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roll20-character-sheets/The Between/TheBetween.html
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cbkcook 5280d37d5e Fixes based on user feedback
Fixed dawn questions for the undeniable playbook, as well as the logo
2022-02-11 13:11:34 -05:00

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<div class="sheet-main">
<!-- To switch tabs -->
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='pc' />
<div class="sheet-main-top">
<div class="sheet-tabselector">
<button type="action" name="act_hunter" class="sheet-tabbutton" >Hunter</button> <span> </span> <button type="action" name="act_clues" class="sheet-tabbutton" >Clues</button>
</div>
</div>
<!-- Main tab (PC sheet) -->
<div class="sheet-main-hunter">
<!-- Left column -->
<div class="sheet-left">
<div class="sheet-charinput">
<label class="sheet-left-label">Name</label> <span> </span> <input name="attr_character_name" class="sheet-char-inputs" type="text"/>
<label class="sheet-left-label">Look</label> <span> </span> <input name="attr_look" class="sheet-char-inputs" type="text" />
<label class="sheet-left-label">Vice</label> <span> </span> <input name="attr_vice" class="sheet-char-inputs" type="text" />
<label class="sheet-left-label">Pronoun</label> <span> </span> <input name="attr_pronoun" class="sheet-char-inputs" type="text" />
<label class="sheet-left-label">Playbook</label> <span> </span> <select name="attr_playbook" class="sheet-select-inputs"> <option value="american" selected>American</option> <option value="explorer" selected>Explorer</option> <option value="factotum" selected>Factotum</option> <option value="mother" selected>Mother</option> <option value="orphan" selected>Orphan</option> <option value="undeniable" selected>Undeniable</option> <option value="vessel" selected>Vessel</option> </select>
</div>
<div class="sheet-xptrack">
<label class="sheet-left-label">XP Track</label> <span> </span> <input name="attr_xp_1" class="sheet-xp-boxes" type="checkbox"/> <span> </span> <input name="attr_xp_2" class="sheet-xp-boxes" type="checkbox"/> <span> </span> <input name="attr_xp_3" class="sheet-xp-boxes" type="checkbox"/> <span> </span> <input name="attr_xp_4" class="sheet-xp-boxes" type="checkbox"/> <span> </span> <input name="attr_xp_5" class="sheet-xp-boxes" type="checkbox"/>
</div>
<!-- playsheet specific sections - advancements and moves -->
<div class="sheet-huntermoves">
<input type="hidden" class="sheet-playsheettoggle2" name="attr_playbook" />
<!-- American - Left -->
<div class="sheet-american-moves">
<div class="sheet-advancementsamerican">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsamericannote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsamerican_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark everything in your Personal Quarters.</span>
</div>
<div class="sheet-movesamerican">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesamericannote">
<span class="sheet-left-span"><i>You start with The Quickening. Choose one more below.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE QUICKENING:</b> You live with a curse that causes you to become savage—even feral—to the point where your body physically changes. At the start of the Dusk phase, roll with Composure or Sensitivity, your choice. <button type="roll" name="roll_quickening_move" value='&{template:com12} {{char=@{character_name}}} {{move=Quickening}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + ?{Select Ability to Use|Composure,@{composure}|Sensitivity,@{sensitivity}}]]}} {{best=@{quickeningbest}}} {{success=@{quickeningsuccess}}} {{partial=@{quickeningpartial}}} {{miss=@{quickeningmiss}}}' class="sheet-rollbuttond6" ></button></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE AWAKENED SOUL:</b> You are sensitive to the desires and behaviors of animals. When you <i>encounter an animal</i>, you may ask the Keeper, “What does this animal want me to do?” "The Keeper will answer truthfully and completely. When you <i>act on the answer or pursue a course of action in which an intuitive understanding of an animals behavior would be helpful</i>, any associated rolls are taken with Advantage.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>FASTEST GUN IN THE WEST:</b> When you take this move, add the 1851 Colt Navy Revolver to your Personal Quarters. This item is never marked when using it to take advantage on a die roll. After a die roll, you can choose to mark it in order to re-roll one die of your choice.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>AS CRUEL AS THE HARLOTS CURSE:</b> When you <i>indulge your vice—alone—in the dark and seedy underbelly of London in order to deaden your senses</i>, roll with Vitality. <button type="roll" name="roll_harlotcurse_move" value='&{template:com12} {{char=@{character_name}}} {{move=As Cruel as the Harlot Curse}} {{showroll=[[1]]}} {{statused=Vitality}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{vitality}}]]}} {{best=@{harlotcursebest}}} {{success=@{harlotcursesuccess}}} {{partial=@{harlotcursepartial}}} {{miss=@{harlotcursemiss}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>TALL TALES:</b> When you <i>tell a story from back home that is wildly unbelievable in order to charm someone</i>, roll with Presence. <button type="roll" name="roll_talltales_move" value='&{template:com12} {{char=@{character_name}}} {{move=Tall Tales}} {{showroll=[[1]]}} {{statused=Presence}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{presence}}]]}} {{best=@{talltalesbest}}} {{success=@{talltalessuccess}}} {{partial=@{talltalespartial}}} {{miss=@{talltalesmiss}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>DISGUISE KIT:</b> You have a trunk full of costumes, wigs, makeup, props, and other supplies to help you look like someone you are not. When you <i>rifle through the trunk</i>, add a costume to your Personal Quarters. You can do this up to five times. <input name="attr_disguisekit_1" class="sheet-used-boxes" type="checkbox"/> <input name="attr_disguisekit_2" class="sheet-used-boxes" type="checkbox"/> <input name="attr_disguisekit_3" class="sheet-used-boxes" type="checkbox"/> <input name="attr_disguisekit_4" class="sheet-used-boxes" type="checkbox"/> <input name="attr_disguisekit_5" class="sheet-used-boxes" type="checkbox"/></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesamerican_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesamerican_custom" class="sheet-custommove-boxes" value=""> </textarea>
<!-- Quickening move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_quickeningbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 10+, your body is stronger and faster, and you manage to keep the quickening in check. You roll with Advantage when taking actions that use Vitality until the next Dawn phase. On a 12+, your heightened sense of hearing and smell will help you uncover an additional Clue that no other hunter would be able to detect. During the Dawn phase, tell the Keeper what the Clue is; it cannot conclusively answer a Question.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_quickeningsuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, your body is stronger and faster, and you manage to keep the quickening in check. You roll with Advantage when taking actions that use Vitality until the next Dawn phase.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_quickeningpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 7-9, you manage to keep the quickening in check, but just barely; take the following Condition: Drained.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_quickeningmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, you are going to lose control:
<ul>
<li>Retire this character and tell the Keeper to put the Cursed in play OR</li>
<li>Reveal your curse to another hunter and ask for their help controlling you this night. If they agree, neither of you can take any action that would trigger a move during the upcoming Night phase, though you should narrate scenes showing how the cursed character is being controlled throughout the night. During the Dawn phase, you each mark 1 XP. This option can only be chosen once. </li>
</ul>
</textarea>
</div>
</div>
<!-- Harlot's Curse move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_harlotcursebest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 10+, clear a Condition and choose two from the list below:
<ul>
<li>You dont draw any unwanted attention.</li>
<li>You befriend a Side Character.</li>
<li>You gain some resistance to your curse; on your next Quickening roll, increase the success tier by one step.</li>
<li>You stumble on a Clue. Tell the Keeper what it is. The Clue cannot conclusively answer a Question by itself.</li>
</ul>
On a 12+, you take a memento; ask another hunter what it is and then put it in your Personal Quarters.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_harlotcursesuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, clear a Condition and choose two from the list below:
<ul>
<li>You dont draw any unwanted attention.</li>
<li>You befriend a Side Character.</li>
<li>You gain some resistance to your curse; on your next Quickening roll, increase the success tier by one step.</li>
<li>You stumble on a Clue. Tell the Keeper what it is. The Clue cannot conclusively answer a Question by itself.</li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_harlotcursepartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, clear a Condition and choose one from the list below:
<ul>
<li>You dont draw any unwanted attention.</li>
<li>You befriend a Side Character.</li>
<li>You gain some resistance to your curse; on your next Quickening roll, increase the success tier by one step.</li>
<li>You stumble on a Clue. Tell the Keeper what it is. The Clue cannot conclusively answer a Question by itself.</li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_harlotcursemiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
<!-- Tall Tales move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_talltalesbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a hit, they fall for your charm and do as you wish OR reveal a Clue, your choice. On a 10+, they wont ask for anything in return. On a 12+, they also give you a keepsake to remember them by; ask another hunter what it is and then write it down in your Personal Quarters.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_talltalessuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a hit, they fall for your charm and do as you wish OR reveal a Clue, your choice. On a 10+, they wont ask for anything in return.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_talltalespartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, they fall for your charm and do as you wish OR reveal a Clue, your choice.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_talltalesmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
</div>
</div>
<!-- Explorer - Left -->
<div class="sheet-explorer-moves">
<div class="sheet-advancementsexplorer">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsexplorernote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unlock two checkboxes on The REC.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unlock two checkboxes on The REC.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsexplorer_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark all checkboxes on The REC.</span>
</div>
<div class="sheet-movesexplorer">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesexplorernote">
<span class="sheet-left-span"><i>There are two moves: The Grand Game and The Royal Explorers Club. You have them both.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesexplorer_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE GRAND GAME:</b> The Mastermind is your arch-nemesis, and you can see more clearly than most how they are manipulating events from behind the scenes. Tell the Keeper to lower the Mastermind Clue thresholds on the Mastermind sheet by 1. Mastermind Clues can now be used for the Answer a Question move. <p></p> If you <i>have an intimate moment with the Mastermind while you are engaged in your vice</i>, clear an appropriate Condition and the Mastermind can ask you any question they wish; you must answer truthfully and completely. </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesexplorer_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE ROYAL EXPLORERS CLUB:</b> You are a member of The Royal Explorers Club (REC), a private dinner club for people who, like you, have led expeditionary forces into parts unknown, or who are members of the upper class with an interest in the geographical sciences. Your status within the club allows you to call in favors with its membership in order to help Hargrave House. That status grows as you do battle with the forces of evil in London and regale the REC with your tales. Mark a checkbox in order to call on the help of any one member listed on the reverse side. Unmark a checkbox when Hargrave House resolves a threat. Starting Checkboxes: <input name="attr_rec_1" class="sheet-used-boxes" type="checkbox"/> <input name="attr_rec_2" class="sheet-used-boxes" type="checkbox"/> First Unlock: <input name="attr_rec_3" class="sheet-used-boxes" type="checkbox"/> <input name="attr_rec_4" class="sheet-used-boxes" type="checkbox"/> Second Unlock: <input name="attr_rec_5" class="sheet-used-boxes" type="checkbox"/> <input name="attr_rec_6" class="sheet-used-boxes" type="checkbox"/> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesexplorer_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesexplorer_custom" class="sheet-custommove-boxes" value=""> </textarea>
</div>
<div class="sheet-recexplorer">
<label class="sheet-left-label-1">Members of The Royal Explorers Club</label>
<span> </span>
<span class="sheet-left-span"><b>GENERAL HEROD FARSBLET-MOGG (FORTIFY HARGRAVE HOUSE):</b> Silver handlebar mustache. Chest full of medals. Ill-fitting officers uniform. General Farsblet-Mogg still has many connections in the Army, and can fortify Hargrave House in a pinch. Pick a Threat or the Mastermind: the General provides enough security—including any necessary specialists—to keep them, and any dangers associated with them, out of Hargrave House. </span>
<span> </span>
<span class="sheet-left-span"><b>LADY WINNIFRED WHEATLEY-GRAINWORTH (DIRECT SCOTLAND YARD):</b> Tailored mens suit. Monocle. Always wearing gloves. Lady Winnifreds family owns 4 Whitehall Palace, the headquarters of Scotland Yard, and so she can exercise some influence on their operations. Pick a Threat. Scotland Yard will not interfere with Hargrave Houses investigation of that Threat in any way, nor will they follow-up on any criminal activity Hargrave House engages in in order to resolve the Threat. </span>
<span> </span>
<span class="sheet-left-span"><b>SIR STEWART TREBBLING-WELLES (THROW A PARTY):</b> Fine brocade smoking jacket. Cigarette holder ring. Precisely groomed. Sir Stewart is a former explorer, but now spends most of his time chasing young men and throwing lavish parties. With his help, you throw an extravagant party at Hargrave House. Name any Side Characters you wish; they will be in attendance. The Mastermind will also show up at some point. </span>
<span> </span>
<span class="sheet-left-span"><b>REAR ADMIRAL ALFRED BINGLY-GREENE (ARMORY):</b> Jowly. Quiet. Eyes that have… seen things. The Rear Admiral is a former member of Hargrave House and has an unmatched collection of specialized weapons he collected from his time there; he is happy to give you access to them from time to time. During the Dusk Phase, each hunter adds a specialized weapon to their Personal Quarters—pick from the list below or write your own. The weapon must be removed from Personal Quarters once it is marked.<p></p><i> Silver bullets, cold iron sword, wooden stake launcher, holy water “bombs,” sword cane, just a fuckton of dynamite, razor rosary, caltrops, balisong, trick umbrella, vicious dogs, elephant gun, runic gauntlets, exploding pocket watch, poisoned spectacles, acid pen, metal claws, saltpeter gun, hex bag, flash powder </i> </span>
<span> </span>
<span class="sheet-left-span"><b>LADY CRESSIDA BACHELOR-HOWES (ANTIQUITIES AND THE ANCIENT WORLD):</b> Wild hairdo. Dramatic affect. Unrecognizable accent. Lady Cressida is a former explorer and current chair of the Antiquities Department at the University of London. She can advise on matters related to antiquities and the ancient world; the Keeper reveals two relevant Clues. </span>
<span> </span>
<span class="sheet-left-span"><b>SIR ANTONY REES-WOODE (THE OCCULT AND PARANORMAL):</b> Alarmingly pale. Eyes as black as night. Walks with a limp. Sir Antony is Londons foremost scholar on the occult and paranormal. The Keeper reveals two relevant Clues when he advises on such matters. </span>
<span> </span>
<span class="sheet-left-span"><b>GARETH KELLOGG (HANSOM CAB):</b> Tartan coat. Deferential manner. Smells of horse. Gareth is not a member of the REC, but rather a hansom cab driver the club has on permanent retainer. When engaged, he will spend an entire night whisking the hunters to and fro, picking them up and dropping them off as needed. At the end of a Night phase, you can mark The Royal Explorers Club and declare you are enlisting Gareths help. If you do so, immediately play another Night phase. Each hunter, in turn, says what they will be doing during the second Night phase, the Keeper introduces a new Unscene, and the phase plays out as normal. </span>
</div>
</div>
<!-- Factotum - Left -->
<div class="sheet-factotum-moves">
<div class="sheet-advancementsfactotum">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsfactotumnote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsfactotum_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark everything in your Personal Quarters.</span>
</div>
<div class="sheet-movesfactotum">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesfactotumnote">
<span class="sheet-left-span"><i>You start with The Employer. Choose one more below.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE EMPLOYER:</b> You are a long-time servant of one of the other hunters. Decide which hunter it is and discuss it with their player. That character is now your employer. The following rules apply:<ul> <li>Your employer is the only hunter you can request a scene with for purposes of triggering the Vulnerable Move, though others may request a scene with you in the normal way.</li> <li> Rolls associated with any action done in direct defense of your employer are taken with Advantage. </li> <li> Whenever your employer is retired from play, you are also retired from play and become a Side Character attached to Hargrave House.</li></ul></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>MY PERSON FRIDAY:</b> Once per session, you can appear in any scene, at any time, ready for action. If there is an object or tool that would be helpful in the scene, you have it on-hand; add it to your Personal Quarters.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>MEMORY IS THE SERVANT:</b> During the Dawn phase, you may tell the Keeper you are claiming a memento, which can be any object from a scene in the recently-concluded Night phase you would have reasonably been able to acquire. If you keep the memento, add it to your Personal Quarters. If you give the memento to another hunter, mark XP and tell them to add it to their Personal Quarters.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE GHOST OF HARGRAVE HOUSE:</b> During the Dusk phase, you can remove a marked item from another hunters Personal Quarters and add it to your own, unmarked. When you return the item to its original owner in the middle of a scene you are sharing with them, describe how it is slightly altered. They add the item back to their Personal Quarters, unmarked. </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>DAY WORK:</b> You spend most days caring for Hargrave House—tidying-up, managing accounts, answering callers. Each Dusk phase, choose one: <ul><li> You learn something interesting about an active Threat. Ask the Keeper any question you like; they will answer truthfully and completely, or in the form of a Clue, their choice. </li><li> You find something of use in the house. Say what it is and give it to another hunter. They add it to their Personal Quarters. </li></ul> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE HARGRAVE HOUSE INFORMALS:</b> You skim money from the Hargrave House accounts in order to maintain a network of spies and enforcers throughout London. When you <i>put out a word that you need help from someone in your network</i>, select one of them from the list below (check off any that are dead) and roll with Presence. <button type="roll" name="roll_hhinformals_move" value='&{template:com12} {{char=@{character_name}}} {{move=Hargrave House Informals}} {{showroll=[[1]]}} {{statused=Presence}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{presence}}]]}} {{best=@{hhinformalsbest}}} {{success=@{hhinformalssuccess}}} {{partial=@{hhinformalspartial}}} {{miss=@{hhinformalsmiss}}}' class="sheet-rollbuttond6" ></button> <ul> <li> <input name="attr_hhinformal_1" class="sheet-used-boxes" type="checkbox"/> Elsie Willow, a prostitute (red hair, laughs a lot, moth eaten dress).</li><li> <input name="attr_hhinformal_2" class="sheet-used-boxes" type="checkbox"/> Kip Longfellow, a street urchin (quite short, smells of hay, weirdly red) </li><li> <input name="attr_hhinformal_3" class="sheet-used-boxes" type="checkbox"/> Silas Gren, a butcher (muscular, bloody apron, looks older than he is) </li><li> <input name="attr_hhinformal_4" class="sheet-used-boxes" type="checkbox"/> Velma Thenwicket, a governess (pretty, usually stern, always tired) </li><li> <input name="attr_hhinformal_5" class="sheet-used-boxes" type="checkbox"/> Pigs Ear, a pickpocket (hirsute, smells… bad, surprisingly poetic) </li><li> <input name="attr_hhinformal_6" class="sheet-used-boxes" type="checkbox"/> Brother Samuel, a disgraced vicar (clean cut, smells of juniper, soft hands) </li><li> <input name="attr_hhinformal_7" class="sheet-used-boxes" type="checkbox"/> Barrel Staves, a hooligan (an absolute unit) </li><li> <input name="attr_hhinformal_8" class="sheet-used-boxes" type="checkbox"/> <input type="text" name="attr_hhinformalscustom" class="sheet-move-custom-option" value=""> </li></ul> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesfactotum_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesfactotum_custom" class="sheet-custommove-boxes" value=""> </textarea>
<!-- Hargrave House Informals move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_hhinformalsbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 10+, they show up right away and do as you wish; any rolls associated with actions they help you with are taken at Advantage. On a 12+, they also tell you something they have seen; the Keeper will give you helpful information or a Clue, their choice.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_hhinformalssuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, they show up right away and do as you wish; any rolls associated with actions they help you with are taken at Advantage.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_hhinformalspartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 10+, they show up right away and do as you wish; any rolls associated with actions they help you with are taken at Advantage. On a 7-9, as above, but they take awhile to show up or they want something in exchange for their help, Keepers choice.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_hhinformalsmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, word gets back to you that they are dead, from violence, consumption, or worse; cross them off the list.
</textarea>
</div>
</div>
</div>
</div>
<!-- Mother - Left -->
<div class="sheet-mother-moves">
<div class="sheet-advancementsmother">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsmothernote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsmother_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark everything in your Personal Quarters.</span>
</div>
<div class="sheet-movesmother">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesmothernote">
<span class="sheet-left-span"><i>You start with The Child. Choose one more below.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE CHILD:</b> You have a secret laboratory in Hargrave House where you are building a person from body parts you acquire in the city. When the time is right, you will use principles of chemistry and alchemy to give your creation life. When you <i>acquire a body part for the Child</i>, check it off below and narrate a brief, pleasant memory of the person you lost that is triggered by holding the part in your hands.<p></p> <input name="attr_bodypart_1" class="sheet-used-boxes" type="checkbox"/> Hair <input name="attr_bodypart_2" class="sheet-used-boxes" type="checkbox"/> Head <input name="attr_bodypart_3" class="sheet-used-boxes" type="checkbox"/> Eyes <input name="attr_bodypart_4" class="sheet-used-boxes" type="checkbox"/> Blood <input name="attr_bodypart_5" class="sheet-used-boxes" type="checkbox"/> Lungs <input name="attr_bodypart_6" class="sheet-used-boxes" type="checkbox"/> Heart <input name="attr_bodypart_7" class="sheet-used-boxes" type="checkbox"/> Torso <input name="attr_bodypart_8" class="sheet-used-boxes" type="checkbox"/> Arms <input name="attr_bodypart_9" class="sheet-used-boxes" type="checkbox"/> Guts <input name="attr_bodypart_10" class="sheet-used-boxes" type="checkbox"/> Sex Organs <input name="attr_bodypart_11" class="sheet-used-boxes" type="checkbox"/> Hands <input name="attr_bodypart_12" class="sheet-used-boxes" type="checkbox"/> Legs <input name="attr_bodypart_13" class="sheet-used-boxes" type="checkbox"/> Feet <p></p> When you <i>acquire all the necessary parts or are instructed to do so by the Mask of the Future</i>, you attempt to bring the Child to life and roll with Reason. If you dont have all the parts, you have to make do with any old body parts you can find in order to finish the Child and the roll is made at Disadvantage. <button type="roll" name="roll_bringchildlife_move" value='&{template:com} {{char=@{character_name}}} {{move=Bring Child to Life}} {{statused=Reason}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{reason}]]}} {{success=@{bringchildlifesuccess}}} {{partial=@{bringchildlifepartial}}} {{miss=@{bringchildlifemiss}}}' class="sheet-rollbuttond6" ></button></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>NIGHT WORK:</b> When not engaged in the hunt with your colleagues at Hargrave House, you spend your nights doing house calls, helping Scotland Yard examine corpses dragged from the river, and, of course, working on the Child. During the Dusk phase, you can say that you are going to do Night Work, in which case you take no action during the Night phase. Instead, as a player, you are solely responsible for each prompt on the Unscene. Then choose three from the list below during the Dawn phase that follows:<ul><li> You find a Clue; the Keeper will describe it. </li><li> You find a Clue that can only be used for a future Threat; tell the Keeper what it is.</li><li> You acquire a body part for the Child (can be chosen more than once). </li><li> You find a keepsake; ask another hunter what it is and then add it to your Personal Quarters.</li></ul></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>FIELD MEDICINE:</b> When you <i>treat someones physical injuries during a Night phase</i>, roll with Composure. <button type="roll" name="roll_fieldmedicine_move" value='&{template:com} {{char=@{character_name}}} {{move=Field Medicine}} {{statused=Composure}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{composure}]]}} {{success=@{fieldmedicinesuccess}}} {{partial=@{fieldmedicinepartial}}} {{miss=@{fieldmedicinemiss}}}' class="sheet-rollbuttond6" ></button></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>BENEATH THE SKIN:</b> When you <i>examine a corpse</i>, you may ask the Keeper two of the following: <ul><li> How did this person die? The Keeper will answer with a Clue.</li><li> What would an untrained eye overlook here? The Keeper will answer with a Clue. </li><li> Can I take a body part for the Child without anyone noticing? If the Keeper says yes, acquire a body part for the Child. If the Keeper says no, you can still attempt to take the body part, possibly triggering other moves. </li></ul> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>INFIRMARY:</b> You have a well-equipped infirmary inside Hargrave House. Add Medical Texts to your Personal Quarters; this item can never be marked. When the Vulnerable Move is triggered in the infirmary, each hunter can clear one additional physical Condition.<p></p> <b>Paint the Scene:</b><i> What do you see that is evidence of how meticulously clean and organized this space is?</i> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE RESURRECTIONISTS:</b> A gang of graverobbers led by a man called Harley White (dingy workmans clothes, cracked teeth, smells of gravedirt) is loyal to you. Each Dusk phase, pick two: <ul><li> The graverobbers will dig up corpses that night; during the Dawn phase, acquire a body part for the Child. </li><li> The graverobbers will search for other valuables that night; during the Dawn phase, ask another hunter what they found and add it to your Personal Quarters. </li><li> A graverobber, either Harley or another (name them), will accompany you during the upcoming Night Phase. Take the following Condition: Ghoulish. Any rolls associated with actions the graverobber is helping you with are taken at Advantage. </li><li> Youll face no blowback or complications from any criminal activities the graverobbers get up to that night. </li></ul> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesmother_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesmother_custom" class="sheet-custommove-boxes" value=""> </textarea>
<!-- Bring Child to Life move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 10+ : </span>
<textarea name="attr_bringchildlifesuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, the Child is alive, and they love you very much. You may add the following to your Dawn questions (it is always marked): “Did you teach the Child a lesson about what it means to be human?”
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_bringchildlifepartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 7-9, the Child is alive, but it is a disappointment or a horror. Retire this character to obscurity. The Orphan (Playbook) is now available.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_bringchildlifemiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, the Child is alive and consumed by anger and fear. Tell the Keeper to put The Orphan (Threat) in play.
</textarea>
</div>
</div>
<!-- Field Medicine move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 10+: </span>
<textarea name="attr_fieldmedicinesuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a hit, a fellow hunter suffers no penalty from a physical Condition for the remainder of the Night phase. A Side Character is stabilized or their life is saved. On a 10+, if appropriate (or with the consent of their player in the case of treating a hunter), you also manage to get a body part for the Child.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_fieldmedicinepartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, a fellow hunter suffers no penalty from a physical Condition for the remainder of the Night phase. A Side Character is stabilized or their life is saved.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_fieldmedicinemiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
</div>
</div>
<!-- Orphan - Left -->
<div class="sheet-orphan-moves">
<div class="sheet-advancementsorphan">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsorphannote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsorphan_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsv_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark everything in your Personal Quarters.</span>
</div>
<div class="sheet-movesorphan">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesorphannote">
<span class="sheet-left-span"><i>You start with The Family. Choose one more below. You always have the condition <b> A Disappointment and a Horror </b></i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE FAMILY:</b> You help Hargrave House in order to earn your keep, but the people who live there can never be your family since they are even more broken than you are. There is another group of people in London you watch from afar in the hopes they will someday notice and accept you. Who are they? <ul><li> <input name="attr_familyselector_1" class="sheet-used-boxes" type="checkbox"/> A theater troupe </li><li> <input name="attr_familyselector_2" class="sheet-used-boxes" type="checkbox"/> A gang of rat catchers </li><li> <input name="attr_familyselector_3" class="sheet-used-boxes" type="checkbox"/> An actual family </li><li> <input name="attr_familyselector_4" class="sheet-used-boxes" type="checkbox"/> <input type="text" name="attr_familycustom" class="sheet-move-custom-option" value=""> </li></ul> The group you hope to join is suffering from a problem. What is it? <ul><li> <input name="attr_familyproblem_1" class="sheet-used-boxes" type="checkbox"/> They are on the verge of financial ruin </li><li> <input name="attr_familyproblem_2" class="sheet-used-boxes" type="checkbox"/> A member of the group is deathly ill </li><li> <input name="attr_familyproblem_3" class="sheet-used-boxes" type="checkbox"/> The group is being threatened by someone </li><li> <input name="attr_familyproblem_4" class="sheet-used-boxes" type="checkbox"/> <input type="text" name="attr_familyproblemcustom" class="sheet-move-custom-option" value=""> </li></ul> You will secretly help the group solve this problem and then, when the time is right, present yourself to them. From now on, when you would collect a Reward from resolving a Threat, instead mark a box below and describe how something from the recently resolved Threat can be used to help the group with their problem. <input name="attr_helpfamily_1" class="sheet-used-boxes" type="checkbox"/> <input name="attr_helpfamily_2" class="sheet-used-boxes" type="checkbox"/> <input name="attr_helpfamily_3" class="sheet-used-boxes" type="checkbox"/> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>CALIBANS FURY:</b> You are as strong as ten men, and even stronger when youre angry. Take Advantage on any die rolls associated with actions involving raw strength. Add 1 to the roll if you have any negative emotional Conditions (<b>A Disappointment and a Horror</b> does not count).</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>DAY WORK:</b> When <i>not engaged in the hunt with the residents of Hargrave House</i>, you spend your days performing small acts of kindness from the shadows. During the Dawn phase, you can say youre going to do Day Work, in which case you take no action during the Day phase. Instead, as a player, describe something pleasant or hopeful in the other hunters scenes. Then choose three from the list below during the Dusk phase that follows: <ul><li> You find a Clue; the Keeper will describe it. </li><li> You find a Clue that can only be used for a future Threat; tell the Keeper what it is. </li><li> You make a friend; name them and describe them. Instruct the Keeper to add them to the Mastermind sheet as a significant Side Character. </li><li> You find a treasure; ask another hunter what it is. If you keep it, add it to your Personal Quarters. If you give it to another hunter, they add it to their Personal Quarters and you mark XP. </li></ul></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE TITANS EMBER:</b> You can produce fire equal to that of a torch from your hands. You can also control existing fires within eyesight by doubling their intensity or reducing their size by half. You can snuff a candle or lantern from twenty paces. </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>QUICKSILVER VOICE:</b> You are a gifted conversationalist and deeply sympathetic to those who hear you speak—but only if they cant see you. Take Advantage on any die rolls associated with actions involving speech or persuasion so long as you are doing so from the shadows or are otherwise physically obscured. </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE BURNING APERTURE:</b> You are a physical manifestation of creative energy; a literal portal between idea and execution. So long as you are present in the scene, when a fellow hunter would mark the Mask of the Future, they can mark this move instead and describe how your energy pushes them to success. When all three boxes are marked, mark XP. <input name="attr_burningaperture_1" class="sheet-used-boxes" type="checkbox"/> <input name="attr_burningaperture_2" class="sheet-used-boxes" type="checkbox"/> <input name="attr_burningaperture_3" class="sheet-used-boxes" type="checkbox"/> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesorphan_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesorphan_custom" class="sheet-custommove-boxes" value=""> </textarea>
</div>
</div>
<!-- Undeniable - Left -->
<div class="sheet-undeniable-moves">
<div class="sheet-advancementsundeniable">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsundeniablenote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsundeniable_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark all the boxes on The Reflection (the masterwork itself is unchanged).</span>
</div>
<div class="sheet-movesundeniable">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesundeniablenote">
<span class="sheet-left-span"><i>You start with The Reflection. Choose one more below.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>THE REFLECTION:</b> Somewhere in London, hidden from the world, is a masterwork created in your image or otherwise inspired by your beauty. It is guarded by a cult dedicated to your worship. What is it? <input type="text" name="attr_masterwork" class="sheet-move-custom-option" value=""> <ul><li> <input name="attr_masterworkoption_1" class="sheet-used-boxes" type="checkbox"/> A portrait painting. How do your worshippers demonstrate they are unworthy to look upon it? </li><li> <input name="attr_masterworkoption_2" class="sheet-used-boxes" type="checkbox"/> A statue carved in your likeness. How do your worshippers punish those foolish enough to touch it? </li><li> <input name="attr_masterworkoption_3" class="sheet-used-boxes" type="checkbox"/> A piece of music inspired by you. How do your worshippers ensure this music is always being played somewhere? </li><li> <input name="attr_masterworkoption_4" class="sheet-used-boxes" type="checkbox"/> A cathedral that is used for traditional religious services, but is secretly a temple dedicated to you. In what subtle ways have your worshippers altered the traditional religious iconography to be about you instead? </li></ul> The masterwork will gradually degrade so you can remain young and beautiful, and will bear the scars that your evil acts would otherwise leave on your soul. Whenever you <i>scar your Reflection</i>, either as the result of a move or because the Keeper said to, mark a box below and describe how the masterwork has changed for the worse. <input name="attr_masterworkscar_1" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_2" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_3" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_4" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_5" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_6" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_7" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_8" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_9" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_10" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_11" class="sheet-used-boxes" type="checkbox"/> <input name="attr_masterworkscar_12" class="sheet-used-boxes" type="checkbox"/> When <i>all the boxes are marked</i>, you must frame an intimate scene with a fellow hunter where you reveal the masterwork to them and explain some of the terrible things you have done that are reflected in it. Then, if you wish, throw yourself at their feet and beg them for redemption. They can grant it by taking you into a passionate embrace, then and there. If they do so, describe how you embrace a life of humility and grace, then retire this character. If the other hunter does not grant redemption, or if you choose not to ask for it, ask the Keeper to narrate a scene in which we see you become a servant of the Mastermind, then retire this character. </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>UNQUENCHABLE THIRST:</b> Your physical beauty is not only unparalleled, it is aggressively eternal. During the Dusk phase, clear all Conditions related to your physical appearance. When you do so, scar your Reflection. When you perform an action that leverages your physical appearance, associated rolls are taken with Advantage.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>GIVETH:</b> At any time, you can declare that a Side Character is secretly one of your worshippers. Describe how the Side Character subtly or not-so-subtly debases themselves before you in the scene, then scar your Reflection. Whenever you <b>make a gift of something from your Personal Quarters to a worshipper</b>, they will do exactly as you say, no questions asked, up to and including destroying themselves. If you demand information from them, it may come in the form of a Clue, at the Keepers discretion. If another hunter debases themselves at your feet, they may take the following Condition: Worshipper. If they do so, they mark 1 XP and you scar your Reflection. So long as they have the Condition, the following is added to their Dawn Question list (it is always marked): “Did you continue to perfect your worship of the Undeniable?” You get to answer for them. If you say “Yes,” you mark XP instead of them, then give them something from your Personal Quarters, which goes on their sheet unmarked.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>TAKETH AWAY:</b> When you <i>destroy a Side Character—physically, spiritually, or socially—</i> describe how it makes you feel, scar your Reflection, and roll with Vitality. <button type="roll" name="roll_takethaway_move" value='&{template:com} {{char=@{character_name}}} {{move=Taketh Away}} {{showroll=[[1]]}} {{statused=Vitality}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{vitality}}]]}} {{success=@{takethawaysuccess}}} {{partial=@{harlotcursepartial}}} {{miss=@{takethawaymiss}}}' class="sheet-rollbuttond6" ></button> If the Side Character is a worshipper, there is no need to roll; choose three. <button type="roll" name="roll_takethawayworshiper_move" value='&{template:comtext} {{char=@{character_name}}} {{move=Taketh Away (from a Worshiper)}} {{movedescription=@{takethawaydesc}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE COLLECTION:</b> You have access to a collection of rare, one-of-a-kind objects. When you take this move, circle an item and add it to your Personal Quarters. If you ever use one of these items during a sensual encounter with another hunter, erase it from your Personal Quarters and add it to theirs, unmarked. You can circle another item and add it to your Personal Quarters at any time by scarring your Reflection. <p></p><i> An apple from the Garden, Lots wife, Judiths knife, Cleopatras veil, Patrocluss spear, Caligulas saddle, Julius Caesars blood-stained toga, Joan of Arcs ashes, the Holy Grail, the Virgin Queens neck ruff, Catherine the Greats hand fan, Marie Antoinettes stockings, Casanovas perfume, Barbara Villiers corset, Madame de Pompadours wig, Louis XIVs shoes, John Wilkes Booths death shroud </i> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>THE ROOM:</b> You have a secret room in Hargrave House, accessible only with a jeweled, brass key tied to a velvet cord. When you take this move, add the Jeweled Key to your Personal Quarters. During the Night phase, Presence scores are increased by 1 while in this room (no max). If you benefit from this, scar your Reflection. Any other hunter who benefits from this takes the Condition: Tainted. <b>Paint the Scene:</b> <i>What do you see in this room that excites you? </i></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesundeniable_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesundeniable_custom" class="sheet-custommove-boxes" value=""> </textarea>
<!-- Taketh Away move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 10+ : </span>
<textarea name="attr_takethawaysuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, choose two.
<ul>
<li>Clear any Conditions you wish, including Most-Beloved.</li>
<li>Your next roll is taken with Advantage. </li>
<li>You may take something !om your victim and add it to your Personal Quarters. </li>
<li>There are no long-term consequences for your actions. </li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_takethawaypartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success"> On a 7-9, choose one.
<ul>
<li>Clear any Conditions you wish, including Most-Beloved.</li>
<li>Your next roll is taken with Advantage. </li>
<li>You may take something !om your victim and add it to your Personal Quarters. </li>
<li>There are no long-term consequences for your actions. </li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_takethawaymiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
<!-- Taketh Away (for a Worshiper) move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result: </span>
<textarea name="attr_takethawaydesc" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">Choose 3:
<ul>
<li>Clear any Conditions you wish, including Most-Beloved.</li>
<li>Your next roll is taken with Advantage. </li>
<li>You may take something !om your victim and add it to your Personal Quarters. </li>
<li>There are no long-term consequences for your actions. </li>
</ul>
</textarea>
</div>
</div>
</div>
</div>
<!-- Vessel - Left -->
<div class="sheet-vessel-moves">
<div class="sheet-advancementsvessel">
<label class="sheet-left-label-1">Advancements</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-advancementsvesselnote">
<span class="sheet-left-span"><i>After 5 XP erase them and mark an advance.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Increase an ability modifier by 1 (max +3)</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Choose an additional move from your playbook.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Write a custom move for your character.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_advancementsvessel_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Unmark everything in your Personal Quarters.</span>
</div>
<div class="sheet-movesvessel">
<label class="sheet-left-label-1">Playbook Moves</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-movesvesselnote">
<span class="sheet-left-span"><i>You start with Rites of Salt and Smoke. Choose one more below.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"><b>RITES OF SALT AND SMOKE:</b> You are skilled at contacting dark entities in order to perform magical rituals. Choose what kinds of offerings these entities require: <ul><li> <input name="attr_offeringoption_1" class="sheet-used-boxes" type="checkbox"/> Blood sacrifice </li><li> <input name="attr_offeringoption_2" class="sheet-used-boxes" type="checkbox"/> Perversion of Christian rituals </li><li> <input name="attr_offeringoption_3" class="sheet-used-boxes" type="checkbox"/> Self-harm </li><li> <input name="attr_offeringoption_4" class="sheet-used-boxes" type="checkbox"/> <input type="text" name="attr_offeringcustom" class="sheet-move-custom-option" value=""> </li></ul> When you <i>give offerings to the dark entities that are always lingering in your peripheral vision</i>, roll with Sensitivity. <button type="roll" name="roll_giveofferings_move" value='&{template:com12} {{char=@{character_name}}} {{move=Give Offerings}} {{statused=Sensitivity}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{sensitivity}]]}} {{best=@{giveofferingsbest}}} {{success=@{giveofferingssuccess}}} {{partial=@{giveofferingspartial}}} {{miss=@{giveofferingsmiss}}}' class="sheet-rollbuttond6" ></button></span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>A THINNING OF THE VEIL:</b> When you take this move, choose your divination tools and add them to your Personal Quarters: <ul><li> <input name="attr_divinationtool_1" class="sheet-used-boxes" type="checkbox"/> Tarot cards </li><li> <input name="attr_divinationtool_2" class="sheet-used-boxes" type="checkbox"/> Star charts </li><li> <input name="attr_divinationtool_3" class="sheet-used-boxes" type="checkbox"/> Rune stones </li><li> <input name="attr_divinationtool_4" class="sheet-used-boxes" type="checkbox"/> <input type="text" name="attr_divinationtoolcustom" class="sheet-move-custom-option" value=""> </li></ul> When you <i>consult your divination tools to glimpse the future</i>, roll with Sensitivity. <button type="roll" name="roll_consultdivination_move" value='&{template:com12} {{char=@{character_name}}} {{move=Consult Divination}} {{statused=Sensitivity}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{sensitivity}]]}} {{best=@{consultdivinationbest}}} {{success=@{consultdivinationsuccess}}} {{partial=@{consultdivinationpartial}}} {{miss=@{consultdivinationmiss}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>A BEACON IN THE DARK:</b> When you <i>walk the streets of London at night, your consciousness spreading across the city like a vast spider web</i>, roll with Sensitivity. <button type="roll" name="roll_beacondark_move" value='&{template:com} {{char=@{character_name}}} {{move=Beacon in the Dark}} {{statused=Sensitivity}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{sensitivity}]]}} {{success=@{beacondarksuccess}}} {{partial=@{beacondarkpartial}}} {{miss=@{beacondarkmiss}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>WITCHS CUPBOARD:</b> You have a cupboard in Hargrave House containing supplies needed for rituals and remedies. When you take this move, circle three (or write your own) and add them to your Personal Quarters. The cupboard can then be used five additional times, by you or another hunter. When a hunter <i>searches the cupboard for something to help them with a ritual</i>, they can circle one (or make up their own) and add it to their Personal Quarters. <p></p> <i> Candles, altar cloth, frankincense, pendulum, herbs, athamé, essential oils, feathers, salt, florid water, holy water, unholy water, quartz crystals, crystal ball, gravedirt, feathers, charcoal sticks, lavender ash, broom, statues of saints, statue of The Green Man, rosary beads, Christian symbols, chime </i> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>RITUAL CHAMBER:</b> You have prepared one of the rooms in Hargrave House to be a ritual chamber. During the Night phase, Presence and Sensitivity scores are increased by 1 while in the chamber (no maximum). Anyone who benefits from this takes the following Condition: Tainted. <b>Paint the Scene:</b><i> What do we see in this chamber that tells us vile, macabre rites have been performed here? </i> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"><b>FAMILIAR:</b> You have a small animal companion through which you can work some of your magic. When you take this move, choose your companion, name it, and add it to your Personal Quarters; it can never be marked so long as the die roll you are taking Advantage on is associated with magic related to the familiars listed affinity. <ul><li> <input name="attr_familiar_1" class="sheet-used-boxes" type="checkbox"/> Toad (harming others) </li><li> <input name="attr_familiar_2" class="sheet-used-boxes" type="checkbox"/> Crow (seeing distant places) </li><li> <input name="attr_familiar_3" class="sheet-used-boxes" type="checkbox"/> Cat (drawing things to you) </li><li> <input name="attr_familiar_4" class="sheet-used-boxes" type="checkbox"/> Snake (uncovering forbidden knowledge) </li><li> <input name="attr_familiar_5" class="sheet-used-boxes" type="checkbox"/> Owl (rituals worked at night) </li></ul> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_movesvessel_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <textarea name="attr_movesvessel_custom" class="sheet-custommove-boxes" value=""> </textarea>
<!-- Give Offerings move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_giveofferingsbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 10+, the magic works without further cost: choose your effect.<p></p>
Effects
<ul>
<li>Do one thing that is beyond human limitations.</li>
<li>Bar a place or portal to a specific person or creature.</li>
<li>Trap a specific person or creature.</li>
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
<li>Communicate with someone or something that you do not share a language with.</li>
<li>Observe another place or time.</li>
</ul>
On a 12+, you can unmark The Cosmic Passage if it is marked. If you do so, increase your Reason by 2 but leave your Sensitivity the same. Ignore this result if your Sensitivity is 3.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_giveofferingssuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, the magic works without further cost: choose your effect.<p></p>
Effects
<ul>
<li>Do one thing that is beyond human limitations.</li>
<li>Bar a place or portal to a specific person or creature.</li>
<li>Trap a specific person or creature.</li>
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
<li>Communicate with someone or something that you do not share a language with.</li>
<li>Observe another place or time.</li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_giveofferingspartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 7-9, the magic works imperfectly: choose your e$ect and a complication.<p></p>
Effects
<ul>
<li>Do one thing that is beyond human limitations.</li>
<li>Bar a place or portal to a specific person or creature.</li>
<li>Trap a specific person or creature.</li>
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
<li>Communicate with someone or something that you do not share a language with.</li>
<li>Observe another place or time.</li>
</ul><p></p>
Complications
<ul>
<li>The effect is less than you wanted.</li>
<li>The effect is short-lived.</li>
<li>You take a Condition; the Keeper will tell you what.</li>
<li>The magic draws immediate, unwanted attention.</li>
<li>The magic has a problematic side effect.</li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_giveofferingsmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
<!-- Consult Divination move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_consultdivinationbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a hit, you may ask “What is about to happen?” The Keeper will answer truthfully but not necessarily completely. On a 10+, you may also ask “Why is this about to happen?” On a 12+, you also find a Clue; the Keeper will describe it.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_consultdivinationsuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a hit, you may ask “What is about to happen?” The Keeper will answer truthfully but not necessarily completely. On a 10+, you may also ask “Why is this about to happen?”
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_consultdivinationpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, you may ask “What is about to happen?” The Keeper will answer truthfully but not necessarily completely.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_consultdivinationmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, you instead glimpse a terrible fate awaiting one of your fellow hunters. Hold 1. Just before they roll for a move, you may spend the hold to say “The [cards/stars/runes/x] have shown me this is how youre going to die.” They then choose to back down or go through with it. If they go through with it, they mark a box on their XP track, but the miss result on their move is replaced with, “Your character is immediately retired from the game. The Vessel will describe it.”
</textarea>
</div>
</div>
<!-- Beacon in the Dark move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 10+ : </span>
<textarea name="attr_beacondarksuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a hit, you are immediately confronted by a Threat or a personified Danger related to the Threat. You may ask them two questions from the list below. They will not answer directly, but rather in the form of a Clue.
<ul>
<li>Where is your lair?</li>
<li>How can I get you to ____________________?</li>
<li>What do you intend to do?</li>
<li>What do you want from ____________________?</li>
<li>What frightens you?</li>
</ul>
On a 10+, the Threat or Danger departs as soon as the questions are answered.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_beacondarkpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, you are immediately confronted by a Threat or a personified Danger related to the Threat. You may ask them two questions from the list below. They will not answer directly, but rather in the form of a Clue.
<ul>
<li>Where is your lair?</li>
<li>How can I get you to ____________________?</li>
<li>What do you intend to do?</li>
<li>What do you want from ____________________?</li>
<li>What frightens you?</li>
</ul>
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_beacondarkmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a Miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Centre column -->
<div class="sheet-centre">
<div class="sheet-gamename">
</div>
<div class="sheet-conditions">
<label class="sheet-middle-label" > Conditions </label>
<span> </span>
<input name="attr_condition_one" class="sheet-condition-inputs" type="text"/>
<span> </span>
<input name="attr_condition_two" class="sheet-condition-inputs" type="text"/>
<span> </span>
<input name="attr_condition_three" class="sheet-condition-inputs" type="text"/>
</div>
<div class="sheet-moves">
<button type="roll" name="roll_day_move" value='&{template:com12} {{char=@{character_name}}} {{move=Day}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2}+?{Select Ability to Use|Vitality,@{vitality}|Composure,@{composure}|Reason,@{reason}|Presence,@{presence}|Sensitivity,@{sensitivity}}]]}} {{best=@{daybest}}} {{success=@{daysuccess}}} {{partial=@{daypartial}}} {{miss=@{daymiss}}}' class="sheet-rollbutton" >The Day Move</button>
<span> </span>
<button type="roll" name="roll_night_move" value='&{template:com12} {{char=@{character_name}}} {{move=Night}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2}+?{Select Ability to Use|Vitality,@{vitality}|Composure,@{composure}|Reason,@{reason}|Presence,@{presence}|Sensitivity,@{sensitivity}}]]}} {{best=@{nightbest}}} {{success=@{nightsuccess}}} {{partial=@{nightpartial}}} {{miss=@{nightmiss}}}' class="sheet-rollbutton" >The Night Move</button>
<span> </span>
<button type="roll" name="roll_information_move" value='&{template:com12} {{char=@{character_name}}} {{move=Information}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2}+?{Select Ability to Use|Vitality,@{vitality}|Composure,@{composure}|Reason,@{reason}|Presence,@{presence}|Sensitivity,@{sensitivity}}]]}} {{best=@{informationbest}}} {{success=@{informationsuccess}}} {{partial=@{informationpartial}}} {{miss=@{informationmiss}}}' class="sheet-rollbutton" >The Information Move</button>
<span> </span>
<button type="roll" name="roll_vulnerable_move" value='&{template:comtext} {{char=@{character_name}}} {{move=Vulnerable}} {{movedescription=@{vulnerabledesc}}}' class="sheet-rollbutton" >The Vulnerable Move</button>
<span> </span>
<button type="roll" name="roll_answer_question" value='&{template:com12} {{char=@{character_name}}} {{move=Answer a Question}} {{showroll=[[1]]}} {{statused=Number of Clues Found - Question Complexity}} {{check=[[2d6+?{Number of Clues Found}-?{Question Complexity}]]}} {{best=@{answerquestionbest}}} {{success=@{answerquestionsuccess}}} {{partial=@{answerquestionpartial}}} {{miss=@{answerquestionmiss}}}' class="sheet-rollbutton" >Answer a Question</button>
<!-- Day move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_daybest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_daysuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, you do what you intended or you hold steady; describe what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_daypartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 79, the Keeper will tell you how your actions would leave you vulnerable, and you can choose to back down or go through with it. If you go through with it, the Keeper describes what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_daymiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, what you're afraid will happen if you fail or lose your nerve happens.</textarea>
</div>
</div>
<!-- Night move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_nightbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_nightsuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, you do what you intended or you hold steady; describe what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_nightpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 79, you do it or hold steady, but there is a complication or cost; the Keeper describes what it looks like.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_nightmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, something worse what you're afraid will happen if you fail or lose your nerve happens.</textarea>
</div>
</div>
<!-- Information move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_informationbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a hit, you find a Clue. The Keeper will tell you what it is. On a 12+, you also find a Mastermind Clue.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_informationsuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a hit, you find a Clue. The Keeper will tell you what it is.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_informationpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a hit, you find a Clue. The Keeper will tell you what it is. On a 79, theres a complication—either with the Clue itself, or a complication you encounter while searching. The Keeper will tell you what the complication is.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_informationmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, the keeper makes a move against you.</textarea>
</div>
</div>
<!-- Vulnerable move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result: </span>
<textarea name="attr_vulnerabledesc" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">When you <i>have an intimate moment with another hunter while one of you is engaged in your vice,</i> you may clear an appropriate Condition. If its your vice, you can also:
<ul>
<li>Stumble on a Clue. Tell the Keeper what it is. The Clue cannot conclusively answer a Question by itself, OR</li>
<li>Invite the other hunter to ask you about your past; you must answer truthfully but not necessarily completely. </li>
</ul>
</textarea>
</div>
</div>
<!-- Answer a Question move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 12+ : </span>
<textarea name="attr_answerquestionbest" class="sheet-actiondesc" placeholder="Massive Success" title="Massive Success">On a 10+, the answer is correct and an Opportunity can be pursued. On a 12+, the Mastermind will reveal themselves while the hunters are pursuing the Opportunity.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 10-11 : </span>
<textarea name="attr_answerquestionsuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, the answer is correct and an Opportunity can be pursued.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_answerquestionpartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 7-9, as above, but the Keeper will add an unwelcome complication to the answer and/or pursuing the Opportunity will be more dangerous.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_answerquestionmiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a 6-, the answer is incorrect and the Keeper reacts.</textarea>
</div>
</div>
</div>
<div class="sheet-personalquarters">
<div class="sheet-personalquarters-row">
<label class="sheet-left-label-1">Personal Quarters</label>
</div>
<fieldset class="repeating_personalquarters">
<div class="sheet-personalquarters-row">
<input type="checkbox" name="attr_personalquartersitemused">
<span> </span>
<input type="text" name="attr_personalquartersitem" value="">
</div>
</fieldset>
</div>
</div>
<!-- Right column -->
<div class="sheet-right">
<div class="sheet-stats">
<input name="attr_vitality" class="sheet-stat-inputs" type="number" value="0"/> <span> </span> <input name="attr_composure" class="sheet-stat-inputs" type="number" value="0"/> <span> </span> <input name="attr_reason" class="sheet-stat-inputs" type="number" value="0"/> <span> </span> <input name="attr_presence" class="sheet-stat-inputs" type="number" value="0"/> <span> </span> <input name="attr_sensitivity" class="sheet-stat-inputs" type="number" value="0"/> <span> </span> <button type="action" name="act_resetstats" class="sheet-resetstatsbutton" >Reset Stats</button>
<span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span> <span> </span>
<span class="sheet-centre-span">Vitality</span> <span> </span> <span class="sheet-centre-span">Composure</span> <span> </span> <span class="sheet-centre-span">Reason</span> <span> </span> <span class="sheet-centre-span">Presence</span> <span> </span> <span class="sheet-centre-span">Sensitivity</span> <span> </span> <span> </span>
</div>
<!-- playsheet specific sections - both masks and dawn questions -->
<div class="sheet-masksdawn">
<input type="hidden" class="sheet-playsheettoggle" name="attr_playbook" />
<!-- American - Right -->
<div class="sheet-american">
<div class="sheet-maskpastamerican">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastamericannote">
<span class="sheet-left-span"><i>Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your childhood that shows the high level of privilege you were born into.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your youth showing what an arrogant, willful brat you were.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows the incident that made you start to resent, even despise, your parents.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time after you finally went West that shows you happy and free.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the incident that caused you to receive the quickening curse.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when the quickening curse caused you to hurt someone you care about.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastamerican_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback showing the incident that caused you to go on the run.</span>
</div>
<div class="sheet-maskfutureamerican">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfutureamericannote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureamerican_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Take the following Condition: Most-Beloved. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). You can never clear Most-Beloved.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureamerican_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> Narrate a scene in which you receive a letter from one of your parents urging you to return home. What does the letter say? Then tell the Keeper to put The Pinkerton in play.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureamerican_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which you hurt an innocent because of your curse.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureamerican_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3) and reduce your Reason by 2.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureamerican_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
</div>
<div class="sheet-dawnquestionsamerican">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsamericannote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you stick out in London society for all the wrong reasons?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you use violence to solve a problem?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you encourage a fellow hunter to let loose for a change?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you have a raw, passionate sexual encounter during which your feral nature manifested?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsamerican_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you share a treasured memory from the States during an intimate moment with another character?</span>
</div>
</div>
<!-- Exlorer - Right -->
<div class="sheet-explorer">
<div class="sheet-maskpastexplorer">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastexplorernote">
<span class="sheet-left-span"><i>The Explorers Mask of the Past tells the story of a young man, called the Boy, whose village was occupied for a time by the Explorer and their expeditionary forces. Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when the Explorer first arrived at your village. Was it a joyous moment? Was there something ominous about it?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback that shows your friendship with the Explorer. What kind of relationship was it? Parent and child? Teacher and pupil? Master and servant?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to when your village suffered an atrocity at the hands of the Explorer. How did you help inflict this atrocity?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback showing how you faced a reckoning for the crimes you helped the Explorer commit against your village.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the recent past showing how the village still suffers the consequences of the Explorers occupation.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback showing your arrival in London.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastexplorer_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when you first met the Mastermind.</span>
</div>
<div class="sheet-maskfutureexplorer">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfutureexplorernote">
<span class="sheet-left-span"><i>Mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureexplorer_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Take the following Condition: Most-Beloved. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). You can never clear Most-Beloved.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureexplorer_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> You receive a significant inheritance from a recently deceased relative. Who were they? What is your favorite memory of them? Unmark two checkboxes on The Royal Explorers Club.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureexplorer_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which you inflict violence on someone and the authorities look the other way.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureexplorer_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3) and reduce your Reason by 2.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureexplorer_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> The Keeper narrates a scene in which the Boy physically destroys you; you stay alive long enough for the Mastermind to gloat over their victory.</span>
</div>
<div class="sheet-dawnquestionsexplorer">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsexplorernote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you use your loyalty to Her Majesty to justify your brutal actions?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you engage in a secret sexual rendezvous with a commoner?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you leverage your social status to gain the upper hand?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you deliver a chilling, dead-eyed monologue about the horrors of the world?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsexplorer_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you have a face-to-face encounter with the Mastermind?</span>
</div>
</div>
<!-- Factotum - Right -->
<div class="sheet-factotum">
<div class="sheet-maskpastfactotum">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastfactotumnote">
<span class="sheet-left-span"><i>Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood, before you were a servant, that shows your most significant professional triumph.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood, before you were a servant, that shows what a charmed life you lived.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the event that eventually forced you into servitude.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to when you were more of a family member to your employer than someone of their own flesh and blood.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to when your employer behaved in a way that was utterly indifferent to your dignity.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback that shows how you had to engage in emotional labor in order to please or soothe your employer.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastfactotum_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the first time you saved your employers life.</span>
</div>
<div class="sheet-maskfuturefactotum">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfuturefactotumnote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturefactotum_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Tell your employer to take the following Condition: Most-Beloved. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). Your employer can never clear Most-Beloved, unless their playbook says otherwise.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturefactotum_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> Unmark the first two boxes on your Mask of the Past.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturefactotum_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which you commit a terrible act of violence in order to help your employer or punish one of their enemies.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturefactotum_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3) and reduce your Reason by 2.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturefactotum_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
</div>
<div class="sheet-dawnquestionsfactotum">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsfactotumnote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you ensure your employer got credit for your triumphs?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you demonstrate obsequious behavior toward your employer in front of others?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you subtly express sexual desire for your employer in the way you dressed them or served them?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you engage in a petty reprisal of someone who angered your employer?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsfactotum_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you have a scene showing your secret, private life in London?</span>
</div>
</div>
<!-- Mother - Right -->
<div class="sheet-mother">
<div class="sheet-maskpastmother">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastmothernote">
<span class="sheet-left-span"><i>Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">You lost someone very important to you. Who were they? Name them.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the first time you experienced love for the person you lost.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the happiest day you shared with the person you lost.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time you had a terrible fight with the person you lost.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when you first realized you and the person you lost werent going to be together forever.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when the person you lost was slipping away from you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastmother_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when you finally said goodbye to the person you lost.</span>
</div>
<div class="sheet-maskfuturemother">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfuturemothernote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturemother_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Take the following Condition: Most-Beloved. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). You can never clear Most-Beloved.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturemother_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> You must attempt to bring the Child to life.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturemother_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which you destroy a professional rival.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturemother_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3).</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturemother_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
</div>
<div class="sheet-dawnquestionsmother">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsmothernote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you dismiss the possibility of a supernatural explanation despite everything youve experienced?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you secretly engage in romantic or emotional behavior at odds with your aloof, logical exterior?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you put your hands in a pile of guts and love every moment of it?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you show physical affection toward the Child while someone else was looking?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you have a conversation with the Child while no one was looking?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsmother_9" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you teach the Child a lesson about what it means to be human? (available on 10+ to bring the Child to life)</span>
</div>
</div>
<!-- Orphan - Right -->
<div class="sheet-orphan">
<div class="sheet-maskpastorphan">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastorphannote">
<span class="sheet-left-span"><i>You dont have a true past. Instead, the spirits attached to the body parts you are constructed from stir up memories that are not yours. You can live with these memories or learn to quiet them.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">You dont have a true past. Instead, the spirits attached to the body parts you are constructed from stir up memories that are not yours. You can live with these memories or learn to quiet them.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to someones childhood in which they are showered with love. Then, if you wish, describe how you quiet this part of you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to someones wedding day. Then, if you wish, describe how you quiet this part of you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time someone lost their mother. Then, if you wish, describe how you quiet this part of you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the first time someone journeyed across the sea. Then, if you wish, describe how you quiet this part of you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time someone lost all hope. Then, if you wish, describe how you quiet this part of you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastorphan_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the moment someone was brutally murdered. Then, if you wish, describe how you quiet this part of you.</span>
</div>
<div class="sheet-maskfutureorphan">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfutureorphannote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureorphan_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which you engage in self-destructive behavior because of the way society treats you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureorphan_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3).</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureorphan_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
</div>
<div class="sheet-dawnquestionsorphan">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsorphannote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you watch someone from the shadows, your heart filled with longing?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you use brute strength to get your way?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you deliver an embittered monologue about being abandoned by your creator?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Were you extra gentle with someone or something because you know how strong you are?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsorphan_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you openly walk among people during the day?</span>
</div>
</div>
<!-- Undeniable - Right -->
<div class="sheet-undeniable">
<div class="sheet-maskpastundeniable">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastundeniablenote">
<span class="sheet-left-span"><i>Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your childhood that shows how, even then, people were willing to suffer in order to make you happy.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows the first time you met the artist who fell in love with you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback that shows when you cruelly discarded the artist.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to a scene when the artist destroyed themselves because of your rejection. How did the masterwork change in order to reflect your cold indifference?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to when you first met the person you fell madly in love with.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback that shows why you started to become jealous of the person you fell madly in love with. How did the masterwork change to reflect this simmering resentment?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastundeniable_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to when you finally destroyed the person you fell madly in love with. How did the masterwork change to reflect your wrath?</span>
</div>
<div class="sheet-maskfutureundeniable">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfutureundeniablenote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureundeniable_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Take the following Condition: Most-Beloved. Increase your Presence by 1. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). Most-Beloved can only be cleared via the Taketh Away move.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureundeniable_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> Narrate a scene in which you express private regret for the harm you have caused.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureundeniable_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene during which people treat you like youre nothing special.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureundeniable_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Whenever you <i>gaze upon the masterwork in an attempt to uncover something hidden in the world</i>, roll with Sensitivity. <button type="roll" name="roll_cosmicpassage_move" value='&{template:com} {{char=@{character_name}}} {{move=Cosmic Passage}} {{statused=Sensitivity}} {{showroll=[[1]]}} {{check=[[?{Advantage or Disadvantage|None,2d6|Advantage,3d6k2|Disadvantage,3d6kl2} + @{sensitivity}]]}} {{success=@{cosmicpassagesuccess}}} {{partial=@{cosmicpassagepartial}}} {{miss=@{cosmicpassagemiss}}}' class="sheet-rollbuttond6" ></button> </span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfutureundeniable_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
<!-- Cosmic Passage move possible outcomes -->
<div class="hidden">
<div class="sheet-action">
<span class="sheet-action">Result 10+ : </span>
<textarea name="attr_cosmicpassagesuccess" class="sheet-actiondesc" placeholder="Great Success" title="Great Success">On a 10+, the masterwork reveals a Clue or a Mastermind Clue, your choice.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 7-9 : </span>
<textarea name="attr_cosmicpassagepartial" class="sheet-actiondesc" placeholder="Mild Success" title="Mild Success">On a 10+, the masterwork reveals a Clue or a Mastermind Clue, your choice. On a 7-9, as above, but you also scar your Reflection.
</textarea>
</div>
<div class="sheet-action">
<span class="sheet-action">Result 6- : </span>
<textarea name="attr_cosmicpassagemiss" class="sheet-actiondesc" placeholder="Miss" title="Miss">On a miss, the Keeper makes a move against you.
</textarea>
</div>
</div>
</div>
<div class="sheet-dawnquestionsundeniable">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsundeniablenote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you express a clear preference for the beautiful over the mundane?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you secretly show a vulnerable side to someone?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you create an ornate, over-the-top erotic experience for someone elses pleasure?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you appear in London society wearing risque or avant-garde fashion?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsundeniable_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you let someone touch you and then make them pay a price for doing so?</span>
</div>
</div>
<!-- Vessel - Right -->
<div class="sheet-vessel">
<div class="sheet-maskpastvessel">
<label class="sheet-left-label-1">The Mask of the Past</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskpastvesselnote">
<span class="sheet-left-span"><i>Mark the first unmarked box.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to the time when you were in your mothers womb that shows, even then, dark entities were interested in you.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your childhood that shows the first time you encountered a dark entity.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows your first sexual encounter with a dark entity.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows a time when you used your supernatural affinities for selfish purposes.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows when you first met the leader of the coven. Name them.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to your young adulthood that shows part of your initiation into the coven. Name the coven.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskpastvessel_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span">Narrate a flashback to an event that influenced you to leave the coven for good.</span>
</div>
<div class="sheet-maskfuturevessel">
<label class="sheet-left-label-1">The Mask of the Future</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-maskfuturevesselnote">
<span class="sheet-left-span"><i>If no boxes are marked, you can retire to safety or obscurity instead of putting on this mask; tell the other hunters what the future holds for you. Otherwise, mark any box you wish.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturevessel_1" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE GILDED DOOR: </b> Take the following Condition: Most-Beloved. Tell the other hunters they can no longer choose The Gilded Door on their own playbook (this does not count as being marked for them). You can never clear Most-Beloved.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturevessel_2" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE MOSS-COVERED GATE: </b> Tell the Keeper to put The Coven in play. The Keeper should immediately frame a scene showing that the coven has arrived in London.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturevessel_3" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE DARKENED THRESHOLD: </b> Narrate a scene in which, possessed by a dark entity, you harm an innocent.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturevessel_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE COSMIC PASSAGE: </b> Increase your Sensitivity by 1 (Max +3) and reduce your Reason by 2.</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_maskfuturevessel_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> <b> THE BLOOD-SOAKED PORTAL: </b> Narrate a scene in which you are physically destroyed. This character is now retired.</span>
</div>
<div class="sheet-dawnquestionsvessel">
<label class="sheet-left-label-1">Dawn Questions</label>
<span> </span> <span> </span> <span> </span>
<div class="sheet-dawnquestionsvesselnote">
<span class="sheet-left-span"><i>The first three are always marked. Mark two more.</i></span>
</div>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_1" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters answer a Question?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_2" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did the hunters resolve a threat?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_3" class="sheet-used-boxes" type="checkbox" checked /> <span> </span> <span class="sheet-left-span"> Did you experience an Echo in the Night?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_4" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you have a face-to-face encounter with a dark entity?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_5" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you counsel someone using your supernatural affinities as the basis for that advice?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_6" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you perform a ritual?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_7" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you make love to a human in order to forget the darkness?</span>
<span> </span> <span> </span> <span> </span>
<input name="attr_dawnquestionsvessel_8" class="sheet-used-boxes" type="checkbox"/> <span> </span> <span class="sheet-left-span"> Did you make love to a dark entity because it felt good?</span>
</div>
</div>
</div>
</div>
</div>
<!-- Clues tab -->
<div class="sheet-main-clues">
<div class="sheet-cluesname">
<span> </span> <h2> Clues </h2> <span> </span>
</div>
<div class="sheet-clues">
<div class="sheet-clues-row">
<span> </span>
</div>
<fieldset class="repeating_clues">
<div class="sheet-clues-row">
<span> </span>
<textarea name="attr_cluedescription" value=""> </textarea>
<span> </span>
</div>
</fieldset>
</div>
<div class="sheet-info sheet-flex-col">
</div>
</div>
</div>
<!-- Roll template -->
<rolltemplate class="sheet-rolltemplate-com">
<table>
<tr><th>{{char}}<br>rolls The {{move}} Move</th></tr>
{{#statused}}
<tr><td><span>With </span> {{statused}}</td></tr>
{{/statused}}
<tr>
<td><span>Result: </span>{{check}}</td>
</tr>
<tr></tr>
{{#check}}
{{#rollTotal() showroll 1}}
<tr>
<td>
{{#rollGreater() check 9}}
<span style="color: green;font-weight:bold;">Great Success</span>
{{/rollGreater() check 9}}
{{#rollBetween() check 7 9}}
<span style="color: black;font-weight:bold;">Mild Success</span>
{{/rollBetween() check 7 9}}
{{#rollLess() check 7}}
<span style="color: red;font-weight:bold;">Miss</span>
{{/rollLess() check 7}}
</td>
</tr>
{{#success}}
{{#rollGreater() check 9}}
<tr><td colspan="2"><div class="movedesc">{{success}}</div></td></tr>
{{/rollGreater() check 9}}
{{/success}}
{{#partial}}
{{#rollBetween() check 7 9}}
<tr><td colspan="2"><div class="movedesc">{{partial}}</div></td></tr>
{{/rollBetween() check 7 9}}
{{/partial}}
{{#miss}}
{{#rollLess() check 7}}
<tr><td colspan="2"><div class="movedesc">{{miss}}</div></td></tr>
{{/rollLess() check 7}}
{{/miss}}
{{/rollTotal() showroll 1}}
{{/check}}
</table>
</rolltemplate>
<!-- Roll template - version for when there is a 12+ option -->
<rolltemplate class="sheet-rolltemplate-com12">
<table>
<tr><th>{{char}}<br>rolls The {{move}} Move</th></tr>
{{#statused}}
<tr><td><span>With </span> {{statused}}</td></tr>
{{/statused}}
<tr>
<td><span>Result: </span>{{check}}</td>
</tr>
<tr></tr>
{{#check}}
{{#rollTotal() showroll 1}}
<tr>
<td>
{{#rollGreater() check 11}}
<span style="color: blue;font-weight:bold;">Massive Success</span>
{{/rollGreater() check 11}}
{{#rollBetween() check 10 11}}
<span style="color: green;font-weight:bold;">Great Success</span>
{{/rollBetween() check 10 11}}
{{#rollBetween() check 7 9}}
<span style="color: black;font-weight:bold;">Mild Success</span>
{{/rollBetween() check 7 9}}
{{#rollLess() check 7}}
<span style="color: red;font-weight:bold;">Miss</span>
{{/rollLess() check 7}}
</td>
</tr>
{{#best}}
{{#rollGreater() check 11}}
<tr><td colspan="2"><div class="movedesc">{{best}}</div></td></tr>
{{/rollGreater() check 11}}
{{/best}}
{{#success}}
{{#rollBetween() check 10 11}}
<tr><td colspan="2"><div class="movedesc">{{success}}</div></td></tr>
{{/rollBetween() check 10 11}}
{{/success}}
{{#partial}}
{{#rollBetween() check 7 9}}
<tr><td colspan="2"><div class="movedesc">{{partial}}</div></td></tr>
{{/rollBetween() check 7 9}}
{{/partial}}
{{#miss}}
{{#rollLess() check 7}}
<tr><td colspan="2"><div class="movedesc">{{miss}}</div></td></tr>
{{/rollLess() check 7}}
{{/miss}}
{{/rollTotal() showroll 1}}
{{/check}}
</table>
</rolltemplate>
<!-- Roll template - version for when there is only text, no rolling -->
<rolltemplate class="sheet-rolltemplate-comtext">
<table>
<tr><th>{{char}}<br>rolls The {{move}} Move</th></tr>
{{#movedescription}}
<tr><td colspan="2"><div class="movedesc">{{movedescription}}</div></td></tr>
{{/movedescription}}
</table>
</rolltemplate>
<script type="text/worker">
//Reset Stats to starting stats for selected playbook
const attributes = ["playbook","vitality","composure","reason","presence","sensitivity"];
on('clicked:resetstats', () => {
getAttrs(attributes, function(values) {
const playbook = values.playbook.trim();
let vitalitynew = values.vitality || 0;
let composurenew = values.composure || 0;
let reasonnew = values.reason || 0;
let presencenew = values.presence || 0;
let sensitivitynew = values.sensitivity || 0;
if (playbook === "american") {
vitalitynew = 1;
composurenew = 0;
reasonnew = 0;
presencenew = 1;
sensitivitynew = 0;
}
else if (playbook === "explorer") {
vitalitynew = 1;
composurenew = 1;
reasonnew = 1;
presencenew = 0;
sensitivitynew = -1;
}
else if (playbook === "factotum") {
vitalitynew = 0;
composurenew = 1;
reasonnew = 1;
presencenew = 0;
sensitivitynew = 0;
}
else if (playbook === "mother") {
vitalitynew = 0;
composurenew = 1;
reasonnew = 1;
presencenew = 0;
sensitivitynew = 0;
}
else if (playbook === "orphan") {
vitalitynew = 2;
composurenew = 0;
reasonnew = 0;
presencenew = 0;
sensitivitynew = 0;
}
else if (playbook === "undeniable") {
vitalitynew = 1;
composurenew = 0;
reasonnew = -1;
presencenew = 2;
sensitivitynew = 0;
}
else if (playbook === "vessel") {
vitalitynew = -1;
composurenew = 0;
reasonnew = 1;
presencenew = 1;
sensitivitynew = 1;
}
setAttrs({
vitality: vitalitynew,
composure: composurenew,
reason: reasonnew,
presence: presencenew,
sensitivity: sensitivitynew
});
});
});
//Buttons for Tabs
const buttonlist = ["hunter","clues"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button,
});
});
});
</script>