mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
Refactored the entire thing and updated the coriolis sheets with additional functionality requested by the Community.
230 lines
10 KiB
JSON
230 lines
10 KiB
JSON
{
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"tab-pc": "Character",
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"tab-spaceship": "Spaceship",
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"tab-utility": "Utility",
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"Attributes": "Attributes",
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"attribute-strength": "Strength",
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"attribute-agility": "Agility",
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"attribute-wits": "Wits",
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"attribute-empathy": "Empathy",
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"skill-force": "Force",
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"skill-melee-combat": "Melee Combat",
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"skill-dexterity": "Dexterity",
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"skill-infiltration": "Infiltration",
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"skill-ranged-combat": "Ranged Combat",
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"skill-ranged-combat-short": "Ranged",
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"skill-pilot": "Pilot",
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"skill-observation": "Observation",
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"skill-survival": "Survival",
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"skill-data-djinn": "Data Djinn",
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"skill-data-djinn-short": "Djinn",
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"skill-medicurgy": "Medicurgy",
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"skill-science": "Science",
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"skill-technology": "Technology",
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"skill-manipulation": "Manipulation",
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"skill-command": "Command",
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"skill-culture": "Culture",
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"skill-mystic-powers": "Mystic Powers",
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"button-reset-ep": "Reset EP",
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"button-roll-initiative": "Initiative",
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"button-roll-ship-armor": "Armor",
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"button-ship-sensors": "Sensors",
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"button-roll-armor": "Armor",
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"button-roll-radiation": "Radiation",
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"button-roll-primary-weapon": "Primary Weapon Attack",
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"button-roll-secondary-weapon": "Secondary Weapon Attack",
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"char-experience": "Experience",
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"char-name": "Name",
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"char-background": "Background",
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"char-concept": "Concept",
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"char-icon": "Icon",
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"char-group-concept": "Group Concept",
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"char-reputation": "Reputation",
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"char-personal-problem": "Personal Problem",
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"char-hitpoints": "Hitpoints",
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"char-hitpoint-bonus": "Modification",
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"char-hitpoint-max": "Maximum",
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"char-mindpoints": "Mindpoints",
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"char-mindpoint-bonus": "Modification",
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"char-mindpoint-max": "Maximum",
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"char-birr": "Birr",
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"ship-energy": "Energy Points",
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"ship-energy-current": "Current EP",
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"ship-energy-max": "Maximum",
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"ship-energy-used": "Ep in use",
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"ship-hull": "Hull Points",
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"ship-hull-current": "Current HP",
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"ship-hull-max": "Maximum",
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"ship-critical-damage": "Critical Damage",
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"ship-maneuverability": "Maneuverability",
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"ship-speed": "Speed",
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"ship-signature": "Signature",
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"ship-armor": "Armor",
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"ship-max-modules": "Modules",
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"ship-cargo": "Cargo",
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"ship-shipyard": "Shipyard",
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"ship-name": "Ship name",
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"ship-class": "Class",
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"ship-problem": "Problem",
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"ship-debt": "Debt",
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"ship-ep": "EP",
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"ship-bridge": "Bridge",
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"ship-reactor": "Reactor",
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"ship-graviton-projector": "Graviton projector",
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"ship-type": "Type",
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"ship-signature-current": "Current Signature",
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"ship-signature-sensors": "Sensors",
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"ship-signature-transponder": "Transponder",
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"ship-signature-radio": "Comms",
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"ship-signature-reactor": "Reactor",
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"ship-signature-passive": "Passive",
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"ship-signature-active": "Active",
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"ship-signature-extreme": "Extreme",
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"ship-combat-manager": "Combat manager",
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"macro-title-ship-actions": "Selected Ship Actions",
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"macro-title-character-actions": "Selected Character Actions",
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"macro-ship-actions": "Ship Actions",
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"macro-character-actions": "Character Actions",
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"ship-action-captain-menu": "Captain orders",
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"ship-action-captain-repair-label": "Repair!",
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"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
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"ship-action-captain-evade-label": "Evade!",
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"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
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"ship-action-captain-retreat-label": "Retreat!",
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"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
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"ship-action-captain-attack-label": "Attack!",
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"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
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"ship-action-engineer-menu": "Engineer actions",
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"ship-action-engineer-overload-label": "Overload Reactor",
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"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
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"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
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"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
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"ship-action-engineer-repair-system-label": "Repair System Damage",
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"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
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"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
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"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
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"ship-action-engineer-repair-module-label": "Repair Module",
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"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
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"ship-action-engineer-airlock-label": "Open Airlock",
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"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
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"ship-action-pilot-menu": "Pilot actions",
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"ship-action-pilot-position-label": "Position",
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"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
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"ship-action-pilot-advance-label": "Advance / Retreat",
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"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
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"ship-action-pilot-evade-label": "Evade",
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"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
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"ship-action-pilot-ram-label": "Ram Attack",
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"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
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"ship-action-pilot-board-label": "Boarding",
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"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
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"ship-action-opposing-pilot": "Opposing Pilot Check",
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"ship-action-sensors-menu": "Sensor Operative actions",
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"ship-action-sensors-target-lock-label": "Target Lock",
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"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
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"ship-action-sensors-break-lock-label": "Break Target Lock",
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"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
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"ship-action-sensors-pulse-attack-label": "Pulse Attack",
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"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
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"ship-action-sensors-meme-launch-label": "Launch Meme",
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"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
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"ship-action-sensors-meme-attack-label": "Meme Attack",
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"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
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"ship-action-sensors-disappear-label": "Disappear",
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"ship-action-sensors-disappear-description": "If successful: end combat.",
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"ship-action-sensors-detect": "Sensors",
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"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
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"label-talents": "Talents",
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"label-critical-injuries": "Critical Injuries",
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"label-relationships": "Relationships",
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"label-weapons": "Weapons",
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"label-gear": "Gear",
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"label-armor": "Armor",
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"label-features": "Features",
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"label-ship-weapons": "Weapon Systems",
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"label-ship-crew-captain": "Captain",
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"label-ship-crew-engineer": "Engineer",
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"label-ship-crew-pilot": "Pilot",
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"label-ship-crew-sensors": "Sensors",
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"label-ship-crew-gunner": "Gunner",
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"label-ship-modules": "Modules",
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"label-ship-cargo": "Cargo",
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"label-relationships-buddy": "Buddy",
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"label-notes": "Notes",
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"label-macros": "Macros",
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"label-stats": "Stats",
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"label-info": "Info",
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"placeholder-weapon": "Weapon",
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"placeholder-gear": "Gear",
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"placeholder-critical-injury": "Critical Injury",
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"placeholder-armor": "Armor",
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"placeholder-comment": "Special",
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"placeholder-talent": "Talent",
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"placeholder-feature": "Feature",
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"placeholder-ship-crew": "Name",
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"placeholder-module": "Module",
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"placeholder-cargo": "Cargo",
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"placeholder-character": "Character",
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"item-bonus": "Bonus",
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"item-init": "Init",
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"item-damage": "Dmg",
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"item-crit": "Crit",
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"item-range": "Range",
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"item-reloads": "Ammo",
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"item-comments": "Special",
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"item-type": "Type",
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"item-range-close": "Close",
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"item-range-short": "Short",
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"item-range-medium": "Medium",
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"item-range-long": "Long",
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"item-range-extreme": "Extreme",
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"item-armor-rating": "Rating",
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"item-armor-worn": "Worn",
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"item-disabled": "Disabled",
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"item-cargo-unit": "Weight",
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"item-type-ranged": "Ranged",
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"item-type-melee": "Melee",
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"relationship-pc": "PC",
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"relationship-npc": "NPC",
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"query-modifier":"Modifier",
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"query-cover":"Cover Bonus",
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"query-initiative":"Initiative Bonus",
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"query-prayer":"Prayer Modifier",
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"query-signature":"Enemy Signature",
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"rolltemplate-pray": "Pray to the icons",
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"rolltemplate-modification": "Modifiers",
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"rolltemplate-dice-rerolled": "Rerolled",
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"rolltemplate-dice": "dice",
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"rolltemplate-weapon": "Weapon",
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"rolltemplate-initiative-check": "Initiative Check",
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"rolltemplate-initiative-action": "rolls",
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"rolltemplate-initiative-effect": "for initiative!",
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"rolltemplate-radiation-check": "Radiation Check",
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"rolltemplate-radiation-action": "takes",
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"rolltemplate-radiation-effect": "radiation damage!",
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"rolltemplate-armor-check": "Armor Check",
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"rolltemplate-armor-action": "blocks",
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"rolltemplate-armor-effect": "points of damage",
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"rolltemplate-ship-armor-check": "Ship Armor Check",
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"rolltemplate-range": "Range",
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"rolltemplate-target": "Target",
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"rolltemplate-ep-available": "EP assigned",
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"rolltemplate-prayer-modifier": "Prayer modifier"
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} |