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roll20-character-sheets/TheWitcher/witchersheet.html
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Leothedino 9b8ba04c82 TheWitcher - Additional Features
Added additional modifier query on Profession skills, also adjusted spells to not display 0 damage when no damage type is selected, but instead state 'none' in its place.
2018-11-30 12:37:11 +00:00

1841 lines
184 KiB
HTML

<!-----Top of the Page------>
<div class='sheet-full-page'>
<div class='sheet-filter'>
<label class='sheet-toggle-whisper'>WHISPER ROLLS?</label><input type="checkbox" name='attr_whisper' class="sheet-whisper-checkbox" value='/w gm '><span></span>
<label class='sheet-toggle-npc'>NPC SHEET?</label><input type="checkbox" name='attr_pc_npc_toggle' class="sheet-block-switch"><span></span>
<div class="sheet-block-pc" style='margin-top: 90px;'>
<!-----Name, Stats & Character Module----->
<div class='sheet-top-grid'>
<div class='sheet-grid-item'>
<label class='sheet-legend-top' style='margin-left: 15px;' title='MAX = The maximum of that stat/skill. This is to remind players of what it was before if it is modified in Current. | CURRENT = The stat/skill that is used for a roll. Change this to reflect long term bonuses or penalties to skills. Use the Stat Modifier box for changes to a stat.'>Maximum / Current</label><br />
<label class='sheet-stattitle'>INT</label><input name='attr_total_int' title='@{total_int}' class='sheet-smallbox' type='number' value='0'><input name='attr_int' title='@{int}' class='sheet-smallbox' type='text' value='[[floor((@{total_int}+@{stat_mod_int})@{wound_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=INTELLIGENCE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>REF</label><input name='attr_total_ref' title='@{total_ref}' class='sheet-smallbox' type='number' value='0'><input name='attr_ref' title='@{ref}' class='sheet-smallbox' type='text' value='[[floor((@{total_ref}+@{stat_mod_ref})@{wound_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=REFLEXES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>DEX</label><input name='attr_total_dex' title='@{total_dex}' class='sheet-smallbox' type='number' value='0'><input name='attr_dex' title='@{dex}' class='sheet-smallbox' type='text' value='[[floor((@{total_dex}+@{stat_mod_dex})@{wound_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=DEXTERITY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>BODY</label><input name='attr_total_body' title='@{total_body}' class='sheet-smallbox' type='number' value='0'><input name='attr_body' title='@{body}' class='sheet-smallbox' type='text' value='[[floor((@{total_body}+@{stat_mod_body})@{death_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=BODY}} {{name=@{character_name}}} {{roll=[[1d10+@{body}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>SPD</label><input name='attr_total_spd' title='@{total_spd}' class='sheet-smallbox' type='number' value='0'><input name='attr_spd' title='@{spd}' class='sheet-smallbox' type='text' value='[[floor((@{total_spd}+@{stat_mod_spd})@{death_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=SPEED}} {{name=@{character_name}}} {{roll=[[1d10+@{spd}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>EMP</label><input name='attr_total_emp' title='@{total_emp}' class='sheet-smallbox' type='number' value='0'><input name='attr_emp' title='@{emp}' class='sheet-smallbox' type='text' value='[[floor((@{total_emp}+@{stat_mod_emp})@{death_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=EMPATHY}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>CRA</label><input name='attr_total_cra' title='@{total_cra}' class='sheet-smallbox' type='number' value='0'><input name='attr_cra' title='@{cra}' class='sheet-smallbox' type='text' value='[[floor((@{total_cra}+@{stat_mod_cra})@{death_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=CRAFT}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>WILL</label><input name='attr_total_will' title='@{total_will}' class='sheet-smallbox' type='number' value='0'><input name='attr_will' title='@{will}' class='sheet-smallbox' type='text' value='[[floor((@{total_will}+@{stat_mod_will})@{wound_mod})]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=WILL}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>LUCK</label><input name='attr_total_luck' title='@{total_luck}' class='sheet-smallbox' type='number' value='0'><input name='attr_luck' title='@{luck}' class='sheet-smallbox' type='text' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=LUCK}} {{name=@{character_name}}} {{roll=[[1d10+?{SELECT LUCK STAT|Max,@{total_luck}|Current,@{luck}}[STAT]]]}}'></button><br />
<label class='sheet-stattotal'>STAT TOTAL</label><input name='attr_max_stat_total' class='sheet-smallbox' type='text' value='[[0+@{total_int}+@{ref}+@{total_dex}+@{total_body}+@{total_spd}+@{total_emp}+@{total_cra}+@{total_will}+@{total_luck}]]' disabled='true'>
<!-- STAT SWITCHBOARD, KEEP HIDDEN -->
<input name='attr_wound_mod' type='hidden' value=''>
<input name='attr_death_mod' type='hidden' value=''>
<input name='attr_physical_mod' type='hidden' value='floor((@{body}+@{will})/2)' disabled='true'>
<!-- END SWITCHBOARD -->
</div>
<div class='sheet-character-box' style='margin-left: 10px;'>
<img class='sheet-logo' src='https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/witcher_player_motif.png'><br />
<label class='sheet-chartitle'>NAME</label><input name='attr_character_name' title='@{character_name}' class='sheet-name-box' type='text'>
<label class='sheet-agetitle'>AGE</label><input name='attr_char_age' class='sheet-age-box' type='text'>
<label class='sheet-racetitle'>RACE</label><input name='attr_char_race' class='sheet-race-box' type='text'>
<label class='sheet-gendertitle'>GENDER</label><input name='attr_char_gender' class='sheet-gender-box' type='text'>
<label class='sheet-proftitle'>PROF</label><input name='attr_char_prof' class='sheet-prof-box' type='text'>
<label class='sheet-origintitle'>ORIGIN</label><input name='attr_char_origin' class='sheet-origin-box' type='text'><br />
<label style='font-size: 9px; margin-left: 5px;'>Note: Wound Threshold & Death State are automatically applied. Increase 'Current' HP above your 'Wound Threshold' to see stats at their full value.</label>
</div>
<div class='sheet-grid-item' style='margin-left: 10px;'>
<label class='sheet-legend-top' style='margin-left: 14px;' title='MAX = The maximum of that stat/skill. This is to remind players of what it was before if it is modified in Current. | CURRENT = The stat/skill that is used for a roll. Change this to reflect long term bonuses or penalties to skills. Use the Stat Modifier box for changes to a stat.'> Maximum / Current</label><br />
<label class='sheet-stattitle'>STUN</label><input name='attr_stun_max' title='@{stun_max}' class='sheet-smallbox' type='text' value='floor(@{physical_mod})' disabled='true'><input name='attr_stun' title='@{stun}' class='sheet-smallbox' type='number' value='0'>
<label class='sheet-stattitle'>RUN</label><input name='attr_run_max' title='@{run_max}' class='sheet-smallbox' type='text' value='floor(@{spd}*3)' disabled='true'><input name='attr_run' title='@{run}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle'>LEAP</label><input name='attr_leap_max' title='@{leap_max}' class='sheet-smallbox' type='text' value='floor(@{run}/5)' disabled='true'><input name='attr_leap' title='@{leap}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle'>HP</label><input name='attr_hp_max' title='@{hp_max}' class='sheet-smallbox2' type='text' value='floor(@{physical_mod}*5)' disabled='true'><input name='attr_hp' title='@{hp}' class='sheet-smallbox2' type='number' value='0'><br>
<label class='sheet-stattitle'>STA</label><input name='attr_sta_max' title='@{sta_max}' class='sheet-smallbox2' type='text' value='floor(@{physical_mod}*5)' disabled='true'><input name='attr_sta' title='@{sta}' class='sheet-smallbox2' type='number' value='0'><br>
<label class='sheet-stattitle'>ENC</label><input name='attr_enc_max' title='@{enc_max}' class='sheet-smallbox' type='text' value='floor(@{body}*10)' disabled='true'><input name='attr_enc' title='@{enc}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle'>REC</label><input name='attr_rec_max' title='@{rec_max}' class='sheet-smallbox' type='text' value='floor(@{physical_mod})' disabled='true'><input name='attr_rec' title='@{rec}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle'>RESOLVE</label><input name='attr_resolve_max' title='@{resolve_max}' class='sheet-smallbox' type='text' value='floor((@{int}+@{will})/2)*5' disabled='true'><input name='attr_resolve' title='@{resolve}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-woundtitle' style='margin-top: 10px;'>WOUND THRESHOLD</label><input name='attr_woundthreshold' title='@{woundthreshold}' class='sheet-smallbox-wound' type='text' value='floor(@{threshold_mod})' disabled='true'>
<label class='sheet-woundtitle'>BONUS MELEE DMG.</label><input name='attr_bonus_damage' title='@{bonus_damage}' class='sheet-smallbox-wound' type='text' value='@{bonus_mod}' disabled='true'>
</div>
</div>
<div style='width: 840px; margin-left: 55px; margin-top: 40px;'>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab-1 sheet-tab1" name="attr_core-tab" value="1" title="Skills & Modifiers" checked="checked"/>
<span class="sheet-tab-left sheet-tab1" style='line-height: 40px;'>SKILLS & MODIFIERS</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Profession Skills"/>
<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>PROFESSION SKILLS</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Gear & Inventory"/>
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>GEAR & INVENTORY</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Magic & Spells"/>
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>MAGIC & SPELLS</span>
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Background"/>
<span class="sheet-tab-right sheet-tab5" style='line-height: 40px;'>BACKGROUND</span>
<!-----Skills Section----->
<div class="sheet-section-skills" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/skills_and_modifiers.png" ><br />
<div class='sheet-middle2-grid' style='margin-left: -30px;'>
<div class='sheet-grid-item' style='margin-top: 10px;'>
<label class='sheet-skilltitle-int'>INTELLIGENCE</label><input type="checkbox" name='attr_int_toggle' class="sheet-int-toggle"><span></span>
<div class='sheet-int-container'>
<label class='sheet-skilltitle'>AWARENESS</label><input name='attr_awareness' title='@{awareness}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=AWARENESS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{awareness}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>BUSINESS</label><input name='attr_business' title='@{business}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=BUSINESS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{business}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>DEDUCTION</label><input name='attr_deduction' title='@{deduction}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DEDUCTION}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{deduction}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>EDUCATION</label><input name='attr_education' title='@{education}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=EDUCATION}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{education}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>NORDLING*</label><input name='attr_nordling' title='@{nordling}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=NORDLING}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{nordling}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>ELDER SPEECH*</label><input name='attr_elder_speech' title='@{elder_speech}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ELDER SPEECH}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{elder_speech}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>DWARVEN*</label><input name='attr_dwarven' title='@{dwarven}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DWARVEN}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{dwarven}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>MONSTER LORE*</label><input name='attr_monster_lore' title='@{monster_lore}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=MONSTER LORE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{monster_lore}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SOCIAL ETIQUETTE</label><input name='attr_social_etiquette' title='@{social_etiquette}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SOCIAL ETIQUETTE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{social_etiquette}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>STREETWISE</label><input name='attr_streetwise' title='@{streetwise}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=STREETWISE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{streetwise}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>TACTICS*</label><input name='attr_tactics' title='@{tactics}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TACTICS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{tactics}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>TEACHING</label><input name='attr_teaching' title='@{teaching}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TEACHING}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{teaching}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>WILDERNESS SURVIVAL</label><input name='attr_wilderness_survival' title='@{wilderness_survival}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=WILDERNESS SURVIVAL}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{wilderness_survival}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_int_total' type='hidden' value='[[0+@{awareness}+@{business}+@{deduction}+@{education}+@{nordling}+@{elder_speech}+@{dwarven}+@{monster_lore}+@{social_etiquette}+@{streetwise}+@{tactics}+@{teaching}+@{wilderness_survival}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-ref'>REFLEXES</label><input type="checkbox" name='attr_ref_toggle' class="sheet-ref-toggle"><span></span>
<div class='sheet-ref-container'>
<label class='sheet-skilltitle'>BRAWLING</label><input name='attr_brawling' title='@{brawling}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Fast Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#124;Charge&amp;#44;-3&amp;#124;Joint&amp;#44;-3&amp;#124;Special&amp;#44;+0&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;Unarmed&amp;#44;0&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Disarm (Take Weapon)&amp;#44;-3&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>DODGE/ESCAPE</label><input name='attr_dodge_escape' title='@{dodge_escape}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DODGE/ESCAPE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{dodge_escape}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>MELEE</label><input name='attr_melee' title='@{melee}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Fast Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#124;Charge&amp;#44;-3&amp;#124;Joint&amp;#44;-3&amp;#124;Special&amp;#44;+0&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Block (With Shield)&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>RIDING</label><input name='attr_riding' title='@{riding}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RIDING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{riding}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SAILING</label><input name='attr_sailing' title='@{sailing}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SAILING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{sailing}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SMALL BLADES</label><input name='attr_small_blades' title='@{small_blades}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Fast Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#124;Charge&amp;#44;-3&amp;#124;Joint&amp;#44;-3&amp;#124;Special&amp;#44;+0&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>STAFF/SPEAR</label><input name='attr_staff_spear' title='@{staff_spear}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Fast Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#124;Charge&amp;#44;-3&amp;#124;Special&amp;#44;+0&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SWORDSMANSHIP</label><input name='attr_swordsmanship' title='@{swordsmanship}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Fast Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#124;Charge&amp;#44;-3&amp;#124;Joint&amp;#44;-3&amp;#124;Special&amp;#44;+0&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_ref_total' type='hidden' value='[[0+@{brawling}+@{dodge_escape}+@{melee}+@{riding}+@{sailing}+@{small_blades}+@{staff_spear}+@{swordsmanship}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-dex'>DEXTERITY</label><input type="checkbox" name='attr_dex_toggle' class="sheet-dex-toggle"><span></span>
<div class='sheet-dex-container'>
<label class='sheet-skilltitle'>ARCHERY</label><input name='attr_archery' title='@{archery}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ARCHERY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{archery}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Standard Strike&amp;#44;+0&amp;#124;Strong Strike&amp;#44;-3&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{FIRING RANGE &amp;#124;Point Blank (Touch Range)&amp;#44;+5&amp;#124;Close (1/4 Listed Range)&amp;#44;+0&amp;#124;Medium (1/2 Listed Range)&amp;#44;-2&amp;#124;Long (Listed Range)&amp;#44;-4&amp;#124;Extreme (2x Listed Range)&amp;#44;-6&amp;#125;[RANGE]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wingl&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>ATHLETICS</label><input name='attr_athletics' title='@{athletics}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ATHLETICS}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{athletics}[SKILL]?{ACTION TYPE|Standard,+0[STANDARD]|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{FIRING RANGE &amp;#124;Point Blank (Touch Range)&amp;#44;+5&amp;#124;Close (1/4 Listed Range)&amp;#44;+0&amp;#124;Medium (1/2 Listed Range)&amp;#44;-2&amp;#124;Long (Listed Range)&amp;#44;-4&amp;#124;Extreme (2x Listed Range)&amp;#44;-6&amp;#125;[RANGE]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend (Reposition),+0[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>CROSSBOW</label><input name='attr_crossbow' title='@{crossbow}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=CROSSBOW}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{crossbow}[SKILL]?{ACTION TYPE|Attack,?{EXTRA ACTION &amp;#124;No&amp;#44;+0&amp;#124;Yes&amp;#44;-3&amp;#125;[EXTRA ACTION]?{ATTACK ACTION &amp;#124;Standard Strike&amp;#44;+0&amp;#124;Joint&amp;#44;-3&amp;#125;[ATTACK ACTION]+?{WEAPON SELECTION&amp;#124;@{primary_weapon_name}&amp;#44;@{primary_wa}&amp;#124;@{secondary_weapon_name}&amp;#44;@{secondary_wa}&amp;#124; @{third_weapon_name}&amp;#44; @{third_wa}&amp;#124; @{fourth_weapon_name}&amp;#44;@{fourth_wa}&amp;#124;@{fifth_weapon_name}&amp;#44;@{fifth_wa}&amp;#124;@{sixth_weapon_name}&amp;#44;@{sixth_wa}&amp;#125;[WEAP. ACC]?{FIRING RANGE &amp;#124;Point Blank (Touch Range)&amp;#44;+5&amp;#124;Close (1/4 Listed Range)&amp;#44;+0&amp;#124;Medium (1/2 Listed Range)&amp;#44;-2&amp;#124;Long (Listed Range)&amp;#44;-4&amp;#124;Extreme (2x Listed Range)&amp;#44;-6&amp;#125;[RANGE]?{TARGET LOCATION &amp;#124;Random&amp;#44;+0&amp;#124;Head&amp;#44;-6&amp;#124;Torso&amp;#44;-1&amp;#124;Arm/Limb&amp;#44;-3&amp;#124;Leg/Tail/Wing&amp;#44;-2&amp;#125;[LOCATION]|Defend,?{DEFENSE ACTION &amp;#124;Block&amp;#44;+0&amp;#124;Parry&amp;#44;-3&amp;#124;Parry (Thrown)&amp;#44;-5&amp;#125;[DEFENSE ACTION]}+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SLEIGHT OF HAND</label><input name='attr_sleight_of_hand' title='@{sleight_of_hand}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SLEIGHT OF HAND}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{sleight_of_hand}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>STEALTH</label><input name='attr_stealth' title='@{stealth}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=STEALTH}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{stealth}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_dex_total' type='hidden' value='[[0+@{archery}+@{athletics}+@{crossbow}+@{sleight_of_hand}+@{stealth}]]' disabled='true'>
</div>
<hr style='border: 0.5px solid #5e0000; margin-left: 50px; margin-right: 40px; margin-top: 10px; margin-bottom: 10px;'>
<label class='sheet-skilltotal'>SKILL TOTAL</label><input name='attr_max_skill_total' class='sheet-smallbox' type='text' value='[[0+@{int_total}+@{ref_total}+@{dex_total}+@{body_total}+@{emp_total}+@{cra_total}+@{will_total}]]' disabled='true'>
</div>
<div class='sheet-grid-item' style='margin-left: -30px; margin-right: 10px; margin-top: 10px;'>
<label class='sheet-skilltitle-body'>BODY</label><input type="checkbox" name='attr_body_toggle' class="sheet-body-toggle"><span></span>
<div class='sheet-body-container'>
<label class='sheet-skilltitle'>PHYSIQUE</label><input name='attr_physique' title='@{physique}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PHYSIQUE}} {{name=@{character_name}}} {{roll=[[1d10+@{body}[STAT]+@{physique}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>ENDURANCE</label><input name='attr_endurance' title='@{endurance}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ENDURANCE}} {{name=@{character_name}}} {{roll=[[1d10+@{body}[STAT]+@{endurance}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_body_total' type='hidden' value='[[0+@{physique}+@{endurance}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-emp'>EMPATHY</label><input type="checkbox" name='attr_emp_toggle' class="sheet-emp-toggle"><span></span>
<div class='sheet-emp-container'>
<label class='sheet-skilltitle'>CHARISMA</label><input name='attr_charisma' title='@{charisma}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=CHARISMA}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{charisma}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>DECEIT</label><input name='attr_deceit' title='@{deceit}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DECEIT}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{deceit}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>FINE ARTS</label><input name='attr_fine_arts' title='@{fine_arts}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FINE ARTS}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{fine_arts}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>GAMBLING</label><input name='attr_gambling' title='@{gambling}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=GAMBLING}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{gambling}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>GROOMING & STYLE</label><input name='attr_grooming_and_style' title='@{grooming_and_style}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=GROOMING & STYLE}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{grooming_and_style}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>HUMAN PERCEPTION</label><input name='attr_human_perception' title='@{human_perception}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=HUMAN PERCEPTION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{human_perception}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>LEADERSHIP</label><input name='attr_leadership' title='@{leadership}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=LEADERSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{leadership}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>PERSUASION</label><input name='attr_persuasion' title='@{persuasion}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PERSUASION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{persuasion}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>PERFORMANCE</label><input name='attr_performance' title='@{performance}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PERFORMANCE}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{performance}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SEDUCTION</label><input name='attr_seduction' title='@{seduction}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SEDUCTION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{seduction}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_emp_total' type='hidden' value='[[0+@{charisma}+@{deceit}+@{fine_arts}+@{gambling}+@{grooming_and_style}+@{human_perception}+@{leadership}+@{persuasion}+@{performance}+@{seduction}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-cra'>CRAFT</label><input type="checkbox" name='attr_cra_toggle' class="sheet-cra-toggle"><span></span>
<div class='sheet-cra-container'>
<label class='sheet-skilltitle'>ALCHEMY*</label><input name='attr_alchemy' title='@{alchemy}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ALCHEMY}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{alchemy}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>CRAFTING*</label><input name='attr_crafting' title='@{crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>DISGUISE</label><input name='attr_disguise' title='@{disguise}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DISGUISE}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{disguise}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>FIRST AID</label><input name='attr_first_aid' title='@{first_aid}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FIRST AID}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{first_aid}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>FORGERY</label><input name='attr_forgery' title='@{forgery}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FORGERY}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{forgery}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>PICK LOCK</label><input name='attr_pick_lock' title='@{pick_lock}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PICK LOCK}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{pick_lock}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>TRAP CRAFTING*</label><input name='attr_trap_crafting' title='@{trap_crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TRAP CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{trap_crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_cra_total' type='hidden' value='[[0+@{alchemy}+@{crafting}+@{disguise}+@{first_aid}+@{forgery}+@{pick_lock}+@{trap_crafting}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-will'>WILL</label><input type="checkbox" name='attr_will_toggle' class="sheet-will-toggle"><span></span>
<div class='sheet-will-container'>
<label class='sheet-skilltitle'>COURAGE</label><input name='attr_courage' title='@{courage}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=COURAGE}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{courage}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>HEX WEAVING*</label><input name='attr_hex_weaving' title='@{hex_weaving}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=HEX WEAVING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{hex_weaving}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+?{SELECT FOCUS|@{spellfocus1},@{greaterfocus1_toggle}|@{spellfocus2},@{greaterfocus2_toggle}|@{spellfocus3},@{greaterfocus3_toggle}}[GREATER FOCUS]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>INTIMIDATION</label><input name='attr_intimidation' title='@{intimidation}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=INTIMIDATION}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{intimidation}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>SPELL CASTING*</label><input name='attr_spell_casting' title='@{spell_casting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SPELL CASTING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{spell_casting}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+?{SELECT FOCUS|@{spellfocus1},@{greaterfocus1_toggle}|@{spellfocus2},@{greaterfocus2_toggle}|@{spellfocus3},@{greaterfocus3_toggle}}[GREATER FOCUS]?{TARGET LOCATION |None/Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>RESIST MAGIC*</label><input name='attr_resist_magic' title='@{resist_magic}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RESIST MAGIC}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{resist_magic}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>RESIST COERCION</label><input name='attr_resist_coercion' title='@{resist_coercion}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RESIST COERCION}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{resist_coercion}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle'>RITUAL CRAFTING*</label><input name='attr_ritual_crafting' title='@{ritual_crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RITUAL CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{ritual_crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_will_total' type='hidden' value='[[0+@{courage}+@{hex_weaving}+@{intimidation}+@{spell_casting}+@{resist_magic}+@{resist_coercion}+@{ritual_crafting}]]' disabled='true'>
</div>
</div>
</div>
<!---Modifiers Table--->
<div class='sheet-grid-item' style='margin-top: -68px; margin-left: -20px; margin-right: 10px;'>
<div class='sheet-stat-mod-box'>
<label class='sheet-modifiertitle-top'>STAT MODIFIERS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px; margin-left: 5px; margin-right: 5px;'>
<label class='sheet-stat-mod-title'>INT</label><input name='attr_stat_mod_int' title='@{stat_mod_int}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>REF</label><input name='attr_stat_mod_ref' title='@{stat_mod_ref}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>DEX</label><input name='attr_stat_mod_dex' title='@{stat_mod_dex}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>BODY</label><input name='attr_stat_mod_body' title='@{stat_mod_body}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>SPD</label><input name='attr_stat_mod_spd' title='@{stat_mod_spd}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>EMP</label><input name='attr_stat_mod_emp' title='@{stat_mod_emp}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>CRA</label><input name='attr_stat_mod_cra' title='@{stat_mod_cra}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>WILL</label><input name='attr_stat_mod_will' title='@{stat_mod_will}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>LUCK</label><input name='attr_stat_mod_luck' title='@{stat_mod_luck}' class='sheet-stat-mod-element' type='number' value='0'>
</div>
<div class='sheet-button-box'>
<label class='sheet-quick-button-maintitle'>QUICK ROLL BUTTONS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px;'>
<label class='sheet-initiativetitle'>INITIATIVE</label><button class='sheet-initiative-roll' type='roll' value= '@{whisper}&{template:initiative} {{title=INITIATIVE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]&{tracker}]]}}'></button><br />
<label class='sheet-savetitle'>STUN & DEATH SAVE</label><button class='sheet-save-roll' type='roll' value= '@{whisper}&{template:save} {{title=STUN/DEATH SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{stun}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-crittitle'>CRIT OR FUMBLE</label><button class='sheet-critical-roll' type='roll' value= '@{whisper}&{template:crit} {{title=CRIT/FUMBLE}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-locationtitle'>TARGET LOCATION</label><button class='sheet-target-roll' type='roll' value= '@{whisper}&{template:target} {{title=TARGET LOCATION}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button>
</div>
<div class='sheet-notes-container'>
<label class='sheet-notes-maintitle'>SKILLS, STATS & MODIFIER NOTES</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<textarea class='sheet-notes-text' name='attr_skill_stat_notes'>For any notes on buffs or penalties that affect skills and/or stats...</textarea>
</div>
<div class='sheet-ip-box'>
<label class='sheet-ip-maintitle'>IMPROVEMENT POINTS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px; border-color: #FFF;'>
<label class='sheet-current-ip-title'>CURRENT I.P.</label><input name='attr_current_ip' class='sheet-current-ip-element' type='text'><br />
<hr style='margin-bottom: 10px; margin-top: 5px; border-color: #FFF;'>
<label class='sheet-training-ip-title'>SKILL & ABILITY TRAINING</label><br />
<input name='attr_current_ip1' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip1' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip2' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip2' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip3' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip3' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip4' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip4' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip5' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip5' class='sheet-training-ip2-element' type='text'><br />
</div>
</div>
</div>
<hr>
</div title='skills-tab-close'>
<!----- Profession Abilities ------>
<div class="sheet-section-abilities" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/profession_skills.png"><br />
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<div class='sheet-vigor-total-container'>
<input class='sheet-profession-title' name='attr_ability_prof_title' type='text' value='@{char_prof}' disabled='true'>
</div>
</div>
</div>
<span class='sheet-main-skill-span'><input style='margin-left: 210px;' class='sheet-prof-main-name' type='text' name='attr_prof_main_name' value='Main Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_main_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span><br />
<textarea class='sheet-prof-main-text' name='attr_prof_main_text'></textarea><br />
<span class='sheet-main-skill-span2'><label style='margin-left: 200px;' class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_main_stat' title='@{prof_main_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:mainskill} {{title=@{prof_main_name}}} {{name=@{character_name}}} {{description=@{prof_main_text}}} {{roll=[[1d10+@{prof_main_choice}[STAT]+@{prof_main_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<div class='sheet-middle-skill-grid' style='margin-left: -10px; margin-right: 40px;'>
<div class='sheet-grid-item'>
<span class='sheet-blue1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue1-text' name='attr_prof_blue1_text'></textarea>
<span class='sheet-blue1-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue1_stat' title='@{prof_blue1_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue1_name}}} {{name=@{character_name}}} {{description=@{prof_blue1_text}}} {{roll=[[1d10+@{prof_blue1_choice}[STAT]+@{prof_blue1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-blue2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue2-text' name='attr_prof_blue2_text'></textarea>
<span class='sheet-blue2-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue2_stat' title='@{prof_blue2_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue2_name}}} {{name=@{character_name}}} {{description=@{prof_blue2_text}}} {{roll=[[1d10+@{prof_blue2_choice}[STAT]+@{prof_blue2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-blue3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue3-text' name='attr_prof_blue3_text'></textarea>
<span class='sheet-blue3-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue3_stat' title='@{prof_blue3_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue3_name}}} {{name=@{character_name}}} {{description=@{prof_blue3_text}}} {{roll=[[1d10+@{prof_blue3_choice}[STAT]+@{prof_blue3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
<div class='sheet-grid-item'>
<span class='sheet-green1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-green1-text' name='attr_prof_green1_text'></textarea>
<span class='sheet-green1-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green1_stat' title='@{prof_green1_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green1_name}}} {{name=@{character_name}}} {{description=@{prof_green1_text}}} {{roll=[[1d10+@{prof_green1_choice}[STAT]+@{prof_green1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-green2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-green2-text' name='attr_prof_green2_text'></textarea>
<span class='sheet-green2-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green2_stat' title='@{prof_green2_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green2_name}}} {{name=@{character_name}}} {{description=@{prof_green2_text}}} {{roll=[[1d10+@{prof_green2_choice}[STAT]+@{prof_green2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-green3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-green3-text' name='attr_prof_green3_text'></textarea>
<span class='sheet-green3-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green3_stat' title='@{prof_green3_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green3_name}}} {{name=@{character_name}}} {{description=@{prof_green3_text}}} {{roll=[[1d10+@{prof_green3_choice}[STAT]+@{prof_green3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
<div class='sheet-grid-item'>
<span class='sheet-red1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-red1-text' name='attr_prof_red1_text'></textarea>
<span class='sheet-red1-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red1_stat' title='@{prof_red1_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red1_name}}} {{name=@{character_name}}} {{description=@{prof_red1_text}}} {{roll=[[1d10+@{prof_red1_choice}[STAT]+@{prof_red1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-red2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-red2-text' name='attr_prof_red2_text'></textarea>
<span class='sheet-red2-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red2_stat' title='@{prof_red2_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red2_name}}} {{name=@{character_name}}} {{description=@{prof_red2_text}}} {{roll=[[1d10+@{prof_red2_choice}[STAT]+@{prof_red2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-red3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}'>(INT)</option>
<option value='@{ref}'>(REF)</option>
<option value='@{dex}'>(DEX)</option>
<option value='@{body}'>(BODY)</option>
<option value='@{spd}'>(SPD)</option>
<option value='@{emp}'>(EMP)</option>
<option value='@{cra}'>(CRA)</option>
<option value='@{will}'>(WILL)</option>
</select></span>
<textarea class='sheet-prof-red3-text' name='attr_prof_red3_text'></textarea>
<span class='sheet-red3-skill-span2'><label class='sheet-skill-level'>SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red3_stat' title='@{prof_red3_stat}' type='text'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red3_name}}} {{name=@{character_name}}} {{description=@{prof_red3_text}}} {{roll=[[1d10+@{prof_red3_choice}[STAT]+@{prof_red3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
</div>
</div title='abilities-tab-close'>
<!------ Arms, Gear & Bags ------>
<div class="sheet-section-gear" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/gear_and_inventory.png"><br />
<label class='sheet-weapon-title'>EQUIPPED WEAPONS</label>
<span class='sheet-primary-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_primary_weapon_name" value='1st (Weapon Names Go Here...)'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_primary_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{primary_weapon_name}}} {{reliability=@{primary_weapon_reliability}}} {{accuracy=@{primary_wa}}} {{range=@{primary_weapon_range}}} {{damage=[[@{primary_weapon_damage}@{primary_weapon_bonus}]]}} {{type1=@{primary_weapon_hold}}} {{type2=@{primary_weapon_type}}} {{effect=@{primary_weapon_effect}}} {{enhancement=@{primary_weapon_enhancement}}}'><strong style='font-size: 11px;'>1st</strong></button>
<input type="checkbox" checked='true' name='attr_primary_toggle' class="sheet-primary-weapon-toggle"><span></span><br />
<div class='sheet-primary-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_primary_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_primary_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_primary_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_primary_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_primary_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_primary_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_primary_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_primary_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_primary_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_primary_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-secondary-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_secondary_weapon_name" value='2nd'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_secondary_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{secondary_weapon_name}}} {{reliability=@{secondary_weapon_reliability}}} {{accuracy=@{secondary_wa}}} {{range=@{secondary_weapon_range}}} {{damage=[[@{secondary_weapon_damage}@{secondary_weapon_bonus}]]}} {{type1=@{secondary_weapon_hold}}} {{type2=@{secondary_weapon_type}}} {{effect=@{secondary_weapon_effect}}} {{enhancement=@{secondary_weapon_enhancement}}}'><strong style='font-size: 11px;'>2nd</strong></button>
<input type="checkbox" checked='true' name='attr_secondary_toggle' class="sheet-secondary-weapon-toggle"><span></span><br />
<div class='sheet-secondary-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_secondary_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_secondary_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_secondary_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_secondary_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_secondary_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_secondary_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_secondary_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_secondary_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_secondary_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_secondary_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-third-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_third_weapon_name" value='3rd'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_third_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{third_weapon_name}}} {{reliability=@{third_weapon_reliability}}} {{accuracy=@{third_wa}}} {{range=@{third_weapon_range}}} {{damage=[[@{third_weapon_damage}@{third_weapon_bonus}]]}} {{type1=@{third_weapon_hold}}} {{type2=@{third_weapon_type}}} {{effect=@{third_weapon_effect}}} {{enhancement=@{third_weapon_enhancement}}}'><strong style='font-size: 11px;'>3rd</strong></button>
<input type="checkbox" checked='true' name='attr_third_toggle' class="sheet-third-weapon-toggle"><span></span><br />
<div class='sheet-third-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_third_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_third_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_third_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_third_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_third_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_third_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_third_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_third_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_third_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_third_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-fourth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_fourth_weapon_name" value='4th'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_fourth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fourth_weapon_name}}} {{reliability=@{fourth_weapon_reliability}}} {{accuracy=@{fourth_wa}}} {{range=@{fourth_weapon_range}}} {{damage=[[@{fourth_weapon_damage}@{fourth_weapon_bonus}]]}} {{type1=@{fourth_weapon_hold}}} {{type2=@{fourth_weapon_type}}} {{effect=@{fourth_weapon_effect}}} {{enhancement=@{fourth_weapon_enhancement}}}'><strong style='font-size: 11px;'>4th</strong></button>
<input type="checkbox" checked='true' name='attr_fourth_toggle' class="sheet-fourth-weapon-toggle"><span></span><br />
<div class='sheet-fourth-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_fourth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_fourth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_fourth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_fourth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_fourth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_fourth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_fourth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_fourth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_fourth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_fourth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-fifth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_fifth_weapon_name" value='5th'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_fifth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fifth_weapon_name}}} {{reliability=@{fifth_weapon_reliability}}} {{accuracy=@{fifth_wa}}} {{range=@{fifth_weapon_range}}} {{damage=[[@{fifth_weapon_damage}@{fifth_weapon_bonus}]]}} {{type1=@{fifth_weapon_hold}}} {{type2=@{fifth_weapon_type}}} {{effect=@{fifth_weapon_effect}}} {{enhancement=@{fifth_weapon_enhancement}}}'><strong style='font-size: 11px;'>5th</strong></button>
<input type="checkbox" checked='true' name='attr_fifth_toggle' class="sheet-fifth-weapon-toggle"><span></span><br />
<div class='sheet-fifth-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_fifth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_fifth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_fifth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_fifth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_fifth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_fifth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_fifth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_fifth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_fifth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_fifth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-sixth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_sixth_weapon_name" value='6th'/></span>
<label class='sheet-weapon-reliability'>RELIABILITY</label><input name='attr_sixth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{sixth_weapon_name}}} {{reliability=@{sixth_weapon_reliability}}} {{accuracy=@{sixth_wa}}} {{range=@{sixth_weapon_range}}} {{damage=[[@{sixth_weapon_damage}@{sixth_weapon_bonus}]]}} {{type1=@{sixth_weapon_hold}}} {{type2=@{sixth_weapon_type}}} {{effect=@{sixth_weapon_effect}}} {{enhancement=@{sixth_weapon_enhancement}}}'><strong style='font-size: 11px;'>6th</strong></button>
<input type="checkbox" checked='true' name='attr_sixth_toggle' class="sheet-sixth-weapon-toggle"><span></span><br />
<div class='sheet-sixth-weapon-padding-container'>
<label class='sheet-weapon-accuracy'>W. ACCURACY</label><input name='attr_sixth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range'>RANGE</label><input name='attr_sixth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus'>BONUS DMG?</label><select name='attr_sixth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}'>YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage'>DAMAGE</label><input name='attr_sixth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type'>TYPE</label><select name='attr_sixth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed'>ONE-HANDED</option>
<option value='Two-handed'>TWO-HANDED</option></select>
<select name='attr_sixth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)'>S/P (SWORD)</option>
<option value='S/P (Small Blade)'>S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)'>S/B (SMALL BLADE)</option>
<option value='S (Axe)'>S (AXE)</option>
<option value='B (Bludgeon)'>B (BLUDGEON)</option>
<option value='P/B (Pole Arm)'>P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)'>S/P/B (POLE ARM)</option>
<option value='B (Staff)'>B (STAFF)</option>
<option value='P/B (Staff)'>P/B (STAFF)</option>
<option value='P (Thrown Weapon)'>P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)'>S (THROWN WEAPON)</option>
<option value='P (Bow)'>P (BOW)</option>
<option value='P (Crossbow)'>P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc'>CONC.</label><select name='attr_sixth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny'>TINY</option>
<option value='Small'>SMALL</option>
<option value='Medium'>MEDIUM</option>
<option value='Large'>LARGE</option></select>
<label class='sheet-weapon-weight'>WEIGHT</label><input name='attr_sixth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect'>EFFECT</label><input name='attr_sixth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement'>ENHANCEMENT</label><input name='attr_sixth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<div class='sheet-unarmed-container'>
<label class='sheet-unarmed-title'>PUNCH</label>
<input name='attr_punch' class='sheet-unarmed-dmg-element' type='text' value='1d6'>
<input name='attr_p_mod' class='sheet-unarmed-element' type='text' value='@{bonus_mod}' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:punchkick} {{title=PUNCH}} {{name=@{character_name}}} {{roll=[[@{punch}@{bonus_mod}]]}}'></button>
<label class='sheet-unarmed-title' style='margin-right: -8px'>KICK</label>
<input name='attr_kick' class='sheet-unarmed-dmg-element' type='text' value='1d6'>
<input name='attr_k_mod' class='sheet-unarmed-element' type='text' value='@{kick_mod}' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:punchkick} {{title=KICK}} {{name=@{character_name}}} {{roll=[[@{kick}@{kick_mod}]]}}'></button>
</div>
</div>
<div class='sheet-grid-column' style='margin-left: -20px; margin-right: 20px;'>
<div class='sheet-weight-container'>
<label class='sheet-weight-title'>TOTAL WEIGHT</label>
<input type="text" class='sheet-display-weight' name="attr_total_weight" value='@{weight_calc}/10' disabled='true'>
<span class='sheet-total-weight-divider'>|</span>
<input type="text" class='sheet-display-weight' name="attr_total_enc" value=@{enc} disabled='true'>
</div>
<div class='sheet-armor-container'>
<label class='sheet-equipped-armor-maintitle'>EQUIPPED ARMOR</label><br />
<hr style='margin-bottom: 10px; margin-top: -10px; margin-left: 10px; margin-right: 10px;'>
<label class='sheet-armor-sp'>MAX SP</label><label class='sheet-armor-dmg'>/ CUR. SP</label><br />
<label class='sheet-armor-title' style='margin-left: 10px;'>HEAD</label><input name='attr_max_head_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_head_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor1_toggle' class="sheet-armor1-toggle"><span></span>
<div class='sheet-armor-details1-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh1' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev1' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt1' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text1'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;'>TORSO</label><input name='attr_max_torso_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_torso_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor2_toggle' class="sheet-armor2-toggle"><span></span>
<div class='sheet-armor-details2-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh2' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text2'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;'>R. ARM</label><input name='attr_max_r_arm_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_r_arm_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor3_toggle' class="sheet-armor3-toggle"><span></span>
<div class='sheet-armor-details3-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh3' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text3'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;'>L. ARM</label><input name='attr_max_l_arm_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_l_arm_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor4_toggle' class="sheet-armor4-toggle"><span></span>
<div class='sheet-armor-details4-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh4' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text4'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;'>R. LEG</label><input name='attr_max_r_leg_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_r_leg_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor5_toggle' class="sheet-armor5-toggle"><span></span>
<div class='sheet-armor-details5-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh5' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev3' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt3' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text5'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;'>L. LEG</label><input name='attr_max_l_leg_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_l_leg_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor6_toggle' class="sheet-armor6-toggle"><span></span>
<div class='sheet-armor-details6-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh6' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev3' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt3' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text6'>Armor notes such as layers, style and/or RP details...</textarea>
</div>
<hr style='margin-bottom: 8px; margin-top: 6px; margin-left: 10px; margin-right: 10px;'>
<label class='sheet-armor-title' style='margin-left: 10px;'>SHIELD</label><input name='attr_max_shield_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_shield_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor7_toggle' class="sheet-armor7-toggle"><span></span>
<div class='sheet-armor-details7-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement'>ARMOR ENH.</label><input name='attr_display_enh7' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev'>ENC. VALUE</label><input name='attr_display_ev4' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt'>WEIGHT</label><input name='attr_display_wt4' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text7'>Shield notes such as style and/or RP details...</textarea>
</div>
</div>
</div>
</div>
<div class='sheet-middle-alc-grid' style='margin-top: 30px;'>
<div class='sheet-grid-item' style='margin-right: 40px;'>
<span class='sheet-gear-item-span' style='margin-bottom: 10px;'>
<label class='sheet-gear-item-name'>ITEM NAME</label>
<label class='sheet-gear-item-quantity'>QTY.</label>
<label class='sheet-gear-item-notes'>ITEM NOTES</label>
<label class='sheet-gear-item-weight'>WT.</label>
</span>
<fieldset class="repeating_gear" style='margin-bottom: 10px;'>
<input type="text" class='repeating_gear_name' name="attr_gearname"> |
<input type="text" class='repeating_gear_quantity' name="attr_gearquantity" value='0'> |
<input type="text" class='repeating_gear_notes' name="attr_gearnotes"> |
<input type="text" class='repeating_gear_weight' name="attr_gearweight" value='0'>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -30px; margin-right: 40px;'>
<span class='sheet-component-span' style='margin-bottom: 10px;'>
<label class='sheet-alchemical-substances'>ALCHEMICAL SUBSTANCE</label>
<label class='sheet-alchemical-quantity'>QTY.</label>
<label class='sheet-alchemical-weight'>WT.</label>
</span>
<span><label class='sheet-substance-type'>VITRIOL</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/vitriol.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_vitriol_quantity" value='@{vitriol_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_vitriol_wt" value='@{vitriol_total}/10' disabled='true'></span>
<input type="checkbox" checked='true' class="sheet-vitriol-toggle"><span></span><br />
<div class='sheet-vitriol-container'>
<fieldset class="repeating_vitriol" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_vitriolname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_vitriolquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_vitriolweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>REBIS</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/rebis.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_rebis_quantity" value='@{rebis_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_rebis_wt" value='@{rebis_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-rebis-toggle"><span></span><br />
<div class='sheet-rebis-container'>
<fieldset class="repeating_rebis" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_rebisname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_rebisquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_rebisweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>AETHER</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/aether.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_aether_quantity" value='@{aether_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_aether_wt" value='@{aether_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-aether-toggle"><span></span><br />
<div class='sheet-aether-container'>
<fieldset class="repeating_aether" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_aethername" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_aetherquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_aetherweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>QUEBRITH</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/quebrith.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_quebrith_quantity" value='@{quebrith_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_quebrith_wt" value='@{quebrith_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-quebrith-toggle"><span></span><br />
<div class='sheet-quebrith-container'>
<fieldset class="repeating_quebrith" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_quebrithname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_quebrithquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_quebrithweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>HYDRAGENUM</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/hydragenum.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_hydragenum_quantity" value='@{hydragenum_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_hydragenum_wt" value='@{hydragenum_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-hydragenum-toggle"><span></span><br />
<div class='sheet-hydragenum-container'>
<fieldset class="repeating_hydragenum" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_hydragenumname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_hydragenumquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_hydragenumweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>VERMILION</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/vermilion.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_vermilion_quantity" value='@{vermilion_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_vermilion_wt" value='@{vermilion_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-vermilion-toggle"><span></span><br />
<div class='sheet-vermilion-container'>
<fieldset class="repeating_vermilion" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_vermilionname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_vermilionquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_vermilionweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>SOL</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/sol.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_sol_quantity" value='@{sol_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_sol_wt" value='@{sol_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-sol-toggle"><span></span><br />
<div class='sheet-sol-container'>
<fieldset class="repeating_sol" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_solname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_solquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_solweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>CAELUM</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/caelum.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_caelum_quantity" value='@{caelum_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_caelum_wt" value='@{caelum_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-caelum-toggle"><span></span><br />
<div class='sheet-caelum-container'>
<fieldset class="repeating_caelum" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_caelumname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_caelumquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_caelumweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type'>FULGUR</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/fulgur.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_fulgur_quantity" value='@{fulgur_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_fulgur_wt" value='@{fulgur_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-fulgur-toggle"><span></span><br />
<div class='sheet-fulgur-container'>
<fieldset class="repeating_fulgur" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_fulgurname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_fulgurquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_fulgurweight" value='0'>
</fieldset>
</div>
<span class='sheet-component-span' style='margin-bottom: 10px; margin-top: 10px;'>
<label class='sheet-alchemical-substances2'>COMPONENT NAME</label>
<label class='sheet-alchemical-quantity2'>QTY.</label>
<label class='sheet-alchemical-weight2'>WT.</label>
</span>
<fieldset class="repeating_comp" style='margin-bottom: 10px;'>
<input type="text" class='repeating_comp_name' name="attr_compname"> |
<input type="text" class='repeating_comp_quantity' name="attr_compquantity" value='0'> |
<input type="text" class='repeating_comp_weight' name="attr_compweight" value='0'>
</fieldset>
</div>
</div>
<!---HIDDEN WEIGHTS--->
<input type="hidden" name="attr_weight_calc" value='[[round((@{weight_weapons}+@{weight_armor}+@{weight_gear}+@{weight_comp}+@{weight_sub})*10)]]'>
<input type="hidden" name="attr_weight_weapons" value='@{primary_wt}+@{secondary_wt}+@{third_wt}+@{fourth_wt}+@{fifth_wt}+@{sixth_wt}' disabled='true'>
<input type="hidden" name="attr_weight_armor" value='@{display_wt1}+@{display_wt2}+@{display_wt3}+@{display_wt4}' disabled='true'>
<input type="hidden" name="attr_weight_sub" value='[[@{vitriol_wt}+@{rebis_wt}+@{aether_wt}+@{quebrith_wt}+@{hydragenum_wt}+@{vermilion_wt}+@{sol_wt}+@{caelum_wt}+@{fulgur_wt}]]'>
<input type="hidden" name="attr_weight_comp" value='0'>
<input type="hidden" name="attr_weight_gear" value='0'>
<input type="hidden" name="attr_vitriol_total" value='[[round(@{weight_vitriol}*10)]]'>
<input type="hidden" name="attr_weight_vitriol" value='0'>
<input type="hidden" name="attr_rebis_total" value='[[round(@{weight_rebis}*10)]]'>
<input type="hidden" name="attr_weight_rebis" value='0'>
<input type="hidden" name="attr_aether_total" value='[[round(@{weight_aether}*10)]]'>
<input type="hidden" name="attr_weight_aether" value='0'>
<input type="hidden" name="attr_quebrith_total" value='[[round(@{weight_quebrith}*10)]]'>
<input type="hidden" name="attr_weight_quebrith" value='0'>
<input type="hidden" name="attr_hydragenum_total" value='[[round(@{weight_hydragenum}*10)]]'>
<input type="hidden" name="attr_weight_hydragenum" value='0'>
<input type="hidden" name="attr_vermilion_total" value='[[round(@{weight_vermilion}*10)]]'>
<input type="hidden" name="attr_weight_vermilion" value='0'>
<input type="hidden" name="attr_sol_total" value='[[round(@{weight_sol}*10)]]'>
<input type="hidden" name="attr_weight_sol" value='0'>
<input type="hidden" name="attr_caelum_total" value='[[round(@{weight_caelum}*10)]]'>
<input type="hidden" name="attr_weight_caelum" value='0'>
<input type="hidden" name="attr_fulgur_total" value='[[round(@{weight_fulgur}*10)]]'>
<input type="hidden" name="attr_weight_fulgur" value='0'>
<input type="hidden" name="attr_vitriol_quantity" value='[[@{quantity_vitriol}]]'>
<input type="hidden" name="attr_quantity_vitriol" value='0'>
<input type="hidden" name="attr_rebis_quantity" value='[[@{quantity_rebis}]]'>
<input type="hidden" name="attr_quantity_rebis" value='0'>
<input type="hidden" name="attr_aether_quantity" value='[[@{quantity_aether}]]'>
<input type="hidden" name="attr_quantity_aether" value='0'>
<input type="hidden" name="attr_quebrith_quantity" value='[[@{quantity_quebrith}]]'>
<input type="hidden" name="attr_quantity_quebrith" value='0'>
<input type="hidden" name="attr_hydragenum_quantity" value='[[@{quantity_hydragenum}]]'>
<input type="hidden" name="attr_quantity_hydragenum" value='0'>
<input type="hidden" name="attr_vermilion_quantity" value='[[@{quantity_vermilion}]]'>
<input type="hidden" name="attr_quantity_vermilion" value='0'>
<input type="hidden" name="attr_sol_quantity" value='[[@{quantity_sol}]]'>
<input type="hidden" name="attr_quantity_sol" value='0'>
<input type="hidden" name="attr_caelum_quantity" value='[[@{quantity_caelum}]]'>
<input type="hidden" name="attr_quantity_caelum" value='0'>
<input type="hidden" name="attr_fulgur_quantity" value='[[@{quantity_fulgur}]]'>
<input type="hidden" name="attr_quantity_fulgur" value='0'>
</div title='gear-tab-close'>
<!----- Spells & Magic ------>
<div class="sheet-section-spells" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column' style='margin-right: 40px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/magic_and_spells.png"><br />
<label class='sheet-spell-title'>NOVICE - SPELLS, SIGNS & INVOCATIONS</label>
<fieldset class="repeating_spells" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Sign/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title'>TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Sign">SIGN</option>
<option value="Novice Spell">SPELL</option>
<option value="Novice Invocation">INVOCATION</option></select>
<label class='repeating_spell_sta_title'>STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title'>RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title'>DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None'>NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]'>QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title'>DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title'>DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description'>Spell description goes here...</textarea>
</div>
</fieldset>
<label class='sheet-spell-title'>JOURNEYMAN - SPELLS, ALTERNATE SIGNS & INVOCATIONS</label>
<fieldset class="repeating_spells2" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Sign/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title'>TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Alternate Sign">ALT. SIGN</option>
<option value="Journeyman Spell">SPELL</option>
<option value="Journeyman Invocation">INVOCATION</option></select>
<label class='repeating_spell_sta_title'>STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title'>RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title'>DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None'>NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]'>QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title'>DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title'>DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description'>Spell description goes here...</textarea>
</div>
</fieldset>
<label class='sheet-spell-title'>MASTER/ARCH PRIEST - SPELLS & INVOCATIONS</label>
<fieldset class="repeating_spells3" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title'>TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Master Spell"> SPELL</option>
<option value="Master/AP Invocation">INVOCATION</option></select>
<label class='repeating_spell_sta_title'>STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title'>RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title'>DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None'>NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]'>QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title'>DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title'>DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description'>Spell description goes here...</textarea>
</div>
</fieldset>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<div class='sheet-vigor-total-container'>
<label class='sheet-vigor-title'>VIGOR</label><input class='sheet-vigor-total' name='attr_vigor_total' type='number' value='0'>
<label class='sheet-cur-sta-title'>STA</label><input class='sheet-vigor-total' name='attr_sta' type='number' value='0'>
</div>
<div class='sheet-vigor-focus-container'>
<label class='sheet-spellfocus-title'>1ST FOCUS</label><input name='attr_spellfocus1' class='sheet-spellfocus-element' type='text' value='Empty/None...'>
<input type="checkbox" checked='true' name='attr_focus1_toggle' class="sheet-focus1-toggle"><span></span>
<div class='sheet-focus1-container'>
<label class='sheet-focus-title'>FOCUS LVL</label><input name='attr_focus1_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title'>GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus1_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus1_description'>Any notes about this focus go here...</textarea>
</div>
<label class='sheet-spellfocus-title'>2ND FOCUS</label><input name='attr_spellfocus2' class='sheet-spellfocus-element' type='text' value='Empty/None...'>
<input type="checkbox" checked='true' name='attr_focus2_toggle' class="sheet-focus2-toggle"><span></span>
<div class='sheet-focus2-container'>
<label class='sheet-focus-title'>FOCUS LVL</label><input name='attr_focus2_lvl' class='sheet-spellfocus-stat' type='text' value='0' value='Empty/None...'>
<label class='sheet-greaterfocus-title'>GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus2_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus2_description'>Any notes about this focus go here...</textarea>
</div>
<label class='sheet-spellfocus-title'>3RD FOCUS</label><input name='attr_spellfocus3' class='sheet-spellfocus-element' type='text' value='Empty/None...'>
<input type="checkbox" checked='true' name='attr_focus3_toggle' class="sheet-focus3-toggle"><span></span>
<div class='sheet-focus3-container'>
<label class='sheet-focus-title'>FOCUS LVL</label><input name='attr_focus3_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title'>GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus3_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus3_description'>Any notes about this focus go here...</textarea>
</div>
</div>
<label class='sheet-ritual-title'>RITUALS</label>
<fieldset class="repeating_rituals" name='attr_rituals' style='padding: 5px;'>
<span class='repeating_ritual_gradient'><input class='repeating_ritual_name' type="text" name="attr_ritual_name" value='Ritual Name Here...'/></span>
<button style='margin-left: -15px; margin-right: 20px;' type='roll' class='repeating_ritual_damage_roll' name= 'attr_roll_ritual_damage' value='@{whisper}&{template:ritual} {{ritual-name=@{ritual_name}}} {{name=@{character_name}}} {{prep=@{ritual_prep}}} {{cost=@{ritual_sta}}} {{description=@{ritual_description}}} {{DC=@{ritual_dc}}} {{duration=@{ritual_duration}}} {{comp=@{ritual_comp}}}'></button>
<input type="checkbox" checked='true' class="repeating_ritual_toggle"><span></span><br />
<div class='repeating_ritual_padding_container'>
<label class='repeating_ritual_prep_title'>PREP.</label><input class='repeating_ritual_prep' type='text' name='attr_ritual_prep'>
<label class='repeating_ritual_sta_title'>STA COST</label><input class='repeating_ritual_sta' type='text' name='attr_ritual_sta' value='0'>
<textarea class='repeating_ritual_description' name='attr_ritual_description'>Ritual description goes here...</textarea><br />
<label class='repeating_ritual_dc_title'>DC</label><input class='repeating_ritual_dc' type='text' name='attr_ritual_dc' value='0'>
<label class='repeating_ritual_duration_title'>DURATION</label><input class='repeating_ritual_duration' type='text' name='attr_ritual_duration'>
<textarea class='repeating_ritual_comp' type='text' name='attr_ritual_comp'>Ritual components go here...</textarea>
</div>
</fieldset>
<label class='sheet-hex-title'>HEXES</label>
<fieldset class="repeating_hexes" name='attr_hexes' style='padding: 5px;'>
<span class='repeating_hex_gradient'><input class='repeating_hex_name' type="text" name="attr_hex_name" value='Hex Name Here...'/></span>
<button style='margin-left: -15px; margin-right: 20px;' type='roll' class='repeating_hex_damage_roll' name= 'attr_roll_hex_damage' value='@{whisper}&{template:hex} {{hex-name=@{hex_name}}} {{name=@{character_name}}} {{danger=@{hex_danger}}} {{cost=@{hex_sta}}} {{description=@{hex_description}}} {{lift=@{hex_lift}}}'></button>
<input type="checkbox" checked='true' class="repeating_hex_toggle"><span></span><br />
<div class='repeating_hex_padding_container'>
<label class='repeating_hex_danger_title'>DANGER</label>
<select class='repeating_hex_danger' type='text' name='attr_hex_danger'>
<option value="Low">LOW</option>
<option value="Medium">MEDIUM</option>
<option value="High">HIGH</option></select>
<label class='repeating_hex_sta_title'>STA COST</label><input class='repeating_hex_sta' type='text' name='attr_hex_sta' value='0'>
<textarea class='repeating_hex_description' name='attr_hex_description'>Hex description goes here...</textarea>
<textarea class='repeating_hex_lift' type='text' name='attr_hex_lift'>Requirements to lift go here...</textarea>
</div>
</fieldset>
</div>
</div>
</div title='spells-tab-close'>
<!----- Background------>
<div class="sheet-section-background" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/background.png" style='margin-bottom: 1px;'><br />
<span class='sheet-background-span'><label class='sheet-style-element'>STYLE, APPEARANCE & OUTLOOK</label></span>
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title'>CLOTHING</label>
<textarea class='sheet-style-text' name='attr_clothing'></textarea>
<label class='sheet-style-title'>HAIR STYLE</label>
<textarea class='sheet-style-text' name='attr_style'></textarea>
<label class='sheet-style-title'>VALUED PERSON</label>
<textarea class='sheet-style-text' name='attr_valued_person'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title'>PERSONALITY</label>
<textarea class='sheet-style-text' name='attr_personality'></textarea>
<label class='sheet-style-title'>AFFECTATIONS</label>
<textarea class='sheet-style-text' name='attr_affectations'></textarea>
<label class='sheet-style-title'>VALUE</label>
<textarea class='sheet-style-text' name='attr_value'></textarea>
</div>
</div>
<label class='sheet-style2-title'>FEELINGS ON PEOPLE</label>
<textarea class='sheet-style2-text' name='attr_feelings'></textarea>
<span class='sheet-background2-span'><label class='sheet-style2-element'>EARLY LIFE</label></span>
<label class='sheet-toggle-witcher'>WITCHER TRAINING?</label><input type="checkbox" name='attr_witcher_toggle' class="sheet-witcher-switch"><span></span>
<div class="sheet-witcher-standard">
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title'>HOMELAND</label>
<textarea class='sheet-style-text' name='attr_el1'></textarea>
<label class='sheet-style-title'>PARENTS</label>
<textarea class='sheet-style-text' name='attr_el2'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title'>FAMILY</label>
<textarea class='sheet-style-text' name='attr_el3'></textarea>
<label class='sheet-style-title'>STATUS</label>
<textarea class='sheet-style-text' name='attr_el4'></textarea>
</div>
</div>
<label class='sheet-style2-title'>INFLUENTIAL FRIEND</label>
<textarea class='sheet-style2-text' name='attr_el5' style='margin-bottom: 5px;'></textarea>
</div>
<div class="sheet-witcher-witch">
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title'>SCHOOL & STARTING AGE</label>
<textarea class='sheet-style-text' name='attr_el1'></textarea>
<label class='sheet-style-title'>EARLY TRAINING</label>
<textarea class='sheet-style-text' name='attr_el2'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title'>TRIALS</label>
<textarea class='sheet-style-text' name='attr_el3'></textarea>
<label class='sheet-style-title'>CURRENT STATUS</label>
<textarea class='sheet-style-text' name='attr_el4'></textarea>
</div>
</div>
<label class='sheet-style2-title'>MOST IMPORTANT EVENT</label>
<textarea class='sheet-style2-text' name='attr_el5' style='margin-bottom: 5px;'></textarea>
</div>
<span class='sheet-background-span'><label class='sheet-style-element'>SIBLINGS, RIVALS & FRIENDS</label></span>
<input type="checkbox" checked='true' name='attr_friends_toggle' class="sheet-friends-toggle"><span></span>
<div class='sheet-friends-container' style='margin-right: 40px;'>
<fieldset class="repeating_friends" style='margin-bottom: 5px; margin-top: 3px;'>
<span class='repeating_relationship_span'>
<select class='repeating_relationship_type' name="attr_relationship_type">
<option value='sibling'>SIBLING</option>
<option value='rival'>RIVAL</option>
<option value='friend'>FRIEND</option>
</select>
<input type="text" class='repeating_relationship_desc' name="attr_relationship_desc" value='Description goes here...'>
</span>
</fieldset>
</div>
<span class='sheet-background-span' style='margin-bottom: -0px;'><label class='sheet-style-element'>LIFE EVENTS</label></span>
<input type="checkbox" checked='true' name='attr_life_events_toggle' class="sheet-life-events-toggle"><span></span>
<div class='sheet-events-container' style='margin-right: 40px;'>
<fieldset class="repeating_events">
<span class='repeating_decade_span'>
<input class='repeating_decade' type='text' name="attr_decade" value='Year...'>
<textarea class='repeating_event_desc' name="attr_event_desc">Description goes here. Make sure to include the decade in the left-hand 'year' box...</textarea>
</span>
</fieldset>
</div>
</div>
<div class='sheet-grid-column' style='margin-left: -20px; margin-right: 20px; margin-top: 10px;'>
<div class='sheet-reputation-container'>
<label class='sheet-reputation-maintitle'>REPUTATION</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<label class='sheet-reputation-label'>REPUTATION LEVEL</label>
<input class='sheet-reputation-level' name='attr_rep_level' title='@{rep_level}' type='number' value='0'>
<button type='roll' class='sheet-rep-roll' value= '@{whisper}&{template:reputation} {{title=REPUTATION}} {{name=@{character_name}}} {{reputation=@{rep_notes}}} {{roll=[[1d10+@{will}+@{rep_level}]]}}'></button><br />
<textarea class='sheet-rep-text' name='attr_rep_notes'>Reputation notes & details...</textarea>
</div>
<div class='sheet-wounds-container' style='margin-top: 10px;'>
<label class='sheet-wounds-maintitle'>CRITICAL WOUNDS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px;'>
<label class='sheet-wounds-header'>WOUND TYPE</label><label class='sheet-st-header'>S/T</label><label class='sheet-days-header'>DAYS</label><br />
<input name='attr_wound1' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat1' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days1' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound2' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat2' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days2' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound3' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat3' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days3' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound4' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat4' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days4' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound5' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat5' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days5' class='sheet-subtreat-element' type='text'><br />
</div>
<div class='sheet-campaign-container'>
<label class='sheet-campaign-maintitle'>PERKS, RACIALS & CAMPAIGN NOTES</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<textarea class='sheet-campaign-text' name='attr_campaign_notes'>Additional race/profession details and campaign notes...</textarea>
</div>
</div>
</div>
</div title='background-tab-close'>
</div>
</div>
<div class="sheet-block-npc" style='margin-top: 90px;'>
<div class='sheet-top-grid'>
<div class='sheet-grid-item'>
<label class='sheet-legend-top' style='margin-left: 15px;'>Maximum / Current</label><br />
<label class='sheet-stattitle'>INT</label><input name='attr_total_int_npc' title='@{total_int_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_int_npc' title='@{int_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_int_npc}+@{stat_mod_int_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=INTELLIGENCE}} {{name=@{character_name}}} {{roll=[[1d10+@{int_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>REF</label><input name='attr_total_ref_npc' title='@{total_ref_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_ref_npc' title='@{ref_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_ref_npc}+@{stat_mod_ref_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=REFLEXES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>DEX</label><input name='attr_total_dex_npc' title='@{total_dex_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_dex_npc' title='@{dex_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_dex_npc}+@{stat_mod_dex_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=DEXTERITY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>BODY</label><input name='attr_total_body_npc' title='@{total_body_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_body_npc' title='@{body_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_body_npc}+@{stat_mod_body_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=BODY}} {{name=@{character_name}}} {{roll=[[1d10+@{body_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>SPD</label><input name='attr_total_spd_npc' title='@{total_spd_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_spd_npc' title='@{spd_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_spd_npc}+@{stat_mod_spd_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=SPEED}} {{name=@{character_name}}} {{roll=[[1d10+@{spd_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>EMP</label><input name='attr_total_emp_npc' title='@{total_emp_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_emp_npc' title='@{emp_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_emp_npc}+@{stat_mod_emp_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=EMPATHY}} {{name=@{character_name}}} {{roll=[[1d10+@{emp_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>CRA</label><input name='attr_total_cra_npc'_npctitle='@{total_cra_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_cra_npc' title='@{cra_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_cra_npc}+@{stat_mod_cra_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=CRAFT}} {{name=@{character_name}}} {{roll=[[1d10+@{cra_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>WILL</label><input name='attr_total_will_npc' title='@{total_will_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_will_npc' title='@{will_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_will_npc}+@{stat_mod_will_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=WILL}} {{name=@{character_name}}} {{roll=[[1d10+@{will_npc}[STAT]]]}}'></button><br>
<label class='sheet-stattitle'>LUCK</label><input name='attr_total_luck_npc' title='@{total_luck_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_luck_npc' title='@{luck_npc}' class='sheet-smallbox' type='text' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=LUCK}} {{name=@{character_name}}} {{roll=[[1d10+?{SELECT LUCK STAT|Max,@{total_luck_npc}|Current,@{luck_npc}}[STAT]]]}}'></button><br />
<label class='sheet-sizetitle' style='margin-top: 7px; margin-left: 28px;'>THREAT</label><input name='attr_npc_threat' class='sheet-size-box2' type='text'>
</div>
<div class='sheet-character-box' style='margin-left: 10px;'>
<img class='sheet-logo' src='https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/npc_sheet_motif.png'><br />
<label class='sheet-npctitle'>NAME</label><input name='attr_character_name' title='@{character_name}' class='sheet-npc-box' type='text'>
<label class='sheet-bountytitle'>BOUNTY</label><input name='attr_npc_bounty' class='sheet-bounty-box' type='text' value=0>
<label class='sheet-environmenttitle'>ENVIRONMENT</label><input name='attr_npc_environment' class='sheet-background-box' type='text'>
<label class='sheet-environmenttitle'>INTELLIGENCE</label><input name='attr_npc_intelligence' class='sheet-background-box' type='text'>
<label class='sheet-environmenttitle'>ORGANISATION</label><input name='attr_npc_organisation' class='sheet-background-box' type='text'><br />
</div>
<div class='sheet-grid-item' style='margin-left: 10px; margin-top: 18px;'>
<label class='sheet-stattitle2'>STUN</label><input name='attr_stun_npc' title='@{stun_npc}' class='sheet-smallbox3' type='number' value='0'>
<label class='sheet-stattitle2'>RUN</label><input name='attr_run_npc' title='@{run_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2'>LEAP</label><input name='attr_leap_npc' title='@{leap_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2'>HP</label><input name='attr_hp_npc' title='@{hp_npc}' class='sheet-smallbox4' type='number' value='0'><br>
<label class='sheet-stattitle2'>STA</label><input name='attr_sta_npc' title='@{sta_npc}' class='sheet-smallbox4' type='number' value='0'><br>
<label class='sheet-stattitle2'>ENC</label><input name='attr_enc_npc' title='@{enc_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2'>REC</label><input name='attr_rec_npc' title='@{rec_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2'>RESOLVE</label><input name='attr_resolve_npc' title='@{resolve_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-sizetitle' style='margin-top: 12px;'>HEIGHT</label><input name='attr_npc_height' class='sheet-size-box' type='text'><br />
<label class='sheet-sizetitle'>WEIGHT</label><input name='attr_npc_weight' class='sheet-size-box' type='text'>
</div>
</div>
<div class='sheet-middle-grid' style='margin-top: 20px; margin-left: 45px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/npc_stats_and_skills.png" ><br />
<div class='sheet-special-stack-grid'>
<div class='sheet-middle2-grid' style='margin-left: -10px;'>
<div class='sheet-grid-item' style='margin-top: 10px; margin-right: 20px;'>
<span class='sheet-npcskill-span' style='margin-bottom: 10px;'>
<label class='sheet-npcskilltitle'>SKILLS</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_npcskill">
<span class='repeating_npcskill_container'>
<input class='repeating_npcskill_name' name='attr_npcskill_name' type='text' value='Name Here...'>
<select class='repeating_npcskill_stat' name='attr_npcskill_stat'>
<option value='@{int_npc}'>INT</option>
<option value='@{ref_npc}'>REF</option>
<option value='@{dex_npc}'>DEX</option>
<option value='@{body_npc}'>BODY</option>
<option value='@{spd_npc}'>SPD</option>
<option value='@{emp_npc}'>EMP</option>
<option value='@{cra_npc}'>CRA</option>
<option value='@{will_npc}'>WILL</option>
</select>
<input class='repeating_npcskill_score' name='attr_npcskill_score' type='text' value='0'>
<button type='roll' style='margin-top: -4px;' class='repeating_npc_skill_roll' value='@{whisper}&{template:statistics} {{title=@{npcskill_name}}} {{name=@{character_name}}} {{roll=[[1d10+@{npcskill_stat}[STAT]+@{npcskill_score}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -10px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-ability-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle'>ABILITIES</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_ability">
<input class='repeating_ability_name' name='attr_ability_name' type='text' value='Ability Name Goes Here...'><br />
<textarea class='repeating_ability_text' name='attr_ability_text' type='text'>Ability details go here...</textarea>
</fieldset>
</div>
</div>
<div class='sheet-grid-item' style='margin-left: -10px; margin-top: 10px; margin-right: 30px;'>
<span class='sheet-weapon-span' style='margin-bottom: 10px;'>
<label class='sheet-weapontitle'>WEAPONS</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_npcweapons">
<span class='repeating_npc_weapon_container'>
<input class='repeating_npc_weapon_name' name='attr_npc_weapon_name' type='text' value='Weapon Name Here...'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_damage' name='attr_npc_weapon_damage' type='text' value='1d6'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_effect' name='attr_npc_weapon_effect' type='text' value='Weapon effects go here...'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_rof' name='attr_npc_weapon_rof' type='text' value='0'>
<button type='roll' style='margin-top: 0px;' class='repeating_npc_skill_roll' value='@{whisper}&{template:npcweapon} {{weapon-name=@{npc_weapon_name}}} {{name=@{character_name}}} {{effect=@{npc_weapon_effect}}} {{damage=[[@{npc_weapon_damage}]]}}'></button>
</span>
</fieldset>
</div>
<div class='sheet-middle2-grid' style='margin-left: -20px;'>
<div class='sheet-grid-item' style='margin-left: 10px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-vuln-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle'>VULNERABILITIES</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_vulnerability">
<input class='repeating_vuln_name' name='attr_vuln_name' type='text' value='Vulnerability Goes Here...'><br />
<textarea class='repeating_vuln_text' name='attr_vuln_text' type='text'>List the NPCs vulnerabilities & weaknesses here...</textarea>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -5px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-ability-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle'>LOOT</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_loot">
<input class='repeating_loot_text' name='attr_loot_text' type='text' value='Loot/item name & details go here...'>
</fieldset>
</div>
</div>
</div>
<!---Modifiers Table--->
<div class='sheet-grid-item' style='margin-top: -68px; margin-left: -20px; margin-right: 60px;'>
<div class='sheet-npc-armor-box'>
<label class='sheet-npcarmortitle'>ARMOR</label>
<input class='sheet-npc-armor' name='attr_npc_armor' type='number' value='0'>
<hr style='margin-top: 6px; margin-bottom: 8px;'>
<label class='sheet-npcarmortitle'>VIGOR</label>
<input class='sheet-npc-armor' name='attr_npc_vigor' type='number' value='0'>
</div>
<div class='sheet-stat-mod-box'>
<label class='sheet-modifiertitle-top'>STAT MODIFIERS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px; margin-left: 5px; margin-right: 5px;'>
<label class='sheet-stat-mod-title'>INT</label><input name='attr_stat_mod_int_npc' title='@{stat_mod_int_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>REF</label><input name='attr_stat_mod_ref_npc' title='@{stat_mod_ref_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>DEX</label><input name='attr_stat_mod_dex_npc' title='@{stat_mod_dex_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>BODY</label><input name='attr_stat_mod_body_npc' title='@{stat_mod_body_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>SPD</label><input name='attr_stat_mod_spd_npc' title='@{stat_mod_spd_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>EMP</label><input name='attr_stat_mod_emp_npc' title='@{stat_mod_emp_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>CRA</label><input name='attr_stat_mod_cra_npc' title='@{stat_mod_cra_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>WILL</label><input name='attr_stat_mod_will_npc' title='@{stat_mod_will_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title'>LUCK</label><input name='attr_stat_mod_luck_npc' title='@{stat_mod_luck_npc}' class='sheet-stat-mod-element' type='number' value='0'>
</div>
<div class='sheet-button-box'>
<label class='sheet-quick-button-maintitle'>QUICK ROLL BUTTONS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px;'>
<label class='sheet-initiativetitle'>INITIATIVE</label><button class='sheet-initiative-roll' type='roll' value= '@{whisper}&{template:initiative} {{title=INITIATIVE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref_npc}[STAT]&{tracker}]]}}'></button><br />
<label class='sheet-savetitle'>STUN & DEATH SAVE</label><button class='sheet-save-roll' type='roll' value= '@{whisper}&{template:save} {{title=STUN/DEATH SAVE}} {{name=@{character_name}}} {{description= To succeed you need to roll below @{stun_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-crittitle'>CRIT OR FUMBLE</label><button class='sheet-critical-roll' type='roll' value= '@{whisper}&{template:crit} {{title=CRIT/FUMBLE}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-locationtitle'>TARGET LOCATION</label><button class='sheet-target-roll' type='roll' value= '@{whisper}&{template:target} {{title=TARGET LOCATION}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button>
</div>
</div>
</div>
</div>
</div>
<!-----Bottom of the Page----->
</div>
<!-----Sheet Worker----->
<script type="text/worker">
on("sheet:opened change:total_body change:total_will change:stat_mod_body change:stat_mod_will", function() {
getAttrs(["total_body", "total_will", "stat_mod_body", "stat_mod_will"], function(values) {
let total_will = parseInt(values["total_will"],10)||0;
let total_body = parseInt(values["total_body"],10)||0;
let stat_mod_will = parseInt(values["stat_mod_will"],10)||0;
let stat_mod_body = parseInt(values["stat_mod_body"],10)||0;
let first = total_will + stat_mod_will;
let second = total_body + stat_mod_body;
let third = first + second;
let fourth = third / 2;
setAttrs({
"threshold_mod":fourth
});
});
});
on("sheet:opened change:total_body change:stat_mod_body", function() {
getAttrs(["total_body", "stat_mod_body"], function(values) {
let one = parseInt(values.total_body)||0;
let two = parseInt(values.stat_mod_body)||0;
let body_mod = one + two;
let kick_mod = "";
console.log("bd: " + body_mod);
if (body_mod == 1) {
kick_mod = "+0";
} else if (body_mod == 2) {
kick_mod = "+0";
} else if (body_mod == 3) {
kick_mod = "+2";
} else if (body_mod == 4) {
kick_mod = "+2";
} else if (body_mod == 5) {
kick_mod = "+4";
} else if (body_mod == 6) {
kick_mod = "+4";
} else if (body_mod == 7) {
kick_mod = "+6";
} else if (body_mod == 8) {
kick_mod = "+6";
} else if (body_mod == 9) {
kick_mod = "+8";
} else if (body_mod == 10) {
kick_mod = "+8";
} else if (body_mod == 11) {
kick_mod = "+10";
} else if (body_mod == 12) {
kick_mod = "+10";
} else if (body_mod == 13) {
kick_mod = "+12";
} else if (body_mod == 14) {
kick_mod = "+12";
} else {
kick_mod = "+0";
}
console.log("km: " + kick_mod);
setAttrs({
"kick_mod":kick_mod
});
});
});
on("sheet:opened change:total_body change:stat_mod_body", function() {
getAttrs(["total_body", "stat_mod_body"], function(values) {
let one = parseInt(values.total_body)||0;
let two = parseInt(values.stat_mod_body)||0;
let body_mod = one + two;
let bonus_mod = "";
console.log("bd: " + body_mod);
if (body_mod == 1) {
bonus_mod = "-4";
} else if (body_mod == 2) {
bonus_mod = "-4";
} else if (body_mod == 3) {
bonus_mod = "-2";
} else if (body_mod == 4) {
bonus_mod = "-2";
} else if (body_mod == 5) {
bonus_mod = "+0";
} else if (body_mod == 6) {
bonus_mod = "+0";
} else if (body_mod == 7) {
bonus_mod = "+2";
} else if (body_mod == 8) {
bonus_mod = "+2";
} else if (body_mod == 9) {
bonus_mod = "+4";
} else if (body_mod == 10) {
bonus_mod = "+4";
} else if (body_mod == 11) {
bonus_mod = "+6";
} else if (body_mod == 12) {
bonus_mod = "+6";
} else if (body_mod == 13) {
bonus_mod = "+8";
} else if (body_mod == 14) {
bonus_mod = "+8";
} else {
bonus_mod = "+0";
}
console.log("bm: " + bonus_mod);
setAttrs({
"bonus_mod":bonus_mod
});
});
});
on("sheet:opened change:hp change:threshold_mod", function() {
getAttrs(["threshold_mod","hp"], function(values) {
let threshold_mod = parseInt(values.threshold_mod)||0;
let hp = parseInt(values.hp)||0;
let wound_mod = "";
console.log("wt: " + threshold_mod);
console.log("hp: " + hp);
if (hp <= 0) {
wound_mod = "/3";
} else if (threshold_mod >= hp) {
wound_mod = "/2";
} else {
wound_mod = "/1";
}
console.log("wm: " + wound_mod);
setAttrs({
"wound_mod":wound_mod
});
});
});
on("sheet:opened change:hp", function() {
getAttrs(["hp"], function(values) {
let hp = parseInt(values.hp)||0;
let death_mod = "";
console.log("hp: " + hp);
if (hp <= 0) {
death_mod = "/3";
} else {
death_mod = "/1";
}
console.log("dm: " + death_mod);
setAttrs({
"death_mod":death_mod
});
});
});
on('change:repeating_gear remove:repeating_gear sheet:opened', function() {
repeatingSum("weight_gear","gear","gearweight","gearquantity");
});
on('change:repeating_comp remove:repeating_comp sheet:opened', function() {
repeatingSum("weight_comp","comp","compweight","compquantity");
});
on('change:repeating_vitriol remove:repeating_vitriol sheet:opened', function() {
repeatingSum("weight_vitriol","vitriol","vitriolweight","vitriolquantity");
});
on('change:repeating_vitriol remove:repeating_vitriol sheet:opened', function() {
repeatingSum("quantity_vitriol","vitriol","vitriolquantity");
});
on('change:repeating_rebis remove:repeating_rebis sheet:opened', function() {
repeatingSum("weight_rebis","rebis","rebisweight","rebisquantity");
});
on('change:repeating_rebis remove:repeating_rebis sheet:opened', function() {
repeatingSum("quantity_rebis","rebis","rebisquantity");
});
on('change:repeating_aether remove:repeating_aether sheet:opened', function() {
repeatingSum("weight_aether","aether","aetherweight","aetherquantity");
});
on('change:repeating_aether remove:repeating_aether sheet:opened', function() {
repeatingSum("quantity_aether","aether","aetherquantity");
});
on('change:repeating_quebrith remove:repeating_quebrith sheet:opened', function() {
repeatingSum("weight_quebrith","quebrith","quebrithweight","quebrithquantity");
});
on('change:repeating_quebrith remove:repeating_quebrith sheet:opened', function() {
repeatingSum("quantity_quebrith","quebrith","quebrithquantity");
});
on('change:repeating_hydragenum remove:repeating_hydragenum sheet:opened', function() {
repeatingSum("weight_hydragenum","hydragenum","hydragenumweight","hydragenumquantity");
});
on('change:repeating_hydragenum remove:repeating_hydragenum sheet:opened', function() {
repeatingSum("quantity_hydragenum","hydragenum","hydragenumquantity");
});
on('change:repeating_vermilion remove:repeating_vermilion sheet:opened', function() {
repeatingSum("weight_vermilion","vermilion","vermilionweight","vermilionquantity");
});
on('change:repeating_vermilion remove:repeating_vermilion sheet:opened', function() {
repeatingSum("quantity_vermilion","vermilion","vermilionquantity");
});
on('change:repeating_sol remove:repeating_sol sheet:opened', function() {
repeatingSum("weight_sol","sol","solweight","solquantity");
});
on('change:repeating_sol remove:repeating_sol sheet:opened', function() {
repeatingSum("quantity_sol","sol","solquantity");
});
on('change:repeating_caelum remove:repeating_caelum sheet:opened', function() {
repeatingSum("weight_caelum","caelum","caelumweight","caelumquantity");
});
on('change:repeating_caelum remove:repeating_caelum sheet:opened', function() {
repeatingSum("quantity_caelum","caelum","caelumquantity");
});
on('change:repeating_fulgur remove:repeating_fulgur sheet:opened', function() {
repeatingSum("weight_fulgur","fulgur","fulgurweight","fulgurquantity");
});
on('change:repeating_fulgur remove:repeating_fulgur sheet:opened', function() {
repeatingSum("quantity_fulgur","fulgur","fulgurquantity");
});
// INVENTORY FUNCTION //
function repeatingSum (destination, section, fieldsum, fieldmult, totalmult){
// destination = the name of the attribute that stores the total weight
// section = name for/of repeating fieldset, without the repeating_
// fieldsum = the name of the "weight" field to be summed
// fieldmult = the name of quantity field, that multiplies weight.
// Leave as "false" if ignored. If using a checkbox rather than a number input, set its value to 1.
// totalmult = a multiplier to ever item in the fieldset. For instance, coinage might be 0.02 each, so multiple the final total by 0.02
// you can leave fieldmult and totalmult off.
var repSection = "repeating_"+section;
let multiplier = true;
if (fieldmult === undefined || fieldmult === false || fieldmult === 'false') multiplier = false;
if (totalmult === undefined) totalmult = 1;
getSectionIDs(repSection, function(idArray) {
//Construct Array of fields to get attributes for...
var sumFields = [];
var multFields = [];
for (var a=0; a< idArray.length; a++) {
sumFields[sumFields.length] = repSection + "_" + idArray[a] + "_" + fieldsum;
if(multiplier) multFields[multFields.length] = repSection + "_" + idArray[a] + "_" + fieldmult;
}
getAttrs(sumFields.concat(multFields), function(v) {
console.log("%%% values of v: "+ JSON.stringify(v) +" %%%");
let sumTotal = 0;
let tempSum = 0;
for(a=0; a<idArray.length; a++){
tempSum = parseFloat(v[sumFields[a]],10) || 0;
if(multiplier) {
tempSum = tempSum * parseFloat(v[multFields[a]],10) || 0;
}
sumTotal += tempSum;
console.log("$$$ sumTotal: " + sumTotal + " $$$");
}
var setSumValue = {};
setSumValue[destination]=sumTotal * totalmult;
setAttrs(setSumValue);
});
});
}
</script>
<!-----Stat/Skill Templates----->
<rolltemplate class="sheet-rolltemplate-statistics">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">STAT ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-statistics2">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<!------ Top Button Templates ------>
<rolltemplate class="sheet-rolltemplate-initiative">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">INITIATIVE ROLL: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-save">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SAVE ROLL: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-crit">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">CRIT/FUMBLE ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">ROLL AGAIN: </strong> <span style='color: #66c600;'>**Add**</span>/<span style='color: #c60000;'>**Subtract**</span> this to/from your total score, roll again!</td></tr>{{/rollWasCrit() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-target">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
{{#rollTotal() roll 1}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">HEAD:</strong> If successful, your attack will deal x3 damage.</td></tr>{{/rollTotal() roll 1}}
{{#rollBetween() roll 2 4}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">TORSO (HUMANOID):</strong> If successful, your attack will deal standard damage.</td></tr>{{/rollBetween() roll 2 4}}
{{#rollTotal() roll 5}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT ARM (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 5}}
{{#rollTotal() roll 6}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT ARM (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 6}}
{{#rollBetween() roll 7 8}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT LEG (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 7 8}}
{{#rollBetween() roll 9 10}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT LEG (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 9 10}}
{{#rollBetween() roll 2 5}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">TORSO (MONSTER):</strong> If successful, your attack will deal standard damage.</td></tr>{{/rollBetween() roll 2 5}}
{{#rollBetween() roll 6 7}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT LIMB (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 6 7}}
{{#rollBetween() roll 8 9}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT LIMB (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 8 9}}
{{#rollTotal() roll 10}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">WING/TAIL (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 10}}
<tr><td><strong class="template-title">TARGET LOCATION: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<!------ Profession Templates ------>
<rolltemplate class="sheet-rolltemplate-mainskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-blueskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-greenskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-redskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<!------ Weapon Templates ------>
<rolltemplate class="sheet-rolltemplate-weapon">
<table>
<tr><th style='text-transform: uppercase;'>{{weapon-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">HELD: </strong> {{type1}} <br /><strong class="template-title">TYPE: </strong> {{type2}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">MAX RANGE: </strong> {{range}} &#160;| <strong class="template-title"> ACCURACY: </strong> {{accuracy}}</td></tr>
<tr><td><strong class="template-title">DMG: </strong> {{damage}} &#160;| <strong class="template-title"> RELIABILITY: </strong> {{reliability}}</th></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">EFFECT: </strong> {{effect}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">ENH: </strong> {{enhancement}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-punchkick">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">DAMAGE ROLL: </strong> {{roll}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npcweapon">
<table>
<tr><th style='text-transform: uppercase;'>{{weapon-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">EFFECT: </strong> {{effect}}</td></tr>
<tr><td><strong class="template-title">DAMAGE: </strong> {{damage}}</td></tr>
</tr>
</table>
</rolltemplate>
<!------ Casting Templates ------>
<rolltemplate class="sheet-rolltemplate-spell">
<table>
<tr><th style='text-transform: uppercase;'>{{spell-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">TYPE: </strong> {{type}} <br /><strong class="template-title">STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION:</strong> {{description}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">DURATION: </strong> {{duration}}</td></tr>
<tr><td><strong class="template-title">DMG: </strong> {{damage}} &#160;| <strong class="template-title" style='text-align: justify; font-size: 12px;'> RANGE: </strong> {{range}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">DEFENSE: </strong> {{defense}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-ritual">
<table>
<tr><th style='text-transform: uppercase;'>{{ritual-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">PREP. TIME: </strong> {{prep}} <br /><strong class="template-title"> STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DC: </strong> {{DC}} &#160;| <strong class="template-title"> DURATION: </strong> {{duration}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">COMPONENTS: </strong> {{comp}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-hex">
<table>
<tr><th style='text-transform: uppercase;'>{{hex-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DANGER: </strong> {{danger}} <br /><strong class="template-title"> STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">REQ. TO LIFT: </strong> {{lift}}</td></tr>
</tr>
</table>
</rolltemplate>
<!------ Rep Template ------>
<rolltemplate class="sheet-rolltemplate-reputation">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">REPUTATION: </strong> {{reputation}}</td></tr>
<tr><td><strong class="template-title">REP ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>