mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
4548 lines
304 KiB
HTML
4548 lines
304 KiB
HTML
<div class="fichePJ armesPJ">
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<div class="subTabMelee">
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<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
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<input class="styleCombat" type="hidden" name="attr_styleCombat" value="0" />
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<input class="armePoing" type="hidden" name="attr_armeCoupPoing" value="1" />
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<input class="armeSection1" type="hidden" name="attr_armeSPS" value="0" />
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<input class="armeSection2" type="hidden" name="attr_armeSME" value="0"/>
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<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
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<div class="titre">
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<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
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<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
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<h1 class="titre" data-i18n="armes-contact">Armes de Contact</h1>
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</div>
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<div class="ligneTitre">
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<div class="firstCol">
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<span data-i18n="arme">Arme</span>
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</div>
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<div class="midCol">
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<span data-i18n="degats">Dégâts</span>
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</div>
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<div class="midCol">
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<span data-i18n="violence">Violence</span>
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</div>
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<div class="midCol">
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<span data-i18n="portee">Portée</span>
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</div>
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<div class="lastCol">
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<span data-i18n="jet">Jet</span>
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</div>
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</div>
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<div class="armesListe sans guardian">
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<div class="poing">
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<div class="ligne">
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<div class="firstCol armeNom">
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<input type="text" name="attr_poingCaC" value="Coup de poing/pied" readonly />
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</div>
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<div class="midCol armeDegats">
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<input class="nbre" type="number" name="attr_poingCaCDegat" value="0" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_poingCaCBDegat" value="0" readonly />
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</div>
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<div class="midCol armeViolence">
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<input class="nbre" type="number" name="attr_poingCaCViolence" value="0" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_poingCaCBViolence" value="1" readonly />
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</div>
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<div class="midCol armePortee">
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<select name="attr_poingCaCPortee">
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<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
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</select>
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</div>
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<div class="lastCol armeCaracs">
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<select name="attr_poingCcaracteristique1Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_poingCcaracteristique2Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<button class="rollDice" type="action" name="act_poingContact" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{poingCaC}}} {{portee=^{portee} @{poingCaCPortee}}}"></button>
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</div>
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</div>
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<div class="bonus">
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<div class="bonusCarac">
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<select name="attr_poingCcaracteristique3Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_poingCcaracteristique4Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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</div>
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</div>
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</div>
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</div>
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<div class="armesListe barbarian bard berserk druid monk necromancer paladin priest psion ranger rogue shaman sorcerer warlock warmaster warrior wizard">
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<div class="poing">
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<input class="subMenu" type="hidden" name="attr_poingMACOptions" />
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<div class="ligne">
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<div class="firstCol armeNom">
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<input type="text" name="attr_poingMACaC" value="Coup de poing/pied" readonly />
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</div>
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<div class="midCol armeDegats">
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<input class="nbre" type="number" name="attr_poingMACaCDegat" value="1" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_poingMACaCBDegat" value="0" readonly />
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</div>
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<div class="midCol armeViolence">
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<input class="nbre" type="number" name="attr_poingMACaCViolence" value="0" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_poingMACaCBViolence" value="1" readonly />
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</div>
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<div class="midCol armePortee">
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<select name="attr_poingMACaCPortee">
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<option value="Contact" data-i18n="portee-contact" selected>Contact</option>
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</select>
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</div>
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<div class="lastCol armeCaracs">
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<select name="attr_poingMACcaracteristique1Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_poingMACcaracteristique2Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<button class="rollDice" type="action" name="act_poingMAContact" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{poingMACaC}}} {{portee=^{portee} @{poingMACaCPortee}}}"></button>
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</div>
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</div>
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<div class="bonus">
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<div class="bonusCarac">
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<select name="attr_poingMACcaracteristique3Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_poingMACcaracteristique4Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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</div>
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</div>
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<div class="subMenu">
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<button class="special" type="action" name="act_poingMACOptions_4" data-i18n="special">Spécial</button>
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</div>
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<div class="special">
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<div class="triple">
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<input type="hidden" name="attr_poingMACBDDiversTotal" value="0" />
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<label class="fakeButton">
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<input type="checkbox" name="attr_poingMACBDDiversTotal" value="{{BDDivers=[[@{poingMACBDDiversD6}D6+@{poingMACBDDiversFixe}]]}} " />
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<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
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</label>
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<div>
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<input class="L" type="number" name="attr_poingMACBDDiversD6" value="0" />
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<span>D6+</span>
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<input class="R" type="number" name="attr_poingMACBDDiversFixe" value="0" />
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</div>
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</div>
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<div class="triple">
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<input type="hidden" name="attr_poingMACBVDiversTotal" value="0" />
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<label class="fakeButton">
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<input type="checkbox" name="attr_poingMACBVDiversTotal" value="{{BVDivers=[[@{poingMACBVDiversD6}D6+@{poingMACBVDiversFixe}]]}} " />
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<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
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</label>
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<div>
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<input class="L" type="number" name="attr_poingMACBVDiversD6" value="0" />
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<span>D6+</span>
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<input class="R" type="number" name="attr_poingMACBVDiversFixe" value="0" />
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="armesListe">
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<div class="armeSection1">
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<input class="subMenu" type="hidden" name="attr_pSContactOptions" value="0" />
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<input class="cadence" type="hidden" name="attr_pSCcadence" value="0" />
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<input class="cadence" type="hidden" name="attr_pSCchromeeLignesLC" value="0" />
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<input class="guidage" type="hidden" name="attr_pSCguidage" value="0" />
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<div class="ligne">
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<div class="firstCol armeNom">
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<input type="text" name="attr_pSCaC" value="Couteau de Service" readonly />
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</div>
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<div class="midCol armeDegats">
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<input class="nbre" type="number" name="attr_pSCaCDegat" value="1" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_pSCaCBDegat" value="0" readonly />
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</div>
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<div class="midCol armeViolence">
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<input class="nbre" type="number" name="attr_pSCaCViolence" value="0" readonly />
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<b>D6+</b>
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<input class="bonus" type="number" name="attr_pSCaCBViolence" value="1" readonly />
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</div>
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<div class="midCol armePortee">
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<select name="attr_pSCaCPortee">
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<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
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</select>
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</div>
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<div class="lastCol armeCaracs">
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<select name="attr_pSCcaracteristique1Equipement">
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<option value="0" selected></option>
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<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
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<option value="@{force}" data-i18n="force">Force</option>
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<option value="@{endurance}" data-i18n="endurance">Endurance</option>
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<option value="@{hargne}" data-i18n="hargne">Hargne</option>
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<option value="@{combat}" data-i18n="combat">Combat</option>
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<option value="@{instinct}" data-i18n="instinct">Instinct</option>
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<option value="@{tir}" data-i18n="tir">Tir</option>
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<option value="@{savoir}" data-i18n="savoir">Savoir</option>
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<option value="@{technique}" data-i18n="technique">Technique</option>
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<option value="@{aura}" data-i18n="aura">Aura</option>
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<option value="@{parole}" data-i18n="parole">Parole</option>
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<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
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<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
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<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
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<option value="@{perception}" data-i18n="perception">Perception</option>
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</select>
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<select name="attr_pSCcaracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
|
|
<button class="rollDice" type="action" name="act_pSContact" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{pSCaC}}} {{portee=^{portee} @{pSCaCPortee}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_pSCdeuxMains" value="0" />
|
|
<input class="allegee" type="hidden" name="attr_pSCallegee" value="0" />
|
|
|
|
<label class="precis">
|
|
<span data-i18n="style-precis">Style Précis :</span>
|
|
<select name="attr_pSCcaracteristiqueSPrecis">
|
|
<option value="0" selected></option>
|
|
<option value="@{instinct}" data-i18n="instinct" >Instinct</option>
|
|
<option value="@{savoir}" data-i18n="savoir" >Savoir</option>
|
|
<option value="@{sf}" data-i18n="sang-froid" >Sang-Froid</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite" >Dextérité</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCguidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span data-i18n="cadence-multi-cible">Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_pSCcadenceactif">
|
|
<option value="0" selected data-i18n="non">Non</option>
|
|
<option value="1" data-i18n="oui">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_pSCcaracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_pSCcaracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_pSContactOptions_1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsStructurelles BL" type="action" name="act_pSContactOptions_2" data-i18n="ameliorations-structurelles">Améliorations Structurelles</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_pSContactOptions_3" data-i18n="ameliorations-d'ornement">Améliorations d'Ornement</button>
|
|
<button class="special BL" type="action" name="act_pSContactOptions_4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCantiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCantiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCartillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCassassin" value="{{assassin=[[@{pSCassassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCassassinValue" value="0" min="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCassistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCbarrage" value="{{barrage=^{barrage} @{pSCbarrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCbarrageValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCboost" value="1" />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCboostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCbourreau" value="{{bourreau=^{bourreau} @{pSCbourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCbourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCcadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCcadenceValue" value="0" min="0"/>
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCchargeur" value="{{chargeur=^{chargeur} @{pSCchargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCchargeurValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCcdf" value="{{cdf=^{cdf} @{pSCcdfValue}}} " />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCcdfValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCchoc" value="{{choc=^{choc} @{pSCchocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCchocValue" value="0" min="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCconviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCdefense" value="{{defense=^{defense} @{pSCdefenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCdefenseValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCdegatContinue" value="{{degatContinus=^{degats-continus} @{pSCdegatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCdegatContinueValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCdeuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCdemoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCdesignation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCdestructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCdevastation" value="{{devastation=^{devastation} @{pSCdevastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCdevastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCdispersion" value="{{dispersion=^{dispersion} @{pSCdispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCdispersionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCenChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCesperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCexcellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCfureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCguidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCimmobilisation" value="{{immobilisation=^{immobilisation} @{pSCimmobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCimmobilisationValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSCintimidanteAnatheme" value="{{intimidanteAnatheme=^{intimidanteAnatheme}}} " />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSCintimidanteHumain" value="{{intimidanteHumain=^{intimidanteHumain}}} " />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCakimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCleste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSClourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSClumiere" value="{{lumiere=^{lumiere} @{pSClumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSClumiereValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCmeurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meurtrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCobliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCorfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCparasitage" value="{{parasitage=^{parasitage} @{pSCparasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCparasitageValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCpenetrant" value="{{penetrant=^{penetrant} @{pSCpenetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCpenetrantValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCperceArmure" value="{{perceArmure=^{perce-armure} @{pSCperceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCperceArmureValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCprecision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSCretourFlamme" value={{retourFlamme=^{retourFlamme}}}"" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCreaction" value="{{reaction=^{reaction} @{pSCreactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCreactionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCregularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSCsansArmure" value={{sansArmure=^{sansArmure}}}"" />
|
|
<span data-i18n-title="sans-armure" title="Sans Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton checked">
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCsoumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCtenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCtirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCtirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsStructurelles">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCagressive" value="{{ASAgressive=[[1d6]]}} {{ASAgressiveL=Agressive}}" />
|
|
<span data-i18n-title="agressive" title="Agressive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCallegee" value="1" />
|
|
<span data-i18n-title="allegee" title="Allégée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCassassine" value="{{silencieux=Silencieux}} {{ASAssassineL=Assassine (Silencieux)}}" />
|
|
<span data-i18n-title="assassine" title="Assassine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCbarbelee" value="{{meurtrier=[[2D6]]}} {{ASBarbeleeL=Barbelée (Meurtrier)}}" />
|
|
<span data-i18n-title="barbelee" title="Barbelée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCconnectee" value="{{ASConnecteeL=Connectée (Assistance à l'attaque)}}" />
|
|
<span data-i18n-title="connectee" title="Connectée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCelectrifiee" value="{{ASElectrifieeL=Électrifiée (Choc 1)}}" />
|
|
<span data-i18n-title="electrifiee" title="Électrifiée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCindestructible" value="{{ASIndestructibleL=Indestructible}}" />
|
|
<span data-i18n-title="indestructible" title="Indestructible"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCjumelle" value="2" />
|
|
<span data-i18n-title="jumelle" title="Jumelle"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSClumineuse" value="{{ASLumineuseL=Lumineuse (Lumière 2)}}" />
|
|
<span data-i18n-title="lumineuse" title="Lumineuse"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCmassive" value="{{ASMassiveL=Massive (Défense -1)}} {{ASMassiveD=[[@{force}]]}}" />
|
|
<span data-i18n-title="massive" title="Massive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCprotectrice" value="2" />
|
|
<span data-i18n-title="protectrice" title="Protectrice"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCsoeur" value="2" />
|
|
<span data-i18n-title="soeur" title="Soeur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCsournoise" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}} {{ASSournoiseL=Sournoise (Orfevrerie)}}" />
|
|
<span data-i18n-title="sournoise" title="Sournoise"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCsurmesure" value="{{ASSurMesureD=[[@{combat}+@{combOD}]]}} {{ASSurMesureDWarrior=[[@{combat}+@{combOD}+@{warriorHunterA}]]}} {{ASSurMesureWOD=[[@{combat}]]}} {{ASSurMesureL=Sur Mesure}}" />
|
|
<span data-i18n-title="sur-mesure" title="Sur Mesure"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCarabesquesIridescentes" value="{{AOArabesquesIridescentesL=Arabesques Iridescentes (Lumière +1)}}" />
|
|
<span data-i18n-title="arabesques-iridescentes" title="Arabesques iridescentes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCarmeAzurine" value="{{AOArmeAzurineD=[[1D6]]}} {{AOArmeAzurineV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-azurine" title="Arme azurine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCarmeRougeSang" value="{{AOArmeRougeSangD=[[1D6]]}} {{AOArmeRougeSangV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-rouge-sang" title="Arme rouge sang"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCarmureGravee" value="{{AOArmureGraveeL=Armure Gravée (CdF +2)}}" />
|
|
<span data-i18n-title="armure-gravee" title="Armure gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCblasonChevalier" value="{{AOBlasonChevalier=Blason du Chevalier}}" />
|
|
<span data-i18n-title="blason-chevalier" title="Blason du chevalier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCbouclierGrave" value="{{AOBouclierGraveL=Bouclier Gravé (Défense +1)}}" />
|
|
<span data-i18n-title="bouclier-grave" title="Bouclier gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCcheneSculpte" value="{{AOCheneSculpteD=[[2D6]]}}" />
|
|
<span data-i18n-title="chene-sculpte" title="Chêne sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCchromeeLignesLC" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chromee" title="Chromée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCcodeKnightGrave" value="{{AOCodeKnightGraveL=Code du Knight Gravé (-1 Perte d'Espoir)}}" />
|
|
<span data-i18n-title="code-knight-grave" title="Code du knight gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCcraneRieurGrave" value="{{AOCraneRieurGraveL=Crâne Rieur Gravé (Oblitération)}}" />
|
|
<span data-i18n-title="crane-rieur-grave" title="Crâne rieur gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCfaucheuseGravee" value="{{AOFaucheuseGraveeD=[[1D6]]}}" />
|
|
<span data-i18n-title="faucheuse-gravee" title="Faucheuse gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCfauconsPlumesL" value="{{AOFauconPL=Faucon et Plumes Luminescentes (Anti-Anathème)}}" />
|
|
<span data-i18n-title="faucon-plumes" title="Faucon et plumes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCflammesStylisees" value="{{AOFlammesStyliseesV=[[1D6]]}}" />
|
|
<span data-i18n-title="flammes-stylisees" title="Flammes stylisées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCgriffuresGravees" value="{{AOGriffuresGraveesD=[[1D6]]}} {{AOGriffuresGraveesV=[[1D6]]}}" />
|
|
<span data-i18n-title="griffures-gravees" title="Griffures gravées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCmasqueBriseSculpte" value="{{AOMasqueBriseSculpteD=[[1D6]]}} {{AOMasqueBriseSculpteV=[[1D6]]}}" />
|
|
<span data-i18n-title="masque-brise-sculpte" title="Masque brisé sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCrouagesCassesGraves" value="{{AORouagesCassesGravesD=[[1D6]]}} {{AORouagesCassesGravesV=[[1D6]]}}" />
|
|
<span data-i18n-title="rouages-casses" title="Rouages cassés"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSCsillonsFLF" value="{{AOSillonsFLFD=[[3]]}}" />
|
|
<span data-i18n-title="sillons" title="Sillons"></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCenergie" value="{{energie=@{pSCEnergieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSCEnergieValue" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_pSCBDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCBDDiversTotal" value="{{BDDivers=[[@{pSCBDDiversD6}D6+@{pSCBDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_pSCBDDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_pSCBDDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_pSCBVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSCBVDiversTotal" value="{{BVDivers=[[@{pSCBVDiversD6}D6+@{pSCBVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_pSCBVDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_pSCBVDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="armeSection2">
|
|
<input class="subMenu" type="hidden" name="attr_mEContactOptions"value="0" />
|
|
<input class="cadence" type="hidden" name="attr_mECcadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_mECchromeeLignesLC" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_mECguidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_mECaC" value="Marteau-Épieu (Contact)" readonly />
|
|
</div>
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_mECaCDegat" class="textCenter" value="3" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_mECaCBDegat" class="textCenter" value="0" readonly />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_mECaCViolence" class="textCenter" value="1" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_mECaCBViolence" class="textCenter" value="0" readonly />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_mECaCPortee">
|
|
<option value="{^portee-contact}" data-i18n="portee-contact" selected>Contact</option>
|
|
</select>
|
|
</div>
|
|
<div class="lastCol armeCaracs">
|
|
<select name="attr_mECcaracteristique1Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_mECcaracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
|
|
<!-- Le bouton du jet -->
|
|
<button class="rollDice" type="action" name="act_mEContact" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{mECaC}}} {{portee=^{portee} @{mECaCPortee}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_mECdeuxMains" value="0" />
|
|
<input class="allegee" type="hidden" name="attr_mECallegee" value="0" />
|
|
|
|
<label class="precis">
|
|
<span>Style Précis :</span>
|
|
<select name="attr_mECcaracteristiqueSPrecis">
|
|
<option value="0" selected></option>
|
|
<option value="@{instinct}" data-i18n="instinct" >Instinct</option>
|
|
<option value="@{savoir}" data-i18n="savoir" >Savoir</option>
|
|
<option value="@{sf}" data-i18n="sang-froid" >Sang-Froid</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite" >Dextérité</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_mECguidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_mECcadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_mECcaracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_mECcaracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_mEContactOptions_1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsStructurelles BL" type="action" name="act_mEContactOptions_2" data-i18n="ameliorations-structurelles">Améliorations Structurelles</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_mEContactOptions_3" data-i18n="ameliorations-d'ornement">Améliorations d'Ornement</button>
|
|
<button class="special BL" type="action" name="act_mEContactOptions_4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECantiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECantiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECartillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECassassin" value="{{assassin=[[@{mECassassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECassassinValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECassistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECbarrage" value="{{barrage=^{barrage} @{mECbarrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECbarrageValue" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECboost" value="{{boost=[[@{mECboostValue}d6]]}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECboostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECbourreau" value="{{bourreau=^{bourreau} @{mECbourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECbourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECcadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECcadenceValue" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECcdf" value="{{cdf=^{cdf} @{mECcdfValue}}} " />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECcdfValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECchargeur" value="{{chargeur=^{chargeur} @{mECchargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECchargeurValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECchoc" value="{{choc=^{choc} @{mECchocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECchocValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECconviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECdefense" value="{{defense=^{defense} @{mECdefenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECdefenseValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECdegatContinue" value="{{degatContinus=^{degats-continus} @{mECdegatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECdegatContinueValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECdeuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECdemoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECdesignation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECdestructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECdevastation" value="{{devastation=^{devastation} @{mECdevastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECdevastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECdispersion" value="{{dispersion=^{dispersion} @{mECdispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECdispersionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECenChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECesperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECexcellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECguidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECfureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECimmobilisation" value="{{immobilisation=^{immobilisation} @{mECimmobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECimmobilisationValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mECintimidanteAnatheme" value="{{intimidanteAnatheme=Intimidante (Anathème)}}" />
|
|
<span data-i18n-title="intimidante-anatheme" title="intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mECintimidanteHumain" value="{{intimidanteHumain=Intimidante (Humains)}}" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECakimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECleste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEClourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEClumiere" value="{{lumiere=^{lumiere} @{mEClumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEClumiereValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECmeurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECobliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECorfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECparasitage" value="{{parasitage=^{parasitage} @{mECparasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECparasitageValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECpenetrant" value="{{penetrant=^{penetrant} @{mECpenetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECpenetrantValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton checked">
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECperceArmureValue" value="40" disabled />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECprecision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECreaction" value="{{reaction=^{reaction} @{mECreactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECreactionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECregularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mECretourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mECsansArmure" value="{{sansArmure=Sans Armure}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsilencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsoumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECtenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECtirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECtirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsStructurelles">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECagressive" value="{{ASAgressive=[[1d6]]}} {{ASAgressiveL=Agressive}}" />
|
|
<span data-i18n-title="agressive" title="Agressive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECallegee" value="1" />
|
|
<span data-i18n-title="allegee" title="Allégée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECassassine" value="{{silencieux=Silencieux}} {{ASAssassineL=Assassine (Silencieux)}}" />
|
|
<span data-i18n-title="assassine" title="Assassine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECbarbelee" value="{{meurtrier=[[2D6]]}} {{ASBarbeleeL=Barbelée (Meurtrier)}}" />
|
|
<span data-i18n-title="barbelee" title="Barbelée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECconnectee" value="{{ASConnecteeL=Connectée (Assistance à l'attaque)}}" />
|
|
<span data-i18n-title="connectee" title="Connectée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECelectrifiee" value="{{ASElectrifieeL=Électrifiée (Choc 1)}}" />
|
|
<span data-i18n-title="electrifiee" title="Électrifiée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECindestructible" value="{{ASIndestructibleL=Indestructible}}" />
|
|
<span data-i18n-title="indestructible" title="Indestructible"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECjumelle" value="2" />
|
|
<span data-i18n-title="jumelle" title="Jumelle"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEClumineuse" value="{{ASLumineuseL=Lumineuse (Lumière 2)}}" />
|
|
<span data-i18n-title="lumineuse" title="Lumineuse"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECmassive" value="{{ASMassiveL=Massive (Défense -1)}} {{ASMassiveD=[[@{force}]]}}" />
|
|
<span data-i18n-title="massive" title="Massive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECprotectrice" value="2" />
|
|
<span data-i18n-title="protectrice" title="Protectrice"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsoeur" value="2" />
|
|
<span data-i18n-title="soeur" title="Soeur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsournoise" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}} {{ASSournoiseL=Sournoise (Orfevrerie)}}" />
|
|
<span data-i18n-title="sournoise" title="Sournoise"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsurmesure" value="{{ASSurMesureD=[[@{combat}+@{combOD}]]}} {{ASSurMesureDWarrior=[[@{combat}+@{combOD}+@{warriorHunterA}]]}} {{ASSurMesureWOD=[[@{combat}]]}} {{ASSurMesureL=Sur Mesure}}" />
|
|
<span data-i18n-title="sur-mesure" title="Sur Mesure"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECarabesquesIridescentes" value="{{AOArabesquesIridescentesL=Arabesques Iridescentes (Lumière +1)}}" />
|
|
<span data-i18n-title="arabesques-iridescentes" title="Arabesques iridescentes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECarmeAzurine" value="{{AOArmeAzurineD=[[1D6]]}} {{AOArmeAzurineV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-azurine" title="Arme azurine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECarmeRougeSang" value="{{AOArmeRougeSangD=[[1D6]]}} {{AOArmeRougeSangV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-rouge-sang" title="Arme rouge sang"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECarmureGravee" value="{{AOArmureGraveeL=Armure Gravée (CdF +2)}}" />
|
|
<span data-i18n-title="armure-gravee" title="Armure gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECblasonChevalier" value="{{AOBlasonChevalier=Blason du Chevalier}}" />
|
|
<span data-i18n-title="blason-chevalier" title="Blason du chevalier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECbouclierGrave" value="{{AOBouclierGraveL=Bouclier Gravé (Défense +1)}}" />
|
|
<span data-i18n-title="bouclier-grave" title="Bouclier gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECcheneSculpte" value="{{AOCheneSculpteD=[[2D6]]}}" />
|
|
<span data-i18n-title="chene-sculpte" title="Chêne sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECchromeeLignesLC" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chromee" title="Chromée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECcodeKnightGrave" value="{{AOCodeKnightGraveL=Code du Knight Gravé (-1 Perte d'Espoir)}}" />
|
|
<span data-i18n-title="code-knight-grave" title="Code du knight gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECcraneRieurGrave" value="{{AOCraneRieurGraveL=Crâne Rieur Gravé (Oblitération)}}" />
|
|
<span data-i18n-title="crane-rieur-grave" title="Crâne rieur gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECfaucheuseGravee" value="{{AOFaucheuseGraveeD=[[1D6]]}}" />
|
|
<span data-i18n-title="faucheuse-gravee" title="Faucheuse gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECfauconsPlumesL" value="{{AOFauconPL=Faucon et Plumes Luminescentes (Anti-Anathème)}}" />
|
|
<span data-i18n-title="faucon-plumes" title="Faucon et plumes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECflammesStylisees" value="{{AOFlammesStyliseesV=[[1D6]]}}" />
|
|
<span data-i18n-title="flammes-stylisees" title="Flammes stylisées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECgriffuresGravees" value="{{AOGriffuresGraveesD=[[1D6]]}} {{AOGriffuresGraveesV=[[1D6]]}}" />
|
|
<span data-i18n-title="griffures-gravees" title="Griffures gravées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECmasqueBriseSculpte" value="{{AOMasqueBriseSculpteD=[[1D6]]}} {{AOMasqueBriseSculpteV=[[1D6]]}}" />
|
|
<span data-i18n-title="masque-brise-sculpte" title="Masque brisé sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECrouagesCassesGraves" value="{{AORouagesCassesGravesD=[[1D6]]}} {{AORouagesCassesGravesV=[[1D6]]}}" />
|
|
<span data-i18n-title="rouages-casses" title="Rouages cassés"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mECsillonsFLF" value="{{AOSillonsFLFD=[[3]]}}" />
|
|
<span data-i18n-title="sillons" title="Sillons"></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECenergie" value="{{energie=@{mECEnergieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mECEnergieValue" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_mECBDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECBDDiversTotal" value="{{BDDivers=[[@{mECBDDiversD6}D6+@{mECBDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_mECBDDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_mECBDDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_mECBVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mECBVDiversTotal" value="{{BVDivers=[[@{mECBVDiversD6}D6+@{mECBVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_mECBVDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_mECBVDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<fieldset class="repeating_armeCaC">
|
|
<input class="subMenu" type="hidden" name="attr_armeContactOptions" value="0">
|
|
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_chromeeLignesLC" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_ArmeCaC" />
|
|
</div>
|
|
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_armeCaCDegat" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeCaCBDegat" value="0" />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_armeCaCViolence" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeCaCBViolence" value="0" />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_armeCaCPortee">
|
|
<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
|
|
<option value="^{portee-courte}" data-i18n="portee-courte">Courte</option>
|
|
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
|
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
|
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
|
</select>
|
|
</div>
|
|
|
|
<div class="lastCol armeCaracs">
|
|
<select name="attr_caracteristique1Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<button class="rollDice" type="action" name="act_armecontact" value="@{jetGM} &{template:combat} {{Nom=@{name}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_deuxMains" value="0" />
|
|
<input class="allegee" type="hidden" name="attr_allegee" value="0" />
|
|
<label class="precis">
|
|
<span>Style Précis :</span>
|
|
<select name="attr_caracteristiqueSPrecis">
|
|
<option value="0" selected></option>
|
|
<option value="@{instinct}" data-i18n="instinct" >Instinct</option>
|
|
<option value="@{savoir}" data-i18n="savoir" >Savoir</option>
|
|
<option value="@{sf}" data-i18n="sang-froid" >Sang-Froid</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite" >Dextérité</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_guidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_cadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_caracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_armecontactoptions-1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsStructurelles BL" type="action" name="act_armecontactoptions-2" data-i18n="ameliorations-structurelles">Améliorations Structurelles</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_armecontactoptions-3" data-i18n="ameliorations-d'ornement">Améliorations d'Ornement</button>
|
|
<button class="special BL" type="action" name="act_armecontactoptions-4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_assassinValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_barrageValue" value="0" />
|
|
</div>
|
|
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_boostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cadenceValue" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}} " />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cdfValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chargeurValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chocValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_defenseValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_degatContinueValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_dispersionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_guidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_immobilisationValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteAnatheme" value="1" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteHumain" value="1" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_akimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_lumiereValue" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_parasitageValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_penetrantValue" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_perceArmureValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_reactionValue" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsStructurelles">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_agressive" value="{{ASAgressive=[[1d6]]}} {{ASAgressiveL=Agressive}}" />
|
|
<span data-i18n-title="agressive" title="Agressive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_allegee" value="1" />
|
|
<span data-i18n-title="allegee" title="Allégée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assassine" value="{{silencieux=Silencieux}} {{ASAssassineL=Assassine (Silencieux)}}" />
|
|
<span data-i18n-title="assassine" title="Assassine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_barbelee" value="{{meurtrier=[[2D6]]}} {{ASBarbeleeL=Barbelée (Meurtrier)}}" />
|
|
<span data-i18n-title="barbelee" title="Barbelée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_connectee" value="{{ASConnecteeL=Connectée (Assistance à l'attaque)}}" />
|
|
<span data-i18n-title="connectee" title="Connectée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_electrifiee" value="{{ASElectrifieeL=Électrifiée (Choc 1)}}" />
|
|
<span data-i18n-title="electrifiee" title="Électrifiée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_indestructible" value="{{ASIndestructibleL=Indestructible}}" />
|
|
<span data-i18n-title="indestructible" title="Indestructible"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_jumelle" value="2" />
|
|
<span data-i18n-title="jumelle" title="Jumelle"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lumineuse" value="{{ASLumineuseL=Lumineuse (Lumière 2)}}" />
|
|
<span data-i18n-title="lumineuse" title="Lumineuse"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_massive" value="{{ASMassiveL=Massive (Défense -1)}} {{ASMassiveD=[[@{force}]]}}" />
|
|
<span data-i18n-title="massive" title="Massive"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_protectrice" value="2" />
|
|
<span data-i18n-title="protectrice" title="Protectrice"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soeur" value="2" />
|
|
<span data-i18n-title="soeur" title="Soeur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_sournoise" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}} {{ASSournoiseL=Sournoise (Orfevrerie)}}" />
|
|
<span data-i18n-title="sournoise" title="Sournoise"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_surmesure" value="{{ASSurMesureD=[[@{combat}+@{combOD}]]}} {{ASSurMesureDWarrior=[[@{combat}+@{combOD}+@{warriorHunterA}]]}} {{ASSurMesureWOD=[[@{combat}]]}} {{ASSurMesureL=Sur Mesure}}" />
|
|
<span data-i18n-title="sur-mesure" title="Sur Mesure"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_arabesquesIridescentes" value="{{AOArabesquesIridescentesL=Arabesques Iridescentes (Lumière +1)}}" />
|
|
<span data-i18n-title="arabesques-iridescentes" title="Arabesques iridescentes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_armeAzurine" value="{{AOArmeAzurineD=[[1D6]]}} {{AOArmeAzurineV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-azurine" title="Arme azurine"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_armeRougeSang" value="{{AOArmeRougeSangD=[[1D6]]}} {{AOArmeRougeSangV=[[1D6]]}}" />
|
|
<span data-i18n-title="arme-rouge-sang" title="Arme rouge sang"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_armureGravee" value="{{AOArmureGraveeL=Armure Gravée (CdF +2)}}" />
|
|
<span data-i18n-title="armure-gravee" title="Armure gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_blasonChevalier" value="{{AOBlasonChevalier=Blason du Chevalier}}" />
|
|
<span data-i18n-title="blason-chevalier" title="Blason du chevalier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_bouclierGrave" value="{{AOBouclierGraveL=Bouclier Gravé (Défense +1)}}" />
|
|
<span data-i18n-title="bouclier-grave" title="Bouclier gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_cheneSculpte" value="{{AOCheneSculpteD=[[2D6]]}}" />
|
|
<span data-i18n-title="chene-sculpte" title="Chêne sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chromeeLignesLC" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chromee" title="Chromée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_codeKnightGrave" value="{{AOCodeKnightGraveL=Code du Knight Gravé (-1 Perte d'Espoir)}}" />
|
|
<span data-i18n-title="code-knight-grave" title="Code du knight gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_craneRieurGrave" value="{{AOCraneRieurGraveL=Crâne Rieur Gravé (Oblitération)}}" />
|
|
<span data-i18n-title="crane-rieur-grave" title="Crâne rieur gravé"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_faucheuseGravee" value="{{AOFaucheuseGraveeD=[[1D6]]}}" />
|
|
<span data-i18n-title="faucheuse-gravee" title="Faucheuse gravée"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fauconsPlumesL" value="{{AOFauconPL=Faucon et Plumes Luminescentes (Anti-Anathème)}}" />
|
|
<span data-i18n-title="faucon-plumes" title="Faucon et plumes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_flammesStylisees" value="{{AOFlammesStyliseesV=[[1D6]]}}" />
|
|
<span data-i18n-title="flammes-stylisees" title="Flammes stylisées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_griffuresGravees" value="{{AOGriffuresGraveesD=[[1D6]]}} {{AOGriffuresGraveesV=[[1D6]]}}" />
|
|
<span data-i18n-title="griffures-gravees" title="Griffures gravées"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_masqueBriseSculpte" value="{{AOMasqueBriseSculpteD=[[1D6]]}} {{AOMasqueBriseSculpteV=[[1D6]]}}" />
|
|
<span data-i18n-title="masque-brise-sculpte" title="Masque brisé sculpté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_rouagesCassesGraves" value="{{AORouagesCassesGravesD=[[1D6]]}} {{AORouagesCassesGravesV=[[1D6]]}}" />
|
|
<span data-i18n-title="rouages-casses" title="Rouages cassés"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_sillonsFLF" value="{{AOSillonsFLFD=[[3]]}}" />
|
|
<span data-i18n-title="sillons" title="Sillons"></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_energieValue" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bDDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bDDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bVDiversD6" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bVDiversFixe" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subTabDistance">
|
|
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
|
<input class="styleCombat" type="hidden" name="attr_styleCombat" value="0" />
|
|
<input class="armeSection1" type="hidden" name="attr_armeSPS" value="0" />
|
|
<input class="armeSection2" type="hidden" name="attr_armeSME" value="0"/>
|
|
<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
|
|
|
|
<div class="titre">
|
|
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
|
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
|
|
|
<h1 class="titre" data-i18n="armes-distance">Armes à distance</h1>
|
|
</div>
|
|
<div class="ligneTitre">
|
|
<div class="firstCol">
|
|
<span data-i18n="arme">Arme</span>
|
|
</div>
|
|
|
|
<div class="midCol">
|
|
<span data-i18n="degats">Dégâts</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="violence">Violence</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="portee">Portée</span>
|
|
</div>
|
|
|
|
<div class="lastCol">
|
|
<span data-i18n="jet">Jet</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="armesListe">
|
|
<div class="armeSection1">
|
|
<input class="subMenu" type="hidden" name="attr_pSDistOptions" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_pScadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_pSchambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_pSguidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_pSDist" value="Pistolet de Service" readonly />
|
|
</div>
|
|
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_pSDistDegat" value="2" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_pSDistBDegat" value="6" readonly />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_pSDistViolence" value="1" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_pSDistBViolence" value="0" readonly />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_pSDistPortee">
|
|
<option value="^{portee-moyenne}" data-i18n="portee-moyenne" selected>Moyenne</option>
|
|
</select>
|
|
</div>
|
|
|
|
<div class="lastCol armeCaracs">
|
|
<select name="attr_pScaracteristique1Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_pScaracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<button class="rollDice" type="action" name="act_pSDistance" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{pSDist}}} {{portee=^{portee} @{pSDistPortee}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_pSdeuxMains" value="0" />
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_pSguidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="pilonnage">
|
|
<span data-i18n="pilonnageTirNumero">Pilonnage, tir n°</span>
|
|
<input type="number" name="attr_pSpilonnage" value="1" min="1" max="7" />
|
|
</label>
|
|
<label class="pilonnageDetails">
|
|
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
|
<select name="attr_pSpilonnageType">
|
|
<option value="degats" selected>Dégâts</option>
|
|
<option value="violence">Violence</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_pScadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_pScaracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_pScaracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_pSDistOptions_1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_pSDistOptions_3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_pSDistOptions_4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSantiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSantiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSartillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSassassin" value="{{assassin=[[@{pSassassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSassassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSassistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSbarrage" value="{{barrage=^{barrage} @{pSbarrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSbarrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSboost" value="{{boost=@{pSboostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSboostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSbourreau" value="{{bourreau=^{bourreau} @{pSbourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSbourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pScadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pScadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pScdf" value="{{cdf=^{cdf} @{pScdfValue}}} " />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pScdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSchargeur" value="{{chargeur=^{chargeur} @{pSchargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSchargeurValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSchoc" value="{{choc=^{choc} @{pSchocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSchocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSconviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSdefense" value="{{defense=^{defense} @{pSdefenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSdefenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSdegatContinue" value="{{degatContinus=^{degats-continus} @{pSdegatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSdegatContinueValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSdeuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSdemoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSdesignation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSdestructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSdevastation" value="{{devastation=^{devastation} @{pSdevastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSdevastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSdispersion" value="{{dispersion=^{dispersion} @{pSdispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSdispersionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSenChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSesperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSexcellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSfureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSguidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSimmobilisation" value="{{immobilisation=^{immobilisation} @{pSimmobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSimmobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSintimidanteAnatheme" value="2" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSintimidanteHumain" value="2" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSakimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSleste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSlourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSlumiere" value="{{lumiere=^{lumiere} @{pSlumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSlumiereValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmeurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSobliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSorfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSparasitage" value="{{parasitage=^{parasitage} @{pSparasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSparasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSpenetrant" value="{{penetrant=^{penetrant} @{pSpenetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSpenetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSperceArmure" value="{{perceArmure=^{perce-armure} @{pSperceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSperceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSprecision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSreaction" value="{{reaction=^{reaction} @{pSreactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSreactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSregularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSretourFlamme" value="2" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_pSsansArmure" value="2" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton checked">
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSsoumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pStenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pStirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pStirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSchargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pScanonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pScanonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSchambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSinterfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSjumelage" value="{{jumelage=^{jumelage} (@{pSjumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
<input type="text" name="attr_pSjumelageValue" class="borderBottom" />
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSjumelageType" value="ambidextrie" />
|
|
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
|
</label>
|
|
<label class="fakeButton borderTop">
|
|
<input type="checkbox" name="attr_pSjumelageType" value="akimbo" />
|
|
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
|
</label>
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSlunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmunitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmunitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSchargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmunitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmunitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSmunitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSpointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSprotectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSrevetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSstructureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pSsystemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSenergie" value="{{energie=@{pSenergieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_pSenergieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_pSbDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSbDDiversTotal" value="{{BDDivers=[[@{pSbDDiversD6}D6+@{pSbDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_pSbDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_pSbDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_pSbVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_pSbVDiversTotal" value="{{BVDivers=[[@{pSbVDiversD6}D6+@{pSbVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_pSbVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_pSbVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="armeSection2">
|
|
<input class="subMenu" type="hidden" name="attr_mEDistOptions" value="0">
|
|
<input class="cadence" type="hidden" name="attr_mEcadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_mEchambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_mEguidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_mEDist" value="Marteau-Épieu (Tir)" readonly />
|
|
</div>
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_mEDistDegat" value="3" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_mEDistBDegat" value="12" readonly />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_mEDistViolence" value="3" readonly />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_mEDistBViolence" value="12" readonly />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_mEDistPortee">
|
|
<option value="^{portee-courte}" data-i18n="portee-courte" selected>Courte</option>
|
|
</select>
|
|
</div>
|
|
<div class="lastCol armeCaracs">
|
|
<select name="attr_mEcaracteristique1Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_mEcaracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<button class="rollDice" type="action" name="act_mEDistance" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=@{mEDist}}} {{portee=^{portee} @{mEDistPortee}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_mEdeuxMains" value="0" />
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_mEguidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="pilonnage">
|
|
<span data-i18n="pilonnageTirNumero">Pilonnage, tir n°</span>
|
|
<input type="number" name="attr_mEpilonnage" value="1" min="1" max="7" />
|
|
</label>
|
|
<label class="pilonnage">
|
|
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
|
<select name="attr_mEpilonnageType">
|
|
<option value="degats" selected>Dégâts</option>
|
|
<option value="violence">Violence</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_mEcadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_mEcaracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_mEcaracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_mEDistOptions_1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_mEDistOptions_3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_mEDistOptions_4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
<input type="hidden" name="attr_mEDistOptions" value="" />
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEantiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEantiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEartillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEassassin" value="{{assassin=[[@{mEassassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEassassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEassistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEbarrage" value="{{barrage=^{barrage} @{mEbarrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEbarrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEboost" value="{{boost=@{mEboostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEboostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEbourreau" value="{{bourreau=^{bourreau} @{mEbourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEbourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEcadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEcadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton checked">
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEchargeurValue" class="center" value="1" disabled />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEcdf" value="{{cdf=^{cdf} @{mEcdfValue}}}" />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEcdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEchoc" value="{{choc=^{choc} @{mEchocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEchocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEconviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEdefense" value="{{defense=^{defense} @{mEdefenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEdefenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton checked">
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEdegatContinueValue" class="center" size="2" value="3" disabled />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEdeuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEdemoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEdesignation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEdestructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEdevastation" value="{{devastation=^{devastation} @{mEdevastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEdevastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton checked">
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEdispersionValue" class="center" value="3" disabled />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEenChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEesperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEexcellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEfureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEguidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEimmobilisation" value="{{immobilisation=^{immobilisation} @{mEimmobilisationValue}}}" />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEimmobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mEintimidanteAnatheme" value="1" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mEintimidanteHumain" value="1" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEakimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEleste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mElourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton checked">
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mElumiereValue" class="center" size="2" value="2" disabled />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmeurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEobliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEorfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEparasitage" value="{{parasitage=^{parasitage} @{mEparasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEparasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEpenetrant" value="{{penetrant=^{penetrant} @{mEpenetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEpenetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEperceArmure" value="{{perceArmure=^{perce-armure} @{mEperceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEperceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEprecision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEreaction" value="{{reaction=^{reaction} @{mEreactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEreactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEregularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mEretourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_mEsansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEsilencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEsoumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEtenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEtirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEtirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEchargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEcanonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEcanonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEchambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEinterfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEjumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
<input type="text" name="attr_mEjumelageValue" class="borderBottom" />
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEjumelageType" value="ambidextrie" />
|
|
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
|
</label>
|
|
<label class="fakeButton borderTop">
|
|
<input type="checkbox" name="attr_mEjumelageType" value="akimbo" />
|
|
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
|
</label>
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mElunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmunitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmunitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEchargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmunitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmunitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEmunitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEpointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEprotectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mErevetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEstructureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_mEsystemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEenergie" value="{{energie=@{mEenergieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_mEenergieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_mEbDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEbDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_mEbDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_mEbDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_mEbVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_mEbVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_mEbVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_mEbVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<fieldset class="repeating_armeDist">
|
|
<input class="subMenu" type="hidden" name="attr_armeDistOptions" value="0">
|
|
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_ArmeDist" />
|
|
</div>
|
|
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_armeDistDegat" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeDistBDegat" value="0" />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_armeDistViolence" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeDistBViolence" value="0" />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_armeDistPortee">
|
|
<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
|
|
<option value="^{portee-courte}" data-i18n="portee-courte">Courte</option>
|
|
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
|
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
|
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
|
</select>
|
|
</div>
|
|
|
|
<div class="lastCol armeCaracs">
|
|
<select name="attr_caracteristique1Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique2Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
|
|
<button class="rollDice" type="action" name="act_armedistance" value="@{jetGM} &{template:combat} {{Nom=@{name}}}" ></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<input class="deuxMains" type="hidden" name="attr_deuxMains" value="0" />
|
|
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_mEguidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="pilonnage">
|
|
<span data-i18n="pilonnageTirNumero">Pilonnage, tir n°</span>
|
|
<input type="number" name="attr_pilonnage" value="1" min="1" max="7" />
|
|
</label>
|
|
<label class="pilonnage">
|
|
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
|
<select name="attr_pilonnageType">
|
|
<option value="degats" selected>Dégâts</option>
|
|
<option value="violence">Violence</option>
|
|
</select>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_mEcadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_caracteristique3Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique4Equipement">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_armedistoptions-1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_armedistoptions-3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_armedistoptions-4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_boostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_guidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_akimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
|
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
|
</label>
|
|
<label class="fakeButton borderTop">
|
|
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
|
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
|
</label>
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_energieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subTabImprovisee">
|
|
<div class="utilisation">
|
|
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
|
|
|
<div class="titre">
|
|
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
|
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
|
|
|
<h1 class="titre" data-i18n="utilisation-armes-improvisees">Utilisation de l'arme improvisée</h1>
|
|
</div>
|
|
|
|
|
|
<div class="buttons">
|
|
<label class="fakeButton">
|
|
<input type="radio" name="attr_utilisationArmeAI" value="&{template:combat} {{portee=^{portee-contact}}}" checked />
|
|
<span data-i18n-title="contact" title="Contact"></span>
|
|
</label>
|
|
<label class="fakeButton">
|
|
<input type="radio" name="attr_utilisationArmeAI" value="&{template:combat} {{portee=^{distance}}}" />
|
|
<span data-i18n-title="lancer" title="Lancer"></span>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_guidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_cadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
|
|
<div class="bonusCarac">
|
|
<select name="attr_caracteristique3ArmeImprovisee">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
<select name="attr_caracteristique4ArmeImprovisee">
|
|
<option value="0" selected></option>
|
|
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
|
<option value="@{force}" data-i18n="force">Force</option>
|
|
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
|
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
|
<option value="@{combat}" data-i18n="combat">Combat</option>
|
|
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
|
<option value="@{tir}" data-i18n="tir">Tir</option>
|
|
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
|
<option value="@{technique}" data-i18n="technique">Technique</option>
|
|
<option value="@{aura}" data-i18n="aura">Aura</option>
|
|
<option value="@{parole}" data-i18n="parole">Parole</option>
|
|
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
|
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
|
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
|
<option value="@{perception}" data-i18n="perception">Perception</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="liste">
|
|
<h1 class="titre" data-i18n="armes-improvisees">Armes Improvisées</h1>
|
|
<div class="ligneTitre">
|
|
<span class="OD" data-i18n="od-requis">OD Requis</span>
|
|
<span class="type" data-i18n="type">Type</span>
|
|
<span class="degats" data-i18n="degats">Dégâts</span>
|
|
<span class="violence" data-i18n="violence">Violence</span>
|
|
<span class="jet" data-i18n="utilisations">Utilisations</span>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI1" value="1" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od1-exemple1">Lampadaire, panneau, petit arbre, cadavre, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts1" value="4" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB1" value="{{styleDgtBM=[[@{dgts1}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB1" value="{{styleViolBM=[[ (floor([[@{nbDDgts1}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts1" value="4D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence1" value="4D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation1" value="3" readonly />
|
|
<button class="rollDice" type="action" name="act_AI1" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI2" value="1" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od1-exemple2">Citerne d'essence, transformateur électrique, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts2" value="2" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB2" value="{{styleDgtBM=[[@{dgts2}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB2" value="{{styleViolBM=[[ (floor([[@{nbDDgts2}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts2" value="2D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence2" value="5D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation2" value="1" readonly />
|
|
<button class="rollDice" type="action" name="act_AI2" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI3" value="1" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od1-exemple3">Moto, petit véhicule, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts3" value="4" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB3" value="{{styleDgtBM=[[@{dgts3}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB3" value="{{styleViolBM=[[ (floor([[@{nbDDgts3}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts3" value="4D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence3" value="4D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation3" value="2" readonly />
|
|
<button class="rollDice" type="action" name="act_AI3" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne separationTop">
|
|
<div class="OD"><input type="text" name="attr_ODAI4" value="2" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od2-exemple1">Arbre, poteau en béton, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts4" value="6" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB4" value="{{styleDgtBM=[[@{dgts4}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB4" value="{{styleViolBM=[[ (floor([[@{nbDDgts4}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts4" value="6D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence4" value="4D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation4" value="3" readonly />
|
|
<button class="rollDice" type="action" name="act_AI4" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI5" value="2" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od2-exemple2">Petit château d'eau, cuve industrielle pleine, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts5" value="4" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB5" value="{{styleDgtBM=[[@{dgts5}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB5" value="{{styleViolBM=[[ (floor([[@{nbDDgts5}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts5" value="4D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence5" value="6D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation5" value="1" readonly />
|
|
<button class="rollDice" type="action" name="act_AI5" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI6" value="2" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od2-exemple3">Voiture, véhicule de taille moyenne, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts6" value="5" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB6" value="{{styleDgtBM=[[@{dgts6}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB6" value="{{styleViolBM=[[ (floor([[@{nbDDgts6}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts6" value="5D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence6" value="5D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation6" value="2" readonly />
|
|
<button class="rollDice" type="action" name="act_AI6" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne separationTop">
|
|
<div class="OD"><input type="text" name="attr_ODAI7" value="3" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od3-exemple1">Charpente métallique, gros arbre, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts7" value="7" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB7" value="{{styleDgtBM=[[@{dgts7}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB7" value="{{styleViolBM=[[ (floor([[@{nbDDgts7}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts7" value="7D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence7" value="5D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation7" value="3" readonly />
|
|
<button class="rollDice" type="action" name="act_AI7" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI8" value="3" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od3-exemple2">Façade de maison, morceau de route, rails, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts8" value="5" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB8" value="{{styleDgtBM=[[@{dgts8}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB8" value="{{styleViolBM=[[ (floor([[@{nbDDgts8}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts8" value="5D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence8" value="7D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation8" value="1" readonly />
|
|
<button class="rollDice" type="action" name="act_AI8" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI9" value="3" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od3-exemple3">Camionnette, gros 4x4, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts9" value="6" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB9" value="{{styleDgtBM=[[@{dgts9}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB9" value="{{styleViolBM=[[ (floor([[@{nbDDgts9}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts9" value="6D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence9" value="6D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation9" value="2" readonly />
|
|
<button class="rollDice" type="action" name="act_AI9" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne separationTop">
|
|
<div class="OD"><input type="text" name="attr_ODAI10" value="4" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od4-exemple1">Façade de petit immeuble, remorque de camion, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts10" value="7" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB10" value="{{styleDgtBM=[[@{dgts10}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB10" value="{{styleViolBM=[[ (floor([[@{nbDDgts10}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts10" value="7D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence10" value="9D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation10" value="1" readonly />
|
|
<button class="rollDice" type="action" name="act_AI10" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI11" value="4" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od4-exemple2">Camion, petit véhicule de chantier, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts11" value="8" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB11" value="{{styleDgtBM=[[@{dgts11}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB11" value="{{styleViolBM=[[ (floor([[@{nbDDgts11}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts11" value="8D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence11" value="8D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation11" value="2" readonly />
|
|
<button class="rollDice" type="action" name="act_AI11" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne separationTop">
|
|
<div class="OD"><input type="text" name="attr_ODAI12" value="5" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od5-exemple1">Façade d'immeuble, grue, container plein, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts12" value="10" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB12" value="{{styleDgtBM=[[@{dgts12}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB12" value="{{styleViolBM=[[ (floor([[@{nbDDgts12}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts12" value="10D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence12" value="12D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation12" value="1" readonly />
|
|
<button class="rollDice" type="action" name="act_AI12" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
<div class="ligne">
|
|
<div class="OD"><input type="text" name="attr_ODAI13" value="5" readonly /></div>
|
|
<span class="type" data-i18n="arme-improvisee-od5-exemple2">Yacht de 20 mètres, blindé, mécha-armure, etc.</span>
|
|
|
|
<input type="hidden" name="attr_nbDDgts13" value="11" readonly />
|
|
<input type="hidden" name="attr_AIstylesDB13" value="{{styleDgtBM=[[@{dgts13}]]}}" />
|
|
<input type="hidden" name="attr_AIstylesVB13" value="{{styleViolBM=[[ (floor([[@{nbDDgts13}]]/2))d6]]}}" />
|
|
|
|
<div class="degats"><input type="text" name="attr_dgts13" value="11D6" readonly /></div>
|
|
<div class="violence"><input type="text" name="attr_violence13" value="11D6" readonly /></div>
|
|
<div class="jet">
|
|
<input type="number" name="attr_utilisation13" value="2" readonly />
|
|
<button class="rollDice" type="action" name="act_AI13" value="@{jetGM} @{utilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="subTabAutre">
|
|
<input class="codexfm4" type="hidden" name="attr_codexFM4" value="0"/>
|
|
|
|
<h1 class="titre" data-i18n="autres-armes">Autres Armes</h1>
|
|
<div class="ligneTitre">
|
|
<div class="firstCol">
|
|
<span data-i18n="arme">Arme</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="degats">Dégâts</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="violence">Violence</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="portee">Portée</span>
|
|
</div>
|
|
<div class="midCol">
|
|
<span data-i18n="attaque">Attaque</span>
|
|
</div>
|
|
<div class="lastCol">
|
|
<span data-i18n="overdrives">Overdrives</span>
|
|
</div>
|
|
</div>
|
|
<div class="armesListe">
|
|
<fieldset class="repeating_armeAutre">
|
|
<input class="subMenu" type="hidden" name="attr_armeAutreOptions" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
|
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
|
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
|
|
|
<div class="ligne">
|
|
<div class="firstCol armeNom">
|
|
<input type="text" name="attr_ArmeAutre" />
|
|
</div>
|
|
<div class="midCol armeDegats">
|
|
<input class="nbre" type="number" name="attr_armeAutreDegat" class="textCenter" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeAutreBDegat" class="textCenter" value="0" />
|
|
</div>
|
|
<div class="midCol armeViolence">
|
|
<input class="nbre" type="number" name="attr_armeAutreViolence" class="textCenter" value="0" />
|
|
<b>D6+</b>
|
|
<input class="bonus" type="number" name="attr_armeAutreBViolence" class="textCenter" value="0" />
|
|
</div>
|
|
<div class="midCol armePortee">
|
|
<select name="attr_armeAutrePortee">
|
|
<option value="^{portee-contact}" data-i18n="portee-contact" selected>Contact</option>
|
|
<option value="^{portee-courte}" data-i18n="portee-courte">Courte</option>
|
|
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
|
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
|
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
|
</select>
|
|
</div>
|
|
<div class="midCol armeAttaque">
|
|
<input class="nbre" type="number" name="attr_armeAttaqueAutre" value="0" />
|
|
<b>D6+</b>
|
|
</div>
|
|
<div class="lastCol armeJet">
|
|
<input class="bonus" type="number" name="attr_armeODAutre" value="0" />
|
|
<button class="rollDice" type="action" name="act_armeautrepj" value="@{jetGM} &{template:combat} {{Nom=@{name}}}"></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="bonus">
|
|
<label class="guidage simple fakeButton">
|
|
<input type="checkbox" name="attr_guidageactif" value="5" />
|
|
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
|
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
|
</label>
|
|
|
|
<label class="cadence">
|
|
<span>Cadence, plusieurs cibles ?</span>
|
|
<select name="attr_cadenceactif">
|
|
<option value="0" selected>Non</option>
|
|
<option value="1">Oui</option>
|
|
</select>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="subMenu">
|
|
<button class="effets" type="action" name="act_armeautreoptions-1" data-i18n="effets">Effets</button>
|
|
<button class="ameliorationsArmes BL" type="action" name="act_armeautreoptions-3" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
|
<button class="special BL" type="action" name="act_armeautreoptions-4" data-i18n="special">Spécial</button>
|
|
</div>
|
|
|
|
<div class="effets">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
|
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
|
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
|
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
|
<span data-i18n-title="assassin" title="Assassin"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
|
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
|
<span data-i18n-title="barrage" title="Barrage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_boost" value="{{boost=@{boostValue}}} " />
|
|
<span data-i18n-title="boost" title="Boost"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_boostValue" value="0" min="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
|
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="cadence" title="Cadence"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_cdf" value="{{cdf=^{cdf} @{cdfValue}}}" />
|
|
<span data-i18n-title="cdf" title="Champ de force"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_cdfValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
|
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
|
<span data-i18n-title="choc" title="Choc"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_chocValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
|
<span data-i18n-title="conviction" title="Conviction"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
|
<span data-i18n-title="defense" title="Défense"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
|
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
|
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
|
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
|
<span data-i18n-title="designation" title="Désignation"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
|
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
|
<span data-i18n-title="devastation" title="Dévastation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
|
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
|
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
|
<span data-i18n-title="esperance" title="Espérance"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
|
<span data-i18n-title="excellence" title="Excellence"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
|
<span data-i18n-title="fureur" title="Fureur"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_guidage" value="1" />
|
|
<span data-i18n-title="guidage" title="Guidage"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
|
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
|
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
|
</label>
|
|
<div class="double codexfm4">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_immobilisation" value="{{immobilisation=^{immobilisation} @{immobilisationValue}}} " />
|
|
<span data-i18n-title="immobilisation" title="Immobilisation"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_immobilisationValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteAnatheme" value="2" />
|
|
<span data-i18n-title="intimidante-anatheme" title="Intimidante (Anathème)"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_intimidanteHumain" value="2" />
|
|
<span data-i18n-title="intimidante-humain" title="Intimidante (Humains)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_akimbo" value="2" />
|
|
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
|
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
|
|
<span data-i18n-title="leste" title="Lesté"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lourd" value="1" />
|
|
<span data-i18n-title="lourd" title="Lourd"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
|
<span data-i18n-title="lumiere" title="Lumière"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
|
<span data-i18n-title="meutrier" title="Meurtrier"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
|
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
|
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
|
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
|
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
|
</div>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
|
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
|
<span data-i18n-title="precision" title="Précision"></span>
|
|
</label>
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
|
<span data-i18n-title="reaction" title="Réaction"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
|
<span data-i18n-title="regularite" title="Régularité"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_retourFlamme" value="{{retourFlamme=^{retourFlamme}}}" />
|
|
<span data-i18n-title="retour-flamme" title="Retour de flamme"></span>
|
|
</label>
|
|
<label class="simple fakeButton codexfm4">
|
|
<input type="checkbox" name="attr_sansArmure" value="{{sansArmure=^{sansArmure}}}" />
|
|
<span data-i18n-title="sans-armure" title="Sans armure"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
|
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
|
<span data-i18n-title="soumission" title="Soumission"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tenebricite" value="{{tenebricide=Ténébricide}}" />
|
|
<span data-i18n-title="tenebricide" title="Ténébricide"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
|
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
|
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
|
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
|
</label>
|
|
</div>
|
|
<div class="ameliorationsArmes">
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
|
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
|
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
|
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
|
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
|
</label>
|
|
<div class="doubleTexte">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
|
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
|
</label>
|
|
|
|
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
|
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
|
</label>
|
|
<label class="fakeButton borderTop">
|
|
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
|
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
|
</label>
|
|
</div>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
|
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
|
<span data-i18n-title="munitions-hyper-velocite-short" title="Munitions à H. Vélocité"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
|
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
|
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
|
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
|
<span data-i18n-title="munitions-non-letales-short" title="Munitions N. Létales"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
|
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
|
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
|
<span data-i18n-title="pointeur-d'arme" title="Protection d'Arme"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
|
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
|
<span data-i18n-title="structure-element-alpha-short" title="Structure Alpha"></span>
|
|
</label>
|
|
<label class="simple fakeButton">
|
|
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
|
<span data-i18n-title="systeme-refroidissement-short" title="Système de Refroid."></span>
|
|
</label>
|
|
</div>
|
|
<div class="special">
|
|
<div class="double">
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
|
<span data-i18n-title="energie" title="Énergie"></span>
|
|
</label>
|
|
|
|
<input type="number" name="attr_energieValue" class="center" value="0" />
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
<div class="triple">
|
|
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
|
|
|
<label class="fakeButton">
|
|
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
|
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
|
</label>
|
|
<div>
|
|
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
|
<span>D6+</span>
|
|
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> |