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- Values are inserted like they show in the book - so negative numbers should be written with a '-' in front, positive numbers just as the number (DON'T write '+', it will break the rolls)
- In most Rolls there will be an option to include modifiers - the negative/positive value also applies here
- 'Quick Roll Collection' is everything you need if you don't want to use anything else
- A lot of buttons throughout the sheet to make your life easier
Useful Attributes
Attribute Scores:
- Body - @{body}
- Agility - @{agility}
- Reaction - @{reaction}
- Strength - @{strength}
- Willpower - @{willpower}
- Logic - @{logic}
- Intuition - @{intuition}
- Charisma - @{charisma}
- Magic / Resonance - @{magicresonance}
- Edge - @{edge}
Combat Info
Wounds
- @{physical} - physical condition monitor / wounds
- @{stun} - stun condition monitor / wounds
- @{paintolerance} - higher or lower pain tolerance (standard value 3)
- @{woundmod} - calculated wound modifier (see below for macro)
Offensive
-
@{primaryweapon-} - and @{secondaryweapon-} are the two fixed Ranged Weapon slots, you can access all Attributes from these weapons directly with useing this as a prefix and then:
- @{-acc} - Accuracy
- @{-dam} - Damage Value
- @{-ap} - Armor Penetration
- @{-mode} - Weapon Modes
- @{-rc} - Recoil Compensation
- @{-ammo} - Max Ammo
- @{-skill} - Skill Value used for the Weapon Type
-
Same goes for Melee weapons with the prefix @{primarymeleeweapon-} and @{secondarymeleeweapon-} (Of course without Weapon Mode, Recoil and Ammo)
Defensive
- @{avoid} - @reaction+@intuition
- @{avoidmisc} - number to in- or decrease the avoid - Accessable through the 'Core Combat Info' Section
- @{armor} - First armor in the Armor Sub-Section - the amount in the 'Core Combat Info' block
- @{armormisc} - First armor in the Armor Sub-Section - number to increase or decrese damage resistance rolls
Skills
There is no option to access the Skills directly at this point - sorry!