mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2242 lines
131 KiB
HTML
2242 lines
131 KiB
HTML
|
|
<div class="mainpage_wrapper">
|
|
<!-- SECONDARY ABILITIES
|
|
For naming, secondary ability variables are named with the first 4 letters of the secondary ability.
|
|
e.g. History -> hist
|
|
The only exceptions are:
|
|
secondary abilities that have less than 4 letters originally (art)
|
|
Custom secondary abilities which are noted in the last category of this sectoin as 'custom'.
|
|
Do not use abbreviations or other shorthands for secondary abilities.
|
|
-->
|
|
<div class="secondary_ability_wrapper">
|
|
<div class="secondary_ability_info"><b>Any ability in red recieves penalties from armor</b></div>
|
|
<div class="title"> Secondary Abilities</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Athletics</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Acrobatics</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_acro_special"/>
|
|
<input type="number" value="(@{acro_naturals}+1)*@{agi_mod}+@{acro_base}+@{acro_class}+@{acro_special}"
|
|
class="secondary_ability_input" name="attr_acro_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Acrobatics check! [[1d100+@{acro_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Athleticism</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_athl_special"/>
|
|
<input type="number" value="(@{athl_naturals}+1)*@{agi_mod}+@{athl_base}+@{athl_class}+@{athl_special}"
|
|
class="secondary_ability_input" name="attr_athl_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Athletics check! [[1d100+@{athl_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Climb</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_clim_special"/>
|
|
<input type="number" value="(@{clim_naturals}+1)*@{agi_mod}+@{clim_base}+@{clim_class}+@{clim_special}"
|
|
class="secondary_ability_input" name="attr_clim_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Climb check! [[1d100+@{clim_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Jump</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_jump_special"/>
|
|
<input type="number" value="(@{jump_naturals}+1)*@{str_mod}+@{jump_base}+@{jump_class}+@{jump_special}"
|
|
class="secondary_ability_input" name="attr_jump_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Jump check! [[1d100+@{jump_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Ride</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_ride_special"/>
|
|
<input type="number" value="(@{ride_naturals}+1)*@{agi_mod}+@{ride_base}+@{ride_class}+@{ride_special}"
|
|
class="secondary_ability_input" name="attr_ride_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Ride check! [[1d100+@{ride_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Swim</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_swim_special"/>
|
|
<input type="number" value="(@{swim_naturals}+1)*@{agi_mod}+@{swim_base}+@{swim_class}+@{swim_special}"
|
|
class="secondary_ability_input" name="attr_swim_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Swim check! [[1d100+@{swim_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Social</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Etiquitte</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_etiq_special"/>
|
|
<input type="number" value="(@{etiq_naturals}+1)*@{int_mod}+@{etiq_base}+@{etiq_class}+@{etiq_special}"
|
|
class="secondary_ability_input" name="attr_etiq_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Etiquitte check! [[1d100+@{etiq_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Intimidate</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_inti_special"/>
|
|
<input type="number" value="(@{inti_naturals}+1)*@{wp_mod}+@{inti_base}+@{inti_class}+@{inti_special}"
|
|
class="secondary_ability_input" name="attr_inti_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Intimidate check! [[1d100+@{inti_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Leadership</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lead_special"/>
|
|
<input type="number" value="(@{lead_naturals}+1)*@{pow_mod}+@{lead_base}+@{lead_class}+@{lead_special}"
|
|
class="secondary_ability_input" name="attr_lead_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Leadership check! [[1d100+@{lead_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Persuasion</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pers_special"/>
|
|
<input type="number" value="(@{pers_naturals}+1)*@{int_mod}+@{pers_base}+@{pers_class}+@{pers_special}"
|
|
class="secondary_ability_input" name="attr_pers_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Persuasion check! [[1d100+@{pers_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Streetwise</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stre_special"/>
|
|
<input type="number" value="(@{stre_naturals}+1)*@{int_mod}+@{stre_base}+@{stre_class}+@{stre_special}"
|
|
class="secondary_ability_input" name="attr_stre_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Streetwise check! [[1d100+@{stre_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Style</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_styl_special"/>
|
|
<input type="number" value="(@{styl_naturals}+1)*@{pow_mod}+@{styl_base}+@{styl_class}+@{styl_special}"
|
|
class="secondary_ability_input" name="attr_styl_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Style check! [[1d100+@{styl_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Trading</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trad_special"/>
|
|
<input type="number" value="(@{trad_naturals}+1)*@{int_mod}+@{trad_base}+@{trad_class}+@{trad_special}"
|
|
class="secondary_ability_input" name="attr_trad_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Trading check! [[1d100+@{trad_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Perceptive</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Notice</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_noti_special"/>
|
|
<input type="number" value="(@{noti_naturals}+1)*@{per_mod}+@{noti_base}+@{noti_class}+@{noti_special}"
|
|
class="secondary_ability_input" name="attr_noti_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Notice check! [[1d100+@{noti_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Search</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_sear_special"/>
|
|
<input type="number" value="(@{sear_naturals}+1)*@{per_mod}+@{sear_base}+@{sear_class}+@{sear_special}"
|
|
class="secondary_ability_input" name="attr_sear_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Search check! [[1d100+@{sear_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Track</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trac_special"/>
|
|
<input type="number" value="(@{trac_naturals}+1)*@{per_mod}+@{trac_base}+@{trac_class}+@{trac_special}"
|
|
class="secondary_ability_input" name="attr_trac_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Track check! [[1d100+@{trac_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Intellectual</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Animals</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_anim_special"/>
|
|
<input type="number" value="(@{anim_naturals}+1)*@{int_mod}+@{anim_base}+@{anim_class}+@{anim_special}"
|
|
class="secondary_ability_input" name="attr_anim_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Animals check! [[1d100+@{anim_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Appraisal</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_appr_special"/>
|
|
<input type="number" value="(@{appr_naturals}+1)*@{int_mod}+@{appr_base}+@{appr_class}+@{appr_special}"
|
|
class="secondary_ability_input" name="attr_appr_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Appraisal check! [[1d100+@{appr_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Herbal Lore</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_herb_special"/>
|
|
<input type="number" value="(@{herb_naturals}+1)*@{int_mod}+@{herb_base}+@{herb_class}+@{herb_special}"
|
|
class="secondary_ability_input" name="attr_herb_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Herbal Lore check! [[1d100+@{herb_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">History</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hist_special"/>
|
|
<input type="number" value="(@{hist_naturals}+1)*@{int_mod}+@{hist_base}+@{hist_class}+@{hist_special}"
|
|
class="secondary_ability_input" name="attr_hist_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a History check! [[1d100+@{hist_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Law</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_law_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_law_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_law_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_law_special"/>
|
|
<input type="number" value="(@{law_naturals}+1)*@{int_mod}+@{law_base}+@{law_class}+@{law_special}"
|
|
class="secondary_ability_input" name="attr_law_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Law check!\n OBJECTION! [[1d100+@{law_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">M. Appraisal</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_mapp_special"/>
|
|
<input type="number" value="(@{mapp_naturals}+1)*@{pow_mod}+@{mapp_base}+@{mapp_class}+@{mapp_special}"
|
|
class="secondary_ability_input" name="attr_mapp_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Magic Appraisal check! [[1d100+@{mapp_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Medicine</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_medi_special"/>
|
|
<input type="number" value="(@{medi_naturals}+1)*@{int_mod}+@{medi_base}+@{medi_class}+@{medi_special}"
|
|
class="secondary_ability_input" name="attr_medi_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Medicine check! [[1d100+@{medi_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Memorize</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_memo_special"/>
|
|
<input type="number" value="(@{memo_naturals}+1)*@{int_mod}+@{memo_base}+@{memo_class}+@{memo_special}"
|
|
class="secondary_ability_input" name="attr_memo_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Memorize check! [[1d100+@{memo_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Navigation</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_navi_special"/>
|
|
<input type="number" value="(@{navi_naturals}+1)*@{int_mod}+@{navi_base}+@{navi_class}+@{navi_special}"
|
|
class="secondary_ability_input" name="attr_navi_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Navigation check! [[1d100+@{navi_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Occult</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_occu_special"/>
|
|
<input type="number" value="(@{occu_naturals}+1)*@{int_mod}+@{occu_base}+@{occu_class}+@{occu_special}"
|
|
class="secondary_ability_input" name="attr_occu_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Occult check! [[1d100+@{occu_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Sciences</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_scie_special"/>
|
|
<input type="number" value="(@{scie_naturals}+1)*@{int_mod}+@{scie_base}+@{scie_class}+@{scie_special}"
|
|
class="secondary_ability_input" name="attr_scie_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Sciences check! For Science! [[1d100+@{scie_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Tactics</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_tact_special"/>
|
|
<input type="number" value="(@{tact_naturals}+1)*@{int_mod}+@{tact_base}+@{tact_class}+@{tact_special}"
|
|
class="secondary_ability_input" name="attr_tact_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Tactics check! [[1d100+@{tact_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Vigor</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Composure</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_comp_special"/>
|
|
<input type="number" value="(@{comp_naturals}+1)*@{wp_mod}+@{comp_base}+@{comp_class}+@{comp_special}"
|
|
class="secondary_ability_input" name="attr_comp_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Composure check! [[1d100+@{comp_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Feats of Str.</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_feat_special"/>
|
|
<input type="number" value="(@{feat_naturals}+1)*@{str_mod}+@{feat_base}+@{feat_class}+@{feat_special}"
|
|
class="secondary_ability_input" name="attr_feat_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Feats of Strength check! [[1d100+@{feat_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Withst. Pain</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_with_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_with_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_with_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_with_special"/>
|
|
<input type="number" value="(@{with_naturals}+1)*@{wp_mod}+@{with_base}+@{with_class}+@{with_special}"
|
|
class="secondary_ability_input" name="attr_with_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Withstand Pain check! [[1d100+@{with_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Subterfuge</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Disguise</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_disg_special"/>
|
|
<input type="number" value="(@{disg_naturals}+1)*@{dex_mod}+@{disg_base}+@{disg_class}+@{disg_special}"
|
|
class="secondary_ability_input" name="attr_disg_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Disguise check! [[1d100+@{disg_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Hide</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_hide_special"/>
|
|
<input type="number" value="(@{hide_naturals}+1)*@{per_mod}+@{hide_base}+@{hide_class}+@{hide_special}"
|
|
class="secondary_ability_input" name="attr_hide_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Hide check! [[1d100+@{hide_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Lockpicking</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_lock_special"/>
|
|
<input type="number" value="(@{lock_naturals}+1)*@{dex_mod}+@{lock_base}+@{lock_class}+@{lock_special}"
|
|
class="secondary_ability_input" name="attr_lock_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Lockpicking check! [[1d100+@{lock_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Poisons</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_pois_special"/>
|
|
<input type="number" value="(@{pois_naturals}+1)*@{int_mod}+@{pois_base}+@{pois_class}+@{pois_special}"
|
|
class="secondary_ability_input" name="attr_pois_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Poisons check! [[1d100+@{pois_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Stealth</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_stea_special"/>
|
|
<input type="number" value="(@{stea_naturals}+1)*@{agi_mod}+@{stea_base}+@{stea_class}+@{stea_special}"
|
|
class="secondary_ability_input" name="attr_stea_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Stealth check! [[1d100+@{stea_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Theft</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_thef_special"/>
|
|
<input type="number" value="(@{thef_naturals}+1)*@{dex_mod}+@{thef_base}+@{thef_class}+@{thef_special}"
|
|
class="secondary_ability_input" name="attr_thef_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Theft check! [[1d100+@{thef_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Trap Lore</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_trap_special"/>
|
|
<input type="number" value="(@{trap_naturals}+1)*@{dex_mod}+@{trap_base}+@{trap_class}+@{trap_special}"
|
|
class="secondary_ability_input" name="attr_trap_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Trap Lore check! [[1d100+@{trap_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Creative</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Art</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_art_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_art_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_art_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_art_special"/>
|
|
<input type="number" value="(@{art_naturals}+1)*@{pow_mod}+@{art_base}+@{art_class}+@{art_special}"
|
|
class="secondary_ability_input" name="attr_art_final" disabled="true"/>
|
|
<button type="roll" value="/em makes an Art check! [[1d100+@{art_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name red">Dance</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_danc_special"/>
|
|
<input type="number" value="(@{danc_naturals}+1)*@{agi_mod}+@{danc_base}+@{danc_class}+@{danc_special}"
|
|
class="secondary_ability_input" name="attr_danc_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Dance check! [[1d100+@{danc_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Forging</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_forg_special"/>
|
|
<input type="number" value="(@{forg_naturals}+1)*@{dex_mod}+@{forg_base}+@{forg_class}+@{forg_special}"
|
|
class="secondary_ability_input" name="attr_forg_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Forging check! [[1d100+@{forg_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Music</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_musi_special"/>
|
|
<input type="number" value="(@{musi_naturals}+1)*@{pow_mod}+@{musi_base}+@{musi_class}+@{musi_special}"
|
|
class="secondary_ability_input" name="attr_musi_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Music check! [[1d100+@{musi_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_ability_name">Slight of Hand</div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_slig_special"/>
|
|
<input type="number" value="(@{slig_naturals}+1)*@{dex_mod}+@{slig_base}+@{slig_class}+@{slig_special}"
|
|
class="secondary_ability_input" name="attr_slig_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a Slight of Hand check! [[1d100+@{slig_final}]]"></button>
|
|
</div>
|
|
<div class="secondary_ability_separator">
|
|
<div class="secondary_ability_category bubbled">Special</div>
|
|
<div>#Nat.</div>
|
|
<div>Base</div>
|
|
<div>Class</div>
|
|
<div>Special</div>
|
|
<div>Final</div>
|
|
</div>
|
|
<fieldset class="repeating_secondary_abilities">
|
|
<div class="secondary_ability_row">
|
|
<div class="secondary_special_name"><input type="text" name="attr_custom_name"value="name"/></div>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_naturals"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_base"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_class"/>
|
|
<input type="number" value="0" class="secondary_ability_input" name="attr_custom_special"/>
|
|
<input type="number" value="(@{custom_naturals}+1)*@{special_mod}+@{custom_base}+@{custom_class}+@{custom_special}"
|
|
class="secondary_ability_input" name="attr_custom_final" disabled="true"/>
|
|
<button type="roll" value="/em makes a @{custom_name} check! [[1d100+@{custom_final}]]"></button>
|
|
</div>
|
|
<select name="attr_special_mod" class="special_select">
|
|
<option value="@{agi_mod}">Agi</option>
|
|
<option value="@{con_mod}">Con</option>
|
|
<option value="@{dex_mod}">Dex</option>
|
|
<option value="@{str_mod}">Str</option>
|
|
<option value="@{int_mod}">Int</option>
|
|
<option value="@{per_mod}">Per</option>
|
|
<option value="@{pow_mod}">Pow</option>
|
|
<option value="@{wp_mod}">WP</option>
|
|
</select>
|
|
</fieldset>
|
|
|
|
</div><!--end div wrapper -->
|
|
<!-- end secondary abilities -->
|
|
<!-- character information -->
|
|
<div class="info_wrapper">
|
|
<div class="title" style="font-size:18pt;">Character Information</div>
|
|
<div class="info_row" style="background-color:black;color:white;">
|
|
<div class="cell" style="margin-left:50px;">Name</div>
|
|
<div class="cell" style="margin-left:55px;">Height</div>
|
|
<div class="cell" style="margin-left:20px;">Weight</div>
|
|
<div class="cell" style="margin-left:15px;">Size</div>
|
|
</div>
|
|
<div class="info_row">
|
|
<input type="text" name="attr_character_name" style="width:130px;"disabled="true;"/>
|
|
<input type="text" name="character_height" style="width:55px; "/>
|
|
<input type="text" name="character_weight" style="width:62px;"/>
|
|
<input type="number" name="character_size" value="10" />
|
|
</div>
|
|
<div class="info_row" style="background-color:black;color:white;">
|
|
<div class="cell " style="margin-left:45px;">Race</div>
|
|
<div class="cell" style="margin-left:85px;">Class</div>
|
|
<div class="cell" style="margin-left:55px;">Age</div>
|
|
<div class="cell" style="margin-left:70px;">XP</div>
|
|
</div>
|
|
<div class="info_row">
|
|
<input type="text" name="character_race" style="width:117px;"/>
|
|
<input type="text" name="character_class" style="width:117px;"/>
|
|
<input type="number" name="character_age" value="18"/>
|
|
<input type="number" name="character_xp" value="0" style="width:60px;margin-left:40px;"/>
|
|
</div>
|
|
<div class="info_row" style="background-color:black;color:white;">
|
|
<div class="cell" style="margin-left:5px;">Level</div>
|
|
<div class="cell" style="margin-left:10px;">Dev. PTs.</div>
|
|
<div class="cell" style="margin-left:12px;">Presence</div>
|
|
<div class="cell" style="margin-left:14px;">Appearance</div>
|
|
<div class="cell" style="margin-left:70px;">Next level</div>
|
|
</div>
|
|
<div class="info_row">
|
|
<input type="number" name="attr_character_level" value="1"/>
|
|
<input type="number" name="attr_DP" value="( @{character_level}*100 ) + 500" disabled="true" style="width:80px;"/>
|
|
<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled="true" style="width:80px;"/>
|
|
<input type="number" name="character_appearance" value="5" style="width:95px;"/>
|
|
<input type="number" name="character_xp" value="0" style="width:60px;margin-left:15px;"/>
|
|
</div>
|
|
</div>
|
|
<!-- end character information -->
|
|
|
|
<!-- Characteristics
|
|
|
|
For use of characteristics elsewhere in the sheet, use the first 3 letters of each item, such as agi for agility.
|
|
The exception to this is willpower, which will be abbreviated as it is in the core rulebook as wp.
|
|
All items will be lowercase, and the modifiers from these characteristics will be (shorthand for item)_mod.
|
|
-->
|
|
<div class="characteristics_wrapper">
|
|
<div class="title" style="font-size:22pt;">Characteristics</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Agility</div>
|
|
<input type="number" class="characteristic" name="attr_agi" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_agi_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes an Agility check! [[1d10+@{agi}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Constitution</div>
|
|
<input type="number" class="characteristic" name="attr_con" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_con_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Constitution check! [[1d10+@{con}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Dexterity</div>
|
|
<input type="number" class="characteristic" name="attr_dex" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_dex_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Dexterity check! [[1d10+@{dex}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Strength</div>
|
|
<input type="number" class="characteristic" name="attr_str" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_str_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Strength check! [[1d10+@{str}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Intelligence</div>
|
|
<input type="number" class="characteristic" name="attr_int" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_int_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes an Intelligence check! [[1d10+@{int}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Perception</div>
|
|
<input type="number" class="characteristic" name="attr_per" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_per_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Perception check! [[1d10+@{per}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Power</div>
|
|
<input type="number" class="characteristic" name="attr_pow" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_pow_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Power check! [[1d10+@{pow}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
<div class="characteristic_row">
|
|
<div class="characteristic sidebubbled">Willpower</div>
|
|
<input type="number" class="characteristic" name="attr_wp" max="20" maxlength="2" value="5"/>
|
|
<select name="attr_wp_mod" class="characteristic_mod">
|
|
<option value="-30">1:-30</option>
|
|
<option value="-20">2:-20</option>
|
|
<option value="-10">3:-10</option>
|
|
<option value="-5">4:-5</option>
|
|
<option value="0" selected="true">5: 0</option>
|
|
<option value="5">6-7:+5</option>
|
|
<option value="10">8-9:+10</option>
|
|
<option value="15">10:+15</option>
|
|
<option value="20">11-12:+20</option>
|
|
<option value="25">13-14:+25</option>
|
|
<option value="30">15:+30</option>
|
|
<option value="35">16-17:+35</option>
|
|
<option value="40">18-19:+40</option>
|
|
<option value="45">20:+45</option>
|
|
</select>
|
|
<button type="roll" class="characteristic_roll" value="/em makes a Willpower check! [[1d10+@{wp}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
|
|
</div>
|
|
</div>
|
|
<!--End Characteristics -->
|
|
|
|
<!-- Advantages and Disadvantages -->
|
|
<div class="advantage_wrapper">
|
|
<div class="title">Advantages</div>
|
|
<div class="advantage_row">
|
|
<div class="cell bubbled" style="width:300px;">Name</div>
|
|
<div class="cell bubbled" style="margin-left:8px; margin-right:4px; width:45px;">Cost</div>
|
|
</div>
|
|
<fieldset class="repeating_advantage">
|
|
<div class="advantage_row">
|
|
<input type="text" name="attr_advantage_name" class="advantage_text"/>
|
|
<input type="number" name="attr_advantage_cost"/>
|
|
</div>
|
|
</fieldset>
|
|
<div class="title">Disadvantages</div>
|
|
<div class="advantage_row">
|
|
<div class="cell bubbled" style="width:300px;">Name</div>
|
|
<div class="cell bubbled" style="margin-left:8px; margin-right:4px;">Benefit</div>
|
|
</div>
|
|
<div class="advantage_row">
|
|
<input type="text" name="attr_disadvantage1_name" class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage1_benefit" value="0"/>
|
|
</div>
|
|
<div class="advantage_row">
|
|
<input type="text" name="attr_disadvantage2_name"class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage2_benefit" value="0" style:"margin-left:5px;"/>
|
|
</div>
|
|
<div class="advantage_row">
|
|
<input type="text" name="attr_disadvantage3_name"class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage3_benefit" value="0"/>
|
|
</div>
|
|
</div>
|
|
<!-- End advantages/disadvantages -->
|
|
<!-- Attack -->
|
|
<div class="combat_wrapper">
|
|
<div class="title">Attack</div>
|
|
<div class="combat_row" style="margin-top:2px;">
|
|
<div class="sidebubbled" style="width:50px;">Base</div>
|
|
<input type="number"name="attr_attack_base" value="0" />
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="sidebubbled" style="width:50px;">Class</div>
|
|
<select name="attr_attack_class" style="width:50px;">
|
|
<option value="0">0</option>
|
|
<option value="5">5</option>
|
|
<option value="10">10</option>
|
|
<option value="15">15</option>
|
|
<option value="20">20</option>
|
|
<option value="25">25</option>
|
|
<option value="30">30</option>
|
|
<option value="35">35</option>
|
|
<option value="40">40</option>
|
|
<option value="45">45</option>
|
|
<option value="50">50</option>
|
|
</select>
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
|
|
<input type="number" name ="attr_attack_final" style="margin-bottom:5px;"
|
|
value="@{attack_base}+@{attack_class}+@{dex_mod}" disabled ="true"/>
|
|
</div>
|
|
</div>
|
|
<!-- end attack -->
|
|
<!-- Block -->
|
|
<div class="combat_wrapper">
|
|
<div class="title">Block</div>
|
|
<div class="combat_row" style="margin-top:2px;">
|
|
<div class="sidebubbled" style="width:50px;">Base</div>
|
|
<input type="number"name="attr_block_base" value="0" />
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="sidebubbled" style="width:50px;">Class</div>
|
|
<select name="attr_block_class" style="width:50px;">
|
|
<option value="0">0</option>
|
|
<option value="5">5</option>
|
|
<option value="10">10</option>
|
|
<option value="15">15</option>
|
|
<option value="20">20</option>
|
|
<option value="25">25</option>
|
|
<option value="30">30</option>
|
|
<option value="35">35</option>
|
|
<option value="40">40</option>
|
|
<option value="45">45</option>
|
|
<option value="50">50</option>
|
|
</select>
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
|
|
<input type="number" name ="attr_block_final" style="margin-bottom:5px;"
|
|
value="@{block_base}+@{block_class}+@{dex_mod}" disabled ="true"/>
|
|
</div>
|
|
</div>
|
|
<!-- end block -->
|
|
<!-- Dodge -->
|
|
<div class="combat_wrapper">
|
|
<div class="title">Dodge</div>
|
|
<div class="combat_row" style="margin-top:2px;">
|
|
<div class="sidebubbled" style="width:50px;">Base</div>
|
|
<input type="number"name="attr_dodge_base" value="0" />
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="sidebubbled" style="width:50px;">Class</div>
|
|
<select name="attr_dodge_class" style="width:50px;">
|
|
<option value="0">0</option>
|
|
<option value="5">5</option>
|
|
<option value="10">10</option>
|
|
<option value="15">15</option>
|
|
<option value="20">20</option>
|
|
<option value="25">25</option>
|
|
<option value="30">30</option>
|
|
<option value="35">35</option>
|
|
<option value="40">40</option>
|
|
<option value="45">45</option>
|
|
<option value="50">50</option>
|
|
</select>
|
|
</div>
|
|
<div class="combat_row">
|
|
<div class="armor_title" style="width:60px; margin:0px;line-height:26px;">Final</div>
|
|
<input type="number" name ="attr_dodge_final" style="margin-bottom:5px;"
|
|
value="@{dodge_base}+@{dodge_class}+@{agi_mod}" disabled ="true"/>
|
|
</div>
|
|
</div>
|
|
<!-- end Dodge -->
|
|
|
|
|
|
<!-- Initiative -->
|
|
<div class="init_wrapper">
|
|
<div class="title">Initiative</div>
|
|
<div class="init_row">
|
|
<div class="init_name sidebubbled">Weapon Speed </div>
|
|
<input type="number" name="attr_weapon_speed1" value="20"/>
|
|
<input type="number" name="attr_weapon_speed2" value="20"/>
|
|
<input type="number" name="attr_weapon_speed3" value="20"/>
|
|
<input type="number" name="attr_weapon_speed4" value="20"/>
|
|
<input type="number" name="attr_weapon_speed5" value="20"/>
|
|
<input type="number" name="attr_weapon_speed6" value="20"/>
|
|
</div>
|
|
<div class="init_row">
|
|
<div class="init_name sidebubbled">Armor Penalty</div>
|
|
<input type="number" name="attr_armor_penalty1" value="0"/>
|
|
<input type="number" name="attr_armor_penalty2" value="0"/>
|
|
<input type="number" name="attr_armor_penalty3" value="0"/>
|
|
<input type="number" name="attr_armor_penalty4" value="0"/>
|
|
<input type="number" name="attr_armor_penalty5" value="0"/>
|
|
<input type="number" name="attr_armor_penalty6" value="0"/>
|
|
</div>
|
|
<div class="init_row">
|
|
<div class="init_name sidebubbled" >Class Bonus</div>
|
|
<input type="number" name="attr_init_class1" value="0"/>
|
|
<input type="number" name="attr_init_class2" value="0"/>
|
|
<input type="number" name="attr_init_class3" value="0"/>
|
|
<input type="number" name="attr_init_class4" value="0"/>
|
|
<input type="number" name="attr_init_class5" value="0"/>
|
|
<input type="number" name="attr_init_class6" value="0"/>
|
|
</div>
|
|
<div class="init_row">
|
|
<div class="init_name sidebubbled" >Special Bonus</div>
|
|
<input type="number" name="attr_init_special1" value="0"/>
|
|
<input type="number" name="attr_init_special2" value="0"/>
|
|
<input type="number" name="attr_init_special3" value="0"/>
|
|
<input type="number" name="attr_init_special4" value="0"/>
|
|
<input type="number" name="attr_init_special5" value="0"/>
|
|
<input type="number" name="attr_init_special6" value="0"/>
|
|
</div>
|
|
<div class="init_row">
|
|
<div class="init_name sidebubbled" style="font-size:10pt;">Final Init</div>
|
|
<input type="number" name="attr_init_final1"
|
|
value="@{weapon_speed1}+@{armor_penalty1}+@{init_class1}+@{init_special1}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
<input type="number" name="attr_init_final2"
|
|
value="@{weapon_speed2}+@{armor_penalty2}+@{init_class2}+@{init_special2}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
<input type="number" name="attr_init_final3"
|
|
value="@{weapon_speed3}+@{armor_penalty3}+@{init_class3}+@{init_special3}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
<input type="number" name="attr_init_final4"
|
|
value="@{weapon_speed4}+@{armor_penalty4}+@{init_class4}+@{init_special4}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
<input type="number" name="attr_init_final5"
|
|
value="@{weapon_speed5}+@{armor_penalty5}+@{init_class5}+@{init_special5}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
<input type="number" name="attr_init_final6"
|
|
value="@{weapon_speed6}+@{armor_penalty6}+@{init_class6}+@{init_special6}+@{dex_mod}+@{agi_mod}+20"
|
|
disabled="true"/>
|
|
</div>
|
|
<div class="init_row">
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final1}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:101px;margin-right:0px; width:45px;"></button>
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final2}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:1px;margin-right:0px; width:45px;"></button>
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final3}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:1px;margin-right:0px; width:45px;"></button>
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final4}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:1px;margin-right:0px; width:45px;"></button>
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final5}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:1px;margin-right:0px; width:45px;"></button>
|
|
<button type="roll" value="/em rolls for initiative! [[1d100+@{init_final6}+?{Circumstance Mod|0}]]"
|
|
style="margin-left:1px;margin-right:0px; width:45px;"></button>
|
|
</div>
|
|
</div>
|
|
<!-- End Initiative -->
|
|
|
|
<!-- Resistances -->
|
|
<div class="resistance_wrapper">
|
|
<div class="title">Resistances</div>
|
|
<div class="resistance_row" style="background-color:black;margin-top:0px;">
|
|
<div class="cell resistance_heading" style="margin-left:40px;"><b>Type</b></div>
|
|
<div class="cell resistance_heading" style="margin-left:40px;"><b>Special</b></div>
|
|
<div class="cell resistance_heading" style="margin-left:10px;"><b>Final</b></div>
|
|
</div>
|
|
<div class="resistance_row" >
|
|
<div class="sidebubbled" style="width:90px;">Physical</div>
|
|
<input type="number" name="attr_resist_physical_special" value="0" />
|
|
<input type="number" name="attr_resist_physical_final"
|
|
value="@{presence}+@{con_mod}+@{resist_physical_special}" disabled="true"/>
|
|
<button type="roll" value="/roll 1d100+@{resist_physical_final}"></button>
|
|
</div>
|
|
<div class="resistance_row">
|
|
<div class=" sidebubbled" style="width:90px;">Disease</div>
|
|
<input type="number" name="attr_resist_disease_special" value="0" />
|
|
<input type="number" name="attr_resist_disease_final"
|
|
value="@{presence}+@{con_mod}+@{resist_disease_special}" disabled="true"/>
|
|
<button type="roll" value="/roll 1d100+@{resist_disease_final}"></button>
|
|
</div>
|
|
<div class="resistance_row">
|
|
<div class="sidebubbled" style="width:90px;">Poison</div>
|
|
<input type="number" name="attr_resist_poison_special" value="0"/>
|
|
<input type="number" name="attr_resist_poison_final"
|
|
value="@{presence}+@{con_mod}+@{resist_poison_special}" disabled="true"/>
|
|
<button type="roll" value="/roll 1d100+@{resist_poison_final}"></button>
|
|
</div>
|
|
<div class="resistance_row">
|
|
<div class="sidebubbled" style="width:90px;">Magic</div>
|
|
<input type="number" name="attr_resist_magic_special" value="0"/>
|
|
<input type="number" name="attr_resist_magic_final"
|
|
value="@{presence}+@{pow_mod}+@{resist_physical_special}" disabled="true"/>
|
|
<button type="roll" value="/roll 1d100+@{resist_magic_final}"></button>
|
|
</div>
|
|
<div class="resistance_row">
|
|
<div class="sidebubbled" style="width:90px;">Psychic</div>
|
|
<input type="number" name="attr_resist_psychic_special" value="0" />
|
|
<input type="number" name="attr_resist_psychic_final"
|
|
value="@{presence}+@{wp_mod}+@{resist_psychic_special}" disabled="true"/>
|
|
<button type="roll" value="/roll 1d100+@{resist_psychic_final}"></button>
|
|
</div>
|
|
</div>
|
|
<!-- end resistances -->
|
|
<!-- Life Points -->
|
|
<div class="lp_wrapper">
|
|
<div class="title" style="font-size:18pt;">Life Points</div>
|
|
<div class="lp_row">
|
|
<div class=" lp_info sidebubbled">Base</div>
|
|
<input type="number" name="attr_lp_base" value="20+10*@{con}+@{con_mod}" disabled="true"/>
|
|
</div>
|
|
<div class="lp_row">
|
|
<div class="lp_info sidebubbled">Multiples</div>
|
|
<input type="number" name="attr_lp_multiples" value="0"/>
|
|
</div>
|
|
<div class="lp_row">
|
|
<div class="lp_info sidebubbled">Final</div>
|
|
<input type="number" name="attr_lp_max" value="@{lp_base}+@{lp_multiples}*@{con}" disabled="true"/>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="armor_title" style="width:90px;margin-bottom:0px;line-height:20px;font-size:12pt;">Actual</div>
|
|
<input type="number" name="attr_lp_actual" value="0"/>
|
|
</div>
|
|
</div>
|
|
<!-- end life points -->
|
|
<!-- Movement -->
|
|
<div class="movement_wrapper">
|
|
<div class="title" style="font-size:18pt;">Movement</div>
|
|
<div class="movement_row">
|
|
<div class="movement_info sidebubbled">Penalty</div>
|
|
<input type="number" name="attr_movement_penalty" value="0"/>
|
|
</div>
|
|
<div class="movement_row">
|
|
<div class="movement_info sidebubbled">Bonus</div>
|
|
<input type="number" name="attr_movement_bonus" value="0"/>
|
|
</div>
|
|
<div class="movement_row">
|
|
<div class="movement_info sidebubbled">Final</div>
|
|
<input type="number" name="attr_movement_final"
|
|
value="@{agi}+@{movement_bonus}+@{movement_penalty}" disabled="true"/>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="movement_value">Full Move
|
|
<input type="number" name="movement_per_turn"/>FT</div>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="movement_value">1/4 Move
|
|
<input type="number" name="movement_passive"/>FT</div>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="movement_value">Running
|
|
<input type="number" name="movement_running"/>FT</div>
|
|
</div>
|
|
</div>
|
|
<!-- End Movement-->
|
|
<!-- Fatigue -->
|
|
<div class="fatigue_wrapper">
|
|
<div class="title" style="font-size:18pt;">Fatigue</div>
|
|
<div class="fatigue_row">
|
|
<div class="fatigue_info sidebubbled">Base</div>
|
|
<input type="number" name="fatigue_base" value="@{con}" disabled="true"/>
|
|
</div>
|
|
<div class="fatigue_row">
|
|
<div class="fatigue_info sidebubbled">Special</div>
|
|
<input type="number" name="attr_fatigue_special" value="0"/>
|
|
</div>
|
|
<div class="fatigue_row">
|
|
<div class="fatigue_info sidebubbled">Final</div>
|
|
<input type="number" name="attr_fatigue_max" value="@{fatigue_special}+@{con}" disabled="true"/>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="armor_title" style="width:60px;margin-bottom:0px;line-height:20px;font-size:12pt;">Actual</div>
|
|
<input type="number" name="attr_fatigue_actual" value="0"/>
|
|
</div>
|
|
</div>
|
|
<!-- end fatigue -->
|
|
<!-- Wear Armor -->
|
|
<div class="weararmor_wrapper">
|
|
<div class="title" style="font-size:16pt;">Wear Armor</div>
|
|
<div class="weararmor_row">
|
|
<div class="weararmor_info sidebubbled">Base</div>
|
|
<input type="number" name="attr_weararmor_base" value="0"/>
|
|
</div>
|
|
<div class="weararmor_row">
|
|
<div class="weararmor_info sidebubbled">Class</div>
|
|
<input type="number" name="attr_weararmor_class" value="0"/>
|
|
</div>
|
|
<div class="weararmor_row">
|
|
<div class="weararmor_info sidebubbled">Special</div>
|
|
<input type="number" name="attr_weararmor_special" value="0"/>
|
|
</div>
|
|
<div class="armor_title_row">
|
|
<div class="armor_title" style="width:60px;margin-bottom:0px;line-height:20px;font-size:14pt;">Final</div>
|
|
<input type="number" name="attr_weararmor_final"
|
|
value="@{weararmor_base}+@{weararmor_special}+@{weararmor_class}" disabled="true"/>
|
|
</div>
|
|
</div>
|
|
<!-- end Wear Armor -->
|
|
|
|
<!-- Armor -->
|
|
<div class="armor_general_wrapper">
|
|
<div class="armor_upper_wrapper">
|
|
<div class="armor_title_row">
|
|
<div class="armor_title">Armor</div>
|
|
<div class="armor_heading"><b>Quality</b></div>
|
|
<div class="armor_heading" style="margin-left:25px;"><b>Presence</b></div>
|
|
<div class="armor_heading" style="margin-left:50px;"><b>Fortitude</b></div>
|
|
<div class="armor_heading" style="margin-left:35px;"><b>Requirement</b></div>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor1_name" value="First Layer"/>
|
|
<input type="number" name="attr_armor1_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor1_presence_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor1_presence_final" value="@{armor1_presence_base}+(10*@{armor1_quality})"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor1_fort_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor_armor1_fort_final" value="@{armor1_fort_base}+2*@{armor1_quality}"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor1_req_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor1_req_final" value="@{armor1_req_base}-@{armor1_quality}" disabled="true"/>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor2_name" value="Second Layer"/>
|
|
<input type="number" name="attr_armor2_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor2_presence_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor2_presence_final" value="@{armor2_presence_base}+10*@{armor2_quality}"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor2_fort_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor2_fort_final" value="@{armor2_fort_base}+2*@{armor2_quality}"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor2_req_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor2_req_final" value="@{armor2_req_base}-@{armor2_quality}" disabled="true"/>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor3_name" value="Third Layer"/>
|
|
<input type="number" name="attr_armor3_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor3_presence_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor3_presence_final" value="@{armor3_presence_base}+10*@{armor3_quality}"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor3_fort_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor3_fort_final" value="@{armor3_fort_base}+2*@{armor3_quality}"
|
|
disabled="true" style="margin-right:5px;"/>
|
|
|
|
<input type="number" name="attr_armor3_req_base" value="0"
|
|
style="margin-left:5px;"/>
|
|
<input type="number" name="attr_armor3_req_final" value="@{armor3_req_base}-@{armor3_quality}"
|
|
disabled="true"/>
|
|
</div>
|
|
</div> <!-- end upper wrapper -->
|
|
<div class="armor_lower_wrapper">
|
|
<div class="armor_title_row">
|
|
<div class="armor_title">AT</div>
|
|
<div class="armor_heading" style="margin-left:10px;"><b>Cut</b></div>
|
|
<div class="armor_heading" style="margin-left:27px;"><b>Imp</b></div>
|
|
<div class="armor_heading" style="margin-left:27px;"><b>Thr</b></div>
|
|
<div class="armor_heading" style="margin-left:26px;"><b>Hea</b></div>
|
|
<div class="armor_heading" style="margin-left:26px;"><b>Col</b></div>
|
|
<div class="armor_heading" style="margin-left:28px;"><b>Ele</b></div>
|
|
<div class="armor_heading" style="margin-left:28px;"><b>Ene</b></div>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor_layerone_name_ref" value="@{armor1_name}" disabled="true"/>
|
|
<input type="number" value="0"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor_layertwo_name_ref" value="@{armor2_name}" disabled="true"/>
|
|
<input type="number" value="0"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
|
|
</div>
|
|
<div class="armor_row">
|
|
<input type="text" class="armor_name" name="attr_armor_layerthree_name_ref" value="@{armor3_name}" disabled="true"/>
|
|
<input type="number" value="0"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px;"/>
|
|
<input type="number" value="0" style="margin-left:4px; margin-right:1px;"/>
|
|
</div>
|
|
</div> <!-- end lower wrapper -->
|
|
<div class="armor_final_wrapper">
|
|
<div class="armor_title_row" style="width:503px;background-color:black;">
|
|
<div class="armor_final_title" style="border-right:white;">Final AT</div>
|
|
<input type="number" value="0"class="final_input"/>
|
|
<input type="number" value="0" class="final_input" />
|
|
<input type="number" value="0" class="final_input"/>
|
|
<input type="number" value="0" class="final_input"/>
|
|
<input type="number" value="0" class="final_input"/>
|
|
<input type="number" value="0" class="final_input"/>
|
|
<input type="number" value="0" class="final_input" style="margin-right:1px;"/>
|
|
</div>
|
|
</div>
|
|
</div> <!-- end general wrapper -->
|
|
<!-- end Armor -->
|
|
|
|
<!-- Weapons -->
|
|
<div class="weapon_wrapper">
|
|
<div class="title">Weapons</div>
|
|
<fieldset class="repeating_weapon">
|
|
<div class="weapon_unit">
|
|
<div class="weapon_row" style="margin-top:5px;">
|
|
<div class=" sidebubbled">Weapon</div>
|
|
<input type="text" name="attr_weapon_descrip"class="weapon_descrip" style="width:150px;"/>
|
|
<div class=" sidebubbled">Special Qualities</div>
|
|
<input type="text" class="weapon_descrip"/>
|
|
</div>
|
|
<div class="weapon_info_row">
|
|
<div class="weapon_info" style="margin-left:5px;">Quality</div>
|
|
<div class="weapon_info" style="margin-left:35px;">Attack</div>
|
|
<div class="weapon_info" style="margin-left:50px;">Defense</div>
|
|
<div class="weapon_info" style="margin-left:50px;">Damage</div>
|
|
<div class="weapon_info" style="margin-left:38px;">2h</div>
|
|
<div class="weapon_info" style="margin-left:20px;">Primary</div>
|
|
<div class="weapon_info" style="margin-left:10px;">Secondary</div>
|
|
</div>
|
|
<div class="weapon_row">
|
|
<input type="number" class="weapon_input" name="attr_weapon_quality"
|
|
style="margin-left:5px;">
|
|
<input type="number" class="weapon_input" name="attr_weapon_attack" disabled="true"
|
|
style="margin-left:10px;" value="@{attack_final}+@{weapon_quality}">
|
|
<button type="roll" name="weapon_attack_roll"
|
|
value="/em attacks with @{weapon_descrip} [[1d100+@{weapon_attack}+?{Circumstance|0}+15*?{Fatigue|0}]]"></button>
|
|
<input type="number" class="weapon_input" name="attr_weapon_block" disabled="true"
|
|
style="margin-left:10px;" value="@{block_final}+@{weapon_quality}">
|
|
<button type="roll" name="weapon_block_roll"
|
|
value="/em tries to block with @{weapon_descrip} [[1d100+@{weapon_block}+?{Circumstance|0}+15*?{Fatigue|0}]]"></button>
|
|
<input type="number" class="weapon_input" name="attr_weapon_damage_base"
|
|
style="margin-left:10px;">
|
|
<input type="number" class="weapon_input" name="attr_weapon_damage_final" disabled="true"
|
|
value="@{weapon_damage_base}+@{str_mod}+(@{weapon_twohanded}*@{str_mod})+@{weapon_quality}+@{aura_extension}+@{increased_damage}">
|
|
<input type="checkbox" class="weapon_input" name="attr_weapon_twohanded"
|
|
style="margin-left:10px;" value="1">
|
|
<select name="weapon_primary" class="weapon_select" style="margin-left:10px;">
|
|
<option>None</option>
|
|
<option>Cut</option>
|
|
<option>Imp</option>
|
|
<option>Thr</option>
|
|
<option>Hea</option>
|
|
<option>Col</option>
|
|
<option>Ele</option>
|
|
<option>Ene</option>
|
|
</select>
|
|
<select name="weapon_secondary" class="weapon_select">
|
|
<option>None</option>
|
|
<option>Cut</option>
|
|
<option>Imp</option>
|
|
<option>Thr</option>
|
|
<option>Hea</option>
|
|
<option>Col</option>
|
|
<option>Ele</option>
|
|
<option>Ene</option>
|
|
</select>
|
|
</div>
|
|
<div class="weapon_info_row">
|
|
<div class="weapon_info" style="margin-left:6px;">Speed</div>
|
|
<div class="weapon_info" style="margin-left:40px;">Fortitude</div>
|
|
<div class="weapon_info" style="margin-left:80px;">Breakage + STR</div>
|
|
<div class="weapon_info" style="margin-left:110px;">Presence</div>
|
|
</div>
|
|
<div class="weapon_row">
|
|
<input type="number" class="weapon_input" name="weapon_speed"
|
|
style="margin-left:5px;">
|
|
<input type="number" class="weapon_input" name="attr_weapon_fort_base"
|
|
style="margin-left:10px;">
|
|
<input type="number" class="weapon_input" name="attr_weapon_fort_final" disabled="true"
|
|
value="@{weapon_fort_base}+2*@{weapon_quality}+@{aura_extension}">
|
|
<input type="number" class="weapon_input" name="attr_weapon_break_base"
|
|
style="margin-left:10px;">
|
|
<select name="attr_weapon_break_str" class="weapon_select" style="width:95px;">
|
|
<option value="0">Under 8</option>
|
|
<option value="1">8-9: +1</option>
|
|
<option value="2">10: +2</option>
|
|
<option value="4">11-12: +4</option>
|
|
<option value="6">13-14: +6</option>
|
|
<option value="8">15+: +8</option>
|
|
</select>
|
|
<input type="number" class="weapon_input" name="attr_weapon_break_final" disabled="true"
|
|
value="@{weapon_break_base}+@{weapon_break_str}+@{weapon_quality}+@{aura_extension}/2">
|
|
<button type="roll" name="weapon_breakage_roll"
|
|
value="/em rolls for breakage with @{weapon_descrip}! [[1d10+@{weapon_break_final}]]"></button>
|
|
<input type="number" class="weapon_input" name="attr_weapon_pres_base"
|
|
style="margin-left:10px;">
|
|
<input type="number" class="weapon_input" name="attr_weapon_pres_final" disabled="true"
|
|
value="@{weapon_pres_base}+10*@{weapon_quality}">
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<!-- end weapons -->
|
|
<div class="weapon_module_wrapper">
|
|
<div class="title">Weapon Modules</div>
|
|
<div class="weapon_module_inner">
|
|
<fieldset class="repeating_weapon_modules">
|
|
<div class="weapon_row" style="margin-top:5px;">
|
|
<div class="sidebubbled">Module</div>
|
|
<input type="text" style="float:left;width:100px;"/>
|
|
<div class="sidebubbled">Cost</div>
|
|
<input type="number" value="0" style="float:left;"/>
|
|
</div>
|
|
<div class="weapon_row bottom">
|
|
<div class="cell bubbled" style="width:94%">Weapons Included</div>
|
|
<fieldset class="repeating_weapon_individual">
|
|
<input type="text" style="margin-left:5px; width:96%"/>
|
|
</fieldset>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div><!-- end main page -->
|
|
|
|
<!-- Ki Page -->
|
|
<div class="kipage_wrapper">
|
|
<!-- Ki Pools -->
|
|
<div class="ki_pool_wrapper">
|
|
<div class="title">Ki Pools</div>
|
|
<div class="ki_pool_row" style="background-color:black; color:white; font-size:8pt">
|
|
<div style="disaply:inline-block;float:left; margin-left:35px;">Ki Pool</div>
|
|
<div style="disaply:inline-block;float:left; margin-left:27px;">Accum.</div>
|
|
<div style="disaply:inline-block;float:left; margin-left:20px;">Base</div>
|
|
<div style="disaply:inline-block;float:left; margin-left:25px;">Max</div>
|
|
<div style="disaply:inline-block;float:left; margin-left:25px;">Actual</div>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Agility</div>
|
|
<input type="number" name="ki_agi_accu" value="0"/>
|
|
<input type="number" name="attr_ki_agi_base" value="0"/>
|
|
<input type="number" name="attr_ki_agi_max"
|
|
value="@{ki_agi_base}+(@{agi}%21)+(((@{agi}-10)*(floor(@{agi}/11))))" disabled="true"/>
|
|
<input type="number" name="ki_agi_actual" value="0"/>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Constitution</div>
|
|
<input type="number" name="ki_con_accu" value="0"/>
|
|
<input type="number" name="attr_ki_con_base" value="0"/>
|
|
<input type="number" name="attr_ki_con_max" disabled="true"
|
|
value="@{ki_con_base}+(@{con}%21)+((@{con}-10)*(floor(@{con}/11)))" />
|
|
<input type="number" name="ki_con_actual" value="0"/>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Dexterity</div>
|
|
<input type="number" name="ki_dex_accu" value="0"/>
|
|
<input type="number" name="attr_ki_dex_base" value="0"/>
|
|
<input type="number" name="attr_ki_dex_max" disabled="true"
|
|
value="@{ki_dex_base}+(@{dex}%21)+((@{dex}-10)*(floor(@{dex}/11)))" />
|
|
<input type="number" name="ki_dex_actual" value="0"/>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Strength</div>
|
|
<input type="number" name="ki_str_accu" value="0"/>
|
|
<input type="number" name="attr_ki_str_base" value="0"/>
|
|
<input type="number" name="attr_ki_str_max" disabled="true"
|
|
value="@{ki_str_base}+(@{str}%21)+((@{str}-10)*(floor(@{str}/11)))" />
|
|
<input type="number" name="ki_str_actual" value="0"/>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Power</div>
|
|
<input type="number" name="ki_pow_accu" value="0"/>
|
|
<input type="number" name="attr_ki_pow_base" value="0"/>
|
|
<input type="number" name="attr_ki_pow_max" disabled="true"
|
|
value="@{ki_pow_base}+(@{pow}%21)+((@{pow}-10)*(floor(@{pow}/11)))" />
|
|
<input type="number" name="ki_pow_actual" value="0"/>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="sidebubbled ki_pool_info">Willpower</div>
|
|
<input type="number" name="ki_wp_accu" value="0"/>
|
|
<input type="number" name="attr_ki_wp_base" value="0"/>
|
|
<input type="number" name="attr_ki_wp_max" disabled="true"
|
|
value="@{ki_wp_base}+(@{wp}%21)+((@{wp}-10)*(floor(@{wp}/11)))" />
|
|
<input type="number" name="ki_str_actual" value="0"/>
|
|
</div>
|
|
</div>
|
|
<!-- end ki pools -->
|
|
<!-- Ki abilities box -->
|
|
<div style="float:right; display:inline;width:300px;">
|
|
<div class="ki_container">
|
|
<div class="ki_title"> Use of Ki
|
|
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned" /></div></div>
|
|
<div class="ki_indent1">Ki Control
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Ki Detection
|
|
<input type="number" disabled="true" name="attr_ki_detection" value="@{noti_final}/2 + @{MK_total}/2"/>
|
|
<button type='roll' value='/em feels for nearby Ki [[1d100 + @{ki_detection}]]' name='ki_detection_roll'></button>
|
|
<div class="ki_cost kiInput">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Erudition
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Weight Elimination
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Levitation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Object Motion
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Mass Movement
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Flight
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Presence Extrusion
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Energy Armor
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Armor of Greater Energy
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent4">Armor of Arcane Energy
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Aura Extension
|
|
<div class="ki_cost">(10)<input type="checkbox" name="attr_aura_extension" value="10" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Attack: Fire
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Attack: Ice
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Attack: Air
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Attack: Earth
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Increased Damage
|
|
<div class="ki_cost">(10)<input type="checkbox" name="attr_increased_damage" value="10"class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Increased Reach
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Increased Speed
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Destruction By Ki
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Absorbtion of Energy
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Physical Sheild
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Ki Transmission
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Ki Healing
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Superior Healing
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Stabilize
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Life Sacrifice
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Use of Necessary Energy
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Ki Concealment
|
|
<input type="number" disabled="true" name="attr_ki_concealment" value="floor((@{stea_final} + @{MK_total})/2)"/>
|
|
<button type='roll' value='/em Lowers their power level. [[1d100 + @{ki_concealment}]]' name='ki_detection_roll'></button>
|
|
<div class="ki_cost kiInput">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Aura of Concealment
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">False Death
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Elimination of Necessities
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Immunity: Heat
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Immunity: Cold
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Elemental Immunity: Electricity
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Penalty Reduction
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Recovery
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Restore Others
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Characteristic Augmentation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Superior Characteristic Augmentation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Improvised Combat Techniques
|
|
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Technique Pushing
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Combat Aura
|
|
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Physical Dominion
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Physical Change
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Superior Change
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Multiplication of Bodies
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Greater Multiplication of Bodies
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent4">Arcane Multiplication of Bodies
|
|
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">Magnitude
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent4">Arcane Magnitude
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Age Control
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Technique Imitation
|
|
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Inhumanity
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Zen
|
|
<div class="ki_cost">(50)<input type="checkbox" class="ki_learned"/></div></div>
|
|
</div>
|
|
<!-- Ki abilities box -->
|
|
<!-- Nemesis Abilities box -->
|
|
<div class="ki_container">
|
|
<div class="ki_title">Use of Nemesis
|
|
<div class="ki_cost">(70)<input type="checkbox" class="ki_learned" /></div></div>
|
|
<div class="ki_indent1">Armor of Emptiness
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Noht
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Ki Cancellation
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Greater Ki Cancellation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Magic Cancellation
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Greater Magic Cancellation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Matrices Cancellation
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Greater Matrices Cancellation
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Binding Cancellation
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Emptiness Extrusion
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Body of Emptiness
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">No Needs
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Movement of Emptiness
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Form of Emptiness
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Essence of Emptiness
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent3">One with the nothing
|
|
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Aura of Emptiness
|
|
<div class="ki_cost">(30)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Undetectable
|
|
<div class="ki_cost">(10)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent1">Inhumanity
|
|
<div class="ki_cost">(20)<input type="checkbox" class="ki_learned"/></div></div>
|
|
<div class="ki_indent2">Zen
|
|
<div class="ki_cost">(40)<input type="checkbox" class="ki_learned"/></div></div>
|
|
</div></div>
|
|
<!-- end Nemesis Abilities box -->
|
|
<!-- MK Total box -->
|
|
<div class="mk_wrapper">
|
|
<div class="title"style="font-size:16pt;border-radius:1em;">Martial Knowledge</div>
|
|
<div class="mk_row">
|
|
<div class="mk_info" style="margin-left:10px;">Total</div>
|
|
<div class="mk_info" style="float:right; margin-right:10px;">Used</div>
|
|
</div>
|
|
<div class="mk_row">
|
|
<input type="number" value=0 style="margin:5px;" name="attr_MK_total">
|
|
<input type="number" value=0 style="margin:5px;float:right;">
|
|
</div>
|
|
</div>
|
|
<!-- end MK total box -->
|
|
<!-- Ki seals -->
|
|
<div class="ki_seal_wrapper">
|
|
<div class="ki_seal_titlerow" style="border-top-left-radius: 1em;">
|
|
<div class="ki_seal_title"style="border-top-left-radius: 1em;" >Ki Seals</div>
|
|
<div class="ki_seal_title">Minor</div>
|
|
<div class="ki_seal_title"style="border-bottom-right-radius: 1em;border-top-right-radius: 1em;">Major</div>
|
|
</div>
|
|
<div class="ki_seal_row">
|
|
<div class="ki_seal_title">Wood</div>
|
|
<input type="checkbox" class="ki_seal_checkbox1"/>
|
|
<input type="checkbox" class="ki_seal_checkbox2"/>
|
|
</div>
|
|
<div class="ki_seal_row">
|
|
<div class="ki_seal_title">Metal</div>
|
|
<input type="checkbox" class="ki_seal_checkbox1"/>
|
|
<input type="checkbox" class="ki_seal_checkbox2"/>
|
|
</div>
|
|
<div class="ki_seal_row">
|
|
<div class="ki_seal_title">Air</div>
|
|
<input type="checkbox" class="ki_seal_checkbox1"/>
|
|
<input type="checkbox" class="ki_seal_checkbox2"/>
|
|
</div>
|
|
<div class="ki_seal_row">
|
|
<div class="ki_seal_title">Water</div>
|
|
<input type="checkbox" class="ki_seal_checkbox1"/>
|
|
<input type="checkbox" class="ki_seal_checkbox2"/>
|
|
</div>
|
|
<div class="ki_seal_row">
|
|
<div class="ki_seal_title" style="border-bottom-right-radius: 1em;border-bottom-left-radius: 1em;">Fire</div>
|
|
<input type="checkbox" class="ki_seal_checkbox1"/>
|
|
<input type="checkbox" class="ki_seal_checkbox2"/>
|
|
</div>
|
|
</div>
|
|
<!-- end Ki seals -->
|
|
<!-- ki creatures -->
|
|
<div class="ki_creatures_wrapper">
|
|
<div class="title">Creatures Known</div>
|
|
<div class="martialarts_row" style="background-color:black;color:white;">
|
|
<div class="martialarts_info" style="margin-left:5px;">Creature Name</div>
|
|
<div class="martialarts_info" style="margin-left:20px;">Level</div>
|
|
<div class="martialarts_info" style="margin-left:100px;">Required Seals</div>
|
|
<div class="martialarts_info" style="margin-left:90px;">Summon</div>
|
|
</div>
|
|
<fieldset class="repeating_ki_creatures">
|
|
<input type="text" name="attr_ki_creature_name" value="" style="width:100px; border-bottom:2px solid black;"/>
|
|
<input type="number" name="attr_ki_creature_level" value="0"/>
|
|
<input type="text" name="ki_creature_seals" value="" style="width:280px; border-bottom:2px solid black;"/>
|
|
<input type="hidden" name="attr_ki_creature_difficulty" value="10*(@{ki_creature_level}-@{character_level})" disabled="true"/>
|
|
<button type="roll" name="ki_creature_summon"
|
|
value="/em Begins to summon @{ki_creature_name} [[{1d100+?{Bonus from extra seals|0}}>@{ki_creature_difficulty}]]"
|
|
style=""></button>
|
|
</fieldset>
|
|
</div>
|
|
<!-- Martial Arts -->
|
|
<div class="martialarts_wrapper">
|
|
<div class="title">Martial Arts</div>
|
|
<fieldset class="repeating_martialarts">
|
|
<div class="martialarts_row"style="border: 4px double black; width:98%;margin-bottom:5px;margin-left:1px;">
|
|
<div class="martialarts_inner_wrapper" style="margin-bottom:0px;">
|
|
<div class="martialarts_row">
|
|
<div class="sidebubbled" style="width:60px;float:left;">Name</div>
|
|
<input type="text" name="martialarts_name" style="float:left; width:150px;"/>
|
|
</div>
|
|
<div class="martialarts_row">
|
|
<div class="sidebubbled" style="width:60px;float:left;">Degree</div>
|
|
<select name="martialart_degree" style="float:left; width:150px;">
|
|
<option value="0">Base</option>
|
|
<option value="1">Advanced</option>
|
|
<option value="0">Supreme</option>
|
|
<option value="0">Arcane</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<textarea name="martialarts_effects" class="martialarts_text"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
<div class="martialarts_row" style="background-color:black;color:white;">
|
|
<div class="martialarts_info" style="margin-left:10px;">Damage</div>
|
|
<div class="martialarts_info" style="margin-left:40px;">Multiplier</div>
|
|
<div class="martialarts_info" style="margin-left:140px;">Final</div>
|
|
<div class="martialarts_info" style="margin-left:100px;">MK Gained</div>
|
|
</div>
|
|
<div class="martialarts_row">
|
|
<input type="number" name="attr_martialart_damage_base" value="0" style="margin-left:10px;"/>
|
|
<input type="number" name="attr_martialart_damage_multiplier" value="1" style="margin-left:10px;"/>
|
|
<div style="font-weight:bold; display:inline-block">X</div>
|
|
<select name="attr_martialart_damage_scalar" style="width:150px; margin-top:7px;">
|
|
<option value="@{str_mod}">Strength</option>
|
|
<option value="@{pow_mod}">Power</option>
|
|
<option value="@{pow_mod}+2*@{presence}">2xPresence+Power</option>
|
|
<option value="@{str_mod}+(2*@{target|str_mod})">Str + Target Str x2</option>
|
|
<option value="@{str_mod}+(4*@{target|str_mod})">Str + Target Str x4</option>
|
|
</select>
|
|
<input type="number" name="attr_martialart_damage_final"
|
|
value="@{martialart_damage_base}+@{martialart_damage_multiplier}*@{martialart_damage_scalar}" disabled="true"/>
|
|
<button type="roll" name="martialart_damage_roll"
|
|
value="/em attacks using martial arts! [[1d100+@{attack_final}+?{Circumstance|0}+?{Fatigue|0}*15]]"></button>
|
|
<input type="number" name="mk_gained" value="0" style="margin-left:60px;"/>
|
|
</div>
|
|
</div>
|
|
<!--End Martial Arts -->
|
|
<!-- Ars Magnus-->
|
|
<div class="arsmagnus_wrapper">
|
|
<div class="title">Ars Magnus</div>
|
|
<fieldset class="repeating_arsmagnus">
|
|
<div class="arsmagnus_inner_wrapper">
|
|
<div class="arsmagnus_row">
|
|
<input type="text" value="Name" style="margin-left:130px;"/>
|
|
</div>
|
|
<div class="arsmagnus_row">
|
|
<textarea class="arsmagnus_text"></textarea>
|
|
</div>
|
|
<div class="arsmagnus_row">
|
|
<div class="sidebubbled" style="width:25px;float:left;margin-left:20px;">DP</div>
|
|
<input type="number" style="float:left;"/>
|
|
<div class="sidebubbled" style="width:25px;float:left;margin-left:270px;">MK</div>
|
|
<input type="number" style="float:left;"/>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<!-- End Ars Magnus -->
|
|
<!-- Ki Limit-->
|
|
<div class="ki_limit_wrapper">
|
|
<div class="ki_pool_row" style="margin-top:5px;">
|
|
<div class="sidebubbled" style="margin-left:10px;width:50px;">Limit</div>
|
|
<input type="text" style="float:left;"/>
|
|
<div class="sidebubbled">MK Cost</div>
|
|
<input type="Number"style="float:left;" />
|
|
|
|
</div>
|
|
</div>
|
|
<!-- end ki limit -->
|
|
</div>
|
|
<!-- End Ki Page -->
|
|
|
|
|
|
<!-- Magic and summoning Page -->
|
|
<div class="magic_summon_page_wrapper">
|
|
<!-- Magic Accumulation -->
|
|
<div class="magic_accumulation_wrapper">
|
|
<div class="title" style="font-size:17pt;">Magic Accumulation</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px; margin-top:3px;">
|
|
<div class="sidebubbled" style=" width:95px;">Pow : Base MA</div>
|
|
<select name="attr_ma_pow" style="float:left; width:90px; margin-bottom:0px;">
|
|
<option value="0">1-4: 0</option>
|
|
<option value="5">5-7: 5</option>
|
|
<option value="10">8-11: 10</option>
|
|
<option value="15">12-14: 15</option>
|
|
<option value="20">15: 20</option>
|
|
<option value="25">16-17: 25</option>
|
|
<option value="30">18-19: 30</option>
|
|
<option value="35">20: 30</option>
|
|
</select>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled">Accu. Multiples</div>
|
|
<input type="number" value="0" name="attr_ma_multiples" style="float:left;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="width:95px;">Special</div>
|
|
<input type="number" value="0" name="attr_ma_special" style="float:left;"/>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="">Final MA</div>
|
|
<input type="number" name="attr_ma_final" disabled="true"
|
|
value="@{ma_pow}*(1+@{ma_multiples})+@{ma_special}"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:4px">
|
|
<div class="sidebubbled">Regen. Multiples</div>
|
|
<input type="number" value="0" name="attr_ma_regen_multiples"
|
|
style="float:left;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:3px;">
|
|
<div class="sidebubbled" style="width:105px;">Special</div>
|
|
<input type="number" value="0" name="attr_ma_regen_special"
|
|
style="float:left;"/>
|
|
</div>
|
|
<div class="martialarts_row" style="background-color:black; color:white;text-align:center;">
|
|
<div>Superior Magic Recovery</div>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<div class="ki_pool_row" style="margin-left:40px;">
|
|
<input type="radio" name="attr_ma_superior" value="1" checked="true"/>
|
|
Standard
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-left:40px;">
|
|
<input type="radio" name="attr_ma_superior" value="2"/>
|
|
Double
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-left:40px;">
|
|
<input type="radio" name="attr_ma_superior" value="3"/>
|
|
Triple
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-left:40px;">
|
|
<input type="radio" name="attr_ma_superior" value="4"/>
|
|
Quadruple
|
|
</div>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="font-size:11pt;">Final Regen/Day</div>
|
|
<input type="number" name="attr_ma_regen_final" disabled="true" style="padding-bottom:5px;"
|
|
value="(@{ma_final}-@{ma_special}+@{ma_regen_special}+@{ma_pow}*@{ma_regen_multiples})*@{ma_superior}"/>
|
|
</div>
|
|
</div>
|
|
<!-- End Magic Accumulation -->
|
|
<!-- Magic Projection-->
|
|
<div class="magic_projection_wrapper">
|
|
<div class="title" style="font-size:16pt;">Magic Projection</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Base</div>
|
|
<input type="number" name="attr_magicprojection_base" value="0" style="float:left;">
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Special</div>
|
|
<input type="number" name="attr_magicprojection_special" value="0" style="float:left;">
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="font-size:16pt;">Final</div>
|
|
<input type="number" name="attr_magicprojection_final" disabled="true" style="padding-bottom:5px;"
|
|
value="@{magicprojection_base}+@{dex_mod}+@{magicprojection_special}"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:4px;">
|
|
<div style="background-color:black; color:white;border-top-right-radius:1em;border-top-left-radius:1em;
|
|
text-align:center; width:80px; padding-bottom:5px;margin-left:25%">
|
|
Imbalance
|
|
<input type="number" value="0" name="attr_magicprojection_imbalance"/>
|
|
</div>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:5px; margin-top:0px; background-color:black;color:white;float:left;
|
|
border-bottom:8px solid black;">
|
|
<div style="float:left; margin-left:10px; width:60px;">Offensive
|
|
<input type="checkbox" value="1" name="attr_magicprojection_offensive"
|
|
style="margin-left:20px;"/>
|
|
<input type="number" disabled="true" name="attr_magicprojection_offensive_final"
|
|
value="@{magicprojection_final}+(@{magicprojection_offensive}*@{magicprojection_imbalance})-(@{magicprojection_defensive}*@{magicprojection_imbalance})">
|
|
</div>
|
|
<div style="float:left; margin-left:50px; width:60px;">Defensive
|
|
<input type="checkbox" value="1" name="attr_magicprojection_defensive"
|
|
style="margin-left:20px;"/>
|
|
<input type="number" disabled="true" name="attr_magicprojection_defensive_final"
|
|
value="@{magicprojection_final}-(@{magicprojection_offensive}*@{magicprojection_imbalance})+(@{magicprojection_defensive}*@{magicprojection_imbalance})">
|
|
</div>
|
|
</div>
|
|
<div style="width:100%; margin-bottom:2px;">
|
|
<button type="roll" style="width:45%" name="magicprojection_offensiveroll"
|
|
value="/em Extends their magical force. [[1d100+@{magicprojection_offensive_final}]]"></button>
|
|
<button type="roll" style="width:45%" name="magicprojection_defensiveroll"
|
|
value="/em Extends their magical force. [[1d100+@{magicprojection_defensive_final}]]"></button>
|
|
</div>
|
|
</div>
|
|
<!-- end Magic Projection-->
|
|
<!-- Zeon -->
|
|
<div class="zeon_wrapper">
|
|
<div class="title">Zeon</div>
|
|
<div class="ki_pool_row" style="margin-top:5px;margin-bottom:0px;">
|
|
<div class="sidebubbled" style="width:60px;">from Pow</div>
|
|
<select name="attr_zeon_pow" style="float:left; width:90px;">
|
|
<option value="5">1: +5</option>
|
|
<option value="20">2: +20</option>
|
|
<option value="40">3: +40</option>
|
|
<option value="55">4: +55</option>
|
|
<option value="70">5: +70</option>
|
|
<option value="85">6: +85</option>
|
|
<option value="95">7: +95</option>
|
|
<option value="110">8: +110</option>
|
|
<option value="120">9: +120</option>
|
|
<option value="135">10: +135</option>
|
|
<option value="150">11: +150</option>
|
|
<option value="160">12: +160</option>
|
|
<option value="175">13: +175</option>
|
|
<option value="185">14: +185</option>
|
|
<option value="200">15: +200</option>
|
|
<option value="215">16: +215</option>
|
|
<option value="225">17: +225</option>
|
|
<option value="240">18: +240</option>
|
|
<option value="250">19: +250</option>
|
|
<option value="265">20: +265</option>
|
|
</select>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Base</div>
|
|
<input type="number" name="attr_zeon_base" value="0" style="width:90px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Class</div>
|
|
<input type="number" name="attr_zeon_class" value="0" style="width:90px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Special</div>
|
|
<input type="number" name="attr_zeon_special" value="0" style="width:90px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px;">
|
|
<div class="sidebubbled" style="width:60px;">Final</div>
|
|
<input type="number" name="attr_zeon_final" disabled="true"
|
|
value="@{zeon_base}+@{zeon_class}+@{zeon_special}+@{zeon_pow}" style="width:90px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;border-top:2px solid black;">
|
|
<div class="sheet-armor_title" style="width: 96px;line-height: 18pt;">Actual</div>
|
|
<input type="number" name="attr_zeon_class" value="0" style="width:60px;"/>
|
|
</div>
|
|
</div>
|
|
<!-- end Zeon -->
|
|
<!-- Innate Magic -->
|
|
<div class="innate_magic_wrapper">
|
|
<div class="title">Innate Magic</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px; margin-top:3px;">
|
|
<div class="sidebubbled">final MA</div>
|
|
<select name="attr_innatemagic_base" style="width:110px;">
|
|
<option value="10">10-50 MA</option>
|
|
<option value="20">55-70 MA</option>
|
|
<option value="30">75-90 MA</option>
|
|
<option value="40">95-110 MA</option>
|
|
<option value="50">115-130 MA</option>
|
|
<option value="60">135-150 MA</option>
|
|
<option value="70">155-180 MA</option>
|
|
<option value="80">185-200 MA</option>
|
|
<option value="90">200+ MA</option>
|
|
</select>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top;0px; ">
|
|
<div class="sidebubbled" style="width:55px;float:left;">Special</div>
|
|
<input type="number" value="0" name="attr_innatemagic_special" style="float:left;"/>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="font-size:16pt;">Final</div>
|
|
<input type="number" name="attr_innatemagic_final" disabled="true" style="padding-bottom:5px;"
|
|
value="@{innatemagic_base}+@{innatemagic_special}"/>
|
|
</div>
|
|
</div>
|
|
<!-- end Innate magic -->
|
|
<!-- Summoning abilities -->
|
|
<div class="summoning_abilities_wrapper">
|
|
<div class="title">Summoning Abilities</div>
|
|
<div class="ki_pool_row" style="background-color:black; color:white; width:100%;">
|
|
<div style="float:left; margin-left:15px;">Ability</div>
|
|
<div style="float:left; margin-left:20px;">Base</div>
|
|
<div style="float:left; margin-left:15px;">Class</div>
|
|
<div style="float:left; margin-left:10px;">Special</div>
|
|
<div style="float:left; margin-left:10px;">Final</div>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left;width:55px;">Summon</div>
|
|
<input type="number" name="attr_summon_base" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_summon_class" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_summon_special" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_summon_final" disabled="true" style="float:left;"
|
|
value="@{summon_base}+@{summon_class}+@{summon_special}+@{pow_mod}"
|
|
style="float:left;"/>
|
|
<button type="roll" name="summon_roll" style="float:left;"
|
|
value="/em Completes the summoning ritual! [[1d100+@{summon_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px; margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left; width:55px;">Control</div>
|
|
<input type="number" name="attr_control_base" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_control_class" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_control_special" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_control_final" disabled="true" style="float:left;"
|
|
value="@{control_base}+@{control_class}+@{control_special}+@{wp_mod}"
|
|
style="float:left;"/>
|
|
<button type="roll" name="control_roll" style="float:left;"
|
|
value="/em Completes the control ritual! [[1d100+@{control_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px; margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left; width:55px;">Bind</div>
|
|
<input type="number" name="attr_bind_base" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_bind_class" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_bind_special" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_bind_final" disabled="true" style="float:left;"
|
|
value="@{bind_base}+@{bind_class}+@{bind_special}+@{pow_mod}"
|
|
style="float:left;"/>
|
|
<button type="roll" name="bind_roll" style="float:left;"
|
|
value="/em Completes the binding ritual! [[1d100+@{bind_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-top:0px;">
|
|
<div class="sidebubbled" style="float:left; width:55px;">Banish</div>
|
|
<input type="number" name="attr_banish_base" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_banish_class" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_banish_special" value="0" style="float:left;"/>
|
|
<input type="number" name="attr_banish_final" disabled="true" style="float:left;"
|
|
value="@{banish_base}+@{banish_class}+@{banish_special}+@{pow_mod}"
|
|
style="float:left;"/>
|
|
<button type="roll" name="banish_roll" style="float:left;"
|
|
value="/em Completes the banishment ritual! [[1d100+@{banish_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
</div>
|
|
<!-- end summoning abilities-->
|
|
<!-- max zeon value for spells -->
|
|
<div class="maxzeon_wrapper">
|
|
<div class="title">Max Zeon Value</div>
|
|
<div class="ki_pool_row" style="background-color:black; color:white; width:100%;">
|
|
<div style="float:left; margin-left:10px;">X10</div>
|
|
<div style="float:left; margin-left:30px;">X20</div>
|
|
<div style="float:left; margin-left:29px;">X30</div>
|
|
<div style="float:left; margin-left:29px;">X40</div>
|
|
<div style="float:left; margin-left:29px;">X50</div>
|
|
</div>
|
|
<div class="ki_pool_row">
|
|
<input type="number" name="attr_maxzeon10" value="@{int}*10" disabled="true"/>
|
|
<input type="number" name="attr_maxzeon20" value="@{int}*20" disabled="true"/>
|
|
<input type="number" name="attr_maxzeon30" value="@{int}*30" disabled="true"/>
|
|
<input type="number" name="attr_maxzeon40" value="@{int}*40" disabled="true"/>
|
|
<input type="number" name="attr_maxzeon50" value="@{int}*50" disabled="true"/>
|
|
</div>
|
|
</div>
|
|
<!-- end max zeon for spells -->
|
|
<div style="float:right;width:340px;">
|
|
|
|
<!-- path tracker -->
|
|
<div class="magic_path_wrapper">
|
|
<div class="title">Magic Level</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; font-size:13pt;margin-left:5%;">Total Level</div>
|
|
<input type="number" name="magic_level_total" value="0"
|
|
style="float:left;margin-left:10px;"/>
|
|
<div style="float:left; font-size:13pt;margin-left:10%;">Used</div>
|
|
<input type="number" name="magic_level_used" value="0" style="float:left; margin-left:10px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:80px;">Path</div>
|
|
<div style="float:left; margin-left:75px;">Level</div>
|
|
<div style="float:left; margin-left:22px;">Learned</div>
|
|
</div>
|
|
<fieldset class="repeating_paths">
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<input type="text" name="path_name"
|
|
style="margin-left:10px; width:150px;"/>
|
|
<input type="number" name="path_name"
|
|
style="margin-left:10px;"/>
|
|
<input type="number" name="path_name"
|
|
style="margin-left:10px;"/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<!-- end path tracker -->
|
|
<!-- Invocation wrapper -->
|
|
<div class="invocation_wrapper">
|
|
<div class="title">Invocations</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:60px;">Name</div>
|
|
<div style="float:left; margin-left:80px;">Cost</div>
|
|
<div style="float:left; margin-left:30px;">Difficulty</div>
|
|
</div>
|
|
<fieldset class="repeating_invocations">
|
|
<input type="text" style="width:150px;margin-left:5px;" name="attr_invocation_name"/>
|
|
<input type="number" style="margin-left:5px;" name="invocation_cost" value="0"/>
|
|
<input type="number" style="margin-left:5px;" name="attr_invocation_diff" value="0"/>
|
|
<button type="roll" name="invocation_roll"
|
|
value="/em Invokes the powers of @{invocation_name}![[{1d100+@{summon_final}+?{Time modifier|0}}>@{invocation_diff}]]"/>
|
|
</fieldset>
|
|
</div>
|
|
<!-- Invocation wrapper -->
|
|
<!-- summon creatures wrapper -->
|
|
<div class="creature_summon_wrapper">
|
|
<div class="title">Creatures Known</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:60px;">Name</div>
|
|
<div style="float:left; margin-left:90px;">Level</div>
|
|
</div>
|
|
<fieldset class="repeating_creatures">
|
|
<input type="text" name="attr_creature_summon_name" style="width:150px;margin-left:10px;"/>
|
|
<input type="number" name="creature_summon_level" style="margin-left:10px;"/>
|
|
<button type="roll" name="creature_summon_roll"
|
|
value="/em attempts to summon @{creature_summon_name}![[1d100+@{summon_final}+?{Time modifier|0}]]"/>
|
|
</fieldset>
|
|
</div>
|
|
<!-- end summon creatures wrapper -->
|
|
<!-- spell/creature tracker -->
|
|
<div class="spell_creature_wrapper">
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:10px; font-size:11pt;">Active spell / Bound Creature</div>
|
|
<div style="float:left; margin-left:20px; font-size:10pt; ">Daily Cost</div>
|
|
</div>
|
|
<fieldset class="repeating_spellcreature">
|
|
<input type="text"/>
|
|
<input type="number" value="0" style="margin-left:10px;"/>
|
|
</fieldset>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:5px; font-size:10pt;">Total Cost</div>
|
|
<input type="number" value="0" style="float:left; margin-left:5px;"/>
|
|
<div style="float:left; margin-left:10px; font-size:10pt;">Final Daily Regen</div>
|
|
<input type="number" value="0" style="float:left; margin-left:5px;"/>
|
|
</div>
|
|
</div>
|
|
<!-- end spell/creature tracker -->
|
|
</div>
|
|
<!--Path Spells-->
|
|
<div class="path_spell_wrapper">
|
|
<div class="title">Spells Known</div>
|
|
<div class="ki_pool_row" style="background-color:black;color:white;float:left;">
|
|
<div style="float:left;margin-left:15px;">Level</div>
|
|
<div style="float:left;margin-left:100px;">Spell</div>
|
|
<div style="float:left;margin-left:110px;">Zeon</div>
|
|
<div style="float:left;margin-left:30px;">non-path</div>
|
|
<div style="float:left;margin-left:10px;">level cost</div>
|
|
</div>
|
|
<fieldset class="repeating_spells">
|
|
<div class="ki_pool_row" style="border-bottom:2px solid black;padding-bottom:2px;margin-bottom:0px;">
|
|
<input type="number" name="spell_level" value="0"
|
|
style="float:left;margin-left:5px;"/>
|
|
<input type="text" name="spell_name"
|
|
style="float:left;margin-left:5px;"/>
|
|
<input type="number" name="spell_zeon" value="0"
|
|
style="float:left;margin-left:5px;"/>
|
|
<input type="checkbox" name="spell_bath_binary"
|
|
style="float:left; margin-top:10px;margin-left:40px;"/>
|
|
<input type="number" name="spell_level_cost" value="0"
|
|
style="float:left;margin-left:30px;"/>
|
|
</div>
|
|
</fieldset>
|
|
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
|
|
<div style="float:left; margin-left:10px; margin-right:10px;">Magic Theorum</div>
|
|
<input type="text" name="magic_theorum"/>
|
|
</div>
|
|
</div>
|
|
<!-- End Path Spells-->
|
|
</div>
|
|
<!-- end Magic and summoning page -->
|
|
<div class="psychic_page_wrapper">
|
|
<!-- psychic points-->
|
|
<div class="psychic_points_wrapper">
|
|
<div class="title" style="font-size:14pt;">Psychic Points</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left;width:55px;">Base</div>
|
|
<input type="number" name="attr_pp_base" value="0" style="float:left;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left;width:55px;">Class</div>
|
|
<input type="number" name="attr_pp_class" value="0" style="float:left;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled" style="float:left;width:55px;">Final</div>
|
|
<input type="number" name="attr_pp_final" disabled="true"
|
|
value="@{pp_class}+@{pp_base}" style="float:left;"/>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="float:left;width:65px;">Free PP</div>
|
|
<input type="number" name="pp_actual" value="0" style="float:left: margin-left:10px;margin-top:5px;"/>
|
|
</div>
|
|
</div>
|
|
<!-- end psychic points -->
|
|
<!-- Psychic Potential -->
|
|
<div class="psychic_potential_wrapper">
|
|
<div class="title" style="font-size:14pt;">Psychic Potential</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:5px;">
|
|
<div class="sidebubbled" style="width:55px;">Base</div>
|
|
<input type="number" value="0" name="attr_potential_base"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<div class="sidebubbled">Spent PP</div>
|
|
<select name="attr_potential_spent" style="width:50px; margin-bottom:0px;">
|
|
<option value="10">1</option>
|
|
<option value="20">3</option>
|
|
<option value="30">6</option>
|
|
<option value="40">10</option>
|
|
<option value="50">15</option>
|
|
<option value="60">21</option>
|
|
<option value="70">28</option>
|
|
<option value="80">36</option>
|
|
<option value="90">45</option>
|
|
<option value="100">55</option>
|
|
</select>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:3px;margin-top:5px;">
|
|
<div class="sidebubbled" style="width:55px;">Special</div>
|
|
<input type="number" value="0" name="attr_potential_special"/>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="float:left;width:65px;">Final</div>
|
|
<input type="number" name="attr_potential_final" disabled="true"
|
|
value="@{potential_spent}+@{potential_base}+@{potential_special}+(@{wp}-4)*10+(@{wp}-15)*floor(@{wp}/15)"
|
|
style="float:left: margin-left:10px;margin-top:5px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<button type="roll" style="width:97%"
|
|
value="/em conjures their psychic potential! [[1d100+@{potential_final}+?{Concentration|0}+?{specific power|0}]]"></button>
|
|
</div>
|
|
</div>
|
|
<!-- end Psychic Potential -->
|
|
<!-- Psychic Projection -->
|
|
<div class="psychic_projection_wrapper">
|
|
<div class="title" style="font-size:14pt;">Psychic Projection</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;margin-top:5px;">
|
|
<div class="sidebubbled" style="width:55px;">Base</div>
|
|
<input type="number" value="0" name="attr_projection_base"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:4px;margin-top:5px;">
|
|
<div class="sidebubbled" style="width:55px;">Special</div>
|
|
<input type="number" value="0" name="attr_projection_special"/>
|
|
</div>
|
|
<div class="armor_title_row" style="margin-bottom:0px;line-height:16pt;border-bottom:2px solid black;">
|
|
<div class="armor_title" style="float:left;width:65px;">Final</div>
|
|
<input type="number" name="attr_projection_final" disabled="true"
|
|
value="@{projection_base}+@{projection_special}+@{dex_mod}"
|
|
style="float:left: margin-left:10px;margin-top:5px;"/>
|
|
</div>
|
|
<div class="ki_pool_row" style="margin-bottom:0px;">
|
|
<button type="roll" style="width:97%"
|
|
value="/em conjures their psychic projection! [[1d100+@{projection_final}]]"></button>
|
|
</div>
|
|
</div>
|
|
<!-- end Psychic Projection -->
|
|
<!-- innate Psychic Powers -->
|
|
<div class="psychic_innates_wrapper">
|
|
<div class="title">Innate Powers</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:60px;">Name</div>
|
|
<div style="float:left; margin-left:60px;">Value</div>
|
|
<div style="float:left; margin-left:80px;">Effects</div>
|
|
</div>
|
|
<fieldset class="repeating_psychic_powers">
|
|
<input type="text" style="width:150px;">
|
|
<input type="number" value="0">
|
|
<input type="text" style="width:180px;">
|
|
</fieldset>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:60px;margin-right:10px;font-size:16pt;">Number of innates</div>
|
|
<input type="number" value="0"/>
|
|
</div>
|
|
</div>
|
|
<!-- End innate psychic powers -->
|
|
<!-- Psychic Powers -->
|
|
<div class="psychic_powers_wrapper">
|
|
<div class="title">Psychic Powers</div>
|
|
<div class="ki_pool_row" style="margin:0px;float:left;background-color:black;color:white;">
|
|
<div style="float:left; margin-left:60px;">Name</div>
|
|
<div style="float:left; margin-left:60px;">Bonus</div>
|
|
</div>
|
|
<fieldset class="repeating_psychic_powers">
|
|
<input type="text" style="width:150px;">
|
|
<input type="number" value="0">
|
|
</fieldset>
|
|
</div>
|
|
<!-- end psychic powers -->
|
|
<!-- psychic Disciplines -->
|
|
<div class="psy_discipline_wrapper">
|
|
<div class="title" style="font-size:15pt;">Psychic Disciplines</div>
|
|
<fieldset class="repeating_psy_disciplines">
|
|
<input type="text" value="Psychic Discipline Name" style="width:170px;">
|
|
</fieldset>
|
|
</div>
|
|
<!-- end psychic Disciplines -->
|
|
<!--Mental Patterns-->
|
|
<div class="mental_patterns_wrapper">
|
|
<div class="title">Mental Patterns</div>
|
|
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
|
|
<div style="float:left; margin-left:80px;">Name</div>
|
|
<div style="float:left; margin-left:115px;">Cost</div>
|
|
</div>
|
|
<fieldset class="repeating_mental_patterns">
|
|
<input type="text" style="margin-left:5px;"/>
|
|
<input type="number" value="0"/>
|
|
</fieldset>
|
|
<div class="ki_pool_row" style="background-color:black;color:white;float:left;margin:0px;">
|
|
<div style="text-align:center; margin-left:10px;">Modifiers</div>
|
|
</div>
|
|
<fieldset class="repeating_mental_modifiers">
|
|
<input type="text" style="margin-left:5px; width:260px;"/>
|
|
</fieldset>
|
|
</div>
|
|
<!-- end Mental Patterns-->
|
|
</div>
|
|
<!-- end psychic page -->
|