Files
roll20-character-sheets/Shadowrun4thEdition/src/html/core.html
T
Cassie Levett 817909b313 Shadowrun 4th Edition v1 (#6160)
* initial upload

* save 4e start

* saving

* save color updates

* remove limits

* update the colors

* save changes

* begin refactoring names

* fix attribute changes

* save progress. commlinks added

* move attrs to match hero lab

* hide the other sheets until they are converted

* fix translation keys

* update drain, update roll template

* make d6 explode

* save css upates

* move stuff around, fix primary weapons, add skills, add program buttons

* add spec to programs

* save shadowrun progress

* fix primary bug

* update force in npc buttons

* remove unit tests

* add to core ratings

* save preview images
2020-04-13 10:36:51 -07:00

137 lines
11 KiB
HTML

<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="corecombatinfo">Core Combat Info</h1>
<div class="right-tri">
</div></div>
<div class="border-box">
<div class="pc-box small-box core-combat">
<div class="row-long cc-arm">
<h2 data-i18n="primaryarmor">Primary Armor</h2>
<button type="roll" name="roll_soak" value="@{gm_toggle} &{template:rolls}{{header=^{soak}}}{{base=^{base}}}{{dice=[[((@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}} style="width: 32%;">
<span name="attr_armor_name" title="@{soak}"></span>
</button>
<h3 data-i18n="rating">Rating</h3>
<span name="attr_ballistic" title="@{ballistic}"></span>
<span>/</span>
<span name="attr_impact" title="@{impact}"></span>
<div class="armor-buttons">
<button type="roll" name="roll_defense" value="@{gm_toggle} &{template:rolls}{{header=^{defense}}}{{base=^{base}}}{{dice=[[((@{defense})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Defense Roll"><span class="pictos-custom" title="@{defense}">e</span></button>
<button type="roll" name="roll_ballistic" value="@{gm_toggle} &{template:rolls}{{header=^{ballistic}}}{{base=^{base}}}{{dice=[[((@{ballistic}+@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="pictos-custom" title="@{ballistic}">t</span></button>
<button type="roll" name="roll_impact" value="@{gm_toggle} &{template:rolls}{{header=^{impact}}}{{base=^{base}}}{{dice=[[((@{impact}+@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="text-capitalize pictos" title="@{impact}">J</span></button>
</div>
</div>
<div class="row-long cc-row">
<h2 data-i18n="primaryrangedweapon">Primary Ranged Weapon</h2>
<button type="roll" name="primary range" value="@{gm_toggle} &{template:rolls}{{header=@{primary_range_weapon}}}{{base=^{base}}}{{dice=[[((@{primary_range_weapon_skill}+@{primary_range_weapon_dicepool}+@{agility})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{primary_range_weapon_mode}, DV @{primary_range_weapon_damage}, AP @{primary_range_weapon_ap}}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary range weapon"><span name="attr_primary_range_weapon" title="@{primary_range_weapon}"></span></button>
<!-- Ammo removal button -->
<button name="act_shots_remove" type="action">4</button>
<button type="action" name="act_primary_ammo" title="Shots Fired">
<img alt="small handgun icon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Shadowrun5thEdition/images/gun.png" /><span name="attr_shots_fired"></span>
</button>
<button name="act_shots_add" type="action">4</button>
</div>
<div class="cc-row">
<h3 data-i18n="dam">Dam</h3><span name="attr_primary_range_weapon_damage" title="@{primary_range_weapon_damage}"></span>
<h3 data-i18n="ap">AP</h3><span name="attr_primary_range_weapon_ap" title="@{primary_range_weapon_ap}"></span>
<h3 data-i18n="mode">Mode</h3><span name="attr_primary_range_weapon_mode" title="@{primary_range_weapon_mode}"></span>
<h3 data-i18n="rc">RC</h3><span name="attr_primary_range_weapon_recoil" title="@{primary_range_weapon_recoil}"></span>
<h3 data-i18n="ammo">Ammo</h3>
<span name="attr_primary_range_weapon_ammo" title="@{primary_range_weapon_ammo}"></span>
<span name="attr_primary_range_weapon_ammo_max" title="@{primary_range_weapon_ammo_max}"></span>
<button class="pictos" name="act_reload" type="action">0</button>
</div>
<div class="row-long cc-row">
<h2 data-i18n="primarymeleeweapon">Primary Melee Weapon</h2>
<button type="roll" name="primary melee" value="@{gm_toggle} &{template:rolls}{{header=@{primary_melee_weapon}}}{{base=^{base}}}{{dice=[[((@{primary_melee_weapon_skill}+@{primary_melee_weapon_dicepool}+@{agility})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=DV @{primary_melee_weapon_damage}, AP @{primary_melee_weapon_ap}, Reach @{primary_melee_weapon_reach}}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}" title="Primary melee weapon"><span name="attr_primary_melee_weapon" title="@{primary_melee_weapon}"></span></button>
</div>
<div class="cc-row">
<h3 data-i18n="reach">Reach</h3><span name="attr_primary_melee_weapon_reach" title="@{primary_melee_weapon_reach}"></span>
<h3 data-i18n="dam">Dam</h3><span name="attr_primary_melee_weapon_damage" title="@{primary_melee_weapon_damage}"></span>
<h3 data-i18n="ap">AP</h3><span name="attr_primary_melee_weapon_ap" title="@{primary_melee_weapon_ap}"></span>
</div>
</div>
</div>
</div>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF THE CONDITION MONITOR ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<div class="pc-row">
<div class="header right-header"><h1 data-i18n="conditionmonitor">Condition Monitor</h1><div class="right-tri"></div></div>
<div class="border-box">
<div class="pc-box medium-box condition-box">
<input type="checkbox" class="settings-toggle" name="attr_flag_condition" checked="checked" title="Settings toggle" /><span>x</span>
<div class="settings">
<label data-i18n="conditionmonitormodifiers">Condition Monitor Modifiers (P/S): </label>
<input type="hidden" name="attr_physical" value="10" />
<input type="hidden" name="attr_stun" value="10" />
<input type="hidden" name="attr_physical_max" min="0" value="10" />
<input type="hidden" name="attr_stun_max" min="0" value="10" />
<input type="number" name="attr_physical_modifier" value="" placeholder="#" title="@{physical_modifier}" /><span> / </span>
<input type="number" name="attr_stun_modifier" value="" placeholder="#" title="@{stun_modifier}" /><br />
<input type="hidden" name="attr_overflow" value="3" />
<label data-i18n="overflowmodifier">Overflow Modifier</label><input type="number" name="attr_overflow_modifier" value="" placeholder="#" title="@{overflow_modifier}" /><br />
<label data-i18n="high pain tolerance">High Pain Tolerance</label>
<input type="number" name="attr_high_pain_tolerance" min="0" value="" placeholder="#" title="@{high_pain_tolerance}" /><br />
<label data-i18n="low pain tolerance">Low Pain Tolerance</label><input type="checkbox" name="attr_low_pain_tolerance" value="2" title="@{low_pain_tolerance}" /><br />
<label data-i18n="damage compensators">Damage Compensators (P/S): </label>
<input type="number" min="0" name="attr_damage_compensators_physical" value="" placeholder="#" title="@{damage_compensators_physical}" /><span> / </span>
<input type="number" min="0" name="attr_damage_compensators_stun" value="" placeholder="#" title="@{damage_compensators_stun}" />
</div>
<div class="display">
<div class="con-track">
<input type="hidden" name="attr_physical" value="0" />
<button type="action" name="act_cond_reset_physical" data-i18n="physicaldamagetrack">Physical Damage Track</button>
<div class="squares">
<input class="hex-hider" type="hidden" name="attr_physical_max" value="10" />
<input type="radio" name="attr_physical" value="1" /><span></span>
<input type="radio" name="attr_physical" value="2" /><span></span>
<input type="radio" name="attr_physical" value="3" /><span></span><div>-1</div>
<input type="radio" name="attr_physical" value="4" /><span></span>
<input type="radio" name="attr_physical" value="5" /><span></span>
<input type="radio" name="attr_physical" value="6" /><span></span><div>-2</div>
<input type="radio" name="attr_physical" value="7" /><span></span>
<input type="radio" name="attr_physical" value="8" /><span></span>
<input type="radio" name="attr_physical" value="9" /><span></span><div>-3</div>
<input type="radio" name="attr_physical" value="10" /><span></span>
<input type="radio" name="attr_physical" value="11" /><span></span>
<input type="radio" name="attr_physical" value="12" /><span></span><div>-4</div>
<input type="radio" name="attr_physical" value="13" /><span></span>
<input type="radio" name="attr_physical" value="14" /><span></span>
<input type="radio" name="attr_physical" value="15" /><span></span><div>-5</div>
<input type="radio" name="attr_physical" value="16" /><span></span>
<input type="radio" name="attr_physical" value="17" /><span></span>
<input type="radio" name="attr_physical" value="18" /><span></span><div>-6</div>
</div>
<div class="con-footer" title="@{overflow}">
<label data-i18n="overflow">Overflow</label><div class="attr-und"><span name="attr_overflow"></span></div>
</div>
</div>
<div class="con-track">
<input type="hidden" name="attr_stun" value="0" />
<button type="action" name="act_cond_reset_stun" data-i18n="stundamagetrack">Stun Damage Track</button>
<div class="squares">
<input class="hex-hider" type="hidden" name="attr_stun_max" value="10" />
<input type="radio" name="attr_stun" value="1" /><span></span>
<input type="radio" name="attr_stun" value="2" /><span></span>
<input type="radio" name="attr_stun" value="3" /><span></span><div>-1</div>
<input type="radio" name="attr_stun" value="4" /><span></span>
<input type="radio" name="attr_stun" value="5" /><span></span>
<input type="radio" name="attr_stun" value="6" /><span></span><div>-2</div>
<input type="radio" name="attr_stun" value="7" /><span></span>
<input type="radio" name="attr_stun" value="8" /><span></span>
<input type="radio" name="attr_stun" value="9" /><span></span><div>-3</div>
<input type="radio" name="attr_stun" value="10" /><span></span>
<input type="radio" name="attr_stun" value="11" /><span></span>
<input type="radio" name="attr_stun" value="12" /><span></span><div>-4</div>
<input type="radio" name="attr_stun" value="13" /><span></span>
<input type="radio" name="attr_stun" value="14" /><span></span>
<input type="radio" name="attr_stun" value="15" /><span></span><div>-5</div>
</div>
<div class="con-footer">
<span data-i18n="conditionfooter">For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.</span>
</div>
</div>
</div>
</div>
</div>
</div><!-- ~~~~~~~~ End of Condition Monitor ~~~~~~~~ -->