Files
roll20-character-sheets/CypherSystemFrench/CypherSystem.htm
T
Nathanaël TERRIEN 8a21880744 Cypher System v1.3
Correction des jets avec Difficulté et Incapacité : la difficulté finale est correctement affichée,
Action : champs de saisie remplacés par des listes déroulantes pour une meilleure prise en compte des mises à jour par Roll20,
Possibilité de saisir des Avantages négatifs (handicaps),
Remplacement du mot-clé "Target" dans le code HTML et template permettant l'utilisation de macros custom.
2015-11-13 20:11:01 +01:00

1056 lines
68 KiB
HTML

<!-- ******* PC **************** -->
<span class="sheet-smallspan">Version 1.3 (2015-10-25)&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;Style: </span>
<input type="radio" name="attr_sheetStyle" value="0" class="sheet-styleCypher" checked="checked" title="Cypher System" /><span>Cypher System</span>
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numen&eacute;ra" /><span>Numen&eacute;ra</span>
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange"/><span>The Strange</span>
<input type="radio" name="attr_sheetStyle" value="99" class="sheet-styleNpc" title="PNJ"/><span>PNJ</span>
<div class="sheet-main">
<div style="display: none;"> <!-- HIDDEN Rolls and Calculations -->
<input type="hidden" name="attr_targNum" value="@{rollVarDiff}*3" />
<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2" />
<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost})" />
<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
</div> <!-- END HIDDEN Rolls and Calculations -->
<table>
<!-- ******* COL 1 **************** -->
<tr>
<td width="352px" valign="top"> <!-- COL 1 -->
<div class="sheet-supblock"> <!--- Name -->
<div style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_character_name" style="width: 340px;font-size:14px;" />
<div class="sheet-underwhite" style="width:120px;">NOM</div>
</div>
<div>
<table>
<tr>
<td VALIGN="top"><div class="sheet-textfat">EST UN</div></td>
<td style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
<div class="sheet-underwhite" style="width:90px;">DESCRIPTEUR</div>
</td>
<td style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
<div class="sheet-underwhite" style="width:70px;">TYPE</div>
</td>
<td VALIGN="top" style="text-align: left;"><div class="sheet-textfat" style="text-align: left;">QUI</div></td>
<td>&nbsp;</td>
</tr>
</table>
</div>
<div style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_focus" style="width: 340px;" />
<div class="sheet-underwhite" style="width:120px;">FOCUS</div>
</div>
</div> <!--- END Name -->
<div class="sheet-supblock"> <!-- TIER EFFORT XP -->
<table>
<tr>
<td>&nbsp;</td>
<td>
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_tier" min="1" max="6" value="1" />
<div class="sheet-text1">RANG</div>
</div>
</div>
</td>
<td>&nbsp;</td>
<td style="padding-left: 10%;">
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_effort" min="1" max="6" value="1" />
<div class="sheet-text1">EFFORT</div>
</div>
</div>
</td>
<td>&nbsp;</td>
<td style="padding-left: 10%;">
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_xp" title="Points d'Expérience" min="0" value="0" />
<div class="sheet-text1">PX</div>
</div>
</div>
</td>
<td>&nbsp;</td>
</tr>
</table>
</div> <!-- END TIER EFFORT XP -->
<div class="sheet-supblock"> <!-- STATS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<table>
<tr>
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
<div class="sheet-text1">PUISSANCE</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Valeur courante" min="0" value="11" />
<button type="roll" class="sheet-basicbt" title="Jet de Puissance"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Puissance}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicMightCheck"></button>
</div>
</td>
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
<div class="sheet-text1">CÉLÉRITÉ</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Valeur courante" min="0" value="10" />
<button type="roll" class="sheet-basicbt" class="sheet-basicbt" title="Jet de Célérité"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Célérité}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicSpeedCheck"></button>
</div>
</td>
<td COLSPAN="2" VALIGN="top">
<div class="sheet-text1">INTELLECT</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Valeur courante" min="0" value="7" />
<button type="roll" class="sheet-basicbt" title="Jet d'Intellect"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicIntellectCheck"></button>
</div>
</td>
</tr>
<tr style="border-top: 1px solid #EFEFF5;">
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_might_max" title="Valeur maximum" min="0" value="11" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #22428F;">
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" title="Avantage de Puissance" />
<div class="sheet-text2">AVANT.</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_speed_max" title="Valeur maximum" min="0" value="10" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #22428F;">
<input type="number" name="attr_speededge" value="1" min="-6" max="6" title="Avantage de Célérité" />
<div class="sheet-text2">AVANT.</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_intellect_max" title="Valeur maximum" min="0" value="7" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top">
<input type="number" name="attr_intellectedge" value="0" min="-6" max="6" title="Avantage d'Intellect" />
<div class="sheet-text2">AVANT.</div>
</td>
</tr>
</table>
</div>
</div>
</div> <!-- END STATS -->
<div class="sheet-supblock"> <!-- ACTION -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table> <!-- BEGIN stat roll -->
<tr>
<td class="sheet-text1" style="text-align: left;">
ACTION
&nbsp;
<button type="roll"
class="sheet-apibt"
title="Remise à zéro des paramètres de jet (API)"
value="!cypher-resetaction @{character_id}"
name="roll_resetaction">
</button>
</td>
<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
Utiliser les
<span style="font-family: dicefontd20; font-weight:bold;font-size:1.2em;">t</span>
de Carac. ou Compétences
</td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">
DIFFICULT&Eacute;
</td>
<td style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarDiff" title="Difficulté de l'action">
<OPTION value="0" SELECTED>0 - Routine</OPTION>
<OPTION value="1">1 - Simple</OPTION>
<OPTION value="2">2 - Standard</OPTION>
<OPTION value="3">3 - Exigeant</OPTION>
<OPTION value="4">4 - Difficile</OPTION>
<OPTION value="5">5 - Éprouvant</OPTION>
<OPTION value="6">6 - Intimidant</OPTION>
<OPTION value="7">7 - Formidable</OPTION>
<OPTION value="8">8 - Héroïque</OPTION>
<OPTION value="9">9 - Immortel</OPTION>
<OPTION value="10">10 - Impossible</OPTION>
</SELECT>
</td>
<td class="sheet-text2" style="text-align: right;">
CO&Ucirc;T
</td>
<td style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)">
<OPTION value="0" SELECTED>0</OPTION>
<OPTION value="1">1</OPTION>
<OPTION value="2">2</OPTION>
<OPTION value="3">3</OPTION>
<OPTION value="4">4</OPTION>
<OPTION value="5">5</OPTION>
<OPTION value="6">6</OPTION>
<OPTION value="7">7</OPTION>
<OPTION value="8">8</OPTION>
<OPTION value="9">9</OPTION>
<OPTION value="10">10</OPTION>
<OPTION value="11">11</OPTION>
<OPTION value="12">12</OPTION>
</SELECT>
</td>
<td class="sheet-text2" style="text-align: right;">
BONUS
</td>
<td style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarBonus" title="Bonus/Malus au JET (de -2 à +2, au-delà utiliser un atout ou augmenter la difficulté)">
<OPTION value="-2">-2</OPTION>
<OPTION value="-1">-1</OPTION>
<OPTION value="0" SELECTED>0</OPTION>
<OPTION value="1">1</OPTION>
<OPTION value="2">2</OPTION>
</SELECT>
</td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">
EFFORT (jet)
</td>
<td style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarRollEff" title="Effort pour diminuer la difficulté">
<OPTION value="0" SELECTED>0</OPTION>
<OPTION value="1">1</OPTION>
<OPTION value="2">2</OPTION>
<OPTION value="3">3</OPTION>
<OPTION value="4">4</OPTION>
<OPTION value="5">5</OPTION>
<OPTION value="6">6</OPTION>
</SELECT>
</td>
<td class="sheet-text2" style="text-align: right;">
EFFORT (dég.)
</td>
<td style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarRollDmg" title="Effort pour augmenter les dégâts">
<OPTION value="0" SELECTED>0</OPTION>
<OPTION value="1">1</OPTION>
<OPTION value="2">2</OPTION>
<OPTION value="3">3</OPTION>
<OPTION value="4">4</OPTION>
<OPTION value="5">5</OPTION>
<OPTION value="6">6</OPTION>
</SELECT>
</td>
<td class="sheet-text2" style="text-align: right;">
ATOUT
</td>
<td class="sheet-text2" style="text-align: left;">
<SELECT class="sheet-selaction" name="attr_rollVarAsset" title="Atout(s) : aide, position, équipement etc. (0, 1 ou 2 maximum)">
<OPTION value="0" SELECTED>0</OPTION>
<OPTION value="1">1</OPTION>
<OPTION value="2">2</OPTION>
</SELECT>
</td>
</tr>
</table>
</div>
</div>
</div> <!-- END ACTION -->
<div class="sheet-supblock"> <!-- DAMAGE -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table>
<tr>
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
<div class="sheet-text1">JET DE GU&Eacute;RISON</div>
</td>
<td COLSPAN="2" VALIGN="top">
<div class="sheet-text1">CURSEUR DE DÉGÂTS</div>
</td>
</tr>
<tr>
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
<span class="sheet-text2">1D6 + </span>
<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Bonus au jet de Guérison" min="1" value="1" />
<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
value="&{template:cyphRecovery} {{charid=@{character_id}}} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
</button>
</td>
<td COLSPAN="2" VALIGN="top">
<span class="sheet-text2">Spécial&nbsp;</span>
<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Dégâts spéciaux ayant modifié le curseur de dégâts du PJ" value="0" />
<button type="roll"
class="sheet-apibt"
title="Repos complet et total / réinitialisation du personnage (API)"
value="!cypher-restchar @{character_id}|?{Repos total et complet, vraiment ?|Oui}"
name="roll_resetaction">
</button>
</td>
</tr>
<tr>
<td style="text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="0" checked="checked" />
<span class="sheet-text2">1 ACTION</span>
</td>
<td style="border-right: 1px solid #22428F;text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="1" />
<span class="sheet-text2">10 MIN.</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="0" checked="checked" />
<span class="sheet-text2">PLEINE FORME</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="1" />
<span class="sheet-text2">AFFAIBLI</span>
</td>
</tr>
<tr style="text-align: left;">
<td style="text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="2" />
<span class="sheet-text2">1 HEURE</span>
</td>
<td style="border-right: 1px solid #22428F;text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="3" />
<span class="sheet-text2">10 HEURES</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="2" />
<span class="sheet-text2">NEUTRALISÉ</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="3" />
<span class="sheet-text2">MORT</span>
</td>
</tr>
</table>
</div>
</div>
</div> <!-- END Damage -->
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">APTITUDES SP&Eacute;CIALES</div>
<fieldset class="repeating_abilities">
<div class="sheet-text2">
Nom&nbsp;
<input type="text" style="width: 190px;font-weight: bold;" name="attr_abilityname" title="Nom de l'aptitude" placeholder="Nom" />
<select name="attr_abilityuse" style="width: 90px;" title="Condition nécessaire à son utilisation : Facilitateur, Action, Une fois par jour etc.">
<option selected="selected">Action</option>
<option>Facilitateur</option>
<option>Autre</option>
</select>
</div>
<div><textarea style="height: 46px" name="attr_abilitydesc" title="Description de l'aptitude" placeholder="Description et notes"></textarea></div>
</fieldset>
</div>
</div>
</div> <!-- END SPECIAL ABIILITIES -->
<div class="sheet-supblock"> <!-- BACKGROUND -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">HISTORIQUE</div>
<textarea name="attr_background" style="height: 100px; width: 100%;" title="Historique"></textarea>
</div>
</div>
</div> <!-- END BACKGROUND -->
</td> <!-- END COL 1 -->
<!-- ******* COL 2 **************** -->
<td width="352px" valign="top"> <!-- COL 2 -->
<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • PUISSANCE</div>
<fieldset class="repeating_skillmight">
<div>
<input type="text" style="width: 240px;" name="attr_skillmightname" title="Compétence" placeholder="Compétence de Puissance" />
<select name="attr_skillmightlvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence de Puissance"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
name="roll_basicMightCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END MIGHT SKILLS -->
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • CÉLÉRITÉ</div>
<div> <!-- INITIATIVE -->
<input type="text" style="width: 240px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Compétence" value="Initiative" disabled />
<select name="attr_InitVarSkill" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet d'Initiative"
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
name="roll_basicInitCheck"></button>
</div> <!-- END INITIATIVE -->
<fieldset class="repeating_skillspeed">
<div>
<input type="text" style="width: 240px;" name="attr_skillspeedname" title="Compétence" placeholder="Compétence de Célérité" />
<select name="attr_skillspeedlvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence de Célérité"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
name="roll_basicSpeedCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END SPEED SKILLS -->
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • INTELLECT</div>
<fieldset class="repeating_skillintel">
<div>
<input type="text" style="width: 240px;" name="attr_skillintelname" title="Compétence" placeholder="Compétence d'Intellect" />
<select name="attr_skillintellvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence d'Intellect"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
name="roll_basicIntellectCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END INTEL SKILLS -->
<div class="sheet-supblock"> <!-- ATTACKS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">ATTAQUES</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
<td class="sheet-text2" style="width: 50px;text-align: center;">DEG</td>
</tr>
</table>
<fieldset class="repeating_attacks">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">
<input type="text" style="width: 240px;" name="attr_atkname" title="Attaque : nom de l'arme ou de l'aptitude" placeholder="Attaque" />
</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Modificateur" value="0" />
</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Dégâts" value="0" />
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div> <!-- END ATTACKS -->
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">AVANCEMENT</div>
<table>
<tr>
<td colspan="2" class="sheet-text2">Rang 1</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-1" placeholder="Rang 1 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-2" placeholder="Rang 1 étape n°2" /></td>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-3" placeholder="Rang 1 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-4" placeholder="Rang 1 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 2</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-1" placeholder="Rang 2 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-2" placeholder="Rang 2 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-3" placeholder="Rang 2 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-4" placeholder="Rang 2 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 3</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-1" placeholder="Rang 3 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-2" placeholder="Rang 3 étape n°2" /></td>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-3" placeholder="Rang 3 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-4" placeholder="Rang 3 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 4</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-1" placeholder="Rang 4 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-2" placeholder="Rang 4 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-3" placeholder="Rang 4 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-4" placeholder="Rang 4 étape n°4" /></td>
</tr>
<tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 5</td>
</tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-1" placeholder="Rang 5 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-2" placeholder="Rang 5 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-3" placeholder="Rang 5 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-4" placeholder="Rang 5 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 6</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-1" placeholder="Rang 6 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-2" placeholder="Rang 6 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-3" placeholder="Rang 6 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-4" placeholder="Rang 6 étape n°4" /></td>
</tr>
</table>
</div>
</div>
</div> <!-- END ADVANCEMENT -->
</td> <!-- END COL 2 -->
<!-- ******* COL 3 **************** -->
<td valign="top"> <!-- COL 3 -->
<img class="sheet-gamelogoCypher" src="https://lh4.googleusercontent.com/-T_PWRmd-TxE/Vfs9cEqYWbI/AAAAAAAAW0I/rUC1JdU-UXg/w900-h263/Roll20_cypher_logo.png" />
<img class="sheet-gamelogoNumenera" src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" />
<img class="sheet-gamelogoTheStrange" src="http://www.thestrangerpg.com/wp-content/uploads/2013/10/The-Strange-Logo-Color-Large.png" />
<div class="sheet-supblock"> <!-- CYPHERS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">CYPHERS</td>
<td class="sheet-text2" style="width: 50px;text-align: right;">LIMITE</td>
<td style="width: 50px;text-align: left;">
<input type="number" name="attr_cypher-limit" value="2" min="0" />
</td>
</tr>
</table>
<fieldset class="repeating_cypher-list">
<div class="sheet-text2" style="text-align: left;">
Nom&nbsp;
<input type="text" style="width: 210px;font-weight: bold;" name="attr_cypher-name" title="Nom du cypher" placeholder="Cypher" />
&nbsp;Niveau
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Niveau du Cypher" min="0" value="1" />
</div>
<div style="text-align: left;">
<textarea name="attr_cypher-description" style="height: 40px; width: 100%;" title="Description du Cypher" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
</div>
</div> <!-- END CYPHERS -->
<div class="sheet-supblock"> <!-- ARTEFACTS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">ART&Eacute;FACTS</div>
<fieldset class="repeating_artifact-list">
<div class="sheet-text2" style="text-align: left;">
Nom&nbsp;
<input type="text" style="width: 210px;font-weight: bold;" name="attr_artifact-name" title="Nom de l'artefact" placeholder="Artéfact" />
&nbsp;Niveau
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Niveau de l'artefact" min="0" max="99" value="1" />
</div>
<div class="sheet-text2" style="text-align: left;">
&Eacute;puisement&nbsp;
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Risque d'&eacute;puisement de l'artefact (ex : 1 sur 1d20)" value="1" />
sur
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
<option value="100">— (jamais)</option>
<option value="0">Automatique</option>
<option value="1d6">1d6</option>
<option value="1d10">1d10</option>
<option value="1d20" SELECTED="SELECTED">1d20</option>
<option value="1d100">1d100</option>
</select>
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Jet d'&Eacute;puisement"
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"/>
</div>
<div style="text-align: left;">
<textarea name="attr_artifact-description" style="height: 40px; width: 100%;" title="Description de l'artifact" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
</div>
</div> <!-- END ARTEFACTS -->
<div class="sheet-supblock"> <!-- EQUIPMENT -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">&Eacute;QUIPEMENT</div>
<table>
<tr>
<td class="sheet-text2" style="text-align: right;">ARGENT</td>
<td style="width: 100px;text-align: left;">
<input type="number" style="width: 100px" name="attr_shins" value="0" />
</td>
<td COLSPAN="2"></td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">ARMURE</td>
<td style="width: 50px;text-align: left;">
<input type="number" name="attr_armor" min="0" value="0" />
</td>
<td class="sheet-text2" style="text-align: right;">Coût d'Effort en Célérité</td>
<td style="width: 35px;text-align: left;">
<input type="number" style="width: 35px" name="attr_armorspeedcost" value="0" min="0" max="3" title="Coût supplémentaire d'un effort de Célérité avec l'armure" />
</td>
</tr>
</table>
<table>
<tr>
<td class="sheet-text2" style="text-align: left;">CONSOMMABLE</td>
<td class="sheet-text2" style="width:50px;">Qté</td>
</tr>
</table>
<fieldset class="repeating_equipment-list">
<table>
<tr>
<td style="width: 100%; text-align: left;"><input type="text" name="attr_equipment-name" title="Item" placeholder="CONSOMMABLE" /></td>
<td width="50px"><input type="number" name="attr_equipment-qty" title="Quantité" value="1" /></td>
</tr>
</table>
</fieldset>
<div class="sheet-text2" style="text-align: left;">DIVERS</div>
<textarea name="attr_possessions" style="height: 100px; width: 100%;" title="&Eacute;quipement divers"></textarea>
</div>
</div>
</div> <!-- END EQUIPMENT -->
<div class="sheet-supblock"> <!-- NOTES attr_background -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">NOTES</div>
<textarea name="attr_notes" style="height: 200px; width: 100%;" title="Notes"></textarea>
</div>
</div>
</div> <!-- END NOTES -->
</td> <!-- END COL 3 -->
</tr>
</table>
</div> <!-- END MAIN DIV -->
<!-- ******* NPC ******** -->
<div class="sheet-npc">
<hr/>
<div class="sheet-2colrow" width="100%">
<div class="sheet-col" width="50%" align="left"> <!-- BEGIN Column 1 -->
<table align="center" WIDTH="100%">
<tr>
<td style="text-align: right;">Level</td>
<td style="white-space: nowrap">
<input type="number" name="attr_Level" title="" value="1" />
&nbsp;(<input type="number" width="50px" name="attr_npcBaseDiff" value="@{Level}*3" disabled="true" />)</td>
<td width="100%" COLSPAN="2">&nbsp;</td>
</tr>
<tr>
<td style="text-align: right;">Health</td>
<td style="white-space: nowrap">
<input type="number" name="attr_Health" title="Current value" value="0" />
/<input type="number" name="attr_Health_max" title="Maximum value" value="0" />
</td>
<td style="text-align: right;" width="100%" >Armor</td>
<td width="100%"><input type="number" name="attr_Armor" title="Current value" value="0" /></td>
</tr>
<tr>
<td style="text-align: right;">Damage</td>
<td style="white-space: nowrap;"><input type="number" name="attr_Damage" title="Damage inflicted" value="0" />&nbsp;points</td>
<td style="text-align: right;">Movement</td>
<td width="100%"><input type="text" name="attr_npcMovement" title="Current value" style="width: 110px;" placeholder="short" /></td>
</tr>
<tr>
<td style="text-align: right;white-space: nowrap;"><i>GM Intrusion</i></td>
<td COLSPAN="3" width="100%"><textarea style="height: 46px;" name="attr_npcGMI"></textarea></td>
</tr>
</table>
<label>Modifications</label>
<fieldset class="repeating_npcMods">
<table width="100%">
<tr>
<td width="100%"><input type="text" name="attr_npcMods-name" title="Modification description" /></td>
<td width="50px" style="white-space: nowrap">&nbsp;as level&nbsp;<input type="number" name="attr_npcMods-level" title="Modification level" value="0" /></td>
</tr>
</table>
</fieldset>
</div> <!-- END Column 1-->
<div class="sheet-col" width="50%" align="right"> <!-- BEGIN Column 2 -->
<table align="left" WIDTH="100%">
<tr>
<td style="text-align: right;">Motive</td>
<td width="100%"><textarea style="height: 46px;" name="attr_npcMotive"></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Environment</td>
<td width="100%"><textarea style="height: 46px;" name="attr_npcEnvironment"></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Interaction</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcInteraction" style="height: 46px;" title=""></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Use</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcUse" style="height: 46px;" title=""></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Loot</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcLoot" style="height: 46px;" title=""></textarea></td>
</tr>
</table>
</div> <!-- END Column 2-->
</div>
<label>Combat</label>
<textarea name="attr_npcCombat" style="width: 100%; height: 150px;" placeholder="Combat"></textarea>
<label>Description</label><br/>
<textarea name="attr_npcDescription" style="width: 100%; height: 150px;" placeholder="Description"></textarea>
</div> <!--- END NPC -->
<!-- ******* ROLL TEMPLATES ******** -->
<rolltemplate class="sheet-rolltemplate-cyphMsg">
<table>
<tr><th>Oups !</th></tr>
<!-- Function -->
<tr class="rowcolor"><td><span class="tcat">
{{#nathaNumeneRoll}}
Jet de Caractéristique
{{/nathaNumeneRoll}}
{{#nathaNumRecoveryRoll}}
Jet de Gu&eacute;rison
{{/nathaNumRecoveryRoll}}
{{#nathaNumInitRoll}}
Jet d'Initiative
{{/nathaNumInitRoll}}
{{#modStat}}
Modification de R&eacute;serve
{{/modStat}}
{{#chatmessage}}
Appel de {{chatmessage}}
{{/chatmessage}}
</span></td></tr>
<!-- Message -->
<tr><td>
{{#noTokNoChar}}
La fonction nécessite un identifiant de personnage ou de pion en paramètre<br/>{{noTokNoChar}}
{{/noTokNoChar}}
{{#pcDying}}
PJ ne peut pas entreprendre d'action (épuisé ou mourrant).
{{/pcDying}}
{{#noAttribute}}
L'attribut '{{noAttribute}}' n'est pas géré.
{{/noAttribute}}
{{#wtfAttribute}}
L'attribut '{{wtfAttribute}}' n'existe pas.
{{/wtfAttribute}}
{{#badBonus}}
Un bonus supérieur à 2 ({{badBonus}}) n'est pas autorisé (utilisez un Atout).
{{/badBonus}}
{{#tooManyEfforts}}
PJ essaie d'appliquer plus d'effort ({{tooManyEfforts}}) qu'il ne peut.
{{/tooManyEfforts}}
{{#tooManyPoints}}
PJ essaie de dépenser plus de points qu'il ne peut ({{tooManyPoints}}).
{{/tooManyPoints}}
{{#notaCharacter}}
L'identifiant '{{notaCharacter}}' n'est pas un personnage.
{{/notaCharacter}}
{{#noCharacter}}
Pas de personnage identifié dans :<br/>'{{noCharacter}}'
{{/noCharacter}}
{{#notCharToken}}
L'identifiant '{{notCharToken}}' n'est pas un pion de personnage.
{{/notCharToken}}
{{#noToken}}
Pas de pion sélectionné dans :<br/>'{{noToken}}'
{{/noToken}}
{{genericMsg}}
</td></tr>
</table>
</rolltemplate> <!-- End template cyphMsg !-->
<rolltemplate class="sheet-rolltemplate-cyphInit">
<table>
<tr><th COLSPAN="2">Jet d'Initiative</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
</tr>
<tr><td COLSPAN="2"><hr/></td></tr>
{{#rollGreater() bonusToRoll 0}}
<tr><td><span>Bonus</span></td><td>+ {{bonusToRoll}}</td></tr>
{{/rollGreater() bonusToRoll 0}}
{{#rollLess() bonusToRoll 0}}
<tr><td><span>Malus</span></td><td>{{bonusToRoll}}</td></tr>
{{/rollLess() bonusToRoll 0}}
{{#rollGreater() effortsUsed 0}}
<tr><td><span>Effort(s)</span></td><td>{{effortsUsed}} (x3)</td></tr>
{{/rollGreater() effortsUsed 0}}
{{#skilled}}
<tr>
<td><span>Compétence</span></td>
<td>
{{#rollTotal() skilled -3}}
Incapacité (-3)
{{/rollTotal() skilled -3}}
{{#rollTotal() skilled 0}}
Non entraîné (+0)
{{/rollTotal() skilled 0}}
{{#rollTotal() skilled 3}}
Entraîné (+3)
{{/rollTotal() skilled 3}}
{{#rollTotal() skilled 6}}
Spécialisé (+6)
{{/rollTotal() skilled 6}}
</td>
</tr>
{{/skilled}}
{{#rollGreater() assets 0}}
<tr><td><span>Atout(s)</span></td><td>{{assets}} (x3)</td></tr>
{{/rollGreater() assets 0}}
{{#rollGreater() totalCost 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr>
<td><span style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
<b>Coût</b></span>
</td>
<td>
{{#effortCost}}+{{effortCost}}{{/effortCost}}
{{#statExpense}}+{{statExpense}}{{/statExpense}}
-{{speedEdge}}=<b>{{totalCost}}</b>
</td>
</tr>
<tr><td COLSPAN="2" style="text-align: center;">[Appliquer le co&ucirc;t (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})</td></tr>
{{/rollGreater() totalCost 0}}
</table>
</rolltemplate> <!-- End template cyphInit !-->
<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
<table>
<tr><th COLSPAN="2">Jet de {{attribute}}</th></tr>
<tr>
<td>1d20</td>
<td>
{{diceRoll}} (Diff.
{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
{{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}}
{{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}}
{{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}}
{{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}}
)
</td>
</tr>
{{#rollGreater() bonusToRoll 0}}
<tr><td></td>
<td>
<i>+{{bonusToRoll}} (bonus)</i>
</td>
</tr>
{{/rollGreater() bonusToRoll 0}}
{{#rollLess() bonusToRoll 0}}
<tr><td></td>
<td>
<i>{{bonusToRoll}} (malus)</i>
</td>
</tr>
{{/rollLess() bonusToRoll 0}}
{{#rollWasCrit() diceRoll}}
<tr>
<td style="color:green;text-align:center;font-weight:bold;">Spécial :</td>
<td style="vertical-align: top;font-size: 95%;">
{{#rollTotal() diceRoll 17}}+1 dégâts{{/rollTotal() diceRoll 17}}
{{#rollTotal() diceRoll 18}}+2 dégâts{{/rollTotal() diceRoll 18}}
{{#rollTotal() diceRoll 19}}Effet Mineur<br/>ou +3 dégâts{{/rollTotal() diceRoll 19}}
{{#rollTotal() diceRoll 20}}Effet Majeur<br/>ou +4 dégâts{{/rollTotal() diceRoll 20}}
</td>
</tr>
{{/rollWasCrit() diceRoll}}
{{#rollWasFumble() diceRoll}}
<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">Intrusion du MJ</td></tr>
{{/rollWasFumble() diceRoll}}
{{#rollGreater() difficulty 0}}
{{#rollGreater() diceRoll targNumRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
{{/rollGreater() diceRoll targNumRoll}}
{{#rollTotal() diceRoll targNumRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
{{/rollTotal() diceRoll targNumRoll}}
{{#rollLess() diceRoll targNumRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">&Eacute;chec !</td></tr>
{{/rollLess() diceRoll targNumRoll}}
{{#rollLess() finalDiff difficulty}}
<tr><td COLSPAN="2"><hr/></td></tr>
{{/rollLess() finalDiff difficulty}}
<tr><td><span>Difficulté</span></td><td>{{difficulty}} (SR {{targNum}})</td></tr>
{{/rollGreater() difficulty 0}}
{{#rollTotal() difficulty 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
{{/rollTotal() difficulty 0}}
{{#skilled}}
{{#rollTotal() skilled -1}}
<tr><td>Incapacité</td><td><i>+1</i></td></tr>
{{/rollTotal() skilled -1}}
{{#rollTotal() skilled 1}}
<tr><td>Entraîné</td><td><i>-1</i></td></tr>
{{/rollTotal() skilled 1}}
{{#rollTotal() skilled 2}}
<tr><td>Spécialisé</td><td><i>-2</i></td></tr>
{{/rollTotal() skilled 2}}
{{/skilled}}
{{#rollGreater() assets 0}}
<tr><td>Atout(s)</td><td><i>- {{assets}}</i></td></tr>
{{/rollGreater() assets 0}}
{{#rollGreater() effortRoll 0}}
<tr><td>Effort(s)</td><td><i>- {{effortRoll}}</i></td></tr>
{{/rollGreater() effortRoll 0}}
{{#rollGreater() difficulty 0}}
{{#rollLess() targNumRoll targNum}}
<tr>
<td style="text-align: right;" title="Seuil de Réussite">=</td>
<td style="text-align: left;" title="Seuil de Réussite">{{finalDiff}} (SR {{targNumRoll}})</td>
</tr>
{{/rollLess() targNumRoll targNum}}
{{#rollGreater() targNumRoll targNum}}
<tr>
<td style="text-align: right;" title="Seuil de Réussite">=</td>
<td style="text-align: left;" title="Seuil de Réussite">{{finalDiff}} (SR {{targNumRoll}})</td>
</tr>
{{/rollGreater() targNumRoll targNum}}
{{/rollGreater() difficulty 0}}
{{#rollTotal() difficulty 0}}
{{#rollLess() finalDiff 0}}
<tr>
<td style="text-align: right;">= Difficulté </td>
<td style="text-align: left;" >{{finalDiff}} niveaux</td>
</tr>
{{/rollLess() finalDiff 0}}
{{#rollGreater() finalDiff 0}}
<tr>
<td style="text-align: right;">= Difficulté </td>
<td style="text-align: left;" >+ {{finalDiff}} niveaux</td>
</tr>
{{/rollGreater() finalDiff 0}}
{{/rollTotal() difficulty 0}}
{{#rollGreater() effortDmg 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr><td><span><b>Dégâts</b></span></td><td>+{{bonusDmg}} ({{effortDmg}} eff.)</td></tr>
{{/rollGreater() effortDmg 0}}
{{#rollGreater() totalCost 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr>
<td COLSPAN="2" style="white-space: nowrap;"><span style="cursor: help;" title="Effort + extra Cost - Edge">
<b>Co&ucirc;t :</b></span>
+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
</tr>
<tr><td COLSPAN="2" style="text-align: center;">[Appliquer le co&ucirc;t (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})</td></tr>
{{/rollGreater() totalCost 0}}
</table>
</rolltemplate> <!-- End template cyphBasicRoll !-->
<rolltemplate class="sheet-rolltemplate-cyphRecovery">
<table>
{{#artifact}}
<tr><th COLSPAN="2">Jet d'épuisement</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;font-style: italic;">{{artifact}}</td>
</tr>
<tr>
<td><span>{{threshold}} sur {{dice}} :</span></td>
<td>{{depletionRoll}}</td>
</tr>
{{#rollGreater() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: green; font-weight: bold;">Artefact fonctionnel</td>
{{/rollGreater() depletionRoll threshold}}
{{#rollTotal() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Artefact épuisé</td>
{{/rollTotal() depletionRoll threshold}}
{{#rollLess() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Artefact épuisé</td>
{{/rollLess() depletionRoll threshold}}
{{/artifact}}
{{#fullRest}}
<tr><th>Repos complet</th></tr>
<tr><td>Comme neuf !</td></tr>
{{/fullRest}}
{{#recoverPoints}}
<tr><th COLSPAN="2">Jet de Guérison</th></tr>
<tr class="rowcolor">
<td><span class="tcat">Points</span></td>
<td>{{recoverPoints}}</td>
</tr>
{{#rollTotal() recovaction 0}}
<tr>
<td><span>Repos</span></td>
<td>1 ACTION</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td title="Metre &agrave; jour le temps de gu&eacute;risopn suivant (API)">[10 MIN](!cypher-modstat {{charid}}|recovery-rolls|1)</td>
</tr>
{{/rollTotal() recovaction 0}}
{{#rollTotal() recovaction 1}}
<tr>
<td><span>Repos</span></td>
<td>10 MINS</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td title="Metre &agrave; jour le temps de gu&eacute;risopn suivant (API)">[1 HEURE](!cypher-modstat {{charid}}|recovery-rolls|2)</td>
</tr>
{{/rollTotal() recovaction 1}}
{{#rollTotal() recovaction 2}}
<tr>
<td><span>Repos</span></td>
<td>1 HEURE</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td title="Metre &agrave; jour le temps de gu&eacute;risopn suivant (API)">[10 HEURES](!cypher-modstat {{charid}}|recovery-rolls|3)</td>
</tr>
{{/rollTotal() recovaction 2}}
{{#rollTotal() recovaction 3}}
<tr>
<td><span>Repos</span></td>
<td>10 HEURES</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td title="Metre &agrave; jour le temps de gu&eacute;risopn suivant (API)">[1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)</td>
</tr>
{{/rollTotal() recovaction 3}}
{{/recoverPoints}}
{{#currentAction}}
<tr class="rowcolor">
<td><span class="tcat">Repos</span></td>
<td>{{currentAction}}</td>
</tr>
{{/currentAction}}
{{#nextAction}}
<tr class="rowcolor">
<td><span class="tcat">Prochain</span></td>
<td>{{nextAction}}</td>
</tr>
{{/nextAction}}
</table>
</rolltemplate> <!-- End template cyphRecovery !-->