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<div lang="en">
<p align="center"><img src="https://i84.servimg.com/u/f84/13/24/51/43/epylli10.jpg"></p>
<div><p align="center">
<b><i>Name:</i></b> <input type="text" name="attr_character_name" style="margin-right:10px;width:120px;"/>
<b><i>Colors:</i></b> <input type="text" name="attr_Colors" style="width:120px;margin-right:265px;">
<b><i>Playbook:</i></b>
<select class="sheet-SkinSelect" name="attr_SkinName" style="width:140px;">
<option class="sheet-SkinSelect" value="99" checked="checked"></option>
<option class="sheet-SkinSelect" value="1"> The Academic</option>
<option class="sheet-SkinSelect" value="2"> The Crafter</option>
<option class="sheet-SkinSelect" value="3"> The Daredevil</option>
<option class="sheet-SkinSelect" value="4"> The Nature Adept</option>
<option class="sheet-SkinSelect" value="5"> The Seer</option>
<option class="sheet-SkinSelect" value="6"> The Warrior</option>
<option class="sheet-SkinSelect" value="7"> The Elementalist</option>
<option class="sheet-SkinSelect" value="8"> The Envoy</option>
<option class="sheet-SkinSelect" value="9"> The Orphan</option>
<option class="sheet-SkinSelect" value="10"> The Rebel</option>
<option class="sheet-SkinSelect" value="11"> The Trickster</option>
</select>
</p></div>
<input type="radio" name="attr_SkinCheck" value="1" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="2" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="3" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="4" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="5" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="6" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="7" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="8" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="9" class="sheet-Skin"> <input type="radio" name="attr_SkinCheck" value="10" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="11" class="sheet-Skin">
<input type="radio" name="attr_SkinCheck" value="99" class="sheet-Skin" checked="checked">
<!-- Academic -->
<div class="sheet-Academic" name="sheet-Academic">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Academic_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Academic_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Academic_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Academic_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Academic_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Academic_Cunning" min="-2" max="3" value="1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Antlers"> <p>Antlers</p></label>
<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Academic_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Baggy hide"> <p>Baggy hide</p></label>
<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
<label><input type="radio" name="attr_Academic_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Pointy skull"> <p>Pointy skull</p></label>
<label><input type="radio" name="attr_Academic_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
<label><input type="radio" name="attr_Academic_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
<label><input type="radio" name="attr_Academic_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Bloated body"> <p>Bloated body</p></label>
<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Thin"> <p>Thin</p></label>
<label><input type="radio" name="attr_Academic_Look_6" class="sheet-look" value="Wingless"> <p>Wingless</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Academic_House" value="Myndoth" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>MYNDOTH, The House of Oak</b><br>
Discover something important about an ancient mystery.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Academic_House" value="Semscale" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>SEMSCALE, The House of Jade</b><br>
Defuse a tense situation between dragons from different houses.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Academic_Virtue" value="Curiosity" class="virtue virtue1">
<div class="virtue-text">
<i><b>Curiosity</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Academic_Virtue" value="Honesty" class="virtue virtue2">
<div class="virtue-text">
<i><b>Honesty</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Academic_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Academic_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Academic_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Academic_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Academic_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You've held your tongue for too long. You have the best plans to move your Clutch forward and no one knows the history
of Dragonia better than you do. Make sure your clutch knows how smart you truly are. You are The Academic.
Return from your Shadowself when a friend convinces you to admit that you dont have all the answers.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Academic_Tie1" placeholder="Clutchmates name"> guided your Clutch when you were lost in the capital. Explain how they
exemplified your virtue and give them a Friendship Gem.<br>
<input type="text" name="attr_Academic_Tie2" placeholder="Clutchmates name"> showed you the threat the Darkness posed by getting your snout out of a book.
Give them a Friendship Gem.<br>
<input type="text" name="attr_Academic_Tie3" placeholder="Clutchmates name"> doesnt understand dragon history and the importance of the old ways; you
will teach them all you can. Take a Friendship Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Academic_XP_1-1" class="first">
<input type="checkbox" name="attr_Academic_XP_1-2">
<input type="checkbox" name="attr_Academic_XP_1-3">
<input type="checkbox" name="attr_Academic_XP_1-4">
<input type="checkbox" name="attr_Academic_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Academic_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Academic_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Academic_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Academic_XP_2-1" class="first">
<input type="checkbox" name="attr_Academic_XP_2-2">
<input type="checkbox" name="attr_Academic_XP_2-3">
<input type="checkbox" name="attr_Academic_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Academic_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Academic_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Academic_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Academic_XP_3-1" class="first">
<input type="checkbox" name="attr_Academic_XP_3-2">
<input type="checkbox" name="attr_Academic_XP_3-3">
<input type="checkbox" name="attr_Academic_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Academic_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Academic_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Academic_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Academic_XP_4-1" class="first">
<input type="checkbox" name="attr_Academic_XP_4-2">
<input type="checkbox" name="attr_Academic_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Academic_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Academic_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Academic_XP_5-1" class="first">
<input type="checkbox" name="attr_Academic_XP_5-2">
<input type="checkbox" name="attr_Academic_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Academic_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Academic_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Academic_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Academic_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Academic_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Academic_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Academic_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Academic Moves</h1>
<div class="mainmove">
<p><b>Field of Expertise :</b> You carry one of the Great Tomes of Dragon Knowledge. Mark which one you keep with you always : </p>
<label><p><input type="checkbox" name="attr_Academic_FoE1"> Dagons History of the War with Darkness</p></label>
<label><p><input type="checkbox" name="attr_Academic_FoE2"> Lung-Kwans Famous Dragons and What They Did</p></label>
<label><p><input type="checkbox" name="attr_Academic_FoE3"> Fafnir von Grimtooths Famous Moments in Dragon History</p></label>
<label><p><input type="checkbox" name="attr_Academic_FoE4"> Dewlash De Golderins Guide to the Creatures of Dragonia</p></label>
<label><p><input type="checkbox" name="attr_Academic_FoE5"> Amelia Drakovichs Geographical Primer on Dragonias Rivers, Mountains,
and Major Islands</p></label>
<p>When you consult the tomes you carry for information, tell the DM what you find and roll +tomes consulted. On a 10+, the
information is accurate and complete; take +1 forward to act on the answers. On a 79, something is missing or mythic, useful
but not everything you need. On a miss, youve got something terribly wrong; the DM will let you know what you got wrong
when you need to know.</p>
<p><b>Signature Move Advancement :</b> Mark a new tome of knowledge. Tell the DM which dragon gave you this new source of wisdom.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Academic_OldDebts"> <b>Old Debts :</b></label>
When you <i>stand up to an older dragon</i> by reminding them of debts and obligations long forgotten, roll +Cunning instead
of +Courage.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Academic_EarForArcane"> <b>An Ear for the Arcane :</b></label>
When you listen closely to a magic ritual, roll +Cunning. On a 10+ ask 2. On a 79, ask 1. Take +1 forward to acting
on the answers. On a miss, the ritual ensnares you, the DM will tell you how.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What arcane effects does the ritual have ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How can I disrupt the ritual ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who is the intended target ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How could I reproduce this ritual ?</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Academic_PeerReview"> <b>Peer Review :</b></label>
When you go to your friends for advice about a specific problem, give them a Friendship Gem and hear what they have to say.
If you followtheir advice, tell them to mark experience; you get a +1 ongoing to see it through. If you ignore their
advice, mark a Shadow.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Academic_FamiliarOldWays"> <b>Familiar with the Old Ways :</b></label>
When you study a Bearded or Elder Dragon, add these questions to the move <i>study another dragon</i> :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What is whispered about you within your House ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How are you vulnerable to the Darkness ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who in Dragonia opposes your goals and machinations ?</p>
</div>
<fieldset class="repeating_AcademicMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Academic_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Academic_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Crafter -->
<div class="sheet-Crafter" name="sheet-Crafter">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Crafter_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Crafter_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Crafter_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Crafter_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Crafter_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Crafter_Cunning" min="-2" max="3" value="1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Charred horns"> <p>Charred horns</p></label>
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Crafter_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Baggy hide"> <p>Baggy hide</p></label>
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Painted scales"> <p>Painted scales</p></label>
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
<label><input type="radio" name="attr_Crafter_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Boney skull"> <p>Boney skull</p></label>
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
<label><input type="radio" name="attr_Crafter_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
<label><input type="radio" name="attr_Crafter_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
<label><input type="radio" name="attr_Crafter_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Bloated body"> <p>Bloated body</p></label>
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Sleek body"> <p>Sleek body</p></label>
<label><input type="radio" name="attr_Crafter_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Crafter_House" value="Kebros" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>KEBROS, The House of Ruby</b><br>
Put yourself in danger to obtain rare materials or treasures.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Crafter_House" value="Rothscar" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>ROTHSCAR, The House of Gold</b><br>
Design something to help a friend solve a tricky problem.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Crafter_Virtue" value="Ambition" class="virtue virtue1">
<div class="virtue-text">
<i><b>Ambition</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Crafter_Virtue" value="Tradition" class="virtue virtue2">
<div class="virtue-text">
<i><b>Tradition</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Crafter_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Crafter_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Crafter_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Crafter_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Crafter_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
More than an artist, you are a machinist. You see dragons as tools to be wielded, manipulated, and forced to see their
true potential. Make sure your clutch sees your vision for Dragonia. You are The Crafter. Return from your Shadowself
when a friend convinces you to admit that you care more about dragons than objects.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Crafter_Tie1" placeholder="Clutchmates name"> asked you to craft something useful for your
Clutch. Explain what it is, and take a Friendship Gem from them.<br>
<input type="text" name="attr_Crafter_Tie2" placeholder="Clutchmates name"> inspired you to leave your workshop to fight
against the Darkness. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
<input type="text" name="attr_Crafter_Tie3" placeholder="Clutchmates name"> has your back when your tinkering gets you
into trouble. Explain how they exemplified your virtue, and give them a Friendship Gem.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Crafter_XP_1-1" class="first">
<input type="checkbox" name="attr_Crafter_XP_1-2">
<input type="checkbox" name="attr_Crafter_XP_1-3">
<input type="checkbox" name="attr_Crafter_XP_1-4">
<input type="checkbox" name="attr_Crafter_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Crafter_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Crafter_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Crafter_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Crafter_XP_2-1" class="first">
<input type="checkbox" name="attr_Crafter_XP_2-2">
<input type="checkbox" name="attr_Crafter_XP_2-3">
<input type="checkbox" name="attr_Crafter_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Crafter_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Crafter_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Crafter_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Crafter_XP_3-1" class="first">
<input type="checkbox" name="attr_Crafter_XP_3-2">
<input type="checkbox" name="attr_Crafter_XP_3-3">
<input type="checkbox" name="attr_Crafter_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Crafter_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Crafter_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Crafter_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Crafter_XP_4-1" class="first">
<input type="checkbox" name="attr_Crafter_XP_4-2">
<input type="checkbox" name="attr_Crafter_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Crafter_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Crafter_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Crafter_XP_5-1" class="first">
<input type="checkbox" name="attr_Crafter_XP_5-2">
<input type="checkbox" name="attr_Crafter_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Crafter_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Crafter_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Crafter_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Crafter_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Crafter_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Crafter_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Crafter_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Crafter Moves</h1>
<div class="mainmove">
<p><b>Dragon Trade :</b> You are known for your gifts in the draconic arts. Mark two mediums you have dedicated yourself
to from the list below : </p>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Crafter_DT1"> paints</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT2"> wood</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT3"> stone</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT4"> pen and ink</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT5"> mortar</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT6"> glass</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT7"> beads</p></label>
</div>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Crafter_DT8"> metal</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT9"> tattoos</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT10"> piercing</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT11"> acting</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT12"> directing</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT13"> writing</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT14"> wire</p></label>
</div>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Crafter_DT15"> gardening</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT16"> cloth</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT17"> paper</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT18"> plastics</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT19"> engraving</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT20"> jewels</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT21"> sound</p></label>
</div>
<div class="dtcolumn" style="margin-bottom:9px;">
<label><p><input type="checkbox" name="attr_Crafter_DT22"> precious metals</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT23"> ice</p></label><br>
<label><p><input type="checkbox" name="attr_Crafter_DT24"> wax</p></label><br>
<label><p><input type="checkbox" name="attr_Crafter_DT25"> clay</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT26"> sand</p></label>
<label><p><input type="checkbox" name="attr_Crafter_DT27"> instruments</p></label>
</div>
<p>When you create something in your medium, roll +Cunning. On a 10+, pick 2. On a 79, pick one.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&#9672; Your creation is durable<br>
&nbsp;&nbsp;&nbsp;&nbsp;&#9672; Your creation is attractive<br>
&nbsp;&nbsp;&nbsp;&nbsp;&#9672; Your creation is functional</p>
<p><b>Signature Move Advancement :</b> Mark two new mediums. Tell the DM which dragon helped you to master these new materials.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Crafter_EyeDetail"> <b>An Eye for Detail :</b></label>
When you <i>study another dragon</i> after complimenting them on a unique feature or object they possess,
roll +Cunning instead of +Charm.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Crafter_CraftyClaw"> <b>Crafty Claw :</b></label>
When you repair broken equipment or machinery, roll +Cunning. On a 10+, you do it, no problem. On a 79, its
possible to get it moving again, but only at a cost. The DM will tell you what you have to do to fix it up. On a miss,
something vital is missing or permanently broken.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Crafter_MonumentMoons"> <b>Monument to the Moons :</b></label>
When you create (and describe) a work of art, you can <i>call upon the Moons</i> and store the effects inside your piece.
Name an event that will activate the item, and the magic will be released when it is triggered.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Crafter_SaddlebagPotential"> <b>Saddlebag of Potential :</b></label>
You collect odds and ends, including bits of armament and ancient artifacts, just in case the inspiration strikes.
When you search your saddlebag for something small enough to be carried with you, roll +Cunning. On a 10+, you have just
the thing, or close enough. On a 79, you have something similar, but its incomplete or flawed. On a miss, youve used
it recently, but you might be able to get it back.</p>
</div>
<fieldset class="repeating_CrafterMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Crafter_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Crafter_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Daredevil -->
<div class="sheet-Daredevil" name="sheet-Daredevil">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Daredevil_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Daredevil_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Daredevil_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Daredevil_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Daredevil_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Daredevil_Cunning" min="-2" max="3" value="0">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Broken horns"> <p>Broken horns</p></label>
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Head frill"> <p>Head frill</p></label>
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Pointed horns"> <p>Pointed horns</p></label>
<label><input type="radio" name="attr_Daredevil_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
<label><input type="radio" name="attr_Daredevil_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
<label><input type="radio" name="attr_Daredevil_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
<label><input type="radio" name="attr_Daredevil_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
<label><input type="radio" name="attr_Daredevil_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
<label><input type="radio" name="attr_Daredevil_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Daredevil_House" value="Brynbak" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>BRYNBAK, The House of Steel</b><br>
Convince a member of your Clutch to undertake a dangerous task.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Daredevil_House" value="Rothscar" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>ROTHSCAR, The House of Gold</b><br>
Put yourself in between danger and a Clutchmate.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Daredevil_Virtue" value="Cooperation" class="virtue virtue1">
<div class="virtue-text">
<i><b>Cooperation</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Daredevil_Virtue" value="Discretion" class="virtue virtue2">
<div class="virtue-text">
<i><b>Discretion</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Daredevil_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Daredevil_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Daredevil_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Daredevil_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Daredevil_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are fast, furious, and unstoppable. No danger is too great for you to face, and you dont need a Clutch to slow you
down. Make sure your clutch always sees you out in front. You are The Daredevil. Return from your Shadowself when a
friend convinces you to admit that you need your Clutch.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Daredevil_Tie1" placeholder="Clutchmates name"> made you feel welcome in the Clutch when
your beast companion fell ill. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
<input type="text" name="attr_Daredevil_Tie2" placeholder="Clutchmates name"> taught you not to underestimate the Darkness.
Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
You saved <input type="text" name="attr_Daredevil_Tie3" placeholder="Clutchmates name"> from a dangerous monster. Take a Friendship
Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Daredevil_XP_1-1" class="first">
<input type="checkbox" name="attr_Daredevil_XP_1-2">
<input type="checkbox" name="attr_Daredevil_XP_1-3">
<input type="checkbox" name="attr_Daredevil_XP_1-4">
<input type="checkbox" name="attr_Daredevil_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Daredevil_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Daredevil_XP_2-1" class="first">
<input type="checkbox" name="attr_Daredevil_XP_2-2">
<input type="checkbox" name="attr_Daredevil_XP_2-3">
<input type="checkbox" name="attr_Daredevil_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Daredevil_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Daredevil_XP_3-1" class="first">
<input type="checkbox" name="attr_Daredevil_XP_3-2">
<input type="checkbox" name="attr_Daredevil_XP_3-3">
<input type="checkbox" name="attr_Daredevil_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Daredevil_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Daredevil_XP_4-1" class="first">
<input type="checkbox" name="attr_Daredevil_XP_4-2">
<input type="checkbox" name="attr_Daredevil_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Daredevil_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Daredevil_XP_5-1" class="first">
<input type="checkbox" name="attr_Daredevil_XP_5-2">
<input type="checkbox" name="attr_Daredevil_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Daredevil_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Daredevil_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Daredevil_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Daredevil_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Daredevil_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Daredevil_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Daredevil_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Daredevil Moves</h1>
<div class="mainmove">
<p><b>Beast Companion :</b> You find yourself in precarious situations that other dragonkin avoid, but your beast
companion will follow you anywhere. Just like other wildlife in Dragonia, your beast companion has aspects of many
different animals. Choose up to three. If you only circle one, other creatures of Dragonia will view your companion
as a monster, but somehow you two manage.</p>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Daredevil_BC1"> parrot</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC2"> rhino</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC3"> rat</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC4"> lion</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC5"> turtle</p></label>
</div>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Daredevil_BC6"> insect</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC7"> wolf</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC8"> horse</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC9"> alligator</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC10"> salamander</p></label>
</div>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Daredevil_BC11"> badger</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC12"> bear</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC13"> frog</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC14"> ram</p></label>
<label><p><input type="checkbox" name="attr_Daredevil_BC15"> <input type="text" name="attr_Daredevil_BC_Custom"></p></label>
</div>
<div class="dtcolumn">
<label><p><input type="checkbox" name="attr_Daredevil_BC16"> squid</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC17"> bat</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC18"> armadillo</p></label><br>
<label><p><input type="checkbox" name="attr_Daredevil_BC19"> urchin</p></label>
</div>
<div class="nomargin">
<p><b>Abilities :</b></p>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A1"> Large: your beast is large enough to ride long distances.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A2"> Tracking: your beast can track down a nearby creature.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A3"> Burrowing: your beast can dig through solid earth.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A4"> Messenger: your beast can carry messages far and wide.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A5"> Camouflage: your beast can blend in with its surroundings at will.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A6"> Perform: your beast can entertain dragonkin and other wildlife.</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Daredevil_BC_A7">
Labor: your beast can haul and move heavy objects.</p></label>
</div>
<p><b>Signature Move Advancement :</b> Mark a new ability for your beast companion. Tell us how your beast companion discovered
(or grew into) their newfound talents.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Daredevil_MiddleName"> <b>Danger is my Middle Name :</b></label>
Take +1 ongoing to <i>acting despite danger</i> to overcome physical obstacles.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Daredevil_ClearHeaded"> <b>Clear Headed :</b></label>
When you charge headfirst into a dangerous situation, roll +Courage. On a hit, ask the DM one or more questions from the
following list. Take +1 forward to act on the answers. On a 10+, ask 2. On a 79, ask 1 :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Wheres my best escape route/way in/way past ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What should I be on the lookout for ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Whos in control here ?<br>
On a miss, someone gets the jump on you before you can get your bearings, putting you in a tough spot and separating
you from your friends.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Daredevil_SlipperyScales"> <b>Slippery Scales :</b></label>
When you attempt to escape any form of physical entrapment, roll +Courage. On a 10+, you escape. On a 7-9, you slip away,
but you leave something important behind or attract unwanted attention; the DM will tell you which. On a miss, you still
get away, but the costs are great: mark a Shadow.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Daredevil_ShareLoad"> <b>Share the Load :</b></label>
When a fellow dragon is about to mark a Shadow, you can mark off a Shadow on your Shadow Track instead. You dont have to
act on the Shadow, but it stays marked until you clear your Shadow Track.</p>
</div>
<fieldset class="repeating_DaredevilMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Daredevil_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Daredevil_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- NatureAdept -->
<div class="sheet-NatureAdept" name="sheet-NatureAdept">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{NatureAdept_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_NatureAdept_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{NatureAdept_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_NatureAdept_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{NatureAdept_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_NatureAdept_Cunning" min="-2" max="3" value="0">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Antlers"> <p>Antlers</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Bone crest"> <p>Bone crest</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Bumpy skin"> <p>Bumpy skin</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Broad snout"> <p>Broad snout</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Bulbous skull"> <p>Bulbous skull</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Knobby body"> <p>Knobby body</p></label>
<label><input type="radio" name="attr_NatureAdept_Look_6" class="sheet-look" value="Small body"> <p>Small body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_NatureAdept_House" value="Myndoth" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>MYNDOTH, The House of Oak</b><br>
Avoid detection or infiltrate a location.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_NatureAdept_House" value="Tessith" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>TESSITH, The House of Diamond</b><br>
Restore a symbol or sanctuary of the wild.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_NatureAdept_Virtue" value="Honor" class="virtue virtue1">
<div class="virtue-text">
<i><b>Honor</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_NatureAdept_Virtue" value="Independence" class="virtue virtue2">
<div class="virtue-text">
<i><b>Independence</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_NatureAdept_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_NatureAdept_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_NatureAdept_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_NatureAdept_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_NatureAdept_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are pure and one with nature. Dragonia is a distant memory, a false artifice obscuring the true destiny of the land.
Make sure your clutch knows how much you value the wild over Dragonia. You are The Nature Adept. Return from your
Shadowself when a friend convinces you to acknowledge the value of dragon culture.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_NatureAdept_Tie1" placeholder="Clutchmates name"> was a voice of reason in your Clutch when
dealing with older dragons. Explain how they exemplified your virtue, and give them a Gem.<br>
<input type="text" name="attr_NatureAdept_Tie2" placeholder="Clutchmates name"> helped you defend a sacred space against
the Darkness. Explain how they exemplified your virtue, and give them a Gem.<br>
You have taught <input type="text" name="attr_NatureAdept_Tie3" placeholder="Clutchmates name"> to listen to an animal
of the wilds. Tell them which wild creature. Take a Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_NatureAdept_XP_1-1" class="first">
<input type="checkbox" name="attr_NatureAdept_XP_1-2">
<input type="checkbox" name="attr_NatureAdept_XP_1-3">
<input type="checkbox" name="attr_NatureAdept_XP_1-4">
<input type="checkbox" name="attr_NatureAdept_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_NatureAdept_XP_2-1" class="first">
<input type="checkbox" name="attr_NatureAdept_XP_2-2">
<input type="checkbox" name="attr_NatureAdept_XP_2-3">
<input type="checkbox" name="attr_NatureAdept_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_NatureAdept_XP_3-1" class="first">
<input type="checkbox" name="attr_NatureAdept_XP_3-2">
<input type="checkbox" name="attr_NatureAdept_XP_3-3">
<input type="checkbox" name="attr_NatureAdept_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_NatureAdept_XP_4-1" class="first">
<input type="checkbox" name="attr_NatureAdept_XP_4-2">
<input type="checkbox" name="attr_NatureAdept_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_NatureAdept_XP_5-1" class="first">
<input type="checkbox" name="attr_NatureAdept_XP_5-2">
<input type="checkbox" name="attr_NatureAdept_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_NatureAdept_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_NatureAdept_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_NatureAdept_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_NatureAdept_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_NatureAdept_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_NatureAdept_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>NatureAdept Moves</h1>
<div class="mainmove">
<p><b>Wild speech :</b> You share this world with beasts and creatures of the wild. The calls of these creatures are a
second language to you. You can understand and communicate with animals in a basic tongue of the land, allowing you to
<i>study them</i>, <i>insist they accept your help</i>, <i>and mislead or trick</i> them as if they were dragons.</p>
<p><b>Signature Move Advancement :</b> Mark one of the following as an additional native tongue : stone, water, earth,
fire, wind, ice, wood, or metal. Tell the DM how you mastered a new language of the elements.<br>
<input type="text" name="attr_NatureAdept_WSLanguages" style="width:100%;"></p>
</div>
<div>
<p><label><input type="checkbox" name="attr_NatureAdept_MasterWorlds"> <b>Master of Two Worlds :</b></label>
When you <i>act despite danger</i> while traveling through the wild, roll +Charm instead of +Courage.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_NatureAdept_SpiritGuide"> <b>Spirit Guide :</b></label>
You have attracted the attention of the land itself. A small spirit guide follows you wherever you go, offering aid
and counsel. When you ask your spirit guide for advice, roll +Charm. On a 10+, mark experience and take +1 forward if
you follow its guidance. On a 79, take a +1 forward if you do as it says and mark a Shadow if you dont. On a miss,
the spirit is insistent; if you ignore its advice, it leaves your side until you are able to make amends.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_NatureAdept_Smokescreen"> <b>Smokescreen :</b></label>
When you keep still in natural surroundings, you blend in and are nearly invisible. Enemies cannot spot you until
you move or speak.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_NatureAdept_BeastLand"> <b>Beast of the Land :</b></label>
When you commune with the spirits native to the land, roll +Charm. On a 10+, they impart their wisdom upon you; ask
two of the following questions. On a 79, ask 1. On a miss, the spirits are in trouble and need help with a ritual
of their own.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How can I nurture this place ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What does this place want from us ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What last visited this place ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What spirits dance here ?</p>
</div>
<fieldset class="repeating_NatureAdeptMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_NatureAdept_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_NatureAdept_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Seer -->
<div class="sheet-Seer" name="sheet-Seer">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Seer_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Seer_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Seer_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Seer_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Seer_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Seer_Cunning" min="-2" max="3" value="-1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Head fins"> <p>Head fins</p></label>
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
<label><input type="radio" name="attr_Seer_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Broad scales"> <p>Broad scales</p></label>
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
<label><input type="radio" name="attr_Seer_Look_2" class="sheet-look" value="Smooth skin"> <p>Smooth skin</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Hardened skull"> <p>Hardened skull</p></label>
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
<label><input type="radio" name="attr_Seer_Look_3" class="sheet-look" value="Pointy snout"> <p>Pointy snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
<label><input type="radio" name="attr_Seer_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
<label><input type="radio" name="attr_Seer_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
<label><input type="radio" name="attr_Seer_Look_6" class="sheet-look" value="Thin body"> <p>Thin body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Seer_House" value="Kebros" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>KEBROS, The House of Ruby</b><br>
Mark a Shadow while engaging the Darkness.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Seer_House" value="Semscale" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>SEMSCALE, The House of Jade</b><br>
Use secret knowledge of the Darkness to aid another.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Seer_Virtue" value="Creativity" class="virtue virtue1">
<div class="virtue-text">
<i><b>Creativity</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Seer_Virtue" value="Empathy" class="virtue virtue2">
<div class="virtue-text">
<i><b>Empathy</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Seer_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Seer_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Seer_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Seer_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Seer_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to
traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their
feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a
dragon you do not know.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Seer_Tie1" placeholder="Clutchmates name">s knowledge is unparalleled within the Clutch,
but they do not see the danger ahead. Take a Gem from them.<br>
<input type="text" name="attr_Seer_Tie2" placeholder="Clutchmates name"> helped save you from the Darkness. Explain
how they exemplified your virtue. Give them a Gem.<br>
You dreamed of <input type="text" name="attr_Seer_Tie3" placeholder="Clutchmates name"> long before you two met.
Tell them what the dream was about and take a Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Seer_XP_1-1" class="first">
<input type="checkbox" name="attr_Seer_XP_1-2">
<input type="checkbox" name="attr_Seer_XP_1-3">
<input type="checkbox" name="attr_Seer_XP_1-4">
<input type="checkbox" name="attr_Seer_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Seer_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Seer_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Seer_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Seer_XP_2-1" class="first">
<input type="checkbox" name="attr_Seer_XP_2-2">
<input type="checkbox" name="attr_Seer_XP_2-3">
<input type="checkbox" name="attr_Seer_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Seer_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Seer_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Seer_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Seer_XP_3-1" class="first">
<input type="checkbox" name="attr_Seer_XP_3-2">
<input type="checkbox" name="attr_Seer_XP_3-3">
<input type="checkbox" name="attr_Seer_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Seer_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Seer_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Seer_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Seer_XP_4-1" class="first">
<input type="checkbox" name="attr_Seer_XP_4-2">
<input type="checkbox" name="attr_Seer_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Seer_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Seer_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Seer_XP_5-1" class="first">
<input type="checkbox" name="attr_Seer_XP_5-2">
<input type="checkbox" name="attr_Seer_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Seer_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Seer_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Seer_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Seer_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Seer_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Seer_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Seer_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Seer Moves</h1>
<div class="mainmove">
<p><b>Haunting Visions :</b> You are haunted by visions of the Darkness. At the start of the session, roll +Charm. On a
hit, youve seen a vision of the Darkness that will aid your Clutchs efforts; learn something useful and interesting
about the tasks at hand. On a 10+, youve seen the true face of the Darkness; ask the DM a followup question as well.
On a miss, your vision is too dark to aid you; the future it foretells is grim and painful. </p>
<div class="nomargin">
<p><b>Signature Move Advancement :</b> Mark a new feature for your visions. When you roll Haunting Vision, you may:</p>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Seer_HV1"> share your vision with a Clutchmate;
take +1 forward to your Haunting Vision roll.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Seer_HV2"> prepare your mind; ask an additional
question (even on a miss).</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Seer_HV3"> guide your vision; tell the DM what
aspect of Dragonia your vision will concern.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Seer_HV4"> defy your future; offer a +1 forward
to a Clutchmate to alter what you have seen.</p></label>
<p style="margin-bottom:9px;">Tell the DM which dragons helped you gain the strength to master your visions.</p>
</div>
</div>
<div>
<p><label><input type="checkbox" name="attr_Seer_OneThem"> <b>One of Them :</b></label>
When you <i>mislead or trick</i> a dragon corrupted by the Darkness, roll +Charm instead of +Cunning.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Seer_Wyrmtongue"> <b>Wyrmtongue :</b></label>
Return a Gem and ask the Darkness for something you need. The DM will tell you what it costs. If you pay the price,
the Darkness will deliver it.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Seer_SecretCatcher"> <b>Secret Catcher :</b></label>
Add the following options to study another dragon before they have seen you :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What secrets is your character hiding ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What has the Darkness offered to you in your moments of weakness ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How do you think we are alike ?</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Seer_TouchDarkness"> <b>Touch the Darkness :</b></label>
When you consume a piece of the Darkness, roll +Charm. On a hit, the Darkness gives you a vision and answers your
questions.</p>
<p>On a hit, choose one from the list below. On a 10+, choose two. The visions…<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … are lucid and detailed; clear a Shadow.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … show you what you need to do; take +1 forward to do it.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … reveal the role a dragon will play in the events to come; give +1 forward to a Clutchmate.</p>
<p>On a 7-9, choose one from the list below as well. The visions…<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … corrupt your soul; mark a Shadow.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … distance you from others; return a Gem.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• … attack your weakened body, take -1 forward.</p>
<p>On a miss, you attract the attention of the Darkness itself.</p>
</div>
<fieldset class="repeating_SeerMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Seer_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Seer_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Warrior -->
<div class="sheet-Warrior" name="sheet-Warrior">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Warrior_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Warrior_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Warrior_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Warrior_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Warrior_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Warrior_Cunning" min="-2" max="3" value="-1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Feathered crest"> <p>Feathered crest</p></label>
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
<label><input type="radio" name="attr_Warrior_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Broad scales"> <p>Broad scales</p></label>
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Spiney"> <p>Spiney</p></label>
<label><input type="radio" name="attr_Warrior_Look_2" class="sheet-look" value="Tough hide"> <p>Tough hide</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Broad skull"> <p>Broad skull</p></label>
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
<label><input type="radio" name="attr_Warrior_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Stubby tail"> <p>Stubby tail</p></label>
<label><input type="radio" name="attr_Warrior_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
<label><input type="radio" name="attr_Warrior_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Barrel-chested"> <p>Barrel-chested</p></label>
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Huge body"> <p>Huge body</p></label>
<label><input type="radio" name="attr_Warrior_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Warrior_House" value="Brynbak" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>BRYNBAK, The House of Steel</b><br>
Destroy an unnatural menace born of Darkness.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Warrior_House" value="Tessith" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>TESSITH, The House of Diamond</b><br>
Defend someone weaker than you from the Darkness.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Warrior_Virtue" value="Daring" class="virtue virtue1">
<div class="virtue-text">
<i><b>Daring</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Warrior_Virtue" value="Humor" class="virtue virtue2">
<div class="virtue-text">
<i><b>Humor</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Warrior_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Warrior_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Warrior_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Warrior_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Warrior_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are unstoppable, a hurricane whose might will singlehandedly shatter the Darkness. Dragonia must be protected and
no one else is strong enough to help you. Make sure the clutch knows you are the only one who can save Dragonia.
You are The Warrior. Return from your Shadowself when a friend convinces you to ask your Clutch for help.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Warrior_Tie1" placeholder="Clutchmates name"> has recently joined your Clutch and you are
training them in the art of capital politics. Take a Gem from them.<br>
<input type="text" name="attr_Warrior_Tie2" placeholder="Clutchmates name"> has stood by your side in a fight against
a monster of the Darkness. Explain how they exemplified your virtue. Give them a Gem.<br>
<input type="text" name="attr_Warrior_Tie3" placeholder="Clutchmates name"> was there when you were most vulnerable.
Give them a Gem.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Warrior_XP_1-1" class="first">
<input type="checkbox" name="attr_Warrior_XP_1-2">
<input type="checkbox" name="attr_Warrior_XP_1-3">
<input type="checkbox" name="attr_Warrior_XP_1-4">
<input type="checkbox" name="attr_Warrior_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Warrior_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Warrior_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Warrior_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Warrior_XP_2-1" class="first">
<input type="checkbox" name="attr_Warrior_XP_2-2">
<input type="checkbox" name="attr_Warrior_XP_2-3">
<input type="checkbox" name="attr_Warrior_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Warrior_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Warrior_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Warrior_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Warrior_XP_3-1" class="first">
<input type="checkbox" name="attr_Warrior_XP_3-2">
<input type="checkbox" name="attr_Warrior_XP_3-3">
<input type="checkbox" name="attr_Warrior_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Warrior_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Warrior_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Warrior_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Warrior_XP_4-1" class="first">
<input type="checkbox" name="attr_Warrior_XP_4-2">
<input type="checkbox" name="attr_Warrior_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Warrior_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Warrior_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Warrior_XP_5-1" class="first">
<input type="checkbox" name="attr_Warrior_XP_5-2">
<input type="checkbox" name="attr_Warrior_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Warrior_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Warrior_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Warrior_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Warrior_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Warrior_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Warrior_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Warrior_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Warrior Moves</h1>
<div class="mainmove">
<p><b>Scales of Honor :</b> You have dedicated your life to the betterment of Dragonia. Choose one boon : </p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Warrior_SH1"> A mark of lunar authority; take +1 ongoing to <i>call upon the Moons</i>.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Warrior_SH2"> A voice that penetrates the Darkness; take +1 ongoing to <i>act
despite danger</i> in the face of the Darkness.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Warrior_SH3"> A lineage that commands respect; take +1 Charm (max +3).</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Warrior_SH4"> An heirloom from the War of Shadow; take +1 ongoing to <i>stand up
to an older dragon</i>.</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Warrior_SH5"> A large and valuable hoard; take +1 ongoing to <i>give into the Darkness</i>.</p></label>
</div>
<p>Mark a Shadow each time you conceal or hide one or more of your boons.</p>
<p><b>Signature Move Advancement :</b> Mark a new boon. Tell the DM which of your adventures has earned you such an honor.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Warrior_BattlePlan"> <b>Battle Plan :</b></label>
When you face an enemy in combat, roll +Courage. On a hit, you can ask the DM questions. Whenever you act on one of the
DMs answers, take +1. On a 10+, ask 2. On a 79, ask 1 :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Which enemy is most vulnerable to me ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Which enemy is the biggest threat ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Whats my enemys true position ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Whats my enemys mission or objective ?</p>
<p>On a miss, they catch you off guard. Take a -1 ongoing until you can assert your dominance or rally your allies.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Warrior_Dragonheart"> <b>Dragonheart :</b></label>
You are a true friend to your Clutchmates; you may give Gems to characters that act according to either of your
virtues (Daring or Humor).</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Warrior_AllFiredUp"> <b>All Fired Up :</b></label>
Once per session, you can return a Friendship Gem to <i>act despite danger</i> with a 10+.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Warrior_LiesNotUs"> <b>Lies do not Become Us :</b></label>
When you speak frankly with a character, you can ask their player a question from the list below. If they answer it
truthfully, they may then ask you a question from the list. You must answer truthfully.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Whom do you really serve ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What do you most regret ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What do you most desire ?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who have you truly wronged ?</p>
</div>
<fieldset class="repeating_WarriorMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Warrior_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Warrior_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Elementalist -->
<div class="sheet-Elementalist" name="sheet-Elementalist">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Elementalist_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Elementalist_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Elementalist_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Elementalist_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Elementalist_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Elementalist_Cunning" min="-2" max="3" value="1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Ivy crest"> <p>Ivy crest</p></label>
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
<label><input type="radio" name="attr_Elementalist_Look_1" class="sheet-look" value="Wooden antlers"> <p>Wooden antlers</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Feathered"> <p>Feathered</p></label>
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Furry"> <p>Furry</p></label>
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Moss-covered"> <p>Moss-covered</p></label>
<label><input type="radio" name="attr_Elementalist_Look_2" class="sheet-look" value="Weathered skin"> <p>Weathered skin</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Bulbous skull"> <p>Bulbous skull</p></label>
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Muddy snout"> <p>Muddy snout</p></label>
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Needle-nose"> <p>Needle-nose</p></label>
<label><input type="radio" name="attr_Elementalist_Look_3" class="sheet-look" value="Short snout"> <p>Short snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Bobbed tail"> <p>Bobbed tail</p></label>
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Club tail"> <p>Club tail</p></label>
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Stinger"> <p>Stinger</p></label>
<label><input type="radio" name="attr_Elementalist_Look_4" class="sheet-look" value="Winged tail"> <p>Winged tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Clubbed feet"> <p>Clubbed feet</p></label>
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Fins"> <p>Fins</p></label>
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Hooves"> <p>Hooves</p></label>
<label><input type="radio" name="attr_Elementalist_Look_5" class="sheet-look" value="Trimmed claws"> <p>Trimmed claws</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Graceful body"> <p>Graceful body</p></label>
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Large body"> <p>Large body</p></label>
<label><input type="radio" name="attr_Elementalist_Look_6" class="sheet-look" value="Spindly body"> <p>Spindly body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Elementalist_House" value="Myndoth" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/myndot10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>MYNDOTH, The House of Oak</b><br>
Uncover or renew a place of elemental power.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Elementalist_House" value="Kebros" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/kebros11.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>KEBROS, The House of Ruby</b><br>
Solve a riddle or mystery about the elements.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Elementalist_Virtue" value="Confidence" class="virtue virtue1">
<div class="virtue-text">
<i><b>Confidence</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Elementalist_Virtue" value="Loyalty" class="virtue virtue2">
<div class="virtue-text">
<i><b>Loyalty</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Elementalist_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Elementalist_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Elementalist_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Elementalist_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Elementalist_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are not truly a dragon but a mere mouthpiece for the elements. You have no patience for petty matters; you are grand and
eternal. Make sure your clutch knows how little the elements care for them. You are the Elementalist. Return from your
Shadowself when a friend convinces you that dragonkind is significant, important, and valuable.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Elementalist_Tie1" placeholder="Clutchmates name"> helped you connect with an element of Dragonia
that was lost to the Darkness. Explain how they aided you, and give them a Friendship Gem.<br>
You chose <input type="text" name="attr_Elementalist_Tie2" placeholder="Clutchmates name"> to help you perform a sacred elemental
duty. Tell them why you chose them, and take a Friendship Gem from them.<br>
<input type="text" name="attr_Elementalist_Tie3" placeholder="Clutchmates name"> was injured by the elements that you summoned to
fight the Darkness. Ask them how that experienced changed them, and give them a Friendship Gem.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Elementalist_XP_1-1" class="first">
<input type="checkbox" name="attr_Elementalist_XP_1-2">
<input type="checkbox" name="attr_Elementalist_XP_1-3">
<input type="checkbox" name="attr_Elementalist_XP_1-4">
<input type="checkbox" name="attr_Elementalist_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Elementalist_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Elementalist_XP_2-1" class="first">
<input type="checkbox" name="attr_Elementalist_XP_2-2">
<input type="checkbox" name="attr_Elementalist_XP_2-3">
<input type="checkbox" name="attr_Elementalist_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Elementalist_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Elementalist_XP_3-1" class="first">
<input type="checkbox" name="attr_Elementalist_XP_3-2">
<input type="checkbox" name="attr_Elementalist_XP_3-3">
<input type="checkbox" name="attr_Elementalist_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Elementalist_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Elementalist_XP_4-1" class="first">
<input type="checkbox" name="attr_Elementalist_XP_4-2">
<input type="checkbox" name="attr_Elementalist_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Elementalist_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Elementalist_XP_5-1" class="first">
<input type="checkbox" name="attr_Elementalist_XP_5-2">
<input type="checkbox" name="attr_Elementalist_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Elementalist_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Elementalist_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Elementalist_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Elementalist_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Elementalist_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Elementalist_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Elementalist_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Elementalist Moves</h1>
<div class="mainmove">
<p><b>From Chaos, Purpose :</b> When you channel the elements to create life, roll +Cunning. On a hit, you craft the elements
into a useful assistant for your efforts; describe the form your construct takes and pick the gifts it offers (below). Once your
construct has exhausted its gifts, it returns to the elements. You must make an offering to the elements before you can summon
another construct.<br>
On a 10+, pick 2 gifts. On a 7-9, pick 1 gift. On a miss, pick 1 gift, but the construct demands a great sacrifice for your offering
before it departs. </p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Elementalist_SH1"> the construct provides protection; it can mark a Shadow for you or your friends.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Elementalist_SH2"> the construct conducts power; take +1 forward to <i>act despite danger</i>.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Elementalist_SH3"> the construct grants insight; take +1 forward to <i>survey</i> or <i>study</i>.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Elementalist_SH4"> the construct pleases Dragonia; take +1 forward to <i>call upon the moons</i>.</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Elementalist_SH5"> the construct unites your clutch; treat an attempt to <i>help</i> as if you rolled 10+</p></label>
</div>
<p><b>Signature Move Advancement :</b> You may choose an additional gift when you summon a construct. Tell the DM why the elements favor your clutchs efforts.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Elementalist_ElementalShield"> <b>Elemental Shield :</b></label>
When you call upon the elements to protect someone or something from danger, roll +Cunning. On a hit, the elements
themselves rise up in defense, so long as you maintain your concentration. On a 7-9, the elements protect you,
but they also reveal their wild and unstoppable nature in turn. On a miss, the elements find your request petty or
unworthy; the DM will tell you what you must do to regain their trust.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Elementalist_StoryOfTheElements"> <b>Story of the Elements :</b></label>
You have developed the ability to speak to Dragonia itself, and learn its secrets. When you <i>survey an ancient or
arcane area</i>, you may ask an additional question drawn from the following list, even on a miss:<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What elements of Dragonia are hidden here?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How can the elements here can help me and my clutch?<br>
On a miss, you awaken an ancient elemental spirit that was better left sleeping.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_ChannelTheMoons"> <b>Channel the Moons :</b></label>
When you <i>stand up to an older dragon</i> by making a display of elemental might, you may roll +Gems returned instead of +Courage.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_ChannelDragoniasSpirit"> <b>Channel Dragonia's Spirit :</b></label>
When you spend time with your clutch soaking in an element—walking in the rain, bathing in fire, flying amongst the clouds—
the elements will make a request. If you agree to fulfill it, you each return a Gem and remove a Shadow. If you fail to
fulfill that request, the element will make its displeasure known. The DM will tell you what you must do to appease it.</p>
</div>
<fieldset class="repeating_ElementalistMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Elementalist_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Elementalist_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Envoy -->
<div class="sheet-Envoy" name="sheet-Envoy">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Envoy_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Envoy_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Envoy_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Envoy_Courage" min="-2" max="3" value="-1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Envoy_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Envoy_Cunning" min="-2" max="3" value="0">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Feathered brow"> <p>Feathered brow</p></label>
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Flashy crest"> <p>Flashy crest</p></label>
<label><input type="radio" name="attr_Envoy_Look_1" class="sheet-look" value="Tusks"> <p>Tusks</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Fluffy"> <p>Fluffy</p></label>
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Sleek scales"> <p>Sleek scales</p></label>
<label><input type="radio" name="attr_Envoy_Look_2" class="sheet-look" value="Tough hide"> <p>Tough hide</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Broad skull"> <p>Broad skull</p></label>
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Elegant snout"> <p>Elegant snout</p></label>
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Ridged snout"> <p>Ridged snout</p></label>
<label><input type="radio" name="attr_Envoy_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Silky tail"> <p>Silky tail</p></label>
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Stubby tail"> <p>Stubby tail</p></label>
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Two tails"> <p>Two tails</p></label>
<label><input type="radio" name="attr_Envoy_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Claws"> <p>Claws</p></label>
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Dainty hooves"> <p>Dainty hooves</p></label>
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Long fingers"> <p>Long fingers</p></label>
<label><input type="radio" name="attr_Envoy_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Barrel-chested"> <p>Barrel-chested</p></label>
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Elegant body"> <p>Elegant body</p></label>
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Full-bellied"> <p>Full-bellied</p></label>
<label><input type="radio" name="attr_Envoy_Look_6" class="sheet-look" value="Skeletal body"> <p>Skeletal body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Envoy_House" value="Semscale" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/semsca10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>SEMSCALE, The House of Jade</b><br>
Get at least two dragons from different Houses to agree to a deal.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Envoy_House" value="Brynbak" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/brynba10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>BRYNBAK, The House of Steel</b><br>
Convince a dragon not of your House that your plan is best.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Envoy_Virtue" value="Compromise" class="virtue virtue1">
<div class="virtue-text">
<i><b>Compromise</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Envoy_Virtue" value="Justice" class="virtue virtue2">
<div class="virtue-text">
<i><b>Justice</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Envoy_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Envoy_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Envoy_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Envoy_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Envoy_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You are a player in a game of words and ideas. You manipulate and twist dragons around your talons to make them dance to
your purpose, and your purpose alone. Make sure your clutch knows how easily you can twist them with words. You are the Envoy.
Return from your Shadowself when a friend convinces you that dragons are more than tools for you to manipulate as you choose.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Envoy_Tie1" placeholder="Clutchmates name"> asked you to mediate a conflict between two Elder
dragons within their House. Explain their disagreement, and take a Friendship Gem.<br>
<input type="text" name="attr_Envoy_Tie2" placeholder="Clutchmates name"> taught you a skill youve come to rely upon during
your diplomatic efforts. Tell them how they instructed you, and give them a Friendship Gem.<br>
<input type="text" name="attr_Envoy_Tie3" placeholder="Clutchmates name"> insisted that you join the clutch when you were
hesitant or nervous. Explain how they exemplified your virtue, and give them a Friendship Gem.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Envoy_XP_1-1" class="first">
<input type="checkbox" name="attr_Envoy_XP_1-2">
<input type="checkbox" name="attr_Envoy_XP_1-3">
<input type="checkbox" name="attr_Envoy_XP_1-4">
<input type="checkbox" name="attr_Envoy_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Envoy_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Envoy_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Envoy_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Envoy_XP_2-1" class="first">
<input type="checkbox" name="attr_Envoy_XP_2-2">
<input type="checkbox" name="attr_Envoy_XP_2-3">
<input type="checkbox" name="attr_Envoy_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Envoy_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Envoy_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Envoy_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Envoy_XP_3-1" class="first">
<input type="checkbox" name="attr_Envoy_XP_3-2">
<input type="checkbox" name="attr_Envoy_XP_3-3">
<input type="checkbox" name="attr_Envoy_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Envoy_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Envoy_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Envoy_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Envoy_XP_4-1" class="first">
<input type="checkbox" name="attr_Envoy_XP_4-2">
<input type="checkbox" name="attr_Envoy_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Envoy_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Envoy_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Envoy_XP_5-1" class="first">
<input type="checkbox" name="attr_Envoy_XP_5-2">
<input type="checkbox" name="attr_Envoy_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Envoy_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Envoy_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Envoy_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Envoy_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Envoy_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Envoy_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Envoy_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Envoy Moves</h1>
<div class="mainmove">
<p><b>Familiar Face :</b> You frequently travel, speaking with all manner of dragonkin. Sometimes dragons remember you
fondly from one of your previous encounters. Mark one social arena where your dragon is known: </p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Envoy_SH1"> Academic debates, where everyone is so well-read.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Envoy_SH2"> Diplomatic functions, where important political discussions happen.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Envoy_SH3"> High society parties, where the well-to-do chat and gossip.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Envoy_SH4"> Military committees, where strategies of battles are decided.</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Envoy_SH5"> Occult circles, where arguments on arcane theory occur.</p></label>
</div>
<p>Once per session, when you meet a significant dragon (your call), roll +Charm. On a hit, you have met this dragon previously;
tell the story of how the two of you met. On a 10+, the dragon owes you a small favor and is interested in repaying it. On a miss,
you owe them a debt for a previous breach of etiquette.</p>
<p><b>Signature Move Advancement :</b> Mark another social arena. Tell the DM which dragon introduced you to a new aspect of dragon society.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Envoy_AbsorbingAssessment"> <b>Absorbing Assessment :</b></label>
When you assess a new opponent in a debate, roll +Charm. On a 7-9, you may ask the DM one question from the list
below. On a 10+, ask 2 questions. Take a +1 ongoing while using the information in your strategy.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What is my opponents objective?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What oral strategy or arguments will my opponent use?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What will my opponent do if I win (or lose) this debate?</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Envoy_CharismaticCandor"> <b>Charismatic Candor :</b></label>
When you speak honestly with a character, they can ask you one question from the list below. If you answer it
truthfully, you may then ask them a question from the list. They must answer truthfully.
&nbsp;&nbsp;&nbsp;&nbsp;• Whom do you really serve?
&nbsp;&nbsp;&nbsp;&nbsp;• What do you most desire?
&nbsp;&nbsp;&nbsp;&nbsp;• Who is your worst enemy?
&nbsp;&nbsp;&nbsp;&nbsp;• What would cause you to stop fighting?</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Envoy_CharmingCollaboration"> <b>Charming Collaboration :</b></label>
When you arbitrate a conflict for two or more of your friends, give a Gem to each party and tell them how to solve
their problem. If they agree to your solution, gain +1 ongoing to help them implement your idea, and tell them to
mark experience when they bring it to fruition. If they reject your offer, mark a Shadow.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Envoy_MagneticManipulation"> <b>Magnetic Manipulation :</b></label>
When you help or hinder a Clutchmate by highlighting their personal qualities or failings, roll +Charm instead of
+Gems. On a miss, your words strike at their insecurities or doubts; tell them to mark a Shadow.</p>
</div>
<fieldset class="repeating_EnvoyMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Envoy_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Envoy_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Orphan -->
<div class="sheet-Orphan" name="sheet-Orphan">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Orphan_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Orphan_Charm" min="-2" max="3" value="0" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Orphan_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Orphan_Courage" min="-2" max="3" value="1" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Orphan_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Orphan_Cunning" min="-2" max="3" value="-1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Elegant crest"> <p>Elegant crest</p></label>
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Head fins"> <p>Head fins</p></label>
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Many horns"> <p>Many horns</p></label>
<label><input type="radio" name="attr_Orphan_Look_1" class="sheet-look" value="Whiskers"> <p>Whiskers</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Braided fur"> <p>Braided fur</p></label>
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Rough scales"> <p>Rough scales</p></label>
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Scaled"> <p>Scaled</p></label>
<label><input type="radio" name="attr_Orphan_Look_2" class="sheet-look" value="Smooth skin"> <p>Smooth skin</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Hard skull"> <p>Hard skull</p></label>
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Long snout"> <p>Long snout</p></label>
<label><input type="radio" name="attr_Orphan_Look_3" class="sheet-look" value="Prehensile tongue"> <p>Prehensile tongue</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Heavy tail"> <p>Heavy tail</p></label>
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Long tail"> <p>Long tail</p></label>
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="Maned tail"> <p>Maned tail</p></label>
<label><input type="radio" name="attr_Orphan_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Leather paws"> <p>Leather paws</p></label>
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Small claws"> <p>Small claws</p></label>
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
<label><input type="radio" name="attr_Orphan_Look_5" class="sheet-look" value="Talons"> <p>Talons</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Bony body"> <p>Bony body</p></label>
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Lithe body"> <p>Lithe body</p></label>
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Squat body"> <p>Squat body</p></label>
<label><input type="radio" name="attr_Orphan_Look_6" class="sheet-look" value="Wingless"> <p>Wingless</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<p>As an Orphan, you have no House and no obligation to one. Instead, choose how you will discover your true destiny.</p>
<div>
<label>
<input type="radio" name="attr_Orphan_House" value="Omens" class="house house1">
<div class="house-text">
<b>The Path of OMENS</b><br>
Discover an artifact or tome connected to your fate.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Orphan_House" value="Trials" class="house house2">
<div class="house-text">
<b>The Path of TRIALS</b><br>
Defend someone weaker than you from the Darkness.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Orphan_Virtue" value="Faith" class="virtue virtue1">
<div class="virtue-text">
<i><b>Faith</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Orphan_Virtue" value="Empathy" class="virtue virtue2">
<div class="virtue-text">
<i><b>Empathy</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Orphan_Ritual" placeholder="Ritual of a Clutchmates House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Orphan_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Orphan_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Orphan_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Orphan_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
Your loneliness is a strength. You can prove the doubters wrong without any help from your clutch. You will act alone to
save Dragonia. You are the Orphan. Return from your Shadowself when a friend convinces you that friendship can be as
strong as any family tie, and that the family you chose is as important as the family that hatched you.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Orphan_Tie1" placeholder="Clutchmates name"> was a friend to you when you felt all alone in
the face of your destiny. Explain how they exemplified your virtue and give them a Friendship Gem.<br>
<input type="text" name="attr_Orphan_Tie2" placeholder="Clutchmates name"> is consumed by Dragonias immediate problems;
you will show them why they must focus on the future. Take a Friendship Gem from them.<br>
<input type="text" name="attr_Orphan_Tie3" placeholder="Clutchmates name"> showed you that the Darkness lingers everywhere.
Tell them what Darkness you see in them, and take a Friendship Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Orphan_XP_1-1" class="first">
<input type="checkbox" name="attr_Orphan_XP_1-2">
<input type="checkbox" name="attr_Orphan_XP_1-3">
<input type="checkbox" name="attr_Orphan_XP_1-4">
<input type="checkbox" name="attr_Orphan_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Orphan_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Orphan_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Orphan_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Orphan_XP_2-1" class="first">
<input type="checkbox" name="attr_Orphan_XP_2-2">
<input type="checkbox" name="attr_Orphan_XP_2-3">
<input type="checkbox" name="attr_Orphan_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Orphan_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Orphan_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Orphan_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Orphan_XP_3-1" class="first">
<input type="checkbox" name="attr_Orphan_XP_3-2">
<input type="checkbox" name="attr_Orphan_XP_3-3">
<input type="checkbox" name="attr_Orphan_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Orphan_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Orphan_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Orphan_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Orphan_XP_4-1" class="first">
<input type="checkbox" name="attr_Orphan_XP_4-2">
<input type="checkbox" name="attr_Orphan_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Orphan_XPAdv_4-1"> take a ritual of a clutchmate's House<br>
<input type="checkbox" name="attr_Orphan_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Orphan_XP_5-1" class="first">
<input type="checkbox" name="attr_Orphan_XP_5-2">
<input type="checkbox" name="attr_Orphan_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Orphan_XPAdv_5-1"> found a new House to preserve<br> your works<br>
<input type="checkbox" name="attr_Orphan_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Orphan_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Orphan_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Orphan_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Orphan_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Orphan_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Orphan Moves</h1>
<div class="mainmove">
<p><b>This is my Destiny :</b> Your fate is intertwined with Dragonias future, now and forever. Pick two portents the
seers have revealed about what is to come:</p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD1"> you will defeat a great enemy in battle</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD2"> you will discover a dark secret of the Moons</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD3"> you will prevent a terrible, natural disaster</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD4"> you will uncover a shadowy, dragon conspiracy</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD5"> you will recover an important ritual, once lost</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DD6"> you will restore an ancient or sacred place</p></label>
</div>
<p>At the beginning of the session, roll +Courage. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1 for 1, to take
a 10+ instead of rolling when <i>acting despite danger</i> to move closer to your destiny. On a miss, you still hold 1,
but a dark omen comes to light that reveals more about your role in shaping Dragonias fate.</p>
<p><b>Signature Move Advancement :</b> Add another basic move to <i>This is My Destiny.</i> You can spend your hold to take
a 10+ instead of rolling on that additional move. Tell the DM which dragons display of Housely virtue expanded your horizons.</p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM1" checked> Act Despite Danger</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM2"> Mislead or Trick</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM3"> Stand Up to an Older Dragon</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM4"> Study Another Dragon</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM5"> Convince a Dragon</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Orphan_DM6"> Survey and Ancient or Arcane Area</p></label>
</div>
</div>
<div>
<p><label><input type="checkbox" name="attr_Orphan_ISeePotential"> <b>I See Potential Here :</b></label>
Choose a House in which you have a loyal, Elder ally who has mentored you in the past. When you stand up to an
older dragon from that House, choose an extra option from the first list, even on a miss.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Orphan_Chameleon"> <b>Chameleon :</b></label>
When you <i>mislead or trick</i> another dragon by pretending to be from their House, roll +Courage instead of
+Cunning. On a miss, they demand that you fulfill an obligation for the House thats clearly beyond your abilities.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Orphan_DestinyCalls"> <b>Destiny Calls :</b></label>
When you visit somewhere important to your or your destiny (your call), roll +Courage. On a hit, ask 2 questions
from the list below. On a 10+, you can also ask the GM a followup question not on the list.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What role might this place play in my future?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Whats important here that the others miss?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• How might my destiny awaken this place?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Where should I go next to fulfill my destiny?<br>
On a miss, the GM reveals a dark omen of your destiny that has been concealed.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Orphan_SeekThePath"> <b>Seek the Path :</b></label>
When you consult an older dragon for advice, roll +Courage. On a hit, they reveal new information about your past or
future that is useful to your current problems. On a 10+, your counselor devotes serious thought to the issue youve
raised; ask a followup question. On a miss, the older dragons advice causes you to remember your own role in the problems
you face; mark a Shadow.</p>
</div>
<fieldset class="repeating_OrphanMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Orphan_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Orphan_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Rebel -->
<div class="sheet-Rebel" name="sheet-Rebel">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Rebel_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Rebel_Charm" min="-2" max="3" value="-1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Rebel_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Rebel_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Rebel_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Rebel_Cunning" min="-2" max="3" value="+1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Adorned horns"> <p>Adorned horns</p></label>
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Broken horns"> <p>Broken horns</p></label>
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="Gauged frill"> <p>Gauged frill</p></label>
<label><input type="radio" name="attr_Rebel_Look_1" class="sheet-look" value="No horns"> <p>No horns</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Decorated skin"> <p>Decorated skin</p></label>
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Iridescent"> <p>Iridescent</p></label>
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Painted fur"> <p>Painted fur</p></label>
<label><input type="radio" name="attr_Rebel_Look_2" class="sheet-look" value="Spiny"> <p>Spiny</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Angular skull"> <p>Angular skull</p></label>
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Beak"> <p>Beak</p></label>
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Overbite"> <p>Overbite</p></label>
<label><input type="radio" name="attr_Rebel_Look_3" class="sheet-look" value="Sunken snout"> <p>Sunken snout</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Curly tail"> <p>Curly tail</p></label>
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="No tail"> <p>No tail</p></label>
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
<label><input type="radio" name="attr_Rebel_Look_4" class="sheet-look" value="Shorned tail"> <p>Shorned tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Adhesive toes"> <p>Adhesive toes</p></label>
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Callused paws"> <p>Callused paws</p></label>
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Dull claws"> <p>Dull claws</p></label>
<label><input type="radio" name="attr_Rebel_Look_5" class="sheet-look" value="Webbed feet"> <p>Webbed feet</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Boney body"> <p>Boney body</p></label>
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Fragile body"> <p>Fragile body</p></label>
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Muscular body"> <p>Muscular body</p></label>
<label><input type="radio" name="attr_Rebel_Look_6" class="sheet-look" value="Round body"> <p>Round body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<p>You have abandoned your house. Why did you leave?</p>
<div>
<label>
<input type="radio" name="attr_Rebel_House" value="Banished" class="house house1">
<div class="house-text">
<b>BANSIHED by your elders</b><br>
Show mercy to someone in need.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Rebel_House" value="Exile" class="house house2">
<div class="house-text">
<b>Self-imposed EXILE</b><br>
Investigate the promises of someone in power.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Rebel_Virtue" value="Audacity" class="virtue virtue1">
<div class="virtue-text">
<i><b>Audacity</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Rebel_Virtue" value="Compassion" class="virtue virtue2">
<div class="virtue-text">
<i><b>Compassion</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Rebel_Ritual" placeholder="Ritual of any House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Rebel_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Rebel_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Rebel_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Rebel_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You know what the world needs, what must be done to fix Dragonia and make it fair, just, and equal. You will make those
changes yourself, whatever the cost. Make sure the rest of your clutch knows what needs to change and how righteous you
are your quest for justice. You are the Rebel. Return from your Shadowself when a friend convinces you to see how your
plans might make things worse for Dragonia.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Rebel_Tie1" placeholder="Clutchmates name"> convinced the clutch to take you in after
you left your House. Explain how they exemplified your virtue, and give them a Friendship Gem.<br>
<input type="text" name="attr_Rebel_Tie2" placeholder="Clutchmates name"> worked with you to expose the treachery of
an Elder dragon who had fallen to the Darkness. Give them a Friendship Gem.<br>
You have helped <input type="text" name="attr_Rebel_Tie3" placeholder="Clutchmates name"> to question one flawed
tradition of their House. Tell them what it was, and take a Friendship Gem from them.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Rebel_XP_1-1" class="first">
<input type="checkbox" name="attr_Rebel_XP_1-2">
<input type="checkbox" name="attr_Rebel_XP_1-3">
<input type="checkbox" name="attr_Rebel_XP_1-4">
<input type="checkbox" name="attr_Rebel_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Rebel_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Rebel_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Rebel_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Rebel_XP_2-1" class="first">
<input type="checkbox" name="attr_Rebel_XP_2-2">
<input type="checkbox" name="attr_Rebel_XP_2-3">
<input type="checkbox" name="attr_Rebel_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Rebel_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Rebel_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Rebel_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Rebel_XP_3-1" class="first">
<input type="checkbox" name="attr_Rebel_XP_3-2">
<input type="checkbox" name="attr_Rebel_XP_3-3">
<input type="checkbox" name="attr_Rebel_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Rebel_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Rebel_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Rebel_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Rebel_XP_4-1" class="first">
<input type="checkbox" name="attr_Rebel_XP_4-2">
<input type="checkbox" name="attr_Rebel_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Rebel_XPAdv_4-1"> take a ritual of any House<br>
<input type="checkbox" name="attr_Rebel_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Rebel_XP_5-1" class="first">
<input type="checkbox" name="attr_Rebel_XP_5-2">
<input type="checkbox" name="attr_Rebel_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Rebel_XPAdv_5-1"> found a stronghold dedicated to a<br> just cause<br>
<input type="checkbox" name="attr_Rebel_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Rebel_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Rebel_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Rebel_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Rebel_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Rebel_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Rebel Moves</h1>
<div class="mainmove">
<p><b>Read the Flow :</b> You are adept at understanding dragon society. When you spend time amongst the members of a dragon
community, roll +Cunning. On a 10+, ask three questions from the list below. On a 7-9, ask two. On a miss, ask one question,
but someone important from that community takes issue with you snooping around. The DM will always answer your questions honestly.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What unique traditions do they hold dear?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who in this community is being treated unfairly?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who holds the real power here?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• In what way would change benefit this community?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• Who here needs my help the most? </p>
<p><b>Signature Move Advancement :</b> Mark a benefit you gain after <i>reading the flow:</i></p>
<div class="nomargin">
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Rebel_SH1"> take +1 ongoing to <i>convincing a dragon to help you</i> within that community.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Rebel_SH2"> always ask at least one question when you <i>study another dragon</i>, even on a
miss, when studying a dragon of that community.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Rebel_SH3"> add “You make them nervous, they will take you seriously from now on” to
your options when you <i>stand up to an older dragon</i> from that community.</p></label>
<label><p style="margin-bottom:9px;">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Rebel_SH4"> take +1 forward to <i>mislead or trick</i> someone from that community.</p></label>
</div>
</div>
<div>
<p><label><input type="checkbox" name="attr_Rebel_KindlingTheFire"> <b>Kindling the Fire :</b></label>
When you give a speech to inspire a group of dragons to action, roll +Cunning. On a 10+ pick two, on a 7-9 pick one :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• they will each act in some small, personal way towards your goal<br>
&nbsp;&nbsp;&nbsp;&nbsp;• one among them will make a stand, sacrifice something, or make a big change<br>
&nbsp;&nbsp;&nbsp;&nbsp;• those your ideas threaten wont punish you for what youve said</p>
<p>On a miss, you inspire them to take unpredictable or excessive action.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Rebel_GetawayPlan"> <b>Getaway Plan :</b></label>
When you make your escape, roll +Cunning. On a 10+ youre able to get away from whatevers threatening you, for now.
On a 7-9, the same, but you have to make a sacrifice to get away; the DM will tell you what its costs you. On a miss,
theres no way out but through. Youll have to face this one head-on.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Rebel_StirUpTrouble"> <b>Stir Up Trouble :</b></label>
When you spread rumors about a member of the community, roll +Cunning. On a 10+ pick two, on a 7-9, pick one :<br>
&nbsp;&nbsp;&nbsp;&nbsp;• mostly everyone will believe what youve said, for now<br>
&nbsp;&nbsp;&nbsp;&nbsp;• nobody will know it was you who started the rumors<br>
&nbsp;&nbsp;&nbsp;&nbsp;• theres no negative fallout for anyone you care about</p>
<p>On a miss, your clever machincations are exposed by other community members friendly to your target; expect to pay a cost for your words.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Rebel_Sacrifice"> <b>Sacrifice for a Friend :</b></label>
When you <i>help</i> a clutchmate by putting yourself in danger, mark a Shadow to take a 10+ instead of rolling. If you use this move to mark the
fourth Shadow, only the friend you helped can bring you back.</p>
</div>
<fieldset class="repeating_RebelMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Rebel_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Rebel_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Trickster -->
<div class="sheet-Trickster" name="sheet-Trickster">
<div>
<hr class="stat">
<div class="stat">
<p align="center">
<button type="roll" value="/em - Charm roll \n\n/r 2d6 + [[@{Trickster_Charm}+?{Modif. |0}]]" >Charm:</button> &nbsp;<input type="number" name="attr_Trickster_Charm" min="-2" max="3" value="1" style="margin-right:50px;;">
<button type="roll" value="/em - Courage roll \n\n/r 2d6 + [[@{Trickster_Courage}+?{Modif. |0}]]" >Courage:</button> &nbsp;<input type="number" name="attr_Trickster_Courage" min="-2" max="3" value="0" style="margin-right:50px;">
<button type="roll" value="/em - Cunning roll \n\n/r 2d6 + [[@{Trickster_Cunning}+?{Modif. |0}]]" >Cunning:</button> &nbsp;<input type="number" name="attr_Trickster_Cunning" min="-2" max="3" value="-1">
</p>
</div>
<hr class="stat">
<div>
<h1>Look</h1>
<div class="sheet-look">
<div>
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Antennae"> <p>Antennae</p></label>
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Curling horns"> <p>Curling horns</p></label>
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Hardened skull"> <p>Hardened skull</p></label>
<label><input type="radio" name="attr_Trickster_Look_1" class="sheet-look" value="Whiskers"> <p>Whiskers</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Iridescent hide"> <p>Iridescent hide</p></label>
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Scaled skin"> <p>Scaled skin</p></label>
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Shelled"> <p>Shelled</p></label>
<label><input type="radio" name="attr_Trickster_Look_2" class="sheet-look" value="Sleek fur"> <p>Sleek fur</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Scarred snout"> <p>Scarred snout</p></label>
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Thin beak"> <p>Thin beak</p></label>
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Underbite"> <p>Underbite</p></label>
<label><input type="radio" name="attr_Trickster_Look_3" class="sheet-look" value="Wide jaw"> <p>Wide jaw</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Barbed tail"> <p>Barbed tail</p></label>
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Braided tail"> <p>Braided tail</p></label>
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Prehensile tail"> <p>Prehensile tail</p></label>
<label><input type="radio" name="attr_Trickster_Look_4" class="sheet-look" value="Whip tail"> <p>Whip tail</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Boney digits"> <p>Boney digits</p></label>
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Manicured claws"> <p>Manicured claws</p></label>
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Paws"> <p>Paws</p></label>
<label><input type="radio" name="attr_Trickster_Look_5" class="sheet-look" value="Splayed fingers"> <p>Splayed fingers</p></label>
</div>
<div style="margin-left:0px">
&nbsp; &#9672; &nbsp; &nbsp;
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Angular body"> <p>Angular body</p></label>
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Flat body"> <p>Flat body</p></label>
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Fluid body"> <p>Fluid body</p></label>
<label><input type="radio" name="attr_Trickster_Look_6" class="sheet-look" value="Twisty body"> <p>Twisty body</p></label>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h1>House & Obligation</h1>
<div style="width:70%;display:inline-block;">
<div>
<label>
<input type="radio" name="attr_Trickster_House" value="Tessith" class="house house1">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/tessit10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>TESSITH, The House of Diamond</b><br>
Show kindness to a dragon who needs a friend.
</div>
</label>
</div>
<br>
<div >
<label>
<input type="radio" name="attr_Trickster_House" value="Rothscar" class="house house2">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/rothsc10.jpg" style="width:20%;margin-right:5%;" class="house">
<div class="house-text">
<b>ROTHSCAR, The House of Gold</b><br>
Trick someone into helping you build something.
</div>
</label>
</div>
</div>
<div class="virtue">
<h1>Virtue</h1>
<div>
<div>
<label>
<input type="radio" name="attr_Trickster_Virtue" value="Audacity" class="virtue virtue1">
<div class="virtue-text">
<i><b>Audacity</b></i>
</div>
</label>
</div>
<div>
<label>
<input type="radio" name="attr_Trickster_Virtue" value="Wit" class="virtue virtue2">
<div class="virtue-text">
<i><b>Wit</b></i>
</div>
</label>
</div>
</div>
</div>
<div class="ritual">
<h1>Ritual</h1>
<div>
<textarea name="attr_Trickster_Ritual" placeholder="Ritual of your House"></textarea>
</div>
</div>
<hr>
<div class="shadow">
<h1>Shadow Track</h1>
<div>
<label><input type="checkbox" name="attr_Trickster_Anger">&nbsp;<b>Anger</b></label>
&nbsp;&nbsp;• Lash out a friend <br>
&nbsp;&nbsp;• Break something valuable <br>
&nbsp;&nbsp;• Escalate a delicate situation
</div>
<div>
<label><input type="checkbox" name="attr_Trickster_Doubt">&nbsp;<b>Doubt</b></label>
&nbsp;&nbsp;• Question a friend's loyalty <br>
&nbsp;&nbsp;• Steal something valuable <br>
&nbsp;&nbsp;• Reject a tradition of Dragonia
</div>
<br><br>
<div>
<label><input type="checkbox" name="attr_Trickster_Shame">&nbsp;<b>Shame</b></label>
&nbsp;&nbsp;• Blame a friend for your mistakes <br>
&nbsp;&nbsp;• Mock or belittle someone vulnerable <br>
&nbsp;&nbsp;• Seek isolation or solitude
</div>
<div>
<label><input type="checkbox" name="attr_Trickster_Fear">&nbsp;<b>Fear</b></label>
&nbsp;&nbsp;• hide something from your friends <br>
&nbsp;&nbsp;• Avoid a difficult task <br>
&nbsp;&nbsp;• Exaggerate the danger of the situation
</div>
</div>
<br>
<div>
<h1>Shadowself</h1>
<div>
You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who knows better.
And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how theyve been
duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend
convinces you that some dragons will stand with you of their own free will.
</div>
</div>
<hr>
<div>
<h1>Fellowship</h1>
<div class="fellowship">
<input type="text" name="attr_Trickster_Tie1" placeholder="Clutchmates name"> is a fellow prankster, a lover of tricks and
jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem.<br>
You know <input type="text" name="attr_Trickster_Tie2" placeholder="Clutchmates name"> looks to you when they want to get into
trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them.<br>
<input type="text" name="attr_Trickster_Tie3" placeholder="Clutchmates name"> gave you their trust and confidence at a time when
you knew you didnt deserve it. Ask them why they believed in you, and give them a Friendship Gem.
</div>
</div>
<hr>
<div>
<h1>Adult Advancement</h1>
<div class="advancement">
<div class="niveau niveau1">
<p>
<b>1. Raw Scaled Drake</b><br>
<span><input type="checkbox" name="attr_Trickster_XP_1-1" class="first">
<input type="checkbox" name="attr_Trickster_XP_1-2">
<input type="checkbox" name="attr_Trickster_XP_1-3">
<input type="checkbox" name="attr_Trickster_XP_1-4">
<input type="checkbox" name="attr_Trickster_XP_1-5"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Trickster_XPAdv_1-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Trickster_XPAdv_1-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Trickster_XPAdv_1-3"> advance your signature move
</p>
</div>
<div class="niveau">
<p>
<b>2. Winged Drake</b><br>
<span><input type="checkbox" name="attr_Trickster_XP_2-1" class="first">
<input type="checkbox" name="attr_Trickster_XP_2-2">
<input type="checkbox" name="attr_Trickster_XP_2-3">
<input type="checkbox" name="attr_Trickster_XP_2-4"></span>
</p>
<p>
<b>Moons +0</b><br>
<input type="checkbox" name="attr_Trickster_XPAdv_2-1"> take another move from your playbook<br>
<input type="checkbox" name="attr_Trickster_XPAdv_2-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Trickster_XPAdv_2-3"> advance your signature move
</p>
</div>
<div class="niveau niveau3">
<p>
<b>3. Long-Toothed<br>Dragon</b><br>
<span><input type="checkbox" name="attr_Trickster_XP_3-1" class="first">
<input type="checkbox" name="attr_Trickster_XP_3-2">
<input type="checkbox" name="attr_Trickster_XP_3-3">
<input type="checkbox" name="attr_Trickster_XP_3-4"></span>
</p>
<p>
<b>Moons +1</b><br>
<input type="checkbox" name="attr_Trickster_XPAdv_3-1"> take another move from another playbook<br>
<input type="checkbox" name="attr_Trickster_XPAdv_3-2"> take +1 to any stat (max +3)<br>
<input type="checkbox" name="attr_Trickster_XPAdv_3-3"> advance your signature move
</p>
</div>
<div class="niveau niveau4">
<p>
<b>4. Bearded Dragon</b><br>
<span><input type="checkbox" name="attr_Trickster_XP_4-1" class="first">
<input type="checkbox" name="attr_Trickster_XP_4-2">
<input type="checkbox" name="attr_Trickster_XP_4-3"></span>
</p>
<p>
<b>Moons +2</b><br>
<input type="checkbox" name="attr_Trickster_XPAdv_4-1"> take a ritual of your House<br>
<input type="checkbox" name="attr_Trickster_XPAdv_4-2"> advance your signature move
</p>
</div>
<div class="niveau niveau5">
<p>
<b>5. Elder Dragon</b><br>
<span><input type="checkbox" name="attr_Trickster_XP_5-1" class="first">
<input type="checkbox" name="attr_Trickster_XP_5-2">
<input type="checkbox" name="attr_Trickster_XP_5-3"></span>
</p>
<p>
<b>Moons +3</b><br>
<input type="checkbox" name="attr_Trickster_XPAdv_5-1"> your House dedicates a stronghold to you<br>
<input type="checkbox" name="attr_Trickster_XPAdv_5-2"> retire your character; arise as a Mystic<br> or Ancient
</p>
</div>
<div class="moons">
<label>
<input type="checkbox" name="attr_Trickster_MoonVoid" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/void10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Trickster_MoonLiberty" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/libert10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Trickster_MoonStone" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/stone10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Trickster_MoonSpirit" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/spirit10.png" class="moon" style="width:100%;">
</label>
<label>
<input type="checkbox" name="attr_Trickster_MoonStorm" class="moon">
<img src="https://i84.servimg.com/u/f84/13/24/51/43/storm10.png" class="moon" style="width:100%;">
</label>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="moves">
<h1>Trickster Moves</h1>
<div class="mainmove">
<p><b>The Long Game :</b> When you reveal how an earlier failure is part of your larger plan, describe your machinations and
roll +Charm. On a 10+, pick 2. On a 7-9, pick 1.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• youve created an opportunity; the DM will tell you how you or an ally can claim it.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• youve seized a position or resource; take +1 ongoing when you make use of it.<br>
&nbsp;&nbsp;&nbsp;&nbsp;• youve hidden something important; tell the DM why it might be revealed again.</p>
<p>On a miss, youre the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition
to disastrous and immediate effect. </p>
<div class="nomargin">
<p><b>Signature Move Advancement :</b> Mark a new potential benefit to your increasingly complex schemes. When you roll
The Long Game, you may also find that:</p>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Trickster_HV1"> youve discovered a secret; ask the DM a
question, and they will answer honestly.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Trickster_HV2"> youve rallied your friends; tell one
clutchmate (your choice) to clear a Shadow.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Trickster_HV3"> youve secured your next move; take 10+
instead of rolling to <i>act despite danger</i>.</p></label>
<label><p>&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_Trickster_HV4"> youve attracted a new ally; your
opposition will have to deal with them first.</p></label>
<p style="margin-bottom:9px;">Tell the DM how one of your enemies taught you this new trick, intentionally or not.</p>
</div>
</div>
<div>
<p><label><input type="checkbox" name="attr_Trickster_ATongueOfSilver"> <b>A Tongue of Silver :</b></label>
When you <i>mislead or trick a dragon</i> with fanciful stories or invented histories, roll +Charm instead of +Cunning.
On a miss, your falsehoods cost you much more than the truth could have charged.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Trickster_WolfsClothing"> <b>Wolf's Clothing :</b></label>
When you pretend to ally yourself with a gullible enemy, roll +Charm. On a hit, they truly believe that you have switched
sides, at least for now. On a 10+, take +1 ongoing to maintain the ruse. On a miss, they demand proof of your loyalties
right now; give it to them, and theyll welcome you with open arms.</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Trickster_MirrorImage"> <b>Mirror Image :</b></label>
When you are trapped or injured, return a Friendship Gem and roll +Charm. On a hit, you reveal that your form was
merely an illusion. On a 10+, your true location is still hidden from your enemies. Take +1 forward and tell the
DM when you are ready to reveal yourself. On a 7-9, you are immediately discovered, but the confusion gives you an
opportunity; the DM will tell you how to seize it. On a miss, something interfered with your clever plans to escape;
mark a Shadow!</p>
</div>
<div>
<p><label><input type="checkbox" name="attr_Trickster_ViewFromWithin"> <b>View from Within :</b></label>
When you <i>study another dragon</i> in their home or workplace, add the following options to the list:<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What habits do you keep up day-to-day?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What do your friends truly think of you?<br>
&nbsp;&nbsp;&nbsp;&nbsp;• What mistakes do you regularly make?<br>
When you use the information you gleaned to impersonate the dragon you studied, you may take a 10+ instead of rolling
the first time you need to <i>mislead, distract, or trick</i> a dragon about your false identity.</p>
</div>
<fieldset class="repeating_TricksterMoves">
<div>
<p><input type="checkbox" checked disabled>
<input type="text" name="attr_Trickster_MoveName" placeholder="Move Name" class="movetitle">
<textarea type="text" name="attr_Trickster_MoveDescr" placeholder="Move Description"></textarea></p>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- CUSTOM -->
<div class="sheet-Custom" name="sheet-Custom">
<hr class="stat">
<h1>The Academic</h1>
<p align="justify">You work hard to learn as much as you can. Knowledge is power, and you fight to pursue and protect it.
Sometimes it is hard to balance your passions for the past with living in the present,
but you dont want to miss out on any adventures…or friendships. After all, the heroes you read about had to put down their
parchment and get their scales dirty eventually.</p>
<h1>The Crafter</h1>
<p align="justify">You understand that beauty goes beyond a flashy new look, and you know how much hard work and dedication it takes to
make great art. But it is important for all great crafters to remember that your trade is a dangerous practice: many like you have fallen
to their obsessions. Your friendships will keep you grounded while you pursue perfection.</p>
<h1>The Daredevil</h1>
<p align="justify">The sky is no limit for you. When you shoot for the stars, you achieve great things you never thought possible.
Sometimes the rush can make you lose your head; dont fly so high that you forget about those who look up to you.
Your friendships will give you reasons to fly and all you could ever need to keep your wings and heart busy.</p>
<h1>The Nature Adept</h1>
<p align="justify">You know the true splendor of the wilds. Creatures of the land sing a familiar song that reminds you of home,
and they hear your roar as they would hear one of their own. But what is Dragonia to you? Can it be your home as well? Only your
friendships can help you see the value of dragon Look and realize the promise of living in two worlds.</p>
<h1>The Seer</h1>
<p align="justify">The darkness spoke to you at an early age. You see the approaching horror and work to fight against it,
yet others dont always trust or believe you. You have grown close to the Darkness to learn its secrets, but do not forget your true
allies. Your friendships are the light that keeps you from falling to the Darkness.</p>
<h1>The Warrior</h1>
<p align="justify">You are noble and strong. Dragonia is your home and you fight to defend it. You are an inspiration to your fellow dragons,
but dont try to take on too much by yourself. Your friends are strong and capable; give them a chance and they will surprise you.</p>
<h1>The Elementalist</h1>
<p align="justify">Powerful, mystical, strange. The Elementalist draws power from an ancient Dragonian tradition to tap into all of the
fundamental elements embedded into the land at the time of its creation. You can wield the elements in your battle against the Darkness,
shaping them into living, thinking constructs.</p>
<h1>The Envoy</h1>
<p align="justify">Diplomatic, social, friendly. The Envoy is devoted to making peace between the Houses, presenting a unified front against
the Darkness. You play a noble role, one that navigates social waters to strengthen Dragonias institutions and dragonkin as a whole for the
betterment of all.</p>
<h1>The Orphan</h1>
<p align="justify">Destined, unique, solitary. Youre defined not by your upbringing, but by what you make of yourself. You have an important
role to play in Dragonia, even though you dont know which House to call your own. Despite your fears, your future holds great things…and your
friends stand by your side.</p>
<h1>The Rebel</h1>
<p align="justify">Fiery, bold, righteous. The Rebel stands within Dragonia, sees its flaws, and aims at changing them, no matter who stands in
their way. You are a necessary voice, though not always beloved by the powers that be.</p>
<h1>The Trickster</h1>
<p align="justify">Brash, convincing, sly. The Trickster knows that nothing in Dragonia is truly what it seems. You love exposing the true
nature of the dragons around you, their joy and sorrow at your jokes and illusions a welcome sign that youve played your cards just right.
After all, the Darkness will have won if the dragons of Dragonia become nothing but hulking, grumpy spoilsports.</p>
</div>
</div>
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