mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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* [Shadowrun6] Externalising Magic tab * [Shadowrun6] Externalising dice rolls strings
3733 lines
301 KiB
HTML
3733 lines
301 KiB
HTML
<!-- DO NOT USE RADIO BUTTONS IN REPEATING SECTIONS -->
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<div class="wholedocument"> <!-- WIL max 12, KON max 14 + Robust gebaut 4 -->
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<div class="header">
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<div class="header-row">
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<div class="header-fullcell">
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<h4><span data-i18n="title_condition_monitors">Zustandsmonitor und Wundabzüge</span></h4>
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</div>
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<div class="header-shortcell">
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<div class="center">
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<h4><span data-i18n="title_edge">Edge</span></h4>
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</div>
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</div>
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<div class="header-hugecell">
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<div class="center">
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<h4><span data-i18n="title_generics_rolls">Generische Würfelwürfe</span></h4>
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</div>
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</div>
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</div>
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<div class="header-row">
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<div class="header-fullcell"> <!-- das ist eine Tabellenzelle, da hinein muss eine neue Tabelle -->
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<div class="innertable">
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<div class="table-row">
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<div class="table-cell-huge-center">
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<h6><span data-i18n="title_stun">geistig</span></h6>
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<input class="smallinput" type="number" name="attr_wounds_stun_base" value="0" placeholder="0" title="wounds_stun_base" max="0" readonly/>
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</div>
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<div class="table-cell-huge-center">
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<h6><span data-i18n="title_physical">körperlich</span></h6>
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<input class="smallinput" type="number" name="attr_wounds_phys_base" value="0" placeholder="0" title="wounds_phys_base" max="0" readonly/>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell-huge-center"> <!-- erneut innere Tabelle für Zentrierung erforderlich -->
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<div class="header-centered">
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_1_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_1" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_1">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_2_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_2" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_2">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_3_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_3" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_3">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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</div>
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_4_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_4" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_4">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_5_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_5" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_5">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_6_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_6" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_6">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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</div>
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_7_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_7" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_7">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_8_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_8" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_8">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_9_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_9" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_9">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button><br>
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</div>
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</div>
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_10_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_10" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_10">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_11_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_11" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_11">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_12_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_12" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_12">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button><br>
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</div>
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</div>
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_13_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_13" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_13">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_14_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_14" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_14">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_15_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_15" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_15">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button><br>
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</div>
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</div>
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<div class="header-row">
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<input class="toggle-hide" name="attr_stun_16_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_16" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_16">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_17_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_17" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_17">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_stun_18_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_stun_18" value="unchecked" />
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<button class="healthbutton" type="action" name="act_stun_toggle_18">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button><br>
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</div>
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</div>
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</div>
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</div>
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<div class="table-cell-huge-center">
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<div class="header-centered">
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<div class="header-row">
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<input class="toggle-hide" name="attr_phys_1_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_phys_1" value="unchecked" />
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<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_1">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_phys_2_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_phys_2" value="unchecked" />
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<button class="healthbutton" type="action" name="act_phys_toggle_2">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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<input class="toggle-hide" name="attr_phys_3_hide" type="checkbox" value="1"/>
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<div class="inline conditionmonitorbutton">
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<input type="hidden" class="direction" name="attr_phys_3" value="unchecked" />
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<button class="healthbutton" type="action" name="act_phys_toggle_3">
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<span class="checked">✗</span>
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<span class="unchecked"> </span>
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</button>
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</div>
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</div>
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||
<div class="header-row">
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||
<input class="toggle-hide" name="attr_phys_4_hide" type="checkbox" value="1"/>
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||
<div class="inline conditionmonitorbutton">
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||
<input type="hidden" class="direction" name="attr_phys_4" value="unchecked" />
|
||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_4">
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||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_5_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_5" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_5">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_6_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_6" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_6">
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||
<span class="checked">✗</span>
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||
<span class="unchecked"> </span>
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||
</button>
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||
</div>
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||
</div>
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||
<div class="header-row">
|
||
<input class="toggle-hide" name="attr_phys_7_hide" type="checkbox" value="1"/>
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||
<div class="inline conditionmonitorbutton">
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||
<input type="hidden" class="direction" name="attr_phys_7" value="unchecked" />
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||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_7">
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||
<span class="checked">✗</span>
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||
<span class="unchecked"> </span>
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||
</button>
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||
</div>
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||
<input class="toggle-hide" name="attr_phys_8_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
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||
<input type="hidden" class="direction" name="attr_phys_8" value="unchecked" />
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||
<button class="healthbutton" type="action" name="act_phys_toggle_8">
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||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_9_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_9" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_9">
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||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
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||
</button><br>
|
||
</div>
|
||
</div>
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||
<div class="header-row">
|
||
<input class="toggle-hide" name="attr_phys_10_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_10" value="unchecked" />
|
||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_10">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_11_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_11" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_11">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_12_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_12" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_12">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button><br>
|
||
</div>
|
||
</div>
|
||
<div class="header-row">
|
||
<input class="toggle-hide" name="attr_phys_13_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_13" value="unchecked" />
|
||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_13">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_14_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_14" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_14">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_15_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_15" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_15">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button><br>
|
||
</div>
|
||
</div>
|
||
<div class="header-row">
|
||
<input class="toggle-hide" name="attr_phys_16_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_16" value="unchecked" />
|
||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_16">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_17_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_17" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_17">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_phys_18_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_18" value="unchecked" />
|
||
<button class="healthbutton" type="action" name="act_phys_toggle_18">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button><br>
|
||
</div>
|
||
</div>
|
||
<div class="header-row">
|
||
<input class="toggle-hide" name="attr_phys_19_hide" type="checkbox" value="1"/>
|
||
<div class="inline conditionmonitorbutton">
|
||
<input type="hidden" class="direction" name="attr_phys_19" value="unchecked" />
|
||
<input type="hidden" class="direction" name="attr_phys_19" value="checked" />
|
||
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_19">
|
||
<span class="checked">✗</span>
|
||
<span class="unchecked"> </span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="header-shortcell">
|
||
<div class="whiteborder">
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_0" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<span class="cyberberry center" data-i18n="noedge">Du hast kein Edge.</span>
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_1" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_2" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_3" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_4" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_5" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_6" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-edge" name="attr_edge_7" type="checkbox" value="1"/>
|
||
<div class="inline edgetoken">
|
||
<img src="https://i.imgur.com/vNh5DtX.png" height="20" width="20" />
|
||
</div>
|
||
<input class="hide smallinput" type="number" name="attr_edge_current" value="0" placeholder="0" title="edge_current"/>
|
||
</div>
|
||
<div class="inline">
|
||
<button class="edgebutton" type="action" name="act_edge_plus_two">+2 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_plus_one">+1 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_minus_one">-1 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_minus_two">-2 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_minus_three">-3 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_minus_four">-4 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_minus_five">-5 <span data-i18n="edge">Edge</span></button>
|
||
<button class="edgebutton" type="action" name="act_edge_reset"><span data-i18n="endscene">Szenenende</span></button>
|
||
</div>
|
||
</div>
|
||
<div class="header-fullcell">
|
||
<div class="smallspacer"> </div>
|
||
<button class="shortcutbutton" type="roll" name="offense" value="@{gm_toggle} &{template:roll}{{mainattribute=^{offense}}}{{weaponname=?{Name|@{personal_mainweapon}}}}{{attackrating=[[?{Angriffswert|@{personal_attackrating}}]]}}{{damage=[[?{Schadenscode|@{personal_damagecode}}]]}}{{dice=[[(?{Würfelpool|@{personal_attack_dicepool}}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="offense">Angriff</span>
|
||
</button>
|
||
<br><div class="smallspacer"> </div>
|
||
<button class="shortcutbutton" type="roll" name="defense" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense}}}{{defenserating=[[?{Verteidigungswert|@{personal_defenserating}}]]}}{{dice=[[(?{Würfelpool|@{personal_defensepool}}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="defense">Verteidigung</span>
|
||
</button>
|
||
<br><div class="smallspacer"> </div>
|
||
<button class="shortcutbutton" type="roll" name="soak" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[?{Autoerfolge|@{personal_autosoak}}]]}}{{dice=[[(?{Würfelpool|@{personal_soakpool}}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="soak">Schadenswiderstand</span>
|
||
</button>
|
||
<br><div class="smallspacer"> </div>
|
||
<button class="shortcutbutton" type="roll" name="initiative" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{initiative}}}{{dice=[[(?{Initiativebasis|@{display_ini}}+@{use_wounds}+@{sustain_malus})+?{Initiativewürfel|@{display_inidice}}d6cs>7cf<0 &{tracker}]]}}">
|
||
<span class="cyberberry" data-i18n="initiative">Initiative</span>
|
||
</button>
|
||
<br><div class="smallspacer"> </div>
|
||
<button class="shortcutbutton" type="roll" name="initiative" value="@{gm_toggle} &{template:roll}{{mainattribute=^{attributeorskill}}}{{weaponname=?{Was würfelst du?|@{personal_skilldesc}}}}{{dice=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="attributeorskill">Attributs- oder Fertigkeitswurf</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="header-row">
|
||
<div class="header-fullcell">
|
||
|
||
</div>
|
||
<div class="header-shortcell">
|
||
<div class="center">
|
||
<h4><span data-i18n="titre_options">Optionen</span></h4>
|
||
</div>
|
||
</div>
|
||
<div class="header-fullcell">
|
||
<div class="center">
|
||
<h4><span data-i18n="title_condition_monitors">Handlungsmonitor</span></h4>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="header-row">
|
||
<div class="header-fullcell">
|
||
<div class="table-row">
|
||
<input class="smallinput" type="number" name="attr_wounds_mod" value="0" placeholder="0" title="wounds_phys_base"/>
|
||
<span class="cyberberry-normal" data-i18n="mod">Modifikator (Wundabzüge)</span>
|
||
</div>
|
||
<div class="table-row">
|
||
<input class="smallinput" type="number" name="attr_wounds_total" value="0" placeholder="0" title="wounds_phys_base" readonly/>
|
||
<h6><span data-i18n="title_total_wounds">Gesamtwert (Wundabzüge)</span></h6>
|
||
</div>
|
||
<div class="table-row">
|
||
<input class="smallinput" type="number" name="attr_overflow" value="0" placeholder="0" title="wounds_phys_base"/>
|
||
<h6><span data-i18n="title_overflow">Überzähliger Schaden</span></h6>
|
||
</div>
|
||
</div>
|
||
<div class="header-shortcell">
|
||
<label class="switch" data-i18n-title="gm_whisper" title="GM-Roll y/n">
|
||
<input name="attr_gm_toggle" type="checkbox" value="/w gm"/>
|
||
<span class="slider"> </span>
|
||
</label>
|
||
<div class="slider-label" data-i18n="title_gm_roll">Würfe an Spielleiter</span></div><br>
|
||
<label class="switch" data-i18n-title="mod_roll" title="Modify y/n">
|
||
<input name="attr_mod_roll" type="checkbox" value="?{Modifier|0}"/>
|
||
<span class="slider"> </span>
|
||
</label>
|
||
<div class="slider-label"><span data-i18n="sample_modifiers">Probenmodifikatoren</span></div><br>
|
||
<label class="switch" data-i18n-title="use_wounds" title="Wounds Penalties y/n">
|
||
<input name="attr_use_wounds" type="checkbox" value="@{wounds_total}"/>
|
||
<span class="slider"> </span>
|
||
</label>
|
||
<div class="slider-label"><span data-i18n="apply_wounds">Appliquer les blessures</span></div><br>
|
||
<label class="switch" data-i18n-title="exploding_dice" title="Exploding dice y/n">
|
||
<input name="attr_explode_toggle" type="checkbox" value="!"/>
|
||
<span class="slider"> </span>
|
||
</label>
|
||
<input type="hidden" name="attr_exploding_dice" value=""/>
|
||
<div class="slider-label"><span data-i18n="title_exploding_dice">explodierende Würfel</span></div><br>
|
||
</div>
|
||
<div class="header-fullcell">
|
||
<div class="smallspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_minor_action_count" value="0" placeholder="0" title="minor_actions_count" min="2" max="5"/>
|
||
<h6><span data-i18n="initiative_title">Nebenhandlungen</span></h6>
|
||
<button class="resetbutton" type="action" name="act_reset_action_count">
|
||
<span data-i18n="reset">Zurücksetzen</span>
|
||
</button>
|
||
<br><div class="smallspacer"> </div>
|
||
<input class="toggle-hide" name="attr_major_1_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_major_1" value="unstruck" />
|
||
<button class="actionbutton" type="action" name="act_major_1_toggle">
|
||
<span class="unstruck" data-i18n="major-action-one">Haupthandlung #1</span>
|
||
<span class="struck" data-i18n="major-action-one">Haupthandlung #1</span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_major_2_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_major_2" value="unstruck" />
|
||
<button class="actionbutton" type="action" name="act_major_2_toggle">
|
||
<span class="unstruck" data-i18n="major-action-two">Haupthandlung #2</span>
|
||
<span class="struck" data-i18n="major-action-two">Haupthandlung #2</span>
|
||
</button>
|
||
</div>
|
||
<br><div class="smallspacer"> </div>
|
||
<input class="toggle-hide" name="attr_minor_1_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_minor_1" value="unstruck" />
|
||
<button class="minoractionbutton" type="action" name="act_minor_1_toggle">
|
||
<span class="unstruck" data-i18n="minor-action-one">Neben 1</span>
|
||
<span class="struck" data-i18n="minor-action-one">Neben 1</span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_minor_2_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_minor_2" value="unstruck" />
|
||
<button class="minoractionbutton" type="action" name="act_minor_2_toggle">
|
||
<span class="unstruck" data-i18n="minor-action-two">Neben 2</span>
|
||
<span class="struck" data-i18n="minor-action-two">Neben 2</span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_minor_3_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_minor_3" value="unstruck" />
|
||
<button class="minoractionbutton" type="action" name="act_minor_3_toggle">
|
||
<span class="unstruck" data-i18n="minor-action-three">Neben 3</span>
|
||
<span class="struck" data-i18n="minor-action-three">Neben 3</span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_minor_4_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_minor_4" value="unstruck" />
|
||
<button class="minoractionbutton" type="action" name="act_minor_4_toggle">
|
||
<span class="unstruck" data-i18n="minor-action-four">Neben 4</span>
|
||
<span class="struck" data-i18n="minor-action-four">Neben 4</span>
|
||
</button>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_minor_5_show" type="checkbox" value="1"/>
|
||
<div class="inline actionbutton">
|
||
<input type="hidden" class="direction" name="attr_minor_5" value="unstruck" />
|
||
<button class="minoractionbutton" type="action" name="act_minor_5_toggle">
|
||
<span class="unstruck" data-i18n="minor-action-five">Neben 5</span>
|
||
<span class="struck" data-i18n="minor-action-five">Neben 5</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
<button class="toggle-hide headlinebutton" type="action" name="act_copyright" data-i18n="copyright">Copyright</button>
|
||
<button class="headlinebutton" type="action" name="act_chardata" data-i18n="character">Charakter</button>
|
||
<button class="headlinebutton" type="action" name="act_attributes" data-i18n="attributes">Attribute</button>
|
||
<button class="headlinebutton" type="action" name="act_skills" data-i18n="skills">Fertigkeiten</button>
|
||
<button class="headlinebutton" type="action" name="act_attacks" data-i18n="attacks">Angriffe</button>
|
||
<button class="headlinebutton" type="action" name="act_magic" data-i18n="magic">Magie</button>
|
||
<button class="headlinebutton" type="action" name="act_matrix" data-i18n="matrix">Matrix</button>
|
||
<button class="headlinebutton" type="action" name="act_rigging" data-i18n="rigging">Rigger</button>
|
||
<button class="headlinebutton" type="action" name="act_contacts" data-i18n="contacts">Connections</button>
|
||
<button class="headlinebutton" type="action" name="act_gear" data-i18n="gear">Ausrüstung</button>
|
||
<button class="headlinebutton" type="action" name="act_notes" data-i18n="notes">Notizen</button>
|
||
<button class="headlinebutton" type="action" name="act_configuration" data-i18n="config" >Configuration</button>
|
||
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='copyright' /> <!--Tab-Steuerung, zwingend notwendig-->
|
||
<div class="sheet-copyright">
|
||
<br>
|
||
<h4><span data-i18n="character-sheet-author">Shadowrun 6 Charakterbogen by Avalia</span></h4>
|
||
<br>
|
||
<h6>Version 0.1</h6>
|
||
<br>
|
||
<div data-i18n="copyrightfooter">
|
||
The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.
|
||
</div>
|
||
</div>
|
||
<div class='sheet-chardata'>
|
||
<h3>Char</h3>
|
||
</div>
|
||
<div class='sheet-attributes'>
|
||
<br>
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-half">
|
||
<h4 data-i18n="attributes">Attribute</h4>
|
||
</div>
|
||
<div class="table-cell-half">
|
||
<h4 data-i18n="derivatives">Abgeleitete Werte</h4>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-half">
|
||
<div class="innertable">
|
||
<div class="table-row">
|
||
<div class="table-cell"><span class="red" data-i18n="empty"> </span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
|
||
<div class="table-cell-center"><span class="red" data-i18n="rolls">Würfe</span></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_body">Konstitution</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_base" value="2" placeholder="2" title="@{body_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_modifier" value="0" placeholder="0" title="@{body_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_body" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="body" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{dice=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="body_short">body</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="body" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{secondattribute=^{body}}}{{dice=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_agility">Geschicklichkeit</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_base" value="2" placeholder="2" title="@{agility_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_modifier" value="0" placeholder="0" title="@{agility_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_agility" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="agility" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{dice=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="agility_short">agility</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="agility" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{secondattribute=^{agility}}}{{dice=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_reaction">Reaktion</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_base" value="2" placeholder="2" title="@{reaction_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_modifier" value="0" placeholder="0" title="@{reaction_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_reaction" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="reaction" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{dice=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="reaction_short">reaction</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="reaction" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{secondattribute=^{reaction}}}{{dice=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_strength">Stärke</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_base" value="2" placeholder="2" title="@{strength_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_modifier" value="0" placeholder="0" title="@{strength_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_strength" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="strength" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{dice=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="strength_short">strength</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="strength" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{secondattribute=^{strength}}}{{dice=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_willpower">Willenskraft</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_base" value="2" placeholder="2" title="@{willpower_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_modifier" value="0" placeholder="0" title="@{willpower_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_willpower" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="willpower" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{dice=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="willpower_short">willpower</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="willpower" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{willpower}}}{{dice=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_logic">Logik</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_base" value="2" placeholder="2" title="@{logic_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_modifier" value="0" placeholder="0" title="@{logic_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_logic" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="logic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{dice=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="logic_short">logic</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="logic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{logic}}}{{dice=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_intuition">Intuition</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_base" value="2" placeholder="2" title="@{intuition_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_modifier" value="0" placeholder="0" title="@{intuition_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_intuition" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="intuition" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{dice=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="intuition_short">intuition</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="intuition" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{intuition}}}{{dice=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_charisma">Charisma</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_base" value="2" placeholder="2" title="@{charisma_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_modifier" value="0" placeholder="0" title="@{charisma_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_charisma" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="charisma" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{dice=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="charisma_short">charisma</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="charisma" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{secondattribute=^{charisma}}}{{dice=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="display_edge">Edge</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_base" value="1" placeholder="1" title="@{edge_base}" min="1"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_modifier" value="0" placeholder="0" title="@{edge_modifier}" max="4"/> </div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_edge" value="2" placeholder="2" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="smallbutton" type="roll" name="edge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{dice=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="edge_short">edge</span>
|
||
</button>
|
||
<button class="smallbutton" type="roll" name="edge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{secondattribute=^{edge}}}{{dice=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
(x2)
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table-cell-half">
|
||
<div class="innertable">
|
||
<div class="table-row">
|
||
<div class="table-cell"><span class="red" data-i18n="empty"> </span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
|
||
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
|
||
<div class="table-cell-center"><span class="red" data-i18n="rolls">Würfe</span></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{dice=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="judgeintent">Menschenkenntnis</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_judgeintent_base" value="4" placeholder="4" title="@{judgeintent_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_judgeintent_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_judgeintent" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="judgeintent" value="@{gm_toggle} &{template:roll}{{mainattribute=^{judgeintent}}}{{dice=[[(@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="int_wil">INT + WIL</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="memory">Erinnerungsvermögen</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_memory_base" value="4" placeholder="4" title="@{memory_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_memory_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_memory" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="memory" value="@{gm_toggle} &{template:roll}{{mainattribute=^{memory}}}{{dice=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="log_int">LOG + INT</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="liftcarry">Heben & Tragen</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_liftcarry_base" value="4" placeholder="4" title="@{liftcarry_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_liftcarry_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_liftcarry" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="liftcarry" value="@{gm_toggle} &{template:roll}{{mainattribute=^{liftcarry}}}{{dice=[[(@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="bod_wil">KON + WIL</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="ini">Verteidigungspool</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_base" value="4" placeholder="4" title="@{ini_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_ini" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{dice=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="rea_int">REA + INT</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="inidice">Initiativewürfel</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_base" value="1" placeholder="1" title="@{inidice_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="hiddensmallbutton" type="roll" name="ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{dice=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd+@{use_wounds}+@{sustain_malus}]]}}">
|
||
<span class="red" data-i18n="rea_int">This is hidden</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+(@{display_inidice})d6cs>7cf<0 &{tracker}]]}}">
|
||
<span class="red" data-i18n="select_token">Tokenroll</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+3d6cs>7cf<0 &{tracker}]]}}">
|
||
<span class="red" data-i18n="select_token">Tokenroll</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">
|
||
<span class="red" data-i18n="iniastral">Initiative (Astral)</span>
|
||
</div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniastral_base" value="4" placeholder="4" title="@{iniastral_base}" /></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniastral_modifier" value="0" placeholder="0"/></div>
|
||
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_iniastral" value="4" placeholder="4" readonly/></div>
|
||
<div class="table-cell">
|
||
<button class="mediumbutton" type="roll" name="iniastral" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniastral}}}{{dice=[[(@{display_iniastral}+@{use_wounds}+@{sustain_malus})+2d6cs>7cf<0 &{tracker}]]}}">
|
||
<span class="red" data-i18n="select_token">Tokenroll</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-skills'>
|
||
<br>
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-quarter">
|
||
<h4 data-i18n="skills">Fertigkeiten</h4>
|
||
</div>
|
||
<div class="table-cell-threequarter">
|
||
<button type="action" name="act_reset_skill_visibility">
|
||
<span data-i18n="display-all-skills">alle Fertigkeiten sichtbar machen</span>
|
||
</button>
|
||
<button type="action" name="act_hide_unused_skills">
|
||
<span data-i18n="hide-skills-without-ranks">Fertigkeiten ohne Punkte ausblenden</span>
|
||
</button>
|
||
<button type="action" name="act_reset_skill_values">
|
||
<span data-i18n="reset-skills">Fertigkeiten zurücksetzen</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-full">
|
||
<div class="innertable">
|
||
<div class="table-row">
|
||
<div class="table-cell-skill-hide"><span class="red" data-i18n="hide">Verbergen</span></div>
|
||
<div class="table-cell-skill-level"><span class="red" data-i18n="skill_level">Stufe</span></div>
|
||
<div class="table-cell-skill-mod"><span class="red" data-i18n="skill_modifier">Mod</span></div>
|
||
<div class="table-cell-skill-attribute"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
|
||
<div class="table-cell-skill-spec"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
|
||
<div class="table-cell-skill-exp"><span class="red" data-i18n="expertise">Expertise</span></div>
|
||
<div class="table-cell-skill-total"><span class="red" data-i18n="total">Gesamt</span></div>
|
||
<div class="table-cell-skill-rolls"> </div>
|
||
<div class="table-cell-skill-rolls"><span class="red" data-i18n="rolls">Würfe</span></div>
|
||
<div class="table-cell-skill-rolls"> </div>
|
||
|
||
</div>
|
||
<!--Astral-->
|
||
<input class="toggle-hide-astral" name="attr_skill_astral_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-astral">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_astral_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_astral">Astral</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_astral_base" value="-1" placeholder="-1" title="@{skill_astral_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_astral_modifier" value="0" placeholder="0" title="@{skill_astral_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_astral_attribute" value="int" title="skill_astral_attribute">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-astral-spec" name="attr_skill_astral_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-astral-spec" type="text" name="attr_skill_astral_spec" title="@{skill_astral_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-astral-exp" name="attr_skill_astral_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-astral-exp" type="text" name="attr_skill_astral_exp" title="@{skill_astral_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_astral_total" value="@{skill_astral_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_astral_total_spec" value="@{skill_astral_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_astral_total_exp" value="@{skill_astral_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_astral_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{dicepool=^{@{skill_astral_total}+@{use_wounds}+@{sustain_malus}}}}{{dice=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-astral-spec"></span>
|
||
<span class="invisible-astral-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_astral_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{specialisation=@{skill_astral_spec}}}{{dicepool=^{@{skill_astral_total_spec}+@{use_wounds}+@{sustain_malus}}}}{{dice=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-astral-exp"></span>
|
||
<span class="invisible-astral-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_astral_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{expertise=@{skill_astral_exp}}}{{dicepool=^{@{skill_astral_total_exp}+@{use_wounds}+@{sustain_malus}}}}{{dice=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--athletics-->
|
||
<input class="toggle-hide-athletics" name="attr_skill_athletics_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-athletics">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_athletics_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_athletics">athletics</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_athletics_base" value="-1" placeholder="-1" title="@{skill_athletics_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_athletics_modifier" value="0" placeholder="0" title="@{skill_athletics_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_athletics_attribute" value="int" title="@{skill_athletics_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility" selected>GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-athletics-spec" name="attr_skill_athletics_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-athletics-spec" type="text" name="attr_skill_athletics_spec" title="@{skill_athletics_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-athletics-exp" name="attr_skill_athletics_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-athletics-exp" type="text" name="attr_skill_athletics_exp" title="@{skill_athletics_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_athletics_total" value="@{skill_athletics_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_athletics_total_spec" value="@{skill_athletics_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_athletics_total_exp" value="@{skill_athletics_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_athletics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{dicepool=^{@{skill_athletics_total}}}}{{dice=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_athletics_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-athletics-spec"></span>
|
||
<span class="invisible-athletics-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_athletics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{specialisation=@{skill_athletics_spec}}}{{dicepool=^{@{skill_athletics_total_spec}}}}{{dice=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_athletics_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-athletics-exp"></span>
|
||
<span class="invisible-athletics-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_athletics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{expertise=@{skill_athletics_exp}}}{{dicepool=^{@{skill_athletics_total_exp}}}}{{dice=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--biotech-->
|
||
<input class="toggle-hide-biotech" name="attr_skill_biotech_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-biotech">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_biotech_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_biotech">biotech</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_biotech_base" value="-1" placeholder="-1" title="@{skill_biotech_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_biotech_modifier" value="0" placeholder="0" title="@{skill_biotech_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_biotech_attribute" value="int" title="@{skill_biotech_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-biotech-spec" name="attr_skill_biotech_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-biotech-spec" type="text" name="attr_skill_biotech_spec" title="@{skill_biotech_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-biotech-exp" name="attr_skill_biotech_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-biotech-exp" type="text" name="attr_skill_biotech_exp" title="@{skill_biotech_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_biotech_total" value="@{skill_biotech_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_biotech_total_spec" value="@{skill_biotech_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_biotech_total_exp" value="@{skill_biotech_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_biotech_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{dicepool=^{@{skill_biotech_total}}}}{{dice=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_biotech_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-biotech-spec"></span>
|
||
<span class="invisible-biotech-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_biotech_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{specialisation=@{skill_biotech_spec}}}{{dicepool=^{@{skill_biotech_total_spec}}}}{{dice=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_biotech_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-biotech-exp"></span>
|
||
<span class="invisible-biotech-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_biotech_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{expertise=@{skill_biotech_exp}}}{{dicepool=^{@{skill_biotech_total_exp}}}}{{dice=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--cracking-->
|
||
<input class="toggle-hide-cracking" name="attr_skill_cracking_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-cracking">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_cracking_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_cracking">cracking</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_cracking_base" value="-1" placeholder="-1" title="@{skill_cracking_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_cracking_modifier" value="0" placeholder="0" title="@{skill_cracking_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_cracking_attribute" value="int" title="@{skill_cracking_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-cracking-spec" name="attr_skill_cracking_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-cracking-spec" type="text" name="attr_skill_cracking_spec" title="@{skill_cracking_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-cracking-exp" name="attr_skill_cracking_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-cracking-exp" type="text" name="attr_skill_cracking_exp" title="@{skill_cracking_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_cracking_total" value="@{skill_cracking_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_cracking_total_spec" value="@{skill_cracking_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_cracking_total_exp" value="@{skill_cracking_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_cracking_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{dicepool=^{@{skill_cracking_total}}}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}"> <span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-cracking-spec"></span>
|
||
<span class="invisible-cracking-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_cracking_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{specialisation=@{skill_cracking_spec}}}{{dicepool=^{@{skill_cracking_total_spec}}}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-cracking-exp"></span>
|
||
<span class="invisible-cracking-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_cracking_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{expertise=@{skill_cracking_exp}}}{{dicepool=^{@{skill_cracking_total_exp}}}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--influence-->
|
||
<input class="toggle-hide-influence" name="attr_skill_influence_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-influence">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_influence_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_influence">influence</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_influence_base" value="-1" placeholder="-1" title="@{skill_influence_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_influence_modifier" value="0" placeholder="0" title="@{skill_influence_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_influence_attribute" value="int" title="@{skill_influence_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma" selected>CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-influence-spec" name="attr_skill_influence_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-influence-spec" type="text" name="attr_skill_influence_spec" title="@{skill_influence_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-influence-exp" name="attr_skill_influence_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-influence-exp" type="text" name="attr_skill_influence_exp" title="@{skill_influence_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_influence_total" value="@{skill_influence_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_influence_total_spec" value="@{skill_influence_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_influence_total_exp" value="@{skill_influence_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_influence_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{dicepool=^{@{skill_influence_total}}}}{{dice=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_influence_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-influence-spec"></span>
|
||
<span class="invisible-influence-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_influence_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{specialisation=@{skill_influence_spec}}}{{dicepool=^{@{skill_influence_total_spec}}}}{{dice=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_influence_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-influence-exp"></span>
|
||
<span class="invisible-influence-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_influence_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{expertise=@{skill_influence_exp}}}{{dicepool=^{@{skill_influence_total_exp}}}}{{dice=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--electronics-->
|
||
<input class="toggle-hide-electronics" name="attr_skill_electronics_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-electronics">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_electronics_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_electronics">electronics</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_electronics_base" value="-1" placeholder="-1" title="@{skill_electronics_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_electronics_modifier" value="0" placeholder="0" title="@{skill_electronics_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_electronics_attribute" value="int" title="@{skill_electronics_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-electronics-spec" name="attr_skill_electronics_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-electronics-spec" type="text" name="attr_skill_electronics_spec" title="@{skill_electronics_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-electronics-exp" name="attr_skill_electronics_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-electronics-exp" type="text" name="attr_skill_electronics_exp" title="@{skill_electronics_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_electronics_total" value="@{skill_electronics_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_electronics_total_spec" value="@{skill_electronics_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_electronics_total_exp" value="@{skill_electronics_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_electronics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{dicepool=^{@{skill_electronics_total}}}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-electronics-spec"></span>
|
||
<span class="invisible-electronics-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_electronics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{specialisation=@{skill_electronics_spec}}}{{dicepool=^{@{skill_electronics_total_spec}}}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-electronics-exp"></span>
|
||
<span class="invisible-electronics-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_electronics_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{expertise=@{skill_electronics_exp}}}{{dicepool=^{@{skill_electronics_total_exp}}}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--firearms-->
|
||
<input class="toggle-hide-firearms" name="attr_skill_firearms_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-firearms">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_firearms_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_firearms">firearms</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_firearms_base" value="-1" placeholder="-1" title="@{skill_firearms_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_firearms_modifier" value="0" placeholder="0" title="@{skill_firearms_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_firearms_attribute" value="int" title="@{skill_firearms_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility" selected>GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-firearms-spec" name="attr_skill_firearms_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-firearms-spec" type="text" name="attr_skill_firearms_spec" title="@{skill_firearms_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-firearms-exp" name="attr_skill_firearms_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-firearms-exp" type="text" name="attr_skill_firearms_exp" title="@{skill_firearms_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_firearms_total" value="@{skill_firearms_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_firearms_total_spec" value="@{skill_firearms_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_firearms_total_exp" value="@{skill_firearms_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_firearms_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{dicepool=^{@{skill_firearms_total}}}}{{dice=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_firearms_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-firearms-spec"></span>
|
||
<span class="invisible-firearms-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_firearms_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{specialisation=@{skill_firearms_spec}}}{{dicepool=^{@{skill_firearms_total_spec}}}}{{dice=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_firearms_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-firearms-exp"></span>
|
||
<span class="invisible-firearms-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_firearms_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{expertise=@{skill_firearms_exp}}}{{dicepool=^{@{skill_firearms_total_exp}}}}{{dice=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--stealth-->
|
||
<input class="toggle-hide-stealth" name="attr_skill_stealth_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-stealth">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_stealth_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_stealth">stealth</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_stealth_base" value="-1" placeholder="-1" title="@{skill_stealth_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_stealth_modifier" value="0" placeholder="0" title="@{skill_stealth_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_stealth_attribute" value="int" title="@{skill_stealth_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility" selected>GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-stealth-spec" name="attr_skill_stealth_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-stealth-spec" type="text" name="attr_skill_stealth_spec" title="@{skill_stealth_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-stealth-exp" name="attr_skill_stealth_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-stealth-exp" type="text" name="attr_skill_stealth_exp" title="@{skill_stealth_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_stealth_total" value="@{skill_stealth_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_stealth_total_spec" value="@{skill_stealth_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_stealth_total_exp" value="@{skill_stealth_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_stealth_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{dicepool=^{@{skill_stealth_total}}}}{{dice=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_stealth_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-stealth-spec"></span>
|
||
<span class="invisible-stealth-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_stealth_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{specialisation=@{skill_stealth_spec}}}{{dicepool=^{@{skill_stealth_total_spec}}}}{{dice=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_stealth_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-stealth-exp"></span>
|
||
<span class="invisible-stealth-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_stealth_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{expertise=@{skill_stealth_exp}}}{{dicepool=^{@{skill_stealth_total_exp}}}}{{dice=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--engineering-->
|
||
<input class="toggle-hide-engineering" name="attr_skill_engineering_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-engineering">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_engineering_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_engineering">engineering</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_engineering_base" value="-1" placeholder="-1" title="@{skill_engineering_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_engineering_modifier" value="0" placeholder="0" title="@{skill_engineering_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_engineering_attribute" value="int" title="@{skill_engineering_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-engineering-spec" name="attr_skill_engineering_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-engineering-spec" type="text" name="attr_skill_engineering_spec" title="@{skill_engineering_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-engineering-exp" name="attr_skill_engineering_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-engineering-exp" type="text" name="attr_skill_engineering_exp" title="@{skill_engineering_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_engineering_total" value="@{skill_engineering_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_engineering_total_spec" value="@{skill_engineering_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_engineering_total_exp" value="@{skill_engineering_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_engineering_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{dicepool=^{@{skill_engineering_total}}}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-engineering-spec"></span>
|
||
<span class="invisible-engineering-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_engineering_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{specialisation=@{skill_engineering_spec}}}{{dicepool=^{@{skill_engineering_total_spec}}}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-engineering-exp"></span>
|
||
<span class="invisible-engineering-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_engineering_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{expertise=@{skill_engineering_exp}}}{{dicepool=^{@{skill_engineering_total_exp}}}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--melee-->
|
||
<input class="toggle-hide-melee" name="attr_skill_melee_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-melee">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_melee_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_melee">melee</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_melee_base" value="-1" placeholder="-1" title="@{skill_melee_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_melee_modifier" value="0" placeholder="0" title="@{skill_melee_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_melee_attribute" value="int" title="@{skill_melee_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility" selected>GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-melee-spec" name="attr_skill_melee_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-melee-spec" type="text" name="attr_skill_melee_spec" title="@{skill_melee_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-melee-exp" name="attr_skill_melee_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-melee-exp" type="text" name="attr_skill_melee_exp" title="@{skill_melee_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_melee_total" value="@{skill_melee_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_melee_total_spec" value="@{skill_melee_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_melee_total_exp" value="@{skill_melee_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_melee_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{dicepool=^{@{skill_melee_total}}}}{{dice=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_melee_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-melee-spec"></span>
|
||
<span class="invisible-melee-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_melee_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{specialisation=@{skill_melee_spec}}}{{dicepool=^{@{skill_melee_total_spec}}}}{{dice=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_melee_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-melee-exp"></span>
|
||
<span class="invisible-melee-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_melee_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{expertise=@{skill_melee_exp}}}{{dicepool=^{@{skill_melee_total_exp}}}}{{dice=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--outdoors-->
|
||
<input class="toggle-hide-outdoors" name="attr_skill_outdoors_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-outdoors">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_outdoors_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_outdoors">outdoors</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_outdoors_base" value="-1" placeholder="-1" title="@{skill_outdoors_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_outdoors_modifier" value="0" placeholder="0" title="@{skill_outdoors_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_outdoors_attribute" value="int" title="@{skill_outdoors_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-outdoors-spec" name="attr_skill_outdoors_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-outdoors-spec" type="text" name="attr_skill_outdoors_spec" title="@{skill_outdoors_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-outdoors-exp" name="attr_skill_outdoors_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-outdoors-exp" type="text" name="attr_skill_outdoors_exp" title="@{skill_outdoors_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_outdoors_total" value="@{skill_outdoors_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_outdoors_total_spec" value="@{skill_outdoors_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_outdoors_total_exp" value="@{skill_outdoors_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_outdoors_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{dicepool=^{@{skill_outdoors_total}}}}{{dice=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_outdoors_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-outdoors-spec"></span>
|
||
<span class="invisible-outdoors-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_outdoors_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{specialisation=@{skill_outdoors_spec}}}{{dicepool=^{@{skill_outdoors_total_spec}}}}{{dice=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_outdoors_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-outdoors-exp"></span>
|
||
<span class="invisible-outdoors-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_outdoors_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{expertise=@{skill_outdoors_exp}}}{{dicepool=^{@{skill_outdoors_total_exp}}}}{{dice=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--piloting-->
|
||
<input class="toggle-hide-piloting" name="attr_skill_piloting_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-piloting">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_piloting_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_piloting">piloting</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_piloting_base" value="-1" placeholder="-1" title="@{skill_piloting_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_piloting_modifier" value="0" placeholder="0" title="@{skill_piloting_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_piloting_attribute" value="int" title="@{skill_piloting_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction" selected>REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-piloting-spec" name="attr_skill_piloting_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-piloting-spec" type="text" name="attr_skill_piloting_spec" title="@{skill_piloting_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-piloting-exp" name="attr_skill_piloting_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-piloting-exp" type="text" name="attr_skill_piloting_exp" title="@{skill_piloting_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_piloting_total" value="@{skill_piloting_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_piloting_total_spec" value="@{skill_piloting_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_piloting_total_exp" value="@{skill_piloting_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_piloting_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{dicepool=^{@{skill_piloting_total}}}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-piloting-spec"></span>
|
||
<span class="invisible-piloting-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_piloting_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{specialisation=@{skill_piloting_spec}}}{{dicepool=^{@{skill_piloting_total_spec}}}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-piloting-exp"></span>
|
||
<span class="invisible-piloting-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_piloting_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{expertise=@{skill_piloting_exp}}}{{dicepool=^{@{skill_piloting_total_exp}}}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--con-->
|
||
<input class="toggle-hide-con" name="attr_skill_con_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-con">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_con_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_con">con</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_con_base" value="-1" placeholder="-1" title="@{skill_con_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_con_modifier" value="0" placeholder="0" title="@{skill_con_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_con_attribute" value="int" title="@{skill_con_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma" selected>CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-con-spec" name="attr_skill_con_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-con-spec" type="text" name="attr_skill_con_spec" title="@{skill_con_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-con-exp" name="attr_skill_con_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-con-exp" type="text" name="attr_skill_con_exp" title="@{skill_con_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_con_total" value="@{skill_con_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_con_total_spec" value="@{skill_con_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_con_total_exp" value="@{skill_con_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_con_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{dicepool=^{@{skill_con_total}}}}{{dice=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_con_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-con-spec"></span>
|
||
<span class="invisible-con-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_con_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{specialisation=@{skill_con_spec}}}{{dicepool=^{@{skill_con_total_spec}}}}{{dice=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_con_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-con-exp"></span>
|
||
<span class="invisible-con-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_con_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{expertise=@{skill_con_exp}}}{{dicepool=^{@{skill_con_total_exp}}}}{{dice=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--perception-->
|
||
<input class="toggle-hide-perception" name="attr_skill_perception_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-perception">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_skill_perception_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_perception">perception</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_perception_base" value="-1" placeholder="-1" title="@{skill_perception_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_skill_perception_attribute" value="int" title="@{skill_perception_attribute}">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-perception-spec" name="attr_skill_perception_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-perception-spec" type="text" name="attr_skill_perception_spec" title="@{skill_perception_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-perception-exp" name="attr_skill_perception_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-perception-exp" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_skill_perception_total" value="@{skill_perception_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_perception_total_spec" value="@{skill_perception_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_skill_perception_total_exp" value="@{skill_perception_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_perception_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=^{@{skill_perception_total}}}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-perception-spec"></span>
|
||
<span class="invisible-perception-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_perception_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{dicepool=^{@{skill_perception_total_spec}}}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-perception-exp"></span>
|
||
<span class="invisible-perception-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{skill_perception_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{seconddattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{dicepool=^{@{skill_perception_total_exp}}}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-attacks'><br>
|
||
<h4><span data-i18n="close-combat-weapons">Nahkampfwaffen</span></h4>
|
||
<fieldset class="repeating_meleeweapons">
|
||
<select class="meleetypedropdown" name="attr_mwskill">
|
||
<option value="exotic" data-i18n="exotic">Exotische</option>
|
||
<option value="unarmed" data-i18n="unarmed">Waffenlos</option>
|
||
<option value="blades" data-i18n="blades">Klingen</option>
|
||
<option value="clubs" data-i18n="clubs">Knüppel</option>
|
||
</select>
|
||
<input class="weaponname" type="text" name="attr_melee_name" /><br>
|
||
<div class="hidebycomplexdamage">
|
||
<div class="melee-textbox-medium"><span data-i18n="damage_title">Schaden:</span></div>
|
||
</div>
|
||
<div class="melee-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_meleeweapondamage" value="2" placeholder="2" title="@{melee_damage_base}" min="1" max="15"/>
|
||
</div>
|
||
<div class="melee-textbox-large"><span data-i18n="damage_type_title">Schadensart:</span></div>
|
||
<div class="melee-textbox-small">
|
||
<select class="damagetypedropdown" name="attr_mwtype">
|
||
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
|
||
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
|
||
<option value="unown" data-i18n="unown_shifted">andere</option>
|
||
</select>
|
||
</div>
|
||
<div class="melee-textbox-medium"><span data-i18n="dice_pool_title">Pool:</span></div>
|
||
<div class="melee-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_melee_attack_pool" value="(@{skill_melee_total})" placeholder="2" title="@{melee_damage_base}" min="1" max="50"/>
|
||
</div>
|
||
<div class="melee-textbox-large"><span data-i18n="weapon_attack_value_title">Angriffswert:</span></div>
|
||
<div class="melee-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_melee_attack_rating" value="8" placeholder="8" title="@{melee_attack_rating}" min="1" max="50"/>
|
||
</div>
|
||
<div class="melee-rollbox">
|
||
<button class="longbutton" type="roll" name="meleeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_melee}}}{{specialisation=^{@{mwskill}}}}{{weaponname=@{melee_name}}}{{attackrating=[[@{melee_attack_rating}]]}}{{damage=[[@{meleeweapondamage}]]}}{{damagetype=^{@{mwtype}}}}{{dice=[[(@{melee_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">Angriffswurf</span>
|
||
</button>
|
||
</div>
|
||
</fieldset><br>
|
||
<h4><span data-i18n="ranged-weapons">Fernkampfwaffen</span></h4>
|
||
<fieldset class="repeating_rangeweapons">
|
||
<select class="rangetypedropdown" name="attr_rwskill">
|
||
<option value="exotic" data-i18n="exotic">Exotische</option>
|
||
<option value="projectile" data-i18n="projectile">Projektilwaffen</option>
|
||
<option value="thrown" data-i18n="thrown">Wurwaffen</option>
|
||
<option value="taser" data-i18n="taser">Taser</option>
|
||
<option value="holdout" data-i18n="holdout">Holdout-Pistolen</option>
|
||
<option value="lightpistol" data-i18n="lightpistol">Leichte Pistolen</option>
|
||
<option value="heavypistol" data-i18n="heavypistol">Schwere Pistolen</option>
|
||
<option value="machinepistol" data-i18n="machinepistol">Automatikpistolen</option>
|
||
<option value="submachinegun" data-i18n="submachinegun">Maschinenpistolen</option>
|
||
<option value="shotgun" data-i18n="shotgun">Schrotflinten</option>
|
||
<option value="assaultrifle" data-i18n="assaultrifle">Sturmgewehre</option>
|
||
<option value="carbine" data-i18n="carbine">Karabiner</option>
|
||
<option value="sportrifle" data-i18n="sportrifle">Sportgewehre</option>
|
||
<option value="sniperrifle" data-i18n="sniperrifle">Scharfschützengewehre</option>
|
||
<option value="machinegun" data-i18n="machinegun">Maschinengewehre</option>
|
||
<option value="assaultcannon" data-i18n="assaultcannon">Sturmkanonen</option>
|
||
</select>
|
||
<input class="weaponname" type="text" name="attr_range_name" value="Name" />
|
||
<div class="range-textbox-small"><span data-i18n="dice_pool_title">Pool:</span></div>
|
||
<div class="range-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_range_attack_pool" value="(@{skill_range_total})" placeholder="2" title="@{range_damage_base}" min="1" max="50"/>
|
||
</div>
|
||
<div class="smallspacer"> </div>
|
||
<input class="toggle-hide-complex-damage" name="attr_rangehidecomplexdamage" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="complex_damage_options">komplexer Schaden</span>
|
||
<div class="smallspacer"> </div>
|
||
<input class="toggle-hide-complex-ammo" name="attr_rangehidecomplexammo" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="complex_ammo_options">komplexe Munition</span>
|
||
<input class="toggle-hide toggle-hide-both" name="attr_rangehideboth" type="checkbox" value="1"/>
|
||
<div class="hidebyboth">
|
||
<br>
|
||
</div>
|
||
<div class="hidebycomplexdamage inline">
|
||
<div class="melee-textbox-medium"><span data-i18n="damage_title">Schaden:</span></div>
|
||
<div class="range-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_rangeweapondamage" value="2" placeholder="2" title="@{range_damage_base}" min="1" max="15"/>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-both" name="attr_rangehideboth" type="checkbox" value="1"/>
|
||
<div class="hidebyboth">
|
||
<div class="melee-textbox-large"><span data-i18n="damage_type_title">Schadensart:</span></div>
|
||
<div class="range-textbox-small">
|
||
<select class="damagetypedropdown" name="attr_rwtype">
|
||
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
|
||
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
|
||
<option value="unown" data-i18n="unown_shifted">andere</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="hidebycomplexammo inline">
|
||
<div class="range-textbox-colossal"><span data-i18n="mods_ammo_title">Schadensmodifikator (Munition)</span></div>
|
||
<div class="range-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_ammodamagemodifier" value="0" placeholder="0" />
|
||
</div>
|
||
</div>
|
||
<div class="hidebycomplexammo inline">
|
||
<div class="range-textbox-colossal"><span data-i18n="attack_value_mod_ammo_title">Angriffswertmodifikator (Munition)</span></div>
|
||
<div class="range-textbox-small">
|
||
<input class="smallinput" type="number" name="attr_ammoarmodifier" value="0" placeholder="0" />
|
||
</div>
|
||
</div>
|
||
<br>
|
||
|
||
<div class="range-textbox-medium"><span data-i18n="ammo_title">Munition:</span></div>
|
||
<select class="ammotypedropdown" name="attr_ammotype">
|
||
<option value="apds" data-i18n="ammo_apds">APDS-Munition</option>
|
||
<option value="explosive" data-i18n="ammo_explosive">Explosivmunition</option>
|
||
<option value="flechette" data-i18n="ammo_flechette">Flechettemunition</option>
|
||
<option value="gel" data-i18n="ammo_gel">Gelmunition</option>
|
||
<option value="precision" data-i18n="ammo_precision">Präzisionsmunition</option>
|
||
<option value="revo" data-i18n="ammo_revo">REVO-Munition</option>
|
||
<option value="selfmade" data-i18n="ammo_selfmade">selbst gemachte Munitiion</option>
|
||
<option value="shocker" data-i18n="ammo_shocker">Schockermunition</option>
|
||
<option value="standard" data-i18n="ammo_standard">Standardmunition</option>
|
||
<option value="standard_ac" data-i18n="ammo_standardac">Sturmkanonenmunition</option>
|
||
</select>
|
||
<div class="range-textbox-large">
|
||
<input class="smallinput" type="number" name="attr_current_ammo" value="0" placeholder="0" /> /
|
||
<input class="smallinput" type="number" name="attr_maximum_ammo" value="15" placeholder="15"/>
|
||
</div>
|
||
<select class="reloadtypdropdown" name="attr_reloadtyp">
|
||
<option value="g" data-i18n="reload_g">Gurtmunition</option>
|
||
<option value="i" data-i18n="reload_i">internes Magazin</option>
|
||
<option value="k" data-i18n="reload_k">Klapplademechanismus</option>
|
||
<option value="s" data-i18n="reload_s">Stangenmagazin</option>
|
||
<option value="t" data-i18n="reload_t">Trommelmagazin</option>
|
||
<option value="tr" data-i18n="reload_tr">Trommel, aufklappbar</option>
|
||
<option value="v" data-i18n="reload_v">Vorderlader</option>
|
||
</select>
|
||
<div class="range-textbox-medium">
|
||
<button class="bluebutton" type="action" name="act_reload" data-i18n="reload">
|
||
Nachladen
|
||
</button>
|
||
</div>
|
||
<div class="unhidebyboth">
|
||
<div class="smallspacer"> </div>
|
||
<div class="range-textbox-large"><span data-i18n="damage_type_title">Schadensart:</span></div>
|
||
<div class="range-textbox-small">
|
||
<select class="damagetypedropdown" name="attr_rwtype">
|
||
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
|
||
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
|
||
<option value="unown" data-i18n="unown_shifted">andere</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="range-textbox-huge"><span data-i18n="available_firemods">verfügbare Feuermodi</span></div>
|
||
<select class="firemodedropdown" name="attr_firemode">
|
||
<option value="0" data-i18n="option_em">nur EM</option>
|
||
<option value="1" data-i18n="option_hm">HM</option>
|
||
<option value="2" data-i18n="option_sm">SM</option>
|
||
<option value="3" data-i18n="option_hmsm">HM/SM</option>
|
||
<option value="4" data-i18n="option_am">AM</option>
|
||
<option value="5" data-i18n="option_hmam">HM/AM</option>
|
||
<option value="6" data-i18n="option_smam">SM/AM</option>
|
||
<option value="7" data-i18n="option_hmsmam">HM/SM/AM</option>
|
||
</select>
|
||
<input class="hide smallinput" type="number" name="attr_firemode_ar_mod" value="0" placeholder="0" title="@{firemode_ar_mod}" min="-10" max="10" />
|
||
<input class="hide smallinput" type="number" name="attr_firemode_dam_mod" value="0" placeholder="0" title="@{firemode_dam_mod}" min="-10" max="10" />
|
||
<div class="range-textbox-huge"><span data-i18n="firemod_choice">Feuermodus wählen:</span></div>
|
||
<input class="toggle-hide-em" name="attr_em_visibility" type="checkbox" value="1"/>
|
||
<div class="radio-em-visible">
|
||
<span class="em-visible"></span>
|
||
<span class="em-invisible">
|
||
<input type="checkbox" id="EM" name="attr_firemodeem" value="1" />
|
||
<span class="red" data-i18n="em">EM</span>
|
||
</span>
|
||
</div>
|
||
<input class="toggle-hide-hm" name="attr_hm_visibility" type="checkbox" value="1"/>
|
||
<div class="radio-hm-visible">
|
||
<span class="hm-visible"></span>
|
||
<span class="hm-invisible">
|
||
<input type="checkbox" name="attr_firemodehm" value="1" />
|
||
<span class="red" data-i18n="hm">HM</span>
|
||
</span>
|
||
</div>
|
||
<input class="toggle-hide-sm" name="attr_sm_visibility" type="checkbox" value="1"/>
|
||
<div class="radio-sm-visible">
|
||
<span class="sm-visible"></span>
|
||
<span class="sm-invisible">
|
||
<input type="checkbox" name="attr_firemodesm" value="1" />
|
||
<span class="red" data-i18n="sm">SM</span>
|
||
</span>
|
||
</div>
|
||
<input class="toggle-hide-am" name="attr_am_visibility" type="checkbox" value="1"/>
|
||
<div class="radio-am-visible">
|
||
<span class="am-visible"></span>
|
||
<span class="am-invisible">
|
||
<input type="checkbox" name="attr_firemodeam" value="1" />
|
||
<span class="red" data-i18n="am">AM</span>
|
||
</span>
|
||
</div>
|
||
<input class="toggle-hide" type="text" name="attr_firemode_name" value="Name" />
|
||
<div class="range-table">
|
||
<div class="range-ranges-row">
|
||
<div class="range-textbox-huge">
|
||
<span data-i18n="range_title">Reichweiten (Meter)</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
0 - 3
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
4 - 50
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
51 - 250
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
250 - 500
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
501+
|
||
</div>
|
||
</div>
|
||
<div class="range-ranges-row">
|
||
<div class="range-textbox-huge">
|
||
<span data-i18n="range_attack_value_title">Angriffswert</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_attack_rating_vclose" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_attack_rating_close" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_attack_rating_medium" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_attack_rating_long" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_attack_rating_vlong" value="0" placeholder="0"/>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-complex-ammo" name="attr_rangehidecomplexammo" type="checkbox" value="1"/>
|
||
<div class="range-ranges-row-ammo">
|
||
<div class="range-textbox-huge">
|
||
> <span data-i18n="ammo_mods">Modifikator (Munition)</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_arvclosemod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_arclosemod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_armediummod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_arlongmod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_arvlongmod" value="0" placeholder="0"/>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide toggle-hide-complex-damage" name="attr_rangehidecomplexdamage" type="checkbox" value="1"/>
|
||
<div class="range-ranges-row-damage">
|
||
<div class="range-textbox-huge">
|
||
<span data-i18n="damage">Schaden</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damage_vclose" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damage_close" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damage_medium" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damage_long" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damage_vlong" value="0" placeholder="0"/>
|
||
</div>
|
||
</div>
|
||
<div class="range-ranges-row-ammo range-ranges-row-damage">
|
||
<div class="range-textbox-huge">
|
||
> <span data-i18n="ammo_damage">Schaden (Munition)</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damagevclosemod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damageclosemod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damagemediummod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damagelongmod" value="0" placeholder="0"/>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<input class="smallinput" type="number" name="attr_damagevlongmod" value="0" placeholder="0"/>
|
||
</div>
|
||
</div>
|
||
<div class="range-ranges-row">
|
||
<div class="range-textbox-huge">
|
||
<span data-i18n="attackroll">Angriffswurf</span>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<button class="rangebutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_vclose}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_vclose}+@{arvclosemod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_vclose}+@{damagevclosemod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{dicepool=^{@{range_attack_pool}}}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">sehr nah</span>
|
||
</button>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<button class="rangebutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_close}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_close}+@{arclosemod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_close}+@{damageclosemod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{dicepool=^{@{range_attack_pool}}}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">sehr nah</span>
|
||
</button>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<button class="rangebutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_medium}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_medium}+@{armediummod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_medium}+@{damagemediummod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{dicepool=^{@{range_attack_pool}}}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">sehr nah</span>
|
||
</button>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<button class="rangebutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_long}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_long}+@{arlongmod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_long}+@{damagelongmod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{dicepool=^{@{range_attack_pool}}}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">sehr nah</span>
|
||
</button>
|
||
</div>
|
||
<div class="range-textbox-huge-center">
|
||
<button class="rangebutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_vlong}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_vlong}+@{arvlongmod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_vlong}+@{damagevlongmod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{dicepool=^{@{range_attack_pool}}}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="attackroll">sehr nah</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-magic">
|
||
<br>
|
||
<h6>Magie</h6>
|
||
<input class="smallinput" type="number" name="attr_display_magic" value="0" placeholder="0" title="magic_value" min="0"/>
|
||
<div class="smallspacer"> </div>
|
||
<h6><span data-i18n="initiation_grade_title">Initiatengrad</span></h6>
|
||
<input class="smallinput" type="number" name="attr_display_inigrade" value="0" placeholder="0" title="initiate_grade" min="0"/>
|
||
<input class="toggle-hide" name="attr_adept_power_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection">
|
||
<div class="smallspacer"> </div>
|
||
<h6><span data-i18n="power_points">Kraftpunkte</span></h6>
|
||
<input class="smallinput" type="number" name="attr_display_powerpoints" value="0" placeholder="0" title="initiate_grade" min="0"/>
|
||
</div>
|
||
<div class="smallspacer"> </div>
|
||
<input class="toggle-hide" name="attr_spell_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection">
|
||
<h6><span data-i18n="duration_penalty">Malus (Dauer: A)</span></h6>
|
||
<input class="smallinput" type="number" name="attr_sustain_malus" value="0" placeholder="0" title="sustain_malus" max="0"/>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_drain_hide" type="checkbox" value="0"/>
|
||
<div class="inline magicsection">
|
||
<h6><span data-i18n="drain_title">Entzug:</span></h6>
|
||
<select class="attributedropdown" name="attr_magic_drain_attribute" value="int" title="magic_drain_attribute">
|
||
<option value="@{display_body}" data-i18n="body">KON</option>
|
||
<option value="@{display_agility}" data-i18n="agility">GES</option>
|
||
<option value="@{display_reaction}" data-i18n="reaction">REA</option>
|
||
<option value="@{display_strength}" data-i18n="strength">STÄ</option>
|
||
<option value="@{display_willpower}" data-i18n="willpower">WIL</option>
|
||
<option value="@{display_logic}" data-i18n="logic">LOG</option>
|
||
<option value="@{display_intuition}" data-i18n="intuition" selected>INT</option>
|
||
<option value="@{display_charisma}" data-i18n="charisma">CHA</option>
|
||
<option value="@{display_magic}" data-i18n="magic">MAG</option>
|
||
</select>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_magic_skill_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
<div class="magic-table">
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-quarter">
|
||
<h4 data-i18n="skills">Fertigkeiten</h4>
|
||
</div>
|
||
<div class="table-cell-threequarter">
|
||
<button type="action" name="act_reset_magic_visibility">
|
||
<span data-i18n="display-all-skills">alle Fertigkeiten sichtbar machen</span>
|
||
</button>
|
||
<button type="action" name="act_hide_unused_magics">
|
||
<span data-i18n="hide-skills-without-ranks">Fertigkeiten ohne Punkte ausblenden</span>
|
||
</button>
|
||
<button type="action" name="act_reset_magic_values">
|
||
<span data-i18n="reset-skills">Fertigkeiten zurücksetzen</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-full">
|
||
<div class="innertable">
|
||
<div class="table-row">
|
||
<div class="table-cell-skill-hide"><span class="red" data-i18n="hide">Verbergen</span></div>
|
||
<div class="table-cell-skill-level"><span class="red" data-i18n="skill_level">Stufe</span></div>
|
||
<div class="table-cell-skill-mod"><span class="red" data-i18n="skill_modifier">Mod</span></div>
|
||
<div class="table-cell-skill-attribute"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
|
||
<div class="table-cell-skill-spec"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
|
||
<div class="table-cell-skill-exp"><span class="red" data-i18n="expertise">Expertise</span></div>
|
||
<div class="table-cell-skill-total"><span class="red" data-i18n="total">Gesamt</span></div>
|
||
<div class="table-cell-skill-rolls"> </div>
|
||
<div class="table-cell-skill-rolls"><span class="red" data-i18n="rolls">Würfe</span></div>
|
||
<div class="table-cell-skill-rolls"> </div>
|
||
|
||
</div>
|
||
<!--Astral-->
|
||
<input class="toggle-hide-magic-astral" name="attr_magic_astral_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-astral">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_magic_astral_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_astral">Astral</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_astral_base" value="-1" placeholder="-1" title="@{skill_astral_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_astral_modifier" value="0" placeholder="0" title="@{skill_astral_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_magic_astral_attribute" value="int" title="magic_astral_attribute">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
<option value="display_magic" data-i18n="magic">MAG</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-astral-spec" name="attr_skill_astral_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-astral-spec" type="text" name="attr_skill_astral_spec" title="@{skill_astral_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-astral-exp" name="attr_skill_astral_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-astral-exp" type="text" name="attr_skill_astral_exp" title="@{skill_astral_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_magic_astral_total" value="@{magic_astral_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_astral_total_spec" value="@{magic_astral_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_astral_total_exp" value="@{magic_astral_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_astral_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{dicepool=^{@{magic_astral_total}}}}{{dice=[[(@{magic_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-astral-spec"></span>
|
||
<span class="invisible-astral-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_astral_spec}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{specialisation=@{skill_astral_spec}}}{{dicepool=^{@{magic_astral_total_spec}}}}{{dice=[[(@{magic_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-astral-exp"></span>
|
||
<span class="invisible-astral-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_astral_exp}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{expertise=@{skill_astral_exp}}}{{dicepool=^{@{magic_astral_total_exp}}}}{{dice=[[(@{magic_astral_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--conjuring-->
|
||
<input class="toggle-hide-magic-conjuring" name="attr_magic_conjuring_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-conjuring">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_magic_conjuring_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_conjuring">conjuring</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_conjuring_base" value="-1" placeholder="-1" title="@{skill_conjuring_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_conjuring_modifier" value="0" placeholder="0" title="@{skill_conjuring_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_magic_conjuring_attribute" value="int" title="magic_conjuring_attribute">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
<option value="display_magic" data-i18n="magic" selected>MAG</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-conjuring-spec" name="attr_skill_conjuring_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-conjuring-spec" type="text" name="attr_skill_conjuring_spec" title="@{skill_conjuring_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-conjuring-exp" name="attr_skill_conjuring_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-conjuring-exp" type="text" name="attr_skill_conjuring_exp" title="@{skill_conjuring_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_magic_conjuring_total" value="@{magic_conjuring_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_conjuring_total_spec" value="@{magic_conjuring_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_conjuring_total_exp" value="@{magic_conjuring_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_conjuring_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{dicepool=^{@{magic_conjuring_total}}}}{{dice=[[(@{magic_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_conjuring_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-conjuring-spec"></span>
|
||
<span class="invisible-conjuring-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_conjuring_spec}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{specialisation=@{skill_conjuring_spec}}}{{dicepool=^{@{magic_conjuring_total_spec}}}}{{dice=[[(@{magic_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_conjuring_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-conjuring-exp"></span>
|
||
<span class="invisible-conjuring-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_conjuring_exp}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{expertise=@{skill_conjuring_exp}}}{{dicepool=^{@{magic_conjuring_total_exp}}}}{{dice=[[(@{magic_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--sorcery-->
|
||
<input class="toggle-hide-magic-sorcery" name="attr_magic_sorcery_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-sorcery">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_magic_sorcery_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_sorcery">sorcery</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_sorcery_base" value="-1" placeholder="-1" title="@{skill_sorcery_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_sorcery_modifier" value="0" placeholder="0" title="@{skill_sorcery_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_magic_sorcery_attribute" value="int" title="magic_sorcery_attribute">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition">INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
<option value="display_magic" data-i18n="magic" selected>MAG</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-sorcery-spec" name="attr_skill_sorcery_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-sorcery-spec" type="text" name="attr_skill_sorcery_spec" title="@{skill_sorcery_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-sorcery-exp" name="attr_skill_sorcery_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-sorcery-exp" type="text" name="attr_skill_sorcery_exp" title="@{skill_sorcery_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_magic_sorcery_total" value="@{magic_sorcery_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_sorcery_total_spec" value="@{magic_sorcery_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_sorcery_total_exp" value="@{magic_sorcery_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_sorcery_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{dicepool=^{@{magic_sorcery_total}}}}{{dice=[[(@{magic_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_sorcery_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-sorcery-spec"></span>
|
||
<span class="invisible-sorcery-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_sorcery_spec}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{specialisation=@{skill_sorcery_spec}}}{{dicepool=^{@{magic_sorcery_total_spec}}}}{{dice=[[(@{magic_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_sorcery_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-sorcery-exp"></span>
|
||
<span class="invisible-sorcery-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_sorcery_exp}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{expertise=@{skill_sorcery_exp}}}{{dicepool=^{@{magic_sorcery_total_exp}}}}{{dice=[[(@{magic_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
<!--enchanting-->
|
||
<input class="toggle-hide-magic-enchanting" name="attr_magic_enchanting_hide" type="checkbox" value="1"/>
|
||
<div class="table-row-enchanting">
|
||
<div class="table-cell-skill-name">
|
||
<input name="attr_magic_enchanting_hide" type="checkbox" value="1"/>
|
||
<span class="red" data-i18n="skill_enchanting">enchanting</span>
|
||
</div>
|
||
<div class="table-cell-skill-level"><input class="smallinput" type="number" name="attr_skill_enchanting_base" value="-1" placeholder="-1" title="@{skill_enchanting_base}" min="-1" max="10"/></div>
|
||
<div class="table-cell-skill-mod"><input class="smallinput" type="number" name="attr_skill_enchanting_modifier" value="0" placeholder="0" title="@{skill_enchanting_modifier}" max="4"/> </div>
|
||
<div class="table-cell-skill-attribute">
|
||
<select class="attributedropdown" name="attr_magic_enchanting_attribute" value="int" title="magic_enchanting_attribute">
|
||
<option value="display_body" data-i18n="body">KON</option>
|
||
<option value="display_agility" data-i18n="agility">GES</option>
|
||
<option value="display_reaction" data-i18n="reaction">REA</option>
|
||
<option value="display_strength" data-i18n="strength">STÄ</option>
|
||
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
||
<option value="display_logic" data-i18n="logic">LOG</option>
|
||
<option value="display_intuition" data-i18n="intuition" >INT</option>
|
||
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
||
<option value="display_magic" data-i18n="magic" selected>MAG</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-skill-spec">
|
||
<input class="toggle-hide-enchanting-spec" name="attr_skill_enchanting_spec_visibility" type="checkbox" value="1"/>
|
||
<input class="input-enchanting-spec" type="text" name="attr_skill_enchanting_spec" title="@{skill_enchanting_spec}"/>
|
||
</div>
|
||
<div class="table-cell-skill-exp">
|
||
<input class="toggle-hide-enchanting-exp" name="attr_skill_enchanting_exp_visibility" type="checkbox" value="1"/>
|
||
<input class="input-enchanting-exp" type="text" name="attr_skill_enchanting_exp" title="@{skill_enchanting_exp}"/>
|
||
</div>
|
||
<div class="table-cell-skill-total">
|
||
<input class="smallinput" type="number" name="attr_magic_enchanting_total" value="@{magic_enchanting_attribute}" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_enchanting_total_spec" value="@{magic_enchanting_total}+2" placeholder="0" readonly/>
|
||
<input class="smallinput" type="hidden" name="attr_magic_enchanting_total_exp" value="@{magic_enchanting_total}+3" placeholder="0" readonly/>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_enchanting_total}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{dicepool=^{@{magic_enchanting_total}}}}{{dice=[[(@{magic_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="skill_short">Skill</span>
|
||
</button>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_enchanting_spec_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-enchanting-spec"></span>
|
||
<span class="invisible-enchanting-spec">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_enchanting_spec}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{specialisation=@{skill_enchanting_spec}}}{{dicepool=^{@{magic_enchanting_total_spec}}}}{{dice=[[(@{magic_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+2)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="spec_short">Spez.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
<div class="table-cell-skill-rolls">
|
||
<input class="toggle-hide" name="attr_skill_enchanting_exp_roll_visibility" type="checkbox" value="1"/>
|
||
<span class="visible-enchanting-exp"></span>
|
||
<span class="invisible-enchanting-exp">
|
||
<button class="widesmallbutton" type="roll" name="@{magic_enchanting_exp}" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{magic_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{expertise=@{skill_enchanting_exp}}}{{dicepool=^{@{magic_enchanting_total_exp}}}}{{dice=[[(@{magic_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+3)d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="red" data-i18n="exp_short">Exp.</span>
|
||
</button>
|
||
</span>
|
||
</div>
|
||
</div><!--End of skill-->
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_adept_power_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
<h4 data-i18n="adept_powers">Adeptenkräfte</h4>
|
||
<div class="magic-table">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-full">
|
||
<div class="innertable">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-adept-name"><span class="red" data-i18n="adept_name">Name der Adeptenkraft</span></div>
|
||
<div class="table-cell-adept-level"><span class="red" data-i18n="adept_level">Stufe</span></div>
|
||
<div class="table-cell-adept-pp"><span class="red" data-i18n="adept_pp">Kosten</span></div>
|
||
<div class="table-cell-adept-longdesc"><span class="red" data-i18n="adept_longdesc">Langbeschreibung</span></div>
|
||
<div class="table-cell-adept-showchat"><span class="red" data-i18n="adept_showchat">Im Chat anzeigen</span></div>
|
||
</div>
|
||
<fieldset class="repeating_adeptpowers">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-adept-name">
|
||
<input class="adeptpowername" type="text" name="attr_adept_power_name" value="Adeptenkraft" />
|
||
</div>
|
||
<div class="table-cell-adept-level">
|
||
<input class="smallinput" type="number" name="attr_adept_power_level" value="0" placeholder="0" title="@{adept_power_level}" min="0" max="@{display_magic}"/>
|
||
</div>
|
||
<div class="table-cell-adept-pp">
|
||
<input class="smallinput" type="number" name="attr_adept_power_cost" value="0" placeholder="0" step="0.25" title="@{adept_power_cost}" min="0" max="@{display_magic}"/>
|
||
</div>
|
||
<div class="table-cell-adept-longdesc">
|
||
<input class="toggle-hide" name="attr_toggle_rule_adeptpowers" type="checkbox" value="1"/>
|
||
<div class="magictoggle-on">
|
||
<button class="togglebutton" type="action" name="act_unlockrules">
|
||
<span class="cyberberry-normal" data-i18n="editrules">Eingabemodus</span>
|
||
</button>
|
||
</div>
|
||
<div class="magictoggle-off">
|
||
<input class="adeptpowerrules" type="text" name="attr_adept_power_rules" value="Regeltext" />
|
||
<div class="tinyspacer"> </div>
|
||
<button class="mini-togglebutton" type="action" name="act_lockrules">
|
||
<span class="cyberberry-normal" data-i18n="done">Fertig</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-cell-adept-showchat">
|
||
<button class="postbutton" type="roll" name="adeptpower" value="@{gm_toggle} &{template:post}{{category=^{adeptpower}}}{{name=@{adept_power_name}}}{{description=@{adept_power_rules}}}">
|
||
<span class="cyberberry" data-i18n="showinchat">im Chat posten</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_conjuring_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
<h4 data-i18n="conjuring">Beschwören</h4>
|
||
<div class="magic-table">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-full">
|
||
<div class="innertable-stagger">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-third">
|
||
<input class="smallinput" type="number" name="attr_mod_magic" value="0" placeholder="0" title="@{mod_magic}">
|
||
<span class="red" data-i18n="mod_magic">Magiebonus allgemein</span>
|
||
</div>
|
||
<div class="table-cell-one-third">
|
||
<input class="smallinput" type="number" name="attr_mod_conjuring" value="0" placeholder="0" title="@{mod_conjuring}">
|
||
<span class="red" data-i18n="mod_conjuring">Geisterbonus allgemein</span>
|
||
</div>
|
||
<div class="table-cell-one-third">
|
||
<span class="red" data-i18n="conjuring_specific">spezifische Boni ↓</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="innertable-stagger">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<input class="smallinput" type="number" name="attr_conjuring_combat" value="0" placeholder="0" title="@{conjuring_specific}">
|
||
<select class="spirittypedropdown" name="attr_spirit_combat_type" value="fire" title="conjuring_combat_type">
|
||
<option value="fire" data-i18n="combat_fire" selected>Feuer (Kampf)</option>
|
||
<option value="water" data-i18n="combat_water">Wasser (Kampf)</option>
|
||
<option value="earth" data-i18n="combat_earth">Erde (Kampf)</option>
|
||
<option value="air" data-i18n="combat_air">Luft (Kampf)</option>
|
||
<option value="man" data-i18n="combat_man">Mensch (Kampf)</option>
|
||
<option value="beast" data-i18n="combat_beast">Tier (Kampf)</option>
|
||
<option value="task" data-i18n="combat_task">Helfer (Kampf)</option>
|
||
<option value="guardian" data-i18n="combat_guardian">Beschützer (Kampf)</option>
|
||
<option value="plant" data-i18n="combat_plant">Pflanze (Kampf)</option>
|
||
<option value="blood" data-i18n="combat_blood">Blut (Kampf)</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="smallinput" type="number" name="attr_conjuring_health" value="0" placeholder="0" title="@{conjuring_specific}">
|
||
<select class="spirittypedropdown" name="attr_spirit_health_type" value="fire" title="conjuring_health_type">
|
||
<option value="fire" data-i18n="health_fire">Feuer (Kampf)</option>
|
||
<option value="water" data-i18n="health_water">Wasser (Kampf)</option>
|
||
<option value="earth" data-i18n="health_earth">Erde (Kampf)</option>
|
||
<option value="air" data-i18n="health_air">Luft (Kampf)</option>
|
||
<option value="man" data-i18n="health_man" selected>Mensch (Kampf)</option>
|
||
<option value="beast" data-i18n="health_beast">Tier (Kampf)</option>
|
||
<option value="task" data-i18n="health_task">Helfer (Kampf)</option>
|
||
<option value="guardian" data-i18n="health_guardian">Beschützer (Kampf)</option>
|
||
<option value="plant" data-i18n="health_plant">Pflanze (Kampf)</option>
|
||
<option value="blood" data-i18n="health_blood">Blut (Kampf)</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="smallinput" type="number" name="attr_conjuring_illusion" value="0" placeholder="0" title="@{conjuring_specific}">
|
||
<select class="spirittypedropdown" name="attr_spirit_illusion_type" value="fire" title="conjuring_illusion_type">
|
||
<option value="fire" data-i18n="illusion_fire">Feuer (Kampf)</option>
|
||
<option value="water" data-i18n="illusion_water" selected>Wasser (Kampf)</option>
|
||
<option value="earth" data-i18n="illusion_earth">Erde (Kampf)</option>
|
||
<option value="air" data-i18n="illusion_air">Luft (Kampf)</option>
|
||
<option value="man" data-i18n="illusion_man">Mensch (Kampf)</option>
|
||
<option value="beast" data-i18n="illusion_beast">Tier (Kampf)</option>
|
||
<option value="task" data-i18n="illusion_task">Helfer (Kampf)</option>
|
||
<option value="guardian" data-i18n="illusion_guardian">Beschützer (Kampf)</option>
|
||
<option value="plant" data-i18n="illusion_plant">Pflanze (Kampf)</option>
|
||
<option value="blood" data-i18n="illusion_blood">Blut (Kampf)</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="smallinput" type="number" name="attr_conjuring_manipulation" value="0" placeholder="0" title="@{conjuring_specific}">
|
||
<select class="spirittypedropdown" name="attr_spirit_manipulation_type" value="fire" title="conjuring_manipulation_type">
|
||
<option value="fire" data-i18n="manipulation_fire">Feuer (Kampf)</option>
|
||
<option value="water" data-i18n="manipulation_water">Wasser (Kampf)</option>
|
||
<option value="earth" data-i18n="manipulation_earth" selected>Erde (Kampf)</option>
|
||
<option value="air" data-i18n="manipulation_air">Luft (Kampf)</option>
|
||
<option value="man" data-i18n="manipulation_man">Mensch (Kampf)</option>
|
||
<option value="beast" data-i18n="manipulation_beast">Tier (Kampf)</option>
|
||
<option value="task" data-i18n="manipulation_task">Helfer (Kampf)</option>
|
||
<option value="guardian" data-i18n="manipulation_guardian">Beschützer (Kampf)</option>
|
||
<option value="plant" data-i18n="manipulation_plant">Pflanze (Kampf)</option>
|
||
<option value="blood" data-i18n="manipulation_blood">Blut (Kampf)</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="smallinput" type="number" name="attr_conjuring_detection" value="0" placeholder="0" title="@{conjuring_specific}">
|
||
<select class="spirittypedropdown" name="attr_spirit_detection_type" value="fire" title="conjuring_detection_type">
|
||
<option value="fire" data-i18n="detection_fire">Feuer (Kampf)</option>
|
||
<option value="water" data-i18n="detection_water">Wasser (Kampf)</option>
|
||
<option value="earth" data-i18n="detection_earth">Erde (Kampf)</option>
|
||
<option value="air" data-i18n="detection_air" selected>Luft (Kampf)</option>
|
||
<option value="man" data-i18n="detection_man">Mensch (Kampf)</option>
|
||
<option value="beast" data-i18n="detection_beast">Tier (Kampf)</option>
|
||
<option value="task" data-i18n="detection_task">Helfer (Kampf)</option>
|
||
<option value="guardian" data-i18n="detection_guardian">Beschützer (Kampf)</option>
|
||
<option value="plant" data-i18n="detection_plant">Pflanze (Kampf)</option>
|
||
<option value="blood" data-i18n="detection_blood">Blut (Kampf)</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<h6><span data-i18n="conjuration_title">Herbeirufen</span></h6>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="toggle-hide-not" name="attr_conjuring_specialisation" type="checkbox" value="2"/>
|
||
<span class="cyberberry" data-i18n="conjuring_specialisation">+2</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="toggle-hide-not" name="attr_conjuring_expertise" type="checkbox" value="3"/>
|
||
<span class="cyberberry" data-i18n="conjuring_expertise">+3</span>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<select class="spirittypedropdown whitebackground" name="attr_conjuring_summoning_type" value="fire" title="conjuring_detection_type">
|
||
<option value="spirit_fire" data-i18n="spirit_fire">Feuer</option>
|
||
<option value="spirit_water" data-i18n="spirit_water">Wasser</option>
|
||
<option value="spirit_earth" data-i18n="spirit_earth">Erde</option>
|
||
<option value="spirit_air" data-i18n="spirit_air" selected>Luft</option>
|
||
<option value="spirit_man" data-i18n="spirit_man">Mensch</option>
|
||
<option value="spirit_beast" data-i18n="spirit_beast">Tier</option>
|
||
<option value="spirit_task" data-i18n="spirit_task">Helfer</option>
|
||
<option value="spirit_guardian" data-i18n="spirit_guardian">Beschützer</option>
|
||
<option value="spirit_plant" data-i18n="spirit_plant">Pflanze</option>
|
||
<option value="spirit_blood" data-i18n="spirit_blood">Blut</option>
|
||
</select>
|
||
<input class="smallinput hiddeninput" type="number" name="attr_conjuring_bonus" value="0" placeholder="0" title="@{conjuring_bonus}" readonly>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry" data-i18n="conjuring_force">Kraftstufe des Geistes</span>
|
||
<input class="smallinput" type="number" name="attr_conjuring_force_summoning" value="1" placeholder="1" min="1" title="@{conjuring_force}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<button class="magicrollbutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_summoning}}}{{spiritheadline=^{@{conjuring_summoning_type}}}}{{force=@{conjuring_force_summoning}}}{{summoner=^{summoner}}}{{dice=[[(@{magic_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+@{conjuring_specialisation}+@{conjuring_expertise}+@{conjuring_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{actingpperson=^{summoner}}}{{spirit=[[(@{conjuring_force_summoning}+@{conjuring_force_summoning})d6cs>5>5sd]]}}{{drain=[[(@{display_willpower}+@{magic_drain_attribute})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="roll">Würfeln</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<h6><span data-i18n="Verbannen">Bannir</span></h6>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="toggle-hide-not" name="attr_conjuring_specialisation" type="checkbox" value="2"/>
|
||
<span class="cyberberry" data-i18n="conjuring_specialisation">+2</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="toggle-hide-not" name="attr_conjuring_expertise" type="checkbox" value="3"/>
|
||
<span class="cyberberry" data-i18n="conjuring_expertise">+3</span>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<select class="spirittypedropdown whitebackground" name="attr_conjuring_banishing_type" value="fire" title="conjuring_detection_type">
|
||
<option value="spirit_fire" data-i18n="spirit_fire">Feuer</option>
|
||
<option value="spirit_water" data-i18n="spirit_water">Wasser</option>
|
||
<option value="spirit_earth" data-i18n="spirit_earth">Erde</option>
|
||
<option value="spirit_air" data-i18n="spirit_air" selected>Luft</option>
|
||
<option value="spirit_man" data-i18n="spirit_man">Mensch</option>
|
||
<option value="spirit_beast" data-i18n="spirit_beast">Tier</option>
|
||
<option value="spirit_task" data-i18n="spirit_task">Helfer</option>
|
||
<option value="spirit_guardian" data-i18n="spirit_guardian">Beschützer</option>
|
||
<option value="spirit_plant" data-i18n="spirit_plant">Pflanze</option>
|
||
<option value="spirit_blood" data-i18n="spirit_blood">Blut</option>
|
||
</select>
|
||
<input class="smallinput hiddeninput" type="number" name="attr_conjuring_bonus" value="0" placeholder="0" title="@{conjuring_bonus}" readonly>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry" data-i18n="conjuring_force">Kraftstufe des Geistes</span>
|
||
<input class="smallinput" type="number" name="attr_conjuring_force_banishing" value="1" placeholder="1" min="1" title="@{conjuring_force}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<button class="magicrollbutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_banishing}}}{{spiritheadline=^{@{conjuring_banishing_type}}}}{{force=@{conjuring_force_banishing}}}{{summoner=^{summoner}}}{{dice=[[(@{magic_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+@{conjuring_specialisation}+@{conjuring_expertise}+@{conjuring_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{actingpperson=^{summoner}}}{{spirit=[[(@{conjuring_force_banishing}+@{conjuring_force_banishing})d6cs>5>5sd]]}}{{drain=[[(@{display_willpower}+@{magic_drain_attribute})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="roll">Würfeln</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<h6><span data-i18n="invoked_spirits">Vorhandene Geister</span></h6>
|
||
<div class="innertable-stagger">
|
||
<fieldset class="repeating_spirits">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<select class="spirittypedropdown whitebackground" name="attr_conjuring_present_type" value="fire" title="conjuring_present_type">
|
||
<option value="spirit_fire" data-i18n="spirit_fire">Feuer</option>
|
||
<option value="spirit_water" data-i18n="spirit_water">Wasser</option>
|
||
<option value="spirit_earth" data-i18n="spirit_earth">Erde</option>
|
||
<option value="spirit_air" data-i18n="spirit_air" selected>Luft</option>
|
||
<option value="spirit_man" data-i18n="spirit_man">Mensch</option>
|
||
<option value="spirit_beast" data-i18n="spirit_beast">Tier</option>
|
||
<option value="spirit_task" data-i18n="spirit_task">Helfer</option>
|
||
<option value="spirit_guardian" data-i18n="spirit_guardian">Beschützer</option>
|
||
<option value="spirit_plant" data-i18n="spirit_plant">Pflanze</option>
|
||
<option value="spirit_blood" data-i18n="spirit_blood">Blut</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry" data-i18n="conjuring_force">Kraftstufe des Geistes</span>
|
||
<input class="smallinput" type="number" name="attr_conjuring_force_present" value="1" placeholder="1" min="1" title="@{conjuring_force}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry" data-i18n="condition_monitor">Monitore</span>
|
||
<input class="tinyinput" type="number" name="attr_conjuring_condition_stun" value="0" placeholder="0" min="0" title="@{conjuring_stun_monitor}">
|
||
/
|
||
<input class="tinyinput" type="number" name="attr_conjuring_condition_phys" value="0" placeholder="0" min="0" title="@{conjuring_phys_monitor}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry" data-i18n="conjuring_services">Dienste</span>
|
||
<div class="smallerspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_conjuring_services" value="1" placeholder="1" min="1" title="@{conjuring_services}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<button class="magicrollbutton" type="roll" name="spirit_action" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_spirit}}}{{spiritheadline=^{@{conjuring_present_type}}}}{{force=@{conjuring_force_present}}}{{dice=[[(?{Pool des Geistes|4}+@{mod_roll})d6@{exploding_dice}cs>5>5sd]]}}">
|
||
<span class="cyberberry" data-i18n="roll">Würfeln</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_spell_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
<h4 data-i18n="spells">Zauber</h4>
|
||
<div class="magic-table">
|
||
<div class="table-fullrow">
|
||
<div class="table-cell-full">
|
||
<div class="innertable-stagger">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-third">
|
||
<input class="smallinput" type="number" name="attr_mod_magic" value="0" placeholder="0" title="@{mod_magic}">
|
||
<span class="red" data-i18n="mod_magic">Magiebonus allgemein</span>
|
||
</div>
|
||
<div class="table-cell-one-third">
|
||
<input class="smallinput" type="number" name="attr_mod_spells" value="0" placeholder="0" title="@{mod_spells}">
|
||
<span class="red" data-i18n="mod_spells">Zauberbonus allgemein</span>
|
||
</div>
|
||
<div class="table-cell-one-third">
|
||
<span class="cyberberry-normal" data-i18n="spells_specific">spezifische Boni ↓</span>
|
||
<div class="smallspacer"> </div>
|
||
<input class="toggle-hide-not" name="attr_togglespelldetails" type="checkbox" value="1"/>
|
||
<span class="cyberberry-normal" data-i18n="spell_details">Zauberdetails</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="innertable-stagger">
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_bonus_combat">Kampf</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_combat_bonus" value="0" placeholder="0" title="@{spell_combat_bonus}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_bonus_health">Heilung</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_health_bonus" value="0" placeholder="0" title="@{spell_health_bonus}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_bonus_illusion">Illusion</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_illusion_bonus" value="0" placeholder="0" title="@{spell_illusion_bonus}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_bonus_manipulation">Manipulation</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_manipulation_bonus" value="0" placeholder="0" title="@{spell_manipulation_bonus}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_bonus_detection">Wahrnehmung</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_detection_bonus" value="0" placeholder="0" title="@{spell_detection_bonus}">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="innertable-stagger">
|
||
<fieldset class="repeating_spells">
|
||
<div class="innertable-stagger-flat">
|
||
<div class="table-row-superflat">
|
||
<div class="table-cell-tiny">
|
||
<!-- Spacer -->
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<input class="spellname" type="text" name="attr_spell_name" value="Zaubername" />
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_drain">Entzug des Zaubers</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_drain_base" value="2" placeholder="2" min="2" title="@{spell_drain_base}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spelldrainampup">Hochdrehen</span>
|
||
<input class="smallinput right" type="number" name="attr_spelldrainampup" value="0" placeholder="0" min="0" title="@{spelldrainampup}">
|
||
<input class="smallinput right" type="hidden" name="attr_spelldamage" value="0" placeholder="0" min="0" title="@{spelldamage}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_drain_area">Fläche vergrößern</span>
|
||
<input class="smallinput right" type="number" name="attr_spell_drain_area" value="0" placeholder="0" min="0" title="@{spell_drain_area}">
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<button class="magicrollbutton" type="roll" name="cast_spell" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_spellcasting}}}{{spiritheadline=@{spell_name}}}{{category=^{@{spellscategory}}}}{{range=^{@{spellsrange}}}}{{type=^{@{spellstype}}}}{{duration=^{@{spellsduration}}}}{{spelldamage=[[@{spelldamage}]]}}{{draincode=[[@{spell_drain_base}+2*@{spelldrainampup}+@{spell_drain_area}]]}}{{drain=[[(@{display_willpower}+@{magic_drain_attribute})d6@{exploding_dice}cs>5>5sd]]}}{{dice=[[(@{magic_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{mod_roll}+@{sorcery_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{resist=^{@{spellsresist}}}}{{description=@{spells_rules}}}">
|
||
<span class="cyberberry" data-i18n="roll">Würfeln</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_togglespelldetails" type="checkbox" value="1"/>
|
||
<div class="table-row-flat">
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-nopadding" data-i18n="spell_category">Kategorie</span>
|
||
<select class="spellcategorydropdown whitebackground" name="attr_spellscategory" value="health" title="spells_type">
|
||
<option value="spells_health" data-i18n="spells_health" selected>Heilung</option>
|
||
<option value="spells_combat_direct" data-i18n="spells_combat_direct">Kampf</option>
|
||
<option value="spells_combat_indirect" data-i18n="spells_combat_indirect">Kampf</option>
|
||
<option value="spells_illusion" data-i18n="spells_illusion">Illusion</option>
|
||
<option value="spells_manipulation" data-i18n="spells_manipulation" >Manipulation</option>
|
||
<option value="spells_detection" data-i18n="spells_detection">Wahrnehmung</option>
|
||
</select>
|
||
<input class="smallinput hiddeninput" type="number" name="attr_sorcery_bonus" value="0" placeholder="0" title="@{sorcery_bonus}" readonly>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_range">Reichweite</span>
|
||
<select class="spellrangedropdown whitebackground right" name="attr_spellsrange" value="touch" title="spells_range" dir="rtl">
|
||
<option value="spells_range_b" data-i18n="spells_range_b" selected>B</option>
|
||
<option value="spells_range_bf" data-i18n="spells_range_bf">BF</option>
|
||
<option value="spells_range_bff" data-i18n="spells_range_bff">BF (F)</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<span class="cyberberry-normal" data-i18n="spell_type">Art</span>
|
||
<select class="spelltypedropdown whitebackground" name="attr_spellstype" value="mana" title="spells_type">
|
||
<option value="spells_type_m" data-i18n="spells_type_m" selected>M</option>
|
||
<option value="spells_type_p" data-i18n="spells_type_p">P</option>
|
||
</select>
|
||
<span class="cyberberry-normal" data-i18n="spell_duration">Dauer</span>
|
||
<select class="adeptpowercostdropdown whitebackground right" name="attr_spellsduration" value="instant" title="spells_duration">
|
||
<option value="spells_duration_i" data-i18n="spells_duration_i" selected>S</option>
|
||
<option value="spells_duration_s" data-i18n="spells_duration_s">A</option>
|
||
<option value="spells_duration_l" data-i18n="spells_duration_l">ZB</option>
|
||
<option value="spells_duration_p" data-i18n="spells_duration_p">P</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<!--<div class="smallspacertwenty"> </div>-->
|
||
<select class="spellresistdropdown whitebackground" name="attr_spellsresist" value="choose" title="spells_resist">
|
||
<option value="spells_resist_choose" data-i18n="spells_resist_choose" selected>Widerstand auswählen</option>
|
||
<option value="spells_resist_bodstr" data-i18n="spells_resist_bodstr">KON + STÄ</option>
|
||
<option value="spells_resist_bodwil" data-i18n="spells_resist_bodwil">KON + WIL</option>
|
||
<option value="spells_resist_doubleforce" data-i18n="spells_resist_doubleforce">Kraftstufe×2</option>
|
||
<option value="spells_resist_objectresistance" data-i18n="spells_resist_objectresistance">Objektwiderstand</option>
|
||
<option value="spells_resist_perc" data-i18n="spells_resist_perc">INT + Wahrnehmung</option>
|
||
<option value="spells_resist_reaint" data-i18n="spells_resist_reaint">REA + INT</option>
|
||
<option value="spells_resist_reawil" data-i18n="spells_resist_reawil">REA + WIL</option>
|
||
<option value="spells_resist_wilint" data-i18n="spells_resist_wilint">WIL + INT</option>
|
||
<option value="spells_resist_willog" data-i18n="spells_resist_willog">WIL + LOG</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell-one-fifth">
|
||
<input class="toggle-hide" name="attr_toggle_rule_spells" type="checkbox" value="1"/>
|
||
<div class="magictoggle-on">
|
||
<button class="spelltogglebutton" type="action" name="act_unlockrules">
|
||
<span class="cyberberry-normal" data-i18n="editrules">Eingabemodus</span>
|
||
</button>
|
||
</div>
|
||
<div class="magictoggle-off">
|
||
<div class="tinyspacer"> </div>
|
||
<input class="spellrules" type="text" name="attr_spells_rules" value="Regeltext" />
|
||
<div class="tinyspacer"> </div>
|
||
<button class="mini-togglebutton" type="action" name="act_lockrules">
|
||
<span class="cyberberry-normal" data-i18n="done">Fertig</span>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="toggle-hide" name="attr_rituals_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
rituals inside
|
||
</div>
|
||
<input class="toggle-hide" name="attr_alchemy_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
alchemy inside
|
||
</div>
|
||
<input class="toggle-hide" name="attr_craft_focus_hide" type="checkbox" value="1"/>
|
||
<div class="inline magicsection"><br>
|
||
focus crafting inside
|
||
</div><br>
|
||
<span data-i18n="select_relevant_magical_expertise_title">Bitte wähle relevante Bereiche aus:</span><br>
|
||
<input class="toggle-hide-not" name="attr_magic_skill_hide" type="checkbox" value="1"/> <span data-i18n="magic_skills_option">Magische Fertigkeiten</span>
|
||
<input class="toggle-hide-not" name="attr_adept_power_hide" type="checkbox" value="1"/> <span data-i18n="adept_powers_option">Adeptenkräfte</span>
|
||
<input class="toggle-hide-not" name="attr_conjuring_hide" type="checkbox" value="1"/> <span data-i18n="summoning_option">Beschwören</span>
|
||
<input class="toggle-hide-not" name="attr_spell_hide" type="checkbox" value="1"/> <span data-i18n="spell_option">Zauber</span>
|
||
<input class="toggle-hide-not" name="attr_rituals_hide" type="checkbox" value="1"/> <span data-i18n="ritual">Rituale</span>
|
||
<input class="toggle-hide-not" name="attr_alchemy_hide" type="checkbox" value="1"/> <span data-i18n="alchemy">Alchemie</span>
|
||
<input class="toggle-hide-not" name="attr_craft_focus_hide" type="checkbox" value="1"/> <span data-i18n="craft_focus">Fokusbau</span>
|
||
</div>
|
||
<div class='sheet-matrix'>
|
||
<h2>Matrix</h2>
|
||
<span data-i18n="matrix_attack_att">Angriff</span>
|
||
<input class="smallinput" type="number" name="attr_display_angriff" value="0" placeholder="0" title="@{at_base}" min="0" max="15"/>
|
||
<span data-i18n="matrix_sleaze_att">Schleicher</span>
|
||
<input class="smallinput" type="number" name="attr_display_schleicher" value="0" placeholder="0" title="@{sl_base}" min="0" max="15"/>
|
||
<span data-i18n="matrix_dataproc_att">Datenverarbeitung</span>
|
||
<input class="smallinput" type="number" name="attr_display_datenverarbeitung" value="0" placeholder="0" title="@{dv_base}" min="0" max="15"/>
|
||
<span data-i18n="matrix_firewall_att">Firewall</span>
|
||
<input class="smallinput" type="number" name="attr_display_firewall" value="0" placeholder="0" title="@{fw_base}" min="0" max="15"/>
|
||
</div>
|
||
<div class='sheet-rigging'><h2>Rigging</h2></div>
|
||
<div class='sheet-contacts'><h2>Contacts</h2></div>
|
||
<div class='sheet-gear'><h2>Gear</h2></div>
|
||
<div class='sheet-notes'><h2>Notes</h2></div>
|
||
<div class='sheet-config'><br>
|
||
<span class="cyberberry" data-i18n="customization_monitors">Anpassung der Schadensmonitore</span><br>
|
||
<input class="smallinput" type="number" name="attr_phys_monitor_shift" value="0" placeholder="0" title="@{phys_monitor_shift}" min="-6" max="10"/>
|
||
<span class="cyberberry" data-i18n="monitor_modifier_phys">Modifikator körperlicher Monitor</span>
|
||
<input class="smallinput" type="number" name="attr_stun_monitor_shift" value="0" placeholder="0" title="@{stun_monitor_shift}" min="-6" max="10"/>
|
||
<span class="cyberberry" data-i18n="monitor_modifier_stun">Modifikator geistiger Monitor</span>
|
||
<br><br>
|
||
|
||
<span class="cyberberry" data-i18n="customization_explanation">Hier steht der Text zur Erklärung der Headerwürfe</span><br>
|
||
<h4><span data-i18n="attack_dice_pool">Angriffswurf</span></h4><br>
|
||
<span class="cyberberry" data-i18n="weapon_name">Waffenname</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="weaponname" type="text" name="attr_personal_mainweapon" value="Ares Predator VI" />
|
||
<span class="cyberberry" data-i18n="weapon_attackrating">Angriffswert</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_attackrating" value="2" placeholder="2" title="@{personal_attackrating}" min="1"/>
|
||
<div class="tinyspacer"> </div>
|
||
<span class="cyberberry" data-i18n="weapon_damage">Schadenswert</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_damagecode" value="2" placeholder="2" title="@{personal_damagecode}" min="1"/>
|
||
<div class="tinyspacer"> </div>
|
||
<span class="cyberberry" data-i18n="weapon_dicepool">Würfelpool</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_attack_dicepool" value="2" placeholder="2" title="@{personal_attack_dicepool}" min="1"/>
|
||
|
||
<h4><span data-i18n="defensive_bonuses">Verteidigungswurf</span></h4><br>
|
||
<span class="cyberberry" data-i18n="defense_rating">Verteidigungswert</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_defenserating" value="2" placeholder="2" title="@{defenserating}" min="0"/>
|
||
<div class="tinyspacer"> </div>
|
||
<span class="cyberberry" data-i18n="defense_pool">Verteidigungspool</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_defensepool" value="2" placeholder="2" title="@{defensepool}" min="0"/>
|
||
<div class="tinyspacer"> </div><br>
|
||
|
||
<h4><span data-i18n="saok_bonuses">Schadenswiderstand</span></h4><br>
|
||
<span class="cyberberry" data-i18n="defense_autosoak">Autoerfolge beim Soak</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_autosoak" value="0" placeholder="0" title="@{autosoak}" min="0"/>
|
||
<div class="tinyspacer"> </div>
|
||
<span class="cyberberry" data-i18n="defense_soakpool">Schadenswiderstandspool</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_soakpool" value="2" placeholder="2" title="@{soakpool}" min="0"/>
|
||
<div class="tinyspacer"> </div><br>
|
||
|
||
<h4><span data-i18n="skills_bonuses">Fertigkeitswurf</span></h4><br>
|
||
<span class="cyberberry" data-i18n="skillroll">Fertigkeitswurf</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="weaponname" type="text" name="attr_personal_skilldesc" value="Ares Predator VI" />
|
||
<div class="tinyspacer"> </div>
|
||
<span class="cyberberry" data-i18n="defense_soakpool">Schadenswiderstandspool</span>
|
||
<div class="tinyspacer"> </div>
|
||
<input class="smallinput" type="number" name="attr_personal_dicepool" value="2" placeholder="2" title="@{dicepool}" min="0"/>
|
||
<div class="tinyspacer"> </div>
|
||
<!--<label class="switch" data-i18n-title="gm_whisper" title="GM-Roll y/n">
|
||
<input name="attr_gm_toggle" type="checkbox" value"/w gm"/>
|
||
<span class="slider"> </span>
|
||
</label><br>-->
|
||
</div>
|
||
</div>
|
||
<!-- to do: toggle Wunden, Mods, explodierende Würfel ... Benennung der Fenster ... Unglück-->
|
||
|
||
<!-- Aufbau des Templates:
|
||
&{tracker}
|
||
Head: Skill/Attribut (optional: + zweites Attribut)(optional: Spezialisierung/Expertise)
|
||
Body: (optional: Angriffswert)
|
||
Body: (optional: Feuermodus)
|
||
Body: (optional: Verteidigungswert)
|
||
Body: (optional: Entzug) -->
|
||
<!-- weiteres Template: Waffenname, AR, optional Reichweite, optional Munitionsverbrauch -->
|
||
<!-- was meint base? -> Recherche-->
|
||
<rolltemplate class="sheet-rolltemplate-post">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-template-header">
|
||
{{#category}}{{category}}{{/category}}
|
||
</div>
|
||
<div class="sheet-template-row">
|
||
<div class="sheet-sub-headline">
|
||
{{#name}}{{name}}{{/name}}
|
||
</div>
|
||
</div>
|
||
<div class="sheet-template-row">
|
||
{{#description}}{{description}}{{/description}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-roll">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-template-header">
|
||
{{#mainattribute}}{{mainattribute}}{{/mainattribute}}
|
||
{{#secondattribute}}+ {{secondattribute}}{{/secondattribute}}
|
||
{{#specialisation}} [{{specialisation}}]{{/specialisation}}
|
||
{{#expertise}} [{{expertise}}]{{/expertise}}
|
||
</div>
|
||
{{#spiritheadline}}
|
||
<div class="sheet-template-row">
|
||
<div class="sheet-sub-headline">
|
||
{{spiritheadline}}
|
||
</div>
|
||
{{#force}}
|
||
<div class="sheet-small-black-text">
|
||
(Kraftstufe {{force}})
|
||
</div>
|
||
{{/force}}
|
||
{{#category}}
|
||
<div class="sheet-small-black-text">
|
||
({{category}}{{#range}}, {{range}}{{/range}}{{#type}}, {{type}}{{/type}}{{#duration}}, {{duration}}{{/duration}})
|
||
</div>
|
||
{{/category}}
|
||
</div>
|
||
{{/spiritheadline}}
|
||
{{#weaponname}}
|
||
<div class="sheet-template-row">
|
||
<div class="sheet-sub-headline">
|
||
{{weaponname}}
|
||
</div>
|
||
{{#firemode}}
|
||
{{#range}}
|
||
<br>
|
||
<div class="sheet-small-black-text">
|
||
({{range}}, {{firemode}})
|
||
</div>
|
||
{{/range}}
|
||
{{/firemode}}
|
||
</div>
|
||
{{/weaponname}}
|
||
{{#attackrating}}
|
||
<div class="sheet-template-row">
|
||
{{attackrating}} <span data-i18n="attack_value">Angriffswert</span>
|
||
</div>
|
||
{{/attackrating}}
|
||
{{#defenserating}}
|
||
<div class="sheet-template-row">
|
||
{{defenserating}} <span data-i18n="defense_rating">Verteidigungswert</span>
|
||
</div>
|
||
{{/defenserating}}
|
||
{{#soaksuccess}}
|
||
<div class="sheet-template-row">
|
||
{{soaksuccess}} <span data-i18n="defense_autosoak">Autoerfolge</span>
|
||
</div>
|
||
{{/soaksuccess}}
|
||
{{#damage}}
|
||
<div class="sheet-template-row">
|
||
{{damage}} <span data-i18n="damage_value">Schaden</span> {{#damagetype}}({{damagetype}}){{/damagetype}}
|
||
</div>
|
||
{{/damage}}
|
||
<div class="sheet-template-row">
|
||
{{#dice}}{{dice}} <span data-i18n="nb_hits">Erfolge</span> {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}}
|
||
</div>
|
||
{{#rollGreater() spelldamage 0}}
|
||
<div class="sheet-template-row">
|
||
{{spelldamage}} <span data-i18n="damage_base">Grundschaden</span>
|
||
</div>
|
||
{{/rollGreater() spelldamage 0}}
|
||
{{#spirit}}
|
||
<div class="sheet-template-row">
|
||
{{spirit}} <span data-i18n="nb_hits_spirit">Erfolge (Geist)</span>
|
||
</div>
|
||
{{/spirit}}
|
||
{{#draincode}}
|
||
<div class="sheet-template-row">
|
||
{{draincode}} <span data-i18n="spell_drain_code">Entzugscode</span>
|
||
</div>
|
||
{{/draincode}}
|
||
{{#drain}}
|
||
<div class="sheet-template-row">
|
||
{{drain}} <span data-i18n="nb_hits_drain">Erfolge (Entzug)</span>
|
||
</div>
|
||
{{/drain}}
|
||
{{#resist}}
|
||
<div class="sheet-template-row">
|
||
<span data-i18n="spell_resist">Probe</span> {{resist}}
|
||
</div>
|
||
{{/resist}}
|
||
{{#description}}
|
||
<div class="sheet-template-row">
|
||
{{description}}
|
||
</div>
|
||
{{/description}}
|
||
</div>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-initiative">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-template-header">
|
||
{{#mainattribute}}{{mainattribute}}{{/mainattribute}}: {{#dice}}{{dice}}{{/dice}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<!-- ---------------------------SHEET WORKERS----------------- -->
|
||
|
||
<script type="text/worker">
|
||
const buttonlist = ["copyright","chardata","attributes","skills","attacks","magic","matrix","rigging","contacts","gear","notes","configuration"];
|
||
buttonlist.forEach(button => {
|
||
on(`clicked:${button}`, function() {
|
||
setAttrs({
|
||
sheetTab: button
|
||
});
|
||
})
|
||
});
|
||
|
||
//Da Roll20 for-Schleifen außerhalb von Funktionen bei Systemstart initialisiert, scheint es nicht anders zu gehen
|
||
const stunmonitor = ["1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"];
|
||
stunmonitor.forEach(stuncheckbox => {
|
||
on(`clicked:stun_toggle_${stuncheckbox}`, function(){
|
||
getAttrs([`stun_${stuncheckbox}`], function(v){
|
||
let checkstate=v[`stun_${stuncheckbox}`]!=="unchecked"?"unchecked":"checked";
|
||
for(var checkedBoxes = 1; checkedBoxes < stuncheckbox; checkedBoxes++){
|
||
setAttrs({
|
||
[`stun_${checkedBoxes}`]: "checked",
|
||
})
|
||
}
|
||
for(var uncheckedBoxes = stuncheckbox; uncheckedBoxes < 19; uncheckedBoxes++){
|
||
setAttrs({[`stun_${uncheckedBoxes}`]: "unchecked",})
|
||
}
|
||
if(checkstate == "checked"){
|
||
setAttrs({
|
||
[`stun_${stuncheckbox}`]: "checked",
|
||
"wounds_stun_base": -Math.floor(stuncheckbox/3),
|
||
})
|
||
} else {
|
||
setAttrs({"wounds_stun_base": -Math.floor((stuncheckbox-1)/3),})
|
||
}
|
||
})
|
||
})
|
||
})
|
||
const physmonitor = ["1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19"];
|
||
physmonitor.forEach(physcheckbox => {
|
||
on(`clicked:phys_toggle_${physcheckbox}`, function(){
|
||
getAttrs([`phys_${physcheckbox}`], function(v){
|
||
let checkstate=v[`phys_${physcheckbox}`]!=="unchecked"?"unchecked":"checked";
|
||
for(var checkedBoxes = 1; checkedBoxes < physcheckbox; checkedBoxes++){
|
||
setAttrs({
|
||
[`phys_${checkedBoxes}`]: "checked",
|
||
})
|
||
}
|
||
for(var uncheckedBoxes = physcheckbox; uncheckedBoxes < 20; uncheckedBoxes++){
|
||
setAttrs({[`phys_${uncheckedBoxes}`]: "unchecked",})
|
||
}
|
||
if(checkstate == "checked"){
|
||
setAttrs({
|
||
[`phys_${physcheckbox}`]: "checked",
|
||
"wounds_phys_base": -Math.floor(physcheckbox/3),
|
||
})
|
||
} else {
|
||
setAttrs({"wounds_phys_base": -Math.floor((physcheckbox-1)/3),})
|
||
}
|
||
})
|
||
})
|
||
})
|
||
on("change:wounds_stun_base change:wounds_phys_base change:wounds_mod", function(){
|
||
getAttrs(["wounds_stun_base","wounds_phys_base","wounds_mod"], function(v){
|
||
setAttrs({wounds_total: +v.wounds_stun_base+ +v.wounds_phys_base+ +v.wounds_mod})
|
||
})
|
||
})
|
||
|
||
//Handlungsverwaltung
|
||
on("change:minor_action_count", function(){
|
||
getAttrs(["minor_action_count"], function(v){
|
||
let mac = v.minor_action_count;
|
||
if(mac <= 2){
|
||
setAttrs({
|
||
"minor_action_count":2,"major_1_show":1,"major_2_show":0,
|
||
"minor_1_show":1,"minor_2_show":1,"minor_3_show":0,"minor_4_show":0,"minor_5_show":0,
|
||
})
|
||
}
|
||
if(mac == 3){
|
||
setAttrs({
|
||
"minor_action_count":3,"major_1_show":1,"major_2_show":0,
|
||
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":0,"minor_5_show":0,
|
||
})
|
||
}
|
||
if(mac == 4){
|
||
setAttrs({
|
||
"minor_action_count":4,"major_1_show":1,"major_2_show":1,
|
||
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":1,"minor_5_show":0,
|
||
})
|
||
}
|
||
if(mac >= 5){
|
||
setAttrs({
|
||
"minor_action_count":5,"major_1_show":1,"major_2_show":1,
|
||
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":1,"minor_5_show":1,
|
||
})
|
||
}
|
||
})
|
||
})
|
||
const actions = ["major_1","major_2","minor_1","minor_2","minor_3","minor_4","minor_5"]; //major_1_toggle
|
||
actions.forEach(action => {
|
||
on(`clicked:${action}_toggle`, function(){ //one-way-toggle does not need getAttrs
|
||
setAttrs({
|
||
[`${action}`]: "struck",
|
||
})
|
||
})
|
||
})
|
||
on("clicked:reset_action_count", function(){
|
||
setAttrs({
|
||
"major_1": "unstruck","major_2": "unstruck",
|
||
"minor_1": "unstruck","minor_2": "unstruck","minor_3": "unstruck","minor_4": "unstruck","minor_5": "unstruck",
|
||
})
|
||
})
|
||
|
||
//Edge Management
|
||
on("clicked:edge_plus_two", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.min(7,+v.edge_current+2),})})})
|
||
on("clicked:edge_plus_one", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.min(7,+v.edge_current+1),})})})
|
||
on("clicked:edge_minus_one", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-1),})})})
|
||
on("clicked:edge_minus_two", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-2),})})})
|
||
on("clicked:edge_minus_three", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-3),})})})
|
||
on("clicked:edge_minus_four", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-4),})})})
|
||
on("clicked:edge_minus_five", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-5),})})})
|
||
on("change:edge_current", function(){
|
||
getAttrs(["edge_current"], function(v){
|
||
for(var i=v.edge_current; i<8; i++){
|
||
setAttrs({
|
||
[`edge_${i}`]:1,
|
||
})
|
||
}
|
||
for(var i=1;i <= v.edge_current;i++){
|
||
setAttrs({
|
||
[`edge_${i}`]:0,
|
||
})
|
||
}
|
||
if(v.edge_current == 0){ //reverse logic for edge 0, otherwise it destroys the shape of the sheet
|
||
setAttrs({edge_0:0})
|
||
} else {
|
||
setAttrs({edge_0:1})
|
||
}
|
||
})
|
||
})
|
||
on("clicked:edge_reset", () => {
|
||
getAttrs(["display_edge","edge_current"], (v) => {
|
||
if(v.edge_current > v.display_edge){
|
||
setAttrs({
|
||
edge_current: v.display_edge,
|
||
})
|
||
}
|
||
})
|
||
})
|
||
|
||
//exploding dice
|
||
on("change:explode_toggle", function(){
|
||
getAttrs(["explode_toggle"], function(v){
|
||
let edge = (v.explode_toggle != 0) ? "!" : "";
|
||
setAttrs({
|
||
exploding_dice: edge,
|
||
})
|
||
})
|
||
})
|
||
|
||
on("change:phys_monitor_shift", () => {
|
||
getAttrs(["body_base","body_modifier","phys_monitor_shift"], (v) => {
|
||
var physmonitorsize = 8 + +v.phys_monitor_shift + Math.ceil((+v.body_base + +v.body_modifier)/2);
|
||
for(var a = 1; a <= physmonitorsize; a++){setAttrs({[`phys_${a}_hide`]: 0,})}
|
||
for(var i = physmonitorsize+1; i < 20; i++){setAttrs({[`phys_${i}_hide`]: 1,[`phys_${i}`]: "unchecked",})}
|
||
})
|
||
})
|
||
on("change:stun_monitor_shift", () => {
|
||
getAttrs(["willpower_base","willpower_modifier","stun_monitor_shift"], (v) => {
|
||
var stunmonitorsize = 8 + +v.stun_monitor_shift + Math.ceil((+v.willpower_base + +v.willpower_modifier)/2);
|
||
for(var a = 1; a <= stunmonitorsize; a++){setAttrs({[`stun_${a}_hide`]: 0,})}
|
||
for(var i = stunmonitorsize+1; i < 20; i++){setAttrs({[`stun_${i}_hide`]: 1,[`stun_${i}`]: "unchecked",})}
|
||
})
|
||
})
|
||
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral"];
|
||
attributes.forEach(attribute => {
|
||
on(`change:${attribute}_base change:${attribute}_modifier`, function(){
|
||
getAttrs([`${attribute}_base`,`${attribute}_modifier`], function(v){
|
||
setAttrs({
|
||
[`display_${attribute}`]: +v[`${attribute}_base`] + +v[`${attribute}_modifier`],
|
||
inidice_base: 1,
|
||
}) //no switches?!
|
||
if(attribute == "body"){
|
||
getAttrs(["display_willpower"], function(val){
|
||
setAttrs({
|
||
liftcarry_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_willpower,
|
||
})
|
||
})
|
||
getAttrs(["phys_monitor_shift"], (val) => {
|
||
var physmonitorsize = 8 + +val.phys_monitor_shift + Math.ceil((+v[`${attribute}_base`] + +v[`${attribute}_modifier`])/2);
|
||
for(var a = 1; a <= physmonitorsize; a++){setAttrs({[`phys_${a}_hide`]: 0,})}
|
||
for(var i = physmonitorsize+1; i < 20; i++){setAttrs({[`phys_${i}_hide`]: 1,[`phys_${i}`]: "unchecked",})}
|
||
})
|
||
}
|
||
if(attribute == "agility"){console.log("working on: "+attribute);}
|
||
if(attribute == "reaction"){
|
||
getAttrs(["display_intuition"], function(val){
|
||
setAttrs({
|
||
ini_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_intuition,
|
||
iniphys_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_intuition,
|
||
})
|
||
})
|
||
}
|
||
if(attribute == "strength"){console.log("working on: "+attribute);}
|
||
if(attribute == "willpower"){
|
||
getAttrs(["display_body","display_intuition","display_charisma"], function(val){
|
||
setAttrs({
|
||
liftcarry_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_body,
|
||
judgeintent_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_intuition,
|
||
composure_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_charisma,
|
||
})
|
||
})
|
||
getAttrs(["stun_monitor_shift"], (val) => {
|
||
console.log(val.stun_monitor_shift);
|
||
var stunmonitorsize = 8 + +val.stun_monitor_shift + Math.ceil((+v[`${attribute}_base`] + +v[`${attribute}_modifier`])/2);
|
||
console.log(stunmonitorsize);
|
||
for(var a = 1; a <= stunmonitorsize; a++){setAttrs({[`stun_${a}_hide`]: 0,})}
|
||
for(var i = stunmonitorsize+1; i < 19; i++){setAttrs({[`stun_${i}_hide`]: 1,[`stun_${i}`]: "unchecked",})}
|
||
})
|
||
}
|
||
if(attribute == "logic"){
|
||
getAttrs(["display_intuition"], function(val){
|
||
setAttrs({
|
||
iniastral_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_intuition,
|
||
memory_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_intuition,
|
||
})
|
||
})
|
||
}
|
||
if(attribute == "intuition"){
|
||
getAttrs(["display_reaction","display_willpower","display_logic","display_datenverarbeitung"], function(val){
|
||
setAttrs({
|
||
composure_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_willpower,
|
||
ini_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_reaction,
|
||
iniastral_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_logic,
|
||
inimatrix_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_datenverarbeitung,
|
||
iniphys_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_reaction,
|
||
memory_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_logic,
|
||
})
|
||
})
|
||
}
|
||
if(attribute == "charisma"){
|
||
getAttrs(["display_willpower"], function(val){
|
||
setAttrs({
|
||
composure_base: +v[`${attribute}_base`] + +v[`${attribute}_modifier`] + +val.display_willpower,
|
||
})
|
||
})
|
||
}
|
||
if(attribute == "edge"){console.log("working on: "+attribute);}
|
||
if(attribute == "magic"){console.log("working on: "+attribute);}
|
||
if(attribute == "resonance"){console.log("working on: "+attribute);}
|
||
})
|
||
})
|
||
})
|
||
|
||
//Fertigkeitspools
|
||
const skills = ["athletics","influence","electronics","firearms","stealth","engineering","melee","outdoors","piloting","con","perception","astral","biotech","cracking","exoticweapons"];
|
||
const magicalSkills = ["astral","conjuring","sorcery","enchanting"];
|
||
skills.forEach(skill => {
|
||
on(`change:skill_${skill}_base change:skill_${skill}_modifier change:skill_${skill}_attribute`, function(){
|
||
getAttrs([`skill_${skill}_base`,`skill_${skill}_modifier`,`skill_${skill}_attribute`], function(v){
|
||
getAttrs([skill_attribute = v[`skill_${skill}_attribute`]], function(val){
|
||
console.log(skill +" -> "+ v[`skill_${skill}_attribute`] +"="+ val[skill_attribute] +" + skill="+ v[`skill_${skill}_base`] + " + mod="+ v[`skill_${skill}_modifier`]);
|
||
if(v[`skill_${skill}_base`] > 4) {
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:1,
|
||
//no change for expertise entry
|
||
[`skill_${skill}_total_exp`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+3,
|
||
[`skill_${skill}_spec_visibility`]:1,
|
||
//no change for specialisation entry
|
||
[`skill_${skill}_total_spec`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+2,
|
||
[`skill_${skill}_total`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`],
|
||
})
|
||
}
|
||
if(v[`skill_${skill}_base`] > 0 && v[`skill_${skill}_base`] < 5){
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`skill_${skill}_total_exp`]:0,
|
||
[`skill_${skill}_spec_visibility`]:1,
|
||
//no change for specialisation entry
|
||
[`skill_${skill}_total_spec`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+2,
|
||
[`skill_${skill}_total`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`],
|
||
})
|
||
|
||
}
|
||
if(skill == "astral" || skill == "biotech" || skill == "conjuring" || skill == "exoticweapons" || skill == "sorcery" || skill == "tasking" || skill == "enchanting"){
|
||
if(v[`skill_${skill}_base`] < 1){
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`skill_${skill}_total_exp`]:0,
|
||
[`skill_${skill}_spec_visibility`]:0,
|
||
[`skill_${skill}_spec`]:"",
|
||
[`skill_${skill}_total_spec`]: 0,
|
||
[`skill_${skill}_total`]: 0,
|
||
[`skill_${skill}_base`]: -1,
|
||
})
|
||
}
|
||
} else {
|
||
if(v[`skill_${skill}_base`] < 1) {
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`skill_${skill}_total_exp`]:0,
|
||
[`skill_${skill}_spec_visibility`]:0,
|
||
[`skill_${skill}_spec`]:"",
|
||
[`skill_${skill}_total_spec`]: 0,
|
||
[`skill_${skill}_total`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`],
|
||
[`skill_${skill}_base`]: -1,
|
||
})
|
||
}
|
||
}
|
||
})
|
||
})
|
||
})
|
||
})
|
||
magicalSkills.forEach(skill => {
|
||
on(`change:skill_${skill}_base change:skill_${skill}_modifier change:skill_${skill}_attribute`, function(){
|
||
getAttrs([`skill_${skill}_base`,`skill_${skill}_modifier`,`magic_${skill}_attribute`], function(v){
|
||
getAttrs([skill_attribute = v[`magic_${skill}_attribute`]], function(val){
|
||
console.log("magic: " + skill +" -> "+ v[`magic_${skill}_attribute`] +"="+ val[skill_attribute] +" + skill="+ v[`skill_${skill}_base`] + " + mod="+ v[`skill_${skill}_modifier`]);
|
||
if(v[`skill_${skill}_base`] > 4) {
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:1,
|
||
//no change for expertise entry
|
||
[`magic_${skill}_total_exp`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+3,
|
||
[`skill_${skill}_spec_visibility`]:1,
|
||
//no change for specialisation entry
|
||
[`magic_${skill}_total_spec`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+2,
|
||
[`magic_${skill}_total`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`],
|
||
})
|
||
}
|
||
if(v[`skill_${skill}_base`] > 0 && v[`skill_${skill}_base`] < 5){
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`magic_${skill}_total_exp`]:0,
|
||
[`skill_${skill}_spec_visibility`]:1,
|
||
//no change for specialisation entry
|
||
[`magic_${skill}_total_spec`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`]+2,
|
||
[`magic_${skill}_total`]: +val[skill_attribute]+ +v[`skill_${skill}_base`]+ +v[`skill_${skill}_modifier`],
|
||
})
|
||
|
||
}
|
||
if(v[`skill_${skill}_base`] < 1){
|
||
setAttrs({
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`magic_${skill}_total_exp`]:0,
|
||
[`skill_${skill}_spec_visibility`]:0,
|
||
[`skill_${skill}_spec`]:"",
|
||
[`magic_${skill}_total_spec`]: 0,
|
||
[`magic_${skill}_total`]: 0,
|
||
[`skill_${skill}_base`]: -1,
|
||
})
|
||
}
|
||
})
|
||
})
|
||
})
|
||
})
|
||
|
||
//Ausblenden von Rolls ohne Spez und Exp
|
||
skills.forEach(skill => {
|
||
on(`change:skill_${skill}_spec change:skill_${skill}_exp`, function(){
|
||
getAttrs([`skill_${skill}_spec`,`skill_${skill}_exp`], function(v){
|
||
if(!!v[`skill_${skill}_spec`]){setAttrs({[`skill_${skill}_spec_roll_visibility`]:1,})
|
||
} else {setAttrs({[`skill_${skill}_spec_roll_visibility`]:0,})}
|
||
if(!!v[`skill_${skill}_exp`]){setAttrs({[`skill_${skill}_exp_roll_visibility`]:1,})
|
||
} else {setAttrs({[`skill_${skill}_exp_roll_visibility`]:0,})}
|
||
})
|
||
})
|
||
})
|
||
magicalSkills.forEach(skill => {
|
||
on(`change:skill_${skill}_spec change:skill_${skill}_exp`, function(){
|
||
getAttrs([`skill_${skill}_spec`,`skill_${skill}_exp`], function(v){
|
||
if(!!v[`skill_${skill}_spec`]){setAttrs({[`skill_${skill}_spec_roll_visibility`]:1,})
|
||
} else {setAttrs({[`skill_${skill}_spec_roll_visibility`]:0,})}
|
||
if(!!v[`skill_${skill}_exp`]){setAttrs({[`skill_${skill}_exp_roll_visibility`]:1,})
|
||
} else {setAttrs({[`skill_${skill}_exp_roll_visibility`]:0,})}
|
||
|
||
})
|
||
})
|
||
})
|
||
//alle Fertigkeiten sichtbar machen
|
||
on("clicked:reset_skill_visibility", function(){ //für den Reiter Fertigkeiten
|
||
skills.forEach(skill => {
|
||
setAttrs({
|
||
[`skill_${skill}_hide`]:0,
|
||
})
|
||
})
|
||
})
|
||
on("clicked:reset_magic_visibility", () => { //für den Reiter Magie
|
||
magicalSkills.forEach(skill => {
|
||
setAttrs({
|
||
[`magic_${skill}_hide`]:0,
|
||
})
|
||
})
|
||
})
|
||
|
||
//Ausblenden von Fertigkeiten
|
||
on("clicked:hide_unused_skills", function(){
|
||
skills.forEach(skill => {
|
||
getAttrs([`skill_${skill}_base`], function(v){
|
||
if(v[`skill_${skill}_base`] < 0){
|
||
setAttrs({
|
||
[`skill_${skill}_hide`]:1,
|
||
})
|
||
}
|
||
})
|
||
})
|
||
})
|
||
|
||
on("clicked:hide_unused_magics", () => {
|
||
magicalSkills.forEach(skill => {
|
||
getAttrs([`skill_${skill}_base`], (v) => {
|
||
if(v[`skill_${skill}_base`] < 0){
|
||
setAttrs({
|
||
[`magic_${skill}_hide`]:1,
|
||
})
|
||
}
|
||
})
|
||
})
|
||
})
|
||
//Zurücksetzen von Fertigkeiten, Attribute sind ein Krampf ^_^
|
||
on("clicked:reset_magic_values", function(){
|
||
magicalSkills.forEach(skill => {
|
||
setAttrs({
|
||
[`skill_${skill}_base`]:-1,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`skill_${skill}_exp_roll_visibility`]:0,
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_hide`]:0,
|
||
[`skill_${skill}_spec`]:"",
|
||
[`skill_${skill}_spec_roll_visibility`]:0,
|
||
[`skill_${skill}_spec_visibility`]:0,
|
||
[`magic_${skill}_total`]:0,
|
||
})
|
||
if(skill = "astral"){
|
||
setAttrs({
|
||
[`magic_${skill}_attribute`]:"display_intuition",
|
||
})
|
||
} else {
|
||
setAttrs({
|
||
[`magic_${skill}_attribute`]:"display_magic",
|
||
})
|
||
}
|
||
});
|
||
});
|
||
|
||
on("clicked:reset_skill_values", function(){
|
||
skills.forEach(skill => {
|
||
setAttrs({
|
||
[`skill_${skill}_base`]:-1,
|
||
[`skill_${skill}_exp`]:"",
|
||
[`skill_${skill}_exp_roll_visibility`]:0,
|
||
[`skill_${skill}_exp_visibility`]:0,
|
||
[`skill_${skill}_hide`]:0,
|
||
[`skill_${skill}_spec`]:"",
|
||
[`skill_${skill}_spec_roll_visibility`]:0,
|
||
[`skill_${skill}_spec_visibility`]:0,
|
||
})
|
||
if(skill == "athletics" || skill == "firearms" || skill == "stealth" || skill == "melee"){
|
||
getAttrs(["display_agility"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_agility",
|
||
[`skill_${skill}_total`]: +v.display_agility -1,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "piloting"){
|
||
getAttrs(["display_reaction"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_reaction",
|
||
[`skill_${skill}_total`]: +v.display_reaction -1,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "outdoors" ||skill == "perception"){
|
||
getAttrs(["display_intuition"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_intuition",
|
||
[`skill_${skill}_total`]: +v.display_intuition -1,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "astral"){
|
||
getAttrs(["display_intuition"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_intuition",
|
||
[`skill_${skill}_total`]:0,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "engineering"){
|
||
getAttrs(["display_logic"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_logic",
|
||
[`skill_${skill}_total`]: +v.display_logic -1,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "biotech" || skill == "cracking" || skill == "electronics"){
|
||
getAttrs(["display_logic"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_logic",
|
||
[`skill_${skill}_total`]:0,
|
||
})
|
||
})
|
||
}
|
||
if(skill == "influence" || skill == "con"){
|
||
getAttrs(["display_charisma"], function(v){
|
||
setAttrs({
|
||
[`skill_${skill}_attribute`]:"display_charisma",
|
||
[`skill_${skill}_total`]: +v.display_charisma -1,
|
||
})
|
||
})
|
||
}
|
||
})
|
||
});
|
||
/* ALWAYS REMEMBER ... ACTION BUTTONS IN REPEATING SECTIONS WITHOUT UNDERSCORES*/
|
||
|
||
on("clicked:repeating_rangeweapons:reload", function(){
|
||
getAttrs(["repeating_rangeweapons_maximum_ammo"], function(values){
|
||
setAttrs({
|
||
'repeating_rangeweapons_current_ammo': values.repeating_rangeweapons_maximum_ammo,
|
||
});
|
||
})
|
||
});
|
||
|
||
on("change:repeating_rangeweapons:firemodeem", function(){getAttrs(["repeating_rangeweapons_firemodeem"], function(values){if(values.repeating_rangeweapons_firemodeem == 1){setAttrs({'repeating_rangeweapons_firemodehm': 0,'repeating_rangeweapons_firemodesm': 0,'repeating_rangeweapons_firemodeam': 0,'repeating_rangeweapons_firemode_ar_mod': 0,'repeating_rangeweapons_firemode_dam_mod': 0,'repeating_rangeweapons_firemode_name': "firemode_em",});}})});
|
||
on("change:repeating_rangeweapons:firemodehm", function(){getAttrs(["repeating_rangeweapons_firemodehm"], function(values){if(values.repeating_rangeweapons_firemodehm == 1){setAttrs({'repeating_rangeweapons_firemodeem': 0,'repeating_rangeweapons_firemodesm': 0,'repeating_rangeweapons_firemodeam': 0,'repeating_rangeweapons_firemode_ar_mod': -2,'repeating_rangeweapons_firemode_dam_mod': 1,'repeating_rangeweapons_firemode_name': "firemode_hm",})
|
||
}
|
||
})
|
||
});
|
||
on("change:repeating_rangeweapons:firemodesm", function(){ /* only ask for single changing field ... thus the element of change is obvious*/
|
||
getAttrs(["repeating_rangeweapons_firemodesm"], function(values){
|
||
if(values.repeating_rangeweapons_firemodesm == 1){
|
||
setAttrs({
|
||
'repeating_rangeweapons_firemodehm': 0,
|
||
'repeating_rangeweapons_firemodeem': 0,
|
||
'repeating_rangeweapons_firemodeam': 0,
|
||
'repeating_rangeweapons_firemode_ar_mod': -4,
|
||
'repeating_rangeweapons_firemode_dam_mod': 2,
|
||
'repeating_rangeweapons_firemode_name': "firemode_sm",
|
||
})
|
||
}
|
||
})
|
||
});
|
||
on("change:repeating_rangeweapons:firemodeam", function(){ /* only ask for single changing field ... thus the element of change is obvious*/
|
||
getAttrs(["repeating_rangeweapons_firemodeam"], function(values){
|
||
if(values.repeating_rangeweapons_firemodeam == 1){
|
||
setAttrs({
|
||
'repeating_rangeweapons_firemodehm': 0,
|
||
'repeating_rangeweapons_firemodesm': 0,
|
||
'repeating_rangeweapons_firemodeem': 0,
|
||
'repeating_rangeweapons_firemode_ar_mod': 0,
|
||
'repeating_rangeweapons_firemode_dam_mod': 0,
|
||
'repeating_rangeweapons_firemode_name': "firemode_am",
|
||
})
|
||
}
|
||
})
|
||
});
|
||
|
||
on("change:repeating_rangeweapons:firemode", function(){
|
||
getAttrs(["repeating_rangeweapons_firemode"], function(values){
|
||
if(values.repeating_rangeweapons_firemode > 3){setAttrs({'repeating_rangeweapons_am_visibility': 1});
|
||
} else {setAttrs({'repeating_rangeweapons_am_visibility': 0});}
|
||
if(values.repeating_rangeweapons_firemode % 2 == 1){setAttrs({'repeating_rangeweapons_hm_visibility': 1});
|
||
} else {setAttrs({'repeating_rangeweapons_hm_visibility': 0});}
|
||
if(values.repeating_rangeweapons_firemode % 4 > 1){setAttrs({'repeating_rangeweapons_sm_visibility': 1});
|
||
} else {setAttrs({'repeating_rangeweapons_sm_visibility': 0});}
|
||
setAttrs({'repeating_rangeweapons_em_visibility': 1,});
|
||
})
|
||
});
|
||
on("change:repeating_rangeweapons:ammodamagemodifier change:repeating_rangeweapons:rangehidecomplexammo", function(){
|
||
getAttrs(["repeating_rangeweapons_rangehidecomplexdamage","repeating_rangeweapons_ammodamagemodifier"], function(values){
|
||
if(values.repeating_rangeweapons_rangehidecomplexdamage == "0"){
|
||
setAttrs({
|
||
'repeating_rangeweapons_damagevclosemod': values.repeating_rangeweapons_ammodamagemodifier,
|
||
'repeating_rangeweapons_damageclosemod': values.repeating_rangeweapons_ammodamagemodifier,
|
||
'repeating_rangeweapons_damagemediummod': values.repeating_rangeweapons_ammodamagemodifier,
|
||
'repeating_rangeweapons_damagelongmod': values.repeating_rangeweapons_ammodamagemodifier,
|
||
'repeating_rangeweapons_damagevlongmod': values.repeating_rangeweapons_ammodamagemodifier,
|
||
});
|
||
}
|
||
})
|
||
});
|
||
on("change:repeating_rangeweapons:ammoarmodifier change:repeating_rangeweapons:rangehidecomplexammo", function(){
|
||
getAttrs(["repeating_rangeweapons_rangehidecomplexammo","repeating_rangeweapons_ammoarmodifier"], function(values){
|
||
if(values.repeating_rangeweapons_rangehidecomplexammo == "0"){
|
||
setAttrs({
|
||
'repeating_rangeweapons_arvclosemod': values.repeating_rangeweapons_ammoarmodifier,
|
||
'repeating_rangeweapons_arclosemod': values.repeating_rangeweapons_ammoarmodifier,
|
||
'repeating_rangeweapons_armediummod': values.repeating_rangeweapons_ammoarmodifier,
|
||
'repeating_rangeweapons_arlongmod': values.repeating_rangeweapons_ammoarmodifier,
|
||
'repeating_rangeweapons_arvlongmod': values.repeating_rangeweapons_ammoarmodifier,
|
||
});
|
||
}
|
||
})
|
||
});
|
||
|
||
on("change:repeating_rangeweapons:rangeweapondamage change:repeating_rangeweapons:rangehidecomplexdamage", function(){
|
||
getAttrs(["repeating_rangeweapons_rangeweapondamage","repeating_rangeweapons_rangehidecomplexdamage"], function(values){
|
||
if(values.repeating_rangeweapons_rangehidecomplexdamage == "0"){
|
||
setAttrs({
|
||
'repeating_rangeweapons_damage_vclose': values.repeating_rangeweapons_rangeweapondamage,
|
||
'repeating_rangeweapons_damage_close': values.repeating_rangeweapons_rangeweapondamage,
|
||
'repeating_rangeweapons_damage_medium': values.repeating_rangeweapons_rangeweapondamage,
|
||
'repeating_rangeweapons_damage_long': values.repeating_rangeweapons_rangeweapondamage,
|
||
'repeating_rangeweapons_damage_vlong': values.repeating_rangeweapons_rangeweapondamage,
|
||
});
|
||
}
|
||
})
|
||
});
|
||
/* for visual purposes ... multi-connected CSS sucks*/
|
||
on("change:repeating_rangeweapons:rangehidecomplexdamage change:repeating_rangeweapons:rangehidecomplexammo", function(){
|
||
getAttrs(["repeating_rangeweapons_rangehidecomplexdamage","repeating_rangeweapons_rangehidecomplexammo"], function(values){
|
||
if(values.repeating_rangeweapons_rangehidecomplexdamage == "1" && values.repeating_rangeweapons_rangehidecomplexammo == "1") {
|
||
setAttrs({
|
||
'repeating_rangeweapons_rangehideboth': 1,
|
||
});
|
||
} else {
|
||
setAttrs({
|
||
'repeating_rangeweapons_rangehideboth': 0,
|
||
});
|
||
}
|
||
})
|
||
});
|
||
|
||
on("clicked:repeating_adeptpowers:lockrules", function(){setAttrs({'repeating_adeptpowers_toggle_rule_adeptpowers': 0,});});
|
||
on("clicked:repeating_adeptpowers:unlockrules", function(){setAttrs({'repeating_adeptpowers_toggle_rule_adeptpowers': 1,});});
|
||
on("clicked:repeating_spells:lockrules", function(){setAttrs({'repeating_spells_toggle_rule_spells': 0,});});
|
||
on("clicked:repeating_spells:unlockrules", function(){setAttrs({'repeating_spells_toggle_rule_spells': 1,});});
|
||
|
||
on("change:spirit_combat_type change:spirit_health_type change:spirit_illusion_type change:spirit_manipulation_type change:spirit_detection_type change:conjuring_combat change:conjuring_health change:conjuring_illusion change:conjuring_manipulation change:conjuring_detection change:mod_magic change:mod_conjuring change:conjuring_summoning_type", () => {
|
||
getAttrs(["spirit_combat_type","spirit_health_type","spirit_illusion_type","spirit_manipulation_type","spirit_detection_type","conjuring_combat","conjuring_health","conjuring_illusion","conjuring_manipulation","conjuring_detection","mod_magic","mod_conjuring","conjuring_summoning_type"], (v) => {
|
||
let totalbonus = 0;
|
||
if(v.conjuring_summoning_type == v.spirit_combat_type){totalbonus += +v.conjuring_combat}
|
||
if(v.conjuring_summoning_type == v.spirit_health_type){totalbonus += +v.conjuring_health}
|
||
if(v.conjuring_summoning_type == v.spirit_illusion_type){totalbonus += +v.conjuring_illusion}
|
||
if(v.conjuring_summoning_type == v.spirit_manipulation_type){totalbonus += +v.conjuring_manipulation}
|
||
if(v.conjuring_summoning_type == v.spirit_detection_type){totalbonus += +v.conjuring_detection}
|
||
totalbonus += +v.mod_magic;
|
||
totalbonus += +v.mod_conjuring;
|
||
setAttrs({
|
||
conjuring_bonus: +totalbonus,
|
||
})
|
||
})
|
||
});
|
||
on("change:spell_combat_bonus change:spell_health_bonus change:spell_illusion_bonus change:spell_manipulation_bonus change:spell_detection_bonus change:mod_magic change:mod_spells change:repeating_spells:spellscategory", () => {
|
||
getAttrs(["spell_combat_bonus","spell_health_bonus","spell_illusion_bonus","spell_manipulation_bonus","spell_detection_bonus","mod_magic","mod_spells","repeating_spells_spellscategory","skill_sorcery_spec","skill_sorcery_exp"], (v) => {
|
||
let totalbonus = 0;
|
||
if(v.repeating_spells_spellscategory == "spells_combat_indirect" || v.repeating_spells_spellscategory == "spells_combat_direct"){totalbonus += +v.spell_combat_bonus;}
|
||
if(v.repeating_spells_spellscategory == "spells_health"){totalbonus += +v.spell_health_bonus;}
|
||
if(v.repeating_spells_spellscategory == "spells_illusion"){totalbonus += +v.spell_illusion_bonus;}
|
||
if(v.repeating_spells_spellscategory == "spells_manipulation"){totalbonus += +v.spell_manipulation_bonus;}
|
||
if(v.repeating_spells_spellscategory == "spells_detection"){totalbonus += +v.spell_detection_bonus;}
|
||
console.log("#1");
|
||
if(v.skill_sorcery_spec == "Spruchzauberei" || v.skill_sorcery_spec == "sorcery"){totalbonus += 2; console.log("#2");}
|
||
console.log("#3");
|
||
if(v.skill_sorcery_exp == "Spruchzauberei" || v.skill_sorcery_exp == "sorcery"){totalbonus += 2}
|
||
totalbonus += +v.mod_magic;
|
||
totalbonus += +v.mod_spells;
|
||
console.log(totalbonus + " = " + v.spell_combat_bonus + " " + v.spell_health_bonus + " " + v.spell_illusion_bonus + " " + v.spell_manipulation_bonus + " " + v.spell_detection_bonus + " / " + v.mod_magic + " / " + v.mod_spells + " | " + v.repeating_spells_spellscategory);
|
||
setAttrs({
|
||
repeating_spells_sorcery_bonus: +totalbonus,
|
||
})
|
||
})
|
||
});
|
||
on("change:repeating_spells:spellscategory change:repeating_spells:spelldrainampup change:display_magic", () => {
|
||
getAttrs(["repeating_spells_spellscategory","repeating_spells_spelldrainampup","display_magic"], (v) => {
|
||
console.log(v.repeating_spells_spellscategory + ", " + v.repeating_spells_spelldrainampup + ", " + v.display_magic + ", " +Math.ceil(v.display_magic/2));
|
||
if(v.repeating_spells_spellscategory == "spells_combat_indirect"){
|
||
setAttrs({
|
||
repeating_spells_spelldamage: +Math.ceil(v.display_magic/2) + +v.repeating_spells_spelldrainampup,
|
||
})
|
||
}
|
||
if(v.repeating_spells_spellscategory == "spells_combat_direct"){
|
||
setAttrs({
|
||
repeating_spells_spelldamage: +v.repeating_spells_spelldrainampup,
|
||
})
|
||
}
|
||
if(!v.repeating_spells_spellscategory.includes("combat")){
|
||
setAttrs({
|
||
repeating_spells_spelldamage: 0,
|
||
repeating_spells_spelldrainampup: 0,
|
||
})
|
||
}
|
||
})
|
||
});
|
||
on("change:togglespelldetails change:repeating_spells:togglespelldetails", () => {
|
||
getAttrs(["togglespelldetails"], (v) => {
|
||
getSectionIDs('repeating_spells', (idarray) => {
|
||
idarray.forEach(id => {
|
||
setAttrs({
|
||
[`repeating_spells_${id}_togglespelldetails`]: v.togglespelldetails,
|
||
});
|
||
});
|
||
})
|
||
});
|
||
})
|
||
</script>
|