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Ironsworn - Character Sheet
Roll Logic
Wield a Rarity
Structured it using javascript for readability.
if (actionWithRarity == (negativeMomentum + modifiers)) {
negateActionDie()
if (modifiers > firstChallengeDie) {
if (firstChallengeDie == secondChallengeDie) {
opportunity()
} else {
if (modifiers > secondChallengeDie) {
strongHit()
} else {
weakHit()
}
}
} else {
if (firstChallengeDie == secondChallengeDie) {
complication()
} else {
if (modifiers > secondChallengeDie) {
weakHit()
} else {
miss()
}
}
}
} else {
if (actionWithRarity > firstChallengeDie) {
if (firstChallengeDie == secondChallengeDie) {
opportunity()
if (actionWithRarity == (6 + modifiers)) {
rarityDramatic()
}
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
if (actionWithRarity > secondChallengeDie) {
strongHit()
if (actionWithRarity == (6 + modifiers)) {
rarityDramatic()
}
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
weakHit()
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
}
}
}
}
} else {
if (firstChallengeDie == secondChallengeDie) {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
complication()
if (actionWithRarity == (1 + modifiers)) {
rarityMiss()
}
if (momentum > firstChallengeDie) {
burnMomentum('Strong Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
}
} else {
if (actionWithRarity > secondChallengeDie) {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
weakHit()
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
if (momentum > firstChallengeDie) {
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
}
}
}
} else {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
miss()
if (actionWithRarity == (1 + modifiers)) {
rarityMiss()
}
if (momentum > firstChallengeDie) {
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
burnMomentum('Weak Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
} else {
if (momentum > secondChallengeDie) {
burnMomentum('Weak Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
}
}
}
}
}
}