mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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363 lines
30 KiB
HTML
363 lines
30 KiB
HTML
<!-- Character Sheet -->
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<div class="sheet-type-character">
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<div class="sheet-ghostholder">
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<div class="sheet-column1">
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<div class="sheet-harmclock">
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="4"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="5"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="6"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-healing sheet-6clock">
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="4"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="5"/>
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<input type="checkbox" name="attr_harm" class="sheet-hidden" value="6"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-clockpicture">
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<input type="radio" name="attr_harm" value="1" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_harm" value="2" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_harm" value="3" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_harm" value="4" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_harm" value="5" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_harm" value="6" data-i18n-title="recoveryblurb" title=""/>
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</div>
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</div>
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</div>
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<div class="sheet-harmclock sheet-traumaclock">
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="4"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="5"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="6"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_trauma" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-healing sheet-6clock">
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="4"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="5"/>
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<input type="checkbox" name="attr_trauma" class="sheet-hidden" value="6"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_trauma" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-clockpicture">
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<input type="radio" name="attr_trauma" value="1" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_trauma" value="2" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_trauma" value="3" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_trauma" value="4" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_trauma" value="5" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_trauma" value="6" data-i18n-title="recoveryblurb" title=""/>
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</div>
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</div>
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</div>
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<div class="sheet-harmclock sheet-scarsclock">
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="4"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_scars" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-healing sheet-4clock">
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_scars" class="sheet-hidden" value="4"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_scars" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-clockpicture">
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<input type="radio" name="attr_scars" value="1" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_scars" value="2" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_scars" value="3" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_scars" value="4" data-i18n-title="recoveryblurb" title=""/>
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</div>
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</div>
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</div>
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<div class="sheet-harmclock sheet-scarsclock sheet-horrorclock">
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="4"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-healing sheet-4clock">
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="0" checked/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="1"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="2"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="3"/>
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<input type="checkbox" name="attr_horror" class="sheet-hidden" value="4"/>
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<div class="sheet-zeroholder">
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<input type="radio" value="0" name="attr_horror" class="sheet-zero" checked/>
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<span></span>
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</div>
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<div class="sheet-clockpicture">
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<input type="radio" name="attr_horror" value="1" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_horror" value="2" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_horror" value="3" data-i18n-title="recoveryblurb" title=""/>
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<input type="radio" name="attr_horror" value="4" data-i18n-title="recoveryblurb" title=""/>
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</div>
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</div>
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</div>
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<div class="sheet-chits"><input type="number" name="attr_chits" value="0" class="sheet-attrnum"><input type="number" name="attr_stash" value="0" class="sheet-attrnum"><input type="number" name="attr_favors" value="0" class="sheet-attrnum"></div>
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<textarea spellcheck="false" class="sheet-notes" name="attr_notes" placeholder="All line bulls are expected to track lost or damaged gear and new acquisitions."></textarea>
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<textarea spellcheck="false" class="sheet-notes2" name="attr_notes2" placeholder="All line bulls are responsible for the care and upkeep of their own log books. Accurate recording keep is essential on the ghost lines, and unburdens a heavy soul. "></textarea>
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</div><div class="sheet-column2"><div class="sheet-topinput sheet-badgeinput"><input type="text" name="attr_name"></div><div class="sheet-topinput sheet-nameinput"><input type="text" name="attr_characterName"></div><div class="sheet-topinput sheet-levelinput"><input type="number" name="attr_level"></div><div class="sheet-topinput sheet-homeland"><input type="text" name="attr_homeland"></div><div class="sheet-actionbuttons">
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<div class="sheet-ghostbuttonholder"><button type="roll" name="roll_hunt" class="sheet-imposewill sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost} {{roll_tabledescname=@{name}}} {{roll_tabledescvalue=Impose Will}} {{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Bonus}}{{roll_value2value=[[(?{Is your steel greater?|Yes, 1 |No, 0})]]+[[(?{Is your level greater?|Yes, 1 |No, 0})]]+[[(?{Are you a noble of Akoros?|Yes, 1 |No, 0})]]+[[(?{Did you threaten bodily harm, and your force is greater?|Yes, 1 |No, 0})]]+[[(?{Bonus|0})]]}}'>Impose Will</button></div>
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<div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-spclbtn sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost} {{roll_tabledescname=@{name}}} {{roll_tabledescvalue=Force}} {{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Force}}{{roll_value2value=[[@{force}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Force</button><div class="sheet-circlebg"></div><input type="number" name="attr_force" value="0" class="sheet-attrnum"></div>
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<div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost} {{roll_tabledescname=@{name}}} {{roll_tabledescvalue=Finesse}} {{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Finesse}}{{roll_value2value=[[@{finesse}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Finesse</button>
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<div class="sheet-circlebg"></div><input type="number" name="attr_finesse" value="0" class="sheet-attrnum"></div>
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<div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost} {{roll_tabledescname=@{name}}} {{roll_tabledescvalue=Insight}} {{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Insight}}{{roll_value2value=[[@{insight}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Insight</button>
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<div class="sheet-circlebg"></div><input type="number" name="attr_insight" value="0" class="sheet-attrnum"></div>
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<div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost} {{roll_tabledescname=@{name}}} {{roll_tabledescvalue=Steel}} {{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Steel}}{{roll_value2value=[[@{steel}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Steel</button>
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<div class="sheet-circlebg"></div><input type="number" name="attr_steel" value="0" class="sheet-attrnum"></div>
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</div>
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<div class="sheet-homelandbox1">
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<div class="sheet-homelandbox sheet-skovlan">
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<div class="sheet-homelandtitle">Skovlan</div>
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<div><input type="checkbox" name="attr_check_1" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Bold (+1 steel)</span></div>
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<div><input type="checkbox" name="attr_check_2" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Tough (-1 harm)</span></div>
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<div><input type="checkbox" name="attr_check_3" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Wild (+1 if trauma 9+)</span></div>
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<div><input type="checkbox" name="attr_check_4" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Hardy (no scar effect)</span></div>
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</div>
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<div class="sheet-homelandbox sheet-akoros">
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<div class="sheet-homelandtitle">Akoros</div>
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<div><input type="checkbox" name="attr_check_5" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Sharp (+1 insight)</span></div>
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<div><input type="checkbox" name="attr_check_6" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Connected (+6 favours)</span></div>
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<div><input type="checkbox" name="attr_check_7" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Shrewd (+1 chit/line)</span></div>
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<div><input type="checkbox" name="attr_check_8" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Noble (+1 will)</span></div>
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</div>
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<div class="sheet-homelandbox sheet-severos">
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<div class="sheet-homelandtitle">Severos</div>
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<div><input type="checkbox" name="attr_check_9" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Hard (+1 force)</span></div>
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<div><input type="checkbox" name="attr_check_10" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Vicious (+1 harm)</span></div>
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<div><input type="checkbox" name="attr_check_11" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Cruel (+1 if harm 9+)</span></div>
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<div><input type="checkbox" name="attr_check_12" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Cold (-1 trauma)</span></div>
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</div>
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<div class="sheet-homelandbox sheet-iruvia">
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<div class="sheet-homelandtitle">Iruvia</div>
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<div><input type="checkbox" name="attr_check_13" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Nimble (+1 finesse)</span></div>
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<div><input type="checkbox" name="attr_check_14" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Attuned (Assist is +2)</span></div>
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<div><input type="checkbox" name="attr_check_15" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Sly (free insight Q)</span></div>
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<div><input type="checkbox" name="attr_check_16" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Swift (you're faster)</span></div>
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</div>
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</div>
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<div class="sheet-geardesc">
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<span class="sheet-homelandtitle">Gear:</span>Heavy gloves, encounter suit, cloak, breather-mask, air-tank, goggles, cable and clamps, lightning-hook, magnetic boots, spirit-flares, lightning-oil canister (4 uses), and choose one loadout (at right).
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</div>
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<div class="sheet-lightningoil">
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<span class="sheet-homelandtitle">Lightning Oil</span><div>
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<input type="checkbox" name="attr_check_17" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div>
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<input type="checkbox" name="attr_check_18" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div>
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<input type="checkbox" name="attr_check_19" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div>
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<input type="checkbox" name="attr_check_20" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div>
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</div>
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<div class="sheet-role">
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<div><input type="checkbox" name="attr_check_21" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Rook: Heavy lightning-hook.</span></div>
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<div><input type="checkbox" name="attr_check_22" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Spider: Lightning-web thrower, bandolier of spirit bottles (4).</span></div>
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<div><input type="checkbox" name="attr_check_23" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Owl: Spirit-goggles, spare lightning-oil canister (4 uses).</span></div>
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<div><input type="checkbox" name="attr_check_24" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Anchor: Heavy encounter-suit (1-armor, electro-field).</span></div>
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</div>
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<div class="sheet-homelandbox sheet-levels">
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<div class="sheet-homelandtitle">Level 1: Apprentice</div>
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<div><input type="checkbox" name="attr_check_25" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 10 ghosts</span></div>
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<div><input type="checkbox" name="attr_check_26" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 3 lines</span></div>
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<div><input type="checkbox" name="attr_check_27" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 2 roles</span></div>
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<div class="sheet-homelandtitle">Level 2: Journeyman</div>
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<div><input type="checkbox" name="attr_check_29" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 30 ghosts</span></div>
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<div><input type="checkbox" name="attr_check_30" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Silence a ghost</span></div>
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<div><input type="checkbox" name="attr_check_31" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 6 lines</span></div>
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<div><input type="checkbox" name="attr_check_32" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work every role</span></div>
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<div class="sheet-homelandtitle">Level 3: Master</div>
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<div><input type="checkbox" name="attr_check_33" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 60 ghosts</span></div>
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<div><input type="checkbox" name="attr_check_34" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Silence 12 ghosts</span></div>
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<div><input type="checkbox" name="attr_check_35" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work all 12 lines</span></div>
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<div><input type="checkbox" name="attr_check_36" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Train a new bull</span></div>
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</div>
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<div class="sheet-homelandbox sheet-lines">
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<div class="sheet-homelandtitle">Lines Worked</div>
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<div><input type="checkbox" name="attr_check_37" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Skovlan: Upper (III)</span></div>
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<div><input type="checkbox" name="attr_check_38" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Skovlan: Lower (II)</span></div>
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<div><input type="checkbox" name="attr_check_39" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Doskvol (I)</span></div>
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<div><input type="checkbox" name="attr_check_40" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Heights (II)</span></div>
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<div><input type="checkbox" name="attr_check_41" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Bayside (I)</span></div>
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<div><input type="checkbox" name="attr_check_42" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Pass (III)</span></div>
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<div><input type="checkbox" name="attr_check_43" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Islands (II)</span></div>
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<div><input type="checkbox" name="attr_check_44" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Cloudspire (II)</span></div>
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<div><input type="checkbox" name="attr_check_45" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Lakewood (I)</span></div>
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<div><input type="checkbox" name="attr_check_46" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Highland (III)</span></div>
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<div><input type="checkbox" name="attr_check_47" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Plains (II)</span></div>
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<div><input type="checkbox" name="attr_check_48" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Coast (III)</span></div>
|
||
|
||
</div>
|
||
<div class="sheet-homelandbox sheet-rolesworked">
|
||
<div class="sheet-homelandtitle">Roles Worked</div>
|
||
<div><input type="checkbox" name="attr_check_49" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Rook</span></div>
|
||
<div><input type="checkbox" name="attr_check_50" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Spider</span></div>
|
||
<div><input type="checkbox" name="attr_check_51" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Owl</span></div>
|
||
<div><input type="checkbox" name="attr_check_52" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Anchor</span></div>
|
||
</div>
|
||
<div class="sheet-homelandbox sheet-ghostkills">
|
||
<div class="sheet-homelandtitle">Ghosts Silenced</div>
|
||
<div class="sheet-circlebg"></div><input type="number" name="attr_silenced" value="0" class="sheet-attrnum">
|
||
<div class="sheet-homelandtitle">Ghosts Cleared</div>
|
||
<div class="sheet-circlebg"></div><input type="number" name="attr_cleared" value="0" class="sheet-attrnum">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-reference">
|
||
<div class="sheet-rulesbox">
|
||
<span class="sheet-rulestitle">Force</span><br/>
|
||
When you employ force, roll+force and choose options. On a 12+, three. On a 10 or 11, two. On a 7-9, one.
|
||
<ul><li>You inflict great harm.</li>
|
||
<li>You suffer little harm in return.</li>
|
||
<li>You drive them back, seize something, or create an opportunity.</li></ul>
|
||
</div> <div class="sheet-rulesbox">
|
||
<span class="sheet-rulestitle">Finesse</span><br/>
|
||
When you employ finesse, roll+finesse and choose options. On a 12+, three. On a 10 or 11, two. On a 7-9, one.
|
||
<ul>
|
||
<li>You do it quickly.</li>
|
||
<li>You avoid trouble, compromise or cost.</li>
|
||
<li>You do it impressively, stylishly or to greater effect.</li>
|
||
</ul>
|
||
</div> <div class="sheet-rulesbox">
|
||
<span class="sheet-rulestitle">Insight</span><br/>
|
||
When you employ insight, roll+insight. On a 12+, hold three. On a 10 or 11, hold two. On a 7-9, hold one. Spend your hold 1-for-1 during the scene to ask the GM questions from the list:
|
||
<ul>
|
||
<li>What’s really going on here?</li>
|
||
<li>What should I be on the lookout for?</li>
|
||
<li>What’s the best way to _?</li>
|
||
<li>What are they really feeling? </li>
|
||
<li>What do they want?</li>
|
||
<li>How could I get them to _?</li>
|
||
</ul>
|
||
On a miss, you gain no hold, but may ask one right now.
|
||
</div>
|
||
<div class="sheet-rulesbox" style="top: -178px; position: relative;">
|
||
<span class="sheet-rulestitle">Assist</span><br/>
|
||
For every move above (force, finesse, insight), you may also spend one of your choices on these:
|
||
<ul>
|
||
<li>You assist someone, they take +1 to their roll.</li>
|
||
<li>You interfere with someone, they take -2.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-rulesbox" style="top: -150px; position: relative;">
|
||
<span class="sheet-rulestitle">Steel</span><br/>
|
||
When you steel yourself against injury, duress, or supernatural horrors, choose an action below that you hope you don’t do, and roll+steel. On a 10+, you do none of them. On a 7-9, you do one you didn’t pick, GM chooses. On a miss, it’s the one you don’t want.
|
||
<ul>
|
||
<li>Freeze up, leave myself wide open.</li>
|
||
<li>Panic, disengage, flee.</li>
|
||
<li>Collapse, let go, give up.</li>
|
||
<li>Rage, lose control, do unintended harm.</li>
|
||
<li>Suffer more trauma or harm.</li>
|
||
</ul>
|
||
You can avoid an instance of harm or trauma by choosing to mark a Scar or Horror, respectively, instead. Scars and horror are permanent. Fill them in clockwise.
|
||
</div>
|
||
<div class="sheet-rulesbox">
|
||
<span class="sheet-rulestitle">Downtime</span><br/>
|
||
When you have downtime off work, choose one:
|
||
<ul>
|
||
<li>Hit the pub. Heal trauma (if above 6 o’clock, heal to 6. If 6 or below, heal all).</li>
|
||
<li>Visit the physicker. Heal harm (if above 9, heal to 9. If at 9, heal to 6. If 6 or below, heal all).</li>
|
||
<li>Work a side job. Choose: bouncer, courier, craft, crematorium, crime, distillery, docks, forge, leviathan-hunting, slaughterhouse, stables, trade. Collect 2-stash or 1-favor.</li>
|
||
</ul>
|
||
You may choose additional options by spending chits, 1-for-1. You may choose the same option twice.
|
||
</div>
|
||
<div class="sheet-rulesbox"style="top: -425px; position: relative;">
|
||
<span class="sheet-rulestitle">Impose Your Will</span><br/>
|
||
When you impose your will to get your way, roll.
|
||
<ul>
|
||
<li>If your steel is greater, take +1.</li>
|
||
<li>If your level is greater, take +1.</li>
|
||
<li>If you are a Noble of Akoros, take +1.</li>
|
||
<li>If you threaten bodily harm, and your force is greater, take +1.</li>
|
||
</ul>
|
||
On a 12+, they are so overwhelmed they do what you say without another thought. On a 10 or 11, they choose: either do what you say, or take 2-trauma. On a 7-9, it’s 1-trauma. If you threatened bodily harm, they can force your hand and take the threatened harm instead of trauma.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- ROLL TEMPLATES -->
|
||
|
||
|
||
<rolltemplate class="sheet-rolltemplate-ghost">
|
||
<table class="sheet-rt-table">
|
||
<tr>
|
||
<td colspan="2">{{roll_tabledescname}}</td>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2">{{roll_tabledescvalue}}</th>
|
||
</tr>
|
||
{{#roll_value1value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol {{#roll_value1long}}longoff{{/roll_value1long}}">{{roll_value1name}}</td>
|
||
<td class="sheet-desc_rightcol {{#roll_value1long}}longoff{{/roll_value1long}}">{{roll_value1value}}</td>
|
||
</tr>{{/roll_value1value}} {{#roll_value2value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol">{{roll_value2name}}</td>
|
||
<td class="sheet-desc_rightcol">{{roll_value2value}}</td>
|
||
</tr>{{/roll_value2value}} {{#roll_value3value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol {{#roll_value3long}}longoff{{/roll_value3long}}">{{roll_value3name}}</td>
|
||
<td class="sheet-desc_rightcol {{#roll_value3long}}longoff{{/roll_value3long}}">{{roll_value3value}}</td>
|
||
</tr>{{/roll_value3value}} {{#roll_value4value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol">{{roll_value4name}}</td>
|
||
<td class="sheet-desc_rightcol">{{roll_value4value}}</td>
|
||
</tr>{{/roll_value4value}} {{#roll_value5value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol">{{roll_value5name}}</td>
|
||
<td class="sheet-desc_rightcol">{{roll_value5value}}</td>
|
||
</tr>{{/roll_value5value}} {{#roll_value6value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol">{{roll_value6name}}</td>
|
||
<td class="sheet-desc_rightcol">{{roll_value6value}}</td>
|
||
</tr>{{/roll_value6value}} {{#roll_value7value}}
|
||
<tr>
|
||
<td class="sheet-desc_leftcol {{#roll_value7long}}longoff{{/roll_value7long}}">{{roll_value7name}}</td>
|
||
<td class="sheet-desc_rightcol {{#roll_value7long}}longoff{{/roll_value7long}}">{{roll_value7value}}</td>
|
||
</tr>{{/roll_value7value}}
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<script type="text/worker"> on('sheet:opened', () => { const attrs = ['Badge', 'Gear', 'Rumors', 'Notes', 'Log', 'version']; getAttrs(attrs, v => { if (v.version) return; let setting = {}; if (v.Badge) { setting.name = v.Badge; setting.Badge = ''; } if (v.Gear) { setting.notes = v.Gear; setting.Gear = ''; } let notes2 = ''; if (v.Rumors) { notes2 += v.Rumors + '\n'; setting.Rumors = ''; } if (v.Notes) { notes2 += v.Notes + '\n'; if (!v.Gear) setting.notes = ''; } if (v.Log) { notes2 += v.Log; setting.Log = ''; } if (notes2) { setting.notes2 = notes2; } setting.version = 1; setAttrs(setting); }); }); </script> |