Files
roll20-character-sheets/Coriolis Alternative/translation.json
T
Johan Markström a95b34c269 Major refactor and added functionality
Refactored the entire thing and updated the coriolis sheets with additional functionality requested by the Community.
2020-10-26 18:40:40 +01:00

230 lines
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JSON

{
"tab-pc": "Character",
"tab-spaceship": "Spaceship",
"tab-utility": "Utility",
"Attributes": "Attributes",
"attribute-strength": "Strength",
"attribute-agility": "Agility",
"attribute-wits": "Wits",
"attribute-empathy": "Empathy",
"skill-force": "Force",
"skill-melee-combat": "Melee Combat",
"skill-dexterity": "Dexterity",
"skill-infiltration": "Infiltration",
"skill-ranged-combat": "Ranged Combat",
"skill-ranged-combat-short": "Ranged",
"skill-pilot": "Pilot",
"skill-observation": "Observation",
"skill-survival": "Survival",
"skill-data-djinn": "Data Djinn",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicurgy",
"skill-science": "Science",
"skill-technology": "Technology",
"skill-manipulation": "Manipulation",
"skill-command": "Command",
"skill-culture": "Culture",
"skill-mystic-powers": "Mystic Powers",
"button-reset-ep": "Reset EP",
"button-roll-initiative": "Initiative",
"button-roll-ship-armor": "Armor",
"button-ship-sensors": "Sensors",
"button-roll-armor": "Armor",
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experience",
"char-name": "Name",
"char-background": "Background",
"char-concept": "Concept",
"char-icon": "Icon",
"char-group-concept": "Group Concept",
"char-reputation": "Reputation",
"char-personal-problem": "Personal Problem",
"char-hitpoints": "Hitpoints",
"char-hitpoint-bonus": "Modification",
"char-hitpoint-max": "Maximum",
"char-mindpoints": "Mindpoints",
"char-mindpoint-bonus": "Modification",
"char-mindpoint-max": "Maximum",
"char-birr": "Birr",
"ship-energy": "Energy Points",
"ship-energy-current": "Current EP",
"ship-energy-max": "Maximum",
"ship-energy-used": "Ep in use",
"ship-hull": "Hull Points",
"ship-hull-current": "Current HP",
"ship-hull-max": "Maximum",
"ship-critical-damage": "Critical Damage",
"ship-maneuverability": "Maneuverability",
"ship-speed": "Speed",
"ship-signature": "Signature",
"ship-armor": "Armor",
"ship-max-modules": "Modules",
"ship-cargo": "Cargo",
"ship-shipyard": "Shipyard",
"ship-name": "Ship name",
"ship-class": "Class",
"ship-problem": "Problem",
"ship-debt": "Debt",
"ship-ep": "EP",
"ship-bridge": "Bridge",
"ship-reactor": "Reactor",
"ship-graviton-projector": "Graviton projector",
"ship-type": "Type",
"ship-signature-current": "Current Signature",
"ship-signature-sensors": "Sensors",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Comms",
"ship-signature-reactor": "Reactor",
"ship-signature-passive": "Passive",
"ship-signature-active": "Active",
"ship-signature-extreme": "Extreme",
"ship-combat-manager": "Combat manager",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Ship Actions",
"macro-character-actions": "Character Actions",
"ship-action-captain-menu": "Captain orders",
"ship-action-captain-repair-label": "Repair!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Evade!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Retreat!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attack!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Engineer actions",
"ship-action-engineer-overload-label": "Overload Reactor",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Repair System Damage",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Repair Module",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Open Airlock",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Pilot actions",
"ship-action-pilot-position-label": "Position",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Advance / Retreat",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Evade",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Ram Attack",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Boarding",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Opposing Pilot Check",
"ship-action-sensors-menu": "Sensor Operative actions",
"ship-action-sensors-target-lock-label": "Target Lock",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Break Target Lock",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Pulse Attack",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Launch Meme",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Meme Attack",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Talents",
"label-critical-injuries": "Critical Injuries",
"label-relationships": "Relationships",
"label-weapons": "Weapons",
"label-gear": "Gear",
"label-armor": "Armor",
"label-features": "Features",
"label-ship-weapons": "Weapon Systems",
"label-ship-crew-captain": "Captain",
"label-ship-crew-engineer": "Engineer",
"label-ship-crew-pilot": "Pilot",
"label-ship-crew-sensors": "Sensors",
"label-ship-crew-gunner": "Gunner",
"label-ship-modules": "Modules",
"label-ship-cargo": "Cargo",
"label-relationships-buddy": "Buddy",
"label-notes": "Notes",
"label-macros": "Macros",
"label-stats": "Stats",
"label-info": "Info",
"placeholder-weapon": "Weapon",
"placeholder-gear": "Gear",
"placeholder-critical-injury": "Critical Injury",
"placeholder-armor": "Armor",
"placeholder-comment": "Special",
"placeholder-talent": "Talent",
"placeholder-feature": "Feature",
"placeholder-ship-crew": "Name",
"placeholder-module": "Module",
"placeholder-cargo": "Cargo",
"placeholder-character": "Character",
"item-bonus": "Bonus",
"item-init": "Init",
"item-damage": "Dmg",
"item-crit": "Crit",
"item-range": "Range",
"item-reloads": "Ammo",
"item-comments": "Special",
"item-type": "Type",
"item-range-close": "Close",
"item-range-short": "Short",
"item-range-medium": "Medium",
"item-range-long": "Long",
"item-range-extreme": "Extreme",
"item-armor-rating": "Rating",
"item-armor-worn": "Worn",
"item-disabled": "Disabled",
"item-cargo-unit": "Weight",
"item-type-ranged": "Ranged",
"item-type-melee": "Melee",
"relationship-pc": "PC",
"relationship-npc": "NPC",
"query-modifier":"Modifier",
"query-cover":"Cover Bonus",
"query-initiative":"Initiative Bonus",
"query-prayer":"Prayer Modifier",
"query-signature":"Enemy Signature",
"rolltemplate-pray": "Pray to the icons",
"rolltemplate-modification": "Modifiers",
"rolltemplate-dice-rerolled": "Rerolled",
"rolltemplate-dice": "dice",
"rolltemplate-weapon": "Weapon",
"rolltemplate-initiative-check": "Initiative Check",
"rolltemplate-initiative-action": "rolls",
"rolltemplate-initiative-effect": "for initiative!",
"rolltemplate-radiation-check": "Radiation Check",
"rolltemplate-radiation-action": "takes",
"rolltemplate-radiation-effect": "radiation damage!",
"rolltemplate-armor-check": "Armor Check",
"rolltemplate-armor-action": "blocks",
"rolltemplate-armor-effect": "points of damage",
"rolltemplate-ship-armor-check": "Ship Armor Check",
"rolltemplate-range": "Range",
"rolltemplate-target": "Target",
"rolltemplate-ep-available": "EP assigned",
"rolltemplate-prayer-modifier": "Prayer modifier"
}