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roll20-character-sheets/Knight/pug/html/tab/mechaArmure.html
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<div class="tabMechaArmure tab">
<input type="hidden" name="mechaArmureJetBonus" value="0" />
<input type="hidden" name="mechaArmureJetBonusType" value="" />
<input type="hidden" name="attr_mechaArmureStyles" value="{{@{styleCombat}=@{styleCombat}}} {{style=^{@{styleCombat}}}}" />
<input class="selectionMA" type="hidden" name="attr_mechaArmure" value="" />
<div class="selectionMA">
<h1 class="titre" data-i18n="mecha-armure">Mécha-Armure</h1>
<div class="button">
<button class="archangel" type="action" name="act_mechaArmure_archangel" data-i18n="archangel">Archangel</button>
<button class="nephilim" type="action" name="act_mechaArmure_nephilim" data-i18n="nephilim">Nephilim</button>
<button class="demon" type="action" name="act_mechaArmure_demon" data-i18n="demon">Demon</button>
</div>
</div>
<div class="col">
<div class="donnees">
<h1 class="titre"><span class="MANom" name="attr_mechaArmure" data-i18n-dynamic></span></h1>
<div class="ligneTitre">
<span></span>
<span data-i18n="total">Total</span>
<span data-i18n="modif">Modif</span>
</div>
<div class="ligne2">
<span data-i18n="vehicule-vitesse">Vitesse</span>
<div><input type="number" name="attr_mechaArmureVitesse" value="0" readonly /></div>
<div><input type="number" name="attr_mechaArmureVitesseModif" value="0" /></div>
</div>
<div class="ligne2">
<span data-i18n="vehicule-manoeuvrabilite">Manoeuvrabilité</span>
<div><input type="number" name="attr_mechaArmureManoeuvrabilite" value="0" readonly /></div>
<div><input type="number" name="attr_mechaArmureManoeuvrabiliteModif" value="0" /></div>
</div>
<div class="ligne2">
<span data-i18n="puissance">Puissance</span>
<div><input type="number" name="attr_mechaArmurePuissance" value="0" readonly /></div>
<div><input type="number" name="attr_mechaArmurePuissanceModif" value="0" /></div>
</div>
<div class="ligne2">
<span data-i18n="senseurs">Senseurs</span>
<div><input type="number" name="attr_mechaArmureSenseurs" value="0" readonly /></div>
<div><input type="number" name="attr_mechaArmureSenseursModif" value="0" /></div>
</div>
<div class="ligne2">
<span data-i18n="systemes">Systèmes</span>
<div><input type="number" name="attr_mechaArmureSystemes" value="0" readonly /></div>
<div><input type="number" name="attr_mechaArmureSystemesModif" value="0" /></div>
</div>
</div>
<div class="autoReparation">
<h1 class="titre" data-i18n="autoreparation">Autoréparation</h1>
<div class="col2">
<span data-i18n="blindage">Blindage</span>
<button class="rollDice" type="action" name="act_mechaArmureARBlindage" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{blindage}}}"></button>
</div>
<div class="col2BL">
<span data-i18n="resilience">Résilience</span>
<button class="rollDice" type="action" name="act_mechaArmureARResilience" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{resilience}}}"></button>
</div>
</div>
<div class="styleCombat">
<h1 class="titre" data-i18n="style-de-combat">Style de Combat</h1>
<select name="attr_styleCombat">
<option value="standard" data-i18n="standard" selected>Standard</option>
<option value="couvert" data-i18n="couvert">À Couvert</option>
<option value="agressif" data-i18n="agressif">Agressif</option>
<option value="akimbo" data-i18n="akimbo">Akimbo</option>
<option value="ambidextre" data-i18n="ambidextre">Ambidextre</option>
<option value="defensif" data-i18n="defensif">Défensif</option>
<option value="precis" data-i18n="precis">Précis</option>
<option value="pilonnage" data-i18n="pilonnage">Pilonnage</option>
<option value="puissant" data-i18n="puissant">Puissant</option>
<option value="suppression" data-i18n="suppression">Suppression</option>
</select>
<input type="hidden" name="attr_styleCombat" value="standard" />
<div class="puissant">
<span data-i18n="bonus-en">Bonus en</span>
<select name="attr_stylePuissantType">
<option value="{{stylePuissantD=[[@{stylePuissantBonus}D6]]}}" data-i18n="degats" selected>Dégâts</option>
<option value="{{stylePuissantV=[[@{stylePuissantBonus}D6]]}}" data-i18n="violence">Violence</option>
</select>
<input type="number" name="attr_stylePuissantBonus" value="0" min="0" max="6" />
</div>
<div class="suppression">
<label>
<span>Malus aux dégâts</span>
<input type="number" name="attr_styleSuppressionD" value="0" min="0" max="6" />
</label>
<label>
<span>Malus à la violence</span>
<input type="number" name="attr_styleSuppressionV" value="0" min="0" max="4" />
</label>
</div>
<div class="autoex autoex40">
<span name="attr_styleCombatDescr"></span>
<textarea spellcheck="false" name="attr_styleCombatDescr" readonly></textarea>
</div>
</div>
<div class="jet">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="jet">Jet</h1>
<button class="rollDice" type="action" name="act_manoeuvrabilite" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} "></button>
</div>
<label class="bonus">
<span>Type de jet</span>
<select name="attr_mechaArmureTypeJets">
<option value="1" data-i18n="vehicule-manoeuvrabilite">Manoeuvrabilité</option>
<option value="2" data-i18n="puissance">Puissance</option>
<option value="3" data-i18n="senseurs">Senseurs</option>
<option value="4" data-i18n="systemes">Systèmes</option>
<option value="5" data-i18n="autre" selected>Autre</option>
</select>
</label>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_caracteristique1MA">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_caracteristique2MA">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_caracteristique3MA">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_caracteristique4MA">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
</div>
</div>
<div class="col">
<div class="PE">
<h1 class="titre" data-i18n="protection-energie">Protections et Énergies</h1>
<div class="ligneTitre">
<span></span>
<span data-i18n="actuel">Actuel</span>
<span data-i18n="maximum">Maximum</span>
<span data-i18n="modif">Modif</span>
</div>
<div class="ligne3">
<span data-i18n="resilience">Résilience</span>
<div><input type="number" name="attr_mechaArmureResilience" value="0" min="0" /></div>
<div><input type="number" name="attr_mechaArmureResilience_max" readonly /></div>
<div><input type="number" name="attr_mechaArmureResilienceModif" value="0" /></div>
</div>
<div class="ligne3">
<span data-i18n="blindage">Blindage</span>
<div><input type="number" name="attr_mechaArmureBlindage" value="0" min="0" /></div>
<div><input type="number" name="attr_mechaArmureBlindage_max" readonly /></div>
<div><input type="number" name="attr_mechaArmureBlindageModif" value="0" /></div>
</div>
<div class="ligne3">
<span data-i18n="champ-de-force">Champ de force</span>
<div><input type="number" name="attr_mechaArmureCdf" value="0" min="0" /></div>
<div><input type="number" name="attr_mechaArmureCdf_max" readonly /></div>
<div><input type="number" name="attr_mechaArmureCdfModif" value="0" /></div>
</div>
<div class="ligne3">
<span data-i18n="noyaux-d-energie">Noyaux d'énergie</span>
<div><input type="number" name="attr_mechaArmureNoyauxEnergie" value="0" min="0" /></div>
<div><input type="number" name="attr_mechaArmureNoyauxEnergie_max" readonly /></div>
<div><input type="number" name="attr_mechaArmureNoyauxEnergieModif" value="0" /></div>
</div>
</div>
<div class="DRMechaArmure">
<label class="col2">
<span data-i18n="defense">Défense</span>
<input type="number" name="attr_mechaArmureDefense" value="0" readonly />
</label>
<label class="col2BL">
<span data-i18n="reaction">Maximum</span>
<input type="number" name="attr_mechaArmureReaction" value="0" readonly />
</label>
</div>
<div class="fichePJ physiqueMental">
<h1 class="fichePJ titre" data-i18n="physique-et-mental">Physique et Mental</h1>
<div class="ligneTitre">
<span></span>
<span data-i18n="actuel">Actuel</span>
<span data-i18n="maximum">Maximum</span>
<span data-i18n="modif">Modif</span>
</div>
<div class="ligne3">
<span data-i18n="sante">Santé</span>
<div><input type="number" name="attr_santepj" min="0" value="0" /></div>
<div><input type="number" name="attr_santepj_max" min="0" value="0" readonly /></div>
<div><input type="number" name="attr_santeModif" min="0" value="0" /></div>
</div>
<div class="ligne3">
<span data-i18n="espoir">Espoir</span>
<div><input type="number" name="attr_espoir" min="0" value="50" /></div>
<div><input type="number" name="attr_espoir_max" min="0" value="50" readonly /></div>
<div><input type="number" name="attr_espoirModif" value="0" /></div>
</div>
<div class="ligne3">
<span data-i18n="heroisme">Héroïsme</span>
<div><input type="number" name="attr_heroisme" min="0" max="6" value="0" /></div>
<div><input type="number" name="attr_heroisme_max" min="0" value="6+@{heroismeModif}" disabled /></div>
<div><input type="number" name="attr_heroismeModif" min="0" value="0" /></div>
</div>
</div>
<div class="portee">
<h1 class="titre" data-i18n="portee">Portée</h1>
<div class="col5">
<span data-i18n="portee-contact">Contact</span>
<span data-i18n="portee-0-50">0 à 50m</span>
</div>
<div class="col5BL">
<span data-i18n="portee-courte">Courte</span>
<span data-i18n="portee-51-300">51 à 300m</span>
</div>
<div class="col5BL">
<span data-i18n="portee-moyenne">Moyenne</span>
<span data-i18n="portee-301-1000">301m à 1km</span>
</div>
<div class="col5BL">
<span data-i18n="portee-longue">Longue</span>
<span data-i18n="portee-1100-3000">1,1 à 3km</span>
</div>
<div class="col5BL">
<span data-i18n="portee-lointaine">Lointaine</span>
<span data-i18n="portee-3100-6000">3,1 à 6km</span>
</div>
</div>
</div>
<input class="subTabSpecial" type="hidden" name="attr_tabMechaArmureSpecial" class="tabMechaArmureSpecial" value="1" />
<input class="subTabModules" type="hidden" name="attr_tabMechaArmureModules" class="tabMechaArmureModules" value="1" />
<input class="subTabArmes" type="hidden" name="attr_tabMechaArmureArmes" class="tabMechaArmureArmes" value="1" />
<input class="subTabImprovisee" type="hidden" name="attr_tabMechaArmureArmesImprovisees" class="tabMechaArmureArmesImprovisees" value="1" />
<div class="subTab">
<button class="subTabSpecial" type="action" name="act_tabMechaArmureSpecial_1" data-i18n="special">Spécial</button>
<button class="subTabModules BL" type="action" name="act_tabMechaArmureModules_1" data-i18n="modules">Modules</button>
<button class="subTabArmes BL" type="action" name="act_tabMechaArmureArmes_1" data-i18n="armes">Armes</button>
<button class="subTabImprovisee BL" type="action" name="act_tabMechaArmureArmesImprovisees_1" data-i18n="armes-improvisees">Armes Improvisées</button>
</div>
<input class="archangelConfiguration" type="hidden" name="attr_mechaArmureArchangelConfiguration" value="1" />
<input class="nephilimConfiguration" type="hidden" name="attr_mechaArmureNephilimConfiguration" value="1" />
<input class="demonConfiguration" type="hidden" name="attr_mechaArmureDemonConfiguration" value="1" />
<div class="col">
<div class="subTabSpecial">
<div class="archangel">
<div class="configuration">
<h1 class="titre" data-i18n-title="configuration">Configuration</h1>
<div class="button">
<button class="gabriel" type="action" name="act_mechaArmureArchangelConfiguration_1" data-i18n="gabriel">Gabriel</button>
<button class="raphael" type="action" name="act_mechaArmureArchangelConfiguration_2" data-i18n="raphael">Raphaël</button>
</div>
</div>
</div>
<div class="nephilim">
<div class="configuration">
<h1 class="titre" data-i18n-title="configuration">Configuration</h1>
<div class="button">
<button class="og" type="action" name="act_mechaArmureNephilimConfiguration_1" data-i18n="og">OG</button>
<button class="anak" type="action" name="act_mechaArmureNephilimConfiguration_2" data-i18n="anak">Anak</button>
</div>
</div>
<div class="og stationDefense">
<input class="active" type="hidden" name="attr_MANOGStationActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="station-defense-automatisee">Station de défense automatisée</h1>
<button class="active" type="action" name="act_MANOGStationActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col3">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MANOGStationDuree" value="Sans limite" readonly />
</label>
<label class="col3BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANOGStationPortee" value="Moyenne" readonly />
</label>
<label class="col3BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MANOGStationNoyaux" value="3" readonly />
</label>
<label class="col3 borderTop">
<span data-i18n="blindage">Blindage</span>
<input type="text" name="attr_MANOGStationBlindage" value="80" readonly />
</label>
<label class="col3BL borderTop">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MANOGStationResilience" value="1" readonly />
</label>
<label class="col3BL borderTop">
<span data-i18n="champ-de-force">Champ de force</span>
<input type="text" name="attr_MANOGStationCdf" value="10" readonly />
</label>
<label class="col2 borderTop">
<span data-i18n="force-requise">Force requise</span>
<input type="text" name="attr_MANOGStationForceRequise" value="5" readonly />
</label>
<label class="col2BL borderTop">
<span data-i18n="chair-requise">Chair requise</span>
<input type="text" name="attr_MANOGStationChairRequise" value="10" readonly />
</label>
<div class="col3 borderTop">
<span data-i18n="debordement">Débordement</span>
<button class="rollDice" type="action" name="act_MANOGStationDebordement" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{station-defense-automatisee}}};MANOGStationTourDebordement"></button>
</div>
<div class="col3BL borderTop">
<span data-i18n="pod-missile">Pod Missile</span>
<button class="rollDice" type="action" name="act_MANOGStationMissile" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{station-defense-automatisee}}} {{special2B=^{pod-missile}}} {{portee=^{portee} ^{portee-longue}}};6D6+3;1D6+6"></button>
</div>
<div class="col3BL borderTop">
<span data-i18n="pod-roquette">Pod Roquette</span>
<button class="rollDice" type="action" name="act_MANOGStationRoquette" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{station-defense-automatisee}}} {{special2B=^{pod-roquette}}} {{portee=^{portee} ^{portee-longue}}};1D6+3;8D6+12"></button>
</div>
<label class="col3L borderTop">
<span data-i18n="tour-actuel">Tour Actuel</span>
<input type="number" name="attr_MANOGStationTourDebordement" value="1" />
</label>
</div>
<div class="anak siegeTower">
<input class="active" type="hidden" name="attr_MANOGSTActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="mode-siege-tower">Mode Siège Tower</h1>
<button class="active" type="action" name="act_MANOGSTActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col2">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MANMSTResilience" value="10" readonly />
</label>
<label class="col2BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="number" name="attr_MANMSTNoyau" value="4" readonly />
</label>
</div>
</div>
<div class="demon">
<div class="configuration">
<h1 class="titre" data-i18n-title="configuration">Configuration</h1>
<div class="button">
<button class="djinn" type="action" name="act_mechaArmureDemonConfiguration_1" data-i18n="djinn">Djinn</button>
<button class="asura" type="action" name="act_mechaArmureDemonConfiguration_2" data-i18n="asura">Asura</button>
</div>
</div>
<div class="djinn">
<div class="souffleDemoniaque">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0">
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="souffle-demoniaque">Souffle démoniaque</h1>
<button class="rollDice" type="action" name="act_MADSouffle" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{souffle-demoniaque}}} {{special2B=^{puissance}}} {{portee=^{portee} @{MADSDPortee}}};MADSDDgts;MADSDViol"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_DSouffleCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_DSouffleCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_DSouffleCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_DSouffleCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MADSDDgts" value="8D6+30" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MADSDViol" value="1" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MADSDPortee" value="Contact" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MADSDNoyau" value="2" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MADSDEffets" readonly>Briser la résilience / Parasitage 2</textarea>
<span name="attr_MADSDEffets"></span>
</div>
</div>
</div>
<div class="asura">
<div class="bouclierAmrita">
<input class="active" type="hidden" name="attr_MADABAmritaActive" value="0"/>
<div class="titre">
<h1 class="titre" data-i18n="boucliers-amrita">Boucliers Amrita</h1>
<button class="active" type="action" name="act_MADABAmritaActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col2">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MADABANoyaux" value="4" readonly />
</label>
<label class="col2BL">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MADABAResilience" value="4" readonly />
</label>
<label class="col3">
<span data-i18n="defense">Défense</span>
<input type="text" name="attr_MADABADefense" value="4" readonly />
</label>
<label class="col3BL">
<span data-i18n="reaction">Réaction</span>
<input type="text" name="attr_MADABAReaction" value="4" readonly />
</label>
<label class="col3BL">
<span data-i18n="champ-de-force">Champ de force</span>
<input type="text" name="attr_MADABACdf" value="4" readonly />
</label>
</div>
</div>
</div>
</div>
<div class="subTabModules">
<div class="archangel">
<div class="vol">
<input class="active" type="hidden" name="attr_MAArchangelVolActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="vol-mark-iv">Vol Mark IV</h1>
<button class="active" type="action" name="act_MAArchangelVolActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col3">
<span data-i18n="vehicule-manoeuvrabilite">Manoeuvrabilité</span>
<input type="number" name="attr_MAAVolManoeuvrabilite" value="3" readonly />
</label>
<label class="col3BL">
<span data-i18n="vehicule-vitesse">Vitesse</span>
<input type="number" name="attr_MAAVolVitesse" value="3" readonly />
</label>
<label class="col3BL">
<span data-i18n="hauteur">Hauteur</span>
<input type="number" name="attr_MAAVolHauteur" value="3000" readonly />
</label>
</div>
</div>
<div class="nephilim">
<div class="saut">
<input class="active" type="hidden" name="attr_MANephilimSautActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="saut-mark-iv">Saut Mark IV</h1>
<button class="active" type="action" name="act_MANephilimSautActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col4">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MANSautResilience" value="1" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANSautPortee" value="Longue" readonly />
</label>
<label class="col4BL">
<span data-i18n="hauteur">Hauteur</span>
<input type="text" name="attr_MANSautHauteur" value="Longue" readonly />
</label>
<label class="col4BL">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MANSautDuree" value="1 tour" readonly />
</label>
</div>
<div class="emblem">
<input class="active" type="hidden" name="attr_MANephilimEmblemActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="module-emblem">Module Emblem</h1>
<button class="active" type="action" name="act_MANephilimEmblemActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col4">
<span data-i18n="machine">Machine</span>
<input type="text" name="attr_MANEmblemMachine" value="14" readonly />
</label>
<label class="col4BL">
<span data-i18n="masque">Masque</span>
<input type="text" name="attr_MANEmblemMasque" value="14" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANEmblemPortee" value="Longue" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MANEmblemNoyaux" value="3" readonly />
</label>
</div>
</div>
<div class="demon">
<div class="saut">
<input class="active" type="hidden" name="attr_MADemonSautActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="saut-mark-iv">Saut Mark IV</h1>
<button class="active" type="action" name="act_MADemonSautActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col4">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MADSautResilience" value="1" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MADSautPortee" value="Longue" readonly />
</label>
<label class="col4BL">
<span data-i18n="hauteur">Hauteur</span>
<input type="text" name="attr_MADSautHauteur" value="Longue" readonly />
</label>
<label class="col4BL">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MADSautDuree" value="1 tour" readonly />
</label>
</div>
</div>
</div>
<div class="subTabArmes">
<div class="archangel">
<div class="canonMetatron">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="canon-metatron">Canon Métatron</h1>
<button class="rollDice" type="action" name="act_MAACanonMetatron" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{canon-metatron}}} {{portee=^{portee} @{MAACanonMetatronPortee}}} {{special2B=^{puissance}}};MAACanonMetatronDgts;MAACanonMetatronViolence"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_canonMetatronCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_canonMetatronCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_canonMetatronCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_canonMetatronCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MAACanonMetatronDgts" value="6D6+12" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MAACanonMetatronViolence" value="6D6" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAACanonMetatronPortee" value="Moyenne" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyau">Noyau</span>
<input type="number" name="attr_MAACanonMetatronNoyau" value="1" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MAACanonMetatronEffets" readonly>Anti-véhicule / Parasitage 2 / Dégâts continus 10 / Briser la résilience</textarea>
<span name="attr_MAACanonMetatronEffets"></span>
</div>
</div>
</div>
<div class="nephilim">
<div class="canonMagma">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="canon-magma">Canon Magma</h1>
<button class="rollDice" type="action" name="act_MANCanonMagma" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{canon-magma}}} {{special2B=^{puissance}}} {{portee=^{portee} @{MANCanonMagmaPortee}}};MANCanonMagmaDgts;MANCanonMagmaViolence"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_canonMagmaCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_canonMagmaCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_canonMagmaCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_canonMagmaCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MANCanonMagmaDgts" value="8D6+12" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MANCanonMagmaViolence" value="12D6+20" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANCanonMagmaPortee" value="Moyenne" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MANCanonMagmaNoyau" value="1 / 4" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MANCanonMagmaEffets" readonly>Anti-véhicule / Anti-Anathème / Dispersion 12 / Briser la résilience / Fureur</textarea>
<span name="attr_MANCanonMagmaEffets"></span>
</div>
</div>
</div>
<div class="demon">
<div class="lamesCinetiques">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0">
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="lames-cinetiques-geantes">Lames cinétiques géantes</h1>
<button class="rollDice" type="action" name="act_MADLCG" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{lames-cinetiques-geantes}}} {{special2B=^{puissance}}} {{portee=^{portee} @{MADLCGPortee}}};MADLCGDgts;MADLCGViol"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_LCGCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_LCGCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_LCGCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_LCGCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MADLCGDgts" value="10D6+30" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MADLCGViol" value="4D6" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MADLCGPortee" value="Contact" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyau">Noyau</span>
<input type="text" name="attr_MADLCGNoyau" value="1" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MADLCGEffets" readonly>Spécial Le Demon peut dépenser 1 noyau d’énergie pour obtenir leffet pénétrant 10. Il peut aussi en dépenser 2 pour obtenir leffet ignore CdF.</textarea>
<span name="attr_MADLCGEffets"></span>
</div>
</div>
</div>
</div>
</div>
<div class="col">
<div class="subTabSpecial">
<div class="archangel">
<div class="gabriel offering">
<div class="titre">
<h1 class="titre" data-i18n="offering">Offering</h1>
<button class="rollDice" type="action" name="act_MAAGOffering" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{offering}}} {{portee=^{portee} @{MAAGOfferingPortee}}};MAAGOfferingNE;4D6;1D3"></button>
</div>
<label class="ligne">
<span data-i18n="depense-noyaux-energie">Dépense de noyaux d'énergie</span>
<input type="number" name="attr_MAAGOfferingNE" value="0" min="0" max="5" />
</label>
<label class="col2">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MAAGOfferingDuree" value="1D3 tours" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAGOfferingPortee" value="Moyenne" readonly />
</label>
</div>
<div class="gabriel curse">
<div class="titre">
<h1 class="titre" data-i18n="curse">Curse</h1>
<button class="rollDice" type="action" name="act_MAAGCurse" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=Curse}} {{portee=^{portee} @{MAAGCursePortee}}} {{jDivers=^{duree-en-tours}}} {{jDiversV=1}};MAAGCurseNE;4D6;1D6;1D3+1"></button>
</div>
<label class="ligne">
<span data-i18n="depense-noyaux-energie">Dépense de noyaux d'énergie</span>
<input type="number" name="attr_MAAGCurseNE" value="0" min="0" max="5" />
</label>
<label class="col2">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MAAGCurseDuree" value="1 tour" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAGCursePortee" value="Moyenne" readonly />
</label>
</div>
<div class="raphael podMiracle">
<div class="titre">
<h1 class="titre" data-i18n="pod-miracle">Pod Miracle</h1>
<button class="rollDice" type="action" name="act_MAARMiracle" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=Pod Miracle}} {{portee=^{portee} @{MAAGMiraclePortee}}};MAAGMiracleSante;MAAGMiracleArmure;MAAGMiracleBlindage;MAAGMiracleRésilience;2D6"></button>
</div>
<label class="col2">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MAAGMiracleDuree" value="2D6 tours" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAGMiraclePortee" value="Contact" readonly />
</label>
<h1 class="titre" data-i18n="recuperation">Récupération</h1>
<div class="col2">
<label class="ligne">
<span data-i18n="sante">Santé</span>
<input type="text" name="attr_MAAGMiracleSante" value="3D6" readonly />
</label>
<label class="ligne">
<span data-i18n="armure">Armure</span>
<input type="text" name="attr_MAAGMiracleArmure" value="3D6" readonly />
</label>
</div>
<div class="col2BL">
<label class="ligne">
<span data-i18n="blindage">Blindage</span>
<input type="text" name="attr_MAAGMiracleBlindage" value="1D6" readonly />
</label>
<label class="ligne">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MAAGMiracleRésilience" value="1" readonly />
</label>
</div>
<h1 class="titre" data-i18n="resistance-pod">Résistance du Pod</h1>
<div class="col2">
<div class="ligneDouble">
<span data-i18n="blindage">Blindage</span>
<div>
<input type="number" name="attr_MAAGMiraclePodBlindage" value="60" />
<span>/</span>
<input type="number" name="attr_MAAGMiraclePodBlindage_max" value="60" readonly />
</div>
</div>
<div class="ligneDouble">
<span data-i18n="resilience">Résilience</span>
<div>
<input type="number" name="attr_MAAGMiraclePodResilience" value="1" />
<span>/</span>
<input type="number" name="attr_MAAGMiraclePodResilience_max" value="1" readonly />
</div>
</div>
</div>
<div class="col2BL">
<label class="ligne">
<span data-i18n="champ-de-force">Champ de force</span>
<input type="number" name="attr_MAAGMiraclePodCdf" value="10" readonly />
</label>
</div>
</div>
<div class="raphael droneEvacuation">
<input class="active" type="hidden" name="attr_MAAEvacuationActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="drones-evacuation">Drones d'évacuation</h1>
<button class="active" type="action" name="act_MAAEvacuationActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col2">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MAAGEvacuationDuree" value="1 tour" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAGEvacuationPortee" value="Zone entière" readonly />
</label>
</div>
</div>
<div class="nephilim">
<div class="og invulnerabilite">
<input class="active" type="hidden" name="attr_MANOGInvulnerabiliteActive" value="0" />
<div class="titreInverse">
<button class="active" type="action" name="act_MANOGInvulnerabiliteActive_1" data-i18n="activer">Activer</button>
<h1 class="titre" data-i18n="pod-invulnerabilite">Pod d'Invulnérabilité</h1>
<button class="rollDice" type="action" name="act_MANOGInvulnerabilite" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{pod-invulnerabilite}}} {{portee=^{portee} @{MANOGInvulnerabilitePortee}}};MANOGInvulnerabiliteDuree"></button>
</div>
<label class="col2">
<span data-i18n="degats-violence-requis">Dégâts/Violence requis</span>
<input type="text" name="attr_MANOGInvulnerabiliteDgtsViol" value="12D6" readonly />
</label>
<label class="col2BL">
<span data-i18n="chair-bete-requis">Chair/Bête requis</span>
<input type="text" name="attr_MANOGInvulnerabiliteChair" value="14" readonly />
</label>
<label class="col4">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MANOGInvulnerabiliteDuree" value="2D6 Tours" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANOGInvulnerabilitePortee" value="Courte" readonly />
</label>
<label class="col4BL">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MANOGInvulnerabiliteResilience" value="10" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MANOGInvulnerabiliteNoyaux" value="3" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MANOGInvulnerabiliteEffets" readonly>Invulnérabilité</textarea>
<span name="attr_MANOGInvulnerabiliteEffets"></span>
</div>
</div>
<div class="anak jericho">
<div class="titre">
<h1 class="titre" data-i18n="missile-jericho">Missile Jericho</h1>
<button class="rollDice" type="action" name="act_MANMJ" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{missile-jericho}}} {{portee=^{portee} @{MANMJPortee}}};MANMJDgts;MANMJViolence"></button>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MANMJDgts" value="12D6+40" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MANMJViolence" value="12D6+40" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANMJPortee" value="Lointaine" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="number" name="attr_MANMJNoyau" value="6" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MANMJEffetsL" readonly>Anti-Anathème / Fureur / Meutrier / Démoralisant / Brilser la résilience</textarea>
<span name="attr_MANMJEffetsL"></span>
</div>
</div>
</div>
<div class="demon">
<div class="djinn">
<div class="wraith">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="module-wraith">Module Wraith</h1>
<label class="fakeButton">
<input type="checkbox" name="attr_MADDjinnWraithActive" value="{{mode=Module Wraith : Activé}} {{moduleWraith=[[3]]}}"/>
<span data-i18n-title="active" title="Activé"></span>
</label>
</div>
<label class="bonus">
<span data-i18n="type-jet">Type de jet</span>
<select name="attr_mechaArmureTypeJetsWraith">
<option value="1" selected data-i18n="vehicule-manoeuvrabilite">Manoeuvrabilité</option>
</select>
</label>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_caracteristiqueWraith1">
<option value="@{discretion}" data-i18n="discretion" selected>Discrétion</option>
</select>
<select name="attr_caracteristiqueWraith2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<button class="rollDice" type="action" name="act_MADjinnWraith" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}};MADDjinnWraithActive;"></button>
</div>
<div class="bonusCarac">
<select name="attr_caracteristique3Wraith">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_caracteristique4Wraith">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
</div>
<div class="nanobrume">
<input class="active" type="hidden" name="attr_MADDjinnNanobrumeActive" value="0"/>
<div class="titre">
<h1 class="titre" data-i18n="nanobrume">Nanobrume</h1>
<button class="active" type="action" name="act_MADDjinnNanobrumeActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col3">
<span data-i18n="reaction">Réaction</span>
<input type="number" name="attr_MADDNReaction" value="3" readonly />
</label>
<label class="col3BL">
<span data-i18n="defense">Défense</span>
<input type="number" name="attr_MADDNDefense" value="3" readonly />
</label>
<label class="col3BL">
<span data-i18n="noyau">Noyau</span>
<input type="number" name="attr_MADDNNoyau" value="1" readonly />
</label>
</div>
</div>
<div class="asura">
<div class="poingsSoniques">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0">
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="poings-soniques">Poings soniques</h1>
<button class="rollDice" type="action" name="act_MADPSoniques" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{poings-soniques}}} {{special2B=^{puissance}}} {{portee=^{portee} @{MADAPSPortee}}};MADAPSDgts;MADAPSViol"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_APoingsCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_APoingsCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_APoingsCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_APoingsCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MADAPSDgts" value="6D6+30" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MADAPSViol" value="8D6+20" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MADAPSPortee" value="Contact" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MADAPSNoyau" value="1" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MADAPSEffets" readonly>Après une attaque contre une cible unique (et après avoir appliqué les dégâts), le Demon peut toujours appliquer la violence des poings soniques à une bande située à portée contact ou courte courte.</textarea>
<span name="attr_MADAPSEffets"></span>
</div>
</div>
<div class="chocSonique">
<input class="active" type="hidden" name="attr_MADACSoniqueActive" value="1"/>
<div class="titre">
<h1 class="titre" data-i18n="choc-soniques">Choc sonique</h1>
<button class="active" type="action" name="act_MADACSoniqueActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col2">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MADACSNoyaux" value="6" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MADACSPortee" value="Courte" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MADACSEffets" readonly>Choc 6 / Choc 4 / Choc 2</textarea>
<span name="attr_MADACSEffets"></span>
</div>
</div>
</div>
</div>
</div>
<div class="subTabModules">
<div class="archangel">
<div class="vagueSoin">
<h1 class="titre" data-i18n="vague-soin">Vague de soin</h1>
<label class="col3">
<span data-i18n="sante">Santé</span>
<input type="number" name="attr_MAAVagueSoinSante" value="40" readonly />
</label>
<label class="col3BL">
<span data-i18n="cohesion">Cohésion</span>
<input type="number" name="attr_MAAVagueSoinCohesion" value="150" readonly />
</label>
<label class="col3BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAVagueSoinPortee" value="Moyenne" readonly />
</label>
</div>
</div>
<div class="nephilim">
<div class="droneAirain">
<input class="active" type="hidden" name="attr_MANephilimDronesAirainActive" value="0" />
<div class="titre">
<h1 class="titre" data-i18n="drones-airain">Drones d'Airain</h1>
<button class="active" type="action" name="act_MANephilimDronesAirainActive_1" data-i18n="activer">Activer</button>
</div>
<label class="col4">
<span data-i18n="reaction">Réaction</span>
<input type="text" name="attr_MANDronesAirainReaction" value="4" readonly />
</label>
<label class="col4BL">
<span data-i18n="defense">Défense</span>
<input type="text" name="attr_MANDronesAirainDefense" value="4" readonly />
</label>
<label class="col4BL">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MANDronesAirainResilience" value="4" readonly />
</label>
<label class="col4BL">
<span data-i18n="cohesion">Cohésion</span>
<input type="text" name="attr_MANDronesAirainCohesion" value="100" readonly />
</label>
<label class="col4 borderTop">
<span data-i18n="debordement">Débordement</span>
<input type="text" name="attr_MANDronesAirainDebordement" value="4" readonly />
</label>
<label class="col4BL borderTop">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MANDronesAirainNoyaux" value="5" readonly />
</label>
<label class="col4BL borderTop">
<span data-i18n="duree">Durée</span>
<input type="text" name="attr_MANDronesAirainDuree" value="Sans limite" readonly />
</label>
<label class="col4BL borderTop">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANDronesAirainPortee" value="Longue" readonly />
</label>
</div>
</div>
<div class="demon">
<div class="inferno">
<div class="titre">
<h1 class="titre" data-i18n="module-inferno">Module Inferno</h1>
<button class="rollDice" type="action" name="act_MAAMI" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{module-inferno}}} {{portee=^{portee} @{MAAMIPortee}}};MAAMIDgts;MAAMIViol"></button>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MAAMIDgts" value="10D6+20" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MAAMIViol" value="10D6+20" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAAMIPortee" value="Courte" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MAAMINoyau" value="5" readonly />
</label>
</div>
</div>
</div>
<div class="subTabArmes">
<div class="archangel">
<div class="canonNoe">
<div class="titre">
<h1 class="titre" data-i18n="canon-noe">Canon Noé</h1>
<button class="rollDice" type="action" name="act_MAACanonNoe" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{canon-noe}}} {{portee=^{portee} @{MAACanonNoePortée}}};MAACanonNoeArmure;MAACanonNoeBlindage;MAACanonNoeResilience"></button>
</div>
<label class="col3">
<span data-i18n="armure">Armure</span>
<input type="number" name="attr_MAACanonNoeArmure" value="30" readonly />
</label>
<label class="col3BL">
<span data-i18n="blindage">Blindage</span>
<input type="number" name="attr_MAACanonNoeBlindage" value="20" readonly />
</label>
<label class="col3BL">
<span data-i18n="resilience">Résilience</span>
<input type="text" name="attr_MAACanonNoeResilience" value="1D6" readonly />
</label>
<label class="col2">
<span data-i18n="noyaux">Noyaux</span>
<input type="number" name="attr_MAACanonNoeNoyaux" value="3" readonly />
</label>
<label class="col2BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAACanonNoePortée" value="Longue" readonly />
</label>
</div>
</div>
<div class="nephilim">
<div class="surtur">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0">
<div class="titre">
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="mitrailleuse-surtur">Mitrailleuse Surtur</h1>
<button class="rollDice" type="action" name="act_MANMSurtur" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{mitrailleuse-surtur}}} {{special2B=^{puissance}}} {{portee=^{portee} @{MANMSurturPortee}}};MANMSurturDgts;MANMSurturViolence"></button>
</div>
<label class="bonus">
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
<input type="number" name="attr_jetModifDes" value="0" />
</label>
<div class="rollPJ">
<select name="attr_MSurturCaracteristique1">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_MSurturCaracteristique2">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<div class="bonusCarac">
<select name="attr_MSurturCaracteristique3">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_MSurturCaracteristique4">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MANMSurturDgts" value="2D6+6" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MANMSurturViolence" value="6D6+20" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MANMSurturPortee" value="Moyenne" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyau">Noyau</span>
<input type="text" name="attr_MANMSurturNoyau" value="1" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MANMSurturEffets" readonly>Ultraviolence / Démoralisant</textarea>
<span name="attr_MANMSurturEffets"></span>
</div>
</div>
</div>
<div class="demon">
<div class="tourelles">
<div class="titre">
<h1 class="titre" data-i18n="tourelles-lasers-automatisees">Tourelles lasers automatisées</h1>
<button class="rollDice" type="action" name="act_MAATLA" value="@{jetGM} &{template:mechaArmure} {{Nom=@{name}}} {{special1=@{mechaArmureNom}}} {{special2=^{tourelles-lasers-automatisees}}} {{portee=^{portee} @{MAATLAPortee}}};MAATLADgts;MAATLAViol"></button>
</div>
<label class="col4">
<span data-i18n="degats">Dégâts</span>
<input type="text" name="attr_MAATLADgts" value="6D6" readonly />
</label>
<label class="col4BL">
<span data-i18n="violence">Violence</span>
<input type="text" name="attr_MAATLAViol" value="10D6" readonly />
</label>
<label class="col4BL">
<span data-i18n="portee">Portée</span>
<input type="text" name="attr_MAATLAPortee" value="Courte" readonly />
</label>
<label class="col4BL">
<span data-i18n="noyaux">Noyaux</span>
<input type="text" name="attr_MAATLANoyau" value="2" readonly />
</label>
<div class="autoex autoex28">
<textarea spellcheck="false" name="attr_MAATLAEffets" readonly>Anti-Anathème</textarea>
<span name="attr_MAATLAEffets"></span>
</div>
</div>
</div>
</div>
</div>
<div class="subTabImprovisee">
<div class="utilisation">
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
<div class="titre">
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
<h1 class="titre" data-i18n="utilisation-armes-improvisees">Utilisation de l'arme improvisée</h1>
</div>
<div class="buttons">
<label class="fakeButton">
<input type="radio" name="attr_MAUtilisationArmeAI" value="&{template:mechaArmure} {{special1=@{mechaArmureNom}}} {{portee=^{portee-contact}}}" checked />
<span data-i18n-title="contact" title="Contact"></span>
</label>
<label class="fakeButton">
<input type="radio" name="attr_MAUtilisationArmeAI" value="&{template:mechaArmure} {{special1=@{mechaArmureNom}}} {{portee=^{distance}}}" />
<span data-i18n-title="lancer" title="Lancer"></span>
</label>
</div>
<div class="bonus">
<div class="bonusCarac">
<select name="attr_caracteristique3ArmeImprovisee">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
<select name="attr_caracteristique4ArmeImprovisee">
<option value="0" selected></option>
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
<option value="@{force}" data-i18n="force">Force</option>
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
<option value="@{combat}" data-i18n="combat">Combat</option>
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
<option value="@{tir}" data-i18n="tir">Tir</option>
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
<option value="@{technique}" data-i18n="technique">Technique</option>
<option value="@{aura}" data-i18n="aura">Aura</option>
<option value="@{parole}" data-i18n="parole">Parole</option>
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
<option value="@{perception}" data-i18n="perception">Perception</option>
</select>
</div>
</div>
</div>
<div class="liste">
<h1 class="titre" data-i18n="armes-improvisees">Armes Improvisées</h1>
<div class="ligneTitre">
<span class="type" data-i18n="type">Type</span>
<span class="degats" data-i18n="degats">Dégâts</span>
<span class="violence" data-i18n="violence">Violence</span>
<span class="jetArme" data-i18n="utilisations">Utilisations</span>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od1-exemple1">Lampadaire, panneau, petit arbre, cadavre, etc.</span>
<div class="degats"><input type="text" name="attr_dgts1" value="4D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence1" value="4D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation1" value="3" readonly />
<button class="rollDice" type="action" name="act_MAAI1" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od1-exemple2">Citerne d'essence, transformateur électrique, etc.</span>
<div class="degats"><input type="text" name="attr_dgts2" value="2D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence2" value="5D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation2" value="1" readonly />
<button class="rollDice" type="action" name="act_MAAI2" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od1-exemple3">Moto, petit véhicule, etc.</span>
<div class="degats"><input type="text" name="attr_dgts3" value="4D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence3" value="4D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation3" value="2" readonly />
<button class="rollDice" type="action" name="act_MAAI3" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne separationTop">
<span class="type" data-i18n="arme-improvisee-od2-exemple1">Arbre, poteau en béton, etc.</span>
<div class="degats"><input type="text" name="attr_dgts4" value="6D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence4" value="4D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation4" value="3" readonly />
<button class="rollDice" type="action" name="act_MAAI4" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od2-exemple2">Petit château d'eau, cuve industrielle pleine, etc.</span>
<div class="degats"><input type="text" name="attr_dgts5" value="4D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence5" value="6D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation5" value="1" readonly />
<button class="rollDice" type="action" name="act_MAAI5" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od2-exemple3">Voiture, véhicule de taille moyenne, etc.</span>
<div class="degats"><input type="text" name="attr_dgts6" value="5D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence6" value="5D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation6" value="2" readonly />
<button class="rollDice" type="action" name="act_MAAI6" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne separationTop">
<span class="type" data-i18n="arme-improvisee-od3-exemple1">Charpente métallique, gros arbre, etc.</span>
<div class="degats"><input type="text" name="attr_dgts7" value="7D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence7" value="5D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation7" value="3" readonly />
<button class="rollDice" type="action" name="act_MAAI7" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od3-exemple2">Façade de maison, morceau de route, rails, etc.</span>
<div class="degats"><input type="text" name="attr_dgts8" value="5D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence8" value="7D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation8" value="1" readonly />
<button class="rollDice" type="action" name="act_MAAI8" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od3-exemple3">Camionnette, gros 4x4, etc.</span>
<div class="degats"><input type="text" name="attr_dgts9" value="6D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence9" value="6D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation8" value="2" readonly />
<button class="rollDice" type="action" name="act_MAAI9" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne separationTop">
<span class="type" data-i18n="arme-improvisee-od4-exemple1">Façade de petit immeuble, remorque de camion, etc.</span>
<div class="degats"><input type="text" name="attr_dgts10" value="7D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence10" value="9D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation10" value="1" readonly />
<button class="rollDice" type="action" name="act_MAAI10" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od4-exemple2">Camion, petit véhicule de chantier, etc.</span>
<div class="degats"><input type="text" name="attr_dgts11" value="8D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence11" value="8D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation11" value="2" readonly />
<button class="rollDice" type="action" name="act_MAAI11" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne separationTop">
<span class="type" data-i18n="arme-improvisee-od5-exemple1">Façade d'immeuble, grue, container plein, etc.</span>
<div class="degats"><input type="text" name="attr_dgts12" value="10D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence12" value="12D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation12" value="1" readonly />
<button class="rollDice" type="action" name="act_MAAI12" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
<div class="ligne">
<span class="type" data-i18n="arme-improvisee-od5-exemple2">Yacht de 20 mètres, blindé, mécha-armure, etc.</span>
<div class="degats"><input type="text" name="attr_dgts13" value="11D6" readonly /></div>
<div class="violence"><input type="text" name="attr_violence13" value="11D6" readonly /></div>
<div class="jetArme">
<input type="number" name="attr_utilisation13" value="2" readonly />
<button class="rollDice" type="action" name="act_MAAI13" value="@{jetGM} @{MAUtilisationArmeAI} {{Nom=@{name}}} {{special1B=^{armes-improvisees}}}"></button>
</div>
</div>
</div>
</div>
</div>