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roll20-character-sheets/Emberwind/emberwind.html
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lexibrown 46459d654b Emberwind character sheet (#5793)
* Init commit

* update

* Update images to master

* README update
2020-01-13 13:20:52 -06:00

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<div class="sheet-container">
<div class="row">
<img style="float: right; margin-bottom: -60px" width="200px;"
src="https://i1.wp.com/ohayocon.org/wp-content/uploads/2019/01/Base-Logo-Black-Derek-Chung.png?resize=1024%2C577&ssl=1"
alt="https://www.emberwindgame.com/wp-content/uploads/emberwind-logo-color.png">
</div>
<div class="row">
<input class="page-control" type="hidden" name="attr_sheet_type" value="pc">
<input class="tab-button nav" type="checkbox" name="attr_settings_select" value="options"/>
<span class='pictos nav'>y</span>
<span class='nav pictos'>x</span>
<div class="block-container block-settings">
<div class="row">
<div class="col settings-col">
<div>
<span class="bold">DISPLAY MODE</span>
</div>
<div>
<div class="row">
<input type="radio" name="attr_sheet_type" value="pc" checked="checked"/>
<span>PC</span>
<input type="radio" name="attr_sheet_type" value="npc"/>
<span>NPC</span>
</div>
</div>
</div>
<div class="col settings-col">
<div>
<span class="bold">ROLL MODE</span>
</div>
<div>
<div class="row">
<input type="radio" name="attr_whisper_state" value="" checked="checked">
<span>PUBLIC</span>
<input type="radio" name="attr_whisper_state" value="/w gm ">
<span>TO GM</span>
</div>
</div>
</div>
</div>
<div class="row">
<input class="page-control" type="hidden" name="attr_sheet_type" value="pc">
<input type="hidden" name="attr_pre_gen_character" value="">
<div class="settings-row block-container block-pc">
<div class="row">
<span>Character Card Version:</span>
<input type="radio" name="attr_character_version" value="aspect" checked>
<span>Aspect</span>
<input type="radio" name="attr_character_version" value="attribute">
<span>Attribute</span>
<input type="radio" name="attr_character_version" value="none">
<span>None</span>
</div>
<div class="row">
<span>Pre-gen characters:</span>
<select name="attr_pre_gen_character" class="selector-fit">
<option value="">Select</option>
<option value="clear">Clear</option>
<optgroup label="The Skies of Axia">
<option value="rook">Rook</option>
<option value="rath">Rath</option>
<option value="laureat">Laureat</option>
<option value="piper">Piper</option>
</optgroup>
<!--optgroup label="The Songweave Tapestry">
<option value="boots">Boots</option>
<option value="cecyl">Cecyl</option>
<option value="kara">Kara</option>
<option value="tyrella">Tyrella</option>
</optgroup-->
</select>
<button type="action" name="act_character-gen">Generate!</button>
</div>
</div>
<div class="settings-row block-container block-npc">
<div class="row">
<input type="radio" name="attr_enemy" value="1" checked="checked"/><span>1 Ring</span>
<input type="radio" name="attr_enemy" value="2"/><span>2 Rings</span>
<input type="radio" name="attr_enemy" value="3"/><span>3 Rings</span>
<input type="radio" name="attr_enemy" value="4"/><span>4 Rings</span>
</div>
<!--div class="row">
<span>Pre-gen foes:</span>
<select name="attr_pre_gen_foe" class="selector-fit">
<option value="">Select</option>
<option value="blood_bound">Blood Hound</option>
<option value="hound_master">Hound Master</option>
<option value="rift_mage">Rift Mage</option>
<option value="slither_spine">Slither Spine</option>
<option value="slaughter_fish">Slaughter Fish</option>
<option value="slaughter_swarm">Slaughter Swarm</option>
<option value="chaser_streetjack">Chaser Streetjack</option>
<option value="chaser_mistwalker">Chaser Mistwalker</option>
<option value="chaser_doorcrasher">Chaser Doorcrasher</option>
<option value="riftslip_fox">Riftslip Fox</option>
<option value="riftborn_fox">Riftborn Fox</option>
<option value="reefspine_rumbler">Reefspine Rumbler</option>
</select>
<button type="action" name="act_foe_gen">Generate!</button>
</div-->
</div>
</div>
</div>
<div class="block-container block-pc">
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" checked="checked"><span
title="Character"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2"><span
title="Inventory & Bio"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3"><span title="Conditions"></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4"><span title="Quick Guide"></span>
<div class="separator"></div>
<div class="main sheet-tab-content sheet-tab1">
<!-- Character information and stats-->
<div class="main-stats">
<input class="character-version-control" type="hidden" name="attr_character_version" value="aspect">
<!-- Image -->
<div class="image flex-center">
<!-- <img src="https://www.emberwindgame.com/wp-content/uploads/gallery-the-skies-of-axia.jpg"/>-->
</div>
<!-- Name Section-->
<div class="name section">
<span>Name:</span>
<input class="kungfont" type="text" name="attr_character_name"/>
</div>
<!-- Information section. Includes: HP, Class, Subclass and Tier-->
<div class="info section">
<div class="row">
<div class="col info-hp-box">
<span class="info-hp-text">HP:</span>
<input type="number" name="attr_hp" value="10"/>
<span> / </span>
<input type="number" name="attr_hp_max" value="10"/>
</div>
<div class="col info-class-box">
<span>Class:</span>
<select name="attr_class" class="selector-fit">
<option value="null">Select</option>
<option value="archer">Archer</option>
<option value="ardent">Ardent</option>
<option value="atlanta">Atlanta</option>
<option value="druid">Druid</option>
<option value="invoker">Invoker</option>
<option value="rogue">Rogue</option>
<option value="spiritualist">Spiritualist</option>
<option value="tactician">Tactician</option>
<option value="warrior">Warrior</option>
<option value="custom">Custom</option>
</select>
</div>
</div>
<div class="row">
<input class="class-control" type="hidden" name="attr_class" value="">
<div class="info-custom-class">
<span>Custom Class:</span>
<input type="text" name="attr_custom_class" style="width: 65%;"/>
</div>
</div>
<div class="row">
<div class="col info-subclass-box">
<span>Subclass:</span>
<input type="text" name="attr_subclass" style="width: 65%;"/>
</div>
<div class="col info-tier-box">
<span>Tier:</span>
<select name="attr_tier" class="selector-fit">
<option value="tier-1">1</option>
<option value="tier-2">2</option>
<option value="tier-3">3</option>
<option value="tier-4">4</option>
</select>
</div>
</div>
</div>
<!-- Aspects-->
<div class="aspects section">
<div class="row">
<span class="title">Aspects:</span>
</div>
<div class="row">
<div class="col aspects-col">
<span class="subtitle">OFFENSIVE</span>
<select name="attr_offensive" class="selector">
<option value="null">Select</option>
<option value="deadly">Deadly</option>
<option value="precise">Precise</option>
<option value="powerful">Powerful</option>
<option value="steady">Steady</option>
<option value="vicious">Vicious</option>
<option value="keen">Keen</option>
</select>
</div>
<div class="col aspects-col">
<span class="subtitle">DEFENSIVE</span>
<select name="attr_defensive" class="selector">
<option value="null">Select</option>
<option value="vigorous">Vigorous</option>
<option value="tough">Tough</option>
<option value="resistant">Resistant</option>
<option value="evasive">Evasive</option>
<option value="willful">Willful</option>
<option value="defiant">Defiant</option>
</select>
</div>
<div class="col aspects-col">
<span class="subtitle">UTILITY</span>
<select name="attr_utility" class="selector">
<option value="null">Select</option>
<option value="focused">Focused</option>
<option value="charged">Charged</option>
<option value="dynamic">Dynamic</option>
<option value="heroic">Heroic</option>
<option value="spirited">Spirited</option>
<option value="swift">Swift</option>
</select>
</div>
</div>
</div>
<!-- Attributes 1-->
<div class="attribute1 section">
<div class="col attribute-col red">
Strength:
<input class="small" type="number" name="attr_strength" value="0"/>
</div>
<div class="col attribute-col blue">
Intelligence:
<input class="small" type="number" name="attr_intelligence" value="0"/>
</div>
</div>
<!-- Barrier Values-->
<div class="header1 section">
<span class="header">Barrier Values</span>
</div>
<div class="stats1 section">
<div class="col stats-col red">
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
Toughness:
<input class="small" type="number" name="attr_toughness" value="4"/>
</div>
<div class="col stats-col blue">
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
Resistance:
<input class="small" type="number" name="attr_resistance" value="4"/>
</div>
</div>
<div class="common1 section">
<div class="skills-grid">
<div class="skill-left">
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Athletics}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{athletics}cf>[[@{athletics}+1]]]]}} {{no-roll=[[1]]}}'>
Athletics:
</button>
<input class="small" type="number" name="attr_athletics" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill' style="font-size: 1.2em;"
value='@{whisper_state}&{template:skill} {{name=Endurance}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{endurance}cf>[[@{endurance}+1]]]]}} {{no-roll=[[1]]}}'>
Endurance:
</button>
<input class="small" type="number" name="attr_endurance" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Intimidate}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{intimidate}cf>[[@{intimidate}+1]]]]}} {{no-roll=[[1]]}}'>
Intimidate:
</button>
<input class="small" type="number" name="attr_intimidate" value="8"/>
</div>
</div>
<div class="skill-label">Skills</div>
<div class="skill-right">
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Insight}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{insight}cf>[[@{insight}+1]]]]}} {{no-roll=[[1]]}}'>
Insight:
</button>
<input class="small" type="number" name="attr_insight" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill' style="font-size: 1.2em;"
value='@{whisper_state}&{template:skill} {{name=Knowledge}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{knowledge}cf>[[@{knowledge}+1]]]]}} {{no-roll=[[1]]}}'>
Knowledge:
</button>
<input class="small" type="number" name="attr_knowledge" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Mend}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{mend}cf>[[@{mend}+1]]]]}} {{no-roll=[[1]]}}'>
Mend:
</button>
<input class="small" type="number" name="attr_mend" value="8"/>
</div>
</div>
</div>
</div>
<!-- Attributes 2-->
<div class="attribute2 section">
<div class="col attribute-col green">
Dexterity:
<input class="small" type="number" name="attr_dexterity" value="0"/>
</div>
<div class="col attribute-col yellow">
Resilience:
<input class="small" type="number" name="attr_resilience" value="0"/>
</div>
</div>
<!-- Defense Values-->
<div class="header2 section">
<span class="header">Defense Values</span>
</div>
<div class="stats2 section">
<div class="stats-col green flex-center">
<button class="custom-roll-button dodge-image" type='roll' name='roll_dodge'
value='@{whisper_state}&{template:skill} {{name=Dodge}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{dodge}cf>[[@{dodge}+1]]]]}} {{no-roll=[[1]]}}'>
</button>
Dodge:
<input class="small" type="number" name="attr_dodge" value="4"/>
</div>
<div class="stats-col yellow flex-center">
<button class="custom-roll-button willpower-image" type='roll' name='roll_dodge'
value='@{whisper_state}&{template:skill} {{name=Willpower}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{willpower}cf>[[@{willpower}+1]]]]}} {{no-roll=[[1]]}}'>
</button>
Willpower:
<input class="small" type="number" name="attr_willpower" value="4"/>
</div>
</div>
<div class="common2 section">
<div class="skills-grid">
<div class="skill-left">
<div class="skill">
<button type='roll' name='roll_skill' style="font-size: 1.2em;"
value='@{whisper_state}&{template:skill} {{name=Acrobatics}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{acrobatics}cf>[[@{acrobatics}+1]]]]}} {{no-roll=[[1]]}}'>
Acrobatics:
</button>
<input class="small" type="number" name="attr_acrobatics" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Stealth}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{stealth}cf>[[@{stealth}+1]]]]}} {{no-roll=[[1]]}}'>
Stealth:
</button>
<input class="small" type="number" name="attr_stealth" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill' style="font-size: 0.9em;"
value='@{whisper_state}&{template:skill} {{name=Sleight of Hand}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{sleight_of_hand}cf>[[@{sleight_of_hand}+1]]]]}} {{no-roll=[[1]]}}'>
Sleight of Hand:
</button>
<input class="small" type="number" name="attr_sleight_of_hand" value="8"/>
</div>
</div>
<div class="skill-label">Skills</div>
<div class="skill-right">
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Focus}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{focus}cf>[[@{focus}+1]]]]}} {{no-roll=[[1]]}}'>
Focus:
</button>
<input class="small" type="number" name="attr_focus" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill'
value='@{whisper_state}&{template:skill} {{name=Fast Talk}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{fast_talk}cf>[[@{fast_talk}+1]]]]}} {{no-roll=[[1]]}}'>
Fast Talk:
</button>
<input class="small" type="number" name="attr_fast_talk" value="8"/>
</div>
<div class="skill">
<button type='roll' name='roll_skill' style="font-size: 1.2em;"
value='@{whisper_state}&{template:skill} {{name=Leadership}} {{subtags=@{character_name}}} {{roll=[[d20cs<@{leadership}cf>[[@{leadership}+1]]]]}} {{no-roll=[[1]]}}'>
Leadership:
</button>
<input class="small" type="number" name="attr_leadership" value="8"/>
</div>
</div>
</div>
</div>
<!-- CAP Check-->
<div class="header3 section">
<span class="header">CAP Check</span>
</div>
<div class="common3 section">
<div class="row">
<span>Roll 1d20 when an Action targets at least 1 Foe. Must be equal or less tab <b>CAP</b> Values to succeed</span>
</div>
<div class="row center-text">
<div class="col cap-main-col center-text">
<div class="row critical padding-3">
<span class="bold">C:</span>
<input class="cap" type="number" name="attr_critical" value="2"/>
</div>
<span class="bold">Critical</span>
</div>
<span class="col cap-sep-col bold">&#129046;</span>
<div class="col cap-main-col center-text">
<div class="row accuracy padding-3">
<span class="bold">A:</span>
<input class="cap" type="number" name="attr_accuracy" value="10"/>
</div>
<span class="bold">Accuracy</span>
</div>
<span class="col cap-sep-col bold">&#129046;</span>
<div class="col cap-main-col center-text">
<div class="row penetration padding-3">
<span class="bold">P:</span>
<input class="cap" type="number" name="attr_penetration" value="5"/>
</div>
<span class="bold">Penetration</span>
</div>
</div>
</div>
<!-- Action Pool-->
<div class="header4 section">
<span class="header">Action Pool</span>
</div>
<div class="common4 section">
<span>Check 2 Boxes when using a Slow Action. Check 1 Box when using a Fast Action.</span>
<div class="row center-text padding-top5">
<input type="checkbox" style="width: 25px; height: 25px"/>
<input type="checkbox" style="width: 25px; height: 25px"/>
<input type="checkbox" style="width: 25px; height: 25px"/>
<input type="checkbox" style="width: 25px; height: 25px"/>
</div>
</div>
</div>
<!-- Character actions and skills-->
<div class="main-actions">
<!-- Action Header-->
<div class="actions-grid">
<span class="action-name action-header">Name</span>
<span class="action-type action-header">Type</span>
<span class="action-target action-header">Target</span>
<span class="action-range action-header">Range</span>
<span class="action-effect action-header-left">Effect</span>
<span class="action-speed action-header">Action Speed</span>
</div>
<!-- Movement Row-->
<div class="actions-info-grid">
<span class="action-name action-info-title">MOVEMENT</span>
<span class="action-effect action-info">You cannot end your Movement in an Occupied Square.</span>
</div>
<!-- Move Row-->
<div class="actions-grid">
<span class="action-name action-centered">Move</span>
<div class="action-type action-centered"></div>
<div class="action-target action-centered"></div>
<div class="action-range action-centered"></div>
<div class="action-effect action-text">
<span>Move </span>
<input class="move-number-input" type="number" name="attr_min_move" value="1"/>
<span>-</span>
<input class="move-number-input" type="number" name="attr_max_move" value="4"/>
<span> Squares. Can move through friendly Combatants.</span>
</div>
<span class="action-speed action-centered">Slow</span>
</div>
<!-- Shift Row-->
<div class="actions-grid">
<span class="action-name action-centered">Shift</span>
<div class="action-type action-centered"></div>
<div class="action-target action-centered"></div>
<div class="action-range action-centered"></div>
<div class="action-effect action-text">
<span>Move </span>
<input class="move-number-input" type="number" name="attr_shift" value="1"/>
<span> Square(s). Can move through friendly Combatants.</span>
</div>
<span class="action-speed action-centered">Fast</span>
</div>
<!-- Maneuver Title-->
<div class="actions-info-grid">
<span class="action-name action-info-title">MANEUVER</span>
<span class="action-effect action-info">You cannot end your Maneuver in an Occupied Square.</span>
</div>
<!-- Maneuver Row-->
<div class="width100">
<div class="actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_maneuver_settings_flag"
value="on" style="width: 25px; height: 25px"/>
<span>y</span>
<button type='roll' name='roll_skill' style="font-size: 1.2em;"
value='@{whisper_state}&{template:skill} {{name=@{maneuver_name}}} {{subtags=@{statname}}} {{no-roll=[[@{actionmod}]]}} {{roll=[[d20cs<@{actionmod}cf>[[@{actionmod}+1]]]]}} {{speed=@{maneuver_speed}}} {{description=@{maneuver_description}}}'>
</button>
</div>
</div>
<span class="action-name action-centered" name="attr_maneuver_name"></span>
<div class="action-type action-centered"></div>
<div class="action-target action-centered"></div>
<div class="action-range action-centered"></div>
<span class="action-effect action-leftCentered" name="attr_maneuver_description"></span>
<span class="action-speed action-centered" name="attr_maneuver_speed"></span>
</div>
<input type="hidden" class="maneuver_display_settings_flag"
name="attr_maneuver_display_settings_flag"
value="hide"/>
<div class="width60 displaySettings action-detail-grid">
<div class="row padding-2525">
<div class="col">
<div class="bold">Name:</div>
<div class="inputNameShort">
<input type="text" name="attr_maneuver_name"/>
</div>
</div>
<div class="col">
<div class="bold">Associated Skill</div>
<div>
<select name="attr_statname" class="selector-fit">
<option value="">Select</option>
<option value="Acrobatics">Acrobatics</option>
<option value="Athletics">Athletics</option>
<option value="Endurance">Endurance</option>
<option value="Focus">Focus</option>
<option value="Fast Talk">Fast Talk</option>
<option value="Insight">Insight</option>
<option value="Intimidate">Intimidate</option>
<option value="Knowledge">Knowledge</option>
<option value="Leadership">Leadership</option>
<option value="Mend">Mend</option>
<option value="Sleight of Hand">Sleight of Hand</option>
<option value="Stealth">Stealth</option>
</select>
<input type="hidden" name="attr_actionmod" value="0">
</div>
</div>
<div class="col">
<div class="bold">Speed</div>
<div>
<select class="selector-fit" name="attr_maneuver_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
<option value="Slow + Fast">Slow + Fast</option>
<option value="Slow + Slow">Slow + Slow</option>
</select>
</div>
</div>
</div>
<div class="row padding-2505">
<div class="bold">Description</div>
<textarea class="height50 width95" name="attr_maneuver_description"></textarea>
</div>
</div>
</div>
<!-- Basic Actions Title-->
<div class="actions-info-grid">
<span class="action-name action-info-title">BASIC ACTIONS</span>
</div>
<!-- Basic Action Melee-->
<div class="width100">
<div class="actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_melee_settings_flag" value="on"
style="width: 25px; height: 25px"/>
<span>y</span>
<button type='roll' name='roll_cap'
value='@{whisper_state}&{template:basic-action} {{name=@{melee_name}}} {{cap=[[d20cs<@{critical}cf>[[@{accuracy}+1]]]]}} {{damage=[[0@{melee_dice} + @{melee_dice_bonus}]]}} {{penetration=[[@{penetration}]]}} {{dmgcrit=[[10@{melee_dice}kh1*{{@{melee_dice}>1}}+@{melee_dice_bonus}]]}} {{speed=Slow}} {{type=Melee}} {{range=@{melee_range}}} {{target=@{melee_target}}} {{description=@{melee_description}}} {{against=[[@{melee_against}]]}}'>
</button>
</div>
</div>
<span class="action-name action-centered" name="attr_melee_name"></span>
<div class="action-type action-centered">Melee</div>
<span class="action-target action-centered" name="attr_melee_target"></span>
<span class="action-range action-centered" name="attr_melee_range"></span>
<div class="action-effect action-leftCentered">
<div>
<div class="row">
<input type="hidden" class="melee-damage-indicator" name="attr_melee_against"
value="1">
<span name="attr_melee_damage_description"></span>
<img class="melee-damage-toughness height20" name="attr_melee_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="melee-damage-resistance height20"
name="attr_melee_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
</div>
<div class="row">
<span name="attr_melee_description"></span>
</div>
</div>
</div>
<div class="action-speed action-centered">Slow</div>
</div>
<input type="hidden" class="melee_display_settings_flag" name="attr_melee_display_settings_flag"
value="hide"/>
<div class="width65 displaySettings action-detail-grid">
<div class="row padding-2525">
<div class="col">
<div class="bold">Name:</div>
<div class="inputNameShort">
<input type="text" name="attr_melee_name"/>
</div>
</div>
<div class="col">
<div class="bold">Target:</div>
<div class="inputNameShort">
<input type="text" name="attr_melee_target"/>
</div>
</div>
<div class="col">
<div class="bold">Range:</div>
<div>
<input class="small" type="number" name="attr_melee_range"/>
</div>
</div>
</div>
<div class="row padding-2525">
<span class="bold width-auto">Damage: </span>
<input style="width: 50px" type="text" name="attr_melee_dice" value="1d6"/>
<span style="width: auto; font-weight: bold"> + </span>
<input style="width: 50px" type="text" name="attr_melee_dice_bonus" value="0"/>
<div class="col padding-top5">
<span class="bold width-auto"> vs. </span>
<input type="radio" name="attr_melee_against" value="1"
checked="checked"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" name="attr_melee_against" value="2"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
</div>
</div>
<div class="row padding-2505">
<div class="bold">Description</div>
<textarea class="height50 width95" name="attr_melee_description"></textarea>
</div>
</div>
</div>
<!-- Basic Action Ranged-->
<div class="width100">
<div class="actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_ranged_settings_flag" value="on"
style="width: 25px; height: 25px"/>
<span>y</span>
<button type='roll' name='roll_cap'
value='@{whisper_state}&{template:basic-action} {{name=@{ranged_name}}} {{cap=[[d20cs<@{critical}cf>[[@{accuracy}+1]]]]}} {{damage=[[0@{ranged_dice} + @{ranged_dice_bonus}]]}} {{penetration=[[@{penetration}]]}} {{dmgcrit=[[10@{ranged_dice}kh1*{{@{ranged_dice}>1}}+@{ranged_dice_bonus}]]}} {{speed=Slow}} {{type=Ranged}} {{range=@{ranged_range}}} {{target=@{ranged_target}}} {{description=@{ranged_description}}} {{against=[[@{ranged_against}]]}}'>
</button>
</div>
</div>
<span class="action-name action-centered" name="attr_ranged_name"></span>
<div class="action-type action-centered">Ranged</div>
<span class="action-target action-centered" name="attr_ranged_target"></span>
<span class="action-range action-centered" name="attr_ranged_range"></span>
<div class="action-effect action-leftCentered">
<div>
<div class="row">
<span name="attr_ranged_damage_description"></span>
<input type="hidden" class="ranged-damage-indicator" name="attr_ranged_against"
value="1">
<img class="ranged-damage-toughness height20"
name="attr_ranged_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="ranged-damage-resistance height20"
name="attr_ranged_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
</div>
<div class="row">
<span name="attr_ranged_description"></span>
</div>
</div>
</div>
<div class="action-speed action-centered">Slow</div>
</div>
<input type="hidden" class="ranged_display_settings_flag"
name="attr_ranged_display_settings_flag"
value="hide"/>
<div class="width65 displaySettings action-detail-grid">
<div class="row padding-2525">
<div class="col">
<div class="bold">Name:</div>
<div class="inputNameShort">
<input type="text" name="attr_ranged_name"/>
</div>
</div>
<div class="col">
<div class="bold">Target:</div>
<div class="inputNameShort">
<input type="text" name="attr_ranged_target"/>
</div>
</div>
<div class="col">
<div class="bold">Range:</div>
<div>
<input class="small" type="number" name="attr_ranged_range">
</div>
</div>
</div>
<div class="row padding-2525">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_ranged_dice" value="1d6"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_ranged_dice_bonus" value="0"/>
<div class="col padding-top5">
<span style="width: auto; font-weight: bold"> vs. </span>
<input type="radio" name="attr_ranged_against" value="1" checked="checked"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" name="attr_ranged_against" value="2"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
</div>
</div>
<div class="row padding-2505">
<div class="bold">Description</div>
<textarea class="height50 width95" name="attr_ranged_description"></textarea>
</div>
</div>
</div>
<!-- Class Actions Title-->
<div class="actions-info-grid">
<span class="action-name action-info-title">CLASS ACTIONS</span>
<div class="action-effect">
<span style="font-size: 0.75em">Trigger Limit:</span>
<input class="x-small" type="number" name="attr_trigger" value="0"/>
<span style="font-size: 0.75em">Sustain Limit:</span>
<input class="x-small" type="number" name="attr_sustain" value="0"/>
<span style="font-size: 0.75em">Amplify Limit:</span>
<input class="x-small" type="number" name="attr_amplify" value="0"/>
</div>
</div>
<!-- Class Actions-->
<div class="width100">
<fieldset class="repeating_actions">
<div class="row">
<div class="actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_settingsFlag" value="on"
checked="checked" style="width: 25px; height: 25px"/>
<span>y</span>
</div>
<button type='roll' name='roll_action'
value='@{whisper_state}&{template:action} {{name=@{action_name}}} {{subtag1=@{action_subtype1}}} {{subtag2=@{action_subtype2}}} {{rollType=[[@{action_roll_type}]]}} {{cap=[[d20cs<@{critical}cf>[[@{accuracy}+1]]]]}} {{damage=[[0@{action_dice} + @{action_dice_bonus}]]}} {{penetration=[[@{penetration}]]}} {{dmgcrit=[[10@{action_dice}kh1*{{@{action_dice}>1}}+@{action_dice_bonus}]]}} {{against=[[@{action_against}]]}} {{healing=[[0@{action_healing_dice} + @{action_healing_dice_bonus}]]}} {{speed=@{action_speed}}} {{target=@{action_target}}} {{type=@{action_type}}} {{range=@{action_range}@{action_field_description}}} {{description=@{action_description}}} {{ampEffect=@{action_amp_effect}}} {{trigCondition=@{action_trig_condition}}} {{trigEffect=@{action_trig_effect}}} {{sustEffect=@{action_sust_effect}}}'>
</button>
</div>
<span class="action-name action-centered" name="attr_action_name"></span>
<div class="action-type action-centered">
<div class="col">
<span class="row border-bottom-1" name="attr_action_subtype1"></span>
<span class="row" name="attr_action_subtype2"></span>
</div>
</div>
<span class="action-target action-centered" name="attr_action_target"></span>
<div class="action-range action-centered">
<div class="col">
<span class="row border-bottom-1" name="attr_action_type"></span>
<span class="row" name="attr_action_range"></span>
<input type="hidden" class="action-field-indicator"
name="attr_action_field"/>
<span class="action-field">Field</span>
</div>
</div>
<div class="action-effect action-leftCentered">
<div>
<div class="row">
<input type="hidden" class="action-description-indicator"
name="attr_action_roll_type" value="0"/>
<div class="action-damage-description">
<span name="attr_action_damage_description">1d6 Damage</span>
<input type="hidden" class="action-damage-indicator"
name="attr_action_against" value="1"/>
<img class="action-damage-toughness height20"
name="attr_action_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="action-damage-resistance height20"
name="attr_action_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="action-damage-piercing indicator">PIERCING</span>
</div>
<div class="action-auto-hit-description">
<span class="indicator">AUTO-HIT</span>
<span name="attr_action_damage_description">1d6 Damage</span>
<input type="hidden" class="action-damage-indicator"
name="attr_action_against" value="1"/>
<img class="action-damage-toughness height20"
name="attr_action_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="action-damage-resistance height20"
name="attr_action_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="action-damage-piercing indicator">PIERCING</span>
</div>
<div class="action-healing-description">
<span name="attr_action_healing_description">Target(s) heal 1d6 HP</span>
</div>
</div>
<div class="row">
<input class="description-control" type="hidden"
name="attr_action_subtype1" value="General"/>
<span class="action-amp-effect italic no-padding">
Amp. Effect:
<span class="normal" name="attr_action_amp_effect"></span>
</span>
<span class="action-trig-effect italic no-padding">
Trig. Condition:
<span class="normal" name="attr_action_trig_condition"></span>
</span>
<span class="action-trig-effect italic no-padding">
Trig. Effect:
<span class="normal" name="attr_action_trig_effect"></span>
</span>
<span name="attr_action_description"></span>
<span class="action-sust-effect italic no-padding">
Sust. Effect:
<span class="normal" name="attr_action_sust_effect"></span>
</span>
</div>
</div>
</div>
<span class="action-speed action-centered" name="attr_action_speed"></span>
</div>
<input type="hidden" class="displaySettingsFlag" name="attr_displaySettingsFlag"/>
<div class="displaySettings width65">
<div class="row padding-2525">
<div class="col">
<div class="bold">Name:</div>
<div class="inputNameShort">
<input type="text" name="attr_action_name"/>
</div>
</div>
<div class="col">
<div class="bold">Type:</div>
<div>
<select class="selector-fit" name="attr_action_subtype1">
<option value="">Select</option>
<option value="General">General</option>
<option value="Trigger">Trigger</option>
<option value="Amplify">Amplify</option>
<option value="Sustain">Sustain</option>
<option value="Passive">Passive</option>
</select>
<select class="selector-fit" name="attr_action_subtype2">
<option value="">Select</option>
<option value="Exploit">Exploit</option>
<option value="Spell">Spell</option>
</select>
</div>
</div>
<div class="col">
<div class="bold">Speed:</div>
<select class="selector-fit" name="attr_action_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
<option value="Slow + Fast">Slow + Fast</option>
<option value="Slow + Slow">Slow + Slow</option>
</select>
</div>
</div>
<div class="row padding-2525">
<div class="col">
<div class="bold">Target:</div>
<div class="inputNameShort">
<input type="text" name="attr_action_target"/>
</div>
</div>
<div class="col">
<div class="bold">Range:</div>
<div>
<select class="selector-fit" name="attr_action_type">
<option value="">Select</option>
<option value="Ranged">Ranged</option>
<option value="Melee">Melee</option>
</select>
<input class="small" type="number" name="attr_action_range"/>
<input type="checkbox" name="attr_action_field_flag" value="on"/>
<input type="hidden" name="attr_action_field_description" value=""/>
<span>Field</span>
</div>
</div>
<!-- <div class="col">-->
<!-- <div class="bold">Range2:</div>-->
<!-- <div>-->
<!-- <select class="selector-fit" name="attr_action_type2">-->
<!-- <option value="">Select</option>-->
<!-- <option value="Ranged">Ranged</option>-->
<!-- <option value="Melee">Melee</option>-->
<!-- </select>-->
<!-- <input class="small" type="number" name="attr_action_range2">-->
<!-- </div>-->
<!-- </div>-->
</div>
<div class="row padding-2525">
<input class="roll-control" type="hidden" name="attr_action_roll_type"
value="0"/>
<div class="flex-center dimgrey" style="color: white">
<span class="width-auto bold padding-right20">Default
<input type="radio" value="0" name="attr_action_roll_type" checked/>
</span>
<span class="width-auto bold padding-right20">CAP Only
<input type="radio" value="1" name="attr_action_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Auto-hit
<input type="radio" value="2" name="attr_action_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Heal
<input type="radio" value="3" name="attr_action_roll_type"/>
</span>
<span class="width-auto bold">None
<input type="radio" value="-1" name="attr_action_roll_type"/>
</span>
</div>
<div class="action-damage padding-2525">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_action_dice" value="1d6"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_action_dice_bonus"
value="0"/>
<div class="col padding-top5">
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_action_against" checked/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" value="2" name="attr_action_against"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<input type="radio" value="3" name="attr_action_against"/>
<span class="indicator">PIERCING</span>
</div>
</div>
<div class="action-healing padding-2525">
<span class="width-auto bold">Healing: </span>
<input style="width: 50px" type="text" name="attr_action_healing_dice"
value="1d6"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_action_healing_dice_bonus"
value="0"/>
</div>
</div>
<input class="description-control" type="hidden" name="attr_action_subtype1"
value="General"/>
<div class="action-amp-effect">
<div class="bold">Amp. Effect:</div>
<textarea class="height35 width95" name="attr_action_amp_effect"></textarea>
</div>
<div class="action-trig-effect">
<div class="bold">Trig. Condition:</div>
<textarea class="height35 width95" name="attr_action_trig_condition"></textarea>
<div class="bold">Trig. Effect:</div>
<textarea class="height35 width95" name="attr_action_trig_effect"></textarea>
</div>
<div class="action-sust-effect">
<div class="bold">Sust. Effect:</div>
<textarea class="height35 width95" name="attr_action_sust_effect"></textarea>
</div>
<div class="action-description">
<div class="bold">Description:</div>
<textarea class="height50 width95" name="attr_action_description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- Class Tide Turner Actions Title-->
<div class="actions-info-grid">
<span class="action-name action-info-title"
style="color: #F9B276">CLASS TIDE-TURNER ACTIONS</span>
<div class="action-effect">
<span style="font-size: 0.75em;">Max Tide-Turners:</span>
<input class="x-small" type="number" value="0" name="attr_max_tide_turners"/>
<span style="font-size: 0.75em;">Tide-Tuners Used:</span>
<input class="x-small" type="number" value="0" name="attr_tide_turners_used"/>
</div>
</div>
<!-- Class Tide Turner Actions-->
<div class="width100">
<fieldset class="repeating_tideTurners">
<div class="row">
<div class="actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_settingsFlag" value="on"
checked="checked" style="width: 25px; height: 25px"/>
<span>y</span>
</div>
<button type='roll' name='roll_action'
value='@{whisper_state}&{template:action} {{name=@{tide_action_name}}} {{subtag1=@{tide_action_subtype1}}} {{subtag2=@{tide_action_subtype2}}} {{rollType=[[@{tide_action_roll_type}]]}} {{cap=[[d20cs<@{critical}cf>[[@{accuracy}+1]]]]}} {{damage=[[0@{tide_action_dice} + @{tide_action_dice_bonus}]]}} {{penetration=[[@{penetration}]]}} {{dmgcrit=[[10@{tide_action_dice}kh1*{{@{tide_action_dice}>1}}+@{tide_action_dice_bonus}]]}} {{against=[[@{tide_action_against}]]}} {{healing=[[0@{tide_action_healing_dice} + @{tide_action_healing_dice_bonus}]]}} {{speed=@{tide_action_speed}}} {{target=@{tide_action_target}}} {{type=@{tide_action_type}}} {{range=@{tide_action_range}@{tide_action_field_description}}} {{description=@{tide_action_description}}} {{ampEffect=@{tide_action_amp_effect}}} {{trigCondition=@{tide_action_trig_condition}}} {{trigEffect=@{tide_action_trig_effect}}} {{sustEffect=@{tide_action_sust_effect}}}'>
</button>
</div>
<span class="action-name action-tide-centered" name="attr_tide_action_name"></span>
<div class="action-type action-tide-centered">
<div class="col">
<span class="row border-bottom-1" name="attr_tide_action_subtype1"></span>
<span class="row" name="attr_tide_action_subtype2"></span>
</div>
</div>
<span class="action-target action-tide-centered"
name="attr_tide_action_target">
</span>
<div class="action-range action-tide-centered">
<div class="col">
<span class="row border-bottom-1" name="attr_tide_action_type"></span>
<span class="row" name="attr_tide_action_range"></span>
<input type="hidden" class="action-field-indicator"
name="attr_tide_action_field"/>
<span class="action-field">Field</span>
</div>
</div>
<div class="action-effect action-tide-leftCentered">
<div>
<div class="row">
<input type="hidden" class="action-description-indicator"
name="attr_tide_action_roll_type" value="0"/>
<div class="action-damage-description">
<span name="attr_tide_action_damage_description">1d6 Damage</span>
<input type="hidden" class="tide-action-damage-indicator"
name="attr_tide_action_against" value="1"/>
<img class="tide-action-damage-toughness height20"
name="attr_tide_action_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="tide-action-damage-resistance height20"
name="attr_tide_action_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="tide-action-damage-piercing indicator">PIERCING</span>
</div>
<div class="action-auto-hit-description">
<span class="indicator">AUTO-HIT</span>
<span name="attr_tide_action_damage_description">1d6 Damage</span>
<input type="hidden" class="tide-action-damage-indicator"
name="attr_tide_action_against" value="1"/>
<img class="tide-action-damage-toughness height20"
name="attr_tide_action_damage_toughness"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="tide-action-damage-resistance height20"
name="attr_tide_action_damage_resistance"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="tide-action-damage-piercing indicator">PIERCING</span>
</div>
<div class="action-healing-description">
<span name="attr_tide_action_healing_description">Target(s) heal 1d6 HP</span>
</div>
</div>
<div class="row">
<input class="description-control" type="hidden"
name="attr_tide_action_subtype1" value="General"/>
<span class="action-amp-effect italic no-padding">
Amp. Effect:
<span class="normal" name="attr_tide_action_amp_effect"></span>
</span>
<span class="action-trig-effect italic no-padding">
Trig. Condition:
<span class="normal" name="attr_tide_action_trig_condition"></span>
</span>
<span class="action-trig-effect italic no-padding">
Trig. Effect:
<span class="normal" name="attr_tide_action_trig_effect"></span>
</span>
<span name="attr_tide_action_description"></span>
<span class="action-sust-effect italic no-padding">
Sust. Effect:
<span class="normal" name="attr_tide_action_sust_effect"></span>
</span>
</div>
</div>
</div>
<span class="action-speed action-tide-centered" name="attr_tide_action_speed">
</span>
</div>
<input type="hidden" class="displaySettingsFlag" name="attr_displaySettingsFlag"/>
<div class="displaySettings width65">
<div class="row padding-2525">
<div class="col">
<div class="bold">Name:</div>
<div class="inputNameShort">
<input type="text" name="attr_tide_action_name"/>
</div>
</div>
<div class="col">
<div class="bold">Type:</div>
<div>
<select class="selector-fit" name="attr_tide_action_subtype1">
<option value="">Select</option>
<option value="General">General</option>
<option value="Trigger">Trigger</option>
<option value="Amplify">Amplify</option>
<option value="Sustain">Sustain</option>
</select>
<select class="selector-fit" name="attr_tide_action_subtype2">
<option value="">Select</option>
<option value="Exploit">Exploit</option>
<option value="Spell">Spell</option>
</select>
</div>
</div>
<div class="col">
<div class="bold">Speed:</div>
<select class="selector-fit" name="attr_tide_action_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
<option value="Slow + Fast">Slow + Fast</option>
<option value="Slow + Slow">Slow + Slow</option>
</select>
</div>
</div>
<div class="row padding-2525">
<div class="col">
<div class="bold">Target:</div>
<div class="inputNameShort">
<input type="text" name="attr_tide_action_target"/>
</div>
</div>
<div class="col">
<div class="bold">Range:</div>
<div>
<select class="selector-fit" name="attr_tide_action_type">
<option value="">Select</option>
<option value="Ranged">Ranged</option>
<option value="Melee">Melee</option>
</select>
<input class="small" type="number" name="attr_tide_action_range"/>
<input type="checkbox" name="attr_tide_action_field_flag" value="on"/>
<input type="hidden" name="attr_tide_action_field_description"
value=""/>
<span>Field</span>
</div>
</div>
<!-- <div class="col">-->
<!-- <div class="bold">Range2:</div>-->
<!-- <div>-->
<!-- <select class="selector-fit" name="attr_tide_action_type2">-->
<!-- <option value="">Select</option>-->
<!-- <option value="Ranged">Ranged</option>-->
<!-- <option value="Melee">Melee</option>-->
<!-- </select>-->
<!-- <input class="small" type="number" name="attr_tide_action_range2">-->
<!-- </div>-->
<!-- </div>-->
</div>
<div class="row padding-2525">
<input class="roll-control" type="hidden" name="attr_tide_action_roll_type"
value="0"/>
<div class="flex-center dimgrey" style="color: white">
<span class="width-auto bold padding-right20">Default
<input type="radio" value="0" name="attr_tide_action_roll_type"
checked/>
</span>
<span class="width-auto bold padding-right20">CAP Only
<input type="radio" value="1" name="attr_tide_action_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Auto-hit
<input type="radio" value="2" name="attr_tide_action_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Heal
<input type="radio" value="3" name="attr_tide_action_roll_type"/>
</span>
<span class="width-auto bold">None
<input type="radio" value="-1" name="attr_tide_action_roll_type"/>
</span>
</div>
<div class="action-damage padding-2525">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_tide_action_dice"
value="1d6"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_tide_action_dice_bonus"
value="0"/>
<div class="col padding-top5">
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_tide_action_against" checked/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" value="2" name="attr_tide_action_against"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<input type="radio" value="3" name="attr_tide_action_against"/>
<span class="indicator">PIERCING</span>
</div>
</div>
<div class="action-healing padding-2525">
<span class="width-auto bold">Healing: </span>
<input style="width: 50px" type="text" name="attr_tide_action_healing_dice"
value="1d6"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text"
name="attr_tide_action_healing_dice_bonus" value="0"/>
</div>
</div>
<input class="description-control" type="hidden" name="attr_tide_action_subtype1"
value="General"/>
<div class="action-amp-effect">
<div class="bold">Amp. Effect:</div>
<textarea class="height35 width95"
name="attr_tide_action_amp_effect"></textarea>
</div>
<div class="action-trig-effect">
<div class="bold">Trig. Condition:</div>
<textarea class="height35 width95"
name="attr_tide_action_trig_condition"></textarea>
<div class="bold">Trig. Effect:</div>
<textarea class="height35 width95"
name="attr_tide_action_trig_effect"></textarea>
</div>
<div class="action-sust-effect">
<div class="bold">Sust. Effect:</div>
<textarea class="height35 width95"
name="attr_tide_action_sust_effect">Repeat Effect.</textarea>
</div>
<div class="action-description">
<div class="bold">Description:</div>
<textarea class="height50 width95"
name="attr_tide_action_description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- Turn Instructions Titles-->
<div class="actions-info-grid">
<span class="action-name action-info-title">YOUR TURN:</span>
<span class="action-effect action-info"><b>1. </b>Restore Action Pool. <b> 2. </b> Select Sustains. <b> 3. </b> Use up to your Action Pool of Actions.</span>
</div>
<div class="actions-info-grid">
<span class="action-name action-info-title">AT END OF COMBAT:</span>
<span class="action-effect action-info">Restore HP to Full and remove All Conditions.</span>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<div>
<div class="col" style="width: 34%">
<div class="inventory-header">INVENTORY</div>
<div class="row">
<div class="col inventory-title width-half">Melee</div>
<div class="col inventory-title width-half">Ranged</div>
</div>
<div class="row padding-bottom3">
<div class="col width-half lightgrey">
<div class="flex-center">
<select class="selector transparent" name="attr_melee_weapon">
<option value="">Select</option>
<option value="sword_1h">Sword [1H]</option>
<option value="sword_2h">Sword [2H]</option>
<option value="mace_1h">Mace [1H]</option>
<option value="mace_2h">Mace [2H]</option>
<option value="axe_1h">Axe [1H]</option>
<option value="axe_2h">Axe [2H]</option>
<option value="polearm_1h">Pole-arm [1H]</option>
<option value="polearm_2h">Pole-arm [2H]</option>
<option value="sceptre_1h">Sceptre [1H]</option>
<option value="staff_2h">Staff [2H]</option>
</select>
</div>
</div>
<div class="col width-half lightgrey">
<div class="flex-center">
<select class="selector transparent" name="attr_ranged_weapon">
<option value="">Select</option>
<option value="bow">Bow</option>
<option value="crossbow">Crossbow</option>
<option value="wand">Wand</option>
<option value="throwing_knives">Throwing Knives</option>
</select>
</div>
</div>
</div>
<div class="row">
<div class="col inventory-title width-half">Off-hand</div>
<div class="col inventory-title width-half">Armour</div>
</div>
<div class="row padding-bottom3">
<div class="col width-half lightgrey">
<div class="flex-center">
<select class="selector transparent" name="attr_offhand">
<option value="">Select</option>
<option value="light_shield">Light Shield</option>
<option value="medium_shield">Medium Shield</option>
<option value="heavy_shield">Heavy Shield</option>
<option value="offhand_weapon">Off-hand Weapon</option>
<option value="offhand_crossbow">Off-hand Crossbow</option>
<option value="prayer_beads">Prayer Beads</option>
<option value="focus_item">Focus Item</option>
</select>
</div>
</div>
<div class="col width-half lightgrey">
<div class="flex-center">
<select class="selector transparent" name="attr_armour">
<option value="">Select</option>
<option value="robes">Robes</option>
<option value="light_armour">Light Armour</option>
<option value="heavy_armour">Heavy Armour</option>
</select>
</div>
</div>
</div>
<div class="row">
<div class="col inventory-title width-half">Gold Zeniths</div>
</div>
<div class="row padding-bottom3">
<div class="col width-half lightgrey">
<div class="flex-center">
<input class="medium center-text transparent no-border" type="number"
name="attr_gold" value="0"/>
</div>
</div>
</div>
<div class="inventory-header">ITEMS</div>
<fieldset class="repeating_inventory">
<div class="row lightestgrey" style="margin-bottom: 3px">
<div class="inventory-box">
<div class="inventory-box-upper">
<span class="bold">Item:</span>
<input class="no-border transparent white-text" type="text"
name="attr_item_name"/>
</div>
<div class="padding-2">
<div class="flex-center-left">
<div class="col padding-top4 padding-right2">
<span class="bold">Effect:</span>
</div>
<textarea class="height40 no-border transparent"
name="attr_item_effect"></textarea>
</div>
<div class="padding-bottom3">
<span class="bold">Usable In:</span>
<input type="radio" name="attr_item_usable" value="0" checked/>
<span>Combat Only</span>
<input type="radio" name="attr_item_usable" value="1"/>
<span>Any Encounter</span>
</div>
<div>
<span class="bold">Action:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_item_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
</select>
<span class="bold">Use:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_item_usage">
<option value="">Select</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="encounter">1 Per Encounter</option>
<option value="campaign">1 Per Campaign</option>
<option value="combat">1 Per Combat</option>
<option value="milestone">1 Per Milestone</option>
</select>
<input type="checkbox" name="attr_item_used"/>
</div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="col padding-left10" style="width: 64%">
<div>
<div class="inventory-header">KEEPSAKES</div>
<div class="col width-half lightestgrey" style="margin-bottom: 3px">
<div class="inventory-box">
<div class="inventory-box-upper">
<span class="bold">Keepsake:</span>
<input class="no-border transparent white-text" type="text"
name="attr_keepsake1_name"/>
</div>
<div class="padding-2">
<div class="flex-center-left">
<div class="col padding-top4 padding-right2">
<span class="bold">Effect:</span>
</div>
<textarea class="height40 no-border transparent"
name="attr_keepsake1_effect"></textarea>
</div>
<div class="padding-bottom3">
<span class="bold">Usable In:</span>
<input type="radio" name="attr_keepsake1_usable" value="0" checked/>
<span>Combat Only</span>
<input type="radio" name="attr_keepsake1_usable" value="1"/>
<span>Any Encounter</span>
</div>
<div>
<span class="bold">Action:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_keepsake1_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
</select>
<span class="bold">Use:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_keepsake1_usage">
<option value="">Select</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="encounter">1 Per Encounter</option>
<option value="campaign">1 Per Campaign</option>
<option value="combat">1 Per Combat</option>
<option value="milestone">1 Per Milestone</option>
</select>
<input type="checkbox" name="attr_keepsake1_used"/>
</div>
</div>
</div>
</div>
<div class="col width-half lightestgrey" style="margin-bottom: 3px">
<div class="inventory-box">
<div class="inventory-box-upper">
<span class="bold">Keepsake:</span>
<input class="no-border transparent white-text" type="text"
name="attr_keepsake2_name"/>
</div>
<div class="padding-2">
<div class="flex-center-left">
<div class="col padding-top4 padding-right2">
<span class="bold">Effect:</span>
</div>
<textarea class="height40 no-border transparent"
name="attr_keepsake2_effect"></textarea>
</div>
<div class="padding-bottom3">
<span class="bold">Usable In:</span>
<input type="radio" name="attr_keepsake2_usable" value="0" checked/>
<span>Combat Only</span>
<input type="radio" name="attr_keepsake2_usable" value="1"/>
<span>Any Encounter</span>
</div>
<div>
<span class="bold">Action:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_keepsake2_speed">
<option value="">Select</option>
<option value="Free">Free</option>
<option value="Fast">Fast</option>
<option value="Slow">Slow</option>
</select>
<span class="bold">Use:</span>
<select class="selector-fit inventory-selector transparent"
name="attr_keepsake2_usage">
<option value="">Select</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="encounter">1 Per Encounter</option>
<option value="campaign">1 Per Campaign</option>
<option value="combat">1 Per Combat</option>
<option value="milestone">1 Per Milestone</option>
</select>
<input type="checkbox" name="attr_keepsake2_used"/>
</div>
</div>
</div>
</div>
<div class="col width-half padding-bottom5">
<div class="inventory-header">ANCHORS</div>
<fieldset class="repeating_anchors">
<div class="row">
<input name="attr_anchor" class="no-border width-half border-bottom-2"
type="text"/>
<input name="attr_anchor_2" class="no-border width-half border-bottom-2"
type="text"/>
</div>
</fieldset>
</div>
<div class="col width-half padding-bottom5">
<div class="inventory-header">DEADWEIGHTS</div>
<fieldset class="repeating_deadweight">
<div class="row">
<input name="attr_deadweight" class="no-border width-half border-bottom-2"
type="text"/>
<input name="attr_deadweight_2" class="no-border width-half border-bottom-2"
type="text"/>
</div>
</fieldset>
</div>
<div class="separator" style="margin-bottom: 5px"></div>
<div class="inventory-header">APPEARANCE</div>
<div class="row">
<div class="col inventory-title width-third">Gender</div>
<div class="col inventory-title width-third">Age</div>
<div class="col inventory-title width-third">Height</div>
</div>
<div class="row padding-bottom3">
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_gender"/>
</div>
</div>
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_age"/>
</div>
</div>
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_height"/>
</div>
</div>
</div>
<div class="row">
<div class="col inventory-title width-third">Build</div>
<div class="col inventory-title width-third">Hair</div>
<div class="col inventory-title width-third">Eyes</div>
</div>
<div class="row padding-bottom3">
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_build"/>
</div>
</div>
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_hair"/>
</div>
</div>
<div class="col width-third lightgrey">
<div class="flex-center">
<input class="center-text transparent no-border" type="text"
name="attr_bio_eyes"/>
</div>
</div>
</div>
<div class="inventory-header">DESCRIPTION</div>
<textarea name="attr_bio_description"></textarea>
<div class="inventory-header">HISTORY</div>
<textarea name="attr_bio_history"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab3">
<div>
<div class="inventory-header">CONDITIONS</div>
<div>
Check off the box next to the Condition you are currently suffering from. If a max is
specified, write the number of Stacks instead.
</div>
<div>
<div class="col padding-right20" style="width: 40%">
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_daze"/>
</div>
<div class="condition-name">
<span><b><i>DAZE: </i></b></span>
</div>
<div class="condition-description">
<span>-4 Accuracy</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_off_guard"/>
</div>
<div class="condition-name">
<span><b><i>OFF-GUARD: </i></b></span>
</div>
<div class="condition-description">
<span>-2 Dodge</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_prone"/>
</div>
<div class="condition-name">
<span><b><i>PRONE: </i></b></span>
</div>
<div class="condition-description">
<span>
<span class="indicator">OFF-GUARD</span> and cannot take Actions until they expend a Fast Action to remove
<span class="indicator">PRONE</span>.
</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_fragility"/>
</div>
<div class="condition-name">
<span><b><i>FRAGILITY: </i></b></span>
</div>
<div class="condition-description">
<span>Actions targeting Combatant gain the <span
class="indicator">PIERCING</span> property. <span class="indicator">FRAGILITY</span> is removed at the end of Combatants next Turn.
</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector-max">
<input class="custom-number-input" type="number" min="0" max="5"
name="attr_condition_poison"/>
<div class="subtitle">Max 5</div>
</div>
<div class="condition-name">
<span><b><i>POISON [PIERCING]: </i></b></span>
</div>
<div class="condition-description">
<span>Combatant takes 1d6 Damage per Stack at the start of their Turn.</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector-max">
<input class="custom-number-input" type="number" min="0" max="2"
name="attr_condition_burning"/>
<div class="subtitle">Max 2</div>
</div>
<div class="condition-name">
<span><b><i>BURNING [PIERCING]: </i></b></span>
</div>
<div class="condition-description">
<span>Combatant takes 1d20 Damage per Stack at the start of their Turn.</span>
</div>
</div>
</div>
<div class="col" style="width: 40%">
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_silence"/>
</div>
<div class="condition-name">
<span><b><i>SILENCE: </i></b></span>
</div>
<div class="condition-description">
<span>Cannot use Spell or Tide-Turner Actions. <span
class="indicator">SILENCE</span> is removed at the end of Heros next Turn.</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_paralysis"/>
</div>
<div class="condition-name">
<span><b><i>PARALYSIS: </i></b></span>
</div>
<div class="condition-description">
<span>Combatant takes only 1 Action during their next Turn. <span
class="indicator">PARALYSIS</span> is removed at the end of that Turn.
</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector">
<input type="checkbox" name="attr_condition_sleep"/>
</div>
<div class="condition-name">
<span><b><i>SLEEP: </i></b></span>
</div>
<div class="condition-description">
<span>Combatant cannot take Actions on their next Turn.
<span class="indicator">SLEEP</span> is removed when Combatant takes Damage or at the end of their next Turn. Actions that Target a Sleeping Combatant gain the <span
class="indicator">AUTO-CRIT</span> property against just that Combatant.
</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector-max">
<input class="custom-number-input" type="number" min="0"
name="attr_condition_vulnerability"/>
<div class="subtitle">Max &#8734;</div>
</div>
<div class="condition-name">
<span><b><i>VULNERABILITY: </i></b></span>
</div>
<div class="condition-description">
<span>-1 to Barrier Values per Stack.</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector-max">
<input class="custom-number-input" type="number" min="0"
name="attr_condition_weakness"/>
<div class="subtitle">Max &#x221e;</div>
</div>
<div class="condition-name">
<span><b><i>WEAKNESS: </i></b></span>
</div>
<div class="condition-description">
<span>-1 to Action Damage per Stack.</span>
</div>
</div>
<div class="condition-box">
<div class="condition-selector-max">
<input class="custom-number-input" type="number" min="0" max="2"
name="attr_condition_chill"/>
<div class="subtitle">Max 2</div>
</div>
<div class="condition-name">
<span><b><i>CHILL: </i></b></span>
</div>
<div class="condition-description">
<span>-1 Action Point each Round.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<div>
<div class="guide-header-small guide-header">QUICK GUIDE: HERO TURNS</div>
<div class="quick-guide-grid">
<div class="guide-left">
<div class="guide-header-small">STEP 1</div>
<div class="guide-header-big">STARTING YOUR TURN:</div>
<div class="padding-bottom15"></div>
<div>Each Hero Action has a speed. Each Turn, you have:</div>
<div class="padding-bottom5"></div>
<div>
<ul>• 2 Slow Actions, or</ul>
</div>
<div>
<ul>• 1 Slow and 2 Fast Actions, or</ul>
</div>
<div>
<ul>• 4 Fast Actions.</ul>
</div>
<div>You may take any number of Free Actions.</div>
<div class="padding-bottom20"></div>
<div class="guide-header-small">STEP 2</div>
<div class="guide-header-big">SELECTING YOUR TARGETS:</div>
<div class="padding-bottom15"></div>
<div>
<b>Action Targeting: </b>Actions can Target yourself, Other Heroes, Foes, and Squares.
Actions that Target a Foe require a CAP Check.
</div>
<div class="padding-bottom5"></div>
<div>
<b>Cover: </b>You cannot Target a Combatant (or Square) with a Ranged Action if there is
a Square of Cover between you and your Target.
</div>
<div class="padding-bottom5"></div>
<div>
<b>Action Targeting: </b>You may only Target Combatants within the Action Range.
</div>
</div>
<div class="guide-middle">
<div class="guide-header-small">STEP 3</div>
<div class="guide-header-big">RESOLVING YOUR ACTIONS:</div>
<div class="padding-bottom10"></div>
<div>
<b>CAP Check: </b>Roll 1d20 to determine what happens.
</div>
<div class="padding-bottom10"></div>
<div>
<div class="col"
style="width: 13%; font-weight: bold; font-size: 3em; color: lightcoral">C
</div>
<div class="col" style="width: 80%">
<div>
<b>If Roll result is ≤ your "C" Value, your Action is a Critical Hit: Hitting
your Target, bypassing Barrier Values, and dealing Max Damage.</b>
</div>
<div class="padding-bottom5"></div>
<div>
<div class="col" style="width: 23%">
<span class="indicator">AUTO-CRIT</span>:
</div>
<div class="col" style="width: 75%">
An <span class="indicator">AUTO-CRIT</span> does not require a CAP Check and
is treated as a Critical Hit.
</div>
</div>
</div>
</div>
<div class="padding-bottom15"></div>
<div>
<div class="col"
style="width: 13%; font-weight: bold; font-size: 3em; color: lightgreen">A
</div>
<div class="col" style="width: 80%">
<div>
<b>If Roll result is ≤ your "A" Value, your Action Hits your Target. Proceed to
"P".</b>
</div>
<div class="padding-bottom5"></div>
<div>
<div class="col" style="width: 21%">
<span class="indicator">AUTO-HIT</span>:
</div>
<div class="col" style="width: 77%">
An <span class="indicator">AUTO-HIT</span> skips the CAP Check and is
treated as a Hit. <span class="indicator">AUTO-HIT</span> Actions never
penetrate Barrier Values.
</div>
</div>
</div>
</div>
<div class="padding-bottom15"></div>
<div>
<div class="col guide-p"
style="width: 13%; font-weight: bold; font-size: 3em;">P
</div>
<div class="col" style="width: 80%">
<div>
<b>If Roll result is ≤ your "P" Value, your Action bypasses Barrier Values.</b>
</div>
<div class="padding-bottom5"></div>
<div>
<div class="col" style="width: 20%">
<span class="indicator">PIERCING</span>:
</div>
<div class="col" style="width: 75%">
<span class="indicator">PIERCING</span> ignores Barrier Values when
dealing Damage.
</div>
</div>
</div>
</div>
<div class="padding-bottom20"></div>
<div class="guide-header-small">STEP 4</div>
<div class="guide-header-big">DEALING DAMAGE:</div>
<div class="padding-bottom5"></div>
<div>
If you Hit a Foe, roll the associated damage dice for the
Action. Deal full Damage if you pass the Barrier Values.
Otherwise, reduce Damage by the Foes corresponding
Barrier Value.
</div>
<div class="padding-bottom5"></div>
<div class="guide-header-small">OR</div>
<div class="guide-header-big">HEALING & FALLEN:</div>
<div class="padding-bottom5"></div>
<div>
Healing a Hero does not require a CAP Check. Roll the
associated healing dice for the Action. Add the Roll result
to that Heros Current HP. Current HP cannot exceed Max
HP. You cannot heal a <span class="indicator">FALLEN</span> Target.
</div>
</div>
<div class="guide-right">
<div class="guide-header-big">SPECIAL ACTIONS & RESOURCES</div>
<div class="padding-bottom15"></div>
<div>
<b>Trigger: </b>Can be used out of Turn if its Condition is met. You must have enough
unused Action Pool to expend. Unused Action Pool does not carry over to your next Turn.
</div>
<div class="padding-bottom5"></div>
<div>
<i><b>Trigger Limit: </b>The total amount of Trigger Actions you can use per Round.</i>
</div>
<div class="padding-bottom15"></div>
<div>
<b>Sustain: </b>Actions may have a Sustained Effect that can be repeated on subsequent
Turns. Choose which Effect(s) to sustain at the start of each Turn, then apply as
indicated. Sustaining an Effect does not deplete your Action Pool.
</div>
<div class="padding-bottom5"></div>
<div>
<i><b>Sustain Limit: </b>The total amount of Effects you can Sustain per Round. Multiple
copies of the same Effect count separately.</i>
</div>
<div class="padding-bottom15"></div>
<div>
<b>Amplify: </b>Increase the power of an Action with:
<div class="padding-bottom5"></div>
<div>
<ul>• An <b>Amplify Effect</b> that exists within that Action or</ul>
</div>
<div>
<ul>• An <b>Amplify Action</b>, which can be taken during another Action to enhance
its Effects.
</ul>
</div>
</div>
<div class="padding-bottom5"></div>
<div>
<i><b>Amplify Limit: </b>The total amount of Amplify Effects and Amplify Actions you can
use per Round.</i>
</div>
<div class="padding-bottom15"></div>
<div>
<b>Tide-Turners: </b>Activated by expending a Tide-Turner Charge.
</div>
</div>
</div>
<div>For more Quick guides, and a complete set of rules, please visit: <b>https://www.emberwindgame.com</b>
</div>
</div>
</div>
</div>
<div class="block-container block-npc">
<div>
<div class="row">
<div class="name padding-bottom10">
<span>Name:</span>
<input class="kungfont" type="text" name="attr_character_name"/>
</div>
<div class="row padding-bottom5">
<div class="col border-red" style="padding: 2px 2px 2px 0">
<span class="info-hp-text">HP:</span>
<input type="number" name="attr_hp" value="10" style="width: 50px"/>
<span> / </span>
<input type="number" name="attr_hp_max" value="10" style="width: 50px"/>
</div>
<div class="col red padding-3 bold">
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
Toughness:
<input class="small" type="number" name="attr_toughness" value="4"/>
</div>
<div class="col blue padding-3 bold">
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
Resistance:
<input class="small" type="number" name="attr_resistance" value="4"/>
</div>
<span>Rank:</span>
<select class="selector-fit inventory-selector" name="attr_npc_rank">
<option value="">Select</option>
<option value="Grunt">Grunt</option>
<option value="Awakened">Awakened</option>
<option value="Elite">Elite</option>
<option value="Boss">Boss</option>
</select>
<span>Type:</span>
<select class="selector-fit inventory-selector" name="attr_npc_type">
<option value="">Select</option>
<option value="beast">Beast</option>
<option value="carrion">Carrion</option>
<option value="construct">Construct</option>
<option value="human">Human</option>
<option value="ka">Ka</option>
<option value="plant">Plant</option>
<option value="rift">Rift</option>
</select>
<span>Size:</span>
<select class="selector-fit inventory-selector" name="attr_npc_size">
<option value="">Select</option>
<option value="1x1">1 x 1</option>
<option value="2x2">2 x 2</option>
<option value="3x3">3 x 3</option>
</select>
<span>Flow:</span>
<input type="number" name="attr_npc_flow" value="0"/>
</div>
<div class="col width-half">
<div class="width95 padding-2">
<span class="action-info-title">DEFAULT CHARACTERISTICS</span>
<fieldset class="repeating_npcCharacteristics">
<div class="row" style="padding: 2px 30px 2px 30px;">
<div class="auto-expand lightgrey">
<span name="attr_npc_characteristic"></span>
<textarea spellcheck="false" name="attr_npc_characteristic"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="npc-actions-grid">
<span class="action-name action-header">Name</span>
<span class="action-type action-header">Type</span>
<span class="action-range action-header">Range</span>
<span class="action-effect action-header-left">Effect</span>
</div>
<div class="npc-actions-info-grid">
<span class="action-name action-info-title">BASIC ACTIONS</span>
<div class="action-effect">
<span style="font-size: 0.75em">[Storyteller only] Actions per Turn:</span>
<input class="x-small" type="number" name="attr_npc_actions" value="0"/>
</div>
</div>
<fieldset class="repeating_npcActions">
<div class="row">
<div class="npc-actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_settingsFlag" value="on"
checked="checked" style="width: 25px; height: 25px"/>
<span>y</span>
</div>
<button type='roll' name='roll_action'
value='@{whisper_state}&{template:action} {{name=@{npc_action_name}}} {{rollType=[[2]]}} {{damage=[[0@{npc_action_dice} + @{npc_action_dice_bonus}]]}} {{against=[[@{npc_action_against}]]}} {{type=@{npc_action_type}}} {{range=@{npc_action_range}@{npc_action_field_description}}} {{description=@{npc_action_description}}}'>
</button>
</div>
<div class="action-name action-centered">
<div class="row">
<span name="attr_npc_action_name"></span>
<input type="hidden" class="npc-action-check-indicator"
name="attr_npc_action_check" value="1"/>
<span class="npc-action-check-description">vs</span>
<img class="npc-action-dodge height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<img class="npc-action-willpower height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
</div>
</div>
<span class="action-type action-centered" name="attr_npc_action_type"></span>
<div class="action-range action-centered">
<div class="col">
<span class="row" name="attr_npc_action_range"></span>
<input type="hidden" class="action-field-indicator"
name="attr_npc_action_field"/>
<span class="action-field">Field</span>
</div>
</div>
<div class="action-effect action-leftCentered">
<div>
<div class="row">
<span name="attr_npc_action_damage_description">Deal 1d10 Damage</span>
<span class="indicator">VS</span>
<input type="hidden" class="action-damage-indicator"
name="attr_npc_action_against" value="1"/>
<img class="action-damage-toughness height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="action-damage-resistance height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="action-damage-piercing indicator">PIERCING</span>
</div>
<div class="row">
<span name="attr_npc_action_description"></span>
</div>
</div>
</div>
</div>
<input type="hidden" class="displaySettingsFlag" name="attr_displaySettingsFlag"/>
<div class="displaySettings width85">
<div class="row padding-2525">
<span class="bold">Name:</span>
<input class="padding-right2" type="text" name="attr_npc_action_name"/>
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_action_check" checked/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<input type="radio" value="2" name="attr_npc_action_check"/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
<input type="radio" value="5" name="attr_npc_action_check"/>
<span>None</span>
</div>
<div class="row padding-2525">
<span class="width-auto bold">Type:</span>
<select class="selector-fit" name="attr_npc_action_type">
<option value="">Select</option>
<option value="Melee">Melee</option>
<option value="Ranged">Ranged</option>
</select>
<span class="width-auto bold">Range:</span>
<input class="small" type="number" name="attr_npc_action_range"/>
<input type="checkbox" name="attr_npc_action_field_flag" value="on"/>
<input type="hidden" name="attr_npc_action_field_description" value=""/>
<span>Field</span>
</div>
<div class="row padding-2525" style="margin-top: -9px">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_npc_action_dice"
value="1d10"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_npc_action_dice_bonus"
value="0"/>
<div class="col padding-top5">
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_action_against" checked/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" value="2" name="attr_npc_action_against"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<input type="radio" value="3" name="attr_npc_action_against"/>
<span class="indicator">PIERCING</span>
</div>
</div>
<div class="action-description">
<div class="bold">Description:</div>
<textarea class="height50 width95"
name="attr_npc_action_description"></textarea>
</div>
</div>
</div>
</fieldset>
<div class="actions-info-grid">
<span class="action-name action-info-title purple-text">SPECIAL ABILITIES</span>
</div>
<fieldset class="repeating_npcSpecials">
<div class="row">
<div class="npc-actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_settingsFlag"
value="on"
checked="checked" style="width: 25px; height: 25px"/>
<span>y</span>
</div>
<button type='roll' name='roll_action'
value='@{whisper_state}&{template:action} {{name=@{npc_special_name}}} {{rollType=[[@{npc_special_roll_type}]]}} {{damage=[[0@{npc_special_dice} + @{npc_special_dice_bonus}]]}} {{against=[[@{npc_special_against}]]}} {{range=@{npc_special_range}@{npc_special_field_description}}} {{description=@{npc_special_description}}} {{trigCondition=@{npc_special_trig_condition}}} {{trigEffect=@{npc_special_trig_effect}}}'>
</button>
</div>
<div class="action-name action-centered purple">
<div class="row">
<span name="attr_npc_special_name"></span>
<input type="hidden" class="npc-action-check-indicator"
name="attr_npc_special_check" value="1"/>
<span class="npc-action-check-description">vs</span>
<img class="npc-action-dodge height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<img class="npc-action-willpower height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
<div class="npc-action-auto-hit indicator">AUTO-HIT</div>
<span class="npc-action-skill" name="attr_npc_special_skill"></span>
</div>
</div>
<span class="action-type action-centered purple"
name="attr_npc_special_type"></span>
<div class="action-range action-centered purple">
<div class="col">
<span class="row" name="attr_npc_special_range"></span>
<input type="hidden" class="action-field-indicator"
name="attr_npc_special_field"/>
<span class="action-field">Field</span>
</div>
</div>
<div class="action-effect action-leftCentered purple">
<div>
<input class="description-control" type="hidden"
name="attr_npc_special_roll_type"
value="-1"/>
<div class="npc-action-damage">
<span name="attr_npc_special_damage_description">Deal 1d10 Damage</span>
<span class="indicator">VS</span>
<input type="hidden" class="action-damage-indicator"
name="attr_npc_special_against" value="1"/>
<img class="action-damage-toughness height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="action-damage-resistance height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="action-damage-piercing indicator">PIERCING</span>
</div>
<div>
<span name="attr_npc_special_description"></span>
</div>
<span class="npc-action-trigger italic no-padding">
Trig. Condition:
<span class="normal" name="attr_npc_special_trig_condition"></span>
</span>
<span class="npc-action-trigger italic no-padding">
Trig. Effect:
<span class="normal" name="attr_npc_special_trig_effect"></span>
</span>
</div>
</div>
</div>
<input type="hidden" class="displaySettingsFlag" name="attr_displaySettingsFlag"/>
<div class="displaySettings width85">
<div class="row padding-2525">
<span class="bold">Name:</span>
<input class="padding-right2 width30" type="text"
name="attr_npc_special_name"/>
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_special_check" checked/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<input type="radio" value="2" name="attr_npc_special_check"/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
<input type="radio" value="3" name="attr_npc_special_check"/>
<span>Auto-hit</span>
<input type="radio" value="4" name="attr_npc_special_check"/>
<span>Skill</span>
<input type="radio" value="5" name="attr_npc_special_check"/>
<span>None</span>
</div>
<div class="row padding-2525">
<input type="hidden" class="npc-action-check-indicator"
name="attr_npc_special_check" value="1"/>
<span class="npc-action-skill width-auto bold">vs. Skill:</span>
<input class="npc-action-skill padding-right2 width40" type="text"
name="attr_npc_special_skill" value="Skill"/>
<span class="width-auto bold">Type:</span>
<input class="padding-right2 width5" type="text"
name="attr_npc_special_type" placeholder="A"/>
<span class="width-auto bold">Range:</span>
<input class="small" type="number" name="attr_npc_special_range"/>
<input type="checkbox" name="attr_npc_special_field_flag" value="on"/>
<input type="hidden" name="attr_npc_special_field_description" value=""/>
<span>Field</span>
</div>
<input class="roll-control" type="hidden" name="attr_npc_special_roll_type"
value="-1"/>
<div class="flex-center dimgrey" style="color: white">
<span class="width-auto bold padding-right20">Default
<input type="radio" value="-1" name="attr_npc_special_roll_type"
checked/>
</span>
<span class="width-auto bold padding-right20">Damage
<input type="radio" value="2" name="attr_npc_special_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Trigger
<input type="radio" value="4" name="attr_npc_special_roll_type"/>
</span>
</div>
<div class="action-damage padding-2525">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_npc_special_dice"
value="1d10"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_npc_special_dice_bonus"
value="0"/>
<div class="col padding-top5">
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_special_against" checked/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" value="2" name="attr_npc_special_against"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<input type="radio" value="3" name="attr_npc_special_against"/>
<span class="indicator">PIERCING</span>
</div>
</div>
<div class="action-trigger padding-2525">
<div class="bold">Trig. Condition:</div>
<textarea class="height35 width95"
name="attr_npc_special_trig_condition"></textarea>
<div class="bold">Trig. Effect:</div>
<textarea class="height35 width95"
name="attr_npc_special_trig_effect"></textarea>
</div>
<div class="action-description">
<div class="bold">Description:</div>
<textarea class="height50 width95"
name="attr_npc_special_description"></textarea>
</div>
</div>
</div>
</fieldset>
<div class="actions-info-grid">
<span class="action-name action-info-title red-text">LEARNABLE SPECIAL ABILITIES</span>
</div>
<fieldset class="repeating_npcLearned">
<div class="row">
<div class="npc-actions-grid">
<div class="action-button">
<div>
<input class="settings" type="checkbox" name="attr_settingsFlag"
value="on"
checked="checked" style="width: 25px; height: 25px"/>
<span>y</span>
</div>
<button type='roll' name='roll_action'
value='@{whisper_state}&{template:action} {{name=@{npc_learn_name}}} {{rollType=[[@{npc_learn_roll_type}]]}} {{damage=[[0@{npc_learn_dice} + @{npc_learn_dice_bonus}]]}} {{against=[[@{npc_learn_against}]]}} {{range=@{npc_learn_range}@{npc_learn_field_description}}} {{description=@{npc_learn_description}}} {{trigCondition=@{npc_learn_trig_condition}}} {{trigEffect=@{npc_learn_trig_effect}}}'>
</button>
</div>
<div class="action-name action-centered red">
<div class="row">
<span name="attr_npc_learn_name"></span>
<input type="hidden" class="npc-action-check-indicator"
name="attr_npc_learn_check" value="1"/>
<span class="npc-action-check-description">vs</span>
<img class="npc-action-dodge height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<img class="npc-action-willpower height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
<div class="npc-action-auto-hit indicator">AUTO-HIT</div>
<span class="npc-action-skill" name="attr_npc_learn_skill"></span>
</div>
</div>
<span class="action-type action-centered red"
name="attr_npc_learn_type"></span>
<div class="action-range action-centered red">
<div class="col">
<span class="row" name="attr_npc_learn_range"></span>
<input type="hidden" class="action-field-indicator"
name="attr_npc_learn_field"/>
<span class="action-field">Field</span>
</div>
</div>
<div class="action-effect action-leftCentered red">
<div>
<input class="description-control" type="hidden"
name="attr_npc_learn_roll_type"
value="-1"/>
<div class="npc-action-damage">
<span name="attr_npc_learn_damage_description">Deal 1d10 Damage</span>
<span class="indicator">VS</span>
<input type="hidden" class="action-damage-indicator"
name="attr_npc_learn_against" value="1"/>
<img class="action-damage-toughness height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<img class="action-damage-resistance height20"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<span class="action-damage-piercing indicator">PIERCING</span>
</div>
<div>
<span name="attr_npc_learn_description"></span>
</div>
<span class="npc-action-trigger italic no-padding">
Trig. Condition:
<span class="normal" name="attr_npc_learn_trig_condition"></span>
</span>
<span class="npc-action-trigger italic no-padding">
Trig. Effect:
<span class="normal" name="attr_npc_learn_trig_effect"></span>
</span>
</div>
</div>
</div>
<input type="hidden" class="displaySettingsFlag" name="attr_displaySettingsFlag"/>
<div class="displaySettings width85">
<div class="row padding-2525">
<span class="bold">Name:</span>
<input class="padding-right2 width30" type="text"
name="attr_npc_learn_name"/>
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_learn_check" checked/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/dodge_transparent.png">
<input type="radio" value="2" name="attr_npc_learn_check"/>
<img class="25-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/willpower_transparent.png">
<input type="radio" value="3" name="attr_npc_learn_check"/>
<span>Auto-hit</span>
<input type="radio" value="4" name="attr_npc_learn_check"/>
<span>Skill</span>
<input type="radio" value="5" name="attr_npc_learn_check"/>
<span>None</span>
</div>
<div class="row padding-2525">
<input type="hidden" class="npc-action-check-indicator"
name="attr_npc_learn_check" value="1"/>
<span class="npc-action-skill width-auto bold">vs. Skill:</span>
<input class="npc-action-skill padding-right2 width40" type="text"
name="attr_npc_learn_skill" value="Skill"/>
<span class="width-auto bold">Type:</span>
<input class="padding-right2 width5" type="text"
name="attr_npc_learn_type" placeholder="A"/>
<span class="width-auto bold">Range:</span>
<input class="small" type="number" name="attr_npc_learn_range"/>
<input type="checkbox" name="attr_npc_learn_field_flag" value="on"/>
<input type="hidden" name="attr_npc_learn_field_description" value=""/>
<span>Field</span>
</div>
<input class="roll-control" type="hidden" name="attr_npc_learn_roll_type"
value="-1"/>
<div class="flex-center dimgrey" style="color: white">
<span class="width-auto bold padding-right20">Default
<input type="radio" value="-1" name="attr_npc_learn_roll_type"
checked/>
</span>
<span class="width-auto bold padding-right20">Damage
<input type="radio" value="2" name="attr_npc_learn_roll_type"/>
</span>
<span class="width-auto bold padding-right20">Trigger
<input type="radio" value="4" name="attr_npc_learn_roll_type"/>
</span>
</div>
<div class="action-damage padding-2525">
<span class="width-auto bold">Damage: </span>
<input style="width: 50px" type="text" name="attr_npc_learn_dice"
value="1d10"/>
<span class="width-auto bold"> + </span>
<input style="width: 50px" type="text" name="attr_npc_learn_dice_bonus"
value="0"/>
<div class="col padding-top5">
<span class="width-auto bold"> vs. </span>
<input type="radio" value="1" name="attr_npc_learn_against" checked/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
<input type="radio" value="2" name="attr_npc_learn_against"/>
<img class="20-box"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
<input type="radio" value="3" name="attr_npc_learn_against"/>
<span class="indicator">PIERCING</span>
</div>
</div>
<div class="action-trigger padding-2525">
<div class="bold">Trig. Condition:</div>
<textarea class="height35 width95"
name="attr_npc_learn_trig_condition"></textarea>
<div class="bold">Trig. Effect:</div>
<textarea class="height35 width95"
name="attr_npc_learn_trig_effect"></textarea>
</div>
<div class="action-description">
<div class="bold">Description:</div>
<textarea class="height50 width95"
name="attr_npc_learn_description"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<div class="col width-half">
<div class="width95 padding-2">
<span class="action-info-title">OPTIONAL MODIFIERS</span>
<fieldset class="repeating_npcModifiers">
<div class="row" style="padding: 2px 30px 2px 30px;">
<div class="auto-expand lightgrey">
<span name="attr_npc_modifier"></span>
<textarea spellcheck="false" name="attr_npc_modifier"></textarea>
</div>
</div>
</fieldset>
</div>
<input type="hidden" class="npc-ring-indicator" name="attr_enemy" value="1"/>
<div class="enemy-hex grunt">
<div class="row" style="padding-left: 92px; padding-top: 20px">
<div class="enemy-dice" style="margin-left: -20px; margin-top: -60px">A</div>
<div>
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_1" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_2" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 190px; margin-top: -40px">B</div>
</div>
<div class="row" style="padding-left: 40px">
<div class="enemy-dice" style="margin-left: -40px; margin-top: 5px">F</div>
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_3" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
<div class="sheet-hex sheet-hex-0" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_4" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_5" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
<div class="enemy-dice" style="margin-left: 315px; margin-top: 5px">C</div>
</div>
<div class="row" style="padding-left: 92px">
<div class="enemy-dice" style="margin-left: -20px; margin-top: 75px">E</div>
<div>
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_6" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea name="attr_grunt_hex_7" class="no-border"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 190px; margin-top: 75px">D</div>
</div>
</div>
<div class="enemy-hex awakened">
<div class="row" style="padding-left: 104px">
<div class="enemy-dice" style="margin-left: -20px; margin-top: -60px">A</div>
<div>
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_1"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="hex-button" name="attr_awakened_hex_2_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_2"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_3"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 290px; margin-top: -60px">B</div>
</div>
<div class="row" style="padding-left: 52px">
<div>
<input type="checkbox" class="hex-button" name="attr_awakened_hex_4_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_4"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_5"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_6"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<input type="checkbox" class="hex-button" name="attr_awakened_hex_7_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_7"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row">
<div class="enemy-dice" style="margin-left: -40px; margin-top: 5px">F</div>
<div>
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_8"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_9"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-0" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_10"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_11"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_12"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 520px; margin-top: 5px">C</div>
</div>
<div class="row" style="padding-left: 52px">
<div>
<input type="checkbox" class="hex-button" name="attr_awakened_hex_13_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_13"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_14"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<div class="sheet-hex sheet-hex-1" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_15"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px;">
<input type="checkbox" class="hex-button" name="attr_awakened_hex_16_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_16"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 104px">
<div class="enemy-dice" style="margin-left: -20px; margin-top: 75px">E</div>
<div>
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_17"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="hex-button" name="attr_awakened_hex_18_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-hex sheet-veteran-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_18"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-hex sheet-hex-2" style="width: 100px; height: 57px">
<div class="sheet-inner">
<textarea class="no-border" name="attr_awakened_hex_19"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 290px; margin-top: 75px">D</div>
</div>
</div>
<div class="enemy-hex elite">
<div class="row" style="opacity: 0;"><div class="sheet-small-hex"></div></div>
<div class="row" style="padding-left: 120px">
<div class="enemy-dice" style="margin-left: -23px; margin-top: -58px">A</div>
<div>
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_1"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_2_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_2"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_3_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_3"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_4"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 293px; margin-top: -58px">B</div>
</div>
<div class="row" style="padding-left: 80px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_5_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_5"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_6"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_7_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_7"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_8"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_9_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_9"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 40px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_10_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_10"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_11_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_11"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_12"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_13"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_14_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_14"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_15_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_15"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row">
<div class="enemy-dice" style="margin-left: -40px; margin-top: -3px">F</div>
<div>
<div class="sheet-small-hex sheet-hex-3" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_16"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_17"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_18"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-0" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_19"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_20"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_21"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_22"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 555px; margin-top: -3px">C</div>
</div>
<div class="row" style="padding-left: 40px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_23_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_23"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_24_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_24"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_25"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_26"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_27_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_27"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_28_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_28"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 80px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_29_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_29"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_30"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_31_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_31"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_32"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_33_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_33"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 120px">
<div class="enemy-dice" style="margin-left: -23px; margin-top: 58px">E</div>
<div>
<div class="sheet-small-hex sheet-hex-3" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_34"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_35_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_35"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_elite_hex_36_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_36"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3" >
<div class="sheet-inner">
<textarea class="no-border" name="attr_elite_hex_37"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 293px; margin-top: 58px">D</div>
</div>
</div>
<div class="enemy-hex boss">
<div class="row" style="opacity: 0;"><div class="sheet-small-hex"></div></div>
<div class="row" style="padding-left: 160px">
<div class="enemy-dice" style="margin-left: -23px; margin-top: -58px">A</div>
<div>
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_1"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_2_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_2"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_3_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_3"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_4_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_4"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_5"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 378px; margin-top: -58px">B</div>
</div>
<div class="row" style="padding-left: 120px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_6_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_6"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_7"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_8_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_8"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_9_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_9"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_10"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_11_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_11"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 80px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_12_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_12"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_13_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_13"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_14"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_15_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_15"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_16"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_17_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_17"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_18_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_18"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 40px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_19_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_19"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_20_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_20"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_21_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_21"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_22"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_23"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_24_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_24"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_25_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_25"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_26_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_26"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row">
<div class="enemy-dice" style="margin-left: -40px; margin-top: -3px">F</div>
<div>
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_27"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_28"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_29"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_30"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-0">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_31"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_32"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_33"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_34"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_35"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 713px; margin-top: -3px">C</div>
</div>
<div class="row" style="padding-left: 40px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_36_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_36"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_37_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_37"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_38_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_38"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_39"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-1">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_40"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_41_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_41"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_42_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_42"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_43_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_43"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 80px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_44_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_44"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_45_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_45"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_46"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_47_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_47"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-2">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_48"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_49_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_49"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_50_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_50"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 120px">
<div>
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_51_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_51"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_52"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_53_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_53"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_54_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_54"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-3">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_55"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_56_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_56"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
</div>
<div class="row" style="padding-left: 160px">
<div class="enemy-dice" style="margin-left: -23px; margin-top: 58px">E</div>
<div>
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_57"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_58_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_58"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_59_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_59"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<input type="checkbox" class="small-hex-button" name="attr_boss_hex_60_check"
style="width: 10px; height: 10px" checked/><span></span>
<div class="sheet-small-hex sheet-veteran-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_60"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div style="margin-top:-20px">
<div class="sheet-small-hex sheet-hex-4">
<div class="sheet-inner">
<textarea class="no-border" name="attr_boss_hex_61"
style="width: 50%; height: 100%; background: transparent; color: black; text-align: center"></textarea>
</div>
<div class="sheet-corner-1"></div>
<div class="sheet-corner-2"></div>
</div>
</div>
<div class="enemy-dice" style="margin-left: 378px; margin-top: 58px">D</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script type="text/worker">
function clearSheet(value) {
var settings = {};
// character settings
settings['character_version'] = "none";
// basics
settings['character_name'] = "New Character";
settings['hp'] = 10;
settings['hp_max'] = 10;
settings['class'] = "";
settings['subclass'] = "";
settings['tier'] = "tier-1";
// Aspects
settings['offensive'] = "";
settings['defensive'] = "";
settings['utility'] = "";
// Attribute
settings['strength'] = "0";
settings['intelligence'] = "0";
settings['dexterity'] = "0";
settings['resilience'] = "0";
// Barrier Values
settings['toughness'] = 4;
settings['resistance'] = 4;
settings['athletics'] = 8;
settings['endurance'] = 8;
settings['intimidate'] = 8;
settings['insight'] = 8;
settings['knowledge'] = 8;
settings['mend'] = 8;
// Defense Values
settings['dodge'] = 4;
settings['willpower'] = 4;
settings['acrobatics'] = 8;
settings['stealth'] = 8;
settings['sleight_of_hand'] = 8;
settings['focus'] = 8;
settings['fast_talk'] = 8;
settings['leadership'] = 8;
// CAP
settings['critical'] = 2;
settings['accuracy'] = 10;
settings['penetration'] = 5;
// Movement
settings['min_move'] = 1;
settings['max_move'] = 4;
settings['shift'] = 1;
// Maneuver
settings['maneuver_name'] = "";
settings['statname'] = "";
settings['maneuver_speed'] = "";
settings['maneuver_description'] = "";
// Basic Actions
settings['melee_name'] = "";
settings['melee_dice'] = "1d6";
settings['melee_dice_bonus'] = "";
settings['melee_range'] = "";
settings['melee_target'] = "";
settings['melee_against'] = "";
settings['melee_description'] = "";
settings['ranged_name'] = "";
settings['ranged_dice'] = "1d6";
settings['ranged_dice_bonus'] = "";
settings['ranged_range'] = "";
settings['ranged_target'] = "";
settings['ranged_against'] = "";
settings['ranged_description'] = "";
// limits
settings['trigger'] = "0";
settings['sustain'] = "0";
settings['amplify'] = "0";
// Class actions
// remove any existing actions
getSectionIDs("repeating_actions", function(idarray) {
for(var i = 0; i < idarray.length; i++) {
removeRepeatingRow("repeating_actions_" + idarray[i]);
}
});
// Tide turners
settings['max_tide_turners'] = "0";
settings['tide_turners_used'] = "0";
// Tide turner actions
// remove any existing actions
getSectionIDs("repeating_tideTurners", function(idarray) {
for(var i = 0; i < idarray.length; i++) {
removeRepeatingRow("repeating_tideTurners_" + idarray[i]);
}
});
// Inventory
settings['melee_weapon'] = "";
settings['ranged_weapon'] = "";
settings['offhand'] = "";
settings['armour'] = "";
settings['gold'] = "0";
// Keepsakes
settings['keepsake1_name'] = "";
settings['keepsake1_effect'] = "";
settings['keepsake1_usable'] = "0";
settings['keepsake1_speed'] = "";
settings['keepsake1_usage'] = "";
settings['keepsake1_used'] = "off";
settings['keepsake2_name'] = "Emberwind Spark";
settings['keepsake2_effect'] = "Alter 1 Roll result by up to +/- 4.";
settings['keepsake2_usable'] = "1";
settings['keepsake2_speed'] = "Free";
settings['keepsake2_usage'] = "campaign";
settings['keepsake2_used'] = "off";
// Items
// remove any existing items
getSectionIDs("repeating_inventory", function(idarray) {
for(var i = 0; i < idarray.length; i++) {
removeRepeatingRow("repeating_inventory_" + idarray[i]);
}
});
// Anchors
// remove any existing anchors
getSectionIDs("repeating_anchors", function(idarray) {
for(var i = 0; i < idarray.length; i++) {
removeRepeatingRow("repeating_anchors_" + idarray[i]);
}
});
// Deadweights
// remove any existing deadweights
getSectionIDs("repeating_deadweight", function(idarray) {
for(var i = 0; i < idarray.length; i++) {
removeRepeatingRow("repeating_deadweight_" + idarray[i]);
}
});
// Appearance
settings['bio_gender'] = "";
settings['bio_age'] = "";
settings['bio_height'] = "";
settings['bio_build'] = "";
settings['bio_hair'] = "";
settings['bio_eyes'] = "";
// Description
settings['bio_description'] = "";
// History
settings['bio_history'] = "";
setAttrs(settings);
};
on("clicked:character-gen", function() {
getAttrs(['pre_gen_character'], function(values) {
let character = values.pre_gen_character;
var settings = {};
settings['pre_gen_character'] = "";
if (character == "clear") {
clearSheet();
} else if (character == "rook") {
clearSheet();
// basics
settings['character_name'] = "Rook";
settings['hp'] = 42;
settings['hp_max'] = 42;
settings['class'] = "atlanta";
settings['subclass'] = "";
settings['tier'] = "tier-2";
// Barrier Values
settings['toughness'] = 8;
settings['resistance'] = 4;
settings['athletics'] = 12;
settings['endurance'] = 8;
settings['intimidate'] = 16;
settings['insight'] = 12;
settings['knowledge'] = 12;
settings['mend'] = 8;
// Defense Values
settings['dodge'] = 6;
settings['willpower'] = 8;
settings['acrobatics'] = 8;
settings['stealth'] = 12;
settings['sleight_of_hand'] = 8;
settings['focus'] = 8;
settings['fast_talk'] = 8;
settings['leadership'] = 8;
// CAP
settings['critical'] = 2;
settings['accuracy'] = 14;
settings['penetration'] = 8;
// Movement
settings['min_move'] = 1;
settings['max_move'] = 5;
settings['shift'] = 1;
// Maneuver
settings['maneuver_name'] = "Tumble";
settings['statname'] = "";
settings['maneuver_speed'] = "Slow";
settings['maneuver_description'] = "Move 1-3 Squares. Can move through any Combatant.";
// Basic Actions
settings['melee_name'] = "Spear";
settings['melee_dice'] = "3d8";
settings['melee_dice_bonus'] = "0";
settings['melee_range'] = "2";
settings['melee_target'] = "1 Foe";
settings['melee_against'] = "1"; // toughness
settings['melee_description'] = "";
settings['ranged_name'] = "Crossbow";
settings['ranged_dice'] = "3d8";
settings['ranged_dice_bonus'] = "0";
settings['ranged_range'] = "5";
settings['ranged_target'] = "1 Foe";
settings['ranged_against'] = "1"; // toughness
settings['ranged_description'] = "";
// limits
settings['trigger'] = "1";
settings['sustain'] = "1";
settings['amplify'] = "1";
// Class actions
const newId1 = generateRowID();
settings["repeating_actions_" + newId1 + "_action_name"] = "Skewer";
settings["repeating_actions_" + newId1 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId1 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId1 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId1 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId1 + "_action_type"] = "Melee";
settings["repeating_actions_" + newId1 + "_action_range"] = "2";
settings["repeating_actions_" + newId1 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId1 + "_action_dice"] = "3d8";
settings["repeating_actions_" + newId1 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId1 + "_action_against"] = "1";
settings["repeating_actions_" + newId1 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId1 + "_action_description"] = "Amp. Effect: Expend 1 Fast Action to cause Hit Grunt Foe to become FALLEN.";
const newId2 = generateRowID();
settings["repeating_actions_" + newId2 + "_action_name"] = "Lion's Pounce";
settings["repeating_actions_" + newId2 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId2 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId2 + "_action_target"] = "";
settings["repeating_actions_" + newId2 + "_action_speed"] = "Slow + Fast";
settings["repeating_actions_" + newId2 + "_action_type"] = "";
settings["repeating_actions_" + newId2 + "_action_range"] = "";
settings["repeating_actions_" + newId2 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId2 + "_action_dice"] = "";
settings["repeating_actions_" + newId2 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId2 + "_action_against"] = "1";
settings["repeating_actions_" + newId2 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId2 + "_action_description"] = "Make a Move Action as a Free Action. If a Foe is within Basic Melee Attack Range at the end of your Move Action, make a Basic Melee Attack against that Foe as a Free Action. That Basic Melee Attack has +2 A and +2 P.";
const newId3 = generateRowID();
settings["repeating_actions_" + newId3 + "_action_name"] = "Guided Weapon";
settings["repeating_actions_" + newId3 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId3 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId3 + "_action_target"] = "1 Hero";
settings["repeating_actions_" + newId3 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId3 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId3 + "_action_range"] = "5";
settings["repeating_actions_" + newId3 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId3 + "_action_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId3 + "_action_against"] = "1";
settings["repeating_actions_" + newId3 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_sust_effect"] = "";
settings["repeating_actions_" + newId3 + "_action_description"] = "+2 A if Target is 1 Other Hero or +4 A if Target is Self.";
const newId4 = generateRowID();
settings["repeating_actions_" + newId4 + "_action_name"] = "Warsong: Exhilarating Anthem";
settings["repeating_actions_" + newId4 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId4 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId4 + "_action_target"] = "All Other Heroes";
settings["repeating_actions_" + newId4 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId4 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId4 + "_action_range"] = "5";
settings["repeating_actions_" + newId4 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId4 + "_action_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId4 + "_action_against"] = "1";
settings["repeating_actions_" + newId4 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_description"] = "Target Other Heroes may alter their next Roll result by +/-2";
const newId5 = generateRowID();
settings["repeating_actions_" + newId5 + "_action_name"] = "Word of Comfort";
settings["repeating_actions_" + newId5 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId5 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId5 + "_action_target"] = "1 Hero";
settings["repeating_actions_" + newId5 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId5 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId5 + "_action_range"] = "5";
settings["repeating_actions_" + newId5 + "_action_roll_type"] = "3"; // heal
settings["repeating_actions_" + newId5 + "_action_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId5 + "_action_against"] = "1";
settings["repeating_actions_" + newId5 + "_action_healing_dice"] = "1d10";
settings["repeating_actions_" + newId5 + "_action_description"] = "Amp. Effect: Expend additional Fast Actions to heal +5x[each additional Fast Action] HP.";
const newId6 = generateRowID();
settings["repeating_actions_" + newId6 + "_action_name"] = "Warsong: Strengthen the Line";
settings["repeating_actions_" + newId6 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId6 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId6 + "_action_target"] = "All Other Heroes";
settings["repeating_actions_" + newId6 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId6 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId6 + "_action_range"] = "5";
settings["repeating_actions_" + newId6 + "_action_roll_type"] = "3"; // heal
settings["repeating_actions_" + newId6 + "_action_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId6 + "_action_against"] = "1";
settings["repeating_actions_" + newId6 + "_action_healing_dice"] = "5";
settings["repeating_actions_" + newId6 + "_action_description"] = "";
// Tide turners
settings['max_tide_turners'] = "2";
settings['tide_turners_used'] = "0";
// Tide turner actions
const newIdt1 = generateRowID();
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_name"] = "Blaze of Glory";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype1"] = "Sustain";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype2"] = "Spell";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_target"] = "Self";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_speed"] = "Fast";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt1 + "_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_dice_bonus"] = "0";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_sust_effect"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_description"] = "All your Damage-dealing Actions deal Resistance Damage and cause Hit Foe(s) to suffer 1 Stack of BURNING.";
const newIdt2 = generateRowID();
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_name"] = "Pegasus Charger";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype1"] = "Sustain";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype2"] = "Spell";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_target"] = "Self";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_speed"] = "Slow + Slow";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice_bonus"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_sust_effect"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_description"] = "Your first Move Action and first Basic Melee Attack Action each Round is a Free Action.";
// Inventory
settings['melee_weapon'] = "Spear";
settings['ranged_weapon'] = "crossbow";
settings['offhand'] = "";
settings['armour'] = "";
// Keepsakes
settings['keepsake1_name'] = "Service Medal";
settings['keepsake1_effect'] = "Your next Action gains AUTO-CRIT.";
settings['keepsake1_speed'] = "Fast";
settings['keepsake1_usage'] = "campaign";
settings['keepsake1_used'] = "off";
// Anchors
const newIda1 = generateRowID();
settings["repeating_anchors_" + newIda1 + "_anchor"] = "Gelspar";
settings["repeating_anchors_" + newIda1 + "_anchor_2"] = "Airship - Weapons";
const newIda2 = generateRowID();
settings["repeating_anchors_" + newIda2 + "_anchor"] = "Chasers";
// Deadweights
// Description
// History
} else if (character == "rath") {
clearSheet();
// basics
settings['character_name'] = "Rath";
settings['hp'] = 34;
settings['hp_max'] = 34;
settings['class'] = "rogue";
settings['subclass'] = "";
settings['tier'] = "tier-2";
// Barrier Values
settings['toughness'] = 6;
settings['resistance'] = 6;
settings['athletics'] = 8;
settings['endurance'] = 12;
settings['intimidate'] = 8;
settings['insight'] = 12;
settings['knowledge'] = 8;
settings['mend'] = 8;
// Defense Values
settings['dodge'] = 10;
settings['willpower'] = 4;
settings['acrobatics'] = 8;
settings['stealth'] = 8;
settings['sleight_of_hand'] = 12;
settings['focus'] = 8;
settings['fast_talk'] = 16;
settings['leadership'] = 8;
// CAP
settings['critical'] = 3;
settings['accuracy'] = 14;
settings['penetration'] = 6;
// Movement
settings['min_move'] = 1;
settings['max_move'] = 5;
settings['shift'] = 1;
// Maneuver
settings['maneuver_name'] = "Tumble";
settings['statname'] = "";
settings['maneuver_speed'] = "Slow";
settings['maneuver_description'] = "Move 1-3 Squares. Can move through any Combatant.";
// Basic Actions
settings['melee_name'] = "Axe";
settings['melee_dice'] = "3d8";
settings['melee_dice_bonus'] = "0";
settings['melee_range'] = "2";
settings['melee_target'] = "1 Foe";
settings['melee_against'] = "1"; // toughness
settings['melee_description'] = "";
settings['ranged_name'] = "Bow";
settings['ranged_dice'] = "3d8";
settings['ranged_dice_bonus'] = "0";
settings['ranged_range'] = "5";
settings['ranged_target'] = "1 Foe";
settings['ranged_against'] = "1"; // toughness
settings['ranged_description'] = "";
// limits
settings['trigger'] = "1";
settings['sustain'] = "1";
settings['amplify'] = "2";
// Class actions
const newId1 = generateRowID();
settings["repeating_actions_" + newId1 + "_action_name"] = "Spinal Tap";
settings["repeating_actions_" + newId1 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId1 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId1 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId1 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId1 + "_action_type"] = "Melee";
settings["repeating_actions_" + newId1 + "_action_range"] = "1";
settings["repeating_actions_" + newId1 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId1 + "_action_dice"] = "3d8";
settings["repeating_actions_" + newId1 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId1 + "_action_against"] = "1";
settings["repeating_actions_" + newId1 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId1 + "_action_description"] = "If Hit Foe is OFF-GUARD, they are knocked PRONE.";
const newId2 = generateRowID();
settings["repeating_actions_" + newId2 + "_action_name"] = "Pinpoint Strike";
settings["repeating_actions_" + newId2 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId2 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId2 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId2 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId2 + "_action_type"] = "Melee";
settings["repeating_actions_" + newId2 + "_action_range"] = "1";
settings["repeating_actions_" + newId2 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId2 + "_action_dice"] = "3d8";
settings["repeating_actions_" + newId2 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId2 + "_action_against"] = "1";
settings["repeating_actions_" + newId2 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId2 + "_action_description"] = "+2 C to CAP Check. If Amplified with Dual Attack, deal 2x Damage instead.";
const newId3 = generateRowID();
settings["repeating_actions_" + newId3 + "_action_name"] = "Dual Attack";
settings["repeating_actions_" + newId3 + "_action_subtype1"] = "Amplify";
settings["repeating_actions_" + newId3 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId3 + "_action_target"] = "1 Damage dealing action";
settings["repeating_actions_" + newId3 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId3 + "_action_type"] = "";
settings["repeating_actions_" + newId3 + "_action_range"] = "";
settings["repeating_actions_" + newId3 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId3 + "_action_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId3 + "_action_against"] = "1";
settings["repeating_actions_" + newId3 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_amp_effect"] = "When you Hit a Foe with a Damage-dealing Action, deal 1.5x Damage. 1 per Action.";
settings["repeating_actions_" + newId3 + "_action_description"] = "";
const newId4 = generateRowID();
settings["repeating_actions_" + newId4 + "_action_name"] = "Envenom";
settings["repeating_actions_" + newId4 + "_action_subtype1"] = "Amplify";
settings["repeating_actions_" + newId4 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId4 + "_action_target"] = "1 Action";
settings["repeating_actions_" + newId4 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId4 + "_action_type"] = "";
settings["repeating_actions_" + newId4 + "_action_range"] = "";
settings["repeating_actions_" + newId4 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId4 + "_action_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId4 + "_action_against"] = "1";
settings["repeating_actions_" + newId4 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_amp_effect"] = "When you Hit a Foe, they suffer 2 Stacks of POISON.";
settings["repeating_actions_" + newId4 + "_action_description"] = "";
const newId5 = generateRowID();
settings["repeating_actions_" + newId5 + "_action_name"] = "Toxic Shock";
settings["repeating_actions_" + newId5 + "_action_subtype1"] = "Trigger";
settings["repeating_actions_" + newId5 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId5 + "_action_target"] = "1 POISONED Foe";
settings["repeating_actions_" + newId5 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId5 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId5 + "_action_range"] = "3";
settings["repeating_actions_" + newId5 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId5 + "_action_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId5 + "_action_against"] = "1";
settings["repeating_actions_" + newId5 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_trig_condition"] = "If a POISONED Foe uses a Basic Attack or Special Ability,";
settings["repeating_actions_" + newId5 + "_action_trig_effect"] = "Cancel that Action and deal 3 PIERCING Damage per Stack of POISON.";
settings["repeating_actions_" + newId5 + "_action_description"] = "";
const newId6 = generateRowID();
settings["repeating_actions_" + newId6 + "_action_name"] = "Shadowsteel Step";
settings["repeating_actions_" + newId6 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId6 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId6 + "_action_target"] = "1 Square";
settings["repeating_actions_" + newId6 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId6 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId6 + "_action_range"] = "3";
settings["repeating_actions_" + newId6 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId6 + "_action_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId6 + "_action_against"] = "1";
settings["repeating_actions_" + newId6 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_description"] = "Teleport to Target Square. If you occupy a Square adjacent to an Enemy, Teleport 1 other Hero from anywhere on the Battlefield to a Flanking Square. 1 per Round.";
// Tide turners
settings['max_tide_turners'] = "2";
settings['tide_turners_used'] = "0";
// Tide turner actions
const newIdt1 = generateRowID();
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_name"] = "Heartseeker";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype1"] = "Sustain";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype2"] = "Exploit";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_target"] = "Self";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_speed"] = "Slow";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt1 + "_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_dice_bonus"] = "0";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_sust_effect"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_description"] = "All Damage you deal gains the PIERCING property.";
const newIdt2 = generateRowID();
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_name"] = "Fools Luck";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype1"] = "Trigger";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype2"] = "Exploit";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_target"] = "1 Action";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_speed"] = "Free";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_field_flag"] = "on"; // Field
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice_bonus"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_trig_condition"] = "If you are the Target of an Action,";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_trig_effect"] = "Target Foe becomes the Target of that Action instead (if possible). If there are no valid Targets, the Action Misses you.";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_description"] = "";
// Inventory
settings['melee_weapon'] = "axe_1h";
settings['ranged_weapon'] = "bow";
settings['offhand'] = "";
settings['armour'] = "";
// Keepsakes
settings['keepsake1_name'] = "Clockwork Heart";
settings['keepsake1_effect'] = "+1 Fast Action this Turn.";
settings['keepsake1_speed'] = "Free";
settings['keepsake1_usage'] = "combat";
settings['keepsake1_used'] = "off";
// Anchors
const newIda1 = generateRowID();
settings["repeating_anchors_" + newIda1 + "_anchor"] = "Kendrick Maddox";
settings["repeating_anchors_" + newIda1 + "_anchor_2"] = "Airship - Sky Sailing";
const newIda2 = generateRowID();
settings["repeating_anchors_" + newIda2 + "_anchor"] = "Smuggling";
// Deadweights
// Description
// History
} else if (character == "laureat") {
clearSheet();
// basics
settings['character_name'] = "Laureat";
settings['hp'] = 38;
settings['hp_max'] = 38;
settings['class'] = "druid";
settings['subclass'] = "";
settings['tier'] = "tier-2";
// Barrier Values
settings['toughness'] = 4;
settings['resistance'] = 8;
settings['athletics'] = 8;
settings['endurance'] = 8;
settings['intimidate'] = 8;
settings['insight'] = 8;
settings['knowledge'] = 16;
settings['mend'] = 12;
// Defense Values
settings['dodge'] = 10;
settings['willpower'] = 4;
settings['acrobatics'] = 8;
settings['stealth'] = 12;
settings['sleight_of_hand'] = 8;
settings['focus'] = 12;
settings['fast_talk'] = 8;
settings['leadership'] = 8;
// CAP
settings['critical'] = 2;
settings['accuracy'] = 16;
settings['penetration'] = 8;
// Movement
settings['min_move'] = 1;
settings['max_move'] = 5;
settings['shift'] = 1;
// Maneuver
settings['maneuver_name'] = "Tumble";
settings['statname'] = "";
settings['maneuver_speed'] = "Slow";
settings['maneuver_description'] = "Move 1-3 Squares. Can move through any Combatant.";
// Basic Actions
settings['melee_name'] = "Staff";
settings['melee_dice'] = "3d8";
settings['melee_dice_bonus'] = "0";
settings['melee_range'] = "1";
settings['melee_target'] = "1 Foe";
settings['melee_against'] = "2"; // resistance
settings['melee_description'] = "Your first Spell each Encounter is a Free Action.";
settings['ranged_name'] = "Throwing Knife";
settings['ranged_dice'] = "3d6";
settings['ranged_dice_bonus'] = "0";
settings['ranged_range'] = "5";
settings['ranged_target'] = "1 Foe";
settings['ranged_against'] = "1"; // toughness
settings['ranged_description'] = "Your first Basic Ranged Attack each Round is a Fast Action.";
// limits
settings['trigger'] = "1";
settings['sustain'] = "2";
settings['amplify'] = "1";
// Class actions
const newId1 = generateRowID();
settings["repeating_actions_" + newId1 + "_action_name"] = "Wildfire";
settings["repeating_actions_" + newId1 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId1 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId1 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId1 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId1 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId1 + "_action_range"] = "5";
settings["repeating_actions_" + newId1 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId1 + "_action_dice"] = "2d6";
settings["repeating_actions_" + newId1 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId1 + "_action_against"] = "3"; // piercing
settings["repeating_actions_" + newId1 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId1 + "_action_sust_effect"] = "Repeat Effect and also deal that Damage to Foes adjacent to your Target.";
settings["repeating_actions_" + newId1 + "_action_description"] = "";
const newId2 = generateRowID();
settings["repeating_actions_" + newId2 + "_action_name"] = "Bloom";
settings["repeating_actions_" + newId2 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId2 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId2 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId2 + "_action_speed"] = "Free";
settings["repeating_actions_" + newId2 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId2 + "_action_range"] = "5";
settings["repeating_actions_" + newId2 + "_action_roll_type"] = "2"; // auto-hit
settings["repeating_actions_" + newId2 + "_action_dice"] = "5";
settings["repeating_actions_" + newId2 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId2 + "_action_against"] = "3"; // piercing
settings["repeating_actions_" + newId2 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId2 + "_action_description"] = "Remove all of your Sustained Effects from Target Foe. That Foe takes 5 PIERCING Damage per removed Effect. Amp. Effect: Expend 1 Fast Action to remove all Sustain Effects (not Special Abilities) on Target Foe instead.";
const newId3 = generateRowID();
settings["repeating_actions_" + newId3 + "_action_name"] = "Rejuvenation";
settings["repeating_actions_" + newId3 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId3 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId3 + "_action_target"] = "1 Hero";
settings["repeating_actions_" + newId3 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId3 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId3 + "_action_range"] = "5";
settings["repeating_actions_" + newId3 + "_action_roll_type"] = "3"; // heal
settings["repeating_actions_" + newId3 + "_action_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId3 + "_action_against"] = "1";
settings["repeating_actions_" + newId3 + "_action_healing_dice"] = "1d8";
settings["repeating_actions_" + newId3 + "_action_sust_effect"] = "";
settings["repeating_actions_" + newId3 + "_action_description"] = "";
const newId4 = generateRowID();
settings["repeating_actions_" + newId4 + "_action_name"] = "Restore";
settings["repeating_actions_" + newId4 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId4 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId4 + "_action_target"] = "1 Hero";
settings["repeating_actions_" + newId4 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId4 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId4 + "_action_range"] = "5";
settings["repeating_actions_" + newId4 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId4 + "_action_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId4 + "_action_against"] = "1";
settings["repeating_actions_" + newId4 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_sust_effect"] = "";
settings["repeating_actions_" + newId4 + "_action_description"] = "Remove up to 2 Stacks of 1 Condition from Target Hero.";
const newId5 = generateRowID();
settings["repeating_actions_" + newId5 + "_action_name"] = "Primal Fury";
settings["repeating_actions_" + newId5 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId5 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId5 + "_action_target"] = "1 Hero";
settings["repeating_actions_" + newId5 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId5 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId5 + "_action_range"] = "5";
settings["repeating_actions_" + newId5 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId5 + "_action_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId5 + "_action_against"] = "1";
settings["repeating_actions_" + newId5 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_sust_effect"] = "";
settings["repeating_actions_" + newId5 + "_action_description"] = "+2 P and Target Hero may make 1 Basic Melee Attack as a Free Action.";
const newId6 = generateRowID();
settings["repeating_actions_" + newId6 + "_action_name"] = "Rusting Entanglement";
settings["repeating_actions_" + newId6 + "_action_subtype1"] = "Trigger";
settings["repeating_actions_" + newId6 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId6 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId6 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId6 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId6 + "_action_range"] = "5";
settings["repeating_actions_" + newId6 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId6 + "_action_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId6 + "_action_against"] = "1";
settings["repeating_actions_" + newId6 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_trig_condition"] = "If a Foe takes a Move Action,";
settings["repeating_actions_" + newId6 + "_action_trig_effect"] = "Cancel that Action and that Foe suffers 2 Stacks of VULNERABILITY.";
settings["repeating_actions_" + newId6 + "_action_description"] = "";
// Tide turners
settings['max_tide_turners'] = "2";
settings['tide_turners_used'] = "0";
// Tide turner actions
const newIdt1 = generateRowID();
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_name"] = "Gift of Life";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype1"] = "General";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype2"] = "Spell";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_target"] = "All Other Heroes";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_speed"] = "Slow";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_type"] = "Ranged";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_range"] = "5";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_roll_type"] = "3"; // heal
settings["repeating_tideTurners_" + newIdt1 + "_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_dice_bonus"] = "0";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_healing_dice"] = "10";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_description"] = "Target Heroes recover from FALLEN (if possible).";
const newIdt2 = generateRowID();
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_name"] = "Stoneskin";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype1"] = "Trigger";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype2"] = "Spell";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_target"] = "Self";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_speed"] = "Fast";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_field_flag"] = "on"; // Field
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice_bonus"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_trig_condition"] = "If you would take Damage from a Foes Action,";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_trig_effect"] = "Negate that and all other Damage you take until the start of your next Turn.";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_description"] = "";
// Inventory
settings['melee_weapon'] = "staff_2h";
settings['ranged_weapon'] = "throwing_knives";
settings['offhand'] = "";
settings['armour'] = "";
// Keepsakes
settings['keepsake1_name'] = "Silverglade Shard";
settings['keepsake1_effect'] = "Negate the Effect of Concentrated Miasma (Local Field Effect) on Laureat.";
settings['keepsake1_speed'] = "Free";
settings['keepsake1_usage'] = "";
settings['keepsake1_used'] = "off";
// Anchors
const newIda1 = generateRowID();
settings["repeating_anchors_" + newIda1 + "_anchor"] = "Hearth Crystals";
settings["repeating_anchors_" + newIda1 + "_anchor_2"] = "The Silverglades";
// Deadweights
// Description
// History
} else if (character == "piper") {
clearSheet();
// basics
settings['character_name'] = "Piper";
settings['hp'] = 35;
settings['hp_max'] = 35;
settings['class'] = "ardent";
settings['subclass'] = "";
settings['tier'] = "tier-2";
// Barrier Values
settings['toughness'] = 4;
settings['resistance'] = 8;
settings['athletics'] = 12;
settings['endurance'] = 8;
settings['intimidate'] = 8;
settings['insight'] = 8;
settings['knowledge'] = 8;
settings['mend'] = 12;
// Defense Values
settings['dodge'] = 8;
settings['willpower'] = 6;
settings['acrobatics'] = 12;
settings['stealth'] = 8;
settings['sleight_of_hand'] = 8;
settings['focus'] = 8;
settings['fast_talk'] = 8;
settings['leadership'] = 16;
// CAP
settings['critical'] = 3;
settings['accuracy'] = 13;
settings['penetration'] = 9;
// Movement
settings['min_move'] = 1;
settings['max_move'] = 5;
settings['shift'] = 1;
// Maneuver
settings['maneuver_name'] = "Tumble";
settings['statname'] = "";
settings['maneuver_speed'] = "Slow";
settings['maneuver_description'] = "Move 1-3 Squares. Can move through any Combatant.";
// Basic Actions
settings['melee_name'] = "Rapier";
settings['melee_dice'] = "3d8";
settings['melee_dice_bonus'] = "0";
settings['melee_range'] = "1";
settings['melee_target'] = "1 Foe";
settings['melee_against'] = "1"; // toughness
settings['melee_description'] = "";
settings['ranged_name'] = "Wand";
settings['ranged_dice'] = "3d6";
settings['ranged_dice_bonus'] = "0";
settings['ranged_range'] = "5";
settings['ranged_target'] = "1 Foe";
settings['ranged_against'] = "2"; // resistance
settings['ranged_description'] = "";
// limits
settings['trigger'] = "1";
settings['sustain'] = "1";
settings['amplify'] = "1";
// Class actions
const newId1 = generateRowID();
settings["repeating_actions_" + newId1 + "_action_name"] = "Soul Strike";
settings["repeating_actions_" + newId1 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId1 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId1 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId1 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId1 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId1 + "_action_range"] = "7";
settings["repeating_actions_" + newId1 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId1 + "_action_dice"] = "3d12";
settings["repeating_actions_" + newId1 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId1 + "_action_against"] = "2";
settings["repeating_actions_" + newId1 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId1 + "_action_description"] = "";
const newId2 = generateRowID();
settings["repeating_actions_" + newId2 + "_action_name"] = "Mana Echoes";
settings["repeating_actions_" + newId2 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId2 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId2 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId2 + "_action_speed"] = "Fast";
settings["repeating_actions_" + newId2 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId2 + "_action_range"] = "7";
settings["repeating_actions_" + newId2 + "_action_roll_type"] = "2"; // auto-hit
settings["repeating_actions_" + newId2 + "_action_dice"] = "2d8";
settings["repeating_actions_" + newId2 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId2 + "_action_against"] = "2";
settings["repeating_actions_" + newId2 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId2 + "_action_description"] = "";
const newId3 = generateRowID();
settings["repeating_actions_" + newId3 + "_action_name"] = "Raging Inferno";
settings["repeating_actions_" + newId3 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId3 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId3 + "_action_target"] = "1-3 Foes";
settings["repeating_actions_" + newId3 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId3 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId3 + "_action_range"] = "3";
settings["repeating_actions_" + newId3 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId3 + "_action_dice"] = "3d8";
settings["repeating_actions_" + newId3 + "_action_dice_bonus"] = "";
settings["repeating_actions_" + newId3 + "_action_against"] = "2";
settings["repeating_actions_" + newId3 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId3 + "_action_description"] = "";
const newId4 = generateRowID();
settings["repeating_actions_" + newId4 + "_action_name"] = "Chains of Calamity";
settings["repeating_actions_" + newId4 + "_action_subtype1"] = "Sustain";
settings["repeating_actions_" + newId4 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId4 + "_action_target"] = "1-3 Foes";
settings["repeating_actions_" + newId4 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId4 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId4 + "_action_range"] = "3";
settings["repeating_actions_" + newId4 + "_action_roll_type"] = "0"; // default
settings["repeating_actions_" + newId4 + "_action_dice"] = "1d6";
settings["repeating_actions_" + newId4 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId4 + "_action_against"] = "1";
settings["repeating_actions_" + newId4 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId4 + "_action_sust_effect"] = "";
settings["repeating_actions_" + newId4 + "_action_description"] = "If any Foe suffering Chains of Calamity is the Target of a Spell, deal 1d6 PIERCING Damage to all Foes suffering Chains of Calamity.";
const newId5 = generateRowID();
settings["repeating_actions_" + newId5 + "_action_name"] = "False Camaraderie";
settings["repeating_actions_" + newId5 + "_action_subtype1"] = "General";
settings["repeating_actions_" + newId5 + "_action_subtype2"] = "Spell";
settings["repeating_actions_" + newId5 + "_action_target"] = "1 Foe";
settings["repeating_actions_" + newId5 + "_action_speed"] = "Slow";
settings["repeating_actions_" + newId5 + "_action_type"] = "Ranged";
settings["repeating_actions_" + newId5 + "_action_range"] = "7";
settings["repeating_actions_" + newId5 + "_action_roll_type"] = "1"; // cap
settings["repeating_actions_" + newId5 + "_action_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId5 + "_action_against"] = "1";
settings["repeating_actions_" + newId5 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId5 + "_action_description"] = "-2 A to CAP Check. Target Foe moves up to 5 Squares toward another Foe (if possible), then makes a Basic Attack with AUTO-HIT against that Foe (if possible).";
const newId6 = generateRowID();
settings["repeating_actions_" + newId6 + "_action_name"] = "Time of Need";
settings["repeating_actions_" + newId6 + "_action_subtype1"] = "Amplify";
settings["repeating_actions_" + newId6 + "_action_subtype2"] = "Exploit";
settings["repeating_actions_" + newId6 + "_action_target"] = "1 Spell";
settings["repeating_actions_" + newId6 + "_action_speed"] = "Free";
settings["repeating_actions_" + newId6 + "_action_type"] = "";
settings["repeating_actions_" + newId6 + "_action_range"] = "";
settings["repeating_actions_" + newId6 + "_action_roll_type"] = "-1"; // none
settings["repeating_actions_" + newId6 + "_action_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_dice_bonus"] = "0";
settings["repeating_actions_" + newId6 + "_action_against"] = "1";
settings["repeating_actions_" + newId6 + "_action_healing_dice"] = "";
settings["repeating_actions_" + newId6 + "_action_amp_effect"] = "When you use a Spell that you could cast again this Encounter, you may cast that Spell again directly after as a Free Action. You cannot use that Spell for the remainder of the Encounter.";
settings["repeating_actions_" + newId6 + "_action_description"] = "";
// Tide turners
settings['max_tide_turners'] = "3";
settings['tide_turners_used'] = "0";
// Tide turner actions
const newIdt1 = generateRowID();
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_name"] = "Recurring Nightmare";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype1"] = "Sustain";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_subtype2"] = "Spell";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_target"] = "1 Foe";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_speed"] = "Slow";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_type"] = "Ranged";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_range"] = "7";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_roll_type"] = "2"; // auto-hit
settings["repeating_tideTurners_" + newIdt1 + "_action_dice"] = "2d12";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_dice_bonus"] = "0";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_against"] = "2";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_sust_effect"] = "";
settings["repeating_tideTurners_" + newIdt1 + "_tide_action_description"] = "Until the start of your next Turn, if Foe is the Target of a Spell, deal 2d12 Resistance Damage.";
const newIdt2 = generateRowID();
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_name"] = "Composite Magic";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype1"] = "General";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_subtype2"] = "Exploit";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_target"] = "Self";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_speed"] = "Slow";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_type"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_range"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_roll_type"] = "-1"; // none
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_dice_bonus"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_against"] = "1";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_healing_dice"] = "";
settings["repeating_tideTurners_" + newIdt2 + "_tide_action_description"] = "Your next 2 Spells are Free Actions.";
// Inventory
settings['melee_weapon'] = "Rapier";
settings['ranged_weapon'] = "wand";
settings['offhand'] = "";
settings['armour'] = "";
// Keepsakes
settings['keepsake1_name'] = "Pheonix Pinion";
settings['keepsake1_effect'] = "Adjacent Hero recovers from Fallen. That Hero heals 10 HP.";
settings['keepsake1_speed'] = "Fast";
settings['keepsake1_usage'] = "campaign";
settings['keepsake1_used'] = "off";
// Anchors
const newIda1 = generateRowID();
settings["repeating_anchors_" + newIda1 + "_anchor"] = "Kendrick Maddox";
settings["repeating_anchors_" + newIda1 + "_anchor_2"] = "Red Market Merchant";
const newIda2 = generateRowID();
settings["repeating_anchors_" + newIda2 + "_anchor"] = "Elise Grant";
settings["repeating_anchors_" + newIda2 + "_anchor_2"] = "Navigation";
// Deadweights
// Description
// History
}
setAttrs(settings);
});
});
// Show/Hide settings area
// Function call to simplifiy coding for showing/hiding settings
function showHide(value) {
if(value === "on") {
return "show"; // If the checkbox is CHECKED then show the section
} else {
return "hide"; // If the checkbox is UNchecked then hide the section
}
};
on("change:repeating_actions:settingsflag", function() {
getAttrs(["repeating_actions_settingsFlag"], function(values) {
setAttrs({
"repeating_actions_displaySettingsFlag": showHide(values.repeating_actions_settingsFlag)
});
});
});
on("change:repeating_actions:action_field_flag", function() {
getAttrs(["repeating_actions_action_field_flag"], function(values) {
setAttrs({
"repeating_actions_action_field": showHide(values.repeating_actions_action_field_flag)
});
if (values.repeating_actions_action_field_flag == "on") {
setAttrs({
"repeating_actions_action_range": "",
"repeating_actions_action_field_description": "Field"
});
} else {
setAttrs({
"repeating_actions_action_field_description": ""
});
}
});
});
on("change:repeating_actions:action_range", function() {
getAttrs(["repeating_actions_action_range"], function(values) {
if (values.repeating_actions_action_range) {
setAttrs({
"repeating_actions_action_field_flag": "off"
});
}
});
});
on("change:repeating_tideTurners:settingsflag", function() {
getAttrs(["repeating_tideTurners_settingsFlag"], function(values) {
setAttrs({
"repeating_tideTurners_displaySettingsFlag": showHide(values.repeating_tideTurners_settingsFlag)
});
});
});
on("change:repeating_tideTurners:tide_action_field_flag", function() {
getAttrs(["repeating_tideTurners_tide_action_field_flag"], function(values) {
setAttrs({
"repeating_tideTurners_tide_action_field": showHide(values.repeating_tideTurners_tide_action_field_flag)
});
if (values.repeating_tideTurners_tide_action_field_flag == "on") {
setAttrs({
"repeating_tideTurners_tide_action_range": "",
"repeating_tideTurners_tide_action_field_description": "Field"
});
} else {
setAttrs({
"repeating_tideTurners_tide_action_field_description": ""
});
}
});
});
on("change:repeating_tideTurners:tide_action_range", function() {
getAttrs(["repeating_tideTurners_tide_action_range"], function(values) {
if (values.repeating_tideTurners_tide_action_range) {
setAttrs({
"repeating_tideTurners_tide_action_field_flag": "off"
});
}
});
});
on("change:melee_settings_flag", function() {
getAttrs(["melee_settings_flag"], function(values) {
setAttrs({
"melee_display_settings_flag": showHide(values.melee_settings_flag)
});
});
});
on("change:ranged_settings_flag", function() {
getAttrs(["ranged_settings_flag"], function(values) {
setAttrs({
"ranged_display_settings_flag": showHide(values.ranged_settings_flag)
});
});
});
on("change:maneuver_settings_flag", function() {
getAttrs(["maneuver_settings_flag"], function(values) {
setAttrs({
"maneuver_display_settings_flag": showHide(values.maneuver_settings_flag)
});
});
});
on('sheet:opened change:statname change:athletics change:endurance change:intimidate change:insight change:knowledge change:mend change:acrobatics change:stealth change:sleight_of_hand change:focus change:fast_talk change:leadership', () => {
getAttrs(['statname'], (values) => {
// convert "Acrobatics" to "acrobatics"
let actionmodAttrName = `${values.statname.toLowerCase()}`;
if (actionmodAttrName == "fast talk") {
actionmodAttrName = "fast_talk";
} else if (actionmodAttrName == "sleight of hand") {
actionmodAttrName = "sleight_of_hand";
}
getAttrs([actionmodAttrName], (values) => {
// set the value of @{actionmod} to the value of @{acrobatics}
setAttrs({actionmod: values[actionmodAttrName]});
});
});
});
on('sheet:opened change:melee_dice change:melee_dice_bonus', () => {
getAttrs(['melee_dice', 'melee_dice_bonus'], (values) => {
let description = "";
if (values.melee_dice) {
if (values.melee_dice_bonus && values.melee_dice_bonus !== "0") {
description = values.melee_dice + " + " + values.melee_dice_bonus + " Damage";
} else {
description = values.melee_dice + " Damage";
}
}
setAttrs({melee_damage_description: description});
});
});
on('sheet:opened change:ranged_dice change:ranged_dice_bonus', () => {
getAttrs(['ranged_dice', 'ranged_dice_bonus'], (values) => {
let description = "";
if (values.ranged_dice) {
if (values.ranged_dice_bonus && values.ranged_dice_bonus !== "0") {
description = values.ranged_dice + " + " + values.ranged_dice_bonus + " Damage";
} else {
description = values.ranged_dice + " Damage";
}
}
setAttrs({ranged_damage_description: description});
});
});
on("change:repeating_actions:action_healing_dice change:repeating_actions:action_healing_dice_bonus", function() {
getAttrs(["repeating_actions_action_healing_dice", "repeating_actions_action_healing_dice_bonus"], function(values) {
let description = "";
if (values.repeating_actions_action_healing_dice) {
if (values.repeating_actions_action_healing_dice_bonus && values.repeating_actions_action_healing_dice_bonus !== "0") {
description = "Target(s) heal " + values.repeating_actions_action_healing_dice + " + " + values.repeating_actions_action_healing_dice_bonus + " HP";
} else {
description = "Target(s) heal " + values.repeating_actions_action_healing_dice + " HP";
}
}
setAttrs({repeating_actions_action_healing_description: description});
});
});
on("change:repeating_actions:action_dice change:repeating_actions:action_dice_bonus", function() {
getAttrs(["repeating_actions_action_dice", "repeating_actions_action_dice_bonus"], function(values) {
let description = "";
if (values.repeating_actions_action_dice) {
if (values.repeating_actions_action_dice_bonus && values.repeating_actions_action_dice_bonus !== "0") {
description = values.repeating_actions_action_dice + " + " + values.repeating_actions_action_dice_bonus + " Damage";
} else {
description = values.repeating_actions_action_dice + " Damage";
}
}
setAttrs({repeating_actions_action_damage_description: description});
});
});
on("change:repeating_tideTurners:tide_action_healing_dice change:repeating_tideTurners:tide_action_healing_dice_bonus", function() {
getAttrs(["repeating_tideTurners_tide_action_healing_dice", "repeating_tideTurners_tide_action_healing_dice_bonus"], function(values) {
let description = "";
if (values.repeating_tideTurners_tide_action_healing_dice) {
if (values.repeating_tideTurners_tide_action_healing_dice_bonus && values.repeating_tideTurners_tide_action_healing_dice_bonus !== "0") {
description = "Target(s) heal " + values.repeating_tideTurners_tide_action_healing_dice + " + " + values.repeating_tideTurners_tide_action_healing_dice_bonus + " HP";
} else {
description = "Target(s) heal " + values.repeating_tideTurners_tide_action_healing_dice + " HP";
}
}
setAttrs({repeating_tideTurners_tide_action_healing_description: description});
});
});
on("change:repeating_tideTurners:tide_action_dice change:repeating_tideTurners:tide_action_dice_bonus", function() {
getAttrs(["repeating_tideTurners_tide_action_dice", "repeating_tideTurners_tide_action_dice_bonus"], function(values) {
let description = "";
if (values.repeating_tideTurners_tide_action_dice) {
if (values.repeating_tideTurners_tide_action_dice_bonus && values.repeating_tideTurners_tide_action_dice_bonus !== "0") {
description = values.repeating_tideTurners_tide_action_dice + " + " + values.repeating_tideTurners_tide_action_dice_bonus + " Damage";
} else {
description = values.repeating_tideTurners_tide_action_dice + " Damage";
}
}
setAttrs({repeating_tideTurners_tide_action_damage_description: description});
});
});
on("change:repeating_npcActions:settingsflag", function() {
getAttrs(["repeating_npcActions_settingsFlag"], function(values) {
setAttrs({
"repeating_npcActions_displaySettingsFlag": showHide(values.repeating_npcActions_settingsFlag)
});
});
});
on("change:repeating_npcActions:npc_action_field_flag", function() {
getAttrs(["repeating_npcActions_npc_action_field_flag"], function(values) {
setAttrs({
"repeating_npcActions_npc_action_field": showHide(values.repeating_npcActions_npc_action_field_flag)
});
if (values.repeating_npcActions_npc_action_field_flag == "on") {
setAttrs({
"repeating_npcActions_npc_action_range": "",
"repeating_npcActions_npc_action_field_description": "Field"
});
} else {
setAttrs({
"repeating_npcActions_npc_action_field_description": ""
});
}
});
});
on("change:repeating_npcActions:npc_action_range", function() {
getAttrs(["repeating_npcActions_npc_action_range"], function(values) {
if (values.repeating_npcActions_npc_action_range) {
setAttrs({
"repeating_npcActions_npc_action_field_flag": "off"
});
}
});
});
on("change:repeating_npcActions:npc_action_dice change:repeating_npcActions:npc_action_dice_bonus", function() {
getAttrs(["repeating_npcActions_npc_action_dice", "repeating_npcActions_npc_action_dice_bonus"], function(values) {
let description = "";
if (values.repeating_npcActions_npc_action_dice) {
if (values.repeating_npcActions_npc_action_dice_bonus && values.repeating_npcActions_npc_action_dice_bonus !== "0") {
description = "Deal " + values.repeating_npcActions_npc_action_dice + " + " + values.repeating_npcActions_npc_action_dice_bonus + " Damage";
} else {
description = "Deal " + values.repeating_npcActions_npc_action_dice + " Damage";
}
}
setAttrs({repeating_npcActions_npc_action_damage_description: description});
});
});
on("change:repeating_npcSpecials:settingsflag", function() {
getAttrs(["repeating_npcSpecials_settingsFlag"], function(values) {
setAttrs({
"repeating_npcSpecials_displaySettingsFlag": showHide(values.repeating_npcSpecials_settingsFlag)
});
});
});
on("change:repeating_npcSpecials:npc_special_field_flag", function() {
getAttrs(["repeating_npcSpecials_npc_special_field_flag"], function(values) {
setAttrs({
"repeating_npcSpecials_npc_special_field": showHide(values.repeating_npcSpecials_npc_special_field_flag)
});
if (values.repeating_npcSpecials_npc_special_field_flag == "on") {
setAttrs({
"repeating_npcSpecials_npc_special_range": "",
"repeating_npcSpecials_npc_special_field_description": "Field"
});
} else {
setAttrs({
"repeating_npcSpecials_npc_special_field_description": ""
});
}
});
});
on("change:repeating_npcSpecials:npc_special_range", function() {
getAttrs(["repeating_npcSpecials_npc_special_range"], function(values) {
if (values.repeating_npcSpecials_npc_special_range) {
setAttrs({
"repeating_npcSpecials_npc_special_field_flag": "off"
});
}
});
});
on("change:repeating_npcSpecials:npc_special_dice change:repeating_npcSpecials:npc_special_dice_bonus", function() {
getAttrs(["repeating_npcSpecials_npc_special_dice", "repeating_npcSpecials_npc_special_dice_bonus"], function(values) {
let description = "";
if (values.repeating_npcSpecials_npc_special_dice) {
if (values.repeating_npcSpecials_npc_special_dice_bonus && values.repeating_npcSpecials_npc_special_dice_bonus !== "0") {
description = "Deal " + values.repeating_npcSpecials_npc_special_dice + " + " + values.repeating_npcSpecials_npc_special_dice_bonus + " Damage";
} else {
description = "Deal " + values.repeating_npcSpecials_npc_special_dice + " Damage";
}
}
setAttrs({repeating_npcSpecials_npc_special_damage_description: description});
});
});
on("change:repeating_npcLearned:settingsflag", function() {
getAttrs(["repeating_npcLearned_settingsFlag"], function(values) {
setAttrs({
"repeating_npcLearned_displaySettingsFlag": showHide(values.repeating_npcLearned_settingsFlag)
});
});
});
on("change:repeating_npcLearned:npc_learn_field_flag", function() {
getAttrs(["repeating_npcLearned_npc_learn_field_flag"], function(values) {
setAttrs({
"repeating_npcLearned_npc_learn_field": showHide(values.repeating_npcLearned_npc_learn_field_flag)
});
if (values.repeating_npcLearned_npc_learn_field_flag == "on") {
setAttrs({
"repeating_npcLearned_npc_learn_range": "",
"repeating_npcLearned_npc_learn_field_description": "Field"
});
} else {
setAttrs({
"repeating_npcLearned_npc_learn_field_description": ""
});
}
});
});
on("change:repeating_npcLearned:npc_learn_range", function() {
getAttrs(["repeating_npcLearned_npc_learn_range"], function(values) {
if (values.repeating_npcLearned_npc_learn_range) {
setAttrs({
"repeating_npcLearned_npc_learn_field_flag": "off"
});
}
});
});
on("change:repeating_npcLearned:npc_learn_dice change:repeating_npcLearned:npc_learn_dice_bonus", function() {
getAttrs(["repeating_npcLearned_npc_learn_dice", "repeating_npcLearned_npc_learn_dice_bonus"], function(values) {
let description = "";
if (values.repeating_npcLearned_npc_learn_dice) {
if (values.repeating_npcLearned_npc_learn_dice_bonus && values.repeating_npcLearned_npc_learn_dice_bonus !== "0") {
description = "Deal " + values.repeating_npcLearned_npc_learn_dice + " + " + values.repeating_npcLearned_npc_learn_dice_bonus + " Damage";
} else {
description = "Deal " + values.repeating_npcLearned_npc_learn_dice + " Damage";
}
}
setAttrs({repeating_npcLearned_npc_learn_damage_description: description});
});
});
</script>
<div class="rolltemplates" hidden="hidden">
<rolltemplate class="sheet-rolltemplate-basic-action">
<div class="container">
<div style="background-color: #696969">
<div><h1 class="tcat-header">{{name}}</h1></div>
<div><span class="tcat-subheader">{{subtag1}} {{subtag2}}</span></div>
</div>
{{#target}}
<div class="tcat-text">
<span class="tcat">Target: </span>{{target}}
</div>
{{/target}}
{{#range}}
<div class="tcat-text">
<span class="tcat">Range: </span>{{type}} {{range}}
</div>
{{/range}}
{{#speed}}
<div class="tcat-text">
<span class="tcat">Speed: </span>{{speed}}
</div>
{{/speed}}
{{#description}}
<div class="tcat-text">
<span class="tcat">Description: </span>{{description}}
</div>
{{/description}}
<div class="separator"></div>
{{#cap}}
{{#^rollTotal() cap 0}}
<div class="rowcolor padding-top5" style="padding-top: 5px;">
<span class="tcat">CAP: </span>{{cap}}
{{#^rollGreater() cap penetration}}
<span style="font-variant: small-caps; font-style: italic; font-weight: bold; font-size: 0.75em;">Piercing</span>
{{/^rollGreater() cap penetration}}
</div>
{{/^rollTotal() cap 0}}
{{/cap}}
{{#^rollTotal() damage 0}}
{{#^rollWasFumble() cap}}
<div style="padding-top: 5px;">
<span class="tcat">Damage: </span>{{damage}}
{{/^rollWasFumble() cap}}
{{#rollWasCrit() cap}}
<span class="tcat">Crit: </span>{{dmgcrit}}
{{/rollWasCrit() cap}}
{{#^rollWasFumble() cap}}
{{#rollTotal() against 1}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
{{/rollTotal() against 1}}
{{#rollTotal() against 2}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
{{/rollTotal() against 2}}
</div>
{{/^rollWasFumble() cap}}
{{/^rollTotal() damage 0}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-action">
<div class="container">
<div style="background-color: #696969">
<div><h1 class="tcat-header">{{name}}</h1></div>
<div><span class="tcat-subheader">{{subtag1}} {{subtag2}}</span></div>
</div>
{{#target}}
<div class="tcat-text">
<span class="tcat">Target: </span>{{target}}
</div>
{{/target}}
{{#range}}
<div class="tcat-text">
<span class="tcat">Range: </span>{{type}} {{range}}
</div>
{{/range}}
{{#speed}}
<div class="tcat-text">
<span class="tcat">Speed: </span>{{speed}}
</div>
{{/speed}}
{{#ampEffect}}
<div class="tcat-text">
<span class="tcat">Amp. Effect: </span>{{ampEffect}}
</div>
{{/ampEffect}}
{{#trigCondition}}
<div class="tcat-text">
<span class="tcat">Trig. Condition: </span>{{trigCondition}}
</div>
{{/trigCondition}}
{{#trigEffect}}
<div class="tcat-text">
<span class="tcat">Trig. Effect: </span>{{trigEffect}}
</div>
{{/trigEffect}}
{{#sustEffect}}
<div class="tcat-text">
<span class="tcat">Sust. Effect: </span>{{sustEffect}}
</div>
{{/sustEffect}}
{{#description}}
<div class="tcat-text">
<span class="tcat">Description: </span>{{description}}
</div>
{{/description}}
<div class="separator"></div>
<!-- CAP Check plus damage-->
{{#rollTotal() rollType 0}}
{{#cap}}
{{#^rollTotal() cap 0}}
<div class="rowcolor" style="padding-top: 5px;">
<span class="tcat">CAP: </span>{{cap}}
{{#^rollTotal() against 3}}
{{#^rollGreater() cap penetration}}
<span style="font-variant: small-caps; font-style: italic; font-weight: bold; font-size: 0.75em;">Piercing</span>
{{/^rollGreater() cap penetration}}
{{/^rollTotal() against 3}}
</div>
{{/^rollTotal() cap 0}}
{{/cap}}
{{#damage}}
{{#^rollWasFumble() cap}}
<div style="padding-top: 5px;">
<span class="tcat">Damage: </span>{{damage}}
{{/^rollWasFumble() cap}}
{{#rollWasCrit() cap}}
<span class="tcat">Crit: </span>{{dmgcrit}}
{{/rollWasCrit() cap}}
{{#^rollWasFumble() cap}}
{{#rollTotal() against 1}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
{{/rollTotal() against 1}}
{{#rollTotal() against 2}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
{{/rollTotal() against 2}}
{{#rollTotal() against 3}}
<span class="indicator">PIERCING</span>
{{/rollTotal() against 3}}
</div>
{{/^rollWasFumble() cap}}
{{/damage}}
{{/rollTotal() rollType 0}}
<!-- Only CAP Check-->
{{#rollTotal() rollType 1}}
{{#cap}}
{{#^rollTotal() cap 0}}
<div class="rowcolor" style="padding-top: 5px;">
<span class="tcat">CAP: </span>{{cap}}
{{#^rollGreater() cap penetration}}
<span style="font-variant: small-caps; font-style: italic; font-weight: bold; font-size: 0.75em;">Piercing</span>
{{/^rollGreater() cap penetration}}
</div>
{{/^rollTotal() cap 0}}
{{/cap}}
{{/rollTotal() rollType 1}}
<!-- Auto-hit-->
{{#rollTotal() rollType 2}}
{{#damage}}
<div style="padding-top: 5px;">
<span class="tcat">Damage: </span>{{damage}}
{{#rollTotal() against 1}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/toughness_transparent.png">
{{/rollTotal() against 1}}
{{#rollTotal() against 2}}
<span> vs</span>
<img style="width: 20px; height: 20px"
src="https://raw.githubusercontent.com/lexibrown/roll20-character-sheets/master/Emberwind/images/resistance_transparent.png">
{{/rollTotal() against 2}}
{{#rollTotal() against 3}}
<span class="indicator">PIERCING</span>
{{/rollTotal() against 3}}
</div>
{{/damage}}
{{/rollTotal() rollType 2}}
<!-- Healing-->
{{#rollTotal() rollType 3}}
{{#healing}}
{{#^rollTotal() healing 0}}
<div style="padding-top: 5px;">
<span class="tcat">Healing: </span>{{healing}}
</div>
{{/^rollTotal() healing 0}}
{{/healing}}
{{/rollTotal() rollType 3}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill">
<div class="container">
<div style="background-color: #696969">
<div><h1 class="tcat-header">{{name}}</h1></div>
<div><span class="tcat-subheader">{{subtags}}</span></div>
</div>
{{#speed}}
<div class="tcat-text">
<span class="tcat">Speed: </span>{{speed}}
</div>
{{/speed}}
{{#description}}
<div class="tcat-text">
<span class="tcat">Description: </span>{{description}}
</div>
<div class="separator"></div>
{{/description}}
{{#^rollTotal() no-roll 0}}
{{#roll}}
<div style="padding-top: 5px;">
<span class="tcat">CAP: </span>{{roll}}
</div>
{{/roll}}
{{/^rollTotal() no-roll 0}}
</div>
</rolltemplate>
</div>