mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
738 lines
52 KiB
HTML
738 lines
52 KiB
HTML
<div class="sheet-wrapper">
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<!-- Sheet Header -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<p style="text-align: left;">
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<img src="https://i.imgur.com/TQ8WzzX.png" style="max-height: 100px;" />
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</p>
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</div>
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<div class="sheet-col">
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<label>Player:</label><input type="text" name="attr_player" /><br />
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<label>Notes:</label><input type="text" name="attr_notes" />
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</div>
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</div>
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<!-- Base Data / Personal Info -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Personal Data</h3>
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<div class="sheet-box">
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<div class="sheet-baseinfo"><input type="text" name="attr_name" /><label>Name / Alias</label></div>
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<div class="sheet-baseinfo">
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<select name="attr_metatype" class="metatypeselect">
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<option value="human">Human</option>
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<option value="elf">Elf</option>
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<option value="dwarf">Dwarf</option>
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<option value="ork">Ork</option>
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<option value="troll">Troll</option>
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</select>
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<label>Metatype</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_ethnicity" /><label>Ethnicity</label></div>
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<div class="sheet-baseinfo sheet-number"><input type="number" name="attr_age" class="sheet-short" /><label>Age</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_sex" class="sheet-short" /><label>Sex</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_height" /><label>Height</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_weight" /> <label>Weight</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_streetcred" class="sheet-short" /><label>Street Cred</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_notoriety" class="sheet-short" /><label>Notoriety</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_publicawareness" class="sheet-short" /><label>P. Awareness</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_karma" class="sheet-short" /><label>Karma</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_totalkarma" class="sheet-short" /><label>Total Karma</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_nuyen" /><label>Nuyen</label></div>
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</div>
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</div>
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<!-- Core Combat Overview -->
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Core Combat Info</h3>
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<div class="sheet-box">
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<!--Primary Armor -->
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<div class="sheet-baseinfo" style="width:200px;"><input type="text" name="attr_cciarmorname" /><!--value="@{armorname}" disabled="true"--> <label class="sheet-medium">Primary Armor</label></div>
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<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_cciarmor" value="@{armor}" disabled="true" /><label style="width:50px;">Rating</label></div>
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<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_cciarmormisc" value="@{armormisc}" disabled="true"><label style="width:40px;">Misc</label></div>
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<div class="sheet-baseinfo" style="width:42px;"><button type="roll" name="roll_ccidefense"
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value="/em tries to avoid while relying on armor to absorb at least [[(@{body}+@{armor}+@{armormisc}+?{Armor Penetration?|0})d6>5s]] damage!\n/roll ([[@{avoid}+@{avoidmisc}+?{Avoid Modifiers?|0}]]-@{woundmod})d6>5s"></button><label>Defense</label></div>
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<br />
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<!-- CCI Ranged Weapon -->
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<label class="sheet-long">Primary Ranged Weapon</label><input type="text" name="attr_cciprimaryweaponname" style="width:180px;" /><!--value="@{primaryweaponname}" disabled="true"--> <br />
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<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_cciprimaryweaponacc" style="width:30px;" value="@{primaryweaponacc}" disabled="true" /><label>ACC</label></div>
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<div class="sheet-baseinfo" style="margin-left:5px; width:32px;"><input type="text" name="attr_cciprimaryweapondam" style="width:30px;" value="@{primaryweapondam}" disabled="true" /><label>DV</label></div>
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<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_cciprimaryweaponap" style="width:30px;" value="@{primaryweaponap}" disabled="true" /><label>AP</label></div>
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<div class="sheet-baseinfo" style="width:100px;">
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<input type="text" name="cciprimaryweaponmode" style="width:100px;" /><!--value="@{primaryweaponmode}" disabled="true"-->
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<label>Mode</label></div>
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<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_cciprimaryweaponrc" style="width:30px;" value="@{primaryweaponrc}" disabled="true" /><label>RC</label></div>
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<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_cciprimaryweaponammo" style="width:30px;" /><label>Ammo</label></div>
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<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_cciprimaryweaponskill" style="width:30px;" value="@{primaryweaponskill}" disabled="true" /><label>Skill</label></div>
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<div class="sheet-baseinfo" style="width:32px;">
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<button type="roll" name="roll_cciattackprimary"
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value="/em shoots his/her @{primaryweaponname}! AP: [[@{primaryweaponap}]] || DV: [[@{primaryweapondam}]] || Acc: [[@{primaryweaponacc}]]\n/roll ([[@{primaryweaponskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
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<label>Attack</label></div>
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<br />
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<!-- CCI Melee Weapon -->
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<label class="sheet-long">Primary Melee Weapon</label><input type="text" name="attr_cciprimarymeleename" style="width:180px;" /><!--value="@{primarymeleename}" disabled="true"--> <br />
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<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_cciprimarymeleeacc" class="sheet-short" value="@{primarymeleeacc}" disabled="true" /><label>Acc</label></div>
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<div class="sheet-baseinfo sheet-short" style="margin-left:5px;"><input type="number" name="attr_cciprimarymeleereach" class="sheet-short" value="@{primarymeleereach}" disabled="true" /><label>Reach</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_cciprimarymeleedam" class="sheet-short" value="@{primarymeleedam}" disabled="true" /><label>DV</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_cciprimarymeleeap" class="sheet-short" value="@{primarymeleeap}" disabled="true" /><label>AP</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_cciprimarymeleeskill" class="sheet-short" value="@{primarymeleeskill}" disabled="true" /><label>Skill</label></div>
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<div class="sheet-baseinfo" style="width:32px;">
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<button type="roll" name="roll_cciattackmeleeprimary"
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value="/em tries to hit something with his/her @{primarymeleename}! AP: [[@{primarymeleeap}]] || DV: [[@{primarymeleedam}]] || Acc: [[@{primarymeleeacc}]]\n/roll ([[@{primarymeleeskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
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<label>Attack</label></div>
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</div>
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</div>
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</div>
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<!-- Attributes -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Attributes</h3>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<label>Body:</label><input type="number" name="attr_body" class="sheet-short"/><br />
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<label>Agility:</label><input type="number" name="attr_agility" class="sheet-short"/><br />
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<label>Reaction:</label><input type="number" name="attr_reaction" class="sheet-short"/><br />
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<label>Strength:</label><input type="number" name="attr_strength" class="sheet-short"/><br />
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<label>Willpower:</label><input type="number" name="attr_willpower" class="sheet-short"/><br />
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<label>Logic:</label><input type="number" name="attr_logic" class="sheet-short"/><br />
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<label>Intuition:</label><input type="number" name="attr_intuition" class="sheet-short"/><br />
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<label>Charisma:</label><input type="number" name="attr_charisma" class="sheet-short"/><br />
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<label>Mag/Res:</label><input type="number" name="attr_magicresonance" /><br />
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<label>Edge:</label><input type="number" name="attr_edge" class="sheet-short"/><br />
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<label>Edge Points:</label><br>
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<input type ="checkbox" name="ep1" class="sheet-number" />
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<input type ="checkbox" name="ep2" class="sheet-number" />
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<input type ="checkbox" name="ep3" class="sheet-number" />
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<input type ="checkbox" name="ep4" class="sheet-number" /><br>
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<input type ="checkbox" name="ep5" class="sheet-number" />
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<input type ="checkbox" name="ep6" class="sheet-number" />
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<input type ="checkbox" name="ep7" class="sheet-number" />
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<input type ="checkbox" name="ep8" class="sheet-number" /><br><br>
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<label style="width:70px;">Avoidance:</label><input type="number" name="attr_avoid" style="width:25px;" value="@{reaction}+@{intuition}" disabled="true" />
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<label style="width:5px;">+</label><input type="number" name="attr_avoidmisc" style="width:25px;" value="0" /><br>
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<label class="sheet-left">Attr/Skill Roll:</label>
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<button type="roll" name="roll_attributeroll" value="/r ([[?{Amount of Dice|6}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button><br>
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<label class="sheet-left">Edge Roll:</label>
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<button type="roll" name="roll_edgeroll" value="/r ([[?{Amount of Dice|6}+@{edge}+?{Modifiers?|0}]]-@{woundmod})d6!s>5"></button><br>
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</div>
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<!-- Secondary Attributes -->
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<div class="sheet-col">
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<label class="sheet-medium">Essence:</label><input type="number" name="attr_essence" value="6" /><br />
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<label class="sheet-short">Initiative:</label><input type="number" name="attr_initiativestat" style="width:25px;" value="@{reaction}+@{intuition}" disabled="true" />
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+ <input type="number" name="attr_initiativedice" style="width:25px;" value="1" />
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d6
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<button type="roll" name="roll_initiative" value="/r ([[@{initiativestat}]]-@{woundmod})+@{initiativedice}d6 &{tracker}"></button><br />
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<label class="sheet-short">Matrix Initiative:</label><input type="number" name="attr_matrixinitiativestat" style="width:25px;" />
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+ <input type="number" name="attr_matrixinitiativedice" style="width:25px;" value="1" />
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d6
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<button type="roll" name="roll_matrixinitiative" value="/r ([[@{matrixinitiativestat}]]-@{woundmod})+@{matrixinitiativedice}d6 &{tracker}"></button><br />
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<label class="sheet-short">Astral Initiative:</label><input type="number" name="attr_astralinitiativestat" style="width:25px;" value="@{intuition}*2" disabled="true" />
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+ <input type="number" name="attr_astralinitiativedice" style="width:25px;" value="2" />
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d6
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<button type="roll" name="roll_astralinitiative" value="/r ([[@{astralinitiativestat}]]-@{woundmod})+@{astralinitiativedice}d6 &{tracker}"></button><br />
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<label class="sheet-medium">Composure:</label><input type="number" name="attr_composure" style="width:25px;" value="@{charisma} + @{willpower}" disabled="true" /><button type="roll" name="roll_composure" value="/r [Composure] ([[@{composure}]]-@{woundmod})d6>5s"></button><br />
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<label class="sheet-medium">Judge Intentions:</label><input type="number" name="attr_judgeintent" style="width:25px;" value="@{charisma} + @{intuition}" disabled="true" /><button type="roll" name="roll_judgeintent" value="/r [Judge Intentions] ([[@{judgeintent}]]-@{woundmod})d6>5s"></button><br />
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<label class="sheet-medium">Memory:</label><input type="number" name="attr_memory" style="width:25px;" value="@{logic} + @{willpower}" disabled="true" /><button type="roll" name="roll_memory" value="/r [Memory] ([[@{memory}]]-@{woundmod})d6>5s"></button><br />
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<label class="sheet-medium">Lift/Carry:</label><input type="number" name="attr_liftweight" style="width:25px;" value="@{strength}*15" disabled="true" />/<input type="number" name="attr_carryweight" style="width:25px;" value="@{strength}*10" disabled="true" /><br />
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<label class="sheet-medium">Movement:</label><input type="number" name="attr_walkmovement" value="@{agility}*2" style="width:25px;" disabled="true" />/<input type="number" name="attr_runmovement" value="@{agility}*4" style="width:25px;" disabled="true" />
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<label class="sheet-medium">Physical Limit:</label><input type="number" name="attr_physicallimit" class="sheet-number" value="ceil(((@{strength}*2) + @{body} + @{reaction})/3)" disabled="true" />
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<label class="sheet-medium">Mental Limit:</label><input type="number" name="attr_mentallimit" class = "sheet-number" value="ceil(((@{logic}*2)+@{intuition}+@{willpower})/3)" disabled="true" />
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<label class="sheet-medium">Social Limit:</label><input type="number" name="attr_sociallimit" class = "sheet-number" value="ceil(((@{charisma}*2) + @{willpower} + @{essence})/3)" disabled="true" /><br/>
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</div>
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</div>
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</div>
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<!-- Wounds / Damage Monitors -->
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Wounds</h3>
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<div class="sheet-box">
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<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_physical" class="sheet-short" value="0" /><label>Physical</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_physical_max" class="sheet-short" value="8+ceil(@{body}/2)" disabled="true" /><label>Physical Max</label></div>
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<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_stun" class="sheet-short" value="0" /><label>Stun</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_stun_max" class="sheet-short" value="8+ceil(@{willpower}/2)" disabled="true" /><label>Stun Max</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_paintolerance" class="sheet-short" value="3" /><label>Pain Tolerance</label></div>
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<div class="sheet-baseinfo sheet-medium"><input type="number" name="attr_woundmod" class="sheet-short" value="[[floor(@{physical}/@{paintolerance}) + floor(@{stun}/@{paintolerance})]]" disabled="true" /><label>Wound Mod</label></div>
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<!-- Lifestyle IDs/Licenses -->
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<h3 style="margin-bottom: 10px;">ID/Lifestyle/Licenses</h3>
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<label class="sheet-long">Primary Lifestyle:</label>
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<select name="attr_lifestyle" class="ls">
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<option value="street">Street</option>
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<option value="squatter">Squatter</option>
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<option value="low">Low</option>
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<option value="middle">Middle</option>
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<option value="high">High</option>
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<option value="luxury">Luxury</option>
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</select>
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<br />
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<label style="width:300px; text-align:left;">Fake IDs/Related Lifestyles/Funds/Licenses</label><br />
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<textarea name="attr_id-license-funds-lifestyle" class="sheet-textarea"></textarea>
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<!--Additional Values for Rolls on the sheet-->
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<h3 style="margin-bottom: 10px;">Some Additional Variables for Rolls</h3>
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<div class="sheet-baseinfo" style="width:120px;">
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<select name="attr_drainfadeattribute" style="width:110px;">
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<option value="@{willpower}">Willpower</option>
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<option value="@{charisma}">Charisma</option>
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<option value="@{magicresonance}">Resonance</option>
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</select>
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<label class="sheet-long">Drain/Fade</label><label style="border-top:0px;"> Attribute</label>
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</div>
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<div class="sheet-baseinfo">
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<input type="number" name="attr_spellsoftskillvalue" class="sheet-number" value="4" />
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<!--<input type="number" name="attr_drainfadeattribute" class="sheet-number" value="3" />-->
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<label>Spell/CF Skill</label><label style="border-top:0px;"> / Software</label>
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</div>
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</div>
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</div>
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</div>
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<!-- Qualities -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Positive Qualities</h3>
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<div class="sheet-box">
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<div class="sheet-baseinfo sheet-longlist" style="width:120px;"><label>Quality</label></div>
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<div class="sheet-baseinfo sheet-long sheet-longlist"><label>Notes</label></div>
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<fieldset class="repeating_posqualities">
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<div class="sheet-baseinfo" style="width:120px;"><input type="text" name="attr_posqualityname" /></div>
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<div class="sheet-baseinfo sheet-long"><input type="text" name="attr_posqualitynotes" /></div>
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</fieldset>
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</div>
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</div>
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Negative Qualities</h3>
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<div class="sheet-box">
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<div class="sheet-baseinfo sheet-longlist" style="width:120px;"><label>Quality</label></div>
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<div class="sheet-baseinfo sheet-long sheet-longlist"><label>Notes</label></div>
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<fieldset class="repeating_negqualities">
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<div class="sheet-baseinfo" style="width:120px;"><input type="text" name="attr_negqualityname" /></div>
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<div class="sheet-baseinfo sheet-long"><input type="text" name="attr_negqualitynotes" /></div>
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</fieldset>
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</div>
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</div>
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</div>
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<!-- Skills -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<!-- Active -->
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<h3 style="margin-bottom: 10px;">Skills - Active</h3>
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<div class="sheet-box">
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<table>
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<tr>
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<th><div class="sheet-baseinfo sheet-longlist" style="width:110px;"><label>Skill</label></div></th>
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<th><div class="sheet-baseinfo sheet-longlist" style="width:55px;"><label>Attr.</label></div></th>
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<th><div class="sheet-baseinfo sheet-longlist" style="width:33px;"><label>Base</label></th>
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<th><div class="sheet-baseinfo sheet-longlist" style="width:33px;"><label>Misc</label></th>
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<th><div class="sheet-baseinfo sheet-longlist" style="width:101px;"><label>Notes</label></th>
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<th><button type="roll" name="roll_skillroll" value="/r ([[?{Amount of Dice|6}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
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</tr>
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</table>
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<fieldset class="repeating_activeskills">
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<table> <tr>
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<td><input type="text" name="attr_activeskillname" style="width:110px;" /></td>
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<td><!--<input type="number" name="attr_activeskillattr" style="width:35px;" /></td>-->
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<select name="attr_activeskillattr" style="width:60px; margin-bottom:-2px;">
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<option value="@{body}">BOD</option>
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<option value="@{agility}">AGI</option>
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<option value="@{reaction}">REA</option>
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<option value="@{strength}">STR</option>
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<option value="@{willpower}">WIL</option>
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<option value="@{logic}">LOG</option>
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<option value="@{intuition}">INT</option>
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<option value="@{charisma}">CHA</option></td>
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<td><input type="number" name="attr_activeskillbase" style="width:35px;" value="0" /></td>
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<td><input type="number" name="attr_activeskillmisc" style="width:35px;" value="0" /></td>
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<td><input type="text" name="attr_activeskillnotes" style="width:109px;" /></td>
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<td><button type="roll" name="roll_activeskillroll" value="/r [@{activeskillname}] ([[@{activeskillattr}+@{activeskillbase}+@{activeskillmisc}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button></td>
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</table></tr>
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</fieldset>
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</div>
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</div>
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|
|
|
<!-- Knowledge -->
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Skills - Knowledge</h3>
|
|
<div class="sheet-box">
|
|
<table>
|
|
<tr>
|
|
<th><div class="sheet-baseinfo sheet-longlist" style="width:110px;"><label>Skill</label></div></th>
|
|
<th><div class="sheet-baseinfo sheet-longlist" style="width:55px;"><label>Attr.</label></div></th>
|
|
<th><div class="sheet-baseinfo sheet-longlist" style="width:33px;"><label>Base</label></th>
|
|
<th><div class="sheet-baseinfo sheet-longlist" style="width:33px;"><label>Misc</label></th>
|
|
<th><div class="sheet-baseinfo sheet-longlist" style="width:101px;"><label>Notes</label></th>
|
|
</tr>
|
|
</table>
|
|
|
|
<fieldset class="repeating_knowskills">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" name="attr_knowskillname" style="width:110px;" /></td>
|
|
<td><select name="attr_knowskillattr" style="width:60px; margin-bottom:-2px;">
|
|
<option value="@{logic}">LOG</option>
|
|
<option value="@{intuition}">INT</option></td>
|
|
<td><input type="number" name="attr_knowskillbase" style="width:35px;" value="0" /></td>
|
|
<td><input type="number" name="attr_knowskillmisc" style="width:35px;" value="0" /></td>
|
|
<td><input type="text" name="attr_knowskillnotes" style="width:109px;" /></td>
|
|
<td><button type="roll" name="roll_knowskillroll" value="/r [@{knowskillname}] ([[@{knowskillattr}+@{knowskillbase}+@{knowskillmisc}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button></td>
|
|
</tr></table>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Combat Gear -->
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<!-- Ranged Weapons -->
|
|
|
|
<h3 style="margin-bottom: 10px;">Weapons - Ranged</h3>
|
|
<div class="sheet-box">
|
|
<!-- Primary -->
|
|
<label class="sheet-long">Ranged Weapon:</label><input type="text" name="attr_primaryweaponname" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_primaryweaponacc" style="width:30px;" /><label>ACC</label></div>
|
|
<div class="sheet-baseinfo" style="margin-left:5px; width:32px;"><input type="text" name="attr_primaryweapondam" style="width:30px;" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_primaryweaponap" style="width:30px;" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo" style="width:100px;">
|
|
<select name="attr_primaryweaponmode" class="primaryfiringmode">
|
|
<option value="SS">SS</option>
|
|
<option value="SA">SA</option>
|
|
<option value="SS/BF">SS/BF</option>
|
|
<option value="SA/BF">SA/BF</option>
|
|
<option value="SS/SA">SS/SA</option>
|
|
<option value="SA/BF/FA">SA/BF/FA</option>
|
|
<option value="BF/FA">BF/FA</option>
|
|
<option value="BF">BF</option>
|
|
</select><label>Mode</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_primaryweaponrc" style="width:30px;" value="0" /><label>RC</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_primaryweaponammo" style="width:30px;" value="0" /><label>Ammo</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_primaryweaponskill" style="width:30px;" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackprimary"
|
|
value="/em shoots his/her @{primaryweaponname}! AP: [[@{primaryweaponap}]] || DV: [[@{primaryweapondam}]] || Acc: [[@{primaryweaponacc}]]\n/roll ([[@{primaryweaponskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
<!-- Secondary -->
|
|
<label class="sheet-long">Ranged Weapon:</label><input type="text" name="attr_secondaryweaponname" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_secondaryweaponacc" style="width:30px;" value="0" /><label>ACC</label></div>
|
|
<div class="sheet-baseinfo" style="margin-left:5px; width:32px;"><input type="text" name="attr_secondaryweapondam" style="width:30px;" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_secondaryweaponap" style="width:30px;" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo" style="width:100px;">
|
|
<select name="attr_secondaryweaponmode" class="secondaryfiringmode">
|
|
<option value="SS">SS</option>
|
|
<option value="SA">SA</option>
|
|
<option value="SS/BF">SS/BF</option>
|
|
<option value="SA/BF">SA/BF</option>
|
|
<option value="SS/SA">SS/SA</option>
|
|
<option value="SA/BF/FA">SA/BF/FA</option>
|
|
<option value="BF/FA">BF/FA</option>
|
|
<option value="BF">BF</option>
|
|
</select><label>Mode</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_secondaryweaponrc" style="width:30px;" value="0" /><label>RC</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_secondaryweaponammo" style="width:30px;" value="0" /><label>Ammo</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_secondaryweaponskill" style="width:30px;" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attacksecondary"
|
|
value="/em shoots his/her @{secondaryweaponname}! AP: [[@{secondaryweaponap}]] || DV: [[@{secondaryweapondam}]] || Acc: [[@{secondaryweaponacc}]]\n/roll ([[@{secondaryweaponskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
<!-- Tertiary -->
|
|
<label class="sheet-long">Ranged Weapon:</label><input type="text" name="attr_tertiaryweaponname" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_tertiaryweaponacc" style="width:30px;" value="0" /><label>ACC</label></div>
|
|
<div class="sheet-baseinfo" style="margin-left:5px; width:32px;"><input type="text" name="attr_tertiaryweapondam" style="width:30px;" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_tertiaryweaponap" style="width:30px;" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo" style="width:100px;">
|
|
<select name="attr_tertiaryweaponmode" class="tertiaryfiringmode">
|
|
<option value="SS">SS</option>
|
|
<option value="SA">SA</option>
|
|
<option value="SS/BF">SS/BF</option>
|
|
<option value="SA/BF">SA/BF</option>
|
|
<option value="SS/SA">SS/SA</option>
|
|
<option value="SA/BF/FA">SA/BF/FA</option>
|
|
<option value="BF/FA">BF/FA</option>
|
|
<option value="BF">BF</option>
|
|
</select><label>Mode</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_tertiaryweaponrc" style="width:30px;" value="0" /><label>RC</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_tertiaryweaponammo" style="width:30px;" value="0" /><label>Ammo</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_tertiaryweaponskill" style="width:30px;" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attacktertiary"
|
|
value="/em shoots his/her @{tertiaryweaponname}! AP: [[@{tertiaryweaponap}]] || DV: [[@{tertiaryweapondam}]] || Acc: [[@{tertiaryweaponacc}]]\n/roll ([[@{tertiaryweaponskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
<!-- Repeating -->
|
|
<fieldset class="repeating_rangedranged">
|
|
<label class="sheet-long">Weapon:</label><input type="text" name="attr_rangedname" style="width:180px;"/><br />
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_rangedacc" style="width:30px;" value="0" /><label>ACC</label></div>
|
|
<div class="sheet-baseinfo" style="margin-left:5px; width:32px;"><input type="text" name="attr_rangeddam" style="width:30px;" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_rangedap" style="width:30px;" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo" style="width:100px;">
|
|
<select name="attr_rangedmode" class="firingmode">
|
|
<option value="SS">SS</option>
|
|
<option value="SA">SA</option>
|
|
<option value="SS/BF">SS/BF</option>
|
|
<option value="SA/BF">SA/BF</option>
|
|
<option value="SS/SA">SS/SA</option>
|
|
<option value="SA/BF/FA">SA/BF/FA</option>
|
|
<option value="BF/FA">BF/FA</option>
|
|
<option value="BF">BF</option>
|
|
</select><label>Mode</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_rangedrc" style="width:30px;" value="0" /><label>RC</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_rangedammo" style="width:30px;" value="0" /><label>Ammo</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;"><input type="number" name="attr_rangedskill" style="width:30px;" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackrep"
|
|
value="/em shoots his/her @{repweaponname}! AP: [[@{repweaponap}]] || DV: [[@{repweapondam}]] || Acc: [[@{repweaponacc}]]\n/roll ([[@{repweaponskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Melee Weapons -->
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Weapons - Melee</h3>
|
|
<div class="sheet-box">
|
|
<!-- Primary -->
|
|
<label class="sheet-long">Melee Weapon:</label><input type="text" name="attr_primarymeleename" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_primarymeleeacc" class="sheet-short" value="0" /><label>Acc</label></div>
|
|
<div class="sheet-baseinfo sheet-short" style="margin-left:5px;"><input type="number" name="attr_primarymeleereach" class="sheet-short" value="0" /><label>Reach</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_primarymeleedam" class="sheet-short" value="0" /><label>DV</label></div>
|
|
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_primarymeleeap" class="sheet-short" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_primarymeleeskill" class="sheet-short" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackmeleeprimary"
|
|
value="/em tries to hit something with his/her @{primarymeleename}! AP: [[@{primarymeleeap}]] || DV: [[@{primarymeleedam}]] || Acc: [[@{primarymeleeacc}]]\n/roll ([[@{primarymeleeskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
<!-- Secondary -->
|
|
<label class="sheet-long">Melee Weapon:</label><input type="text" name="attr_secondarymeleename" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_secondarymeleeacc" class="sheet-short" value="0" /><label>Acc</label></div>
|
|
<div class="sheet-baseinfo sheet-short" style="margin-left:5px;"><input type="number" name="attr_secondarymeleereach" class="sheet-short" value="0" /><label>Reach</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_secondarymeleedam" class="sheet-short" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_secondarymeleeap" class="sheet-short" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_secondarymeleeskill" class="sheet-short" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackmeleesecondary"
|
|
value="/em tries to hit something with his/her @{secondarymeleename}! AP: [[@{secondarymeleeap}]] || DV: [[@{secondarymeleedam}]] || Acc: [[@{secondarymeleeacc}]]\n/roll ([[@{secondarymeleeskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
<!-- Tertiary -->
|
|
<label class="sheet-long">Melee Weapon:</label><input type="text" name="attr_tertiarymeleename" style="width:180px;" /><br />
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_tertiarymeleeacc" class="sheet-short" value="0" /><label>Acc</label></div>
|
|
<div class="sheet-baseinfo sheet-short" style="margin-left:5px;"><input type="number" name="attr_tertiarymeleereach" class="sheet-short" value="0" /><label>Reach</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_tertiarymeleedam" class="sheet-short" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_tertiarymeleeap" class="sheet-short" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_tertiarymeleeskill" class="sheet-short" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackmeleetertiary"
|
|
value="/em tries to hit something with his/her @{tertiarymeleename}! AP: [[@{tertiarymeleeap}]] || DV: [[@{tertiarymeleedam}]] || Acc: [[@{tertiarymeleeacc}]]\n/roll ([[@{tertiarymeleeskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
|
|
|
|
<!-- Repeating -->
|
|
<fieldset class="repeating_meleeweapon">
|
|
<label class="sheet-long">Weapon:</label><input type="text" name="attr_meleename" style="width:180px;"/><br />
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_meleeacc" class="sheet-short" value="0" /><label>Acc</label></div>
|
|
<div class="sheet-baseinfo sheet-short" style="margin-left:5px;"><input type="number" name="attr_meleereach" class="sheet-short" value="0" /><label>Reach</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_meleedam" class="sheet-short" value="0" /><label>DV</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_meleeap" class="sheet-short" value="0" /><label>AP</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_meleeskill" class="sheet-short" value="0" /><label>Skill</label></div>
|
|
<div class="sheet-baseinfo" style="width:32px;">
|
|
<button type="roll" name="roll_attackmeleerep"
|
|
value="/em tries to hit something with his/her @{repmeleename}! AP: [[@{repmeleeap}]] || DV: [[@{repmeleedam}]] || Acc: [[@{repmeleeacc}]]\n/roll ([[@{repmeleeskill}+@{agility}+?{Modifiers?|0}]]-@{woundmod})d6>5s"></button>
|
|
<label>Attack</label></div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Defenses / Armor -->
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Armor</h3>
|
|
<div class="sheet-box">
|
|
<!-- Primary -->
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:200px;"><label class="sheet-medium">Armor</label><input type="text" name="attr_armorname" /></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:42px;"><label style="width:50px;">Rating</label><input type="number" name="attr_armor" /></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:42px;"><label style="width:40px;">Misc</label><input type="number" name="attr_armormisc" value="0" /></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:42px;"><label>Defense</label><button type="roll" name="roll_primarydefense"
|
|
value="/em tries to avoid while relying on armor to absorb at least [[(@{body}+@{armor}+@{armormisc}+?{Armor Penetration?|0})d6>5s]] damage!\n/roll ([[@{avoid}+@{avoidmisc}+?{Avoid Modifiers?|0}]]-@{woundmod})d6>5s"></button></div>
|
|
<br />
|
|
|
|
<!-- Secondary -->
|
|
<div class="sheet-baseinfo" style="width:200px;"><input type="text" name="attr_secondaryarmorname" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_secondaryarmor" value="0" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_secondaryarmormisc" value="0" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><button type="roll" name="roll_secondarydefense"
|
|
value="/em tries to avoid while relying on Armor to absorb at least [[(@{body}+@{secondaryarmor}+@{secondaryarmormisc}+?{Armor Penetration?|0})d6>5s]] damage!\n/roll ([[@{avoid}+@{avoidmisc}+?{Avoid Modifiers?|0}]]-@{woundmod})d6>5s"></button></div>
|
|
<br />
|
|
|
|
<!-- Tertiary -->
|
|
<div class="sheet-baseinfo" style="width:200px;"><input type="text" name="attr_tertiaryarmorname" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_tertiaryarmor" value="0" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_tertiaryarmormisc" value="0" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><button type="roll" name="roll_tertiarydefense"
|
|
value="/em tries to avoid while relying on Armor to absorb at least [[(@{body}+@{tertiaryarmor}+@{tertiaryarmormisc}+?{Armor Penetration?|0})d6>5s]] damage!\n/roll ([[@{avoid}+@{avoidmisc}+?{Avoid Modifiers?|0}]]-@{woundmod})d6>5s"></button></div>
|
|
<br />
|
|
|
|
<!-- Repeating -->
|
|
<fieldset class="repeating_armor">
|
|
<div class="sheet-baseinfo" style="width:200px;"><input type="text" name="attr_reparmorname" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_reparmor" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><input type="number" name="attr_reparmormisc" /></div>
|
|
<div class="sheet-baseinfo" style="width:42px;"><button type="roll" name="roll_repdefense"
|
|
value="/em tries to avoid while relying on Armor to absorb at least [[(@{body}+@{reparmor}+@{reparmormisc}+?{Armor Penetration?|0})d6>5s]] damage!\n/roll ([[@{avoid}+@{avoidmisc}+?{Avoid Modifiers?|0}]]-@{woundmod})d6>5s"></button></div>
|
|
</fieldset><br />
|
|
|
|
<label class="sheet-long">Armor Notes:</label><br />
|
|
<textarea name="attr_armornotes" rows="3" style="height:70px;"></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Augmentations -->
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Augmentation</h3>
|
|
|
|
<div class="sheet-box">
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:100px;"><label>Augmentation</label></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:45px;"><label>RTG</label></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:175px;"><label>Notes</label></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:40px;"><label>Ess</label></div>
|
|
<fieldset class="repeating_aug">
|
|
<div class="sheet-baseinfo" style="width:100px;"><input type="text" name="attr_augname" /></div>
|
|
<div class="sheet-baseinfo" style="width:45px;"><input type="number" name="attr_augrtg" class="sheet-short" /></div>
|
|
<div class="sheet-baseinfo" style="width:175px;"><input type="text" name="attr_augnotes" /></div>
|
|
<div class="sheet-baseinfo" style="width:40px;"><input type="number" name="attr_augessence" class="sheet-short" /></div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Cyberdeck / Vehicles -->
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<!-- Cyberdeck -->
|
|
|
|
<h3 style="margin-bottom: 10px;">Cyberdeck</h3>
|
|
|
|
<div class="sheet-box">
|
|
<label class="sheet-short">Model:</label><input type="text" name="attr_cyberdeckmodel" class="sheet-long"/><br />
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_cyberdeckrating" class="sheet-short" /><label>Device Rtg</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_cyberdeckattack" class="sheet-short" /><label>Attack</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_cyberdecksleaze" class="sheet-short" /><label>Sleaze</label></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="number" name="attr_cyberdeckdataprocessing" class="sheet-short" /><label>Data Proc</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_cyberdeckfirewall" class="sheet-short" /><label>Firewall</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_matrixcondition" value="12" /><label>Monitor</label></div> <br /><br />
|
|
<label class="sheet-long">Loaded Programs:</label><br />
|
|
<fieldset class="repeating_cyberdeckprograms">
|
|
<label class="sheet-short">Name:</label><input type="text" name="attr_progname" style="width:100px;"/>
|
|
<label class="sheet-short">Notes:</label><input type="text" name="attr_prognotes" />
|
|
</fieldset><br />
|
|
<label>Notes:</label><br />
|
|
<textarea name="attr_cyberdecknotes" rows="3" style="height:70px;"></textarea>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-col">
|
|
|
|
<!-- Vehicles -->
|
|
<h3 style="margin-bottom: 10px;">Vehicles</h3>
|
|
|
|
<div class="sheet-box">
|
|
<fieldset class="repeating_vehicles">
|
|
<label>Vehicle:</label><input type="text" name="attr_vehiclename" class="sheet-long"/><br />
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclehandling" class="sheet-short" /><label>Handling</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehicleaccel" class="sheet-short" /><label>Accel.</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclespeed" class="sheet-short" /><label>Speed</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclepilot" class="sheet-short" /><label>Pilot</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclebody" class="sheet-short" /><label>Body</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclearmour" class="sheet-short" /><label>Armor</label></div>
|
|
<div class="sheet-baseinfo sheet-longnumber"><input type="number" name="attr_vehiclesensor" class="sheet-short" /><label>Sensor</label></div>
|
|
</fieldset>
|
|
<label>Notes:</label><br />
|
|
<textarea name="attr_vehiclenotes" style="height:120px;"></textarea>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- MAGIC -->
|
|
|
|
<div class="sheet-1colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<!-- Spells / Complex Forms -->
|
|
|
|
<h3 style="margin-bottom: 10px;">Spells/Preparations/Rituals/Complex Forms</h3>
|
|
|
|
<div class="sheet-box">
|
|
<div class="sheet-baseinfo sheet-long sheet-longlist" style="width:180px;"><label>Name</label></div>
|
|
<div class="sheet-baseinfo sheet-short sheet-longlist"><label>Type/Target</label></div>
|
|
<div class="sheet-baseinfo sheet-short sheet-longlist"><label>Range</label></div>
|
|
<div class="sheet-baseinfo sheet-short sheet-longlist"><label>Duration</label></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:35px; margin-right:-5px;"><label>Drain</label></div>
|
|
<div class="sheet-baseinfo sheet-short sheet-longlist"><label>/ Fade</label></div>
|
|
<div class="sheet-baseinfo sheet-long sheet-longlist" style="width:275px;"><label>Notes / Keywords</label></div>
|
|
<fieldset class="repeating_spells">
|
|
<div class="sheet-baseinfo sheet-long" style="width:180px;"><input type="text" name="attr_spellname" /></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_spelltype" /></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_spellrange" /></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_spellduration" /></div>
|
|
<div class="sheet-baseinfo" style="width:35px; margin-right:-5px;"><input type="text" value="F/L" disabled="true" style="font-weight:bold"/></div>
|
|
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_spelldrain" style="width:50px;" /></div>
|
|
<div class="sheet-baseinfo sheet-long" style="width:275px;"><input type="text" name="attr_spellnotes" /></div>
|
|
<div class="sheet-baseinfo sheet-short" style="width:39px;">
|
|
<button type="roll" name="roll_spellroll"
|
|
value="/em casts @{spellname} with a Force/Level of [[?{Force/Level?|4}]] and resists [[(@{willpower}+@{drainfadeattribute})d6>5s]] of the [[(?{Force/Level?|4}+@{spelldrain})]] Drain/Fade damage!\n/r ([[@{spellsoftskillvalue}+@{magicresonance}+?{Modifier?|0}]]-@{woundmod})d6>5s">
|
|
</button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<!-- Adept Powers -->
|
|
<h3 style="margin-bottom: 10px;">Adept Powers/Other abilities</h3>
|
|
|
|
<div class="sheet-box">
|
|
<div class="sheet-baseinfo sheet-medium sheet-longlist"><label>Name</label></div>
|
|
<div class="sheet-baseinfo sheet-number sheet-longlist"><label>RTG</label></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:220px;"><label>Notes</label></div>
|
|
<fieldset class="repeating_powers">
|
|
<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_powername" /></div>
|
|
<div class="sheet-baseinfo sheet-number"><input type="number" name="attr_powerrtg" class="sheet-short" /></div>
|
|
<div class="sheet-baseinfo" style="width:220px;"><input type="text" name="attr_powernotes" /></div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Contacts -->
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Contacts</h3>
|
|
|
|
<div class="sheet-box">
|
|
<div class="sheet-baseinfo sheet-medium sheet-longlist"><label>Name</label><input type="text" name="attr_contactname" /></div>
|
|
<div class="sheet-baseinfo sheet-number sheet-longlist"><label>Loyalty</label><input type="number" name="attr_contactloyalty" /></div>
|
|
<div class="sheet-baseinfo sheet-number sheet-longlist"><label>Connection</label><input type="number" name="attr_contactconnection" /></div>
|
|
<div class="sheet-baseinfo sheet-longlist" style="width:170px;"><label style="text-align:center;">Notes</label><input type="text" name="attr_contactnotes" /></div>
|
|
<fieldset class="repeating_contacts">
|
|
<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_recontactname" /></div>
|
|
<div class="sheet-baseinfo sheet-number"><input type="number" name="attr_recontactloyalty" /></div>
|
|
<div class="sheet-baseinfo sheet-number"><input type="number" name="attr_recontactconnection" /></div>
|
|
<div class="sheet-baseinfo" style="width:170px;"><input type="text" name="attr_recontactnotes" /></div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- GEAR -->
|
|
|
|
|
|
<div class="sheet-2colrow">
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Gear</h3>
|
|
|
|
<textarea name="attr_geartext"></textarea>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<!-- Additional Notes -->
|
|
|
|
<div class="sheet-col">
|
|
|
|
<h3 style="margin-bottom: 10px;">Additional Notes</h3>
|
|
|
|
<textarea name="attr_additionalnotes"></textarea>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|