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roll20-character-sheets/TheWitcher/witchersheet.html
T
GBeavis 70ee83744b [TheWitcher] Typo with npc attributes (#6137)
Similar to file change #6075, the REC stat is recorded as REF, however here it is in the NPC side of the sheet.
2020-04-13 10:18:07 -07:00

1981 lines
232 KiB
HTML

<!-- ---Top of the Page---- -->
<div class='sheet-full-page'>
<div class='sheet-filter'>
<label class='sheet-toggle-whisper' data-i18n="whisper-rolls-u" >WHISPER ROLLS?</label><input type="checkbox" name='attr_whisper' class="sheet-whisper-checkbox" value='/w gm '><span></span>
<label class='sheet-toggle-npc' data-i18n="npc-sheet-u" >NPC SHEET?</label><input type="checkbox" name='attr_pc_npc_toggle' class="sheet-block-switch"><span></span>
<label class='sheet-toggle-skills' data-i18n="count-x2-skills" >COUNT x2 SKILLS</label><input type="checkbox" name='attr_cc_skills' class="sheet-whisper-checkbox" title='During character creation, some skills cost extra points.&#10;Checking this will these extra points towards your skill total.' value='1'><span></span>
<div class="sheet-block-pc" style='margin-top: 90px;'>
<!-- ---Name, Stats & Character Module--- -->
<div class='sheet-top-grid'>
<div class='sheet-grid-item'>
<label class='sheet-legend-top' style='margin-left: 15px;' title='MAX = The maximum of that stat/skill. This is to remind players of what it was before if it is modified in Current. | CURRENT = The stat/skill that is used for a roll. Change this to reflect long term bonuses or penalties to skills. Use the Stat Modifier box for changes to a stat.' data-i18n="maximum-current" >Maximum / Current</label><br />
<label class='sheet-stattitle' data-i18n="int-u" >INT</label><input name='attr_total_int' title='@{total_int}' class='sheet-smallbox' type='number' value='1'><input name='attr_int' title='@{int}' class='sheet-smallbox' type='text' value='[[((floor((@{total_int}+@{stat_mod_int})@{wound_mod})+1)+abs((floor((@{total_int}+@{stat_mod_int})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=INT SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{int}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="ref-u" >REF</label><input name='attr_total_ref' title='@{total_ref}' class='sheet-smallbox' type='number' value='1'><input name='attr_ref' title='@{ref}' class='sheet-smallbox' type='text' value='[[((floor((@{total_ref}+@{stat_mod_ref})@{wound_mod})+1)+abs((floor((@{total_ref}+@{stat_mod_ref})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=REF SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{ref}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="dex-u" >DEX</label><input name='attr_total_dex' title='@{total_dex}' class='sheet-smallbox' type='number' value='1'><input name='attr_dex' title='@{dex}' class='sheet-smallbox' type='text' value='[[((floor((@{total_dex}+@{stat_mod_dex})@{wound_mod})+1)+abs((floor((@{total_dex}+@{stat_mod_dex})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=DEX SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{dex}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="body-u" >BODY</label><input name='attr_total_body' title='@{total_body}' class='sheet-smallbox' type='number' value='1'><input name='attr_body' title='@{body}' class='sheet-smallbox' type='text' value='[[((floor((@{total_body}+@{stat_mod_body})@{wound_mod})+1)+abs((floor((@{total_body}+@{stat_mod_body})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=BODY SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{body}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="spd-u" >SPD</label><input name='attr_total_spd' title='@{total_spd}' class='sheet-smallbox' type='number' value='1'><input name='attr_spd' title='@{spd}' class='sheet-smallbox' type='text' value='[[((floor((@{total_spd}+@{stat_mod_spd})@{wound_mod})+1)+abs((floor((@{total_spd}+@{stat_mod_spd})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=SPD SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{spd}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="emp-u" >EMP</label><input name='attr_total_emp' title='@{total_emp}' class='sheet-smallbox' type='number' value='1'><input name='attr_emp' title='@{emp}' class='sheet-smallbox' type='text' value='[[((floor((@{total_emp}+@{stat_mod_emp})@{wound_mod})+1)+abs((floor((@{total_emp}+@{stat_mod_emp})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=EMP SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{emp}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="cra-u" >CRA</label><input name='attr_total_cra' title='@{total_cra}' class='sheet-smallbox' type='number' value='1'><input name='attr_cra' title='@{cra}' class='sheet-smallbox' type='text' value='[[((floor((@{total_cra}+@{stat_mod_cra})@{wound_mod})+1)+abs((floor((@{total_cra}+@{stat_mod_cra})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=CRA SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{cra}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="will-u" >WILL</label><input name='attr_total_will' title='@{total_will}' class='sheet-smallbox' type='number' value='1'><input name='attr_will' title='@{will}' class='sheet-smallbox' type='text' value='[[((floor((@{total_will}+@{stat_mod_will})@{wound_mod})+1)+abs((floor((@{total_will}+@{stat_mod_will})@{wound_mod}))-1))/2]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=WILL SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below @{will}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="luck-u" >LUCK</label><input name='attr_total_luck' title='@{total_luck}' class='sheet-smallbox' type='number' value='1'><input name='attr_luck' title='@{luck}' class='sheet-smallbox' type='text' value='0'><br />
<label class='sheet-stattotal' data-i18n="stat-tota-u" >STAT TOTAL</label><input name='attr_max_stat_total' class='sheet-smallbox' type='text' value='[[0+@{total_int}+@{total_ref}+@{total_dex}+@{total_body}+@{total_spd}+@{total_emp}+@{total_cra}+@{total_will}+@{total_luck}]]' disabled='true'>
<!-- STAT SWITCHBOARD, KEEP HIDDEN -->
<input name='attr_wound_mod' type='hidden' value=''>
<input name='attr_death_mod' type='hidden' value=''>
<input name='attr_physical_mod' type='hidden' value='floor((@{body}+@{will})/2)' disabled='true'>
<!-- END SWITCHBOARD -->
</div>
<div class='sheet-character-box' style='margin-left: 10px;'>
<img class='sheet-logo' src='https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/witcher_player_motif.png'><br />
<label class='sheet-chartitle' data-i18n="name-u" >NAME</label><input name='attr_character_name' title='@{character_name}' class='sheet-name-box' type='text'>
<label class='sheet-agetitle' data-i18n="age-u" >AGE</label><input name='attr_char_age' class='sheet-age-box' type='text'>
<label class='sheet-racetitle' data-i18n="race-u" >RACE</label><input name='attr_char_race' class='sheet-race-box' type='text'>
<label class='sheet-gendertitle' data-i18n="gender-u" >GENDER</label><input name='attr_char_gender' class='sheet-gender-box' type='text'>
<label class='sheet-proftitle' data-i18n="prof-u" >PROF</label><input name='attr_char_prof' class='sheet-prof-box' type='text'>
<label class='sheet-origintitle' data-i18n="origin-u" >ORIGIN</label><input name='attr_char_origin' class='sheet-origin-box' type='text'><br />
<label style='font-size: 9px; margin-left: 5px;' data-i18n="note-wound-threshold" >Note: Wound Threshold & Death State are automatically applied. Increase 'Current' HP above your 'Wound Threshold' to see stats at their full value.</label>
</div>
<div class='sheet-grid-item' style='margin-left: 10px;'>
<label class='sheet-legend-top' style='margin-left: 14px;' title='MAX = The maximum of that stat/skill. This is to remind players of what it was before if it is modified in Current. | CURRENT = The stat/skill that is used for a roll. Change this to reflect long term bonuses or penalties to skills. Use the Stat Modifier box for changes to a stat.' data-i18n="maximum-current"> Maximum / Current</label><br />
<label class='sheet-stattitle' data-i18n="stun-u" >STUN</label><input name='attr_stun_max' title='@{stun_max}' class='sheet-smallbox' type='text' value='floor(((@{total_body}+@{stat_mod_body})+(@{total_will}+@{stat_mod_will}))/2)' disabled='true'><input name='attr_stun' title='@{stun}' class='sheet-smallbox' type='number' value='0'> <label class='sheet-stattitle' data-i18n="run-u" >RUN</label><input name='attr_run_max' title='@{run_max}' class='sheet-smallbox' type='text' value='floor(@{spd}*3)' disabled='true'><input name='attr_run' title='@{run}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle' data-i18n="leap-u" >LEAP</label><input name='attr_leap_max' title='@{leap_max}' class='sheet-smallbox' type='text' value='floor(@{run}/5)' disabled='true'><input name='attr_leap' title='@{leap}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle'>HP</label><input name='attr_hp_max' title='@{hp_max}' class='sheet-smallbox2' type='text' value='floor(@{physical_mod}*5)' disabled='true'><input name='attr_hp' title='@{hp}' class='sheet-smallbox2' type='number' value='0'><br>
<label class='sheet-stattitle' data-i18n="sta-u" >STA</label><input name='attr_sta_max' title='@{sta_max}' class='sheet-smallbox2' type='text' value='floor(@{physical_mod}*5)' disabled='true'><input name='attr_sta' title='@{sta}' class='sheet-smallbox2' type='number' value='0'><br>
<label class='sheet-stattitle' data-i18n="enc-u" >ENC</label><input name='attr_enc_max' title='@{enc_max}' class='sheet-smallbox' type='text' value='floor(@{body}*10)' disabled='true'><input name='attr_enc' title='@{enc}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle' data-i18n="rec-u" >REC</label><input name='attr_rec_max' title='@{rec_max}' class='sheet-smallbox' type='text' value='floor(@{physical_mod})' disabled='true'><input name='attr_rec' title='@{rec}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-stattitle' data-i18n="resolv-u" >RESOLVE</label><input name='attr_resolve_max' title='@{resolve_max}' class='sheet-smallbox' type='text' value='floor((@{int}+@{will})/2)*5' disabled='true'><input name='attr_resolve' title='@{resolve}' class='sheet-smallbox' type='number' value='0'><br>
<label class='sheet-woundtitle' style='margin-top: 10px;' data-i18n="wound-threshol-u" >WOUND THRESHOLD</label><input name='attr_woundthreshold' title='@{woundthreshold}' class='sheet-smallbox-wound' type='text' value='floor(@{threshold_mod})' disabled='true'>
<label class='sheet-woundtitle' data-i18n="bonus-melee-dmg-u" >BONUS MELEE DMG.</label><input name='attr_bonus_damage' title='@{bonus_damage}' class='sheet-smallbox-wound' type='text' value='@{bonus_mod}' disabled='true'>
</div>
</div>
<div style='width: 840px; margin-left: 55px; margin-top: 40px;'>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab-1 sheet-tab1" name="attr_core-tab" value="1" title="Skills & Modifiers" checked="checked"/>
<span class="sheet-tab-left sheet-tab1" style='line-height: 40px;' data-i18n="skills-modifier-u" >SKILLS & MODIFIERS</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Profession Skills"/>
<span class="sheet-tab sheet-tab2" style='line-height: 40px;' data-i18n="profession-skill-u" >PROFESSION SKILLS</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Gear & Inventory"/>
<span class="sheet-tab sheet-tab3" style='line-height: 40px;' data-i18n="gear-inventor-u" >GEAR & INVENTORY</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Magic & Spells"/>
<span class="sheet-tab sheet-tab4" style='line-height: 40px;' data-i18n="magic-spell-u" >MAGIC & SPELLS</span>
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Background"/>
<span class="sheet-tab-right sheet-tab5" style='line-height: 40px;' data-i18n="backgroun-u" >BACKGROUND</span>
<!-- ---Skills Section--- -->
<div class="sheet-section-skills" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/skills_and_modifiers.png" ><br />
<div class='sheet-middle2-grid' style='margin-left: -30px;'>
<div class='sheet-grid-item' style='margin-top: 10px;'>
<label class='sheet-skilltitle-int' data-i18n="intelligence-u" >INTELLIGENCE</label><input type="checkbox" name='attr_int_toggle' class="sheet-int-toggle"><span></span>
<div class='sheet-int-container'>
<label class='sheet-skilltitle' data-i18n="awarenes-u" >AWARENESS</label><input name='attr_awareness' title='@{awareness}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=AWARENESS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{awareness}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="busines-u" >BUSINESS</label><input name='attr_business' title='@{business}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=BUSINESS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{business}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="deductio-u" >DEDUCTION</label><input name='attr_deduction' title='@{deduction}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DEDUCTION}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{deduction}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="educatio-u" >EDUCATION</label><input name='attr_education' title='@{education}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=EDUCATION}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{education}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="nordling-u" >NORDLING*</label><input name='attr_nordling' title='@{nordling}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=NORDLING}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{nordling}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="elder-speech-u" >ELDER SPEECH*</label><input name='attr_elder_speech' title='@{elder_speech}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ELDER SPEECH}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{elder_speech}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="dwarven-u" >DWARVEN*</label><input name='attr_dwarven' title='@{dwarven}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DWARVEN}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{dwarven}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="monster-lore-u" >MONSTER LORE*</label><input name='attr_monster_lore' title='@{monster_lore}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=MONSTER LORE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{monster_lore}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="social-etiquett-u" >SOCIAL ETIQUETTE</label><input name='attr_social_etiquette' title='@{social_etiquette}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SOCIAL ETIQUETTE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{social_etiquette}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="streetwis-u" >STREETWISE</label><input name='attr_streetwise' title='@{streetwise}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=STREETWISE}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{streetwise}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="tactics-u" >TACTICS*</label><input name='attr_tactics' title='@{tactics}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TACTICS}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{tactics}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="teachin-u" >TEACHING</label><input name='attr_teaching' title='@{teaching}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TEACHING}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{teaching}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="wilderness-surviva-u" >WILDERNESS SURVIVAL</label><input name='attr_wilderness_survival' title='@{wilderness_survival}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=WILDERNESS SURVIVAL}} {{name=@{character_name}}} {{roll=[[1d10+@{int}[STAT]+@{wilderness_survival}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_int_total' type='hidden' value='[[0+@{awareness}+@{business}+@{deduction}+@{education}+(@{nordling}+@{nordling}*@{cc_skills})+(@{elder_speech}+@{elder_speech}*@{cc_skills})+(@{dwarven}+@{dwarven}*@{cc_skills})+(@{monster_lore}+@{monster_lore}*@{cc_skills})+@{social_etiquette}+@{streetwise}+(@{tactics}+@{tactics}*@{cc_skills})+@{teaching}+@{wilderness_survival}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-ref' data-i18n="reflexe-u" >REFLEXES</label><input type="checkbox" name='attr_ref_toggle' class="sheet-ref-toggle"><span></span>
<div class='sheet-ref-container'>
<label class='sheet-skilltitle' data-i18n="brawlin-u" >BRAWLING</label><input name='attr_brawling' title='@{brawling}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_brawling_toggle' class="sheet-brawling-toggle"><span></span>
<div class='sheet-brawling-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics3} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{1ST ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{1ST ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{2ND ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{2ND ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="disarm--take-u" >DISARM (TAKE)</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[DISARM(TAKE)]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="special-mov-u" >SPECIAL MOVE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[SPECIAL]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random/None,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="charg-u" >CHARGE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]-3[CHARGE]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="joint-attac-u" >JOINT ATTACK</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[JOINT]+?{WEAPON SELECTION|Unarmed,0|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=BRAWLING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{brawling}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-brawling-container'>
<label class='sheet-skilltitle' data-i18n="dodge-escap-u" >DODGE/ESCAPE</label><input name='attr_dodge_escape' title='@{dodge_escape}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DODGE/ESCAPE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{dodge_escape}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="mele-u" >MELEE</label><input name='attr_melee' title='@{melee}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_melee_toggle' class="sheet-melee-toggle"><span></span>
<div class='sheet-melee-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics3} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{1ST ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{1ST ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{2ND ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{2ND ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="special-mov-u" >SPECIAL MOVE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[SPECIAL]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{TARGET LOCATION|Random/None,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="charg-u" >CHARGE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]-3[CHARGE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="joint-attac-u" >JOINT ATTACK</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=MELEE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[JOINT]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}|Shield, 0}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</div class='sheet-melee-container'>
<label class='sheet-skilltitle' data-i18n="ridin-u" >RIDING</label><input name='attr_riding' title='@{riding}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RIDING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{riding}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="sailin-u" >SAILING</label><input name='attr_sailing' title='@{sailing}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SAILING}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{sailing}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="small-blade-u" >SMALL BLADES</label><input name='attr_small_blades' title='@{small_blades}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_smallblades_toggle' class="sheet-smallblades-toggle"><span></span>
<div class='sheet-smallblades-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics3} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{1ST ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{1ST ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{2ND ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{2ND ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="special-mov-u" >SPECIAL MOVE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[SPECIAL]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random/None,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="charg-u" >CHARGE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]-3[CHARGE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="joint-attac-u" >JOINT ATTACK</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SMALL BLADES}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{small_blades}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[JOINT]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</div class='sheet-smallblades-container'>
<label class='sheet-skilltitle' data-i18n="staff-spea-u" >STAFF/SPEAR</label><input name='attr_staff_spear' title='@{staff_spear}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_staffspear_toggle' class="sheet-staffspear-toggle"><span></span>
<div class='sheet-staffspear-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics3} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{1ST ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{1ST ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{2ND ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{2ND ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="special-mov-u" >SPECIAL MOVE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[SPECIAL]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random/None,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="charg-u" >CHARGE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]-3[CHARGE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=STAFF/SPEAR}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{staff_spear}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-staffspear-container'>
<label class='sheet-skilltitle' data-i18n="swordsmanshi-u" >SWORDSMANSHIP</label><input name='attr_swordsmanship' title='@{swordsmanship}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_swordsmanship_toggle' class="sheet-swordsmanship-toggle"><span></span>
<div class='sheet-swordsmanship-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics3} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{1ST ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{1ST ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{2ND ATTACK LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{2ND ATTACK MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="special-mov-u" >SPECIAL MOVE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[SPECIAL]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random/None,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="charg-u" >CHARGE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]-3[CHARGE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="joint-attac-u" >JOINT ATTACK</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=SWORDSMANSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]+@{swordsmanship}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[JOINT]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</div class='sheet-swordsmanship-container'>
<input name='attr_ref_total' type='hidden' value='[[0+@{brawling}+@{dodge_escape}+@{melee}+@{riding}+@{sailing}+@{small_blades}+@{staff_spear}+@{swordsmanship}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-dex' data-i18n="dexterit-u" >DEXTERITY</label><input type="checkbox" name='attr_dex_toggle' class="sheet-dex-toggle"><span></span>
<div class='sheet-dex-container'>
<label class='sheet-skilltitle' data-i18n="archer-u" >ARCHERY</label><input name='attr_archery' title='@{archery}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_archery_toggle' class="sheet-archery-toggle"><span></span>
<div class='sheet-archery-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=ARCHERY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{archery}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}} {{roll2=[[1d10+@{ref}[STAT]+@{melee}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=ARCHERY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{archery}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="strong-strik-u" >STRONG STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=ARCHERY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{archery}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[STRONG STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=ARCHERY}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{archery}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-athletics-container'>
<label class='sheet-skilltitle' data-i18n="athletic-u" >ATHLETICS</label><input name='attr_athletics' title='@{athletics}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_athletics_toggle' class="sheet-athletics-toggle"><span></span>
<div class='sheet-athletics-container'>
<label class='sheet-attacktitle' data-i18n="basic-rol-u" >BASIC ROLL</label><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ATHLETICS}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{athletics}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="joint-attac-u" >JOINT ATTACK</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=ATHLETICS}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{athletics}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]-3[JOINT]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=ATHLETICS}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{athletics}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="repositio-u" >REPOSITION</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=ATHLETICS}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{athletics}[SKILL]+0[REPOSITION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-athletics-container'>
<label class='sheet-skilltitle' data-i18n="crossbo-u" >CROSSBOW</label><input name='attr_crossbow' title='@{crossbow}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_crossbow_toggle' class="sheet-crossbow-toggle"><span></span>
<div class='sheet-crossbow-container'>
<label class='sheet-attacktitle' data-i18n="fast-strik-u" >FAST STRIKE</label><button type='roll' class='sheet-stat-roll2' value= '@{whisper}&{template:statistics2} {{title=CROSSBOW}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{crossbow}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+0[FAST STRIKE]+?{WEAPON SELECTION|@{primary_weapon_name},@{primary_wa}|@{secondary_weapon_name},@{secondary_wa}|@{third_weapon_name},@{third_wa}|@{fourth_weapon_name},@{fourth_wa}|@{fifth_weapon_name},@{fifth_wa}|@{sixth_weapon_name},@{sixth_wa}}[WEAP. ACC]?{FIRING RANGE|Point Blank (Touch Range),+5|Close (1/4 Listed Range),+0|Medium (1/2 Listed Range),-2|Long (Listed Range),-4|Extreme (2x Listed Range),-6}[RANGE]?{TARGET LOCATION|Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="parr-u" >PARRY</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=CROSSBOW}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{crossbow}[SKILL]-3[PARRY]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-attacktitle' data-i18n="bloc-u" >BLOCK</label><button type='roll' class='sheet-stat-roll3' value= '@{whisper}&{template:statistics2} {{title=CROSSBOW}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{crossbow}[SKILL]+0[BLOCK]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</div class='sheet-crossbow-container'>
<label class='sheet-skilltitle' data-i18n="sleight-of-han-u" >SLEIGHT OF HAND</label><input name='attr_sleight_of_hand' title='@{sleight_of_hand}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SLEIGHT OF HAND}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{sleight_of_hand}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="stealt-u" >STEALTH</label><input name='attr_stealth' title='@{stealth}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=STEALTH}} {{name=@{character_name}}} {{roll=[[1d10+@{dex}[STAT]+@{stealth}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_dex_total' type='hidden' value='[[0+@{archery}+@{athletics}+@{crossbow}+@{sleight_of_hand}+@{stealth}]]' disabled='true'>
</div>
<hr style='border: 0.5px solid #5e0000; margin-left: 50px; margin-right: 40px; margin-top: 10px; margin-bottom: 10px;'>
<label class='sheet-skilltotal' data-i18n="skill-tota-u" >SKILL TOTAL</label><input name='attr_max_skill_total' class='sheet-smallbox' type='text' value='[[0+@{int_total}+@{ref_total}+@{dex_total}+@{body_total}+@{emp_total}+@{cra_total}+@{will_total}+@{prof_main_stat}+@{prof_blue1_stat}+@{prof_blue2_stat}+@{prof_blue3_stat}+@{prof_green1_stat}+@{prof_green2_stat}+@{prof_green3_stat}+@{prof_red1_stat}+@{prof_red2_stat}+@{prof_red3_stat}]]' disabled='true'>
</div>
<div class='sheet-grid-item' style='margin-left: -30px; margin-right: 10px; margin-top: 10px;'>
<label class='sheet-skilltitle-body' data-i18n="body-u" >BODY</label><input type="checkbox" name='attr_body_toggle' class="sheet-body-toggle"><span></span>
<div class='sheet-body-container'>
<label class='sheet-skilltitle' data-i18n="physiqu-u" >PHYSIQUE</label><input name='attr_physique' title='@{physique}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PHYSIQUE}} {{name=@{character_name}}} {{roll=[[1d10+@{body}[STAT]+@{physique}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="enduranc-u" >ENDURANCE</label><input name='attr_endurance' title='@{endurance}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ENDURANCE}} {{name=@{character_name}}} {{roll=[[1d10+@{body}[STAT]+@{endurance}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_body_total' type='hidden' value='[[0+@{physique}+@{endurance}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-emp' data-i18n="empath-u" >EMPATHY</label><input type="checkbox" name='attr_emp_toggle' class="sheet-emp-toggle"><span></span>
<div class='sheet-emp-container'>
<label class='sheet-skilltitle' data-i18n="charism-u" >CHARISMA</label><input name='attr_charisma' title='@{charisma}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=CHARISMA}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{charisma}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="decei-u" >DECEIT</label><input name='attr_deceit' title='@{deceit}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DECEIT}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{deceit}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="fine-art-u" >FINE ARTS</label><input name='attr_fine_arts' title='@{fine_arts}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FINE ARTS}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{fine_arts}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="gamblin-u" >GAMBLING</label><input name='attr_gambling' title='@{gambling}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=GAMBLING}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{gambling}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="grooming-style-u" >GROOMING & STYLE</label><input name='attr_grooming_and_style' title='@{grooming_and_style}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=GROOMING & STYLE}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{grooming_and_style}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="human-perceptio-u" >HUMAN PERCEPTION</label><input name='attr_human_perception' title='@{human_perception}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=HUMAN PERCEPTION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{human_perception}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="leadershi-u" >LEADERSHIP</label><input name='attr_leadership' title='@{leadership}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=LEADERSHIP}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{leadership}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="persuasio-u" >PERSUASION</label><input name='attr_persuasion' title='@{persuasion}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PERSUASION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{persuasion}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="performanc-u" >PERFORMANCE</label><input name='attr_performance' title='@{performance}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PERFORMANCE}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{performance}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="seductio-u" >SEDUCTION</label><input name='attr_seduction' title='@{seduction}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SEDUCTION}} {{name=@{character_name}}} {{roll=[[1d10+@{emp}[STAT]+@{seduction}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_emp_total' type='hidden' value='[[0+@{charisma}+@{deceit}+@{fine_arts}+@{gambling}+@{grooming_and_style}+@{human_perception}+@{leadership}+@{persuasion}+@{performance}+@{seduction}]]' disabled='true'>
</div>
<label class='sheet-skilltitle-cra' data-i18n="craf-u" >CRAFT</label><input type="checkbox" name='attr_cra_toggle' class="sheet-cra-toggle"><span></span>
<div class='sheet-cra-container'>
<label class='sheet-skilltitle' data-i18n="alchemy-u" >ALCHEMY*</label><input name='attr_alchemy' title='@{alchemy}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=ALCHEMY}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{alchemy}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="crafting-u" >CRAFTING*</label><input name='attr_crafting' title='@{crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="disguis-u" >DISGUISE</label><input name='attr_disguise' title='@{disguise}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=DISGUISE}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{disguise}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="first-ai-u" >FIRST AID</label><input name='attr_first_aid' title='@{first_aid}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FIRST AID}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{first_aid}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="forger-u" >FORGERY</label><input name='attr_forgery' title='@{forgery}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=FORGERY}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{forgery}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="pick-loc-u" >PICK LOCK</label><input name='attr_pick_lock' title='@{pick_lock}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=PICK LOCK}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{pick_lock}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="trap-crafting-u" >TRAP CRAFTING*</label><input name='attr_trap_crafting' title='@{trap_crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=TRAP CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{cra}[STAT]+@{trap_crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_cra_total' type='hidden' value='[[0+(@{alchemy}+@{alchemy}*@{cc_skills})+(@{crafting}+@{crafting}*@{cc_skills})+@{disguise}+@{first_aid}+@{forgery}+@{pick_lock}+(@{trap_crafting}+@{trap_crafting}*@{cc_skills})]]' disabled='true'>
</div>
<label class='sheet-skilltitle-will' data-i18n="will-u" >WILL</label><input type="checkbox" name='attr_will_toggle' class="sheet-will-toggle"><span></span>
<div class='sheet-will-container'>
<label class='sheet-skilltitle' data-i18n="courag-u" >COURAGE</label><input name='attr_courage' title='@{courage}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=COURAGE}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{courage}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="hex-weaving-u" >HEX WEAVING*</label><input name='attr_hex_weaving' title='@{hex_weaving}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_hexweaving_toggle' class="sheet-hexweaving-toggle"><span></span>
<div class='sheet-hexweaving-container'>
<label class='sheet-attacktitle' data-i18n="basic-rol-u" >BASIC ROLL</label><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=HEX WEAVING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{hex_weaving}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="detailed-rol-u" >DETAILED ROLL</label><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=HEX WEAVING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{hex_weaving}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+?{SELECT FOCUS|@{spellfocus1} (@{focus1_lvl}),@{greaterfocus1_toggle}|@{spellfocus2} (@{focus2_lvl}),@{greaterfocus2_toggle}|@{spellfocus3} (@{focus3_lvl}),@{greaterfocus3_toggle}|@{spellfocus4} (@{focus4_lvl}),@{greaterfocus4_toggle}}[GREATER FOCUS]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-hexweaving-container'>
<label class='sheet-skilltitle' data-i18n="intimidatio-u" >INTIMIDATION</label><input name='attr_intimidation' title='@{intimidation}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=INTIMIDATION}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{intimidation}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="spell-casting-u" >SPELL CASTING*</label><input name='attr_spell_casting' title='@{spell_casting}' class='sheet-smallbox' type='number' value='0'><input type="checkbox" checked='true' name='attr_spellcasting_toggle' class="sheet-spellcasting-toggle"><span></span>
<div class='sheet-spellcasting-container'>
<label class='sheet-attacktitle' data-i18n="basic-rol-u" >BASIC ROLL</label><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SPELL CASTING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{spell_casting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
<label class='sheet-attacktitle' data-i18n="detailed-rol-u" >DETAILED ROLL</label><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=SPELL CASTING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{spell_casting}[SKILL]?{EXTRA ACTION|No,+0|Yes,-3}[EXTRA ACTION]+?{SELECT FOCUS|@{spellfocus1} (@{focus1_lvl}),@{greaterfocus1_toggle}|@{spellfocus2} (@{focus2_lvl}),@{greaterfocus2_toggle}|@{spellfocus3} (@{focus3_lvl}),@{greaterfocus3_toggle}|@{spellfocus4} (@{focus4_lvl}),@{greaterfocus4_toggle}}[GREATER FOCUS]?{TARGET LOCATION |None/Random,+0|Head,-6|Torso,-1|Arm/Limb,-3|Leg/Tail/Wing,-2}[LOCATION]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
</div class='sheet-spellcasting-container'>
<label class='sheet-skilltitle' data-i18n="resist-magic-u" >RESIST MAGIC*</label><input name='attr_resist_magic' title='@{resist_magic}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RESIST MAGIC}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{resist_magic}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="resist-coercio-u" >RESIST COERCION</label><input name='attr_resist_coercion' title='@{resist_coercion}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RESIST COERCION}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{resist_coercion}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<label class='sheet-skilltitle' data-i18n="ritual-crafting-u" >RITUAL CRAFTING*</label><input name='attr_ritual_crafting' title='@{ritual_crafting}' class='sheet-smallbox' type='number' value='0'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics2} {{title=RITUAL CRAFTING}} {{name=@{character_name}}} {{roll=[[1d10+@{will}[STAT]+@{ritual_crafting}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button><br />
<input name='attr_will_total' type='hidden' value='[[0+@{courage}+(@{hex_weaving}+@{hex_weaving}*@{cc_skills})+@{intimidation}+(@{spell_casting}+@{spell_casting}*@{cc_skills})+(@{resist_magic}+@{resist_magic}*@{cc_skills})+@{resist_coercion}+(@{ritual_crafting}+@{ritual_crafting}*@{cc_skills})]]' disabled='true'>
</div>
</div>
</div>
<!-- -Modifiers Table- -->
<div class='sheet-grid-item' style='margin-top: -68px; margin-left: -20px; margin-right: 10px;'>
<div class='sheet-stat-mod-box'>
<label class='sheet-modifiertitle-top' data-i18n="stat-modifier-u" >STAT MODIFIERS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px; margin-left: 5px; margin-right: 5px;'>
<label class='sheet-stat-mod-title' data-i18n="int-u" >INT</label><input name='attr_stat_mod_int' title='@{stat_mod_int}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="ref-u" >REF</label><input name='attr_stat_mod_ref' title='@{stat_mod_ref}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="dex-u" >DEX</label><input name='attr_stat_mod_dex' title='@{stat_mod_dex}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="body-u" >BODY</label><input name='attr_stat_mod_body' title='@{stat_mod_body}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="spd-u" >SPD</label><input name='attr_stat_mod_spd' title='@{stat_mod_spd}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="emp-u" >EMP</label><input name='attr_stat_mod_emp' title='@{stat_mod_emp}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="cra-u" >CRA</label><input name='attr_stat_mod_cra' title='@{stat_mod_cra}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="will-u" >WILL</label><input name='attr_stat_mod_will' title='@{stat_mod_will}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="luck-u" >LUCK</label><input name='attr_stat_mod_luck' title='@{stat_mod_luck}' class='sheet-stat-mod-element' type='number' value='0'>
</div>
<div class='sheet-button-box'>
<label class='sheet-quick-button-maintitle' data-i18n="quick-roll-button-u" >QUICK ROLL BUTTONS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px;'>
<label class='sheet-initiativetitle' data-i18n="initiativ-u" >INITIATIVE</label><button class='sheet-initiative-roll' type='roll' value= '@{whisper}&{template:initiative} {{title=INITIATIVE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref}[STAT]&{tracker}]]}}'></button><br />
<label class='sheet-savetitle' data-i18n="stun-death-save-u" >STUN & DEATH SAVE</label><button class='sheet-save-roll' type='roll' value= '@{whisper}&{template:save} {{title=STUN/DEATH SAVE}} {{name=@{character_name}}} {{description=To succeed you need to roll below [[@{stun}]].}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-crittitle' data-i18n="crit-or-fumbl-u" >CRIT OR FUMBLE</label><button class='sheet-critical-roll' type='roll' value= '@{whisper}&{template:crit} {{title=CRIT/FUMBLE}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-locationtitle' data-i18n="target-locatio-u" >TARGET LOCATION</label><button class='sheet-target-roll' type='roll' value= '@{whisper}&{template:target} {{title=TARGET LOCATION}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button>
<hr style='margin-bottom: 10px; margin-top: 5px;'>
<label class='sheet-quick-button-maintitle' style='font-size: 17px; margin-top: 18px' data-i18n="quick-weapon-button-u" >QUICK WEAPON BUTTONS</label><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_1' type='text' value='@{primary_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage1' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{primary_weapon_name}}} {{reliability=@{primary_weapon_reliability}}} {{accuracy=@{primary_wa}}} {{range=@{primary_weapon_range}}} {{damage=[[@{primary_weapon_damage}@{primary_weapon_bonus}]]}} {{type1=@{primary_weapon_hold}}} {{type2=@{primary_weapon_type}}} {{effect=@{primary_weapon_effect}}} {{enhancement=@{primary_weapon_enhancement}}}'></button><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_2' type='text' value='@{secondary_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage2' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{secondary_weapon_name}}} {{reliability=@{secondary_weapon_reliability}}} {{accuracy=@{secondary_wa}}} {{range=@{secondary_weapon_range}}} {{damage=[[@{secondary_weapon_damage}@{secondary_weapon_bonus}]]}} {{type1=@{secondary_weapon_hold}}} {{type2=@{secondary_weapon_type}}} {{effect=@{secondary_weapon_effect}}} {{enhancement=@{secondary_weapon_enhancement}}}'></button><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_3' type='text' value='@{third_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage3' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{third_weapon_name}}} {{reliability=@{third_weapon_reliability}}} {{accuracy=@{third_wa}}} {{range=@{third_weapon_range}}} {{damage=[[@{third_weapon_damage}@{third_weapon_bonus}]]}} {{type1=@{third_weapon_hold}}} {{type2=@{third_weapon_type}}} {{effect=@{third_weapon_effect}}} {{enhancement=@{third_weapon_enhancement}}}'></button><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_4' type='text' value='@{fourth_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage4' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fourth_weapon_name}}} {{reliability=@{fourth_weapon_reliability}}} {{accuracy=@{fourth_wa}}} {{range=@{fourth_weapon_range}}} {{damage=[[@{fourth_weapon_damage}@{fourth_weapon_bonus}]]}} {{type1=@{fourth_weapon_hold}}} {{type2=@{fourth_weapon_type}}} {{effect=@{fourth_weapon_effect}}} {{enhancement=@{fourth_weapon_enhancement}}}'></button><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_5' type='text' value='@{fifth_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage5' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fifth_weapon_name}}} {{reliability=@{fifth_weapon_reliability}}} {{accuracy=@{fifth_wa}}} {{range=@{fifth_weapon_range}}} {{damage=[[@{fifth_weapon_damage}@{fifth_weapon_bonus}]]}} {{type1=@{fifth_weapon_hold}}} {{type2=@{fifth_weapon_type}}} {{effect=@{fifth_weapon_effect}}} {{enhancement=@{fifth_weapon_enhancement}}}'></button><br />
<input class='sheet-quickweap-title' name='attr_quick_weapon_6' type='text' value='@{sixth_weapon_name}' disabled='true'><button style='margin-left: 10px; margin-right: 10px;' type='roll' class='sheet-quickweapon-damage6' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{sixth_weapon_name}}} {{reliability=@{sixth_weapon_reliability}}} {{accuracy=@{sixth_wa}}} {{range=@{sixth_weapon_range}}} {{damage=[[@{sixth_weapon_damage}@{sixth_weapon_bonus}]]}} {{type1=@{sixth_weapon_hold}}} {{type2=@{sixth_weapon_type}}} {{effect=@{sixth_weapon_effect}}} {{enhancement=@{sixth_weapon_enhancement}}}'></button><br />
</div>
<div class='sheet-notes-container'>
<label class='sheet-notes-maintitle' data-i18n="skills--stats-modifier-note-u" >SKILLS, STATS & MODIFIER NOTES</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<textarea class='sheet-notes-text' name='attr_skill_stat_notes' data-i18n="notes-on-buffs-or-penalties" >For any notes on buffs or penalties that affect skills and/or stats...</textarea>
</div>
<div class='sheet-ip-box'>
<label class='sheet-ip-maintitle' data-i18n="improvement-point-u" >IMPROVEMENT POINTS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px; border-color: #FFF;'>
<label class='sheet-current-ip-title' data-i18n="current-i-p-u" >CURRENT I.P.</label><input name='attr_current_ip' class='sheet-current-ip-element' type='text'><br />
<hr style='margin-bottom: 10px; margin-top: 5px; border-color: #FFF;'>
<label class='sheet-training-ip-title' data-i18n="skill-ability-training-u" >SKILL & ABILITY TRAINING</label><br />
<input name='attr_current_ip1' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip1' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip2' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip2' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip3' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip3' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip4' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip4' class='sheet-training-ip2-element' type='text'><br />
<input name='attr_current_ip5' class='sheet-training-ip-element' type='text'><input name='attr_current2_ip5' class='sheet-training-ip2-element' type='text'><br />
</div>
</div>
</div>
<hr>
</div title='skills-tab-close'>
<!-- --- Profession Abilities ---- -->
<div class="sheet-section-abilities" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/profession_skills.png"><br />
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<div class='sheet-vigor-total-container'>
<input class='sheet-profession-title' name='attr_ability_prof_title' type='text' value='@{char_prof}' disabled='true'>
</div>
</div>
</div>
<span class='sheet-main-skill-span'><input style='margin-left: 210px;' class='sheet-prof-main-name' type='text' name='attr_prof_main_name' value='Main Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_main_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span><br />
<textarea class='sheet-prof-main-text' name='attr_prof_main_text'></textarea><br />
<span class='sheet-main-skill-span2'><label style='margin-left: 200px;' class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_main_stat' title='@{prof_main_stat}' type='text' value='1'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:mainskill} {{title=@{prof_main_name}}} {{name=@{character_name}}} {{description=@{prof_main_text}}} {{roll=[[1d10+@{prof_main_choice}[STAT]+@{prof_main_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<div class='sheet-middle-skill-grid' style='margin-left: -10px; margin-right: 40px;'>
<div class='sheet-grid-item'>
<span class='sheet-blue1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue1-text' name='attr_prof_blue1_text'></textarea>
<span class='sheet-blue1-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue1_stat' title='@{prof_blue1_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue1_name}}} {{name=@{character_name}}} {{description=@{prof_blue1_text}}} {{roll=[[1d10+@{prof_blue1_choice}[STAT]+@{prof_blue1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-blue2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue2-text' name='attr_prof_blue2_text'></textarea>
<span class='sheet-blue2-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue2_stat' title='@{prof_blue2_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue2_name}}} {{name=@{character_name}}} {{description=@{prof_blue2_text}}} {{roll=[[1d10+@{prof_blue2_choice}[STAT]+@{prof_blue2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-blue3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_blue3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_blue3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-blue3-text' name='attr_prof_blue3_text'></textarea>
<span class='sheet-blue3-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_blue3_stat' title='@{prof_blue3_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:blueskill} {{title=@{prof_blue3_name}}} {{name=@{character_name}}} {{description=@{prof_blue3_text}}} {{roll=[[1d10+@{prof_blue3_choice}[STAT]+@{prof_blue3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
<div class='sheet-grid-item'>
<span class='sheet-green1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-green1-text' name='attr_prof_green1_text'></textarea>
<span class='sheet-green1-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green1_stat' title='@{prof_green1_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green1_name}}} {{name=@{character_name}}} {{description=@{prof_green1_text}}} {{roll=[[1d10+@{prof_green1_choice}[STAT]+@{prof_green1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-green2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-green2-text' name='attr_prof_green2_text'></textarea>
<span class='sheet-green2-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green2_stat' title='@{prof_green2_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green2_name}}} {{name=@{character_name}}} {{description=@{prof_green2_text}}} {{roll=[[1d10+@{prof_green2_choice}[STAT]+@{prof_green2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-green3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_green3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_green3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-green3-text' name='attr_prof_green3_text'></textarea>
<span class='sheet-green3-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_green3_stat' title='@{prof_green3_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:greenskill} {{title=@{prof_green3_name}}} {{name=@{character_name}}} {{description=@{prof_green3_text}}} {{roll=[[1d10+@{prof_green3_choice}[STAT]+@{prof_green3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
<div class='sheet-grid-item'>
<span class='sheet-red1-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red1_name' value='1st Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red1_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-red1-text' name='attr_prof_red1_text'></textarea>
<span class='sheet-red1-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red1_stat' title='@{prof_red1_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red1_name}}} {{name=@{character_name}}} {{description=@{prof_red1_text}}} {{roll=[[1d10+@{prof_red1_choice}[STAT]+@{prof_red1_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-red2-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red2_name' value='2nd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red2_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-red2-text' name='attr_prof_red2_text'></textarea>
<span class='sheet-red2-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red2_stat' title='@{prof_red2_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red2_name}}} {{name=@{character_name}}} {{description=@{prof_red2_text}}} {{roll=[[1d10+@{prof_red2_choice}[STAT]+@{prof_red2_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
<span class='sheet-red3-skill-span'><input class='sheet-prof-main-name' type='text' name='attr_prof_red3_name' value='3rd Skill Name...'>
<select class='sheet-prof-skill-choice' name='attr_prof_red3_choice'>
<option value='0'>(N/A)</option>
<option value='@{int}' data-i18n="-int-u" >(INT)</option>
<option value='@{ref}' data-i18n="-ref-u" >(REF)</option>
<option value='@{dex}' data-i18n="-dex-u" >(DEX)</option>
<option value='@{body}' data-i18n="-body-u" >(BODY)</option>
<option value='@{spd}' data-i18n="-spd-u" >(SPD)</option>
<option value='@{emp}' data-i18n="-emp-u" >(EMP)</option>
<option value='@{cra}' data-i18n="-cra-u" >(CRA)</option>
<option value='@{will}' data-i18n="-will-u" >(WILL)</option>
</select></span>
<textarea class='sheet-prof-red3-text' name='attr_prof_red3_text'></textarea>
<span class='sheet-red3-skill-span2'><label class='sheet-skill-level' data-i18n="skill-leve-u" >SKILL LEVEL</label>
<input class='sheet-prof-skill-stat' name='attr_prof_red3_stat' title='@{prof_red3_stat}' type='text' value='0'>
<button type='roll' class='sheet-prof-skill-roll' value='@{whisper}&{template:redskill} {{title=@{prof_red3_name}}} {{name=@{character_name}}} {{description=@{prof_red3_text}}} {{roll=[[1d10+@{prof_red3_choice}[STAT]+@{prof_red3_stat}[PROF. SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</div>
</div>
</div title='abilities-tab-close'>
<!-- ---- Arms, Gear & Bags ---- -->
<div class="sheet-section-gear" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/gear_and_inventory.png"><br />
<label class='sheet-weapon-title' data-i18n="equipped-weapon-u" >EQUIPPED WEAPONS</label>
<span class='sheet-primary-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_primary_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_primary_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{primary_weapon_name}}} {{reliability=@{primary_weapon_reliability}}} {{accuracy=@{primary_wa}}} {{range=@{primary_weapon_range}}} {{damage=[[@{primary_weapon_damage}@{primary_weapon_bonus}]]}} {{type1=@{primary_weapon_hold}}} {{type2=@{primary_weapon_type}}} {{effect=@{primary_weapon_effect}}} {{enhancement=@{primary_weapon_enhancement}}}'><strong style='font-size: 11px;'>1st</strong></button>
<input type="checkbox" checked='true' name='attr_primary_toggle' class="sheet-primary-weapon-toggle"><span></span><br />
<div class='sheet-primary-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_primary_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_primary_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_primary_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_primary_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_primary_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_primary_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option>
<option value='ANY (Other)' data-i18n="any-other-u" >ANY (OTHER)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_primary_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_primary_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_primary_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_primary_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-secondary-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_secondary_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_secondary_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{secondary_weapon_name}}} {{reliability=@{secondary_weapon_reliability}}} {{accuracy=@{secondary_wa}}} {{range=@{secondary_weapon_range}}} {{damage=[[@{secondary_weapon_damage}@{secondary_weapon_bonus}]]}} {{type1=@{secondary_weapon_hold}}} {{type2=@{secondary_weapon_type}}} {{effect=@{secondary_weapon_effect}}} {{enhancement=@{secondary_weapon_enhancement}}}'><strong style='font-size: 11px;'>2nd</strong></button>
<input type="checkbox" checked='true' name='attr_secondary_toggle' class="sheet-secondary-weapon-toggle"><span></span><br />
<div class='sheet-secondary-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_secondary_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_secondary_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_secondary_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_secondary_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_secondary_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_secondary_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option>
<option value='ANY (Other)' data-i18n="any-other-u" >ANY (OTHER)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_secondary_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_secondary_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_secondary_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_secondary_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-third-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_third_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_third_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{third_weapon_name}}} {{reliability=@{third_weapon_reliability}}} {{accuracy=@{third_wa}}} {{range=@{third_weapon_range}}} {{damage=[[@{third_weapon_damage}@{third_weapon_bonus}]]}} {{type1=@{third_weapon_hold}}} {{type2=@{third_weapon_type}}} {{effect=@{third_weapon_effect}}} {{enhancement=@{third_weapon_enhancement}}}'><strong style='font-size: 11px;'>3rd</strong></button>
<input type="checkbox" checked='true' name='attr_third_toggle' class="sheet-third-weapon-toggle"><span></span><br />
<div class='sheet-third-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_third_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_third_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_third_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_third_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_third_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_third_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option>
<option value='ANY (Other)' data-i18n="any-other-u" >ANY (OTHER)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_third_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_third_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_third_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_third_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-fourth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_fourth_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_fourth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fourth_weapon_name}}} {{reliability=@{fourth_weapon_reliability}}} {{accuracy=@{fourth_wa}}} {{range=@{fourth_weapon_range}}} {{damage=[[@{fourth_weapon_damage}@{fourth_weapon_bonus}]]}} {{type1=@{fourth_weapon_hold}}} {{type2=@{fourth_weapon_type}}} {{effect=@{fourth_weapon_effect}}} {{enhancement=@{fourth_weapon_enhancement}}}'><strong style='font-size: 11px;'>4th</strong></button>
<input type="checkbox" checked='true' name='attr_fourth_toggle' class="sheet-fourth-weapon-toggle"><span></span><br />
<div class='sheet-fourth-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_fourth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_fourth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_fourth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_fourth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_fourth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_fourth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option>
<option value='ANY (Other)' data-i18n="any-other-u" >ANY (OTHER)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_fourth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_fourth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_fourth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_fourth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-fifth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_fifth_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_fifth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{fifth_weapon_name}}} {{reliability=@{fifth_weapon_reliability}}} {{accuracy=@{fifth_wa}}} {{range=@{fifth_weapon_range}}} {{damage=[[@{fifth_weapon_damage}@{fifth_weapon_bonus}]]}} {{type1=@{fifth_weapon_hold}}} {{type2=@{fifth_weapon_type}}} {{effect=@{fifth_weapon_effect}}} {{enhancement=@{fifth_weapon_enhancement}}}'><strong style='font-size: 11px;'>5th</strong></button>
<input type="checkbox" checked='true' name='attr_fifth_toggle' class="sheet-fifth-weapon-toggle"><span></span><br />
<div class='sheet-fifth-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_fifth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_fifth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_fifth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_fifth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_fifth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_fifth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option>
<option value='ANY (Other)' data-i18n="any-other-u" >ANY (OTHER)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_fifth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_fifth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_fifth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_fifth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<span class='sheet-sixth-weapon-gradient'><input class='sheet-weapon-name' type="text" name="attr_sixth_weapon_name" value='Weapon Name Goes Here...'/></span>
<label class='sheet-weapon-reliability' data-i18n="reliabilit-u" >RELIABILITY</label><input name='attr_sixth_weapon_reliability' class='sheet-weapon-reliability-element' type='number' value='0'>
<button style='margin-left: 10px; margin-right: 20px;' type='roll' class='sheet-weapon-damage-roll' value='@{whisper}&{template:weapon} {{name=@{character_name}}} {{weapon-name=@{sixth_weapon_name}}} {{reliability=@{sixth_weapon_reliability}}} {{accuracy=@{sixth_wa}}} {{range=@{sixth_weapon_range}}} {{damage=[[@{sixth_weapon_damage}@{sixth_weapon_bonus}]]}} {{type1=@{sixth_weapon_hold}}} {{type2=@{sixth_weapon_type}}} {{effect=@{sixth_weapon_effect}}} {{enhancement=@{sixth_weapon_enhancement}}}'><strong style='font-size: 11px;'>6th</strong></button>
<input type="checkbox" checked='true' name='attr_sixth_toggle' class="sheet-sixth-weapon-toggle"><span></span><br />
<div class='sheet-sixth-weapon-padding-container'>
<label class='sheet-weapon-accuracy' data-i18n="w-accuracy-u" >W. ACCURACY</label><input name='attr_sixth_wa' class='sheet-weapon-accuracy-element' type='number' value='0'>
<label class='sheet-weapon-range' data-i18n="range-u" >RANGE</label><input name='attr_sixth_weapon_range' class='sheet-weapon-range-element' type='text' value='0'>
<label class='sheet-weapon-bonus' data-i18n="bonus-dmg-u" >BONUS DMG?</label><select name='attr_sixth_weapon_bonus' class='sheet-weapon-bonus-element' type='number' value='0'>
<option value='@{bonus_mod}' data-i18n="yes-u" >YES</option>
<option value='+0'>NO</option>
</select>
<label class='sheet-weapon-damage' data-i18n="damage-u" >DAMAGE</label><input name='attr_sixth_weapon_damage' class='sheet-weapon-damage-element' type='text' value='0'><br />
<label class='sheet-weapon-type' data-i18n="type-u" >TYPE</label><select name='attr_sixth_weapon_hold' class='sheet-weapon-hold-element'>
<option value='One-handed' data-i18n="one-handed-u" >ONE-HANDED</option>
<option value='Two-handed' data-i18n="two-handed-u" >TWO-HANDED</option></select>
<select name='attr_sixth_weapon_type' class='sheet-weapon-type-element'>
<option value='S/P (Sword)' data-i18n="s-p-sword-u" >S/P (SWORD)</option>
<option value='S/P (Small Blade)' data-i18n="s-p-small-blade-u" >S/P (SMALL BLADE)</option>
<option value='S/B (Small Blade)' data-i18n="s-b-small-blade-u" >S/B (SMALL BLADE)</option>
<option value='S (Axe)' data-i18n="s-axe-u" >S (AXE)</option>
<option value='B (Bludgeon)' data-i18n="b-bludgeon-u" >B (BLUDGEON)</option>
<option value='P/B (Pole Arm)' data-i18n="p-b-pole-arm-u" >P/B (POLE ARM)</option>
<option value='S/P/B (Pole Arm)' data-i18n="s-p-b-pole-arm-u" >S/P/B (POLE ARM)</option>
<option value='B (Staff)' data-i18n="b-staff-u" >B (STAFF)</option>
<option value='P/B (Staff)' data-i18n="p-b-staff-u" >P/B (STAFF)</option>
<option value='P (Thrown Weapon)' data-i18n="p-thrown-weapon-u" >P (THROWN WEAPON)</option>
<option value='S (Thrown Weapon)' data-i18n="s-thrown-weapon-u" >S (THROWN WEAPON)</option>
<option value='P (Bow)' data-i18n="p-bow-u" >P (BOW)</option>
<option value='P (Crossbow)' data-i18n="p-crossbow-u" >P (CROSSBOW)</option></select>
<label class='sheet-weapon-conc' data-i18n="conc-u" >CONC.</label><select name='attr_sixth_weapon_conc' class='sheet-weapon-conc-element'>
<option value='N/A'>N/A</option>
<option value='Tiny' data-i18n="tiny-u" >TINY</option>
<option value='Small' data-i18n="small-u" >SMALL</option>
<option value='Medium' data-i18n="medium-u" >MEDIUM</option>
<option value='Large' data-i18n="large-u" >LARGE</option></select>
<label class='sheet-weapon-weight' data-i18n="weight-u" >WEIGHT</label><input name='attr_sixth_wt' class='sheet-weapon-weight-element' type='text' value='0'><br />
<label class='sheet-weapon-effect' data-i18n="effect-u" >EFFECT</label><input name='attr_sixth_weapon_effect' class='sheet-weapon-effect-element' type='text'><br />
<label class='sheet-weapon-enhancement' data-i18n="enhancement-u" >ENHANCEMENT</label><input name='attr_sixth_weapon_enhancement' class='sheet-weapon-enhancement-element' type='text'>
</div>
<div class='sheet-unarmed-container'>
<label class='sheet-unarmed-title' data-i18n="punch-u" >PUNCH</label>
<input name='attr_punch' class='sheet-unarmed-dmg-element' type='text' value='1d6'>
<input name='attr_p_mod' class='sheet-unarmed-element' type='text' value='@{bonus_mod}' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:punchkick} {{title=PUNCH}} {{name=@{character_name}}} {{roll=[[@{punch}@{bonus_mod}]]}}'></button>
<label class='sheet-unarmed-title' style='margin-right: -8px' data-i18n="kick-u" >KICK</label>
<input name='attr_kick' class='sheet-unarmed-dmg-element' type='text' value='1d6'>
<input name='attr_k_mod' class='sheet-unarmed-element' type='text' value='@{kick_mod}' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:punchkick} {{title=KICK}} {{name=@{character_name}}} {{roll=[[@{kick}@{kick_mod}]]}}'></button>
</div>
</div>
<div class='sheet-grid-column' style='margin-left: -20px; margin-right: 20px;'>
<div class='sheet-weight-container'>
<label class='sheet-weight-title' data-i18n="total-weigh-u" >TOTAL WEIGHT</label>
<input type="text" class='sheet-display-weight' name="attr_total_weight" value='@{weight_calc}/10' disabled='true'>
<span class='sheet-total-weight-divider'>|</span>
<input type="text" class='sheet-display-weight' name="attr_total_enc" value=@{enc} disabled='true'>
</div>
<div class='sheet-armor-container'>
<label class='sheet-equipped-armor-maintitle' data-i18n="equipped-armo-u" >EQUIPPED ARMOR</label><br />
<hr style='margin-bottom: 10px; margin-top: -10px; margin-left: 10px; margin-right: 10px;'>
<label class='sheet-armor-sp' data-i18n="max-s-u" >MAX SP</label><label class='sheet-armor-dmg'>/ CUR. SP</label><br />
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="head-u" >HEAD</label><input name='attr_max_head_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_head_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor1_toggle' class="sheet-armor1-toggle"><span></span>
<div class='sheet-armor-details1-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh1' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev1' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt1' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text1' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="torso-u" >TORSO</label><input name='attr_max_torso_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_torso_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor2_toggle' class="sheet-armor2-toggle"><span></span>
<div class='sheet-armor-details2-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh2' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text2' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="r-ar-u" >R. ARM</label><input name='attr_max_r_arm_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_r_arm_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor3_toggle' class="sheet-armor3-toggle"><span></span>
<div class='sheet-armor-details3-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh3' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text3' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="l-ar-u" >L. ARM</label><input name='attr_max_l_arm_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_l_arm_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor4_toggle' class="sheet-armor4-toggle"><span></span>
<div class='sheet-armor-details4-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh4' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev2' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt2' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text4' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="r-le-u" >R. LEG</label><input name='attr_max_r_leg_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_r_leg_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor5_toggle' class="sheet-armor5-toggle"><span></span>
<div class='sheet-armor-details5-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh5' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev3' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt3' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text5' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="l-le-u" >L. LEG</label><input name='attr_max_l_leg_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_l_leg_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor6_toggle' class="sheet-armor6-toggle"><span></span>
<div class='sheet-armor-details6-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh6' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev3' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt3' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text6' data-i18n="armor-notes" >Armor notes such as layers, style and/or RP details...</textarea>
</div>
<hr style='margin-bottom: 8px; margin-top: 6px; margin-left: 10px; margin-right: 10px;'>
<label class='sheet-armor-title' style='margin-left: 10px;' data-i18n="shiel-u" >SHIELD</label><input name='attr_max_shield_sp' class='sheet-armor1-element' type='number' value='0'><input name='attr_current_shield_sp' class='sheet-armor2-element' type='number' value='0'>
<input type="checkbox" checked='true' name='attr_armor7_toggle' class="sheet-armor7-toggle"><span></span>
<div class='sheet-armor-details7-container'>
<label style='margin-left: 5px;' class='sheet-armor-enhancement' data-i18n="armor-enh-u" >ARMOR ENH.</label><input name='attr_display_enh7' class='sheet-display-enh' type='text'>
<label style='margin-left: 5px;' class='sheet-armor-ev' data-i18n="enc-value-u" >ENC. VALUE</label><input name='attr_display_ev4' class='sheet-display-ev' type='text'>
<label class='sheet-armor-wt' data-i18n="weight-u" >WEIGHT</label><input name='attr_display_wt4' class='sheet-display-wt' type='text' value='0'>
<textarea style='margin-left: 5px;' class='sheet-armor-text' name='attr_display_text7' data-i18n="shield-notes" >Shield notes such as style and/or RP details...</textarea>
</div>
</div>
</div>
</div>
<div class='sheet-middle-alc-grid' style='margin-top: 30px;'>
<div class='sheet-grid-item' style='margin-right: 40px;'>
<span class='sheet-gear-item-span' style='margin-bottom: 10px;'>
<label class='sheet-gear-item-name' data-i18n="item-nam-u" >ITEM NAME</label>
<label class='sheet-gear-item-quantity' data-i18n="qty-u" >QTY.</label>
<label class='sheet-gear-item-notes' data-i18n="item-note-u" >ITEM NOTES</label>
<label class='sheet-gear-item-weight'>WT.</label>
</span>
<fieldset class="repeating_gear" style='margin-bottom: 10px;'>
<input type="text" class='repeating_gear_name' name="attr_gearname"> |
<input type="text" class='repeating_gear_quantity' name="attr_gearquantity" value='0'> |
<input type="text" class='repeating_gear_notes' name="attr_gearnotes"> |
<input type="text" class='repeating_gear_weight' name="attr_gearweight" value='0'>
</fieldset>
<span class='sheet-recipe-span' style='margin-bottom: 10px;'>
<label class='sheet-recipe-name' data-i18n="name-u" >NAME</label>
<label class='sheet-recipe-notes' data-i18n="diagram---recipe-note-u" >DIAGRAM & RECIPE NOTES</label>
<label class='sheet-recipe-status' data-i18n="statu-u" >STATUS</label>
</span>
<fieldset class="repeating_recipe" style='margin-bottom: 10px;'>
<input type="text" class='repeating_recipe_name' name="attr_recipename"> |
<input type="text" class='repeating_recipe_notes' name="attr_recipenotes"> |
<select class='repeating_recipe_status' name="attr_recipestatus">
<option value='Unlearned' data-i18n="unlearned-u" >UNLEARNED</option>
<option value='Have Diagram' data-i18n="have-diagram-u" >HAVE DIAGRAM</option>
<option value='LEARNED' data-i18n="learned-u" >LEARNED</option>
</select>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -30px; margin-right: 40px;'>
<span class='sheet-component-span' style='margin-bottom: 10px;'>
<label class='sheet-alchemical-substances' data-i18n="alchemical-substanc-u" >ALCHEMICAL SUBSTANCE</label>
<label class='sheet-alchemical-quantity' data-i18n="qty-u" >QTY.</label>
<label class='sheet-alchemical-weight'>WT.</label>
</span>
<span><label class='sheet-substance-type' data-i18n="vitriol-u" >VITRIOL</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/vitriol.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_vitriol_quantity" value='@{vitriol_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_vitriol_wt" value='@{vitriol_total}/10' disabled='true'></span>
<input type="checkbox" checked='true' class="sheet-vitriol-toggle"><span></span><br />
<div class='sheet-vitriol-container'>
<fieldset class="repeating_vitriol" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_vitriolname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_vitriolquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_vitriolweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="rebis-u" >REBIS</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/rebis.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_rebis_quantity" value='@{rebis_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_rebis_wt" value='@{rebis_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-rebis-toggle"><span></span><br />
<div class='sheet-rebis-container'>
<fieldset class="repeating_rebis" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_rebisname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_rebisquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_rebisweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="aether-u" >AETHER</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/aether.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_aether_quantity" value='@{aether_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_aether_wt" value='@{aether_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-aether-toggle"><span></span><br />
<div class='sheet-aether-container'>
<fieldset class="repeating_aether" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_aethername" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_aetherquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_aetherweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="quebrith-u" >QUEBRITH</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/quebrith.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_quebrith_quantity" value='@{quebrith_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_quebrith_wt" value='@{quebrith_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-quebrith-toggle"><span></span><br />
<div class='sheet-quebrith-container'>
<fieldset class="repeating_quebrith" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_quebrithname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_quebrithquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_quebrithweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="hydragenum-u" >HYDRAGENUM</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/hydragenum.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_hydragenum_quantity" value='@{hydragenum_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_hydragenum_wt" value='@{hydragenum_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-hydragenum-toggle"><span></span><br />
<div class='sheet-hydragenum-container'>
<fieldset class="repeating_hydragenum" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_hydragenumname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_hydragenumquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_hydragenumweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="vermilion-u" >VERMILION</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/vermilion.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_vermilion_quantity" value='@{vermilion_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_vermilion_wt" value='@{vermilion_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-vermilion-toggle"><span></span><br />
<div class='sheet-vermilion-container'>
<fieldset class="repeating_vermilion" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_vermilionname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_vermilionquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_vermilionweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="sol-u" >SOL</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/sol.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_sol_quantity" value='@{sol_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_sol_wt" value='@{sol_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-sol-toggle"><span></span><br />
<div class='sheet-sol-container'>
<fieldset class="repeating_sol" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_solname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_solquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_solweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="caelum-u" >CAELUM</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/caelum.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_caelum_quantity" value='@{caelum_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_caelum_wt" value='@{caelum_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-caelum-toggle"><span></span><br />
<div class='sheet-caelum-container'>
<fieldset class="repeating_caelum" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_caelumname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_caelumquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_caelumweight" value='0'>
</fieldset>
</div>
<hr style='margin-top: 0px; margin-bottom: 0px;'>
<label class='sheet-substance-type' data-i18n="fulgur-u" >FULGUR</label><img class='sheet-alchemical-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/fulgur.png">
<input type="text" class='sheet-substance-quantity' name="attr_substance_fulgur_quantity" value='@{fulgur_quantity}' disabled='true'> |
<input type="text" class='sheet-substance-weight' name="attr_fulgur_wt" value='@{fulgur_total}/10' disabled='true'>
<input type="checkbox" checked='true' class="sheet-fulgur-toggle"><span></span><br />
<div class='sheet-fulgur-container'>
<fieldset class="repeating_fulgur" style='margin-bottom: 10px;'>
<input type="text" class='repeating_sub_name' name="attr_fulgurname" value='Substance Name...'> |
<input type="text" class='repeating_sub_quantity' name="attr_fulgurquantity" value='0'> |
<input type="text" class='repeating_sub_weight' name="attr_fulgurweight" value='0'>
</fieldset>
</div>
<span class='sheet-component-span' style='margin-bottom: 10px; margin-top: 10px;'>
<label class='sheet-alchemical-substances2' data-i18n="component-name-u" >COMPONENT NAME</label>
<label class='sheet-alchemical-quantity2' data-i18n="qty-u" >QTY.</label>
<label class='sheet-alchemical-weight2'>WT.</label>
</span>
<fieldset class="repeating_comp" style='margin-bottom: 10px;'>
<input type="text" class='repeating_comp_name' name="attr_compname"> |
<input type="text" class='repeating_comp_quantity' name="attr_compquantity" value='0'> |
<input type="text" class='repeating_comp_weight' name="attr_compweight" value='0'>
</fieldset>
</div>
</div>
<!-- -HIDDEN WEIGHTS- -->
<input type="hidden" name="attr_weight_calc" value='[[round((@{weight_weapons}+@{weight_armor}+@{weight_gear}+@{weight_comp}+@{weight_sub})*10)]]'>
<input type="hidden" name="attr_weight_weapons" value='@{primary_wt}+@{secondary_wt}+@{third_wt}+@{fourth_wt}+@{fifth_wt}+@{sixth_wt}' disabled='true'>
<input type="hidden" name="attr_weight_armor" value='@{display_wt1}+@{display_wt2}+@{display_wt3}+@{display_wt4}' disabled='true'>
<input type="hidden" name="attr_weight_sub" value='[[@{vitriol_wt}+@{rebis_wt}+@{aether_wt}+@{quebrith_wt}+@{hydragenum_wt}+@{vermilion_wt}+@{sol_wt}+@{caelum_wt}+@{fulgur_wt}]]'>
<input type="hidden" name="attr_weight_comp" value='0'>
<input type="hidden" name="attr_weight_gear" value='0'>
<input type="hidden" name="attr_vitriol_total" value='[[round(@{weight_vitriol}*10)]]'>
<input type="hidden" name="attr_weight_vitriol" value='0'>
<input type="hidden" name="attr_rebis_total" value='[[round(@{weight_rebis}*10)]]'>
<input type="hidden" name="attr_weight_rebis" value='0'>
<input type="hidden" name="attr_aether_total" value='[[round(@{weight_aether}*10)]]'>
<input type="hidden" name="attr_weight_aether" value='0'>
<input type="hidden" name="attr_quebrith_total" value='[[round(@{weight_quebrith}*10)]]'>
<input type="hidden" name="attr_weight_quebrith" value='0'>
<input type="hidden" name="attr_hydragenum_total" value='[[round(@{weight_hydragenum}*10)]]'>
<input type="hidden" name="attr_weight_hydragenum" value='0'>
<input type="hidden" name="attr_vermilion_total" value='[[round(@{weight_vermilion}*10)]]'>
<input type="hidden" name="attr_weight_vermilion" value='0'>
<input type="hidden" name="attr_sol_total" value='[[round(@{weight_sol}*10)]]'>
<input type="hidden" name="attr_weight_sol" value='0'>
<input type="hidden" name="attr_caelum_total" value='[[round(@{weight_caelum}*10)]]'>
<input type="hidden" name="attr_weight_caelum" value='0'>
<input type="hidden" name="attr_fulgur_total" value='[[round(@{weight_fulgur}*10)]]'>
<input type="hidden" name="attr_weight_fulgur" value='0'>
<input type="hidden" name="attr_vitriol_quantity" value='[[@{quantity_vitriol}]]'>
<input type="hidden" name="attr_quantity_vitriol" value='0'>
<input type="hidden" name="attr_rebis_quantity" value='[[@{quantity_rebis}]]'>
<input type="hidden" name="attr_quantity_rebis" value='0'>
<input type="hidden" name="attr_aether_quantity" value='[[@{quantity_aether}]]'>
<input type="hidden" name="attr_quantity_aether" value='0'>
<input type="hidden" name="attr_quebrith_quantity" value='[[@{quantity_quebrith}]]'>
<input type="hidden" name="attr_quantity_quebrith" value='0'>
<input type="hidden" name="attr_hydragenum_quantity" value='[[@{quantity_hydragenum}]]'>
<input type="hidden" name="attr_quantity_hydragenum" value='0'>
<input type="hidden" name="attr_vermilion_quantity" value='[[@{quantity_vermilion}]]'>
<input type="hidden" name="attr_quantity_vermilion" value='0'>
<input type="hidden" name="attr_sol_quantity" value='[[@{quantity_sol}]]'>
<input type="hidden" name="attr_quantity_sol" value='0'>
<input type="hidden" name="attr_caelum_quantity" value='[[@{quantity_caelum}]]'>
<input type="hidden" name="attr_quantity_caelum" value='0'>
<input type="hidden" name="attr_fulgur_quantity" value='[[@{quantity_fulgur}]]'>
<input type="hidden" name="attr_quantity_fulgur" value='0'>
</div title='gear-tab-close'>
<!-- --- Spells & Magic ---- -->
<div class="sheet-section-spells" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column' style='margin-right: 40px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/magic_and_spells.png"><br />
<label class='sheet-spell-title' data-i18n="novice-spells-signs-invocation-u" >NOVICE - SPELLS, SIGNS & INVOCATIONS</label>
<fieldset class="repeating_spells" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Sign/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title' data-i18n="type-u" >TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Sign" data-i18n="sign-u" >SIGN</option>
<option value="Novice Spell" data-i18n="spell-u" >SPELL</option>
<option value="Novice Invocation" data-i18n="invocatio-u" >INVOCATION</option></select>
<label class='repeating_spell_sta_title' data-i18n="sta-cos-u" >STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title' data-i18n="range-u" >RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title' data-i18n="damage-u" >DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None' data-i18n="non-u" >NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]' data-i18n="quer-u" >QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title' data-i18n="duratio-u" >DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title' data-i18n="defens-u" >DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description' data-i18n="spell-description-goes-here" >Spell description goes here...</textarea>
</div>
</fieldset>
<label class='sheet-spell-title' data-i18n="journeyman-spells-alternate-signs-u" >JOURNEYMAN - SPELLS, ALTERNATE SIGNS & INVOCATIONS</label>
<fieldset class="repeating_spells2" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Sign/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title' data-i18n="type-u" >TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Alternate Sign" data-i18n="alt-sign-u" >ALT. SIGN</option>
<option value="Journeyman Spell" data-i18n="spell-u" >SPELL</option>
<option value="Journeyman Invocation" data-i18n="invocatio-u" >INVOCATION</option></select>
<label class='repeating_spell_sta_title' data-i18n="sta-cos-u" >STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title' data-i18n="range-u" >RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title' data-i18n="damage-u" >DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None' data-i18n="non-u" >NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]' data-i18n="quer-u" >QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title' data-i18n="duratio-u" >DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title' data-i18n="defens-u" >DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description' data-i18n="spell-description-goes-here" >Spell description goes here...</textarea>
</div>
</fieldset>
<label class='sheet-spell-title' data-i18n="master-arch-priest-spells-invocatio-u" >MASTER/ARCH PRIEST - SPELLS & INVOCATIONS</label>
<fieldset class="repeating_spells3" name='attr_spells' style='padding: 5px;'>
<span class='repeating_spell_gradient'><input class='repeating_spell_name' type="text" name="attr_spell_name" value='Spell/Invocation Name Here...'/></span>
<button style='margin-left: -10px; margin-right: 20px;' type='roll' class='repeating_spell_damage_roll' value='@{whisper}&{template:spell} {{spell-name=@{spell_name}}} {{name=@{character_name}}} {{type=@{spell_type}}} {{cost=@{spell_sta}}} {{description=@{spell_description}}} {{duration=@{spell_duration}}} {{range=@{spell_range}}} {{damage=@{spell_damage}}} {{defense=@{spell_defense}}}'></button>
<input type="checkbox" checked='true' class="repeating_spell_toggle"><span></span><br />
<div class='repeating_spell_padding_container'>
<div>
<label class='repeating_spell_type_title' data-i18n="type-u" >TYPE</label>
<select class='repeating_spell_type' type="text" name="attr_spell_type" />
<option value="Master Spell" SPELL</option>
<option value="Master/AP Invocation" data-i18n="invocatio-u" >INVOCATION</option></select>
<label class='repeating_spell_sta_title' data-i18n="sta-cos-u" >STA COST</label><input class='repeating_spell_sta' type='text' name='attr_spell_sta' value='0'><br />
<label class='repeating_spell_range_title' data-i18n="range-u" >RANGE</label><input class='repeating_spell_range' type='text' name='attr_spell_range'>
<label class='repeating_spell_damage_title' data-i18n="damage-u" >DAMAGE</label><select class='repeating_spell_damage' name='attr_spell_damage'>
<option value='None' data-i18n="non-u" >NONE</option>
<option value='[[1d6]]'>1d6</option>
<option value='[[2d6]]'>2d6</option>
<option value='[[3d6]]'>3d6</option>
<option value='[[4d6]]'>4d6</option>
<option value='[[5d6]]'>5d6</option>
<option value='[[6d6]]'>6d6</option>
<option value='[[7d6]]'>7d6</option>
<option value='[[8d6]]'>8d6</option>
<option value='[[9d6]]'>9d6</option>
<option value='[[10d6]]'>10d6</option>
<option value='[[?{SPELL DAMAGE|1d6}]]' data-i18n="quer-u" >QUERY</option>
</select>
</div>
<div>
<label class='repeating_spell_duration_title' data-i18n="duratio-u" >DURATION</label><input class='repeating_spell_duration' type='text' name='attr_spell_duration'>
<label class='repeating_spell_defense_title' data-i18n="defens-u" >DEFENSE</label><input class='repeating_spell_defense' type='text' name='attr_spell_defense'>
</div>
<textarea class='repeating_spell_description' name='attr_spell_description' data-i18n="spell-description-goes-here" >Spell description goes here...</textarea>
</div>
</fieldset>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<div class='sheet-vigor-total-container'>
<label class='sheet-vigor-title' data-i18n="vigor-u" >VIGOR</label><input class='sheet-vigor-total' name='attr_vigor_total' type='number' value='0'>
<label class='sheet-cur-sta-title' data-i18n="sta-u" >STA</label><input class='sheet-vigor-total' name='attr_sta' type='number' value='0'>
</div>
<div class='sheet-vigor-focus-container'>
<label class='sheet-spellfocus-title' data-i18n="1st-focus-u" >1ST FOCUS</label><input name='attr_spellfocus1' class='sheet-spellfocus-element' type='text' value='None/Name Here...'>
<input type="checkbox" checked='true' name='attr_focus1_toggle' class="sheet-focus1-toggle"><span></span>
<div class='sheet-focus1-container'>
<label class='sheet-focus-title' data-i18n="focus-lvl-u" >FOCUS LVL</label><input name='attr_focus1_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title' data-i18n="greater-focus-u" >GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus1_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus1_description' data-i18n="focus-notes" >Any notes about this focus go here...</textarea>
</div>
<label class='sheet-spellfocus-title' data-i18n="2nd-focus-u" >2ND FOCUS</label><input name='attr_spellfocus2' class='sheet-spellfocus-element' type='text' value='None/Name Here...'>
<input type="checkbox" checked='true' name='attr_focus2_toggle' class="sheet-focus2-toggle"><span></span>
<div class='sheet-focus2-container'>
<label class='sheet-focus-title' data-i18n="focus-lvl-u" >FOCUS LVL</label><input name='attr_focus2_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title' data-i18n="greater-focus-u" >GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus2_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus2_description' data-i18n="focus-notes" >Any notes about this focus go here...</textarea>
</div>
<label class='sheet-spellfocus-title' data-i18n="3rd-focus-u" >3RD FOCUS</label><input name='attr_spellfocus3' class='sheet-spellfocus-element' type='text' value='None/Name Here...'>
<input type="checkbox" checked='true' name='attr_focus3_toggle' class="sheet-focus3-toggle"><span></span>
<div class='sheet-focus3-container'>
<label class='sheet-focus-title' data-i18n="focus-lvl-u" >FOCUS LVL</label><input name='attr_focus3_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title' data-i18n="greater-focus-u" >GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus3_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus3_description' data-i18n="focus-notes" >Any notes about this focus go here...</textarea>
</div>
<label class='sheet-spellfocus-title' data-i18n="4th-focus-u" >4TH FOCUS</label><input name='attr_spellfocus4' class='sheet-spellfocus-element' type='text' value='None/Name Here...'>
<input type="checkbox" checked='true' name='attr_focus4_toggle' class="sheet-focus4-toggle"><span></span>
<div class='sheet-focus4-container'>
<label class='sheet-focus-title' data-i18n="focus-lvl-u" >FOCUS LVL</label><input name='attr_focus4_lvl' class='sheet-spellfocus-stat' type='text' value='0'>
<label class='sheet-greaterfocus-title' data-i18n="greater-focus-u" >GREATER FOCUS?</label><input type='checkbox' class='sheet-whisper-checkbox' name='attr_greaterfocus4_toggle' value='2'><span></span>
<textarea class='sheet-spellfocus-text' name='attr_focus4_description' data-i18n="focus-notes" >Any notes about this focus go here...</textarea>
</div>
</div>
<label class='sheet-ritual-title' data-i18n="ritual-u" >RITUALS</label>
<fieldset class="repeating_rituals" name='attr_rituals' style='padding: 5px;'>
<span class='repeating_ritual_gradient'><input class='repeating_ritual_name' type="text" name="attr_ritual_name" value='Ritual Name Here...'/></span>
<button style='margin-left: -15px; margin-right: 20px;' type='roll' class='repeating_ritual_damage_roll' name= 'attr_roll_ritual_damage' value='@{whisper}&{template:ritual} {{ritual-name=@{ritual_name}}} {{name=@{character_name}}} {{prep=@{ritual_prep}}} {{cost=@{ritual_sta}}} {{description=@{ritual_description}}} {{DC=@{ritual_dc}}} {{duration=@{ritual_duration}}} {{comp=@{ritual_comp}}}'></button>
<input type="checkbox" checked='true' class="repeating_ritual_toggle"><span></span><br />
<div class='repeating_ritual_padding_container'>
<label class='repeating_ritual_prep_title' data-i18n="prep-u" >PREP.</label><input class='repeating_ritual_prep' type='text' name='attr_ritual_prep'>
<label class='repeating_ritual_sta_title' data-i18n="sta-cos-u" >STA COST</label><input class='repeating_ritual_sta' type='text' name='attr_ritual_sta' value='0'>
<textarea class='repeating_ritual_description' name='attr_ritual_description' data-i18n="ritual-description-goes-here" >Ritual description goes here...</textarea><br />
<label class='repeating_ritual_dc_title'>DC</label><input class='repeating_ritual_dc' type='text' name='attr_ritual_dc' value='0'>
<label class='repeating_ritual_duration_title' data-i18n="duratio-u" >DURATION</label><input class='repeating_ritual_duration' type='text' name='attr_ritual_duration'>
<textarea class='repeating_ritual_comp' type='text' name='attr_ritual_comp' data-i18n="ritual-components-go-here" >Ritual components go here...</textarea>
</div>
</fieldset>
<label class='sheet-hex-title' data-i18n="hexe-u" >HEXES</label>
<fieldset class="repeating_hexes" name='attr_hexes' style='padding: 5px;'>
<span class='repeating_hex_gradient'><input class='repeating_hex_name' type="text" name="attr_hex_name" value='Hex Name Here...'/></span>
<button style='margin-left: -15px; margin-right: 20px;' type='roll' class='repeating_hex_damage_roll' name= 'attr_roll_hex_damage' value='@{whisper}&{template:hex} {{hex-name=@{hex_name}}} {{name=@{character_name}}} {{danger=@{hex_danger}}} {{cost=@{hex_sta}}} {{description=@{hex_description}}} {{lift=@{hex_lift}}}'></button>
<input type="checkbox" checked='true' class="repeating_hex_toggle"><span></span><br />
<div class='repeating_hex_padding_container'>
<label class='repeating_hex_danger_title' data-i18n="dange-u" >DANGER</label>
<select class='repeating_hex_danger' type='text' name='attr_hex_danger'>
<option value="Low" data-i18n="low-u" >LOW</option>
<option value="Medium" data-i18n="medium-u" >MEDIUM</option>
<option value="High" data-i18n="high-u" >HIGH</option></select>
<label class='repeating_hex_sta_title' data-i18n="sta-cos-u" >STA COST</label><input class='repeating_hex_sta' type='text' name='attr_hex_sta' value='0'>
<textarea class='repeating_hex_description' name='attr_hex_description' data-i18n="hex-description" >Hex description goes here...</textarea>
<textarea class='repeating_hex_lift' type='text' name='attr_hex_lift' data-i18n="requirements-to-lift" >Requirements to lift go here...</textarea>
</div>
</fieldset>
</div>
</div>
</div title='spells-tab-close'>
<!-- --- Background---- -->
<div class="sheet-section-background" style='margin-left: -10px;'>
<div class='sheet-middle-grid' style='margin-top: 20px;'>
<div class='sheet-grid-column'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/background.png" style='margin-bottom: 1px;'><br />
<span class='sheet-background-span'><label class='sheet-style-element' data-i18n="style-appearance-outloo-u" >STYLE, APPEARANCE & OUTLOOK</label></span>
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title' data-i18n="clothin-u" >CLOTHING</label>
<textarea class='sheet-style-text' name='attr_clothing'></textarea>
<label class='sheet-style-title' data-i18n="hair-styl-u" >HAIR STYLE</label>
<textarea class='sheet-style-text' name='attr_style'></textarea>
<label class='sheet-style-title' data-i18n="valued-perso-u" >VALUED PERSON</label>
<textarea class='sheet-style-text' name='attr_valued_person'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title' data-i18n="personalit-u" >PERSONALITY</label>
<textarea class='sheet-style-text' name='attr_personality'></textarea>
<label class='sheet-style-title' data-i18n="affectation-u" >AFFECTATIONS</label>
<textarea class='sheet-style-text' name='attr_affectations'></textarea>
<label class='sheet-style-title' data-i18n="value-u" >VALUE</label>
<textarea class='sheet-style-text' name='attr_value'></textarea>
</div>
</div>
<label class='sheet-style2-title' data-i18n="feelings-on-peopl-u" >FEELINGS ON PEOPLE</label>
<textarea class='sheet-style2-text' name='attr_feelings'></textarea>
<span class='sheet-background2-span'><label class='sheet-style2-element' data-i18n="early-lif-u" >EARLY LIFE</label></span>
<label class='sheet-toggle-witcher' data-i18n="witcher-training-u" >WITCHER TRAINING?</label><input type="checkbox" name='attr_witcher_toggle' class="sheet-witcher-switch"><span></span>
<div class="sheet-witcher-standard">
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title' data-i18n="homelan-u" >HOMELAND</label>
<textarea class='sheet-style-text' name='attr_el1'></textarea>
<label class='sheet-style-title' data-i18n="parent-u" >PARENTS</label>
<textarea class='sheet-style-text' name='attr_el2'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title' data-i18n="famil-u" >FAMILY</label>
<textarea class='sheet-style-text' name='attr_el3'></textarea>
<label class='sheet-style-title' data-i18n="statu-u" >STATUS</label>
<textarea class='sheet-style-text' name='attr_el4'></textarea>
</div>
</div>
<label class='sheet-style2-title' data-i18n="influential-frien-u" >INFLUENTIAL FRIEND</label>
<textarea class='sheet-style2-text' name='attr_el5' style='margin-bottom: 5px;'></textarea>
</div>
<div class="sheet-witcher-witch">
<div class='sheet-middle2-grid' style='margin-top: -1px;'>
<div class='sheet-grid-column'>
<label class='sheet-style-title' data-i18n="school-starting-age-u" >SCHOOL & STARTING AGE</label>
<textarea class='sheet-style-text' name='attr_el1'></textarea>
<label class='sheet-style-title' data-i18n="early-trainin-u" >EARLY TRAINING</label>
<textarea class='sheet-style-text' name='attr_el2'></textarea>
</div>
<div class='sheet-grid-column' style='margin-left: -20px;'>
<label class='sheet-style-title' data-i18n="trial-u" >TRIALS</label>
<textarea class='sheet-style-text' name='attr_el3'></textarea>
<label class='sheet-style-title' data-i18n="current-statu-u" >CURRENT STATUS</label>
<textarea class='sheet-style-text' name='attr_el4'></textarea>
</div>
</div>
<label class='sheet-style2-title' data-i18n="most-important-even-u" >MOST IMPORTANT EVENT</label>
<textarea class='sheet-style2-text' name='attr_el5' style='margin-bottom: 5px;'></textarea>
</div>
<span class='sheet-background-span'><label class='sheet-style-element' data-i18n="siblings-rivals-friends-u" >SIBLINGS, RIVALS & FRIENDS</label></span>
<input type="checkbox" checked='true' name='attr_friends_toggle' class="sheet-friends-toggle"><span></span>
<div class='sheet-friends-container' style='margin-right: 40px;'>
<fieldset class="repeating_friends" style='margin-bottom: 5px; margin-top: 3px;'>
<span class='repeating_relationship_span'>
<select class='repeating_relationship_type' name="attr_relationship_type">
<option value='sibling' data-i18n="sibling-u" >SIBLING</option>
<option value='rival' data-i18n="rival-u" >RIVAL</option>
<option value='friend' data-i18n="friend-u" >FRIEND</option>
</select>
<input type="text" class='repeating_relationship_desc' name="attr_relationship_desc" value='Description goes here...'>
</span>
</fieldset>
</div>
<span class='sheet-background-span' style='margin-bottom: -0px;'><label class='sheet-style-element' data-i18n="life-event-u" >LIFE EVENTS</label></span>
<input type="checkbox" checked='true' name='attr_life_events_toggle' class="sheet-life-events-toggle"><span></span>
<div class='sheet-events-container' style='margin-right: 40px;'>
<fieldset class="repeating_events">
<span class='repeating_decade_span'>
<input class='repeating_decade' type='text' name="attr_decade" value='Year...'>
<textarea class='repeating_event_desc' name="attr_event_desc" data-i18n="description-here-make-sure" >Description goes here. Make sure to include the decade in the left-hand 'year' box...</textarea>
</span>
</fieldset>
</div>
</div>
<div class='sheet-grid-column' style='margin-left: -20px; margin-right: 20px; margin-top: 10px;'>
<div class='sheet-reputation-container'>
<label class='sheet-reputation-maintitle' data-i18n="reputatio-u" >REPUTATION</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<label class='sheet-reputation-label' data-i18n="reputation-leve-u" >REPUTATION LEVEL</label>
<input class='sheet-reputation-level' name='attr_rep_level' title='@{rep_level}' type='number' value='0'>
<button type='roll' class='sheet-rep-roll' value= '@{whisper}&{template:reputation} {{title=REPUTATION}} {{name=@{character_name}}} {{reputation=@{rep_notes}}} {{roll=[[1d10+@{will}+@{rep_level}]]}}'></button><br />
<textarea class='sheet-rep-text' name='attr_rep_notes' data-i18n="reputation-notes-details" >Reputation notes & details...</textarea>
</div>
<div class='sheet-wounds-container' style='margin-top: 10px;'>
<label class='sheet-wounds-maintitle' data-i18n="critical-wound-u" >CRITICAL WOUNDS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px;'>
<label class='sheet-wounds-header' data-i18n="wound-typ-u" >WOUND TYPE</label><label class='sheet-st-header'>S/T</label><label class='sheet-days-header' data-i18n="days-u" >DAYS</label><br />
<input name='attr_wound1' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat1' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days1' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound2' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat2' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days2' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound3' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat3' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days3' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound4' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat4' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days4' class='sheet-subtreat-element' type='text'><br />
<input name='attr_wound5' class='sheet-wounds-element' type='text'>
<input name='attr_stabtreat5' class='sheet-subtreat-element' type='text'>
<input name='attr_stabtreat_days5' class='sheet-subtreat-element' type='text'><br />
</div>
<div class='sheet-campaign-container'>
<label class='sheet-campaign-maintitle' data-i18n="perks-racials-campaign-note-u" >PERKS, RACIALS & CAMPAIGN NOTES</label>
<hr style='margin-bottom: 15px; margin-top: 15px;'>
<textarea class='sheet-campaign-text' name='attr_campaign_notes' data-i18n="additional-race-profession-details" >Additional race/profession details and campaign notes...</textarea>
</div>
</div>
</div>
</div title='background-tab-close'>
</div>
</div>
<div class="sheet-block-npc" style='margin-top: 90px;'>
<div class='sheet-top-grid'>
<div class='sheet-grid-item'>
<label class='sheet-legend-top' style='margin-left: 15px;' data-i18n="maximum-current" >Maximum / Current</label><br />
<label class='sheet-stattitle' data-i18n="int-u" >INT</label><input name='attr_total_int_npc' title='@{total_int_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_int_npc' title='@{int_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_int_npc}+@{stat_mod_int_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=INT SAVE}} {{description=To succeed you need to roll below @{int_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="ref-u" >REF</label><input name='attr_total_ref_npc' title='@{total_ref_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_ref_npc' title='@{ref_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_ref_npc}+@{stat_mod_ref_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=REF SAVE}} {{description=To succeed you need to roll below @{ref_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="dex-u" >DEX</label><input name='attr_total_dex_npc' title='@{total_dex_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_dex_npc' title='@{dex_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_dex_npc}+@{stat_mod_dex_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=DEX SAVE}} {{description=To succeed you need to roll below @{dex_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="body-u" >BODY</label><input name='attr_total_body_npc' title='@{total_body_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_body_npc' title='@{body_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_body_npc}+@{stat_mod_body_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=BODY SAVE}} {{description=To succeed you need to roll below @{body_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="spd-u" >SPD</label><input name='attr_total_spd_npc' title='@{total_spd_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_spd_npc' title='@{spd_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_spd_npc}+@{stat_mod_spd_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=SPD SAVE}} {{description=To succeed you need to roll below @{spd_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="emp-u" >EMP</label><input name='attr_total_emp_npc' title='@{total_emp_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_emp_npc' title='@{emp_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_emp_npc}+@{stat_mod_emp_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=EMP SAVE}} {{description=To succeed you need to roll below @{emp_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="cra-u" >CRA</label><input name='attr_total_cra_npc'_npctitle='@{total_cra_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_cra_npc' title='@{cra_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_cra_npc}+@{stat_mod_cra_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=CRA SAVE}} {{description=To succeed you need to roll below @{cra_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="will-u" >WILL</label><input name='attr_total_will_npc' title='@{total_will_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_will_npc' title='@{will_npc}' class='sheet-smallbox' type='text' value='[[floor((@{total_will_npc}+@{stat_mod_will_npc}))]]' disabled='true'><button type='roll' class='sheet-stat-roll' value= '@{whisper}&{template:statistics} {{title=WILL SAVE}} {{description=To succeed you need to roll below @{will_npc}.}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-stattitle' data-i18n="luck-u" >LUCK</label><input name='attr_total_luck_npc' title='@{total_luck_npc}' class='sheet-smallbox' type='number' value='0'><input name='attr_luck_npc' title='@{luck_npc}' class='sheet-smallbox' type='text' value='0'><br />
<label class='sheet-sizetitle' style='margin-top: 7px; margin-left: 28px;' data-i18n="threat-u" >THREAT</label><input name='attr_npc_threat' class='sheet-size-box2' type='text'>
</div>
<div class='sheet-character-box' style='margin-left: 10px;'>
<img class='sheet-logo' src='https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/npc_sheet_motif.png'><br />
<label class='sheet-npctitle' data-i18n="name-u" >NAME</label><input name='attr_character_name' title='@{character_name}' class='sheet-npc-box' type='text'>
<label class='sheet-bountytitle' data-i18n="bounty-u" >BOUNTY</label><input name='attr_npc_bounty' class='sheet-bounty-box' type='text' value=0>
<label class='sheet-environmenttitle' data-i18n="environment-u" >ENVIRONMENT</label><input name='attr_npc_environment' class='sheet-background-box' type='text'>
<label class='sheet-environmenttitle' data-i18n="intelligence-u" >INTELLIGENCE</label><input name='attr_npc_intelligence' class='sheet-background-box' type='text'>
<label class='sheet-environmenttitle' data-i18n="organisation-u" >ORGANISATION</label><input name='attr_npc_organisation' class='sheet-background-box' type='text'><br />
</div>
<div class='sheet-grid-item' style='margin-left: 10px; margin-top: 18px;'>
<label class='sheet-stattitle2' data-i18n="stun-u" >STUN</label><input name='attr_stun_npc' title='@{stun_npc}' class='sheet-smallbox3' type='number' value='0'>
<label class='sheet-stattitle2' data-i18n="run-u" >RUN</label><input name='attr_run_npc' title='@{run_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2' data-i18n="leap-u" >LEAP</label><input name='attr_leap_npc' title='@{leap_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2'>HP</label><input name='attr_hp_npc' title='@{hp_npc}' class='sheet-smallbox4' type='number' value='0'><br>
<label class='sheet-stattitle2' data-i18n="sta-u" >STA</label><input name='attr_sta_npc' title='@{sta_npc}' class='sheet-smallbox4' type='number' value='0'><br>
<label class='sheet-stattitle2' data-i18n="enc-u" >ENC</label><input name='attr_enc_npc' title='@{enc_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2' data-i18n="rec-u" >REC</label><input name='attr_rec_npc' title='@{rec_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-stattitle2' data-i18n="resolv-u" >RESOLVE</label><input name='attr_resolve_npc' title='@{resolve_npc}' class='sheet-smallbox3' type='number' value='0'><br>
<label class='sheet-sizetitle' style='margin-top: 12px;' data-i18n="height-u" >HEIGHT</label><input name='attr_npc_height' class='sheet-size-box' type='text'><br />
<label class='sheet-sizetitle' data-i18n="weight-u" >WEIGHT</label><input name='attr_npc_weight' class='sheet-size-box' type='text'>
</div>
</div>
<div class='sheet-middle-grid' style='margin-top: 20px; margin-left: 45px;'>
<img class='sheet-top-title-image' src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWitcher/images/npc_stats_and_skills.png" ><br />
<div class='sheet-special-stack-grid'>
<div class='sheet-middle2-grid' style='margin-left: -10px;'>
<div class='sheet-grid-item' style='margin-top: 10px; margin-right: 20px;'>
<span class='sheet-npcskill-span' style='margin-bottom: 10px;'>
<label class='sheet-npcskilltitle' data-i18n="skills-u" >SKILLS</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_npcskill">
<span class='repeating_npcskill_container'>
<input class='repeating_npcskill_name' name='attr_npcskill_name' type='text' value='Name Here...'>
<select class='repeating_npcskill_stat' name='attr_npcskill_stat'>
<option value='@{int_npc}' data-i18n="int-u" >INT</option>
<option value='@{ref_npc}' data-i18n="ref-u" >REF</option>
<option value='@{dex_npc}' data-i18n="dex-u" >DEX</option>
<option value='@{body_npc}' data-i18n="body-u" >BODY</option>
<option value='@{spd_npc}' data-i18n="spd-u" >SPD</option>
<option value='@{emp_npc}' data-i18n="emp-u" >EMP</option>
<option value='@{cra_npc}' data-i18n="cra-u" >CRA</option>
<option value='@{will_npc}' data-i18n="will-u" >WILL</option>
</select>
<input class='repeating_npcskill_score' name='attr_npcskill_score' type='text' value='0'>
<button type='roll' style='margin-top: -4px;' class='repeating_npc_skill_roll' value='@{whisper}&{template:statistics2} {{title=@{npcskill_name}}} {{name=@{character_name}}} {{roll=[[1d10+@{npcskill_stat}[STAT]+@{npcskill_score}[SKILL]+?{ADDITIONAL MODS? (Bright Light, No Vision, Terrain etc)|0}[MOD]]]}}'></button>
</span>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -10px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-ability-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle' data-i18n="abilities-u" >ABILITIES</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_ability">
<input class='repeating_ability_name' name='attr_ability_name' type='text' value='Ability Name Goes Here...'><br />
<textarea class='repeating_ability_text' name='attr_ability_text' type='text' data-i18n="ability-details" >Ability details go here...</textarea>
</fieldset>
</div>
</div>
<div class='sheet-grid-item' style='margin-left: -10px; margin-top: 10px; margin-right: 30px;'>
<span class='sheet-weapon-span' style='margin-bottom: 10px;'>
<label class='sheet-weapontitle' data-i18n="weapons-u" >WEAPONS</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_npcweapons">
<span class='repeating_npc_weapon_container'>
<input class='repeating_npc_weapon_name' name='attr_npc_weapon_name' type='text' value='Weapon Name Here...'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_damage' name='attr_npc_weapon_damage' type='text' value='1d6'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_effect' name='attr_npc_weapon_effect' type='text' value='Weapon effects go here...'><span style='color: #000;'> |</span>
<input class='repeating_npc_weapon_rof' name='attr_npc_weapon_rof' type='text' value='0'>
<button type='roll' style='margin-top: 0px;' class='repeating_npc_skill_roll' value='@{whisper}&{template:npcweapon} {{weapon-name=@{npc_weapon_name}}} {{name=@{character_name}}} {{effect=@{npc_weapon_effect}}} {{damage=[[@{npc_weapon_damage}]]}}'></button>
</span>
</fieldset>
</div>
<div class='sheet-middle2-grid' style='margin-left: -20px;'>
<div class='sheet-grid-item' style='margin-left: 10px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-vuln-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle' data-i18n="vulnerabilitie-u" >VULNERABILITIES</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_vulnerability">
<input class='repeating_vuln_name' name='attr_vuln_name' type='text' value='Vulnerability Goes Here...'><br />
<textarea class='repeating_vuln_text' name='attr_vuln_text' type='text' data-i18n="list-npcs-vulnerabilities" >List the NPCs vulnerabilities & weaknesses here...</textarea>
</fieldset>
</div>
<div class='sheet-grid-item' style='margin-left: -5px; margin-right: 30px; margin-top: 10px;'>
<span class='sheet-ability-span' style='margin-bottom: 10px;'>
<label class='sheet-abilitytitle' data-i18n="loot-u" >LOOT</label>
</span>
<fieldset style='margin-bottom: 10px;' class="repeating_loot">
<input class='repeating_loot_text' name='attr_loot_text' type='text' value='Loot/item name & details go here...'>
</fieldset>
</div>
</div>
</div>
<!-- -Modifiers Table- -->
<div class='sheet-grid-item' style='margin-top: -68px; margin-left: -20px; margin-right: 60px;'>
<div class='sheet-npc-armor-box'>
<label class='sheet-npcarmortitle' data-i18n="armor-u" >ARMOR</label>
<input class='sheet-npc-armor' name='attr_npc_armor' type='number' value='0'>
<hr style='margin-top: 6px; margin-bottom: 8px;'>
<label class='sheet-npcarmortitle' data-i18n="vigor-u" >VIGOR</label>
<input class='sheet-npc-armor' name='attr_npc_vigor' type='number' value='0'>
</div>
<div class='sheet-stat-mod-box'>
<label class='sheet-modifiertitle-top' data-i18n="stat-modifier-u" >STAT MODIFIERS</label><br />
<hr style='margin-bottom: 15px; margin-top: 0px; margin-left: 5px; margin-right: 5px;'>
<label class='sheet-stat-mod-title' data-i18n="int-u" >INT</label><input name='attr_stat_mod_int_npc' title='@{stat_mod_int_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="ref-u" >REF</label><input name='attr_stat_mod_ref_npc' title='@{stat_mod_ref_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="dex-u" >DEX</label><input name='attr_stat_mod_dex_npc' title='@{stat_mod_dex_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="body-u" >BODY</label><input name='attr_stat_mod_body_npc' title='@{stat_mod_body_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="spd-u" >SPD</label><input name='attr_stat_mod_spd_npc' title='@{stat_mod_spd_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="emp-u" >EMP</label><input name='attr_stat_mod_emp_npc' title='@{stat_mod_emp_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="cra-u" >CRA</label><input name='attr_stat_mod_cra_npc' title='@{stat_mod_cra_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="will-u" >WILL</label><input name='attr_stat_mod_will_npc' title='@{stat_mod_will_npc}' class='sheet-stat-mod-element' type='number' value='0'>
<label class='sheet-stat-mod-title' data-i18n="luck-u" >LUCK</label><input name='attr_stat_mod_luck_npc' title='@{stat_mod_luck_npc}' class='sheet-stat-mod-element' type='number' value='0'>
</div>
<div class='sheet-button-box'>
<label class='sheet-quick-button-maintitle' data-i18n="quick-roll-button-u" >QUICK ROLL BUTTONS</label><br />
<hr style='margin-bottom: 10px; margin-top: 5px;'>
<label class='sheet-initiativetitle' data-i18n="initiativ-u" >INITIATIVE</label><button class='sheet-initiative-roll' type='roll' value= '@{whisper}&{template:initiative} {{title=INITIATIVE}} {{name=@{character_name}}} {{roll=[[1d10+@{ref_npc}[STAT]&{tracker}]]}}'></button><br />
<label class='sheet-savetitle' data-i18n="stun-death-save-u" >STUN & DEATH SAVE</label><button class='sheet-save-roll' type='roll' value= '@{whisper}&{template:save} {{title=STUN/DEATH SAVE}} {{name=@{character_name}}} {{description= To succeed you need to roll below [[@{stun_npc}]].}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-crittitle' data-i18n="crit-or-fumbl-u" >CRIT OR FUMBLE</label><button class='sheet-critical-roll' type='roll' value= '@{whisper}&{template:crit} {{title=CRIT/FUMBLE}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button><br />
<label class='sheet-locationtitle' data-i18n="target-locatio-u" >TARGET LOCATION</label><button class='sheet-target-roll' type='roll' value= '@{whisper}&{template:target} {{title=TARGET LOCATION}} {{name=@{character_name}}} {{roll=[[1d10]]}}'></button>
</div>
</div>
</div>
</div>
</div>
<!-- ---Bottom of the Page--- -->
</div>
<!--
------------- i18n-tags generated with ACSI V0.50 (Automated Character Sheet Internationalizer)-------------
ACSI author: https://github.com/Anduh
ACSI Sourcecode: https://github.com/Anduh/acsi
-->
<!-- ---Sheet Worker--- -->
<script type="text/worker">
on("sheet:opened change:total_body change:total_will change:stat_mod_body change:stat_mod_will", function() {
getAttrs(["total_body", "total_will", "stat_mod_body", "stat_mod_will"], function(values) {
let total_will = parseInt(values["total_will"],10)||0;
let total_body = parseInt(values["total_body"],10)||0;
let stat_mod_will = parseInt(values["stat_mod_will"],10)||0;
let stat_mod_body = parseInt(values["stat_mod_body"],10)||0;
let first = total_will + stat_mod_will;
let second = total_body + stat_mod_body;
let third = first + second;
let fourth = third / 2;
setAttrs({
"threshold_mod":fourth
});
});
});
on("sheet:opened change:total_body change:stat_mod_body", function() {
getAttrs(["total_body", "stat_mod_body"], function(values) {
let one = parseInt(values.total_body)||0;
let two = parseInt(values.stat_mod_body)||0;
let body_mod = one + two;
let kick_mod = "";
console.log("bd: " + body_mod);
if (body_mod == 1) {
kick_mod = "+0";
} else if (body_mod == 2) {
kick_mod = "+0";
} else if (body_mod == 3) {
kick_mod = "+2";
} else if (body_mod == 4) {
kick_mod = "+2";
} else if (body_mod == 5) {
kick_mod = "+4";
} else if (body_mod == 6) {
kick_mod = "+4";
} else if (body_mod == 7) {
kick_mod = "+6";
} else if (body_mod == 8) {
kick_mod = "+6";
} else if (body_mod == 9) {
kick_mod = "+8";
} else if (body_mod == 10) {
kick_mod = "+8";
} else if (body_mod == 11) {
kick_mod = "+10";
} else if (body_mod == 12) {
kick_mod = "+10";
} else if (body_mod == 13) {
kick_mod = "+12";
} else if (body_mod == 14) {
kick_mod = "+12";
} else if (body_mod == 15) {
kick_mod = "+14";
} else if (body_mod == 16) {
kick_mod = "+14";
} else if (body_mod == 17) {
kick_mod = "+16";
} else if (body_mod == 18) {
kick_mod = "+16";
} else if (body_mod == 19) {
kick_mod = "+18";
} else if (body_mod == 20) {
kick_mod = "+18";
} else {
kick_mod = "+0";
}
console.log("km: " + kick_mod);
setAttrs({
"kick_mod":kick_mod
});
});
});
on("sheet:opened change:total_body change:stat_mod_body", function() {
getAttrs(["total_body", "stat_mod_body"], function(values) {
let one = parseInt(values.total_body)||0;
let two = parseInt(values.stat_mod_body)||0;
let body_mod = one + two;
let bonus_mod = "";
console.log("bd: " + body_mod);
if (body_mod == 1) {
bonus_mod = "-4";
} else if (body_mod == 2) {
bonus_mod = "-4";
} else if (body_mod == 3) {
bonus_mod = "-2";
} else if (body_mod == 4) {
bonus_mod = "-2";
} else if (body_mod == 5) {
bonus_mod = "+0";
} else if (body_mod == 6) {
bonus_mod = "+0";
} else if (body_mod == 7) {
bonus_mod = "+2";
} else if (body_mod == 8) {
bonus_mod = "+2";
} else if (body_mod == 9) {
bonus_mod = "+4";
} else if (body_mod == 10) {
bonus_mod = "+4";
} else if (body_mod == 11) {
bonus_mod = "+6";
} else if (body_mod == 12) {
bonus_mod = "+6";
} else if (body_mod == 13) {
bonus_mod = "+8";
} else if (body_mod == 14) {
bonus_mod = "+8";
} else if (body_mod == 15) {
bonus_mod = "+10";
} else if (body_mod == 16) {
bonus_mod = "+10";
} else if (body_mod == 17) {
bonus_mod = "+12";
} else if (body_mod == 18) {
bonus_mod = "+12";
} else if (body_mod == 19) {
bonus_mod = "+14";
} else if (body_mod == 20) {
bonus_mod = "+14";
} else {
bonus_mod = "+0";
}
console.log("bm: " + bonus_mod);
setAttrs({
"bonus_mod":bonus_mod
});
});
});
on("sheet:opened change:hp change:threshold_mod", function() {
getAttrs(["threshold_mod","hp"], function(values) {
let threshold_mod = parseInt(values.threshold_mod)||0;
let hp = parseInt(values.hp)||0;
let wound_mod = "";
console.log("wt: " + threshold_mod);
console.log("hp: " + hp);
if (hp <= 0) {
wound_mod = "/3";
} else if (threshold_mod > hp) {
wound_mod = "/2";
} else {
wound_mod = "/1";
}
console.log("wm: " + wound_mod);
setAttrs({
"wound_mod":wound_mod
});
});
});
on("sheet:opened change:hp", function() {
getAttrs(["hp"], function(values) {
let hp = parseInt(values.hp)||0;
let death_mod = "";
console.log("hp: " + hp);
if (hp <= 0) {
death_mod = "/3";
} else {
death_mod = "/1";
}
console.log("dm: " + death_mod);
setAttrs({
"death_mod":death_mod
});
});
});
on('change:repeating_gear remove:repeating_gear sheet:opened', function() {
repeatingSum("weight_gear","gear","gearweight","gearquantity");
});
on('change:repeating_comp remove:repeating_comp sheet:opened', function() {
repeatingSum("weight_comp","comp","compweight","compquantity");
});
on('change:repeating_vitriol remove:repeating_vitriol sheet:opened', function() {
repeatingSum("weight_vitriol","vitriol","vitriolweight","vitriolquantity");
});
on('change:repeating_vitriol remove:repeating_vitriol sheet:opened', function() {
repeatingSum("quantity_vitriol","vitriol","vitriolquantity");
});
on('change:repeating_rebis remove:repeating_rebis sheet:opened', function() {
repeatingSum("weight_rebis","rebis","rebisweight","rebisquantity");
});
on('change:repeating_rebis remove:repeating_rebis sheet:opened', function() {
repeatingSum("quantity_rebis","rebis","rebisquantity");
});
on('change:repeating_aether remove:repeating_aether sheet:opened', function() {
repeatingSum("weight_aether","aether","aetherweight","aetherquantity");
});
on('change:repeating_aether remove:repeating_aether sheet:opened', function() {
repeatingSum("quantity_aether","aether","aetherquantity");
});
on('change:repeating_quebrith remove:repeating_quebrith sheet:opened', function() {
repeatingSum("weight_quebrith","quebrith","quebrithweight","quebrithquantity");
});
on('change:repeating_quebrith remove:repeating_quebrith sheet:opened', function() {
repeatingSum("quantity_quebrith","quebrith","quebrithquantity");
});
on('change:repeating_hydragenum remove:repeating_hydragenum sheet:opened', function() {
repeatingSum("weight_hydragenum","hydragenum","hydragenumweight","hydragenumquantity");
});
on('change:repeating_hydragenum remove:repeating_hydragenum sheet:opened', function() {
repeatingSum("quantity_hydragenum","hydragenum","hydragenumquantity");
});
on('change:repeating_vermilion remove:repeating_vermilion sheet:opened', function() {
repeatingSum("weight_vermilion","vermilion","vermilionweight","vermilionquantity");
});
on('change:repeating_vermilion remove:repeating_vermilion sheet:opened', function() {
repeatingSum("quantity_vermilion","vermilion","vermilionquantity");
});
on('change:repeating_sol remove:repeating_sol sheet:opened', function() {
repeatingSum("weight_sol","sol","solweight","solquantity");
});
on('change:repeating_sol remove:repeating_sol sheet:opened', function() {
repeatingSum("quantity_sol","sol","solquantity");
});
on('change:repeating_caelum remove:repeating_caelum sheet:opened', function() {
repeatingSum("weight_caelum","caelum","caelumweight","caelumquantity");
});
on('change:repeating_caelum remove:repeating_caelum sheet:opened', function() {
repeatingSum("quantity_caelum","caelum","caelumquantity");
});
on('change:repeating_fulgur remove:repeating_fulgur sheet:opened', function() {
repeatingSum("weight_fulgur","fulgur","fulgurweight","fulgurquantity");
});
on('change:repeating_fulgur remove:repeating_fulgur sheet:opened', function() {
repeatingSum("quantity_fulgur","fulgur","fulgurquantity");
});
// INVENTORY FUNCTION //
function repeatingSum (destination, section, fieldsum, fieldmult, totalmult){
// destination = the name of the attribute that stores the total weight
// section = name for/of repeating fieldset, without the repeating_
// fieldsum = the name of the "weight" field to be summed
// fieldmult = the name of quantity field, that multiplies weight.
// Leave as "false" if ignored. If using a checkbox rather than a number input, set its value to 1.
// totalmult = a multiplier to ever item in the fieldset. For instance, coinage might be 0.02 each, so multiple the final total by 0.02
// you can leave fieldmult and totalmult off.
var repSection = "repeating_"+section;
let multiplier = true;
if (fieldmult === undefined || fieldmult === false || fieldmult === 'false') multiplier = false;
if (totalmult === undefined) totalmult = 1;
getSectionIDs(repSection, function(idArray) {
//Construct Array of fields to get attributes for...
var sumFields = [];
var multFields = [];
for (var a=0; a< idArray.length; a++) {
sumFields[sumFields.length] = repSection + "_" + idArray[a] + "_" + fieldsum;
if(multiplier) multFields[multFields.length] = repSection + "_" + idArray[a] + "_" + fieldmult;
}
getAttrs(sumFields.concat(multFields), function(v) {
console.log("%%% values of v: "+ JSON.stringify(v) +" %%%");
let sumTotal = 0;
let tempSum = 0;
for(a=0; a<idArray.length; a++){
tempSum = parseFloat(v[sumFields[a]],10) || 0;
if(multiplier) {
tempSum = tempSum * parseFloat(v[multFields[a]],10) || 0;
}
sumTotal += tempSum;
console.log("$$$ sumTotal: " + sumTotal + " $$$");
}
var setSumValue = {};
setSumValue[destination]=sumTotal * totalmult;
setAttrs(setSumValue);
});
});
}
</script>
<!-- ---Stat/Skill Templates--- -->
<rolltemplate class="sheet-rolltemplate-statistics">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SAVE ROLL: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-statistics2">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-statistics3">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">1ST ATTACK: </strong> {{roll}}</td></tr>
<tr><td><strong class="template-title">2ND ATTACK: </strong> {{roll2}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your first attack.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your first attack.</td></tr>{{/rollWasFumble() roll}}
{{#rollWasCrit() roll2}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your second attack.</td></tr>{{/rollWasCrit() roll2}}
{{#rollWasFumble() roll2}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your second attack.</td></tr>{{/rollWasFumble() roll2}}
</table>
</rolltemplate>
<!-- ---- Top Button Templates ---- -->
<rolltemplate class="sheet-rolltemplate-initiative">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">INITIATIVE ROLL: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-save">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SAVE ROLL: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-crit">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">CRIT/FUMBLE ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">ROLL AGAIN: </strong> <span style='color: #66c600;'>**Add**</span>/<span style='color: #c60000;'>**Subtract**</span> this to/from your total score, roll again!</td></tr>{{/rollWasCrit() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-target">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
{{#rollTotal() roll 1}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">HEAD:</strong> If successful, your attack will deal x3 damage.</td></tr>{{/rollTotal() roll 1}}
{{#rollBetween() roll 2 4}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">TORSO (HUMANOID):</strong> If successful, your attack will deal standard damage.</td></tr>{{/rollBetween() roll 2 4}}
{{#rollTotal() roll 5}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT ARM (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 5}}
{{#rollTotal() roll 6}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT ARM (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 6}}
{{#rollBetween() roll 7 8}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT LEG (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 7 8}}
{{#rollBetween() roll 9 10}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT LEG (HUMANOID):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 9 10}}
{{#rollBetween() roll 2 5}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">TORSO (MONSTER):</strong> If successful, your attack will deal standard damage.</td></tr>{{/rollBetween() roll 2 5}}
{{#rollBetween() roll 6 7}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">RIGHT LIMB (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 6 7}}
{{#rollBetween() roll 8 9}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">LEFT LIMB (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollBetween() roll 8 9}}
{{#rollTotal() roll 10}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">WING/TAIL (MONSTER):</strong> If successful, your attack will deal half damage.</td></tr>{{/rollTotal() roll 10}}
<tr><td><strong class="template-title">TARGET LOCATION: </strong> {{roll}}</td></tr>
</table>
</rolltemplate>
<!-- ---- Profession Templates ---- -->
<rolltemplate class="sheet-rolltemplate-mainskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong>{{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-blueskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-greenskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-redskill">
<table>
<tr><th style='text-transform: uppercase;'>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td><strong class="template-title">SKILL ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>
<!-- ---- Weapon Templates ---- -->
<rolltemplate class="sheet-rolltemplate-weapon">
<table>
<tr><th style='text-transform: uppercase;'>{{weapon-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">HELD: </strong> {{type1}} <br /><strong class="template-title">TYPE: </strong> {{type2}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">MAX RANGE: </strong> {{range}} &#160;| <strong class="template-title"> ACCURACY: </strong> {{accuracy}}</td></tr>
<tr><td><strong class="template-title">DMG: </strong> {{damage}} &#160;| <strong class="template-title"> RELIABILITY: </strong> {{reliability}}</th></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">EFFECT: </strong> {{effect}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">ENH: </strong> {{enhancement}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-punchkick">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td><strong class="template-title">DAMAGE ROLL: </strong> {{roll}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npcweapon">
<table>
<tr><th style='text-transform: uppercase;'>{{weapon-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">EFFECT: </strong> {{effect}}</td></tr>
<tr><td><strong class="template-title">DAMAGE: </strong> {{damage}}</td></tr>
</tr>
</table>
</rolltemplate>
<!-- ---- Casting Templates ---- -->
<rolltemplate class="sheet-rolltemplate-spell">
<table>
<tr><th style='text-transform: uppercase;'>{{spell-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">TYPE: </strong> {{type}} <br /><strong class="template-title">STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION:</strong> {{description}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">DURATION: </strong> {{duration}}</td></tr>
<tr><td><strong class="template-title">DMG: </strong> {{damage}} &#160;| <strong class="template-title" style='text-align: justify; font-size: 12px;'> RANGE: </strong> {{range}}</td></tr>
<tr><td style='font-size: 12px;'><strong class="template-title">DEFENSE: </strong> {{defense}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-ritual">
<table>
<tr><th style='text-transform: uppercase;'>{{ritual-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">PREP. TIME: </strong> {{prep}} <br /><strong class="template-title"> STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DC: </strong> {{DC}} &#160;| <strong class="template-title"> DURATION: </strong> {{duration}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">COMPONENTS: </strong> {{comp}}</td></tr>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-hex">
<table>
<tr><th style='text-transform: uppercase;'>{{hex-name}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DANGER: </strong> {{danger}} <br /><strong class="template-title"> STA COST: </strong> {{cost}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">DESCRIPTION: </strong> {{description}}</td></tr>
<tr><td style='text-align: justify; font-size: 12px;'><strong class="template-title">REQ. TO LIFT: </strong> {{lift}}</td></tr>
</tr>
</table>
</rolltemplate>
<!-- ---- Rep Template ---- -->
<rolltemplate class="sheet-rolltemplate-reputation">
<table>
<tr><th>{{title}}</th></tr>
<tr><td><strong class="template-title">NAME: </strong> {{name}}</td></tr>
<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title">REPUTATION: </strong> {{reputation}}</td></tr>
<tr><td><strong class="template-title">REP ROLL: </strong> {{roll}}</td></tr>
{{#rollWasCrit() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #66c600; text-shadow: 1px 1px #000;'>CRITICAL:</strong> Use the Critical/Fumble button, **add** the result to your total score.</td></tr>{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}<tr style='text-align: justify; font-size: 12px;'><td><strong class="template-title" style='color: #c60000; text-shadow: 1px 1px #000;'>FUMBLE:</strong> Use the Critical/Fumble button, **subtract** the result from your total score.</td></tr>{{/rollWasFumble() roll}}
</table>
</rolltemplate>