mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
249 lines
9.8 KiB
HTML
249 lines
9.8 KiB
HTML
<input type="hidden" name="attr_demon_sheet" class="demon-sheet" />
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<div class="grid col1 biggap">
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<label class="switch">
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<input type="checkbox" name="attr_demon_sheet" value="1" />
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<span class="slider"></span>
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</label>
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<h1>Sor<em>cerer</em> <sub>RPG</sub></h1>
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<div class="grid col2-roll">
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<div class="grid col4-name">
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<label>Name</label>
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<input type="text" name="attr_character_name" value="" />
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<label class="sorcerer">Humanity</label>
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<input class="sorcerer" type="number" name="attr_humanity" value="0" />
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<label class="demon">Power</label>
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<input class="demon" type="number" name="attr_power" value="0" />
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<label>Lasting Penalties</label>
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<input type="number" name="attr_penalties" value="0" />
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<label>Action Penalties</label>
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<input type="number" name="attr_penalties_temp" value="0" />
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</div>
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<button type="roll" name="roll_sorcerer" class="sorcerer tokenaction"
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value="&{template:action} {{name=@{character_name}}} {{score=[[?{Score to roll?|Stamina,@{Stamina}[Stamina]|Will,@{Will}[Will]|Lore,@{Lore}[Lore]|Humanity,@{Humanity}[Humanity]|Cover,@{Cover}[Cover]|Nothing,1}]]}} {{score_num=[[?{Score to roll?}]]}} {{dice_num=[[[[?{Score to roll?}]]+?{Any bonus dice?|0}-?{Use penalties?|Yes,[[@{penalties}+@{penalties_temp}]]|No,0}]]}} {{result_1=[[1d10]]}} {{result_2=[[1d10]]}} {{result_3=[[1d10]]}} {{result_4=[[1d10]]}} {{result_5=[[1d10]]}} {{result_6=[[1d10]]}} {{result_7=[[1d10]]}} {{result_8=[[1d10]]}} {{result_9=[[1d10]]}} {{result_10=[[1d10]]}}" />
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<button type="roll" name="roll_demon" class="demon tokenaction"
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value="&{template:action} {{name=@{character_name}}} {{score=[[?{Score to roll?|Stamina,@{Stamina}[Stamina]|Will,@{Will}[Will]|Lore,@{Lore}[Lore]|Power,@{Power}[Power]|Cover,@{Cover}[Cover]|Nothing,1}]]}} {{score_num=[[?{Score to roll?}]]}} {{dice_num=[[[[?{Score to roll?}]]+?{Any bonus dice?|0}-?{Use penalties?|Yes,[[@{penalties}+@{penalties_temp}]]|No,0}]]}} {{result_1=[[1d10]]}} {{result_2=[[1d10]]}} {{result_3=[[1d10]]}} {{result_4=[[1d10]]}} {{result_5=[[1d10]]}} {{result_6=[[1d10]]}} {{result_7=[[1d10]]}} {{result_8=[[1d10]]}} {{result_9=[[1d10]]}} {{result_10=[[1d10]]}}" />
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<!--
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/r ?{Which score?|Stamina,@{Stamina}|Will,@{Will}|Lore,@{Lore}|Humanity,@{Humanity}|Cover,@{Cover}}d10k1
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-->
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</div>
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<div class="demon grid col3-binding">
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<label>Type</label>
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<select name="attr_type">
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<option value="">Choose</option>
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<option value="inconspicuous">Inconspicuous</option>
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<option value="object">Object</option>
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<option value="parasite">Parasite</option>
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<option value="passing">Passing</option>
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<option value="possessor">Possessor</option>
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</select>
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<label>Bound to</label>
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<input type="text" name="attr_bound_to" value="" />
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<label >Binding strength</label>
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<input type="number" name="attr_binding_strength" value="0" />
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</div>
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<div class="grid col2">
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<div class="grid col1">
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<div class="grid col2-stats">
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<div class="flex">
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<label>Sta<em>mina</em></label>
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<input type="number" name="attr_stamina" value="0" />
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<span class="input">/</span>
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<input type="number" name="attr_stamina_max" />
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</div>
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<input type="text" name="attr_stamina_descriptors" value="" />
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<div class="flex">
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<label><em>Wi</em>ll</label>
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<input type="number" name="attr_will" value="0" />
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</div>
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<input type="text" name="attr_will_descriptors" value="" />
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<div class="flex">
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<label>Lo<em>re</em></label>
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<input type="number" name="attr_lore" value="0" />
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</div>
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<input type="text" name="attr_lore_descriptors" value="" />
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<div class="flex">
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<label><em>Cov</em>er</label>
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<input type="number" name="attr_cover" value="0" />
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</div>
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<input type="text" name="attr_cover_descriptors" value="" />
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</div>
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<label class="sorcerer">Price</label>
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<input class="sorcerer" type="text" name="attr_price" value="" />
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<textarea class="sorcerer" name="attr_price_situation"></textarea>
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</div>
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<div class="grid col1">
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<label>Appearance</label>
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<textarea name="attr_appearance"></textarea>
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<label>Telltale</label>
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<textarea name="attr_telltale"></textarea>
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<label class="sorcerer">Kicker</label>
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<textarea class="sorcerer" name="attr_kicker"></textarea>
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<label class="demon">Desire</label>
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<select class="demon" name="attr_desire">
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<option value="">Choose</option>
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<option value="mayhem">Mayhem</option>
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<option value="mischief">Mischief</option>
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<option value="corruption">Corruption</option>
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<option value="power">Power</option>
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<option value="gratification">Sensual gratification</option>
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<option value="creation">Creation/artistry</option>
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<option value="knowledge">Knowledge</option>
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<option value="competition">Competition</option>
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</select>
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<label class="demon">Need</label>
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<textarea class="demon" name="attr_need"></textarea>
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</div>
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</div>
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<div class="sorcerer grid col1-demons">
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<h2>Dem<em>ons</em></h2>
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<div class="grid col4">
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<label><em>Na</em>me</label>
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<label>Ty<em>pe</em></label>
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<label>Tel<em>lta</em>le</label>
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<label>Ne<em>ed</em></label>
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</div>
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<fieldset class="repeating_demons">
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<div class="grid col4">
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<input type="text" name="attr_demonname" value="" />
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<select name="attr_demontype">
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<option value="">Choose</option>
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<option value="inconspicuous">Inconspicuous</option>
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<option value="object">Object</option>
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<option value="parasite">Parasite</option>
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<option value="passing">Passing</option>
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<option value="possessor">Possessor</option>
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</select>
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<input type="text" name="attr_demontelltale" value="" />
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<input type="text" name="attr_demonneed" value="" />
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</div>
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</fieldset>
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</div>
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<div class="demon grid col1-abilities">
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<h2>Abi<em>lit</em>ies</h2>
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<div class="grid col3">
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<label>Abi<em>lity</em></label>
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<label><em>Not</em>es</label>
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<label>Us<em>er</em></label>
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</div>
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<fieldset class="repeating_abilities">
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<div class="grid col3">
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<input type="text" name="attr_abilityname" value="" />
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<input type="text" name="attr_abilitynotes" value="" />
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<select name="attr_abilityuser">
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<option value="">Choose</option>
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<option value="self">Self</option>
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<option value="master">Master</option>
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<option value="host">Host</option>
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<option value="user">User</option>
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</select>
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</div>
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</fieldset>
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</div>
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</div>
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<rolltemplate class="sheet-rolltemplate-action">
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<span class="hidden-score" data-i18n-placeholder="{{score}}"></span>
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<div class="container">
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<h1>{{name}} ro<em>lls</em>
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{{#score}}
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<span class="hidden stamina">Stamina</span>
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<span class="hidden will">Will</span>
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<span class="hidden lore">Lore</span>
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<span class="hidden humanity">Humanity</span>
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<span class="hidden power">Power</span>
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<span class="hidden cover">Cover</span>
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<em>{{score_num}}</em>
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{{/score}}</h1>
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</div>
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<div class="results">
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<!-- result 1 -->
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{{#rollGreater() dice_num 0}}
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<div class="result">{{result_1}}</div>
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{{/rollGreater() dice_num 0}}
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<!-- result 2 -->
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{{#rollGreater() dice_num 1}}
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<div class="result">{{result_2}}</div>
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{{/rollGreater() dice_num 1}}
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<!-- result 3 -->
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{{#rollGreater() dice_num 2}}
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<div class="result">{{result_3}}</div>
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{{/rollGreater() dice_num 2}}
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<!-- result 4 -->
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{{#rollGreater() dice_num 3}}
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<div class="result">{{result_4}}</div>
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{{/rollGreater() dice_num 3}}
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<!-- result 5 -->
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{{#rollGreater() dice_num 4}}
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<div class="result">{{result_5}}</div>
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{{/rollGreater() dice_num 4}}
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<!-- result 6 -->
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{{#rollGreater() dice_num 5}}
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<div class="result">{{result_6}}</div>
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{{/rollGreater() dice_num 5}}
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<!-- result 7 -->
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{{#rollGreater() dice_num 6}}
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<div class="result">{{result_7}}</div>
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{{/rollGreater() dice_num 6}}
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<!-- result 8 -->
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{{#rollGreater() dice_num 7}}
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<div class="result">{{result_8}}</div>
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{{/rollGreater() dice_num 7}}
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<!-- result 9 -->
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{{#rollGreater() dice_num 8}}
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<div class="result">{{result_9}}</div>
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{{/rollGreater() dice_num 8}}
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<!-- result 10 -->
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{{#rollGreater() dice_num 9}}
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<div class="result">{{result_10}}</div>
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{{/rollGreater() dice_num 9}}
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</div>
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</rolltemplate>
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