Files
roll20-character-sheets/Call_of_Cthulhu_Spanish/Call_of_Cthulhu.html
T
2024-06-03 13:15:14 -04:00

1078 lines
63 KiB
HTML

<script type="text/worker">
var DAMAGE_BONUS = {
table : [
{bonus: '-1d6', range: _.range( 0, 12)},
{bonus: '-1d4', range: _.range( 13, 16)},
{bonus: '0', range: _.range( 17, 24)},
{bonus: '1d4', range: _.range( 25, 32)},
{bonus: '1d6', range: _.range( 33, 40)},
{bonus: '2d6', range: _.range( 42, 56)},
{bonus: '3d6', range: _.range( 57, 72)},
{bonus: '4d6', range: _.range( 73, 88)},
{bonus: '5d6', range: _.range( 89,104)},
{bonus: '6d6', range: _.range(105,120)},
{bonus: '7d6', range: _.range(121,136)},
{bonus: '8d6', range: _.range(137,152)},
{bonus: '9d6', range: _.range(153,168)},
{bonus: '10d6', range: _.range(169,184)},
{bonus: '11d6', range: _.range(185,200)},
{bonus: '12d6', range: _.range(201,216)},
{bonus: '13d6', range: _.range(217,232)},
{bonus: '14d6', range: _.range(233,248)},
{bonus: '21d6', range: _.range(249,999)},
],
getBonusForValue : function(value) {
var checkRange = function(entry) { return entry.range.indexOf(parseInt(value||0)) !== -1 };
var tableEntry = _.find(this.table, checkRange);
return tableEntry.bonus;
}
};
on("change:FUE change:TAM", function() {
getAttrs(["FUE","TAM"], function(values) {
var v = parseInt(values.FUE) + parseInt(values.TAM);
// LOG V to see if it is correct for the conditions
var damage_bonus = DAMAGE_BONUS.getBonusForValue(v);
// LOG damage bonus to see if it is correct
setAttrs({ "Damage-Bonus": damage_bonus});
});
});
on("sheet:opened", function(eventInfo){
setAttrs({
treatmentquery: getTranslationByKey("treatment-u"),
emergencymedicine: getTranslationByKey("emergency-u"),
weeklymedicine: getTranslationByKey("weekly-u"),
objectivegrapple: getTranslationByKey("objective-u"),
immobilisegrapple: getTranslationByKey("immobilise-u"),
knockdowngrapple: getTranslationByKey("knock-down-u"),
knockoutgrapple: getTranslationByKey("knock-out-u"),
disarmgrapple: getTranslationByKey("disarm-u")
});
});
</script>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<img class="logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_Spanish/Call_of_Cthulhu_Logo.png" />
<table>
<tr>
<td class="tdtitle"><span data-i18n="investigator-name-u" value="@{character_name}">Nombre del Investigador</span></td>
<td><input type="text" name="attr_Name" style="max-width: 300px" /></td>
</tr>
<tr>
<td class="tdtitle"><span data-i18n="occupation-u">Ocupaci&oacute;n</span></td>
<td><input type="text" name="attr_Occupation" style="max-width: 300px" /></td>
</tr>
<tr>
<td class="tdtitle" data-i18n="sex-u">Sexo</td>
<td>
<input type="text" name="attr_Sex" />
<span class="tdtitle" data-i18n="age-u">Edad</span>
<input type="number" name="attr_Age" style="width: 58px" />
</td>
</tr>
<tr>
<td class="tdtitle" data-i18n="degrees-u">T&iacute;tulos, licenciaturas</td>
<td><input type="text" name="attr_Degrees" style="max-width: 300px" /></td>
</tr>
<tr>
<td class="tdtitle"><span data-i18n="birthplace-u">Lugar de Nacimiento</span></td>
<td><input type="text" name="attr_Birthplace" style="max-width: 300px" /></td>
</tr>
</table>
<span class="tdtitle" data-i18n="mental-disorders-u">Trastornos Mentales</span><br>
<textarea name="attr_Disorders" style="height: 80px; max-width: 350px"></textarea>
</div>
<div class='sheet-col'>
<h3>
<span data-i18n="res-roll-u">Tirada de Resistencia</span>
<button type="roll" name="roll_Resistance" value="/roll 1d100<@{Chance-of-Success}"></button>
</h3>
<table style="width: 100%">
<tr>
<td></td>
<td style="width: 75%">
<table style="width: 100%;">
<tr>
<td></td>
<td><input type="number" name="attr_Aminus2" value="@{Active}-2" disabled="true" /></td>
<td><input type="number" name="attr_Aminus1" value="@{Active}-1" disabled="true" /></td>
<td><input type="number" name="attr_Active" value="10" /></td>
<td><input type="number" name="attr_Aplus1" value="@{Active}+1" disabled="true" /></td>
<td><input type="number" name="attr_Aplus2" value="@{Active}+2" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pminus2" value="@{Passive}-2" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2m2" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1m2" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoS0m2" value="@{Chance-of-Success}+10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1m2" value="@{Chance-of-Success}+15" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2m2" value="@{Chance-of-Success}+20" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pminus1" value="@{Passive}-1" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2m1" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1m1" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoS0m1" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1m1" value="@{Chance-of-Success}+10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2m1" value="@{Chance-of-Success}+15" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Passive" value="10" /></td>
<td><input type="number" name="attr_CoSm20" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoSm10" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_Chance-of-Success" value="[[(5*(@{Active}-@{Passive}))+50]]" disabled="true" /></td>
<td><input type="number" name="attr_CoSp10" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp20" value="@{Chance-of-Success}+10" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pplus1" value="@{Passive}+1" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2p1" value="@{Chance-of-Success}-15" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1p1" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoS0p1" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1p1" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2p1" value="@{Chance-of-Success}+5" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pplus2" value="@{Passive}+2" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2p2" value="@{Chance-of-Success}-20" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1p2" value="@{Chance-of-Success}-15" disabled="true" /></td>
<td><input type="number" name="attr_CoS0p2" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1p2" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2p2" value="@{Chance-of-Success}" disabled="true" /></td>
</tr>
</table>
</td>
<td></td>
</tr>
</table>
<br>
<h3 >
<span data-i18n="characteristics-u">Caracter&iacute;sticas y tiradas</span>
<button type="roll" name="roll_characteristics" value="&{template:default} {{name=@{character_name}}} {{^{STR-u}=[[3d6]]}} {{^{CON-u}=[[3d6]]}} {{^{POW-u}=[[3d6]]}} {{^{DEX-u}=[[3d6]]}} {{^{APP-u}=[[3d6]]}} {{^{SIZ-u}=[[2d6+6]]}} {{^{INT-u}=[[2d6+6]]}} {{^{EDU-u}=[[3d6+3]]}}"></button>
</h3>
<table style="width: 100%;">
<tbody>
<tr>
<td data-i18n="STR-u">FUE</td>
<td><input type="number" name="attr_STR" /></td>
<td data-i18n="DEX-u">DES</td>
<td><input type="number" name="attr_DEX" /></td>
<td data-i18n="INT-u">INT</td>
<td><input type="number" name="attr_INT" /></td>
<td class="tdtitle" data-i18n="idea-u">Idea</td>
<td><input type="number" name="attr_Idea" value="[[5*@{INT}]]" disabled="true" /></td>
<td><button type="roll" name="roll_Idea" value="/roll 1d100<@{Idea})" /></td>
</tr>
<tr>
<td data-i18n="CON-u">CON</td>
<td><input type="number" name="attr_CON" /></td>
<td data-i18n="APP-u">APA</td>
<td><input type="number" name="attr_APP" /></td>
<td data-i18n="POW-u">POD</td>
<td><input type="number" name="attr_POW" /></td>
<td class="tdtitle" data-i18n="luck-u">Suerte</td>
<td><input type="number" name="attr_Luck" value="[[5*@{POW}]]" disabled="true" /></td>
<td><button type="roll" name="roll_Luck" value="/roll 1d100<@{Luck})" /></td>
</tr>
<tr>
<td data-i18n="SIZ-u">TAM</td>
<td><input type="number" name="attr_SIZ" /></td>
<td data-i18n="SAN-u">COR</td>
<td><input type="number" name="attr_SAN" value="5*@{POW}" disabled="true" /></td>
<td data-i18n="EDU-u">EDU</td>
<td><input type="number" name="attr_EDU" /></td>
<td class="tdtitle" data-i18n="know-u">Conocimiento</td>
<td><input type="number" name="attr_Know" value="[[5*@{EDU}]]" disabled="true" /></td>
<td><button type="roll" name="roll_Knowledge" value="/roll 1d100<@{Know})" /></td>
</tr>
</tbody>
</table>
<table style="width: 100%;">
<tr>
<td><span class="tdtitle" data-i18n="max-san-u">Cordura m&aacute;xima</span> <input type="number" name="attr_Max-Sanity" value="99-@{Cthulhu-Mythos}" disabled="true" /></td>
<td><span data-i18n="dmg-bonus-u">Bonificaci&oacute;n al daño</span> <input type="text" name="attr_Damage-Bonus" style="width: 130px" /></td>
</tr>
</table>
</div>
</div>
<hr/>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>
<span data-i18n="sanity-points-u">Puntos de cordura</span>
<button type="roll" name="roll_Sanity" value="/roll 1d100<@{Sanity}"></button>
</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td data-i18n="stable-sanity-u">Cordura m&aacute;xima</td>
<td><input type="number" name="attr_stableSanity" value="5*@{POW}" disabled="true" /></td>
</tr>
<tr>
<td class="insanity" data-i18n="insanity-u">LOCO</td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_Sanity" /></td>
<td>1<br><input type="radio" value="1" name="attr_Sanity" /></td>
<td>2<br><input type="radio" value="2" name="attr_Sanity" /></td>
<td>3<br><input type="radio" value="3" name="attr_Sanity" /></td>
<td>4<br><input type="radio" value="4" name="attr_Sanity" /></td>
<td>5<br><input type="radio" value="5" name="attr_Sanity" /></td>
<td>6<br><input type="radio" value="6" name="attr_Sanity" /></td>
<td>7<br><input type="radio" value="7" name="attr_Sanity" /></td>
<td>8<br><input type="radio" value="8" name="attr_Sanity" /></td>
<td>9<br><input type="radio" value="9" name="attr_Sanity" /></td>
<td>10<br><input type="radio" value="10" name="attr_Sanity" /></td>
<td>11<br><input type="radio" value="11" name="attr_Sanity" /></td>
<td>12<br><input type="radio" value="12" name="attr_Sanity" /></td>
<td>13<br><input type="radio" value="13" name="attr_Sanity" /></td>
<td>14<br><input type="radio" value="14" name="attr_Sanity" /></td>
</tr>
<tr>
<td>15<br><input type="radio" value="15" name="attr_Sanity" /></td>
<td>16<br><input type="radio" value="16" name="attr_Sanity" /></td>
<td>17<br><input type="radio" value="17" name="attr_Sanity" /></td>
<td>18<br><input type="radio" value="18" name="attr_Sanity" /></td>
<td>19<br><input type="radio" value="19" name="attr_Sanity" /></td>
<td>20<br><input type="radio" value="20" name="attr_Sanity" /></td>
<td>21<br><input type="radio" value="21" name="attr_Sanity" /></td>
<td>22<br><input type="radio" value="22" name="attr_Sanity" /></td>
<td>23<br><input type="radio" value="23" name="attr_Sanity" /></td>
<td>24<br><input type="radio" value="24" name="attr_Sanity" /></td>
<td>25<br><input type="radio" value="25" name="attr_Sanity" /></td>
<td>26<br><input type="radio" value="26" name="attr_Sanity" /></td>
<td>27<br><input type="radio" value="27" name="attr_Sanity" /></td>
<td>28<br><input type="radio" value="28" name="attr_Sanity" /></td>
<td>29<br><input type="radio" value="29" name="attr_Sanity" /></td>
<td>30<br><input type="radio" value="30" name="attr_Sanity" /></td>
<td>31<br><input type="radio" value="31" name="attr_Sanity" /></td>
</tr>
<tr>
<td>32<br><input type="radio" value="32" name="attr_Sanity" /></td>
<td>33<br><input type="radio" value="33" name="attr_Sanity" /></td>
<td>34<br><input type="radio" value="34" name="attr_Sanity" /></td>
<td>35<br><input type="radio" value="35" name="attr_Sanity" /></td>
<td>36<br><input type="radio" value="36" name="attr_Sanity" /></td>
<td>37<br><input type="radio" value="37" name="attr_Sanity" /></td>
<td>38<br><input type="radio" value="38" name="attr_Sanity" /></td>
<td>39<br><input type="radio" value="39" name="attr_Sanity" /></td>
<td>40<br><input type="radio" value="40" name="attr_Sanity" /></td>
<td>41<br><input type="radio" value="41" name="attr_Sanity" /></td>
<td>42<br><input type="radio" value="42" name="attr_Sanity" /></td>
<td>43<br><input type="radio" value="43" name="attr_Sanity" /></td>
<td>44<br><input type="radio" value="44" name="attr_Sanity" /></td>
<td>45<br><input type="radio" value="45" name="attr_Sanity" checked="true" /></td>
<td>46<br><input type="radio" value="46" name="attr_Sanity" /></td>
<td>47<br><input type="radio" value="47" name="attr_Sanity" /></td>
<td>48<br><input type="radio" value="48" name="attr_Sanity" /></td>
</tr>
<tr>
<td>49<br><input type="radio" value="49" name="attr_Sanity" /></td>
<td>50<br><input type="radio" value="50" name="attr_Sanity" /></td>
<td>51<br><input type="radio" value="51" name="attr_Sanity" /></td>
<td>52<br><input type="radio" value="52" name="attr_Sanity" /></td>
<td>53<br><input type="radio" value="53" name="attr_Sanity" /></td>
<td>54<br><input type="radio" value="54" name="attr_Sanity" /></td>
<td>55<br><input type="radio" value="55" name="attr_Sanity" /></td>
<td>56<br><input type="radio" value="56" name="attr_Sanity" /></td>
<td>57<br><input type="radio" value="57" name="attr_Sanity" /></td>
<td>58<br><input type="radio" value="58" name="attr_Sanity" /></td>
<td>59<br><input type="radio" value="59" name="attr_Sanity" /></td>
<td>60<br><input type="radio" value="60" name="attr_Sanity" /></td>
<td>61<br><input type="radio" value="61" name="attr_Sanity" /></td>
<td>62<br><input type="radio" value="62" name="attr_Sanity" /></td>
<td>63<br><input type="radio" value="63" name="attr_Sanity" /></td>
<td>64<br><input type="radio" value="64" name="attr_Sanity" /></td>
<td>65<br><input type="radio" value="65" name="attr_Sanity" /></td>
</tr>
<tr>
<td>66<br><input type="radio" value="66" name="attr_Sanity" /></td>
<td>67<br><input type="radio" value="67" name="attr_Sanity" /></td>
<td>68<br><input type="radio" value="68" name="attr_Sanity" /></td>
<td>69<br><input type="radio" value="69" name="attr_Sanity" /></td>
<td>70<br><input type="radio" value="70" name="attr_Sanity" /></td>
<td>71<br><input type="radio" value="71" name="attr_Sanity" /></td>
<td>72<br><input type="radio" value="72" name="attr_Sanity" /></td>
<td>73<br><input type="radio" value="73" name="attr_Sanity" /></td>
<td>74<br><input type="radio" value="74" name="attr_Sanity" /></td>
<td>75<br><input type="radio" value="75" name="attr_Sanity" /></td>
<td>76<br><input type="radio" value="76" name="attr_Sanity" /></td>
<td>77<br><input type="radio" value="77" name="attr_Sanity" /></td>
<td>78<br><input type="radio" value="78" name="attr_Sanity" /></td>
<td>79<br><input type="radio" value="79" name="attr_Sanity" /></td>
<td>80<br><input type="radio" value="80" name="attr_Sanity" /></td>
<td>81<br><input type="radio" value="81" name="attr_Sanity" /></td>
<td>82<br><input type="radio" value="82" name="attr_Sanity" /></td>
</tr>
<tr>
<td>83<br><input type="radio" value="83" name="attr_Sanity" /></td>
<td>84<br><input type="radio" value="84" name="attr_Sanity" /></td>
<td>85<br><input type="radio" value="85" name="attr_Sanity" /></td>
<td>86<br><input type="radio" value="86" name="attr_Sanity" /></td>
<td>87<br><input type="radio" value="87" name="attr_Sanity" /></td>
<td>88<br><input type="radio" value="88" name="attr_Sanity" /></td>
<td>89<br><input type="radio" value="89" name="attr_Sanity" /></td>
<td>90<br><input type="radio" value="90" name="attr_Sanity" /></td>
<td>91<br><input type="radio" value="91" name="attr_Sanity" /></td>
<td>92<br><input type="radio" value="92" name="attr_Sanity" /></td>
<td>93<br><input type="radio" value="93" name="attr_Sanity" /></td>
<td>94<br><input type="radio" value="94" name="attr_Sanity" /></td>
<td>95<br><input type="radio" value="95" name="attr_Sanity" /></td>
<td>96<br><input type="radio" value="96" name="attr_Sanity" /></td>
<td>97<br><input type="radio" value="97" name="attr_Sanity" /></td>
<td>98<br><input type="radio" value="98" name="attr_Sanity" /></td>
<td>99<br><input type="radio" value="99" name="attr_Sanity" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 data-i18n="mp-u">Puntos de magia</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td data-i18n="stable-mp-u">Puntos m&aacute;gicos m&aacute;ximos</td>
<td><input type="number" name="attr_stableMP" value="@{POW}" disabled="true" /></td>
</tr>
<tr>
<td class="unconscius" data-i18n="unconscius-u">INCONSCIENTE</td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_MP" /></td>
<td>1<br><input type="radio" value="1" name="attr_MP" /></td>
<td>2<br><input type="radio" value="2" name="attr_MP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_MP" /></td>
<td>4<br><input type="radio" value="4" name="attr_MP" /></td>
<td>5<br><input type="radio" value="5" name="attr_MP" /></td>
<td>6<br><input type="radio" value="6" name="attr_MP" /></td>
<td>7<br><input type="radio" value="7" name="attr_MP" /></td>
<td>8<br><input type="radio" value="8" name="attr_MP" /></td>
<td>9<br><input type="radio" value="9" name="attr_MP" checked="true" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_MP" /></td>
<td>11<br><input type="radio" value="11" name="attr_MP" /></td>
<td>12<br><input type="radio" value="12" name="attr_MP" /></td>
<td>13<br><input type="radio" value="13" name="attr_MP" /></td>
<td>14<br><input type="radio" value="14" name="attr_MP" /></td>
<td>15<br><input type="radio" value="15" name="attr_MP" /></td>
<td>16<br><input type="radio" value="16" name="attr_MP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_MP" /></td>
<td>18<br><input type="radio" value="18" name="attr_MP" /></td>
<td>19<br><input type="radio" value="19" name="attr_MP" /></td>
<td>20<br><input type="radio" value="20" name="attr_MP" /></td>
<td>21<br><input type="radio" value="21" name="attr_MP" /></td>
<td>22<br><input type="radio" value="22" name="attr_MP" /></td>
<td>23<br><input type="radio" value="23" name="attr_MP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_MP" /></td>
<td>25<br><input type="radio" value="25" name="attr_MP" /></td>
<td>26<br><input type="radio" value="26" name="attr_MP" /></td>
<td>27<br><input type="radio" value="27" name="attr_MP" /></td>
<td>28<br><input type="radio" value="28" name="attr_MP" /></td>
<td>29<br><input type="radio" value="29" name="attr_MP" /></td>
<td>30<br><input type="radio" value="30" name="attr_MP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_MP" /></td>
<td>32<br><input type="radio" value="32" name="attr_MP" /></td>
<td>33<br><input type="radio" value="33" name="attr_MP" /></td>
<td>34<br><input type="radio" value="34" name="attr_MP" /></td>
<td>35<br><input type="radio" value="35" name="attr_MP" /></td>
<td>36<br><input type="radio" value="36" name="attr_MP" /></td>
<td>37<br><input type="radio" value="37" name="attr_MP" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 data-i18n="hp-points-u">Puntos de vida</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td data-i18n="stable-hp-u">Puntos de vida m&aacute;ximos</td>
<td><input type="number" name="attr_stableHP" value="ceil((@{CON}+@{SIZ})/2)" disabled="true" /></td>
</tr>
<tr>
<td class="dead" data-i18n="dead-u">MUERTO</td>
<td class="unconscius2" data-i18n="unconscius-u">INCONSCIENTE</td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>-2</strong><br><input type="radio" value="-2" name="attr_HP" /></td>
<td><strong>-1</strong><br><input type="radio" value="-1" name="attr_HP" /></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_HP" /></td>
<td>+1<br><input type="radio" value="1" name="attr_HP" /></td>
<td>+2<br><input type="radio" value="2" name="attr_HP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_HP" /></td>
<td>4<br><input type="radio" value="4" name="attr_HP" /></td>
<td>5<br><input type="radio" value="5" name="attr_HP" /></td>
<td>6<br><input type="radio" value="6" name="attr_HP" /></td>
<td>7<br><input type="radio" value="7" name="attr_HP" /></td>
<td>8<br><input type="radio" value="8" name="attr_HP" /></td>
<td>9<br><input type="radio" value="9" name="attr_HP" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_HP" /></td>
<td>11<br><input type="radio" value="11" name="attr_HP" /></td>
<td>12<br><input type="radio" value="12" name="attr_HP" /></td>
<td>13<br><input type="radio" value="13" name="attr_HP" /></td>
<td>14<br><input type="radio" value="14" name="attr_HP" /></td>
<td>15<br><input type="radio" value="15" name="attr_HP" checked="true" /></td>
<td>16<br><input type="radio" value="16" name="attr_HP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_HP" /></td>
<td>18<br><input type="radio" value="18" name="attr_HP" /></td>
<td>19<br><input type="radio" value="19" name="attr_HP" /></td>
<td>20<br><input type="radio" value="20" name="attr_HP" /></td>
<td>21<br><input type="radio" value="21" name="attr_HP" /></td>
<td>22<br><input type="radio" value="22" name="attr_HP" /></td>
<td>23<br><input type="radio" value="23" name="attr_HP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_HP" /></td>
<td>25<br><input type="radio" value="25" name="attr_HP" /></td>
<td>26<br><input type="radio" value="26" name="attr_HP" /></td>
<td>27<br><input type="radio" value="27" name="attr_HP" /></td>
<td>28<br><input type="radio" value="28" name="attr_HP" /></td>
<td>29<br><input type="radio" value="29" name="attr_HP" /></td>
<td>30<br><input type="radio" value="30" name="attr_HP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_HP" /></td>
<td>32<br><input type="radio" value="32" name="attr_HP" /></td>
<td>33<br><input type="radio" value="33" name="attr_HP" /></td>
<td>34<br><input type="radio" value="34" name="attr_HP" /></td>
<td>35<br><input type="radio" value="35" name="attr_HP" /></td>
<td>36<br><input type="radio" value="36" name="attr_HP" /></td>
<td>37<br><input type="radio" value="37" name="attr_HP" /></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<hr/>
<div>
<h3 data-i18n="skills-u">Habilidades</h3>
<div class='sheet-3colrow' data-i18n-list="skills-list">
<div class='sheet-col'>
<table style="width: 100%;">
<tr data-i18n-list-item="anthropology">
<td><input type="checkbox" name="attr_Success-Anthropology" /></td>
<td> <span data-i18n="anthropology-u">Antropolog&iacute;a (01%)</</span> <span name="attr_edition"></span></td>
<td><input type="number" name="attr_Anthropology" value="1" /></td>
<td><button type="roll" name="roll_Anthropology" value="&{template:default} {{name=^{anthropology-u}}} {{^{roll-u}=[[1d100<@{Anthropology}]]}}" /></td>
</tr>
<tr data-i18n-list-item="archaeology">
<td><input type="checkbox" name="attr_Success-Archaeology" /></td>
<td data-i18n="archaeology-u">Arqueolog&iacute;a (01%)</td>
<td><input type="number" name="attr_Archaeology" value="1" /></td>
<td><button type="roll" name="roll_Archaeology" value="&{template:default} {{name=^{archaeology-u}}} {{^{roll-u}=[[1d100<@{Archaeology}]]}}" /></td>
</tr>
<tr data-i18n-list-item="martial-arts">
<td><input type="checkbox" name="attr_Success-Martial-Arts" /></td>
<td data-i18n="martial-arts-u">Artes marciales (01%)</td>
<td><input type="number" name="attr_Martial-Arts" value="1" /></td>
<td><button type="roll" name="roll_Martial-Arts" value="&{template:default} {{name=^{martial-arts-u}}} {{^{roll-u}=[[1d100<@{Martial-Arts}]]}}" /></td>
</tr>
<tr data-i18n-list-item="astronomy">
<td><input type="checkbox" name="attr_Success-Astronomy" /></td>
<td data-i18n="astronomy-u">Astronom&iacute;a (01%)</td>
<td><input type="number" name="attr_Astronomy" value="1" /></td>
<td><button type="roll" name="roll_Astronomy" value="&{template:default} {{name=^{astronomy-u}}} {{^{roll-u}=[[1d100<@{Astronomy}]]}}" /></td>
</tr>
<tr data-i18n-list-item="biology">
<td><input type="checkbox" name="attr_Success-Biology" /></td>
<td data-i18n="biology-u">Biolog&iacute;a (01%)</td>
<td><input type="number" name="attr_Biology" value="1" /></td>
<td><button type="roll" name="roll_Biology" value="&{template:default} {{name=^{biology-u}}} {{^{roll-u}=[[1d100<@{Biology}]]}}" /></td>
</tr>
<tr data-i18n-list-item="library-use">
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td data-i18n="library-use-u">Buscar libros (25%)</td>
<td><input type="number" name="attr_Library-Use" value="25" /></td>
<td><button type="roll" name="roll_Library-Use" value="&{template:default} {{name=^{library-use-u}}} {{^{roll-u}=[[1d100<@{Library-Use}]]}}" /></td>
</tr>
<tr data-i18n-list-item="locksmith">
<td><input type="checkbox" name="attr_Success-Locksmith" /></td>
<td data-i18n="locksmith-u">Cerrajer&iacute;a (01%)</td>
<td><input type="number" name="attr_Locksmith" value="1" /></td>
<td><button type="roll" name="roll_Locksmith" value="&{template:default} {{name=^{locksmith-u}}} {{^{roll-u}=[[1d100<@{Locksmith}]]}}" /></td>
</tr>
<tr data-i18n-list-item="fast-talk">
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td data-i18n="fast-talk-u">Charlataner&iacute;a (05%)</td>
<td><input type="number" name="attr_Fast-Talk" value="5" /></td>
<td><button type="roll" name="roll_Fast-Talk" value="&{template:default} {{name=^{fast-talk-u}}} {{^{roll-u}=[[1d100<@{Fast-Talk}]]}}" /></td>
</tr>
<tr data-i18n-list-item="occult">
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td data-i18n="occult-u">Ciencias ocultas (05%)</td>
<td><input type="number" name="attr_Occult" value="5" /></td>
<td><button type="roll" name="roll_Occult" value="&{template:default} {{name=^{occult-u}}} {{^{roll-u}=[[1d100<@{Occult}]]}}" /></td>
</tr>
<tr data-i18n-list-item="drive">
<td><input type="checkbox" name="attr_Success-Drive" /></td>
<td data-i18n="drive-u">Conducir autom&oacute;vil (20%)</td>
<td><input type="number" name="attr_Drive" value="20" /></td>
<td><button type="roll" name="roll_Drive" value="&{template:default} {{name=^{drive-u}}} {{^{roll-u}=[[1d100<@{Drive}]]}}" /></td>
</tr>
<tr data-i18n-list-item="hvy-machine">
<td><input type="checkbox" name="attr_Success-Operate-Hvy-Machine" /></td>
<td data-i18n="hvy-machine-u">Conducir maquinaria (01%)</td>
<td><input type="number" name="attr_Operate-Hvy-Machine" value="1" /></td>
<td><button type="roll" name="roll_Operate-Hvy-Machine" value="&{template:default} {{name=^{hvy-machine-u}}} {{^{roll-u}=[[1d100<@{Operate-Hvy-Machine}]]}}" /></td>
</tr>
<tr data-i18n-list-item="accounting">
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td data-i18n="accounting-u">Contabilidad (10%)</td>
<td><input type="number" name="attr_Accounting" value="10" /></td>
<td><button type="roll" name="roll_Accounting" value="&{template:default} {{name=^{accounting-u}}} {{^{roll-u}=[[1d100<@{Accounting}]]}}" /></td>
</tr>
<tr data-i18n-list-item="credit-rating">
<td><input type="checkbox" name="attr_Success-Credit-Rating" /></td>
<td data-i18n="credit-rating-u">Cr&eacute;dito (15%)</td>
<td><input type="number" name="attr_Credit-Rating" value="15" /></td>
<td><button type="roll" name="roll_Credit-Rating" value="&{template:default} {{name=^{credit-rating-u}}} {{^{roll-u}=[[1d100<@{Credit-Rating}]]}}" /></td>
</tr>
<tr data-i18n-list-item="law">
<td><input type="checkbox" name="attr_Success-Law" /></td>
<td data-i18n="law-u">Derecho (05%)</td>
<td><input type="number" name="attr_Law" value="5" /></td>
<td><button type="roll" name="roll_Law" value="&{template:default} {{name=^{law-u}}} {{^{roll-u}=[[1d100<@{Law}]]}}" /></td>
</tr>
<tr data-i18n-list-item="spot-hidden">
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td data-i18n="spot-hidden-u">Descubrir (25%)</td>
<td><input type="number" name="attr_Spot-Hidden" value="25" /></td>
<td><button type="roll" name="roll_Spot-Hidden" value="&{template:default} {{name=^{spot-hidden-u}}} {{^{roll-u}=[[1d100<@{Spot-Hidden}]]}}" /></td>
</tr>
<tr data-i18n-list-item="sneak">
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td data-i18n="sneak-u">Discreci&oacute;n (10%)</td>
<td><input type="number" name="attr_Sneak" value="10" /></td>
<td><button type="roll" name="roll_Sneak" value="&{template:default} {{name=^{sneak-u}}} {{^{roll-u}=[[1d100<@{Sneak}]]}}" /></td>
</tr>
<tr data-i18n-list-item="disguise">
<td><input type="checkbox" name="attr_Success-Disguise" /></td>
<td data-i18n="disguise-u">Disfrazarse (01%)</td>
<td><input type="number" name="attr_Disguise" value="1" /></td>
<td><button type="roll" name="roll_Disguise" value="&{template:default} {{name=^{disguise-u}}} {{^{roll-u}=[[1d100<@{Disguise}]]}}" /></td>
</tr>
<tr data-i18n-list-item="electrical-repair">
<td><input type="checkbox" name="attr_Success-Electrical-Repair" /></td>
<td data-i18n="electrical-repair-u">Electricidad (10%)</td>
<td><input type="number" name="attr_Electrical-Repair" value="10" /></td>
<td><button type="roll" name="roll_Electrical-Repair" value="&{template:default} {{name=^{electrical-repair-u}}} {{^{roll-u}=[[1d100<@{Electrical-Repair}]]}}" /></td>
</tr>
<tr data-i18n-list-item="electronics">
<td><input type="checkbox" name="attr_Success-Electronics" /></td>
<td data-i18n="electronics-u">Electr&oacute;nica (01%)</td>
<td><input type="number" name="attr_Electronics" value="1" /></td>
<td><button type="roll" name="roll_Electronics" value="&{template:default} {{name=^{electronics-u}}} {{^{roll-u}=[[1d100<@{Electronics}]]}}" /></td>
</tr>
<tr data-i18n-list-item="ride">
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td data-i18n="ride-u">Equitaci&oacute;n (05%)</td>
<td><input type="number" name="attr_Ride" value="5" /></td>
<td><button type="roll" name="roll_Ride" value="&{template:default} {{name=^{ride-u}}} {{^{roll-u}=[[1d100<@{Ride}]]}}" /></td>
</tr>
<tr data-i18n-list-item="listen">
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td data-i18n="listen-u">Escuchar (25%)</td>
<td><input type="number" name="attr_Listen" value="25" /></td>
<td><button type="roll" name="roll_Listen" value="&{template:default} {{name=^{listen-u}}} {{^{roll-u}=[[1d100<@{Listen}]]}}" /></td>
</tr>
<tr data-i18n-list-item="dodge">
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td data-i18n="dodge-u">Esquivar (DES x2)</td>
<td><input type="number" name="attr_Dodge" value="[[2*@{DEX}]]" /></td>
<td><button type="roll" name="roll_Dodge" value="&{template:default} {{name=^{dodge-u}}} {{^{roll-u}=[[1d100<@{Dodge}]]}}" /></td>
</tr>
<tr data-i18n-list-item="pharmacy">
<td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
<td data-i18n="pharmacy-u">Farmacolog&iacute;a (01%)</td>
<td><input type="number" name="attr_Pharmacy" value="1" /></td>
<td><button type="roll" name="roll_Pharmacy" value="&{template:default} {{name=^{pharmacy-u}}} {{^{roll-u}=[[1d100<@{Pharmacy}]]}}" /></td>
</tr>
<tr data-i18n-list-item="physics">
<td><input type="checkbox" name="attr_Success-Physics" /></td>
<td data-i18n="physics-u">F&iacute;sica (01%)</td>
<td><input type="number" name="attr_Physics" value="1" /></td>
<td><button type="roll" name="roll_Physics" value="&{template:default} {{name=^{physics-u}}} {{^{roll-u}=[[1d100<@{Physics}]]}}" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr data-i18n-list-item="photography">
<td><input type="checkbox" name="attr_Success-Photography" /></td>
<td data-i18n="photography-u">Fotograf&iacute;a (10%)</td>
<td><input type="number" name="attr_Photography" value="10" /></td>
<td><button type="roll" name="roll_Photography" value="&{template:default} {{name=^{photography-u}}} {{^{roll-u}=[[1d100<@{Photography}]]}}" /></td>
</tr>
<tr data-i18n-list-item="geology">
<td><input type="checkbox" name="attr_Success-Geology" /></td>
<td data-i18n="geology-u">Geolog&iacute;a (01%)</td>
<td><input type="number" name="attr_Geology" value="1" /></td>
<td><button type="roll" name="roll_Geology" value="&{template:default} {{name=^{geology-u}}} {{^{roll-u}=[[1d100<@{Geology}]]}}" /></td>
</tr>
<tr data-i18n-list-item="history">
<td><input type="checkbox" name="attr_Success-History" /></td>
<td data-i18n="history-u">Historia (20%)</td>
<td><input type="number" name="attr_History" value="20" /></td>
<td><button type="roll" name="roll_History" value="&{template:default} {{name=^{history-u}}} {{^{roll-u}=[[1d100<@{History}]]}}" /></td>
</tr>
<tr data-i18n-list-item="natural-history">
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td data-i18n="natural-history-u">Historia natural (10%)</td>
<td><input type="number" name="attr_Natural-History" value="10" /></td>
<td><button type="roll" name="roll_Natural-History" value="&{template:default} {{name=^{natural-history-u}}} {{^{roll-u}=[[1d100<@{Natural-History}]]}}" /></td>
</tr>
<tr data-i18n-list-item="throw">
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td data-i18n="throw-u">Lanzar (25%)</td>
<td><input type="number" name="attr_Throw" value="25" /></td>
<td><button type="roll" name="roll_Throw" value="&{template:default} {{name=^{throw-u}}} {{^{roll-u}=[[1d100<@{Throw}]]}}" /></td>
</tr>
<tr data-i18n-list-item="own-language-1">
<td></td>
<td style="height: 25px" data-i18n="own-language-u" >Lengua propia (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr data-i18n-list-item="own-language-2">
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" style="width: 160px" /></td>
<td><input type="number" name="attr_Own-Language" value="[[5*@{POW}]]" /></td>
<td><button type="roll" name="roll_Own-Language" value="&{template:default} {{name=^{own-language-u}}} {{^{roll-u}=[[1d100<@{Own-Language}]]}}" /></td>
</tr>
<tr data-i18n-list-item="mechanical-repair">
<td><input type="checkbox" name="attr_Success-Mechanical-Repair" /></td>
<td data-i18n="mechanical-repair-u">Mec&aacute;nica (20%)</td>
<td><input type="number" name="attr_Mechanical-Repair" value="20" /></td>
<td><button type="roll" name="roll_Mechanical-Repair" value="&{template:default} {{name=^{mechanical-repair-u}}} {{^{roll-u}=[[1d100<@{Mechanical-Repair}]]}}" /></td>
</tr>
<tr data-i18n-list-item="medicine">
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td data-i18n="medicine-u">Medicina (05%)</td>
<td><input type="number" name="attr_Medicine" value="5" /></td>
<td><button type="roll" name="roll_Medicine" value="&{template:default} {{name=^{medicine-u}}} {{^{roll-u}=[[1d100<@{Medicine}]]}} {{^{heal-u}=[[?{@{treatmentquery}|@{emergencymedicine}, 1d3|@{weeklymedicine}, 2d3}]]}}" /></td>
</tr>
<tr data-i18n-list-item="cthulhu-mythos">
<td></td>
<td data-i18n="cthulhu-mythos-u">Mitos de Cthulhu (00%)</td>
<td><input type="number" name="attr_Cthulhu-Mythos" value="0" /></td>
<td><button type="roll" name="roll_Cthulhu-Mythos" value="&{template:default} {{name=^{cthulhu-mythos-u}}} {{^{roll-u}=[[1d100<@{Cthulhu-Mythos}]]}}" /></td>
</tr>
<tr data-i18n-list-item="swim">
<td><input type="checkbox" name="attr_Success-Swim" /></td>
<td data-i18n="swim-u">Nadar (25%)</td>
<td><input type="number" name="attr_Swim" value="25" /></td>
<td><button type="roll" name="roll_Swim" value="&{template:default} {{name=^{swim-u}}} {{^{roll-u}=[[1d100<@{Swim}]]}}" /></td>
</tr>
<tr data-i18n-list-item="conceal">
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td data-i18n="conceal-u">Ocultar (15%)</td>
<td><input type="number" name="attr_Conceal" value="15" /></td>
<td><button type="roll" name="roll_Conceal" value="&{template:default} {{name=^{conceal-u}}} {{^{roll-u}=[[1d100<@{Conceal}]]}}" /></td>
</tr>
<tr data-i18n-list-item="hide">
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td data-i18n="hide-u">Ocultarse (10%)</td>
<td><input type="number" name="attr_Hide" value="10" /></td>
<td><button type="roll" name="roll_Hide" value="&{template:default} {{name=^{hide-u}}} {{^{roll-u}=[[1d100<@{Hide}]]}}" /></td>
</tr>
<tr data-i18n-list-item="navigate">
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td data-i18n="navigate-u">Orientarse (10%)</td>
<td><input type="number" name="attr_Navigate" value="10" /></td>
<td><button type="roll" name="roll_Navigate" value="&{template:default} {{name=^{navigate-u}}} {{^{roll-u}=[[1d100<@{Navigate}]]}}" /></td>
</tr>
<tr data-i18n-list-item="persuade">
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td data-i18n="persuade-u">Persuasi&oacute;n (15%)</td>
<td><input type="number" name="attr_Persuade" value="15" /></td>
<td><button type="roll" name="roll_Persuade" value="&{template:default} {{name=^{persuade-u}}} {{^{roll-u}=[[1d100<@{Persuade}]]}}" /></td>
</tr>
<tr data-i18n-list-item="pilot">
<td><input type="checkbox" name="attr_Success-Pilot" /></td>
<td data-i18n="pilot-u">Pilotar (15%)</td>
<td><input type="number" name="attr_Pilot" value="15" /></td>
<td><button type="roll" name="roll_Pilot" value="&{template:default} {{name=^{pilot-u}}} {{^{roll-u}=[[1d100<@{Pilot}]]}}" /></td>
</tr>
<tr data-i18n-list-item="first-aid">
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td data-i18n="first-aid-u">Primeros auxilios (30%)</td>
<td><input type="number" name="attr_First-Aid" value="30" /></td>
<td><button type="roll" name="roll_First-Aid" value="&{template:default} {{name=^{first-aid-u}}} {{^{roll-u}=[[1d100<@{First-Aid}]]}} {{^{heal-u}=[[1d3]]}}" /></td>
</tr>
<tr data-i18n-list-item="psychoanalisis">
<td><input type="checkbox" name="attr_Success-Psychoanalisis" /></td>
<td data-i18n="psychoanalisis-u">Psicoan&aacute;lisis (01%)</td>
<td><input type="number" name="attr_Psychoanalisis" value="1" /></td>
<td><button type="roll" name="roll_Psychoanalisis" value="&{template:default} {{name=^{psychoanalisis-u}}} {{^{roll-u}=[[1d100<@{Psychoanalisis}]]}}" /></td>
</tr>
<tr data-i18n-list-item="psychology">
<td><input type="checkbox" name="attr_Success-Psychology" /></td>
<td data-i18n="psychology-u">Psicolog&iacute;a (05%)</td>
<td><input type="number" name="attr_Psychology" value="5" /></td>
<td><button type="roll" name="roll_Psychology" value="&{template:default} {{name=^{psychology-u}}} {{^{roll-u}=[[1d100<@{Psychology}]]}}" /></td>
</tr>
<tr data-i18n-list-item="chemistry">
<td><input type="checkbox" name="attr_Success-Chemistry" /></td>
<td data-i18n="chemistry-u">Qu&iacute;mica (01%)</td>
<td><input type="number" name="attr_Chemistry" value="1" /></td>
<td><button type="roll" name="roll_Chemistry" value="&{template:default} {{name=^{chemistry-u}}} {{^{roll-u}=[[1d100<@{Chemistry}]]}}" /></td>
</tr>
<tr data-i18n-list-item="bargain">
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td data-i18n="bargain-u">Regatear (05%)</td>
<td><input type="number" name="attr_Bargain" value="5" /></td>
<td><button type="roll" name="roll_Bargain" value="&{template:default} {{name=^{bargain-u}}} {{^{roll-u}=[[1d100<@{Bargain}]]}}" /></td>
</tr>
<tr data-i18n-list-item="jump">
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td data-i18n="jump-u">Saltar (25%)</td>
<td><input type="number" name="attr_Jump" value="25" /></td>
<td><button type="roll" name="roll_Jump" value="&{template:default} {{name=^{jump-u}}} {{^{roll-u}=[[1d100<@{Jump}]]}}" /></td>
</tr>
<tr data-i18n-list-item="track">
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td data-i18n="track-u">Seguir rastros (10%)</td>
<td><input type="number" name="attr_Track" value="10" /></td>
<td><button type="roll" name="roll_Track" value="&{template:default} {{name=^{track-u}}} {{^{roll-u}=[[1d100<@{Track}]]}}" /></td>
</tr>
<tr data-i18n-list-item="climb">
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td data-i18n="climb-u">Trepar (40%)</td>
<td><input type="number" name="attr_Climb" value="40" /></td>
<td><button type="roll" name="roll_Climb" value="&{template:default} {{name=^{climb-u}}} {{^{roll-u}=[[1d100<@{Climb}]]}}" /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong data-i18n="firearms-u">Armas de fuego</strong></td>
<td></td>
<td></td>
</tr>
<tr data-i18n-list-item="machine-gun">
<td><input type="checkbox" name="attr_Success-Machine-Gun" /></td>
<td data-i18n="machine-gun-u">Ametralladora (15%)</td>
<td><input type="number" name="attr_Machine-Gun" value="15" /></td>
<td></td>
</tr>
<tr data-i18n-list-item="handgun">
<td><input type="checkbox" name="attr_Success-Handgun" /></td>
<td data-i18n="handgun-u">Arma corta (20%)</td>
<td><input type="number" name="attr_Handgun" value="20" /></td>
<td></td>
</tr>
<tr data-i18n-list-item="rifle">
<td><input type="checkbox" name="attr_Success-Rifle" /></td>
<td data-i18n="rifle-u">Fusil (25%)</td>
<td><input type="number" name="attr_Rifle" value="25" /></td>
<td></td>
</tr>
<tr data-i18n-list-item="shotgun">
<td><input type="checkbox" name="attr_Success-Shotgun" /></td>
<td data-i18n="shotgun-u">Escopeta (30%)</td>
<td><input type="number" name="attr_Shotgun" value="30" /></td>
<td></td>
</tr>
<tr data-i18n-list-item="submachine-gun">
<td><input type="checkbox" name="attr_Success-Submachine-Gun" /></td>
<td data-i18n="submachine-gun-u">Subfusil (15%)</td>
<td><input type="number" name="attr_Submachine-Gun" value="15" /></td>
<td></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong data-i18n="other-skills-u"><br>Otras habilidades</strong></td>
<td></td>
<td style="font-size: 10px; vertical-align: text-bottom; text-align: right" data-i18n="time-area-u"><br><strong>&#201;poca</strong></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="art-u">Arte (05%)</td>
<td></td>
<td style="text-align: right" data-i18n="all-ages-u">Todas las &#201;pocas</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="job-u">Oficio (05%)</td>
<td></td>
<td style="text-align: right" data-i18n="all-ages-u">Todas las &eacute;pocas</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="computer-u">Inform&aacute;tica (01%)</td>
<td></td>
<td style="text-align: right" data-i18n="90s-u">Actualidad</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="drive-u">Conducir autom&oacute;vil (20%)</td>
<td></td>
<td style="text-align: right" data-i18n="not-1890-u">Años 20 y actualidad</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="carriage-u">Conducir carruaje (20%)</td>
<td></td>
<td style="text-align: right" data-i18n="1890s-u">Era Victoriana o (01%)</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="electronics-u">Electr&oacute;nica (01%)</td>
<td></td>
<td style="text-align: right" data-i18n="90s-u">Actualidad</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="other-language-u">Otras lenguas (01%)</td>
<td></td>
<td style="text-align: right" data-i18n="all-ages-u">Todas las &eacute;pocas</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="psychoanalisis-u">Psicoan&aacute;lisis (01%)</td>
<td></td>
<td style="text-align: right" data-i18n="not-1890-u">Años 20 y actualidad</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td><strong data-i18n="firearms-u"><br>Armas de fuego</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td data-i18n="submachine-gun-u">Subfusil (15%)</td>
<td></td>
<td style="text-align: right" data-i18n="not-1890-u">Años 20 y actualidad</td>
</tr>
</table>
<br>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" style="width: 145px" />
<input type="number" name="attr_Score" />
<button type="roll" name="roll_Score" value="&{template:default} {{name=@{Skillname}}} {{^{roll-u}=[[1d100<@{Score}]]}}" />
</fieldset>
</div>
</div>
</div>
<hr/>
<div>
<h3 data-i18n="hand-to-hand-weapons-u">Arma cuerpo a cuerpo</h3>
<table style="width: 60%;">
<thead>
<th></th>
<th style="text-align: left;"><span class="bottom" data-i18n="attack-or-weapon-u">Ataque o arma</th>
<th><span class="bottom" data-i18n="current-skill-u">%</span></th>
<th><span class="bottom" data-i18n="damage-u">Daño</span></th>
<th><span class="bottom" data-i18n="round-u">Nº.At</span></th>
<th><span class="bottom" data-i18n="hit-points-u">P.Res"></span></th>
<th></th>
</thead>
<tbody>
<tr>
<td><input type="checkbox" name="attr_Success-Fist-Punch" /></td>
<td style="width: 35%" data-i18n="fist-punch-u">Puñetazo (50%)</td>
<td><input type="number" name="attr_Fist-Punch" value="50" /></td>
<td><input type="text" name="attr_Fist-Punch-Damage" style="width: 110px" value="1d3" /></td>
<td><input type="number" name="attr_Fist-Punch-ApR" value="1" /></td>
<td><input type="text" name="attr_Fist-Punch-HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Fist-Punch" value="&{template:default} {{name=^{fist-punch-u}}} {{^{attack-u}=[[1d100<@{Fist-Punch}]]}} {{^{damage-u}=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Fist-Punch" value="/w gm &{template:default} {{name=^{fist-punch-u}}} {{^{attack-u}=[[1d100<@{Fist-Punch}]]}} {{^{damage-u}=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Head-Butt" /></td>
<td data-i18n="head-butt-u">Cabezazo (10%)</td>
<td><input type="number" name="attr_Head-Butt" value="10" /></td>
<td><input type="text" name="attr_Head-Butt-Damage" style="width: 110px" value="1d4" /></td>
<td><input type="number" name="attr_Head-Butt-ApR" value="1" /></td>
<td><input type="text" name="attr_Butt-Head-HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Head-Butt" value="&{template:default} {{name=^{head-butt-u}}} {{^{attack-u}=[[1d100<@{Head-Butt}]]}} {{^{damage-u}=[[@{Head-Butt-Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Head-Butt" value="/w gm &{template:default} {{name=^{head-butt-u}}} {{^{attack-u}=[[1d100<@{Head-Butt}]]}} {{^{damage-u}=[[@{Head-Butt-Damage}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Kick" /></td>
<td data-i18n="kick-u">Patada (25%)</td>
<td><input type="number" name="attr_Kick" value="25" /></td>
<td><input type="text" name="attr_Kick-Damage" style="width: 110px" value="1d6" /></td>
<td><input type="number" name="attr_Kick-ApR" value="1" /></td>
<td><input type="text" name="attr_Kick-HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Kick" value="&{template:default} {{name=^{kick-u}}} {{^{attack-u}=[[1d100<@{Kick}]]}} {{^{damage-u}=[[@{Kick-Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Kick" value="/w gm &{template:default} {{name=^{kick-u}}} {{^{attack-u}=[[1d100<@{Kick}]]}} {{^{damage-u}=[[@{Kick-Damage}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Grapple" /></td>
<td data-i18n="grapple-u">Presa (25%)</td>
<td><input type="number" name="attr_Grapple" value="25" /></td>
<td><input type="text" name="attr_Grapple-Damage" style="width: 110px" value="0" /></td>
<td><input type="number" name="attr_Grapple-ApR" /></td>
<td><input type="text" name="attr_Grapple-HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Grapple" value="&{template:default} {{name=^{grapple-u}}} {{^{attack-u}=[[1d100<@{Grapple}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Grapple" value="/w gm &{template:default} {{name=^{grapple-u}}} {{^{attack-u}=[[1d100<@{Grapple}]]}} {{^{damage-u}= ?{@{objectivegrapple}|@{immobilisegrapple}, [[1d100<((5*(@{STR}-@{target|STR})))+50]]|@{knockdowngrapple}, [[1]]|@{knockoutgrapple}, [[1]]|@{disarmgrapple}, [[1d100<@{Grapple}]]}}}" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_Hand-to-Hand">
<table style="width: 60%;">
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td style="width: 35%"><input type="text" name="attr_Attack-Weapon" style="width: 170px;"/></td>
<td><input type="number" name="attr_Score" /></td>
<td><input type="text" name="attr_Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Attack-Weapon" value="&{template:default} {{name=@{Attack-Weapon}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Attack-Weapon" value="/w gm &{template:default} {{name=@{Attack-Weapon}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}+@{Damage-Bonus}]]}}" /></td>
</tr>
</table>
</fieldset>
</div>
<hr/>
<div>
<h3 data-i18n="firearms-u">Armas de fuego</h3>
<table style="width: 680px">
<thead>
<th style="text-align: left; width: 205px" data-i18n="weapon-u"><br>Arma</th>
<th data-i18n="current-skill-u">%</th>
<th style="width: 205px" data-i18n="damage-u">Daño</th>
<th style="width: 50px" data-i18n="base-range-u">Alcance</th>
<th style="width: 50px" data-i18n="shots-round-u">NºAt</th>
<th style="width: 50px" data-i18n="shots-in-gun-u">Munic</th>
<th style="width: 50px" data-i18n="malfunct-number-u">F.defect</th>
<th data-i18n="weapon-hp-u">P.res</th>
</thead>
<tbody></tbody>
</table>
<fieldset class="repeating_Firearms">
<table>
<tr>
<td><input type="text" name="attr_Firearm" style="width: 200px" /></td>
<td><input type="number" name="attr_Score" /></td>
<td><input type="text" name="attr_Damage" style="width: 200px" /></td>
<td><input type="number" name="attr_Range" /></td>
<td><input type="number" name="attr_Shots-per-Round" /></td>
<td><input type="number" name="attr_Shots-in-Gun" /></td>
<td><input type="number" name="attr_Malfunc-Num" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Firearm" value="&{template:default} {{name=@{Firearm}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Firearm" value="/w gm &{template:default} {{name=@{Firearm}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}]]}}" /></td>
</tr>
</table>
</fieldset>
</div>
<hr/>
<div>
<h3 data-i18n="personal-data-u">Datos personales</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div data-i18n="residence-u">Residencia</div> <textarea name="attr_Residence"></textarea><br>
<div data-i18n="personal-description-u">Descripci&oacute;n personal</div> <textarea name="attr_Personal-Description"></textarea><br>
<div data-i18n="family-friends-u">Familia y amigos</div> <textarea name="attr_Family-Friends"></textarea>
</div>
<div class='sheet-col'>
<div data-i18n="insanity-episodes-u">Episodios de locura</div> <textarea name="attr_Episodes-of-Insanity"></textarea><br>
<div data-i18n="wounds-u">Heridas y lesiones</div> <textarea name="attr_Wounds-Injuries"></textarea><br>
<div data-i18n="scars-u">Marcas y cicatrices</div> <textarea name="attr_Marks-Scars"></textarea>
</div>
</div>
</div>
<hr/>
<div>
<h3 data-i18n="investigator-history-u">Historial del investigador</h3>
<textarea name="attr_Ivestigator-History"></textarea>
</div>
<hr/>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<p>
<h3 data-i18n="income-savings-u">Ingresos y ahorros</h3>
<table>
<tr>
<td style="width: 45px" data-i18n="income-u">Ingresos anuales</td>
<td><input type="text" name="attr_Income" style="max-width: 130px" /><br></td>
<td data-i18n="cash-u">Dinero en efectivo</td>
<td><input type="text" name="attr_Cash" style="max-width: 130px" /><br></td>
</tr>
</table>
<table>
<tr>
<td style="width: 45px" data-i18n="savings-u">Ahorros</td>
<td><input type="text" name="attr_Savings" style="max-width: 300px" /><br></td>
</tr>
</table>
<span data-i18n="property-u">Propiedades</span> <textarea name="attr_Personal-Property"></textarea><br>
<span data-i18n="real-state-u">Bienes inmuebles</span> <textarea name="attr_Real-Estate"></textarea>
</p>
<p>
<h3 data-i18n="gear-u">Equipo y posesiones</h3>
<textarea name="attr_Gear-Possessions"></textarea>
</p>
</div>
<div class='sheet-col'>
<p>
<h3 data-i18n="books-u">Libros de los Mitos estudiados</h3>
<textarea name="attr_Mythos-Tomes-Read"></textarea>
</p>
<p>
<h3 data-i18n="artifacts-spells-u">Objetos m&aacute;gicos/hechizos aprendidos</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<span data-i18n="artifacts-u">Objetos</span> <textarea name="attr_Artefacts"></textarea>
</div>
<div class='sheet-col'>
<span data-i18n="spells-u">Hechizos</span> <textarea name="attr_Spells"></textarea>
</div>
</div>
</p>
<p>
<h3 data-i18n="entities-u">Seres encontrados</h3>
<textarea name="attr_Entities-Encountered"></textarea>
</p>
</div>
</div>