name="attr_berserkIlluminationBeaconA" />
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<h1 class="titre" data-i18n="berserk-illumination-beacon">Beacon</h1>
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<button class="active" type="action" name="act_berserkIlluminationBeaconA" data-i18n="activer">Activer</button>
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</div>
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<label class="beacon col2">
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<span data-i18n="bonus-jets-allies">Bonus aux jets alliés</span>
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<input type="text" name="attr_berserkIlluminationBeaconBonus" value="2 réussites automatiques" readonly />
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</label>
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<label class="beacon col2BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationBeaconPortee" value="Courte" readonly />
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</label>
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<div class="torch titre">
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<input type="hidden" name="attr_berserkIlluminationTorchA" />
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<h1 class="titre" data-i18n="berserk-illumination-torch">Torch</h1>
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<button class="active" type="action" name="act_berserkIlluminationTorchA" data-i18n="activer">Activer</button>
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</div>
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<label class="torch col2">
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<span data-i18n="bonus-egide">Bonus à l'égide</span>
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<input type="text" name="attr_berserkIlluminationTorchEgide" value="2" readonly />
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</label>
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<label class="torch col2BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationTorchPortee" value="Courte" readonly />
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</label>
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<div class="projector titre">
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<input type="hidden" name="attr_berserkIlluminationProjectorA" />
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<h1 class="titre" data-i18n="berserk-illumination-projector">Projector</h1>
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<button class="active" type="action" name="act_berserkIlluminationProjectorA" data-i18n="activer">Activer</button>
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</div>
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<label class="projector col2">
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<span data-i18n="capacite">Capacité</span>
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<input type="text" name="attr_berserkIlluminationProjectorCapacite" value="" />
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</label>
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<label class="projector col2BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationProjectorPortee" value="Courte" readonly />
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</label>
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<div class="lighthouse titre">
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<input type="hidden" name="attr_berserkIlluminationLighthouseA" />
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<h1 class="titre" data-i18n="berserk-illumination-lighthouse">Lighthouse</h1>
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<button class="active" type="action" name="act_berserkIlluminationLighthouseA" data-i18n="activer">Activer</button>
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</div>
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<label class="lighthouse col1">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationLighthousePortee" value="Courte" readonly />
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</label>
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<div class="lantern titreInverse">
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<input type="hidden" name="attr_berserkIlluminationLanternA" />
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<button class="active" type="action" name="act_berserkIlluminationLanternA" data-i18n="activer">Activer</button>
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<h1 class="titre" data-i18n="berserk-illumination-lantern">Lantern</h1>
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<button class="rollDice" type="action" name="act_berserkIlluminationLantern" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-lantern}}}"></button>
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</div>
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<label class="lantern col2">
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<span data-i18n="degats">Dégâts</span>
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<input type="text" name="attr_berserkIlluminationLanternDgts" value="1D6" readonly />
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</label>
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<label class="lantern col2BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_berserkIlluminationLanternPortee" value="Courte" readonly />
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</label>
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<input class="lantern ligne" type="text" name="attr_berserkIlluminationLanternEffets" value="Espérance" readonly />
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</div>
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<div class="fichePJ druid druidModJetCompagnons marginTop">
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<h1 class="titre" data-i18n="bonus/malus-aux-jets-des-compagnons">Bonus/Malus aux Jets des Compagnons</h1>
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<input type="number" name="attr_jetModifDesComp" value="0" />
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</div>
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<div class="fichePJ monk monkModeZen marginTop">
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<div class="titre">
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<h1 class="titre" data-i18n="mode-zen">Mode Zen</h1>
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<button class="rollDice" type="action" name="act_jetModeZen" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{mode-zen}}}"></button>
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</div>
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<div class="ligne">
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<span data-i18n="espoir-potentiellement-recuperable">Espoir potentiellement récupérable :</span>
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<input type="number" name="attr_monkEspoirPerdu" value="0" min="0" />
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</div>
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<input class="col2" type="number" name="attr_monkModeZen" data-i18n-title="total-hargne-sang-froid" title="Total Hargne + Sang-Froid" value="@{hargne}+@{sf}" disabled />
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<input class="col2" type="number" name="attr_monkModeZenOD" data-i18n-title="total-od-hargne-sang-froid" title="Total OD Hargne + Sang-Froid" value="@{hargneOD}+@{sfOD}" disabled />
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</div>
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<div class="fichePJ monk monkModeCea marginTop">
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<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
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<div class="titre borderBottom">
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<h1 class="titre" data-i18n="monk-mode-cea">Mode Céa</h1>
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</div>
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<div class="titre">
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<h1 class="titre" data-i18n="monk-rayon-d'energie">Rayon d'énergie</h1>
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<button class="rollDice" type="action" name="act_monkJetRayonSpe" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-rayon-d'energie}}}"></button>
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</div>
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<label class="col4">
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<span data-i18n="degats">Dégâts</span>
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<input type="text" name="attr_monkRayonDegat" value="4D6" readonly />
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</label>
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<label class="col4BL">
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<span data-i18n="violence">Violence</span>
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<input type="text" name="attr_monkRayonViolence" value="2D6" readonly />
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</label>
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<label class="col4BL">
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<span data-i18n="energie">Énergie</span>
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<input type="text" name="attr_monkRayonEnergie" value="3" disabled />
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</label>
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<label class="col4BL">
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<span data-i18n="portee">Portée</span>
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<input type="text" name="attr_monkRayonPortee" value="Moyenne" readonly />
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</label>
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<input class="ligne" type="text" name="attr_monkRayonEffets" value="Parasitage 1 / Perce Armure 40" readonly />
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<label class="ligne2Special">
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<span data-i18n="maintenu-sur-un-ennemi-pendant-tour">Maintenu sur un ennemi pendant (en tour) :</span>
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<input type="number" name="attr_monkRayonTour" class="textCenter" value="0" min="0" />
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</label>
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</div>
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<div class="fichePJ paladin paladinShrine marginTop">
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<input class="active" type="hidden" name="attr_paladinCdFShrine" />
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<div class="titre">
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<h1 class="titre" data-i18n="paladin-champ-de-force-shrine">Champ de Force Shrine</h1>
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<button class="active" type="action" name="act_paladinCdFShrine" data-i18n="activer">Activer</button>
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</div>
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<label class="col3">
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<span data-i18n="bonus-cdf">Bonus de CdF</span>
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<input type="number" name="attr_paladinCdFShrineValue" value="6+@{paladin200PG}" disabled />
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</label>
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<label class="col3BL">
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<span data-i18n="force-requise">Force Requise</span>
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<input type="number" name="attr_paladinCdFShrineForceValue" value="5" disabled />
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</label>
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<label class="col3BL">
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<span data-i18n="chair-requise">Chair Requise</span>
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<input type="number" name="attr_paladinCdFShrineChairValue" value="10" disabled />
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</label>
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</div>
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<div class="fichePJ priest priestMechanic marginTop">
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<h1 class="titre" data-i18n="priest-mode-mechanic">Mode Mechanic</h1>
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<div>
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<span data-i18n="portee-contact">Contact</span>
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<input type="text" name="attr_priestMechanicContact" value="3D6+6" readonly />
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<button class="rollDice" type="action" name="act_priestJetMechanicContact" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-contact}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{priestMechanicContact}]]}}"></button>
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</div>
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<div>
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<span data-i18n="distance-portee-longue">Distance (Portée Longue)</span>
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<input type="text" name="attr_priestMechanicDistance" value="2D6+6" readonly />
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<button class="rollDice" type="action" name="act_priestJetMechanicDistance" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-distance}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{priestMechanicDistance}]]}}"></button>
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</div>
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</div>
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<input class="psion150PG" type="hidden" name="attr_psion150PG" value="0" />
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<input class="psion200PG" type="hidden" name="attr_psion200PG" value="0" />
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<div class="fichePJ psion psionPuppetMaster marginTop">
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<input class="bonusCarac" type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
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<div class="titre">
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<button type="action" class="bonusCaracL1 psion150" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
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<button type="action" class="bonusCaracL2 psion150" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
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<h1 class="titre" data-i18n="mode-puppet-master">Mode Puppet Master</h1>
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<button class="psion150 rollDice" name="act_simplePsionPuppet" type="action" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
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</div>
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<div class="psion150 rollPJ">
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<select name="attr_caracteristique1Psion">
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<option value="@{aura}" data-i18n="aura" selected>Aura</option>
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</select>
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<select name="attr_caracteristique2">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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</div>
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||
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<div class="psion150 bonusCarac">
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<select name="attr_caracteristique3">
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<option value="0" selected></option>
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||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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||
<option value="@{aura}" data-i18n="aura">Aura</option>
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||
<option value="@{parole}" data-i18n="parole">Parole</option>
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||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
|
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</select>
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<select name="attr_caracteristique4">
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<option value="0" selected></option>
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||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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||
<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
|
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<option value="@{parole}" data-i18n="parole">Parole</option>
|
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h2 class="titreBis" data-i18n="ordre-donne">Ordre Donné</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionPuppetOrdre"></span>
|
||
<textarea spellcheck="false" name="attr_psionPuppetOrdre"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ psion psionWindtalker marginTop">
|
||
<h1 class="titre" data-i18n="psion-mode-windtalker">Mode Windtalker</h1>
|
||
<h2 class="titreBis" data-i18n="actions-creatures">Actions des Créatures</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionWindtalkerActions"></span>
|
||
<textarea spellcheck="false" name="attr_psionWindtalkerActions"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ ranger rangerVision marginTop">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="ranger-vision">Vision</h1>
|
||
<button class="rollDice" type="action" name="act_simpleRanger" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Ranger">
|
||
<option value="@{perception}" data-i18n="perception" selected>Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ rogue rogueGhost marginTop">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="active" type="hidden" name="attr_rogueGhost" value=""/>
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-ghost">Mode Ghost</h1>
|
||
<button class="active" type="action" name="act_rogueGhost" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simpleRogue" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ shaman shamanImpregnation marginTop">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="shaman-impregnation">Imprégnation</h1>
|
||
<button class="rollDice" type="action" name="act_simpleShamanImpregnation" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{shaman-impregnation} (@{shamanImpregnation})}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="total-actuel">Total actuel</span>
|
||
<input type="number" name="attr_shamanImpregnation" value="0" min="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1ShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
</select>
|
||
<select name="attr_caracteristique2ShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ shaman shamanAscension marginTop">
|
||
<input class="active" type="hidden" name="attr_shamanAscension" value="0"/>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="shaman-mode-ascension">Mode Ascension</h1>
|
||
|
||
<button class="active" type="action" name="act_shamanAscension" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="depense-d'energie">Dépense d'énergie</span>
|
||
<input type="number" name="attr_shamanAscensionEnergie" min="10" max="50" value="10" />
|
||
</label>
|
||
<input type="hidden" name="attr_shamanAscension" value="0" />
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="actuel">Actuel</span>
|
||
<span data-i18n="maximum">Maximum</span>
|
||
<span data-i18n="modif">Modif</span>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="armure">Armure</span>
|
||
<div><input type="number" name="attr_armureAscension" value="60" /></div>
|
||
<div><input type="number" name="attr_armureAscension_max" value="60" readonly /></div>
|
||
<div><input type="number" name="attr_armurePJModif" value="0" /></div>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="energie">Energie</span>
|
||
<div><input type="number" name="attr_energieAscension" value="0" /></div>
|
||
<div><input type="number" name="attr_energieAscension_max" value="0" readonly /></div>
|
||
<div><input type="number" name="attr_energieAscensionModif" value="0" readonly /></div>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="champ-de-force">Champ de force</span>
|
||
<div><input type="number" name="attr_cdfAscension" value="10" readonly /></div>
|
||
<div><input type="number" name="attr_cdfAscension_max" value="10" readonly /></div>
|
||
<div><input type="number" name="attr_cdfPJAschensionModif" value="0" /></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ sorcerer sorcererMorph marginTop">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="sorcerer250" type="hidden" name="attr_sorcerer250PG" value="" />
|
||
<input class="activateModeMorph250" type="hidden" name="attr_sorcererMM250PG" value="" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph">Mode Morph</h1>
|
||
|
||
<button class="active PG250" type="action" name="act_sorcererMM250PG" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-etirement">Étirement</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMEtirement" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titreBis">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h2 class="titreBis" data-i18n="mode-morph-etirement-immobilisation">Immobilisation</h2>
|
||
<button class="rollDice" type="action" name="act_simpleSorcererEtirement" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{mode-morph-etirement-immobilisation}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph-vol-en-nuee">Vol en Nuée</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMVolNuee" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-phase">Phase</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMPhase" value="on" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-corps-en-metal">Corps de Métal</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMCorpMetal" value="2+(@{sorcerer150PG}*2)" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warlock warlockRecord marginTop">
|
||
<input class="active" type="hidden" name="attr_warlockRecord" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-record">Mode Record</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockRecord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-success">Succès enregistrés</span>
|
||
<input type="number" name="attr_warlockRecordSuccess" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-dmg">Dégâts enregistrés</span>
|
||
<input type="number" name="attr_warlockRecordDmg" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-violence">Violence enregistrée</span>
|
||
<input type="number" name="attr_warlockRecordViolence" value="0" />
|
||
</label>
|
||
<h1 class="titre" data-i18n="notes">Notes</h1>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_warlockRecordNotes"></textarea>
|
||
<span name="attr_warlockRecordNotes"></span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warmaster warmasterFalcon marginTop">
|
||
<h1 class="titre" data-i18n="mode-falcon">Mode Falcon</h1>
|
||
<h2 class="titreBis" data-i18n="mode-falcon-faiblesses-detectees">Faiblesses détectées</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_warmasterModeFalcon"></span>
|
||
<textarea spellcheck="false" name="attr_warmasterModeFalcon" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warmaster warmasterWarlord marginTop">
|
||
<input class="action" type="hidden" name="attr_warmasterImpActionC" value="" />
|
||
<input class="esquive" type="hidden" name="attr_warmasterImpEsquiveC" value="" />
|
||
<input class="force" type="hidden" name="attr_warmasterImpForceC" value="" />
|
||
<input class="guerre" type="hidden" name="attr_warmasterImpGuerreC" value="" />
|
||
<input class="energie" type="hidden" name="attr_warmasterImpEnergieC" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warmaster200PG" value="" />
|
||
|
||
<h1 class="fichePJ titre" data-i18n="warlord">Warlord</h1>
|
||
<h2 class="fichePJ titreBis" data-i18n="warlord-choix-impulsion">Choix des Impulsions</h2>
|
||
<div class="button">
|
||
<button class="action" type="action" name="act_warmasterImpActionC" data-i18n="warlord-action">Action</button>
|
||
<button class="esquive" type="action" name="act_warmasterImpEsquiveC" data-i18n="warlord-esquive">Esquive</button>
|
||
<button class="force" type="action" name="act_warmasterImpForceC" data-i18n="warlord-force">Force</button>
|
||
<button class="guerre" type="action" name="act_warmasterImpGuerreC" data-i18n="warlord-guerre">Force</button>
|
||
<button class="energie" type="action" name="act_warmasterImpEnergieC" data-i18n="warlord-energie">Energie</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warrior warriorTypes marginTop">
|
||
<input type="hidden" name="attr_warriorSoldierBonus" value="1+@{warrior250PG}"/>
|
||
<input type="hidden" name="attr_warriorHunterBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScholarBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorHeraldBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScoutBonus" value="1+@{warrior250PG}" />
|
||
|
||
<input class="soldier" type="hidden" name="attr_warriorSoldier" value="" />
|
||
<input class="hunter" type="hidden" name="attr_warriorHunter" value="" />
|
||
<input class="scholar" type="hidden" name="attr_warriorScholar" value="" />
|
||
<input class="herald" type="hidden" name="attr_warriorHerald" value="" />
|
||
<input class="scout" type="hidden" name="attr_warriorScout" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warrior200PG" value="" />
|
||
|
||
<h1 class="titre" data-i18n="warrior-types">Les «Types»</h1>
|
||
<h2 class="titreBis" data-i18n="warrior-selection-types">Sélection des Types</h2>
|
||
<div class="button">
|
||
<button class="soldier" type="action" name="act_warriorSoldier" data-i18n="warrior-bouton-type-soldier">Soldier</button>
|
||
<button class="hunter" type="action" name="act_warriorHunter" data-i18n="warrior-bouton-type-hunter">Hunter</button>
|
||
<button class="scholar" type="action" name="act_warriorScholar" data-i18n="warrior-bouton-type-scholar">Scholar</button>
|
||
<button class="herald" type="action" name="act_warriorHerald" data-i18n="warrior-bouton-type-herald">Herald</button>
|
||
<button class="scout" type="action" name="act_warriorScout" data-i18n="warrior-bouton-type-scout">Scout</button>
|
||
</div>
|
||
|
||
<div class="soldier titre">
|
||
<h1 class="titre" data-i18n="warrior-type-soldier">Soldier</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorSoldierA" value="@{warriorSoldierBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="soldier col3">
|
||
<span data-i18n="deplacement">Déplacement</span>
|
||
<input type="number" name="attr_warriorSoldierBD" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="number" name="attr_warriorSoldierBF" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="number" name="attr_warriorSoldierBE" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="hunter titre">
|
||
<h1 class="titre" data-i18n="warrior-type-hunter">Hunter</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorHunterA" value="@{warriorHunterBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="hunter col3">
|
||
<span data-i18n="hargne">Hargne</span>
|
||
<input type="number" name="attr_warriorHunterBH" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="combat">Combat</span>
|
||
<input type="number" name="attr_warriorHunterBC" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="instinct">Instinct</span>
|
||
<input type="number" name="attr_warriorHunterBI" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ wizard wizardBorealis marginTop">
|
||
<input class="PG150" type="hidden" name="attr_wizard150PG" />
|
||
<input class="active" type="hidden" name="attr_wizardBorealis" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-borealis">Mode Boréalis</h1>
|
||
|
||
<button type="action" class="active" name="act_wizardBorealis" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="titreBis">
|
||
<h2 class="titreBis" data-i18n="attaque">Attaque</h2>
|
||
|
||
<button class="rollDice" type="action" name="act_distanceWizardBorealis" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{mode-borealis}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="type-attaque">Type d'attaque</span>
|
||
<select name="attr_wizardBTypeAttaque">
|
||
<option value="distance" data-i18n="a-distance" selected>A distance</option>
|
||
<option value="contact" data-i18n="au-contact">Au contact</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 borderTop">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_wizardBDmg" value="4D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_wizardBViolence" value="4D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_wizardBPortee" value="Courte" readonly />
|
||
</label>
|
||
<input type="text" name="attr_wizardBEffets" value="Anti-Anathème / Dègâts Continus 3" readonly />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col">
|
||
<div class="fichePJ barbarian barbarianGoliath marginTop">
|
||
<h1 class="titre borderBottom" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
|
||
<h1 class="titre" data-i18n="bonus">Bonus</h1>
|
||
|
||
<label class="col">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
<label class="colBL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="degats-violence-contact">Dégâts (contact)</span>
|
||
<input type="text" name="attr_barbarianDegat" readonly />
|
||
</label>
|
||
<label class="colBL borderTop">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ bard bardChangeling marginTop">
|
||
<input class="bard250" type="hidden" name="attr_bard250PG"
|
||
value="0" />
|
||
|
||
<h1 class="titre" data-i18n="bard-faux-êtres">Faux-Êtres</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_fauxEtresBard"></span>
|
||
<textarea spellcheck="false" name="attr_fauxEtresBard"></textarea>
|
||
</div>
|
||
|
||
<div class="titre bard250">
|
||
<h1 class="titre" data-i18n="bard-desactivation-explosive">Désactivation explosive</h1>
|
||
<button class="rollDice" type="action" name="act_distanceBard" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{bard-desactivation-explosive}}}" ></button>
|
||
</div>
|
||
|
||
<label class="bard250 ligne">
|
||
<span data-i18n="degats/violence">Dégâts / Violence</span>
|
||
<input type="text" name="attr_bardAttSpe" value="3D6+6" readonly />
|
||
</label>
|
||
<input class="bard250" type="text" name="attr_bardEffetAttSpe" value="Ignore Armure / Ignore Champs de Force / Dispersion 6 / Choc 1" readonly />
|
||
</div>
|
||
|
||
<div class="fichePJ berserk berserkRage marginTop">
|
||
<input class="active" type="hidden" name="attr_berserkRageA" />
|
||
<input class="niveau" type="hidden" name="attr_berserkNiveaux" />
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="berserk-mode-rage">Mode Rage</h1>
|
||
<button class="active rageActive" type="action" name="act_berserkRageA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
|
||
<div class="button">
|
||
<button class="N1" type="action" name="act_berserkNiveaux_1" data-i18n="berserk-rage-niveau-1">Niveau 1</button>
|
||
<button class="N2" type="action" name="act_berserkNiveaux_2" data-i18n="berserk-rage-niveau-2">Niveau 2</button>
|
||
<button class="N3" type="action" name="act_berserkNiveaux_3" data-i18n="berserk-rage-niveau-3">Niveau 3</button>
|
||
</div>
|
||
<div class="passif">
|
||
<div class="espoir">
|
||
<span data-i18n="sacrifice-points-espoir">Sacrifice de points d'espoir</span>
|
||
<button class="rollDice" type="action" name="act_berserkRageSacrificeEspoir" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{sacrifice-points-espoir}}} {{jDivers=^{espoir-sacrifie}}} {{jDiversV=[[1D6]]}}"></button>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="berserk-nourri-rage">Nourri par la rage</h1>
|
||
<h2 class="titreBis" data-i18n="points-espoir-vs-humain">Points d'espoir récupérés contre les humains</h2>
|
||
|
||
<div class="col4">
|
||
<span data-i18n="hostile">Hostile</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageHostileHumain" value="1" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageHostileHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-hostile}}} {{jDiversV=[[@{berserkRageHostileHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="salopard">Salopard</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageSalopardHumain" value="1D3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageSalopardHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-salopard}}} {{jDiversV=[[@{berserkRageSalopardHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="patron">Patron</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRagePatronHumain" value="1D6+3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRagePatronHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-patron}}} {{jDiversV=[[@{berserkRagePatronHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="bande">Bande</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageBandeHumain" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageBandeHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-bande}}} {{jDiversV=[[@{berserkRageBandeHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h2 class="titreBis" data-i18n="points-espoir-vs-anatheme">Points d'espoir récupérés contre l'anathème</h2>
|
||
|
||
<div class="col4">
|
||
<span data-i18n="hostile">Hostile</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageHostileAnathème" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageHostileAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-hostile}}} {{jDiversV=[[@{berserkRageHostileAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="salopard">Salopard</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageSalopardAnathème" value="1D6+3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageSalopardAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-salopard}}} {{jDiversV=[[@{berserkRageSalopardAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="patron">Patron</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRagePatronAnathème" value="1D6+6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRagePatronAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-patron}}} {{jDiversV=[[@{berserkRagePatronAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="bande">Bande</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageBandeAnathème" value="2D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageBandeAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-bande}}} {{jDiversV=[[@{berserkRageBandeAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="niveaux">
|
||
<div class="N1">
|
||
<h1 class="titre" data-i18n="berserk-rage-colere">Colère - Niveau 1</h1>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN1Egide" value="3" readonly />
|
||
</label>
|
||
|
||
<label class="col2">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN1DR" value="3" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN1DR" value="3" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="N2">
|
||
<h1 class="titre" data-i18n="berserk-rage-rage">Rage - Niveau 2</h1>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN2Egide" value="6" readonly />
|
||
</label>
|
||
|
||
<label class="col2">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN2DR" value="9" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN2DR" value="9" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="N3">
|
||
<h1 class="titre" data-i18n="berserk-rage-fureur">Fureur - Niveau 3</h1>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN3Egide" value="6" readonly />
|
||
</label>
|
||
|
||
<label class="col3 borderTop">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN3DR" value="9" readonly />
|
||
</label>
|
||
<label class="col3BL borderTop">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN3DR" value="9" readonly />
|
||
</label>
|
||
<label class="col3SBL borderTop">
|
||
<span data-i18n="degats-subis-par-tour">Dégâts subis/tour</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageN3Dgts" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageN3Dgts" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{degats-subis-par-tour}}} {{jDivers=^{degats}}} {{jDiversV=[[@{berserkRageN3Dgts}]]}}" ></button>
|
||
</div>
|
||
</label>
|
||
|
||
<div class="titre borderTop">
|
||
<h1 class="titre" data-i18n="berserk-illumination-blaze">Blaze</h1>
|
||
<button class="rollDice" type="action" name="act_berserkIlluminationBlaze" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-blaze}}}"></button>
|
||
</div>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeDgts" value="2D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeViolence" value="2D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazePortee" value="Contact" readonly />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="fichePJ druid druidModCompanions marginTop">
|
||
<input class="choix" type="hidden" name="attr_choixCompanons" value="aucun" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="druid-mod-companions">Mod Companions</h1>
|
||
<select class="liste" name="attr_druidEnergieCompanon">
|
||
<option value="10" data-i18n="10-PE" selected>10 PE</option>
|
||
<option value="20" data-i18n="20-PE">20 PE</option>
|
||
<option value="30" data-i18n="30-PE">30 PE</option>
|
||
<option value="40" data-i18n="40-PE">40 PE</option>
|
||
<option value="50" data-i18n="50-PE">50 PE</option>
|
||
</select>
|
||
</div>
|
||
<div class="button">
|
||
<button class="aucun" type="action" name="act_choixCompanons_aucun" data-i18n="aucun" >Aucun</button>
|
||
<button class="lion" type="action" name="act_choixCompanons_lion" data-i18n="druid-companion-lion">Lion</button>
|
||
<button class="wolf" type="action" name="act_choixCompanons_wolf" data-i18n="druid-companion-wolf">Wolf</button>
|
||
<button class="crow" type="action" name="act_choixCompanons_crow" data-i18n="druid-companion-crow">Crow</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ monk monkModeCea marginTop">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
<h1 class="titre" data-i18n="monk-mode-cea">Mode Céa</h1>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="monk-vague-d'energie">Vague d'énergie</h1>
|
||
<button class="rollDice" type="action" name="act_monkJetVague" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-vague-d'energie}}}"></button>
|
||
</div>
|
||
<label class="col4">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_monkVagueDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_monkVagueDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="energie">Énergie</span>
|
||
<input type="text" name="attr_monkVagueEnergie" value="3" disabled />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_monkVaguePortee" value="Contact / Courte" readonly />
|
||
</label>
|
||
<input class="ligne" type="text" name="attr_monkVagueEffets" value="Parasitage 2 / Dispersion 3 / Destructeur / Choc 2" readonly />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="monk-salve-d'energie">Salve d'énergie</h1>
|
||
<button class="rollDice" type="action" name="act_monkJetSalve" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-salve-d'energie}}}"></button>
|
||
</div>
|
||
<label class="col4">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_monkSalveDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_monkSalveDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="energie">Énergie</span>
|
||
<input type="text" name="attr_monkSalveEnergie" value="3" disabled />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_monkSalvePortee" value="Moyenne" readonly />
|
||
</label>
|
||
<input class="ligne" type="text" name="attr_monkSalveEffets" value="Parasitage 1 / Dispersion 3 / Ultraviolence / Meurtrier" readonly />
|
||
</div>
|
||
|
||
<div class="fichePJ paladin paladinWatchtower marginTop">
|
||
<input class="active" type="hidden" name="attr_paladinWatchtower" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="paladin-mode-watchtower">Mode Watchtower</h1>
|
||
<button class="active" type="action" name="act_paladinWatchtower" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne">
|
||
<span data-i18n="reaction-actuelle">Réaction actuelle</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ priest priestNanoC marginTop">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="priest-mode-nanoc">Mode NanoC</h1>
|
||
<button class="rollDice" type="action" name="act_simplePriest" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span>Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Priest">
|
||
<option value="@{technique}" selected>Technique</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="priest-creations">Créations</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_priestNanoc"></span>
|
||
<textarea spellcheck="false" name="attr_priestNanoc" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<input class="psion150PG" type="hidden" name="attr_psion150PG" value="0" />
|
||
<input class="psion200PG" type="hidden" name="attr_psion200PG" value="0" />
|
||
|
||
<div class="fichePJ psion psionDiscord marginTop">
|
||
<input class="active" type="hidden" name="attr_psionDiscord" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="psion-mode-discord">Mode Discord</h1>
|
||
<button class="active" type="action" name="act_psionDiscord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="psion200 ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="psion200 rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simplePsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}}}"></button>
|
||
</div>
|
||
|
||
<div class="psion200 bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="malus-action">Malus Actions</span>
|
||
<input type="text" name="attr_psionMalusA" value="2D" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ shaman shamanTotem marginTop">
|
||
<input class="nbreTotem" type="hidden" name="attr_shamanNbreTotem" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="shaman-mode-totem">Mode Totem</h1>
|
||
<label class="ligne2">
|
||
<span data-i18n="shaman-nombre-totem">Nombre de totems</span>
|
||
<input type="number" name="attr_shamanNbreTotem" value="0" min="0" max="3" />
|
||
</label>
|
||
|
||
<label class="ligne2 totem1">
|
||
<span data-i18n="shaman-caracteristique-totem-1">Caractéristique du Totem 1</span>
|
||
<select name="attr_caracteristiqueTotem1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem2">
|
||
<span data-i18n="shaman-caracteristique-totem-2">Caractéristique du Totem 2</span>
|
||
<select name="attr_caracteristiqueTotem2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem3">
|
||
<span data-i18n="shaman-caracteristique-totem-3">Caractéristique du Totem 3</span>
|
||
<select name="attr_caracteristiqueTotem3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class="fichePJ shaman jet">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="jet">Jet</h1>
|
||
<button class="rollDice" type="action" name="act_simple" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ sorcerer sorcererMorph marginTop">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="sorcerer250" type="hidden" name="attr_sorcerer250PG" value="" />
|
||
<input class="activateModeMorph250" type="hidden" name="attr_sorcererMM250PG" value="" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph">Mode Morph</h1>
|
||
|
||
<button class="active PG250" type="action" name="act_sorcererMM250PG" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-corps-fluide">Corps Fluide</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMCorpFluide" value="2+(@{sorcerer150PG}*1)" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="text" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="text" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph-polymorphie-de-guerre">Polymorphie de Guerre</h1>
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMPMGuerre" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<h2 class="titreBis borderSBottom" data-i18n="mode-morph-polymorphie-de-guerre-module-genere">Module Généré</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_sorcererMMPMGuerreModules"></span>
|
||
<textarea spellcheck="false" name="attr_sorcererMMPMGuerreModules"></textarea>
|
||
</div>
|
||
<h2 class="titreBis borderS" data-i18n="mode-morph-polymorphie-de-guerre-module-genere-effets-choisis">Effets Choisis</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_sorcererEffetsBonus15OG"></span>
|
||
<textarea spellcheck="false" name="attr_sorcererEffetsBonus15OG"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warlock warlockForward marginTop">
|
||
<input class="active" type="hidden" name="attr_warlockForward" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-forward">Mode Forward</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockForward" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warlock warlockRewind marginTop">
|
||
<input class="active" type="hidden" name="attr_warlockRewind" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-rewind">Mode Rewind</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockRewind" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_warlockRewindNotes"></textarea>
|
||
<span name="attr_warlockRewindNotes"></span>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warlock warlockContrecoups marginTop">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-contrecoups">Contrecoups</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_rollWarlockContrecoups" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{warlock-contrecoups}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warmaster warmasterWarlord marginTop">
|
||
<input class="action" type="hidden" name="attr_warmasterImpActionC" value="" />
|
||
<input class="esquive" type="hidden" name="attr_warmasterImpEsquiveC" value="" />
|
||
<input class="force" type="hidden" name="attr_warmasterImpForceC" value="" />
|
||
<input class="guerre" type="hidden" name="attr_warmasterImpGuerreC" value="" />
|
||
<input class="energie" type="hidden" name="attr_warmasterImpEnergieC" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warmaster200PG" value="" />
|
||
|
||
<h1 class="fichePJ titre" data-i18n="warlord">Warlord</h1>
|
||
<div class="action titre">
|
||
<input class="personnel" type="hidden" name="attr_warmasterImpAPersonnel" />
|
||
<input class="active" type="hidden" name="attr_warmasterImpAction" />
|
||
|
||
<button class="personnel" type="action" name="act_warmasterImpAPersonnel" data-i18n="personnel">Personnel</button>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'action">Impulsion d'Action</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpAction" data-i18n="activer">Activer</button>
|
||
</div>
|
||
|
||
<div class="esquive titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpEsquive" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpEPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'esquive">Impulsion d'Esquive</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpEsquive" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="esquive col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="esquive col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="force titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpForce" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpFPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-force">Impulsion de Force</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpForce" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="force ligne2">
|
||
<span data-i18n="champ-de-force">Champ de Force</span>
|
||
<input type="number" name="attr_cdfPJ_max" value="8" readonly />
|
||
</label>
|
||
|
||
<div class="guerre titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpGuerre" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpGPersonnel" value="{{ImpulsionGuerreD=[[1D6]]}} {{ImpulsionGuerreV=[[1D6]]}}" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-guerre">Impulsion de Guerre</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpGuerre" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="guerre col2">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_warmImpGDegats" value="1D6" readonly />
|
||
</label>
|
||
<label class=" guerre col2BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_warmImpGViolence" value="1D6" readonly />
|
||
</label>
|
||
|
||
<div class="energie titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpEnergie" />
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'energie">Impulsion d'Energie</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpEnergie" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warrior warriorTypes marginTop">
|
||
<input type="hidden" name="attr_warriorSoldierBonus" value="1+@{warrior250PG}"/>
|
||
<input type="hidden" name="attr_warriorHunterBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScholarBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorHeraldBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScoutBonus" value="1+@{warrior250PG}" />
|
||
|
||
<input class="soldier" type="hidden" name="attr_warriorSoldier" value="" />
|
||
<input class="hunter" type="hidden" name="attr_warriorHunter" value="" />
|
||
<input class="scholar" type="hidden" name="attr_warriorScholar" value="" />
|
||
<input class="herald" type="hidden" name="attr_warriorHerald" value="" />
|
||
<input class="scout" type="hidden" name="attr_warriorScout" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warrior200PG" value="" />
|
||
|
||
<h1 class="titre borderBottom" data-i18n="warrior-types">Les «Types»</h1>
|
||
<div class="scholar titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scholar">Scholar</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorScholarA" value="@{warriorScholarBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scholar col3">
|
||
<span data-i18n="tir">Tir</span>
|
||
<input type="number" name="attr_warriorScholarBT" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="savoir">Savoir</span>
|
||
<input type="number" name="attr_warriorScholarBS" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="technique">Technique</span>
|
||
<input type="number" name="attr_warriorScholarBTech" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="herald titre">
|
||
<h1 class="titre" data-i18n="warrior-type-herald">Herald</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorHeraldA" value="@{warriorHeraldBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="herald col3">
|
||
<span data-i18n="aura">Aura</span>
|
||
<input type="number" name="attr_warriorHeraldBA" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="parole">Parole</span>
|
||
<input type="number" name="attr_warriorHeraldBP" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="sang-froid">Sang-Froid</span>
|
||
<input type="number" name="attr_warriorHeraldBSF" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scout titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scout">Scout</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorScoutA" value="@{warriorScoutBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scout col3">
|
||
<span data-i18n="discretion">Discrétion</span>
|
||
<input type="number" name="attr_warriorScoutBD" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="dexterite">Dextérité</span>
|
||
<input type="number" name="attr_warriorScoutBDext" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="perception">Perception</span>
|
||
<input type="number" name="attr_warriorScoutBP" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ wizard wizardOriflamme marginTop">
|
||
<input class="PG250" type="hidden" name="attr_wizard250PG" value="0" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="wizard-mode-oriflamme">Mode Oriflamme</h1>
|
||
<button class="rollDice" type="action" name="act_distanceWizardOriflamme" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{wizard-mode-oriflamme}}}"></button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_wizardODmg" value="6D6+6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_wizardOViolence" value="6D6+12" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_wizardOPortee" value="Courte" readonly />
|
||
</label>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_wizardOEffets" readonly>Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
<span name="attr_wizardOEffets">Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="complet">
|
||
<input class="druidCompanions" type="hidden" name="attr_choixCompanons" value="aucun" />
|
||
|
||
<div class="fichePJ druid DCLion marginTop">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidLion" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-lion">Lion</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionChairTot" value="@{druidLionChairBase}+@{druidLionChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionBeteTot" value="@{druidLionBeteBase}+@{druidLionBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionMachineTot" value="@{druidLionMachineBase}+@{druidLionMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionDameTot" value="@{druidLionDameBase}+@{druidLionDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionMasqueTot" value="@{druidLionMasqueBase}+@{druidLionMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionChairAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionChairAE">1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionBeteAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionBeteAE">1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionMachineAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionMachineAE" >1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionDameAE" >0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionDefenseTot" value="@{druidLionDefenseBase}+@{druidLionDefenseEvol}+@{druidLionMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionReactionTot" value="@{druidLionReactionBase}+@{druidLionReactionEvol}+@{druidLionMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionInitiativeTot" value="@{druidLionInitiativeBase}+@{druidLionInitiativeEvol}" disabled />
|
||
<button class="rollDice" type="action" name="act_druidLionInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionPAAct" value="60" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidLionPAAct_max" value="@{druidLionPABase}+@{druidLionPAEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidLionPEAct_max" value="@{druidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidLionCDFTot" value="@{druidLionCDFBase}+@{druidLionCDFEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="armes" type="action" name="act_tabDruidLion_1" data-i18n="armes">Armes</button>
|
||
<button class="BL modules" type="action" name="act_tabDruidLion_2" data-i18n="modules">Modules</button>
|
||
<button class="BL evolutions" type="action" name="act_tabDruidLion_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="armes">
|
||
<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
|
||
|
||
<div class="ligneTitre">
|
||
<div class="firstCol">
|
||
<span data-i18n="arme">Arme</span>
|
||
</div>
|
||
|
||
<div class="midCol">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="violence">Violence</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="portee">Portée</span>
|
||
</div>
|
||
|
||
<div class="lastCol">
|
||
<span data-i18n="aspect">Aspect</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="coups">
|
||
<input class="subMenu" type="hidden" name="attr_tabDCoups" value="0" />
|
||
|
||
<div class="ligne">
|
||
<div class="firstCol aB1Nom">
|
||
<input type="text" name="attr_druidLionBaseNom" value="Coups" readonly />
|
||
</div>
|
||
|
||
<div class="midCol aB1Degats">
|
||
<input class="nbre" type="number" name="attr_druidLionBaseDegats" class="right" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_druidLionBaseDegatsBonus" class="left" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Violence">
|
||
<input class="nbre" type="number" name="attr_druidLionBaseViolence" class="right" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_druidLionBaseViolenceBonus" class="left" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Portee">
|
||
<select name="attr_druidLionBasePortee">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="lastCol aB1Aspect">
|
||
<select name="attr_aspectDruidLionBase">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bete</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_druidLionArmeBase" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}} {{special1B=^{coups}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="special" type="action" name="act_tabDCoups-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_coupBDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_coupBDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_coupBVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_coupBVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_armeDruidLion">
|
||
<input class="subMenu" type="hidden" name="attr_tab" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
||
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
||
|
||
<div class="data">
|
||
<input type="hidden" name="attr_druidLionDegats" value="{{Degats=[[ [[{[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]], 0}kh1]]D6+@{degatBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionViolence" value="{{Violence=[[ [[{[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsIEM}]], 0}kh1]]D6+@{violenceBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionEffets" value="@{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} {{tirSecurite=[[@{tirSecurite}]]}} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} {{lourd=[[@{lourd}]]}} @{lumiere} @{obliteration} @{parasitage} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} {{jumelageAkimbo=[[@{akimbo}]]}} {{jumelageAmbidextrie=[[@{ambidextrie}]]}} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission}" />
|
||
|
||
<input type="hidden" name="attr_druidLionAmeliorations" value="{{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} {{interfaceGuidage=[[@{interfaceGuidage}]]}} @{jumelage} {{chambreDouble=[[ceil(@{chambreDouble})]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionSpecial" value="@{energie} @{bDDiversTotal} @{bVDiversTotal}" />
|
||
</div>
|
||
<div class="ligne">
|
||
<div class="firstCol aNom">
|
||
<input type="text" name="attr_armeDruidLion" />
|
||
</div>
|
||
<div class="midCol aDegats">
|
||
<input class="nbre" type="number" name="attr_degatDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_degatBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aViolence">
|
||
<input class="nbre" type="number" name="attr_violenceDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_violenceBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aPortee">
|
||
<select name="attr_porteeDruidLion">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
<option data-i18n="portee-courte" value="^{portee-courte}">Courte</option>
|
||
<option data-i18n="portee-moyenne" value="^{portee-moyenne}">Moyenne</option>
|
||
<option data-i18n="portee-longue" value="^{portee-longue}">Longue</option>
|
||
<option data-i18n="portee-lointaine" value="^{portee-lointaine}">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="lastCol aAspect">
|
||
<select name="attr_aspectDruidLion">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bete</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_combatdruidroll" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="guidage simple fakeButton">
|
||
<input type="checkbox" name="attr_guidageactif" value="5" />
|
||
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
||
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
||
</label>
|
||
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadenceactif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="effets" type="action" name="act_tab-1" data-i18n="effets">Effets</button>
|
||
<button class="ameliorationsArmes BL" type="action" name="act_tab-2" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_tab-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="effets">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
||
<span data-i18n-title="assassin" title="Assassin"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
||
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
||
<span data-i18n-title="barrage" title="Barrage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
||
<span data-i18n-title="boost" title="Boost"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_boostValue" value="0" min="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
||
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="cadence" title="Cadence"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
||
<span data-i18n-title="cdf" title="Champ de force"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
||
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chocValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
||
<span data-i18n-title="conviction" title="Conviction"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
||
<span data-i18n-title="defense" title="Défense"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
||
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
||
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
||
<span data-i18n-title="devastation" title="Dévastation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
||
<span data-i18n-title="esperance" title="Espérance"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
||
<span data-i18n-title="excellence" title="Excellence"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_guidage" value="1" />
|
||
<span data-i18n-title="guidage" title="Guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
||
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
||
</label>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
||
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
||
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
||
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_akimbo" value="2" />
|
||
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
||
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_leste" value="{{leste=[[@{druidLionChairTot}]]}}" />
|
||
<span data-i18n-title="leste" title="Lesté"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lourd" value="1" />
|
||
<span data-i18n-title="lourd" title="Lourd"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
||
<span data-i18n-title="meurtrier" title="Meurtrier"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
||
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
||
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
||
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
||
<span data-i18n-title="precision" title="Précision"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
||
<span data-i18n-title="reaction" title="Réaction"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
||
<span data-i18n-title="regularite" title="Régularité"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
||
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
||
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
||
<span data-i18n-title="soumission" title="Soumission"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
|
||
<span data-i18n-title="tenebricite" title="Ténébricité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
||
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
||
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<div class="doubleTexte">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
||
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
||
</label>
|
||
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
||
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
||
</label>
|
||
<label class="fakeButton borderTop">
|
||
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
||
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
||
</label>
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
||
<span data-i18n-title="munitions-h-velocite" title="Munitions à H. Vélocité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
||
<span data-i18n-title="munitions-n-letales"title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
||
<span data-i18n-title="systeme-refroid" title="Système de Refroid."></span>
|
||
</label>
|
||
</div>
|
||
<div class="special">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
||
<span data-i18n-title="energie" title="Énergie"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_energieValue" class="center" value="0" />
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="modules">
|
||
<input type="hidden" name="attr_slotsDCLTeteMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLTeteTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLTorseMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLTorseTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLBGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLBGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLBDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLBDTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLJGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLJGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLJDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLJDTot" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="slots-du-lion">Slots du Lion</h1>
|
||
<div class="ligne slots">
|
||
<div class="col6">
|
||
<span data-i18n="tete">Tête</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLTeteAct" value="@{slotsDCLTeteMax}-@{slotsUDCLTeteTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLTeteMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLTorseAct" value="@{slotsDCLTorseMax}-@{slotsUDCLTorseTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLTorseMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBGAct" value="@{slotsDCLBGMax}-@{slotsUDCLBGTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLBGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBDAct" value="@{slotsDCLBDMax}-@{slotsUDCLBDTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLBDMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJGAct" value="@{slotsDCLJGMax}-@{slotsUDCLJGTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLJGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJDAct" value="@{slotsDCLJDMax}-@{slotsUDCLJDTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLJDMax">8</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_modulesDCLion">
|
||
<input class="expandModule" type="hidden" name="attr_affichageDCLion" value="0" />
|
||
<input class="expandSlots" type="hidden" name="attr_slotsDCLPlus" value="0" />
|
||
|
||
<div class="ligne titreModule">
|
||
<button class="buttonPlus" type="action" name="act_affichagedclion-1">
|
||
<span class="plus">+</span>
|
||
<span class="moins">-</span>
|
||
</button>
|
||
<input type="text" name="attr_moduleNomDCLion" placeholder="Nom du Module"/>
|
||
</div>
|
||
|
||
<div class="ligne hModule">
|
||
<label class="activation">
|
||
<span data-i18n="activation">Activation</span>
|
||
<input type="text" name="attr_moduleActivationDCLion" />
|
||
</label>
|
||
<div class="PE">
|
||
<button type="action" name="act_pemdlion" title="Dépenser les PE du module" data-i18n-title="depenser-pe-module" data-i18n="point-d'energie-short">PE</button>
|
||
<input type="number" name="attr_moduleEnergieDCLion" value="0" />
|
||
</div>
|
||
</div>
|
||
|
||
<label class="ligne hModule duree">
|
||
<span data-i18n="duree">Durée</span>
|
||
<input type="text" name="attr_moduleDureeDCLion" />
|
||
</label>
|
||
|
||
<div class="autoex hModule autoex28">
|
||
<span name="attr_moduleDescriptionDCLion"></span>
|
||
<textarea spellcheck="false" name="attr_moduleDescriptionDCLion"></textarea>
|
||
</div>
|
||
|
||
<div class="ligne hModule titre titreSlots">
|
||
<input type="number" name="attr_slotsTotalDCLion" value="@{moduleSlotDCLTete}+@{moduleSlotDCLTorse}+@{moduleSlotDCLBG}+@{moduleSlotDCLBD}+@{moduleSlotDCLJG}+@{moduleSlotDCLJD}" title="Slots occupés" disabled />
|
||
<h1 class="titre" data-i18n="slots">Slots</h1>
|
||
<button class="buttonArrow" type="action" name="act_slotsdclplus-1">]</button>
|
||
</div>
|
||
|
||
<div class="ligne hSlots">
|
||
<label class="slot">
|
||
<span data-i18n="tete">Tête</span>
|
||
<input type="number" name="attr_moduleSlotDCLTete" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<input type="number" name="attr_moduleSlotDCLTorse" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<input type="number" name="attr_moduleSlotDCLBG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<input type="number" name="attr_moduleSlotDCLBD" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<input type="number" name="attr_moduleSlotDCLJG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<input type="number" name="attr_moduleSlotDCLJD" value="0" />
|
||
</label>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidLionChairBase" value="7" />
|
||
<input type="hidden" name="attr_druidLionBeteBase" value="6" />
|
||
<input type="hidden" name="attr_druidLionMachineBase" value="7" />
|
||
<input type="hidden" name="attr_druidLionDameBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionMasqueBase" value="3" />
|
||
|
||
<input type="hidden" name="attr_druidLionPABase" value="60" />
|
||
<input type="hidden" name="attr_druidLionDefenseBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionReactionBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionInitiativeBase" value="2" />
|
||
<input type="hidden" name="attr_druidLionCDFBase" value="10" />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionChairAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionBeteAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionMachineAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="VD">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="valeurs-derivees">Valeurs Dérivées</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="number" name="attr_druidLionCDFEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="armure">Armure</span>
|
||
<input type="number" name="attr_druidLionPAEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_druidLionDefenseEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_druidLionReactionEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
<input type="number" name="attr_druidLionInitiativeEvol" value="0" min="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ druid DCWolf marginTop">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidWolf" value="0" />
|
||
<input class="choixConfiguration" type="hidden" name="attr_druidWolfConfiguration" />
|
||
<input class="laborNiveau" type="hidden" name="attr_DWolfLaborNiveau" value="1" />
|
||
<input class="medikNiveau" type="hidden" name="attr_DWolfMedicNiveau" value="1" />
|
||
<input class="techNiveau" type="hidden" name="attr_DWolfTechNiveau" value="1" />
|
||
<input class="fighterNiveau" type="hidden" name="attr_DWolfFighterNiveau" value="1" />
|
||
<input class="reconNiveau" type="hidden" name="attr_DWolfReconNiveau" value="1" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-wolf">Wolf</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfChairTot" value="@{druidWolfChairBase}+@{druidWolfChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfBeteTot" value="@{druidWolfBeteBase}+@{druidWolfBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfMachineTot" value="@{druidWolfMachineBase}+@{druidWolfMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfDameTot" value="@{druidWolfDameBase}+@{druidWolfDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfMasqueTot" value="@{druidWolfMasqueBase}+@{druidWolfMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfChairAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfChairAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfBeteAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfBeteAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfMachineAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfMachineAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfDameAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfDefenseTot" value="4+@{druidWolfMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfReactionTot" value="4+@{druidWolfMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfInitiativeTot" value="2" disabled />
|
||
<button class="rollDice" type="action" name="act_druidWolfInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfPAAct" value="20" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidWolfPAAct_max" value="20" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidWolfPEAct_max" value="@{druidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidWolfCDFT" value="4" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="ligne configuration">
|
||
<select name="attr_druidWolfConfiguration">
|
||
<option value="" selected></option>
|
||
<option value="Labor" data-i18n="druid-wolf-labor">Labor</option>
|
||
<option value="Medic" data-i18n="druid-wolf-medik">Medik</option>
|
||
<option value="Tech" data-i18n="druid-wolf-tech">Tech</option>
|
||
<option value="Fighter" data-i18n="druid-wolf-fighter">Fighter</option>
|
||
<option value="Recon" data-i18n="druid-wolf-recon">Recon</option>
|
||
</select>
|
||
<button type="action" name="act_druidWolfConfiguration" data-i18n="point-energie-short">PE</button>
|
||
<input type="number" name="attr_druidWolfConfigurationPE" value="0" readonly />
|
||
</div>
|
||
<div class="ligne nbreCompanions">
|
||
<select name="attr_druidNombreCompagnon">
|
||
<option value="3" data-i18n="druid-3-companions-restants" selected>3 Companions Restants</option>
|
||
<option value="2"data-i18n="druid-2-companions-restants" >2 Companions Restants</option>
|
||
<option value="1"data-i18n="druid-1-companions-restants" >1 Companions Restant</option>
|
||
</select>
|
||
</div>
|
||
<div class="ligne fighter">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<button class="rollDice" type="action" name="act_DWolfFighterRoll" value="@{jetGM} &{template:combat} {{portee=^{portee-contact}}} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="labor description">
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="medik description">
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="tech description">
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="fighter description">
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 2 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 3 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="recon description">
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_tabDruidWolf_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidWolfChairBase" value="2" disabled />
|
||
<input type="hidden" name="attr_druidWolfBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidWolfMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidWolfDameBase" value="2" disabled />
|
||
<input type="hidden" name="attr_druidWolfMasqueBase" value="4" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfChairAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_druidWolfBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfBeteAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfMachineAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="companions cLabor">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-labor">Labor</h2>
|
||
<select name="attr_DWolfLaborNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dés par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cMedik mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-medik">Medik</h2>
|
||
<select name="attr_DWolfMedicNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cTech mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-tech">Tech</h2>
|
||
<select name="attr_DWolfTechNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cFighter mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-fighter">Fighter</h2>
|
||
<select name="attr_DWolfFighterNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 2 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 3 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cRecon mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-recon">Recon</h2>
|
||
<select name="attr_DWolfReconNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ druid DCCrow marginTop">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidCrow" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-crow">Crow</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowChairTot" value="@{druidCrowChairBase}+@{druidCrowChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowBeteTot" value="@{druidCrowBeteBase}+@{druidCrowBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowMachineTot" value="@{druidCrowMachineBase}+@{druidCrowMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDameTot" value="@{druidCrowDameBase}+@{druidCrowDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowMasqueTot" value="@{druidCrowMasqueBase}+@{druidCrowMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDefenseTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowReactionTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowInitiativeTot" value="1" disabled />
|
||
<button class="rollDice" type="action" name="act_druidCrowInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne cohesion">
|
||
<span data-i18n="cohesion">Cohésion</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowCoAct" value="50" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidCrowCoTot" value="50*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne debordement">
|
||
<span data-i18n="debordement">Débordement</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDebordementTot" value="2*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidCrowCDFTot" value="2*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="debordement">Débordement</h1>
|
||
<div class="ligne tourCombat">
|
||
<span data-i18n="tours-de-combat">Tours de combat</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowTAttaque" value="1" min="1" />
|
||
<button class="rollDice" type="action" name="act_druidCrowAttaque" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="specificites">Spécificités</h1>
|
||
<span class="specificites" data-i18n="druid-companion-crow-specificite">La bande est équipée d'un module de vol niveau 3 constamment activé qui ne coûte aucune énergie.
|
||
<br/>
|
||
Les points de dégâts qui lui sont infligés lui font perdre de la cohésion.
|
||
</span>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_tabDruidCrow_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidCrowChairBase" value="6" disabled />
|
||
<input type="hidden" name="attr_druidCrowBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidCrowMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidCrowDameBase" value="0" disabled />
|
||
<input type="hidden" name="attr_druidCrowMasqueBase" value="6" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowChairEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowBeteEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowMachineEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowDameEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ ranger rangerLongbow marginTop">
|
||
<input class="styleCombat" type="hidden" name="attr_styleCombat" value="standard" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="PG50" type="hidden" name="attr_ranger50PG" value="0" />
|
||
<input class="PG50_2" type="hidden" name="attr_ranger50PG2" value="0" />
|
||
<input class="PG100" type="hidden" name="attr_ranger100PG" value="0" />
|
||
<input class="subMenu" type="hidden" name="attr_armeDistOptionsRanger" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDoubleRanger" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="ranger-fusil-longbow">Fusil Longbow</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_distanceRangerLongbow" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{ranger-fusil-longbow}}}"></button>
|
||
</div>
|
||
<div class="col5 rangerDegats">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<select class="notPG50_2" name="attr_rangerArmeDegat">
|
||
<option value="3" selected>3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
</select>
|
||
<select class="PG50_2" name="attr_rangerArmeDegatEvol">
|
||
<option value="5" selected>5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
<option value="10">10D6</option>
|
||
<option value="11">11D6</option>
|
||
<option value="12">12D6</option>
|
||
<option value="13">13D6</option>
|
||
<option value="14">14D6</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5BL rangerViolence">
|
||
<span class="titreBis" data-i18n="violence">Violence</span>
|
||
<select class="notPG50_2" name="attr_rangerArmeViolence">
|
||
<option value="1" selected>1D6</option>
|
||
<option value="2">2D6</option>
|
||
<option value="3">3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
</select>
|
||
<select class="PG50_2" name="attr_rangerArmeViolenceEvol">
|
||
<option value="3" selected>3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
<option value="10">10D6</option>
|
||
<option value="11">11D6</option>
|
||
<option value="12">12D6</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5BL rangerPortee">
|
||
<span class="titreBis" data-i18n="portee">Portée</span>
|
||
<select name="attr_rangerArmePortee">
|
||
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
||
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
||
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5LargeBL rangerJet">
|
||
<span data-i18n="jet">Jet</span>
|
||
<select name="attr_caracteristique1Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="pilonnage">
|
||
<span>Pilonnage, tir n°</span>
|
||
<input type="number" name="attr_pilonnageRanger" value="1" min="1" max="7" />
|
||
</label>
|
||
<label class="pilonnageDetails">
|
||
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
||
<select name="attr_pilonnageRangerType">
|
||
<option value="degats" selected>Dégâts</option>
|
||
<option value="violence">Violence</option>
|
||
</select>
|
||
</label>
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadencerangeractif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="eCol3">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-2PE">Effets à 2PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-1PE">Effets à 1PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerChoc" value="{{choc=^{choc} @{rangerChocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerChocValue" class="center" value="1" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerDegatContinue" value="{{degatContinus=^{degats-continus} @{rangerDegatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerDegatContinueValue" class="center" value="3" disabled />
|
||
</div>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerDesignation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerSilencieux" value="{{silencieux=Silencieux}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPerceArmure" value="{{perceArmure=^{perce-armure} @{rangerPerceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPerceArmureValue" value="40" disabled />
|
||
</div>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerUltraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="eCol3BL">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-3PE">Effets à 3PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-1PE">Effets à 1PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerAntiVehicule" value="{{antiVehicule=Anti Véhicule}}" />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerArtillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerDispersion" value="{{dispersion=^{dispersion} @{rangerDispersionValue}}}" />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerDispersionValue" value="3" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerLumiere" value="{{lumiere=^{lumiere} @{rangerLumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerLumiereValue" value="4" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPenetrant" value="{{penetrant=^{penetrant} @{rangerPenetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPenetrantValue" value="6" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPerceArmure60" value="{{perceArmure=^{perce-armure} @{rangerPerceArmure60Value}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPerceArmure60Value" value="60" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="eCol3BL PG50">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-6PE">Effets à 6PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-4PE">Effets à 4PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerAntiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerDemoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant"title="Démoralisant"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerEnChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerFureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerIgnoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPenetrant10" value="{{penetrant=^{penetrant} @{rangerPenetrant10Value}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPenetrant10Value" value="10" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="ameliorationsArmes" type="action" name="act_armeDistOptionsRanger-1" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_armeDistOptionsRanger-2" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappesRanger" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLongRanger" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourciRanger" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDoubleRanger" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidageRanger" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligenteRanger" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDroneRanger" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosivesRanger" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEMRanger" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetalesRanger" value="2" />
|
||
<span data-i18n-title="munitions-n-letales" title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniquesRanger" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaserRanger" value="{{pointeurLaser=1}}" />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArmeRanger" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmegaRanger" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElementRanger" value="{{structureElement=Structure Alpha}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotalRanger" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotalRanger" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotalRanger" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotalRanger" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MAL marginTop">
|
||
<h1 class="titre" data-i18n="meta-armure-legende">Méta-armure de légende</h1>
|
||
|
||
<div class="col">
|
||
<div class="MALBarbarian barbarianGoliath">
|
||
<h1 class="titre" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
|
||
<label class="ligne">
|
||
<span data-i18n="taille-bonus">Taille Bonus</span>
|
||
<input type="number" name="attr_MALBarbarianGoliath" min="0" max="4" value="0" />
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="malus">Malus</h1>
|
||
<label class="col">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="text" name="attr_MALBarbarianDef" readonly />
|
||
</label>
|
||
<label class="colBL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="text" name="attr_MALBarbarianRea" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALBard bardChangeling">
|
||
<input class="active" type="hidden" name="attr_MALBardChangeling" value=""/>
|
||
<div class="titre firstTitre">
|
||
<h1 class="titre" data-i18n="mode-changeling">Mode Changeling</h1>
|
||
<button class="active" type="action" name="act_MALBardChangeling" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<h1 class="titre" data-i18n="bard-apparence">Apparence</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALApparenceBard"></span>
|
||
<textarea spellcheck="false" name="attr_MALApparenceBard"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALDruid information">
|
||
<h1 class="titre" data-i18n="panneau-d'information">Panneau d'Information</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_panneauInformation"></span>
|
||
<textarea spellcheck="false" name="attr_panneauInformation" readonly ></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALPaladin paladinShrine">
|
||
<input class="active" type="hidden" name="attr_MALPaladinCdFShrine" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="paladin-champ-de-force-shrine">Champ de Force Shrine</h1>
|
||
|
||
<button class="active" type="action" name="act_MALPaladinCdFShrine" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-cdf">Bonus de CdF</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineValue" value="6" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="force-requise">Force Requise</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineForceValue" value="5" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="chair-requise">Chair Requise</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineChairValue" value="10" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALPriest">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malpriestmode" value="0" />
|
||
|
||
<div class="priestMechanic">
|
||
<h1 class="titre" data-i18n="priest-mode-mechanic">Mode Mechanic</h1>
|
||
<div>
|
||
<span data-i18n="portee-contact">Contact</span>
|
||
<input type="text" name="attr_MALPriestMechanicContact" value="4D6+12" readonly />
|
||
<button class="rollDice" type="action" name="act_rollMALPriestJetMechanicContact" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-contact}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{MALPriestMechanicContact}]]}}"></button>
|
||
</div>
|
||
<div>
|
||
<span data-i18n="distance-portee-longue">Distance (Portée Longue)</span>
|
||
<input type="text" name="attr_MALPriestMechanicDistance" value="3D6+12" readonly />
|
||
<button class="rollDice" type="action" name="act_rollMALPriestJetMechanicDistance" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-distance}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{MALPriestMechanicDistance}]]}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="priestNanoC">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="priest-mode-nanoc">Mode NanoC</h1>
|
||
<button class="rollDice" type="action" name="act_simplePriest" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span>Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_MALJetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Priest">
|
||
<option value="@{technique}" selected>Technique</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<input type="hidden" name="attr_bonusCarac" value="0" />
|
||
<div class="bonusCarac">
|
||
<select name="attr_MALCaracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_MALCaracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="priest-creations">Créations</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALPriestNanoc"></span>
|
||
<textarea spellcheck="false" name="attr_MALPriestNanoc" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALPsion">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malpsionmode" value="0" />
|
||
|
||
<div class="psionPuppetMaster">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-puppet-master">Mode Puppet Master</h1>
|
||
<button class="rollDice" type="action" name="act_simplePsionPuppet" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="ordre-donne">Ordre Donné</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionPuppetOrdre"></span>
|
||
<textarea spellcheck="false" name="attr_psionPuppetOrdre"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="psionDiscord">
|
||
<input class="active" type="hidden" name="attr_MALPsionDiscord" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="psion-mode-discord">Mode Discord</h1>
|
||
|
||
<button class="active" type="action" name="act_MALPsionDiscord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simplePsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="malus-action">Malus Actions</span>
|
||
<input type="text" name="attr_psionMalusA" value="2D" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
</div>
|
||
<div class="psionWindtalker">
|
||
<h1 class="titre" data-i18n="psion-mode-windtalker">Mode Windtalker</h1>
|
||
<h2 class="titreBis" data-i18n="actions-creatures">Actions des Créatures</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionWindtalkerActions"></span>
|
||
<textarea spellcheck="false" name="attr_psionWindtalkerActions"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALRanger rangerVision">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="ranger-vision">Vision</h1>
|
||
<button class="rollDice" type="action" name="act_simpleRangerVision" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Ranger">
|
||
<option value="@{perception}" data-i18n="perception" selected>Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALShaman">
|
||
<div class="shamanImpregnation">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="shaman-impregnation">Imprégnation</h1>
|
||
<button class="rollDice" type="roll" name="act_simpleMALShamanImpregnation" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{shaman-impregnation} (@{MALShamanImpregnation})}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="total-actuel">Total actuel</span>
|
||
<input type="number" name="attr_MALShamanImpregnation" value="0" min="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1MALShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
</select>
|
||
<select name="attr_caracteristique2MALShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALRogue rogueGhost">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
<input class="active" type="hidden" name="attr_MALRogueGhost" value=""/>
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-ghost">Mode Ghost</h1>
|
||
|
||
<button class="active" type="action" name="act_MALRogueGhost" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simpleRogue" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3Rogue">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4Rogue">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarlock">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarlockmode" value="0" />
|
||
|
||
<div class="warlockContrecoups">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-contrecoups">Contrecoups</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_rollMALWarlockContrecoups" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{warlock-contrecoups}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarmaster">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarmastermode" value="0" />
|
||
|
||
<div class="warmasterWarlord">
|
||
<input class="warlordChoisie" type="hidden" name="attr_malwarmasterwarlord" value="0" />
|
||
|
||
<div class="action titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpAction" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpAPersonnel" value="on" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'action">Impulsion d'Action</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpAction" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="warmasterFalcon">
|
||
<h1 class="titre" data-i18n="mode-falcon">Mode Falcon</h1>
|
||
<h2 class="titreBis" data-i18n="mode-falcon-faiblesses-detectees">Faiblesses détectées</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALWarmasterModeFalcon"></span>
|
||
<textarea spellcheck="false" name="attr_MALWarmasterModeFalcon" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarrior warriorTypes">
|
||
<input type="hidden" name="attr_MALWarriorSoldierBonus" value="1"/>
|
||
<input type="hidden" name="attr_MALWarriorHunterBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorScholarBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorHeraldBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorScoutBonus" value="1" />
|
||
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarriortype" value="0" />
|
||
|
||
<div class="soldier titre">
|
||
<h1 class="titre" data-i18n="warrior-type-soldier">Soldier</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorSoldierA" value="@{MALWarriorSoldierBonus}" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="soldier col3">
|
||
<span data-i18n="deplacement">Déplacement</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBD" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBF" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBE" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="hunter titre">
|
||
<h1 class="titre" data-i18n="warrior-type-hunter">Hunter</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorHunterA" value="@{MALWarriorHunterBonus}" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="hunter col3">
|
||
<span data-i18n="hargne">Hargne</span>
|
||
<input type="number" name="attr_MALWarriorHunterBH" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="combat">Combat</span>
|
||
<input type="number" name="attr_MALWarriorHunterBC" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="instinct">Instinct</span>
|
||
<input type="number" name="attr_MALWarriorHunterBI" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scholar titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scholar">Scholar</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorScholarA" value="@{MALWarriorScholarBonus}" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scholar col3">
|
||
<span data-i18n="tir">Tir</span>
|
||
<input type="number" name="attr_MALWarriorScholarBT" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="savoir">Savoir</span>
|
||
<input type="number" name="attr_MALWarriorScholarBS" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="technique">Technique</span>
|
||
<input type="number" name="attr_MALWarriorScholarBTech" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="herald titre">
|
||
<h1 class="titre" data-i18n="warrior-type-herald">Herald</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorHeraldA" value="@{MALWarriorHeraldBonus}" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="herald col3">
|
||
<span data-i18n="aura">Aura</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBA" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="parole">Parole</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBP" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="sang-froid">Sang-Froid</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBSF" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scout titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scout">Scout</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorScoutA" value="@{MALWarriorScoutBonus}" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scout col3">
|
||
<span data-i18n="discretion">Discrétion</span>
|
||
<input type="number" name="attr_MALWarriorScoutBD" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="dexterite">Dextérité</span>
|
||
<input type="number" name="attr_MALWarriorScoutBDext" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="perception">Perception</span>
|
||
<input type="number" name="attr_MALWarriorScoutBP" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALWizard wizardOriflamme">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="wizard-mode-oriflamme">Mode Oriflamme</h1>
|
||
<button class="rollDice" type="action" name="act_distanceMALWizardOriflamme" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{wizard-mode-oriflamme}}}"></button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_MALWizardODmg" value="6D6+6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_MALWizardOViolence" value="6D6+12" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_MALWizardOPortee" value="Moyenne" readonly />
|
||
</label>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_MALWizardOEffets" readonly>Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
<span name="attr_MALWizardOEffets">Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col">
|
||
<div class="MALBarbarian barbarianGoliath">
|
||
<h1 class="titre borderBottom" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
|
||
|
||
<h1 class="titre" data-i18n="bonus">Bonus</h1>
|
||
<label class="col">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
<label class="colBL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="degats-violence-contact">Dégâts (contact)</span>
|
||
<input type="text" name="attr_MALBarbarianDegat" readonly />
|
||
</label>
|
||
<label class="colBL borderTop">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALBard bardChangeling">
|
||
<h1 class="titre" data-i18n="bard-faux-êtres">Faux-Êtres</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALFauxEtresBard"></span>
|
||
<textarea spellcheck="false" name="attr_MALFauxEtresBard"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALDruid druidModJetCompagnons">
|
||
<h1 class="titre" data-i18n="bonus/malus-aux-jets-des-compagnons">Bonus/Malus aux Jets des Compagnons</h1>
|
||
<input type="number" name="attr_MALJetModifDesComp" value="0" />
|
||
</div>
|
||
<div class="MALDruid MALDCompagnon druidModCompanions">
|
||
<input class="legendeChoisie" type="hidden" name="attr_maldruidmod" value="0" />
|
||
<input class="choix" type="hidden" name="attr_MALChoixCompanons" value="aucun" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="druid-mod-companions">Mod Companions</h1>
|
||
<select class="liste" name="attr_MALDruidEnergieCompanon">
|
||
<option value="10" data-i18n="10-PE" selected>10 PE</option>
|
||
<option value="20" data-i18n="20-PE">20 PE</option>
|
||
<option value="30" data-i18n="30-PE">30 PE</option>
|
||
<option value="40" data-i18n="40-PE">40 PE</option>
|
||
<option value="50" data-i18n="50-PE">50 PE</option>
|
||
</select>
|
||
</div>
|
||
<div class="button">
|
||
<button class="aucun" type="action" name="act_MALChoixCompanons_aucun" data-i18n="aucun" >Aucun</button>
|
||
<button class="lion" type="action" name="act_MALChoixCompanons_lion" data-i18n="druid-companion-lion">Lion</button>
|
||
<button class="wolf" type="action" name="act_MALChoixCompanons_wolf" data-i18n="druid-companion-wolf">Wolf</button>
|
||
<button class="crow" type="action" name="act_MALChoixCompanons_crow" data-i18n="druid-companion-crow">Crow</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALPsion">
|
||
<input class="legendeChoisie2" type="hidden" name="attr_malpsionmode2" value="0" />
|
||
|
||
<div class="psionPuppetMaster">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-puppet-master">Mode Puppet Master</h1>
|
||
<button class="rollDice" type="action" name="act_simplePsionPuppet" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="ordre-donne">Ordre Donné</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionPuppetOrdre"></span>
|
||
<textarea spellcheck="false" name="attr_psionPuppetOrdre"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="psionDiscord">
|
||
<input class="active" type="hidden" name="attr_MALPsionDiscord" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="psion-mode-discord">Mode Discord</h1>
|
||
|
||
<button class="active" type="action" name="act_MALPsionDiscord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simplePsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="malus-action">Malus Actions</span>
|
||
<input type="text" name="attr_psionMalusA" value="2D" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
</div>
|
||
<div class="psionWindtalker">
|
||
<h1 class="titre" data-i18n="psion-mode-windtalker">Mode Windtalker</h1>
|
||
<h2 class="titreBis" data-i18n="actions-creatures">Actions des Créatures</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionWindtalkerActions"></span>
|
||
<textarea spellcheck="false" name="attr_psionWindtalkerActions"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALShaman">
|
||
<div class="shamanTotem">
|
||
<input class="nbreTotem" type="hidden" name="attr_MALShamanNbreTotem" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="shaman-mode-totem">Mode Totem</h1>
|
||
<label class="ligne2">
|
||
<span data-i18n="shaman-nombre-totem">Nombre de totems</span>
|
||
<input type="number" name="attr_MALShamanNbreTotem" value="0" min="0" max="2" />
|
||
</label>
|
||
<input type="hidden" name="attr_MALShamanNbreTotem" value="0" />
|
||
<label class="ligne2 totem1">
|
||
<span data-i18n="shaman-caracteristique-totem-1">Caractéristique du Totem 1</span>
|
||
<select name="attr_MALCaracteristiqueTotem1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem2">
|
||
<span data-i18n="shaman-caracteristique-totem-2">Caractéristique du Totem 2</span>
|
||
<select name="attr_MALCaracteristiqueTotem2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class="jet">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="jet">Jet</h1>
|
||
<button class="rollDice" type="action" name="act_simple" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarlock">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarlockmode" value="0" />
|
||
|
||
<div class="warlockRecord">
|
||
<input class="active" type="hidden" name="attr_MALWarlockRecord" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-record">Mode Record</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarlockRecord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-success">Succès enregistrés</span>
|
||
<input type="number" name="attr_MALWarlockRecordSuccess" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-dmg">Dégâts enregistrés</span>
|
||
<input type="number" name="attr_MALWarlockRecordDmg" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-violence">Violence enregistrée</span>
|
||
<input type="number" name="attr_MALWarlockRecordViolence" value="0" />
|
||
</label>
|
||
<h1 class="titre" data-i18n="notes">Notes</h1>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_MALWarlockRecordNotes"></textarea>
|
||
<span name="attr_MALWarlockRecordNotes"></span>
|
||
</div>
|
||
</div>
|
||
<div class="warlockRewind">
|
||
<input class="active" type="hidden" name="attr_MALWarlockRewind" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-rewind">Mode Rewind</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarlockRewind" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="autoex autoex22">
|
||
<textarea spellcheck="false" name="attr_MALWarlockRewindNotes"></textarea>
|
||
<span name="attr_warlockRewindNotes"></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarmaster">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarmastermode" value="0" />
|
||
|
||
<div class="warmasterWarlord">
|
||
<input class="warlordChoisie" type="hidden" name="attr_malwarmasterwarlord" value="0" />
|
||
|
||
<div class="esquive titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpEsquive" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpEPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'esquive">Impulsion d'Esquive</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpEsquive" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="esquive col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="esquive col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="force titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpForce" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpFPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-force">Impulsion de Force</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpForce" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="force ligne2">
|
||
<span data-i18n="champ-de-force">Champ de Force</span>
|
||
<input type="number" name="attr_cdfPJ_max" value="8" readonly />
|
||
</label>
|
||
|
||
<div class="guerre titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpGuerre" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpGPersonnel" value="{{MALImpulsionGuerreD=[[1D6]]}} {{MALImpulsionGuerreV=[[1D6]]}}" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-guerre">Impulsion de Guerre</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpGuerre" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="guerre col2">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_MALWarmImpGDegats" value="1D6" readonly />
|
||
</label>
|
||
<label class="guerre col2BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_MALWarmImpGViolence" value="1D6" readonly />
|
||
</label>
|
||
|
||
<div class="energie titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpEnergie" />
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'energie">Impulsion d'Energie</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpEnergie" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALDruidCompanions marginTop">
|
||
<input class="druidCompanions" type="hidden" name="attr_MALChoixCompanons" value="aucun" />
|
||
|
||
<div class="fichePJ DCLion">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidLion" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-lion">Lion</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionChairTot" value="@{MALDruidLionChairBase}+@{MALDruidLionChairEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionBeteTot" value="@{MALDruidLionBeteBase}+@{MALDruidLionBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionMachineTot" value="@{MALDruidLionMachineBase}+@{MALDruidLionMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionDameTot" value="@{MALDruidLionDameBase}+@{MALDruidLionDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionMasqueTot" value="@{MALDruidLionMasqueBase}+@{MALDruidLionMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionChairAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionChairAE">1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionBeteAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionBeteAE">1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionMachineAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionMachineAE" >1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionDameAE" value="0"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionDameAE" >0</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionMasqueAE" value="0"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionDefenseTot" value="@{MALDruidLionDefenseBase}+@{MALDruidLionDefenseEvol}+@{MALDruidLionMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionReactionTot" value="@{MALDruidLionReactionBase}+@{MALDruidLionReactionEvol}+@{MALDruidLionMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionInitiativeTot" value="@{MALDruidLionInitiativeBase}+@{MALDruidLionInitiativeEvol}" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidLionInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionPAAct" value="60" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidLionPAAct_max" value="@{MALDruidLionPABase}+@{MALDruidLionPAEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidLionPEAct_max" value="@{MALDruidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidLionCDFTot" value="@{MALDruidLionCDFBase}+@{MALDruidLionCDFEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="armes" type="action" name="act_MALTabDruidLion_1" data-i18n="armes">Armes</button>
|
||
<button class="BL modules" type="action" name="act_MALTabDruidLion_2" data-i18n="modules">Modules</button>
|
||
<button class="BL evolutions" type="action" name="act_MALTabDruidLion_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="armes">
|
||
<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
|
||
|
||
<div class="ligneTitre">
|
||
<div class="firstCol">
|
||
<span data-i18n="arme">Arme</span>
|
||
</div>
|
||
|
||
<div class="midCol">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="violence">Violence</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="portee">Portée</span>
|
||
</div>
|
||
|
||
<div class="lastCol">
|
||
<span data-i18n="aspect">Aspect</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="coups">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDCoups" value="0" />
|
||
|
||
<div class="ligne">
|
||
<div class="firstCol aB1Nom">
|
||
<input type="text" name="attr_MALDruidLionBaseNom" value="Coups" readonly />
|
||
</div>
|
||
|
||
<div class="midCol aB1Degats">
|
||
<input type="number" name="attr_MALDruidLionBaseDegats" class="nbre" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input type="number" name="attr_MALDruidLionBaseDegatsBonus" class="bonus" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Violence">
|
||
<input type="number" name="attr_MALDruidLionBaseViolence" class="nbre" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input type="number" name="attr_MALDruidLionBaseViolenceBonus" class="bonus" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Portee">
|
||
<select name="attr_MALDruidLionBasePortee">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="lastCol aB1Aspect">
|
||
<select name="attr_MALAspectDruidLionBase">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bête</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_MALDruidLionArmeBase" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}} {{special1B=^{coups}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="special" type="action" name="act_MALTabDCoups-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_MALCoupBDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALCoupBDDiversTotal" value="{{BDDivers=[[@{MALBDDiversD6}D6+@{MALBDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_MALBDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_MALBDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_MALCoupBVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALCoupBVDiversTotal" value="{{BVDivers=[[@{MALBVDiversD6}D6+@{MALBVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_MALBVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_MALBVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_armeMALDruidLion">
|
||
<input class="subMenu" type="hidden" name="attr_tab" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
||
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
||
|
||
<div class="data">
|
||
<input type="hidden" name="attr_druidLionDegats" value="{{Degats=[[ [[{[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]], 0}kh1]]D6+@{degatBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionViolence" value="{{Violence=[[ [[{[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsIEM}]], 0}kh1]]D6+@{violenceBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionEffets" value="@{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} {{tirSecurite=[[@{tirSecurite}]]}} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} {{lourd=[[@{lourd}]]}} @{lumiere} @{obliteration} @{parasitage} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} {{jumelageAkimbo=[[@{akimbo}]]}} {{jumelageAmbidextrie=[[@{ambidextrie}]]}} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission}" />
|
||
|
||
<input type="hidden" name="attr_druidLionAmeliorations" value="{{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} {{interfaceGuidage=[[@{interfaceGuidage}]]}} @{jumelage} {{chambreDouble=[[ceil(@{chambreDouble})]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionSpecial" value="@{energie} @{bDDiversTotal} @{bVDiversTotal}" />
|
||
</div>
|
||
<div class="ligne">
|
||
<div class="firstCol aNom">
|
||
<input type="text" name="attr_armeDruidLion" />
|
||
</div>
|
||
|
||
<div class="midCol aDegats">
|
||
<input class="nbre" type="number" name="attr_degatDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_degatBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aViolence">
|
||
<input class="nbre" type="number" name="attr_violenceDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_violenceBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aPortee">
|
||
<select name="attr_porteeDruidLion">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
<option data-i18n="portee-courte" value="^{portee-courte}">Courte</option>
|
||
<option data-i18n="portee-moyenne" value="^{portee-moyenne}">Moyenne</option>
|
||
<option data-i18n="portee-longue" value="^{portee-longue}">Longue</option>
|
||
<option data-i18n="portee-lointaine" value="^{portee-lointaine}">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="lastCol aAspect">
|
||
<select name="attr_aspectDruidLion">
|
||
<option value="MALDruidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="MALDruidLionBete" data-i18n="bete">Bête</option>
|
||
<option value="MALDruidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="MALDruidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="MALDruidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_combatdruidroll" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="guidage simple fakeButton">
|
||
<input type="checkbox" name="attr_guidageactif" value="5" />
|
||
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
||
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
||
</label>
|
||
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadenceactif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="effets" type="action" name="act_tab-1" data-i18n="effets">Effets</button>
|
||
<button class="ameliorationsArmes BL" type="action" name="act_tab-2" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_tab-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="effets">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
||
<span data-i18n-title="assassin" title="Assassin"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
||
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
||
<span data-i18n-title="barrage" title="Barrage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
||
<span data-i18n-title="boost" title="Boost"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_boostValue" value="0" min="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
||
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="cadence" title="Cadence"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
||
<span data-i18n-title="cdf" title="Champ de force"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
||
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chocValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
||
<span data-i18n-title="conviction" title="Conviction"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
||
<span data-i18n-title="defense" title="Défense"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
||
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
||
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
||
<span data-i18n-title="devastation" title="Dévastation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
||
<span data-i18n-title="esperance" title="Espérance"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
||
<span data-i18n-title="excellence" title="Excellence"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_guidage" value="1" />
|
||
<span data-i18n-title="guidage" title="Guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
||
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
||
</label>
|
||
<div class="double codexfm4">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
||
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
||
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
||
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_akimbo" value="2" />
|
||
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
||
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_leste" value="{{leste=[[@{druidLionChairTot}]]}}" />
|
||
<span data-i18n-title="leste" title="Lesté"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lourd" value="1" />
|
||
<span data-i18n-title="lourd" title="Lourd"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
||
<span data-i18n-title="meurtrier" title="Meurtrier"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
||
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
||
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
||
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
||
<span data-i18n-title="precision" title="Précision"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
||
<span data-i18n-title="reaction" title="Réaction"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
||
<span data-i18n-title="regularite" title="Régularité"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
||
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
||
</label>
|
||
<label class="simple fakeButton codexfm4">
|
||
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
||
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
||
<span data-i18n-title="soumission" title="Soumission"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
|
||
<span data-i18n-title="tenebricite" title="Ténébricité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
||
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
||
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<div class="doubleTexte">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
||
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
||
</label>
|
||
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
||
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
||
</label>
|
||
<label class="fakeButton borderTop">
|
||
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
||
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
||
</label>
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
||
<span data-i18n-title="munitions-h-velocite" title="Munitions à H. Vélocité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
||
<span data-i18n-title="munitions-n-letales"title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
||
<span data-i18n-title="systeme-refroid" title="Système de Refroid."></span>
|
||
</label>
|
||
</div>
|
||
<div class="special">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
||
<span data-i18n-title="energie" title="Énergie"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_energieValue" class="center" value="0" />
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="modules">
|
||
<input type="hidden" name="attr_slotsMALDCLTeteMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLTeteTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLTorseMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLTorseTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLBGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLBGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLBDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLBDTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLJGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLJGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLJDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLJDTot" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="slots-du-lion">Slots du Lion</h1>
|
||
|
||
<div class="ligne slots">
|
||
<div class="col6">
|
||
<span data-i18n="tete">Tête</span>
|
||
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLTeteAct" value="@{slotsMALDCLTeteMax}-@{slotsMALUDCLTeteTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsMALDCLTeteMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLTorseAct" value="@{slotsMALDCLTorseMax}-@{slotsMALUDCLTorseTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsMALDCLTorseMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLBGAct" value="@{slotsMALDCLBGMax}-@{slotsMALUDCLBGTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLBGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBDAct" value="@{slotsMALDCLBDMax}-@{slotsMALUDCLBDTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLBDMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJGAct" value="@{slotsMALDCLJGMax}-@{slotsMALUDCLJGTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLJGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJDAct" value="@{slotsMALDCLJDMax}-@{slotsMALUDCLJDTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLJDMax">8</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_modulesMALDCLion">
|
||
<input class="expandModule" type="hidden" name="attr_affichageMALDCLion" value="0" />
|
||
<input class="expandSlots" type="hidden" name="attr_slotsMALDCLPlus" value="0" />
|
||
|
||
<div class="ligne titreModule">
|
||
<button class="buttonPlus" type="action" name="act_affichagemaldclion-1">
|
||
<span class="plus">+</span>
|
||
<span class="moins">-</span>
|
||
</button>
|
||
<input type="text" name="attr_moduleNomMALDCLion" placeholder="Nom du Module"/>
|
||
</div>
|
||
|
||
<div class="ligne hModule">
|
||
<label class="activation">
|
||
<span data-i18n="activation">Activation</span>
|
||
<input type="text" name="attr_moduleActivationMALDCLion" />
|
||
</label>
|
||
<div class="PE">
|
||
<button type="action" name="act_pemdlion" title="Dépenser les PE du module" data-i18n-title="depenser-pe-module" data-i18n="point-d'energie-short">PE</button>
|
||
<input type="number" name="attr_moduleEnergieMALDCLion" value="0" />
|
||
</div>
|
||
</div>
|
||
|
||
<label class="ligne hModule duree">
|
||
<span data-i18n="duree">Durée</span>
|
||
<input type="text" name="attr_moduleDureeMALDCLion" />
|
||
</label>
|
||
|
||
<div class="autoex hModule autoex28">
|
||
<span name="attr_moduleDescriptionMALDCLion"></span>
|
||
<textarea spellcheck="false" name="attr_moduleDescriptionMALDCLion"></textarea>
|
||
</div>
|
||
|
||
<div class="ligne hModule titre titreSlots">
|
||
<input type="number" name="attr_slotsTotalMALDCLion" value="@{moduleSlotMALDCLTete}+@{moduleSlotMALDCLTorse}+@{moduleSlotMALDCLBG}+@{moduleSlotMALDCLBD}+@{moduleSlotMALDCLJG}+@{moduleSlotMALDCLJD}" title="Slots occupés" disabled />
|
||
<h1 class="titre" data-i18n="slots">Slots</h1>
|
||
<button class="buttonArrow" type="action" name="act_slotsmaldclplus-1">]</button>
|
||
</div>
|
||
|
||
<div class="ligne hSlots">
|
||
<label class="slot">
|
||
<span data-i18n="tete">Tête</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLTete" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLTorse" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLBG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLBD" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLJG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLJD" value="0" />
|
||
</label>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidLionChairBase" value="7" />
|
||
<input type="hidden" name="attr_MALDruidLionBeteBase" value="6" />
|
||
<input type="hidden" name="attr_MALDruidLionMachineBase" value="7" />
|
||
<input type="hidden" name="attr_MALDruidLionDameBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionMasqueBase" value="3" />
|
||
|
||
<input type="hidden" name="attr_MALDruidLionPABase" value="60" />
|
||
<input type="hidden" name="attr_MALDruidLionDefenseBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionReactionBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionInitiativeBase" value="2" />
|
||
<input type="hidden" name="attr_MALDruidLionCDFBase" value="10" />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionChairAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionBeteAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionMachineAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="VD">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="valeurs-derivees">Valeurs Dérivées</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="number" name="attr_MALDruidLionCDFEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="armure">Armure</span>
|
||
<input type="number" name="attr_MALDruidLionPAEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_MALDruidLionDefenseEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_MALDruidLionReactionEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
<input type="number" name="attr_MALDruidLionInitiativeEvol" value="0" min="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ DCWolf">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidWolf" value="0" />
|
||
<input class="choixConfiguration" type="hidden" name="attr_MALDruidWolfConfiguration" />
|
||
<input class="laborNiveau" type="hidden" name="attr_MALDWolfLaborNiveau" value="1" />
|
||
<input class="medikNiveau" type="hidden" name="attr_MALDWolfMedicNiveau" value="1" />
|
||
<input class="techNiveau" type="hidden" name="attr_MALDWolfTechNiveau" value="1" />
|
||
<input class="fighterNiveau" type="hidden" name="attr_MALDWolfFighterNiveau" value="1" />
|
||
<input class="reconNiveau" type="hidden" name="attr_MALDWolfReconNiveau" value="1" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-wolf">Wolf</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfChairTot" value="@{MALDruidWolfChairBase}+@{MALDruidWolfChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfBeteTot" value="@{MALDruidWolfBeteBase}+@{MALDruidWolfBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfMachineTot" value="@{MALDruidWolfMachineBase}+@{MALDruidWolfMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfDameTot" value="@{MALDruidWolfDameBase}+@{MALDruidWolfDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfMasqueTot" value="@{MALDruidWolfMasqueBase}+@{MALDruidWolfMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfChairAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfChairAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfBeteAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfBeteAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfMachineAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfMachineAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfDameAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfDefenseTot" value="4+@{MALDruidWolfMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfReactionTot" value="4+@{MALDruidWolfMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfInitiativeTot" value="2" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidWolfInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfPAAct" value="20" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidWolfPAAct_max" value="20" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidWolfPEAct_max" value="@{MALDruidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidWolfCDFT" value="4" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="ligne configuration">
|
||
<select name="attr_MALDruidWolfConfiguration">
|
||
<option value="" selected></option>
|
||
<option value="Labor" data-i18n="druid-wolf-labor">Labor</option>
|
||
<option value="Medic" data-i18n="druid-wolf-medik">Medik</option>
|
||
<option value="Tech" data-i18n="druid-wolf-tech">Tech</option>
|
||
<option value="Fighter" data-i18n="druid-wolf-fighter">Fighter</option>
|
||
<option value="Recon" data-i18n="druid-wolf-recon">Recon</option>
|
||
</select>
|
||
<button type="action" name="act_MALDruidWolfConfiguration" data-i18n="point-energie-short">PE</button>
|
||
<input type="number" name="attr_MALDruidWolfConfigurationPE" value="0" readonly />
|
||
</div>
|
||
|
||
<div class="ligne nbreCompanions">
|
||
<select name="attr_MALDruidNombreCompagnon">
|
||
<option value="3" data-i18n="druid-3-companions-restants" selected>3 Companions Restants</option>
|
||
<option value="2"data-i18n="druid-2-companions-restants" >2 Companions Restants</option>
|
||
<option value="1"data-i18n="druid-1-companions-restants" >1 Companions Restant</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="ligne fighter">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<button class="rollDice" type="action" name="act_MALDWolfFighterN1Roll" value="@{jetGM} &{template:combat} {{portee=^{portee-contact}}} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="labor description">
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="medik description">
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="tech description">
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="fighter description">
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 2 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 3 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="recon description">
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_MALTabDruidWolf_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidWolfChairBase" value="2" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfDameBase" value="2" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfMasqueBase" value="4" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfChairAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfBeteAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfMachineAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="companions cLabor">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-labor">Labor</h2>
|
||
<select name="attr_MALDWolfLaborNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dés par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cMedik mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-medik">Medik</h2>
|
||
<select name="attr_MALDWolfMedicNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cTech mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-tech">Tech</h2>
|
||
<select name="attr_MALDWolfTechNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cFighter mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-fighter">Fighter</h2>
|
||
<select name="attr_MALDWolfFighterNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 2 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 3 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cRecon mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-recon">Recon</h2>
|
||
<select name="attr_MALDWolfReconNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ DCCrow">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidCrow" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-crow">Crow</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowChairTot" value="@{MALDruidCrowChairBase}+@{MALDruidCrowChairEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowBeteTot" value="@{MALDruidCrowBeteBase}+@{MALDruidCrowBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowMachineTot" value="@{MALDruidCrowMachineBase}+@{MALDruidCrowMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDameTot" value="@{MALDruidCrowDameBase}+@{MALDruidCrowDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowMasqueTot" value="@{MALDruidCrowMasqueBase}+@{MALDruidCrowMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDefenseTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowReactionTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowInitiativeTot" value="1" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidCrowInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=Crow}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne cohesion">
|
||
<span data-i18n="cohesion">Cohésion</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowCoAct" value="50" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidCrowCoTot" value="50*2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne debordement">
|
||
<span data-i18n="debordement">Débordement</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDebordementTot" value="2*2" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidCrowCDFTot" value="2*2" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="debordement">Débordement</h1>
|
||
<div class="ligne tourCombat">
|
||
<span data-i18n="tours-de-combat">Tours de combat</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowTAttaque" value="1" min="1" />
|
||
<button class="rollDice" type="action" name="act_MALDruidCrowAttaque" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="specificites">Spécificités</h1>
|
||
<span class="specificites" data-i18n="druid-companion-crow-specificite">La bande est équipée d'un module de vol niveau 3 constamment activé qui ne coûte aucune énergie.
|
||
<br/>
|
||
Les points de dégâts qui lui sont infligés lui font perdre de la cohésion.
|
||
</span>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_MALTabDruidCrow_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidCrowChairBase" value="6" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowDameBase" value="0" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowMasqueBase" value="6" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowChairEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowBeteEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowMachineEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowDameEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> |