mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
5966 lines
593 KiB
HTML
5966 lines
593 KiB
HTML
<!-- ******* PC **************** -->
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<input type='radio' value='r1' name='attr_currRecursion' checked="checked">Earth</input>
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<input type='radio' value='r2' name='attr_currRecursion'>Ardeyn</input>
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<input type='radio' value='r3' name='attr_currRecursion'>Ruk</input>
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<input type='radio' value='r4' name='attr_currRecursion'><span name="attr_recname_r4">Ricursion A</span></input>
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<input type='radio' value='r5' name='attr_currRecursion'><span name="attr_recname_r5">Ricursion B</span></input>
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<input type='radio' value='r6' name='attr_currRecursion'><span name="attr_recname_r6">Ricursion C</span></input>
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<input type='radio' value='r7' name='attr_currRecursion'><span name="attr_recname_r7">Ricursion D</span></input>
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<input type='radio' value='r8' name='attr_currRecursion'><span name="attr_recname_r8">Ricursion E</span></input>
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<input type='radio' value='r9' name='attr_currRecursion'><span name="attr_recname_r9">Ricursion F</span></input>
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<input type='radio' value='r10' name='attr_currRecursion'><span name="attr_recname_r10">Ricursion G</span></input>
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<br>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;">Style:</div>
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<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange" checked="checked"/><span>The Strange</span>
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<input type="radio" name="attr_sheetStyle" value="99" class="sheet-styleNpc" title="NPC"/><span>NPC</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Rolls type:</div>
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<input type="radio" name="attr_sheetRolls" value="0" class="sheet-actionRoll" checked="checked" title="Roll using the Action section parameters" /><span>Action Section</span>
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<input type="radio" name="attr_sheetRolls" value="1" class="sheet-macroRoll" title="Roll using roll queries for parameters" /><span>Roll Queries</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;margin-left:0px;">- Use:</div>
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<input type="checkbox" name="attr_sheetUseAsset" value="1" class="sheet-chkUseAsset" title="Ask for/Use assets in attributes, skills and attacks rolls" /><span>Assets</span>
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<input type="checkbox" name="attr_sheetUseBonus" value="1" class="sheet-chkUseBonus" title="Ask for/Use roll bonus in attributes, skills and attacks rolls" /><span>bonus</span>
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<input type="checkbox" name="attr_sheetUseCost" value="1" class="sheet-chkUseCost" title="Ask for/Use cost in attributes and skills rolls" /><span>Costs</span>
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;margin-left:0px;">- v1.6 (2016-02-21)</div>
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<script type="text/worker">
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on("change:sheetusebonus", function() {
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getAttrs(["sheetUseBonus"], function(values) {
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if(values.sheetUseBonus == "1"){
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setAttrs({
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rollQstBonus: "?{Bonus|0|1|2|-1|-2}",
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rollVarBonus: 0
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});
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} else {
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setAttrs({
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rollQstBonus: 0,
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rollVarBonus: 0
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});
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};
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});
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});
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on("change:sheetusecost", function() {
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getAttrs(["sheetUseCost"], function(values) {
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if(values.sheetUseCost == "1"){
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setAttrs({
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rollQstCost: "?{Cost|0}",
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rollVarCost: 0
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});
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} else {
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setAttrs({
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rollQstCost: 0,
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rollVarCost: 0
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});
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};
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});
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});
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on("change:sheetuseasset", function() {
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getAttrs(["sheetUseAsset"], function(values) {
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if(values.sheetUseAsset == "1"){
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setAttrs({
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rollQstAsset: "?{Asset|0|1|2}",
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rollVarAsset: 0
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});
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} else {
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setAttrs({
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rollQstAsset: 0,
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rollVarAsset: 0
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});
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};
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});
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});
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<!-- recursions calc -->
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function getModFields(ABaseField) {
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var changeModFields = "";
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for (i = 1; i <= 10; i++) {
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changeModFields += " change:" + ABaseField + "r" + i;
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}
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return changeModFields;
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}
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on("change:currRecursion change:basemight" + getModFields("mightmod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'mightmod' + valcr.currRecursion;
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getAttrs(["basemight", "basemight_max", _fieldname], function(values) {
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setAttrs({might: Number(values.basemight) + Number(values[_fieldname])});
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setAttrs({might_max: Number(values.basemight_max) + Number(values[_fieldname])});
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});
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});
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});
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on("change:might_max", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'mightmod' + valcr.currRecursion;
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getAttrs(["might_max", _fieldname], function(values) {
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setAttrs({basemight_max: Number(values.might_max) - Number(values[_fieldname])});
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});
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});
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});
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on("change:might", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'mightmod' + valcr.currRecursion;
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getAttrs(["might", _fieldname], function(values) {
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setAttrs({basemight: Number(values.might) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion change:basemightedge" + getModFields("mightedgemod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'mightedgemod' + valcr.currRecursion;
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getAttrs(["basemightedge", "currRecursion", _fieldname], function(values) {
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setAttrs({mightedge: Number(values.basemightedge) + Number(values[_fieldname])});
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});
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});
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});
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on("change:mightedge", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'mightedgemod' + valcr.currRecursion;
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getAttrs(["mightedge", _fieldname], function(values) {
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setAttrs({basemightedge: Number(values.mightedge) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion change:basespeed" + getModFields("speedmod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'speedmod' + valcr.currRecursion;
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getAttrs(["currRecursion", "basespeed", "basespeed_max", _fieldname], function(values) {
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setAttrs({speed_max: Number(values.basespeed_max)+ Number(values[_fieldname])});
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setAttrs({speed: Number(values.basespeed) + Number(values[_fieldname])});
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});
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});
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});
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on("change:speed_max", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'speedmod' + valcr.currRecursion;
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getAttrs(["speed_max", _fieldname], function(values) {
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setAttrs({basespeed_max: Number(values.speed_max) - Number(values[_fieldname])});
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});
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});
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});
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on("change:speed", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'speedmod' + valcr.currRecursion;
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getAttrs(["speed", _fieldname], function(values) {
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setAttrs({basespeed: Number(values.speed) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion change:basespeededge" + getModFields("speededgemod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'speededgemod' + valcr.currRecursion;
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getAttrs(["currRecursion", "basespeededge", _fieldname], function(values) {
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setAttrs({speededge: Number(values.basespeededge) + Number(values[_fieldname])});
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});
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});
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});
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on("change:speededge", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'speededgemod' + valcr.currRecursion;
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getAttrs(["speededge", _fieldname], function(values) {
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setAttrs({basespeededge: Number(values.speededge) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion change:baseintellect " + getModFields("intellectmod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'intellectmod' + valcr.currRecursion;
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getAttrs(["currRecursion", "baseintellect", "baseintellect_max", _fieldname], function(values) {
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setAttrs({intellect_max: Number(values.baseintellect_max) + Number(values[_fieldname])});
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setAttrs({intellect: Number(values.baseintellect) + Number(values[_fieldname])});
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});
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});
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});
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on("change:intellect_max", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'intellectmod' + valcr.currRecursion;
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getAttrs(["intellect_max", _fieldname], function(values) {
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setAttrs({baseintellect_max: Number(values.intellect_max) - Number(values[_fieldname])});
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});
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});
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});
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on("change:intellect", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'intellectmod' + valcr.currRecursion;
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getAttrs(["intellect", _fieldname], function(values) {
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setAttrs({baseintellect: Number(values.intellect) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion change:baseintellectedge" + getModFields("intellectedgemod"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'intellectedgemod' + valcr.currRecursion;
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getAttrs(["currRecursion", "baseintellectedge", _fieldname], function(values) {
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setAttrs({intellectedge: Number(values.baseintellectedge) + Number(values[_fieldname])});
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});
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});
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});
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on("change:intellectedge", function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'intellectedgemod' + valcr.currRecursion;
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getAttrs(["intellectedge", _fieldname], function(values) {
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setAttrs({baseintellectedge: Number(values.intellectedge) - Number(values[_fieldname])});
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});
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});
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});
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on("change:currRecursion" + getModFields("armorspeedcost"), function(eventInfo) {
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getAttrs(["currRecursion"], function (valcr) {
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var _fieldname = 'armorspeedcost' + valcr.currRecursion;
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getAttrs([_fieldname], function(values) {
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setAttrs({armorspeedcost: Number(values[_fieldname])});
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});
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});
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});
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</script>
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<div class="sheet-main">
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<div style="display: none;"> <!-- HIDDEN Rolls and Calculations -->
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<!-- Using the Action Section -->
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<input type="hidden" name="attr_targNum" value="@{rollVarDiff}*3" />
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<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
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<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
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<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
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<!-- Using questions -->
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<input type="hidden" name="attr_rollQstDiff" value="?{Difficulty|0 - None/Unknown,0|1 - Simple,1|2 - Standard,2|3 - Demanding,3|4 - Difficult,4|5 - Challenging,5|6 - Intimidating,6|7 - Formidable,7|8 - Heroic,8|9 - Immortal,9|10 - Impossible,10}" />
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<input type="hidden" name="attr_rollQstCost" value="0" />
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<input type="hidden" name="attr_rollQstBonus" value="0" />
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<input type="hidden" name="attr_rollQstRollEff" value="?{Effort to Roll|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstRollDmg" value="?{Effort to Damage|0|1|2|3|4|5|6}" />
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<input type="hidden" name="attr_rollQstAsset" value="0" />
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<input type="hidden" name="attr_targNumQst" value="@{rollQstDiff}*3" />
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<input type="hidden" name="attr_effortCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_effortSpeedCostQst" value="ceil((@{rollQstRollEff}+@{rollQstRollDmg})/6)+(@{rollQstRollEff}+@{rollQstRollDmg})*(2+@{armorspeedcost}+ceil(@{damage-track}/4))" />
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<input type="hidden" name="attr_totalCostQst" value="@{effortCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_totalSpeedCostQst" value="@{effortSpeedCostQst}+@{rollQstCost}" />
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<input type="hidden" name="attr_MightCostQst" value="@{totalCostQst}-@{mightedge}" />
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<input type="hidden" name="attr_SpeedCostQst" value="@{totalSpeedCostQst}-@{speededge}" />
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<input type="hidden" name="attr_IntelCostQst" value="@{totalCostQst}-@{intellectedge}" />
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<!-- Default values for calculated fields -->
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<input type="hidden" name="attr_armorspeedcost" value="0" />
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</div> <!-- END HIDDEN Rolls and Calculations -->
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<table>
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<!-- ******* COL 1 **************** -->
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<tr>
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<td width="352px" valign="top"> <!-- COL 1 -->
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<div class="sheet-supblock"> <!--- Name -->
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<div style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_character_name" style="width: 340px;font-size:14px;" />
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<div class="sheet-underwhite" style="width:120px;">NAME</div>
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</div>
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<div>
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<table>
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<tr>
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<td VALIGN="top"><div class="sheet-textfat">IS A</div></td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
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<div class="sheet-underwhite" style="width:90px;">DESCRIPTOR</div>
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</td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
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<div class="sheet-underwhite" style="width:70px;">TYPE</div>
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</td>
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</tr>
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</table>
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</div>
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</div> <!--- END Name -->
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<div class="sheet-supblock"> <!-- TIER EFFORT XP -->
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<table>
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<tr>
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<td> </td>
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<td>
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_tier" min="1" max="6" value="1" />
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<div class="sheet-text1">TIER</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_effort" min="1" max="6" value="1" />
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<div class="sheet-text1">EFFORT</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_xp" min="0" value="0" />
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<div class="sheet-text1">XP</div>
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</div>
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</div>
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</td>
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<td> </td>
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</tr>
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</table>
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</div> <!-- END TIER EFFORT XP -->
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<div class="sheet-supblock"> <!-- STATS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock">
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<table>
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<tr>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">MIGHT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_basemight" title="Current value" min="0" value="11" />
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">SPEED</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_basespeed" title="Current value" min="0" value="10" />
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<div class="sheet-text1">INTELLECT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_baseintellect" title="Current value" min="0" value="7" />
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</div>
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</td>
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</tr>
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<tr style="border-top: 1px solid #EFEFF5;">
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_basemight_max" title="Maximum value" min="0" value="11" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_basemightedge" value="1" min="-6" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_basespeed_max" title="Maximum value" min="0" value="10" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_basespeededge" value="1" min="-6" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_baseintellect_max" title="Maximum value" min="0" value="7" />
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<div class="sheet-text2">POOL</div>
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</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_baseintellectedge" value="0" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS -->
|
|
<div class="sheet-divaction"> <!-- ACTION -->
|
|
<div class="sheet-supblock">
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table> <!-- BEGIN stat roll -->
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
ACTION
|
|
|
|
<button type="roll"
|
|
class="sheet-apibt"
|
|
title="Reset Action Parameters (API)"
|
|
value="!cypher-resetaction @{character_id}"
|
|
name="roll_resetaction">
|
|
</button>
|
|
</td>
|
|
<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
|
|
Roll with Stat or Skill button
|
|
<span style="font-family: dicefontd20; font-weight:bold;">t</span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
DIFFICULTY
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarDiff" title="Task difficulty">
|
|
<OPTION value="0" SELECTED>0 - None/Unknown</OPTION>
|
|
<OPTION value="1">1 - Simple</OPTION>
|
|
<OPTION value="2">2 - Standard</OPTION>
|
|
<OPTION value="3">3 - Demanding</OPTION>
|
|
<OPTION value="4">4 - Difficult</OPTION>
|
|
<OPTION value="5">5 - Challenging</OPTION>
|
|
<OPTION value="6">6 - Intimidating</OPTION>
|
|
<OPTION value="7">7 - Formidable</OPTION>
|
|
<OPTION value="8">8 - Heroic</OPTION>
|
|
<OPTION value="9">9 - Immortal</OPTION>
|
|
<OPTION value="10">10 - Impossible</OPTION>
|
|
</SELECT>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
ROLL EFF.
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarRollEff" title="Effort to lower DIFFICULTY">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
<OPTION value="3">3</OPTION>
|
|
<OPTION value="4">4</OPTION>
|
|
<OPTION value="5">5</OPTION>
|
|
<OPTION value="6">6</OPTION>
|
|
</SELECT>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
DMG EFF.
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarRollDmg" title="Effort to increase DAMAGE">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
<OPTION value="3">3</OPTION>
|
|
<OPTION value="4">4</OPTION>
|
|
<OPTION value="4">5</OPTION>
|
|
<OPTION value="4">6</OPTION>
|
|
</SELECT>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseAsset">ASSET</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: left;">
|
|
<div class="sheet-UseAsset">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseBonus">BONUS</div>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<div class="sheet-UseBonus">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 or 2 maximum)">
|
|
<OPTION value="-2">-2</OPTION>
|
|
<OPTION value="-1">-1</OPTION>
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">
|
|
<div class="sheet-UseCost">COST</div>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<div class="sheet-UseCost">
|
|
<SELECT class="sheet-selaction" name="attr_rollVarCost" title="Extra Stat Pool cost from a Power or Ability">
|
|
<OPTION value="0" SELECTED>0</OPTION>
|
|
<OPTION value="1">1</OPTION>
|
|
<OPTION value="2">2</OPTION>
|
|
<OPTION value="3">3</OPTION>
|
|
<OPTION value="4">4</OPTION>
|
|
<OPTION value="5">5</OPTION>
|
|
<OPTION value="6">6</OPTION>
|
|
<OPTION value="7">7</OPTION>
|
|
<OPTION value="8">8</OPTION>
|
|
<OPTION value="9">9</OPTION>
|
|
<OPTION value="10">10</OPTION>
|
|
<OPTION value="11">11</OPTION>
|
|
<OPTION value="12">12</OPTION>
|
|
</SELECT>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div><!-- END ACTION -->
|
|
<div class="sheet-supblock"> <!-- DAMAGE -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">RECOVERY ROLLS</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">DAMAGE TRACK</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<span class="sheet-text2">1D6 + </span>
|
|
<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Recovery roll bonus" min="1" value="1" />
|
|
<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
|
|
value="&{template:cyphRecovery} {{charid=@{character_id}}} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
|
|
</button>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<span class="sheet-text2">Special </span>
|
|
<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Special damage that moved the PC down the damage track" value="0" />
|
|
<button type="roll"
|
|
class="sheet-apibt"
|
|
title="Reset Character/Complete rest (API)"
|
|
value="!cypher-restchar @{character_id}|?{Complete rest/reset, really ?|Yes}"
|
|
name="roll_resetaction">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="0" checked="checked" />
|
|
<span class="sheet-text2">1 ACTION</span>
|
|
</td>
|
|
<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="1" />
|
|
<span class="sheet-text2">10 MINS</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="0" checked="checked" />
|
|
<span class="sheet-text2">HALE</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="1" />
|
|
<span class="sheet-text2">IMPAIRED</span>
|
|
</td>
|
|
</tr>
|
|
<tr style="text-align: left;">
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="2" />
|
|
<span class="sheet-text2">1 HOUR</span>
|
|
</td>
|
|
<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
|
|
<input type="radio" name="attr_recovery-rolls" value="3" />
|
|
<span class="sheet-text2">10 HOURS</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="2" />
|
|
<span class="sheet-text2">DEBILITATED</span>
|
|
</td>
|
|
<td style="text-align: left;">
|
|
<input type="radio" name="attr_damage-track" value="3" />
|
|
<span class="sheet-text2">DEAD</span>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<input type="checkbox" name="attr_healing">Daily healing received
|
|
</div>
|
|
</div>
|
|
</div> <!-- END Damage -->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES -->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
</td> <!-- END COL 1 -->
|
|
<!-- ******* COL 2 **************** -->
|
|
<!-- *** SKILLS *** -->
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr1"> <!-- REC1-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES REC1-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r1" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On Earth</span>
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr1" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr1" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr1" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr1" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr1" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr1" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS REC1-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS REC1-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r1" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr1" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES REC1-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r1">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES REC1-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS REC1-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r1">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r1}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r1}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r1}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r1}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r1" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeedr1">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r1">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r1">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r1">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r1">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r1">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r1">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r1" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r1">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r1" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END REC1 -->
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr2"> <!-- r2-->
|
|
<div class="sheet-supblock">
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r2" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On Ardeyn</span>
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr2" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr2" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr2" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr2" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr2" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr2" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r2-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r2-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r2" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr2" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r2-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r2">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r2-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r2-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r2">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r2}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r2}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r2}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r2}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r2" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r2">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r2">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r2">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r2">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r2">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r2">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r2" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r2">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r2" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r2 -->
|
|
|
|
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr3"> <!-- r3-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r3-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r3" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On Ruk</span>
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr3" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr3" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr3" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr3" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr3" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr3" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r3-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r3-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r3" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr3" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r3-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r3">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r3-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r3-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r3">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r3}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r3}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r3}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r3}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r3" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r3">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r3">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r3">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r3">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r3">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r3">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r3">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r3" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r3">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r3" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r3 -->
|
|
|
|
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr4"> <!-- r4-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r4-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r4" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r4" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr4" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr4" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr4" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr4" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr4" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr4" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r4-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r4-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r4" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr4" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r4-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r4">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r4-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r4-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r4">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r4}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r4}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r4}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r4}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r4" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r4">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r4">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r4">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r4">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r4">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r4">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r4">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r4" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r4">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r4" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r4 -->
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr5"> <!-- r5-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r5-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r5" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r5" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr5" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr5" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr5" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr5" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr5" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr5" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r5-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r5-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r5" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr5" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r5-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r5">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
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</div>
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</fieldset>
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</div>
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</div>
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</div> <!-- END SPECIAL ABIILITIES r5-->
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<div class="sheet-supblock"> <!-- MIGHT SKILLS r5-->
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|
<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
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|
<fieldset class="repeating_skillmight-r5">
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|
<div style="margin-bottom: 2px; text-align: left;">
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|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
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|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
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|
name="roll_actionMightSkillCheck"></button>
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|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
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|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
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|
name="roll_macroMightSkillCheck"></button>
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|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
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|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
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|
<option value="-1">I Inability</option>
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|
<option value="0" selected>U Untrained</option>
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|
<option value="1">T Trained</option>
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|
<option value="2">S Specialized</option>
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|
</select>
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|
</div>
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|
</fieldset>
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|
</div>
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|
</div>
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|
</div> <!-- END MIGHT SKILLS -->
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|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
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|
<div class="sheet-blublock">
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|
<div class="sheet-inpblock2">
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|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
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|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
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|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
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|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r5}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r5}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r5}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r5}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
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|
name="roll_macroInitCheck"></button>
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|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r5" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
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|
<option value="-1">I Inability</option>
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|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
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|
<option value="2">S Specialized</option>
|
|
</select>
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|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r5">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
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|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
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|
name="roll_macroSpeedSkillCheck"></button>
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|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
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|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
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|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
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|
</div>
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|
</div> <!-- END SPEED SKILLS -->
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|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
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|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
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|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r5">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r5">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r5">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r5">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r5">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r5">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r5" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r5">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r5" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r5 -->
|
|
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr6"> <!-- r6-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r6-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r6" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r6" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr6" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr6" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr6" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr6" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr6" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr6" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r6-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r6-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r6" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr6" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r6-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r6">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r6-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r6-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r6">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r6}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r6}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r6}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r6}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r6" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r6">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r6">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r6">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r6">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r6">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r6">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r6">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r6" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r6">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r6" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r6 -->
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr7"> <!-- r7-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r7-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r7" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r7" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr7" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr7" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr7" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr7" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr7" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr7" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r7-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r7-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r7" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr7" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r7-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r7">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r7-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r7-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r7">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r7}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r7}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r7}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r7}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r7" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r7">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r7">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r7">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r7">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r7">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r7">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r7">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r7" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r7">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r7" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r7 -->
|
|
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr8"> <!-- r8-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r8-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r8" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r8" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr8" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr8" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr8" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr8" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr8" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr8" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r8-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r8-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r8" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr8" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r8-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r8">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r8-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r8-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r8">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r8}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9r8}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9r8}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9r8}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9r8" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r8">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r8">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r8">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r8">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r8">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r8">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r8">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r8" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r8">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r8" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r8 -->
|
|
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr9"> <!-- r9-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r9-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r9" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r9" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr9" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr9" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr9" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr9" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr9" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr9" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r9-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r9-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r9" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr9" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r9-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r9">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r9-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r9-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r9">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r9">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r9">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r9">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r9">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r9">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r9">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r9">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r9" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r9">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r9" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r9 -->
|
|
<td width="352px" valign="top" class="sheet-tabr sheet-tabr10"> <!-- r10-->
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r10-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td VALIGN="top"><div class="sheet-textfat">WHO</div></td>
|
|
<td style="text-align: left;">
|
|
<input class="sheet-whiteinput" type="text" name="attr_focus_r10" style="width: 100%;" />
|
|
<div class="sheet-text2" style="width:90px;">FOCUS</div>
|
|
<span style="width: 105px; height: 120%;font-weight:bold; color:#6D0100;"title="Recursion">On</span>
|
|
<input class="sheet-whiteinput" type="text" name="attr_recname_r10" style="width: 95%;" />
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- Recursion Modifiers-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Modifiers</div>
|
|
<table calss="sheet-recmodtable">
|
|
<tr>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_mightmodr10" title="Might modifier" value="0" />
|
|
<div class="sheet-text2">MIGHT</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedgemodr10" title="Might edge modifier" value="0" />
|
|
<div class="sheet-text2">M. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speedmodr10" title="Speed modifier" value="0" />
|
|
<div class="sheet-text2">SPEED</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededgemodr10" title="Speed edge modifier" value="0" />
|
|
<div class="sheet-text2">S. EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellectmodr10" title="Intellect modifier" value="0" />
|
|
<div class="sheet-text2">INTELLECT</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedgemodr10" title="Intellect edge modifier" value="0" />
|
|
<div class="sheet-text2">I. EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- STATS r10-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">MIGHT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" value="11" />
|
|
<button type="roll" class="sheet-actionbt" title="Might Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionMightCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroMightCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
|
|
<div class="sheet-text1">SPEED</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" value="10" />
|
|
<button type="roll" class="sheet-actionbt" title="Speed Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionSpeedCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroSpeedCheck"></button>
|
|
</div>
|
|
</td>
|
|
<td COLSPAN="2" VALIGN="top">
|
|
<div class="sheet-text1">INTELLECT</div>
|
|
<div>
|
|
<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" value="7" />
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targNumRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff}]]}} {{targNumRoll=[[(@{rollQstDiff}-@{rollQstAsset}-@{rollQstRollEff})*3-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}}"
|
|
name="roll_macroIntellectCheck"></button>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr style="border-top: 1px solid #EFEFF5;">
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_might_max" title="Maximum might value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_mightedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_speed_max" title="Maximum speed value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #22428F;">
|
|
<input type="number" name="attr_speededge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
|
|
<input type="number" name="attr_intellect_max" title="Maximum intellect value" value="99" />
|
|
<div class="sheet-text2">POOL</div>
|
|
</td>
|
|
<td VALIGN="top">
|
|
<input type="number" name="attr_intellectedge" value="1" min="-6" max="6" />
|
|
<div class="sheet-text2">EDGE</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END STATS r10-->
|
|
<div class="sheet-supblock"> <!-- Recursion Armor-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">Recursion Armor</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor-r10" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcostr10" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES r10-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
|
|
<fieldset class="repeating_abilities-r10">
|
|
<div class="sheet-text2" style="text-align:left;">
|
|
<button type="roll" name="ShowAbility" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{abilityname}}} {{type=Special Ability}} {{use=@{abilityuse}}} {{description=@{abilitydesc}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
|
|
<select name="attr_abilityuse" style="width: 85px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
|
|
<option selected="selected">Action</option>
|
|
<option>Enabler</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div style="text-align: right;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_abilitychkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_abilitydesc" class="sheet-textdesc" style="width: 295px;" title="Ability description" placeholder="Description and notes"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPECIAL ABIILITIES r10-->
|
|
<div class="sheet-supblock"> <!-- MIGHT SKILLS r10-->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
|
|
<fieldset class="repeating_skillmight-r10">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Might Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillmightlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_actionMightSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillmightlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillmightlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{mightedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillmightlvl}]]}}"
|
|
name="roll_macroMightSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
|
|
<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT SKILLS -->
|
|
<div class="sheet-supblock"> <!-- SPEED SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
|
|
<div style="margin-bottom: 2px; text-align: left;"> <!-- INITIATIVE -->
|
|
<button type="roll" class="sheet-actionbt" title="Initiative Roll, using the Action section parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollVarAsset}*3)+(1*@{rollVarBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_actionInitCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Initiative Roll, roll queries for parameters"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkillr10r9}*3]]}} {{finalRoll=[[1d20+(@{rollQstRollEff}*3)+(@{InitVarSkillr10r9}*3)+(@{rollQstAsset}*3)+(1*@{rollQstBonus}) &{tracker}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollQstCost}]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost})+@{rollQstCost}-@{speededge}]]}}"
|
|
name="roll_macroInitCheck"></button>
|
|
<input type="text" style="width: 250px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkillr10r9" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed-r10">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Speed Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillspeedlvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_actionSpeedSkillCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillspeedlvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillspeedlvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))-@{speededge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+@{armorspeedcost}+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_macroSpeedSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel-r10">
|
|
<div style="margin-bottom: 2px; text-align: left;">
|
|
<button type="roll" class="sheet-actionbt" title="Intellect Skill Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{skillintellvl})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[0]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_actionIntellectCheck"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Intellect Skill Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{rollQstCost}]]}} {{effortDmg=[[0]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{skillintellvl})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{skillintellvl})-(1*@{rollQstBonus})]]}} {{totalCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))+@{rollQstCost}-@{intellectedge}]]}} {{effortCost=[[ceil(@{rollQstRollEff}/6)+@{rollQstRollEff}*(2+ceil(@{damage-track}/4))]]}} {{bonusDmg=[[0]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_macroIntellectSkillCheck"></button>
|
|
<input type="text" style="width: 250px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<!-- *** ATTACKS *** -->
|
|
<div class="sheet-supblock"> <!-- MIGHT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • MIGHT</div>
|
|
<fieldset class="repeating_attackmight-r10">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkmightcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_actionMightAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkmightname}}} {{attrEdge=@{mightedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkmightcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkmightlvl})-(1*@{atkmightmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkmightlvl})-(3*@{atkmightmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkmightcost}-@{mightedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkmightdmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkmightlvl}]]}} {{atkmod=[[@{atkmightmod}]]}}"
|
|
name="roll_macroMightAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkmightname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowMightAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkmightname}}} {{type=Attack}} {{description=Mod:@{atkmightmod}, Damage:@{atkmightdmg}, Skilled:@{atkmightlvl}, Cost:@{atkmightcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkmightmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkmightdmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkmightlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkmightcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END MIGHT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- SPEED ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • SPEED</div>
|
|
<fieldset class="repeating_attackspeed-r10">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Speed Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortSpeedCost}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_actionSpeedAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Speed Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkspeedname}}} {{attrEdge=@{speededge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkspeedcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkspeedlvl})-(1*@{atkspeedmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkspeedlvl})-(3*@{atkspeedmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortSpeedCostQst}+@{atkspeedcost}-@{speededge}]]}} {{effortCost=[[@{effortSpeedCostQst}]]}} {{bonusDmg=[[@{atkspeeddmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkspeedlvl}]]}} {{atkmod=[[@{atkspeedmod}]]}}"
|
|
name="roll_macroSpeedAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkspeedname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowSpeedAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkspeedname}}} {{type=Attack}} {{description=Mod:@{atkspeedmod}, Damage:@{atkspeeddmg}, Skilled:@{atkspeedlvl}, Cost:@{atkspeedcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkspeedmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkspeeddmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkspeedlvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkspeedcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- INTELLECT ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ATTACKS • INTELLECT</div>
|
|
<fieldset class="repeating_attackintel-r10">
|
|
<div>
|
|
<button type="roll" class="sheet-actionbt" title="Might Attack Roll, using the Action section parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{targNum=[[@{targNum}]]}} {{finalDiff=[[@{rollVarDiff}-(1*@{rollVarAsset})-(1*@{rollVarRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollVarDiff})-(3*@{rollVarAsset})-(3*@{rollVarRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollVarBonus})]]}} {{totalCost=[[@{effortCost}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{atkintelcost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollVarRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_actionIntelAttack"></button>
|
|
<button type="roll" class="sheet-macrobt" title="Might Attack Roll, roll queries for parameters"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{atkintelname}}} {{attrEdge=@{intellectedge}}} {{difficulty=[[@{rollQstDiff}]]}} {{effortRoll=[[@{rollQstRollEff}]]}} {{assets=[[@{rollQstAsset}]]}} {{bonusToRoll=[[@{rollQstBonus}]]}} {{statExpense=[[@{atkintelcost}]]}} {{effortDmg=[[@{rollQstRollDmg}]]}} {{targNum=[[@{targNumQst}]]}} {{finalDiff=[[@{rollQstDiff}-(1*@{rollQstAsset})-(1*@{rollQstRollEff})-(1*@{atkintellvl})-(1*@{atkintelmod})]]}} {{targNumRoll=[[(3*@{rollQstDiff})-(3*@{rollQstAsset})-(3*@{rollQstRollEff})-(3*@{atkintellvl})-(3*@{atkintelmod})-(1*@{rollQstBonus})]]}} {{totalCost=[[@{effortCostQst}+@{atkintelcost}-@{intellectedge}]]}} {{effortCost=[[@{effortCostQst}]]}} {{bonusDmg=[[@{atkinteldmg}+@{rollQstRollDmg}*3]]}} {{skilled=[[@{atkintellvl}]]}} {{atkmod=[[@{atkintelmod}]]}}"
|
|
name="roll_macroIntelAttack"></button>
|
|
<input type="text" style="width: 305px;font-weight: bold;" name="attr_atkintelname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-bottom: 2px;">
|
|
<button type="roll" name="ShowIntelAttack" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{atkintelname}}} {{type=Attack}} {{description=Mod:@{atkintelmod}, Damage:@{atkinteldmg}, Skilled:@{atkintellvl}, Cost:@{atkintelcost}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
Mod:
|
|
<input type="number" name="attr_atkintelmod" min="0" style="width:30px;" title="Reduction of the difficulty of the attack roll" value="0" />
|
|
Dmg:
|
|
<input type="number" name="attr_atkinteldmg" min="0" style="width:40px;" title="Damage" value="0" />
|
|
Skilled:
|
|
<select name="attr_atkintellvl" style="width: 45px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
Cost:
|
|
<input type="number" name="attr_atkintelcost" min="0" style="width:30px;" title="Cost" value="0" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTELLECT ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- WEAPONS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">WEAPONS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks-r10">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END WEAPONS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list-r10">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowArtifact" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{artifact-name}}} {{type=Artefact}} {{level=@{artifact-level}}} {{depletion=@{artdepthreshold} in @{artdepdice}}} {{description=@{artifact-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-top: 1px;">
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"></button>
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_artifactchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_artifact-description" class="sheet-textdesc" style="width: 295px;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins-r10" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="width: 260px;text-align: left;">ITEM</td>
|
|
<td style="text-align: left;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list-r10">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;">
|
|
<button type="roll" name="ShowItem" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Item}} {{type=Equipment}} {{description=@{equipment-name} #@{equipment-qty}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_equipmentchkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea name="attr_equipment-name" class="sheet-textdesc" style="width: 223px;" title="Equipment name" placeholder="Equipment name"></textarea>
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_equipment-qty" title="Quantity" value="1" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.
|
|
<button type="roll" name="ShowMiscEquip" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=Misc. equipment}} {{type=Equipment}} {{description=@{possessions}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
</div>
|
|
<textarea name="attr_possessions-r10" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
</td> <!-- END r10 -->
|
|
|
|
|
|
<!-- ******* COL 3 **************** -->
|
|
<td valign="top"> <!-- COL 3 -->
|
|
<img class="sheet-gamelogoTheStrange" src="http://www.thestrangerpg.com/wp-content/uploads/2013/10/The-Strange-Logo-Color-Large.png" />
|
|
<div class="sheet-supblock"> <!-- CYPHERS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">CYPHERS</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">LIMIT</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_cypher-limit" value="2" min="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_cypher-list">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
<button type="roll" name="ShowCypher" class="sheet-btDesc" title="Show in chat" value="&{template:cyphDesc} {{name=@{cypher-name}}} {{type=Cypher}} {{level=@{cypher-level}}} {{description=@{cypher-description}}}"><img src="https://s3.amazonaws.com/files.d20.io/images/13924213/_SbpEpVjj9V7Dow_GKKYhQ/med.png?1448153028" style="width: 16px;height:16px;"/></button>
|
|
<input type="text" style="width: 235px;font-weight: bold;" name="attr_cypher-name" title="Name of the cypher" placeholder="Cypher" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Level of the Cypher" min="0" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: right;margin-left:2px;margin-top: 1px; margin-bottom: 2px;">
|
|
<input type="checkbox" class="sheet-dispcheck" name="attr_cypher-chkdesc" value="1" title="Enlarge/reduce description" /><span>s</span>
|
|
<textarea class="sheet-textdesc" name="attr_cypher-description" style="width: 295px;" title="Description of the Cypher" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END CYPHERS -->
|
|
<div class="sheet-supblock"> <!-- NOTES attr_background -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">NOTES</div>
|
|
<textarea name="attr_notes" style="height: 200px; width: 100%;" title="Notes"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END NOTES -->
|
|
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">ADVANCEMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 1</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-1" placeholder="Tier 1 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-2" placeholder="Tier 1 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-3" placeholder="Tier 1 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-4" placeholder="Tier 1 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 2</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-1" placeholder="Tier 2 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-2" placeholder="Tier 2 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-3" placeholder="Tier 2 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-4" placeholder="Tier 2 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 3</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-1" placeholder="Tier 3 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-2" placeholder="Tier 3 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-3" placeholder="Tier 3 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-4" placeholder="Tier 3 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 4</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-1" placeholder="Tier 4 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-2" placeholder="Tier 4 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-3" placeholder="Tier 4 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-4" placeholder="Tier 4 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 5</td>
|
|
</tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-1" placeholder="Tier 5 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-2" placeholder="Tier 5 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-3" placeholder="Tier 5 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-4" placeholder="Tier 5 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 6</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-1" placeholder="Tier 6 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-2" placeholder="Tier 6 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-3" placeholder="Tier 6 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-4" placeholder="Tier 6 Adv. #4" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ADVANCEMENT -->
|
|
<div class="sheet-supblock"> <!-- BACKGROUND -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">BACKGROUND</div>
|
|
<textarea name="attr_background" style="height: 200px; width: 100%;" title="Background"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END BACKGROUND -->
|
|
</td> <!-- END COL 3 -->
|
|
</tr>
|
|
</table>
|
|
</div> <!-- END MAIN DIV -->
|
|
<!-- ******* NPC ******** -->
|
|
<div class="sheet-npc">
|
|
<hr/>
|
|
<div class="sheet-2colrow" width="100%">
|
|
<div class="sheet-col" width="50%" align="left"> <!-- BEGIN Column 1 -->
|
|
<table align="center" WIDTH="100%">
|
|
<tr>
|
|
<td style="text-align: right;">Level</td>
|
|
<td style="white-space: nowrap">
|
|
<input type="number" name="attr_Level" title="" value="1" />
|
|
(<input type="number" width="50px" name="attr_npcBaseDiff" value="@{Level}*3" disabled="true" />)</td>
|
|
<td width="100%" COLSPAN="2"> </td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Health</td>
|
|
<td style="white-space: nowrap">
|
|
<input type="number" name="attr_Health" title="Current value" value="0" />
|
|
/<input type="number" name="attr_Health_max" title="Maximum value" value="0" />
|
|
</td>
|
|
<td style="text-align: right;" width="100%" >Armor</td>
|
|
<td width="100%"><input type="number" name="attr_Armor" title="Current value" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Damage</td>
|
|
<td style="white-space: nowrap;"><input type="number" name="attr_Damage" title="Damage inflicted" value="0" /> points</td>
|
|
<td style="text-align: right;">Movement</td>
|
|
<td width="100%"><input type="text" name="attr_npcMovement" title="Current value" style="width: 110px;" placeholder="short" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;white-space: nowrap;"><i>GM Intrusion</i></td>
|
|
<td COLSPAN="3" width="100%"><textarea style="height: 46px;" name="attr_npcGMI"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<label>Modifications</label>
|
|
<fieldset class="repeating_npcMods">
|
|
<table width="100%">
|
|
<tr>
|
|
<td width="100%"><input type="text" name="attr_npcMods-name" title="Modification description" /></td>
|
|
<td width="50px" style="white-space: nowrap"> as level <input type="number" name="attr_npcMods-level" title="Modification level" value="0" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div> <!-- END Column 1-->
|
|
<div class="sheet-col" width="50%" align="right"> <!-- BEGIN Column 2 -->
|
|
<table align="left" WIDTH="100%">
|
|
<tr>
|
|
<td style="text-align: right;">Motive</td>
|
|
<td width="100%"><textarea style="height: 46px;" name="attr_npcMotive"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Environment</td>
|
|
<td width="100%"><textarea style="height: 46px;" name="attr_npcEnvironment"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Interaction</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcInteraction" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Use</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcUse" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: right;">Loot</td>
|
|
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcLoot" style="height: 46px;" title=""></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div> <!-- END Column 2-->
|
|
</div>
|
|
<label>Combat</label>
|
|
<textarea name="attr_npcCombat" style="width: 100%; height: 150px;" placeholder="Combat"></textarea>
|
|
<label>Description</label><br/>
|
|
<textarea name="attr_npcDescription" style="width: 100%; height: 150px;" placeholder="Description"></textarea>
|
|
</div> <!--- END NPC -->
|
|
<!-- ******* ROLL TEMPLATES ******** -->
|
|
<rolltemplate class="sheet-rolltemplate-cyphMsg">
|
|
<table>
|
|
<tr><th>Oops!</th></tr>
|
|
<!-- Function -->
|
|
<tr><td><span>
|
|
{{#cyphRoll}}
|
|
Stat roll
|
|
{{/cyphRoll}}
|
|
{{#cyphRecoveryRoll}}
|
|
Recovery roll
|
|
{{/cyphRecoveryRoll}}
|
|
{{#cyphInitRoll}}
|
|
Initiative roll
|
|
{{/cyphInitRoll}}
|
|
{{#modStat}}
|
|
Modifying attribute
|
|
{{/modStat}}
|
|
{{#chatmessage}}
|
|
Call of {{chatmessage}}
|
|
{{/chatmessage}}
|
|
</span></td></tr>
|
|
<!-- Message -->
|
|
<tr><td>
|
|
{{#noTokNoChar}}
|
|
This function requires a character id or token id parameter<br/>{{noTokNoChar}}
|
|
{{/noTokNoChar}}
|
|
{{#pcDying}}
|
|
The character can't take any action (debilitated or dead).
|
|
{{/pcDying}}
|
|
{{#noAttribute}}
|
|
Attribute '{{noAttribute}}' is not handled.
|
|
{{/noAttribute}}
|
|
{{#wtfAttribute}}
|
|
Attribute '{{wtfAttribute}}' doesn't exist.
|
|
{{/wtfAttribute}}
|
|
{{#badBonus}}
|
|
A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead).
|
|
{{/badBonus}}
|
|
{{#tooManyEfforts}}
|
|
PC tries to apply more effort than possible ({{tooManyEfforts}}).
|
|
{{/tooManyEfforts}}
|
|
{{#tooManyPoints}}
|
|
PC tries to spend more stat Pool points than she can ({{tooManyPoints}}).
|
|
{{/tooManyPoints}}
|
|
{{#notaCharacter}}
|
|
The '{{notaCharacter}}' id is not a character.
|
|
{{/notaCharacter}}
|
|
{{#noCharacter}}
|
|
No character identified in:<br/>'{{noCharacter}}'
|
|
{{/noCharacter}}
|
|
{{#notCharToken}}
|
|
This id '{{notCharToken}}' is not a character's token.
|
|
{{/notCharToken}}
|
|
{{#noToken}}
|
|
No token selected in:<br/>'{{noToken}}'
|
|
{{/noToken}}
|
|
{{genericMsg}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphMsg !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphInit">
|
|
<table>
|
|
<tr><th COLSPAN="2">Initiative Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td><span>Bonus</span></td><td>+ {{bonusToRoll}}</td></tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollLess() bonusToRoll 0}}
|
|
<tr><td><span>Malus</span></td><td>{{bonusToRoll}}</td></tr>
|
|
{{/rollLess() bonusToRoll 0}}
|
|
{{#rollGreater() effortsUsed 0}}
|
|
<tr><td><span>Effort</span></td><td>{{effortsUsed}} (x3)</td></tr>
|
|
{{/rollGreater() effortsUsed 0}}
|
|
{{#skilled}}
|
|
<tr>
|
|
<td><span>Skill</span></td>
|
|
<td>
|
|
{{#rollTotal() skilled -3}}
|
|
Inability (-3)
|
|
{{/rollTotal() skilled -3}}
|
|
{{#rollTotal() skilled 0}}
|
|
Untrained (+0)
|
|
{{/rollTotal() skilled 0}}
|
|
{{#rollTotal() skilled 3}}
|
|
Trained (+3)
|
|
{{/rollTotal() skilled 3}}
|
|
{{#rollTotal() skilled 6}}
|
|
Specialized (+6)
|
|
{{/rollTotal() skilled 6}}
|
|
</td>
|
|
</tr>
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td><span>Asset(s)</span></td><td>{{assets}} (x3)</td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td><span style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
|
|
<b>Cost</b></span>
|
|
</td>
|
|
<td>
|
|
{{#effortCost}}+{{effortCost}}{{/effortCost}}
|
|
{{#statExpense}}+{{statExpense}}{{/statExpense}}
|
|
-{{speedEdge}}=<b>{{totalCost}}</b>
|
|
</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphInit !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
|
|
<table>
|
|
<tr>
|
|
<th COLSPAN="2">{{attribute}}</th>
|
|
</tr>
|
|
<tr>
|
|
<td COLSPAN="2"><b>Roll:</b>
|
|
{{diceRoll}} (beats diff.
|
|
{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
|
|
{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
|
|
{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
|
|
{{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}}
|
|
{{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}}
|
|
{{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}}
|
|
{{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}}
|
|
)
|
|
</td>
|
|
</tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td></td>
|
|
<td>
|
|
<i>+{{bonusToRoll}} (bonus)</i>
|
|
</td>
|
|
</tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollLess() bonusToRoll 0}}
|
|
<tr><td></td>
|
|
<td>
|
|
<i>{{bonusToRoll}} (malus)</i>
|
|
</td>
|
|
</tr>
|
|
{{/rollLess() bonusToRoll 0}}
|
|
{{#rollWasCrit() diceRoll}}
|
|
<tr>
|
|
<td style="color:green;text-align:center;font-weight:bold;">Special:</td>
|
|
<td style="vertical-align: top;font-size: 95%;">
|
|
{{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}}
|
|
{{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}}
|
|
{{#rollTotal() diceRoll 19}}Minor effect<br/>or +3 damage{{/rollTotal() diceRoll 19}}
|
|
{{#rollTotal() diceRoll 20}}Major effect<br/>or +4 damage{{/rollTotal() diceRoll 20}}
|
|
</td>
|
|
</tr>
|
|
{{/rollWasCrit() diceRoll}}
|
|
{{#rollWasFumble() diceRoll}}
|
|
<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
|
|
{{/rollWasFumble() diceRoll}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{#^rollLess() diceRoll targNumRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success!</td></tr>
|
|
{{/^rollLess() diceRoll targNumRoll}}
|
|
{{#rollLess() diceRoll targNumRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">Failure</td></tr>
|
|
{{/rollLess() diceRoll targNumRoll}}
|
|
{{#rollLess() finalDiff difficulty}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollLess() finalDiff difficulty}}
|
|
<tr>
|
|
<td><b>Difficulty</b></td>
|
|
<td>{{difficulty}} (TN {{targNum}})</td>
|
|
</tr>
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollTotal() difficulty 0}}
|
|
{{#skilled}}
|
|
{{#rollTotal() skilled -1}}
|
|
<tr><td>Inability</td><td><i>+1</i></td></tr>
|
|
{{/rollTotal() skilled -1}}
|
|
{{#rollTotal() skilled 1}}
|
|
<tr><td>Trained</td><td><i>-1</i></td></tr>
|
|
{{/rollTotal() skilled 1}}
|
|
{{#rollTotal() skilled 2}}
|
|
<tr><td>Specialized</td><td><i>-2</i></td></tr>
|
|
{{/rollTotal() skilled 2}}
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td>Asset(s)</td><td><i>- {{assets}}</i></td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#atkmod}}
|
|
{{#rollGreater() atkmod 0}}
|
|
<tr><td>Mod</td><td><i>- {{atkmod}}</i></td></tr>
|
|
{{/rollGreater() atkmod 0}}
|
|
{{/atkmod}}
|
|
{{#rollGreater() effortRoll 0}}
|
|
<tr><td>Effort</td><td><i>- {{effortRoll}}</i></td></tr>
|
|
{{/rollGreater() effortRoll 0}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{#^rollTotal() targNumRoll targNum}}
|
|
<tr>
|
|
<td style="text-align: right;">=</td>
|
|
<td style="text-align: left;">{{finalDiff}} (TN {{targNumRoll}})</td>
|
|
</tr>
|
|
{{/^rollTotal() targNumRoll targNum}}
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
{{#rollLess() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >{{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollLess() finalDiff 0}}
|
|
{{#rollGreater() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >+ {{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollGreater() finalDiff 0}} {{/rollTotal() difficulty 0}}
|
|
{{#rollGreater() bonusDmg 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr><td><span><b>Damage</b></span></td><td>{{bonusDmg}} ({{effortDmg}} effort)</td></tr>
|
|
{{/rollGreater() bonusDmg 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="white-space: nowrap;"><span style="cursor: help;" title="Effort + extra Cost - Edge">
|
|
<b>Cost:</b></span>
|
|
+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphBasicRoll !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphRecovery">
|
|
<table>
|
|
{{#artifact}}
|
|
<tr><th COLSPAN="2">Depletion Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-style: italic;">{{artifact}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>{{threshold}} in {{dice}} :</span></td>
|
|
<td>{{depletionRoll}}</td>
|
|
</tr>
|
|
{{#rollGreater() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: green; font-weight: bold;">Not depleted</td>
|
|
{{/rollGreater() depletionRoll threshold}}
|
|
{{#rollTotal() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollTotal() depletionRoll threshold}}
|
|
{{#rollLess() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollLess() depletionRoll threshold}}
|
|
{{/artifact}}
|
|
{{#fullRest}}
|
|
<tr><th>Complete rest</th></tr>
|
|
<tr><td>As good as new!</td></tr>
|
|
{{/fullRest}}
|
|
{{#recoverPoints}}
|
|
<tr><th COLSPAN="2">Recovery Roll</th></tr>
|
|
<tr>
|
|
<td><span>Points</span></td>
|
|
<td>{{recoverPoints}}</td>
|
|
</tr>
|
|
{{/recoverPoints}}
|
|
{{#rollTotal() recovaction 0}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 ACTION</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[10 MINS](!cypher-modstat {{charid}}|recovery-rolls|1)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 0}}
|
|
{{#rollTotal() recovaction 1}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 MINS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[1 HOUR](!cypher-modstat {{charid}}|recovery-rolls|2)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 1}}
|
|
{{#rollTotal() recovaction 2}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 HOUR</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[10 HOURS](!cypher-modstat {{charid}}|recovery-rolls|3)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 2}}
|
|
{{#rollTotal() recovaction 3}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 HOURS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td title="Update next recovery action (API)">[1 ACTION](!cypher-modstat {{charid}}|recovery-rolls|0)</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 3}}
|
|
{{#currentAction}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>{{currentAction}}</td>
|
|
</tr>
|
|
{{/currentAction}}
|
|
{{#nextAction}}
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>{{nextAction}}</td>
|
|
</tr>
|
|
{{/nextAction}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphRecovery !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphDesc">
|
|
<table>
|
|
<tr><th COLSPAN="2">{{name}}</th></tr>
|
|
<tr><td><span>Type</span></td><td>{{type}}</td></tr>
|
|
{{#level}}
|
|
<tr><td><span>Level</span></td><td>{{level}}</td></tr>
|
|
{{/level}}
|
|
{{#depletion}}
|
|
<tr><td><span>Depletion</span></td><td>{{depletion}}</td></tr>
|
|
{{/depletion}}
|
|
{{#use}}
|
|
<tr><td><span>Use</span></td><td>{{use}}</td></tr>
|
|
{{/use}}
|
|
<tr><td COLSPAN="2"><div class="jetdesc">{{description}}</div></th></tr>
|
|
</table>
|
|
</rolltemplate><!-- End template cyphDesc -->
|
|
|
|
|
|
|
|
|