mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-12 01:52:32 +00:00
609 lines
38 KiB
HTML
609 lines
38 KiB
HTML
<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4 class="section-head">1920s Era Investigator</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>Name </td>
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<td colspan="3"><input type="text" name="Name" style="width:100%"></td>
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</tr>
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<tr>
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<td>Player </td>
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<td colspan="3"><input type="text" name="Player" style="width:100%"></td>
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</tr>
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<tr>
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<td>Occupation </td>
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<td colspan="3"><input type="text" name="Occupation" style="width:100%"></td>
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</tr>
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<tr>
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<td>Age </td>
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<td><input type="text" name="Age" style="width:100%"></td>
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<td>Sex </td>
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<td><input type="text" name="Sex" style="width:100%"></td>
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</tr>
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<tr>
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<td>Residence </td>
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<td colspan="3"><input type="text" name="Residence" style="width:100%"></td>
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</tr>
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<tr>
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<td>Birthplace </td>
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<td colspan="3"><input type="text" name="Birthplace" style="width:100%"></td>
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</tr>
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</div>
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</div>
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<div class='sheet-col'>
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<h4 class="section-head">Characteristics</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td class="attr-label" rowspan="2"><strong>STR</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_str" ></td>
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<td><input class="attr-input-small" type="number" name="attr_str_hard" value="floor(@{str}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>DEX</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_dex" ></td>
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<td><input class="attr-input-small" type="number" name="attr_dex_hard" value="floor(@{dex}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>POW</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_pow" ></td>
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<td><input class="attr-input-small" type="number" name="attr_pow_hard" value="floor(@{pow}/2)" disabled="true"></td>
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</tr>
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<tr>
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<td><input class="attr-input-small" type="number" name="attr_str_extreme" value="floor(@{str}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_dex_extreme" value="floor(@{dex}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_pow_extreme" value="floor(@{pow}/5)" disabled="true"></td>
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</tr>
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<tr>
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<td class="attr-label" rowspan="2"><strong>CON</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_con" ></td>
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<td><input class="attr-input-small" type="number" name="attr_con_hard" value="floor(@{con}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>APP</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_app" ></td>
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<td><input class="attr-input-small" type="number" name="attr_app_hard" value="floor(@{app}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>EDU</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_edu" ></td>
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<td><input class="attr-input-small" type="number" name="attr_edu_hard" value="floor(@{edu}/2)" disabled="true"></td>
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</tr>
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<tr>
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<td><input class="attr-input-small" type="number" name="attr_con_extreme" value="floor(@{con}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_app_extreme" value="floor(@{app}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_edu_extreme" value="floor(@{edu}/5)" disabled="true"></td>
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</tr>
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<tr>
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<td class="attr-label" rowspan="2"><strong>SIZ</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_siz" ></td>
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<td><input class="attr-input-small" type="number" name="attr_siz_hard" value="floor(@{siz}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>INT</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_int" ></td>
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<td><input class="attr-input-small" type="number" name="attr_int_hard" value="floor(@{int}/2)" disabled="true"></td>
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<td class="attr-label" rowspan="2"><strong>Move rate</strong></td>
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<td rowspan="2"><input class="attr-input-std" type="text" name="attr_move" ></td>
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<td><input class="attr-input-small" type="number" name="attr_moveplus1" value="@{move}+1" disabled="true"></td>
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</tr>
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<tr>
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<td><input class="attr-input-small" type="number" name="attr_siz_extreme" value="floor(@{siz}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_int_extreme" value="floor(@{int}/5)" disabled="true"></td>
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<td><input class="attr-input-small" type="number" name="attr_moveminus1" value="@{move}-1" disabled="true"></td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<div class="sheet-col">
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<h4 class="section-head">Hit Points</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input style="width:100%" placeholder="current" type="number" min="0" name="attr_hp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input style="width:100%" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="3">
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<input type="checkbox" value="1" name="attr_major_wound"> Major Wound
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head">Luck</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input style="width:100%" placeholder="current" type="number" min="0" max="100" name="attr_luck">
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div class="sheet-col">
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<div style="text-align:center"><img src="http://i.imgur.com/Gq98aWD.png" alt="Call of Cthulhu"></div>
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<div style="width:50%;float:left">
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<h4 class="section-head">Damage Bonus</h4>
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<div class="section">
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<input style="width:100%" type="text" name="attr_damage_bonus">
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</div>
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</div>
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<div style="width:50%;float:left">
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<h4 class="section-head">Build</h4>
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<div class="section">
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<input style="width:100%" type="text" name="attr_build">
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</div>
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</div>
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</div>
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<div class="sheet-col">
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<h4 class="section-head">Sanity</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td colspan="2">
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<input style="width:100%" placeholder="current" type="number" min="0" name="attr_san">
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input style="width:100%" placeholder="start" type="number" min="0" name="attr_san_start" value="@{pow}" disabled="true">
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input style="width:100%" type="number" min="0" name="attr_san_max" placeholder="max" value="@{pow}-@{cthulhu_mythos}" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_temp_insane"> Temp. Insane
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</td>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_indef_insane"> Indef. Insane
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head">Magic Points</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input style="width:100%" placeholder="current" type="number" min="0" name="attr_mp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input style="width:100%" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<h4 class="section-head">Investigator Skills</h4>
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<div class="sheet-section">
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<div class="sheet-col">
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<table style="width: 100%">
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Accounting(05%)</td>
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<td><input class="skill-input" type="text" name="attr_accounting" /></td>
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<td><input class="skill-input" type="number" name="attr_accounting_hard" value="floor(@{accounting}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_accounting_extreme" value="floor(@{accounting}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Anthropology(01%)</td>
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<td><input class="skill-input" type="text" name="attr_anthropology" /></td>
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<td><input class="skill-input" type="number" name="attr_anthropology_hard" value="floor(@{anthropology}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_anthropology_extreme" value="floor(@{anthropology}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Appraise(05%)</td>
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<td><input class="skill-input" type="text" name="attr_appraise" /></td>
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<td><input class="skill-input" type="number" name="attr_appraise_hard" value="floor(@{appraise}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_appraise_extreme" value="floor(@{appraise}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Archaeology(01%)</td>
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<td><input class="skill-input" type="text" name="attr_archaeology" /></td>
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<td><input class="skill-input" type="number" name="attr_archaeology_hard" value="floor(@{archaeology}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_archaeology_extreme" value="floor(@{archaeology}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Charm(15%)</td>
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<td><input class="skill-input" type="text" name="attr_charm" /></td>
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<td><input class="skill-input" type="number" name="attr_charm_hard" value="floor(@{charm}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_charm_extreme" value="floor(@{charm}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Climb(20%)</td>
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<td><input class="skill-input" type="text" name="attr_climb" /></td>
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<td><input class="skill-input" type="number" name="attr_climb_hard" value="floor(@{climb}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_climb_extreme" value="floor(@{climb}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td></td>
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<td class="skill-label">Credit Rating(00%)</td>
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<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
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<td><input class="skill-input" type="number" name="attr_credit_rating_hard" value="floor(@{credit_rating}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_credit_rating_extreme" value="floor(@{credit_rating}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td></td>
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<td class="skill-label">Cthulhu Mythos(00%)</td>
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<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" /></td>
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<td><input class="skill-input" type="number" name="attr_cthulhu_mythos_hard" value="floor(@{cthulhu_mythos}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_cthulhu_mythos_extreme" value="floor(@{cthulhu_mythos}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Disguise(05%)</td>
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<td><input class="skill-input" type="text" name="attr_disguise" /></td>
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<td><input class="skill-input" type="number" name="attr_disguise_hard" value="floor(@{disguise}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_disguise_extreme" value="floor(@{disguise}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Dodge(half DEX)</td>
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<td><input class="skill-input" type="text" name="attr_dodge" /></td>
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<td><input class="skill-input" type="number" name="attr_dodge_hard" value="floor(@{dodge}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_dodge_extreme" value="floor(@{dodge}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Drive Auto(20%)</td>
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<td><input class="skill-input" type="text" name="attr_drive_auto" /></td>
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<td><input class="skill-input" type="number" name="attr_drive_auto_hard" value="floor(@{drive_auto}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_drive_auto_extreme" value="floor(@{drive_auto}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Elec Repair(10%)</td>
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<td><input class="skill-input" type="text" name="attr_elec_repair" /></td>
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<td><input class="skill-input" type="number" name="attr_elec_repair_hard" value="floor(@{elec_repair}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_elec_repair_extreme" value="floor(@{elec_repair}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Fast Talk(05%)</td>
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<td><input class="skill-input" type="text" name="attr_fast_talk" /></td>
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<td><input class="skill-input" type="number" name="attr_fast_talk_hard" value="floor(@{fast_talk}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_fast_talk_extreme" value="floor(@{fast_talk}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Fighting(Brawl)(25%)</td>
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<td><input class="skill-input" type="text" name="attr_fighting_brawl" /></td>
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<td><input class="skill-input" type="number" name="attr_fighting_brawl_hard" value="floor(@{fighting_brawl}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_fighting_brawl_extreme" value="floor(@{fighting_brawl}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td sclass="skill-label">Firearms<span style="font-size:85%">(Handgun)(20%)</span></td>
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<td><input class="skill-input" type="text" name="attr_firearms_handgun" /></td>
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<td><input class="skill-input" type="number" name="attr_firearms_handgun_hard" value="floor(@{firearms_handgun}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_firearms_handgun_extreme" value="floor(@{firearms_handgun}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Firearms<span style="font-size:85%">(Rif./Shot.)(25%)</span></td>
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<td><input class="skill-input" type="text" name="attr_firearms_rifle" /></td>
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<td><input class="skill-input" type="number" name="attr_firearms_rifle_hard" value="floor(@{firearms_rifle}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_firearms_rifle_extreme" value="floor(@{firearms_rifle}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">First Aid(30%)</td>
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<td><input class="skill-input" type="text" name="attr_first_aid" /></td>
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<td><input class="skill-input" type="number" name="attr_first_aid_hard" value="floor(@{first_aid}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_first_aid_extreme" value="floor(@{first_aid}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">History(05%)</td>
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<td><input class="skill-input" type="text" name="attr_history" /></td>
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<td><input class="skill-input" type="number" name="attr_history_hard" value="floor(@{history}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_history_extreme" value="floor(@{history}/5)" disabled="true" /></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<table style="width:100%">
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Intimidate(15%)</td>
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<td><input class="skill-input" type="text" name="attr_intimidate" /></td>
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<td><input class="skill-input" type="number" name="attr_intimidate_hard" value="floor(@{intimidate}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_intimidate_extreme" value="floor(@{intimidate}/5)" disabled="true" /></td>
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</tr>
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<tr>
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<td><input type="checkbox"></td>
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<td class="skill-label">Jump(20%)</td>
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<td><input class="skill-input" type="text" name="attr_jump" /></td>
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<td><input class="skill-input" type="number" name="attr_jump_hard" value="floor(@{jump}/2)" disabled="true" /></td>
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<td><input class="skill-input" type="number" name="attr_jump_extreme" value="floor(@{jump}/5)" disabled="true" /></td>
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|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Language(Own)(EDU)</td>
|
|
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_language_own_hard" value="floor(@{language_own}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_language_own_extreme" value="floor(@{language_own}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Law(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_law" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_law_hard" value="floor(@{law}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_law_extreme" value="floor(@{law}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Library Use(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_library_use" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_library_use_hard" value="floor(@{library_use}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_library_use_extreme" value="floor(@{library_use}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Listen(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_listen" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_listen_hard" value="floor(@{listen}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_listen_extreme" value="floor(@{listen}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Locksmith(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_locksmith" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_locksmith_hard" value="floor(@{locksmith}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_locksmith_extreme" value="floor(@{locksmith}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Mech Repair(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_mech_repair" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_mech_repair_hard" value="floor(@{mech_repair}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_mech_repair_extreme" value="floor(@{mech_repair}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Medicine(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_medicine" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_medicine_hard" value="floor(@{medicine}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_medicine_extreme" value="floor(@{medicine}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Natural World(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_natural_world" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_natural_world_hard" value="floor(@{natural_world}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_natural_world_extreme" value="floor(@{natural_world}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Navigate(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_navigate" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_navigate_hard" value="floor(@{navigate}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_navigate_extreme" value="floor(@{navigate}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Occult(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_occult" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_occult_hard" value="floor(@{occult}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_occult_extreme" value="floor(@{occult}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Op Hv Machine(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_op_hv_machine" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_op_hv_machine_hard" value="floor(@{op_hv_machine}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_op_hv_machine_extreme" value="floor(@{op_hv_machine}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Persuade(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_persuade" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_persuade_hard" value="floor(@{persuade}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_persuade_extreme" value="floor(@{persuade}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Psychology(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychology" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_psychology_hard" value="floor(@{psychology}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_psychology_extreme" value="floor(@{psychology}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Psychoanalysis(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychoanalysis" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_psychoanalysis_hard" value="floor(@{psychoanalysis}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_psychoanalysis_extreme" value="floor(@{psychoanalysis}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Ride(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_ride" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_ride_hard" value="floor(@{ride}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_ride_extreme" value="floor(@{ride}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Sleight of Hand(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_sleight_of_hand_hard" value="floor(@{sleight_of_hand}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_sleight_of_hand_extreme" value="floor(@{sleight_of_hand}/5)" disabled="true" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Spot Hidden(25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_spot_hidden" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_spot_hidden_hard" value="floor(@{spot_hidden}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_spot_hidden_extreme" value="floor(@{spot_hidden}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Stealth(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_stealth" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_stealth_hard" value="floor(@{stealth}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_stealth_extreme" value="floor(@{stealth}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Swim(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_swim" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_swim_hard" value="floor(@{swim}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_swim_extreme" value="floor(@{swim}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Throw(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_throw" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_throw_hard" value="floor(@{throw}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_throw_extreme" value="floor(@{throw}/5)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label">Track (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_track" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_track_hard" value="floor(@{track}/2)" disabled="true" /></td>
|
|
<td><input class="skill-input" type="number" name="attr_track_extreme" value="floor(@{track}/5)" disabled="true" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="2">Other Skills:</td>
|
|
</tr>
|
|
<tr><td style="width:10%"></td><td>Art/Craft(05%)</td></tr>
|
|
<tr><td style="width:10%"></td><td>Language(Other)(01%)</td></tr>
|
|
<tr><td style="width:10%"></td><td>Pilot(01%)</td></tr>
|
|
<tr><td style="width:10%"></td><td>Science(01%)</td></tr>
|
|
<tr><td style="width:10%"></td><td>Survival(10%)</td></tr>
|
|
</table>
|
|
<fieldset class="repeating_skills">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="name" /></td>
|
|
<td><input class="skill-input" type="text" name="skill" /></td>
|
|
<td><input class="skill-input" type="text" name="skill_hard" /></td>
|
|
<td><input class="skill-input" type="text" name="skill_extreme" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-colrow'>
|
|
<h4 class="section-head">Weapons</h4>
|
|
<div class="section">
|
|
<table style="width:100%">
|
|
<thead>
|
|
<th style="width:20%">Weapon</th>
|
|
<th style="width:8%">Regular</th>
|
|
<th style="width:8%">Hard</th>
|
|
<th style="width:8%">Extreme</th>
|
|
<th style="width:10%">Damage</th>
|
|
<th style="width:10%">Range</th>
|
|
<th style="width:10%">Attacks</th>
|
|
<th style="width:7%">Ammo</th>
|
|
<th style="width:7%">Malf</th>
|
|
</thead>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" value="Unarmed" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%" type="number" name="attr_unarmed_regular" value="@{fighting_brawl}" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%" type="number" name="attr_unarmed_hard" value="floor(@{fighting_brawl}/2)"disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%" type="number" name="attr_unarmed_extreme" value="floor(@{fighting_brawl}/5)"disabled="true"/></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" value="1d3 + db" disabled="true"/></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" value="1" disabled="true"/></td>
|
|
<td style="width:7%"><input style="width:100%" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:7%"><input style="width:100%" type="text" value="-" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapons">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:20%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:8%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:8%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:8%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:10%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:7%"><input style="width:100%" type="text" /></td>
|
|
<td style="width:7%"><input style="width:100%" type="text" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head">Gear and Posessions</h4>
|
|
<div class="sheet-section">
|
|
<textarea style="width:97%;height:180px"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head">Cash and Assests</h4>
|
|
<div class="sheet-section">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td>Spending Level </td>
|
|
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Cash </td>
|
|
<td><input type="text" name="attr_cash" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td >Assets </td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2"><textarea style="width:98%;height:100px"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<h4 class="section-head">Backstory</h4>
|
|
<div class="sheet-section">
|
|
<div class='sheet-col'>
|
|
Personal Description
|
|
<textarea class="backstory-box"></textarea>
|
|
Ideaology/Beliefs
|
|
<textarea class="backstory-box"></textarea>
|
|
Significant People
|
|
<textarea class="backstory-box"></textarea>
|
|
Meaningful Locations
|
|
<textarea class="backstory-box"></textarea>
|
|
Treasured Possessions
|
|
<textarea class="backstory-box"></textarea>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
Traits
|
|
<textarea class="backstory-box"></textarea>
|
|
Injuries & Scars
|
|
<textarea class="backstory-box"></textarea>
|
|
Phobias/Manias
|
|
<textarea class="backstory-box"></textarea>
|
|
Tomes, Spells and Artifacts
|
|
<textarea class="backstory-box"></textarea>
|
|
Encounters with Strange Entities
|
|
<textarea class="backstory-box"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|