Files
roll20-character-sheets/CypherSystemFrench/CypherSystem.htm
T
Natha 82beb2d8f8 Cypher System v1.2
1) It's now possible to change the style/look of the sheet to the ones
of the generic Cypher System, Numenéra or The Strange.
2) By popular demand, the stat/skill roll template has been unified and
only rolls one d20 dice (for the 3D dice users out there), whatever is
the "Difficulty" roll parameter from the "Action" section. If the
difficulty parameter has been set to 0, the beaten difficulty is no
longer calculated (due to Roll20 limitations), but the raw d20 dice is
shown, as the special natural rolls (1 or 17+), and the steps modifiying
the difficulty are displayed (and summed).
3) New "Artifact" repeating section with integrated Depletion roll.
2015-10-04 01:56:11 +02:00

910 lines
59 KiB
HTML

<!-- ******* PC **************** -->
<span class="sheet-smallspan">Version 1.2 (2015-10-04)&nbsp;&nbsp;&nbsp;&nbsp;-&nbsp;&nbsp;&nbsp;&nbsp;Style: </span>
<input type="radio" name="attr_sheetStyle" value="0" class="sheet-styleCypher" checked="checked" title="Cypher System" />
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numen&eacute;ra" />
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange" />
<div class="sheet-main">
<table>
<!-- ******* COL 1 **************** -->
<tr>
<td width="352px" valign="top"> <!-- COL 1 -->
<div class="sheet-supblock"> <!--- Name -->
<div style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_character_name" style="width: 340px;font-size:14px;" />
<div class="sheet-underwhite" style="width:120px;">NOM</div>
</div>
<div>
<table>
<tr>
<td VALIGN="top"><div class="sheet-textfat">EST UN</div></td>
<td style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
<div class="sheet-underwhite" style="width:90px;">DESCRIPTEUR</div>
</td>
<td style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
<div class="sheet-underwhite" style="width:70px;">TYPE</div>
</td>
<td VALIGN="top" style="text-align: left;"><div class="sheet-textfat" style="text-align: left;">QUI</div></td>
<td>&nbsp;</td>
</tr>
</table>
</div>
<div style="text-align: left;">
<input class="sheet-whiteinput" type="text" name="attr_focus" style="width: 340px;" />
<div class="sheet-underwhite" style="width:120px;">FOCUS</div>
</div>
</div> <!--- END Name -->
<div class="sheet-supblock"> <!-- TIER EFFORT XP -->
<table>
<tr>
<td>&nbsp;</td>
<td>
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_tier" min="1" max="6" value="1" />
<div class="sheet-text1">RANG</div>
</div>
</div>
</td>
<td>&nbsp;</td>
<td style="padding-left: 10%;">
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_effort" min="1" max="6" value="1" />
<div class="sheet-text1">EFFORT</div>
</div>
</div>
</td>
<td>&nbsp;</td>
<td style="padding-left: 10%;">
<div class="sheet-blublock" style="width: 80px;">
<div class="sheet-inpblock">
<input type="number" name="attr_xp" title="Points d'Expérience" min="0" value="0" />
<div class="sheet-text1">PX</div>
</div>
</div>
</td>
<td>&nbsp;</td>
</tr>
</table>
</div> <!-- END TIER EFFORT XP -->
<div class="sheet-supblock"> <!-- STATS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<table>
<tr>
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
<div class="sheet-text1">PUISSANCE</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Valeur courante" min="0" value="11" />
<button type="roll" class="sheet-basicbt" title="Jet de Puissance"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Puissance}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicMightCheck"></button>
</div>
</td>
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
<div class="sheet-text1">CÉLÉRITÉ</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Valeur courante" min="0" value="10" />
<button type="roll" class="sheet-basicbt" class="sheet-basicbt" title="Jet de Célérité"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Célérité}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicSpeedCheck"></button>
</div>
</td>
<td COLSPAN="2" VALIGN="top">
<div class="sheet-text1">INTELLECT</div>
<div>
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Valeur courante" min="0" value="7" />
<button type="roll" class="sheet-basicbt" title="Jet d'Intellect"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
name="roll_basicIntellectCheck"></button>
</div>
</td>
</tr>
<tr style="border-top: 1px solid #EFEFF5;">
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_might_max" title="Valeur maximum" min="0" value="11" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #22428F;">
<input type="number" name="attr_mightedge" value="1" min="0" max="6" title="Avantage de Puissance" />
<div class="sheet-text2">AVANT.</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_speed_max" title="Valeur maximum" min="0" value="10" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #22428F;">
<input type="number" name="attr_speededge" value="1" min="0" max="6" title="Avantage de Célérité" />
<div class="sheet-text2">AVANT.</div>
</td>
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
<input type="number" name="attr_intellect_max" title="Valeur maximum" min="0" value="7" />
<div class="sheet-text2">RÉSERVE</div>
</td>
<td VALIGN="top">
<input type="number" name="attr_intellectedge" value="0" min="0" max="6" title="Avantage d'Intellect" />
<div class="sheet-text2">AVANT.</div>
</td>
</tr>
</table>
</div>
</div>
</div> <!-- END STATS -->
<div class="sheet-supblock"> <!-- ACTION -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table> <!-- BEGIN stat roll -->
<tr>
<td class="sheet-text1" style="text-align: left;">
ACTION
&nbsp;
<button type="roll"
class="sheet-apibt"
title="Remise à zéro des paramètres de jet (API)"
value="!cypher-resetaction @{character_id}"
name="roll_resetaction">
</button>
</td>
<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
Utiliser les
<span style="font-family: dicefontd20; font-weight:bold;font-size:1.2em;">t</span>
de Carac. ou Compétences
</td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">
DIFFICULT&Eacute;
</td>
<td style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="10" name="attr_rollVarDiff" title="Difficulté de l'action" value="0"/>
</td>
<td class="sheet-text2" style="text-align: right;">
CO&Ucirc;T
</td>
<td style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_rollVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)" value="0" />
</td>
<td class="sheet-text2" style="text-align: right;">
BONUS
</td>
<td style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus au JET (0, 1 ou 2 maximum)" value="0" />
</td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">
EFFORT (jet)
</td>
<td style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort pour diminuer la difficulté" value="0" />
</td>
<td class="sheet-text2" style="text-align: right;">
EFFORT (dég.)
</td>
<td style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort pour augmenter les dégâts" value="0" />
</td>
<td class="sheet-text2" style="text-align: right;">
ATOUT
</td>
<td class="sheet-text2" style="text-align: left;">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_rollVarAsset" title="Atout(s) : aide, position, équipement etc. (0, 1 ou 2 maximum)" value="0" />
</td>
</tr>
</table>
<input type="hidden" name="attr_target" value="@{rollVarDiff}*3" />
<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2" />
<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost})" />
<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
</div>
</div>
</div> <!-- END ACTION -->
<div class="sheet-supblock"> <!-- DAMAGE -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table>
<tr>
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
<div class="sheet-text1">JET DE GU&Eacute;RISON</div>
</td>
<td COLSPAN="2" VALIGN="top">
<div class="sheet-text1">CURSEUR DE DÉGÂTS</div>
</td>
</tr>
<tr>
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
<span class="sheet-text2">1D6 + </span>
<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Bonus au jet de Guérison" min="1" value="1" />
<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
value="&{template:cyphRecovery} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
</button>
</td>
<td COLSPAN="2" VALIGN="top">
<span class="sheet-text2">Spécial&nbsp;</span>
<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Dégâts spéciaux ayant modifié le curseur de dégâts du PJ" value="0" />
<button type="roll"
class="sheet-apibt"
title="Repos complet et total / réinitialisation du personnage (API)"
value="!cypher-restchar @{character_id}|?{Repos total et complet, vraiment ?|Oui}"
name="roll_resetaction">
</button>
</td>
</tr>
<tr>
<td style="text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="0" checked="checked" />
<span class="sheet-text2">1 ACTION</span>
</td>
<td style="border-right: 1px solid #22428F;text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="1" />
<span class="sheet-text2">10 MIN.</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="0" checked="checked" />
<span class="sheet-text2">PLEINE FORME</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="1" />
<span class="sheet-text2">AFFAIBLI</span>
</td>
</tr>
<tr style="text-align: left;">
<td style="text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="2" />
<span class="sheet-text2">1 HEURE</span>
</td>
<td style="border-right: 1px solid #22428F;text-align: left;">
<input type="radio" name="attr_recovery-rolls" value="3" />
<span class="sheet-text2">10 HEURES</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="2" />
<span class="sheet-text2">NEUTRALISÉ</span>
</td>
<td style="text-align: left;">
<input type="radio" name="attr_damage-track" value="3" />
<span class="sheet-text2">MORT</span>
</td>
</tr>
</table>
</div>
</div>
</div> <!-- END Damage -->
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">APTITUDES SP&Eacute;CIALES</div>
<fieldset class="repeating_abilities">
<div class="sheet-text2">
Nom&nbsp;
<input type="text" style="width: 190px;font-weight: bold;" name="attr_abilityname" title="Nom de l'aptitude" placeholder="Nom" />
<select name="attr_abilityuse" style="width: 90px;" title="Condition nécessaire à son utilisation : Facilitateur, Action, Une fois par jour etc.">
<option selected="selected">Action</option>
<option>Facilitateur</option>
<option>Autre</option>
</select>
</div>
<div><textarea style="height: 46px" name="attr_abilitydesc" title="Description de l'aptitude" placeholder="Description et notes"></textarea></div>
</fieldset>
</div>
</div>
</div> <!-- END SPECIAL ABIILITIES -->
<div class="sheet-supblock"> <!-- BACKGROUND -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">HISTORIQUE</div>
<textarea name="attr_background" style="height: 100px; width: 100%;" title="Historique"></textarea>
</div>
</div>
</div> <!-- END BACKGROUND -->
</td> <!-- END COL 1 -->
<!-- ******* COL 2 **************** -->
<td width="352px" valign="top"> <!-- COL 2 -->
<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • PUISSANCE</div>
<fieldset class="repeating_skillmight">
<div>
<input type="text" style="width: 240px;" name="attr_skillmightname" title="Compétence" placeholder="Compétence de Puissance" />
<select name="attr_skillmightlvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence de Puissance"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
name="roll_basicMightCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END MIGHT SKILLS -->
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • CÉLÉRITÉ</div>
<div> <!-- INITIATIVE -->
<input type="text" style="width: 240px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Compétence" value="Initiative" disabled />
<select name="attr_InitVarSkill" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet d'Initiative"
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+@{rollVarBonus} &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
name="roll_basicInitCheck"></button>
</div> <!-- END INITIATIVE -->
<fieldset class="repeating_skillspeed">
<div>
<input type="text" style="width: 240px;" name="attr_skillspeedname" title="Compétence" placeholder="Compétence de Célérité" />
<select name="attr_skillspeedlvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence de Célérité"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
name="roll_basicSpeedCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END SPEED SKILLS -->
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">COMP&Eacute;TENCES • INTELLECT</div>
<fieldset class="repeating_skillintel">
<div>
<input type="text" style="width: 240px;" name="attr_skillintelname" title="Compétence" placeholder="Compétence d'Intellect" />
<select name="attr_skillintellvl" style="width: 48px" title="I = Incapacité, N = Non entraîné, E = Entraîné, S = Spécialisé">
<option value="-1">I&nbsp;&nbsp;&nbsp;&nbsp;Incapacité</option>
<option value="0" selected>N&nbsp;&nbsp;&nbsp;&nbsp;Non entraîné</option>
<option value="1">E&nbsp;&nbsp;&nbsp;&nbsp;Entraîné</option>
<option value="2">S&nbsp;&nbsp;&nbsp;&nbsp;Spécialisé</option>
</select>
<button type="roll" class="sheet-basicbt" title="Jet de Compétence d'Intellect"
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
name="roll_basicIntellectCheck"></button>
</div>
</fieldset>
</div>
</div>
</div> <!-- END INTEL SKILLS -->
<div class="sheet-supblock"> <!-- ATTACKS -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">ATTAQUES</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
<td class="sheet-text2" style="width: 50px;text-align: center;">DEG</td>
</tr>
</table>
<fieldset class="repeating_attacks">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">
<input type="text" style="width: 240px;" name="attr_atkname" title="Attaque : nom de l'arme ou de l'aptitude" placeholder="Attaque" />
</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Modificateur" value="0" />
</td>
<td class="sheet-text2" style="width: 30px;text-align: center;">
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Dégâts" value="0" />
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div> <!-- END ATTACKS -->
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
<div class="sheet-blublock">
<div class="sheet-inpblock2">
<div class="sheet-text1" style="text-align: left;">AVANCEMENT</div>
<table>
<tr>
<td colspan="2" class="sheet-text2">Rang 1</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-1" placeholder="Rang 1 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-2" placeholder="Rang 1 étape n°2" /></td>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-3" placeholder="Rang 1 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-4" placeholder="Rang 1 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 2</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-1" placeholder="Rang 2 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-2" placeholder="Rang 2 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-3" placeholder="Rang 2 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-4" placeholder="Rang 2 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 3</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-1" placeholder="Rang 3 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-2" placeholder="Rang 3 étape n°2" /></td>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-3" placeholder="Rang 3 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-4" placeholder="Rang 3 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 4</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-1" placeholder="Rang 4 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-2" placeholder="Rang 4 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-3" placeholder="Rang 4 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-4" placeholder="Rang 4 étape n°4" /></td>
</tr>
<tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 5</td>
</tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-1" placeholder="Rang 5 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-2" placeholder="Rang 5 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-3" placeholder="Rang 5 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-4" placeholder="Rang 5 étape n°4" /></td>
</tr>
<tr>
<td colspan="2" class="sheet-text2">Rang 6</td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-1" placeholder="Rang 6 étape n°1" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-2" placeholder="Rang 6 étape n°2" /></td>
</tr>
<tr>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-3" placeholder="Rang 6 étape n°3" /></td>
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-4" placeholder="Rang 6 étape n°4" /></td>
</tr>
</table>
</div>
</div>
</div> <!-- END ADVANCEMENT -->
</td> <!-- END COL 2 -->
<!-- ******* COL 3 **************** -->
<td valign="top"> <!-- COL 3 -->
<img class="sheet-gamelogo" />
<div class="sheet-supblock"> <!-- CYPHERS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<table>
<tr>
<td class="sheet-text1" style="text-align: left;">CYPHERS</td>
<td class="sheet-text2" style="width: 50px;text-align: right;">LIMITE</td>
<td style="width: 50px;text-align: left;">
<input type="number" name="attr_cypher-limit" value="2" min="0" />
</td>
</tr>
</table>
<fieldset class="repeating_cypher-list">
<div class="sheet-text2" style="text-align: left;">
Nom&nbsp;
<input type="text" style="width: 210px;font-weight: bold;" name="attr_cypher-name" title="Nom du cypher" placeholder="Cypher" />
&nbsp;Niveau
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Niveau du Cypher" min="0" value="1" />
</div>
<div style="text-align: left;">
<textarea name="attr_cypher-description" style="height: 40px; width: 100%;" title="Description du Cypher" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
</div>
</div> <!-- END CYPHERS -->
<div class="sheet-supblock"> <!-- ARTEFACTS -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">ART&Eacute;FACTS</div>
<fieldset class="repeating_artifact-list">
<div class="sheet-text2" style="text-align: left;">
Nom&nbsp;
<input type="text" style="width: 210px;font-weight: bold;" name="attr_artifact-name" title="Nom de l'artefact" placeholder="Artéfact" />
&nbsp;Niveau
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Niveau de l'artefact" min="0" max="99" value="1" />
</div>
<div class="sheet-text2" style="text-align: left;">
&Eacute;puisement&nbsp;
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Risque d'&eacute;puisement de l'artefact (ex : 1 sur 1d20)" value="1" />
sur
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
<option value="100">— (jamais)</option>
<option value="0">Automatique</option>
<option value="1d6">1d6</option>
<option value="1d10">1d10</option>
<option value="1d20" SELECTED="SELECTED">1d20</option>
<option value="1d100">1d100</option>
</select>
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Jet d'&Eacute;puisement"
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"/>
</div>
<div style="text-align: left;">
<textarea name="attr_artifact-description" style="height: 40px; width: 100%;" title="Description de l'artifact" placeholder="Description"></textarea>
</div>
</fieldset>
</div>
</div>
</div> <!-- END ARTEFACTS -->
<div class="sheet-supblock"> <!-- EQUIPMENT -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">&Eacute;QUIPEMENT</div>
<table>
<tr>
<td class="sheet-text2" style="text-align: right;">ARGENT</td>
<td style="width: 100px;text-align: left;">
<input type="number" style="width: 100px" name="attr_shins" value="0" />
</td>
<td COLSPAN="2"></td>
</tr>
<tr>
<td class="sheet-text2" style="text-align: right;">ARMURE</td>
<td style="width: 50px;text-align: left;">
<input type="number" name="attr_armor" min="0" value="0" />
</td>
<td class="sheet-text2" style="text-align: right;">Coût d'Effort en Célérité</td>
<td style="width: 35px;text-align: left;">
<input type="number" style="width: 35px" name="attr_armorspeedcost" value="0" min="0" max="3" title="Coût supplémentaire d'un effort de Célérité avec l'armure" />
</td>
</tr>
</table>
<table>
<tr>
<td class="sheet-text2" style="text-align: left;">CONSOMMABLE</td>
<td class="sheet-text2" style="width:50px;">Qté</td>
</tr>
</table>
<fieldset class="repeating_equipment-list">
<table>
<tr>
<td style="width: 100%; text-align: left;"><input type="text" name="attr_equipment-name" title="Item" placeholder="CONSOMMABLE" /></td>
<td width="50px"><input type="number" name="attr_equipment-qty" title="Quantité" value="1" /></td>
</tr>
</table>
</fieldset>
<div class="sheet-text2" style="text-align: left;">DIVERS</div>
<textarea name="attr_possessions" style="height: 100px; width: 100%;" title="&Eacute;quipement divers"></textarea>
</div>
</div>
</div> <!-- END EQUIPMENT -->
<div class="sheet-supblock"> <!-- NOTES attr_background -->
<div class="sheet-blublock">
<div class="sheet-inpblock">
<div class="sheet-text1" style="text-align: left;">NOTES</div>
<textarea name="attr_notes" style="height: 200px; width: 100%;" title="Notes"></textarea>
</div>
</div>
</div> <!-- END NOTES -->
</td> <!-- END COL 3 -->
</tr>
</table>
</div> <!-- END MAIN DIV -->
<!-- ******* ROLL TEMPLATES ******** -->
<rolltemplate class="sheet-rolltemplate-cyphMsg">
<table>
<tr><th>Oups !</th></tr>
<!-- Function -->
<tr class="rowcolor"><td><span class="tcat">
{{#nathaNumeneRoll}}
Jet de Caractéristique
{{/nathaNumeneRoll}}
{{#nathaNumRecoveryRoll}}
Jet de Gu&eacute;rison
{{/nathaNumRecoveryRoll}}
{{#nathaNumInitRoll}}
Jet d'Initiative
{{/nathaNumInitRoll}}
{{#modStat}}
Modification de R&eacute;serve
{{/modStat}}
{{#chatmessage}}
Appel de {{chatmessage}}
{{/chatmessage}}
</span></td></tr>
<!-- Message -->
<tr><td>
{{#noTokNoChar}}
La fonction nécessite un identifiant de personnage ou de pion en paramètre<br/>{{noTokNoChar}}
{{/noTokNoChar}}
{{#pcDying}}
PJ ne peut pas entreprendre d'action (épuisé ou mourrant).
{{/pcDying}}
{{#noAttribute}}
L'attribut '{{noAttribute}}' n'est pas géré.
{{/noAttribute}}
{{#wtfAttribute}}
L'attribut '{{wtfAttribute}}' n'existe pas.
{{/wtfAttribute}}
{{#badBonus}}
Un bonus supérieur à 2 ({{badBonus}}) n'est pas autorisé (utilisez un Atout).
{{/badBonus}}
{{#tooManyEfforts}}
PJ essaie d'appliquer plus d'effort ({{tooManyEfforts}}) qu'il ne peut.
{{/tooManyEfforts}}
{{#tooManyPoints}}
PJ essaie de dépenser plus de points qu'il ne peut ({{tooManyPoints}}).
{{/tooManyPoints}}
{{#notaCharacter}}
L'identifiant '{{notaCharacter}}' n'est pas un personnage.
{{/notaCharacter}}
{{#noCharacter}}
Pas de personnage identifié dans :<br/>'{{noCharacter}}'
{{/noCharacter}}
{{#notCharToken}}
L'identifiant '{{notCharToken}}' n'est pas un pion de personnage.
{{/notCharToken}}
{{#noToken}}
Pas de pion sélectionné dans :<br/>'{{noToken}}'
{{/noToken}}
{{genericMsg}}
</td></tr>
</table>
</rolltemplate> <!-- End template cyphMsg !-->
<rolltemplate class="sheet-rolltemplate-cyphInit">
<table>
<tr><th COLSPAN="2">Jet d'Initiative</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
</tr>
<tr><td COLSPAN="2"><hr/></td></tr>
{{#rollGreater() bonusToRoll 0}}
<tr><td><span>Bonus</span></td><td>+ {{bonusToRoll}}</td></tr>
{{/rollGreater() bonusToRoll 0}}
{{#rollGreater() effortsUsed 0}}
<tr><td><span>Effort(s)</span></td><td>{{effortsUsed}} (x3)</td></tr>
{{/rollGreater() effortsUsed 0}}
{{#skilled}}
<tr>
<td><span>Compétence</span></td>
<td>
{{#rollTotal() skilled -3}}
Incapacité (-3)
{{/rollTotal() skilled -3}}
{{#rollTotal() skilled 0}}
Non entraîné (+0)
{{/rollTotal() skilled 0}}
{{#rollTotal() skilled 3}}
Entraîné (+3)
{{/rollTotal() skilled 3}}
{{#rollTotal() skilled 6}}
Spécialisé (+6)
{{/rollTotal() skilled 6}}
</td>
</tr>
{{/skilled}}
{{#rollGreater() assets 0}}
<tr><td><span>Atout(s)</span></td><td>{{assets}} (x3)</td></tr>
{{/rollGreater() assets 0}}
{{#rollGreater() totalCost 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr>
<td><span style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
<b>Coût</b></span>
</td>
<td>
{{#effortCost}}+{{effortCost}}{{/effortCost}}
{{#statExpense}}+{{statExpense}}{{/statExpense}}
-{{speedEdge}}=<b>{{totalCost}}</b>
</td>
</tr>
<tr><td COLSPAN="2" style="text-align: center;">[Appliquer le co&ucirc;t (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})</td></tr>
{{/rollGreater() totalCost 0}}
</table>
</rolltemplate> <!-- End template cyphInit !-->
<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
<table>
<tr><th COLSPAN="2">Jet de {{attribute}}</th></tr>
<tr>
<td>1d20</td>
<td>
{{diceRoll}} (Diff.
{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
{{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}}
{{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}}
{{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}}
{{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}}
)
</td>
</tr>
{{#rollGreater() bonusToRoll 0}}
<tr><td></td>
<td>
<i>+{{bonusToRoll}} (bonus)</i>
</td>
</tr>
{{/rollGreater() bonusToRoll 0}}
{{#rollWasCrit() diceRoll}}
<tr>
<td style="color:green;text-align:center;font-weight:bold;">Spécial :</td>
<td style="vertical-align: top;font-size: 95%;">
{{#rollTotal() diceRoll 17}}+1 dégâts{{/rollTotal() diceRoll 17}}
{{#rollTotal() diceRoll 18}}+2 dégâts{{/rollTotal() diceRoll 18}}
{{#rollTotal() diceRoll 19}}Effet Mineur<br/>ou +3 dégâts{{/rollTotal() diceRoll 19}}
{{#rollTotal() diceRoll 20}}Effet Majeur<br/>ou +4 dégâts{{/rollTotal() diceRoll 20}}
</td>
</tr>
{{/rollWasCrit() diceRoll}}
{{#rollWasFumble() diceRoll}}
<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">Intrusion du MJ</td></tr>
{{/rollWasFumble() diceRoll}}
{{#rollGreater() difficulty 0}}
{{#rollGreater() diceRoll targetRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
{{/rollGreater() diceRoll targetRoll}}
{{#rollTotal() diceRoll targetRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Réussite !</td></tr>
{{/rollTotal() diceRoll targetRoll}}
{{#rollLess() diceRoll targetRoll}}
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">&Eacute;chec !</td></tr>
{{/rollLess() diceRoll targetRoll}}
{{#rollLess() finalDiff difficulty}}
<tr><td COLSPAN="2"><hr/></td></tr>
{{/rollLess() finalDiff difficulty}}
<tr><td><span>Difficulté</span></td><td>{{difficulty}} (SR {{target}})</td></tr>
{{/rollGreater() difficulty 0}}
{{#rollTotal() difficulty 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
{{/rollTotal() difficulty 0}}
{{#skilled}}
{{#rollTotal() skilled -1}}
<tr><td>Incapacité</td><td><i>+1</i></td></tr>
{{/rollTotal() skilled -1}}
{{#rollTotal() skilled 1}}
<tr><td>Entraîné</td><td><i>-1</i></td></tr>
{{/rollTotal() skilled 1}}
{{#rollTotal() skilled 2}}
<tr><td>Spécialisé</td><td><i>-2</i></td></tr>
{{/rollTotal() skilled 2}}
{{/skilled}}
{{#rollGreater() assets 0}}
<tr><td>Atout(s)</td><td><i>- {{assets}}</i></td></tr>
{{/rollGreater() assets 0}}
{{#rollGreater() effortRoll 0}}
<tr><td>Effort(s)</td><td><i>- {{effortRoll}}</i></td></tr>
{{/rollGreater() effortRoll 0}}
{{#rollGreater() difficulty 0}}
{{#rollLess() targetRoll target}}
<tr>
<td style="text-align: right;" title="Seuil de Réussite">=</td>
<td style="text-align: left;" title="Seuil de Réussite">{{finalDiff}} (SR {{targetRoll}})</td>
</tr>
{{/rollLess() targetRoll target}}
{{/rollGreater() difficulty 0}}
{{#rollTotal() difficulty 0}}
{{#rollLess() finalDiff 0}}
<tr>
<td style="text-align: right;">= Difficulté </td>
<td style="text-align: left;" >{{finalDiff}} niveaux</td>
</tr>
{{/rollLess() finalDiff 0}}
{{#rollGreater() finalDiff 0}}
<tr>
<td style="text-align: right;">= Difficulté </td>
<td style="text-align: left;" >+ {{finalDiff}} niveaux</td>
</tr>
{{/rollGreater() finalDiff 0}}
{{/rollTotal() difficulty 0}}
{{#rollGreater() effortDmg 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr><td><span><b>Dégâts</b></span></td><td>+{{bonusDmg}} ({{effortDmg}} eff.)</td></tr>
{{/rollGreater() effortDmg 0}}
{{#rollGreater() totalCost 0}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr>
<td COLSPAN="2" style="white-space: nowrap;"><span style="cursor: help;" title="Effort + extra Cost - Edge">
<b>Co&ucirc;t :</b></span>
+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
</tr>
<tr><td COLSPAN="2" style="text-align: center;">[Appliquer le co&ucirc;t (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})</td></tr>
{{/rollGreater() totalCost 0}}
</table>
</rolltemplate> <!-- End template cyphBasicRoll !-->
<rolltemplate class="sheet-rolltemplate-cyphRecovery">
<table>
{{#artifact}}
<tr><th COLSPAN="2">Jet d'épuisement</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;font-style: italic;">{{artifact}}</td>
</tr>
<tr>
<td><span>{{threshold}} sur {{dice}} :</span></td>
<td>{{depletionRoll}}</td>
</tr>
{{#rollGreater() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: green; font-weight: bold;">Artefact fonctionnel</td>
{{/rollGreater() depletionRoll threshold}}
{{#rollTotal() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Artefact épuisé</td>
{{/rollTotal() depletionRoll threshold}}
{{#rollLess() depletionRoll threshold}}
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Artefact épuisé</td>
{{/rollLess() depletionRoll threshold}}
{{/artifact}}
{{#fullRest}}
<tr><th>Repos complet</th></tr>
<tr><td>Comme neuf !</td></tr>
{{/fullRest}}
{{#recoverPoints}}
<tr><th COLSPAN="2">Jet de Guérison</th></tr>
<tr class="rowcolor">
<td><span class="tcat">Points</span></td>
<td>{{recoverPoints}}</td>
</tr>
{{#rollTotal() recovaction 0}}
<tr>
<td><span>Repos</span></td>
<td>1 ACTION</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td>10 MINS</td>
</tr>
{{/rollTotal() recovaction 0}}
{{#rollTotal() recovaction 1}}
<tr>
<td><span>Repos</span></td>
<td>10 MINS</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td>1 HEURE</td>
</tr>
{{/rollTotal() recovaction 1}}
{{#rollTotal() recovaction 2}}
<tr>
<td><span>Repos</span></td>
<td>1 HEURE</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td>10 HEURES</td>
</tr>
{{/rollTotal() recovaction 2}}
{{#rollTotal() recovaction 3}}
<tr>
<td><span>Repos</span></td>
<td>10 HEURES</td>
</tr>
<tr>
<td><span>Prochain</span></td>
<td>1 ACTION</td>
</tr>
{{/rollTotal() recovaction 3}}
{{/recoverPoints}}
{{#currentAction}}
<tr class="rowcolor">
<td><span class="tcat">Repos</span></td>
<td>{{currentAction}}</td>
</tr>
{{/currentAction}}
{{#nextAction}}
<tr class="rowcolor">
<td><span class="tcat">Prochain</span></td>
<td>{{nextAction}}</td>
</tr>
{{/nextAction}}
</table>
</rolltemplate> <!-- End template cyphRecovery !-->