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roll20-character-sheets/Impulse_Drive/Impulse Drive.html
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madadric 70f65cea9c Added Impulse Drive Sheets
The sheet contains everything you need to track a character or ship in
Impulse Drive. There are buttons provided for all the rolls, including
whether you have Advantage or Disadvantage. The complete rules for
Impulse Drive can be found for free at
https://drive.google.com/open?id=0B4w2ZvCSYT6Aak9GazhtaXk5ZWM
2016-01-02 16:56:23 +11:00

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<div name ="bg" class="bg" style="background-image: url(&quot;http://i.imgur.com/HoueEPm.gif&quot;); background-repeat: repeat;">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3><b>Name:<input name="attr_character_name" type="text" ></h3><br>
<h3>Archetype:<input name="attr_chararchetype" type="text" Value="Write in your Archetype"></h3>
</div>
<div class='sheet-col'>
<h3>Pronoun:<input name="attr_pronoun" type="text" Value="Write preferred Pronouns"></h3><br>
<h3>Description:<input name="attr_chardescription" type="text" Value="Write in your Decription"></h3>
</div>
</div>
<h1>Approaches:</h1>
<p style="text-align: center">Assign the follwing scores to each of your Approaches: 2, 1, 0, 0, -1.<br>
When <b>you have 5 checks in the Approaches track</b>, erase all checks and increase one of your approaches by 1, to a maximum of 3.</p>
<h3>Advances:
<input name="attr_approachadv1" type="checkbox">
<input name="attr_approachadv2" type="checkbox">
<input name="attr_approachadv3" type="checkbox">
<input name="attr_approachadv4" type="checkbox">
<input name="attr_approachadv5" type="checkbox"><br></h3>
<p style="text-align: center"><b>Choose your roll type:<br>
<input type="radio" value="
/r 2d6" name="attr_Rolltype" checked='true' /> Normal
<input type='radio' value='
/em has Advantage!
/r 3d6d1' name='attr_Rolltype' />Advantage
<input type="radio" value="
/em has Disadvantage!
/r 3d6dh1" name='attr_Rolltype' /> Disadvantage</p></b>
<h3><div name="approaches" class='sheet-5colrow'>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Volatile
<br><input type="number" name="attr_Volatile" value="0" />
<button type='roll' value='/em rolls Voltile! @{Rolltype}+@{Volatile} ' name='simple-roll-Volatile'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Calculating
<br><input type="number" name="attr_Calculating" value="0" />
<button type='roll' value='/em rolls Calculating! @{Rolltype}+@{Calculating} ' name='simple-roll-Calculating'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Slick
<br><input type="number" name="attr_Slick" value="0" />
<button type='roll' value='/em rolls Slick! @{Rolltype}+@{Slick} ' name='simple-roll-Slick'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Stalwart
<br><input type="number" name="attr_Stalwart" value="0" />
<button type='roll' value='/em rolls Stalwart! @{Rolltype}+@{Stalwart} ' name='simple-roll-Volatile'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Alien
<br><input type="number" name="attr_Alien" value="0" />
<button type='roll' value='/em rolls Alien! @{Rolltype}+@{Alien} ' name='simple-roll-Alien'></button></h3>
</div>
</h3>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Foibles & Bonds" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Archetype Moves" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Gear & Loadout" />
<br>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Harm & Calamity" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Basic Moves" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="The Ship" />
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab1">
<h1>Foibles and Bonds</h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Foibles</h2>
Write 1 Foible based on your past and 1 extra Foible below at character creation. If you gain a new foible, write it below.
<br>When a Foible you have not yet activated applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:<p>
<ul>
<li>Decline the offer to activate your Foible, and continue playing as normal.</li>
<li>Mark the Foible, and mark an Advance. You have Disadvantage ongoing while that Foible applies for this scene.</li>
</ul>
<br><br>
<h1>
<input name="attr_checkfoible1" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible1" type="text" Value="Write a Foible here"><br>
<input name="attr_checkfoible2" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible2" type="text" Value="Write a Foible here"><br>
<input name="attr_checkfoible3" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible3" type="text" Value="Write a Foible here"><br>
<input name="attr_checkfoible4" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible4" type="text" Value="Write a Foible here"><br>
</h1>
</div>
<div class='sheet-col'>
<h2>Bonds</h2>
Fill in a crew members name in at least one of your bonds.<br>
When <b>you assist a crew member and one of your bonds applies to the situation</b>, you have advantage on your assist roll.
<br>When <b>you roll a move against a Crew Member</b>, you have Advantage if a Bond you have with them applies to the situation.
<br>You have Disadvantage if a Bond they have with you applies to the situation.
<br><b>At Session Debrief, when a bond is resolved, no longer applies, or its nature changes</b>, write a new bond with any crew member and take an advancement.
<h1>
<br><input name="attr_bond1" width="100%" style="width: 100%" type="text" Value="Type a Bond here">
<br><input name="attr_bond2" width="100%" style="width: 100%" type="text" Value="Type a Bond here">
<br><input name="attr_bond3" width="100%" style="width: 100%" type="text" Value="Type a Bond here">
</h1>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab2">
<h1>Archetype Moves</h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4>Signature Move:<input name="attr_sigmovname" type="text" Value="Move Name"></h4>
<input name="attr_sigdis" type="checkbox">Discharged<br>
You start with this move.<br>
Select an Approach this move uses.<br>
<input type="radio" name="attr_Sig_Mod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_Sig_Mod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_Sig_Mod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_Sig_Mod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_Sig_Mod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_Sig_Mod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em rolls @{sigmovname}!
/r 2d6+@{Sig_Mod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls @{sigmovname}!
/em has Advantage!
/r 3d6d1+@{Sig_Mod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls @{sigmovname}!
/em has Disadvanage!
/r 3d6dh1+@{Sig_Mod}' name='Roll_Sig'></button></b><br>
<textarea rows="2" cols="2" name="attr_sigtxt">Type your starting move here.</textarea>
</div>
<div class='sheet-col'>
<h4>Past Move:<input name="attr_pastmovname" type="text" Value="Move Name"></h4>
<input name="attr_pastdis" type="checkbox">Discharged<br>
Choose one of your Archetype's Past moves and add it here.<br>
Select an Approach this move uses.<br>
<input type="radio" name="attr_Past_Mod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_Past_Mod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_Past_Mod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_Past_Mod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_Past_Mod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_Past_Mod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em rolls @{pastmovname}!
/r 2d6+@{Past_Mod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls @{pastmovname}!
/em has Advantage!
/r 3d6d1+@{Past_Mod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls @{pastmovname}!
/em has Disadvanage!
/r 3d6dh1+@{Past_Mod}' name='Roll_Sig'></button></b><br>
<textarea width="99%" style="width: 99%" name="attr_pasttxt">Type your Past Move here.</textarea>
</div>
</div>
<h2>Advanced Moves</h2>
<h3><b>Advances:<input type="checkbox"> <input type="checkbox"> <input type="checkbox"> <input type="checkbox"> <input type="checkbox"></h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<fieldset style="border: : 1px solid" class="repeating_AdvMoveFirst">
<h4>Advance Move:<input name="attr_adv1movname" value="Advanced Move Name" type="text" ></h4>
<input name="attr_adv1dis" type="checkbox">Discharged<br>
Choose one of your Archetype's Advance moves and add it here.<br>
Select an Approach this move uses.<br>
<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em rolls!
/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls!
/em has Advantage!
/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls!
/em has Disadvanage!
/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
</fieldset>
</div>
<div class='sheet-col'>
<fieldset style="border: : 1px solid" class="repeating_AdvMoveSecond">
<h4>Advance Move:<input name="attr_adv2movname" value="Advanced Move Name" type="text" ></h4>
<input name="attr_adv2dis" type="checkbox">Discharged<br>
Choose one of your Archetype's Advance moves and add it here.<br>
Select an Approach this move uses.<br>
<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em roll!
/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls!
/em has Advantage!
/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls!
/em has Disadvanage!
/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab3">
<h1>Basic Moves</h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4>Firefight</h4>
<b>Normal:
<button type='roll' value='/em exposes tehmselves and exchanges fire with an enemy!
/r 2d6+@{Volatile}' name='simple-roll-Firefight'></button>
Advantage:
<button type='roll' value='/em exposes tehmselves and exchanges fire with an enemy!
/em has Advantage!
/r 3d6d1+@{Volatile}' name='simple-roll-Firefight'></button>
Disadvantage:
<button type='roll' value='/em exposes tehmselves and exchanges fire with an enemy!
/em has Disadvanage!
/r 3d6dh1+@{Volatile}' name='simple-roll-Firefight'></button></b>
<br>When <b>you expose yourself and exchange fire with an enemy</b>, roll+ Volatile.
<br><b>On a 10+</b>,You deal them your weapons harm. If you choose to overheat or empty your weapon, You deal them double your weapons Harm instead.
<br><b>On a 7-9</b>, you deal your weapons harm, but they are able to make an attack of their own.
<h4>Close Quarters Combat</h4>
<b>Normal:
<button type='roll' value='/em gets in close for an attack!
/r 2d6+@{Volatile}' name='simple-roll-Firefight'></button>
Advantage:
<button type='roll' value='/em gets in close for an attack!
/em has Advantage!
/r 3d6d1+@{Volatile}' name='simple-roll-Firefight'></button>
Disadvantage:
<button type='roll' value='/em gets in close for an attack!
/em has Disadvanage!
/r 3d6dh1+@{Volatile}' name='simple-roll-Firefight'></button></b><br>
When <b>you use a weapon with the hand tag to engage in hand to hand combat with your enemy</b>, roll+Volatile.<br>
<b>On a 10+</b>, you deal your hand weapons Harm to them. <br>
<b>On a 7-9</b>, deal your hand weapons Harm, but they make an attack on you. <br>
<h4>Recover</h4>
<b>Normal:
<button type='roll' value='/em hunkers down to recover!
/r 2d6+@{Stalwart}' name='simple-roll-Recover'></button>
Advantage:
<button type='roll' value='/em hunkers down to recover!
/em has Advantage!
/r 3d6d1+@{Stalwart}' name='simple-roll-Recover'></button>
Disadvantage:
<button type='roll' value='/em hunkers down to recover!
/em has Disadvanage!
/r 3d6dh1+@{Stalwart}' name='simple-roll-Recover'></button></b><br>
When <b>youre hunkered down behind cover during a dangerous situation and take a moment to gather yourself</b>, roll+Stalwart.<br>
<b>On a 10+</b>, youre calm, efficient and ready, choose 2.<br>
<b>On a 7-9</b>, you take a little too long. Choose 2,
but your enemy gets a chance to get into a better position or prepare themselves.<br>
<ul>
<li>Recharge a move.</li>
<li>Reload or cool down a weapon.</li>
<li>Recharge a piece of Gear with the Recharge tag.</li>
<li>Use a medkit to recover Harm.</li>
<li>Gather your wits, heal any Harm that requires you to gather your wits.</li>
</ul>
<br>
<h4>Interrupt</h4>
<b>Normal:
<button type='roll' value='/em interrupts someone else!
/r 2d6+@{Volatile}' name='simple-roll-Firefight'></button>
Advantage:
<button type='roll' value='/em interrupts someone else!
/em has Advantage!
/r 3d6d1+@{Volatile}' name='simple-roll-Firefight'></button>
Disadvantage:
<button type='roll' value='/em interrupts someone else!
/em has Disadvanage!
/r 3d6dh1+@{Volatile}' name='simple-roll-Firefight'></button></b><br>
When <b>you use the threat of violence or an aggressive action to force someone to change their course in response</b>, roll+Volatile. <br>
<b>On a 10+</b>, your action forces them to take your threat seriously and act accordingly. They choose 1:<br>
<ul>
<li>Cave in and do what you want or accept your word.</li>
<li>Force you to follow through with your threat or aggression and suck up the consequences.</li>
</ul>
<b>On a 7-9</b>, they are momentarily stalled by your brash behaviour. They choose 1:<br>
<ul>
<li>Agree with you, for now.</li>
<li>Get down or take cover and weather the storm of your wrath.</li>
<li>Deflect the heat onto someone else.</li>
<li>Tell you what you want to hear.</li>
<li> Argue back unreasonably. If theyre a PC, they have disadvantage to do so.</li>
</ul>
<h4>Negotiate</h4>
<b>Normal:
<button type='roll' value='/em makes a deal!
/r 2d6+@{Slick}' name='simple-roll-Negotiate'></button>
Advantage:
<button type='roll' value='/em makes a deal!
/em has Advantage!
/r 3d6d1+@{Slick}' name='simple-roll-Negotiate'></button>
Disadvantage:
<button type='roll' value='/em makes a deal!
/em has Disadvanage!
/r 3d6dh1+@{Slick}' name='simple-roll-Negotiate'></button></b><br>
When <b>you offer to make some kind of an exchange or arrangement with someone</b>, say what you offer, what you want and roll+Slick.<br>
<b><i>If they are an NPC:</i></b><br>
<b>On a 10+</b>, they will accept a fair offer on your word.<br>
<b>On a 7-9</b>, they want something more to seal the deal or proof that you will deliver on your offer.<br>
<b><i>If they are a Crew Member:</i></b><br>
<b>On a 10+</b>, both. <br>
<b>On a 7-9</b>, choose 1:<br>
<ul>
<li>if they do it, they mark an Advance.</li>
<li>If they refuse, theyre at Disadvantage.</li>
</ul>
What they do then is up to them.<br>
<h4>Cultural Adaptation</h4>
<b>Normal:
<button type='roll' value='/em tries to understand something alien!
/r 2d6+@{Alien}' name='simple-roll-Adapt'></button>
Advantage:
<button type='roll' value='/em tries to understand something alien!
/em has Advantage!
/r 3d6d1+@{Alien}' name='simple-roll-Adapt'></button>
Disadvantage:
<button type='roll' value='/em tries to understand something alien!
/em has Disadvanage!
/r 3d6dh1+@{Alien}' name='simple-roll-Adapt'></button></b><br>
When <b>you attempt to understand or interpret a custom or behaviour of a culture or
species very different to those you are experienced with</b>, roll+Alien.<br>
<b>On a 10+</b>, your interpretation is accurate, the SM will give you a clear idea of what you witness,
and you have Advantage going forward when you act on that information. <br>
<b>On a 7-9</b>, You grasp the basics, but some nuance or important detail escapes your understanding.
The SM will give you an idea of what is happening.<br>
<h4>Ineffective Range</h4>
When <b>you use a weapon at a range could be used at, but its not effective at</b>, you have disadvantage.
This may mean you have to throw the weapon, in which case you are no longer holding it after the attack.
</div>
<div class='sheet-col'>
<h4>Scope it Out</h4>
<b>Normal:
<button type='roll' value='/em Scopes something out!
/r 2d6+@{Calculating}' name='simple-roll-Scope'></button>
Advantage:
<button type='roll' value='/em Scopes something out!
/em has Advantage!
/r 3d6d1+@{Calculating}' name='simple-roll-Scope'></button>
Disadvantage:
<button type='roll' value='/em Scopes something out!
/em has Disadvanage!
/r 3d6dh1+@{Calculating}' name='simple-roll-Scope'></button></b><br>
When <b>you take time to closely study an object, situation or person</b>, roll+Calculating.<br>
<b>On a 10+</b>, your investigation pays off, ask 3. <br>
<b>On a 7-9</b>, your perception is a little dull, ask 1. <br>
<b>On a 6-</b>, ask 1, but you wont like the answer. <br>
<ul>
<li>What happened here recently?</li>
<li>What is about to happen?</li>
<li>What here will give me an edge?</li>
<li>Whos really in control here?</li>
<li>What here is not what it appears to be?</li>
</ul>
<h4>Acquire Target</h4>
<b>Normal:
<button type='roll' value='/em stills their mind and lines up their sights!
/r 2d6+@{Calculating}' name='simple-roll-Target'></button>
Advantage:
<button type='roll' value='/em stills their mind and lines up their sights!
/em has Advantage!
/r 3d6d1+@{Calculating}' name='simple-roll-Target'></button>
Disadvantage:
<button type='roll' value='/em stills their mind and lines up their sights!
/em has Disadvanage!
/r 3d6dh1+@{Calculating}' name='simple-roll-Target'></button></b><br>
<br>When <b>you still your mind and line up your sights at a target that cant shoot back</b>, roll+Calculating. <br>
<b>On a 10+</b>, deal your Harm and choose 1. <br>
<b>On a 7-9</b>, just deal your harm.<br>
<ul>
<li>You disarm or disable them.</li>
<li>Its a lethal blow, overheat your weapon and deal double your weapons Harm.</li>
<li>Your position isnt exposed or compromised.</li>
</ul>
<h4>Act Quick</h4>
<b>Normal:
<button type='roll' value='/em acts quick!
/r 2d6+@{Slick}' name='simple-roll-AQ'></button>
Advantage:
<button type='roll' value='/em acts quick!
/em has Advantage!
/r 3d6d1+@{Slick}' name='simple-roll-AQ'></button>
Disadvantage:
<button type='roll' value='/em acts quick!
/em has Disadvanage!
/r 3d6dh1+@{Slick}' name='simple-roll-AQ'></button></b><br>
When you use your reflexes to get out of the way of danger, or use acrobatics to negotiate difficult terrain, roll+Slick. <br>
<b>On a 10+</b>, youre graceful or acrobatic, and you do it. <br>
<b>On a 7-9</b>, you do it, but choose 1:<br>
<ul>
<li>Youre off balance, you have Disadvantage going forward.</li>
<li>Youve left something behind, the SM will tell you what.</li>
</ul>
<h4>Keep your Cool</h4>
<b>Normal:
<button type='roll' value='/em hunkers down to recover!
/r 2d6+@{Stalwart}' name='simple-roll-Cool'></button>
Advantage:
<button type='roll' value='/em hunkers down to recover!
/em has Advantage!
/r 3d6d1+@{Stalwart}' name='simple-roll-Cool'></button>
Disadvantage:
<button type='roll' value='/em hunkers down to recover!
/em has Disadvanage!
/r 3d6dh1+@{Stalwart}' name='simple-roll-Cool'></button></b><p></p>
When <b>you attempt to keep your cool or under stress, or try to endure hardship</b>, roll+Stalwart. <br>
<b>On a 10+</b>, you do it with minimal cost.<br>
<b>On a 7-9</b>, You do it, but youre in trouble: you have Disadvantage going forward.<br>
<h4>Share Expertise</h4>
<b>Normal:
<button type='roll' value='/em consults their expertise!
/r 2d6+@{Calculating}' name='simple-roll-Expertise'></button>
Advantage:
<button type='roll' value='/em consults their expertise!
/em has Advantage!
/r 3d6d1+@{Calculating}' name='simple-roll-Expertise'></button>
Disadvantage:
<button type='roll' value='/em consults their expertise!
/em has Disadvanage!
/r 3d6dh1+@{Calculating}' name='simple-roll-Expertise'></button></b><br>
When <b>you consult your accumulated knowledge on something you are an expert in</b>, roll+Calculating. <br>
<b>On a 10+</b>, ask a question related to the topic and the SM will give a useful answer, or turn it back on you. <br>
<b>On a 7-9</b>, ask, and the SM will give you an interesting answer, but its up to you to make it useful.<br>
<b>On a 6-</b>, ask, but expect bad news.<br>
<h4>Assist</h4>
<button type='roll' value='/em tries to assist another Crew Member!
/r 2d6+@{Stalwart}' name='simple-roll-Assist'></button>
Advantage:
<button type='roll' value='/em tries to assist another Crew Member!
/em has Advantage!
/r 3d6d1+@{Stalwart}' name='simple-roll-Assist'></button>
Disadvantage:
<button type='roll' value='/em tries to assist another Crew Member!
/em has Disadvanage!
/r 3d6dh1+@{Stalwart}' name='simple-roll-Assist'></button></b><br>
When <b>you assist a Crew Member in their action before they roll</b>, say how you do, then roll+Stalwart. <br>
If you have a Bond with them that applies to the situation or action, you have Advantage. <br>
<b>On a 10+</b>, you give them Advantage on their roll. <br>
<b>On a 7-9</b>, you give them Advantage on their roll, but you have Disadvantage going forward.
<h4>Into the Abyss</h4>
<button type='roll' value='/em tries to assist another Crew Member!
/r 2d6+@{Alien}' name='simple-roll-Abyss'></button>
Advantage:
<button type='roll' value='/em tries to assist another Crew Member!
/em has Advantage!
/r 3d6d1+@{Alien}' name='simple-roll-Abyss'></button>
Disadvantage:
<button type='roll' value='/em tries to assist another Crew Member!
/em has Disadvanage!
/r 3d6dh1+@{Alien}' name='simple-roll-Abyss'></button></b><br>
When <b>you are confronted by the unnerving realisation of your insignificance in face of the vastness of space,
or face something totally outside of your experience</b>, roll+Alien. <br>
<b>On a 10+</b>, you find some small measure of understanding, choose 1. <br>
<b>On a 7-9</b>, you hesitate or freeze up for a moment, but can continue on. Choose 2.<br>
<ul>
<li>The experience changes you significantly, mark Calamity.</li>
<li>Youre shaken by the experience, You have Disadvantage going forward.</li>
<li>Your mind breaks a little, gain a phobia, addiction, or obsession foible.</li>
</ul>
<h4>Merciless</h4>
When <b>you attack someone you have at your mercy, and they cant strike back or avoid the attack</b>, just deal your Harm.<br>
</div>
</div>
<h4>Spout Technobabble</h4>
When <b>you need to describe some advanced piece of technology, process, or phenomenon</b>,
choose between 3 and 5 words or phrases and say it like you know what it means.<br><br>
<p style="text-align: center"><i>re-rout, reverse, invert, refine, isolate, confine, extrapolate, excise, buffer, polarise,
depolarise, decouple, repair, calibrate, enhance, boost, charge, spin, spool, engage, contain, attack, divide, scan, <br><br>
fluctuating, destabilised, energised, poisoned, corrupted, contaminated, refined, contained, unraveled, damaged, enhanced, viral, <br><br>
temporal, quantum, auxiliary, flux, warp, trilithium, fibronium, delta, hyper, charge, burst, distortion, burst, retro-, <br><br>
capacitor, anomaly, field, conduit, vortex, drive core, capillaries, organs, antibodies,
cells, node, diagnostics, crystal, matrix, timeline, matter, vibrations, region, neutrino,
particle, continuum, virus, deflector, dish, circuit, system</i></p>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab4">
<h1>Harm & Calamity</h1>
<h4>Substitute Harm</h4>
When <b>you are directed by a move or the SM to mark Harm</b>, you may exchange it, 1 for 1, for checks in the Calamity track.
When <b>you are directed by a move or the SM to mark Calamit</b>y, you may exchange it, 1 for 1, for Harm.
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Harm</h2>
When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
<input name="attr_harmch1" type="checkbox">
<input name="attr_harmch2" type="checkbox"><b>Im Scratched and Bruised:</b> Youre a bit banged up, but its nothing serious. Can be healed by First Aid, or 10 minutes of rest.<br><br>
<input name="attr_harmch3" type="checkbox"><b>Im Rattled:</b> Youre shaken and shocked, you have Disadvantage ongoing to any slick or calculating rolls. Can be healed by Gathering your wits, First Aid, or 10 minutes of rest.<br><br>
<input name="attr_harmch4" type="checkbox"><b>Im Badly Injured:</b> You have severe bleeding or broken bones, you have Disadvantage to any roll requiring physical exertion for each check. Can be healed by 2 Days of treatment<br><br>
<input name="attr_harmch5" type="checkbox"><b>Im Knocked out:</b> Youve been knocked unconscious and cant move, act, or even see anything. Can be healed by First Aid, or 10 minutes of rest.<br><br>
<input name="attr_harmch6" type="checkbox"><b>I cant go on:</b> Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.<br><br>
</div>
<div class='sheet-col'>
<h2>Calamity</h2>
<h3><b>Calamity Track:
<input name="attr_caladv1" type="checkbox">
<input name="attr_caladv2" type="checkbox">
<input name="attr_caladv3" type="checkbox">
<input name="attr_caladv4" type="checkbox">
<input name="attr_caladv5" type="checkbox">
<p>
</h3>
When <b>you are directed by a move or the SM to mark Calamity</b>, fill in the appropriate amount of checks on the Calamity track.
<br>When <b>the Calamity track is full</b>, erase all checks and mark off one item in the Calamity list and describe the fictional consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance.<br>
<input name="attr_calch1" type="checkbox"><input name="attr_caltxt1" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch2" type="checkbox"><input name="attr_caltxt2" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch3" type="checkbox"><input name="attr_caltxt3" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch4" type="checkbox"><input name="attr_caltxt4" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch5" type="checkbox"><input name="attr_caltxt5" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch6" type="checkbox"><input name="attr_caltxt6" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch7" type="checkbox"><input name="attr_caltxt7" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch8" type="checkbox"><input name="attr_caltxt8" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch9" type="checkbox"><input name="attr_caltxt9" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch10" type="checkbox"><input name="attr_caltxt10" width="95%" style="width: 95%" type="text" Value="Embrace death and face your final destiny.">
</div>
</div>
<h4>Healing</h4>
When <b>you receive healing</b>, remove the number of checks Harm you have received.<br>
Some Harm is beyond a medkit or simple rest, and can only be relieved by proper medical treatment.<br>
<b>If Harm can be healed by:</b><br>
<ul>
<li><b>Gathering your wits</b>, then if you choose the Gather your Wits option when you roll recover,
or when you are no longer in a tense or dangerous situation, you can heal it.</li>
<li><b>First Aid</b>, then the use of a medkit will heal it.</li>
<li><b>n Days of rest</b>, then resting for that number of days without stress or strenuous activity will heal it.</li>
<li><b>n days Treatment</b>, then receiving treatment in a medical facility or med bay for that number of days will heal it.</li>
</ul>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab5">
<h1>Gear & Loadout</h1>
<h3><b>Advances:
<input name="attr_loadoutadv1" type="checkbox">
<input name="attr_loadoutadv2" type="checkbox">
<input name="attr_loadoutadv3" type="checkbox">
<input name="attr_loadoutadv4" type="checkbox">
<input name="attr_loadoutadv5" type="checkbox"></h3>
<h3>Gear Slots:<input name="attr_Gearslots" type="number"> </h3>
Check your Archetype to see how many Gear slots you start with.
When <b>you gain 5 Advances in Gear</b>, erase all the checks, and gain an extra Gear slot, to a maximum of 5 slots.<br>
<fieldset name="attr_gearlist" class="repeating_Gear">
<div name="attr_geardiv" style="border: 1px solid #c8c8c8" class="styled-select">
<input name="attr_loadout" type="checkbox">
<select name="attr_listgear" width="90%" style="width: 90%" class="list_gear">
<option value="Choose_Gear">Choose a Gear option.</option>
<option value="bladed_weapon">Bladed Weapon (Hand, Silent, 2 Harm)</option>
<option value="pistol">Pistol (Hand, Close, Reach, Near, 1 Harm)</option>
<option value="rifle">Assault Rifle (Reach, Near, Full Auto, 2 Harm)</option>
<option value="Shotgun">Shotgun (Close, Messy, 3 Harm)</option>
<option value="Sniper">Sniper Rifle (Far, AP, 3 Harm)</option>
<option value="Grenades">Grenades (Near, Area, Messy, Forceful, 2 Uses, 4 Harm)</option>
<option value="Vacsuit">Vacsuit (Clumsy, 6 uses)</option>
<option value="Scanner">Scanner </option>
<option value="Thermal">Thermal Clips (3 Uses)</option>
<option value="tacpack">Tactical Pack (3 Uses)</option>
<option value="hackpack">Hack Pack (3 Uses)</option>
<option value="repkit">Repair Kit (3 Uses)</option>
<option value="Medkit">Medkit (3 Uses)</option>
<option value="taccloak">Tactical Cloak</option>
<option value="drone">Remote Drone</option>
<option value="armor1">Tactical Armor (Armor 1, Repair)</option>
<option value="armor2">Heavy Armor (Armor 2, Repair, Clumsy)</option>
<option value="shields1">Basic Shields (Shields 1, discharge)</option>
<option value="shields2">Advanced Shields (Shields 2, discharge)</option>
</select><p>
<p><b>Status:</b>
<select name="attr_gearstatus" width="45%" style="width: 45%" class="list_gearstatus" >
<option value="choosestatus">Ready: It's ready to use.</option>
<option value="damaged">Damaged: use a repair kit fix it.</option>
<option value="discharged">Discharged: choose to ready it when you roll Recover.</option>
<option value="overheated">Overheated: choose to ready it when you roll Recover.</option>
<option value="expended">Expended: restock it when you have access to supplies.</option>
</select>
<b> Uses:</b><select name="attr_gearuses" width="35%" style="width: 35%" class="list_gearuses" >
<option value="na">N/A, it doesn't require uses.</option>
<option value="0">0 uses left.</option>
<option value="1">1 use left.</option>
<option value="2">2 uses left.</option>
<option value="3">3 uses left.</option>
<option value="4">4 uses left.</option>
<option value="5">5 uses left.</option>
<option value="6">6 uses left.</option>
</select>
</div>
<br>
</fieldset>
<h2>Possessions and Resources</h2>
Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear.<br>
<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_resources" >Possessions and Resources</textarea>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab6">
<h1>The Ship
<h3>Only use this page on the ship's character sheet.</h3></h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3><b>Ship Name:<input name="attr_character_name" type="text" ></h3><br>
</div>
<div class='sheet-col'>
<h3>Ship Look:<input name="attr_shipdescription" type="text" Value="Write in your ship's look"></h3><br>
</div>
</div>
<h1>Primary Systems:</h1>
<p style="text-align: center" >
Choose one of the following stat arrays and apply to Helm,
Tactical, and Engineering. Drive starts at -1 and Reputation
starts at 0.<br>
<div style="text-align: center" class='sheet-4colrow'>
<div width="18%" style="width: 18%" class='sheet-col'>
0,+1,+1
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
0,0,+2,
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
-1,+1,+2,
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
-1, 0,+3.
</div>
</div>
<p style="text-align: center" ><b>Choose your roll type:<br>
<input type="radio" value="
/r 2d6" name="attr_ShipRolltype" checked='true' /> Normal
<input type='radio' value='
/em has Advantage!
/r 3d6d1' name='attr_ShipRolltype' />Advantage
<input type="radio" value="
/em has Disadvantage!
/r 3d6dh1" name='attr_ShipRolltype' /> Disadvantage</b></p>
<h3><div name="shipstats" style="text-align: center" class='sheet-5colrow'>
<div class='sheet-col'>
<h3>Helm</h3>
<p style="text-align: center" ><input type="number" name="attr_Helm" value="0" />
<button type='roll' value='/em rolls Helm! @{ShipRolltype}+@{Helm} ' name='simple-roll-Helm'></button><br>
<input name="attr_helmdis" type="checkbox"> Disabled</p>
</div>
<div width="18%" style="width: 18%" style="text-align: center" class='sheet-col'>
<h3>Tactical</h3>
<p style="text-align: center" ><input type="number" name="attr_Tactical" value="0" />
<button type='roll' value='/em rolls Tactical! @{ShipRolltype}+@{Tactical} ' name='simple-roll-Tactical'></button><br>
<input name="attr_tacticaldis" type="checkbox"> Disabled</p>
</p>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Engineering</h3>
<p style="text-align: center" ><input type="number" name="attr_Engineering" value="0" />
<button type='roll' value='/em rolls Engineering! @{ShipRolltype}+@{Engineering} ' name='simple-roll-Engineering'></button><br>
<input name="attr_engineeringdis" type="checkbox"> Disabled</p>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Drive</h3>
<p style="text-align: center" ><input type="number" name="attr_Drive" value="-1" />
<button type='roll' value='/em rolls Drive! @{ShipRolltype}+@{Drive} ' name='simple-roll-Drive'></button><br>
<input name="attr_drivedis" type="checkbox">Disabled</p>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Reputation</h3>
<p style="text-align: center" ><input type="number" name="attr_Reputation" value="0" />
<button type='roll' value='/em rolls Reputation! @{ShipRolltype}+@{Reputation} ' name='simple-roll-Reputation'></button>
</p>
</div>
</div>
<h3>Rep Tracker:
<input name="attr_repadv1" type="checkbox">
<input name="attr_repadv2" type="checkbox">
<input name="attr_repadv3" type="checkbox">
<input name="attr_repadv4" type="checkbox">
<input name="attr_repadv5" type="checkbox">
<input name="attr_repadv6" type="checkbox">
<input name="attr_repadv7" type="checkbox">
<input name="attr_repadv8" type="checkbox"></h3>
When <b>you have 8 checks in the Reputation tracker</b>, erase all checks and increase Rep by 1, to a max of +3.
<div class='sheet-3colrow'>
<div width="25%" style="width: 25%" class='sheet-col'>
<h4>Fuel:</h4>
When <b>directed by the SM or a move</b>, mark off Fuel. <br>
Fuel costs 100 Guilders per unit.<br>
<p style="text-align: center">
<br>
<input name="attr_fuel1" type="checkbox">
<input name="attr_fuel2" type="checkbox">
<input name="attr_fuel3" type="checkbox">
<input name="attr_fuel4" type="checkbox">
<input name="attr_fuel5" type="checkbox">
<input name="attr_fuel6" type="checkbox">
<input name="attr_fuel7" type="checkbox">
<input name="attr_fuel8" type="checkbox">
<input name="attr_fuel9" type="checkbox">
<input name="attr_fuel10" type="checkbox">
<br>
<input name="attr_fuel11" type="checkbox">
<input name="attr_fuel12" type="checkbox">
<input name="attr_fuel13" type="checkbox">
<input name="attr_fuel14" type="checkbox">
<input name="attr_fuel15" type="checkbox">
<input name="attr_fuel16" type="checkbox">
<input name="attr_fuel17" type="checkbox">
<input name="attr_fuel18" type="checkbox">
<input name="attr_fuel19" type="checkbox">
<input name="attr_fuel20" type="checkbox">
<br>
</p>
</div>
<div width="30%" style="width: 30%" class='sheet-col'>
<h4>Cargo Bay:</h4>
When <b>you take Cargo on board</b>, fill in one Cargo slot with a description of the cargo.<br>
<input name="attr_cargoch1" type="checkbox"><input name="attr_cargotxt1" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
<input name="attr_cargoch2" type="checkbox"><input name="attr_cargotxt2" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
<input name="attr_cargoch3" type="checkbox"><input name="attr_cargotxt3" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<h4>Life Support:</h4>
<input name="attr_Lifesuppdis" type="checkbox"><b>Disabled</b><br>
For <b>each day your ship is in space or an uninhabitable environment</b>, reduce life support by 1 for each person on the ship. <br>
Your ship starts with 10 days of life support for each crew member.<br><br>
<p style="text-align: center" ><b>Life Support in Person Days:</b> <input type="number" name="attr_lifesupport" value="10" /></p>
</div>
</div>
<h2>Debt, Interest, and Capital</h2>
Debt for your ship starts at 10,000,000 Guilders, interest
is 20,000 Guilders per month, and your crew starts with
5000 Guilders per crew member as capital.<br><br>
<div width="100%" style="width: 100%" class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<b>
Debt: <input name="attr_debttxt" width="85%" style="width: 85%" type="text" Value="10,000,000"><br>
Interest: <input name="attr_Interesttxt" width="80%" style="width: 80%" type="text" Value="20,000"><br>
Overdue: <input name="attr_overduetxt" width="80%" style="width: 80%" type="text" Value="Up to date!"><br>
Capital: <input name="attr_capitaltxt" width="80%" style="width: 80%" type="text" Value="5,000 per crew member"></b><br>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<b>days since last payment:<br></b>
Interest is due every 20 days. When you reach 20 days
without making a payment, add the interest due to
Overdue amount, reduce Rep by 1 to a minimum of -3,
and reset days since last payment.
<p style="text-align: center"><b>Days:</b>
<br>
<input name="attr_days1" type="checkbox">
<input name="attr_days2" type="checkbox">
<input name="attr_days3" type="checkbox">
<input name="attr_days4" type="checkbox">
<input name="attr_days5" type="checkbox">
<input name="attr_days6" type="checkbox">
<input name="attr_days7" type="checkbox">
<input name="attr_days8" type="checkbox">
<input name="attr_days9" type="checkbox">
<input name="attr_days10" type="checkbox"><br>
<input name="attr_days11" type="checkbox">
<input name="attr_days12" type="checkbox">
<input name="attr_days13" type="checkbox">
<input name="attr_days14" type="checkbox">
<input name="attr_days15" type="checkbox">
<input name="attr_days16" type="checkbox">
<input name="attr_days17" type="checkbox">
<input name="attr_days18" type="checkbox">
<input name="attr_days19" type="checkbox">
<input name="attr_days20" type="checkbox"><br>
</p>
</div>
</div>
<h2>FTL Drive Type</h2>
Select an FTL Drive from the list and add its cost to your ship's Debt.<br>
<div style="text-align: center">
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab1" value="1" title="Impulse Drive" checked="checked" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab2" value="2" title="Drillspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab3" value="3" title="Subspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab4" value="4" title="Hyperspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab4" value="5" title="Warpspace Drive" />
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab1">
<h2>Impulse Drive</h2>
<b>No Cost</b>
Your ship only has an Impulse Drive, enough to get around a system but incapable of interstellar travel.
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab2">
<h2>Drillspace Drive</h2>
<b>50,000 Guilders<br>
Normal:
<button type='roll' value='/em engages the Drillspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Drillspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Drillspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Drillspace Drive, design for safe, but slow interstellar travel to neighboring stars.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you drill through Normal Space into Drill-Space to travel to a neighbouring star system</b>, roll+Drive. <br>
<b>On a 10+</b>, you get there with no complications.<br>
<b>On a 7-9</b>, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars
to let the drive cool down for a day.<br></p>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Time (days)</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>10</td>
<td>2</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab3">
<h2>Subspace Drive</h2>
<b>150,000 Guilders<br>
Normal:
<button type='roll' value='/em engages the Subspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Subspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Subspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Subspace Drive, comonly used for relatively safe FTL travel around a star cluster.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you you plot a course within the local cluster and engage your sub-space drive</b>, roll+Drive. <br>
<b>On a 10+</b>, you get there on time and without any complications. <br>
<b>On a 7-9</b>, you get there, but choose 1:<br>
<ul style="text-align: left">
<li>It took twice as long as you expected.</li>
<li>Trouble has found you, the SM will tell you what.</li>
<li>A ship system has malfunctioned, the SM will tell you what.</li>
<li>You had to burn hard, expend twice the fuel. (this option may only be chosen if you have the required fuel)</li>
</ul>
</p>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Time (days)</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>3</td>
<td>1</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>6</td>
<td>2</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>12</td>
<td>4</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab4">
<h2>Hyperspace Drive</h2>
<b>200,000 Guilders<br>
Normal:
<button type='roll' value='/em engages the Hyperspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Hyperspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Hyperspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable travel to stars near and far.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you power up your Hyper Drive to jump to Hyper Space</b>, roll+Drive. <br>
<b>On a 10+</b>, you travel with minimal complications, choose 1. <br>
<b>On a 7-9</b>, you get there, but its a rough ride. Choose 2:<br>
<ul style="text-align: left">
<li>You dont come out exactly where you expected.</li>
<li>One of your ship systems has been damaged.</li>
<li>Youve picked up an unlikely passenger.</li>
<li>Someone is injured during the trip.</li>
</ul>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Time (days)</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>2</td>
<td>1</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>4</td>
<td>2</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>8</td>
<td>4</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>12</td>
<td>5</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab5">
<h2>Warpspace Drive</h2>
<b>100,000 Guilders<br>
Normal:
<button type='roll' value='/em engages the Warpspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Warpspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Warpspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Warpspace Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the Galaxy.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you activate the highly unstable Warp Drive and take a precarious trip through Warp Space</b>, roll+Drive. <br>
<b>On a 10</b>+, you made it out! choose 2. <br>
<b>On a 7-9</b>, that was a very close call, choose 3:<br>
<ul style="text-align: left">
<li>The ship has been invaded, infested, or infected by something hostile.</li>
<li>You dont know where or when you came out...</li>
<li>A system has been damaged.</li>
<li>Someone has suffered a mutation.</li>
</ul>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Time (days)</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>1</td>
<td>2</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>2</td>
<td>4</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>3</td>
<td>6</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>5</td>
<td>10</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>10</td>
<td>20</td>
</tr>
</table>
</div>
</div>
</div>
<br><br>
<h2>Secondary Systems</h2>
<p style="text-align: center">
Your ship starts with 3 Hardpoints you can attach
secondary systems to. More Hardpoints for your ship cost
200,000 Guilders each.<br>
You can have up to a maximum of 6 Hardpoints.</p>
<h3>Hardpoints: <input name="attr_hardpoints" value="3" type="number"></h3>
<div class='sheet-3colrow'>
<div style="text-align: left;" class='sheet-col'>
<h4><input name="attr_medbaychk" type="checkbox">Expanded Cargo Bay</h4>
<b>50,000 Guilders</b><br>
Gives you 2 more Cargo slots. Not exciting, but potentially profitable!<br>
<input name="attr_cargoch4" type="checkbox"><input name="attr_cargotxt4" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
<input name="attr_cargoch5" type="checkbox"><input name="attr_cargotxt5" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
<h4><input name="attr_hiddchk" type="checkbox">Hidden Compartments</h4>
<b>60,000 Guilders</b><br>
Gives you hidden compartments that can conceal 1 slot of
cargo. If your ship is scanned or searched, anything in the
Hidden Compartments will not be found.<br>
<input name="attr_cargoch6" type="checkbox"><input name="attr_cargotxt6" width="90%" style="width: 90%" type="text" Value="One unit of hidden Cargo. write it here"><br>
<h4>Fuel reserves</h4>
<b>10,000 Guilders</b><br>
Gives you 10 more slots for Fuel. Now you have less chance to get stranded out in the merciless black.<br>
<h3><input name="attr_fuel21" type="checkbox">
<input name="attr_fuel22" type="checkbox">
<input name="attr_fuel23" type="checkbox">
<input name="attr_fuel24" type="checkbox">
<input name="attr_fuel25" type="checkbox">
<input name="attr_fuel26" type="checkbox">
<input name="attr_fuel27" type="checkbox">
<input name="attr_fuel28" type="checkbox">
<input name="attr_fuel29" type="checkbox">
<input name="attr_fuel30" type="checkbox">
</h3>
<h4><input name="attr_medbaychk" type="checkbox">Medbay</h4>
<b><input name="attr_medbaydis" type="checkbox"> Disabled<br>
120,000 Guilders</b><br>
Spending time in a medbay counts as treatment or rest as
far as Harm is concerned.<br>
<h4><input name="attr_scoopchk" type="checkbox">Ram Scoop</h4>
<b><input name="attr_ramscoopdis" type="checkbox"> Disabled<br>
50,000 Guilders</b><br>
When you use your ram scoop to collect fuel from a star,
nebula, or gas giant, it takes 1 day to collect 1 Fuel.<br>
</div>
<div style="text-align: left;" class='sheet-col'>
<h4><input name="attr_tetherchk" type="checkbox">Tether</h4>
<b><input name="attr_tetherdis" type="checkbox"> Disabled<br>
60,000 Guilders</b><br>
Can automatically connect to inert objects. Can be fired at
ships and stations within 1 kilometer using Fire Weapons.<br>
<h4><input name="attr_cryochk" type="checkbox">Cryo Pods</h4>
<b><input name="attr_cryopodsdis" type="checkbox"> Disabled<br>
10,000 Guilders per pod</b><br>
When <b>a person is in suspended animation in a cryo pod</b>,
they dont use up life support. When <b>you use a cryo pod to
escape a ship</b>, you are put into suspended animation and a
rescue beacon is broadcast.
<h3 style="text-align: center;">Cryo Pods: <input name="attr_cryopods" value="0" type="number"></h3>
<h4><input name="attr_reinforcedchk" type="checkbox">Reinforced Systems</h4>
<b><input name="attr_reinforceddis" type="checkbox"> Disabled<br>
10,000 Guilders</b><br>
When <b>you spout Technobabble about rerouting power</b>,
You have Advantage to Spot Repairs.<br>
<h4><input name="attr_shieldingchk" type="checkbox">Ship Shielding</h4>
<b><input name="attr_shieldingdis" type="checkbox"> Disabled<br>
60,000 Guilders</b><br>
You may mark damage from external sources to Ship
Sheilding before taking damage to your ships systems.
Ship Shielding cannot be disabled.<br>
</div>
<div style="text-align: left;" class='sheet-col'>
<h4>Ship Weapon Tags</h4>
<b>Range:</b>
<ul>
<li>Short: within 5 kilometers.</li>
<li>Medium: between 5 and 20 kilometers.</li>
<li>Long: Between 20 and 50 kilometers.</li>
</ul>
<b>Other Ship Weapon Tags:</b>
<ul>
<li>Proximity: It detonates when an enemy is near it.</li>
<li>Twin-Linked: when you buy it, double the cost and double the damage.</li>
<li>Penetrating: Ignores ship shielding.</li>
</ul>
<h4><input name="attr_missileschk" type="checkbox">Missiles</h4>
<b><input name="attr_missilesdis" type="checkbox"> Disabled<br>
70,000 Guilders</b><br>
Short, medium, 2 Damage<br>
<h4><input name="attr_flakchk" type="checkbox">Flak Mines</h4>
<b><input name="attr_flakdis" type="checkbox"> Disabled<br>
100,000 Guilders</b><br>
Proximity, 3 Damage<br>
<h4><input name="attr_plasmachk" type="checkbox">Plasma Cannon</h4>
<b><input name="attr_plasmadis" type="checkbox"> Disabled<br>
100,000 Guilders</b><br>
Medium, 3 Damage<br>
<h4><input name="attr_Laserschk" type="checkbox">Lasers</h4>
<b><input name="attr_Lasersdis" type="checkbox"> Disabled<br>
60,000 Guilders</b><br>
Short, medium, long, 1 Damage<br>
<h4><input name="attr_Railgunchk" type="checkbox">Railgun</h4>
<b><input name="attr_Railgundis" type="checkbox"> Disabled<br>
150,000 Guilders</b><br>
Long, Penetrating, 4 Damage<br>
</div>
</div>
<h2>Ship Moves</h2>
<div class='sheet-2colrow'>
<div style="text-align: left;" class='sheet-col'>
<h4>Evasive Manoeuvres</h4>
<b>Normal:
<button type='roll' value='/em attempts fancy flying!
/r 2d6+@{Helm}' name='simple-roll-Evasive'></button>
Advantage:
<button type='roll' value='/em attempts fancy flying!
/em has Advantage!
/r 3d6d1+@{Helm}' name='simple-roll-Evasive'></button>
Disadvantage:
<button type='roll' value='/em attempts fancy flying!
/em has Disadvanage!
/r 3d6dh1+@{Helm}' name='simple-roll-Evasive'></button></b><br>
When <b>you attempt fancy flying or a manoeuvre to avoid an attack or an obstacle</b>, roll+Helm. <br>
<b>On a 10+</b>, you avoid the danger or pull off the manoeuvre. <br>
<b>On a 7-9</b>, you make it, but your Crew has Disadvantage going forward to your next move involving the Ship or Vehicle you are piloting<br>
<h4>Fire Weapons!</h4>
<b>Normal:
<button type='roll' value='/em aims tactical weapons!
/r 2d6+@{Tactical}' name='simple-roll-Fire'></button>
Advantage:
<button type='roll' value='/em aims tactical weapons!
/em has Advantage!
/r 3d6d1+@{Tactical}' name='simple-roll-Fire'></button>
Disadvantage:
<button type='roll' value='/em aims tactical weapons!
/em has Disadvanage!
/r 3d6dh1+@{Tactical}' name='simple-roll-Fire'></button></b><br>
When <b>you exchange fire with enemy ships, vehicles or stations</b>, say which systems you want to aim at, and roll+Tactical. <br>
<b>On a 10+</b>, Its a direct hit! Deal your weapons damage to the enemys systems. <br>
<b>On a 7-9</b>, you hit, but choose 1.<br>
<ul>
<li>One of your ships systems is damaged from return fire or a malfunction. The SM will tell you which.</li>
<li>Your aim is off, the SM will choose which enemy systems you damaged.</li>
<li>The pressure gets to you, mark 1 Calamity.</li>
</ul>
<h4>Spot Repairs</h4>
<b>Normal:
<button type='roll' value='/em attempts spot repairs!
/r 2d6+@{Engineering}' name='simple-roll-Spot'></button>
Advantage:
<button type='roll' value='/em attempts spot repairs!
/em has Advantage!
/r 3d6d1+@{Engineering}' name='simple-roll-Spot'></button>
Disadvantage:
<button type='roll' value='/em attempts spot repairs!
/em has Disadvanage!
/r 3d6dh1+@{Engineering}' name='simple-roll-Spot'></button></b><br>
When <b>you attempt spot repairs on your ship or vehicle during a dangerous situation</b>, roll+Engineering. <br>
<b>On a 10+</b>, your repairs will hold - for now choose 1. <br>
<b>On a 7-9</b>, you hope theyll hold. choose 2.<br>
<ul>
<li>You sustained an injury, mark 1 Harm.</li>
<li>The parts you had to use were from another system. Choose another system to disable.</li>
<li>You have put an ally in harms way. The SM will say who, how, and why.</li>
</ul>
<h4>Scanning</h4>
<b>Normal:
<button type='roll' value='/em attempts fancy flying!
/r 2d6+@{Helm}' name='simple-roll-Scanning'></button>
Advantage:
<button type='roll' value='/em attempts fancy flying!
/em has Advantage!
/r 3d6d1+@{Helm}' name='simple-roll-Scanning'></button>
Disadvantage:
<button type='roll' value='/em attempts fancy flying!
/em has Disadvanage!
/r 3d6dh1+@{Helm}' name='simple-roll-Scanning'></button></b><br>
When <b>you use your ships scanners to sweep your target for strengths and weaknesses</b>, roll+Helm. <br>
<b>On a 7+</b>, you find out something interesting about your target, ask one question from below. <br>
<b>On a 10+</b>, the information is useful, You have Advantage going forward when acting on it the answer.<br>
<ul>
<li>What systems do they have?</li>
<li>Where is it weak?</li>
<li>Where is it strong?</li>
<li>What should I be on the lookout for?</li>
</ul>
</div>
<div style="text-align: left;" class='sheet-col'>
<h4>Were hit!</h4>
When <b>your ship or vehicle takes damage</b>, choose a system to disable for each point of damage taken.
You cannot roll a move that requires that system until you have it functioning again.
There may also be related dangers to that system being down. When <b>all of your systems have been disabled</b>,
you are at the mercy of your attacker, or the unsympathetic mercies of the Void.<br><br>
When <b>a system takes further damage after it has been disabled</b>, it is destroyed,
and cannot be repaired. Discard that system. There may also be catastrophic consequences when a system is destroyed.
When <b>all of your systems are destroyed</b>, your ship blows up. Hope you got out in time!
<h4>Docking</h4>
<b>Normal:
<button type='roll' value='/em docks the Ship!
/r 2d6+@{Reputation}' name='simple-roll-Docking'></button>
Advantage:
<button type='roll' value='/em docks the Ship!
/em has Advantage!
/r 3d6d1+@{Reputation}' name='simple-roll-Docking'></button>
Disadvantage:
<button type='roll' value='/em docks the Ship!
/em has Disadvanage!
/r 3d6dh1+@{Reputation}' name='simple-roll-Docking'></button></b><br>
When <b>you come back from a job or a long journey and dock at any public spaceport</b>,
pay the 100 Gilder docking fee and roll +Rep. <br>
<b>On a 10+</b>, you have plenty of time and contacts, choose 3. <br>
<b>On a 7-9</b>, choose 2, but one or more of your crews past has come back to cause trouble.<br>
<ul>
<li>You have a merchant contact here, any repairs or supplies you need are half price.</li>
<li>Youre in good with the repair crew, any repairs you need take half the time.</li>
<li>The port is well Stocked! you can buy rare goods here.</li>
<li>Productive Economy: you can buy a particular type of cargo cheap here, though it may not be legal cargo.</li>
<li>Expert Care: One day and 1000 Guilders per person will heal all Harm for in one of their medical and leisure centers.</li>
<li>The right kind of Job. Work with the SM to create a job your crew is interested in.</li>
</ul>
<h4>Reputation</h4>
Your Ships rep starts at 0 Rep, you are an unknown and unproven Crew. <br>
When <b>you complete a job or mission, or improve the standing or lives of a group or community</b>,
increase your ships Rep track by 1.
When your Rep track is full, erase all checks and increase your Rep by +1, to a maximum of +3. <br>
When <b>you fail a mission, or cause undue misery, destruction or harm to a group or community,
or miss a payment on your ship</b>, decrease your rep by -1, to a maximum of -3.
<h4>Outta Gas</h4>
When <b>you run out of Fuel while traveling between destinations</b>, you drop out of superluminal speed into real space, stranded who-knows-where. <br>
You have to limp along at sub-light and hope to either find somewhere you can refuel,
or your distress beacon is picked up by someone out here in the Black who may or may not intend to kill all of you and take your ship.
<h4>Wormhole Gate Travel</h4>
When <b>you use the ancient void gates to travel between clusters</b>, determine the distance for your trip,
(Remote or Extreme) and spend the appropriate time, fuel, and Guilders to reach the Hub system of the new Cluster.
</div>
</div>
</div>
</div>
</div>
<br><br>
<p style="text-align: center">For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6Aak9GazhtaXk5ZWM<br>
Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/</p>