mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 14:42:31 +00:00
10484 lines
804 KiB
HTML
10484 lines
804 KiB
HTML
<!------------------------- Options ------------------------->
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<div class='sheet-cdiv'>
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<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config"/><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>
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<div class="sheet-config" style="text-align:left">
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<div style="text-align:left"><b>Era Selection</b></div>
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<input type="checkbox" style="display:none" lass="sheet-showskills" name="attr_showskills" value="7"><span style="display:none">Invictus</span>
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<input type="checkbox" style="display:none" lass="sheet-showskills" name="attr_showskills" value="1"><span style="display:none">Dark Ages</span>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5"><span style="display:none">Old West</span>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked"><span style="display:none">1920's</span>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3"><span style="display:none">Modern</span>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6"><span style="display:none">Icarus</span>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4"><span style="display:none">End Times</span>
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<div>
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<select class="game-select" name="attr_showskills">
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<option value="7">Invictus(Roman Era)</option>
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<option value="1">Dark Ages</option>
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<option value="5">Down Darker Trails(Old West)</option>
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<option value="2">1920's(Classic)</option>
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<option value="3">Modern</option>
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<option value="6">Icarus(Space Exploration Era)</option>
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<option value="4">End Times(Post Apocalyptic Era)</option>
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</select>
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</div>
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<div style="text-align:left"><b>Pulp Options</b></div>
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<div>
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<input type="checkbox" class="sheet-showshowpulp" name="attr_showpulp" value="1"><span>Pulp Cthulhu Overlay (Auto-enables Pulp HP)</span>
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</div>
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<div>
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<input type="checkbox" value="5" name="attr_pulp_hp" class="sheet-pulphp"><span>Pulp HP</span>
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<input type="checkbox" value="1" name="attr_pulp_bomtoggle" class="sheet-pulpbomtoggle"><span>Pulp Bouts of Madness</span>
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<input type="checkbox" class="sheet-toggletalents" name="attr_toggletalents" value="1"><span>Pulp Talents</span>
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</div>
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<div style="text-align:left"><b>Additional Options:</b></div>
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<div>
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<input type="checkbox" class="sheet-toggledowntime" name="attr_toggledowntime" value="1">Downtime(for Keeper entries)
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</div>
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<div>
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<input type="checkbox" class="sheet-toggledr" name="attr_toggledr" value="1">Common Dice Rolls
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</div>
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<div>
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<input type="checkbox" class="sheet-togglesimplearmor" name="attr_togglesimplearmor" value="1">Simple Armor
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<input type="checkbox" class="sheet-togglearmor" name="attr_togglearmor" value="1">Fragmented Armor
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</div>
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<div>
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<input type="checkbox" class="sheet-togglespells" name="attr_togglespells" value="1">Detailed Spells
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</div>
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<div>
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<input type="checkbox" class="sheet-togglecompanions" name="attr_togglecompanions" value="1">NPCs
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<input type="checkbox" class="sheet-togglevehicles" name="attr_togglevehicles" value="1">Vehicles
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</div>
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<div>
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<input type="checkbox" class="sheet-hide" name="attr_sheet-hide">Show Only NPCs, Vehicles, Spells, Common Dice Rolls and Pulp Talents
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</div>
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</div>
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</div>
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<input type="checkbox" style="display:none" class="sheet-hide" name="attr_sheet-hide">
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<!------------------------- Downtime ------------------------->
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<div class='sheet-colrow'>
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<input type="checkbox" class="sheet-toggledowntime" style="display:none" name="attr_toggledowntime" value="1">
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<div class="sheet-downtime">
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<h4 class="section-head" data-i18n="downtime-u">Downtime</h4>
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<div class="sheet-section">
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<fieldset class="repeating_downtime">
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<div class="sheet-row">
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<div class="sheet-col">
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<span style="font-weight:bold" data-i18n-placeholder="scenarioname-u">Scenario Name</span>
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<input type="text" name="attr_scenario_name" style="width:150%;font-weight:bolder;text-align:center"/>
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</div>
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</div>
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<div class="sheet-col" style="width:65.5%">
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<span style="font-weight:bold" data-i18n-placeholder="scenarioinfo-u">Conclusion & Info</span>
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<textarea name="attr_scenario_info" style="width:98%;height:75px;font-size:90%" ></textarea>
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</div>
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<div class="sheet-col" style="width:32.5%">
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<span style="font-weight:bold" data-i18n-placeholder="scenariorewards-u">Rewards</span>
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<textarea name="attr_scenario_rewards" style="width:98%;height:75px;font-size:90%"></textarea>
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</div>
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<hr></hr>
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</fieldset>
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</div>
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</div>
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</div>
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<!------------------------- Char Info and Characteristics ------------------------->
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
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<div class="sheet-heroinfo">
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<h4 class="section-head" data-i18n="heroinfo-u">Hero Info</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td data-i18n="name-u" style="font-weight:bold">Name</td>
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<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="player-u" style="font-weight:bold">Player</td>
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<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="occupation-u" style="font-weight:bold">Occupation </td>
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<td><input type="text" name="attr_occupation" style="width:100%"></td>
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<td data-i18n="archetype-u" style="font-weight:bold">Archetype</td>
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<td><input type="text" name="attr_archetype" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="age-u" style="font-weight:bold">Age</td>
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<td><input type="text" name="attr_age" style="width:100%"></td>
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<td data-i18n="sex-u" style="font-weight:bold">Sex</td>
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<td><input type="text" name="attr_sex" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="residence-u" style="font-weight:bold">Residence</td>
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<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="birthplace-u" style="font-weight:bold">Birthplace</td>
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<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
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</tr>
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</table>
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</div>
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</div>
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<div class="sheet-investigatorinfo">
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<h4 class="section-head" data-i18n="investigatorinfo-u">Investigator Info</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td data-i18n="name-u" style="font-weight:bold">Name</td>
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<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="player-u" style="font-weight:bold">Player</td>
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<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="occupation-u" style="font-weight:bold">Occupation </td>
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<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="age-u" style="font-weight:bold">Age</td>
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<td><input type="text" name="attr_age" style="width:100%"></td>
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<td data-i18n="sex-u" style="font-weight:bold">Sex</td>
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<td><input type="text" name="attr_sex" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="residence-u" style="font-weight:bold">Residence</td>
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<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="birthplace-u" style="font-weight:bold">Birthplace</td>
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<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-col'>
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<h4 class="section-head" data-i18n="characteristics-u">Characteristics</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td class="attr-label" ><strong data-i18n="STR-u">STR</strong></td>
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<td>
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<input class="attr-input" type="text" name="attr_str" value="50"/></td>
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<td class="attr-roll" ><button class='old-roll' type='roll' value='&{template:coc} {{name=@{str_txt}}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{str_txt}}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}' name='roll_str_check' />
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</td>
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<td> </td>
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<td class="attr-label" ><strong data-i18n="DEX-u">DEX</strong></td>
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<td>
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<input class="attr-input" type="text" name="attr_dex" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{dex_txt}}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dex_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dex_txt}}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dex_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="POW-u">POW</strong></td>
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<td>
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<input class="attr-input" type="text" name="attr_pow" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{pow_txt}}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pow_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{pow_txt}}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_pow_check' />
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</td>
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</tr>
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<tr>
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<td class="attr-label" ><strong data-i18n="CON-u">CON</strong></td>
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<td>
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<input class="attr-input" type="text" name="attr_con" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{con_txt}}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_con_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{con_txt}}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}' name='roll_con_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="APP-u">APP</strong></td>
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<td>
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<input class="attr-input" type="text" name="attr_app" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{app_txt}}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_app_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{app_txt}}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}' name='roll_app_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="EDU-u">EDU</strong></td>
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<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{edu_txt}}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_edu_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{edu_txt}}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}' name='roll_edu_check' />
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</td>
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</tr>
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<tr>
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<td class="attr-label" ><strong data-i18n="SIZ-u">SIZ</strong></td>
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<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{siz_txt}}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check' />
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||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{siz_txt}}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}' name='roll_siz_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="INT-u">INT</strong></td>
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<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
|
||
<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=@{int_txt}}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{int_txt}}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}' name='roll_int_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="Move rate-u">Move rate</strong></td>
|
||
<td><input class="attr-input" type="text" name="attr_mov"/></td>
|
||
<td class="attr-roll" ></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
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||
|
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<!------------------------- Hit Points / Luck / MP / Major Wound / Logo / Build+BD / Sanity+Bouts of Madness ------------------------->
|
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<div class='sheet-3colrow'>
|
||
<div class="sheet-col">
|
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<!------------------------- Pulp HP ------------------------->
|
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<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<div class="sheet-pulphpsection">
|
||
<h4 class="section-head" data-i18n="HP-u">Hit Points</h4>
|
||
<div class="section">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td>
|
||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_hp">
|
||
</td>
|
||
<td style="text-align: center">/</td>
|
||
<td>
|
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_pulphp_max" value="floor((@{con}+@{siz})/(5))" disabled="true">
|
||
</td>
|
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</tr>
|
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<tr>
|
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<td colspan="2" style="text-align:left">
|
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<span data-i18n="dying-z"> Dying</span><input type="checkbox" class="sheet-dying" value="1" name="attr_dying">
|
||
</td>
|
||
<td colspan="2" style="text-align:right">
|
||
<input type="checkbox" class="sheet-majorwound" value="1" name="attr_major-wound-toggle"><span data-i18n="majorwound-z"> Major Wound</span>
|
||
<td colspan="2" style="text-align:right">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Normal HP ------------------------->
|
||
<div class="sheet-hpsection">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="HP-u">Hit Points</h4>
|
||
<div class="section">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td>
|
||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_hp">
|
||
</td>
|
||
<td style="text-align: center">/</td>
|
||
<td>
|
||
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/(10-@{pulp_hp}))" disabled="true">
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<input type="checkbox" style="display:none" value="5" name="attr_pulp_hp" class="sheet-pulphp">
|
||
<td colspan="2" style="text-align:left">
|
||
<span data-i18n="dying-z"> Dying</span><input type="checkbox" class="sheet-dying" value="1" name="attr_dying">
|
||
</td>
|
||
<td colspan="2" style="text-align:right">
|
||
<input type="checkbox" class="sheet-majorwound" value="1" name="attr_major-wound-toggle"><span data-i18n="majorwound-z"> Major Wound</span>
|
||
<td colspan="2" style="text-align:right">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Luck ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="luck-u">Luck</h4>
|
||
<div class="section">
|
||
<div class="sheet-row" style="width:100%">
|
||
<input class="secondary-attr-input" style="width:80%" type="number" min="0" max="99" name="attr_luck">
|
||
<span><button class='old-roll' type='roll' value='&{template:coc} {{name=@{luck_txt}}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{luck_txt}}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}' name='roll_luck_check' /></span>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- MP ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="magicpoints-u">Magic Points</h4>
|
||
<div class="section">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td>
|
||
<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_mp">
|
||
</td>
|
||
<td style="text-align: center">/</td>
|
||
<td>
|
||
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col">
|
||
<!------------------------- Major Wound ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-majorwound" value="1" name="attr_major-wound-toggle">
|
||
<div class="sheet-major-wound">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="majorwound-z"> Major Wound</h4>
|
||
<div class="section">
|
||
<input class="narrow-input" type="text" name="attr_majorwoundcurrent" style="text-align:center;width:100%">
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Logo ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<div class="sheet-pulplogosection">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/pulp%20coc%20small%20horrizontal.png" alt="Pulp Cthulhu"></div>
|
||
</div>
|
||
|
||
|
||
<div class="sheet-logosection">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<div class="sheet-skills7">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/Cthulhu%20Invictus%20Small.png" alt="Cthulhu Invictus"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<div class="sheet-skills1">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/CocDA2.png" alt="Cthulhu Dark Ages"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<div class="sheet-skills5">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/Down%20Darker%20Trails%20Logo.png" alt="Old West"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" checked value="2">
|
||
<div class="sheet-skills2">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/Gq98aWD.png_%20alt%3D_Call%20of%20Cthulhu.png" alt="Call of Cthulhu"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<div class="sheet-skills3">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/cthulhu%20now.png" alt="Cthulhu Now"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<div class="sheet-skills6">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/Cthulhu%20Icarus.png" alt="Cthulhu Icarus"></div>
|
||
</div>
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<div class="sheet-skills4">
|
||
<div style="text-align:center"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Call_of_Cthulhu_7th_Ed/coc%20End%20Times%20(new).png" alt="Cthulhu End Times"></div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<!------------------------- Build + DB ------------------------->
|
||
<div style="width:50%;float:left">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="damagebonus-u">Damage Bonus</h4>
|
||
<div class="section">
|
||
<select style="width:100%;" name="attr_damage_bonus">
|
||
<option value="-2">-2</option>
|
||
<option value="-1">-1</option>
|
||
<option value="0" selected data-i18n="None">None</option>
|
||
<option value="1d4">+1d4</option>
|
||
<option value="1d6">+1d6</option>
|
||
<option value="2d6">+2d6</option>
|
||
<option value="3d6">+3d6</option>
|
||
<option value="4d6">+4d6</option>
|
||
<option value="5d6">+5d6</option>
|
||
<option value="6d6">+6d6</option>
|
||
<option value="7d6">+7d6</option>
|
||
<option value="8d6">+8d6</option>
|
||
<option value="9d6">+9d6</option>
|
||
<option value="10d6">+10d6</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div style="width:50%;float:left">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<h4 class="section-head" data-i18n="build-u">Build</h4>
|
||
<div class="section">
|
||
<input class="secondary-attr-input" type="text" name="attr_build">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Normal Sanity ------------------------->
|
||
<div class="sheet-col">
|
||
<input type="checkbox" style="display:none" value="1" name="attr_pulp_bomtoggle" class="sheet-pulpbomtoggle">
|
||
<div class="sheet-sanitysection">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="sanity-u">Sanity</h4>
|
||
<div class="section">
|
||
<div class="sheet-row" style="width:100%;margin-bottom:4px">
|
||
<span><button class='old-roll' type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}' name='roll_san_check' /></span>
|
||
<input style="width:16%" class="secondary-attr-input" data-i18n-placeholder="4/5-u" placeholder="4/5" type="text" min="0" name="attr_san_thresh" value="floor(@{san_start}*4/5)" disabled="true">
|
||
<span>\</span>
|
||
<input style="width:22%" class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_san">
|
||
<span>/</span>
|
||
<input style="width:16%;margin-right:3px" class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}-@{cthulhu_mythos_inv}-@{cthulhu_mythos_da}-@{cthulhu_mythos_ow}-@{cthulhu_mythos_mdr}-@{cthulhu_mythos_et}-@{cthulhu_mythos_ic}" disabled="true">
|
||
<input style="width:14%" class="narrow-input" data-i18n-placeholder="start" placeholder="start" type="text" min="0" name="attr_san_start">
|
||
</div>
|
||
<div class="sheet-row" style="width:100%">
|
||
<div class="sheet-col" style="width:40%">
|
||
<span data-i18n="tempinsane-u">Temp. Insane</span><input type="checkbox" value="1" name="attr_temp_insane">
|
||
</div>
|
||
<div class="sheet-col" style="width:46%;text-align:right;margin-bottom:5px">
|
||
<input type="checkbox" value="1" name="attr_indef_insane"><span data-i18n="indefinsane-u">Indef. Insane</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness Invictus ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<div class="sheet-skills7">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-inv-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-inv-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness Dark Ages ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<div class="sheet-skills1">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-da-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-da-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness Old West ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<div class="sheet-skills5">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-ow-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-ow-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness 1920 ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<div class="sheet-skills2">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-20-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-20-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness Modern ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<div class="sheet-skills3">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-mdr-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-mdr-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness Icarus ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<div class="sheet-skills6">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-ic-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-ic-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Bouts of Madness End Times ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<div class="sheet-skills4">
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="bouts-of-madness-u" style="text-align:center;font-weight:bold">Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-et-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-bomadness-da-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-et-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Normal Current Mental Condition ------------------------->
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td style="text-align:center;font-weight:bold" data-i18n="current-mental-condition"><b>Current Mental Condition</b></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td><input type="text" name="attr_current_mental_condition" style="text-align:center;width:99%" data-i18n-placeholder="stable" placeholder="Stable"></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Pulp Sanity ------------------------->
|
||
<div class="sheet-bompulpsection">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="sanity-u">Sanity</h4>
|
||
<div class="section">
|
||
<div class="sheet-row" style="width:100%;margin-bottom:4px">
|
||
<span><button class='old-roll' type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}' name='roll_san_check' /></span>
|
||
<input style="width:16%" class="secondary-attr-input" placeholder="4/5" type="text" min="0" name="attr_san_thresh" value="floor(@{san_start}*4/5)" disabled="true">
|
||
<span>\</span>
|
||
<input style="width:22%" class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_san">
|
||
<span>/</span>
|
||
<input style="width:16%;margin-right:3px" class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}-@{cthulhu_mythos_inv}-@{cthulhu_mythos_da}-@{cthulhu_mythos_ow}-@{cthulhu_mythos_mdr}-@{cthulhu_mythos_et}-@{cthulhu_mythos_ic}" disabled="true">
|
||
<input style="width:14%" class="narrow-input" data-i18n-placeholder="start" placeholder="start" type="text" min="0" name="attr_san_start">
|
||
</div>
|
||
<div class="sheet-row" style="width:100%">
|
||
<div class="sheet-col" style="width:40%">
|
||
<span data-i18n="tempinsane-u">Temp. Insane</span><input type="checkbox" value="1" name="attr_temp_insane">
|
||
</div>
|
||
<div class="sheet-col" style="width:46%;text-align:right;margin-bottom:5px">
|
||
<input type="checkbox" value="1" name="attr_indef_insane"><span data-i18n="indefinsane-u">Indef. Insane</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:center">
|
||
<span data-i18n="pulp-bouts-of-madness-u" style="text-align:center;font-weight:bold">Pulp Bouts of Madness</span>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-pulp-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_pulp-bomadness-rt' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%;margin-bottom:8px">
|
||
<span data-i18n="bom-real-time">Real-Time</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row" style="width:100%;text-align:left">
|
||
<div class="sheet-col" style="width:20%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-pulp-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_pulp-bomadness-summ' />
|
||
</div>
|
||
<div class="sheet-col" style="width:45%">
|
||
<span style:"font-size:70%" data-i18n="bom-summary">Summary</span>
|
||
</div>
|
||
</div>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td style="text-align:center;font-weight:bold" data-i18n="current-mental-condition"><b>Current Mental Condition</b></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td><input type="text" name="attr_current_mental_condition" style="text-align:center;width:99%" data-i18n-placeholder="stable" placeholder="Stable"></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Dice Rolls ------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" style="display:none" class="sheet-toggledr" name="attr_toggledr" value="1">
|
||
<div class="sheet-dicerollsection">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="dicerolls-u">Dice Rolls</h4>
|
||
<div class="section" style="text-align:right">
|
||
<table>
|
||
<tr>
|
||
<td style="width:6%"><b>1D3</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D3}} {{diceroll=[[1D3]]}}' name='roll_1D3' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D4</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D4}} {{diceroll=[[1D4]]}}' name='roll_1D4' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D5</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D5}} {{diceroll=[[1D5]]}}' name='roll_1D5' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D6</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D6}} {{diceroll=[[1D6]]}}' name='roll_1D6' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D7</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D7}} {{diceroll=[[1D7]]}}' name='roll_1D7' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:20%">
|
||
<input class="dice-roll-input" style="width:60%;text-align:right" type="text" name="attr_dice_roll" data-i18n-placeholder="custom-u" placeholder="Custom" />
|
||
</td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling @{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}' name='roll_custom_roll' />
|
||
</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:6%"><b>1D8</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D8}} {{diceroll=[[1D8]]}}' name='roll_1D8' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D10</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D10}} {{diceroll=[[1D10]]}}' name='roll_1D10' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D12</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D12}} {{diceroll=[[1D12]]}}' name='roll_1D12' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D20</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D20}} {{diceroll=[[1D20]]}}' name='roll_1D20' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D100</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D100}} {{diceroll=[[1D100]]}}' name='roll_1D100' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:20%" data-i18n="body-hit-location"><b>Body Hit Location</b></td>
|
||
<td style="width:6%">
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-body-hit-loc} {{roll1=[[1D20]]}}' name='roll_body_hit_loc' />
|
||
</td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Skills ------------------------->
|
||
<div class='sheet-3colrow'>
|
||
<input type="checkbox" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="investigatorskills-u">Skills</h4>
|
||
|
||
<!-- Start of Invictus skills -->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<div class="sheet-skills7">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="invictus-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting_da-u">Accounting(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting_inv}]]}} {{hard=[[floor(@{accounting_inv}/2)]]}} {{extreme=[[floor(@{accounting_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting_inv}]]}} {{hard=[[floor(@{accounting_inv}/2)]]}} {{extreme=[[floor(@{accounting_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="animalhandling">
|
||
<td><input type="checkbox" name="attr_animalhandling_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="animalhandling-u">Animal Handling(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_animalhandling_inv" value="05"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_inv}]]}} {{hard=[[floor(@{animalhandling_inv}/2)]]}} {{extreme=[[floor(@{animalhandling_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_animalhandling_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_inv}]]}} {{hard=[[floor(@{animalhandling_inv}/2)]]}} {{extreme=[[floor(@{animalhandling_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise_inv}]]}} {{hard=[[floor(@{appraise_inv}/2)]]}} {{extreme=[[floor(@{appraise_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_inv}]]}} {{hard=[[floor(@{appraise_inv}/2)]]}} {{extreme=[[floor(@{appraise_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft1">
|
||
<td><input type="checkbox" name="attr_artandcraft1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft1_inv_name" data-i18n-placeholder="artandcraft-u" placeholder="Art & Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft1_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft1_inv_name} Roll}} {{success=[[@{artandcraft1_inv}]]}} {{hard=[[floor(@{artandcraft1_inv}/2)]]}} {{extreme=[[floor(@{artandcraft1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft1_inv_name} Roll}} {{success=[[@{artandcraft1_inv}]]}} {{hard=[[floor(@{artandcraft1_inv}/2)]]}} {{extreme=[[floor(@{artandcraft1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft1_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft2">
|
||
<td><input type="checkbox" name="attr_artandcraft2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft2_inv_name" data-i18n-placeholder="artandcraft-u" placeholder="Art & Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft2_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft2_inv_name} Roll}} {{success=[[@{artandcraft2_inv}]]}} {{hard=[[floor(@{artandcraft2_inv}/2)]]}} {{extreme=[[floor(@{artandcraft2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft2_inv_name} Roll}} {{success=[[@{artandcraft2_inv}]]}} {{hard=[[floor(@{artandcraft2_inv}/2)]]}} {{extreme=[[floor(@{artandcraft2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft2_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_inv" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm_inv}]]}} {{hard=[[floor(@{charm_inv}/2)]]}} {{extreme=[[floor(@{charm_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_inv}]]}} {{hard=[[floor(@{charm_inv}/2)]]}} {{extreme=[[floor(@{charm_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="civics">
|
||
<td><input type="checkbox" name="attr_civics_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="civics-u">Civics(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_civics_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Civics Roll}} {{success=[[@{civics_inv}]]}} {{hard=[[floor(@{civics_inv}/2)]]}} {{extreme=[[floor(@{civics_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_civics_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Civics Roll}} {{success=[[@{civics_inv}]]}} {{hard=[[floor(@{civics_inv}/2)]]}} {{extreme=[[floor(@{civics_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_civics_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_inv" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb_inv}]]}} {{hard=[[floor(@{climb_inv}/2)]]}} {{extreme=[[floor(@{climb_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_inv}]]}} {{hard=[[floor(@{climb_inv}/2)]]}} {{extreme=[[floor(@{climb_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="status">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="status-u">Status(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_status_inv" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Status Roll}} {{success=[[@{status_inv}]]}} {{hard=[[floor(@{status_inv}/2)]]}} {{extreme=[[floor(@{status_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_status_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Status Roll}} {{success=[[@{status_inv}]]}} {{hard=[[floor(@{status_inv}/2)]]}} {{extreme=[[floor(@{status_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_inv" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_inv}]]}} {{hard=[[floor(@{cthulhu_mythos_inv}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_inv}]]}} {{hard=[[floor(@{cthulhu_mythos_inv}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise_inv}]]}} {{hard=[[floor(@{disguise_inv}/2)]]}} {{extreme=[[floor(@{disguise_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_inv}]]}} {{hard=[[floor(@{disguise_inv}/2)]]}} {{extreme=[[floor(@{disguise_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge_inv}]]}} {{hard=[[floor(@{dodge_inv}/2)]]}} {{extreme=[[floor(@{dodge_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_inv}]]}} {{hard=[[floor(@{dodge_inv}/2)]]}} {{extreme=[[floor(@{dodge_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="drivewagon">
|
||
<td><input type="checkbox" name="attr_drive_wagon_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="drivewagon-u">Drive Wagon(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_wagon_inv" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_inv}]]}} {{hard=[[floor(@{drive_wagon_inv}/2)]]}} {{extreme=[[floor(@{drive_wagon_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_wagon_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_inv}]]}} {{hard=[[floor(@{drive_wagon_inv}/2)]]}} {{extreme=[[floor(@{drive_wagon_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_wagon_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="empire">
|
||
<td><input type="checkbox" name="attr_empire_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="empire-u">Empire(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_empire_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Empire Roll}} {{success=[[@{empire_inv}]]}} {{hard=[[floor(@{empire_inv}/2)]]}} {{extreme=[[floor(@{empire_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_empire_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Empire Roll}} {{success=[[@{empire_inv}]]}} {{hard=[[floor(@{empire_inv}/2)]]}} {{extreme=[[floor(@{empire_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_empire_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_inv}]]}} {{hard=[[floor(@{fast_talk_inv}/2)]]}} {{extreme=[[floor(@{fast_talk_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_inv}]]}} {{hard=[[floor(@{fast_talk_inv}/2)]]}} {{extreme=[[floor(@{fast_talk_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_inv}]]}} {{hard=[[floor(@{fighting_brawl_inv}/2)]]}} {{extreme=[[floor(@{fighting_brawl_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_inv}]]}} {{hard=[[floor(@{fighting_brawl_inv}/2)]]}} {{extreme=[[floor(@{fighting_brawl_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec1">
|
||
<td><input type="checkbox" name="attr_fightspec1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec1_inv_name" data-i18n-placeholder="fightspec1" placeholder="Fighting(Other) 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec1_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec1_inv_name} Roll}} {{success=[[@{fightspec1_inv}]]}} {{hard=[[floor(@{fightspec1_inv}/2)]]}} {{extreme=[[floor(@{fightspec1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec1_inv_name} Roll}} {{success=[[@{fightspec1_inv}]]}} {{hard=[[floor(@{fightspec1_inv}/2)]]}} {{extreme=[[floor(@{fightspec1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec1_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec2">
|
||
<td><input type="checkbox" name="attr_fightspec2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec2_inv_name" data-i18n-placeholder="fightspec2" placeholder="Fighting(Other) 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec2_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec2_inv_name} Roll}} {{success=[[@{fightspec2_inv}]]}} {{hard=[[floor(@{fightspec2_inv}/2)]]}} {{extreme=[[floor(@{fightspec2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec2_inv_name} Roll}} {{success=[[@{fightspec2_inv}]]}} {{hard=[[floor(@{fightspec2_inv}/2)]]}} {{extreme=[[floor(@{fightspec2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec2_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec3">
|
||
<td><input type="checkbox" name="attr_fightspec3_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec3_inv_name" data-i18n-placeholder="fightspec3" placeholder="Fighting(Other) 3"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec3_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec3_inv_name} Roll}} {{success=[[@{fightspec3_inv}]]}} {{hard=[[floor(@{fightspec3_inv}/2)]]}} {{extreme=[[floor(@{fightspec3_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec3_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec3_inv_name} Roll}} {{success=[[@{fightspec3_inv}]]}} {{hard=[[floor(@{fightspec3_inv}/2)]]}} {{extreme=[[floor(@{fightspec3_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec3_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_inv" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid_inv}]]}} {{hard=[[floor(@{first_aid_inv}/2)]]}} {{extreme=[[floor(@{first_aid_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_inv}]]}} {{hard=[[floor(@{first_aid_inv}/2)]]}} {{extreme=[[floor(@{first_aid_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="insight">
|
||
<td><input type="checkbox" name="attr_insight_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="insight-da">Insight(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_insight_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Insight Roll}} {{success=[[@{insight_inv}]]}} {{hard=[[floor(@{insight_inv}/2)]]}} {{extreme=[[floor(@{insight_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_insight_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Insight Roll}} {{success=[[@{insight_inv}]]}} {{hard=[[floor(@{insight_inv}/2)]]}} {{extreme=[[floor(@{insight_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_insight_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_inv" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate_inv}]]}} {{hard=[[floor(@{intimidate_inv}/2)]]}} {{extreme=[[floor(@{intimidate_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_inv}]]}} {{hard=[[floor(@{intimidate_inv}/2)]]}} {{extreme=[[floor(@{intimidate_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump_da-u">Jump(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump_inv}]]}} {{hard=[[floor(@{jump_inv}/2)]]}} {{extreme=[[floor(@{jump_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_inv}]]}} {{hard=[[floor(@{jump_inv}/2)]]}} {{extreme=[[floor(@{jump_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own_inv}]]}} {{hard=[[floor(@{language_own_inv}/2)]]}} {{extreme=[[floor(@{language_own_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_inv}]]}} {{hard=[[floor(@{language_own_inv}/2)]]}} {{extreme=[[floor(@{language_own_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherlanguage1">
|
||
<td><input type="checkbox" name="attr_otherlanguage1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherlanguage1_inv_name" data-i18n-placeholder="otherlanguage1" placeholder="Other Language 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherlanguage1_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherlanguage1_inv_name} Roll}} {{success=[[@{otherlanguage1_inv}]]}} {{hard=[[floor(@{otherlanguage1_inv}/2)]]}} {{extreme=[[floor(@{otherlanguage1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherlanguage1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherlanguage1_inv_name} Roll}} {{success=[[@{otherlanguage1_inv}]]}} {{hard=[[floor(@{otherlanguage1_inv}/2)]]}} {{extreme=[[floor(@{otherlanguage1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherlanguage1_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherlanguage2">
|
||
<td><input type="checkbox" name="attr_otherlanguage2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherlanguage2_inv_name" data-i18n-placeholder="otherlanguage2" placeholder="Other Language 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherlanguage2_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherlanguage2_inv_name} Roll}} {{success=[[@{otherlanguage2_inv}]]}} {{hard=[[floor(@{otherlanguage2_inv}/2)]]}} {{extreme=[[floor(@{otherlanguage2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherlanguage2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherlanguage2_inv_name} Roll}} {{success=[[@{otherlanguage2_inv}]]}} {{hard=[[floor(@{otherlanguage2_inv}/2)]]}} {{extreme=[[floor(@{otherlanguage2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherlanguage2_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse_da-u">Library Use(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use_inv}]]}} {{hard=[[floor(@{library_use_inv}/2)]]}} {{extreme=[[floor(@{library_use_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_inv}]]}} {{hard=[[floor(@{library_use_inv}/2)]]}} {{extreme=[[floor(@{library_use_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen_da-u">Listen(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen_inv}]]}} {{hard=[[floor(@{listen_inv}/2)]]}} {{extreme=[[floor(@{listen_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_inv}]]}} {{hard=[[floor(@{listen_inv}/2)]]}} {{extreme=[[floor(@{listen_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine_inv}]]}} {{hard=[[floor(@{medicine_inv}/2)]]}} {{extreme=[[floor(@{medicine_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_inv}]]}} {{hard=[[floor(@{medicine_inv}/2)]]}} {{extreme=[[floor(@{medicine_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld_da-u">Natural World(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_naturalworld_inv" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{naturalworld_inv}]]}} {{hard=[[floor(@{naturalworld_inv}/2)]]}} {{extreme=[[floor(@{naturalworld_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_naturalworld_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{naturalworld_inv}]]}} {{hard=[[floor(@{naturalworld_inv}/2)]]}} {{extreme=[[floor(@{naturalworld_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_naturalworld_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate_inv}]]}} {{hard=[[floor(@{navigate_inv}/2)]]}} {{extreme=[[floor(@{navigate_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_inv}]]}} {{hard=[[floor(@{navigate_inv}/2)]]}} {{extreme=[[floor(@{navigate_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult_inv}]]}} {{hard=[[floor(@{occult_inv}/2)]]}} {{extreme=[[floor(@{occult_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_inv}]]}} {{hard=[[floor(@{occult_inv}/2)]]}} {{extreme=[[floor(@{occult_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherkingdom1">
|
||
<td><input type="checkbox" name="attr_otherkingdom1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherkingdom1_inv_name" data-i18n-placeholder="otherkingdom1" placeholder="Other Kingdom 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherkingdom1_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherkingdom1_inv_name} Roll}} {{success=[[@{otherkingdom1_inv}]]}} {{hard=[[floor(@{otherkingdom1_inv}/2)]]}} {{extreme=[[floor(@{otherkingdom1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherkingdom1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherkingdom1_inv_name} Roll}} {{success=[[@{otherkingdom1_inv}]]}} {{hard=[[floor(@{otherkingdom1_inv}/2)]]}} {{extreme=[[floor(@{otherkingdom1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherkingdom1_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherkingdom2">
|
||
<td><input type="checkbox" name="attr_otherkingdom2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherkingdom2_inv_name" data-i18n-placeholder="otherkingdom2" placeholder="Other Kingdom 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherkingdom2_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherkingdom2_inv_name} Roll}} {{success=[[@{otherkingdom2_inv}]]}} {{hard=[[floor(@{otherkingdom2_inv}/2)]]}} {{extreme=[[floor(@{otherkingdom2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherkingdom2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherkingdom2_inv_name} Roll}} {{success=[[@{otherkingdom2_inv}]]}} {{hard=[[floor(@{otherkingdom2_inv}/2)]]}} {{extreme=[[floor(@{otherkingdom2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherkingdom2_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_inv" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade_inv}]]}} {{hard=[[floor(@{persuade_inv}/2)]]}} {{extreme=[[floor(@{persuade_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_inv}]]}} {{hard=[[floor(@{persuade_inv}/2)]]}} {{extreme=[[floor(@{persuade_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="pilotboat">
|
||
<td><input type="checkbox" name="attr_pilotboat_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="pilotboat-u">Pilot Boat(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_pilotboat_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Pilot Boat Roll}} {{success=[[@{pilotboat_inv}]]}} {{hard=[[floor(@{pilotboat_inv}/2)]]}} {{extreme=[[floor(@{pilotboat_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pilotboat_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Pilot Boat Roll}} {{success=[[@{pilotboat_inv}]]}} {{hard=[[floor(@{pilotboat_inv}/2)]]}} {{extreme=[[floor(@{pilotboat_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_pilotboat_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="readandwritelang1">
|
||
<td><input type="checkbox" name="attr_readandwritelang1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_readandwritelang1_inv_name" data-i18n-placeholder="readandwritelang1" placeholder="Read and Write Language 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_readandwritelang1_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{readandwritelang1_inv_name} Roll}} {{success=[[@{readandwritelang1_inv}]]}} {{hard=[[floor(@{readandwritelang1_inv}/2)]]}} {{extreme=[[floor(@{readandwritelang1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readandwritelang1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{readandwritelang1_inv_name} Roll}} {{success=[[@{readandwritelang1_inv}]]}} {{hard=[[floor(@{readandwritelang1_inv}/2)]]}} {{extreme=[[floor(@{readandwritelang1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readandwritelang1_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="readandwritelang2">
|
||
<td><input type="checkbox" name="attr_readandwritelang2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_readandwritelang2_inv_name" data-i18n-placeholder="readandwritelang2" placeholder="Read and Write Language 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_readandwritelang2_inv" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{readandwritelang2_inv_name} Roll}} {{success=[[@{readandwritelang2_inv}]]}} {{hard=[[floor(@{readandwritelang2_inv}/2)]]}} {{extreme=[[floor(@{readandwritelang2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readandwritelang2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{readandwritelang2_inv_name} Roll}} {{success=[[@{readandwritelang2_inv}]]}} {{hard=[[floor(@{readandwritelang2_inv}/2)]]}} {{extreme=[[floor(@{readandwritelang2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readandwritelang2_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="repair/devise">
|
||
<td><input type="checkbox" name="attr_repair/devise_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="repair/devise-u">Repair/Devise(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_repair/devise_inv" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Repair/Devise Roll}} {{success=[[@{repair/devise_inv}]]}} {{hard=[[floor(@{repair/devise_inv}/2)]]}} {{extreme=[[floor(@{repair/devise_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_repair/devise_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Repair/Devise Roll}} {{success=[[@{repair/devise_inv}]]}} {{hard=[[floor(@{repair/devise_inv}/2)]]}} {{extreme=[[floor(@{repair/devise_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_repair/devise_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride_inv" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride_inv}]]}} {{hard=[[floor(@{ride_inv}/2)]]}} {{extreme=[[floor(@{ride_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_inv}]]}} {{hard=[[floor(@{ride_inv}/2)]]}} {{extreme=[[floor(@{ride_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="shield">
|
||
<td><input type="checkbox" name="attr_shield_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="shield-u">Shield(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_shield_inv" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Shield Roll}} {{success=[[@{shield_inv}]]}} {{hard=[[floor(@{shield_inv}/2)]]}} {{extreme=[[floor(@{shield_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_shield_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Shield Roll}} {{success=[[@{shield_inv}]]}} {{hard=[[floor(@{shield_inv}/2)]]}} {{extreme=[[floor(@{shield_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_shield_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleight_of_hand_da">Sleight of Hand(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_inv}]]}} {{hard=[[floor(@{sleight_of_hand_inv}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_inv}]]}} {{hard=[[floor(@{sleight_of_hand_inv}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_inv}]]}} {{hard=[[floor(@{spot_hidden_inv}/2)]]}} {{extreme=[[floor(@{spot_hidden_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_inv}]]}} {{hard=[[floor(@{spot_hidden_inv}/2)]]}} {{extreme=[[floor(@{spot_hidden_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_inv" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth_inv}]]}} {{hard=[[floor(@{stealth_inv}/2)]]}} {{extreme=[[floor(@{stealth_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_inv}]]}} {{hard=[[floor(@{stealth_inv}/2)]]}} {{extreme=[[floor(@{stealth_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim_da-u">Swim(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim_inv}]]}} {{hard=[[floor(@{swim_inv}/2)]]}} {{extreme=[[floor(@{swim_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_inv}]]}} {{hard=[[floor(@{swim_inv}/2)]]}} {{extreme=[[floor(@{swim_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw_da-u">Throw(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_inv" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw_inv}]]}} {{hard=[[floor(@{throw_inv}/2)]]}} {{extreme=[[floor(@{throw_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_inv}]]}} {{hard=[[floor(@{throw_inv}/2)]]}} {{extreme=[[floor(@{throw_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_inv_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_inv_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_inv" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track_inv}]]}} {{hard=[[floor(@{track_inv}/2)]]}} {{extreme=[[floor(@{track_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_inv}]]}} {{hard=[[floor(@{track_inv}/2)]]}} {{extreme=[[floor(@{track_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_inv_name} Roll}} {{success=[[@{otherskill1_inv}]]}} {{hard=[[floor(@{otherskill1_inv}/2)]]}} {{extreme=[[floor(@{otherskill1_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_inv_name} Roll}} {{success=[[@{otherskill1_inv}]]}} {{hard=[[floor(@{otherskill1_inv}/2)]]}} {{extreme=[[floor(@{otherskill1_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_inv_name} Roll}} {{success=[[@{otherskill2_inv}]]}} {{hard=[[floor(@{otherskill2_inv}/2)]]}} {{extreme=[[floor(@{otherskill2_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_inv_name} Roll}} {{success=[[@{otherskill2_inv}]]}} {{hard=[[floor(@{otherskill2_inv}/2)]]}} {{extreme=[[floor(@{otherskill2_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_inv_name} Roll}} {{success=[[@{otherskill3_inv}]]}} {{hard=[[floor(@{otherskill3_inv}/2)]]}} {{extreme=[[floor(@{otherskill3_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_inv_name} Roll}} {{success=[[@{otherskill3_inv}]]}} {{hard=[[floor(@{otherskill3_inv}/2)]]}} {{extreme=[[floor(@{otherskill3_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_inv_name} Roll}} {{success=[[@{otherskill4_inv}]]}} {{hard=[[floor(@{otherskill4_inv}/2)]]}} {{extreme=[[floor(@{otherskill4_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_inv_name} Roll}} {{success=[[@{otherskill4_inv}]]}} {{hard=[[floor(@{otherskill4_inv}/2)]]}} {{extreme=[[floor(@{otherskill4_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_inv_name} Roll}} {{success=[[@{otherskill5_inv}]]}} {{hard=[[floor(@{otherskill5_inv}/2)]]}} {{extreme=[[floor(@{otherskill5_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_inv_name} Roll}} {{success=[[@{otherskill5_inv}]]}} {{hard=[[floor(@{otherskill5_inv}/2)]]}} {{extreme=[[floor(@{otherskill5_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_inv_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_inv_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_inv_name} Roll}} {{success=[[@{otherskill6_inv}]]}} {{hard=[[floor(@{otherskill6_inv}/2)]]}} {{extreme=[[floor(@{otherskill6_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_inv_name} Roll}} {{success=[[@{otherskill6_inv}]]}} {{hard=[[floor(@{otherskill6_inv}/2)]]}} {{extreme=[[floor(@{otherskill6_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillsinv">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_inv"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_inv" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_inv" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_inv} Roll}} {{success=[[@{skill_inv}]]}} {{hard=[[floor(@{skill_inv}/2)]]}} {{extreme=[[floor(@{skill_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_inv_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_inv} Roll}} {{success=[[@{skill_inv}]]}} {{hard=[[floor(@{skill_inv}/2)]]}} {{extreme=[[floor(@{skill_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_inv_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of Invictus skills-->
|
||
|
||
<!-- Start of Dark Age skills -->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<div class="sheet-skills1">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="dark-ages-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting_da-u">Accounting(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting_da" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting_da}]]}} {{hard=[[floor(@{accounting_da}/2)]]}} {{extreme=[[floor(@{accounting_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting_da}]]}} {{hard=[[floor(@{accounting_da}/2)]]}} {{extreme=[[floor(@{accounting_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="animalhandling">
|
||
<td><input type="checkbox" name="attr_animalhandling_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="animalhandling_da-u">Animal Handling(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_animalhandling_da" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_da}]]}} {{hard=[[floor(@{animalhandling_da}/2)]]}} {{extreme=[[floor(@{animalhandling_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_animalhandling_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_da}]]}} {{hard=[[floor(@{animalhandling_da}/2)]]}} {{extreme=[[floor(@{animalhandling_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise_da}]]}} {{hard=[[floor(@{appraise_da}/2)]]}} {{extreme=[[floor(@{appraise_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_da}]]}} {{hard=[[floor(@{appraise_da}/2)]]}} {{extreme=[[floor(@{appraise_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft1">
|
||
<td><input type="checkbox" name="attr_artandcraft1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft1_da_name" data-i18n-placeholder="artandcraft-u" placeholder="Art & Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft1_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft1_da_name} Roll}} {{success=[[@{artandcraft1_da}]]}} {{hard=[[floor(@{artandcraft1_da}/2)]]}} {{extreme=[[floor(@{artandcraft1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft1_da_name} Roll}} {{success=[[@{artandcraft1_da}]]}} {{hard=[[floor(@{artandcraft1_da}/2)]]}} {{extreme=[[floor(@{artandcraft1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft1_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft2">
|
||
<td><input type="checkbox" name="attr_artandcraft2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft2_da_name" data-i18n-placeholder="artandcraft-u" placeholder="Art & Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft2_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft2_da_name} Roll}} {{success=[[@{artandcraft2_da}]]}} {{hard=[[floor(@{artandcraft2_da}/2)]]}} {{extreme=[[floor(@{artandcraft2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft2_da_name} Roll}} {{success=[[@{artandcraft2_da}]]}} {{hard=[[floor(@{artandcraft2_da}/2)]]}} {{extreme=[[floor(@{artandcraft2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft2_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_da" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm_da}]]}} {{hard=[[floor(@{charm_da}/2)]]}} {{extreme=[[floor(@{charm_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_da}]]}} {{hard=[[floor(@{charm_da}/2)]]}} {{extreme=[[floor(@{charm_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb_da}]]}} {{hard=[[floor(@{climb_da}/2)]]}} {{extreme=[[floor(@{climb_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_da}]]}} {{hard=[[floor(@{climb_da}/2)]]}} {{extreme=[[floor(@{climb_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="status">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="status-u">Status(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_status_da" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Status Roll}} {{success=[[@{status_da}]]}} {{hard=[[floor(@{status_da}/2)]]}} {{extreme=[[floor(@{status_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_status_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Status Roll}} {{success=[[@{status_da}]]}} {{hard=[[floor(@{status_da}/2)]]}} {{extreme=[[floor(@{status_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_da" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_da}]]}} {{hard=[[floor(@{cthulhu_mythos_da}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_da}]]}} {{hard=[[floor(@{cthulhu_mythos_da}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise_da}]]}} {{hard=[[floor(@{disguise_da}/2)]]}} {{extreme=[[floor(@{disguise_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_da}]]}} {{hard=[[floor(@{disguise_da}/2)]]}} {{extreme=[[floor(@{disguise_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge_da}]]}} {{hard=[[floor(@{dodge_da}/2)]]}} {{extreme=[[floor(@{dodge_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_da}]]}} {{hard=[[floor(@{dodge_da}/2)]]}} {{extreme=[[floor(@{dodge_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="drivewagon">
|
||
<td><input type="checkbox" name="attr_drive_wagon_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="drivewagon-u">Drive Wagon(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_wagon_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_da}]]}} {{hard=[[floor(@{drive_wagon_da}/2)]]}} {{extreme=[[floor(@{drive_wagon_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_wagon_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_da}]]}} {{hard=[[floor(@{drive_wagon_da}/2)]]}} {{extreme=[[floor(@{drive_wagon_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_wagon_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_da}]]}} {{hard=[[floor(@{fast_talk_da}/2)]]}} {{extreme=[[floor(@{fast_talk_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_da}]]}} {{hard=[[floor(@{fast_talk_da}/2)]]}} {{extreme=[[floor(@{fast_talk_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_da}]]}} {{hard=[[floor(@{fighting_brawl_da}/2)]]}} {{extreme=[[floor(@{fighting_brawl_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_da}]]}} {{hard=[[floor(@{fighting_brawl_da}/2)]]}} {{extreme=[[floor(@{fighting_brawl_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec1">
|
||
<td><input type="checkbox" name="attr_fightspec1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec1_da_name" data-i18n-placeholder="fightspec1" placeholder="Fighting(Other) 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec1_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec1_da_name} Roll}} {{success=[[@{fightspec1_da}]]}} {{hard=[[floor(@{fightspec1_da}/2)]]}} {{extreme=[[floor(@{fightspec1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec1_da_name} Roll}} {{success=[[@{fightspec1_da}]]}} {{hard=[[floor(@{fightspec1_da}/2)]]}} {{extreme=[[floor(@{fightspec1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec1_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec2">
|
||
<td><input type="checkbox" name="attr_fightspec2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec2_da_name" data-i18n-placeholder="fightspec2" placeholder="Fighting(Other) 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec2_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec2_da_name} Roll}} {{success=[[@{fightspec2_da}]]}} {{hard=[[floor(@{fightspec2_da}/2)]]}} {{extreme=[[floor(@{fightspec2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec2_da_name} Roll}} {{success=[[@{fightspec2_da}]]}} {{hard=[[floor(@{fightspec2_da}/2)]]}} {{extreme=[[floor(@{fightspec2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec2_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightspec3">
|
||
<td><input type="checkbox" name="attr_fightspec3_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fightspec3_da_name" data-i18n-placeholder="fightspec3" placeholder="Fighting(Other) 3"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fightspec3_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fightspec3_da_name} Roll}} {{success=[[@{fightspec3_da}]]}} {{hard=[[floor(@{fightspec3_da}/2)]]}} {{extreme=[[floor(@{fightspec3_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fightspec3_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fightspec3_da_name} Roll}} {{success=[[@{fightspec3_da}]]}} {{hard=[[floor(@{fightspec3_da}/2)]]}} {{extreme=[[floor(@{fightspec3_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fightspec3_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_da" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid_da}]]}} {{hard=[[floor(@{first_aid_da}/2)]]}} {{extreme=[[floor(@{first_aid_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_da}]]}} {{hard=[[floor(@{first_aid_da}/2)]]}} {{extreme=[[floor(@{first_aid_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="insight">
|
||
<td><input type="checkbox" name="attr_insight_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="insight-da">Insight(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_insight_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Insight Roll}} {{success=[[@{insight_da}]]}} {{hard=[[floor(@{insight_da}/2)]]}} {{extreme=[[floor(@{insight_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_insight_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Insight Roll}} {{success=[[@{insight_da}]]}} {{hard=[[floor(@{insight_da}/2)]]}} {{extreme=[[floor(@{insight_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_insight_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_da" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate_da}]]}} {{hard=[[floor(@{intimidate_da}/2)]]}} {{extreme=[[floor(@{intimidate_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_da}]]}} {{hard=[[floor(@{intimidate_da}/2)]]}} {{extreme=[[floor(@{intimidate_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump_da-u">Jump(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump_da}]]}} {{hard=[[floor(@{jump_da}/2)]]}} {{extreme=[[floor(@{jump_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_da}]]}} {{hard=[[floor(@{jump_da}/2)]]}} {{extreme=[[floor(@{jump_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own_da}]]}} {{hard=[[floor(@{language_own_da}/2)]]}} {{extreme=[[floor(@{language_own_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_da}]]}} {{hard=[[floor(@{language_own_da}/2)]]}} {{extreme=[[floor(@{language_own_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherlanguage1">
|
||
<td><input type="checkbox" name="attr_otherlanguage1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherlanguage1_da_name" data-i18n-placeholder="otherlanguage1" placeholder="Other Language 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherlanguage1_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherlanguage1_da_name} Roll}} {{success=[[@{otherlanguage1_da}]]}} {{hard=[[floor(@{otherlanguage1_da}/2)]]}} {{extreme=[[floor(@{otherlanguage1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherlanguage1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherlanguage1_da_name} Roll}} {{success=[[@{otherlanguage1_da}]]}} {{hard=[[floor(@{otherlanguage1_da}/2)]]}} {{extreme=[[floor(@{otherlanguage1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherlanguage1_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherlanguage2">
|
||
<td><input type="checkbox" name="attr_otherlanguage2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherlanguage2_da_name" data-i18n-placeholder="otherlanguage2" placeholder="Other Language 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherlanguage2_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherlanguage2_da_name} Roll}} {{success=[[@{otherlanguage2_da}]]}} {{hard=[[floor(@{otherlanguage2_da}/2)]]}} {{extreme=[[floor(@{otherlanguage2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherlanguage2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherlanguage2_da_name} Roll}} {{success=[[@{otherlanguage2_da}]]}} {{hard=[[floor(@{otherlanguage2_da}/2)]]}} {{extreme=[[floor(@{otherlanguage2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherlanguage2_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse_da-u">Library Use(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use_da}]]}} {{hard=[[floor(@{library_use_da}/2)]]}} {{extreme=[[floor(@{library_use_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_da}]]}} {{hard=[[floor(@{library_use_da}/2)]]}} {{extreme=[[floor(@{library_use_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen_da-u">Listen(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen_da}]]}} {{hard=[[floor(@{listen_da}/2)]]}} {{extreme=[[floor(@{listen_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_da}]]}} {{hard=[[floor(@{listen_da}/2)]]}} {{extreme=[[floor(@{listen_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith_da}]]}} {{hard=[[floor(@{locksmith_da}/2)]]}} {{extreme=[[floor(@{locksmith_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith_da}]]}} {{hard=[[floor(@{locksmith_da}/2)]]}} {{extreme=[[floor(@{locksmith_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine_da}]]}} {{hard=[[floor(@{medicine_da}/2)]]}} {{extreme=[[floor(@{medicine_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_da}]]}} {{hard=[[floor(@{medicine_da}/2)]]}} {{extreme=[[floor(@{medicine_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld_da-u">Natural World(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_naturalworld_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{naturalworld_da}]]}} {{hard=[[floor(@{naturalworld_da}/2)]]}} {{extreme=[[floor(@{naturalworld_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_naturalworld_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{naturalworld_da}]]}} {{hard=[[floor(@{naturalworld_da}/2)]]}} {{extreme=[[floor(@{naturalworld_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_naturalworld_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_da" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate_da}]]}} {{hard=[[floor(@{navigate_da}/2)]]}} {{extreme=[[floor(@{navigate_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_da}]]}} {{hard=[[floor(@{navigate_da}/2)]]}} {{extreme=[[floor(@{navigate_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult_da}]]}} {{hard=[[floor(@{occult_da}/2)]]}} {{extreme=[[floor(@{occult_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_da}]]}} {{hard=[[floor(@{occult_da}/2)]]}} {{extreme=[[floor(@{occult_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ownkingdom">
|
||
<td><input type="checkbox" name="attr_ownkingdom_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ownkingdom_da-u">Own Kingdom(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ownkingdom_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Own Kingdom Roll}} {{success=[[@{ownkingdom_da}]]}} {{hard=[[floor(@{ownkingdom_da}/2)]]}} {{extreme=[[floor(@{ownkingdom_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ownkingdom_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Own Kingdom Roll}} {{success=[[@{ownkingdom_da}]]}} {{hard=[[floor(@{ownkingdom_da}/2)]]}} {{extreme=[[floor(@{ownkingdom_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ownkingdom_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherkingdom1">
|
||
<td><input type="checkbox" name="attr_otherkingdom1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherkingdom1_da_name" data-i18n-placeholder="otherkingdom1" placeholder="Other Kingdom 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherkingdom1_da" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherkingdom1_da_name} Roll}} {{success=[[@{otherkingdom1_da}]]}} {{hard=[[floor(@{otherkingdom1_da}/2)]]}} {{extreme=[[floor(@{otherkingdom1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherkingdom1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherkingdom1_da_name} Roll}} {{success=[[@{otherkingdom1_da}]]}} {{hard=[[floor(@{otherkingdom1_da}/2)]]}} {{extreme=[[floor(@{otherkingdom1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherkingdom1_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="otherkingdom2">
|
||
<td><input type="checkbox" name="attr_otherkingdom2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherkingdom2_da_name" data-i18n-placeholder="otherkingdom2" placeholder="Other Kingdom 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherkingdom2_da" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherkingdom2_da_name} Roll}} {{success=[[@{otherkingdom2_da}]]}} {{hard=[[floor(@{otherkingdom2_da}/2)]]}} {{extreme=[[floor(@{otherkingdom2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherkingdom2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherkingdom2_da_name} Roll}} {{success=[[@{otherkingdom2_da}]]}} {{hard=[[floor(@{otherkingdom2_da}/2)]]}} {{extreme=[[floor(@{otherkingdom2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherkingdom2_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_da" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade_da}]]}} {{hard=[[floor(@{persuade_da}/2)]]}} {{extreme=[[floor(@{persuade_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_da}]]}} {{hard=[[floor(@{persuade_da}/2)]]}} {{extreme=[[floor(@{persuade_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="pilotboat">
|
||
<td><input type="checkbox" name="attr_pilotboat_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="pilotboat-u">Pilot Boat(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_pilotboat_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Pilot Boat Roll}} {{success=[[@{pilotboat_da}]]}} {{hard=[[floor(@{pilotboat_da}/2)]]}} {{extreme=[[floor(@{pilotboat_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pilotboat_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Pilot Boat Roll}} {{success=[[@{pilotboat_da}]]}} {{hard=[[floor(@{pilotboat_da}/2)]]}} {{extreme=[[floor(@{pilotboat_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_pilotboat_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="readandwritelang1">
|
||
<td><input type="checkbox" name="attr_readandwritelang1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_readandwritelang1_da_name" data-i18n-placeholder="readandwritelang1" placeholder="Read and Write Language 1"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_readandwritelang1_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{readandwritelang1_da_name} Roll}} {{success=[[@{readandwritelang1_da}]]}} {{hard=[[floor(@{readandwritelang1_da}/2)]]}} {{extreme=[[floor(@{readandwritelang1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readandwritelang1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{readandwritelang1_da_name} Roll}} {{success=[[@{readandwritelang1_da}]]}} {{hard=[[floor(@{readandwritelang1_da}/2)]]}} {{extreme=[[floor(@{readandwritelang1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readandwritelang1_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="readandwritelang2">
|
||
<td><input type="checkbox" name="attr_readandwritelang2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_readandwritelang2_da_name" data-i18n-placeholder="readandwritelang2" placeholder="Read and Write Language 2"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_readandwritelang2_da" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{readandwritelang2_da_name} Roll}} {{success=[[@{readandwritelang2_da}]]}} {{hard=[[floor(@{readandwritelang2_da}/2)]]}} {{extreme=[[floor(@{readandwritelang2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readandwritelang2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{readandwritelang2_da_name} Roll}} {{success=[[@{readandwritelang2_da}]]}} {{hard=[[floor(@{readandwritelang2_da}/2)]]}} {{extreme=[[floor(@{readandwritelang2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readandwritelang2_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="religion">
|
||
<td><input type="checkbox" name="attr_religion_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="religion-u">Religion(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_religion_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Religion Roll}} {{success=[[@{religion_da}]]}} {{hard=[[floor(@{religion_da}/2)]]}} {{extreme=[[floor(@{religion_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_religion_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Religion Roll}} {{success=[[@{religion_da}]]}} {{hard=[[floor(@{religion_da}/2)]]}} {{extreme=[[floor(@{religion_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_religion_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="repair/devise">
|
||
<td><input type="checkbox" name="attr_repair/devise_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="repair/devise-u">Repair/Devise(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_repair/devise_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Repair/Devise Roll}} {{success=[[@{repair/devise_da}]]}} {{hard=[[floor(@{repair/devise_da}/2)]]}} {{extreme=[[floor(@{repair/devise_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_repair/devise_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Repair/Devise Roll}} {{success=[[@{repair/devise_da}]]}} {{hard=[[floor(@{repair/devise_da}/2)]]}} {{extreme=[[floor(@{repair/devise_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_repair/devise_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride_da" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride_da}]]}} {{hard=[[floor(@{ride_da}/2)]]}} {{extreme=[[floor(@{ride_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_da}]]}} {{hard=[[floor(@{ride_da}/2)]]}} {{extreme=[[floor(@{ride_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="shield">
|
||
<td><input type="checkbox" name="attr_shield_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="shield-u">Shield(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_shield_da" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Shield Roll}} {{success=[[@{shield_da}]]}} {{hard=[[floor(@{shield_da}/2)]]}} {{extreme=[[floor(@{shield_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_shield_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Shield Roll}} {{success=[[@{shield_da}]]}} {{hard=[[floor(@{shield_da}/2)]]}} {{extreme=[[floor(@{shield_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_shield_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleight_of_hand_da">Sleight of Hand(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_da}]]}} {{hard=[[floor(@{sleight_of_hand_da}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_da}]]}} {{hard=[[floor(@{sleight_of_hand_da}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_da}]]}} {{hard=[[floor(@{spot_hidden_da}/2)]]}} {{extreme=[[floor(@{spot_hidden_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_da}]]}} {{hard=[[floor(@{spot_hidden_da}/2)]]}} {{extreme=[[floor(@{spot_hidden_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_da" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth_da}]]}} {{hard=[[floor(@{stealth_da}/2)]]}} {{extreme=[[floor(@{stealth_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_da}]]}} {{hard=[[floor(@{stealth_da}/2)]]}} {{extreme=[[floor(@{stealth_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim_da-u">Swim(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim_da}]]}} {{hard=[[floor(@{swim_da}/2)]]}} {{extreme=[[floor(@{swim_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_da}]]}} {{hard=[[floor(@{swim_da}/2)]]}} {{extreme=[[floor(@{swim_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw_da-u">Throw(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_da" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw_da}]]}} {{hard=[[floor(@{throw_da}/2)]]}} {{extreme=[[floor(@{throw_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_da}]]}} {{hard=[[floor(@{throw_da}/2)]]}} {{extreme=[[floor(@{throw_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_da_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_da_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_da" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track_da}]]}} {{hard=[[floor(@{track_da}/2)]]}} {{extreme=[[floor(@{track_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_da}]]}} {{hard=[[floor(@{track_da}/2)]]}} {{extreme=[[floor(@{track_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_da_name} Roll}} {{success=[[@{otherskill1_da}]]}} {{hard=[[floor(@{otherskill1_da}/2)]]}} {{extreme=[[floor(@{otherskill1_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_da_name} Roll}} {{success=[[@{otherskill1_da}]]}} {{hard=[[floor(@{otherskill1_da}/2)]]}} {{extreme=[[floor(@{otherskill1_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_da_name} Roll}} {{success=[[@{otherskill2_da}]]}} {{hard=[[floor(@{otherskill2_da}/2)]]}} {{extreme=[[floor(@{otherskill2_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_da_name} Roll}} {{success=[[@{otherskill2_da}]]}} {{hard=[[floor(@{otherskill2_da}/2)]]}} {{extreme=[[floor(@{otherskill2_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_da_name} Roll}} {{success=[[@{otherskill3_da}]]}} {{hard=[[floor(@{otherskill3_da}/2)]]}} {{extreme=[[floor(@{otherskill3_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_da_name} Roll}} {{success=[[@{otherskill3_da}]]}} {{hard=[[floor(@{otherskill3_da}/2)]]}} {{extreme=[[floor(@{otherskill3_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_da_name} Roll}} {{success=[[@{otherskill4_da}]]}} {{hard=[[floor(@{otherskill4_da}/2)]]}} {{extreme=[[floor(@{otherskill4_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_da_name} Roll}} {{success=[[@{otherskill4_da}]]}} {{hard=[[floor(@{otherskill4_da}/2)]]}} {{extreme=[[floor(@{otherskill4_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_da_name} Roll}} {{success=[[@{otherskill5_da}]]}} {{hard=[[floor(@{otherskill5_da}/2)]]}} {{extreme=[[floor(@{otherskill5_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_da_name} Roll}} {{success=[[@{otherskill5_da}]]}} {{hard=[[floor(@{otherskill5_da}/2)]]}} {{extreme=[[floor(@{otherskill5_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_da_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_da_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_da_name} Roll}} {{success=[[@{otherskill6_da}]]}} {{hard=[[floor(@{otherskill6_da}/2)]]}} {{extreme=[[floor(@{otherskill6_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_da_name} Roll}} {{success=[[@{otherskill6_da}]]}} {{hard=[[floor(@{otherskill6_da}/2)]]}} {{extreme=[[floor(@{otherskill6_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillsda">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_da"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_da" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_da" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_da} Roll}} {{success=[[@{skill_da}]]}} {{hard=[[floor(@{skill_da}/2)]]}} {{extreme=[[floor(@{skill_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_da_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_da} Roll}} {{success=[[@{skill_da}]]}} {{hard=[[floor(@{skill_da}/2)]]}} {{extreme=[[floor(@{skill_da}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_da_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of Dark Age skills-->
|
||
|
||
<!-- Start of Old West skills-->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<div class="sheet-skills5">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="old-west-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting_ow}]]}} {{hard=[[floor(@{accounting_ow}/2)]]}} {{extreme=[[floor(@{accounting_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting_ow}]]}} {{hard=[[floor(@{accounting_ow}/2)]]}} {{extreme=[[floor(@{accounting_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="animalhandling">
|
||
<td><input type="checkbox" name="attr_animalhandling_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="animalhandling-u">Animal Handling(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_animalhandling_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_ow}]]}} {{hard=[[floor(@{animalhandling_ow}/2)]]}} {{extreme=[[floor(@{animalhandling_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_animalhandling_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_ow}]]}} {{hard=[[floor(@{animalhandling_ow}/2)]]}} {{extreme=[[floor(@{animalhandling_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="anthropology">
|
||
<td><input type="checkbox" name="attr_anthropology_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="anthropology-u">Anthropology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_anthropology_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{anthropology_txt}}} {{success=[[@{anthropology_ow}]]}} {{hard=[[floor(@{anthropology_ow}/2)]]}} {{extreme=[[floor(@{anthropology_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{anthropology_txt}}} {{success=[[@{anthropology_ow}]]}} {{hard=[[floor(@{anthropology_ow}/2)]]}} {{extreme=[[floor(@{anthropology_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_ow" value="05"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise_ow}]]}} {{hard=[[floor(@{appraise_ow}/2)]]}} {{extreme=[[floor(@{appraise_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_ow}]]}} {{hard=[[floor(@{appraise_ow}/2)]]}} {{extreme=[[floor(@{appraise_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="archaeology">
|
||
<td><input type="checkbox" name="attr_archaeology_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_archaeology_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ow}]]}} {{hard=[[floor(@{archaeology_ow}/2)]]}} {{extreme=[[floor(@{archaeology_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ow}]]}} {{hard=[[floor(@{archaeology_ow}/2)]]}} {{extreme=[[floor(@{archaeology_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft">
|
||
<td><input type="checkbox" name="attr_artandcraft_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft_name_ow" data-i18n-placeholder="artandcraft-u" placeholder="Art and Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft_name_ow} Roll}} {{success=[[@{artandcraft_ow}]]}} {{hard=[[floor(@{artandcraft_ow}/2)]]}} {{extreme=[[floor(@{artandcraft_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_ow} Roll}} {{success=[[@{artandcraft_ow}]]}} {{hard=[[floor(@{artandcraft_ow}/2)]]}} {{extreme=[[floor(@{artandcraft_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_ow" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm_ow}]]}} {{hard=[[floor(@{charm_ow}/2)]]}} {{extreme=[[floor(@{charm_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_ow}]]}} {{hard=[[floor(@{charm_ow}/2)]]}} {{extreme=[[floor(@{charm_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb_ow}]]}} {{hard=[[floor(@{climb_ow}/2)]]}} {{extreme=[[floor(@{climb_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_ow}]]}} {{hard=[[floor(@{climb_ow}/2)]]}} {{extreme=[[floor(@{climb_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="creditrating">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_status_ow" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Credit Rating Roll}} {{success=[[@{status_ow}]]}} {{hard=[[floor(@{status_ow}/2)]]}} {{extreme=[[floor(@{status_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_status_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Credit Rating Roll}} {{success=[[@{status_ow}]]}} {{hard=[[floor(@{status_ow}/2)]]}} {{extreme=[[floor(@{status_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_ow" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_ow}]]}} {{hard=[[floor(@{cthulhu_mythos_ow}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_ow}]]}} {{hard=[[floor(@{cthulhu_mythos_ow}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise_ow}]]}} {{hard=[[floor(@{disguise_ow}/2)]]}} {{extreme=[[floor(@{disguise_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_ow}]]}} {{hard=[[floor(@{disguise_ow}/2)]]}} {{extreme=[[floor(@{disguise_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge_ow}]]}} {{hard=[[floor(@{dodge_ow}/2)]]}} {{extreme=[[floor(@{dodge_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_ow}]]}} {{hard=[[floor(@{dodge_ow}/2)]]}} {{extreme=[[floor(@{dodge_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="drivewagon">
|
||
<td><input type="checkbox" name="attr_drive_wagon_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="drivewagon-u">Drive Wagon(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_wagon_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_ow}]]}} {{hard=[[floor(@{drive_wagon_ow}/2)]]}} {{extreme=[[floor(@{drive_wagon_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_wagon_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Wagon Roll}} {{success=[[@{drive_wagon_ow}]]}} {{hard=[[floor(@{drive_wagon_ow}/2)]]}} {{extreme=[[floor(@{drive_wagon_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_wagon_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="elecrepair">
|
||
<td><input type="checkbox" name="attr_elecrepair_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair_ow-u">Elec. Repair(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elecrepair_ow" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_ow}]]}} {{hard=[[floor(@{elecrepair_ow}/2)]]}} {{extreme=[[floor(@{elecrepair_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elecrepair_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_ow}]]}} {{hard=[[floor(@{elecrepair_ow}/2)]]}} {{extreme=[[floor(@{elecrepair_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elecrepair_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_ow}]]}} {{hard=[[floor(@{fast_talk_ow}/2)]]}} {{extreme=[[floor(@{fast_talk_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_ow}]]}} {{hard=[[floor(@{fast_talk_ow}/2)]]}} {{extreme=[[floor(@{fast_talk_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_ow" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_ow}]]}} {{hard=[[floor(@{fighting_brawl_ow}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_ow}]]}} {{hard=[[floor(@{fighting_brawl_ow}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightingother">
|
||
<td><input type="checkbox" name="attr_fighting_other_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fighting_other_ow_name" data-i18n-placeholder="fighting_other-u" placeholder="Fighting(Other)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_other_ow" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_other_ow_name} Roll}} {{success=[[@{fighting_other_ow}]]}} {{hard=[[floor(@{fighting_other_ow}/2)]]}} {{extreme=[[floor(@{fighting_other_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_other_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_other_ow_name} Roll}} {{success=[[@{fighting_other_ow}]]}} {{hard=[[floor(@{fighting_other_ow}/2)]]}} {{extreme=[[floor(@{fighting_other_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_other_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(hg)">
|
||
<td><input type="checkbox" name="attr_firearms_handguns_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handguns_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_ow}]]}} {{hard=[[floor(@{firearms_handguns_ow}/2)]]}} {{extreme=[[floor(@{firearms_handguns_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handguns_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_ow}]]}} {{hard=[[floor(@{firearms_handguns_ow}/2)]]}} {{extreme=[[floor(@{firearms_handguns_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handguns_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(r/s)">
|
||
<td><input type="checkbox" name="attr_firearms_r_s_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_r_s_ow" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_ow}]]}} {{hard=[[floor(@{firearms_r_s_ow}/2)]]}} {{extreme=[[floor(@{firearms_r_s_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_r_s_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_ow}]]}} {{hard=[[floor(@{firearms_r_s_ow}/2)]]}} {{extreme=[[floor(@{firearms_r_s_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_r_s_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearmsother">
|
||
<td><input type="checkbox" name="attr_firearms_other_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_firearms_other_ow_name" data-i18n-placeholder="firearms_other-u" placeholder="Firearms(Other)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_other_ow" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_other_ow_name} Roll}} {{success=[[@{firearms_other_ow}]]}} {{hard=[[floor(@{firearms_other_ow}/2)]]}} {{extreme=[[floor(@{firearms_other_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_other_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_other_ow_name} Roll}} {{success=[[@{firearms_other_ow}]]}} {{hard=[[floor(@{firearms_other_ow}/2)]]}} {{extreme=[[floor(@{firearms_other_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_other_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_ow" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid_ow}]]}} {{hard=[[floor(@{first_aid_ow}/2)]]}} {{extreme=[[floor(@{first_aid_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_ow}]]}} {{hard=[[floor(@{first_aid_ow}/2)]]}} {{extreme=[[floor(@{first_aid_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="gambling">
|
||
<td><input type="checkbox" name="attr_gambling_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="gambling-u">Gambling(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_gambling_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Gambling Roll}} {{success=[[@{gambling_ow}]]}} {{hard=[[floor(@{gambling_ow}/2)]]}} {{extreme=[[floor(@{gambling_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_gambling_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Gambling Roll}} {{success=[[@{gambling_ow}]]}} {{hard=[[floor(@{gambling_ow}/2)]]}} {{extreme=[[floor(@{gambling_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_gambling_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="history">
|
||
<td><input type="checkbox" name="attr_history_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history_ow}]]}} {{hard=[[floor(@{history_ow}/2)]]}} {{extreme=[[floor(@{history_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history_ow}]]}} {{hard=[[floor(@{history_ow}/2)]]}} {{extreme=[[floor(@{history_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_ow" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate_ow}]]}} {{hard=[[floor(@{intimidate_ow}/2)]]}} {{extreme=[[floor(@{intimidate_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_ow}]]}} {{hard=[[floor(@{intimidate_ow}/2)]]}} {{extreme=[[floor(@{intimidate_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump_ow}]]}} {{hard=[[floor(@{jump_ow}/2)]]}} {{extreme=[[floor(@{jump_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_ow}]]}} {{hard=[[floor(@{jump_ow}/2)]]}} {{extreme=[[floor(@{jump_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own_ow}]]}} {{hard=[[floor(@{language_own_ow}/2)]]}} {{extreme=[[floor(@{language_own_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_ow}]]}} {{hard=[[floor(@{language_own_ow}/2)]]}} {{extreme=[[floor(@{language_own_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(other)">
|
||
<td><input type="checkbox" name="attr_language(other)_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_language(other)_ow_name" data-i18n-placeholder="language(other)-u" placeholder="Language(Other)(01%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_language(other)_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language(other)_ow_name} Roll}} {{success=[[@{language(other)_ow}]]}} {{hard=[[floor(@{language(other)_ow}/2)]]}} {{extreme=[[floor(@{language(other)_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language(other)_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language(other)_ow_name} Roll}} {{success=[[@{language(other)_ow}]]}} {{hard=[[floor(@{language(other)_ow}/2)]]}} {{extreme=[[floor(@{language(other)_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language(other)_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="law">
|
||
<td><input type="checkbox" name="attr_law_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_law_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{law_txt}}} {{success=[[@{law_ow}]]}} {{hard=[[floor(@{law_ow}/2)]]}} {{extreme=[[floor(@{law_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law_ow}]]}} {{hard=[[floor(@{law_ow}/2)]]}} {{extreme=[[floor(@{law_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use_ow}]]}} {{hard=[[floor(@{library_use_ow}/2)]]}} {{extreme=[[floor(@{library_use_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_ow}]]}} {{hard=[[floor(@{library_use_ow}/2)]]}} {{extreme=[[floor(@{library_use_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen_ow}]]}} {{hard=[[floor(@{listen_ow}/2)]]}} {{extreme=[[floor(@{listen_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_ow}]]}} {{hard=[[floor(@{listen_ow}/2)]]}} {{extreme=[[floor(@{listen_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith_ow}]]}} {{hard=[[floor(@{locksmith_ow}/2)]]}} {{extreme=[[floor(@{locksmith_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith_ow}]]}} {{hard=[[floor(@{locksmith_ow}/2)]]}} {{extreme=[[floor(@{locksmith_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="mechrepair">
|
||
<td><input type="checkbox" name="attr_mechrepair_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech. Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mechrepair_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_ow}]]}} {{hard=[[floor(@{mechrepair_ow}/2)]]}} {{extreme=[[floor(@{mechrepair_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mechrepair_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_ow}]]}} {{hard=[[floor(@{mechrepair_ow}/2)]]}} {{extreme=[[floor(@{mechrepair_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mechrepair_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine_ow}]]}} {{hard=[[floor(@{medicine_ow}/2)]]}} {{extreme=[[floor(@{medicine_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_ow}]]}} {{hard=[[floor(@{medicine_ow}/2)]]}} {{extreme=[[floor(@{medicine_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld_et-u">Natural World(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world_ow}]]}} {{hard=[[floor(@{natural_world_ow}/2)]]}} {{extreme=[[floor(@{natural_world_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world_ow}]]}} {{hard=[[floor(@{natural_world_ow}/2)]]}} {{extreme=[[floor(@{natural_world_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate_ow}]]}} {{hard=[[floor(@{navigate_ow}/2)]]}} {{extreme=[[floor(@{navigate_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_ow}]]}} {{hard=[[floor(@{navigate_ow}/2)]]}} {{extreme=[[floor(@{navigate_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult_ow}]]}} {{hard=[[floor(@{occult_ow}/2)]]}} {{extreme=[[floor(@{occult_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_ow}]]}} {{hard=[[floor(@{occult_ow}/2)]]}} {{extreme=[[floor(@{occult_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ophvmachine">
|
||
<td><input type="checkbox" name="attr_ophvmachine_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op. Hv. Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ophvmachine_ow" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_ow}]]}} {{hard=[[floor(@{ophvmachine_ow}/2)]]}} {{extreme=[[floor(@{ophvmachine_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ophvmachine_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_ow}]]}} {{hard=[[floor(@{ophvmachine_ow}/2)]]}} {{extreme=[[floor(@{ophvmachine_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ophvmachine_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade_ow}]]}} {{hard=[[floor(@{persuade_ow}/2)]]}} {{extreme=[[floor(@{persuade_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_ow}]]}} {{hard=[[floor(@{persuade_ow}/2)]]}} {{extreme=[[floor(@{persuade_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychology">
|
||
<td><input type="checkbox" name="attr_psychology_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology_ow}]]}} {{hard=[[floor(@{psychology_ow}/2)]]}} {{extreme=[[floor(@{psychology_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology_ow}]]}} {{hard=[[floor(@{psychology_ow}/2)]]}} {{extreme=[[floor(@{psychology_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride_ow-u">Ride(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride_ow" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride_ow}]]}} {{hard=[[floor(@{ride_ow}/2)]]}} {{extreme=[[floor(@{ride_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_ow}]]}} {{hard=[[floor(@{ride_ow}/2)]]}} {{extreme=[[floor(@{ride_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="ropeuse">
|
||
<td><input type="checkbox" name="attr_rope_use_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="rope_use_ow-u">Rope Use(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_rope_use_ow" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Rope Use Roll}} {{success=[[@{rope_use_ow}]]}} {{hard=[[floor(@{rope_use_ow}/2)]]}} {{extreme=[[floor(@{rope_use_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_rope_use_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Rope Use Roll}} {{success=[[@{rope_use_ow}]]}} {{hard=[[floor(@{rope_use_ow}/2)]]}} {{extreme=[[floor(@{rope_use_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_rope_use_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_ow}]]}} {{hard=[[floor(@{sleight_of_hand_ow}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_ow}]]}} {{hard=[[floor(@{sleight_of_hand_ow}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_ow" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_ow}]]}} {{hard=[[floor(@{spot_hidden_ow}/2)]]}} {{extreme=[[floor(@{spot_hidden_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_ow}]]}} {{hard=[[floor(@{spot_hidden_ow}/2)]]}} {{extreme=[[floor(@{spot_hidden_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth_ow}]]}} {{hard=[[floor(@{stealth_ow}/2)]]}} {{extreme=[[floor(@{stealth_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_ow}]]}} {{hard=[[floor(@{stealth_ow}/2)]]}} {{extreme=[[floor(@{stealth_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim_ow}]]}} {{hard=[[floor(@{swim_ow}/2)]]}} {{extreme=[[floor(@{swim_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_ow}]]}} {{hard=[[floor(@{swim_ow}/2)]]}} {{extreme=[[floor(@{swim_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_ow" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw_ow}]]}} {{hard=[[floor(@{throw_ow}/2)]]}} {{extreme=[[floor(@{throw_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_ow}]]}} {{hard=[[floor(@{throw_ow}/2)]]}} {{extreme=[[floor(@{throw_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track_ow}]]}} {{hard=[[floor(@{track_ow}/2)]]}} {{extreme=[[floor(@{track_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_ow}]]}} {{hard=[[floor(@{track_ow}/2)]]}} {{extreme=[[floor(@{track_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_ow_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="trap">
|
||
<td><input type="checkbox" name="attr_trap_ow_checkbox"></td>
|
||
<td class="skill-label" data-i18n="trap-u">Trap (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_trap_ow" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Trap Roll}} {{success=[[@{trap_ow}]]}} {{hard=[[floor(@{trap_ow}/2)]]}} {{extreme=[[floor(@{trap_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_trap_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Trap Roll}} {{success=[[@{trap_ow}]]}} {{hard=[[floor(@{trap_ow}/2)]]}} {{extreme=[[floor(@{trap_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_trap_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_ow_name} Roll}} {{success=[[@{otherskill1_ow}]]}} {{hard=[[floor(@{otherskill1_ow}/2)]]}} {{extreme=[[floor(@{otherskill1_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_ow_name} Roll}} {{success=[[@{otherskill1_ow}]]}} {{hard=[[floor(@{otherskill1_ow}/2)]]}} {{extreme=[[floor(@{otherskill1_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_ow_name} Roll}} {{success=[[@{otherskill2_ow}]]}} {{hard=[[floor(@{otherskill2_ow}/2)]]}} {{extreme=[[floor(@{otherskill2_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_ow_name} Roll}} {{success=[[@{otherskill2_ow}]]}} {{hard=[[floor(@{otherskill2_ow}/2)]]}} {{extreme=[[floor(@{otherskill2_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_ow_name} Roll}} {{success=[[@{otherskill3_ow}]]}} {{hard=[[floor(@{otherskill3_ow}/2)]]}} {{extreme=[[floor(@{otherskill3_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_ow_name} Roll}} {{success=[[@{otherskill3_ow}]]}} {{hard=[[floor(@{otherskill3_ow}/2)]]}} {{extreme=[[floor(@{otherskill3_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_ow_name} Roll}} {{success=[[@{otherskill4_ow}]]}} {{hard=[[floor(@{otherskill4_ow}/2)]]}} {{extreme=[[floor(@{otherskill4_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_ow_name} Roll}} {{success=[[@{otherskill4_ow}]]}} {{hard=[[floor(@{otherskill4_ow}/2)]]}} {{extreme=[[floor(@{otherskill4_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_ow_name} Roll}} {{success=[[@{otherskill5_ow}]]}} {{hard=[[floor(@{otherskill5_ow}/2)]]}} {{extreme=[[floor(@{otherskill5_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_ow_name} Roll}} {{success=[[@{otherskill5_ow}]]}} {{hard=[[floor(@{otherskill5_ow}/2)]]}} {{extreme=[[floor(@{otherskill5_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_ow_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_ow_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_ow_name} Roll}} {{success=[[@{otherskill6_ow}]]}} {{hard=[[floor(@{otherskill6_ow}/2)]]}} {{extreme=[[floor(@{otherskill6_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_ow_name} Roll}} {{success=[[@{otherskill6_ow}]]}} {{hard=[[floor(@{otherskill6_ow}/2)]]}} {{extreme=[[floor(@{otherskill6_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillset">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_ow"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_ow" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_ow" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_ow} Roll}} {{success=[[@{skill_ow}]]}} {{hard=[[floor(@{skill_ow}/2)]]}} {{extreme=[[floor(@{skill_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_ow_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_ow} Roll}} {{success=[[@{skill_ow}]]}} {{hard=[[floor(@{skill_ow}/2)]]}} {{extreme=[[floor(@{skill_ow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_ow_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of Old West skills-->
|
||
|
||
<!-- Start of 1920's skills-->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<div class="sheet-skills2">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section" >
|
||
<div data-i18n-list="1920-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{accounting_txt}}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{accounting_txt}}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="anthropology">
|
||
<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="anthropology-u">Anthropology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{anthropology_txt}}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{anthropology_txt}}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{appraise_txt}}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{appraise_txt}}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="archaeology">
|
||
<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{archaeology_txt}}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{charm_txt}}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{charm_txt}}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{climb_txt}}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{climb_txt}}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="creditrating">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{disguise_txt}}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{disguise_txt}}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{dodge_txt}}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dodge_txt}}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="driveauto">
|
||
<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
|
||
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{driveauto_txt}}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{driveauto_txt}}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="elecrepair">
|
||
<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(hg)">
|
||
<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(r/s)">
|
||
<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firstaid_txt}}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firstaid_txt}}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="history">
|
||
<td><input type="checkbox" name="attr_history_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{history_txt}}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{history_txt}}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{intimidate_txt}}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{intimidate_txt}}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{jump_txt}}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{jump_txt}}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language_own_txt}}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language_own_txt}}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="law">
|
||
<td><input type="checkbox" name="attr_law_checkbox"></td>
|
||
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{law_txt}}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{libraryuse_txt}}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{libraryuse_txt}}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{listen_txt}}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{listen_txt}}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{locksmith_txt}}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{locksmith_txt}}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="mechrepair">
|
||
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{medicine_txt}}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{medicine_txt}}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{navigate_txt}}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{navigate_txt}}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{occult_txt}}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{occult_txt}}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ophvmachine">
|
||
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{persuade_txt}}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{persuade_txt}}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychology">
|
||
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychology_txt}}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychology_txt}}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychoanalysis">
|
||
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ride_txt}}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ride_txt}}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{stealth_txt}}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{stealth_txt}}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{swim_txt}}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{swim_txt}}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{throw_txt}}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{throw_txt}}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{track_txt}}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{track_txt}}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skills">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td colspan="3" data-i18n="otherskills-u">Other Skills:</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="animalhandling-u">Animal Handling(05%)</td>
|
||
<td class="otherskill-reminder" data-i18n="art/craft-u">Art/Craft(05%)</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="hypnosis-u">Hypnosis(01%)</td>
|
||
<td class="otherskill-reminder" data-i18n="artillery-u">Artillery(01%)</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="language(other)-u">Language(Other)(01%)</td>
|
||
<td class="otherskill-reminder" data-i18n="computeruse-u">Computer Use(05%)</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="pilot-u">Pilot(01%)</td>
|
||
<td class="otherskill-reminder" data-i18n="demolitions-u">Demolitions(01%)</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="readlips-u">Read Lips(01%)</td>
|
||
<td class="otherskill-reminder" data-i18n="electronics-u">Electronics(01%)</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:3%"></td>
|
||
<td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td>
|
||
<td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of 1920's skills-->
|
||
|
||
<!-- Start of Modern skills-->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<div class="sheet-skills3">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="modern-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{accounting_txt}}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{accounting_txt}}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="anthropology">
|
||
<td><input type="checkbox" name="attr_anthropology_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="anthropology-u">Anthropology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_anthropology_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{anthropology_txt}}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{anthropology_txt}}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{appraise_txt}}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{appraise_txt}}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="archaeology">
|
||
<td><input type="checkbox" name="attr_archaeology_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_archaeology_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_mdr" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{charm_txt}}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{charm_txt}}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{climb_txt}}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{climb_txt}}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="computeruse">
|
||
<td><input type="checkbox" name="attr_computer_use_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="computeruse-u">Computer Use(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_computer_use_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{computeruse_txt}}} {{success=[[@{computer_use_mdr}]]}} {{hard=[[floor(@{computer_use_mdr}/2)]]}} {{extreme=[[floor(@{computer_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_computer_use_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{computeruse_txt}}} {{success=[[@{computer_use_mdr}]]}} {{hard=[[floor(@{computer_use_mdr}/2)]]}} {{extreme=[[floor(@{computer_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computer_use_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="creditrating">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_credit_rating_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{disguise_txt}}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{disguise_txt}}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{dodge_txt}}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dodge_txt}}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="driveauto">
|
||
<td><input type="checkbox" name="attr_drive_auto_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_auto_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="elecrepair">
|
||
<td><input type="checkbox" name="attr_elec_repair_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elec_repair_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="electronics">
|
||
<td><input type="checkbox" name="attr_electronics_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="electronics-u">Electronics(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_electronics_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{electronics_txt}}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{electronics_txt}}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_mdr" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(hg)">
|
||
<td><input type="checkbox" name="attr_firearms_handgun_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handgun_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(r/s)">
|
||
<td><input type="checkbox" name="attr_firearms_rifle_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_rifle_mdr" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms_s_m_g">
|
||
<td><input type="checkbox" name="attr_firearms_smg_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms_s_m_g-u">Firearms(SMG)(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_smg_mdr" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_mdr" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="history">
|
||
<td><input type="checkbox" name="attr_history_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{history_txt}}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{history_txt}}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_mdr" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{jump_txt}}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{jump_txt}}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language_own_txt}}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language_own_txt}}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="law">
|
||
<td><input type="checkbox" name="attr_law_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_law_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{law_txt}}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen_mdr-u">Listen(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_mdr" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{listen_txt}}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{listen_txt}}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="mechrepair">
|
||
<td><input type="checkbox" name="attr_mech_repair_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mech_repair_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{medicine_txt}}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{medicine_txt}}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{navigate_txt}}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{navigate_txt}}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{occult_txt}}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{occult_txt}}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ophvmachine">
|
||
<td><input type="checkbox" name="attr_op_hv_machine_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_op_hv_machine_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{persuade_txt}}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{persuade_txt}}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychology">
|
||
<td><input type="checkbox" name="attr_psychology_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychology_txt}}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychology_txt}}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychoanalysis">
|
||
<td><input type="checkbox" name="attr_psychoanalysis_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychoanalysis_mdr" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride_mdr" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ride_txt}}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ride_txt}}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_mdr" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{stealth_txt}}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{stealth_txt}}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{swim_txt}}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{swim_txt}}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_mdr" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{throw_txt}}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{throw_txt}}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_mdr_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_mdr" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{track_txt}}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{track_txt}}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name} Roll}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name} Roll}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name} Roll}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name} Roll}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name} Roll}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name} Roll}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name} Roll}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name} Roll}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name} Roll}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name} Roll}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_mdr_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name} Roll}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name} Roll}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillsmdr">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_mdr"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_mdr" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_mdr" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_mdr} Roll}} {{success=[[@{skill_mdr}]]}} {{hard=[[floor(@{skill_mdr}/2)]]}} {{extreme=[[floor(@{skill_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_mdr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_mdr} Roll}} {{success=[[@{skill_mdr}]]}} {{hard=[[floor(@{skill_mdr}/2)]]}} {{extreme=[[floor(@{skill_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_mdr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td colspan="3" data-i18n="otherskills-u">Other Skills:</td>
|
||
</tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="animalhandling-u">Animal Handling(05%)</td><td class="otherskill-reminder" data-i18n="hypnosis-u">Hypnosis(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="art/craft-u">Art/Craft(05%)</td><td class="otherskill-reminder" data-i18n="language(other)-u">Language(Other)(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="artillery-u">Artillery(01%)</td><td class="otherskill-reminder" data-i18n="pilot-u">Pilot(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="demolitions-u">Demolitions(01%)</td><td class="otherskill-reminder" data-i18n="readlips-u">Read Lips(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td><td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td></tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of Modern skills-->
|
||
|
||
<!-- Start of Icarus skills-->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<div class="sheet-skills6">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="icarus-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="accounting">
|
||
<td><input type="checkbox" name="attr_accounting_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{accounting_txt}}} {{success=[[@{accounting_ic}]]}} {{hard=[[floor(@{accounting_ic}/2)]]}} {{extreme=[[floor(@{accounting_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{accounting_txt}}} {{success=[[@{accounting_ic}]]}} {{hard=[[floor(@{accounting_ic}/2)]]}} {{extreme=[[floor(@{accounting_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise_ic-u">Appraise(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_ic" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{appraise_txt}}} {{success=[[@{appraise_ic}]]}} {{hard=[[floor(@{appraise_ic}/2)]]}} {{extreme=[[floor(@{appraise_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{appraise_txt}}} {{success=[[@{appraise_ic}]]}} {{hard=[[floor(@{appraise_ic}/2)]]}} {{extreme=[[floor(@{appraise_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="archaeology">
|
||
<td><input type="checkbox" name="attr_archaeology_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_archaeology_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ic}]]}} {{hard=[[floor(@{archaeology_ic}/2)]]}} {{extreme=[[floor(@{archaeology_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{archaeology_txt}}} {{success=[[@{archaeology_ic}]]}} {{hard=[[floor(@{archaeology_ic}/2)]]}} {{extreme=[[floor(@{archaeology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft">
|
||
<td><input type="checkbox" name="attr_artandcraft_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft_name_ic" data-i18n-placeholder="artandcraft-u" placeholder="Art and Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft_name_ic} Roll}} {{success=[[@{artandcraft_ic}]]}} {{hard=[[floor(@{artandcraft_ic}/2)]]}} {{extreme=[[floor(@{artandcraft_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_ic} Roll}} {{success=[[@{artandcraft_ic}]]}} {{hard=[[floor(@{artandcraft_ic}/2)]]}} {{extreme=[[floor(@{artandcraft_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_ic" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{charm_txt}}} {{success=[[@{charm_ic}]]}} {{hard=[[floor(@{charm_ic}/2)]]}} {{extreme=[[floor(@{charm_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{charm_txt}}} {{success=[[@{charm_ic}]]}} {{hard=[[floor(@{charm_ic}/2)]]}} {{extreme=[[floor(@{charm_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{climb_txt}}} {{success=[[@{climb_ic}]]}} {{hard=[[floor(@{climb_ic}/2)]]}} {{extreme=[[floor(@{climb_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{climb_txt}}} {{success=[[@{climb_ic}]]}} {{hard=[[floor(@{climb_ic}/2)]]}} {{extreme=[[floor(@{climb_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="computermaint">
|
||
<td><input type="checkbox" name="attr_computer_maint_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="computermaint_ic-u">Computer Maint.(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_computer_maint_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{computermaint_txt}}} {{success=[[@{computer_maint_ic}]]}} {{hard=[[floor(@{computer_maint_ic}/2)]]}} {{extreme=[[floor(@{computer_maint_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_computer_maint_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{computermaint_txt}}} {{success=[[@{computer_maint_ic}]]}} {{hard=[[floor(@{computer_maint_ic}/2)]]}} {{extreme=[[floor(@{computer_maint_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computer_maint_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="creditrating">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_credit_rating_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_ic}]]}} {{hard=[[floor(@{credit_rating_ic}/2)]]}} {{extreme=[[floor(@{credit_rating_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{creditrating_txt}}} {{success=[[@{credit_rating_ic}]]}} {{hard=[[floor(@{credit_rating_ic}/2)]]}} {{extreme=[[floor(@{credit_rating_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_ic" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_ic}]]}} {{hard=[[floor(@{cthulhu_mythos_ic}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{cthulhumythos_txt}}} {{success=[[@{cthulhu_mythos_ic}]]}} {{hard=[[floor(@{cthulhu_mythos_ic}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="demolitions">
|
||
<td><input type="checkbox" name="attr_demolitions_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="demolitions-u">Demolitions(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_demolitions_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{demolitions_txt}}} {{success=[[@{demolitions_ic}]]}} {{hard=[[floor(@{demolitions_ic}/2)]]}} {{extreme=[[floor(@{demolitions_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_demolitions_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{demolitions_txt}}} {{success=[[@{demolitions_ic}]]}} {{hard=[[floor(@{demolitions_ic}/2)]]}} {{extreme=[[floor(@{demolitions_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_demolitions_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{dodge_txt}}} {{success=[[@{dodge_ic}]]}} {{hard=[[floor(@{dodge_ic}/2)]]}} {{extreme=[[floor(@{dodge_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{dodge_txt}}} {{success=[[@{dodge_ic}]]}} {{hard=[[floor(@{dodge_ic}/2)]]}} {{extreme=[[floor(@{dodge_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="driveauto">
|
||
<td><input type="checkbox" name="attr_drive_auto_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_auto_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_ic}]]}} {{hard=[[floor(@{drive_auto_ic}/2)]]}} {{extreme=[[floor(@{drive_auto_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{driveauto_txt} Roll}} {{success=[[@{drive_auto_ic}]]}} {{hard=[[floor(@{drive_auto_ic}/2)]]}} {{extreme=[[floor(@{drive_auto_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="elecrepair">
|
||
<td><input type="checkbox" name="attr_elec_repair_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elec_repair_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_ic}]]}} {{hard=[[floor(@{elec_repair_ic}/2)]]}} {{extreme=[[floor(@{elec_repair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{elecrepair_txt}}} {{success=[[@{elec_repair_ic}]]}} {{hard=[[floor(@{elec_repair_ic}/2)]]}} {{extreme=[[floor(@{elec_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="electronics">
|
||
<td><input type="checkbox" name="attr_electronics_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="electronics-u">Electronics(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_electronics_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{electronics_txt}}} {{success=[[@{electronics_ic}]]}} {{hard=[[floor(@{electronics_ic}/2)]]}} {{extreme=[[floor(@{electronics_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{electronics_txt}}} {{success=[[@{electronics_ic}]]}} {{hard=[[floor(@{electronics_ic}/2)]]}} {{extreme=[[floor(@{electronics_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_ic}]]}} {{hard=[[floor(@{fast_talk_ic}/2)]]}} {{extreme=[[floor(@{fast_talk_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fasttalk_txt}}} {{success=[[@{fast_talk_ic}]]}} {{hard=[[floor(@{fast_talk_ic}/2)]]}} {{extreme=[[floor(@{fast_talk_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_ic" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_brawl_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(hg)">
|
||
<td><input type="checkbox" name="attr_firearms_handgun_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handgun_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_ic}]]}} {{hard=[[floor(@{firearms_handgun_ic}/2)]]}} {{extreme=[[floor(@{firearms_handgun_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_hg_txt}}} {{success=[[@{firearms_handgun_ic}]]}} {{hard=[[floor(@{firearms_handgun_ic}/2)]]}} {{extreme=[[floor(@{firearms_handgun_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(r/s)">
|
||
<td><input type="checkbox" name="attr_firearms_rifle_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_rifle_ic" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_ic}]]}} {{hard=[[floor(@{firearms_rifle_ic}/2)]]}} {{extreme=[[floor(@{firearms_rifle_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firearms_rs_txt}}} {{success=[[@{firearms_rifle_ic}]]}} {{hard=[[floor(@{firearms_rifle_ic}/2)]]}} {{extreme=[[floor(@{firearms_rifle_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearmselectr">
|
||
<td><input type="checkbox" name="attr_firearms_electr_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms_electr-u">Firearms(Electr.)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_electr" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(Electr.) Roll}} {{success=[[@{firearms_electr}]]}} {{hard=[[floor(@{firearms_electr}/2)]]}} {{extreme=[[floor(@{firearms_electr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_electr_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Electr.) Roll}} {{success=[[@{firearms_electr}]]}} {{hard=[[floor(@{firearms_electr}/2)]]}} {{extreme=[[floor(@{firearms_electr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_electr_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_ic" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_ic}]]}} {{hard=[[floor(@{first_aid_ic}/2)]]}} {{extreme=[[floor(@{first_aid_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{firstaid_txt}}} {{success=[[@{first_aid_ic}]]}} {{hard=[[floor(@{first_aid_ic}/2)]]}} {{extreme=[[floor(@{first_aid_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="history">
|
||
<td><input type="checkbox" name="attr_history_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{history_txt}}} {{success=[[@{history_ic}]]}} {{hard=[[floor(@{history_ic}/2)]]}} {{extreme=[[floor(@{history_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{history_txt}}} {{success=[[@{history_ic}]]}} {{hard=[[floor(@{history_ic}/2)]]}} {{extreme=[[floor(@{history_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_ic" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_ic}]]}} {{hard=[[floor(@{intimidate_ic}/2)]]}} {{extreme=[[floor(@{intimidate_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{intimidate_txt}}} {{success=[[@{intimidate_ic}]]}} {{hard=[[floor(@{intimidate_ic}/2)]]}} {{extreme=[[floor(@{intimidate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{jump_txt}}} {{success=[[@{jump_ic}]]}} {{hard=[[floor(@{jump_ic}/2)]]}} {{extreme=[[floor(@{jump_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{jump_txt}}} {{success=[[@{jump_ic}]]}} {{hard=[[floor(@{jump_ic}/2)]]}} {{extreme=[[floor(@{jump_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language_own_txt}}} {{success=[[@{language_own_ic}]]}} {{hard=[[floor(@{language_own_ic}/2)]]}} {{extreme=[[floor(@{language_own_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language_own_txt}}} {{success=[[@{language_own_ic}]]}} {{hard=[[floor(@{language_own_ic}/2)]]}} {{extreme=[[floor(@{language_own_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="law">
|
||
<td><input type="checkbox" name="attr_law_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_law_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{law_txt}}} {{success=[[@{law_ic}]]}} {{hard=[[floor(@{law_ic}/2)]]}} {{extreme=[[floor(@{law_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{law_txt}}} {{success=[[@{law_ic}]]}} {{hard=[[floor(@{law_ic}/2)]]}} {{extreme=[[floor(@{law_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_ic}]]}} {{hard=[[floor(@{library_use_ic}/2)]]}} {{extreme=[[floor(@{library_use_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{libraryuse_txt}}} {{success=[[@{library_use_ic}]]}} {{hard=[[floor(@{library_use_ic}/2)]]}} {{extreme=[[floor(@{library_use_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{listen_txt}}} {{success=[[@{listen_ic}]]}} {{hard=[[floor(@{listen_ic}/2)]]}} {{extreme=[[floor(@{listen_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{listen_txt}}} {{success=[[@{listen_ic}]]}} {{hard=[[floor(@{listen_ic}/2)]]}} {{extreme=[[floor(@{listen_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_ic}]]}} {{hard=[[floor(@{locksmith_ic}/2)]]}} {{extreme=[[floor(@{locksmith_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{locksmith_txt}}} {{success=[[@{locksmith_ic}]]}} {{hard=[[floor(@{locksmith_ic}/2)]]}} {{extreme=[[floor(@{locksmith_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="mechrepair">
|
||
<td><input type="checkbox" name="attr_mech_repair_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mech_repair_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_ic}]]}} {{hard=[[floor(@{mech_repair_ic}/2)]]}} {{extreme=[[floor(@{mech_repair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{mechrepair_txt}}} {{success=[[@{mech_repair_ic}]]}} {{hard=[[floor(@{mech_repair_ic}/2)]]}} {{extreme=[[floor(@{mech_repair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{medicine_txt}}} {{success=[[@{medicine_ic}]]}} {{hard=[[floor(@{medicine_ic}/2)]]}} {{extreme=[[floor(@{medicine_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{medicine_txt}}} {{success=[[@{medicine_ic}]]}} {{hard=[[floor(@{medicine_ic}/2)]]}} {{extreme=[[floor(@{medicine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_ic}]]}} {{hard=[[floor(@{natural_world_ic}/2)]]}} {{extreme=[[floor(@{natural_world_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{naturalworld_txt}}} {{success=[[@{natural_world_ic}]]}} {{hard=[[floor(@{natural_world_ic}/2)]]}} {{extreme=[[floor(@{natural_world_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{navigate_txt}}} {{success=[[@{navigate_ic}]]}} {{hard=[[floor(@{navigate_ic}/2)]]}} {{extreme=[[floor(@{navigate_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{navigate_txt}}} {{success=[[@{navigate_ic}]]}} {{hard=[[floor(@{navigate_ic}/2)]]}} {{extreme=[[floor(@{navigate_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{occult_txt}}} {{success=[[@{occult_ic}]]}} {{hard=[[floor(@{occult_ic}/2)]]}} {{extreme=[[floor(@{occult_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{occult_txt}}} {{success=[[@{occult_ic}]]}} {{hard=[[floor(@{occult_ic}/2)]]}} {{extreme=[[floor(@{occult_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ophvmachine">
|
||
<td><input type="checkbox" name="attr_op_hv_machine_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_op_hv_machine_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_ic}]]}} {{hard=[[floor(@{op_hv_machine_ic}/2)]]}} {{extreme=[[floor(@{op_hv_machine_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{ophvmachine_txt}}} {{success=[[@{op_hv_machine_ic}]]}} {{hard=[[floor(@{op_hv_machine_ic}/2)]]}} {{extreme=[[floor(@{op_hv_machine_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{persuade_txt}}} {{success=[[@{persuade_ic}]]}} {{hard=[[floor(@{persuade_ic}/2)]]}} {{extreme=[[floor(@{persuade_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{persuade_txt}}} {{success=[[@{persuade_ic}]]}} {{hard=[[floor(@{persuade_ic}/2)]]}} {{extreme=[[floor(@{persuade_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychology">
|
||
<td><input type="checkbox" name="attr_psychology_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychology_txt}}} {{success=[[@{psychology_ic}]]}} {{hard=[[floor(@{psychology_ic}/2)]]}} {{extreme=[[floor(@{psychology_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychology_txt}}} {{success=[[@{psychology_ic}]]}} {{hard=[[floor(@{psychology_ic}/2)]]}} {{extreme=[[floor(@{psychology_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychoanalysis">
|
||
<td><input type="checkbox" name="attr_psychoanalysis_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychoanalysis_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_ic}]]}} {{hard=[[floor(@{psychoanalysis_ic}/2)]]}} {{extreme=[[floor(@{psychoanalysis_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{psychoanalysis_txt}}} {{success=[[@{psychoanalysis_ic}]]}} {{hard=[[floor(@{psychoanalysis_ic}/2)]]}} {{extreme=[[floor(@{psychoanalysis_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="readlips">
|
||
<td><input type="checkbox" name="attr_readlips_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="readlips-u">Read Lips(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_readlips_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Read Lips Roll}} {{success=[[@{readlips_ic}]]}} {{hard=[[floor(@{readlips_ic}/2)]]}} {{extreme=[[floor(@{readlips_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_readlips_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Read Lips Roll}} {{success=[[@{readlips_ic}]]}} {{hard=[[floor(@{readlips_ic}/2)]]}} {{extreme=[[floor(@{readlips_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_readlips_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_ic}]]}} {{hard=[[floor(@{sleight_of_hand_ic}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{sleightofhand_txt}}} {{success=[[@{sleight_of_hand_ic}]]}} {{hard=[[floor(@{sleight_of_hand_ic}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_ic" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_ic}]]}} {{hard=[[floor(@{spot_hidden_ic}/2)]]}} {{extreme=[[floor(@{spot_hidden_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{spothidden_txt}}} {{success=[[@{spot_hidden_ic}]]}} {{hard=[[floor(@{spot_hidden_ic}/2)]]}} {{extreme=[[floor(@{spot_hidden_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{stealth_txt}}} {{success=[[@{stealth_ic}]]}} {{hard=[[floor(@{stealth_ic}/2)]]}} {{extreme=[[floor(@{stealth_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{stealth_txt}}} {{success=[[@{stealth_ic}]]}} {{hard=[[floor(@{stealth_ic}/2)]]}} {{extreme=[[floor(@{stealth_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="sysops">
|
||
<td><input type="checkbox" name="attr_sysops_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sysops-u">SysOps(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sysops_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=SysOps Roll}} {{success=[[@{sysops_ic}]]}} {{hard=[[floor(@{sysops_ic}/2)]]}} {{extreme=[[floor(@{sysops_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sysops_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=SysOps Roll}} {{success=[[@{sysops_ic}]]}} {{hard=[[floor(@{sysops_ic}/2)]]}} {{extreme=[[floor(@{sysops_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sysops_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="techrepair">
|
||
<td><input type="checkbox" name="attr_techrepair_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="techrepair-u">Tech. Repair(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_techrepair_ic" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_ic}]]}} {{hard=[[floor(@{techrepair_ic}/2)]]}} {{extreme=[[floor(@{techrepair_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_techrepair_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_ic}]]}} {{hard=[[floor(@{techrepair_ic}/2)]]}} {{extreme=[[floor(@{techrepair_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_ic" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{throw_txt}}} {{success=[[@{throw_ic}]]}} {{hard=[[floor(@{throw_ic}/2)]]}} {{extreme=[[floor(@{throw_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{throw_txt}}} {{success=[[@{throw_ic}]]}} {{hard=[[floor(@{throw_ic}/2)]]}} {{extreme=[[floor(@{throw_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_ic" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{track_txt}}} {{success=[[@{track_ic}]]}} {{hard=[[floor(@{track_ic}/2)]]}} {{extreme=[[floor(@{track_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{track_txt}}} {{success=[[@{track_ic}]]}} {{hard=[[floor(@{track_ic}/2)]]}} {{extreme=[[floor(@{track_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_ic_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="zerog">
|
||
<td><input type="checkbox" name="attr_zerog_ic_checkbox"></td>
|
||
<td class="skill-label" data-i18n="zerog_ic-u">Zero-G(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_zerog_ic" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Zero-G Roll}} {{success=[[@{zerog_ic}]]}} {{hard=[[floor(@{zerog_ic}/2)]]}} {{extreme=[[floor(@{zerog_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_zerog_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Zero-G Roll}} {{success=[[@{zerog_ic}]]}} {{hard=[[floor(@{zerog_ic}/2)]]}} {{extreme=[[floor(@{zerog_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_zerog_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_ic_name} Roll}} {{success=[[@{otherskill1_ic}]]}} {{hard=[[floor(@{otherskill1_ic}/2)]]}} {{extreme=[[floor(@{otherskill1_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_ic_name} Roll}} {{success=[[@{otherskill1_ic}]]}} {{hard=[[floor(@{otherskill1_ic}/2)]]}} {{extreme=[[floor(@{otherskill1_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_ic_name} Roll}} {{success=[[@{otherskill2_ic}]]}} {{hard=[[floor(@{otherskill2_ic}/2)]]}} {{extreme=[[floor(@{otherskill2_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_ic_name} Roll}} {{success=[[@{otherskill2_ic}]]}} {{hard=[[floor(@{otherskill2_ic}/2)]]}} {{extreme=[[floor(@{otherskill2_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_ic_name} Roll}} {{success=[[@{otherskill3_ic}]]}} {{hard=[[floor(@{otherskill3_ic}/2)]]}} {{extreme=[[floor(@{otherskill3_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_ic_name} Roll}} {{success=[[@{otherskill3_ic}]]}} {{hard=[[floor(@{otherskill3_ic}/2)]]}} {{extreme=[[floor(@{otherskill3_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_ic_name} Roll}} {{success=[[@{otherskill4_ic}]]}} {{hard=[[floor(@{otherskill4_ic}/2)]]}} {{extreme=[[floor(@{otherskill4_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_ic_name} Roll}} {{success=[[@{otherskill4_ic}]]}} {{hard=[[floor(@{otherskill4_ic}/2)]]}} {{extreme=[[floor(@{otherskill4_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_ic_name} Roll}} {{success=[[@{otherskill5_ic}]]}} {{hard=[[floor(@{otherskill5_ic}/2)]]}} {{extreme=[[floor(@{otherskill5_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_ic_name} Roll}} {{success=[[@{otherskill5_ic}]]}} {{hard=[[floor(@{otherskill5_ic}/2)]]}} {{extreme=[[floor(@{otherskill5_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_ic_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_ic_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_ic_name} Roll}} {{success=[[@{otherskill6_ic}]]}} {{hard=[[floor(@{otherskill6_ic}/2)]]}} {{extreme=[[floor(@{otherskill6_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_ic_name} Roll}} {{success=[[@{otherskill6_ic}]]}} {{hard=[[floor(@{otherskill6_ic}/2)]]}} {{extreme=[[floor(@{otherskill6_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillsic">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_ic"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_ic" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_ic" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_ic} Roll}} {{success=[[@{skill_ic}]]}} {{hard=[[floor(@{skill_ic}/2)]]}} {{extreme=[[floor(@{skill_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_ic_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_ic} Roll}} {{success=[[@{skill_ic}]]}} {{hard=[[floor(@{skill_ic}/2)]]}} {{extreme=[[floor(@{skill_ic}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_ic_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td colspan="3" data-i18n="otherskills-u">Other Skills:</td>
|
||
</tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="animalhandling-u">Animal Handling(05%)</td><td class="otherskill-reminder" data-i18n="hypnosis-u">Hypnosis(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="anthropology-u">Anthropology(01%)</td><td class="otherskill-reminder" data-i18n="language(other)-u">Language(Other)(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="artillery-u">Artillery(01%)</td><td class="otherskill-reminder" data-i18n="pilot-u">Pilot(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td><td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td></tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of Icarus skills-->
|
||
|
||
<!-- Start of End Times skills-->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<div class="sheet-skills4">
|
||
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
|
||
<div class="sheet-section">
|
||
<div data-i18n-list="end-of-times-skill-list">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr data-i18n-list-item="animalhandling">
|
||
<td><input type="checkbox" name="attr_animalhandling_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="animalhandling-u">Animal Handling(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_animalhandling_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_et}]]}} {{hard=[[floor(@{animalhandling_et}/2)]]}} {{extreme=[[floor(@{animalhandling_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_animalhandling_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Animal Handling Roll}} {{success=[[@{animalhandling_et}]]}} {{hard=[[floor(@{animalhandling_et}/2)]]}} {{extreme=[[floor(@{animalhandling_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_animalhandling_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="appraise">
|
||
<td><input type="checkbox" name="attr_appraise_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise_et-u">Appraise(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise_et}]]}} {{hard=[[floor(@{appraise_et}/2)]]}} {{extreme=[[floor(@{appraise_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise_et}]]}} {{hard=[[floor(@{appraise_et}/2)]]}} {{extreme=[[floor(@{appraise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="artandcraft">
|
||
<td><input type="checkbox" name="attr_artandcraft_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_artandcraft_name_et" data-i18n-placeholder="artandcraft-u" placeholder="Art and Craft(05%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_artandcraft_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{artandcraft_name_et} Roll}} {{success=[[@{artandcraft_et}]]}} {{hard=[[floor(@{artandcraft_et}/2)]]}} {{extreme=[[floor(@{artandcraft_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_artandcraft_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{artandcraft_name_et} Roll}} {{success=[[@{artandcraft_et}]]}} {{hard=[[floor(@{artandcraft_et}/2)]]}} {{extreme=[[floor(@{artandcraft_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_artandcraft_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="charm">
|
||
<td><input type="checkbox" name="attr_charm_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm_et" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm_et}]]}} {{hard=[[floor(@{charm_et}/2)]]}} {{extreme=[[floor(@{charm_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm_et}]]}} {{hard=[[floor(@{charm_et}/2)]]}} {{extreme=[[floor(@{charm_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="climb">
|
||
<td><input type="checkbox" name="attr_climb_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb_et}]]}} {{hard=[[floor(@{climb_et}/2)]]}} {{extreme=[[floor(@{climb_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb_et}]]}} {{hard=[[floor(@{climb_et}/2)]]}} {{extreme=[[floor(@{climb_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="computeruse">
|
||
<td><input type="checkbox" name="attr_computeruse_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="computeruse-u">Computer Use(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_computeruse_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Computer Use Roll}} {{success=[[@{computeruse_et}]]}} {{hard=[[floor(@{computeruse_et}/2)]]}} {{extreme=[[floor(@{computeruse_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_computeruse_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Computer Use Roll}} {{success=[[@{computeruse_et}]]}} {{hard=[[floor(@{computeruse_et}/2)]]}} {{extreme=[[floor(@{computeruse_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_computeruse_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="status">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="status-u">Status(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_status_et" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Status Roll}} {{success=[[@{status_et}]]}} {{hard=[[floor(@{status_et}/2)]]}} {{extreme=[[floor(@{status_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_status_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Status Roll}} {{success=[[@{status_et}]]}} {{hard=[[floor(@{status_et}/2)]]}} {{extreme=[[floor(@{status_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_status_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="cthulhumythos">
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos_et" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_et}]]}} {{hard=[[floor(@{cthulhu_mythos_et}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos_et}]]}} {{hard=[[floor(@{cthulhu_mythos_et}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="disguise">
|
||
<td><input type="checkbox" name="attr_disguise_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise_et}]]}} {{hard=[[floor(@{disguise_et}/2)]]}} {{extreme=[[floor(@{disguise_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise_et}]]}} {{hard=[[floor(@{disguise_et}/2)]]}} {{extreme=[[floor(@{disguise_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="dodge">
|
||
<td><input type="checkbox" name="attr_dodge_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge_et}]]}} {{hard=[[floor(@{dodge_et}/2)]]}} {{extreme=[[floor(@{dodge_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge_et}]]}} {{hard=[[floor(@{dodge_et}/2)]]}} {{extreme=[[floor(@{dodge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="drive">
|
||
<td><input type="checkbox" name="attr_drive_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="drive-u">Drive(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Roll}} {{success=[[@{drive_et}]]}} {{hard=[[floor(@{drive_et}/2)]]}} {{extreme=[[floor(@{drive_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Roll}} {{success=[[@{drive_et}]]}} {{hard=[[floor(@{drive_et}/2)]]}} {{extreme=[[floor(@{drive_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="elecrepair">
|
||
<td><input type="checkbox" name="attr_elecrepair_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair-u">Elec. Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elecrepair_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_et}]]}} {{hard=[[floor(@{elecrepair_et}/2)]]}} {{extreme=[[floor(@{elecrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elecrepair_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec.Repair Roll}} {{success=[[@{elecrepair_et}]]}} {{hard=[[floor(@{elecrepair_et}/2)]]}} {{extreme=[[floor(@{elecrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elecrepair_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fasttalk">
|
||
<td><input type="checkbox" name="attr_fast_talk_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_et}]]}} {{hard=[[floor(@{fast_talk_et}/2)]]}} {{extreme=[[floor(@{fast_talk_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk_et}]]}} {{hard=[[floor(@{fast_talk_et}/2)]]}} {{extreme=[[floor(@{fast_talk_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fighting(brawl)">
|
||
<td><input type="checkbox" name="attr_fighting_brawl_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl_et" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="fightingother">
|
||
<td><input type="checkbox" name="attr_fighting_other_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_fighting_other_et_name" data-i18n-placeholder="fighting_other-u" placeholder="Fighting(Other)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_other_et" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{fighting_other_et_name} Roll}} {{success=[[@{fighting_other_et}]]}} {{hard=[[floor(@{fighting_other_et}/2)]]}} {{extreme=[[floor(@{fighting_other_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_other_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{fighting_other_et_name} Roll}} {{success=[[@{fighting_other_et}]]}} {{hard=[[floor(@{fighting_other_et}/2)]]}} {{extreme=[[floor(@{fighting_other_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_other_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(hg)">
|
||
<td><input type="checkbox" name="attr_firearms_handguns_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handguns_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_et}]]}} {{hard=[[floor(@{firearms_handguns_et}/2)]]}} {{extreme=[[floor(@{firearms_handguns_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handguns_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(Handguns) Roll}} {{success=[[@{firearms_handguns_et}]]}} {{hard=[[floor(@{firearms_handguns_et}/2)]]}} {{extreme=[[floor(@{firearms_handguns_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handguns_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms(r/s)">
|
||
<td><input type="checkbox" name="attr_firearms_r_s_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)-u">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_r_s_et" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_et}]]}} {{hard=[[floor(@{firearms_r_s_et}/2)]]}} {{extreme=[[floor(@{firearms_r_s_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_r_s_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_r_s_et}]]}} {{hard=[[floor(@{firearms_r_s_et}/2)]]}} {{extreme=[[floor(@{firearms_r_s_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_r_s_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="firearms_s_m_g">
|
||
<td><input type="checkbox" name="attr_firearms_s_m_g_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms_s_m_g-u">Firearms(SMG)(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_s_m_g_et" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_s_m_g_et}]]}} {{hard=[[floor(@{firearms_s_m_g_et}/2)]]}} {{extreme=[[floor(@{firearms_s_m_g_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_s_m_g_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(SMG) Roll}} {{success=[[@{firearms_s_m_g_et}]]}} {{hard=[[floor(@{firearms_s_m_g_et}/2)]]}} {{extreme=[[floor(@{firearms_s_m_g_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_s_m_g_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="firstaid">
|
||
<td><input type="checkbox" name="attr_first_aid_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid_et" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid_et}]]}} {{hard=[[floor(@{first_aid_et}/2)]]}} {{extreme=[[floor(@{first_aid_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid_et}]]}} {{hard=[[floor(@{first_aid_et}/2)]]}} {{extreme=[[floor(@{first_aid_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="history">
|
||
<td><input type="checkbox" name="attr_history_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history_et}]]}} {{hard=[[floor(@{history_et}/2)]]}} {{extreme=[[floor(@{history_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history_et}]]}} {{hard=[[floor(@{history_et}/2)]]}} {{extreme=[[floor(@{history_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="intimidate">
|
||
<td><input type="checkbox" name="attr_intimidate_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate_et" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate_et}]]}} {{hard=[[floor(@{intimidate_et}/2)]]}} {{extreme=[[floor(@{intimidate_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate_et}]]}} {{hard=[[floor(@{intimidate_et}/2)]]}} {{extreme=[[floor(@{intimidate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="jump">
|
||
<td><input type="checkbox" name="attr_jump_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump_et}]]}} {{hard=[[floor(@{jump_et}/2)]]}} {{extreme=[[floor(@{jump_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump_et}]]}} {{hard=[[floor(@{jump_et}/2)]]}} {{extreme=[[floor(@{jump_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(own)">
|
||
<td><input type="checkbox" name="attr_language_own_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own_et}]]}} {{hard=[[floor(@{language_own_et}/2)]]}} {{extreme=[[floor(@{language_own_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own_et}]]}} {{hard=[[floor(@{language_own_et}/2)]]}} {{extreme=[[floor(@{language_own_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="language(other)">
|
||
<td><input type="checkbox" name="attr_language(other)_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_language(other)_et_name" data-i18n-placeholder="language(other)-u" placeholder="Language(Other)(01%)"/></td>
|
||
<td><input class="skill-input" type="text" name="attr_language(other)_et" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{language(other)_et_name} Roll}} {{success=[[@{language(other)_et}]]}} {{hard=[[floor(@{language(other)_et}/2)]]}} {{extreme=[[floor(@{language(other)_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language(other)_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{language(other)_et_name} Roll}} {{success=[[@{language(other)_et}]]}} {{hard=[[floor(@{language(other)_et}/2)]]}} {{extreme=[[floor(@{language(other)_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language(other)_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="libraryuse">
|
||
<td><input type="checkbox" name="attr_library_use_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use_et}]]}} {{hard=[[floor(@{library_use_et}/2)]]}} {{extreme=[[floor(@{library_use_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use_et}]]}} {{hard=[[floor(@{library_use_et}/2)]]}} {{extreme=[[floor(@{library_use_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="listen">
|
||
<td><input type="checkbox" name="attr_listen_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen_et}]]}} {{hard=[[floor(@{listen_et}/2)]]}} {{extreme=[[floor(@{listen_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen_et}]]}} {{hard=[[floor(@{listen_et}/2)]]}} {{extreme=[[floor(@{listen_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="locksmith">
|
||
<td><input type="checkbox" name="attr_locksmith_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith_et" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith_et}]]}} {{hard=[[floor(@{locksmith_et}/2)]]}} {{extreme=[[floor(@{locksmith_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith_et}]]}} {{hard=[[floor(@{locksmith_et}/2)]]}} {{extreme=[[floor(@{locksmith_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="mechrepair">
|
||
<td><input type="checkbox" name="attr_mechrepair_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech. Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mechrepair_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_et}]]}} {{hard=[[floor(@{mechrepair_et}/2)]]}} {{extreme=[[floor(@{mechrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mechrepair_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mechrepair_et}]]}} {{hard=[[floor(@{mechrepair_et}/2)]]}} {{extreme=[[floor(@{mechrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mechrepair_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="medicine">
|
||
<td><input type="checkbox" name="attr_medicine_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine_et" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine_et}]]}} {{hard=[[floor(@{medicine_et}/2)]]}} {{extreme=[[floor(@{medicine_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine_et}]]}} {{hard=[[floor(@{medicine_et}/2)]]}} {{extreme=[[floor(@{medicine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="naturalworld">
|
||
<td><input type="checkbox" name="attr_natural_world_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld_et-u">Natural World(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world_et}]]}} {{hard=[[floor(@{natural_world_et}/2)]]}} {{extreme=[[floor(@{natural_world_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world_et}]]}} {{hard=[[floor(@{natural_world_et}/2)]]}} {{extreme=[[floor(@{natural_world_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="navigate">
|
||
<td><input type="checkbox" name="attr_navigate_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate_et}]]}} {{hard=[[floor(@{navigate_et}/2)]]}} {{extreme=[[floor(@{navigate_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate_et}]]}} {{hard=[[floor(@{navigate_et}/2)]]}} {{extreme=[[floor(@{navigate_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="occult">
|
||
<td><input type="checkbox" name="attr_occult_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult_et}]]}} {{hard=[[floor(@{occult_et}/2)]]}} {{extreme=[[floor(@{occult_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult_et}]]}} {{hard=[[floor(@{occult_et}/2)]]}} {{extreme=[[floor(@{occult_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ophvmachine">
|
||
<td><input type="checkbox" name="attr_ophvmachine_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op. Hv. Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ophvmachine_et" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_et}]]}} {{hard=[[floor(@{ophvmachine_et}/2)]]}} {{extreme=[[floor(@{ophvmachine_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ophvmachine_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{ophvmachine_et}]]}} {{hard=[[floor(@{ophvmachine_et}/2)]]}} {{extreme=[[floor(@{ophvmachine_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ophvmachine_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="persuade">
|
||
<td><input type="checkbox" name="attr_persuade_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade_et}]]}} {{hard=[[floor(@{persuade_et}/2)]]}} {{extreme=[[floor(@{persuade_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade_et}]]}} {{hard=[[floor(@{persuade_et}/2)]]}} {{extreme=[[floor(@{persuade_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="psychology">
|
||
<td><input type="checkbox" name="attr_psychology_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology_et}]]}} {{hard=[[floor(@{psychology_et}/2)]]}} {{extreme=[[floor(@{psychology_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology_et}]]}} {{hard=[[floor(@{psychology_et}/2)]]}} {{extreme=[[floor(@{psychology_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="scavenge">
|
||
<td><input type="checkbox" name="attr_scavenge_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="scavenge-u">Scavenge(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_scavenge_et" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Scavenge Roll}} {{success=[[@{scavenge_et}]]}} {{hard=[[floor(@{scavenge_et}/2)]]}} {{extreme=[[floor(@{scavenge_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_scavenge_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Scavenge Roll}} {{success=[[@{scavenge_et}]]}} {{hard=[[floor(@{scavenge_et}/2)]]}} {{extreme=[[floor(@{scavenge_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_scavenge_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr data-i18n-list-item="sleightofhand">
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_et}]]}} {{hard=[[floor(@{sleight_of_hand_et}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand_et}]]}} {{hard=[[floor(@{sleight_of_hand_et}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="spothidden">
|
||
<td><input type="checkbox" name="attr_spot_hidden_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden_et" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_et}]]}} {{hard=[[floor(@{spot_hidden_et}/2)]]}} {{extreme=[[floor(@{spot_hidden_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden_et}]]}} {{hard=[[floor(@{spot_hidden_et}/2)]]}} {{extreme=[[floor(@{spot_hidden_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="ride">
|
||
<td><input type="checkbox" name="attr_ride_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride_et" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride_et}]]}} {{hard=[[floor(@{ride_et}/2)]]}} {{extreme=[[floor(@{ride_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride_et}]]}} {{hard=[[floor(@{ride_et}/2)]]}} {{extreme=[[floor(@{ride_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="stealth">
|
||
<td><input type="checkbox" name="attr_stealth_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth_et}]]}} {{hard=[[floor(@{stealth_et}/2)]]}} {{extreme=[[floor(@{stealth_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth_et}]]}} {{hard=[[floor(@{stealth_et}/2)]]}} {{extreme=[[floor(@{stealth_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="swim">
|
||
<td><input type="checkbox" name="attr_swim_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim_et}]]}} {{hard=[[floor(@{swim_et}/2)]]}} {{extreme=[[floor(@{swim_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim_et}]]}} {{hard=[[floor(@{swim_et}/2)]]}} {{extreme=[[floor(@{swim_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="techrepair">
|
||
<td><input type="checkbox" name="attr_techrepair_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="techrepair-u">Tech. Repair(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_techrepair_et" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_et}]]}} {{hard=[[floor(@{techrepair_et}/2)]]}} {{extreme=[[floor(@{techrepair_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_techrepair_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Tech. Repair Roll}} {{success=[[@{techrepair_et}]]}} {{hard=[[floor(@{techrepair_et}/2)]]}} {{extreme=[[floor(@{techrepair_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_techrepair_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="throw">
|
||
<td><input type="checkbox" name="attr_throw_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw_et" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw_et}]]}} {{hard=[[floor(@{throw_et}/2)]]}} {{extreme=[[floor(@{throw_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw_et}]]}} {{hard=[[floor(@{throw_et}/2)]]}} {{extreme=[[floor(@{throw_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_et_check' /></td>
|
||
</tr>
|
||
<tr data-i18n-list-item="track">
|
||
<td><input type="checkbox" name="attr_track_et_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track_et" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track_et}]]}} {{hard=[[floor(@{track_et}/2)]]}} {{extreme=[[floor(@{track_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track_et}]]}} {{hard=[[floor(@{track_et}/2)]]}} {{extreme=[[floor(@{track_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill1_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_et_name} Roll}} {{success=[[@{otherskill1_et}]]}} {{hard=[[floor(@{otherskill1_et}/2)]]}} {{extreme=[[floor(@{otherskill1_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_et_name} Roll}} {{success=[[@{otherskill1_et}]]}} {{hard=[[floor(@{otherskill1_et}/2)]]}} {{extreme=[[floor(@{otherskill1_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill2_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_et_name} Roll}} {{success=[[@{otherskill2_et}]]}} {{hard=[[floor(@{otherskill2_et}/2)]]}} {{extreme=[[floor(@{otherskill2_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_et_name} Roll}} {{success=[[@{otherskill2_et}]]}} {{hard=[[floor(@{otherskill2_et}/2)]]}} {{extreme=[[floor(@{otherskill2_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill3_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_et_name} Roll}} {{success=[[@{otherskill3_et}]]}} {{hard=[[floor(@{otherskill3_et}/2)]]}} {{extreme=[[floor(@{otherskill3_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_et_name} Roll}} {{success=[[@{otherskill3_et}]]}} {{hard=[[floor(@{otherskill3_et}/2)]]}} {{extreme=[[floor(@{otherskill3_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill4_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_et_name} Roll}} {{success=[[@{otherskill4_et}]]}} {{hard=[[floor(@{otherskill4_et}/2)]]}} {{extreme=[[floor(@{otherskill4_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_et_name} Roll}} {{success=[[@{otherskill4_et}]]}} {{hard=[[floor(@{otherskill4_et}/2)]]}} {{extreme=[[floor(@{otherskill4_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill5_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_et_name} Roll}} {{success=[[@{otherskill5_et}]]}} {{hard=[[floor(@{otherskill5_et}/2)]]}} {{extreme=[[floor(@{otherskill5_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_et_name} Roll}} {{success=[[@{otherskill5_et}]]}} {{hard=[[floor(@{otherskill5_et}/2)]]}} {{extreme=[[floor(@{otherskill5_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_et_checkbox"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_otherskill6_et_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_et_name} Roll}} {{success=[[@{otherskill6_et}]]}} {{hard=[[floor(@{otherskill6_et}/2)]]}} {{extreme=[[floor(@{otherskill6_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_et_name} Roll}} {{success=[[@{otherskill6_et}]]}} {{hard=[[floor(@{otherskill6_et}/2)]]}} {{extreme=[[floor(@{otherskill6_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skillset">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox_et"></td>
|
||
<td class="skill-label"><input class="skill-name-input" style="width:100%" type="text" name="attr_skillname_et" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill_et" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname_et} Roll}} {{success=[[@{skill_et}]]}} {{hard=[[floor(@{skill_et}/2)]]}} {{extreme=[[floor(@{skill_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_et_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_et} Roll}} {{success=[[@{skill_et}]]}} {{hard=[[floor(@{skill_et}/2)]]}} {{extreme=[[floor(@{skill_et}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_et_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End of End Times skills-->
|
||
</div>
|
||
|
||
<!------------------------- Talents ------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" style="display:none" class="sheet-toggletalents" name="attr_toggletalents" value="1">
|
||
<div class="sheet-pulptalentssection">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="talents-u">Talents</h4>
|
||
<div class="sheet-section" style="width: 97.7%">
|
||
<fieldset class="repeating_talents">
|
||
<textarea name="attr_talent" style="width:99%;height:38px;font-size:90%"></textarea>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Combat ------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<input type="checkbox" style="display:none" class="sheet-hide" name="attr_sheet-hide">
|
||
<h4 class="section-head" data-i18n="combat-u">Combat
|
||
</h4>
|
||
<input type="checkbox" style="display:none" class="sheet-hide" name="attr_sheet-hide">
|
||
<div class="section">
|
||
|
||
<!------------------------- Invictus Combat ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<div class="sheet-skills7">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="shield-z">Shield</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:8%" data-i18n="defence-u">Defense</th>
|
||
<th style="width:56%"></th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input class="skill-name-input" style="width:100%;text-align:center" type="text" name="attr_shield_type_and_name_inv" /></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-defence} {{name=@{shield_type_and_name_inv}}} {{success=[[@{shield_inv}]]}} {{hard=[[floor(@{shield_inv}/2)]]}} {{extreme=[[floor(@{shield_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{defence=[[@{shield_defence_inv}]]}}' name='roll_shield_defence_inv_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-defence-1} {{name=@{shield_type_and_name_inv}}} {{success=[[@{shield_inv}]]}} {{hard=[[floor(@{shield_inv}/2)]]}} {{extreme=[[floor(@{shield_inv}/5)]]}} {{roll1=[[1d100]]}} {{defence=[[@{shield_defence_inv}]]}}' name='roll_shield_defence_inv_check' />
|
||
</td>
|
||
<td style="width:8%"><input class="skill-name-input" style="width:100%;text-align:center" type="text" name="attr_shield_defence_inv" /></td>
|
||
<td style="width:56%"></td>
|
||
</tr>
|
||
</table>
|
||
<hr>
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl_inv}]]}} {{hard=[[floor(@{fighting_brawl_inv}/2)]]}} {{extreme=[[floor(@{fighting_brawl_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_inv_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl_inv}]]}} {{hard=[[floor(@{fighting_brawl_inv}/2)]]}} {{extreme=[[floor(@{fighting_brawl_inv}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_inv_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_inv_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_inv_name}}} {{success=[[@{weapon1_inv_skill}]]}} {{hard=[[floor(@{weapon1_inv_skill}/2)]]}} {{extreme=[[floor(@{weapon1_inv_skill}/5)]]}} {{malf=@{weapon1_inv_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_inv_damage}@{weapon1_inv_db}]]}}' name='roll_weapon1_inv_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_inv_name}}} {{success=[[@{weapon1_inv_skill}]]}} {{hard=[[floor(@{weapon1_inv_skill}/2)]]}} {{extreme=[[floor(@{weapon1_inv_skill}/5)]]}} {{malf=@{weapon1_inv_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_inv_damage}@{weapon1_inv_db}]]}}' name='roll_weapon1_inv_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_inv_skill">
|
||
<option value="@{fighting_brawl_inv}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fightspec1_inv}" data-i18n="fightspec1">Fighting(Other) 1</option>
|
||
<option value="@{fightspec2_inv}" data-i18n="fightspec2">Fighting(Other) 2</option>
|
||
<option value="@{fightspec3_inv}" data-i18n="fightspec3">Fighting(Other) 3</option>
|
||
<option value="@{shield_inv}" data-i18n="shield-z">Shield</option>
|
||
<option value="@{throw_inv}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_inv}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_inv}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_inv}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_inv}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_inv}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_inv}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_inv}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_inv_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_inv_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_inv_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_inv_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_inv_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_inv_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponsinv">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_inv"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_inv}}} {{success=[[@{weaponskill_inv}]]}} {{hard=[[floor(@{weaponskill_inv}/2)]]}} {{extreme=[[floor(@{weaponskill_inv}/5)]]}} {{malf=@{weaponmalf_inv}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_inv}@{weapondb_inv}]]}}' name='roll_weaponskill_inv_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_inv}}} {{success=[[@{weaponskill_inv}]]}} {{hard=[[floor(@{weaponskill_inv}/2)]]}} {{extreme=[[floor(@{weaponskill_inv}/5)]]}} {{malf=@{weaponmalf_inv}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_inv}@{weapondb_inv}]]}}' name='roll_weaponskill_inv_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_inv">
|
||
<option value="@{fighting_brawl_inv}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fightspec1_inv}" data-i18n="fightspec1">Fighting(Other) 1</option>
|
||
<option value="@{fightspec2_inv}" data-i18n="fightspec2">Fighting(Other) 2</option>
|
||
<option value="@{fightspec3_inv}" data-i18n="fightspec3">Fighting(Other) 3</option>
|
||
<option value="@{shield_inv}" data-i18n="shield-z">Shield</option>
|
||
<option value="@{throw_inv}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_inv}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_inv}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_inv}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_inv}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_inv}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_inv}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_inv}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_inv"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_inv">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_inv"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_inv"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_inv"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_inv"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- Dark Ages Combat ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<div class="sheet-skills1">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="shield-z">Shield</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:8%" data-i18n="defence-u">Defense</th>
|
||
<th style="width:56%"></th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input class="skill-name-input" style="width:100%;text-align:center" type="text" name="attr_shield_type_and_name_da" /></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-defence} {{name=@{shield_type_and_name_da}}} {{success=[[@{shield_da}]]}} {{hard=[[floor(@{shield_da}/2)]]}} {{extreme=[[floor(@{shield_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{defence=[[@{shield_defence_da}]]}}' name='roll_shield_defence_da_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-defence-1} {{name=@{shield_type_and_name_da}}} {{success=[[@{shield_da}]]}} {{hard=[[floor(@{shield_da}/2)]]}} {{extreme=[[floor(@{shield_da}/5)]]}} {{roll1=[[1d100]]}} {{defence=[[@{shield_defence_da}]]}}' name='roll_shield_defence_da_check' />
|
||
</td>
|
||
<td style="width:8%"><input class="skill-name-input" style="width:100%;text-align:center" type="text" name="attr_shield_defence_da" /></td>
|
||
<td style="width:56%"></td>
|
||
</tr>
|
||
</table>
|
||
<hr>
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl_da}]]}} {{hard=[[floor(@{fighting_brawl_da}/2)]]}} {{extreme=[[floor(@{fighting_brawl_da}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_da_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl_da}]]}} {{hard=[[floor(@{fighting_brawl_da}/2)]]}} {{extreme=[[floor(@{fighting_brawl_da}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_da_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_da_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_da_name}}} {{success=[[@{weapon1_da_skill}]]}} {{hard=[[floor(@{weapon1_da_skill}/2)]]}} {{extreme=[[floor(@{weapon1_da_skill}/5)]]}} {{malf=@{weapon1_da_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_da_damage}@{weapon1_da_db}]]}}' name='roll_weapon1_da_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_da_name}}} {{success=[[@{weapon1_da_skill}]]}} {{hard=[[floor(@{weapon1_da_skill}/2)]]}} {{extreme=[[floor(@{weapon1_da_skill}/5)]]}} {{malf=@{weapon1_da_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_da_damage}@{weapon1_da_db}]]}}' name='roll_weapon1_da_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_da_skill">
|
||
<option value="@{fighting_brawl_da}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fightspec1_da}" data-i18n="fightspec1">Fighting(Other) 1</option>
|
||
<option value="@{fightspec2_da}" data-i18n="fightspec2">Fighting(Other) 2</option>
|
||
<option value="@{fightspec3_da}" data-i18n="fightspec3">Fighting(Other) 3</option>
|
||
<option value="@{shield_da}" data-i18n="shield-z">Shield</option>
|
||
<option value="@{throw_da}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_da}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_da}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_da}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_da}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_da}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_da}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_da}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_da_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_da_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_da_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_da_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_da_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_da_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponsda">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_da"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_da}}} {{success=[[@{weaponskill_da}]]}} {{hard=[[floor(@{weaponskill_da}/2)]]}} {{extreme=[[floor(@{weaponskill_da}/5)]]}} {{malf=@{weaponmalf_da}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_da}@{weapondb_da}]]}}' name='roll_weaponskill_da_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_da}}} {{success=[[@{weaponskill_da}]]}} {{hard=[[floor(@{weaponskill_da}/2)]]}} {{extreme=[[floor(@{weaponskill_da}/5)]]}} {{malf=@{weaponmalf_da}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_da}@{weapondb_da}]]}}' name='roll_weaponskill_da_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_da">
|
||
<option value="@{fighting_brawl_da}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fightspec1_da}" data-i18n="fightspec1">Fighting(Other) 1</option>
|
||
<option value="@{fightspec2_da}" data-i18n="fightspec2">Fighting(Other) 2</option>
|
||
<option value="@{fightspec3_da}" data-i18n="fightspec3">Fighting(Other) 3</option>
|
||
<option value="@{shield_da}" data-i18n="shield-z">Shield</option>
|
||
<option value="@{throw_da}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_da}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_da}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_da}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_da}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_da}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_da}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_da}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_da"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_da">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_da"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_da"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_da"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_da"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
|
||
<!------------------------- Old West Combat ------------------------->
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<div class="sheet-skills5">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_ow}]]}} {{hard=[[floor(@{fighting_brawl_ow}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_ow_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_ow}]]}} {{hard=[[floor(@{fighting_brawl_ow}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ow}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_ow_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_ow_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_ow_name}}} {{success=[[@{weapon1_ow_skill}]]}} {{hard=[[floor(@{weapon1_ow_skill}/2)]]}} {{extreme=[[floor(@{weapon1_ow_skill}/5)]]}} {{malf=@{weapon1_ow_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_ow_damage}@{weapon1_ow_db}]]}}' name='roll_weapon1_ow_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_ow_name}}} {{success=[[@{weapon1_ow_skill}]]}} {{hard=[[floor(@{weapon1_ow_skill}/2)]]}} {{extreme=[[floor(@{weapon1_ow_skill}/5)]]}} {{malf=@{weapon1_ow_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_ow_damage}@{weapon1_ow_db}]]}}' name='roll_weapon1_ow_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_ow_skill">
|
||
<option value="@{fighting_brawl_ow}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fighting_other_ow}" data-i18n="fighting_other-u">Fighting(Other)</option>
|
||
<option value="@{firearms_handguns_ow}" data-i18n="Firarms(HG)">Firearms(HG)</option>
|
||
<option value="@{firearms_r_s_ow}" data-i18n="Firarms(R/S)">Firearms(R/S)</option>
|
||
<option value="@{firearms_other_ow}" data-i18n="firearms_other-u">Firarms(Other)</option>
|
||
<option value="@{throw_ow}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_ow}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_ow}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_ow}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_ow}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_ow}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_ow}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_ow}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_ow_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_ow_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ow_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ow_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ow_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ow_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponsow">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_ow"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_ow}}} {{success=[[@{weaponskill_ow}]]}} {{hard=[[floor(@{weaponskill_ow}/2)]]}} {{extreme=[[floor(@{weaponskill_ow}/5)]]}} {{malf=@{weaponmalf_ow}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_ow}@{weapondb_ow}]]}}' name='roll_weaponskill_ow_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_ow}}} {{success=[[@{weaponskill_ow}]]}} {{hard=[[floor(@{weaponskill_ow}/2)]]}} {{extreme=[[floor(@{weaponskill_ow}/5)]]}} {{malf=@{weaponmalf_ow}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_ow}@{weapondb_ow}]]}}' name='roll_weaponskill_ow_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_ow">
|
||
<option value="@{fighting_brawl_ow}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fighting_other_ow}" data-i18n="fighting_other-u">Fighting(Other)</option>
|
||
<option value="@{firearms_handguns_ow}" data-i18n="Firarms(HG)">Firearms(HG)</option>
|
||
<option value="@{firearms_r_s_ow}" data-i18n="Firarms(R/S)">Firearms(R/S)</option>
|
||
<option value="@{firearms_other_ow}" data-i18n="firearms_other-u">Firarms(Other)</option>
|
||
<option value="@{throw_ow}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_ow}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_ow}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_ow}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_ow}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_ow}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_ow}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_ow}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_ow"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_ow">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_ow"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_ow"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_ow"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_ow"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- 1920's Combat ------------------------->
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" checked="checked" value="2">
|
||
<div class="sheet-skills2">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon2_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon2_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon3_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon3_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weapons">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- Modern Combat ------------------------->
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<div class="sheet-skills3">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_mdr_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_mdr_skill">
|
||
<option value="@{fighting_brawl_mdr}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun_mdr}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle_mdr}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_smg_mdr}" data-i18n="Firarms(SMG)">Firarms(SMG)</option>
|
||
<option value="@{throw_mdr}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_mdr}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_mdr}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_mdr}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_mdr}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_mdr}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_mdr}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_mdr}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_mdr_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_mdr_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponsmdr">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_mdr"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weaponmalf_mdr}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_mdr}@{weapondb_mdr}]]}}' name='roll_weaponskill_mdr_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weaponmalf_mdr}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_mdr}@{weapondb_mdr}]]}}' name='roll_weaponskill_mdr_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_mdr">
|
||
<option value="@{fighting_brawl_mdr}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun_mdr}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle_mdr}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_smg_mdr}" data-i18n="Firarms(SMG)">Firarms(SMG)</option>
|
||
<option value="@{throw_mdr}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_mdr}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_mdr}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_mdr}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_mdr}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_mdr}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_mdr}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_mdr}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_mdr"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_mdr">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_mdr"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_mdr"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_mdr"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_mdr"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- Icarus Combat ------------------------->
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<div class="sheet-skills6">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_ic_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_ic}]]}} {{hard=[[floor(@{fighting_brawl_ic}/2)]]}} {{extreme=[[floor(@{fighting_brawl_ic}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_ic_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_ic_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_ic_name}}} {{success=[[@{weapon1_ic_skill}]]}} {{hard=[[floor(@{weapon1_ic_skill}/2)]]}} {{extreme=[[floor(@{weapon1_ic_skill}/5)]]}} {{malf=@{weapon1_ic_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_ic_damage}@{weapon1_ic_db}]]}}' name='roll_weapon1_ic_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_ic_name}}} {{success=[[@{weapon1_ic_skill}]]}} {{hard=[[floor(@{weapon1_ic_skill}/2)]]}} {{extreme=[[floor(@{weapon1_ic_skill}/5)]]}} {{malf=@{weapon1_ic_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_ic_damage}@{weapon1_ic_db}]]}}' name='roll_weapon1_ic_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_ic_skill">
|
||
<option value="@{fighting_brawl_ic}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun_ic}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle_ic}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_electr}" data-i18n="Firarms(Electr.)">Firarms(Electr.)</option>
|
||
<option value="@{throw_ic}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_ic}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_ic}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_ic}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_ic}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_ic}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_ic}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_ic}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_ic_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_ic_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ic_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ic_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ic_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ic_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponsic">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_ic"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_ic}}} {{success=[[@{weaponskill_ic}]]}} {{hard=[[floor(@{weaponskill_ic}/2)]]}} {{extreme=[[floor(@{weaponskill_ic}/5)]]}} {{malf=@{weaponmalf_ic}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_ic}@{weapondb_ic}]]}}' name='roll_weaponskill_ic_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_ic}}} {{success=[[@{weaponskill_ic}]]}} {{hard=[[floor(@{weaponskill_ic}/2)]]}} {{extreme=[[floor(@{weaponskill_ic}/5)]]}} {{malf=@{weaponmalf_ic}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_ic}@{weapondb_ic}]]}}' name='roll_weaponskill_ic_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_ic">
|
||
<option value="@{fighting_brawl_ic}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun_ic}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle_ic}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_electr}" data-i18n="Firarms(Electr.)">Firarms(Electr.)</option>
|
||
<option value="@{throw_ic}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_ic}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_ic}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_ic}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_ic}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_ic}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_ic}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_ic}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_ic"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_ic">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_ic"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_ic"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_ic"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_ic"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- End Times Combat ------------------------->
|
||
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<div class="sheet-skills4">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:8%" data-i18n="range-u">Range</th>
|
||
<th style="width:8%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:10%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:6%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_et_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{unarmed_txt}}} {{success=[[@{fighting_brawl_et}]]}} {{hard=[[floor(@{fighting_brawl_et}/2)]]}} {{extreme=[[floor(@{fighting_brawl_et}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_et_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_et_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_et_name}}} {{success=[[@{weapon1_et_skill}]]}} {{hard=[[floor(@{weapon1_et_skill}/2)]]}} {{extreme=[[floor(@{weapon1_et_skill}/5)]]}} {{malf=@{weapon1_et_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_et_damage}@{weapon1_et_db}]]}}' name='roll_weapon1_et_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_et_name}}} {{success=[[@{weapon1_et_skill}]]}} {{hard=[[floor(@{weapon1_et_skill}/2)]]}} {{extreme=[[floor(@{weapon1_et_skill}/5)]]}} {{malf=@{weapon1_et_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_et_damage}@{weapon1_et_db}]]}}' name='roll_weapon1_et_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_et_skill">
|
||
<option value="@{fighting_brawl_et}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fighting_other_et}" data-i18n="Fighting(Other)">Fighting(Other)</option>
|
||
<option value="@{firearms_handguns_et}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_r_s_et}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_s_m_g_et}" data-i18n="Firarms(SMG)">Firarms(SMG)</option>
|
||
<option value="@{throw_et}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_et}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_et}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_et}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_et}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_et}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_et}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_et}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_et_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_et_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_et_range"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_et_attacks"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_et_ammo"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_et_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weaponset">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:30%"><input style="width:100%" type="text" name="attr_weaponname_et"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_et}}} {{success=[[@{weaponskill_et}]]}} {{hard=[[floor(@{weaponskill_et}/2)]]}} {{extreme=[[floor(@{weaponskill_et}/5)]]}} {{malf=@{weaponmalf_et}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_et}@{weapondb_et}]]}}' name='roll_weaponskill_et_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_et}}} {{success=[[@{weaponskill_et}]]}} {{hard=[[floor(@{weaponskill_et}/2)]]}} {{extreme=[[floor(@{weaponskill_et}/5)]]}} {{malf=@{weaponmalf_et}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_et}@{weapondb_et}]]}}' name='roll_weaponskill_et_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill_et">
|
||
<option value="@{fighting_brawl_et}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{fighting_other_et}" data-i18n="Fighting(Other)">Fighting(Other)</option>
|
||
<option value="@{firearms_handguns_et}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_r_s_et}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{firearms_s_m_g_et}" data-i18n="Firarms(SMG)">Firarms(SMG)</option>
|
||
<option value="@{throw_et}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge_et}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1_et}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2_et}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3_et}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4_et}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5_et}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6_et}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_et"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb_et">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_et"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_et"/></td>
|
||
<td style="width:10%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_et"/></td>
|
||
<td style="width:6%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_et"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<!------------------------- Simple Armor ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-togglesimplearmor" name="attr_togglesimplearmor" value="1">
|
||
<div class="sheet-simplearmorsection">
|
||
<div class="sheet-simplearmor">
|
||
<hr>
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:30%;text-align:left" data-i18n="armor-z">Armor</th>
|
||
<th style="width:6%;text-align:left" data-i18n="defence-u">Defense</th>
|
||
<th style="width:64%"></th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<input class="skill-name-input" style="width:30%;text-align:center" type="text" name="attr_head_simplearmor" data-i18n-placeholder="head-u" placeholder="Head"/>
|
||
<input class="skill-name-input" style="width:6%;text-align:center" type="text" name="attr_head_simplearmordefence" />
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{head_simplearmor}}} {{defence=[[@{head_simplearmordefence}]]}}' name='roll_head_simplearmor_defence' />
|
||
</tr>
|
||
</table>
|
||
<table>
|
||
<tr>
|
||
<input class="skill-name-input" style="width:30%;text-align:center" type="text" name="attr_body_simplearmor" data-i18n-placeholder="body-u" placeholder="Body"/>
|
||
<input class="skill-name-input" style="width:6%;text-align:center" type="text" name="attr_body_simplearmordefence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{body_simplearmor}}} {{defence=[[@{body_simplearmordefence}]]}}' name='roll_body_simplearmor_defence' />
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<!------------------------- Fragmented Armor ------------------------->
|
||
<input type="checkbox" style="display:none" class="sheet-togglearmor" name="attr_togglearmor" value="1">
|
||
<div class="sheet-armorsection">
|
||
<div class="sheet-armor">
|
||
<hr>
|
||
<table style="width:100%;text-align:center">
|
||
<td><b>Armor</b></td>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td></td>
|
||
<td><span data-i18n="head-u">Head</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_head_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_head_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence" />
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{head_armor}}} {{defence=[[@{head_armordefence}]]}}' name='roll_head_armor_defence' /></td>
|
||
<td></td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="l_arm-u">L.Arm</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_l_arm_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_l_arm_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{l_arm_armor}}} {{defence=[[@{l_arm_armordefence}]]}}' name='roll_l_arm_armor_defence' /></td>
|
||
<td></td>
|
||
<td><span data-i18n="chest-u">Chest</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_chest_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_chest_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{chest_armor}}} {{defence=[[@{chest_armordefence}]]}}' name='roll_chest_armor_defence' /></td>
|
||
<td></td>
|
||
<td><span data-i18n="r_arm-u">R.Arm</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_r_arm_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_r_arm_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{r_arm_armor}}} {{defence=[[@{r_arm_armordefence}]]}}' name='roll_r_arm_armor_defence' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="l_leg-u">L.Leg</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_l_leg_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_l_leg_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{l_leg_armor}}} {{defence=[[@{l_leg_armordefence}]]}}' name='roll_l_leg_armor_defence' /></td>
|
||
<td></td>
|
||
<td><span data-i18n="abdmn-u">Abdmn</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_abdmn_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_abdmn_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{abdmn_armor}}} {{defence=[[@{abdmn_armordefence}]]}}' name='roll_abdmn_armor_defence' /></td>
|
||
<td></td>
|
||
<td><span data-i18n="r_leg-u">R.Leg</span></td>
|
||
<td><input class="narrow-input" style="width:57%" type="text" name="attr_r_leg_armor" data-i18n-placeholder="item-u" placeholder="Item"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_r_leg_armordefence" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-defence-2} {{name=@{r_leg_armor}}} {{defence=[[@{r_leg_armordefence}]]}}' name='roll_r_leg_armor_defence' /></td>
|
||
</tr>
|
||
</table>
|
||
<div style="width:99%;text-align:center">
|
||
<span data-i18n="body-hit-location" style="font-weight:bold">Body Hit Location</span>
|
||
<button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-body-hit-loc} {{roll1=[[1D20]]}}' name='roll_body_hit_loc' />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Detailed Spells------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" class="sheet-togglespells" style="display:none" name="attr_togglespells" value="1">
|
||
<div class="sheet-spells">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="spells-u">Spells</h4>
|
||
<div class="sheet-section">
|
||
<fieldset class="repeating_spells">
|
||
<div class="sheet-col" style="width:35%">
|
||
<div>
|
||
<input class="skill-name-input" style="width:95%;text-align:center" type="text" name="attr_spellname" data-i18n-placeholder="spellname-u" placeholder="Spell Name"/>
|
||
</div>
|
||
<div style="text-align:left">
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="cost-u"><b>Cost</b></span>
|
||
<input class="narrow-input" style="width:85.6%;text-align:center;font-size:80%" type="text" name="attr_spellcost" />
|
||
</div>
|
||
<div style="text-align:left">
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="castime-u"><b>Casting Time</b></span>
|
||
<input class="narrow-input" style="width:71%;text-align:center;font-size:80%" type="text" name="attr_spellcastime" />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:63%">
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="description-u"><b>Description</b></span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_spelldescription" style="width:95%;height:31px;font-size:78%"></textarea>
|
||
</div>
|
||
</div>
|
||
<hr></hr>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Companions (NPCs)------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" class="sheet-togglecompanions" style="display:none" name="attr_togglecompanions" value="1">
|
||
<div class="sheet-companions">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="companions&mounts-u">NPCs</h4>
|
||
<div class="sheet-section">
|
||
<fieldset class="repeating_minion">
|
||
<div class="sheet-row">
|
||
<div>
|
||
<input type="text" name="attr_minion_name" style="width:35.2%;font-weight:bolder;text-align:center" data-i18n-placeholder="name-u" placeholder="Name"/>
|
||
<span style="font-size:85%;font-weight:bold" data-i18n="san-u"><b>SAN</b></span>
|
||
<input class="narrow-input" style="width:5.7%;text-align:center" type="text" name="attr_minion_san_roll"/>
|
||
<span><button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} Rolling SAN}} {{success=[[@{minion_san_roll}]]}} {{hard=[[floor(@{minion_san_roll}/2)]]}} {{extreme=[[floor(@{minion_san_roll}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minion_san_roll_check' /></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:22%">
|
||
<div class="sheet-row">
|
||
<textarea name="attr_minion_stats_info" style="width:95%;height:72px;font-size:85%" data-i18n-placeholder="generalinfo-u" placeholder="General Info"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:3%;text-align:left">
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="HP-z"><b>HP</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="MP-z"><b>MP</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="MOV-u"><b>MOV</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:75%;font-weight:bold" data-i18n="bdb-u"><b>B/DB</b></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:10%;text-align:left">
|
||
<div>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_minionhp" data-i18n-placeholder="current-u" placeholder="Current"/>
|
||
<span>/</span>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_minionhpmax" data-i18n-placeholder="max-u" placeholder="Max"/>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_minionmp" />
|
||
<span>/</span>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_minionmpmax"/>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:93%" type="text" name="attr_minionmove" />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_minionbuild" />
|
||
<span>/</span>
|
||
<input class="narrow-input" style="width:40%" type="text" name="attr_miniondb" />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:11%;text-align:right">
|
||
<div>
|
||
<span data-i18n="STR-u" style="font-size:85%;font-weight:bold">STR</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr1"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling STR}} {{success=[[@{minionattr1}]]}} {{hard=[[floor(@{minionattr1}/2)]]}} {{extreme=[[floor(@{minionattr1}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr1_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="CON-u" style="font-size:85%;font-weight:bold">CON</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr2"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling CON}} {{success=[[@{minionattr2}]]}} {{hard=[[floor(@{minionattr2}/2)]]}} {{extreme=[[floor(@{minionattr2}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr2_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="SIZ-u" style="font-size:85%;font-weight:bold">SIZ</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr3"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling SIZ}} {{success=[[@{minionattr3}]]}} {{hard=[[floor(@{minionattr3}/2)]]}} {{extreme=[[floor(@{minionattr3}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr3_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="APP-u" style="font-size:85%;font-weight:bold">APP</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr4"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling APP}} {{success=[[@{minionattr4}]]}} {{hard=[[floor(@{minionattr4}/2)]]}} {{extreme=[[floor(@{minionattr4}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr4_check' />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:11%;text-align:right">
|
||
<div>
|
||
<span data-i18n="DEX-u" style="font-size:85%;font-weight:bold">DEX</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr5"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling DEX}} {{success=[[@{minionattr5}]]}} {{hard=[[floor(@{minionattr5}/2)]]}} {{extreme=[[floor(@{minionattr5}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr5_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="INT-u" style="font-size:85%;font-weight:bold">INT</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr6"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling INT}} {{success=[[@{minionattr6}]]}} {{hard=[[floor(@{minionattr6}/2)]]}} {{extreme=[[floor(@{minionattr6}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr6_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="POW-u" style="font-size:85%;font-weight:bold">POW</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr7"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling POW}} {{success=[[@{minionattr7}]]}} {{hard=[[floor(@{minionattr7}/2)]]}} {{extreme=[[floor(@{minionattr7}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr7_check' />
|
||
</div>
|
||
<div>
|
||
<span data-i18n="EDU-u" style="font-size:85%;font-weight:bold">EDU</span>
|
||
<input class="narrow-input" style="width:33%" type="text" name="attr_minionattr8"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling EDU}} {{success=[[@{minionattr8}]]}} {{hard=[[floor(@{minionattr8}/2)]]}} {{extreme=[[floor(@{minionattr8}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionattr8_check' />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:20%;text-align:right">
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill1name" data-i18n-placeholder="skill1" placeholder="Skill 1"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill1"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill1name}}} {{success=[[@{minionskill1}]]}} {{hard=[[floor(@{minionskill1}/2)]]}} {{extreme=[[floor(@{minionskill1}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill1_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill2name" data-i18n-placeholder="skill2" placeholder="Skill 2"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill2"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill2name}}} {{success=[[@{minionskill2}]]}} {{hard=[[floor(@{minionskill2}/2)]]}} {{extreme=[[floor(@{minionskill2}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill2_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill3name" data-i18n-placeholder="skill3" placeholder="Skill 3"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill3"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill3name}}} {{success=[[@{minionskill3}]]}} {{hard=[[floor(@{minionskill3}/2)]]}} {{extreme=[[floor(@{minionskill3}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill3_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill4name" data-i18n-placeholder="skill4" placeholder="Skill 4"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill4"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill4name}}} {{success=[[@{minionskill4}]]}} {{hard=[[floor(@{minionskill4}/2)]]}} {{extreme=[[floor(@{minionskill4}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill4_check' />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:20%;text-align:right">
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill5name" data-i18n-placeholder="skill5" placeholder="Skill 5"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill5"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill5name}}} {{success=[[@{minionskill5}]]}} {{hard=[[floor(@{minionskill5}/2)]]}} {{extreme=[[floor(@{minionskill5}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill5_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill6name" data-i18n-placeholder="skill6" placeholder="Skill 6"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill6"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill6name}}} {{success=[[@{minionskill6}]]}} {{hard=[[floor(@{minionskill6}/2)]]}} {{extreme=[[floor(@{minionskill6}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill6_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill7name" data-i18n-placeholder="skill7" placeholder="Skill 7"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill7"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill7name}}} {{success=[[@{minionskill7}]]}} {{hard=[[floor(@{minionskill7}/2)]]}} {{extreme=[[floor(@{minionskill7}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill7_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:59%" type="text" name="attr_minionskill8name" data-i18n-placeholder="skill8" placeholder="Skill 8"/>
|
||
<input class="narrow-input" style="width:18%" type="text" name="attr_minionskill8"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{minion_name} rolling @{minionskill8name}}} {{success=[[@{minionskill8}]]}} {{hard=[[floor(@{minionskill8}/2)]]}} {{extreme=[[floor(@{minionskill8}/5)]]}} {{roll1=[[1d100]]}}' name='roll_minionskill8_check' />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:49.65%">
|
||
<div>
|
||
<input class="narrow-input" style="width:43%" type="text" name="attr_minionarmorname" data-i18n="armor-z" placeholder="Armor"/>
|
||
<input class="narrow-input" style="width:16%" type="text" name="attr_minionarmor" data-i18n-placeholder="defence-u" placeholder="Defence"/>
|
||
<span><button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-miniondef} {{name=@{minion_name} @{minionarmorname}}} {{defence=[[@{minionarmor}]]}}' name='roll_minionarmor' /></span>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:65%" type="text" name="attr_minionweapon1" placeholder="Weapon 1 (Skill 6)"/>
|
||
<input class="narrow-input" style="width:24%" type="text" name="attr_miniondamage1" data-i18n-placeholder="damage&db-z" placeholder="Dam+DB"/>
|
||
<span><button class='smallbutton-roll' type='roll' value='&{template:coc-minionattack} {{name=@{minion_name} attacking with @{minionweapon1}}} {{success=[[@{minionskill6}]]}} {{hard=[[floor(@{minionskill6}/2)]]}} {{extreme=[[floor(@{minionskill6}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[@{miniondamage1}]]}}' name='roll_miniondamage1' /></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:49.64%;text-align:right">
|
||
<div>
|
||
<input class="narrow-input" style="width:65%" type="text" name="attr_minionweapon2" placeholder="Weapon 2 (Skill 7)"/>
|
||
<input class="narrow-input" style="width:24%" type="text" name="attr_miniondamage2" data-i18n-placeholder="damage&db-z" placeholder="Dam+DB"/>
|
||
<span><button class='smallbutton-roll' type='roll' value='&{template:coc-minionattack} {{name=@{minion_name} attacking with @{minionweapon2}}} {{success=[[@{minionskill7}]]}} {{hard=[[floor(@{minionskill7}/2)]]}} {{extreme=[[floor(@{minionskill7}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[@{miniondamage2}]]}}' name='roll_miniondamage2' /></span>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:65%" type="text" name="attr_minionweapon3" placeholder="Weapon 3 (Skill 8)"/>
|
||
<input class="narrow-input" style="width:24%" type="text" name="attr_miniondamage3" data-i18n-placeholder="damage&db-z" placeholder="Dam+DB"/>
|
||
<span><button class='smallbutton-roll' type='roll' value='&{template:coc-minionattack} {{name=@{minion_name} attacking with @{minionweapon3}}} {{success=[[@{minionskill8}]]}} {{hard=[[floor(@{minionskill8}/2)]]}} {{extreme=[[floor(@{minionskill8}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[@{miniondamage3}]]}}' name='roll_miniondamage3' /></span>
|
||
</div>
|
||
</div>
|
||
<hr></hr>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Vehicles------------------------->
|
||
<div class='sheet-colrow'>
|
||
<input type="checkbox" class="sheet-togglevehicles" style="display:none" name="attr_togglevehicles" value="1">
|
||
<div class="sheet-vehicles">
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="vehicles-u">Vehicles</h4>
|
||
<div class="sheet-section">
|
||
<fieldset class="repeating_vehicle">
|
||
<div class="sheet-row">
|
||
<div>
|
||
<input type="text" name="attr_vehicle_name" style="width:56.76%;font-weight:bolder;text-align:center" data-i18n-placeholder="name-u" placeholder="Name"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:22%">
|
||
<div class="sheet-row">
|
||
<textarea name="attr_vehicle_stats_info" style="width:95%;height:72px;font-size:85%" data-i18n-placeholder="generalinfo-u" placeholder="General Info"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:6%;text-align:left">
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="build-u"><b>Build</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="MOV-u"><b>MOV</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="armor-z"><b>Armor</b></span>
|
||
</div>
|
||
<div>
|
||
<span style="font-size:80%;font-weight:bold" data-i18n="cap-u"><b>Capacity</b></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:12%;text-align:left">
|
||
<div>
|
||
<input class="narrow-input" style="width:44%" type="text" name="attr_vehiclebuild" data-i18n-placeholder="current-u" placeholder="Current" />
|
||
<span>/</span>
|
||
<input class="narrow-input" style="width:44%" type="text" name="attr_vehiclebuildmax" data-i18n-placeholder="max-u" placeholder="Max"/>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:44%" type="text" name="attr_vehiclemove" />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:44%" type="text" name="attr_vehiclearmor" />
|
||
<span><button class='smallnonskillbutton-roll' type='roll' value='&{template:coc-miniondef} {{name=@{vehicle_name} Armor}} {{defence=[[@{vehiclearmor}]]}}' name='roll_vehiclearmor' /></span>
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:44%" type="text" name="attr_vehiclecap" />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:15%">
|
||
<div class="sheet-row">
|
||
<textarea name="attr_vehicle_stats_info_2" style="width:95%;height:72px;font-size:85%" data-i18n-placeholder="cargo-u" placeholder="Cargo"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:10%">
|
||
<div class="sheet-row">
|
||
<textarea name="attr_vehicle_stats_info_3" style="width:95%;height:72px;font-size:85%" data-i18n-placeholder="passengers-u" placeholder="Passengers"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="width:30%;text-align:right">
|
||
<div>
|
||
<span style="font-size:95%;font-weight:bold;margin-right:25px" data-i18n="vehicleattack-u"><b>Vehicular Impact Attack</b></span>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-vehicleattack} {{name=@{vehicle_name} attacking with @{operatorskillname}}} {{success=[[@{operatorskill}]]}} {{hard=[[floor(@{operatorskill}/2)]]}} {{extreme=[[floor(@{operatorskill}/5)]]}} {{roll1=[[1d100]]}} {{builddam=[[@{vehiclebuild}d10/10]]}}' name='roll_vehicleattack_check' />
|
||
|
||
</div>
|
||
<div style="margin-bottom:8px;margin-right:25px">
|
||
<input class="narrow-input" style="width:61%" type="text" name="attr_operatorskillname" data-i18n-placeholder="operatorskill" placeholder="Operator's Skill"/>
|
||
<input class="narrow-input" style="width:11%" type="text" name="attr_operatorskill"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{vehicle_name} rolling @{operatorskillname}}} {{success=[[@{operatorskill}]]}} {{hard=[[floor(@{operatorskill}/2)]]}} {{extreme=[[floor(@{operatorskill}/5)]]}} {{roll1=[[1d100]]}}' name='roll_operatorskill_check' />
|
||
</div>
|
||
<div style="margin-right:25px">
|
||
<input class="narrow-input" style="width:61%" type="text" name="attr_vehicleweaponskillname" data-i18n-placeholder="MountedWeaponSkill" placeholder="Mounted Weapon Skill"/>
|
||
<input class="narrow-input" style="width:11%" type="text" name="attr_vehicleweaponskill"/>
|
||
<button class='smallbutton-roll' type='roll' value='&{template:coc-1} {{name=@{vehicle_name} rolling @{vehicleweaponskillname}}} {{success=[[@{vehicleweaponskill}]]}} {{hard=[[floor(@{vehicleweaponskill}/2)]]}} {{extreme=[[floor(@{vehicleweaponskill}/5)]]}} {{roll1=[[1d100]]}}' name='roll_vehicleweaponskill_check' />
|
||
</div>
|
||
<div>
|
||
<input class="narrow-input" style="width:61%" type="text" name="attr_vehicleweaponname" placeholder="Mounted Weapon"/>
|
||
<input class="narrow-input" style="width:25%" type="text" name="attr_vehicleweapondamage" data-i18n-placeholder="dam-z" placeholder="Dam"/>
|
||
<span><button class='smallbutton-roll' type='roll' value='&{template:coc-minionattack} {{name=@{vehicle_name} attacking with @{vehicleweaponname}}} {{success=[[@{vehicleweaponskill}]]}} {{hard=[[floor(@{vehicleweaponskill}/2)]]}} {{extreme=[[floor(@{vehicleweaponskill}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[@{vehicleweapondamage}]]}}' name='roll_vehicleweaponattack' /></span>
|
||
</div>
|
||
</div>
|
||
<hr></hr>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Gear and Possessions ------------------------->
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="gearandpossessions-u">Gear and Possessions</h4>
|
||
<div class="sheet-section">
|
||
<textarea name="attr_gear_and_posessions" style="width:46%;height:173px"></textarea>
|
||
<textarea name="attr_gear_and_posessions1" style="width:47%;height:173px"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="cashandassets-u">Cash and Assests</h4>
|
||
<div class="sheet-section">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td data-i18n="spendinglevel-u" style="font-weight:bold">Spending Level </td>
|
||
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="cash-u" style="font-weight:bold">Cash </td>
|
||
<td><input type="text" name="attr_cash" style="width:100%"></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="assets-u" style="font-weight:bold">Assets </td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!------------------------- Backstory ------------------------->
|
||
<div class='sheet-2colrow'>
|
||
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2" checked="checked">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="6">
|
||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||
<h4 class="section-head" data-i18n="backstory-u">Backstory</h4>
|
||
<div class="sheet-section">
|
||
<div class='sheet-col'>
|
||
<span style="font-weight:bold" data-i18n="Personal Description">Personal Description</span>
|
||
<textarea name="attr_personal_description" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Ideology/Beliefs">Ideology/Beliefs</span>
|
||
<textarea name="attr_ideaology_beliefs" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Significant People">Significant People</span>
|
||
<textarea name="attr_significant_people" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Meaningful Locations">Meaningful Locations</span>
|
||
<textarea name="attr_meaningful_locations" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Treasured Possessions">Treasured Possessions</span>
|
||
<textarea name="attr_treasured_posessions" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<span style="font-weight:bold" data-i18n="Traits">Traits</span>
|
||
<textarea name="attr_traits" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Injuries & Scars">Injuries & Scars</span>
|
||
<textarea name="attr_injuries_scars" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Phobias/Manias">Phobias/Manias</span>
|
||
<textarea name="attr_phobias_manias" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Tomes, Spells and Artifacts">Tomes, Spells and Artifacts</span>
|
||
<textarea name="attr_tomes_spells_artifacts" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
<span style="font-weight:bold" data-i18n="Encounters with Strange Entities-z">Encounters with Strange Entities</span>
|
||
<textarea name="attr_encounters_with_strange_entities" class="backstory-box" style="width:97%;height:75px"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
<!------------------------- Translations? ------------------------->
|
||
<input type="hidden" name="attr_str_txt" value="STR ROLL"/>
|
||
<input type="hidden" name="attr_dex_txt" value="DEX ROLL"/>
|
||
<input type="hidden" name="attr_pow_txt" value="POW ROLL"/>
|
||
<input type="hidden" name="attr_con_txt" value="CON Roll"/>
|
||
<input type="hidden" name="attr_app_txt" value="APP Roll"/>
|
||
<input type="hidden" name="attr_edu_txt" value="EDU Roll"/>
|
||
<input type="hidden" name="attr_siz_txt" value="SIZ Roll"/>
|
||
<input type="hidden" name="attr_int_txt" value="INT Roll"/>
|
||
<input type="hidden" name="attr_luck_txt" value="Luck ROLL"/>
|
||
|
||
<input type="hidden" name="attr_accounting_txt" value="Accounting Roll"/>
|
||
<input type="hidden" name="attr_anthropology_txt" value="Anthropology Roll"/>
|
||
<input type="hidden" name="attr_appraise_txt" value="Appraise Roll"/>
|
||
<input type="hidden" name="attr_archaeology_txt" value="Archaeology Roll"/>
|
||
<input type="hidden" name="attr_charm_txt" value="Charm Roll"/>
|
||
<input type="hidden" name="attr_climb_txt" value="Climb Roll"/>
|
||
<input type="hidden" name="attr_computeruse_txt" value="Computer Use Roll"/>
|
||
<input type="hidden" name="attr_computermaint_txt" value="Computer Maint. Roll"/>
|
||
<input type="hidden" name="attr_creditrating_txt" value="Credit Rating Roll"/>
|
||
<input type="hidden" name="attr_cthulhumythos_txt" value="Cthulhu Mythos Roll"/>
|
||
<input type="hidden" name="attr_disguise_txt" value="Disguise Roll"/>
|
||
<input type="hidden" name="attr_demolitions_txt" value="Demolitions Roll"/>
|
||
<input type="hidden" name="attr_dodge_txt" value="Dodge Roll"/>
|
||
<input type="hidden" name="attr_driveauto_txt" value="Drive Auto"/>
|
||
<input type="hidden" name="attr_elecrepair_txt" value="Elec. Repair Roll"/>
|
||
<input type="hidden" name="attr_electronics_txt" value="Electronics Roll"/>
|
||
<input type="hidden" name="attr_fasttalk_txt" value="Fast Talk Roll"/>
|
||
<input type="hidden" name="attr_fighting_brawl_txt" value="Fightning(Brawl) Roll"/>
|
||
<input type="hidden" name="attr_firearms_hg_txt" value="Firearms(HG) Roll"/>
|
||
<input type="hidden" name="attr_firearms_rs_txt" value="Firearms(R/S) Roll"/>
|
||
<input type="hidden" name="attr_firstaid_txt" value="First Aid Roll"/>
|
||
<input type="hidden" name="attr_history_txt" value="History Roll"/>
|
||
|
||
<input type="hidden" name="attr_intimidate_txt" value="Intimidate Roll"/>
|
||
<input type="hidden" name="attr_jump_txt" value="Jump Roll"/>
|
||
<input type="hidden" name="attr_language_own_txt" value="Language(Own) Roll"/>
|
||
<input type="hidden" name="attr_law_txt" value="Law Roll"/>
|
||
<input type="hidden" name="attr_libraryuse_txt" value="Library Use Roll"/>
|
||
<input type="hidden" name="attr_listen_txt" value="Listen Roll"/>
|
||
<input type="hidden" name="attr_locksmith_txt" value="Locksmith Roll"/>
|
||
<input type="hidden" name="attr_mechrepair_txt" value="Mech. Repair Roll"/>
|
||
<input type="hidden" name="attr_medicine_txt" value="Medicine Roll"/>
|
||
<input type="hidden" name="attr_naturalworld_txt" value="Natural World Roll"/>
|
||
<input type="hidden" name="attr_navigate_txt" value="Navigate Roll"/>
|
||
<input type="hidden" name="attr_occult_txt" value="Occult Roll"/>
|
||
<input type="hidden" name="attr_ophvmachine_txt" value="Op. Hv. Machine Roll"/>
|
||
<input type="hidden" name="attr_persuade_txt" value="Persuade Roll"/>
|
||
<input type="hidden" name="attr_psychology_txt" value="Psychology Roll"/>
|
||
<input type="hidden" name="attr_psychoanalysis_txt" value="Psychoanalysis Roll"/>
|
||
<input type="hidden" name="attr_ride_txt" value="Ride Roll"/>
|
||
<input type="hidden" name="attr_sleightofhand_txt" value="Sleight of Hand Roll"/>
|
||
|
||
<input type="hidden" name="attr_spothidden_txt" value="Spot Hidden Roll"/>
|
||
<input type="hidden" name="attr_stealth_txt" value="Stealth Roll"/>
|
||
<input type="hidden" name="attr_swim_txt" value="Swim Roll"/>
|
||
<input type="hidden" name="attr_throw_txt" value="Throw Roll"/>
|
||
<input type="hidden" name="attr_track_txt" value="Track Roll"/>
|
||
|
||
<input type="hidden" name="attr_unarmed_txt" value="Unarmed Attack"/>
|
||
|
||
|
||
<!----------------------------------------------------------------ROLL TEMPLATES -------------------------------------------------------------------------->
|
||
|
||
<!--
|
||
&{template:coc-dice-roll} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-dice-roll">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label" data-i18n="rolled">Rolled:</td><td class="template_value">{{diceroll}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Body Hit Location---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-body-hit-loc">
|
||
<table>
|
||
<caption data-i18n="body-hit-location">Body Hit Location</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_label" data-i18n="right-leg" style="font-weight:bold"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_label" data-i18n="right-leg" style="font-weight:bold"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_label" data-i18n="right-leg" style="font-weight:bold"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_label" data-i18n="left-leg" style="font-weight:bold"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_label" data-i18n="left-leg" style="font-weight:bold"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_label" data-i18n="left-leg" style="font-weight:bold"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_label" data-i18n="abdomen" style="font-weight:bold"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_label" data-i18n="abdomen" style="font-weight:bold"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_label" data-i18n="abdomen" style="font-weight:bold"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_label" data-i18n="abdomen" style="font-weight:bold"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 11}}
|
||
<td class="template_label" data-i18n="chest" style="font-weight:bold"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 11}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 12}}
|
||
<td class="template_label" data-i18n="chest" style="font-weight:bold"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 12}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 13}}
|
||
<td class="template_label" data-i18n="chest" style="font-weight:bold"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 13}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 14}}
|
||
<td class="template_label" data-i18n="chest" style="font-weight:bold"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 14}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 15}}
|
||
<td class="template_label" data-i18n="chest" style="font-weight:bold"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 15}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 16}}
|
||
<td class="template_label" data-i18n="right-arm" style="font-weight:bold"><b>Right Arm</b></td>
|
||
{{/rollTotal() roll1 16}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 17}}
|
||
<td class="template_label" data-i18n="right-arm" style="font-weight:bold"><b>Right Arm</b></td>
|
||
{{/rollTotal() roll1 17}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 18}}
|
||
<td class="template_label" data-i18n="left-arm" style="font-weight:bold"><b>Left Arm</b></td>
|
||
{{/rollTotal() roll1 18}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 19}}
|
||
<td class="template_label" data-i18n="left-arm" style="font-weight:bold"><b>Left Arm</b></td>
|
||
{{/rollTotal() roll1 19}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 20}}
|
||
<td class="template_label" data-i18n="head" style="font-weight:bold"><b>Head</b></td>
|
||
{{/rollTotal() roll1 20}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
Dark Ages Bout of Madness-Real Time---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-da-rt">
|
||
<table>
|
||
<caption data-i18n="bout-of-madness-u-time">Bout of Madness - Real Time</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="psychosomatic-disability">Psychosomatic disability:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="physical-hysterics-or-emotional-outburst">Physical hysterics or emotional outburst:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="violence">Violence:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="paranoia">Paranoia:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="delusion-da">Delusion:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="faint">Faint:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in panic:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="amnesia-dec">The investigator has no memory of events that have taken place since they were last in a place of safety.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="psychosomatic-disability-dec">The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="physical-hysterics-or-emotional-outburst-dec">The investigator is incapacitated from laughing, crying, screaming, etc.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="violence-dec">A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="paranoia-dec">The investigator suffers severe paranoia. </td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="delusion-da-dec">The Investigator sees things that are not real, but is unable to tell truth from hallucination.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="faint-dec">The investigator faints.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="flee-in-panic-dec">The investigator is compelled to get as far away as possible by whatever means are available.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="phobia-dec">The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="mania-dec">The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<td class="template_value"> For {{rounds}} rounds.</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Dark Ages Bout of Madness-Summary---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-da-summ">
|
||
<table>
|
||
<caption data-i18n="bout-of-madness-u-summary">Bout of Madness - Summary</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="battered">Battered:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="violence">Violence:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="ideology-beliefs">Ideology/Beliefs:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="significant-people">Significant People:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="delusion-da">Delusion:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in panic:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="shackled-da">Shackled:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="amnesia-dec2">The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="battered-dec">The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="violence-dec2">The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="ideology-beliefs-dec">Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="significant-people-dec">Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="delusion-da-dec2">The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="flee-in-panic-da-dec2">When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="shackled-da-dec">The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="phobia-dec2">The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="mania-dec2">The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
Pulp Bout of Madness-Real Time---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-pulp-bomadness-rt">
|
||
<table>
|
||
<caption data-i18n="pulp-bout-of-madness-u-time">Pulp Bout of Madness - Real Time</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="crazy-pan">Crazy Plan:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="rage">Rage:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="gloat">Gloat:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="relax">Relax:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in Panic:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="show-off">Show Off:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="alter-ego">Alter Ego:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="pulp-amnesia-dec">The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="pulp-crazy-plan-dec">The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="pulp-rage-dec">A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="pulp-gloat-dec">The hero is compelled to boast, gloat, or exclaim their plans aloud.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="pulp-relax-dec">The hero is convinced that the threat is negligible, and he or she sits back and relaxes.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="pulp-flee-in-panic-dec">The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="pulp-show-off-dec">The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="pulp-alter-ego-dec">The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="pulp-phobia-dec">The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="pulp-mania-dec">The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<td class="template_value"> For {{rounds}} rounds.</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Pulp Bout of Madness-Summary---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-pulp-bomadness-summ">
|
||
<table>
|
||
<caption data-i18n="pulp-bout-of-madness-u-summary">Pulp Bout of Madness - Summary</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="robbed">Robbed:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="battered">Battered:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="violence">Violence:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="ideology-beliefs">Ideology/Beliefs:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="significant-people">Significant People:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="institutionalized-or-apprehended">Institutionalized or Apprehended:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in panic:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="pulp-amnesia-dec2">The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="pulp-robbed-dec">The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="pulp-battered-dec">The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="pulp-violence-dec2">The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="pulp-ideology-beliefs-dec">Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="pulp-significant-people-dec">Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="pulp-institutionalized-or-apprehended-dec">The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="pulp-flee-in-panic-dec2">When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="pulp-phobia-dec2">The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="pulp-mania-dec2">The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Bout of Madness-Real Time---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-rt">
|
||
<table>
|
||
<caption data-i18n="bout-of-madness-u-time">Bout of Madness - Real Time</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="psychosomatic-disability">Psychosomatic disability:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="violence">Violence:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="paranoia">Paranoia:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="significant-person">Significant Person:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="faint">Faint:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in panic:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="physical-hysterics-or-emotional-outburst">Physical hysterics or emotional outburst:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="amnesia-dec">The investigator has no memory of events that have taken place since they were last in a place of safety.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="psychosomatic-disability-dec">The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="violence-dec">A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="paranoia-dec">The investigator suffers severe paranoia.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="significant-person-dec">The investigator mistakes another person in the scene for a Significant Person of theirs.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="faint-dec">The investigator faints.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="flee-in-panic-dec">The investigator is compelled to get as far away as possible by whatever means are available.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="physical-hysterics-or-emotional-outburst-dec">The investigator is incapacitated from laughing, crying, screaming, etc.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="phobia-dec">The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="mania-dec">The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<td class="template_value"> For {{rounds}} rounds.</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Bout of Madness-Summary---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-summ">
|
||
<table>
|
||
<caption data-i18n="bout-of-madness-u-summary">Bout of Madness - Summary</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="amnesia">Amnesia:</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value"><b data-i18n="robbed">Robbed:</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value"><b data-i18n="battered">Battered:</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value"><b data-i18n="violence">Violence:</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value"><b data-i18n="ideology-beliefs">Ideology/Beliefs:</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value"><b data-i18n="significant-people">Significant People:</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value"><b data-i18n="institutionalized">Institutionalized:</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value"><b data-i18n="flee-in-panic">Flee in panic:</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value"><b data-i18n="phobia">Phobia:</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value"><b data-i18n="mania">Mania:</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value" data-i18n="amnesia-dec2">The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_value" data-i18n="robbed-dec">The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck Roll to see if it was stolen. Everything else of value is automatically missing.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_value" data-i18n="battered-dec">The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_value" data-i18n="violence-dec2">The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_value" data-i18n="ideology-beliefs-dec">Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_value" data-i18n="significant-people-dec">Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_value" data-i18n="institutionalized-dec">The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_value" data-i18n="flee-in-panic-dec2">When the investigator comes to their senses they are far away.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_value" data-i18n="phobia-dec2">The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_value" data-i18n="mania-dec2">The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc-defence} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-defence">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
|
||
<tr style="background:#DFF0D8;">
|
||
<td class="template_label">+2:</td>
|
||
<!-- Is roll2 less than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- Is roll3 less than roll2-->
|
||
{{#rollLess() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll2}}
|
||
<!-- Is roll2 less than roll3 -->
|
||
{{#rollLess() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 less than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D9EDF7;">
|
||
<td class="template_label">+1:</td>
|
||
<!-- Is roll2 lower than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 lower than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D3D3D3;">
|
||
<td class="template_label"> 0:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr style="background:#FCF8E3;">
|
||
<td class="template_label">-1:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#F2DEDE;">
|
||
<td class="template_label">-2:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- Is roll3 greater than roll2-->
|
||
{{#rollGreater() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll2}}
|
||
<!-- Is roll2 greater than roll3 -->
|
||
{{#rollGreater() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr><td class="template_label">Def:</td><td class="template_value">{{defence}}</td></tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc-defence-1} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}}
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-defence-1">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label">Def:</td><td class="template_value">{{defence}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
&{template:coc-vehicleattack} ---------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-vehicleattack">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label">Build Dam:</td><td class="template_value">{{builddam}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
&{template:coc-defence-2} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-defence-2">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label">Def:</td><td class="template_value">{{defence}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc-minionattack-} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-minionattack">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label" data-i18n="value">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
<tr><td class="template_label" data-i18n="rolled">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label" data-i18n="result">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label" data-i18n="dam">Dam:</td><td class="template_value">{{damage}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc-miniondef} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-miniondef">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label">Def:</td><td class="template_value">{{defence}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
|
||
<rolltemplate class="sheet-rolltemplate-coc">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label" data-i18n="value">Value:</td>
|
||
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label" data-i18n="rolled">Rolled:</td>
|
||
<td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td>
|
||
</tr>
|
||
<tr style="background:#DFF0D8;">
|
||
<td class="template_label">+2:</td>
|
||
<!-- Is roll2 less than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- Is roll3 less than roll2-->
|
||
{{#rollLess() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll2}}
|
||
<!-- Is roll2 less than roll3 -->
|
||
{{#rollLess() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 less than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D9EDF7;">
|
||
<td class="template_label">+1:</td>
|
||
<!-- Is roll2 lower than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 lower than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D3D3D3;">
|
||
<td class="template_label"> 0:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr style="background:#FCF8E3;">
|
||
<td class="template_label">-1:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#F2DEDE;">
|
||
<td class="template_label">-2:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- Is roll3 greater than roll2-->
|
||
{{#rollGreater() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll2}}
|
||
<!-- Is roll2 greater than roll3 -->
|
||
{{#rollGreater() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
&{template:coc-attack} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-attack">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label" data-i18n="value">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
{{#malf}}
|
||
<tr><td class="template_label" data-i18n="malf">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
||
{{/malf}}
|
||
<tr><td class="template_label" data-i18n="rolled">Rolled:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
|
||
<tr style="background:#DFF0D8;">
|
||
<td class="template_label">+2:</td>
|
||
<!-- Is roll2 less than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- Is roll3 less than roll2-->
|
||
{{#rollLess() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll2}}
|
||
<!-- Is roll2 less than roll3 -->
|
||
{{#rollLess() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 less than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D9EDF7;">
|
||
<td class="template_label">+1:</td>
|
||
<!-- Is roll2 lower than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 lower than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D3D3D3;">
|
||
<td class="template_label"> 0:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr style="background:#FCF8E3;">
|
||
<td class="template_label">-1:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#F2DEDE;">
|
||
<td class="template_label">-2:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- Is roll3 greater than roll2-->
|
||
{{#rollGreater() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll2}}
|
||
<!-- Is roll2 greater than roll3 -->
|
||
{{#rollGreater() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr><td class="template_label" data-i18n="dam">Dam:</td><td class="template_value">{{damage}}</td></tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!-- Smaller Template
|
||
&{template:coc-1} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}}---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-1">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label" data-i18n="value">Value:</td>
|
||
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label" data-i18n="rolled">Rolled:</td>
|
||
<td class="template_value">{{roll1}}</td>
|
||
</tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label" data-i18n="result">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!--
|
||
&{template:coc-attack-1} ---------------------------------------------------------------------------------------------------------
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-attack-1">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label" data-i18n="value">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
{{#malf}}
|
||
<tr><td class="template_label" data-i18n="malf">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
||
{{/malf}}
|
||
<tr><td class="template_label" data-i18n="rolled">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label" data-i18n="result">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b data-i18n="critical">Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value" data-i18n="success">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value" data-i18n="hard">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b data-i18n="extreme">Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b data-i18n="fumble">Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value" data-i18n="fail">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label" data-i18n="dam">Dam:</td><td class="template_value">{{damage}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
|
||
<!-- WORKERS -->
|
||
<script type="text/worker">
|
||
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
|
||
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
||
var istr = parseInt(values.str);
|
||
var isiz = parseInt(values.siz);
|
||
var idex = parseInt(values.dex);
|
||
var iage = parseInt(values.age);
|
||
var siz_str_tot = istr + isiz;
|
||
switch (true) {
|
||
case (siz_str_tot < 65):
|
||
setAttrs({
|
||
damage_bonus: "-2",
|
||
build: "-2"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 64 && siz_str_tot < 85):
|
||
setAttrs({
|
||
damage_bonus: "-1",
|
||
build: "-1"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 84 && siz_str_tot < 125):
|
||
setAttrs({
|
||
damage_bonus: "0",
|
||
build: "0"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 124 && siz_str_tot < 165):
|
||
setAttrs({
|
||
damage_bonus: "1d4",
|
||
build: "+1"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 164 && siz_str_tot < 205):
|
||
setAttrs({
|
||
damage_bonus: "1d6",
|
||
build: "+2"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 204 && siz_str_tot < 285):
|
||
setAttrs({
|
||
damage_bonus: "2d6",
|
||
build: "+3"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 284 && siz_str_tot < 365):
|
||
setAttrs({
|
||
damage_bonus: "3d6",
|
||
build: "+4"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 364 && siz_str_tot < 445):
|
||
setAttrs({
|
||
damage_bonus: "4d6",
|
||
build: "+5"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 444 && siz_str_tot < 525):
|
||
setAttrs({
|
||
damage_bonus: "5d6",
|
||
build: "+6"
|
||
});
|
||
break;
|
||
} //end switch (true)
|
||
if (idex < isiz && istr < isiz) {
|
||
var imov = 7;
|
||
} else if (idex > isiz && istr > isiz) {
|
||
var imov = 9;
|
||
} else {
|
||
var imov = 8;
|
||
}
|
||
if (iage < 40) {
|
||
imov = imov;
|
||
} else if (iage > 39 && iage < 50) {
|
||
imov = imov - 1;
|
||
} else if (iage > 49 && iage < 60) {
|
||
imov = imov - 2;
|
||
} else if (iage > 59 && iage < 70) {
|
||
imov = imov - 3;
|
||
} else if (iage > 69 && iage < 80) {
|
||
imov = imov - 4;
|
||
} else if (iage > 79 && iage < 90) {
|
||
imov = imov - 5;
|
||
} else if (iage > 89) {
|
||
imov = imov - 6;
|
||
}
|
||
setAttrs({mov: imov});
|
||
}); //end getAttrs
|
||
}); //end on("add:siz...
|
||
on("add:age change:age", function() {
|
||
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
||
var iage = parseInt(values.age);
|
||
var istr = parseInt(values.str);
|
||
var isiz = parseInt(values.siz);
|
||
var idex = parseInt(values.dex);
|
||
if (idex < isiz && istr < isiz) {
|
||
var imov = 7;
|
||
} else if (idex > isiz && istr > isiz) {
|
||
var imov = 9;
|
||
} else {
|
||
var imov = 8;
|
||
}
|
||
if (iage < 40) {
|
||
imov = imov;
|
||
} else if (iage > 39 && iage < 50) {
|
||
imov = imov - 1;
|
||
} else if (iage > 49 && iage < 60) {
|
||
imov = imov - 2;
|
||
} else if (iage > 59 && iage < 70) {
|
||
imov = imov - 3;
|
||
} else if (iage > 69 && iage < 80) {
|
||
imov = imov - 4;
|
||
} else if (iage > 79 && iage < 90) {
|
||
imov = imov - 5;
|
||
} else if (iage > 89) {
|
||
imov = imov - 6;
|
||
}
|
||
setAttrs({mov: imov});
|
||
}); //end getAttrs
|
||
}); //end on("add:siz...
|
||
on('sheet:opened', function () {
|
||
getAttrs(['str_txt'], v => {
|
||
if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
|
||
setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
|
||
}}); getAttrs(['dex_txt'], v => {
|
||
if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
|
||
setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
|
||
}}); getAttrs(['pow_txt'], v => {
|
||
if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
|
||
setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
|
||
}}); getAttrs(['con_txt'], v => {
|
||
if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
|
||
setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
|
||
}}); getAttrs(['app_txt'], v => {
|
||
if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
|
||
setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
|
||
}}); getAttrs(['edu_txt'], v => {
|
||
if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
|
||
setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
|
||
}}); getAttrs(['siz_txt'], v => {
|
||
if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
|
||
setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
|
||
}}); getAttrs(['int_txt'], v => {
|
||
if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
|
||
setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
|
||
}}); getAttrs(['luck_txt'], v => {
|
||
if (v.luck_txt !== getTranslationByKey('luck-u')) {
|
||
setAttrs({luck_txt: getTranslationByKey('luck-u')});
|
||
}});
|
||
|
||
getAttrs(['accounting_txt'], v => {
|
||
if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
|
||
setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
|
||
}}); getAttrs(['anthropology_txt'], v => {
|
||
if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
|
||
setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
|
||
}}); getAttrs(['appraise_txt'], v => {
|
||
if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
|
||
setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
|
||
}}); getAttrs(['archaeology_txt'], v => {
|
||
if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
|
||
setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
|
||
}}); getAttrs(['charm_txt'], v => {
|
||
if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
|
||
setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
|
||
}}); getAttrs(['climb_txt'], v => {
|
||
if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
|
||
setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
|
||
}}); getAttrs(['creditrating_txt'], v => {
|
||
if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
|
||
setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
|
||
}}); getAttrs(['cthulhumythos_txt'], v => {
|
||
if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
|
||
setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
|
||
}}); getAttrs(['disguise_txt'], v => {
|
||
if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
|
||
setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
|
||
}}); getAttrs(['dodge_txt'], v => {
|
||
if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
|
||
setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
|
||
}}); getAttrs(['driveauto_txt'], v => {
|
||
if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
|
||
setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
|
||
}}); getAttrs(['elecrepair_txt'], v => {
|
||
if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
|
||
setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
|
||
}}); getAttrs(['fasttalk_txt'], v => {
|
||
if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
|
||
setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
|
||
}}); getAttrs(['fighting_brawl_txt'], v => {
|
||
if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
|
||
setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
|
||
}}); getAttrs(['firearms_hg_txt'], v => {
|
||
if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
|
||
setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
|
||
}}); getAttrs(['firearms_rs_txt'], v => {
|
||
if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
|
||
setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
|
||
}}); getAttrs(['firstaid_txt'], v => {
|
||
if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
|
||
setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
|
||
}}); getAttrs(['history_txt'], v => {
|
||
if (v.history_txt !== getTranslationByKey('history-r-txt')) {
|
||
setAttrs({history_txt: getTranslationByKey('history-r-txt')});
|
||
}});
|
||
|
||
getAttrs(['intimidate_txt'], v => {
|
||
if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
|
||
setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
|
||
}}); getAttrs(['jump_txt'], v => {
|
||
if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
|
||
setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
|
||
}}); getAttrs(['language_own_txt'], v => {
|
||
if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
|
||
setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
|
||
}}); getAttrs(['law_txt'], v => {
|
||
if (v.law_txt !== getTranslationByKey('law-r-txt')) {
|
||
setAttrs({law_txt: getTranslationByKey('law-r-txt')});
|
||
}}); getAttrs(['libraryuse_txt'], v => {
|
||
if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
|
||
setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
|
||
}}); getAttrs(['listen_txt'], v => {
|
||
if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
|
||
setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
|
||
}}); getAttrs(['locksmith_txt'], v => {
|
||
if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
|
||
setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
|
||
}}); getAttrs(['mechrepair_txt'], v => {
|
||
if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
|
||
setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
|
||
}}); getAttrs(['medicine_txt'], v => {
|
||
if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
|
||
setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
|
||
}}); getAttrs(['naturalworld_txt'], v => {
|
||
if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
|
||
setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
|
||
}}); getAttrs(['navigate_txt'], v => {
|
||
if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
|
||
setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
|
||
}}); getAttrs(['occult_txt'], v => {
|
||
if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
|
||
setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
|
||
}}); getAttrs(['ophvmachine_txt'], v => {
|
||
if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
|
||
setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
|
||
}}); getAttrs(['persuade_txt'], v => {
|
||
if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
|
||
setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
|
||
}}); getAttrs(['psychology_txt'], v => {
|
||
if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
|
||
setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
|
||
}}); getAttrs(['psychoanalysis_txt'], v => {
|
||
if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
|
||
setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
|
||
}}); getAttrs(['ride_txt'], v => {
|
||
if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
|
||
setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
|
||
}}); getAttrs(['sleightofhand_txt'], v => {
|
||
if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
|
||
setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
|
||
}});
|
||
|
||
getAttrs(['spothidden_txt'], v => {
|
||
if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
|
||
setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
|
||
}}); getAttrs(['stealth_txt'], v => {
|
||
if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
|
||
setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
|
||
}}); getAttrs(['swim_txt'], v => {
|
||
if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
|
||
setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
|
||
}}); getAttrs(['throw_txt'], v => {
|
||
if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
|
||
setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
|
||
}}); getAttrs(['track_txt'], v => {
|
||
if (v.track_txt !== getTranslationByKey('track-r-txt')) {
|
||
setAttrs({track_txt: getTranslationByKey('track-r-txt')});
|
||
}});
|
||
|
||
getAttrs(['unarmed_txt'], v => {
|
||
if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
|
||
setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
|
||
}});
|
||
|
||
});
|
||
</script>
|