Files
roll20-character-sheets/GammaWorld3e/sheet.html
T
Noel da Costa a13948698b GammaWorld 3e - new sheet (#6388)
* Initial Commit

GammaWorld 3e
This initial commit includes everything necessary to generate the sheet html, css and companion script. Insrtuctions in the README

* Added sheet.json

- Updated README
- added preview png

* Updated paths and sheet.json

PR validation didn't like the html and css in a subfolder.
2020-05-11 11:11:38 -04:00

2583 lines
113 KiB
HTML

<div class="container-fluid">
<h1>Gamma World 3e</h1>
<label class="tab">
<input class="pageToggle" type="radio" value="1" name="attr_pageToggle"/><span>PC</span>
</label>
<label class="tab">
<input class="pageToggle" type="radio" value="2" name="attr_pageToggle"/><span>Monster</span>
</label>
<label class="tab">
<input class="pageToggle" type="radio" value="3" name="attr_pageToggle"/><span>Roll-up</span>
</label>
<div>
<input class="pageToggle" type="hidden" name="attr_pageToggle" value="1"/>
<div class="tab1">
<div class="sheet-container">
<div class="row">
<div class="col-xs-4">
<div class="row middle-xs">
<div class="col-xs-2">
<label>Name:</label>
</div>
<div class="col-xs-10">
<input type="text" name="attr_character_name" title="@{character_name}"/>
</div>
</div>
</div>
<div class="col-xs-3">
<div class="row middle-xs">
<div class="col-xs-2">
<label>XP:</label>
</div>
<div class="col-xs-4">
<input type="number" name="attr_character_xp" title="@{XP}"/>
</div>
<div class="col-xs-3">
<label>Rank:</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_character_rank" value="1"/>
</div>
</div>
</div>
<div class="col-xs-5">
<div class="row middle-xs">
<div class="col-xs-2">
<label>Size:</label>
</div>
<div class="col-xs-3">
<select name="attr_character_size" title="@{size}" value="3">
<option value="1">Tiny</option>
<option value="2">Small</option>
<option value="3">Medium</option>
<option value="4">Large</option>
<option value="5">Huge</option>
</select>
</div>
<div class="col-xs-2">
<label>Type:</label>
</div>
<div class="col-xs-5">
<select name="attr_character_type" title="@{character_type}">
<option value="1">Pure Strain Human</option>
<option value="2">Mutated Human</option>
<option value="3">Mutated Animal</option>
<option value="4">Mutated Plant</option>
</select>
</div>
</div>
</div>
</div>
<div class="row middle-xs underline">
<div class="col-xs-1">
<label>Age:</label>
</div>
<div class="col-xs-1">
<input type="number" name="attr_character_age"/>
</div>
<div class="col-xs-1">
<label>Gender:</label>
</div>
<div class="col-xs-1">
<input type="text" name="attr_character_gender"/>
</div>
<div class="col-xs-1">
<label>Height:</label>
</div>
<div class="col-xs-1">
<input type="number" name="attr_character_height" step="0.01"/>
</div>
<div class="col-xs-1">
<label>Weight:</label>
</div>
<div class="col-xs-1">
<input type="number" name="attr_character_weight" step="0.01"/>
</div>
<div class="col-xs-1">
<label>Status:</label>
</div>
<div class="col-xs-1">
<input type="number" name="attr_character_status"/>
</div>
<div class="col-xs-1">
<label>Tech Lvl.:</label>
</div>
<div class="col-xs-1">
<select name="attr_character_tech_level" title="@{character_tech_level}">
<option value="1">I</option>
<option value="2">II</option>
<option value="3">III</option>
</select>
</div>
</div>
<div class="row top-xs">
<div class="col-xs-8">
<div class="row underline">
<div class="col-xs-12">
<input class="rollSwitch" type="hidden" name="attr_rollSwitch" value="0"/>
<div class="row pre-rolled">
<div class="col-xs-12"></div>
</div>
<div class="row post-rolled">
<div class="col-xs-6 post-rolled">
<h2>Physical Abilities</h2>
<div class="row">
<div class="col-xs-1"></div>
<div class="col-xs-2" title="Current Score">Cur.</div>
<div class="col-xs-2" title="Initially Rolled Score">Orig.</div>
<div class="col-xs-2" title="Character Advancement">Adv.</div>
<div class="col-xs-2" title="Temporary Change">Tmp.</div>
<div class="col-xs-2" title="Score Modifier">Mod.</div>
<div class="col-xs-1 padless">Roll</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">PS</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_PS" title="@{PS}"/><span class="emphasis" name="attr_PS"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_PS_rolled" title="@{PS_rolled}"/><span name="attr_PS_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_PS_advanced" value="0" title="@{PS_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_PS_tmp" value="0" title="@{PS_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_PS_modifier" value="0" title="@{PS_modifier}"/>
<input type="number" name="attr_PS_mod" value="@{PS_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_PS" value="!gw act @{PS} CS|?{CS|0} title|Physical character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">DX</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_DX" title="@{DX}"/><span class="emphasis" name="attr_DX"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_DX_rolled" title="@{DX_rolled}"/><span name="attr_DX_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_DX_advanced" value="0" title="@{DX_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_DX_tmp" value="0" title="@{DX_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_DX_modifier" value="0" title="@{DX_modifier}"/>
<input type="number" name="attr_DX_mod" value="@{DX_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_DX" value="!gw act @{DX} CS|?{CS|0} title|Dexterity character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">CN</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CN" title="@{CN}"/><span class="emphasis" name="attr_CN"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CN_rolled" title="@{CN_rolled}"/><span name="attr_CN_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CN_advanced" value="0" title="@{CN_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CN_tmp" value="0" title="@{CN_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CN_modifier" value="0" title="@{CN_modifier}"/>
<input type="number" name="attr_CN_mod" value="@{CN_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_CN" value="!gw act @{CN} CS|?{CS|0} title|Constitution character|@{character_id}"></button>
</div>
</div>
</div>
<div class="col-xs-6 post">
<h2>Mental Abilities</h2>
<div class="row">
<div class="col-xs-1"></div>
<div class="col-xs-2" title="Current Score">Cur.</div>
<div class="col-xs-2" title="Initially Rolled Score">Orig.</div>
<div class="col-xs-2" title="Character Advancement">Adv.</div>
<div class="col-xs-2" title="Temporary Change">Tmp.</div>
<div class="col-xs-2" title="Score Modifier">Mod.</div>
<div class="col-xs-1 padless">Roll</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">IN</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_IN" title="@{IN}"/><span class="emphasis" name="attr_IN"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_IN_rolled" title="@{IN_rolled}"/><span name="attr_IN_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_IN_advanced" value="0" title="@{IN_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_IN_tmp" value="0" title="@{IN_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_IN_modifier" value="0" title="@{IN_modifier}"/>
<input type="number" name="attr_IN_mod" value="@{IN_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_IN" value="!gw act @{IN} CS|?{CS|0} title|Intelligence character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">MS</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_MS" title="@{MS}"/><span class="emphasis" name="attr_MS"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_MS_rolled" title="@{MS_rolled}"/><span name="attr_MS_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_MS_advanced" value="0" title="@{MS_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_MS_tmp" value="0" title="@{MS_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_MS_modifier" value="0" title="@{MS_modifier}"/>
<input type="number" name="attr_MS_mod" value="@{MS_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_MS" value="!gw act @{MS} CS|?{CS|0} title|Mental_Strength character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">CH</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CH" title="@{CH}"/><span class="emphasis" name="attr_CH"></span>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CH_rolled" title="@{CH_rolled}"/><span name="attr_CH_rolled"></span>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CH_advanced" value="0" title="@{CH_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CH_tmp" value="0" title="@{CH_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CH_modifier" value="0" title="@{CH_modifier}"/>
<input type="number" name="attr_CH_mod" value="@{CH_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_CH" value="!gw act @{CH} CS|?{CS|0} title|Charsima character|@{character_id}"></button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Mutations</h2>
<div class="row middle-xs">
<div class="col-xs-3">
<label>Name</label>
</div>
<div class="col-xs-2">
<label>Type</label>
</div>
<div class="col-xs-2">
<label>Use</label>
</div>
<div class="col-xs-1">
<label>Range</label>
</div>
<div class="col-xs-1">
<label>Rank</label>
</div>
<div class="col-xs-1">
<label>Dmg.</label>
</div>
</div>
<fieldset class="repeating_mutations">
<div class="row">
<div class="col-xs-3">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-2">
<select name="attr_type">
<option value="physical">Physical</option>
<option value="mental">Mental</option>
<option value="defect">Defect</option>
</select>
</div>
<div class="col-xs-2">
<input type="text" name="attr_use"/>
</div>
<div class="col-xs-1">
<input type="text" name="attr_range"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_rank"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_dmg"/>
</div>
<div class="col-xs-1">
<input type="hidden" name="attr_id"/>
<input type="hidden" name="attr_ref"/>
<button type="roll" name="roll_mutation" value="!gw act @{rank} CS|?{CS|0} id|@{ref} title|ref category|mutations save|@{save} effect|@{effect} effect_crit|@{effect_crit} dmg|@{dmg} mod|@{mod} character|@{character_id} target_id|@{target|target1|token_id} "></button>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="row middle-xs">
<div class="col-xs-1">
<label>Mod.</label>
</div>
<div class="col-xs-1">
<input type="hidden" name="attr_save"/>
<input type="hidden" name="attr_effect"/>
<input type="hidden" name="attr_effect_crit"/>
<input type="hidden" name="attr_dmg_type"/>
<select name="attr_mod">
<option value="PS">PS</option>
<option value="DX">DX</option>
<option value="CN">CN</option>
<option value="IN">IN</option>
<option value="MS">MS</option>
<option value="CH">CH</option>
</select>
</div>
<div class="col-xs-2">
<label>Effort</label>
</div>
<div class="col-xs-2">
<select name="attr_effort">
<option value="passive">Subconscious</option>
<option value="active">Conscious</option>
</select>
</div>
<div class="col-xs-1">
<label>No.</label>
</div>
<div class="col-xs-1">
<input type="text" name="attr_number"/>
</div>
<div class="col-xs-2">
<label>Duration</label>
</div>
<div class="col-xs-2">
<input type="text" name="attr_duration"/>
</div>
<div class="col-xs-12">
<label>Description</label>
</div>
<div class="col-xs-12">
<textarea name="attr_description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Attacks</h2>
<div class="row middle-xs">
<div class="col-xs-3">
<label>Name</label>
</div>
<div class="col-xs-1">
<label>Mod.</label>
</div>
<div class="col-xs-1">
<label>Range</label>
</div>
<div class="col-xs-1">
<label>Dmg.</label>
</div>
<div class="col-xs-2">
<label>Rank</label>
</div>
</div>
<fieldset class="repeating_attacks">
<div class="row">
<div class="col-xs-3">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-1">
<select name="attr_mod">
<option value="PS">PS</option>
<option value="DX">DX</option>
<option value="CN">CN</option>
<option value="IN">IN</option>
<option value="MS">MS</option>
<option value="CH">CH</option>
</select>
</div>
<div class="col-xs-1">
<input type="text" name="attr_range"/>
</div>
<div class="col-xs-1">
<input type="text" name="attr_dmg"/>
</div>
<div class="col-xs-1">
<input type="hidden" name="attr_ref"/>
<input type="text" name="attr_rank"/>
</div>
<div class="col-xs-1">
<button type="roll" name="roll_attack" value="!gw act @{rank} CS|?{CS|0} id|@{ref} title|ref category|attacks effect|@{effect} effect_crit|@{effect_crit} dmg|@{dmg} mod|@{mod} skill|@{skill} tech|@{tech} type|@{type} character|@{character_id} target_id|@{target|target1|token_id}"></button>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-1">Type</div>
<div class="col-xs-3">
<select name="attr_type">
<option value="brawling">Brawling</option>
<option value="charging">Charging</option>
<option value="grappling">Grappling</option>
<option value="distracting">Distracting</option>
<option value="dodging">Dodging</option>
<option value="evasion">Evasion</option>
<option value="feinting">Feinting</option>
<option value="martialarts">Martial Arts</option>
<option value="melee">Melee</option>
<option value="shooting">Shooting</option>
<option value="calledshot">Called Shot</option>
<option value="crowdfire">Firing into Crowd</option>
<option value="parrying">Parrying</option>
<option value="throwing">Throwing</option>
</select>
</div>
<div class="col-xs-1">Skill</div>
<div class="col-xs-2">
<select name="attr_skill">
<option value="brawling">Brawling</option>
<option value="martialarts">Martial Arts</option>
<option value="melee">Melee</option>
<option value="riding">Riding</option>
<option value="throwing">Throwing</option>
</select>
</div>
</div>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-2">Effect</div>
<div class="col-xs-2">
<select name="attr_effect" value="0">
<option value="0">None</option>
<option value="accrit">AC Critical</option>
<option value="burn">Burn</option>
<option value="cold">Cold</option>
<option value="compa">Comp. A</option>
<option value="compc">Comp. C</option>
<option value="critical">Critical</option>
<option value="delirium">Delirium</option>
<option value="disintegrate">Disintegrate</option>
<option value="domination">Domination</option>
<option value="electrical">Electrical</option>
<option value="fatal">Fatal</option>
<option value="fieldnegate">Field Negate</option>
<option value="fumes">Fumes</option>
<option value="heat">Heat</option>
<option value="extrarf">Hits +1RF</option>
<option value="ignites">Ignites</option>
<option value="ignoresac">Ignores AC</option>
<option value="intercept">Intercept</option>
<option value="irritant">Irritant</option>
<option value="knockdown">Knock Down</option>
<option value="ko">Knock Out</option>
<option value="mutate">Mutate</option>
<option value="paralysis">Paralysis</option>
<option value="poison">Poison</option>
<option value="powerdrain">Power Drain</option>
<option value="radiation">Radiation</option>
<option value="scatter">Scatter</option>
<option value="seeker">Seeker</option>
<option value="shortout">Short Out</option>
<option value="slam">Slam</option>
<option value="sonic">Sonic</option>
<option value="stun">Stun</option>
<option value="subsonics">Subsonics</option>
<option value="tangle">Tangle</option>
</select>
</div>
<div class="col-xs-2">Critical</div>
<div class="col-xs-2">
<select name="attr_effect_crit" value="0">
<option value="0">None</option>
<option value="accrit">AC Critical</option>
<option value="burn">Burn</option>
<option value="cold">Cold</option>
<option value="compa">Comp. A</option>
<option value="compc">Comp. C</option>
<option value="critical">Critical</option>
<option value="delirium">Delirium</option>
<option value="disintegrate">Disintegrate</option>
<option value="domination">Domination</option>
<option value="electrical">Electrical</option>
<option value="fatal">Fatal</option>
<option value="fieldnegate">Field Negate</option>
<option value="fumes">Fumes</option>
<option value="heat">Heat</option>
<option value="extrarf">Hits +1 RF</option>
<option value="ignites">Ignites</option>
<option value="ignoresac">Ignores AC</option>
<option value="intercept">Intercept</option>
<option value="irritant">Irritant</option>
<option value="knockdown">Knock Down</option>
<option value="ko">Knock Out</option>
<option value="mutate">Mutate</option>
<option value="paralysis">Paralysis</option>
<option value="poison">Poison</option>
<option value="powerdrain">Power Drain</option>
<option value="radiation">Radiation</option>
<option value="scatter">Scatter</option>
<option value="seeker">Seeker</option>
<option value="shortout">Short Out</option>
<option value="slam">Slam</option>
<option value="sonic">Sonic</option>
<option value="stun">Stun</option>
<option value="subsonics">Subsonics</option>
<option value="tangle">Tangle</option>
</select>
</div>
</div>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-2">Tech Lvl.</div>
<div class="col-xs-2">
<input type="number" name="attr_tech"/>
</div>
<div class="col-xs-2">Tech Rank</div>
<div class="col-xs-2">
<input type="text" name="attr_tech_rank"/>
</div>
</div>
</div>
<div class="col-xs-12">Notes</div>
<div class="col-xs-12">
<textarea name="attr_notes"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Armour</h2>
<div class="row middle-xs">
<div class="col-xs-5">
<label>Type</label>
</div>
<div class="col-xs-2">
<label>RF</label>
</div>
<div class="col-xs-2">
<label>DR</label>
</div>
<div class="col-xs-1">
<label>Wt.</label>
</div>
<div class="col-xs-1">
<label></label>
</div>
</div>
<fieldset class="repeating_armour">
<div class="row">
<div class="col-xs-5">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-2">
<input type="text" name="attr_RF_physical" value="0"/>
</div>
<div class="col-xs-2">
<input type="text" name="attr_DR_physical" value="0"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_weight" value="0" step="0.01"/>
</div>
<div class="col-xs-1">
<input type="checkbox" name="attr_equipped" value="1" checked="true"/>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="row middle-xs">
<div class="col-xs-1">Notes</div>
<div class="col-xs-6">
<input type="text" name="attr_notes"/>
</div>
<div class="col-xs-1">Tech Lvl.</div>
<div class="col-xs-2">
<select name="attr_tech">
<option value="0">None</option>
<option value="1">I</option>
<option value="2">II</option>
<option value="3">III</option>
<option value="4">IV</option>
<option value="5">V</option>
</select>
</div>
<div class="col-xs-1">Tech Rank</div>
<div class="col-xs-1">
<select name="attr_tech_rank">
<option value="N">N</option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="E">E</option>
<option value="F">F</option>
<option value="G">G</option>
<option value="H">H</option>
<option value="I">I</option>
<option value="J">J</option>
</select>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-12">Powered
<input class="short check-flag" type="checkbox" name="attr_powered"/>
<div class="check-options">
<div class="row">
<input type="hidden" name="attr_covers"/>
<input type="hidden" name="attr_DR_energy" value="0"/>
<input type="hidden" name="attr_jump" value="0"/>
<input type="hidden" name="attr_material" value="0"/>
<input type="hidden" name="attr_medkit" value="0"/>
<input type="hidden" name="attr_jetpack" value="0"/>
<input type="hidden" name="attr_airtight" value="0"/>
</div>
<div class="row">
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">Air Supply (hrs)</div>
<div class="col-xs-4">
<input type="number" name="attr_airsupply" value="0" step="0.01"/>
</div>
</div>
</div>
<div class="col-xs-8">
<div class="row">
<div class="col-xs-4">Sensors</div>
<div class="col-xs-8">
<select name="attr_sensors">
<option value="H">Human Visual / Audio</option>
<option value="IU">Infrared and Ultraviolet</option>
<option value="S">Microscopic</option>
<option value="T">Telescopic</option>
<option value="A">Audio</option>
<option value="R">Radar/ Sonar </option>
<option value="C">Communications </option>
<option value="F">Feeling</option>
<option value="V">Vibrations</option>
</select>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">No. Cells</div>
<div class="col-xs-4">
<input type="number" name="attr_cells_no"/>
</div>
</div>
</div>
<div class="col-xs-4">
<div class="row">
<div class="col-xs-6">Cells Type</div>
<div class="col-xs-6">
<select name="attr_cells_type">
<option value="A">Atomic </option>
<option value="B">Broadcast</option>
<option value="C">Chemical</option>
<option value="H">Hydrogen</option>
<option value="N">Nuclear</option>
<option value="S">Solar</option>
</select>
</div>
</div>
</div>
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">Power Duration (hours)</div>
<div class="col-xs-4">
<input type="number" name="attr_power_duration" step="0.01"/>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">Strength x</div>
<div class="col-xs-4">
<input type="number" name="attr_PS_factor" value="1" step="0.01"/>
</div>
</div>
</div>
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">Speed x</div>
<div class="col-xs-4">
<input type="number" name="attr_spd_factor" value="1" step="0.01"/>
</div>
</div>
</div>
<div class="col-xs-4">
<div class="row">
<div class="col-xs-8">Enc. x</div>
<div class="col-xs-4">
<input type="number" name="attr_enc_factor" value="0.5" step="0.01"/>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-12">Shield
<input class="short check-flag" type="checkbox" name="attr_shield"/>
<div class="check-options">
<div class="row middle-xs">
<div class="col-xs-2">
<label>Size</label>
</div>
<div class="col-xs-3">
<select name="attr_shield_size" value="0">
<option value="0">None</option>
<option value="1">Small</option>
<option value="2">Medium</option>
<option value="3">Large</option>
</select>
</div>
<div class="col-xs-3">
<label>Material</label>
</div>
<div class="col-xs-4">
<select name="attr_shield_material" value="0">
<option value="0">None</option>
<option value="1">Wood</option>
<option value="2">Leather</option>
<option value="3">Carapace</option>
<option value="4">Plastic</option>
<option value="5">Metal</option>
<option value="6">Duralloy</option>
</select>
</div>
</div>
</div>
</div>
<div class="col-xs-12">Helmet
<input class="short check-flag" type="checkbox" name="attr_helmet"/>
<div class="check-options">
<div class="row middle-xs">
<div class="col-xs-2">
<label>Mental CS</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_CS_mental" value="0"/>
</div>
<div class="col-xs-3">
<label>Material</label>
</div>
<div class="col-xs-4">
<select name="attr_material" value="0">
<option value="0">None</option>
<option value="2">Leather</option>
<option value="3">Carapace</option>
<option value="4">Plastic</option>
<option value="5">Metal</option>
<option value="6">Duralloy</option>
</select>
</div>
</div>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Gear</h2>
<div class="row middle-xs">
<div class="col-xs-4">
<label>Type</label>
</div>
<div class="col-xs-1">
<label>Tech Lvl.</label>
</div>
<div class="col-xs-1">
<label>Tech Rank</label>
</div>
<div class="col-xs-1">
<label>Power</label>
</div>
<div class="col-xs-1">
<label>Cost</label>
</div>
<div class="col-xs-1">
<label>No. </label>
</div>
<div class="col-xs-1">
<label>Wt. </label>
</div>
<div class="col-xs-1">
<label></label>
</div>
</div>
<fieldset class="repeating_gear" title="@{gear}">
<div class="row">
<div class="col-xs-4">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-1">
<select name="attr_tech">
<option value="0">None</option>
<option value="1">I</option>
<option value="2">II</option>
<option value="3">III</option>
<option value="4">IV</option>
<option value="5">V</option>
</select>
</div>
<div class="col-xs-1">
<select name="attr_tech_rank">
<option value="N">A</option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="E">E</option>
<option value="F">F</option>
<option value="G">G</option>
<option value="H">H</option>
<option value="I">I</option>
<option value="J">J</option>
</select>
</div>
<div class="col-xs-1">
<input type="text" name="attr_power"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_cost"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_count" value="1"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_weight" step="0.01"/>
</div>
<div class="col-xs-1">
<input type="checkbox" name="attr_equipped" value="1" checked="true"/>
</div>
</div>
</fieldset>
</div>
<div class="col-xs-6"> </div>
</div>
</div>
<div class="col-xs-4">
<div class="row">
<div class="col-xs-12">
<h2>Movement</h2>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-3">
<div class="row">
<div class="col-xs-8">
<label>Speed</label>
</div>
<div class="col-xs-4">
<input type="hidden" name="attr_speed_max" value="24"/>
<input type="hidden" name="attr_speed" value="6" title="@{spd}"/><span name="attr_speed"></span>
</div>
</div>
</div>
<div class="col-xs-9">
<div class="row">
<div class="col-xs-4">
<label>Burden</label>
</div>
<div class="col-xs-8">
<input type="hidden" name="attr_burden" title="@{burden}"/><span name="attr_burden"></span>
</div>
</div>
</div>
</div>
<div class="row middle-xs underline">
<div class="col-xs-6">
<label>Encumbrance</label>
</div>
<div class="col-xs-4">
<input type="hidden" name="attr_encumbrance" value="0" title="@{enc}"/><span name="attr_encumbrance"></span>
</div>
<div class="col-xs-2"><span>kg.</span></div>
</div>
<div class="row">
<div class="col-xs-12">
<h2>Combat Stats</h2>
<div class="row middle-xs">
<div class="col-xs-2">
<label class="emphasis">HP</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_hp_max" title="@{hp_max}"/>
</div>
<div class="col-xs-3">
<label class="emphasis">Wounds</label>
</div>
<div class="col-xs-4">
<input type="number" name="attr_wounds" value="(@{hp|max}-@{hp})" title="@{wounds}" disabled="true"/>
</div>
</div>
</div>
</div>
<div class="row middle-xs underline">
<div class="col-xs-4">
<label class="emphasis">Defence</label>
</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4">
<label>CS</label>
</div>
<div class="col-xs-4">
<label>RF</label>
</div>
<div class="col-xs-4">
<label>DR</label>
</div>
</div>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-4">Physical</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_physical"></span></div>
<div class="col-xs-4"> <span name="attr_RF_physical"></span></div>
<div class="col-xs-4"><span name="attr_DR_physical"></span></div>
</div>
</div>
</div>
<div class="row middle-xs underline">
<div class="col-xs-4">Energy</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_energy"></span></div>
<div class="col-xs-4"> <span name="attr_RF_energy"></span></div>
<div class="col-xs-4"><span name="attr_DR_energy"></span></div>
</div>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-4">Mental</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_mental"></span></div>
<div class="col-xs-4"> <span name="attr_RF_mental"></span></div>
<div class="col-xs-4"><span name="attr_DR_mental"></span></div>
</div>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Notes</h2>
<fieldset class="repeating_notes">
<div class="row">
<div class="col-xs-12">
<input type="text" name="attr_name"/>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="row">
<div class="col-xs-12">Description</div>
<div class="col-xs-12">
<textarea name="description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Skills</h2>
<div class="row">
<div class="col-xs-5">
<label>Name</label>
</div>
<div class="col-xs-3">
<label>Rank</label>
</div>
<div class="col-xs-3">
<label>Mod.</label>
</div>
</div>
<fieldset class="repeating_skills">
<div class="row">
<div class="col-xs-5">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-3">
<input type="number" name="attr_rank"/>
</div>
<div class="col-xs-3">
<select name="attr_mod">
<option value="PS">PS</option>
<option value="DX">DX</option>
<option value="CN">CN</option>
<option value="IN">IN</option>
<option value="MS">MS</option>
<option value="CH">CH</option>
</select>
</div>
<div class="col-xs-1">
<button type="roll" name="roll_skill" value="!gw act @{rank} title|@{name} mod|@{mod} character|@{character_id}"></button>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Talents</h2>
<div class="row">
<div class="col-xs-12">
<label>Name</label>
</div>
</div>
<fieldset class="repeating_talents">
<div class="row">
<div class="col-xs-8">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-2">
<button type="roll" name="roll_talent" value="!gw act @{character_rank} title|@{name} character|@{character_id}"></button>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="row">
<div class="col-xs-3">Affects:</div>
<div class="col-xs-3">
<input type="text" name="attr_affects"/>
</div>
<div class="col-xs-3">Act Factor:</div>
<div class="col-xs-3">
<input type="text" name="attr_act_factor"/>
</div>
<div class="col-xs-12">Notes</div>
<div class="col-xs-12">
<textarea name="attr_notes"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Coins</h2>
<div class="row middle-xs">
<div class="col-xs-8">
<label>Type</label>
</div>
<div class="col-xs-4">
<label>Amount</label>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Nickels</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_nk"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Silver Coins</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_sp"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Gold Coins</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_gp"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Domars</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_dm"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Dahlers</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_dl"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Daublers</span></div>
<div class="col-xs-4">
<input type="number" name="attr_coin_db"/>
</div>
</div>
</div>
</div>
<div class="row underline">
<div class="col-xs-12">
<h2>Cells</h2>
<div class="row middle-xs">
<div class="col-xs-8">
<label>Type</label>
</div>
<div class="col-xs-4">
<label>Amount</label>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Atomic</span></div>
<div class="col-xs-4">
<input type="number" name="attr_cells_atomic"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Chemical</span></div>
<div class="col-xs-4">
<input type="number" name="attr_cells_chemical"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Hydrogen</span></div>
<div class="col-xs-4">
<input type="number" name="attr_cells_hydrogen"/>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-8"><span>Solar</span></div>
<div class="col-xs-4">
<input type="number" name="attr_cells_solar"/>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="tab2">
<div class="sheet-container">
<div class="row underline">
<div class="col-xs-8">
<div class="row">
<div class="col-xs-6">
<div class="row middle-xs">
<div class="col-xs-12">
<label>Creature Type:</label>
</div>
<div class="col-xs-12">
<input type="text" name="attr_creature_type" title="@{creature_type}"/>
</div>
<div class="col-xs-12"><br/></div>
</div>
<div class="row middle-xs">
<div class="col-xs-3">
<label>Number:</label>
</div>
<div class="col-xs-3">
<input type="text" name="attr_number" title="@{number}"/>
</div>
<div class="col-xs-3">
<label>Morale:</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_morale" title="@{morale}"/>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-3">
<label>Hit Dice:</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_character_rank" title="@{rank}"/>
</div>
<div class="col-xs-3">
<label>AC:</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_AC" title="@{AC}" value="0"/>
</div>
</div>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-1">
<label>DR:</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_DR_physical" title="@{DR_physica}" value="0"/>
</div>
<div class="col-xs-2">
<label>Land Speed:</label>
</div>
<div class="col-xs-2">
<input type="number" name="attr_spd_land" title="@{DR_physica}" value="24"/>
</div>
<div class="col-xs-2">
<label>Air Speed:</label>
</div>
<div class="col-xs-2">
<input type="number" name="attr_spd_air" title="@{DR_physica}" value="0"/>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-6">
<h2>Combat Stats</h2>
<div class="row middle-xs">
<div class="col-xs-2">
<label class="emphasis">HP</label>
</div>
<div class="col-xs-3">
<input type="number" name="attr_hp_max" title="@{hp_max}"/>
</div>
<div class="col-xs-3">
<label class="emphasis">Wounds</label>
</div>
<div class="col-xs-4">
<input type="number" name="attr_wounds" value="(@{hp|max}-@{hp})" title="@{wounds}" disabled="true"/>
</div>
<div class="col-xs-4">
<label class="emphasis">Defence</label>
</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4">
<label>CS</label>
</div>
<div class="col-xs-4">
<label>RF</label>
</div>
<div class="col-xs-4">
<label>DR</label>
</div>
</div>
</div>
<div class="col-xs-4">Physical</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_physical"></span></div>
<div class="col-xs-4"> <span name="attr_RF_physical"></span></div>
<div class="col-xs-4"><span name="attr_DR_physical"></span></div>
</div>
</div>
<div class="col-xs-4">Energy</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_energy"></span></div>
<div class="col-xs-4"> <span name="attr_RF_energy"></span></div>
<div class="col-xs-4"><span name="attr_DR_energy"></span></div>
</div>
</div>
<div class="col-xs-4">Mental</div>
<div class="col-xs-8">
<div class="row middle-xs">
<div class="col-xs-4"><span name="attr_CS_mental"></span></div>
<div class="col-xs-4"> <span name="attr_RF_mental"></span></div>
<div class="col-xs-4"><span name="attr_DR_mental"></span></div>
<div class="row underline"></div>
</div>
</div>
</div>
</div>
<div class="col-xs-12">
<input class="rollSwitch" type="hidden" name="attr_rollSwitch" value="0"/>
<div class="row pre-rolled">
<div class="col-xs-12"></div>
</div>
<div class="row post-rolled">
<div class="col-xs-6 post-rolled">
<h2>Physical Abilities</h2>
<div class="row">
<div class="col-xs-1"></div>
<div class="col-xs-2" title="Current Score">Cur.</div>
<div class="col-xs-2" title="Initially Rolled Score">Orig.</div>
<div class="col-xs-2" title="Character Advancement">Adv.</div>
<div class="col-xs-2" title="Temporary Change">Tmp.</div>
<div class="col-xs-2" title="Score Modifier">Mod.</div>
<div class="col-xs-1 padless">Roll</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">PS</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_PS" title="@{PS}"/><span class="emphasis" name="attr_PS"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_PS_rolled" title="@{PS_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_PS_advanced" value="0" title="@{PS_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_PS_tmp" value="0" title="@{PS_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_PS_modifier" value="0" title="@{PS_modifier}"/>
<input type="number" name="attr_PS_mod" value="@{PS_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_PS" value="!gw act @{PS} title|Physical character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">DX</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_DX" title="@{DX}"/><span class="emphasis" name="attr_DX"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_DX_rolled" title="@{DX_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_DX_advanced" value="0" title="@{DX_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_DX_tmp" value="0" title="@{DX_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_DX_modifier" value="0" title="@{DX_modifier}"/>
<input type="number" name="attr_DX_mod" value="@{DX_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_DX" value="!gw act @{DX} title|Dexterity character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">CN</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CN" title="@{CN}"/><span class="emphasis" name="attr_CN"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_CN_rolled" title="@{CN_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CN_advanced" value="0" title="@{CN_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CN_tmp" value="0" title="@{CN_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CN_modifier" value="0" title="@{CN_modifier}"/>
<input type="number" name="attr_CN_mod" value="@{CN_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_CN" value="!gw act @{CN} title|Constitution character|@{character_id}"></button>
</div>
</div>
</div>
<div class="col-xs-6 post">
<h2>Mental Abilities</h2>
<div class="row">
<div class="col-xs-1"></div>
<div class="col-xs-2" title="Current Score">Cur.</div>
<div class="col-xs-2" title="Initially Rolled Score">Orig.</div>
<div class="col-xs-2" title="Character Advancement">Adv.</div>
<div class="col-xs-2" title="Temporary Change">Tmp.</div>
<div class="col-xs-2" title="Score Modifier">Mod.</div>
<div class="col-xs-1 padless">Roll</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">IN</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_IN" title="@{IN}"/><span class="emphasis" name="attr_IN"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_IN_rolled" title="@{IN_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_IN_advanced" value="0" title="@{IN_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_IN_tmp" value="0" title="@{IN_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_IN_modifier" value="0" title="@{IN_modifier}"/>
<input type="number" name="attr_IN_mod" value="@{IN_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_IN" value="!gw act @{IN} title|Intelligence character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">MS</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_MS" title="@{MS}"/><span class="emphasis" name="attr_MS"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_MS_rolled" title="@{MS_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_MS_advanced" value="0" title="@{MS_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_MS_tmp" value="0" title="@{MS_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_MS_modifier" value="0" title="@{MS_modifier}"/>
<input type="number" name="attr_MS_mod" value="@{MS_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_MS" value="!gw act @{MS} title|Mental_Strength character|@{character_id}"></button>
</div>
</div>
<div class="row middle-xs">
<div class="col-xs-1">
<label class="ability">CH</label>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CH" title="@{CH}"/><span class="emphasis" name="attr_CH"></span>
</div>
<div class="col-xs-2">
<input type="text" name="attr_CH_rolled" title="@{CH_rolled}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CH_advanced" value="0" title="@{CH_advanced}"/>
</div>
<div class="col-xs-2">
<input type="number" name="attr_CH_tmp" value="0" title="@{CH_tmp}"/>
</div>
<div class="col-xs-2">
<input type="hidden" name="attr_CH_modifier" value="0" title="@{CH_modifier}"/>
<input type="number" name="attr_CH_mod" value="@{CH_modifier}" disabled="true"/>
</div>
<div class="col-xs-1 padless">
<button type="roll" name="roll_CH" value="!gw act @{CH} title|Charsima character|@{character_id}"></button>
</div>
</div>
</div>
</div>
</div>
<div class="col-xs-12">
<h2>Mutations</h2>
<div class="row middle-xs">
<div class="col-xs-3">
<label>Name</label>
</div>
<div class="col-xs-2">
<label>Type</label>
</div>
<div class="col-xs-2">
<label>Use</label>
</div>
<div class="col-xs-1">
<label>Range</label>
</div>
<div class="col-xs-1">
<label>Rank</label>
</div>
<div class="col-xs-1">
<label>Dmg.</label>
</div>
</div>
<fieldset class="repeating_mutations">
<div class="row">
<div class="col-xs-3">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-2">
<select name="attr_type">
<option value="physical">Physical</option>
<option value="mental">Mental</option>
<option value="defect">Defect</option>
</select>
</div>
<div class="col-xs-2">
<input type="text" name="attr_use"/>
</div>
<div class="col-xs-1">
<input type="text" name="attr_range"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_rank"/>
</div>
<div class="col-xs-1">
<input type="number" name="attr_dmg"/>
</div>
<div class="col-xs-1">
<input type="hidden" name="attr_id"/>
<button type="roll" name="roll_mutation" value="!gw act @{rank} title|@{name} character|@{character_id}"></button>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="row middle-xs">
<div class="col-xs-2">
<label>Mod.</label>
</div>
<div class="col-xs-2">
<select name="attr_mod">
<option value="PS">PS</option>
<option value="DX">DX</option>
<option value="CN">CN</option>
<option value="IN">IN</option>
<option value="MS">MS</option>
<option value="CH">CH</option>
</select>
</div>
<div class="col-xs-2">
<label>Effort</label>
</div>
<div class="col-xs-2">
<select name="attr_effort">
<option value="passive">Subconscious</option>
<option value="active">Conscious</option>
</select>
</div>
<div class="col-xs-1">
<label>No.</label>
</div>
<div class="col-xs-1">
<input type="text" name="attr_number"/>
</div>
<div class="col-xs-2">
<label>Duration</label>
</div>
<div class="col-xs-2">
<input type="text" name="attr_duration"/>
</div>
<div class="col-xs-12">
<label>Description</label>
</div>
<div class="col-xs-12">
<textarea name="attr_description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<div class="col-xs-12">
<h2>Attacks</h2>
<div class="row middle-xs">
<div class="col-xs-3">
<label>Name</label>
</div>
<div class="col-xs-1">
<label>Mod.</label>
</div>
<div class="col-xs-1">
<label>Range</label>
</div>
<div class="col-xs-1">
<label>Dmg.</label>
</div>
<div class="col-xs-2">
<label>Rank</label>
</div>
</div>
<fieldset class="repeating_attacks">
<div class="row">
<div class="col-xs-3">
<input type="text" name="attr_name"/>
</div>
<div class="col-xs-1">
<select name="attr_mod">
<option value="PS">PS</option>
<option value="DX">DX</option>
<option value="CN">CN</option>
<option value="IN">IN</option>
<option value="MS">MS</option>
<option value="CH">CH</option>
</select>
</div>
<div class="col-xs-1">
<input type="text" name="attr_range"/>
</div>
<div class="col-xs-1">
<input type="text" name="attr_dmg"/>
</div>
<div class="col-xs-1">
<input type="text" name="attr_rank"/>
</div>
<div class="col-xs-1">
<button type="roll" name="roll_attack" value="!gw act @{rank} CS|?{CS|0} title|@{name} mod|@{mod} tech| type|@{type} effect|@{effect} character|@{character_id}"></button>
</div>
</div>
<input class="short options-flag options-flag" type="checkbox" name="attr_options-flag"/><span>y</span>
<div class="options">
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-1">Type</div>
<div class="col-xs-3">
<select name="attr_type">
<option value="brawling">Brawling</option>
<option value="charging">Charging</option>
<option value="grappling">Grappling</option>
<option value="distracting">Distracting</option>
<option value="dodging">Dodging</option>
<option value="evasion">Evasion</option>
<option value="feinting">Feinting</option>
<option value="martialarts">Martial Arts</option>
<option value="melee">Melee</option>
<option value="shooting">Shooting</option>
<option value="calledshot">Called Shot</option>
<option value="crowdfire">Firing into Crowd</option>
<option value="parrying">Parrying</option>
<option value="throwing">Throwing</option>
</select>
</div>
<div class="col-xs-1">Skill</div>
<div class="col-xs-2">
<select name="attr_skill">
<option value="brawling">Brawling</option>
<option value="martialarts">Martial Arts</option>
<option value="melee">Melee</option>
<option value="riding">Riding</option>
<option value="throwing">Throwing</option>
</select>
</div>
</div>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-2">Effect</div>
<div class="col-xs-2">
<select name="attr_effect" value="0">
<option value="0">None</option>
<option value="accrit">AC Critical</option>
<option value="burn">Burn</option>
<option value="cold">Cold</option>
<option value="compa">Comp. A</option>
<option value="compc">Comp. C</option>
<option value="critical">Critical</option>
<option value="delirium">Delirium</option>
<option value="disintegrate">Disintegrate</option>
<option value="domination">Domination</option>
<option value="electrical">Electrical</option>
<option value="fatal">Fatal</option>
<option value="fieldnegate">Field Negate</option>
<option value="fumes">Fumes</option>
<option value="heat">Heat</option>
<option value="extrarf">Hits +1RF</option>
<option value="ignites">Ignites</option>
<option value="ignoresac">Ignores AC</option>
<option value="intercept">Intercept</option>
<option value="irritant">Irritant</option>
<option value="knockdown">Knock Down</option>
<option value="ko">Knock Out</option>
<option value="mutate">Mutate</option>
<option value="paralysis">Paralysis</option>
<option value="poison">Poison</option>
<option value="powerdrain">Power Drain</option>
<option value="radiation">Radiation</option>
<option value="scatter">Scatter</option>
<option value="seeker">Seeker</option>
<option value="shortout">Short Out</option>
<option value="slam">Slam</option>
<option value="sonic">Sonic</option>
<option value="stun">Stun</option>
<option value="subsonics">Subsonics</option>
<option value="tangle">Tangle</option>
</select>
</div>
<div class="col-xs-2">Critical</div>
<div class="col-xs-2">
<select name="attr_effect_crit" value="0">
<option value="0">None</option>
<option value="accrit">AC Critical</option>
<option value="burn">Burn</option>
<option value="cold">Cold</option>
<option value="compa">Comp. A</option>
<option value="compc">Comp. C</option>
<option value="critical">Critical</option>
<option value="delirium">Delirium</option>
<option value="disintegrate">Disintegrate</option>
<option value="domination">Domination</option>
<option value="electrical">Electrical</option>
<option value="fatal">Fatal</option>
<option value="fieldnegate">Field Negate</option>
<option value="fumes">Fumes</option>
<option value="heat">Heat</option>
<option value="extrarf">Hits +1 RF</option>
<option value="ignites">Ignites</option>
<option value="ignoresac">Ignores AC</option>
<option value="intercept">Intercept</option>
<option value="irritant">Irritant</option>
<option value="knockdown">Knock Down</option>
<option value="ko">Knock Out</option>
<option value="mutate">Mutate</option>
<option value="paralysis">Paralysis</option>
<option value="poison">Poison</option>
<option value="powerdrain">Power Drain</option>
<option value="radiation">Radiation</option>
<option value="scatter">Scatter</option>
<option value="seeker">Seeker</option>
<option value="shortout">Short Out</option>
<option value="slam">Slam</option>
<option value="sonic">Sonic</option>
<option value="stun">Stun</option>
<option value="subsonics">Subsonics</option>
<option value="tangle">Tangle</option>
</select>
</div>
</div>
</div>
<div class="col-xs-12">
<div class="row middle-xs">
<div class="col-xs-2">Tech Lvl.</div>
<div class="col-xs-2">
<input type="number" name="attr_tech"/>
</div>
<div class="col-xs-2">Tech Rank</div>
<div class="col-xs-2">
<input type="text" name="attr_tech_rank"/>
</div>
</div>
</div>
<div class="col-xs-12">Notes</div>
<div class="col-xs-12">
<textarea name="attr_notes"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="col-xs-4">
<div class="row middle-xs">
<div class="col-xs-12">
<label>Description</label>
</div>
<div class="col-xs-12">
<textarea name="attr_description"> </textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="tab3">
<div class="sheet-container">
<h2>Ability Scores</h2>
<div class="panel">
<input class="short rollSwitch" type="hidden" value="0"/>
<label class="tab">
<input class="short rollSwitch" type="radio" value="0" name="attr_rollSwitch"/><span>Reset</span>
</label>
<label class="tab">
<input class="short rollSwitch" type="radio" value="1" name="attr_rollSwitch"/><span>Roll</span>
</label>
</div>
<h2>Hit Points</h2>
<div class="panel">
<input class="short hpRollSwitch" type="hidden" value="0"/>
<label class="tab">
<input class="short hpRollSwitch" type="radio" value="0" name="attr_hpRollSwitch"/><span>Reset</span>
</label>
<label class="tab">
<input class="short hpRollSwitch" type="radio" value="1" name="attr_hpRollSwitch"/><span>Roll</span>
</label>
</div>
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_PS" title="@PS"/>
<input type="hidden" name="attr_PS_modifier" title="@PS_modifier"/>
<input type="hidden" name="attr_PS_rolled" title="@PS_rolled"/>
<input type="hidden" name="attr_PS_advanced" title="@PS_advanced"/>
<input type="hidden" name="attr_PS_tmp" title="@PS_tmp"/>
<input type="hidden" name="attr_PS_mod" title="@PS_mod"/>
<input type="hidden" name="attr_DX" title="@DX"/>
<input type="hidden" name="attr_DX_modifier" title="@DX_modifier"/>
<input type="hidden" name="attr_DX_rolled" title="@DX_rolled"/>
<input type="hidden" name="attr_DX_advanced" title="@DX_advanced"/>
<input type="hidden" name="attr_DX_tmp" title="@DX_tmp"/>
<input type="hidden" name="attr_DX_mod" title="@DX_mod"/>
<input type="hidden" name="attr_CN" title="@CN"/>
<input type="hidden" name="attr_CN_modifier" title="@CN_modifier"/>
<input type="hidden" name="attr_CN_rolled" title="@CN_rolled"/>
<input type="hidden" name="attr_CN_advanced" title="@CN_advanced"/>
<input type="hidden" name="attr_CN_tmp" title="@CN_tmp"/>
<input type="hidden" name="attr_CN_mod" title="@CN_mod"/>
<input type="hidden" name="attr_IN" title="@IN"/>
<input type="hidden" name="attr_IN_modifier" title="@IN_modifier"/>
<input type="hidden" name="attr_IN_rolled" title="@IN_rolled"/>
<input type="hidden" name="attr_IN_advanced" title="@IN_advanced"/>
<input type="hidden" name="attr_IN_tmp" title="@IN_tmp"/>
<input type="hidden" name="attr_IN_mod" title="@IN_mod"/>
<input type="hidden" name="attr_MS" title="@MS"/>
<input type="hidden" name="attr_MS_modifier" title="@MS_modifier"/>
<input type="hidden" name="attr_MS_rolled" title="@MS_rolled"/>
<input type="hidden" name="attr_MS_advanced" title="@MS_advanced"/>
<input type="hidden" name="attr_MS_tmp" title="@MS_tmp"/>
<input type="hidden" name="attr_MS_mod" title="@MS_mod"/>
<input type="hidden" name="attr_CH" title="@CH"/>
<input type="hidden" name="attr_CH_modifier" title="@CH_modifier"/>
<input type="hidden" name="attr_CH_rolled" title="@CH_rolled"/>
<input type="hidden" name="attr_CH_advanced" title="@CH_advanced"/>
<input type="hidden" name="attr_CH_tmp" title="@CH_tmp"/>
<input type="hidden" name="attr_CH_mod" title="@CH_mod"/>
<input type="hidden" name="attr_import" title="@import"/>
<input type="hidden" name="attr_DR_physical" title="@DR_physical" value="0"/>
<input type="hidden" name="attr_DR_mental" title="@DR_mental" value="0"/>
<input type="hidden" name="attr_DR_energy" title="@DR_energy" value="0"/>
<input type="hidden" name="attr_CS_physical" title="@CS_physical" value="0"/>
<input type="hidden" name="attr_CS_mental" title="@CS_mental" value="0"/>
<input type="hidden" name="attr_CS_energy" title="@CS_energy" value="0"/>
<input type="hidden" name="attr_RF_physical" title="@RF_physical" value="0"/>
<input type="hidden" name="attr_RF_mental" title="@RF_mental" value="0"/>
<input type="hidden" name="attr_RF_energy" title="@RF_energy" value="0"/>
<script type="text/worker">
/*
* Dices 3.1
*/
(function() {
'use strict';
window.dices = {
Version: '3.1.3',
// TODO: add 'dropped' array to return dropped rolls
/**
* Parses a dice string into an object
*
* @param {string} dice string to be parsed (e.g '1d6')
* @return {object} return an object containing count, sides, and modifier values
*/
parseRoll: function(roll) {
var dice = {
count: 0,
sides: 0,
modifier: 0
},
indexAt = -1,
i = 0,
l = 0;
for (i=0, l=roll.length; i < l; i += 1) {
// finds index of 'd' or 'D' character in dice string
if (roll.charCodeAt(i) === 100 || roll.charCodeAt(i) === 68) {
indexAt = i;
break;
}
}
if (indexAt === -1) {
return dice;
}
else {
dice.count = roll.substring(0, indexAt) >> 0;
for (i=0, l=roll.length; i < l; i+=1) {
if (roll.charCodeAt(i) === 43) {
dice.sides = roll.substring(indexAt+1, i) >> 0;
indexAt = i;
dice.modifier = roll.substring(indexAt+1, l) >> 0;
break;
}
else if (roll.charCodeAt(i) === 45) {
dice.sides = roll.substring(indexAt+1, i) >> 0;
indexAt = i;
dice.modifier = (roll.substring(indexAt+1, l) >> 0) * -1;
break;
}
}
if (!dice.sides) {
dice.sides = roll.substring(indexAt+1, roll.length) >> 0;
}
}
return dice;
},
/**
* Rolls the dice, and handles the result based on optional parameters, then returns the result object
*
* @param {object} dice The dice to be rolled, if string, calls parseDice.
* @param {object} options An object containing optional parameter overrides.
* @return {object} A object containing all of the roll results, as well as the total.
*/
roll: function(dice, options) {
var parsedDice = {
count: 0,
sides: 0,
modifier: 0
},
result = {
rolls: [],
total: 0
},
rolled = 0,
i = 0,
l = 0;
options = dices.extend({
multiMod : false, // Add modifier to for each dice rolled, instead of only once.
dropLowest : 0, // Useful for quick character stats generation
dropHighest : 0, // I don't know why you'd need this, but here it is anyway!
multiplier : 1 // Probably only useful for very specific needs. Multies roll, before adding modifier
}, options);
if (!dice) {
return result;
}
else if (typeof dice === 'string') {
parsedDice = dices.parseRoll(dice);
}
else if (typeof dice === 'object' && dices.isInt(dice.count) && dices.isInt(dice.sides)) {
parsedDice = dice;
}
else {
return result;
}
for (i = 0, l = parsedDice.count; i < l; i += 1) {
rolled = Math.round(Math.random() * (parsedDice.sides - 1)) + 1;
rolled = rolled * options.multiplier;
if (options.multiMod) {
rolled += parsedDice.modifier;
}
result.rolls.push(rolled);
}
// TODO: Re-sort array back to original state, instead of leaving it sorted by value
if (dices.isInt(options.dropLowest) && options.dropLowest > 0) {
result.rolls.sort(dices.highSort);
result.rolls.length -= options.dropLowest;
}
if (dices.isInt(options.dropHighest) && options.dropLowest > 0) {
result.rolls.sort(dices.lowSort);
result.rolls.length -= options.dropHighest;
}
for (i = 0, l = result.rolls.length; i < l; i+=1) {
result.total += result.rolls[i];
}
if (!options.multiMod) {
result.total += parsedDice.modifier;
}
return result;
},
/**
* Overrides values of one object with the values of another.
*/
extend: function(a, b) {
b = b || {};
Object.keys(b).forEach(function(key) {
a[key] = b[key];
});
return a;
},
/**
* Sorts from highest to lowest.
*/
highSort: function(a, b) {
return b - a;
},
/**
* Sorts from lowest to highest.
*/
lowSort: function(a, b) {
return a - b;
},
/**
* Returns true if parameter is integer.
*/
isInt: function(n) {
return n === (n >> 0);
},
version: function() {
return dices.Version;
},
};
})();
//------ Functions ---------
const update_ability = function(name) {
console.log('update_ability: '+name);
let update = {};
getAttrs([name+'_rolled', name+'_advanced', name+'_tmp'], (v) => {
console.log(v);
update[name] = (parseInt(v[name+'_rolled']) || 0 ) + (parseInt(v[name+'_advanced']) || 0 ) + (parseInt(v[name+'_tmp']) || 0 );
console.log(update);
setAttrs(update, {silent: false});
});
};
// @todo: this should probably just pick up equipped shields, rather than having a specific shield setting.
const getShieldCS = function(shield_size, shield_material) {
console.log('getShieldCS');
console.log(shield_size);
console.log(shield_material);
let CS_physical = 0, CS_energy = 0, CS_mental = 0;
CS_physical =
parseInt(shield_size) > 2 ? -2 :
parseInt(shield_size) > 1 ? -1 :
0;
CS_physical =
parseInt(shield_material) === 1 ? CS_physical :
parseInt(shield_material) === 2 ? CS_physical :
parseInt(shield_material) === 3 ? CS_physical-1 :
parseInt(shield_material) === 4 ? CS_physical-1 :
parseInt(shield_material) === 5 ? CS_physical-2 :
parseInt(shield_material) === 6 ? CS_physical :
CS_physical;
CS_energy = parseInt(shield_material) === 6 ? CS_physical -3 : CS_physical;
return {CS_physical, CS_energy, CS_mental};
};
const update_ac = function() {
console.log('update_ac');
let update = {};
let dr_total = 0;
let ac_total = 0;
let count = 0;
let enc_attrs = ['shield_CS'];
getSectionIDs("repeating_armour", (armourIds) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
});
getAttrs(enc_attrs, (v) => {
})
});
};
const update_enc = function() {
console.log('update_enc');
let update = {};
let wtotal = 0;
let DR_physical = 0;
let DR_energy = 0;
let CS = {};
let RFtotal = 0;
let CS_physical = 0;
let CS_mental = 0;
let CS_energy = 0;
let count = 0;
let PSfactor = 1;
let spdfactor = 1;
let enc_attrs = ['DR_physical', 'DR_energy', 'coin_gp', 'coin_nk', 'coin_sp', 'coin_dm', 'PS', 'PS_rolled', 'PS_advanced', 'PS_tmp', 'encumbrance', 'encumbrance_max', 'speed', 'speed_max', 'burden', 'burden_max'];
getSectionIDs("repeating_gear", (gearIds) => {
_.each(gearIds, (currentID, i) => {
enc_attrs.push(`repeating_gear_${currentID}_weight`);
enc_attrs.push(`repeating_gear_${currentID}_count`);
enc_attrs.push(`repeating_gear_${currentID}_equipped`);
});
getSectionIDs("repeating_armour", (armourIds) => {
_.each(armourIds, (currentID, i) => {
enc_attrs.push(`repeating_armour_${currentID}_weight`);
enc_attrs.push(`repeating_armour_${currentID}_count`);
enc_attrs.push(`repeating_armour_${currentID}_equipped`);
enc_attrs.push(`repeating_armour_${currentID}_powered`);
enc_attrs.push(`repeating_armour_${currentID}_enc_factor`);
enc_attrs.push(`repeating_armour_${currentID}_spd_factor`);
enc_attrs.push(`repeating_armour_${currentID}_PS_factor`);
enc_attrs.push(`repeating_armour_${currentID}_shield_size`);
enc_attrs.push(`repeating_armour_${currentID}_shield_material`);
enc_attrs.push(`repeating_armour_${currentID}_CS_mental`);
enc_attrs.push(`repeating_armour_${currentID}_DR_energy`);
enc_attrs.push(`repeating_armour_${currentID}_DR_physical`);
enc_attrs.push(`repeating_armour_${currentID}_RF_physical`);
});
getAttrs(enc_attrs, (v) => {
console.log(v);
if (v["speed_max"] === undefined) {
v["speed_max"] = v['speed'];
update["speed_max"] = v['speed'];
}
["coin_gp", "coin_sp", "coin_nk", "coin_dm"].forEach((type)=> {
let coinweight = (isNaN(parseInt(v[`${type}`], 10)) === false) ? parseInt(v[`${type}`], 10) : 0;
// use roughly correct weights for different materials as per g/cm3
if(type === 'coin_gp') {
wtotal += coinweight / 100
}
if(type === 'coin_sp') {
wtotal += coinweight / 200
}
if(type === 'coin_nk') {
wtotal += coinweight / 250
}
if(type === 'coin_dm') {
wtotal += coinweight / 1000
}
if(type === 'coin_dl') {
wtotal += coinweight / 1000
}
if(type === 'coin_db') {
wtotal += coinweight / 1000
}
});
_.each(gearIds, (currentID, i) => {
if (
v[`repeating_gear_${currentID}_weight`]
&& v[`repeating_gear_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_gear_${currentID}_weight`], 10)) === false)
{
count = v[`repeating_gear_${currentID}_count`] && isNaN(parseFloat(v[`repeating_gear_${currentID}_count`])) === false ? parseFloat(v[`repeating_gear_${currentID}_count`]) : 1;
wtotal = wtotal + (parseFloat(v[`repeating_gear_${currentID}_weight`]) * count);
}
});
_.each(armourIds, (currentID, i) => {
if (
v[`repeating_armour_${currentID}_weight`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_weight`], 10)) === false)
{
count = v[`repeating_armour_${currentID}_count`] && isNaN(parseFloat(v[`repeating_armour_${currentID}_count`])) === false ? parseFloat(v[`repeating_armour_${currentID}_count`]) : 1;
wtotal = wtotal + (parseFloat(v[`repeating_armour_${currentID}_weight`]) * count * (isNaN(parseFloat(v[`repeating_armour_${currentID}_enc_factor`])) === false ? parseFloat(v[`repeating_armour_${currentID}_enc_factor`]) : 0.5));
PSfactor
= isNaN(parseFloat(v[`repeating_armour_${currentID}_PS_factor`])) === false
? (v[`repeating_armour_${currentID}_PS_factor`] > PSfactor ? v[`repeating_armour_${currentID}_PS_factor`] : PSfactor)
: PSfactor;
spdfactor
= isNaN(parseFloat(v[`repeating_armour_${currentID}_spd_factor`])) === false
? (v[`repeating_armour_${currentID}_spd_factor`] > spdfactor ? v[`repeating_armour_${currentID}_spd_factor`] : spdfactor)
: spdfactor;
}
// update DR_physical
if (
v[`repeating_armour_${currentID}_DR_physical`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_DR_physical`], 10)) === false
) {
DR_physical += parseInt(v[`repeating_armour_${currentID}_DR_physical`]);
}
// update DR_energy
console.log('DR_energy: ', v[`repeating_armour_${currentID}_DR_energy`]);
if (
v[`repeating_armour_${currentID}_DR_energy`] !== undefined
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_DR_energy`], 10)) === false
) {
DR_energy += parseInt(v[`repeating_armour_${currentID}_DR_energy`]);
} else {
DR_energy += DR_physical;
}
// update CS
if (
v[`repeating_armour_${currentID}_shield_size`]
&& v[`repeating_armour_${currentID}_shield_material`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
) {
CS = getShieldCS(v[`repeating_armour_${currentID}_shield_size`], v[`repeating_armour_${currentID}_shield_material`] );
CS_physical += CS.CS_physical;
CS_mental += CS.CS_mental;
CS_energy += CS.CS_energy;
}
if (
v[`repeating_armour_${currentID}_CS_mental`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
) {
console.log('HELMET: '+v[`repeating_armour_${currentID}_CS_mental`] )
CS_mental += parseInt(v[`repeating_armour_${currentID}_CS_mental`]) ;
}
// update RF
if (
v[`repeating_armour_${currentID}_RF_physical`]
&& v[`repeating_armour_${currentID}_equipped`] === '1'
&& isNaN(parseInt(v[`repeating_armour_${currentID}_RF_physical`], 10)) === false
) {
RFtotal += parseInt(v[`repeating_armour_${currentID}_RF_physical`]);
console.log(CS_physical);
}
});
// console.log(CS_physical);
update["RF_physical"] = RFtotal;
update["RF_energy"] = RFtotal;
update["CS_physical"] = CS_physical;
update["CS_energy"] = CS_energy;
update["CS_mental"] = CS_mental;
update["DR_physical"] = DR_physical;
update["DR_energy"] = DR_energy;
update["encumbrance"] = Math.round(wtotal * 10) / 10;
let PS = (parseInt(v["PS_rolled"])
+ parseInt(v["PS_advanced"])
+ parseInt(v["PS_tmp"])) * PSfactor;
update['PS'] = PS;
update["burden"] =
(wtotal > PS*5) ? "Crushing Weight" :
(wtotal > PS*3) ? "Immobile" :
(wtotal > PS*2) ? "Heavily Burdened" :
(wtotal > PS*1) ? "Burdened" :
"Normal";
update["speed"] =
(wtotal > PS*3) ? 0 :
(wtotal > PS*2) ? Math.floor((parseInt(v["speed_max"]) / 3)) :
(wtotal > PS*1) ? Math.floor((parseInt(v["speed_max"]) /3)*2) :
parseInt(v["speed_max"]) * spdfactor;
console.log(update);
setAttrs(update, {silent: true});
update_mod('PS');
});
});
});
};
const update_mod = function(ability) {
console.log('update_mod: '+ability);
let update = {};
let mod = 6;
let total = 0;
let ps_attrs = [ability];
getAttrs(ps_attrs, (v) => {
console.log(v);
console.log(v[ability]);
total += parseInt(v[ability]);
if(total < 601) {
mod = 5;
}
if(total < 121) {
mod = 4;
}
if(total < 22) {
mod = 3;
}
if(total < 19) {
mod = 2;
}
if(total < 16) {
mod = 1;
}
if(total < 12) {
mod = 0;
}
if(total < 10) {
mod = -1;
}
if(total < 7) {
mod = -2;
}
if(total < 4) {
mod = -3;
}
if(total < 0) {
mod = -4;
}
if(total < -6) {
mod = -5;
}
if(total < -26) {
mod = -6;
}
update[ability+'_modifier'] = mod;
setAttrs(update, {silent: true});
});
};
//------ Events ---------
on("sheet:opened", function(eventinfo) {
console.log('sheet:opened');
});
on("change:import", function(args) {
console.log('sheet:import',args);
});
on("change:PS_rolled", function(args) {
console.log('change:PS_rolled')
update_ability('PS');
});
on("change:PS_advanced", function(args) {
console.log('change:PS_advanced')
update_ability('PS');
});
on("change:PS_tmp", function(args) {
console.log('change:PS_tmp')
update_ability('PS');
});
on("change:PS", function(args) {
console.log('PS changed');
update_mod('PS');
update_enc();
});
on("change:DX_rolled", function(args) {
console.log('change:DX_rolled')
update_ability('DX');
});
on("change:DX_advanced", function(args) {
console.log('change:DX_advanced')
update_ability('DX');
});
on("change:DX_tmp", function(args) {
console.log('change:DX_tmp')
update_ability('DX');
});
on("change:DX", function(args) {
console.log('DX changed');
update_mod('DX');
});
on("change:CN_rolled", function(args) {
console.log('change:CN_rolled')
update_ability('CN');
});
on("change:CN_advanced", function(args) {
console.log('change:CN_advanced')
update_ability('CN');
});
on("change:CN_tmp", function(args) {
console.log('change:CN_tmp')
update_ability('CN');
});
on("change:CN", function(args) {
console.log('CN changed');
update_mod('CN');
});
on("change:IN_rolled", function(args) {
console.log('change:IN_rolled')
update_ability('IN');
});
on("change:IN_advanced", function(args) {
console.log('change:IN_advanced')
update_ability('IN');
});
on("change:IN_tmp", function(args) {
console.log('change:IN_tmp')
update_ability('IN');
});
on("change:IN", function(args) {
console.log('IN changed');
update_mod('IN');
});
on("change:MS_rolled", function(args) {
console.log('change:MS_rolled')
update_ability('MS');
});
on("change:MS_advanced", function(args) {
console.log('change:MS_advanced')
update_ability('MS');
});
on("change:MS_tmp", function(args) {
console.log('change:MS_tmp')
update_ability('MS');
});
on("change:MS", function(args) {
console.log('MS changed');
update_mod('MS');
});
on("change:CH_rolled", function(args) {
console.log('change:CH_rolled')
update_ability('CH');
});
on("change:CH_advanced", function(args) {
console.log('change:CH_advanced')
update_ability('CH');
});
on("change:CH_tmp", function(args) {
console.log('change:CH_tmp')
update_ability('CH');
});
on("change:CH", function(args) {
console.log('CH changed');
update_mod('CH');
});
on("change:repeating_gear", function(args) {
update_enc();
});
on("change:repeating_armour", function(args) {
console.log('change:repeating_armour');
update_enc();
// update_ac();
});
on("change:coin_gp", function(args) {
update_enc();
});
on("change:coin_nk", function(args) {
update_enc();
});
on("change:coin_dm", function(args) {
update_enc();
});
on("change:coin_sp", function(args) {
update_enc();
});
on("change:rollSwitch", function(args) {
console.log(args);
let update = {};
if(args.newValue == "0") {
update['PS_rolled'] = 0;
update['IN_rolled'] = 0;
update['CN_rolled'] = 0;
update['IN_rolled'] = 0;
update['MS_rolled'] = 0;
update['CH_rolled'] = 0;
} else {
update['PS_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['DX_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['CN_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['IN_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['MS_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
update['CH_rolled'] = dices.roll('4d6', {dropLowest: 1}).total;
}
setAttrs(update, {silent: true});
update_ability('PS');
update_ability('DX');
update_ability('CN');
update_ability('IN');
update_ability('MS');
update_ability('CH');
update_mod('PS');
update_mod('DX');
update_mod('CN');
update_mod('IN');
update_mod('MS');
update_mod('CH');
});
on("change:hpRollSwitch", function(args) {
let update = {};
if(args.newValue == "0") {
update['hp_max'] = 0;
} else {
let rank, CN;
getAttrs(['character_rank', 'CN'], (v) => {
rank = v['character_rank'];
CN = v['CN'];
});
update['hp_max'] = dices.roll(`${CN}d6+${CN}`).total;
setAttrs(update, {silent: true});
}
});
</script>