mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
2228 lines
391 KiB
HTML
2228 lines
391 KiB
HTML
<div class="sheet-overall-wrapper">
|
|
|
|
<script type="text/worker">
|
|
/* ===== PARAMETERS ==========
|
|
destinations = the name of the attribute that stores the total quantity
|
|
can be a single attribute, or an array: ['total_cost', 'total_weight']
|
|
If more than one, the matching fields must be in the same order.
|
|
section = name of repeating fieldset, without the repeating_
|
|
fields = the name of the attribute field to be summed
|
|
destination and fields both can be a single attribute: 'weight'
|
|
or an array of attributes: ['weight','number','equipped']
|
|
*/
|
|
const repeatingSum = (destinations, section, fields) => {
|
|
if (!Array.isArray(destinations)) destinations = [destinations.replace(/\s/g, '').split(',')];
|
|
if (!Array.isArray(fields)) fields = [fields.replace(/\s/g, '').split(',')];
|
|
getSectionIDs(`repeating_${section}`, idArray => {
|
|
const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
|
|
getAttrs([...attrArray], v => {
|
|
const getValue = (section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0;
|
|
const commonMultipliers = (fields.length <= destinations.length) ? [] : fields.splice(destinations.length, fields.length - destinations.length);
|
|
const output = {};
|
|
destinations.forEach((destination, index) => {
|
|
output[destination] = (idArray.reduce((total, id) => total + getValue(section, id, fields[index]) * commonMultipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0)).toFixed(2);
|
|
});
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
};
|
|
|
|
on('change:repeating_equipment:ItemMass change:repeating_equipment:ItemQty change:repeating_equipment:ItemIsWorn remove:repeating_equipment', function() {
|
|
repeatingSum("EquipmentTotal", "equipment", ["ItemMass", "ItemQty", "ItemIsWorn"]);
|
|
});
|
|
|
|
on('sheet:opened', function() {
|
|
getAttrs(['wealth', 'socialstatus', 'LongNotes'], function(values) {
|
|
// If the user has an wealth value we need to add a new currency row with our old value and remove the old one
|
|
if (!!values.wealth) {
|
|
console.log(`Found old Currency data (${values.wealth}), migrating to new Currency fields`);
|
|
setAttrs({
|
|
['repeating_currency_' + generateRowID() + '_wealth']: values.wealth,
|
|
wealth: ''
|
|
});
|
|
}
|
|
|
|
// If the user has an socialstatus value we can add it to their Extended Notes field so at least it's not lost and remove the old one
|
|
if (!!values.socialstatus) {
|
|
console.log(`Found old Social Status data (${values.socialstatus}), appending to Extended Notes field`);
|
|
setAttrs({
|
|
LongNotes: values.LongNotes + `
|
|
|
|
Old Social Status: ${values.socialstatus}`,
|
|
socialstatus: ''
|
|
});
|
|
}
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
<img src="http://i.imgur.com/Qw48Upj.png" title="Alternity Science Fiction Roleplaying Game"/>
|
|
<input type="radio" name="attr_mode" class="sheet-tab sheet-tab21" value="21" title="Character" checked="checked" />
|
|
<span class="sheet-tab sheet-tab21">Character</span>
|
|
<input type="radio" name="attr_mode" class="sheet-tab sheet-tab22" value="22" title="Starship" />
|
|
<span class="sheet-tab sheet-tab22">Starship</span>
|
|
|
|
<div class="sheet-section-charactermode">
|
|
<div class="sheet-bordersolid">
|
|
<TABLE>
|
|
<tr>
|
|
<td><P class="sheet-broadskill">Hero's Name </P></td>
|
|
<td><input type="text" name="attr_character_name"></td>
|
|
<td><P class="sheet-broadskill">Species </P></td>
|
|
<td><input type="text" name="attr_race"></td>
|
|
<td><P class="sheet-broadskill">Gender</P></td>
|
|
<td><input type="text" name="attr_gender"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><P class="sheet-broadskill">Profession </P></td>
|
|
<td><input type="text" name="attr_profession"></td>
|
|
<td><P class="sheet-broadskill">Career </P></td>
|
|
<td><input type="text" name="attr_career"></td>
|
|
<td><P class="sheet-broadskill">Character Trait</P></td>
|
|
<td><input type="text" name="attr_attributestrait1"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><P class="sheet-broadskill">Motivation</P></td>
|
|
<td><input type="text" name="attr_attributesmotivation"></td>
|
|
<td><P class="sheet-broadskill">Moral Attitude</P></td>
|
|
<td><input type="text" name="attr_attributesmoral"></td>
|
|
<td><P class="sheet-broadskill">Character Trait</P></td>
|
|
<td><input type="text" name="attr_attributestrait2"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><P class="sheet-broadskill">Hero Level </P></td>
|
|
<td><input type="number" name="attr_level" class="sheet-ability"></td>
|
|
<td><P class="sheet-broadskill">Skill Spent/Stored</P></td>
|
|
<td><input type="number" name="attr_SkillSpent" class="sheet-ability">/<input type="number" name="attr_SkillStored" class="sheet-ability"></td>
|
|
<td><P class="sheet-broadskill">Achievement Points</P></td>
|
|
<td><input type="number" name="attr_AchEarned" class="sheet-ability">/<input type="number" name="attr_AchNeed" class="sheet-ability"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><P class="sheet-broadskill">Setting </P></td>
|
|
<td><input type="text" name="attr_setting"></td>
|
|
<td><P class="sheet-broadskill">Last Resorts</P></td>
|
|
<td><input type="number" name="attr_lastresorts" class="sheet-ability">/<input type="number" name="attr_lastresortsmax" class="sheet-ability"></td>
|
|
<td><P class="sheet-broadskill">Last Resort Cost</P></td>
|
|
<td><input type="number" name="attr_lastresortcost" class="sheet-ability"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
<div class="sheet-fullwidth">
|
|
</div>
|
|
|
|
<p></p>
|
|
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Core" checked="checked" />
|
|
<span class="sheet-tab sheet-tab1">Core</span>
|
|
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
|
|
<span class="sheet-tab sheet-tab2">Skills</span>
|
|
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Psi/Cybernetics" />
|
|
<span class="sheet-tab sheet-tab3">Psi/Cybernetics</span>
|
|
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Wealth/Equipment" />
|
|
<span class="sheet-tab sheet-tab4">Wealth/Equip</span>
|
|
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Custom Skills" />
|
|
<span class="sheet-tab sheet-tab5">Custom Skills</span>
|
|
<p></p>
|
|
|
|
<div class="sheet-section-core">
|
|
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-thirdwidth">
|
|
<div>
|
|
<TABLE>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">Ability</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
<TD><P class="sheet-skilltitle">Untrained</P></TD>
|
|
<TD><P class="sheet-skilltitle">Res. Mod.</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Strength</P></TD>
|
|
<TD><button type="roll" name="roll_Strength" value="&{template:default} {{name= @{character_name} - Strength Feat Check}} {{score= [[@{Strength}]]/[[floor(@{Strength}/2)]]/[[floor(@{Strength}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="number" name="attr_Strength" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_StrUnt" value="&{template:default} {{name= @{character_name} - Untrained Strength Feat Check}} {{score= [[@{StrUnt}]]/[[floor(@{StrUnt}/2)]]/[[floor(@{StrUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_StrUnt" class="sheet-ability" disabled="true" value="(floor(@{Strength}/2))"></TD>
|
|
<TD colspan=2><input type="number" name="attr_StrRes" class="sheet-ability"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Dexterity</P></TD>
|
|
<TD><button type="roll" name="roll_Dexterity" value="&{template:default} {{name= @{character_name} - Dexterity Feat Check}} {{score= [[@{Dexterity}]]/[[floor(@{Dexterity}/2)]]/[[floor(@{Dexterity}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Dexterity" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_DexUnt" value="&{template:default} {{name= @{character_name} - Untrained Dexterity Feat Check}} {{score= [[@{DexUnt}]]/[[floor(@{DexUnt}/2)]]/[[floor(@{DexUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_DexUnt" class="sheet-ability" disabled="true" value="(floor(@{Dexterity}/2))"></TD>
|
|
<TD colspan=2><input type="number" name="attr_DexRes" class="sheet-ability"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Constitution</P></TD>
|
|
<TD><button type="roll" name="roll_Constitution" value="&{template:default} {{name= @{character_name} - Constitution Feat Check}} {{score= [[@{Constitution}]]/[[floor(@{Constitution}/2)]]/[[floor(@{Constitution}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Constitution" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_ConUnt" value="&{template:default} {{name= @{character_name} - Untrained Constitution Feat Check}} {{score= [[@{ConUnt}]]/[[floor(@{ConUnt}/2)]]/[[floor(@{ConUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_ConUnt" class="sheet-ability" disabled="true" value="(floor(@{Constitution}/2))"></TD>
|
|
<td colspan=2></td>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Intelligence</P></TD>
|
|
<TD><button type="roll" name="roll_Intelligence" value="&{template:default} {{name= @{character_name} - Intelligence Feat Check}} {{score= [[@{Intelligence}]]/[[floor(@{Intelligence}/2)]]/[[floor(@{Intelligence}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Intelligence" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_IntUnt" value="&{template:default} {{name= @{character_name} - Untrained Intelligence Feat Check}} {{score= [[@{IntUnt}]]/[[floor(@{IntUnt}/2)]]/[[floor(@{IntUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_IntUnt" class="sheet-ability" disabled="true" value="(floor(@{Intelligence}/2))"></TD>
|
|
<TD colspan=2><input type="number" name="attr_IntRes" class="sheet-ability"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Will</P></TD>
|
|
<TD><button type="roll" name="roll_Will" value="&{template:default} {{name= @{character_name} - Will Feat Check}} {{score= [[@{Will}]]/[[floor(@{Will}/2)]]/[[floor(@{Will}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Will" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_WillUnt" value="&{template:default} {{name= @{character_name} - Untrained Will Feat Check}} {{score= [[@{WillUnt}]]/[[floor(@{WillUnt}/2)]]/[[floor(@{WillUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_WillUnt" class="sheet-ability" disabled="true" value="(floor(@{Will}/2))"></TD>
|
|
<TD colspan=2><input type="number" name="attr_WillRes" class="sheet-ability"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Personality</P></TD>
|
|
<TD><button type="roll" name="roll_Personality" value="&{template:default} {{name= @{character_name} - Personality Feat Check}} {{score= [[@{Personality}]]/[[floor(@{Personality}/2)]]/[[floor(@{Personality}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="number" name="attr_Personality" class="sheet-ability" value="0"></TD>
|
|
<TD><button type="roll" name="roll_PerUnt" value="&{template:default} {{name= @{character_name} - Untrained Personality Feat Check}} {{score= [[@{PerUnt}]]/[[floor(@{PerUnt}/2)]]/[[floor(@{PerUnt}/4)]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_PerUnt" class="sheet-ability" disabled="true" value="(floor(@{Personality}/2))"></TD>
|
|
</TR>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-thirdwidth">
|
|
<div>
|
|
<TABLE>
|
|
<TR>
|
|
<TD colspan=4><P class="sheet-skilltitle">ACTION CHECK SCORE</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Marginal</P></TD>
|
|
<TD><P class="sheet-broadskill">Ordinary</P></TD>
|
|
<TD><P class="sheet-broadskill">Good</P></TD>
|
|
<TD><P class="sheet-broadskill">Amazing</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><input type="text" name="attr_ActionCheckM" disabled="true" class="sheet-ability" value="(@{ActionCheck}+1)"></TD>
|
|
<TD><input type="number" name="attr_ActionCheck" class="sheet-ability" value="0"></TD>
|
|
<TD><input type="text" name="attr_ActionCheckG" disabled="true" class="sheet-ability" value="(floor(@{ActionCheck}/2))"></TD>
|
|
<TD><input type="text" name="attr_ActionCheckA" disabled="true" class="sheet-ability" value="(floor(@{ActionCheck}/4))"><button type="roll" value="&{template:default} {{name=@{character_name} - Action Check}} {{score= [[@{ActionCheckM}]]+/[[@{ActionCheck}]]/[[@{ActionCheckG}]]/[[@{ActionCheckA}]]}} {{result= [[1d20cs<1cf>20+@{ActionDie}cs<0cf<0]]}}"></button></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle"><input type="text" name="attr_ActionDie" class="sheet-ability">DIE</P></TD>
|
|
<TD colspan=3><p class="sheet-skilltitle"><input type="number" name="attr_ActionsPerRound" class="sheet-ability">ACTIONS PER ROUND</P></TD>
|
|
</TR>
|
|
</table>
|
|
</div>
|
|
<br>
|
|
<div>
|
|
<table>
|
|
<TR>
|
|
<TD colspan=4><P class="sheet-skilltitle">COMBAT MOVEMENT RATES</P></TD>
|
|
</TR>
|
|
</table>
|
|
<table>
|
|
<TR>
|
|
<TD align="right"><P class="sheet-broadskill">Sprint<input type="text" name="attr_Sprint" class="sheet-ability"></P></TD>
|
|
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Run<input type="text" name="attr_Run" class="sheet-ability"></P></TD>
|
|
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Walk<input type="text" name="attr_Walk" class="sheet-ability"></P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD align="right"><P class="sheet-broadskill">EasySwim<input type="text" name="attr_EasySwim" class="sheet-ability"></P></TD>
|
|
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Swim<input type="text" name="attr_Swim" class="sheet-ability"></P></TD>
|
|
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Glide<input type="text" name="attr_Glide" class="sheet-ability"></P></TD>
|
|
<TD align="right" class="sheet-movement"><P class="sheet-broadskill">Fly<input type="text" name="attr_Fly" class="sheet-ability"></P></TD>
|
|
</TR>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-fullwidth">
|
|
<br>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-bordersolid">
|
|
<div class="sheet-skilltitle">DURABILITY</div><div class="sheet-specskill">(Damage Suffered/Durability Rating)</div>
|
|
<div class="sheet-broadskill sheet-row">
|
|
<div class="sheet-col" style="width:4em">Stun</div>
|
|
<div class="sheet-col"><input type="number" name="attr_StunCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StunMax" class="sheet-4emwidth"></div>
|
|
<div class="sheet-col" style="width:4em">Fatigue</div>
|
|
<div class="sheet-col"><input type="number" name="attr_FatigueCurrent" class="sheet-4emwidth">/<input type="number" name="attr_FatigueMax" class="sheet-4emwidth"></div>
|
|
</div>
|
|
<div class="sheet-broadskill sheet-row">
|
|
<div class="sheet-col" style="width:4em">Wound</div>
|
|
<div class="sheet-col"><input type="number" name="attr_WoundCurrent" class="sheet-4emwidth">/<input type="number" name="attr_WoundMax" class="sheet-4emwidth"></div>
|
|
<div class="sheet-col" style="width:4em">Mortal</div>
|
|
<div class="sheet-col"><input type="number" name="attr_MortalCurrent" class="sheet-4emwidth">/<input type="number" name="attr_MortalMax" class="sheet-4emwidth"></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-skilltitle sheet-row">ARMOR</div>
|
|
<div class="sheet-col sheet-bordersolid">
|
|
<div class="sheet-row"><button type="roll" value="&{template:default} {{name=@{character_name} - @{ArmorName}}} {{protection= [[@{LowImpact}]]LI / [[@{HighImpact}]]HI / [[@{Energy}]]EN}}"></button><input type="text" name="attr_ArmorName" placeholder="Enter Outer Armor Name"></div>
|
|
<div class="sheet-row"><input type="text" name="attr_LowImpact" class="sheet-dicetype" value="d0">(LI)<input type="text" name="attr_HighImpact" class="sheet-dicetype" value="d0">(HI)<input type="text" name="attr_Energy" class="sheet-dicetype" value="d0">(En)</div>
|
|
</div>
|
|
<div class="sheet-col sheet-bordersolid">
|
|
<div class="sheet-row"><button type="roll" value="&{template:default} {{name=@{character_name} - @{ArmorName2}}} {{protection= [[@{LowImpact2}]]LI / [[@{HighImpact2}]]HI / [[@{Energy2}]]EN}}"></button><input type="text" name="attr_ArmorName2" placeholder="Enter Inner Armor Name"></div>
|
|
<div class="sheet-row"><input type="text" name="attr_LowImpact2" class="sheet-dicetype" value="d0">(LI)<input type="text" name="attr_HighImpact2" class="sheet-dicetype" value="d0">(HI)<input type="text" name="attr_Energy2" class="sheet-dicetype" value="d0">(En)</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<br>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col">
|
|
<div class="sheet-skilltitle sheet-row">GAME DATA</div>
|
|
<div class="sheet-broadskill sheet-row">Special Abilities</div>
|
|
<div class="sheet-row"><textarea name="attr_specialabilities"></textarea></div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col" style="width:14em">Perks</div>
|
|
<div class="sheet-broadskill sheet-col">Flaws</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col"><textarea class="sheet-perks" name="attr_perks"></textarea></div>
|
|
<div class="sheet-col"><textarea class="sheet-perks" name="attr_flaws"></textarea></div>
|
|
</div>
|
|
<div class="sheet-broadskill sheet-row">Other</div>
|
|
<div class="sheet-row"><textarea name="attr_other" class="sheet-bigbox"></textarea></div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-skilltitle sheet-row">PERSONAL DATA</div>
|
|
|
|
<div class="sheet-col">
|
|
<div class="sheet-8emwidth sheet-broadskill">Age</div><input type="text" name="attr_age" class="sheet-range">
|
|
<div class="sheet-8emwidth sheet-broadskill">Hair</div><input type="text" name="attr_hair" class="sheet-range">
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-8emwidth sheet-broadskill">Height</div><input type="text" name="attr_height" class="sheet-range">
|
|
<div class="sheet-8emwidth sheet-broadskill">Eyes</div><input type="text" name="attr_eyes" class="sheet-range">
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-8emwidth sheet-broadskill">Weight</div><input type="text" name="attr_weight" class="sheet-range">
|
|
<div class="sheet-8emwidth sheet-broadskill">Skintone</div><input type="text" name="attr_skintone" class="sheet-range">
|
|
</div>
|
|
|
|
<div class="sheet-broadskill sheet-row">Appearance</div>
|
|
<div class="sheet-row"><textarea name="attr_appearance"></textarea></div>
|
|
|
|
<div class="sheet-broadskill sheet-row">Contacts</div>
|
|
<div class="sheet-row"><textarea name="attr_contacts"></textarea></div>
|
|
<div class="sheet-broadskill sheet-row">Enemies</div>
|
|
<div class="sheet-row"><textarea name="attr_enemies"></textarea></div>
|
|
</div>
|
|
</table>
|
|
</div>
|
|
|
|
<br>
|
|
<table>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">ATTACK FORMS</P></TD>
|
|
<TD><P class="sheet-broadskill">Score</P></TD>
|
|
<TD><P class="sheet-broadskill">Base Die</P></TD>
|
|
<TD><P class="sheet-broadskill">Acc</P></TD>
|
|
<TD><P class="sheet-broadskill">Type</P></TD>
|
|
<TD><P class="sheet-broadskill">Range (S/M/L)</P></TD>
|
|
<TD><P class="sheet-broadskill">Damage</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_unarmed" value="&{template:default} {{name= @{character_name} - @{formunarmed}}} {{score= [[@{formunarmedscore}]]/[[@{formunarmedscoregood}]]/[[@{formunarmedscoreamazing}]]}} {{type= @{formunarmedtype}}} {{range= @{formunarmedrange}}} {{damage= [[@{formunarmeddamageordinary}]]@{formunarmeddamageordinarytype}/[[@{formunarmeddamagegood}]]@{formunarmeddamagegoodtype}/[[@{formunarmeddamageamazing}]]@{formunarmeddamageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_formunarmed" disabled="true" value="Unarmed"></TD>
|
|
<TD><input type="number" name="attr_formunarmedscore" class="sheet-score" value="0">/<input type="text" name="attr_formunarmedscoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{formunarmedscore}/2))">/<input type="text" name="attr_formunarmedscoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{formunarmedscore}/4))"></TD>
|
|
<TD><input type="text" name="attr_formunarmeddie" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_formunarmedaccuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_formunarmedtype" value="LI/O" disabled="true" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_formunarmedrange" disabled="true" value="Personal" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_formunarmeddamageordinary" class="sheet-dicetype" value="d4"><input type="text" name="attr_formunarmeddamageordinarytype" class="sheet-dmgtype" value="s">/<input type="text" name="attr_formunarmeddamagegood" class="sheet-dicetype" value="d4+1"><input type="text" name="attr_formunarmeddamagegoodtype" class="sheet-dmgtype" value="s">/<input type="text" name="attr_formunarmeddamageamazing" class="sheet-dicetype" value="d4+2"><input type="text" name="attr_formunarmeddamageamazingtype" class="sheet-dmgtype" value="s"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_1" value="&{template:default} {{name= @{character_name} - @{form1}}} {{score= [[@{form1score}]]/[[@{form1scoregood}]]/[[@{form1scoreamazing}]]}} {{type= @{form1type}}} {{range= @{form1range}}} {{damage= [[@{form1damageordinary}]]@{form1damageordinarytype}/[[@{form1damagegood}]]@{form1damagegoodtype}/[[@{form1damageamazing}]]@{form1damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form1" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form1score" class="sheet-score" value="0">/<input type="text" name="attr_form1scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form1score}/2))">/<input type="text" name="attr_form1scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form1score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form1die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form1accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form1type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form1range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form1damageordinary" class="sheet-dicetype"><input type="text" name="attr_form1damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form1damagegood" class="sheet-dicetype"><input type="text" name="attr_form1damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form1damageamazing" class="sheet-dicetype"><input type="text" name="attr_form1damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_2" value="&{template:default} {{name= @{character_name} - @{form2}}} {{score= [[@{form2score}]]/[[@{form2scoregood}]]/[[@{form2scoreamazing}]]}} {{type= @{form2type}}} {{range= @{form2range}}} {{damage= [[@{form2damageordinary}]]@{form2damageordinarytype}/[[@{form2damagegood}]]@{form2damagegoodtype}/[[@{form2damageamazing}]]@{form2damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form2" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form2score" class="sheet-score" value="0">/<input type="text" name="attr_form2scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form2score}/2))">/<input type="text" name="attr_form2scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form2score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form2die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form2accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form2type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form2range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form2damageordinary" class="sheet-dicetype"><input type="text" name="attr_form2damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form2damagegood" class="sheet-dicetype"><input type="text" name="attr_form2damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form2damageamazing" class="sheet-dicetype"><input type="text" name="attr_form2damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_3" value="&{template:default} {{name= @{character_name} - @{form3}}} {{score= [[@{form3score}]]/[[@{form3scoregood}]]/[[@{form3scoreamazing}]]}} {{type= @{form3type}}} {{range= @{form3range}}} {{damage= [[@{form3damageordinary}]]@{form3damageordinarytype}/[[@{form3damagegood}]]@{form3damagegoodtype}/[[@{form3damageamazing}]]@{form3damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form3" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form3score" class="sheet-score" value="0">/<input type="text" name="attr_form3scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form3score}/2))">/<input type="text" name="attr_form3scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form3score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form3die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form3accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form3type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form3range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form3damageordinary" class="sheet-dicetype"><input type="text" name="attr_form3damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form3damagegood" class="sheet-dicetype"><input type="text" name="attr_form3damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form3damageamazing" class="sheet-dicetype"><input type="text" name="attr_form3damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_4" value="&{template:default} {{name= @{character_name} - @{form4}}} {{score= [[@{form4score}]]/[[@{form4scoregood}]]/[[@{form4scoreamazing}]]}} {{type= @{form4type}}} {{range= @{form4range}}} {{damage= [[@{form4damageordinary}]]@{form4damageordinarytype}/[[@{form4damagegood}]]@{form4damagegoodtype}/[[@{form4damageamazing}]]@{form4damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form4" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form4score" class="sheet-score" value="0">/<input type="text" name="attr_form4scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form4score}/2))">/<input type="text" name="attr_form4scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form4score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form4die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form4accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form4type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form4range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form4damageordinary" class="sheet-dicetype"><input type="text" name="attr_form4damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form4damagegood" class="sheet-dicetype"><input type="text" name="attr_form4damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form4damageamazing" class="sheet-dicetype"><input type="text" name="attr_form4damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_5" value="&{template:default} {{name= @{character_name} - @{form5}}} {{score= [[@{form5score}]]/[[@{form5scoregood}]]/[[@{form5scoreamazing}]]}} {{type= @{form5type}}} {{range= @{form5range}}} {{damage= [[@{form5damageordinary}]]@{form5damageordinarytype}/[[@{form5damagegood}]]@{form5damagegoodtype}/[[@{form5damageamazing}]]@{form5damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form5" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form5score" class="sheet-score" value="0">/<input type="text" name="attr_form5scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form5score}/2))">/<input type="text" name="attr_form5scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form5score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form5die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form5accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form5type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form5range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form5damageordinary" class="sheet-dicetype"><input type="text" name="attr_form5damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form5damagegood" class="sheet-dicetype"><input type="text" name="attr_form5damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form5damageamazing" class="sheet-dicetype"><input type="text" name="attr_form5damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_6" value="&{template:default} {{name= @{character_name} - @{form6}}} {{score= [[@{form6score}]]/[[@{form6scoregood}]]/[[@{form6scoreamazing}]]}} {{type= @{form6type}}} {{range= @{form6range}}} {{damage= [[@{form6damageordinary}]]@{form6damageordinarytype}/[[@{form6damagegood}]]@{form6damagegoodtype}/[[@{form6damageamazing}]]@{form6damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-6 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+6 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form6" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form6score" class="sheet-score" value="0">/<input type="text" name="attr_form6scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form6score}/2))">/<input type="text" name="attr_form6scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form6score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form6die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form6accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form6type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form6range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form6damageordinary" class="sheet-dicetype"><input type="text" name="attr_form6damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form6damagegood" class="sheet-dicetype"><input type="text" name="attr_form6damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form6damageamazing" class="sheet-dicetype"><input type="text" name="attr_form6damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_7" value="&{template:default} {{name= @{character_name} - @{form7}}} {{score= [[@{form7score}]]/[[@{form7scoregood}]]/[[@{form7scoreamazing}]]}} {{type= @{form7type}}} {{range= @{form7range}}} {{damage= [[@{form7damageordinary}]]@{form7damageordinarytype}/[[@{form7damagegood}]]@{form7damagegoodtype}/[[@{form7damageamazing}]]@{form7damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-7 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+7 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form7" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form7score" class="sheet-score" value="0">/<input type="text" name="attr_form7scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form7score}/2))">/<input type="text" name="attr_form7scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form7score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form7die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form7accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form7type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form7range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form7damageordinary" class="sheet-dicetype"><input type="text" name="attr_form7damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form7damagegood" class="sheet-dicetype"><input type="text" name="attr_form7damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form7damageamazing" class="sheet-dicetype"><input type="text" name="attr_form7damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_8" value="&{template:default} {{name= @{character_name} - @{form8}}} {{score= [[@{form8score}]]/[[@{form8scoregood}]]/[[@{form8scoreamazing}]]}} {{type= @{form8type}}} {{range= @{form8range}}} {{damage= [[@{form8damageordinary}]]@{form8damageordinarytype}/[[@{form8damagegood}]]@{form8damagegoodtype}/[[@{form8damageamazing}]]@{form8damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-8 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+8 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form8" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form8score" class="sheet-score" value="0">/<input type="text" name="attr_form8scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form8score}/2))">/<input type="text" name="attr_form8scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form8score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form8die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form8accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form8type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form8range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form8damageordinary" class="sheet-dicetype"><input type="text" name="attr_form8damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form8damagegood" class="sheet-dicetype"><input type="text" name="attr_form8damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form8damageamazing" class="sheet-dicetype"><input type="text" name="attr_form8damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_9" value="&{template:default} {{name= @{character_name} - @{form9}}} {{score= [[@{form9score}]]/[[@{form9scoregood}]]/[[@{form9scoreamazing}]]}} {{type= @{form9type}}} {{range= @{form9range}}} {{damage= [[@{form9damageordinary}]]@{form9damageordinarytype}/[[@{form9damagegood}]]@{form9damagegoodtype}/[[@{form9damageamazing}]]@{form9damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-9 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+9 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form9" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form9score" class="sheet-score" value="0">/<input type="text" name="attr_form9scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form9score}/2))">/<input type="text" name="attr_form9scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form9score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form9die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form9accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form9type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form9range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form9damageordinary" class="sheet-dicetype"><input type="text" name="attr_form9damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form9damagegood" class="sheet-dicetype"><input type="text" name="attr_form9damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form9damageamazing" class="sheet-dicetype"><input type="text" name="attr_form9damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_weapon_10" value="&{template:default} {{name= @{character_name} - @{form10}}} {{score= [[@{form10score}]]/[[@{form10scoregood}]]/[[@{form10scoreamazing}]]}} {{type= @{form10type}}} {{range= @{form10range}}} {{damage= [[@{form10damageordinary}]]@{form10damageordinarytype}/[[@{form10damagegood}]]@{form10damagegoodtype}/[[@{form10damageamazing}]]@{form10damageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-10 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+10 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_form10" placeholder="Enter Weapon Name"></TD>
|
|
<TD><input type="number" name="attr_form10score" class="sheet-score" value="0">/<input type="text" name="attr_form10scoregood" class="sheet-scoredisabled" disabled="true" value="(floor(@{form10score}/2))">/<input type="text" name="attr_form10scoreamazing" class="sheet-scoredisabled" disabled="true" value="(floor(@{form10score}/4))"></TD>
|
|
<TD><input type="text" name="attr_form10die" class="sheet-dicetype" value="+d4"></TD>
|
|
<TD><input type="text" name="attr_form10accuracy" class="sheet-dicetype" value="0"></TD>
|
|
<TD><input type="text" name="attr_form10type" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_form10range" class="sheet-range"></TD>
|
|
<TD><input type="text" name="attr_form10damageordinary" class="sheet-dicetype"><input type="text" name="attr_form10damageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_form10damagegood" class="sheet-dicetype"><input type="text" name="attr_form10damagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_form10damageamazing" class="sheet-dicetype"><input type="text" name="attr_form10damageamazingtype" class="sheet-dmgtype"></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<table>
|
|
<tr>
|
|
<th><P class="sheet-skilltitle">WEAPON DATA</p></th>
|
|
</tr>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill">Weapon</P></TD>
|
|
<TD><P class="sheet-broadskill">Acc</P></TD>
|
|
<TD><P class="sheet-broadskill">Actions</P></TD>
|
|
<TD><P class="sheet-broadskill">ClipSize/Ammo Used</P></TD>
|
|
<TD><P class="sheet-broadskill">Hide</P></TD>
|
|
<TD><P class="sheet-broadskill">Mass</P></TD>
|
|
</TR>
|
|
<tr>
|
|
<TD><span name="attr_form1" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata1accuracy" class="sheet-dicetype" disabled="true" value="@{form1accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata1actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata1clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata1ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata1hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata1mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form2" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata2accuracy" class="sheet-dicetype" disabled="true" value="@{form2accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata2actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata2clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata2ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata2hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata2mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form3" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata3accuracy" class="sheet-dicetype" disabled="true" value="@{form3accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata3actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata3clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata3ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata3hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata3mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form4" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata4accuracy" class="sheet-dicetype" disabled="true" value="@{form4accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata4actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata4clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata4ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata4hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata4mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form5" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata5accuracy" class="sheet-dicetype" disabled="true" value="@{form5accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata5actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata5clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata5ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata5hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata5mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form6" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata6accuracy" class="sheet-dicetype" disabled="true" value="@{form6accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata6actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata6clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata6ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata6hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata6mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form7" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata7accuracy" class="sheet-dicetype" disabled="true" value="@{form7accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata7actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata7clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata7ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata7hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata7mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form8" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata8accuracy" class="sheet-dicetype" disabled="true" value="@{form8accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata8actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata8clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata8ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata8hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata8mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form9" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata9accuracy" class="sheet-dicetype" disabled="true" value="@{form9accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata9actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata9clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata9ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata9hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata9mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><span name="attr_form10" class="sheet-12emwidth"></span></TD>
|
|
<TD><input type="text" name="attr_weapondata10accuracy" class="sheet-dicetype" disabled="true" value="@{form10accuracy}"></TD>
|
|
<TD><input type="text" name="attr_weapondata10actions" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata10clipsize" class="sheet-dicetype">/<input type="text" name="attr_weapondata10ammoused"></TD>
|
|
<TD><input type="text" name="attr_weapondata10hide" class="sheet-dicetype"></TD>
|
|
<TD><input type="text" name="attr_weapondata10mass" class="sheet-dicetype"></TD>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-skills">
|
|
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-skillcol">
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">STR Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_ArmorOperation" value="&{template:default} {{name= @{character_name} - Armor Operation}} {{score= [[@{ArmorOperationO}]]/[[@{ArmorOperationG}]]/[[@{ArmorOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Armor Operation</P></TD>
|
|
<TD><input type="checkbox" name="attr_ArmorOperation" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_ArmorOperationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{ArmorOperation})))">/<input type="text" name="attr_ArmorOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ArmorOperationO}/2))">/<input type="text" name="attr_ArmorOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ArmorOperationO}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Combat" value="&{template:default} {{name= @{character_name} - Combat Armor}} {{score= [[@{CombatO}]]/[[@{CombatG}]]/[[@{CombatA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Combat Armor</P></TD>
|
|
<TD><input type="number" name="attr_CombatRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CombatO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CombatRank}*@{ArmorOperation}+@{Strength})/(2-@{ArmorOperation})))">/<input type="text" name="attr_CombatG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CombatO}/2))">/<input type="text" name="attr_CombatA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CombatO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><I><button type="roll" name="roll_PoweredArmor" value="&{template:default} {{name= @{character_name} - Powered Armor}} {{score= [[@{PoweredArmorO}]]/[[@{PoweredArmorG}]]/[[@{PoweredArmorA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Powered Armor</i></TD>
|
|
<TD><input type="number" name="attr_PoweredArmorRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PoweredArmorO" class="sheet-scoredisabled" disabled="true" value="((@{PoweredArmorRank}+@{Strength})*round(@{PoweredArmorRank}*@{ArmorOperation}/(@{PoweredArmorRank}+0.1)))">/<input type="text" name="attr_PoweredArmorG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredArmorO}/2))">/<input type="text" name="attr_PoweredArmorA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredArmorO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Athletics" value="&{template:default} {{name= @{character_name} - Athletics}} {{score= [[@{AthleticsO}]]/[[@{AthleticsG}]]/[[@{AthleticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Athletics</P></TD>
|
|
<TD><input type="checkbox" name="attr_Athletics" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_AthleticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{Athletics})))">/<input type="text" name="attr_AthleticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthleticsO}/2))">/<input type="text" name="attr_AthleticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthleticsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Climb" value="&{template:default} {{name= @{character_name} - Climb}} {{score= [[@{ClimbO}]]/[[@{ClimbG}]]/[[@{ClimbA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Climb</P></TD>
|
|
<TD><input type="number" name="attr_ClimbRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ClimbO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ClimbRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_ClimbG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClimbO}/2))">/<input type="text" name="attr_ClimbA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClimbO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Jump" value="&{template:default} {{name= @{character_name} - Jump}} {{score= [[@{JumpO}]]/[[@{JumpG}]]/[[@{JumpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Jump</P></TD>
|
|
<TD><input type="number" name="attr_JumpRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_JumpO" class="sheet-scoredisabled" disabled="true" value="(floor((@{JumpRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_JumpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{JumpO}/2))">/<input type="text" name="attr_JumpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{JumpO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Throw" value="&{template:default} {{name= @{character_name} - Throw}} {{score= [[@{ThrowO}]]/[[@{ThrowG}]]/[[@{ThrowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Throw</P></TD>
|
|
<TD><input type="number" name="attr_ThrowRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ThrowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ThrowRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_ThrowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ThrowO}/2))">/<input type="text" name="attr_ThrowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ThrowO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_AthCust" value="&{template:default} {{name= @{character_name} - @{AthCust1} (Athletics)}} {{score= [[@{AthCustO}]]/[[@{AthCustG}]]/[[@{AthCustA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AthCust1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_AthCustRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_AthCustO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AthCustRank}*@{Athletics}+@{Strength})/(2-@{Athletics})))">/<input type="text" name="attr_AthCustG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthCustO}/2))">/<input type="text" name="attr_AthCustA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AthCustO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_HeavyWeapons" value="&{template:default} {{name= @{character_name} - Heavy Weapons}} {{score= [[@{HeavyWeaponsO}]]/[[@{HeavyWeaponsG}]]/[[@{HeavyWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Heavy Weapons</P></TD>
|
|
<TD><input type="checkbox" name="attr_HeavyWeapons" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_HeavyWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{HeavyWeapons})))">/<input type="text" name="attr_HeavyWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HeavyWeaponsO}/2))">/<input type="text" name="attr_HeavyWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HeavyWeaponsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Directfire" value="&{template:default} {{name= @{character_name} - Direct fire}} {{score= [[@{DirectfireO}]]/[[@{DirectfireG}]]/[[@{DirectfireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Direct fire</P></TD>
|
|
<TD><input type="number" name="attr_DirectfireRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DirectfireO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DirectfireRank}*@{HeavyWeapons}+@{Strength})/(2-@{HeavyWeapons})))">/<input type="text" name="attr_DirectfireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectfireO}/2))">/<input type="text" name="attr_DirectfireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectfireO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Indirectfire" value="&{template:default} {{name= @{character_name} - Indirect fire}} {{score= [[@{IndirectfireO}]]/[[@{IndirectfireG}]]/[[@{IndirectfireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Indirect fire</P></TD>
|
|
<TD><input type="number" name="attr_IndirectfireRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_IndirectfireO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IndirectfireRank}*@{HeavyWeapons}+@{Strength})/(2-@{HeavyWeapons})))">/<input type="text" name="attr_IndirectfireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IndirectfireO}/2))">/<input type="text" name="attr_IndirectfireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IndirectfireO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_MeleeWeapons" value="&{template:default} {{name= @{character_name} - Melee Weapons}} {{score= [[@{MeleeWeaponsO}]]/[[@{MeleeWeaponsG}]]/[[@{MeleeWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Melee Weapons</P></TD>
|
|
<TD><input type="checkbox" name="attr_MeleeWeapons" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_MeleeWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{MeleeWeapons})))">/<input type="text" name="attr_MeleeWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MeleeWeaponsO}/2))">/<input type="text" name="attr_MeleeWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MeleeWeaponsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Blade" value="&{template:default} {{name= @{character_name} - Blade}} {{score= [[@{BladeO}]]/[[@{BladeG}]]/[[@{BladeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Blade</P></TD>
|
|
<TD><input type="number" name="attr_BladeRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BladeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BladeRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_BladeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BladeO}/2))">/<input type="text" name="attr_BladeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BladeO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Bludgeon" value="&{template:default} {{name= @{character_name} - Bludgeon}} {{score= [[@{BludgeonO}]]/[[@{BludgeonG}]]/[[@{BludgeonA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bludgeon</P></TD>
|
|
<TD><input type="number" name="attr_BludgeonRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BludgeonO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BludgeonRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_BludgeonG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BludgeonO}/2))">/<input type="text" name="attr_BludgeonA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BludgeonO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_PoweredWeapons" value="&{template:default} {{name= @{character_name} - Powered Weapons}} {{score= [[@{PoweredWeaponsO}]]/[[@{PoweredWeaponsG}]]/[[@{PoweredWeaponsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Powered Weapons</P></TD>
|
|
<TD><input type="number" name="attr_PoweredWeaponsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PoweredWeaponsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PoweredWeaponsRank}*@{MeleeWeapons}+@{Strength})/(2-@{MeleeWeapons})))">/<input type="text" name="attr_PoweredWeaponsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredWeaponsO}/2))">/<input type="text" name="attr_PoweredWeaponsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PoweredWeaponsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_UnarmedAttack" value="&{template:default} {{name= @{character_name} - Unarmed Attack}} {{score= [[@{UnarmedAttackO}]]/[[@{UnarmedAttackG}]]/[[@{UnarmedAttackA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Unarmed Attack</P></TD>
|
|
<TD><input type="checkbox" name="attr_UnarmedAttack" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_UnarmedAttackO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Strength}/(2-@{UnarmedAttack})))">/<input type="text" name="attr_UnarmedAttackG" class="sheet-scoredisabled" disabled="true" value="(floor(@{UnarmedAttackO}/2))">/<input type="text" name="attr_UnarmedAttackA" class="sheet-scoredisabled" disabled="true" value="(floor(@{UnarmedAttackO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Brawl" value="&{template:default} {{name= @{character_name} - Brawl}} {{score= [[@{BrawlO}]]/[[@{BrawlG}]]/[[@{BrawlA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Brawl</P></TD>
|
|
<TD><input type="number" name="attr_BrawlRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BrawlO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BrawlRank}*@{UnarmedAttack}+@{Strength})/(2-@{UnarmedAttack})))">/<input type="text" name="attr_BrawlG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BrawlO}/2))">/<input type="text" name="attr_BrawlA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BrawlO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_PowerMartialArts" value="&{template:default} {{name= @{character_name} - Power Martial Arts}} {{score= [[@{PowerMartialArtsO}]]/[[@{PowerMartialArtsG}]]/[[@{PowerMartialArtsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Power Martial Arts</P></TD>
|
|
<TD><input type="number" name="attr_PowerMartialArtsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PowerMartialArtsO" class="sheet-scoredisabled" disabled="true" value="((@{PowerMartialArtsRank}+@{Strength})*round(@{PowerMartialArtsRank}*@{UnarmedAttack}/(@{PowerMartialArtsRank}+0.1)))">/<input type="text" name="attr_PowerMartialArtsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PowerMartialArtsO}/2))">/<input type="text" name="attr_PowerMartialArtsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PowerMartialArtsO}/4))"></TD>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<tr>
|
|
<TD><P class="sheet-skilltitle">DEX Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Acrobatics" value="&{template:default} {{name= @{character_name} - Acrobatics}} {{score= [[@{AcrobaticsO}]]/[[@{AcrobaticsG}]]/[[@{AcrobaticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Acrobatics</P></TD>
|
|
<TD><input type="checkbox" name="attr_Acrobatics" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_AcrobaticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsO}/2))">/<input type="text" name="attr_AcrobaticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Daredevil" value="&{template:default} {{name= @{character_name} - Daredevil}} {{score= [[@{DaredevilO}]]/[[@{DaredevilG}]]/[[@{DaredevilA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Daredevil</P></TD>
|
|
<TD><input type="number" name="attr_DaredevilRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DaredevilO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DaredevilRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_DaredevilG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DaredevilO}/2))">/<input type="text" name="attr_DaredevilA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DaredevilO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_DefensiveMartialArts" value="&{template:default} {{name= @{character_name} - Defensive Martial Arts}} {{score= [[@{DefensiveMartialArtsO}]]/[[@{DefensiveMartialArtsG}]]/[[@{DefensiveMartialArtsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Def. Martial Arts</P></TD>
|
|
<TD><input type="number" name="attr_DefensiveMartialArtsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DefensiveMartialArtsO" class="sheet-scoredisabled" disabled="true" value="((@{DefensiveMartialArtsRank}+@{Dexterity})*round(@{DefensiveMartialArtsRank}*@{Acrobatics}/(@{DefensiveMartialArtsRank}+0.1)))">/<input type="text" name="attr_DefensiveMartialArtsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensiveMartialArtsO}/2))">/<input type="text" name="attr_DefensiveMartialArtsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensiveMartialArtsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Dodge" value="&{template:default} {{name= @{character_name} - Dodge}} {{score= [[@{DodgeO}]]/[[@{DodgeG}]]/[[@{DodgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Dodge</P></TD>
|
|
<TD><input type="number" name="attr_DodgeRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DodgeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DodgeRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_DodgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DodgeO}/2))">/<input type="text" name="attr_DodgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DodgeO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Fall" value="&{template:default} {{name= @{character_name} - Fall}} {{score= [[@{FallO}]]/[[@{FallG}]]/[[@{FallA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Fall</P></TD>
|
|
<TD><input type="number" name="attr_FallRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_FallO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FallRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_FallG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FallO}/2))">/<input type="text" name="attr_FallA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FallO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Flight" value="&{template:default} {{name= @{character_name} - Flight}} {{score= [[@{FlightO}]]/[[@{FlightG}]]/[[@{FlightA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Flight</P></TD>
|
|
<TD><input type="number" name="attr_FlightRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_FlightO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FlightRank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_FlightG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlightO}/2))">/<input type="text" name="attr_FlightA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlightO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_ZeroGTraining" value="&{template:default} {{name= @{character_name} - Zero-G Training}} {{score= [[@{ZeroGTrainingO}]]/[[@{ZeroGTrainingG}]]/[[@{ZeroGTrainingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Zero-G Training</p></td>
|
|
<td><input type="number" name="attr_ZeroGTrainingRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ZeroGTrainingO" class="sheet-scoredisabled" disabled="true" value="((@{ZeroGTrainingRank}+@{Dexterity})*round(@{ZeroGTrainingRank}*@{Acrobatics}/(@{ZeroGTrainingRank}+0.1)))">/<input type="text" name="attr_ZeroGTrainingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZeroGTrainingO}/2))">/<input type="text" name="attr_ZeroGTrainingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZeroGTrainingO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_AcrobaticsCust1" value="&{template:default} {{name= @{character_name} - @{AcrobaticsCust1} (Acrobatics)}} {{score= [[@{AcrobaticsCust1O}]]/[[@{AcrobaticsCust1G}]]/[[@{AcrobaticsCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AcrobaticsCust1" class="sheet-range sheet-specskill" placeholder="Enter Skill" ></td>
|
|
<td><input type="number" name="attr_AcrobaticsCust1Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_AcrobaticsCust1O" class="sheet-scoredisabled" disabled="true" value="(floor((@{AcrobaticsCust1Rank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust1O}/2))">/<input type="text" name="attr_AcrobaticsCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust1O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_AcrobaticsCust2" value="&{template:default} {{name= @{character_name} - @{AcrobaticsCust2} (Acrobatics)}} {{score= [[@{AcrobaticsCust2O}]]/[[@{AcrobaticsCust2G}]]/[[@{AcrobaticsCust2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AcrobaticsCust2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_AcrobaticsCust2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_AcrobaticsCust2O" class="sheet-scoredisabled" disabled="true" value="(floor((@{AcrobaticsCust2Rank}*@{Acrobatics}+@{Dexterity})/(2-@{Acrobatics})))">/<input type="text" name="attr_AcrobaticsCust2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust2O}/2))">/<input type="text" name="attr_AcrobaticsCust2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{AcrobaticsCust2O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Manipulation" value="&{template:default} {{name= @{character_name} - Manipulation}} {{score= [[@{ManipulationO}]]/[[@{ManipulationG}]]/[[@{ManipulationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Manipulation</p></td>
|
|
<td><input type="checkbox" name="attr_Manipulation" value ="1" /></td>
|
|
<td><input type="text" name="attr_ManipulationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Manipulation})))">/<input type="text" name="attr_ManipulationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManipulationO}/2))">/<input type="text" name="attr_ManipulationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManipulationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_LockPick" value="&{template:default} {{name= @{character_name} - Lock Pick}} {{score= [[@{LockPickO}]]/[[@{LockPickG}]]/[[@{LockPickA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Lock Pick</p></td>
|
|
<td><input type="number" name="attr_LockPickRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_LockPickO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LockPickRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_LockPickG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LockPickO}/2))">/<input type="text" name="attr_LockPickA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LockPickO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_PickPocket" value="&{template:default} {{name= @{character_name} - Pick Pocket}} {{score= [[@{PickPocketO}]]/[[@{PickPocketG}]]/[[@{PickPocketA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pick Pocket</p></td>
|
|
<td><input type="number" name="attr_PickPocketRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PickPocketO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PickPocketRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_PickPocketG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PickPocketO}/2))">/<input type="text" name="attr_PickPocketA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PickPocketO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Prestidigitation" value="&{template:default} {{name= @{character_name} - Prestidigitation}} {{score= [[@{PrestidigitationO}]]/[[@{PrestidigitationG}]]/[[@{PrestidigitationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Prestidigitation</p></td>
|
|
<td><input type="number" name="attr_PrestidigitationRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PrestidigitationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PrestidigitationRank}*@{Manipulation}+@{Dexterity})/(2-@{Manipulation})))">/<input type="text" name="attr_PrestidigitationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrestidigitationO}/2))">/<input type="text" name="attr_PrestidigitationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrestidigitationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_ModernRangedWpns" value="&{template:default} {{name= @{character_name} - Modern Ranged Weapons}} {{score= [[@{ModernRangedWpnsO}]]/[[@{ModernRangedWpnsG}]]/[[@{ModernRangedWpnsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Modern Ranged</p></td>
|
|
<td><input type="checkbox" name="attr_ModernRangedWpns" value ="1" /></td>
|
|
<td><input type="text" name="attr_ModernRangedWpnsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_ModernRangedWpnsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ModernRangedWpnsO}/2))">/<input type="text" name="attr_ModernRangedWpnsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ModernRangedWpnsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Pistol" value="&{template:default} {{name= @{character_name} - Pistol}} {{score= [[@{PistolO}]]/[[@{PistolG}]]/[[@{PistolA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pistol</p></td>
|
|
<td><input type="number" name="attr_PistolRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PistolO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PistolRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_PistolG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PistolO}/2))">/<input type="text" name="attr_PistolA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PistolO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Rifle" value="&{template:default} {{name= @{character_name} - Rifle}} {{score= [[@{RifleO}]]/[[@{RifleG}]]/[[@{RifleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Rifle</p></td>
|
|
<td><input type="number" name="attr_RifleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_RifleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{RifleRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_RifleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RifleO}/2))">/<input type="text" name="attr_RifleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RifleO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SMG" value="&{template:default} {{name= @{character_name} - SMG}} {{score= [[@{SMGO}]]/[[@{SMGG}]]/[[@{SMGA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>SMG</p></td>
|
|
<td><input type="number" name="attr_SMGRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SMGO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SMGRank}*@{ModernRangedWpns}+@{Dexterity})/(2-@{ModernRangedWpns})))">/<input type="text" name="attr_SMGG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SMGO}/2))">/<input type="text" name="attr_SMGA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SMGO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_PrimitiveRangedWpns" value="&{template:default} {{name= @{character_name} - Primitive Ranged Weapons}} {{score= [[@{PrimitiveRangedWpnsO}]]/[[@{PrimitiveRangedWpnsG}]]/[[@{PrimitiveRangedWpnsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Primitive Ranged</p></td>
|
|
<td><input type="checkbox" name="attr_PrimitiveRangedWpns" value ="1" /></td>
|
|
<td><input type="text" name="attr_PrimitiveRangedWpnsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_PrimitiveRangedWpnsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrimitiveRangedWpnsO}/2))">/<input type="text" name="attr_PrimitiveRangedWpnsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrimitiveRangedWpnsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Bow" value="&{template:default} {{name= @{character_name} - Bow}} {{score= [[@{BowO}]]/[[@{BowG}]]/[[@{BowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bow</p></td>
|
|
<td><input type="number" name="attr_BowRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BowRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_BowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BowO}/2))">/<input type="text" name="attr_BowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BowO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Crossbow" value="&{template:default} {{name= @{character_name} - Crossbow}} {{score= [[@{CrossbowO}]]/[[@{CrossbowG}]]/[[@{CrossbowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Crossbow</p></td>
|
|
<td><input type="number" name="attr_CrossbowRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_CrossbowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CrossbowRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_CrossbowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CrossbowO}/2))">/<input type="text" name="attr_CrossbowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CrossbowO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Flintlock" value="&{template:default} {{name= @{character_name} - Flintlock}} {{score= [[@{FlintlockO}]]/[[@{FlintlockG}]]/[[@{FlintlockA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Flintlock</p></td>
|
|
<td><input type="number" name="attr_FlintlockRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_FlintlockO" class="sheet-scoredisabled" disabled="true" value="(floor((@{FlintlockRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_FlintlockG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlintlockO}/2))">/<input type="text" name="attr_FlintlockA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FlintlockO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Sling" value="&{template:default} {{name= @{character_name} - Sling}} {{score= [[@{SlingO}]]/[[@{SlingG}]]/[[@{SlingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sling</p></td>
|
|
<td><input type="number" name="attr_SlingRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SlingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SlingRank}*@{PrimitiveRangedWpns}+@{Dexterity})/(2-@{PrimitiveRangedWpns})))">/<input type="text" name="attr_SlingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SlingO}/2))">/<input type="text" name="attr_SlingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SlingO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Stealth" value="&{template:default} {{name= @{character_name} - Stealth}} {{score= [[@{StealthO}]]/[[@{StealthG}]]/[[@{StealthA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Stealth</p></td>
|
|
<td><input type="checkbox" name="attr_Stealth" value ="1" /></td>
|
|
<td><input type="text" name="attr_StealthO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{Stealth})))">/<input type="text" name="attr_StealthG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StealthO}/2))">/<input type="text" name="attr_StealthA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StealthO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Hide" value="&{template:default} {{name= @{character_name} - Hide}} {{score= [[@{HideO}]]/[[@{HideG}]]/[[@{HideA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hide</p></td>
|
|
<td><input type="number" name="attr_HideRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_HideO" class="sheet-scoredisabled" disabled="true" value="(floor((@{HideRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_HideG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HideO}/2))">/<input type="text" name="attr_HideA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HideO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Shadow" value="&{template:default} {{name= @{character_name} - Shadow}} {{score= [[@{ShadowO}]]/[[@{ShadowG}]]/[[@{ShadowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Shadow</p></td>
|
|
<td><input type="number" name="attr_ShadowRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ShadowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ShadowRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_ShadowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ShadowO}/2))">/<input type="text" name="attr_ShadowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ShadowO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Sneak" value="&{template:default} {{name= @{character_name} - Sneak}} {{score= [[@{SneakO}]]/[[@{SneakG}]]/[[@{SneakA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sneak</p></td>
|
|
<td><input type="number" name="attr_SneakRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SneakO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SneakRank}*@{Stealth}+@{Dexterity})/(2-@{Stealth})))">/<input type="text" name="attr_SneakG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SneakO}/2))">/<input type="text" name="attr_SneakA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SneakO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_VehicleOp" value="&{template:default} {{name= @{character_name} - Vehicle Operation}} {{score= [[@{VehicleOpO}]]/[[@{VehicleOpG}]]/[[@{VehicleOpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Vehicle Op.</p></td>
|
|
<td><input type="checkbox" name="attr_VehicleOp" value ="1" /></td>
|
|
<td><input type="text" name="attr_VehicleOpO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Dexterity}/(2-@{VehicleOp})))">/<input type="text" name="attr_VehicleOpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleOpO}/2))">/<input type="text" name="attr_VehicleOpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleOpO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_LandVehicle" value="&{template:default} {{name= @{character_name} - @{LandVehicle} (Vehicle Op.)}} {{score= [[@{LandVehicleO}]]/[[@{LandVehicleG}]]/[[@{LandVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LandVehicle" class="sheet-range sheet-specskill" placeholder="Land/Water Vehicle"></p></td>
|
|
<td><input type="number" name="attr_LandVehicleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_LandVehicleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LandVehicleRank}*@{VehicleOp}+@{Dexterity})/(2-@{VehicleOp})))">/<input type="text" name="attr_LandVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LandVehicleO}/2))">/<input type="text" name="attr_LandVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LandVehicleO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_WaterVehicle" value="&{template:default} {{name= @{character_name} - @{WaterVehicle} (Vehicle Op.)}} {{score= [[@{WaterVehicleO}]]/[[@{WaterVehicleG}]]/[[@{WaterVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_WaterVehicle" class="sheet-range sheet-specskill" placeholder="Land/Water Vehicle"></p></td>
|
|
<td><input type="number" name="attr_WaterVehicleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_WaterVehicleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{WaterVehicleRank}*@{VehicleOp}+@{Dexterity})/(2-@{VehicleOp})))">/<input type="text" name="attr_WaterVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{WaterVehicleO}/2))">/<input type="text" name="attr_WaterVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{WaterVehicleO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_AirVehicle" value="&{template:default} {{name= @{character_name} - @{AirVehicle} (Vehicle Op.)}} {{score= [[@{AirVehicleO}]]/[[@{AirVehicleG}]]/[[@{AirVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AirVehicle" class="sheet-range sheet-specskilluntrained" placeholder="Air/Space Vehicle"></p></td>
|
|
<td><input type="number" name="attr_AirVehicleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_AirVehicleO" class="sheet-scoredisabled" disabled="true" value="((@{AirVehicleRank}+@{Dexterity})*round(@{AirVehicleRank}*@{VehicleOp}/(@{AirVehicleRank}+0.1)))">/<input type="text" name="attr_AirVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AirVehicleO}/2))">/<input type="text" name="attr_AirVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AirVehicleO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_SpaceVehicle" value="&{template:default} {{name= @{character_name} - @{SpaceVehicle} (Vehicle Op.)}} {{score= [[@{SpaceVehicleO}]]/[[@{SpaceVehicleG}]]/[[@{SpaceVehicleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_SpaceVehicle" class="sheet-range sheet-specskilluntrained" placeholder="Air/Space Vehicle"></p></td>
|
|
<td><input type="number" name="attr_SpaceVehicleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SpaceVehicleO" class="sheet-scoredisabled" disabled="true" value="((@{SpaceVehicleRank}+@{Dexterity})*round(@{SpaceVehicleRank}*@{VehicleOp}/(@{SpaceVehicleRank}+0.1)))">/<input type="text" name="attr_SpaceVehicleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceVehicleO}/2))">/<input type="text" name="attr_SpaceVehicleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceVehicleO}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<tr>
|
|
<TD><P class="sheet-skilltitle">CON Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Movement" value="&{template:default} {{name= @{character_name} - Movement}} {{score= [[@{MovementO}]]/[[@{MovementG}]]/[[@{MovementA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Movement</p></td>
|
|
<td><input type="checkbox" name="attr_Movement" value ="1" /></td>
|
|
<td><input type="text" name="attr_MovementO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Movement})))">/<input type="text" name="attr_MovementG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MovementO}/2))">/<input type="text" name="attr_MovementA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MovementO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Race" value="&{template:default} {{name= @{character_name} - Race}} {{score= [[@{RaceO}]]/[[@{RaceG}]]/[[@{RaceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Race</p></td>
|
|
<td><input type="number" name="attr_RaceRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_RaceO" class="sheet-scoredisabled" disabled="true" value="((@{RaceRank}+@{Constitution})*round(@{RaceRank}*@{Movement}/(@{RaceRank}+0.1)))">/<input type="text" name="attr_RaceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RaceO}/2))">/<input type="text" name="attr_RaceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RaceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Swim" value="&{template:default} {{name= @{character_name} - Swim}} {{score= [[@{SwimO}]]/[[@{SwimG}]]/[[@{SwimA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Swim</p></td>
|
|
<td><input type="number" name="attr_SwimRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SwimO" class="sheet-scoredisabled" disabled="true" value="((@{SwimRank}+@{Constitution})*round(@{SwimRank}*@{Movement}/(@{SwimRank}+0.1)))">/<input type="text" name="attr_SwimG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SwimO}/2))">/<input type="text" name="attr_SwimA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SwimO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Trailblazing" value="&{template:default} {{name= @{character_name} - Trailblazing}} {{score= [[@{TrailblazingO}]]/[[@{TrailblazingG}]]/[[@{TrailblazingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Trailblazing</p></td>
|
|
<td><input type="number" name="attr_TrailblazingRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TrailblazingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{TrailblazingRank}*@{Movement}+@{Constitution})/(2-@{Movement})))">/<input type="text" name="attr_TrailblazingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrailblazingO}/2))">/<input type="text" name="attr_TrailblazingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrailblazingO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Stamina" value="&{template:default} {{name= @{character_name} - Stamina}} {{score= [[@{StaminaO}]]/[[@{StaminaG}]]/[[@{StaminaA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Stamina</p></td>
|
|
<td><input type="checkbox" name="attr_Stamina" value ="1" /></td>
|
|
<td><input type="text" name="attr_StaminaO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Stamina})))">/<input type="text" name="attr_StaminaG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StaminaO}/2))">/<input type="text" name="attr_StaminaA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StaminaO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Endurance" value="&{template:default} {{name= @{character_name} - Endurance}} {{score= [[@{EnduranceO}]]/[[@{EnduranceG}]]/[[@{EnduranceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Endurance</p></td>
|
|
<td><input type="number" name="attr_EnduranceRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_EnduranceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{EnduranceRank}*@{Stamina}+@{Constitution})/(2-@{Stamina})))">/<input type="text" name="attr_EnduranceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EnduranceO}/2))">/<input type="text" name="attr_EnduranceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EnduranceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_ResistPain" value="&{template:default} {{name= @{character_name} - Resist Pain}} {{score= [[@{ResistPainO}]]/[[@{ResistPainG}]]/[[@{ResistPainA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Resist Pain</p></td>
|
|
<td><input type="number" name="attr_ResistPainRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ResistPainO" class="sheet-scoredisabled" disabled="true" value="((@{ResistPainRank}+@{Constitution})*round(@{ResistPainRank}*@{Stamina}/(@{ResistPainRank}+0.1)))">/<input type="text" name="attr_ResistPainG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResistPainO}/2))">/<input type="text" name="attr_ResistPainA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResistPainO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Survival" value="&{template:default} {{name= @{character_name} - Survival}} {{score= [[@{SurvivalO}]]/[[@{SurvivalG}]]/[[@{SurvivalA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Survival</p></td>
|
|
<td><input type="checkbox" name="attr_Survival" value ="1" /></td>
|
|
<td><input type="text" name="attr_SurvivalO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Constitution}/(2-@{Survival})))">/<input type="text" name="attr_SurvivalG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalO}/2))">/<input type="text" name="attr_SurvivalA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SurvivalTraining" value="&{template:default} {{name= @{character_name} - Survival Training}} {{score= [[@{SurvivalTrainingO}]]/[[@{SurvivalTrainingG}]]/[[@{SurvivalTrainingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Survival Training</p></td>
|
|
<td><input type="number" name="attr_SurvivalTrainingRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SurvivalTrainingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SurvivalTrainingRank}*@{Survival}+@{Constitution})/(2-@{Survival})))">/<input type="text" name="attr_SurvivalTrainingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalTrainingO}/2))">/<input type="text" name="attr_SurvivalTrainingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurvivalTrainingO}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-skillcol">
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">INT Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Business" value="&{template:default} {{name= @{character_name} - Business}} {{score= [[@{BusinessO}]]/[[@{BusinessG}]]/[[@{BusinessA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Business</P></TD>
|
|
<TD><input type="checkbox" name="attr_Business" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_BusinessO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Business})))">/<input type="text" name="attr_BusinessG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BusinessO}/2))">/<input type="text" name="attr_BusinessA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BusinessO}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Corporate" value="&{template:default} {{name= @{character_name} - Corporate}} {{score= [[@{CorporateO}]]/[[@{CorporateG}]]/[[@{CorporateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Corporate</P></TD>
|
|
<TD><input type="number" name="attr_CorporateRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CorporateO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CorporateRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_CorporateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CorporateO}/2))">/<input type="text" name="attr_CorporateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CorporateO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Illicit" value="&{template:default} {{name= @{character_name} - Illicit business}} {{score= [[@{IllicitO}]]/[[@{IllicitG}]]/[[@{IllicitA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Illicit business</P></TD>
|
|
<TD><input type="number" name="attr_IllicitRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_IllicitO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IllicitRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_IllicitG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllicitO}/2))">/<input type="text" name="attr_IllicitA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllicitO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_SmallBiz" value="&{template:default} {{name= @{character_name} - Small business}} {{score= [[@{SmallBizO}]]/[[@{SmallBizG}]]/[[@{SmallBizA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Small business</P></TD>
|
|
<TD><input type="number" name="attr_SmallBizRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_SmallBizO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SmallBizRank}*@{Business}+@{Intelligence})/(2-@{Business})))">/<input type="text" name="attr_SmallBizG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SmallBizO}/2))">/<input type="text" name="attr_SmallBizA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SmallBizO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_ComputerScience" value="&{template:default} {{name= @{character_name} - Computer Science}} {{score= [[@{ComputerScienceO}]]/[[@{ComputerScienceG}]]/[[@{ComputerScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Computer Science</P></TD>
|
|
<TD><input type="checkbox" name="attr_ComputerScience" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_ComputerScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{ComputerScience})))">/<input type="text" name="attr_ComputerScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerScienceO}/2))">/<input type="text" name="attr_ComputerScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerScienceO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_Hacking" value="&{template:default} {{name= @{character_name} - Hacking}} {{score= [[@{HackingO}]]/[[@{HackingG}]]/[[@{HackingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hacking</P></TD>
|
|
<TD><input type="number" name="attr_HackingRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_HackingO" class="sheet-scoredisabled" disabled="true" value="((@{HackingRank}+@{Intelligence})*round(@{HackingRank}*@{ComputerScience}/(@{HackingRank}+0.1)))">/<input type="text" name="attr_HackingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HackingO}/2))">/<input type="text" name="attr_HackingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HackingO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Hardware" value="&{template:default} {{name= @{character_name} - Hardware}} {{score= [[@{HardwareO}]]/[[@{HardwareG}]]/[[@{HardwareA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Hardware</P></TD>
|
|
<TD><input type="number" name="attr_HardwareRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_HardwareO" class="sheet-scoredisabled" disabled="true" value="(floor((@{HardwareRank}*@{ComputerScience}+@{Intelligence})/(2-@{ComputerScience})))">/<input type="text" name="attr_HardwareG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HardwareO}/2))">/<input type="text" name="attr_HardwareA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HardwareO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Programming" value="&{template:default} {{name= @{character_name} - Programming}} {{score= [[@{ProgrammingO}]]/[[@{ProgrammingG}]]/[[@{ProgrammingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Programming</P></TD>
|
|
<TD><input type="number" name="attr_ProgrammingRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ProgrammingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ProgrammingRank}*@{ComputerScience}+@{Intelligence})/(2-@{ComputerScience})))">/<input type="text" name="attr_ProgrammingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProgrammingO}/2))">/<input type="text" name="attr_ProgrammingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProgrammingO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Demolitions" value="&{template:default} {{name= @{character_name} - Demolitions}} {{score= [[@{DemolitionsO}]]/[[@{DemolitionsG}]]/[[@{DemolitionsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Demolitions</P></TD>
|
|
<TD><input type="checkbox" name="attr_Demolitions" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_DemolitionsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Demolitions})))">/<input type="text" name="attr_DemolitionsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DemolitionsO}/2))">/<input type="text" name="attr_DemolitionsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DemolitionsO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_DirectFire" value="&{template:default} {{name= @{character_name} - Direct Fire}} {{score= [[@{DirectFireO}]]/[[@{DirectFireG}]]/[[@{DirectFireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Direct Fire</P></TD>
|
|
<TD><input type="number" name="attr_DirectFireRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DirectFireO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DirectFireRank}*@{HeavyWeapons}+@{Strength})/(2-@{HeavyWeapons})))">/<input type="text" name="attr_DirectFireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectFireO}/2))">/<input type="text" name="attr_DirectFireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DirectFireO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Disarm" value="&{template:default} {{name= @{character_name} - Disarm}} {{score= [[@{DisarmO}]]/[[@{DisarmG}]]/[[@{DisarmA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Disarm</P></TD>
|
|
<TD><input type="number" name="attr_DisarmRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DisarmO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DisarmRank}*@{Demolitions}+@{Intelligence})/(2-@{Demolitions})))">/<input type="text" name="attr_DisarmG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DisarmO}/2))">/<input type="text" name="attr_DisarmA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DisarmO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_Scratchbuilt" value="&{template:default} {{name= @{character_name} - Scratch-built}} {{score= [[@{ScratchbuiltO}]]/[[@{ScratchbuiltG}]]/[[@{ScratchbuiltA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Scratch-built</P></TD>
|
|
<TD><input type="number" name="attr_ScratchbuiltRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ScratchbuiltO" class="sheet-scoredisabled" disabled="true" value="((@{ScratchbuiltRank}+@{Intelligence})*round(@{ScratchbuiltRank}*@{Demolitions}/(@{ScratchbuiltRank}+0.1)))">/<input type="text" name="attr_ScratchbuiltG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ScratchbuiltO}/2))">/<input type="text" name="attr_ScratchbuiltA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ScratchbuiltO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_SetExplosives" value="&{template:default} {{name= @{character_name} - Set explosives}} {{score= [[@{SetExplosivesO}]]/[[@{SetExplosivesG}]]/[[@{SetExplosivesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Set explosives</P></TD>
|
|
<TD><input type="number" name="attr_SetExplosivesRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_SetExplosivesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SetExplosivesRank}*@{Demolitions}+@{Intelligence})/(2-@{Demolitions})))">/<input type="text" name="attr_SetExplosivesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SetExplosivesO}/2))">/<input type="text" name="attr_SetExplosivesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SetExplosivesO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Knowledge" value="&{template:default} {{name= @{character_name} - Knowledge}} {{score= [[@{KnowledgeO}]]/[[@{KnowledgeG}]]/[[@{KnowledgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Knowledge</P></TD>
|
|
<TD><input type="checkbox" name="attr_Knowledge" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_KnowledgeO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Knowledge})))">/<input type="text" name="attr_KnowledgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeO}/2))">/<input type="text" name="attr_KnowledgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_ComputerOp" value="&{template:default} {{name= @{character_name} - Computer Op.}} {{score= [[@{ComputerOpO}]]/[[@{ComputerOpG}]]/[[@{ComputerOpA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Computer op.</P></TD>
|
|
<TD><input type="number" name="attr_ComputerOpRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ComputerOpO" class="sheet-scoredisabled" disabled="true" value="((@{ComputerOpRank}+@{Intelligence})*round(@{ComputerOpRank}*@{Knowledge}/(@{ComputerOpRank}+0.1)))">/<input type="text" name="attr_ComputerOpG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerOpO}/2))">/<input type="text" name="attr_ComputerOpA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ComputerOpO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Deduce" value="&{template:default} {{name= @{character_name} - Deduce}} {{score= [[@{DeduceO}]]/[[@{DeduceG}]]/[[@{DeduceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Deduce</P></TD>
|
|
<TD><input type="number" name="attr_DeduceRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DeduceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DeduceRank}*@{Knowledge}+@{Intelligence})/(2-@{Knowledge})))">/<input type="text" name="attr_DeduceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeduceO}/2))">/<input type="text" name="attr_DeduceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeduceO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskilluntrained"><button type="roll" name="roll_FirstAid" value="&{template:default} {{name= @{character_name} - First aid}} {{score= [[@{FirstAidO}]]/[[@{FirstAidG}]]/[[@{FirstAidA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>First aid</P></TD>
|
|
<TD><input type="number" name="attr_FirstAidRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_FirstAidO" class="sheet-scoredisabled" disabled="true" value="((@{FirstAidRank}+@{Intelligence})*round(@{FirstAidRank}*@{Knowledge}/(@{FirstAidRank}+0.1)))">/<input type="text" name="attr_FirstAidG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstAidO}/2))">/<input type="text" name="attr_FirstAidA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstAidO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_LanguageCust1" value="&{template:default} {{name= @{character_name} - @{LanguageCust1} (Language)}} {{score= [[@{LanguageCust1O}]]/[[@{LanguageCust1G}]]/[[@{LanguageCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
|
|
<TD><input type="number" name="attr_LanguageCust1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LanguageCust1O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust1Rank}+@{Intelligence})*round(@{LanguageCust1Rank}*@{Knowledge}/(@{LanguageCust1Rank}+0.1)))">/<input type="text" name="attr_LanguageCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust1O}/2))">/<input type="text" name="attr_LanguageCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust1O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_LanguageCust2" value="&{template:default} {{name= @{character_name} - @{LanguageCust2} (Language)}} {{score= [[@{LanguageCust2O}]]/[[@{LanguageCust2G}]]/[[@{LanguageCust2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
|
|
<TD><input type="number" name="attr_LanguageCust2Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LanguageCust2O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust2Rank}+@{Intelligence})*round(@{LanguageCust2Rank}*@{Knowledge}/(@{LanguageCust2Rank}+0.1)))">/<input type="text" name="attr_LanguageCust2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust2O}/2))">/<input type="text" name="attr_LanguageCust2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust2O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_LanguageCust3" value="&{template:default} {{name= @{character_name} - @{LanguageCust3} (Language)}} {{score= [[@{LanguageCust3O}]]/[[@{LanguageCust3G}]]/[[@{LanguageCust3A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LanguageCust3" class="sheet-range sheet-specskilluntrained" placeholder="Pick Language"></TD>
|
|
<TD><input type="number" name="attr_LanguageCust3Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LanguageCust3O" class="sheet-scoredisabled" disabled="true" value="((@{LanguageCust3Rank}+@{Intelligence})*round(@{LanguageCust3Rank}*@{Knowledge}/(@{LanguageCust3Rank}+0.1)))">/<input type="text" name="attr_LanguageCust3G" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust3O}/2))">/<input type="text" name="attr_LanguageCust3A" class="sheet-scoredisabled" disabled="true" value="(floor(@{LanguageCust3O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_KnowledgeCust1" value="&{template:default} {{name= @{character_name} - @{KnowledgeCust1} (Knowledge)}} {{score= [[@{KnowledgeCust1O}]]/[[@{KnowledgeCust1G}]]/[[@{KnowledgeCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_KnowledgeCust1" class="sheet-range sheet-specskill" placeholder="Enter Knowledge"></TD>
|
|
<TD><input type="number" name="attr_KnowledgeCust1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_KnowledgeCust1O" class="sheet-scoredisabled" disabled="true" value="(floor((@{KnowledgeCust1Rank}*@{Knowledge}+@{Intelligence})/(2-@{Knowledge})))">/<input type="text" name="attr_KnowledgeCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeCust1O}/2))">/<input type="text" name="attr_KnowledgeCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{KnowledgeCust1O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Law" value="&{template:default} {{name= @{character_name} - Law}} {{score= [[@{LawO}]]/[[@{LawG}]]/[[@{LawA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Law</P></TD>
|
|
<TD><input type="checkbox" name="attr_Law" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_LawO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Law})))">/<input type="text" name="attr_LawG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawO}/2))">/<input type="text" name="attr_LawA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Courtproc" value="&{template:default} {{name= @{character_name} - Court proc.}} {{score= [[@{CourtprocO}]]/[[@{CourtprocG}]]/[[@{CourtprocA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Court proc.</P></TD>
|
|
<TD><input type="number" name="attr_CourtprocRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CourtprocO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CourtprocRank}*@{Law}+@{Intelligence})/(2-@{Law})))">/<input type="text" name="attr_CourtprocG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CourtprocO}/2))">/<input type="text" name="attr_CourtprocA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CourtprocO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Lawenforc" value="&{template:default} {{name= @{character_name} - Law enforc.}} {{score= [[@{LawenforcO}]]/[[@{LawenforcG}]]/[[@{LawenforcA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Law enforc.</P></TD>
|
|
<TD><input type="number" name="attr_LawenforcRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LawenforcO" class="sheet-scoredisabled" disabled="true" value="(floor((@{LawenforcRank}*@{Law}+@{Intelligence})/(2-@{Law})))">/<input type="text" name="attr_LawenforcG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawenforcO}/2))">/<input type="text" name="attr_LawenforcA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawenforcO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_LawCust" value="&{template:default} {{name= @{character_name} - @{LawCust} (Law)}} {{score= [[@{LawCustO}]]/[[@{LawCustG}]]/[[@{LawCustA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_LawCust" class="sheet-range sheet-specskilluntrained" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_LawCustRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LawCustO" class="sheet-scoredisabled" disabled="true" value="((@{LawCustRank}+@{Intelligence})*round(@{LawCustRank}*@{Law}/(@{LawCustRank}+0.1)))">/<input type="text" name="attr_LawCustG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawCustO}/2))">/<input type="text" name="attr_LawCustA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LawCustO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_LifeScience" value="&{template:default} {{name= @{character_name} - Life Science}} {{score= [[@{LifeScienceO}]]/[[@{LifeScienceG}]]/[[@{LifeScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Life Science</P></TD>
|
|
<TD><input type="checkbox" name="attr_LifeScience" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_LifeScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{LifeScience})))">/<input type="text" name="attr_LifeScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LifeScienceO}/2))">/<input type="text" name="attr_LifeScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LifeScienceO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Biology" value="&{template:default} {{name= @{character_name} - Biology}} {{score= [[@{BiologyO}]]/[[@{BiologyG}]]/[[@{BiologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Biology</p></td>
|
|
<td><input type="number" name="attr_BiologyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BiologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BiologyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_BiologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiologyO}/2))">/<input type="text" name="attr_BiologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiologyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Botany" value="&{template:default} {{name= @{character_name} - Botany}} {{score= [[@{BotanyO}]]/[[@{BotanyG}]]/[[@{BotanyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Botany</p></td>
|
|
<td><input type="number" name="attr_BotanyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BotanyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BotanyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_BotanyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BotanyO}/2))">/<input type="text" name="attr_BotanyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BotanyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Genetics" value="&{template:default} {{name= @{character_name} - Genetics}} {{score= [[@{GeneticsO}]]/[[@{GeneticsG}]]/[[@{GeneticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Genetics</p></td>
|
|
<td><input type="number" name="attr_GeneticsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_GeneticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{GeneticsRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_GeneticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{GeneticsO}/2))">/<input type="text" name="attr_GeneticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{GeneticsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Xenology" value="&{template:default} {{name= @{character_name} - Xenology}} {{score= [[@{XenologyO}]]/[[@{XenologyG}]]/[[@{XenologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Xenology</p></td>
|
|
<td><input type="number" name="attr_XenologyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_XenologyO" class="sheet-scoredisabled" disabled="true" value="((@{XenologyRank}+@{Intelligence})*round(@{XenologyRank}*@{LifeScience}/(@{XenologyRank}+0.1)))">/<input type="text" name="attr_XenologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{XenologyO}/2))">/<input type="text" name="attr_XenologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{XenologyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Zoology" value="&{template:default} {{name= @{character_name} - Zoology}} {{score= [[@{ZoologyO}]]/[[@{ZoologyG}]]/[[@{ZoologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Zoology</p></td>
|
|
<td><input type="number" name="attr_ZoologyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ZoologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ZoologyRank}*@{LifeScience}+@{Intelligence})/(2-@{LifeScience})))">/<input type="text" name="attr_ZoologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZoologyO}/2))">/<input type="text" name="attr_ZoologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ZoologyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_MedicalScience" value="&{template:default} {{name= @{character_name} - Medical Science}} {{score= [[@{MedicalScienceO}]]/[[@{MedicalScienceG}]]/[[@{MedicalScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Medical Science</p></td>
|
|
<td><input type="checkbox" name="attr_MedicalScience" value ="1" /></td>
|
|
<td><input type="text" name="attr_MedicalScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{MedicalScience})))">/<input type="text" name="attr_MedicalScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalScienceO}/2))">/<input type="text" name="attr_MedicalScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalScienceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Forensics" value="&{template:default} {{name= @{character_name} - Forensics}} {{score= [[@{ForensicsO}]]/[[@{ForensicsG}]]/[[@{ForensicsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Forensics</p></td>
|
|
<td><input type="number" name="attr_ForensicsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ForensicsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ForensicsRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_ForensicsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ForensicsO}/2))">/<input type="text" name="attr_ForensicsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ForensicsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_MedicalKnowledge" value="&{template:default} {{name= @{character_name} - Medical Knowledge}} {{score= [[@{MedicalKnowledgeO}]]/[[@{MedicalKnowledgeG}]]/[[@{MedicalKnowledgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Medical Knowledge</p></td>
|
|
<td><input type="number" name="attr_MedicalKnowledgeRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_MedicalKnowledgeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{MedicalKnowledgeRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_MedicalKnowledgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalKnowledgeO}/2))">/<input type="text" name="attr_MedicalKnowledgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MedicalKnowledgeO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Psychology" value="&{template:default} {{name= @{character_name} - Psychology}} {{score= [[@{PsychologyO}]]/[[@{PsychologyG}]]/[[@{PsychologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Psychology</p></td>
|
|
<td><input type="number" name="attr_PsychologyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PsychologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PsychologyRank}*@{MedicalScience}+@{Intelligence})/(2-@{MedicalScience})))">/<input type="text" name="attr_PsychologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychologyO}/2))">/<input type="text" name="attr_PsychologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychologyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Surgery" value="&{template:default} {{name= @{character_name} - Surgery}} {{score= [[@{SurgeryO}]]/[[@{SurgeryG}]]/[[@{SurgeryA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Surgery</p></td>
|
|
<td><input type="number" name="attr_SurgeryRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SurgeryO" class="sheet-scoredisabled" disabled="true" value="((@{SurgeryRank}+@{Intelligence})*round(@{SurgeryRank}*@{MedicalScience}/(@{SurgeryRank}+0.1)))">/<input type="text" name="attr_SurgeryG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurgeryO}/2))">/<input type="text" name="attr_SurgeryA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurgeryO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Treatment" value="&{template:default} {{name= @{character_name} - Treatment}} {{score= [[@{TreatmentO}]]/[[@{TreatmentG}]]/[[@{TreatmentA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Treatment</p></td>
|
|
<td><input type="number" name="attr_TreatmentRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TreatmentO" class="sheet-scoredisabled" disabled="true" value="((@{TreatmentRank}+@{Intelligence})*round(@{TreatmentRank}*@{MedicalScience}/(@{TreatmentRank}+0.1)))">/<input type="text" name="attr_TreatmentG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TreatmentO}/2))">/<input type="text" name="attr_TreatmentA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TreatmentO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Xenomedicine1" value="&{template:default} {{name= @{character_name} - @{Xenomedicine1} (Xenomedicine)}} {{score= [[@{Xenomedicine1O}]]/[[@{Xenomedicine1G}]]/[[@{Xenomedicine1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
|
|
<td><input type="number" name="attr_Xenomedicine1Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Xenomedicine1O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine1Rank}+@{Intelligence})*round(@{Xenomedicine1Rank}*@{MedicalScience}/(@{Xenomedicine1Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine1O}/2))">/<input type="text" name="attr_Xenomedicine1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine1O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Xenomedicine2" value="&{template:default} {{name= @{character_name} - @{Xenomedicine2} (Xenomedicine)}} {{score= [[@{Xenomedicine2O}]]/[[@{Xenomedicine2G}]]/[[@{Xenomedicine2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
|
|
<td><input type="number" name="attr_Xenomedicine2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Xenomedicine2O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine2Rank}+@{Intelligence})*round(@{Xenomedicine2Rank}*@{MedicalScience}/(@{Xenomedicine2Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine2O}/2))">/<input type="text" name="attr_Xenomedicine2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine2O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Xenomedicine3" value="&{template:default} {{name= @{character_name} - @{Xenomedicine3} (Xenomedicine)}} {{score= [[@{Xenomedicine3O}]]/[[@{Xenomedicine3G}]]/[[@{Xenomedicine3A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Xenomedicine3" class="sheet-range sheet-specskilluntrained" placeholder="Pick Race - Xenomedicine"></td>
|
|
<td><input type="number" name="attr_Xenomedicine3Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Xenomedicine3O" class="sheet-scoredisabled" disabled="true" value="((@{Xenomedicine3Rank}+@{Intelligence})*round(@{Xenomedicine3Rank}*@{MedicalScience}/(@{Xenomedicine3Rank}+0.1)))">/<input type="text" name="attr_Xenomedicine3G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine3O}/2))">/<input type="text" name="attr_Xenomedicine3A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Xenomedicine3O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Navigation" value="&{template:default} {{name= @{character_name} - Navigation}} {{score= [[@{NavigationO}]]/[[@{NavigationG}]]/[[@{NavigationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Navigation</p></td>
|
|
<td><input type="checkbox" name="attr_Navigation" value ="1" /></td>
|
|
<td><input type="text" name="attr_NavigationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Navigation})))">/<input type="text" name="attr_NavigationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavigationO}/2))">/<input type="text" name="attr_NavigationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavigationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Drivespace" value="&{template:default} {{name= @{character_name} - Drivespace Navigation}} {{score= [[@{DrivespaceO}]]/[[@{DrivespaceG}]]/[[@{DrivespaceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Drivespace Nav</p></td>
|
|
<td><input type="number" name="attr_DrivespaceRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_DrivespaceO" class="sheet-scoredisabled" disabled="true" value="((@{DrivespaceRank}+@{Intelligence})*round(@{DrivespaceRank}*@{Navigation}/(@{DrivespaceRank}+0.1)))">/<input type="text" name="attr_DrivespaceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DrivespaceO}/2))">/<input type="text" name="attr_DrivespaceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DrivespaceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SystemNav" value="&{template:default} {{name= @{character_name} - System Navigation}} {{score= [[@{SystemNavO}]]/[[@{SystemNavG}]]/[[@{SystemNavA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>System Nav</p></td>
|
|
<td><input type="number" name="attr_SystemNavRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SystemNavO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SystemNavRank}*@{Navigation}+@{Intelligence})/(2-@{Navigation})))">/<input type="text" name="attr_SystemNavG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemNavO}/2))">/<input type="text" name="attr_SystemNavA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemNavO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SurfaceNav" value="&{template:default} {{name= @{character_name} - Surface Navigation}} {{score= [[@{SurfaceNavO}]]/[[@{SurfaceNavG}]]/[[@{SurfaceNavA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Surface Nav</p></td>
|
|
<td><input type="number" name="attr_SurfaceNavRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SurfaceNavO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SurfaceNavRank}*@{Navigation}+@{Intelligence})/(2-@{Navigation})))">/<input type="text" name="attr_SurfaceNavG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurfaceNavO}/2))">/<input type="text" name="attr_SurfaceNavA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SurfaceNavO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_PhysicalSci" value="&{template:default} {{name= @{character_name} - Physical Science}} {{score= [[@{PhysicalSciO}]]/[[@{PhysicalSciG}]]/[[@{PhysicalSciA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Physical Sci</p></td>
|
|
<td><input type="checkbox" name="attr_PhysicalSci" value ="1" /></td>
|
|
<td><input type="text" name="attr_PhysicalSciO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{PhysicalSci})))">/<input type="text" name="attr_PhysicalSciG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalSciO}/2))">/<input type="text" name="attr_PhysicalSciA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalSciO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Astronomy" value="&{template:default} {{name= @{character_name} - Astronomy}} {{score= [[@{AstronomyO}]]/[[@{AstronomyG}]]/[[@{AstronomyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Astronomy</p></td>
|
|
<td><input type="number" name="attr_AstronomyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_AstronomyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AstronomyRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_AstronomyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AstronomyO}/2))">/<input type="text" name="attr_AstronomyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AstronomyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Chemistry" value="&{template:default} {{name= @{character_name} - Chemistry}} {{score= [[@{ChemistryO}]]/[[@{ChemistryG}]]/[[@{ChemistryA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Chemistry</p></td>
|
|
<td><input type="number" name="attr_ChemistryRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ChemistryO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ChemistryRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_ChemistryG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ChemistryO}/2))">/<input type="text" name="attr_ChemistryA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ChemistryO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Physics" value="&{template:default} {{name= @{character_name} - Physics}} {{score= [[@{PhysicsO}]]/[[@{PhysicsG}]]/[[@{PhysicsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Physics</p></td>
|
|
<td><input type="number" name="attr_PhysicsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PhysicsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PhysicsRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_PhysicsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicsO}/2))">/<input type="text" name="attr_PhysicsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Planetology" value="&{template:default} {{name= @{character_name} - Planetology}} {{score= [[@{PlanetologyO}]]/[[@{PlanetologyG}]]/[[@{PlanetologyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Planetology</p></td>
|
|
<td><input type="number" name="attr_PlanetologyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_PlanetologyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PlanetologyRank}*@{PhysicalSci}+@{Intelligence})/(2-@{PhysicalSci})))">/<input type="text" name="attr_PlanetologyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PlanetologyO}/2))">/<input type="text" name="attr_PlanetologyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PlanetologyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Security" value="&{template:default} {{name= @{character_name} - Security}} {{score= [[@{SecurityO}]]/[[@{SecurityG}]]/[[@{SecurityA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Security</p></td>
|
|
<td><input type="checkbox" name="attr_Security" value ="1" /></td>
|
|
<td><input type="text" name="attr_SecurityO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Security})))">/<input type="text" name="attr_SecurityG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityO}/2))">/<input type="text" name="attr_SecurityA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Protection" value="&{template:default} {{name= @{character_name} - Protection}} {{score= [[@{ProtectionO}]]/[[@{ProtectionG}]]/[[@{ProtectionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Protection</p></td>
|
|
<td><input type="number" name="attr_ProtectionRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ProtectionO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ProtectionRank}*@{Security}+@{Intelligence})/(2-@{Security})))">/<input type="text" name="attr_ProtectionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProtectionO}/2))">/<input type="text" name="attr_ProtectionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ProtectionO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SecurityDevices" value="&{template:default} {{name= @{character_name} - Security Devices}} {{score= [[@{SecurityDevicesO}]]/[[@{SecurityDevicesG}]]/[[@{SecurityDevicesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Security Devices</p></td>
|
|
<td><input type="number" name="attr_SecurityDevicesRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SecurityDevicesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SecurityDevicesRank}*@{Security}+@{Intelligence})/(2-@{Security})))">/<input type="text" name="attr_SecurityDevicesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityDevicesO}/2))">/<input type="text" name="attr_SecurityDevicesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SecurityDevicesO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_SystemOperation" value="&{template:default} {{name= @{character_name} - System Operation}} {{score= [[@{SystemOperationO}]]/[[@{SystemOperationG}]]/[[@{SystemOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>System Operation</p></td>
|
|
<td><input type="checkbox" name="attr_SystemOperation" value ="1" /></td>
|
|
<td><input type="text" name="attr_SystemOperationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{SystemOperation})))">/<input type="text" name="attr_SystemOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemOperationO}/2))">/<input type="text" name="attr_SystemOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SystemOperationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Communication" value="&{template:default} {{name= @{character_name} - Communication}} {{score= [[@{CommunicationO}]]/[[@{CommunicationG}]]/[[@{CommunicationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Communication</p></td>
|
|
<td><input type="number" name="attr_CommunicationRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_CommunicationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CommunicationRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_CommunicationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationO}/2))">/<input type="text" name="attr_CommunicationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Defenses" value="&{template:default} {{name= @{character_name} - Defenses}} {{score= [[@{DefensesO}]]/[[@{DefensesG}]]/[[@{DefensesA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Defenses</p></td>
|
|
<td><input type="number" name="attr_DefensesRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_DefensesO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DefensesRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_DefensesG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensesO}/2))">/<input type="text" name="attr_DefensesA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefensesO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Engineering" value="&{template:default} {{name= @{character_name} - Engineering}} {{score= [[@{EngineeringO}]]/[[@{EngineeringG}]]/[[@{EngineeringA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Engineering</p></td>
|
|
<td><input type="number" name="attr_EngineeringRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_EngineeringO" class="sheet-scoredisabled" disabled="true" value="(floor((@{EngineeringRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_EngineeringG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringO}/2))">/<input type="text" name="attr_EngineeringA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Sensors" value="&{template:default} {{name= @{character_name} - Sensors}} {{score= [[@{SensorsO}]]/[[@{SensorsG}]]/[[@{SensorsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sensors</p></td>
|
|
<td><input type="number" name="attr_SensorsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SensorsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SensorsRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_SensorsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorsO}/2))">/<input type="text" name="attr_SensorsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_WeaponsOperation" value="&{template:default} {{name= @{character_name} - Weapons Operation}} {{score= [[@{WeaponsOperationO}]]/[[@{WeaponsOperationG}]]/[[@{WeaponsOperationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Weapons Op.</p></td>
|
|
<td><input type="number" name="attr_WeaponsOperationRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_WeaponsOperationO" class="sheet-scoredisabled" disabled="true" value="(floor((@{WeaponsOperationRank}*@{SystemOperation}+@{Intelligence})/(2-@{SystemOperation})))">/<input type="text" name="attr_WeaponsOperationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponsOperationO}/2))">/<input type="text" name="attr_WeaponsOperationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponsOperationO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Tactics" value="&{template:default} {{name= @{character_name} - Tactics}} {{score= [[@{TacticsO}]]/[[@{TacticsG}]]/[[@{TacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Tactics</p></td>
|
|
<td><input type="checkbox" name="attr_Tactics" value ="1" /></td>
|
|
<td><input type="text" name="attr_TacticsO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{Tactics})))">/<input type="text" name="attr_TacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TacticsO}/2))">/<input type="text" name="attr_TacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TacticsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_InfantryTactics" value="&{template:default} {{name= @{character_name} - Infantry Tactics}} {{score= [[@{InfantryTacticsO}]]/[[@{InfantryTacticsG}]]/[[@{InfantryTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Infantry Tactics</p></td>
|
|
<td><input type="number" name="attr_InfantryTacticsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_InfantryTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{InfantryTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_InfantryTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InfantryTacticsO}/2))">/<input type="text" name="attr_InfantryTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InfantryTacticsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_SpaceTactics" value="&{template:default} {{name= @{character_name} - Space Tactics}} {{score= [[@{SpaceTacticsO}]]/[[@{SpaceTacticsG}]]/[[@{SpaceTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Space Tactics</p></td>
|
|
<td><input type="number" name="attr_SpaceTacticsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SpaceTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SpaceTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_SpaceTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceTacticsO}/2))">/<input type="text" name="attr_SpaceTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SpaceTacticsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_VehicleTactics" value="&{template:default} {{name= @{character_name} - Vehicle Tactics}} {{score= [[@{VehicleTacticsO}]]/[[@{VehicleTacticsG}]]/[[@{VehicleTacticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Vehicle Tactics</p></td>
|
|
<td><input type="number" name="attr_VehicleTacticsRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_VehicleTacticsO" class="sheet-scoredisabled" disabled="true" value="(floor((@{VehicleTacticsRank}*@{Tactics}+@{Intelligence})/(2-@{Tactics})))">/<input type="text" name="attr_VehicleTacticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleTacticsO}/2))">/<input type="text" name="attr_VehicleTacticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{VehicleTacticsO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_TechnicalScience" value="&{template:default} {{name= @{character_name} - Technical Science}} {{score= [[@{TechnicalScienceO}]]/[[@{TechnicalScienceG}]]/[[@{TechnicalScienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Technical Science</p></td>
|
|
<td><input type="checkbox" name="attr_TechnicalScience" value ="1" /></td>
|
|
<td><input type="text" name="attr_TechnicalScienceO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Intelligence}/(2-@{TechnicalScience})))">/<input type="text" name="attr_TechnicalScienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TechnicalScienceO}/2))">/<input type="text" name="attr_TechnicalScienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TechnicalScienceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Invention" value="&{template:default} {{name= @{character_name} - Invention}} {{score= [[@{InventionO}]]/[[@{InventionG}]]/[[@{InventionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Invention</p></td>
|
|
<td><input type="number" name="attr_InventionRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_InventionO" class="sheet-scoredisabled" disabled="true" value="(floor((@{InventionRank}*@{TechnicalScience}+@{Intelligence})/(2-@{TechnicalScience})))">/<input type="text" name="attr_InventionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InventionO}/2))">/<input type="text" name="attr_InventionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InventionO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Juryrig" value="&{template:default} {{name= @{character_name} - Juryrig}} {{score= [[@{JuryrigO}]]/[[@{JuryrigG}]]/[[@{JuryrigA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Juryrig</p></td>
|
|
<td><input type="number" name="attr_JuryrigRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_JuryrigO" class="sheet-scoredisabled" disabled="true" value="(floor((@{JuryrigRank}*@{TechnicalScience}+@{Intelligence})/(2-@{TechnicalScience})))">/<input type="text" name="attr_JuryrigG" class="sheet-scoredisabled" disabled="true" value="(floor(@{JuryrigO}/2))">/<input type="text" name="attr_JuryrigA" class="sheet-scoredisabled" disabled="true" value="(floor(@{JuryrigO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Repair" value="&{template:default} {{name= @{character_name} - Repair}} {{score= [[@{RepairO}]]/[[@{RepairG}]]/[[@{RepairA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Repair</p></td>
|
|
<td><input type="number" name="attr_RepairRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_RepairO" class="sheet-scoredisabled" disabled="true" value="(floor((@{RepairRank}*@{TechnicalScience}+@{Intelligence})/(2-@{TechnicalScience})))">/<input type="text" name="attr_RepairG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RepairO}/2))">/<input type="text" name="attr_RepairA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RepairO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_TechnicalKnowledge" value="&{template:default} {{name= @{character_name} - Technical Knowledge}} {{score= [[@{TechnicalKnowledgeO}]]/[[@{TechnicalKnowledgeG}]]/[[@{TechnicalKnowledgeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Technical Know.</p></td>
|
|
<td><input type="number" name="attr_TechnicalKnowledgeRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TechnicalKnowledgeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{TechnicalKnowledgeRank}*@{TechnicalScience}+@{Intelligence})/(2-@{TechnicalScience})))">/<input type="text" name="attr_TechnicalKnowledgeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TechnicalKnowledgeO}/2))">/<input type="text" name="attr_TechnicalKnowledgeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TechnicalKnowledgeO}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-skillcol">
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">WIL Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Administration" value="&{template:default} {{name= @{character_name} - Administration}} {{score= [[@{AdministrationO}]]/[[@{AdministrationG}]]/[[@{AdministrationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Administration</P></TD>
|
|
<TD><input type="checkbox" name="attr_Administration" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_AdministrationO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Administration})))">/<input type="text" name="attr_AdministrationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AdministrationO}/2))">/<input type="text" name="attr_AdministrationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AdministrationO}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Bureaucracy" value="&{template:default} {{name= @{character_name} - Bureaucracy}} {{score= [[@{BureaucracyO}]]/[[@{BureaucracyG}]]/[[@{BureaucracyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bureaucracy</P></TD>
|
|
<TD><input type="number" name="attr_BureaucracyRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BureaucracyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BureaucracyRank}*@{Administration}+@{Will})/(2-@{Administration})))">/<input type="text" name="attr_BureaucracyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BureaucracyO}/2))">/<input type="text" name="attr_BureaucracyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BureaucracyO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Management" value="&{template:default} {{name= @{character_name} - Management}} {{score= [[@{ManagementO}]]/[[@{ManagementG}]]/[[@{ManagementA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Management</P></TD>
|
|
<TD><input type="number" name="attr_ManagementRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ManagementO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ManagementRank}*@{Administration}+@{Will})/(2-@{Administration})))">/<input type="text" name="attr_ManagementG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManagementO}/2))">/<input type="text" name="attr_ManagementA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ManagementO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_AnimalHandling" value="&{template:default} {{name= @{character_name} - Animal Handling}} {{score= [[@{AnimalHandlingO}]]/[[@{AnimalHandlingG}]]/[[@{AnimalHandlingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Animal Handling</P></TD>
|
|
<TD><input type="checkbox" name="attr_AnimalHandling" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_AnimalHandlingO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{AnimalHandling})))">/<input type="text" name="attr_AnimalHandlingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimalHandlingO}/2))">/<input type="text" name="attr_AnimalHandlingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimalHandlingO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Animalriding" value="&{template:default} {{name= @{character_name} - Animal riding}} {{score= [[@{AnimalridingO}]]/[[@{AnimalridingG}]]/[[@{AnimalridingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Animal riding</P></TD>
|
|
<TD><input type="number" name="attr_AnimalridingRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_AnimalridingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AnimalridingRank}*@{AnimalHandling}+@{Will})/(2-@{AnimalHandling})))">/<input type="text" name="attr_AnimalridingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimalridingO}/2))">/<input type="text" name="attr_AnimalridingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimalridingO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Animaltraining" value="&{template:default} {{name= @{character_name} - @{Animaltraining1} (Animal Training)}} {{score= [[@{AnimaltrainingO}]]/[[@{AnimaltrainingG}]]/[[@{AnimaltrainingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AnimalTraining1" class="sheet-range sheet-specskill" placeholder="Pick Animal Training"></P></TD>
|
|
<TD><input type="number" name="attr_AnimaltrainingRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_AnimaltrainingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{AnimaltrainingRank}*@{AnimalHandling}+@{Will})/(2-@{AnimalHandling})))">/<input type="text" name="attr_AnimaltrainingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimaltrainingO}/2))">/<input type="text" name="attr_AnimaltrainingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AnimaltrainingO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Animaltraining2" value="&{template:default} {{name= @{character_name} - @{Animaltraining2} (Animal Training)}} {{score= [[@{Animaltraining2O}]]/[[@{Animaltraining2G}]]/[[@{Animaltraining2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_AnimalTraining2" class="sheet-range sheet-specskill" placeholder="Pick Animal Training"></P></TD>
|
|
<TD><input type="number" name="attr_Animaltraining2Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_Animaltraining2O" class="sheet-scoredisabled" disabled="true" value="(floor((@{Animaltraining2Rank}*@{AnimalHandling}+@{Will})/(2-@{AnimalHandling})))">/<input type="text" name="attr_Animaltraining2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Animaltraining2O}/2))">/<input type="text" name="attr_Animaltraining2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Animaltraining2O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Awareness" value="&{template:default} {{name= @{character_name} - Awareness}} {{score= [[@{AwarenessO}]]/[[@{AwarenessG}]]/[[@{AwarenessA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Awareness</P></TD>
|
|
<TD><input type="checkbox" name="attr_Awareness" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_AwarenessO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Awareness})))">/<input type="text" name="attr_AwarenessG" class="sheet-scoredisabled" disabled="true" value="(floor(@{AwarenessO}/2))">/<input type="text" name="attr_AwarenessA" class="sheet-scoredisabled" disabled="true" value="(floor(@{AwarenessO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Intuition" value="&{template:default} {{name= @{character_name} - Intuition}} {{score= [[@{IntuitionO}]]/[[@{IntuitionG}]]/[[@{IntuitionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Intuition</P></TD>
|
|
<TD><input type="number" name="attr_IntuitionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_IntuitionO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IntuitionRank}*@{Awareness}+@{Will})/(2-@{Awareness})))">/<input type="text" name="attr_IntuitionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IntuitionO}/2))">/<input type="text" name="attr_IntuitionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IntuitionO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Perception" value="&{template:default} {{name= @{character_name} - Perception}} {{score= [[@{PerceptionO}]]/[[@{PerceptionG}]]/[[@{PerceptionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Perception</P></TD>
|
|
<TD><input type="number" name="attr_PerceptionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PerceptionO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PerceptionRank}*@{Awareness}+@{Will})/(2-@{Awareness})))">/<input type="text" name="attr_PerceptionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PerceptionO}/2))">/<input type="text" name="attr_PerceptionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PerceptionO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Creativity" value="&{template:default} {{name= @{character_name} - Creativity}} {{score= [[@{CreativityO}]]/[[@{CreativityG}]]/[[@{CreativityA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Creativity</P></TD>
|
|
<TD><input type="checkbox" name="attr_Creativity" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_CreativityO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Creativity})))">/<input type="text" name="attr_CreativityG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityO}/2))">/<input type="text" name="attr_CreativityA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_CreativityCustom1" value="&{template:default} {{name= @{character_name} - @{CreativityCustom1} (Creativity)}} {{score= [[@{CreativityCustom1O}]]/[[@{CreativityCustom1G}]]/[[@{CreativityCustom1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_CreativityCustom1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_CreativityCustom1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CreativityCustom1O" class="sheet-scoredisabled" disabled="true" value="(floor((@{CreativityCustom1Rank}*@{Creativity}+@{Will})/(2-@{Creativity})))">/<input type="text" name="attr_CreativityCustom1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityCustom1O}/2))">/<input type="text" name="attr_CreativityCustom1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityCustom1O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_CreativityCustom2" value="&{template:default} {{name= @{character_name} - @{CreativityCustom2} (Creativity)}} {{score= [[@{CreativityCustom2O}]]/[[@{CreativityCustom2G}]]/[[@{CreativityCustom2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_CreativityCustom2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_CreativityCustom2Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CreativityCustom2O" class="sheet-scoredisabled" disabled="true" value="(floor((@{CreativityCustom2Rank}*@{Creativity}+@{Will})/(2-@{Creativity})))">/<input type="text" name="attr_CreativityCustom2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityCustom2O}/2))">/<input type="text" name="attr_CreativityCustom2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{CreativityCustom2O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Investigate" value="&{template:default} {{name= @{character_name} - Investigate}} {{score= [[@{InvestigateO}]]/[[@{InvestigateG}]]/[[@{InvestigateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Investigate</P></TD>
|
|
<TD><input type="checkbox" name="attr_Investigate" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_InvestigateO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Investigate})))">/<input type="text" name="attr_InvestigateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InvestigateO}/2))">/<input type="text" name="attr_InvestigateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InvestigateO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Interrogate" value="&{template:default} {{name= @{character_name} - Interrogate}} {{score= [[@{InterrogateO}]]/[[@{InterrogateG}]]/[[@{InterrogateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Interrogate</P></TD>
|
|
<TD><input type="number" name="attr_InterrogateRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_InterrogateO" class="sheet-scoredisabled" disabled="true" value="(floor((@{InterrogateRank}*@{Investigate}+@{Will})/(2-@{Investigate})))">/<input type="text" name="attr_InterrogateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InterrogateO}/2))">/<input type="text" name="attr_InterrogateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InterrogateO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Search" value="&{template:default} {{name= @{character_name} - Search}} {{score= [[@{SearchO}]]/[[@{SearchG}]]/[[@{SearchA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Search</P></TD>
|
|
<TD><input type="number" name="attr_SearchRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_SearchO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SearchRank}*@{Investigate}+@{Will})/(2-@{Investigate})))">/<input type="text" name="attr_SearchG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SearchO}/2))">/<input type="text" name="attr_SearchA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SearchO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Track" value="&{template:default} {{name= @{character_name} - Track}} {{score= [[@{TrackO}]]/[[@{TrackG}]]/[[@{TrackA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Track</P></TD>
|
|
<TD><input type="number" name="attr_TrackRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TrackO" class="sheet-scoredisabled" disabled="true" value="(floor((@{TrackRank}*@{Investigate}+@{Will})/(2-@{Investigate})))">/<input type="text" name="attr_TrackG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrackO}/2))">/<input type="text" name="attr_TrackA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TrackO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Resolve" value="&{template:default} {{name= @{character_name} - Resolve}} {{score= [[@{ResolveO}]]/[[@{ResolveG}]]/[[@{ResolveA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Resolve</P></TD>
|
|
<TD><input type="checkbox" name="attr_Resolve" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_ResolveO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Resolve})))">/<input type="text" name="attr_ResolveG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResolveO}/2))">/<input type="text" name="attr_ResolveA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ResolveO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Mental" value="&{template:default} {{name= @{character_name} - Mental}} {{score= [[@{MentalO}]]/[[@{MentalG}]]/[[@{MentalA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Mental</P></TD>
|
|
<TD><input type="number" name="attr_MentalRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_MentalO" class="sheet-scoredisabled" disabled="true" value="(floor((@{MentalRank}*@{Resolve}+@{Will})/(2-@{Resolve})))">/<input type="text" name="attr_MentalG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MentalO}/2))">/<input type="text" name="attr_MentalA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MentalO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Physical" value="&{template:default} {{name= @{character_name} - Physical}} {{score= [[@{PhysicalO}]]/[[@{PhysicalG}]]/[[@{PhysicalA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Physical</P></TD>
|
|
<TD><input type="number" name="attr_PhysicalRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PhysicalO" class="sheet-scoredisabled" disabled="true" value="(floor((@{PhysicalRank}*@{Resolve}+@{Will})/(2-@{Resolve})))">/<input type="text" name="attr_PhysicalG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalO}/2))">/<input type="text" name="attr_PhysicalA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhysicalO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_StreetSmart" value="&{template:default} {{name= @{character_name} - Street Smart}} {{score= [[@{StreetSmartO}]]/[[@{StreetSmartG}]]/[[@{StreetSmartA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Street Smart</P></TD>
|
|
<TD><input type="checkbox" name="attr_StreetSmart" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_StreetSmartO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{StreetSmart})))">/<input type="text" name="attr_StreetSmartG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StreetSmartO}/2))">/<input type="text" name="attr_StreetSmartA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StreetSmartO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_CriminalElem" value="&{template:default} {{name= @{character_name} - Criminal elem.}} {{score= [[@{CriminalElemO}]]/[[@{CriminalElemG}]]/[[@{CriminalElemA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Criminal elem.</P></TD>
|
|
<TD><input type="number" name="attr_CriminalElemRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_CriminalElemO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CriminalElemRank}*@{StreetSmart}+@{Will})/(2-@{StreetSmart})))">/<input type="text" name="attr_CriminalElemG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CriminalElemO}/2))">/<input type="text" name="attr_CriminalElemA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CriminalElemO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-specskill"><button type="roll" name="roll_Streetknow" value="&{template:default} {{name= @{character_name} - Street know.}} {{score= [[@{StreetknowO}]]/[[@{StreetknowG}]]/[[@{StreetknowA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Street know.</P></TD>
|
|
<TD><input type="number" name="attr_StreetknowRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_StreetknowO" class="sheet-scoredisabled" disabled="true" value="(floor((@{StreetknowRank}*@{StreetSmart}+@{Will})/(2-@{StreetSmart})))">/<input type="text" name="attr_StreetknowG" class="sheet-scoredisabled" disabled="true" value="(floor(@{StreetknowO}/2))">/<input type="text" name="attr_StreetknowA" class="sheet-scoredisabled" disabled="true" value="(floor(@{StreetknowO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><P class="sheet-broadskill"><button type="roll" name="roll_Teach" value="&{template:default} {{name= @{character_name} - Teach}} {{score= [[@{TeachO}]]/[[@{TeachG}]]/[[@{TeachA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Teach</P></TD>
|
|
<TD><input type="checkbox" name="attr_Teach" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_TeachO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Will}/(2-@{Teach})))">/<input type="text" name="attr_TeachG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachO}/2))">/<input type="text" name="attr_TeachA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachO}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_TeachCust1" value="&{template:default} {{name= @{character_name} - @{TeachCust1} (Teach)}} {{score= [[@{TeachCust1O}]]/[[@{TeachCust1G}]]/[[@{TeachCust1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TeachCust1" class="sheet-range sheet-specskilluntrained" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_TeachCust1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TeachCust1O" class="sheet-scoredisabled" disabled="true" value="((@{TeachCust1Rank}+@{Will})*round(@{TeachCust1Rank}*@{Teach}/(@{TeachCust1Rank}+0.1)))">/<input type="text" name="attr_TeachCust1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachCust1O}/2))">/<input type="text" name="attr_TeachCust1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachCust1O}/4))"></TD>
|
|
</tr>
|
|
<tr>
|
|
<TD><button type="roll" name="roll_TeachCust2" value="&{template:default} {{name= @{character_name} - @{TeachCust2} (Teach)}} {{score= [[@{TeachCust2O}]]/[[@{TeachCust2G}]]/[[@{TeachCust2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TeachCust2" class="sheet-range sheet-specskilluntrained" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_TeachCust2Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TeachCust2O" class="sheet-scoredisabled" disabled="true" value="((@{TeachCust2Rank}+@{Will})*round(@{TeachCust2Rank}*@{Teach}/(@{TeachCust2Rank}+0.1)))">/<input type="text" name="attr_TeachCust2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachCust2O}/2))">/<input type="text" name="attr_TeachCust2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TeachCust2O}/4))"></TD>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid">
|
|
<table>
|
|
<TR>
|
|
<TD><P class="sheet-skilltitle">PER Skills</P></TD>
|
|
<TD><P class="sheet-skilltitle">Rank</P></TD>
|
|
<TD><P class="sheet-skilltitle">Score</P></TD>
|
|
</TR>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Culture" value="&{template:default} {{name= @{character_name} - Culture}} {{score= [[@{CultureO}]]/[[@{CultureG}]]/[[@{CultureA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Culture</p></td>
|
|
<td><input type="checkbox" name="attr_Culture" value ="1" /></td>
|
|
<td><input type="text" name="attr_CultureO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Personality}/(2-@{Culture})))">/<input type="text" name="attr_CultureG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CultureO}/2))">/<input type="text" name="attr_CultureA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CultureO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Diplomacy" value="&{template:default} {{name= @{character_name} - Diplomacy}} {{score= [[@{DiplomacyO}]]/[[@{DiplomacyG}]]/[[@{DiplomacyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Diplomacy</p></td>
|
|
<td><input type="number" name="attr_DiplomacyRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_DiplomacyO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DiplomacyRank}*@{Culture}+@{Personality})/(2-@{Culture})))">/<input type="text" name="attr_DiplomacyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DiplomacyO}/2))">/<input type="text" name="attr_DiplomacyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DiplomacyO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Etiquette1" value="&{template:default} {{name= @{character_name} - @{Etiquette1} (Etiquette)}} {{score= [[@{Etiquette1O}]]/[[@{Etiquette1G}]]/[[@{Etiquette1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Etiquette1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Etiquette"></td>
|
|
<td><input type="number" name="attr_Etiquette1Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Etiquette1O" class="sheet-scoredisabled" disabled="true" value="((@{Etiquette1Rank}+@{Personality})*round(@{Etiquette1Rank}*@{Culture}/(@{Etiquette1Rank}+0.1)))">/<input type="text" name="attr_Etiquette1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette1O}/2))">/<input type="text" name="attr_Etiquette1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette1O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Etiquette2" value="&{template:default} {{name= @{character_name} - @{Etiquette2} (Etiquette)}} {{score= [[@{Etiquette2O}]]/[[@{Etiquette2G}]]/[[@{Etiquette2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Etiquette2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Etiquette"></td>
|
|
<td><input type="number" name="attr_Etiquette2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Etiquette2O" class="sheet-scoredisabled" disabled="true" value="((@{Etiquette2Rank}+@{Personality})*round(@{Etiquette2Rank}*@{Culture}/(@{Etiquette2Rank}+0.1)))">/<input type="text" name="attr_Etiquette2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette2O}/2))">/<input type="text" name="attr_Etiquette2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette2O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_Etiquette3" value="&{template:default} {{name= @{character_name} - @{Etiquette3} (Etiquette)}} {{score= [[@{Etiquette3O}]]/[[@{Etiquette3G}]]/[[@{Etiquette3A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_Etiquette3" class="sheet-range sheet-specskilluntrained" placeholder="Pick Etiquette"></td>
|
|
<td><input type="number" name="attr_Etiquette3Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_Etiquette3O" class="sheet-scoredisabled" disabled="true" value="((@{Etiquette3Rank}+@{Personality})*round(@{Etiquette3Rank}*@{Culture}/(@{Etiquette3Rank}+0.1)))">/<input type="text" name="attr_Etiquette3G" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette3O}/2))">/<input type="text" name="attr_Etiquette3A" class="sheet-scoredisabled" disabled="true" value="(floor(@{Etiquette3O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_FirstEncounter" value="&{template:default} {{name= @{character_name} - First Encounter}} {{score= [[@{FirstEncounterO}]]/[[@{FirstEncounterG}]]/[[@{FirstEncounterA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>First Encounter</p></td>
|
|
<td><input type="number" name="attr_FirstEncounterRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_FirstEncounterO" class="sheet-scoredisabled" disabled="true" value="((@{FirstEncounterRank}+@{Personality})*round(@{FirstEncounterRank}*@{Culture}/(@{FirstEncounterRank}+0.1)))">/<input type="text" name="attr_FirstEncounterG" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstEncounterO}/2))">/<input type="text" name="attr_FirstEncounterA" class="sheet-scoredisabled" disabled="true" value="(floor(@{FirstEncounterO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Deception" value="&{template:default} {{name= @{character_name} - Deception}} {{score= [[@{DeceptionO}]]/[[@{DeceptionG}]]/[[@{DeceptionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Deception</p></td>
|
|
<td><input type="checkbox" name="attr_Deception" value ="1" /></td>
|
|
<td><input type="text" name="attr_DeceptionO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Personality}/(2-@{Deception})))">/<input type="text" name="attr_DeceptionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeceptionO}/2))">/<input type="text" name="attr_DeceptionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DeceptionO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Bluff" value="&{template:default} {{name= @{character_name} - Bluff}} {{score= [[@{BluffO}]]/[[@{BluffG}]]/[[@{BluffA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bluff</p></td>
|
|
<td><input type="number" name="attr_BluffRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BluffO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BluffRank}*@{Deception}+@{Personality})/(2-@{Deception})))">/<input type="text" name="attr_BluffG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BluffO}/2))">/<input type="text" name="attr_BluffA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BluffO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Bribe" value="&{template:default} {{name= @{character_name} - Bribe}} {{score= [[@{BribeO}]]/[[@{BribeG}]]/[[@{BribeA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bribe</p></td>
|
|
<td><input type="number" name="attr_BribeRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BribeO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BribeRank}*@{Deception}+@{Personality})/(2-@{Deception})))">/<input type="text" name="attr_BribeG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BribeO}/2))">/<input type="text" name="attr_BribeA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BribeO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Gamble" value="&{template:default} {{name= @{character_name} - Gamble}} {{score= [[@{GambleO}]]/[[@{GambleG}]]/[[@{GambleA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Gamble</p></td>
|
|
<td><input type="number" name="attr_GambleRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_GambleO" class="sheet-scoredisabled" disabled="true" value="(floor((@{GambleRank}*@{Deception}+@{Personality})/(2-@{Deception})))">/<input type="text" name="attr_GambleG" class="sheet-scoredisabled" disabled="true" value="(floor(@{GambleO}/2))">/<input type="text" name="attr_GambleA" class="sheet-scoredisabled" disabled="true" value="(floor(@{GambleO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Entertainment" value="&{template:default} {{name= @{character_name} - Entertainment}} {{score= [[@{EntertainmentO}]]/[[@{EntertainmentG}]]/[[@{EntertainmentA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Entertainment</p></td>
|
|
<td><input type="checkbox" name="attr_Entertainment" value ="1" /></td>
|
|
<td><input type="text" name="attr_EntertainmentO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Personality}/(2-@{Entertainment})))">/<input type="text" name="attr_EntertainmentG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EntertainmentO}/2))">/<input type="text" name="attr_EntertainmentA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EntertainmentO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Act" value="&{template:default} {{name= @{character_name} - Act}} {{score= [[@{ActO}]]/[[@{ActG}]]/[[@{ActA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Act</p></td>
|
|
<td><input type="number" name="attr_ActRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ActO" class="sheet-scoredisabled" disabled="true" value="(floor((@{ActRank}*@{Entertainment}+@{Personality})/(2-@{Entertainment})))">/<input type="text" name="attr_ActG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ActO}/2))">/<input type="text" name="attr_ActA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ActO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Dance" value="&{template:default} {{name= @{character_name} - Dance}} {{score= [[@{DanceO}]]/[[@{DanceG}]]/[[@{DanceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Dance</p></td>
|
|
<td><input type="number" name="attr_DanceRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_DanceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{DanceRank}*@{Entertainment}+@{Personality})/(2-@{Entertainment})))">/<input type="text" name="attr_DanceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DanceO}/2))">/<input type="text" name="attr_DanceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DanceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_MusicInstrument1" value="&{template:default} {{name= @{character_name} - @{MusicInstrument1} (Instrument)}} {{score= [[@{MusicInstrument1O}]]/[[@{MusicInstrument1G}]]/[[@{MusicInstrument1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_MusicInstrument1" class="sheet-range sheet-specskilluntrained" placeholder="Pick Instrument"></td>
|
|
<td><input type="number" name="attr_MusicInstrument1Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_MusicInstrument1O" class="sheet-scoredisabled" disabled="true" value="((@{MusicInstrument1Rank}+@{Personality})*round(@{MusicInstrument1Rank}*@{Entertainment}/(@{MusicInstrument1Rank}+0.1)))">/<input type="text" name="attr_MusicInstrument1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{MusicInstrument1O}/2))">/<input type="text" name="attr_MusicInstrument1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{MusicInstrument1O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_MusicInstrument2" value="&{template:default} {{name= @{character_name} - @{MusicInstrument2} (Instrument)}} {{score= [[@{MusicInstrument2O}]]/[[@{MusicInstrument2G}]]/[[@{MusicInstrument2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_MusicInstrument2" class="sheet-range sheet-specskilluntrained" placeholder="Pick Instrument"></td>
|
|
<td><input type="number" name="attr_MusicInstrument2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_MusicInstrument2O" class="sheet-scoredisabled" disabled="true" value="((@{MusicInstrument2Rank}+@{Personality})*round(@{MusicInstrument2Rank}*@{Entertainment}/(@{MusicInstrument2Rank}+0.1)))">/<input type="text" name="attr_MusicInstrument2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{MusicInstrument2O}/2))">/<input type="text" name="attr_MusicInstrument2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{MusicInstrument2O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Sing" value="&{template:default} {{name= @{character_name} - Sing}} {{score= [[@{SingO}]]/[[@{SingG}]]/[[@{SingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sing</p></td>
|
|
<td><input type="number" name="attr_SingRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SingO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SingRank}*@{Entertainment}+@{Personality})/(2-@{Entertainment})))">/<input type="text" name="attr_SingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SingO}/2))">/<input type="text" name="attr_SingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SingO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Interaction" value="&{template:default} {{name= @{character_name} - Interaction}} {{score= [[@{InteractionO}]]/[[@{InteractionG}]]/[[@{InteractionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Interaction</p></td>
|
|
<td><input type="checkbox" name="attr_Interaction" value ="1" /></td>
|
|
<td><input type="text" name="attr_InteractionO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Personality}/(2-@{Interaction})))">/<input type="text" name="attr_InteractionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InteractionO}/2))">/<input type="text" name="attr_InteractionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InteractionO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Bargain" value="&{template:default} {{name= @{character_name} - Bargain}} {{score= [[@{BargainO}]]/[[@{BargainG}]]/[[@{BargainA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bargain</p></td>
|
|
<td><input type="number" name="attr_BargainRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BargainO" class="sheet-scoredisabled" disabled="true" value="(floor((@{BargainRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_BargainG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BargainO}/2))">/<input type="text" name="attr_BargainA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BargainO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Charm" value="&{template:default} {{name= @{character_name} - Charm}} {{score= [[@{CharmO}]]/[[@{CharmG}]]/[[@{CharmA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Charm</p></td>
|
|
<td><input type="number" name="attr_CharmRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_CharmO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CharmRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_CharmG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CharmO}/2))">/<input type="text" name="attr_CharmA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CharmO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Interview" value="&{template:default} {{name= @{character_name} - Interview}} {{score= [[@{InterviewO}]]/[[@{InterviewG}]]/[[@{InterviewA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Interview</p></td>
|
|
<td><input type="number" name="attr_InterviewRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_InterviewO" class="sheet-scoredisabled" disabled="true" value="(floor((@{InterviewRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_InterviewG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InterviewO}/2))">/<input type="text" name="attr_InterviewA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InterviewO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Intimidate" value="&{template:default} {{name= @{character_name} - Intimidate}} {{score= [[@{IntimidateO}]]/[[@{IntimidateG}]]/[[@{IntimidateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Intimidate</p></td>
|
|
<td><input type="number" name="attr_IntimidateRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_IntimidateO" class="sheet-scoredisabled" disabled="true" value="(floor((@{IntimidateRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_IntimidateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IntimidateO}/2))">/<input type="text" name="attr_IntimidateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IntimidateO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Seduce" value="&{template:default} {{name= @{character_name} - Seduce}} {{score= [[@{SeduceO}]]/[[@{SeduceG}]]/[[@{SeduceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Seduce</p></td>
|
|
<td><input type="number" name="attr_SeduceRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_SeduceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SeduceRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_SeduceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SeduceO}/2))">/<input type="text" name="attr_SeduceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SeduceO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Taunt" value="&{template:default} {{name= @{character_name} - Taunt}} {{score= [[@{TauntO}]]/[[@{TauntG}]]/[[@{TauntA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Taunt</p></td>
|
|
<td><input type="number" name="attr_TauntRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TauntO" class="sheet-scoredisabled" disabled="true" value="(floor((@{TauntRank}*@{Interaction}+@{Personality})/(2-@{Interaction})))">/<input type="text" name="attr_TauntG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TauntO}/2))">/<input type="text" name="attr_TauntA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TauntO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill"><button type="roll" name="roll_Leadership" value="&{template:default} {{name= @{character_name} - Leadership}} {{score= [[@{LeadershipO}]]/[[@{LeadershipG}]]/[[@{LeadershipA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Leadership</p></td>
|
|
<td><input type="checkbox" name="attr_Leadership" value ="1" /></td>
|
|
<td><input type="text" name="attr_LeadershipO" class="sheet-scoredisabled" disabled="true" value="(floor(@{Personality}/(2-@{Leadership})))">/<input type="text" name="attr_LeadershipG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LeadershipO}/2))">/<input type="text" name="attr_LeadershipA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LeadershipO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskill"><button type="roll" name="roll_Command" value="&{template:default} {{name= @{character_name} - Command}} {{score= [[@{CommandO}]]/[[@{CommandG}]]/[[@{CommandA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Command</p></td>
|
|
<td><input type="number" name="attr_CommandRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_CommandO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CommandRank}*@{Leadership}+@{Personality})/(2-@{Leadership})))">/<input type="text" name="attr_CommandG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommandO}/2))">/<input type="text" name="attr_CommandA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommandO}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-specskilluntrained"><button type="roll" name="roll_Inspire" value="&{template:default} {{name= @{character_name} - Inspire}} {{score= [[@{InspireO}]]/[[@{InspireG}]]/[[@{InspireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Inspire</p></td>
|
|
<td><input type="number" name="attr_InspireRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_InspireO" class="sheet-scoredisabled" disabled="true" value="((@{InspireRank}+@{Personality})*round(@{InspireRank}*@{Leadership}/(@{InspireRank}+0.1)))">/<input type="text" name="attr_InspireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{InspireO}/2))">/<input type="text" name="attr_InspireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{InspireO}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-fullwidth">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-psicyber">
|
|
<div class="sheet-row">
|
|
<div class="sheet-thirdwidth">
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<table>
|
|
<tr>
|
|
<td colspan=2><p class="sheet-skilltitle">PSIONICS</p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p class="sheet-broadskill">Psionic Energy</p></td>
|
|
<td><input type="number" name="attr_PsionicEnergy" class="sheet-ability">/<input type="number" name="attr_PsionicEnergyMax" class="sheet-ability"></td>
|
|
</tr>
|
|
</table>
|
|
<TABLE>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle">Action</p></TD>
|
|
<TD><p class="sheet-skilltitle" colspan=2>Psionic Energy Loss</p></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskill">Critical Failure result</p></TD>
|
|
<TD> </TD>
|
|
<TD><p class="sheet-broadskill">3</TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskill">Broad skill use</p></TD>
|
|
<TD> </TD>
|
|
<TD><p class="sheet-broadskill">2</TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskill">Specialty skill use</p></TD>
|
|
<TD> </TD>
|
|
<TD><p class="sheet-broadskill">1</TD>
|
|
</TR>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<table>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle">CON Skills</p></TD>
|
|
<TD><p class="sheet-skilltitle">Rank</p></TD>
|
|
<TD><p class="sheet-skilltitle">Score</p></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskilluntrained"><button type="roll" name="roll_Biokinesis" value="&{template:default} {{name= @{character_name} - Biokinesis}} {{score= [[@{BiokinesisO}]]/[[@{BiokinesisG}]]/[[@{BiokinesisA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Biokinesis</p></TD>
|
|
<TD><input type="checkbox" name="attr_Biokinesis" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_BiokinesisO" class="sheet-scoredisabled" disabled="true" value="(@{Constitution}*@{Biokinesis})">/<input type="text" name="attr_BiokinesisG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisO}/2))">/<input type="text" name="attr_BiokinesisA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Bioweapon" value="&{template:default} {{name= @{character_name} - Bioweapon}} {{score= [[@{BioweaponO}]]/[[@{BioweaponG}]]/[[@{BioweaponA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Bioweapon</p></TD>
|
|
<TD><input type="number" name="attr_BioweaponRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BioweaponO" class="sheet-scoredisabled" disabled="true" value="(@{BioweaponRank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_BioweaponG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BioweaponO}/2))">/<input type="text" name="attr_BioweaponA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BioweaponO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_ControlMetabolism" value="&{template:default} {{name= @{character_name} - Control Metabolism}} {{score= [[@{ControlMetabolismO}]]/[[@{ControlMetabolismG}]]/[[@{ControlMetabolismA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Control metabolism</p></TD>
|
|
<TD><input type="number" name="attr_ControlMetabolismRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ControlMetabolismO" class="sheet-scoredisabled" disabled="true" value="(@{ControlMetabolismRank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_ControlMetabolismG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ControlMetabolismO}/2))">/<input type="text" name="attr_ControlMetabolismA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ControlMetabolismO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Heal" value="&{template:default} {{name= @{character_name} - Heal}} {{score= [[@{HealO}]]/[[@{HealG}]]/[[@{HealA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Heal</p></TD>
|
|
<TD><input type="number" name="attr_HealRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_HealO" class="sheet-scoredisabled" disabled="true" value="((@{HealRank}+@{Constitution})*round(@{HealRank}*@{Biokinesis}/(@{HealRank}+0.1)))">/<input type="text" name="attr_HealG" class="sheet-scoredisabled" disabled="true" value="(floor(@{HealO}/2))">/<input type="text" name="attr_HealA" class="sheet-scoredisabled" disabled="true" value="(floor(@{HealO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Morph" value="&{template:default} {{name= @{character_name} - Morph}} {{score= [[@{MorphO}]]/[[@{MorphG}]]/[[@{MorphA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Morph</p></TD>
|
|
<TD><input type="number" name="attr_MorphRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_MorphO" class="sheet-scoredisabled" disabled="true" value="((@{MorphRank}+@{Constitution})*round(@{MorphRank}*@{Biokinesis}/(@{MorphRank}+0.1)))">/<input type="text" name="attr_MorphG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MorphO}/2))">/<input type="text" name="attr_MorphA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MorphO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Rejuvenate" value="&{template:default} {{name= @{character_name} - Rejuvenate}} {{score= [[@{RejuvenateO}]]/[[@{RejuvenateG}]]/[[@{RejuvenateA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Rejuvenate</p></TD>
|
|
<TD><input type="number" name="attr_RejuvenateRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_RejuvenateO" class="sheet-scoredisabled" disabled="true" value="(@{RejuvenateRank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_RejuvenateG" class="sheet-scoredisabled" disabled="true" value="(floor(@{RejuvenateO}/2))">/<input type="text" name="attr_RejuvenateA" class="sheet-scoredisabled" disabled="true" value="(floor(@{RejuvenateO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_TransferDamage" value="&{template:default} {{name= @{character_name} - Transfer Damage}} {{score= [[@{TransferDamageO}]]/[[@{TransferDamageG}]]/[[@{TransferDamageA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Transfer damage</TD>
|
|
<TD><input type="number" name="attr_TransferDamageRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TransferDamageO" class="sheet-scoredisabled" disabled="true" value="(@{TransferDamageRank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_TransferDamageG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TransferDamageO}/2))">/<input type="text" name="attr_TransferDamageA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TransferDamageO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_BiokinesisCustom1" value="&{template:default} {{name= @{character_name} - @{BiokinesisCustom1} (Biokinesis)}} {{score= [[@{BiokinesisCustom1O}]]/[[@{BiokinesisCustom1G}]]/[[@{BiokinesisCustom1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_BiokinesisCustom1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_BiokinesisCustom1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BiokinesisCustom1O" class="sheet-scoredisabled" disabled="true" value="(@{BiokinesisCustom1Rank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_BiokinesisCustom1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisCustom1O}/2))">/<input type="text" name="attr_BiokinesisCustom1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisCustom1O}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<td><button type="roll" name="roll_BiokinesisCustom2" value="&{template:default} {{name= @{character_name} - @{BiokinesisCustom2} (Biokinesis)}} {{score= [[@{BiokinesisCustom2O}]]/[[@{BiokinesisCustom2G}]]/[[@{BiokinesisCustom2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_BiokinesisCustom2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_BiokinesisCustom2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_BiokinesisCustom2O" class="sheet-scoredisabled" disabled="true" value="(@{BiokinesisCustom2Rank}+@{Constitution})*@{Biokinesis}">/<input type="text" name="attr_BiokinesisCustom2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisCustom2O}/2))">/<input type="text" name="attr_BiokinesisCustom2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{BiokinesisCustom2O}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<table>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle">INT Skills</p></TD>
|
|
<TD><p class="sheet-skilltitle">Rank</p></TD>
|
|
<TD><p class="sheet-skilltitle">Score</p></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskilluntrained"><button type="roll" name="roll_ESP" value="&{template:default} {{name= @{character_name} - ESP}} {{score= [[@{ESPO}]]/[[@{ESPG}]]/[[@{ESPA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>ESP</p></TD>
|
|
<TD><input type="checkbox" name="attr_ESP" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_ESPO" class="sheet-scoredisabled" disabled="true" value="(@{Intelligence}*@{ESP})">/<input type="text" name="attr_ESPG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPO}/2))">/<input type="text" name="attr_ESPA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_BattleMind" value="&{template:default} {{name= @{character_name} - Battle mind}} {{score= [[@{BattleMindO}]]/[[@{BattleMindG}]]/[[@{BattleMindA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Battle mind</p></TD>
|
|
<TD><input type="number" name="attr_BattleMindRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_BattleMindO" class="sheet-scoredisabled" disabled="true" value="((@{BattleMindRank}+@{Intelligence})*round(@{BattleMindRank}*@{ESP}/(@{BattleMindRank}+0.1)))">/<input type="text" name="attr_BattleMindG" class="sheet-scoredisabled" disabled="true" value="(floor(@{BattleMindO}/2))">/<input type="text" name="attr_BattleMindA" class="sheet-scoredisabled" disabled="true" value="(floor(@{BattleMindO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Clairaudience" value="&{template:default} {{name= @{character_name} - Clairaudience}} {{score= [[@{ClairaudienceO}]]/[[@{ClairaudienceG}]]/[[@{ClairaudienceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Clairaudience</p></TD>
|
|
<TD><input type="number" name="attr_ClairaudienceRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ClairaudienceO" class="sheet-scoredisabled" disabled="true" value="(@{ClairaudienceRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_ClairaudienceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClairaudienceO}/2))">/<input type="text" name="attr_ClairaudienceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClairaudienceO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Clairvoyance" value="&{template:default} {{name= @{character_name} - Clairvoyance}} {{score= [[@{ClairvoyanceO}]]/[[@{ClairvoyanceG}]]/[[@{ClairvoyanceA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Clairvoyance</p></TD>
|
|
<TD><input type="number" name="attr_ClairvoyanceRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ClairvoyanceO" class="sheet-scoredisabled" disabled="true" value="(@{ClairvoyanceRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_ClairvoyanceG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClairvoyanceO}/2))">/<input type="text" name="attr_ClairvoyanceA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ClairvoyanceO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Empathy" value="&{template:default} {{name= @{character_name} - Empathy}} {{score= [[@{EmpathyO}]]/[[@{EmpathyG}]]/[[@{EmpathyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Empathy</p></TD>
|
|
<TD><input type="number" name="attr_EmpathyRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_EmpathyO" class="sheet-scoredisabled" disabled="true" value="(@{EmpathyRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_EmpathyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EmpathyO}/2))">/<input type="text" name="attr_EmpathyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EmpathyO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Mindreading" value="&{template:default} {{name= @{character_name} - Mind reading}} {{score= [[@{MindreadingO}]]/[[@{MindreadingG}]]/[[@{MindreadingA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Mind reading</p></TD>
|
|
<TD><input type="number" name="attr_MindreadingRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_MindreadingO" class="sheet-scoredisabled" disabled="true" value="(@{MindreadingRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_MindreadingG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindreadingO}/2))">/<input type="text" name="attr_MindreadingA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindreadingO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Navcognition" value="&{template:default} {{name= @{character_name} - Navcognition}} {{score= [[@{NavcognitionO}]]/[[@{NavcognitionG}]]/[[@{NavcognitionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Navcognition</p></TD>
|
|
<TD><input type="number" name="attr_NavcognitionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_NavcognitionO" class="sheet-scoredisabled" disabled="true" value="((@{NavcognitionRank}+@{Intelligence})*round(@{NavcognitionRank}*@{ESP}/(@{NavcognitionRank}+0.1)))">/<input type="text" name="attr_NavcognitionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavcognitionO}/2))">/<input type="text" name="attr_NavcognitionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{NavcognitionO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Postcognition" value="&{template:default} {{name= @{character_name} - Postcognition}} {{score= [[@{PostcognitionO}]]/[[@{PostcognitionG}]]/[[@{PostcognitionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Postcognition</p></TD>
|
|
<TD><input type="number" name="attr_PostcognitionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PostcognitionO" class="sheet-scoredisabled" disabled="true" value="(@{PostcognitionRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_PostcognitionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PostcognitionO}/2))">/<input type="text" name="attr_PostcognitionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PostcognitionO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Precognition" value="&{template:default} {{name= @{character_name} - Precognition}} {{score= [[@{PrecognitionO}]]/[[@{PrecognitionG}]]/[[@{PrecognitionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Precognition</p></TD>
|
|
<TD><input type="number" name="attr_PrecognitionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PrecognitionO" class="sheet-scoredisabled" disabled="true" value="(@{PrecognitionRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_PrecognitionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrecognitionO}/2))">/<input type="text" name="attr_PrecognitionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PrecognitionO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Psychometry" value="&{template:default} {{name= @{character_name} - Psychometry}} {{score= [[@{PsychometryO}]]/[[@{PsychometryG}]]/[[@{PsychometryA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Psychometry</p></TD>
|
|
<TD><input type="number" name="attr_PsychometryRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PsychometryO" class="sheet-scoredisabled" disabled="true" value="(@{PsychometryRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_PsychometryG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychometryO}/2))">/<input type="text" name="attr_PsychometryA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychometryO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Sensitivity" value="&{template:default} {{name= @{character_name} - Sensitivity}} {{score= [[@{SensitivityO}]]/[[@{SensitivityG}]]/[[@{SensitivityA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sensitivity</p></TD>
|
|
<TD><input type="number" name="attr_SensitivityRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_SensitivityO" class="sheet-scoredisabled" disabled="true" value="(@{SensitivityRank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_SensitivityG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensitivityO}/2))">/<input type="text" name="attr_SensitivityA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensitivityO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_ESPCustom1" value="&{template:default} {{name= @{character_name} - @{ESPCustom1} (ESP)}} {{score= [[@{ESPCustom1O}]]/[[@{ESPCustom1G}]]/[[@{ESPCustom1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_ESPCustom1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_ESPCustom1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ESPCustom1O" class="sheet-scoredisabled" disabled="true" value="(@{ESPCustom1Rank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_ESPCustom1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPCustom1O}/2))">/<input type="text" name="attr_ESPCustom1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPCustom1O}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<td><button type="roll" name="roll_ESPCustom2" value="&{template:default} {{name= @{character_name} - @{ESPCustom2} (ESP)}} {{score= [[@{ESPCustom2O}]]/[[@{ESPCustom2G}]]/[[@{ESPCustom2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_ESPCustom2" class="sheet-range " placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_ESPCustom2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_ESPCustom2O" class="sheet-scoredisabled" disabled="true" value="(@{ESPCustom2Rank}+@{Intelligence})*@{ESP}">/<input type="text" name="attr_ESPCustom2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPCustom2O}/2))">/<input type="text" name="attr_ESPCustom2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{ESPCustom2O}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<table>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle">WIL Skills</p></TD>
|
|
<TD><p class="sheet-skilltitle">Rank</p></TD>
|
|
<TD><p class="sheet-skilltitle">Score</p></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskilluntrained"><button type="roll" name="roll_Telekinesis" value="&{template:default} {{name= @{character_name} - Telekinesis}} {{score= [[@{TelekinesisO}]]/[[@{TelekinesisG}]]/[[@{TelekinesisA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Telekinesis</p></TD>
|
|
<TD><input type="checkbox" name="attr_Telekinesis" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_TelekinesisO" class="sheet-scoredisabled" disabled="true" value="(@{Will}*@{Telekinesis})">/<input type="text" name="attr_TelekinesisG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisO}/2))">/<input type="text" name="attr_TelekinesisA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Electrokinetics" value="&{template:default} {{name= @{character_name} - Electrokinetics}} {{score= [[@{ElectrokineticsO}]]/[[@{ElectrokineticsG}]]/[[@{ElectrokineticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Electrokinetics</p></TD>
|
|
<TD><input type="number" name="attr_ElectrokineticsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ElectrokineticsO" class="sheet-scoredisabled" disabled="true" value="((@{ElectrokineticsRank}+@{Will})*round(@{ElectrokineticsRank}*@{Telekinesis}/(@{ElectrokineticsRank}+0.1)))">/<input type="text" name="attr_ElectrokineticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ElectrokineticsO}/2))">/<input type="text" name="attr_ElectrokineticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ElectrokineticsO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_KineticShield" value="&{template:default} {{name= @{character_name} - Kinetic shield}} {{score= [[@{KineticShieldO}]]/[[@{KineticShieldG}]]/[[@{KineticShieldA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Kinetic shield</p></TD>
|
|
<TD><input type="number" name="attr_KineticShieldRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_KineticShieldO" class="sheet-scoredisabled" disabled="true" value="((@{KineticShieldRank}+@{Will})*round(@{KineticShieldRank}*@{Telekinesis}/(@{KineticShieldRank}+0.1)))">/<input type="text" name="attr_KineticShieldG" class="sheet-scoredisabled" disabled="true" value="(floor(@{KineticShieldO}/2))">/<input type="text" name="attr_KineticShieldA" class="sheet-scoredisabled" disabled="true" value="(floor(@{KineticShieldO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Levitation" value="&{template:default} {{name= @{character_name} - Levitation}} {{score= [[@{LevitationO}]]/[[@{LevitationG}]]/[[@{LevitationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Levitation</p></TD>
|
|
<TD><input type="number" name="attr_LevitationRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_LevitationO" class="sheet-scoredisabled" disabled="true" value="(@{LevitationRank}+@{Will})*@{Telekinesis}">/<input type="text" name="attr_LevitationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{LevitationO}/2))">/<input type="text" name="attr_LevitationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{LevitationO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Photokinetics" value="&{template:default} {{name= @{character_name} - Photokinetics}} {{score= [[@{PhotokineticsO}]]/[[@{PhotokineticsG}]]/[[@{PhotokineticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Photokinetics</p></TD>
|
|
<TD><input type="number" name="attr_PhotokineticsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PhotokineticsO" class="sheet-scoredisabled" disabled="true" value="(@{PhotokineticsRank}+@{Will})*@{Telekinesis}">/<input type="text" name="attr_PhotokineticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhotokineticsO}/2))">/<input type="text" name="attr_PhotokineticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PhotokineticsO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Psychokinetics" value="&{template:default} {{name= @{character_name} - Psychokinetics}} {{score= [[@{PsychokineticsO}]]/[[@{PsychokineticsG}]]/[[@{PsychokineticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Psychokinetics</p></TD>
|
|
<TD><input type="number" name="attr_PsychokineticsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PsychokineticsO" class="sheet-scoredisabled" disabled="true" value="(@{PsychokineticsRank}+@{Will})*@{Telekinesis}">/<input type="text" name="attr_PsychokineticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychokineticsO}/2))">/<input type="text" name="attr_PsychokineticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PsychokineticsO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Pyrokinetics" value="&{template:default} {{name= @{character_name} - Pyrokinetics}} {{score= [[@{PyrokineticsO}]]/[[@{PyrokineticsG}]]/[[@{PyrokineticsA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pyrokinetics</p></TD>
|
|
<TD><input type="number" name="attr_PyrokineticsRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_PyrokineticsO" class="sheet-scoredisabled" disabled="true" value="((@{PyrokineticsRank}+@{Will})*round(@{PyrokineticsRank}*@{Telekinesis}/(@{PyrokineticsRank}+0.1)))">/<input type="text" name="attr_PyrokineticsG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PyrokineticsO}/2))">/<input type="text" name="attr_PyrokineticsA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PyrokineticsO}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<td><button type="roll" name="roll_TelekinesisCustom1" value="&{template:default} {{name= @{character_name} - @{TelekinesisCustom1} (Telekinesis)}} {{score= [[@{TelekinesisCustom1O}]]/[[@{TelekinesisCustom1G}]]/[[@{TelekinesisCustom1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TelekinesisCustom1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_TelekinesisCustom1Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TelekinesisCustom1O" class="sheet-scoredisabled" disabled="true" value="(@{TelekinesisCustom1Rank}+@{Will})*@{Telekinesis}">/<input type="text" name="attr_TelekinesisCustom1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisCustom1O}/2))">/<input type="text" name="attr_TelekinesisCustom1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisCustom1O}/4))"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" name="roll_TelekinesisCustom2" value="&{template:default} {{name= @{character_name} - @{TelekinesisCustom2} (Telekinesis)}} {{score= [[@{TelekinesisCustom2O}]]/[[@{TelekinesisCustom2G}]]/[[@{TelekinesisCustom2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TelekinesisCustom2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_TelekinesisCustom2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TelekinesisCustom2O" class="sheet-scoredisabled" disabled="true" value="(@{TelekinesisCustom2Rank}+@{Will})*@{Telekinesis}">/<input type="text" name="attr_TelekinesisCustom2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisCustom2O}/2))">/<input type="text" name="attr_TelekinesisCustom2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelekinesisCustom2O}/4))"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<table>
|
|
<TR>
|
|
<TD><p class="sheet-skilltitle">PER Skills</p></TD>
|
|
<TD><p class="sheet-skilltitle">Rank</p></TD>
|
|
<TD><p class="sheet-skilltitle">Score</p></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-broadskilluntrained"><button type="roll" name="roll_Telepathy" value="&{template:default} {{name= @{character_name} - Telepathy}} {{score= [[@{TelepathyO}]]/[[@{TelepathyG}]]/[[@{TelepathyA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Telepathy</p></TD>
|
|
<TD><input type="checkbox" name="attr_Telepathy" value ="1" /></TD>
|
|
<TD><input type="text" name="attr_TelepathyO" class="sheet-scoredisabled" disabled="true" value="(@{Personality}*@{Telepathy})">/<input type="text" name="attr_TelepathyG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyO}/2))">/<input type="text" name="attr_TelepathyA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Contact" value="&{template:default} {{name= @{character_name} - Contact}} {{score= [[@{ContactO}]]/[[@{ContactG}]]/[[@{ContactA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Contact</p></TD>
|
|
<TD><input type="number" name="attr_ContactRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_ContactO" class="sheet-scoredisabled" disabled="true" value="(@{ContactRank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_ContactG" class="sheet-scoredisabled" disabled="true" value="(floor(@{ContactO}/2))">/<input type="text" name="attr_ContactA" class="sheet-scoredisabled" disabled="true" value="(floor(@{ContactO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_Datalink" value="&{template:default} {{name= @{character_name} - Datalink}} {{score= [[@{DatalinkO}]]/[[@{DatalinkG}]]/[[@{DatalinkA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Datalink</p></TD>
|
|
<TD><input type="number" name="attr_DatalinkRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_DatalinkO" class="sheet-scoredisabled" disabled="true" value="((@{DatalinkRank}+@{Personality})*round(@{DatalinkRank}*@{Telepathy}/(@{DatalinkRank}+0.1)))">/<input type="text" name="attr_DatalinkG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DatalinkO}/2))">/<input type="text" name="attr_DatalinkA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DatalinkO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Illusion" value="&{template:default} {{name= @{character_name} - Illusion}} {{score= [[@{IllusionO}]]/[[@{IllusionG}]]/[[@{IllusionA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Illusion</p></TD>
|
|
<TD><input type="number" name="attr_IllusionRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_IllusionO" class="sheet-scoredisabled" disabled="true" value="(@{IllusionRank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_IllusionG" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllusionO}/2))">/<input type="text" name="attr_IllusionA" class="sheet-scoredisabled" disabled="true" value="(floor(@{IllusionO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskilluntrained"><button type="roll" name="roll_MindBlast" value="&{template:default} {{name= @{character_name} - Mind blast}} {{score= [[@{MindBlastO}]]/[[@{MindBlastG}]]/[[@{MindBlastA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Mind blast</p></TD>
|
|
<TD><input type="number" name="attr_MindBlastRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_MindBlastO" class="sheet-scoredisabled" disabled="true" value="((@{MindBlastRank}+@{Personality})*round(@{MindBlastRank}*@{Telepathy}/(@{MindBlastRank}+0.1)))">/<input type="text" name="attr_MindBlastG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindBlastO}/2))">/<input type="text" name="attr_MindBlastA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindBlastO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_MindShield" value="&{template:default} {{name= @{character_name} - Mind shield}} {{score= [[@{MindShieldO}]]/[[@{MindShieldG}]]/[[@{MindShieldA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Mind shield</p></TD>
|
|
<TD><input type="number" name="attr_MindShieldRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_MindShieldO" class="sheet-scoredisabled" disabled="true" value="(@{MindShieldRank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_MindShieldG" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindShieldO}/2))">/<input type="text" name="attr_MindShieldA" class="sheet-scoredisabled" disabled="true" value="(floor(@{MindShieldO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Suggest" value="&{template:default} {{name= @{character_name} - Suggest}} {{score= [[@{SuggestO}]]/[[@{SuggestG}]]/[[@{SuggestA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Suggest</p></TD>
|
|
<TD><input type="number" name="attr_SuggestRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_SuggestO" class="sheet-scoredisabled" disabled="true" value="(@{SuggestRank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_SuggestG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SuggestO}/2))">/<input type="text" name="attr_SuggestA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SuggestO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><p class="sheet-specskill"><button type="roll" name="roll_Tire" value="&{template:default} {{name= @{character_name} - Tire}} {{score= [[@{TireO}]]/[[@{TireG}]]/[[@{TireA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Tire</p></TD>
|
|
<TD><input type="number" name="attr_TireRank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TireO" class="sheet-scoredisabled" disabled="true" value="(@{TireRank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_TireG" class="sheet-scoredisabled" disabled="true" value="(floor(@{TireO}/2))">/<input type="text" name="attr_TireA" class="sheet-scoredisabled" disabled="true" value="(floor(@{TireO}/4))"></TD>
|
|
</TR>
|
|
<TR>
|
|
<TD><button type="roll" name="roll_TelepathyCustom1" value="&{template:default} {{name= @{character_name} - @{TelepathyCustom1} (Telepathy)}} {{score= [[@{TelepathyCustom1O}]]/[[@{TelepathyCustom1G}]]/[[@{TelepathyCustom1A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TelepathyCustom1" class="sheet-range sheet-specskill" placeholder="Enter Skill"></TD>
|
|
<TD><input type="number" name="attr_TelepathyCustom1Rank" class="sheet-score" value="0"></TD>
|
|
<TD><input type="text" name="attr_TelepathyCustom1O" class="sheet-scoredisabled" disabled="true" value="(@{TelepathyCustom1Rank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_TelepathyCustom1G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyCustom1O}/2))">/<input type="text" name="attr_TelepathyCustom1A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyCustom1O}/4))"></TD>
|
|
</TR>
|
|
<tr>
|
|
<td><button type="roll" name="roll_TelepathyCustom2" value="&{template:default} {{name= @{character_name} - @{TelepathyCustom2} (Telepathy)}} {{score= [[@{TelepathyCustom2O}]]/[[@{TelepathyCustom2G}]]/[[@{TelepathyCustom2A}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_TelepathyCustom2" class="sheet-range sheet-specskill" placeholder="Enter Skill"></td>
|
|
<td><input type="number" name="attr_TelepathyCustom2Rank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_TelepathyCustom2O" class="sheet-scoredisabled" disabled="true" value="(@{TelepathyCustom2Rank}+@{Personality})*@{Telepathy}">/<input type="text" name="attr_TelepathyCustom2G" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyCustom2O}/2))">/<input type="text" name="attr_TelepathyCustom2A" class="sheet-scoredisabled" disabled="true" value="(floor(@{TelepathyCustom2O}/4))"></td>
|
|
</tr>
|
|
</TABLE>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-twothirdwidth">
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<div class="sheet-table">
|
|
<div class="sheet-rowtable sheet-skilltitle">MUTATIONS</div>
|
|
<div class="sheet-rowtable">
|
|
<div class="sheet-broadskill">Mutant Origin</div>
|
|
<div class="sheet-tablecell"><input type="text" name="attr_MutantOrigin" class="sheet-range"></div>
|
|
<div class="sheet-broadskill">Uniqueness</div>
|
|
<div class="sheet-tablecell"><input type="text" name="attr_Uniqueness" class="sheet-range"></div>
|
|
</div>
|
|
<div class="sheet-rowtable">
|
|
<div class="sheet-broadskill">Mutation Points</div>
|
|
<div class="sheet-tablecell"><input type="text" name="attr_MutationPoints" class="sheet-range"></div>
|
|
<div class="sheet-broadskill">Drawback Points</div>
|
|
<div class="sheet-tablecell"><input type="text" name="attr_DrawbackPoints" class="sheet-range"></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-table">
|
|
<div class="sheet-rowtable sheet-skilltitle">Ordinary Mutations</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_OrdinaryMutations"></textarea></div>
|
|
<div class="sheet-rowtable sheet-skilltitle">Good Mutations</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_GoodMutations" class="sheet-smallbox"></textarea></div>
|
|
<div class="sheet-rowtable sheet-skilltitle">Amazing Mutation</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_AmazingMutations" class="sheet-smallbox"></textarea></div>
|
|
<div class="sheet-rowtable sheet-skilltitle">Slight Drawbacks</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_SlightDrawbacks"></textarea></div>
|
|
<div class="sheet-rowtable sheet-skilltitle">Moderate Drawbacks</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_ModerateDrawbacks" class="sheet-smallbox"></textarea></div>
|
|
<div class="sheet-rowtable sheet-skilltitle">Extreme Drawback</div>
|
|
<div class="sheet-rowtable"><textarea name="attr_ExtremeDrawbacks" class="sheet-smallbox"></textarea></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<div class="sheet-table">
|
|
<div class="sheet-rowtable sheet-skilltitle">CYBERTECH</div>
|
|
<div class="sheet-rowtable sheet-broadskill">Cyber gear Installed</div>
|
|
<div class="sheet-rowtable sheet-broadskill"><textarea name="attr_InstalledCybertech"></textarea></div>
|
|
</div>
|
|
<div class="sheet-table">
|
|
<div class="sheet-rowtable sheet-broadskill">Cyber Tolerance <input type="text" name="attr_CyberToleranceO" class="sheet-scoredisabled" disabled="true" value="(floor((@{CyberToleranceRank}+@{Constitution})/2))">/<input type="text" name="attr_CyberToleranceG" class="sheet-scoredisabled" disabled="true" value="(ceil((@{CyberToleranceRank}+@{Constitution})/4))">/<input type="text" name="attr_CyberToleranceA" class="sheet-scoredisabled" disabled="true" value="(floor((@{CyberToleranceRank}+@{Constitution})/4))"></div>
|
|
<div class="sheet-rowtable sheet-broadskill"><input type="checkbox" name="attr_CyberTolerance1"/><input type="checkbox" name="attr_CyberTolerance2"/><input type="checkbox" name="attr_CyberTolerance3"/><input type="checkbox" name="attr_CyberTolerance4"/><input type="checkbox" name="attr_CyberTolerance5"/><input type="checkbox"/><input type="checkbox" name="attr_CyberTolerance6"/><input type="checkbox" name="attr_CyberTolerance7"/><input type="checkbox" name="attr_CyberTolerance8"/>/<input type="checkbox" name="attr_CyberTolerance9"/><input type="checkbox" name="attr_CyberTolerance10"/><input type="checkbox" name="attr_CyberTolerance11"/><input type="checkbox" name="attr_CyberTolerance12"/><input type="checkbox" name="attr_CyberTolerance13"/>/<input type="checkbox" name="attr_CyberTolerance14"/><input type="checkbox" name="attr_CyberTolerance15"/><input type="checkbox" name="attr_CyberTolerance16"/><input type="checkbox" name="attr_CyberTolerance17"/></div>
|
|
<div class="sheet-rowtable sheet-broadskill">Bonus Cyber Tolerance <input type="number" name="attr_CyberToleranceRank" class="sheet-score" value="0"></div>
|
|
<div class="sheet-rowtable sheet-broadskill">Cykosis<input type="number" name="attr_CykosisCurrent" class="sheet-ability">/<input type="number" name="attr_CykosisMax" class="sheet-ability"></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-bordersolid sheet-fullwidth">
|
|
<div class="sheet-skilltitle">COMPUTERS</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill" style="width:30%">Computer Model</div>
|
|
<div class="sheet-col"><input type="text" name="attr_ComputerModel" class="sheet-range"/></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill" style="width:30%">Processor Quality</div>
|
|
<div class="sheet-col"><input type="text" name="attr_ProcessorQuality" class="sheet-range"/></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill" style="width:30%">Active Memory</div>
|
|
<div class="sheet-col"><input type="text" name="attr_ActiveMemory" class="sheet-range"/></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-12emwidth sheet-broadskill">Programs</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Size</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Active</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Storage</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Function</div>
|
|
</div>
|
|
<fieldset class="repeating_programs">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-12emwidth"><input type="text" name="attr_ProgramName"/></div>
|
|
<div class="sheet-col sheet-4emwidth"><input type="text" name="attr_ProgramSize" class="sheet-dicetype"/></div>
|
|
<div class="sheet-col sheet-4emwidth sheet-aligncenter"><input type="radio" name="attr_ActiveStorage" value="1"/></div>
|
|
<div class="sheet-col sheet-4emwidth sheet-aligncenter"><input type="radio" name="attr_ActiveStorage" value="0"/></div>
|
|
<div class="sheet-col sheet-4emwidth"><input type="text" name="attr_ProgramFunction"/></div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-fullwidth">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-wealthequipment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-thirdwidth">
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col" style="width:8em">Allegiance</div>
|
|
<div class="sheet-col"><input type="text" name="attr_allegiance" class="sheet-16emwidth"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col" style="width:8em">
|
|
Social Status
|
|
<span title="Missing data? We've moved it to the bottom of your Extended Notes below as we could not automatically migrate it for you" style="cursor: help;">?</span>
|
|
</div>
|
|
<table class="sheet-bordersolid">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="2" style="border-right: 1px solid black;">Authority</th>
|
|
<th colspan="2" style="border-right: 1px solid black;">Wealth</th>
|
|
<th colspan="2">Fame</th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Authority -->
|
|
<td>Rank</td>
|
|
<td style="border-right: 1px solid black;">Steps</td>
|
|
<!-- Wealth -->
|
|
<td>Rank</td>
|
|
<td style="border-right: 1px solid black;">Income</td>
|
|
<!-- Fame -->
|
|
<td>Rank</td>
|
|
<td>Steps</td>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<!-- Authority -->
|
|
<td><input type="number" name="attr_AuthorityRank" class="sheet-score" value="0"></td>
|
|
<td style="border-right: 1px solid black;">
|
|
<input type="text" name="attr_AuthoritySteps" class="sheet-score" value="+0">
|
|
</td>
|
|
<!-- Wealth -->
|
|
<td><input type="number" name="attr_WealthRank" class="sheet-score" value="0"></td>
|
|
<td style="border-right: 1px solid black;">
|
|
<input type="number" name="attr_WealthIncome" class="sheet-ability" value="0" placeholder="/month" title="Income /month">
|
|
</td>
|
|
<!-- Fame -->
|
|
<td><input type="number" name="attr_FameRank" class="sheet-score" value="0"></td>
|
|
<td><input type="text" name="attr_FameSteps" class="sheet-score" value="+0"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-thirdwidth">
|
|
<div class="sheet-broadskill sheet-col" style="width:8em">Currency</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-10emwidth">Amount</div>
|
|
<div class="sheet-col sheet-16emwidth">Location</div>
|
|
</div>
|
|
<fieldset class="repeating_currency">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col"><input type="text" name="attr_wealth" class="sheet-10emwidth" value="0"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_wealthLocation" class="sheet-16emwidth"></div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row sheet-broadskill" style="padding-top: 1em;">Extended Notes:</div>
|
|
<div class="sheet-row">
|
|
<textarea name="attr_LongNotes" class="sheet-fullbox"></textarea>
|
|
</div>
|
|
<h2 class="sheet-row sheet-skilltitle">Equipment List</h2>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-col" style="width:3em;">Qty</div>
|
|
<div class="sheet-col sheet-16emwidth">Item Name</div>
|
|
<div class="sheet-col" style="width:24em;">Item Description</div>
|
|
<div class="sheet-col sheet-10emwidth">Location</div>
|
|
<div class="sheet-col" style="width:3em;">Eqp?</div>
|
|
<div class="sheet-col" style="width:3em;">Mass</div>
|
|
<div class="sheet-col">Total</div>
|
|
</div>
|
|
|
|
<fieldset class="repeating_equipment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col"><input type="text" name="attr_ItemQty" class="sheet-score" value="0"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_ItemName" class="sheet-16emwidth" placeholder="Enter Item"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_ItemDescription" style="width:24em;" placeholder="Enter Description"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_ItemLocation" class="sheet-12emwidth" placeholder="Item Location"></div>
|
|
<div class="sheet-col"><input type="checkbox" name="attr_ItemIsWorn" style="width:3em;" placeholder="Item Is Worn" value="1"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_ItemMass" class="sheet-score" value="0"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_ItemTotalMass" class="sheet-score" disabled="true" value="@{ItemMass}*@{ItemQty}"></div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col">Total equipped mass: </div>
|
|
<span name="attr_EquipmentTotal"></span>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-section-customskills">
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-skilltitle" style="width:185px;">Skill Name</div>
|
|
<div class="sheet-col sheet-skilltitle" style="width:110px;">Ability</div>
|
|
<div class="sheet-col sheet-skilltitle" style="width:65px;">Broadskill</div>
|
|
<div class="sheet-col sheet-skilltitle" style="width:40px;">Rank</div>
|
|
<div class="sheet-col sheet-skilltitle" style="width:90px;">Score</div>
|
|
</div>
|
|
<fieldset class="repeating_customskills">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col" style="width:185px;"><button type="roll" name="roll_CustomSkill" value="&{template:default} {{name= @{character_name} - @{SkillName}}} {{score= [[@{SkillO}]]/[[@{SkillG}]]/[[@{SkillA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button><input type="text" name="attr_SkillName" placeholder="Enter Skill"></div>
|
|
<div class="sheet-col" style="height: 2em;">
|
|
<select name="attr_SkillAbility" class="sheet-range">
|
|
<option value="@{Strength}">Strength</option>
|
|
<option value="@{Dexterity}">Dexterity</option>
|
|
<option value="@{Constitution}">Constitution</option>
|
|
<option value="@{Intelligence}">Intelligence</option>
|
|
<option value="@{Will}">Will</option>
|
|
<option value="@{Personality}">Personality</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-col" style="width:65px;"><input type="checkbox" name="attr_broadskillknown" value ="1">Known?</input></div>
|
|
<div class="sheet-col" style="width:40px;"><input type="number" name="attr_SkillRank" class="sheet-score" value="0"></div>
|
|
<div class="sheet-col" style="width:90px;"><input type="text" name="attr_SkillO" class="sheet-scoredisabled" disabled="true" value="(floor((@{SkillRank}*@{broadskillknown}+@{SkillAbility})/(2-@{broadskillknown})))">/<input type="text" name="attr_SkillG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SkillO}/2))">/<input type="text" name="attr_SkillA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SkillO}/4))"></div>
|
|
</div>
|
|
</fieldset>
|
|
<div class="sheet-row">Notes: </div>
|
|
<div class="sheet-row">Broadskill column is to indicate if the broadskill has been learned.</div>
|
|
<div class="sheet-row">Leave rank 0 if the custom skill is a broadskill.</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-starshipmode">
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Ship Name</div>
|
|
<div class="sheet-col"><input type="text" name="attr_character_name"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Hull Type</div>
|
|
<div class="sheet-col"><input type="text" name="attr_Starshiphulltype"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Hull Size</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipHullSize"></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Maneuver Rating</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipManeuverRating"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Acceleration</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipAcceleration"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Cruising Speed</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipCruisingSpeed"></div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Captain's Name</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipCaptain"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-broadskill sheet-col sheet-8emwidth">Starfall Distance</div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipStarfallDistance"></div>
|
|
</div>
|
|
</div>
|
|
<br/>
|
|
<br/>
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">Ship Stations</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">Station Location</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">Operator's Name</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">System Location</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">Skill Score</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_CommandStation" value="&{template:default} {{name= @{character_name} - Command Station}} {{Operator=@{CommandStationOperator}}} {{Operator's Score= [[@{CommandStationO}]]/[[@{CommandStationG}]]/[[@{CommandStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Command</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommandStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommandStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommandStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_CommandStationO" class="sheet-score" value="0">/<input type="text" name="attr_CommandStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommandStationO}/2))">/<input type="text" name="attr_CommandStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommandStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_PilotStation" value="&{template:default} {{name= @{character_name} - Pilot Station}} {{Operator=@{PilotStationOperator}}} {{Operator's Score= [[@{PilotStationO}]]/[[@{PilotStationG}]]/[[@{PilotStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Pilot</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_PilotStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_PilotStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_PilotStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_PilotStationO" class="sheet-score" value="0">/<input type="text" name="attr_PilotStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{PilotStationO}/2))">/<input type="text" name="attr_PilotStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{PilotStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_CopilotStation" value="&{template:default} {{name= @{character_name} - Copilot Station}} {{Operator=@{CopilotStationOperator}}} {{Operator's Score= [[@{CopilotStationO}]]/[[@{CopilotStationG}]]/[[@{CopilotStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Copilot</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CopilotStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CopilotStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CopilotStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_CopilotStationO" class="sheet-score" value="0">/<input type="text" name="attr_CopilotStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CopilotStationO}/2))">/<input type="text" name="attr_CopilotStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CopilotStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_CommunicationStation" value="&{template:default} {{name= @{character_name} - Communications Station}} {{Operator=@{CommunicationStationOperator}}} {{Operator's Score= [[@{CommunicationStationO}]]/[[@{CommunicationStationG}]]/[[@{CommunicationStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Communications</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommunicationStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommunicationStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_CommunicationStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_CommunicationStationO" class="sheet-score" value="0">/<input type="text" name="attr_CommunicationStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationStationO}/2))">/<input type="text" name="attr_CommunicationStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{CommunicationStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_DamageControl" value="&{template:default} {{name= @{character_name} - Damage Control}} {{Operator=@{DamageControlOperator}}} {{Operator's Score= [[@{DamageControlO}]]/[[@{DamageControlG}]]/[[@{DamageControlA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Damage Control</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth">N/A</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_DamageControlOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_DamageControlSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_DamageControlO" class="sheet-score" value="0">/<input type="text" name="attr_DamageControlG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DamageControlO}/2))">/<input type="text" name="attr_DamageControlA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DamageControlO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_DefenseStation" value="&{template:default} {{name= @{character_name} - Defense Station}} {{Operator=@{DefenseStationOperator}}} {{Operator's Score= [[@{DefenseStationO}]]/[[@{DefenseStationG}]]/[[@{DefenseStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Defenses</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_DefenseStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_DefenseStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_DefenseStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_DefenseStationO" class="sheet-score" value="0">/<input type="text" name="attr_DefenseStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefenseStationO}/2))">/<input type="text" name="attr_DefenseStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{DefenseStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_EngineeringStation" value="&{template:default} {{name= @{character_name} - Engineering Station}} {{Operator=@{EngineeringStationOperator}}} {{Operator's Score= [[@{EngineeringStationO}]]/[[@{EngineeringStationG}]]/[[@{EngineeringStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Engineering</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_EngineeringStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_EngineeringStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_EngineeringStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_EngineeringStationO" class="sheet-score" value="0">/<input type="text" name="attr_EngineeringStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringStationO}/2))">/<input type="text" name="attr_EngineeringStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{EngineeringStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_SensorStation" value="&{template:default} {{name= @{character_name} - Sensor Station}} {{Operator=@{SensorStationOperator}}} {{Operator's Score= [[@{SensorStationO}]]/[[@{SensorStationG}]]/[[@{SensorStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Sensors</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_SensorStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_SensorStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_SensorStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_SensorStationO" class="sheet-score" value="0">/<input type="text" name="attr_SensorStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorStationO}/2))">/<input type="text" name="attr_SensorStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{SensorStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" name="roll_WeaponStation" value="&{template:default} {{name= @{character_name} - Weapons Station}} {{Operator=@{WeaponStationOperator}}} {{Operator's Score= [[@{WeaponStationO}]]/[[@{WeaponStationG}]]/[[@{WeaponStationA}]]}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}} "></button>Weapons</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_WeaponStationLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_WeaponStationOperator"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_WeaponStationSystemLocation"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="number" name="attr_WeaponStationO" class="sheet-score" value="0">/<input type="text" name="attr_WeaponStationG" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponStationO}/2))">/<input type="text" name="attr_WeaponStationA" class="sheet-scoredisabled" disabled="true" value="(floor(@{WeaponStationO}/4))"></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><button type="roll" value="&{template:default} {{name=@{character_name} - @{StarshipArmorName}}} {{protection= [[@{StarshipLowImpact}]]LI / [[@{StarshipHighImpact}]]HI / [[@{StarshipEnergy}]]EN}}"></button>Armor</div>
|
|
<div class="sheet-col sheet-broadskill sheet-12emwidth"><input type="text" name="attr_StarshipArmorName" placeholder="Enter Starship Armor Name"></div>
|
|
<div class="sheet-col sheet-broadskill"><input type="text" name="attr_StarshipLowImpact" class="sheet-dicetype" value="d0">(LI)<input type="text" name="attr_StarshipHighImpact" class="sheet-dicetype" value="d0">(HI)<input type="text" name="attr_StarshipEnergy" class="sheet-dicetype" value="d0">(En)</div>
|
|
</div>
|
|
</div>
|
|
<br/>
|
|
<div class="sheet-row">
|
|
<div class="sheet-20emwidth sheet-col"></div>
|
|
<div class="sheet-col"><h3 class="sheet-row sheet-skilltitle">Starship Weapons</h3></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col" style="width:2em;"></div>
|
|
<div class="sheet-col sheet-broadskill sheet-16emwidth">Weapon Name</div>
|
|
<div class="sheet-col sheet-broadskill" style="width:3em;">Acc</div>
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Range</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Type</div>
|
|
<div class="sheet-col sheet-20emwidth sheet-broadskill">Damage</div>
|
|
<div class="sheet-col sheet-broadskill">Actions</div>
|
|
</div>
|
|
<fieldset class="repeating_starshipweapons">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col"><button type="roll" name="roll_StarshipWeapon" value="&{template:default} {{name= @{character_name} - @{StarshipWeaponName}}} {{Operator=@{WeaponStationOperator}}} {{Operator's Score= [[@{WeaponStationO}]]/[[@{WeaponStationG}]]/[[@{WeaponStationA}]]}} {{type= @{StarshipWeapontype}}} {{range= @{StarshipWeaponrange}}} {{damage= [[@{StarshipWeapondamageordinary}]]@{StarshipWeapondamageordinarytype}/[[@{StarshipWeapondamagegood}]]@{StarshipWeapondamagegoodtype}/[[@{StarshipWeapondamageamazing}]]@{StarshipWeapondamageamazingtype}}} {{results= [[?{Situation Modifier|None, 1d20cs<1cf>20|-5 Steps (-d20), 1d20cs<1cf>20-1d20cs<0cf<0|-4 Steps (-d12), 1d20cs<1cf>20-1d12cs<0cf<0|-3 Steps (-d8), 1d20cs<1cf>20-1d8cs<0cf<0|-2 Steps (-d6), 1d20cs<1cf>20-1d6cs<0cf<0|-1 Steps (-d4), 1d20cs<1cf>20-1d4cs<0cf<0|+1 Steps (+d4), 1d20cs<1cf>20+1d4cs<0cf<0|+2 Steps (+d6), 1d20cs<1cf>20+1d6cs<0cf<0|+3 Steps (+d8), 1d20cs<1cf>20+1d8cs<0cf<0|+4 Steps (+d12), 1d20cs<1cf>20+1d12cs<0cf<0|+5 Steps (+d20), 1d20cs<1cf>20+1d20cs<0cf<0|+6 Steps (+2d20), 1d20cs<1cf>20+2d20cs<0cf<0|+7 Steps (+3d20), 1d20cs<1cf>20+3d20cs<0cf<0}]]}}"></button><input type="text" name="attr_StarshipWeaponName" class="sheet-16emwidth" placeholder="Enter Starship Weapon"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipWeaponAcc" class="sheet-score" value="0"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipWeaponRange" class="sheet-range" placeholder="Weapon Range"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipWeaponType" class="sheet-dicetype"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipWeapondamageordinary" class="sheet-dicetype"><input type="text" name="attr_StarshipWeapondamageordinarytype" class="sheet-dmgtype">/<input type="text" name="attr_StarshipWeapondamagegood" class="sheet-dicetype"><input type="text" name="attr_StarshipWeapondamagegoodtype" class="sheet-dmgtype">/<input type="text" name="attr_StarshipWeapondamageamazing" class="sheet-dicetype"><input type="text" name="attr_StarshipWeapondamageamazingtype" class="sheet-dmgtype"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipWeaponActions" class="sheet-dmgtype"></div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-20emwidth sheet-col"></div>
|
|
<div class="sheet-col"><h3 class="sheet-row sheet-skilltitle">Starship Equipment</h3></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-broadskill sheet-10emwidth">Equipment Name</div>
|
|
<div class="sheet-col sheet-broadskill sheet-8emwidth">Type</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Power</div>
|
|
<div class="sheet-col sheet-4emwidth sheet-broadskill">Dura</div>
|
|
<div class="sheet-col sheet-broadskill">Description</div>
|
|
</div>
|
|
<fieldset class="repeating_starshipEquipment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipEquipmentName" class="sheet-12emwidth" placeholder="Enter Equipment Name"></div>
|
|
<div class="sheet-col" style="height: 2em;"><select name="attr_StarshipEquipmentType" class="sheet-8emwidth">
|
|
<option value="Power">Power</option>
|
|
<option value="Engines">Engines</option>
|
|
<option value="Drive">Drive</option>
|
|
<option value="Support">Support</option>
|
|
<option value="Sensor">Sensor</option>
|
|
<option value="Defense">Defense</option>
|
|
<option value="Communication">Communication</option>
|
|
<option value="Computer">Computer</option>
|
|
<option value="Crew">Crew</option>
|
|
<option value="Cargo">Cargo</option>
|
|
<option value="Other">Other</option>
|
|
</select></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipEquipmentPower" class="sheet-dicetype"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipEquipmentDurability" class="sheet-dicetype"></div>
|
|
<div class="sheet-col"><input type="text" name="attr_StarshipEquipmentDescription" style="width:30em;"></div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-20emwidth sheet-col"></div>
|
|
<div class="sheet-col"><h2 class="sheet-row sheet-skilltitle">Starship Compartments</h2></div>
|
|
</div>
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-col sheet-20emwidth">
|
|
<h3 class="sheet-row sheet-skilltitle">Port Side</h3>
|
|
<fieldset class="repeating_StarshipPortCompartments">
|
|
<div class="sheet-bordersolid sheet-compartmentcontainer">
|
|
<input type="checkbox" name="attr_CompartmentHide" class="sheet-compartment" checked />
|
|
<div class="sheet-compartment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Compartment</div>
|
|
<input type="text" name="attr_StarshipCompartmentName" style="width:10em;">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Stun</div>
|
|
<input type="number" name="attr_StarshipCompartmentStunCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentStunMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Wound</div>
|
|
<input type="number" name="attr_StarshipCompartmentWoundCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentWoundMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Mortal</div>
|
|
<input type="number" name="attr_StarshipCompartmentMortalCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentMortalMax" class="sheet-4emwidth">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col sheet-20emwidth">
|
|
<h3 class="sheet-row sheet-skilltitle">Central</h3>
|
|
<fieldset class="repeating_StarshipCenterCompartments">
|
|
<div class="sheet-bordersolid sheet-compartmentcontainer">
|
|
<input type="checkbox" name="attr_CompartmentHide" class="sheet-compartment" checked />
|
|
<div class="sheet-compartment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Compartment</div>
|
|
<input type="text" name="attr_StarshipCompartmentName" style="width:10em;">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Stun</div>
|
|
<input type="number" name="attr_StarshipCompartmentStunCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentStunMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Wound</div>
|
|
<input type="number" name="attr_StarshipCompartmentWoundCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentWoundMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Mortal</div>
|
|
<input type="number" name="attr_StarshipCompartmentMortalCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentMortalMax" class="sheet-4emwidth">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col sheet-20emwidth">
|
|
<h3 class="sheet-row sheet-skilltitle">Starboard Side</h3>
|
|
<fieldset class="repeating_StarshipStarboardCompartments">
|
|
<div class="sheet-bordersolid sheet-compartmentcontainer">
|
|
<input type="checkbox" name="attr_CompartmentHide" class="sheet-compartment" checked />
|
|
<div class="sheet-compartment">
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Compartment</div>
|
|
<input type="text" name="attr_StarshipCompartmentName" style="width:10em;">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Stun</div>
|
|
<input type="number" name="attr_StarshipCompartmentStunCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentStunMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Wound</div>
|
|
<input type="number" name="attr_StarshipCompartmentWoundCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentWoundMax" class="sheet-4emwidth">
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-col sheet-8emwidth sheet-broadskill">Mortal</div>
|
|
<input type="number" name="attr_StarshipCompartmentMortalCurrent" class="sheet-4emwidth">/<input type="number" name="attr_StarshipCompartmentMortalMax" class="sheet-4emwidth">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<br/>
|
|
<div class="sheet-fullwidth">
|
|
<div class="sheet-row sheet-broadskill">Starship Notes:</div>
|
|
<div class="sheet-row">
|
|
<textarea name="attr_StarshipNotes" class="sheet-fullbox"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|