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roll20-character-sheets/NOC/NOC.html
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Thalar 9a2758bdf6 [NOC] New sheet - beta version (#6501)
* NOC - new sheet

* Changing HTML structure

* Minor fixes
2020-05-25 11:37:27 -04:00

881 lines
73 KiB
HTML

<rolltemplate class="sheet-rolltemplate-noc-relance">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span><br/>
</div>
<div class="result">{{result}} <span>succès</span></div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-comp">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span><br/>
</div>
<div class="attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="mal">
{{#mod_num1}}
Malus domaines ({{mod_num1}})<br/>
{{/mod_num1}}
{{#mod_num2}}
Malus talents ({{mod_num2}})
{{/mod_num2}}
</div>
<div class="result">{{result}} <span>succès</span></button></div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-attaque">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}} avec</span><br/>
<span class="templatearme">{{arme}}</span><br/>
<span class="templatedps">(dégats: {{DPS}})</span>
</div>
<div class="attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="mal">
{{#mod_num1}}
Malus domaines ({{mod_num1}})<br/>
{{/mod_num1}}
{{#mod_num2}}
Malus talents ({{mod_num2}})
{{/mod_num2}}
{{#mod_num3}}
Malus/Bonus ({{mod_num3}})
{{/mod_num3}}
</div>
<div class="result">{{result}} <span>succès</span></div>
</div>
</rolltemplate>
<div class="Main">
<input type="radio" class="sheet-tab sheet-tab1" name="attr_background" value="1" checked /><span data-i18n="GENERAL-u" class="sheet-tab sheet-tab1" >IDENTITE</span><br>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_background" value="2" /><span data-i18n="ATTRIBUTES-u" class="sheet-tab sheet-tab2" >DOMAINES & TALENTS</span><br>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_background" value="3" /><span data-i18n="INVENTORY-u" class="sheet-tab sheet-tab3" >INVENTAIRE</span><br>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_background" value="4" /><span data-i18n="NOTES-u" class="sheet-tab sheet-tab4" >NOTES</span><br>
<!-- Tab identité -->
<div class="sheet-section-gen">
<div class="sheet-identity">
<div class="sheet-identity-gauche">
<input type="text" style="width:320px" class="info infogrostitre" value="LIVRET DE CITOYEN" disabled="disabled"><br>
<input type="text" style="width:70px" class="info" value="MÉMO A" disabled="disabled"/><br>
<input type="text" style="width:180px" class="info" value="FICHE GÉNÉRALE P14" disabled="disabled"/><br>
<input type="text" style="width:120px;margin-top:60px;" class="info infotitre" value="IDENTITÉ" disabled="disabled"/><br>
<input type="text" style="width:95px" class="info" value="MATRICULE:" disabled="disabled"/><input type="text" class="input-info-id" value="4251352-1246627" disabled="disabled"/><br>
<input type="text" style="width:160px" class="info" value="NOM DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_nom" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:115px" class="info" value="NOM D'USAGE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_nomusage" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:80px" class="info" value="PRÉNOMS:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_prenoms" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:165px" class="info" value="DATE DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" value="3-241-74K523L" disabled="disabled"/><br>
<input type="text" style="width:165px" class="info" value="LIEU DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_lieunaissance" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:105px" class="info" value="ASCENDANCE:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_ascendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:115px" class="info" value="DESCENDANCE:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_descendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:140px" class="info" value="STATUT MARITAL:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_statutmarital" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:210px" class="info" value="ANNEXE DE RATTACHEMENT:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_annexerattachement" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:265px" class="info" value="LIEU DE RÉSIDENCE ET ADRESSE:" disabled="disabled"/><br>
<textarea type="text" style="height:55px" class="input-infobloc-id" name="attr_adresse" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:300px;margin-top:20px;" class="info infotitre"value="EFFORT ET CONTRIBUTION" disabled="disabled"/><br>
<input type="text" style="width:195px" class="info" value="MINISTÈRE DE TUTELLE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_ministeretutelle" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:120px" class="info" value="POSTE OCCUPÉ:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_poste" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:200px" class="info" value="ÉLÉMENTS DE CARRIÈRE:" disabled="disabled"/><br>
<textarea type="text" style="height:50px" class="input-infobloc-id" name="attr_carriere" data-i18n-placeholder="aremplir-p"></textarea><br>
</div>
<div class="sheet-identity-droite">
<input type="text" style="width:260px;margin-left:130px;" class="info" value="DIRECTION DE LA COORDINATION" disabled="disabled"/><br>
<input type="text" style="width:230px;margin-left:130px;" class="info" value="SÉRIE 3-K-001-PG-*25K845P"/ disabled="disabled"><br>
<input type="text" style="width:55px;margin-left:130px;" class="info" value="BLOC:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_bloc" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:70px;margin-left:130px;" class="info" value="CLASSE:" disabled="disabled"/><input type="text" class="input-info-id" value="22C" disabled="disabled"/><br>
<input type="text" style="width:180px;margin-top:50px;" class="info infotitre" value="SIGNALEMENT" disabled="disabled"/><br>
<input type="text" style="width:70px;margin-top:270px;" class="info" value="TAILLE:" disabled="disabled"/><input style="margin-top:270px;" type="text" class="input-info-id" name="attr_tailleid" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:160px" class="info" value="COULEUR DES YEUX:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_couleuryeux" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:185px" class="info" value="SIGNES PARTICULIERS:" disabled="disabled"/><br>
<textarea type="text" style="height:80px" class="input-infobloc-id" name="attr_signesparti" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:120px;margin-top:15px;" class="info infotitre" value="SECURITÉ" disabled="disabled"/><br>
<input type="text" style="width:130px" class="info" value="AUTORISATIONS:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_autori" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:175px" class="info" value="SÉJOURS EXTRA-BLOC:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_sejours" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:210px" class="info" value="SIGNALEMENTS(SÉCURITÉ):" disabled="disabled"/><select class="selectid selectidsecurite" name='attr_idsecurite'" data-i18n-title="idsecurite-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idsignale-t">Signalé</option>
<option value="2" data-i18n-title="idrecherche-t">Criminel</option>
<option value="3" data-i18n-title="idpourchasse-t">Ennemi public</option>
</select><br>
<input type="text" style="width:210px" class="info" value="SIGNALEMENTS(HARMONIE):" disabled="disabled"/><select class="selectid selectidharmonie" name='attr_idharmonie'>
<option value="0">Néant</option>
<option value="1" data-i18n-title="idteinte-t">Teinté</option>
<option value="2" data-i18n-title="idpossede-t">Possédé</option>
<option value="3" data-i18n-title="idcorrompu-t">Corrompu</option>
</select><br>
<input type="text" style="width:180px;font-size:13px;" class="info" value="1er trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur1' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
<input type="text" style="width:180px;font-size:13px;" class="info" value="2ème trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur2' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
<input type="text" style="width:180px;font-size:13px;" class="info" value="3ème trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur3' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
</div>
<div class="photoid"></div>
</div>
<div class="sheet-identityprivate">
<div class="confidentiel"></div>
<div class="identityprivatevcontent">
<input type="text" class="infoprivate" value="NOM DU JOUEUR:" style="width:120px"/><input type="text" class="input-info-idprivate" name="attr_nomjoueur" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" class="infoprivate"value="CABALE:" style="width:70px"/><input type="text" class="input-info-idprivate" name="attr_cabale" data-i18n-placeholder="aremplir-p" /><br>
<input type="text" class="infoprivate"value="POIDS:" style="width:60px"/><input type="text" class="input-info-idprivate" name="attr_poids" data-i18n-placeholder="aremplir-p" /><br>
<input type="text" class="infoprivate"value="ARMES CONNUES:" style="width:125px"/><br>
<textarea type="text" class="input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
</div>
</div>
</div>
<!-- Tab caractéristiques & compétences -->
<div class="sheet-section-comp">
<div class="logoNOC"></div>
<input type="checkbox" class="afficheflag" name="afficheflag" data-i18n-title="afficheflag-t"/>
<label class="afficheflagON">Affiché</label>
<label class="afficheflagOFF">Non affiché</label>
<div class="malusdiv">
<div class="divmalusgauche">
<label class="malusname nametraumaleger">Trauma léger</label>
<select class="malus malustraumaleger" name='attr_malustraumaleger'>
<option value="0">Non actif</option>
<option value="1" style="color:orange">Choqué !</option><br>
</select>
<label class="malusname nametraumagrave">Trauma grave</label>
<select class="malus malustraumagrave" name='attr_malustraumagrave'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Traumatisé !</option><br>
</select>
<label class="malusname namefatigue">Fatigue</label>
<select class="malus malusfatigue" name='attr_malusfatigue'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Fatigué !</option>
</select>
</div>
<div class="divmalusdroite">
<label class="malusname nameblessleger">Blessure légère</label>
<select class="malus malusblessleger" name='attr_malusblessleger'>
<option value="0">Non actif</option>
<option value="1" style="color:orange">Blessé léger !</option><br>
</select>
<label class="malusname nameblessgrave">Blessure grave</label>
<select class="malus malusblessgrave" name='attr_malusblessgrave'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Blessé grave !</option><br>
</select>
<label class="malusname namearrestation">Arrestation</label>
<select class="malus malusarrestation" name='attr_malusarrestation'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Arrêté !</option>
</select>
</div>
</div>
<div class="caracteristique-competence">
<div class="caracteristique-vietab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_vie"/><input class="caracteristique-value-max" name="attr_vie-max" type="text" value="@{vie}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_apaisement"/><input class="competence-value-max" type="text" name="attr_apaisement-max" value="@{apaisement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie-max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie} sans modificateur)|@{vie}})d10}>8)+@{apaisement-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_ferveur"/><input class="competence-value-max" type="text" name="attr_ferveur-max" value="@{ferveur}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie-max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie} sans modificateur)|@{vie}})d10}>8)+@{ferveur-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_lumiere"/><input class="competence-value-max" type="text" name="attr_lumiere-max" value="@{lumiere}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie-max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie} sans modificateur)|@{vie}})d10}>8)+@{lumiere-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_soins"/><input class="competence-value-max" type="text" name="attr_soins-max" value="@{soins}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie-max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie} sans modificateur)|@{vie}})d10}>8)+@{soins-max}]]}}"></button>
</div>
</div>
<div class="caracteristique-eruditiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_erudition"/><input class="caracteristique-value-max" type="text" name="attr_erudition-max" value="@{erudition}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_culture"/><input class="competence-value-max" type="text" name="attr_culture-max" value="@{culture}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition-max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition} sans modificateur)|@{erudition}})d10}>8)+@{culture-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_bureau"/><input class="competence-value-max" type="text" name="attr_bureau-max" value="@{bureau}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition-max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition} sans modificateur)|@{erudition}})d10}>8)+@{bureau-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_recherche"/><input class="competence-value-max" type="text" name="attr_recherche-max" value="@{recherche}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition-max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition} sans modificateur)|@{erudition}})d10}>8)+@{recherche-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_societe"/><input class="competence-value-max" type="text" name="attr_societe-max" value="@{societe}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition-max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition} sans modificateur)|@{erudition}})d10}>8)+@{societe-max}]]}}"></button>
</div>
</div>
<div class="caracteristique-techniquetab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_technique"/><input class="caracteristique-value-max" type="text" name="attr_technique-max" value="@{technique}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_artefact"/><input class="competence-value-max" type="text" name="attr_artefact-max" value="@{artefact}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique-max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique} sans modificateur)|@{technique}})d10}>8)+@{artefact-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_artisanat"/><input class="competence-value-max" type="text" name="attr_artisanat-max" value="@{artisanat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique-max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique} sans modificateur)|@{technique}})d10}>8)+@{artisanat-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_mecanismes"/><input class="competence-value-max" type="text" name="attr_mecanismes-max" value="@{mecanismes}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique-max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique} sans modificateur)|@{technique}})d10}>8)+@{mecanismes-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_survie"/><input class="competence-value-max" type="text" name="attr_survie-max" value="@{survie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique-max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique} sans modificateur)|@{technique}})d10}>8)+@{survie-max}]]}}"></button>
</div>
</div>
<div class="caracteristique-socialtab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_social"/><input class="caracteristique-value-max" type="text" name="attr_social-max" value="@{social}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_charisme"/><input class="competence-value-max" type="text" name="attr_charisme-max" value="@{charisme}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social-max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social} sans modificateur)|@{social}})d10}>8)+@{charisme-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_conviction"/><input class="competence-value-max" type="text" name="attr_conviction-max" value="@{conviction}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social-max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social} sans modificateur)|@{social}})d10}>8)+@{conviction-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_psychologie"/><input class="competence-value-max" type="text" name="attr_psychologie-max" value="@{psychologie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social-max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social} sans modificateur)|@{social}})d10}>8)+@{psychologie-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_tromperie"/><input class="competence-value-max" type="text" name="attr_tromperie-max" value="@{tromperie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social-max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social} sans modificateur)|@{social}})d10}>8)+@{tromperie-max}]]}}"></button>
</div>
</div>
<div class="caracteristique-ametab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_ame"/><input class="caracteristique-value-max" type="text" name="attr_ame-max" value="@{ame}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_extase"/><input class="competence-value-max" type="text" name="attr_extase-max" value="@{extase}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame-max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame} sans modificateur)|@{ame}})d10}>8)+@{extase-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_folie"/><input class="competence-value-max" type="text" name="attr_folie-max" value="@{folie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame-max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame} sans modificateur)|@{ame}})d10}>8)+@{folie-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_sensibilite"/><input class="competence-value-max" type="text" name="attr_sensibilite-max" value="@{sensibilite}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame-max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame} sans modificateur)|@{ame}})d10}>8)+@{sensibilite-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_tenebres"/><input class="competence-value-max" type="text" name="attr_tenebres-max" value="@{tenebres}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame-max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame} sans modificateur)|@{ame}})d10}>8)+@{tenebres-max}]]}}"></button>
</div>
</div>
<div class="caracteristique-statuttab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_statut"/><input class="caracteristique-value-max" type="text" name="attr_statut-max" value="@{statut}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_fortune"/><input class="competence-value-max" type="text" name="attr_fortune-max" value="@{fortune}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut-max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut} sans modificateur)|@{statut}})d10}>8)+@{fortune-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_rang"/><input class="competence-value-max" type="text" name="attr_rang-max" value="@{rang}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut-max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut} sans modificateur)|@{statut}})d10}>8)+@{rang-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_contacts"/><input class="competence-value-max" type="text" name="attr_contacts-max" value="@{contacts}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut-max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut} sans modificateur)|@{statut}})d10}>8)+@{contacts-max}]]}}"></button>--><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_facade"/><input class="competence-value-max" type="text" name="attr_facade-max" value="@{facade}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut-max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut} sans modificateur)|@{statut}})d10}>8)+@{facade-max}]]}}"></button>-->
</div>
</div>
<div class="caracteristique-actiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input class="caracteristique-value" type="text" name="attr_action"/><input class="caracteristique-value-max" type="text" name="attr_action-max" value="@{action}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_combat"/><input class="competence-value-max" type="text" name="attr_combat-max" value="@{combat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{combat-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_deplacement"/><input class="competence-value-max" type="text" name="attr_deplacement-max" value="@{deplacement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{deplacement-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_instinct"/><input class="competence-value-max" type="text" name="attr_instinct-max" value="@{instinct}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</label><button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{instinct-max}]]}}"></button><br>
<div class="lock2"></div><input class="competence-value" type="text" name="attr_constitution"/><input class="competence-value-max" type="text" name="attr_constitution-max" value="@{constitution}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</label><!--<button type='roll' name='roll' value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{constitution-max}]]}}"></button>-->
</div>
</div>
<div class="points-vecu">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="vecu-u"data-i18n-title="vecu-t">Vécu</label><br>
<div class="points-content">
<select class="points-select" name='attr_points-vecu'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
<span class="points-slash">/</span>
<select class="points-select-max" name='attr_points-vecu-max'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option selected="selected" value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
</div>
</div>
<div class="points-espoir">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="espoir-u" data-i18n-title="espoir-t">Espoir</label><br>
<div class="points-content">
<select class="points-select" name='attr_points-espoir'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
<span class="points-slash">/</span>
<input class="points-select-max-input" name="attr_points-espoir-max" value="[[3+@{ferveur}*2]]" disabled="true" />
</div>
</div>
<div class="points-singularite">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="singularite-u" data-i18n-title="singularite-t">Singularité</label><br>
<div class="points-content">
<select class="points-select" name='attr_points-singularite'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
</select>
<span class="points-slash">/</span>
<input class="points-select-max-input" name="attr_points-singularite-max" value="[@{artefact}*2]" disabled="true" />
</div>
</div>
<div class="points-trauma">
<div class="caracteristique-backtitle3"></div>
<label class="points-title2" data-i18n="trauma-u" data-i18n-title="trauma-t">Trauma</label>
<br>
<input type="checkbox" class="checkbox-trauma checkbox-trauma1" name="attr_trauma1" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma2" name="attr_trauma2" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma3" name="attr_trauma3" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma4" name="attr_trauma4" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma5" name="attr_trauma5" />
<br>
<input type="checkbox" class="checkbox-trauma checkbox-trauma6" name="attr_trauma6" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma7" name="attr_trauma7" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma8" name="attr_trauma8" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma9" name="attr_trauma9" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma10" name="attr_trauma10" />
<br>
<input type="text" class="points-permanents points-permanents-trauma" name="attr_points-permanents-trauma" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-trauma-leger" data-i18n="effet-points-trauma-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-trauma-grave" data-i18n="effet-points-trauma-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-trauma-mort" data-i18n="effet-points-trauma-mort-u" disabled="disabled">aie !</textarea>
<br>
</div>
<div class="points-blessures">
<div class="caracteristique-backtitle3"></div>
<label class="points-title2" data-i18n="blessures-u" data-i18n-title="blessures-t">Blessures</label>
<br>
<input type="checkbox" class="checkbox-bless checkbox-bless1" name="attr_bless1" />
<input type="checkbox" class="checkbox-bless checkbox-bless2" name="attr_bless2" />
<input type="checkbox" class="checkbox-bless checkbox-bless3" name="attr_bless3" />
<input type="checkbox" class="checkbox-bless checkbox-bless4" name="attr_bless4" />
<input type="checkbox" class="checkbox-bless checkbox-bless5" name="attr_bless5" />
<br>
<input type="checkbox" class="checkbox-bless checkbox-bless6" name="attr_bless6" />
<input type="checkbox" class="checkbox-bless checkbox-bless7" name="attr_bless7" />
<input type="checkbox" class="checkbox-bless checkbox-bless8" name="attr_bless8" />
<input type="checkbox" class="checkbox-bless checkbox-bless9" name="attr_bless9" />
<input type="checkbox" class="checkbox-bless checkbox-bless10" name="attr_bless10" />
<br>
<input type="text" class="points-permanents points-permanents-blessures" name="attr_points-permanents-blessures" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-blessures-leger" data-i18n="effet-points-blessures-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-blessures-grave" data-i18n="effet-points-blessures-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-blessures-mort" data-i18n="effet-points-blessures-mort-u" disabled="disabled">aie !</textarea>
</div>
<div class="points-noirceur">
<div class="caracteristique-backtitle3"></div>
<label class="points-title2" data-i18n="noirceur-u" data-i18n-title="noirceur-t">Noirceur</label>
<br>
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur1" name="attr_noirceur1" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur2" name="attr_noirceur2" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur3" name="attr_noirceur3" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur4" name="attr_noirceur4" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur5" name="attr_noirceur5" />
<br>
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur6" name="attr_noirceur6" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur7" name="attr_noirceur7" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur8" name="attr_noirceur8" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur9" name="attr_noirceur9" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur10" name="attr_noirceur10" />
<br>
<input type="text" class="points-permanents points-permanents-noirceur" name="attr_points-permanents-noirceur" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-noirceur-leger" data-i18n="effet-points-noirceur-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-noirceur-grave" data-i18n="effet-points-noirceur-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-noirceur-mort" data-i18n="effet-points-noirceur-mort-u" disabled="disabled">aie !</textarea>
</div>
<div class="points-traque">
<div class="caracteristique-backtitle3"></div>
<label class="points-title2" data-i18n="traque-u" data-i18n-title="traque-t">Traque</label>
<br>
<input type="checkbox" class="checkbox-traque checkbox-traque1" name="attr_traque1" />
<input type="checkbox" class="checkbox-traque checkbox-traque2" name="attr_traque2" />
<input type="checkbox" class="checkbox-traque checkbox-traque3" name="attr_traque3" />
<input type="checkbox" class="checkbox-traque checkbox-traque4" name="attr_traque4" />
<input type="checkbox" class="checkbox-traque checkbox-traque5" name="attr_traque5" />
<br>
<input type="checkbox" class="checkbox-traque checkbox-traque6" name="attr_traque6" />
<input type="checkbox" class="checkbox-traque checkbox-traque7" name="attr_traque7" />
<input type="checkbox" class="checkbox-traque checkbox-traque8" name="attr_traque8" />
<input type="checkbox" class="checkbox-traque checkbox-traque9" name="attr_traque9" />
<input type="checkbox" class="checkbox-traque checkbox-traque10" name="attr_traque10" />
<br>
<input type="text" class="points-permanents points-permanents-traque" name="attr_points-permanents-traque" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-traque-leger" data-i18n="effet-points-traque-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-traque-grave" data-i18n="effet-points-traque-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-traque-mort" data-i18n="effet-points-traque-mort-u" disabled="disabled">aie !</textarea>
</div>
</div>
</div>
<!-- Tab possessions -->
<div class="sheet-section-equip">
<div class="tab-contacts">
<div class="contacts-title"><label class="contacts-title-label" data-i18n="CONTACTS-u">CONTACTS</label></div>
<div class="contacts-th">
<span style="width:250px;text-align:center" class="input-info header-equip" data-i18n="Description-u"></span>
<span class="input-info header-equip-contact" data-i18n="faveur-u"></span>
<span class="input-info header-equip-contact" data-i18n="faveurmax-u"></span>
</div>
<fieldset class="repeating_contacts" name="repeating_contacts">
<input type="text" style="width:250px;font-size:16px;margin-bottom:3px;" class="input-info input-infocontacts" name="attr_contact-nom" data-i18n-placeholder="Name-p"/>
<input type="text" style="text-align:center;" class="inputcontact" name='attr_contacts-faveur'/>
<input type="text" style="text-align:center;" class="inputcontact" name='attr_contacts-faveurmax' value="[[@{contacts}*2]]" disabled="true"/>
</fieldset>
</div>
<div class="tab-armure">
<div class="armure-title"><label class="armure-title-label" data-i18n="armure-u">ARMURE</label></div>
<div class="armure-th">
<span style="width:250px;text-align:center" class="input-info header-equip" data-i18n="Description-u"></span>
<span style="width:65px;text-align:center" class="input-info header-equip-armure" data-i18n="armurepts-u"></span>
<span style="width:65px;text-align:center" class="input-info header-equip-armure" data-i18n="defense-u"></span>
</div>
<input style="width:250px;font-size:16px;margin-bottom:3px;" type="text" class="input-info input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/>
<input type="text" style="text-align:center;" class="inputarmure" name='attr_armure'/>
<input type="text" style="text-align:center;" class="inputarmure" name='attr_armureconst' type="text" value="@{armure}+@{constitution}" disabled="disabled"/>
</div>
<div class="Combathelper">
<div class="Combathelper-title"><label class="Combathelper-title-label" data-i18n="Combathelper-u">AIDE AU COMBAT</label></div>
<div class="CHdivbonusmalus">
<span class="CHdescription CHdescriptionBM">Ajouter Bonus/Malus au jet</span><input type="text" class="CHbonusmalus" name="attr_CHbonusmalus"/>
</div>
<div class="CHdivjets">
<span class="CHdescription CHdescriptionroll">Initiative</span><button type="roll" class="CHinitiative" name="initiative" value="&{template:noc-comp} {{name=@{character_name}}} {{action=INITIATIVE}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|0})d10}>8)+@{instinct-max} &{tracker}]]}}"></button>
<span class="CHdescription CHdescriptionroll">Esquive</span><button type="roll" class="CHesquive" name="esquive" value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente d'esquiver}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{deplacement-max}]]}}"></button>
<span class="CHdescription CHdescriptionroll">Parade</span><button type="roll" class="CHparade" name="parade" value="&{template:noc-comp} {{name=@{character_name}}} {{action=tente de parer}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{deplacement-max}]]}}"></button>
<span class="CHdescription CHdescriptionroll">Relance D10</span><button type="roll" class="CHd10" name="roll_d10" value="&{template:noc-relance} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
</div>
<div class="CHdivcombobox">
<div>
<span class="CHdescription CHdescriptioncombobox">Portée</span>
<select class="CHportee" name='attr_porte'>
<option value="-1">Bout portant</option>
<option value="0">Portée courte</option>
<option value="1">Portée moyenne</option>
<option value="2">Portée longue</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncombobox">Opposants</span>
<select class="CHNombreopposants" name='attr_nbropposants'>
<option value="0">1</option>
<option value="1">2</option>
<option value="2">3</option>
<option value="3">4</option>
<option value="4">5</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncombobox">Couvert</span>
<select class="CHcouvert" name='attr_couvert'>
<option value="0">Aucun</option>
<option value="1">Faible</option>
<option value="2">Fort</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncombobox">Conditions</span>
<select class="CHconditions" name='attr_conditions'>
<option value="0">Claires</option>
<option value="1">Génantes</option>
<option value="2">Épouvantables</option>
</select>
</div>
</div>
<div class="CHdivcheckbox">
<div>
<span class="CHdescription CHdescriptioncheckbox">Arme dans liste de Talent</span>
<select type="checkbox" class="CHcheckbox" name="attr_armetalent">
<option value="0">OUI</option>
<option value="1">NON</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncheckbox">Aversaire utilise son couvert</span>
<select type="checkbox" class="CHcheckbox" name="attr_utilisecouvert">
<option value="0">NON</option>
<option value="1">OUI</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncheckbox">Attaque préparée</span>
<select type="checkbox" class="CHcheckbox" name="attr_attaqueprepare">
<option value="0">NON</option>
<option value="1">OUI</option>
</select>
</div>
<div>
<span class="CHdescription CHdescriptioncheckbox">L'adversaire s'est jeté au sol</span>
<select type="checkbox" class="CHcheckbox" name="attr_jetesol">
<option value="0">NON</option>
<option value="1">OUI</option>
</select>
</div>
</div>
<div class="CHtotalBM">
<span class="CHdescription CHdescriptionbonusmalus">Total bonus/malus en attaque au corps à corps</span><input type="text" class="CHbonusmalus CHbonusmalusdsbl" name="attr_CHbonusmalusCAC" disabled="disabled" value="@{attaqueprepare}+@{jetesol}-(@{conditions}+@{armetalent}+@{nbropposants}+@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue})+@{CHbonusmalus}"/></button><br>
<span class="CHdescription CHdescriptionbonusmalus">Total bonus/malus en attaque au tir</span><input type="text" class="CHbonusmalus CHbonusmalusdsbl" name="attr_CHbonusmalusTIR" disabled="disabled" value="@{attaqueprepare}-(@{couvert}+@{conditions}+@{porte}+@{armetalent}+@{jetesol}+@{utilisecouvert}+@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue})+@{CHbonusmalus}"/></button>
</div>
</div>
<div class="divtircac">
<div class="tab-tir">
<div class="tir-title"><label class="tir-title-label" data-i18n="tir-u">ARMES DE TIR</label></div>
<div class="tir-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure"data-i18n="dps-u">DPS</span>
<span style="width:55px;" class="input-info header-equip-armure"data-i18n="munitions-u">Mun</span>
<span style="width:55px;" class="input-info header-equip-armure"data-i18n="munitionsmax-u">Mun max</span>
<span style="width:70px;" class="input-info header-equip-armure2"data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<fieldset class="repeating_projectiles">
<div class="tir-all">
<div class="tir-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="tir-droite">
<input style="text-align:center" type="text" class="input-degat" name="attr_degattir"/>
<input style="text-align:center" type="text" class="input-munitions" name="attr_munitions"/>
<input style="text-align:center" type="text" class="input-munitionsmax" name="attr_munitionsmax"/>
<select type="text" class="input-talent" name="attr_tirtalent">
<option value="-1">NON</option>
<option value="0">OUI</option>
</select>
<button type="roll" class="input-jetdps" value="&{template:noc-attaque} {{name=@{character_name}}} {{action=tire}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{action}]]}}"></button><br>
<input type="text" class="input-info input-trait" name="attr_trait1" data-i18n-placeholder="trait-p"/><br>
<input type="text" class="input-info input-trait" name="attr_trait2" data-i18n-placeholder="trait-p"/><br>
<input type="text" class="input-info input-trait" name="attr_trait3" data-i18n-placeholder="trait-p"/>
</div>
</div>
</fieldset>
</div>
<div class="tab-cac">
<div class="cac-title"><label class="cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</label></div>
<div class="cac-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure"data-i18n="dps-u">DPS</span>
<span style="width:70px;" class="input-info header-equip-armure2"data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<fieldset class="repeating_cac">
<div class="cac-all">
<div class="cac-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="cac-droite">
<input style="text-align:center" type="text" class="input-degat" name="attr_degatcac"/>
<select type="text" class="input-talent" name="attr_cactalent">
<option value="-1">NON</option>
<option value="0">OUI</option>
</select>
<button type="roll" class="input-jetdps" value="&{template:noc-attaque} {{name=@{character_name}}} {{action=attaque}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action-max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat-max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action} sans modificateur)|@{action}})d10}>8)+@{action}]]}}"></button><br>
<input type="text" class="input-info input-trait" name="attr_trait4" data-i18n-placeholder="trait-p"/><br>
<input type="text" class="input-info input-trait" name="attr_trait5" data-i18n-placeholder="trait-p"/><br>
<input type="text" class="input-info input-trait" name="attr_trait6" data-i18n-placeholder="trait-p"/>
</div>
</div>
</fieldset>
</div>
</div>
<div class="tab-equip">
<div class="equip-title"><label class="equip-title-label" data-i18n="EQUIPMENTS-u">EQUIPMENT</label></div>
<div class="line-equip1">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip1" name="repeating_equip1">
<input type="text" class="input-info input-infoequip" name="attr_equip-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="line-equip2">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip" name="repeating_equip2">
<input type="text" class="input-info input-infoequip" name="attr_equip2-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip2-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="line-equip3">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip" name="repeating_equip3">
<input type="text" class="input-info input-infoequip" name="attr_equip3-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip3-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
</div>
</div>
<!-- NOTES -->
<div class="sheet-section-notes">
<div class="notes">
<TEXTAREA class="notes-book" name='attr_notes-book' data-i18n-placeholder="Notes-p"></textarea>
</div>
</div>
</div>
<script type="text/worker">
var DefaultAttributes = DefaultAttributes || (function () {
'use strict';
// Attributes all characters should have
var attributeHash = {
"vie": {
"current": "0",
},
"apaisement": {
"current": "0",
},
"ferveur": {
"current": "0",
},
"lumiere": {
"current": "0",
},
"soins": {
"current": "0",
},
"erudition": {
"current": "0",
},
"culture": {
"current": "0",
},
"bureau": {
"current": "0",
},
"recherche": {
"current": "0",
},
"societe": {
"current": "0",
},
"technique": {
"current": "0",
},
"artefact": {
"current": "0",
},
"artisanat": {
"current": "0",
},
"mecanismes": {
"current": "0",
},
"survie": {
"current": "0",
},
"action": {
"current": "0",
},
"combat": {
"current": "0",
},
"deplacement": {
"current": "0",
},
"instinct": {
"current": "0",
},
"constitution": {
"current": "0",
},
"statut": {
"current": "0",
},
"fortune": {
"current": "0",
},
"rang": {
"current": "0",
},
"contacts": {
"current": "0",
},
"facade": {
"current": "0",
},
"ame": {
"current": "0",
},
"extase": {
"current": "0",
},
"folie": {
"current": "0",
},
"sensibilite": {
"current": "0",
},
"tenebres": {
"current": "0",
},
"social": {
"current": "0",
},
"charisme": {
"current": "0",
},
"conviction": {
"current": "0",
},
"psychologie": {
"current": "0",
},
"tromperie": {
"current": "0",
},
"points-vecu": {
"current": "0",
},
"points-espoir": {
"current": "0",
},
"points-singularite": {
"current": "0",
},
"points-permanents-trauma": {
"current": "0",
},
"points-permanents-blessures": {
"current": "0",
},
"points-permanents-noirceur": {
"current": "0",
},
"points-permanents-traque": {
"current": "0",
},
"armure": {
"current": "0",
},
"CHbonusmalus": {
"current": "0",
}
},
// Function which adds missing attributes to a character
addAttributes = function(characterID, attributeHash) {
for (var key in attributeHash) {
if (attributeHash.hasOwnProperty(key)) {
var foundAttribute = findObjs({
_characterid: characterID,
name: key
})[0];
if (!foundAttribute) {
log("Attribute " + key + " not found for character ID " + characterID + " Creating.");
createObj("attribute", {
name: key,
current: attributeHash[key]["current"],
characterid: characterID
});
}
}
}
},
// Add all missing attributes to a character
initCharacterAttributes = function(char){
addAttributes(char.id, attributeHash);
},
// Manually add missing attributes to all existing characters
handleInput = function(msg) {
if(msg.type == "api" && msg.content == "!initattributes") {
log("Initializing attributes for all existing characters.");
var allCharacters = findObjs({
_type: "character"
});
_.each(allCharacters, function(char) {
initCharacterAttributes(char);
});
}
},
// Event triggers
registerEventHandlers = function() {
on("add:character", initCharacterAttributes);
on("chat:message", handleInput);
};
return {
RegisterEventHandlers: registerEventHandlers
};
})();
on("ready", function() {
'use strict';
DefaultAttributes.RegisterEventHandlers();
});
</script>