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roll20-character-sheets/Anima-Beyond-Fantasy/A-BF.html
T
John Myles 82fd11d6bb Rename A:BF.html to A-BF.html
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2014-07-25 22:07:28 +01:00

2242 lines
131 KiB
HTML

<div class="mainpage_wrapper">
<!-- SECONDARY ABILITIES
For naming, secondary ability variables are named with the first 4 letters of the secondary ability.
e.g. History -> hist
The only exceptions are:
secondary abilities that have less than 4 letters originally (art)
Custom secondary abilities which are noted in the last category of this sectoin as 'custom'.
Do not use abbreviations or other shorthands for secondary abilities.
-->
<div class="secondary_ability_wrapper">
<div class="secondary_ability_info"><b>Any ability in red recieves penalties from armor</b></div>
<div class="title"> Secondary Abilities</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Athletics</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Acrobatics</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_special"/>
<input type="number" value="(@{acro_naturals}+1)*@{agi_mod}+@{acro_base}+@{acro_class}+@{acro_special}"
class="secondary_ability_input" name="attr_acro_final" disabled="true"/>
<button type="roll" value="/em makes an Acrobatics check! [[1d100+@{acro_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Athleticism</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_special"/>
<input type="number" value="(@{athl_naturals}+1)*@{agi_mod}+@{athl_base}+@{athl_class}+@{athl_special}"
class="secondary_ability_input" name="attr_athl_final" disabled="true"/>
<button type="roll" value="/em makes an Athletics check! [[1d100+@{athl_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Climb</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_special"/>
<input type="number" value="(@{clim_naturals}+1)*@{agi_mod}+@{clim_base}+@{clim_class}+@{clim_special}"
class="secondary_ability_input" name="attr_clim_final" disabled="true"/>
<button type="roll" value="/em makes a Climb check! [[1d100+@{clim_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Jump</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_special"/>
<input type="number" value="(@{jump_naturals}+1)*@{str_mod}+@{jump_base}+@{jump_class}+@{jump_special}"
class="secondary_ability_input" name="attr_jump_final" disabled="true"/>
<button type="roll" value="/em makes a Jump check! [[1d100+@{jump_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Ride</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_special"/>
<input type="number" value="(@{ride_naturals}+1)*@{agi_mod}+@{ride_base}+@{ride_class}+@{ride_special}"
class="secondary_ability_input" name="attr_ride_final" disabled="true"/>
<button type="roll" value="/em makes a Ride check! [[1d100+@{ride_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Swim</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_special"/>
<input type="number" value="(@{swim_naturals}+1)*@{agi_mod}+@{swim_base}+@{swim_class}+@{swim_special}"
class="secondary_ability_input" name="attr_swim_final" disabled="true"/>
<button type="roll" value="/em makes a Swim check! [[1d100+@{swim_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Social</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Etiquitte</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_special"/>
<input type="number" value="(@{etiq_naturals}+1)*@{int_mod}+@{etiq_base}+@{etiq_class}+@{etiq_special}"
class="secondary_ability_input" name="attr_etiq_final" disabled="true"/>
<button type="roll" value="/em makes an Etiquitte check! [[1d100+@{etiq_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Intimidate</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_special"/>
<input type="number" value="(@{inti_naturals}+1)*@{wp_mod}+@{inti_base}+@{inti_class}+@{inti_special}"
class="secondary_ability_input" name="attr_inti_final" disabled="true"/>
<button type="roll" value="/em makes an Intimidate check! [[1d100+@{inti_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Leadership</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_special"/>
<input type="number" value="(@{lead_naturals}+1)*@{pow_mod}+@{lead_base}+@{lead_class}+@{lead_special}"
class="secondary_ability_input" name="attr_lead_final" disabled="true"/>
<button type="roll" value="/em makes a Leadership check! [[1d100+@{lead_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Persuasion</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_special"/>
<input type="number" value="(@{pers_naturals}+1)*@{int_mod}+@{pers_base}+@{pers_class}+@{pers_special}"
class="secondary_ability_input" name="attr_pers_final" disabled="true"/>
<button type="roll" value="/em makes a Persuasion check! [[1d100+@{pers_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Streetwise</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_special"/>
<input type="number" value="(@{stre_naturals}+1)*@{int_mod}+@{stre_base}+@{stre_class}+@{stre_special}"
class="secondary_ability_input" name="attr_stre_final" disabled="true"/>
<button type="roll" value="/em makes a Streetwise check! [[1d100+@{stre_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Style</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_special"/>
<input type="number" value="(@{styl_naturals}+1)*@{pow_mod}+@{styl_base}+@{styl_class}+@{styl_special}"
class="secondary_ability_input" name="attr_styl_final" disabled="true"/>
<button type="roll" value="/em makes a Style check! [[1d100+@{styl_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Trading</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_special"/>
<input type="number" value="(@{trad_naturals}+1)*@{int_mod}+@{trad_base}+@{trad_class}+@{trad_special}"
class="secondary_ability_input" name="attr_trad_final" disabled="true"/>
<button type="roll" value="/em makes a Trading check! [[1d100+@{trad_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Perceptive</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Notice</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_special"/>
<input type="number" value="(@{noti_naturals}+1)*@{per_mod}+@{noti_base}+@{noti_class}+@{noti_special}"
class="secondary_ability_input" name="attr_noti_final" disabled="true"/>
<button type="roll" value="/em makes a Notice check! [[1d100+@{noti_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Search</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_special"/>
<input type="number" value="(@{sear_naturals}+1)*@{per_mod}+@{sear_base}+@{sear_class}+@{sear_special}"
class="secondary_ability_input" name="attr_sear_final" disabled="true"/>
<button type="roll" value="/em makes a Search check! [[1d100+@{sear_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Track</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_special"/>
<input type="number" value="(@{trac_naturals}+1)*@{per_mod}+@{trac_base}+@{trac_class}+@{trac_special}"
class="secondary_ability_input" name="attr_trac_final" disabled="true"/>
<button type="roll" value="/em makes a Track check! [[1d100+@{trac_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Intellectual</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Animals</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_special"/>
<input type="number" value="(@{anim_naturals}+1)*@{int_mod}+@{anim_base}+@{anim_class}+@{anim_special}"
class="secondary_ability_input" name="attr_anim_final" disabled="true"/>
<button type="roll" value="/em makes an Animals check! [[1d100+@{anim_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Appraisal</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_special"/>
<input type="number" value="(@{appr_naturals}+1)*@{int_mod}+@{appr_base}+@{appr_class}+@{appr_special}"
class="secondary_ability_input" name="attr_appr_final" disabled="true"/>
<button type="roll" value="/em makes an Appraisal check! [[1d100+@{appr_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Herbal Lore</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_special"/>
<input type="number" value="(@{herb_naturals}+1)*@{int_mod}+@{herb_base}+@{herb_class}+@{herb_special}"
class="secondary_ability_input" name="attr_herb_final" disabled="true"/>
<button type="roll" value="/em makes an Herbal Lore check! [[1d100+@{herb_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">History</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_special"/>
<input type="number" value="(@{hist_naturals}+1)*@{int_mod}+@{hist_base}+@{hist_class}+@{hist_special}"
class="secondary_ability_input" name="attr_hist_final" disabled="true"/>
<button type="roll" value="/em makes a History check! [[1d100+@{hist_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Law</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_law_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_law_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_law_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_law_special"/>
<input type="number" value="(@{law_naturals}+1)*@{int_mod}+@{law_base}+@{law_class}+@{law_special}"
class="secondary_ability_input" name="attr_law_final" disabled="true"/>
<button type="roll" value="/em makes a Law check!\n OBJECTION! [[1d100+@{law_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">M. Appraisal</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_special"/>
<input type="number" value="(@{mapp_naturals}+1)*@{pow_mod}+@{mapp_base}+@{mapp_class}+@{mapp_special}"
class="secondary_ability_input" name="attr_mapp_final" disabled="true"/>
<button type="roll" value="/em makes a Magic Appraisal check! [[1d100+@{mapp_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Medicine</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_special"/>
<input type="number" value="(@{medi_naturals}+1)*@{int_mod}+@{medi_base}+@{medi_class}+@{medi_special}"
class="secondary_ability_input" name="attr_medi_final" disabled="true"/>
<button type="roll" value="/em makes a Medicine check! [[1d100+@{medi_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Memorize</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_special"/>
<input type="number" value="(@{memo_naturals}+1)*@{int_mod}+@{memo_base}+@{memo_class}+@{memo_special}"
class="secondary_ability_input" name="attr_memo_final" disabled="true"/>
<button type="roll" value="/em makes a Memorize check! [[1d100+@{memo_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Navigation</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_special"/>
<input type="number" value="(@{navi_naturals}+1)*@{int_mod}+@{navi_base}+@{navi_class}+@{navi_special}"
class="secondary_ability_input" name="attr_navi_final" disabled="true"/>
<button type="roll" value="/em makes a Navigation check! [[1d100+@{navi_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Occult</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_special"/>
<input type="number" value="(@{occu_naturals}+1)*@{int_mod}+@{occu_base}+@{occu_class}+@{occu_special}"
class="secondary_ability_input" name="attr_occu_final" disabled="true"/>
<button type="roll" value="/em makes an Occult check! [[1d100+@{occu_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Sciences</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_special"/>
<input type="number" value="(@{scie_naturals}+1)*@{int_mod}+@{scie_base}+@{scie_class}+@{scie_special}"
class="secondary_ability_input" name="attr_scie_final" disabled="true"/>
<button type="roll" value="/em makes a Sciences check! For Science! [[1d100+@{scie_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Tactics</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_special"/>
<input type="number" value="(@{tact_naturals}+1)*@{int_mod}+@{tact_base}+@{tact_class}+@{tact_special}"
class="secondary_ability_input" name="attr_tact_final" disabled="true"/>
<button type="roll" value="/em makes a Tactics check! [[1d100+@{tact_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Vigor</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Composure</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_special"/>
<input type="number" value="(@{comp_naturals}+1)*@{wp_mod}+@{comp_base}+@{comp_class}+@{comp_special}"
class="secondary_ability_input" name="attr_comp_final" disabled="true"/>
<button type="roll" value="/em makes a Composure check! [[1d100+@{comp_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Feats of Str.</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_special"/>
<input type="number" value="(@{feat_naturals}+1)*@{str_mod}+@{feat_base}+@{feat_class}+@{feat_special}"
class="secondary_ability_input" name="attr_feat_final" disabled="true"/>
<button type="roll" value="/em makes a Feats of Strength check! [[1d100+@{feat_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Withst. Pain</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_with_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_with_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_with_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_with_special"/>
<input type="number" value="(@{with_naturals}+1)*@{wp_mod}+@{with_base}+@{with_class}+@{with_special}"
class="secondary_ability_input" name="attr_with_final" disabled="true"/>
<button type="roll" value="/em makes a Withstand Pain check! [[1d100+@{with_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Subterfuge</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Disguise</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_special"/>
<input type="number" value="(@{disg_naturals}+1)*@{dex_mod}+@{disg_base}+@{disg_class}+@{disg_special}"
class="secondary_ability_input" name="attr_disg_final" disabled="true"/>
<button type="roll" value="/em makes a Disguise check! [[1d100+@{disg_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Hide</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_special"/>
<input type="number" value="(@{hide_naturals}+1)*@{per_mod}+@{hide_base}+@{hide_class}+@{hide_special}"
class="secondary_ability_input" name="attr_hide_final" disabled="true"/>
<button type="roll" value="/em makes a Hide check! [[1d100+@{hide_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Lockpicking</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_special"/>
<input type="number" value="(@{lock_naturals}+1)*@{dex_mod}+@{lock_base}+@{lock_class}+@{lock_special}"
class="secondary_ability_input" name="attr_lock_final" disabled="true"/>
<button type="roll" value="/em makes a Lockpicking check! [[1d100+@{lock_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Poisons</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_special"/>
<input type="number" value="(@{pois_naturals}+1)*@{int_mod}+@{pois_base}+@{pois_class}+@{pois_special}"
class="secondary_ability_input" name="attr_pois_final" disabled="true"/>
<button type="roll" value="/em makes a Poisons check! [[1d100+@{pois_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Stealth</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_special"/>
<input type="number" value="(@{stea_naturals}+1)*@{agi_mod}+@{stea_base}+@{stea_class}+@{stea_special}"
class="secondary_ability_input" name="attr_stea_final" disabled="true"/>
<button type="roll" value="/em makes a Stealth check! [[1d100+@{stea_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Theft</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_special"/>
<input type="number" value="(@{thef_naturals}+1)*@{dex_mod}+@{thef_base}+@{thef_class}+@{thef_special}"
class="secondary_ability_input" name="attr_thef_final" disabled="true"/>
<button type="roll" value="/em makes a Theft check! [[1d100+@{thef_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Trap Lore</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_special"/>
<input type="number" value="(@{trap_naturals}+1)*@{dex_mod}+@{trap_base}+@{trap_class}+@{trap_special}"
class="secondary_ability_input" name="attr_trap_final" disabled="true"/>
<button type="roll" value="/em makes a Trap Lore check! [[1d100+@{trap_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Creative</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Art</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_art_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_art_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_art_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_art_special"/>
<input type="number" value="(@{art_naturals}+1)*@{pow_mod}+@{art_base}+@{art_class}+@{art_special}"
class="secondary_ability_input" name="attr_art_final" disabled="true"/>
<button type="roll" value="/em makes an Art check! [[1d100+@{art_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name red">Dance</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_special"/>
<input type="number" value="(@{danc_naturals}+1)*@{agi_mod}+@{danc_base}+@{danc_class}+@{danc_special}"
class="secondary_ability_input" name="attr_danc_final" disabled="true"/>
<button type="roll" value="/em makes a Dance check! [[1d100+@{danc_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Forging</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_special"/>
<input type="number" value="(@{forg_naturals}+1)*@{dex_mod}+@{forg_base}+@{forg_class}+@{forg_special}"
class="secondary_ability_input" name="attr_forg_final" disabled="true"/>
<button type="roll" value="/em makes a Forging check! [[1d100+@{forg_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Music</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_special"/>
<input type="number" value="(@{musi_naturals}+1)*@{pow_mod}+@{musi_base}+@{musi_class}+@{musi_special}"
class="secondary_ability_input" name="attr_musi_final" disabled="true"/>
<button type="roll" value="/em makes a Music check! [[1d100+@{musi_final}]]"></button>
</div>
<div class="secondary_ability_row">
<div class="secondary_ability_name">Slight of Hand</div>
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_special"/>
<input type="number" value="(@{slig_naturals}+1)*@{dex_mod}+@{slig_base}+@{slig_class}+@{slig_special}"
class="secondary_ability_input" name="attr_slig_final" disabled="true"/>
<button type="roll" value="/em makes a Slight of Hand check! [[1d100+@{slig_final}]]"></button>
</div>
<div class="secondary_ability_separator">
<div class="secondary_ability_category bubbled">Special</div>
<div>#Nat.</div>
<div>Base</div>
<div>Class</div>
<div>Special</div>
<div>Final</div>
</div>
<fieldset class="repeating_secondary_abilities">
<div class="secondary_ability_row">
<div class="secondary_special_name"><input type="text" name="attr_custom_name"value="name"/></div>
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_naturals"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_base"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_class"/>
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_special"/>
<input type="number" value="(@{custom_naturals}+1)*@{special_mod}+@{custom_base}+@{custom_class}+@{custom_special}"
class="secondary_ability_input" name="attr_custom_final" disabled="true"/>
<button type="roll" value="/em makes a @{custom_name} check! [[1d100+@{custom_final}]]"></button>
</div>
<select name="attr_special_mod" class="special_select">
<option value="@{agi_mod}">Agi</option>
<option value="@{con_mod}">Con</option>
<option value="@{dex_mod}">Dex</option>
<option value="@{str_mod}">Str</option>
<option value="@{int_mod}">Int</option>
<option value="@{per_mod}">Per</option>
<option value="@{pow_mod}">Pow</option>
<option value="@{wp_mod}">WP</option>
</select>
</fieldset>
</div><!--end div wrapper -->
<!-- end secondary abilities -->
<!-- character information -->
<div class="info_wrapper">
<div class="title" style="font-size:18pt;">Character Information</div>
<div class="info_row" style="background-color:black;color:white;">
<div class="cell" style="margin-left:50px;">Name</div>
<div class="cell" style="margin-left:55px;">Height</div>
<div class="cell" style="margin-left:20px;">Weight</div>
<div class="cell" style="margin-left:15px;">Size</div>
</div>
<div class="info_row">
<input type="text" name="attr_character_name" style="width:130px;"disabled="true;"/>
<input type="text" name="character_height" style="width:55px; "/>
<input type="text" name="character_weight" style="width:62px;"/>
<input type="number" name="character_size" value="10" />
</div>
<div class="info_row" style="background-color:black;color:white;">
<div class="cell " style="margin-left:45px;">Race</div>
<div class="cell" style="margin-left:85px;">Class</div>
<div class="cell" style="margin-left:55px;">Age</div>
<div class="cell" style="margin-left:70px;">XP</div>
</div>
<div class="info_row">
<input type="text" name="character_race" style="width:117px;"/>
<input type="text" name="character_class" style="width:117px;"/>
<input type="number" name="character_age" value="18"/>
<input type="number" name="character_xp" value="0" style="width:60px;margin-left:40px;"/>
</div>
<div class="info_row" style="background-color:black;color:white;">
<div class="cell" style="margin-left:5px;">Level</div>
<div class="cell" style="margin-left:10px;">Dev. PTs.</div>
<div class="cell" style="margin-left:12px;">Presence</div>
<div class="cell" style="margin-left:14px;">Appearance</div>
<div class="cell" style="margin-left:70px;">Next level</div>
</div>
<div class="info_row">
<input type="number" name="attr_character_level" value="1"/>
<input type="number" name="attr_DP" value="( @{character_level}*100 ) + 500" disabled="true" style="width:80px;"/>
<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled="true" style="width:80px;"/>
<input type="number" name="character_appearance" value="5" style="width:95px;"/>
<input type="number" name="character_xp" value="0" style="width:60px;margin-left:15px;"/>
</div>
</div>
<!-- end character information -->
<!-- Characteristics
For use of characteristics elsewhere in the sheet, use the first 3 letters of each item, such as agi for agility.
The exception to this is willpower, which will be abbreviated as it is in the core rulebook as wp.
All items will be lowercase, and the modifiers from these characteristics will be (shorthand for item)_mod.
-->
<div class="characteristics_wrapper">
<div class="title" style="font-size:22pt;">Characteristics</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Agility</div>
<input type="number" class="characteristic" name="attr_agi" max="20" maxlength="2" value="5"/>
<select name="attr_agi_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes an Agility check! [[1d10+@{agi}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Constitution</div>
<input type="number" class="characteristic" name="attr_con" max="20" maxlength="2" value="5"/>
<select name="attr_con_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Constitution check! [[1d10+@{con}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Dexterity</div>
<input type="number" class="characteristic" name="attr_dex" max="20" maxlength="2" value="5"/>
<select name="attr_dex_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Dexterity check! [[1d10+@{dex}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Strength</div>
<input type="number" class="characteristic" name="attr_str" max="20" maxlength="2" value="5"/>
<select name="attr_str_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Strength check! [[1d10+@{str}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Intelligence</div>
<input type="number" class="characteristic" name="attr_int" max="20" maxlength="2" value="5"/>
<select name="attr_int_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes an Intelligence check! [[1d10+@{int}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Perception</div>
<input type="number" class="characteristic" name="attr_per" max="20" maxlength="2" value="5"/>
<select name="attr_per_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Perception check! [[1d10+@{per}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Power</div>
<input type="number" class="characteristic" name="attr_pow" max="20" maxlength="2" value="5"/>
<select name="attr_pow_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Power check! [[1d10+@{pow}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="characteristic_row">
<div class="characteristic sidebubbled">Willpower</div>
<input type="number" class="characteristic" name="attr_wp" max="20" maxlength="2" value="5"/>
<select name="attr_wp_mod" class="characteristic_mod">
<option value="-30">1:-30</option>
<option value="-20">2:-20</option>
<option value="-10">3:-10</option>
<option value="-5">4:-5</option>
<option value="0" selected="true">5: 0</option>
<option value="5">6-7:+5</option>
<option value="10">8-9:+10</option>
<option value="15">10:+15</option>
<option value="20">11-12:+20</option>
<option value="25">13-14:+25</option>
<option value="30">15:+30</option>
<option value="35">16-17:+35</option>
<option value="40">18-19:+40</option>
<option value="45">20:+45</option>
</select>
<button type="roll" class="characteristic_roll" value="/em makes a Willpower check! [[1d10+@{wp}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
</div>
<!--End Characteristics -->
<!-- Advantages and Disadvantages -->
<div class="advantage_wrapper">
<div class="title">Advantages</div>
<div class="advantage_row">
<div class="cell bubbled" style="width:300px;">Name</div>
<div class="cell bubbled" style="margin-left:8px; margin-right:4px; width:45px;">Cost</div>
</div>
<fieldset class="repeating_advantage">
<div class="advantage_row">
<input type="text" name="attr_advantage_name" class="advantage_text"/>
<input type="number" name="attr_advantage_cost"/>
</div>
</fieldset>
<div class="title">Disadvantages</div>
<div class="advantage_row">
<div class="cell bubbled" style="width:300px;">Name</div>
<div class="cell bubbled" style="margin-left:8px; margin-right:4px;">Benefit</div>
</div>
<div class="advantage_row">
<input type="text" name="attr_disadvantage1_name" class="advantage_text"/>
<input type="number" name="attr_disadvantage1_benefit" value="0"/>
</div>
<div class="advantage_row">
<input type="text" name="attr_disadvantage2_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage2_benefit" value="0" style:"margin-left:5px;"/>
</div>
<div class="advantage_row">
<input type="text" name="attr_disadvantage3_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage3_benefit" value="0"/>
</div>
</div>
<!-- End advantages/disadvantages -->
<!-- Attack -->
<div class="combat_wrapper">
<div class="title">Attack</div>
<div class="combat_row" style="margin-top:2px;">
<div class="sidebubbled" style="width:50px;">Base</div>
<input type="number"name="attr_attack_base" value="0" />
</div>
<div class="combat_row">
<div class="sidebubbled" style="width:50px;">Class</div>
<select name="attr_attack_class" style="width:50px;">
<option value="0">0</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
<option value="50">50</option>
</select>
</div>
<div class="combat_row">
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
<input type="number" name ="attr_attack_final" style="margin-bottom:5px;"
value="@{attack_base}+@{attack_class}+@{dex_mod}" disabled ="true"/>
</div>
</div>
<!-- end attack -->
<!-- Block -->
<div class="combat_wrapper">
<div class="title">Block</div>
<div class="combat_row" style="margin-top:2px;">
<div class="sidebubbled" style="width:50px;">Base</div>
<input type="number"name="attr_block_base" value="0" />
</div>
<div class="combat_row">
<div class="sidebubbled" style="width:50px;">Class</div>
<select name="attr_block_class" style="width:50px;">
<option value="0">0</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
<option value="50">50</option>
</select>
</div>
<div class="combat_row">
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
<input type="number" name ="attr_block_final" style="margin-bottom:5px;"
value="@{block_base}+@{block_class}+@{dex_mod}" disabled ="true"/>
</div>
</div>
<!-- end block -->
<!-- Dodge -->
<div class="combat_wrapper">
<div class="title">Dodge</div>
<div class="combat_row" style="margin-top:2px;">
<div class="sidebubbled" style="width:50px;">Base</div>
<input type="number"name="attr_dodge_base" value="0" />
</div>
<div class="combat_row">
<div class="sidebubbled" style="width:50px;">Class</div>
<select name="attr_dodge_class" style="width:50px;">
<option value="0">0</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
<option value="50">50</option>
</select>
</div>
<div class="combat_row">
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
<input type="number" name ="attr_dodge_final" style="margin-bottom:5px;"
value="@{dodge_base}+@{dodge_class}+@{agi_mod}" disabled ="true"/>
</div>
</div>
<!-- end Dodge -->
<!-- Initiative -->
<div class="init_wrapper">
<div class="title">Initiative</div>
<div class="init_row">
<div class="init_name sidebubbled">Weapon Speed </div>
<input type="number" name="attr_weapon_speed1" value="20"/>
<input type="number" name="attr_weapon_speed2" value="20"/>
<input type="number" name="attr_weapon_speed3" value="20"/>
<input type="number" name="attr_weapon_speed4" value="20"/>
<input type="number" name="attr_weapon_speed5" value="20"/>
<input type="number" name="attr_weapon_speed6" value="20"/>
</div>
<div class="init_row">
<div class="init_name sidebubbled">Armor Penalty</div>
<input type="number" name="attr_armor_penalty1" value="0"/>
<input type="number" name="attr_armor_penalty2" value="0"/>
<input type="number" name="attr_armor_penalty3" value="0"/>
<input type="number" name="attr_armor_penalty4" value="0"/>
<input type="number" name="attr_armor_penalty5" value="0"/>
<input type="number" name="attr_armor_penalty6" value="0"/>
</div>
<div class="init_row">
<div class="init_name sidebubbled" >Class Bonus</div>
<input type="number" name="attr_init_class1" value="0"/>
<input type="number" name="attr_init_class2" value="0"/>
<input type="number" name="attr_init_class3" value="0"/>
<input type="number" name="attr_init_class4" value="0"/>
<input type="number" name="attr_init_class5" value="0"/>
<input type="number" name="attr_init_class6" value="0"/>
</div>
<div class="init_row">
<div class="init_name sidebubbled" >Special Bonus</div>
<input type="number" name="attr_init_special1" value="0"/>
<input type="number" name="attr_init_special2" value="0"/>
<input type="number" name="attr_init_special3" value="0"/>
<input type="number" name="attr_init_special4" value="0"/>
<input type="number" name="attr_init_special5" value="0"/>
<input type="number" name="attr_init_special6" value="0"/>
</div>
<div class="init_row">
<div class="init_name sidebubbled" style="font-size:10pt;">Final Init</div>
<input type="number" name="attr_init_final1"
value="@{weapon_speed1}+@{armor_penalty1}+@{init_class1}+@{init_special1}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
<input type="number" name="attr_init_final2"
value="@{weapon_speed2}+@{armor_penalty2}+@{init_class2}+@{init_special2}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
<input type="number" name="attr_init_final3"
value="@{weapon_speed3}+@{armor_penalty3}+@{init_class3}+@{init_special3}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
<input type="number" name="attr_init_final4"
value="@{weapon_speed4}+@{armor_penalty4}+@{init_class4}+@{init_special4}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
<input type="number" name="attr_init_final5"
value="@{weapon_speed5}+@{armor_penalty5}+@{init_class5}+@{init_special5}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
<input type="number" name="attr_init_final6"
value="@{weapon_speed6}+@{armor_penalty6}+@{init_class6}+@{init_special6}+@{dex_mod}+@{agi_mod}+20"
disabled="true"/>
</div>
<div class="init_row">
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final1}+?{Circumstance Mod|0}]]"
style="margin-left:101px;margin-right:0px; width:45px;"></button>
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final2}+?{Circumstance Mod|0}]]"
style="margin-left:1px;margin-right:0px; width:45px;"></button>
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final3}+?{Circumstance Mod|0}]]"
style="margin-left:1px;margin-right:0px; width:45px;"></button>
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final4}+?{Circumstance Mod|0}]]"
style="margin-left:1px;margin-right:0px; width:45px;"></button>
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final5}+?{Circumstance Mod|0}]]"
style="margin-left:1px;margin-right:0px; width:45px;"></button>
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final6}+?{Circumstance Mod|0}]]"
style="margin-left:1px;margin-right:0px; width:45px;"></button>
</div>
</div>
<!-- End Initiative -->
<!-- Resistances -->
<div class="resistance_wrapper">
<div class="title">Resistances</div>
<div class="resistance_row" style="background-color:black;margin-top:0px;">
<div class="cell resistance_heading" style="margin-left:40px;"><b>Type</b></div>
<div class="cell resistance_heading" style="margin-left:40px;"><b>Special</b></div>
<div class="cell resistance_heading" style="margin-left:10px;"><b>Final</b></div>
</div>
<div class="resistance_row" >
<div class="sidebubbled" style="width:90px;">Physical</div>
<input type="number" name="attr_resist_physical_special" value="0" />
<input type="number" name="attr_resist_physical_final"
value="@{presence}+@{con_mod}+@{resist_physical_special}" disabled="true"/>
<button type="roll" value="/roll 1d100+@{resist_physical_final}"></button>
</div>
<div class="resistance_row">
<div class=" sidebubbled" style="width:90px;">Disease</div>
<input type="number" name="attr_resist_disease_special" value="0" />
<input type="number" name="attr_resist_disease_final"
value="@{presence}+@{con_mod}+@{resist_disease_special}" disabled="true"/>
<button type="roll" value="/roll 1d100+@{resist_disease_final}"></button>
</div>
<div class="resistance_row">
<div class="sidebubbled" style="width:90px;">Poison</div>
<input type="number" name="attr_resist_poison_special" value="0"/>
<input type="number" name="attr_resist_poison_final"
value="@{presence}+@{con_mod}+@{resist_poison_special}" disabled="true"/>
<button type="roll" value="/roll 1d100+@{resist_poison_final}"></button>
</div>
<div class="resistance_row">
<div class="sidebubbled" style="width:90px;">Magic</div>
<input type="number" name="attr_resist_magic_special" value="0"/>
<input type="number" name="attr_resist_magic_final"
value="@{presence}+@{pow_mod}+@{resist_physical_special}" disabled="true"/>
<button type="roll" value="/roll 1d100+@{resist_magic_final}"></button>
</div>
<div class="resistance_row">
<div class="sidebubbled" style="width:90px;">Psychic</div>
<input type="number" name="attr_resist_psychic_special" value="0" />
<input type="number" name="attr_resist_psychic_final"
value="@{presence}+@{wp_mod}+@{resist_psychic_special}" disabled="true"/>
<button type="roll" value="/roll 1d100+@{resist_psychic_final}"></button>
</div>
</div>
<!-- end resistances -->
<!-- Life Points -->
<div class="lp_wrapper">
<div class="title" style="font-size:18pt;">Life Points</div>
<div class="lp_row">
<div class=" lp_info sidebubbled">Base</div>
<input type="number" name="attr_lp_base" value="20+10*@{con}+@{con_mod}" disabled="true"/>
</div>
<div class="lp_row">
<div class="lp_info sidebubbled">Multiples</div>
<input type="number" name="attr_lp_multiples" value="0"/>
</div>
<div class="lp_row">
<div class="lp_info sidebubbled">Final</div>
<input type="number" name="attr_lp_max" value="@{lp_base}+@{lp_multiples}*@{con}" disabled="true"/>
</div>
<div class="armor_title_row">
<div class="armor_title" style="width:90px;margin-bottom:0px;line-height:20px;font-size:12pt;">Actual</div>
<input type="number" name="attr_lp_actual" value="0"/>
</div>
</div>
<!-- end life points -->
<!-- Movement -->
<div class="movement_wrapper">
<div class="title" style="font-size:18pt;">Movement</div>
<div class="movement_row">
<div class="movement_info sidebubbled">Penalty</div>
<input type="number" name="attr_movement_penalty" value="0"/>
</div>
<div class="movement_row">
<div class="movement_info sidebubbled">Bonus</div>
<input type="number" name="attr_movement_bonus" value="0"/>
</div>
<div class="movement_row">
<div class="movement_info sidebubbled">Final</div>
<input type="number" name="attr_movement_final"
value="@{agi}+@{movement_bonus}+@{movement_penalty}" disabled="true"/>
</div>
<div class="armor_title_row">
<div class="movement_value">Full Move
<input type="number" name="movement_per_turn"/>FT</div>
</div>
<div class="armor_title_row">
<div class="movement_value">1/4 Move
<input type="number" name="movement_passive"/>FT</div>
</div>
<div class="armor_title_row">
<div class="movement_value">Running
<input type="number" name="movement_running"/>FT</div>
</div>
</div>
<!-- End Movement-->
<!-- Fatigue -->
<div class="fatigue_wrapper">
<div class="title" style="font-size:18pt;">Fatigue</div>
<div class="fatigue_row">
<div class="fatigue_info sidebubbled">Base</div>
<input type="number" name="fatigue_base" value="@{con}" disabled="true"/>
</div>
<div class="fatigue_row">
<div class="fatigue_info sidebubbled">Special</div>
<input type="number" name="attr_fatigue_special" value="0"/>
</div>
<div class="fatigue_row">
<div class="fatigue_info sidebubbled">Final</div>
<input type="number" name="attr_fatigue_max" value="@{fatigue_special}+@{con}" disabled="true"/>
</div>
<div class="armor_title_row">
<div class="armor_title" style="width:60px;margin-bottom:0px;line-height:20px;font-size:12pt;">Actual</div>
<input type="number" name="attr_fatigue_actual" value="0"/>
</div>
</div>
<!-- end fatigue -->
<!-- Wear Armor -->
<div class="weararmor_wrapper">
<div class="title" style="font-size:16pt;">Wear Armor</div>
<div class="weararmor_row">
<div class="weararmor_info sidebubbled">Base</div>
<input type="number" name="attr_weararmor_base" value="0"/>
</div>
<div class="weararmor_row">
<div class="weararmor_info sidebubbled">Class</div>
<input type="number" name="attr_weararmor_class" value="0"/>
</div>
<div class="weararmor_row">
<div class="weararmor_info sidebubbled">Special</div>
<input type="number" name="attr_weararmor_special" value="0"/>
</div>
<div class="armor_title_row">
<div class="armor_title" style="width:60px;margin-bottom:0px;line-height:20px;font-size:14pt;">Final</div>
<input type="number" name="attr_weararmor_final"
value="@{weararmor_base}+@{weararmor_special}+@{weararmor_class}" disabled="true"/>
</div>
</div>
<!-- end Wear Armor -->
<!-- Armor -->
<div class="armor_general_wrapper">
<div class="armor_upper_wrapper">
<div class="armor_title_row">
<div class="armor_title">Armor</div>
<div class="armor_heading"><b>Quality</b></div>
<div class="armor_heading" style="margin-left:25px;"><b>Presence</b></div>
<div class="armor_heading" style="margin-left:50px;"><b>Fortitude</b></div>
<div class="armor_heading" style="margin-left:35px;"><b>Requirement</b></div>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor1_name" value="First Layer"/>
<input type="number" name="attr_armor1_quality" value="0"/>
<input type="number" name="attr_armor1_presence_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor1_presence_final" value="@{armor1_presence_base}+(10*@{armor1_quality})"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor1_fort_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor_armor1_fort_final" value="@{armor1_fort_base}+2*@{armor1_quality}"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor1_req_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor1_req_final" value="@{armor1_req_base}-@{armor1_quality}" disabled="true"/>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor2_name" value="Second Layer"/>
<input type="number" name="attr_armor2_quality" value="0"/>
<input type="number" name="attr_armor2_presence_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor2_presence_final" value="@{armor2_presence_base}+10*@{armor2_quality}"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor2_fort_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor2_fort_final" value="@{armor2_fort_base}+2*@{armor2_quality}"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor2_req_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor2_req_final" value="@{armor2_req_base}-@{armor2_quality}" disabled="true"/>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor3_name" value="Third Layer"/>
<input type="number" name="attr_armor3_quality" value="0"/>
<input type="number" name="attr_armor3_presence_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor3_presence_final" value="@{armor3_presence_base}+10*@{armor3_quality}"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor3_fort_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor3_fort_final" value="@{armor3_fort_base}+2*@{armor3_quality}"
disabled="true" style="margin-right:5px;"/>
<input type="number" name="attr_armor3_req_base" value="0"
style="margin-left:5px;"/>
<input type="number" name="attr_armor3_req_final" value="@{armor3_req_base}-@{armor3_quality}"
disabled="true"/>
</div>
</div> <!-- end upper wrapper -->
<div class="armor_lower_wrapper">
<div class="armor_title_row">
<div class="armor_title">AT</div>
<div class="armor_heading" style="margin-left:10px;"><b>Cut</b></div>
<div class="armor_heading" style="margin-left:27px;"><b>Imp</b></div>
<div class="armor_heading" style="margin-left:27px;"><b>Thr</b></div>
<div class="armor_heading" style="margin-left:26px;"><b>Hea</b></div>
<div class="armor_heading" style="margin-left:26px;"><b>Col</b></div>
<div class="armor_heading" style="margin-left:28px;"><b>Ele</b></div>
<div class="armor_heading" style="margin-left:28px;"><b>Ene</b></div>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor_layerone_name_ref" value="@{armor1_name}" disabled="true"/>
<input type="number" value="0"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor_layertwo_name_ref" value="@{armor2_name}" disabled="true"/>
<input type="number" value="0"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
</div>
<div class="armor_row">
<input type="text" class="armor_name" name="attr_armor_layerthree_name_ref" value="@{armor3_name}" disabled="true"/>
<input type="number" value="0"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px;"/>
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
</div>
</div> <!-- end lower wrapper -->
<div class="armor_final_wrapper">
<div class="armor_title_row" style="width:503px;background-color:black;">
<div class="armor_final_title" style="border-right:white;">Final AT</div>
<input type="number" value="0"class="final_input"/>
<input type="number" value="0" class="final_input" />
<input type="number" value="0" class="final_input"/>
<input type="number" value="0" class="final_input"/>
<input type="number" value="0" class="final_input"/>
<input type="number" value="0" class="final_input"/>
<input type="number" value="0" class="final_input" style="margin-right:1px;"/>
</div>
</div>
</div> <!-- end general wrapper -->
<!-- end Armor -->
<!-- Weapons -->
<div class="weapon_wrapper">
<div class="title">Weapons</div>
<fieldset class="repeating_weapon">
<div class="weapon_unit">
<div class="weapon_row" style="margin-top:5px;">
<div class=" sidebubbled">Weapon</div>
<input type="text" name="attr_weapon_descrip"class="weapon_descrip" style="width:150px;"/>
<div class=" sidebubbled">Special Qualities</div>
<input type="text" class="weapon_descrip"/>
</div>
<div class="weapon_info_row">
<div class="weapon_info" style="margin-left:5px;">Quality</div>
<div class="weapon_info" style="margin-left:35px;">Attack</div>
<div class="weapon_info" style="margin-left:50px;">Defense</div>
<div class="weapon_info" style="margin-left:50px;">Damage</div>
<div class="weapon_info" style="margin-left:38px;">2h</div>
<div class="weapon_info" style="margin-left:20px;">Primary</div>
<div class="weapon_info" style="margin-left:10px;">Secondary</div>
</div>
<div class="weapon_row">
<input type="number" class="weapon_input" name="attr_weapon_quality"
style="margin-left:5px;">
<input type="number" class="weapon_input" name="attr_weapon_attack" disabled="true"
style="margin-left:10px;" value="@{attack_final}+@{weapon_quality}">
<button type="roll" name="weapon_attack_roll"
value="/em attacks with @{weapon_descrip} [[1d100+@{weapon_attack}+?{Circumstance|0}+15*?{Fatigue|0}]]"></button>
<input type="number" class="weapon_input" name="attr_weapon_block" disabled="true"
style="margin-left:10px;" value="@{block_final}+@{weapon_quality}">
<button type="roll" name="weapon_block_roll"
value="/em tries to block with @{weapon_descrip} [[1d100+@{weapon_block}+?{Circumstance|0}+15*?{Fatigue|0}]]"></button>
<input type="number" class="weapon_input" name="attr_weapon_damage_base"
style="margin-left:10px;">
<input type="number" class="weapon_input" name="attr_weapon_damage_final" disabled="true"
value="@{weapon_damage_base}+@{str_mod}+(@{weapon_twohanded}*@{str_mod})+@{weapon_quality}+@{aura_extension}+@{increased_damage}">
<input type="checkbox" class="weapon_input" name="attr_weapon_twohanded"
style="margin-left:10px;" value="1">
<select name="weapon_primary" class="weapon_select" style="margin-left:10px;">
<option>None</option>
<option>Cut</option>
<option>Imp</option>
<option>Thr</option>
<option>Hea</option>
<option>Col</option>
<option>Ele</option>
<option>Ene</option>
</select>
<select name="weapon_secondary" class="weapon_select">
<option>None</option>
<option>Cut</option>
<option>Imp</option>
<option>Thr</option>
<option>Hea</option>
<option>Col</option>
<option>Ele</option>
<option>Ene</option>
</select>
</div>
<div class="weapon_info_row">
<div class="weapon_info" style="margin-left:6px;">Speed</div>
<div class="weapon_info" style="margin-left:40px;">Fortitude</div>
<div class="weapon_info" style="margin-left:80px;">Breakage + STR</div>
<div class="weapon_info" style="margin-left:110px;">Presence</div>
</div>
<div class="weapon_row">
<input type="number" class="weapon_input" name="weapon_speed"
style="margin-left:5px;">
<input type="number" class="weapon_input" name="attr_weapon_fort_base"
style="margin-left:10px;">
<input type="number" class="weapon_input" name="attr_weapon_fort_final" disabled="true"
value="@{weapon_fort_base}+2*@{weapon_quality}+@{aura_extension}">
<input type="number" class="weapon_input" name="attr_weapon_break_base"
style="margin-left:10px;">
<select name="attr_weapon_break_str" class="weapon_select" style="width:95px;">
<option value="0">Under 8</option>
<option value="1">8-9: +1</option>
<option value="2">10: +2</option>
<option value="4">11-12: +4</option>
<option value="6">13-14: +6</option>
<option value="8">15+: +8</option>
</select>
<input type="number" class="weapon_input" name="attr_weapon_break_final" disabled="true"
value="@{weapon_break_base}+@{weapon_break_str}+@{weapon_quality}+@{aura_extension}/2">
<button type="roll" name="weapon_breakage_roll"
value="/em rolls for breakage with @{weapon_descrip}! [[1d10+@{weapon_break_final}]]"></button>
<input type="number" class="weapon_input" name="attr_weapon_pres_base"
style="margin-left:10px;">
<input type="number" class="weapon_input" name="attr_weapon_pres_final" disabled="true"
value="@{weapon_pres_base}+10*@{weapon_quality}">
</div>
</div>
</fieldset>
</div>
<!-- end weapons -->
<div class="weapon_module_wrapper">
<div class="title">Weapon Modules</div>
<div class="weapon_module_inner">
<fieldset class="repeating_weapon_modules">
<div class="weapon_row" style="margin-top:5px;">
<div class="sidebubbled">Module</div>
<input type="text" style="float:left;width:100px;"/>
<div class="sidebubbled">Cost</div>
<input type="number" value="0" style="float:left;"/>
</div>
<div class="weapon_row bottom">
<div class="cell bubbled" style="width:94%">Weapons Included</div>
<fieldset class="repeating_weapon_individual">
<input type="text" style="margin-left:5px; width:96%"/>
</fieldset>
</div>
</fieldset>
</div>
</div>
</div><!-- end main page -->
<!-- Ki Page -->
<div class="kipage_wrapper">
<!-- Ki Pools -->
<div class="ki_pool_wrapper">
<div class="title">Ki Pools</div>
<div class="ki_pool_row" style="background-color:black; color:white; font-size:8pt">
<div style="disaply:inline-block;float:left; margin-left:35px;">Ki Pool</div>
<div style="disaply:inline-block;float:left; margin-left:27px;">Accum.</div>
<div style="disaply:inline-block;float:left; margin-left:20px;">Base</div>
<div style="disaply:inline-block;float:left; margin-left:25px;">Max</div>
<div style="disaply:inline-block;float:left; margin-left:25px;">Actual</div>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Agility</div>
<input type="number" name="ki_agi_accu" value="0"/>
<input type="number" name="attr_ki_agi_base" value="0"/>
<input type="number" name="attr_ki_agi_max"
value="@{ki_agi_base}+(@{agi}%21)+(((@{agi}-10)*(floor(@{agi}/11))))" disabled="true"/>
<input type="number" name="ki_agi_actual" value="0"/>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Constitution</div>
<input type="number" name="ki_con_accu" value="0"/>
<input type="number" name="attr_ki_con_base" value="0"/>
<input type="number" name="attr_ki_con_max" disabled="true"
value="@{ki_con_base}+(@{con}%21)+((@{con}-10)*(floor(@{con}/11)))" />
<input type="number" name="ki_con_actual" value="0"/>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Dexterity</div>
<input type="number" name="ki_dex_accu" value="0"/>
<input type="number" name="attr_ki_dex_base" value="0"/>
<input type="number" name="attr_ki_dex_max" disabled="true"
value="@{ki_dex_base}+(@{dex}%21)+((@{dex}-10)*(floor(@{dex}/11)))" />
<input type="number" name="ki_dex_actual" value="0"/>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Strength</div>
<input type="number" name="ki_str_accu" value="0"/>
<input type="number" name="attr_ki_str_base" value="0"/>
<input type="number" name="attr_ki_str_max" disabled="true"
value="@{ki_str_base}+(@{str}%21)+((@{str}-10)*(floor(@{str}/11)))" />
<input type="number" name="ki_str_actual" value="0"/>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Power</div>
<input type="number" name="ki_pow_accu" value="0"/>
<input type="number" name="attr_ki_pow_base" value="0"/>
<input type="number" name="attr_ki_pow_max" disabled="true"
value="@{ki_pow_base}+(@{pow}%21)+((@{pow}-10)*(floor(@{pow}/11)))" />
<input type="number" name="ki_pow_actual" value="0"/>
</div>
<div class="ki_pool_row">
<div class="sidebubbled ki_pool_info">Willpower</div>
<input type="number" name="ki_wp_accu" value="0"/>
<input type="number" name="attr_ki_wp_base" value="0"/>
<input type="number" name="attr_ki_wp_max" disabled="true"
value="@{ki_wp_base}+(@{wp}%21)+((@{wp}-10)*(floor(@{wp}/11)))" />
<input type="number" name="ki_str_actual" value="0"/>
</div>
</div>
<!-- end ki pools -->
<!-- Ki abilities box -->
<div style="float:right; display:inline;width:300px;">
<div class="ki_container">
<div class="ki_title"> Use of Ki
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned" /></div></div>
<div class="ki_indent1">Ki Control
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Ki Detection
<input type="number" disabled="true" name="attr_ki_detection" value="@{noti_final}/2 + @{MK_total}/2"/>
<button type='roll' value='/em feels for nearby Ki [[1d100 + @{ki_detection}]]' name='ki_detection_roll'></button>
<div class="ki_cost kiInput">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Erudition
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Weight Elimination
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Levitation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Object Motion
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Mass Movement
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Flight
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Presence Extrusion
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Energy Armor
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Armor of Greater Energy
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent4">Armor of Arcane Energy
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Aura Extension
<div class="ki_cost">(10)<input type="checkbox" name="attr_aura_extension" value="10" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Attack: Fire
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Attack: Ice
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Attack: Air
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Attack: Earth
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Increased Damage
<div class="ki_cost">(10)<input type="checkbox" name="attr_increased_damage" value="10"class="ki_learned"/></div></div>
<div class="ki_indent3">Increased Reach
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Increased Speed
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Destruction By Ki
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Absorbtion of Energy
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Physical Sheild
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Ki Transmission
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Ki Healing
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Superior Healing
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Stabilize
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Life Sacrifice
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Use of Necessary Energy
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Ki Concealment
<input type="number" disabled="true" name="attr_ki_concealment" value="floor((@{stea_final} + @{MK_total})/2)"/>
<button type='roll' value='/em Lowers their power level. [[1d100 + @{ki_concealment}]]' name='ki_detection_roll'></button>
<div class="ki_cost kiInput">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Aura of Concealment
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">False Death
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Elimination of Necessities
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Immunity: Heat
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Immunity: Cold
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Elemental Immunity: Electricity
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Penalty Reduction
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Recovery
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Restore Others
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Characteristic Augmentation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Superior Characteristic Augmentation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Improvised Combat Techniques
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Technique Pushing
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Combat Aura
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Physical Dominion
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Physical Change
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Superior Change
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Multiplication of Bodies
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Greater Multiplication of Bodies
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent4">Arcane Multiplication of Bodies
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">Magnitude
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent4">Arcane Magnitude
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Age Control
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Technique Imitation
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Inhumanity
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Zen
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
</div>
<!-- Ki abilities box -->
<!-- Nemesis Abilities box -->
<div class="ki_container">
<div class="ki_title">Use of Nemesis
<div class="ki_cost">(70)<input type="checkbox" class="ki_learned" /></div></div>
<div class="ki_indent1">Armor of Emptiness
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Noht
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Ki Cancellation
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Greater Ki Cancellation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Magic Cancellation
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Greater Magic Cancellation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Matrices Cancellation
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Greater Matrices Cancellation
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Binding Cancellation
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Emptiness Extrusion
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Body of Emptiness
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">No Needs
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Movement of Emptiness
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Form of Emptiness
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Essence of Emptiness
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent3">One with the nothing
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Aura of Emptiness
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Undetectable
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent1">Inhumanity
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
<div class="ki_indent2">Zen
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
</div></div>
<!-- end Nemesis Abilities box -->
<!-- MK Total box -->
<div class="mk_wrapper">
<div class="title"style="font-size:16pt;border-radius:1em;">Martial Knowledge</div>
<div class="mk_row">
<div class="mk_info" style="margin-left:10px;">Total</div>
<div class="mk_info" style="float:right; margin-right:10px;">Used</div>
</div>
<div class="mk_row">
<input type="number" value=0 style="margin:5px;" name="attr_MK_total">
<input type="number" value=0 style="margin:5px;float:right;">
</div>
</div>
<!-- end MK total box -->
<!-- Ki seals -->
<div class="ki_seal_wrapper">
<div class="ki_seal_titlerow" style="border-top-left-radius: 1em;">
<div class="ki_seal_title"style="border-top-left-radius: 1em;" >Ki Seals</div>
<div class="ki_seal_title">Minor</div>
<div class="ki_seal_title"style="border-bottom-right-radius: 1em;border-top-right-radius: 1em;">Major</div>
</div>
<div class="ki_seal_row">
<div class="ki_seal_title">Wood</div>
<input type="checkbox" class="ki_seal_checkbox1"/>
<input type="checkbox" class="ki_seal_checkbox2"/>
</div>
<div class="ki_seal_row">
<div class="ki_seal_title">Metal</div>
<input type="checkbox" class="ki_seal_checkbox1"/>
<input type="checkbox" class="ki_seal_checkbox2"/>
</div>
<div class="ki_seal_row">
<div class="ki_seal_title">Air</div>
<input type="checkbox" class="ki_seal_checkbox1"/>
<input type="checkbox" class="ki_seal_checkbox2"/>
</div>
<div class="ki_seal_row">
<div class="ki_seal_title">Water</div>
<input type="checkbox" class="ki_seal_checkbox1"/>
<input type="checkbox" class="ki_seal_checkbox2"/>
</div>
<div class="ki_seal_row">
<div class="ki_seal_title" style="border-bottom-right-radius: 1em;border-bottom-left-radius: 1em;">Fire</div>
<input type="checkbox" class="ki_seal_checkbox1"/>
<input type="checkbox" class="ki_seal_checkbox2"/>
</div>
</div>
<!-- end Ki seals -->
<!-- ki creatures -->
<div class="ki_creatures_wrapper">
<div class="title">Creatures Known</div>
<div class="martialarts_row" style="background-color:black;color:white;">
<div class="martialarts_info" style="margin-left:5px;">Creature Name</div>
<div class="martialarts_info" style="margin-left:20px;">Level</div>
<div class="martialarts_info" style="margin-left:100px;">Required Seals</div>
<div class="martialarts_info" style="margin-left:90px;">Summon</div>
</div>
<fieldset class="repeating_ki_creatures">
<input type="text" name="attr_ki_creature_name" value="" style="width:100px; border-bottom:2px solid black;"/>
<input type="number" name="attr_ki_creature_level" value="0"/>
<input type="text" name="ki_creature_seals" value="" style="width:280px; border-bottom:2px solid black;"/>
<input type="hidden" name="attr_ki_creature_difficulty" value="10*(@{ki_creature_level}-@{character_level})" disabled="true"/>
<button type="roll" name="ki_creature_summon"
value="/em Begins to summon @{ki_creature_name} [[{1d100+?{Bonus from extra seals|0}}>@{ki_creature_difficulty}]]"
style=""></button>
</fieldset>
</div>
<!-- Martial Arts -->
<div class="martialarts_wrapper">
<div class="title">Martial Arts</div>
<fieldset class="repeating_martialarts">
<div class="martialarts_row"style="border: 4px double black; width:98%;margin-bottom:5px;margin-left:1px;">
<div class="martialarts_inner_wrapper" style="margin-bottom:0px;">
<div class="martialarts_row">
<div class="sidebubbled" style="width:60px;float:left;">Name</div>
<input type="text" name="martialarts_name" style="float:left; width:150px;"/>
</div>
<div class="martialarts_row">
<div class="sidebubbled" style="width:60px;float:left;">Degree</div>
<select name="martialart_degree" style="float:left; width:150px;">
<option value="0">Base</option>
<option value="1">Advanced</option>
<option value="0">Supreme</option>
<option value="0">Arcane</option>
</select>
</div>
</div>
<textarea name="martialarts_effects" class="martialarts_text"></textarea>
</div>
</fieldset>
<div class="martialarts_row" style="background-color:black;color:white;">
<div class="martialarts_info" style="margin-left:10px;">Damage</div>
<div class="martialarts_info" style="margin-left:40px;">Multiplier</div>
<div class="martialarts_info" style="margin-left:140px;">Final</div>
<div class="martialarts_info" style="margin-left:100px;">MK Gained</div>
</div>
<div class="martialarts_row">
<input type="number" name="attr_martialart_damage_base" value="0" style="margin-left:10px;"/>
<input type="number" name="attr_martialart_damage_multiplier" value="1" style="margin-left:10px;"/>
<div style="font-weight:bold; display:inline-block">X</div>
<select name="attr_martialart_damage_scalar" style="width:150px; margin-top:7px;">
<option value="@{str_mod}">Strength</option>
<option value="@{pow_mod}">Power</option>
<option value="@{pow_mod}+2*@{presence}">2xPresence+Power</option>
<option value="@{str_mod}+(2*@{target|str_mod})">Str + Target Str x2</option>
<option value="@{str_mod}+(4*@{target|str_mod})">Str + Target Str x4</option>
</select>
<input type="number" name="attr_martialart_damage_final"
value="@{martialart_damage_base}+@{martialart_damage_multiplier}*@{martialart_damage_scalar}" disabled="true"/>
<button type="roll" name="martialart_damage_roll"
value="/em attacks using martial arts! [[1d100+@{attack_final}+?{Circumstance|0}+?{Fatigue|0}*15]]"></button>
<input type="number" name="mk_gained" value="0" style="margin-left:60px;"/>
</div>
</div>
<!--End Martial Arts -->
<!-- Ars Magnus-->
<div class="arsmagnus_wrapper">
<div class="title">Ars Magnus</div>
<fieldset class="repeating_arsmagnus">
<div class="arsmagnus_inner_wrapper">
<div class="arsmagnus_row">
<input type="text" value="Name" style="margin-left:130px;"/>
</div>
<div class="arsmagnus_row">
<textarea class="arsmagnus_text"></textarea>
</div>
<div class="arsmagnus_row">
<div class="sidebubbled" style="width:25px;float:left;margin-left:20px;">DP</div>
<input type="number" style="float:left;"/>
<div class="sidebubbled" style="width:25px;float:left;margin-left:270px;">MK</div>
<input type="number" style="float:left;"/>
</div>
</div>
</fieldset>
</div>
<!-- End Ars Magnus -->
<!-- Ki Limit-->
<div class="ki_limit_wrapper">
<div class="ki_pool_row" style="margin-top:5px;">
<div class="sidebubbled" style="margin-left:10px;width:50px;">Limit</div>
<input type="text" style="float:left;"/>
<div class="sidebubbled">MK Cost</div>
<input type="Number"style="float:left;" />
</div>
</div>
<!-- end ki limit -->
</div>
<!-- End Ki Page -->
<!-- Magic and summoning Page -->
<div class="magic_summon_page_wrapper">
<!-- Magic Accumulation -->
<div class="magic_accumulation_wrapper">
<div class="title" style="font-size:17pt;">Magic Accumulation</div>
<div class="ki_pool_row" style="margin-bottom:0px; margin-top:3px;">
<div class="sidebubbled" style=" width:95px;">Pow : Base MA</div>
<select name="attr_ma_pow" style="float:left; width:90px; margin-bottom:0px;">
<option value="0">1-4: 0</option>
<option value="5">5-7: 5</option>
<option value="10">8-11: 10</option>
<option value="15">12-14: 15</option>
<option value="20">15: 20</option>
<option value="25">16-17: 25</option>
<option value="30">18-19: 30</option>
<option value="35">20: 30</option>
</select>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled">Accu. Multiples</div>
<input type="number" value="0" name="attr_ma_multiples" style="float:left;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="width:95px;">Special</div>
<input type="number" value="0" name="attr_ma_special" style="float:left;"/>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="">Final MA</div>
<input type="number" name="attr_ma_final" disabled="true"
value="@{ma_pow}*(1+@{ma_multiples})+@{ma_special}"/>
</div>
<div class="ki_pool_row" style="margin-top:4px">
<div class="sidebubbled">Regen. Multiples</div>
<input type="number" value="0" name="attr_ma_regen_multiples"
style="float:left;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:3px;">
<div class="sidebubbled" style="width:105px;">Special</div>
<input type="number" value="0" name="attr_ma_regen_special"
style="float:left;"/>
</div>
<div class="martialarts_row" style="background-color:black; color:white;text-align:center;">
<div>Superior Magic Recovery</div>
</div>
<div class="ki_pool_row">
<div class="ki_pool_row" style="margin-left:40px;">
<input type="radio" name="attr_ma_superior" value="1" checked="true"/>
Standard
</div>
<div class="ki_pool_row" style="margin-left:40px;">
<input type="radio" name="attr_ma_superior" value="2"/>
Double
</div>
<div class="ki_pool_row" style="margin-left:40px;">
<input type="radio" name="attr_ma_superior" value="3"/>
Triple
</div>
<div class="ki_pool_row" style="margin-left:40px;">
<input type="radio" name="attr_ma_superior" value="4"/>
Quadruple
</div>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="font-size:11pt;">Final Regen/Day</div>
<input type="number" name="attr_ma_regen_final" disabled="true" style="padding-bottom:5px;"
value="(@{ma_final}-@{ma_special}+@{ma_regen_special}+@{ma_pow}*@{ma_regen_multiples})*@{ma_superior}"/>
</div>
</div>
<!-- End Magic Accumulation -->
<!-- Magic Projection-->
<div class="magic_projection_wrapper">
<div class="title" style="font-size:16pt;">Magic Projection</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="width:60px;">Base</div>
<input type="number" name="attr_magicprojection_base" value="0" style="float:left;">
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="width:60px;">Special</div>
<input type="number" name="attr_magicprojection_special" value="0" style="float:left;">
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="font-size:16pt;">Final</div>
<input type="number" name="attr_magicprojection_final" disabled="true" style="padding-bottom:5px;"
value="@{magicprojection_base}+@{dex_mod}+@{magicprojection_special}"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:4px;">
<div style="background-color:black; color:white;border-top-right-radius:1em;border-top-left-radius:1em;
text-align:center; width:80px; padding-bottom:5px;margin-left:25%">
Imbalance
<input type="number" value="0" name="attr_magicprojection_imbalance"/>
</div>
</div>
<div class="ki_pool_row" style="margin-bottom:5px; margin-top:0px; background-color:black;color:white;float:left;
border-bottom:8px solid black;">
<div style="float:left; margin-left:10px; width:60px;">Offensive
<input type="checkbox" value="1" name="attr_magicprojection_offensive"
style="margin-left:20px;"/>
<input type="number" disabled="true" name="attr_magicprojection_offensive_final"
value="@{magicprojection_final}+(@{magicprojection_offensive}*@{magicprojection_imbalance})-(@{magicprojection_defensive}*@{magicprojection_imbalance})">
</div>
<div style="float:left; margin-left:50px; width:60px;">Defensive
<input type="checkbox" value="1" name="attr_magicprojection_defensive"
style="margin-left:20px;"/>
<input type="number" disabled="true" name="attr_magicprojection_defensive_final"
value="@{magicprojection_final}-(@{magicprojection_offensive}*@{magicprojection_imbalance})+(@{magicprojection_defensive}*@{magicprojection_imbalance})">
</div>
</div>
<div style="width:100%; margin-bottom:2px;">
<button type="roll" style="width:45%" name="magicprojection_offensiveroll"
value="/em Extends their magical force. [[1d100+@{magicprojection_offensive_final}]]"></button>
<button type="roll" style="width:45%" name="magicprojection_defensiveroll"
value="/em Extends their magical force. [[1d100+@{magicprojection_defensive_final}]]"></button>
</div>
</div>
<!-- end Magic Projection-->
<!-- Zeon -->
<div class="zeon_wrapper">
<div class="title">Zeon</div>
<div class="ki_pool_row" style="margin-top:5px;margin-bottom:0px;">
<div class="sidebubbled" style="width:60px;">from Pow</div>
<select name="attr_zeon_pow" style="float:left; width:90px;">
<option value="5">1: +5</option>
<option value="20">2: +20</option>
<option value="40">3: +40</option>
<option value="55">4: +55</option>
<option value="70">5: +70</option>
<option value="85">6: +85</option>
<option value="95">7: +95</option>
<option value="110">8: +110</option>
<option value="120">9: +120</option>
<option value="135">10: +135</option>
<option value="150">11: +150</option>
<option value="160">12: +160</option>
<option value="175">13: +175</option>
<option value="185">14: +185</option>
<option value="200">15: +200</option>
<option value="215">16: +215</option>
<option value="225">17: +225</option>
<option value="240">18: +240</option>
<option value="250">19: +250</option>
<option value="265">20: +265</option>
</select>
</div>
<div class="ki_pool_row" style="margin-top:0px;">
<div class="sidebubbled" style="width:60px;">Base</div>
<input type="number" name="attr_zeon_base" value="0" style="width:90px;"/>
</div>
<div class="ki_pool_row" style="margin-top:0px;">
<div class="sidebubbled" style="width:60px;">Class</div>
<input type="number" name="attr_zeon_class" value="0" style="width:90px;"/>
</div>
<div class="ki_pool_row" style="margin-top:0px;">
<div class="sidebubbled" style="width:60px;">Special</div>
<input type="number" name="attr_zeon_special" value="0" style="width:90px;"/>
</div>
<div class="ki_pool_row" style="margin-top:0px;">
<div class="sidebubbled" style="width:60px;">Final</div>
<input type="number" name="attr_zeon_final" disabled="true"
value="@{zeon_base}+@{zeon_class}+@{zeon_special}+@{zeon_pow}" style="width:90px;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;border-top:2px solid black;">
<div class="sheet-armor_title" style="width: 96px;line-height: 18pt;">Actual</div>
<input type="number" name="attr_zeon_class" value="0" style="width:60px;"/>
</div>
</div>
<!-- end Zeon -->
<!-- Innate Magic -->
<div class="innate_magic_wrapper">
<div class="title">Innate Magic</div>
<div class="ki_pool_row" style="margin-bottom:0px; margin-top:3px;">
<div class="sidebubbled">final MA</div>
<select name="attr_innatemagic_base" style="width:110px;">
<option value="10">10-50 MA</option>
<option value="20">55-70 MA</option>
<option value="30">75-90 MA</option>
<option value="40">95-110 MA</option>
<option value="50">115-130 MA</option>
<option value="60">135-150 MA</option>
<option value="70">155-180 MA</option>
<option value="80">185-200 MA</option>
<option value="90">200+ MA</option>
</select>
</div>
<div class="ki_pool_row" style="margin-top;0px; ">
<div class="sidebubbled" style="width:55px;float:left;">Special</div>
<input type="number" value="0" name="attr_innatemagic_special" style="float:left;"/>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="font-size:16pt;">Final</div>
<input type="number" name="attr_innatemagic_final" disabled="true" style="padding-bottom:5px;"
value="@{innatemagic_base}+@{innatemagic_special}"/>
</div>
</div>
<!-- end Innate magic -->
<!-- Summoning abilities -->
<div class="summoning_abilities_wrapper">
<div class="title">Summoning Abilities</div>
<div class="ki_pool_row" style="background-color:black; color:white; width:100%;">
<div style="float:left; margin-left:15px;">Ability</div>
<div style="float:left; margin-left:20px;">Base</div>
<div style="float:left; margin-left:15px;">Class</div>
<div style="float:left; margin-left:10px;">Special</div>
<div style="float:left; margin-left:10px;">Final</div>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="float:left;width:55px;">Summon</div>
<input type="number" name="attr_summon_base" value="0" style="float:left;"/>
<input type="number" name="attr_summon_class" value="0" style="float:left;"/>
<input type="number" name="attr_summon_special" value="0" style="float:left;"/>
<input type="number" name="attr_summon_final" disabled="true" style="float:left;"
value="@{summon_base}+@{summon_class}+@{summon_special}+@{pow_mod}"
style="float:left;"/>
<button type="roll" name="summon_roll" style="float:left;"
value="/em Completes the summoning ritual! [[1d100+@{summon_final}+?{Time modifier|0}]]"></button>
</div>
<div class="ki_pool_row" style="margin-top:0px; margin-bottom:0px;">
<div class="sidebubbled" style="float:left; width:55px;">Control</div>
<input type="number" name="attr_control_base" value="0" style="float:left;"/>
<input type="number" name="attr_control_class" value="0" style="float:left;"/>
<input type="number" name="attr_control_special" value="0" style="float:left;"/>
<input type="number" name="attr_control_final" disabled="true" style="float:left;"
value="@{control_base}+@{control_class}+@{control_special}+@{wp_mod}"
style="float:left;"/>
<button type="roll" name="control_roll" style="float:left;"
value="/em Completes the control ritual! [[1d100+@{control_final}+?{Time modifier|0}]]"></button>
</div>
<div class="ki_pool_row" style="margin-top:0px; margin-bottom:0px;">
<div class="sidebubbled" style="float:left; width:55px;">Bind</div>
<input type="number" name="attr_bind_base" value="0" style="float:left;"/>
<input type="number" name="attr_bind_class" value="0" style="float:left;"/>
<input type="number" name="attr_bind_special" value="0" style="float:left;"/>
<input type="number" name="attr_bind_final" disabled="true" style="float:left;"
value="@{bind_base}+@{bind_class}+@{bind_special}+@{pow_mod}"
style="float:left;"/>
<button type="roll" name="bind_roll" style="float:left;"
value="/em Completes the binding ritual! [[1d100+@{bind_final}+?{Time modifier|0}]]"></button>
</div>
<div class="ki_pool_row" style="margin-top:0px;">
<div class="sidebubbled" style="float:left; width:55px;">Banish</div>
<input type="number" name="attr_banish_base" value="0" style="float:left;"/>
<input type="number" name="attr_banish_class" value="0" style="float:left;"/>
<input type="number" name="attr_banish_special" value="0" style="float:left;"/>
<input type="number" name="attr_banish_final" disabled="true" style="float:left;"
value="@{banish_base}+@{banish_class}+@{banish_special}+@{pow_mod}"
style="float:left;"/>
<button type="roll" name="banish_roll" style="float:left;"
value="/em Completes the banishment ritual! [[1d100+@{banish_final}+?{Time modifier|0}]]"></button>
</div>
</div>
<!-- end summoning abilities-->
<!-- max zeon value for spells -->
<div class="maxzeon_wrapper">
<div class="title">Max Zeon Value</div>
<div class="ki_pool_row" style="background-color:black; color:white; width:100%;">
<div style="float:left; margin-left:10px;">X10</div>
<div style="float:left; margin-left:30px;">X20</div>
<div style="float:left; margin-left:29px;">X30</div>
<div style="float:left; margin-left:29px;">X40</div>
<div style="float:left; margin-left:29px;">X50</div>
</div>
<div class="ki_pool_row">
<input type="number" name="attr_maxzeon10" value="@{int}*10" disabled="true"/>
<input type="number" name="attr_maxzeon20" value="@{int}*20" disabled="true"/>
<input type="number" name="attr_maxzeon30" value="@{int}*30" disabled="true"/>
<input type="number" name="attr_maxzeon40" value="@{int}*40" disabled="true"/>
<input type="number" name="attr_maxzeon50" value="@{int}*50" disabled="true"/>
</div>
</div>
<!-- end max zeon for spells -->
<div style="float:right;width:340px;">
<!-- path tracker -->
<div class="magic_path_wrapper">
<div class="title">Magic Level</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; font-size:13pt;margin-left:5%;">Total Level</div>
<input type="number" name="magic_level_total" value="0"
style="float:left;margin-left:10px;"/>
<div style="float:left; font-size:13pt;margin-left:10%;">Used</div>
<input type="number" name="magic_level_used" value="0" style="float:left; margin-left:10px;"/>
</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:80px;">Path</div>
<div style="float:left; margin-left:75px;">Level</div>
<div style="float:left; margin-left:22px;">Learned</div>
</div>
<fieldset class="repeating_paths">
<div class="ki_pool_row" style="margin-bottom:0px;">
<input type="text" name="path_name"
style="margin-left:10px; width:150px;"/>
<input type="number" name="path_name"
style="margin-left:10px;"/>
<input type="number" name="path_name"
style="margin-left:10px;"/>
</div>
</fieldset>
</div>
<!-- end path tracker -->
<!-- Invocation wrapper -->
<div class="invocation_wrapper">
<div class="title">Invocations</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:60px;">Name</div>
<div style="float:left; margin-left:80px;">Cost</div>
<div style="float:left; margin-left:30px;">Difficulty</div>
</div>
<fieldset class="repeating_invocations">
<input type="text" style="width:150px;margin-left:5px;" name="attr_invocation_name"/>
<input type="number" style="margin-left:5px;" name="invocation_cost" value="0"/>
<input type="number" style="margin-left:5px;" name="attr_invocation_diff" value="0"/>
<button type="roll" name="invocation_roll"
value="/em Invokes the powers of @{invocation_name}![[{1d100+@{summon_final}+?{Time modifier|0}}>@{invocation_diff}]]"/>
</fieldset>
</div>
<!-- Invocation wrapper -->
<!-- summon creatures wrapper -->
<div class="creature_summon_wrapper">
<div class="title">Creatures Known</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:60px;">Name</div>
<div style="float:left; margin-left:90px;">Level</div>
</div>
<fieldset class="repeating_creatures">
<input type="text" name="attr_creature_summon_name" style="width:150px;margin-left:10px;"/>
<input type="number" name="creature_summon_level" style="margin-left:10px;"/>
<button type="roll" name="creature_summon_roll"
value="/em attempts to summon @{creature_summon_name}![[1d100+@{summon_final}+?{Time modifier|0}]]"/>
</fieldset>
</div>
<!-- end summon creatures wrapper -->
<!-- spell/creature tracker -->
<div class="spell_creature_wrapper">
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:10px; font-size:11pt;">Active spell / Bound Creature</div>
<div style="float:left; margin-left:20px; font-size:10pt; ">Daily Cost</div>
</div>
<fieldset class="repeating_spellcreature">
<input type="text"/>
<input type="number" value="0" style="margin-left:10px;"/>
</fieldset>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:5px; font-size:10pt;">Total Cost</div>
<input type="number" value="0" style="float:left; margin-left:5px;"/>
<div style="float:left; margin-left:10px; font-size:10pt;">Final Daily Regen</div>
<input type="number" value="0" style="float:left; margin-left:5px;"/>
</div>
</div>
<!-- end spell/creature tracker -->
</div>
<!--Path Spells-->
<div class="path_spell_wrapper">
<div class="title">Spells Known</div>
<div class="ki_pool_row" style="background-color:black;color:white;float:left;">
<div style="float:left;margin-left:15px;">Level</div>
<div style="float:left;margin-left:100px;">Spell</div>
<div style="float:left;margin-left:110px;">Zeon</div>
<div style="float:left;margin-left:30px;">non-path</div>
<div style="float:left;margin-left:10px;">level cost</div>
</div>
<fieldset class="repeating_spells">
<div class="ki_pool_row" style="border-bottom:2px solid black;padding-bottom:2px;margin-bottom:0px;">
<input type="number" name="spell_level" value="0"
style="float:left;margin-left:5px;"/>
<input type="text" name="spell_name"
style="float:left;margin-left:5px;"/>
<input type="number" name="spell_zeon" value="0"
style="float:left;margin-left:5px;"/>
<input type="checkbox" name="spell_bath_binary"
style="float:left; margin-top:10px;margin-left:40px;"/>
<input type="number" name="spell_level_cost" value="0"
style="float:left;margin-left:30px;"/>
</div>
</fieldset>
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
<div style="float:left; margin-left:10px; margin-right:10px;">Magic Theorum</div>
<input type="text" name="magic_theorum"/>
</div>
</div>
<!-- End Path Spells-->
</div>
<!-- end Magic and summoning page -->
<div class="psychic_page_wrapper">
<!-- psychic points-->
<div class="psychic_points_wrapper">
<div class="title" style="font-size:14pt;">Psychic Points</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="float:left;width:55px;">Base</div>
<input type="number" name="attr_pp_base" value="0" style="float:left;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="float:left;width:55px;">Class</div>
<input type="number" name="attr_pp_class" value="0" style="float:left;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled" style="float:left;width:55px;">Final</div>
<input type="number" name="attr_pp_final" disabled="true"
value="@{pp_class}+@{pp_base}" style="float:left;"/>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="float:left;width:65px;">Free PP</div>
<input type="number" name="pp_actual" value="0" style="float:left: margin-left:10px;margin-top:5px;"/>
</div>
</div>
<!-- end psychic points -->
<!-- Psychic Potential -->
<div class="psychic_potential_wrapper">
<div class="title" style="font-size:14pt;">Psychic Potential</div>
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Base</div>
<input type="number" value="0" name="attr_potential_base"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<div class="sidebubbled">Spent PP</div>
<select name="attr_potential_spent" style="width:50px; margin-bottom:0px;">
<option value="10">1</option>
<option value="20">3</option>
<option value="30">6</option>
<option value="40">10</option>
<option value="50">15</option>
<option value="60">21</option>
<option value="70">28</option>
<option value="80">36</option>
<option value="90">45</option>
<option value="100">55</option>
</select>
</div>
<div class="ki_pool_row" style="margin-bottom:3px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Special</div>
<input type="number" value="0" name="attr_potential_special"/>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="float:left;width:65px;">Final</div>
<input type="number" name="attr_potential_final" disabled="true"
value="@{potential_spent}+@{potential_base}+@{potential_special}+(@{wp}-4)*10+(@{wp}-15)*floor(@{wp}/15)"
style="float:left: margin-left:10px;margin-top:5px;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<button type="roll" style="width:97%"
value="/em conjures their psychic potential! [[1d100+@{potential_final}+?{Concentration|0}+?{specific power|0}]]"></button>
</div>
</div>
<!-- end Psychic Potential -->
<!-- Psychic Projection -->
<div class="psychic_projection_wrapper">
<div class="title" style="font-size:14pt;">Psychic Projection</div>
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Base</div>
<input type="number" value="0" name="attr_projection_base"/>
</div>
<div class="ki_pool_row" style="margin-bottom:4px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Special</div>
<input type="number" value="0" name="attr_projection_special"/>
</div>
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
<div class="armor_title" style="float:left;width:65px;">Final</div>
<input type="number" name="attr_projection_final" disabled="true"
value="@{projection_base}+@{projection_special}+@{dex_mod}"
style="float:left: margin-left:10px;margin-top:5px;"/>
</div>
<div class="ki_pool_row" style="margin-bottom:0px;">
<button type="roll" style="width:97%"
value="/em conjures their psychic projection! [[1d100+@{projection_final}]]"></button>
</div>
</div>
<!-- end Psychic Projection -->
<!-- innate Psychic Powers -->
<div class="psychic_innates_wrapper">
<div class="title">Innate Powers</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:60px;">Name</div>
<div style="float:left; margin-left:60px;">Value</div>
<div style="float:left; margin-left:80px;">Effects</div>
</div>
<fieldset class="repeating_psychic_powers">
<input type="text" style="width:150px;">
<input type="number" value="0">
<input type="text" style="width:180px;">
</fieldset>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:60px;margin-right:10px;font-size:16pt;">Number of innates</div>
<input type="number" value="0"/>
</div>
</div>
<!-- End innate psychic powers -->
<!-- Psychic Powers -->
<div class="psychic_powers_wrapper">
<div class="title">Psychic Powers</div>
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
<div style="float:left; margin-left:60px;">Name</div>
<div style="float:left; margin-left:60px;">Bonus</div>
</div>
<fieldset class="repeating_psychic_powers">
<input type="text" style="width:150px;">
<input type="number" value="0">
</fieldset>
</div>
<!-- end psychic powers -->
<!-- psychic Disciplines -->
<div class="psy_discipline_wrapper">
<div class="title" style="font-size:15pt;">Psychic Disciplines</div>
<fieldset class="repeating_psy_disciplines">
<input type="text" value="Psychic Discipline Name" style="width:170px;">
</fieldset>
</div>
<!-- end psychic Disciplines -->
<!--Mental Patterns-->
<div class="mental_patterns_wrapper">
<div class="title">Mental Patterns</div>
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
<div style="float:left; margin-left:80px;">Name</div>
<div style="float:left; margin-left:115px;">Cost</div>
</div>
<fieldset class="repeating_mental_patterns">
<input type="text" style="margin-left:5px;"/>
<input type="number" value="0"/>
</fieldset>
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
<div style="text-align:center; margin-left:10px;">Modifiers</div>
</div>
<fieldset class="repeating_mental_modifiers">
<input type="text" style="margin-left:5px; width:260px;"/>
</fieldset>
</div>
<!-- end Mental Patterns-->
</div>
<!-- end psychic page -->