mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-02 21:22:34 +00:00
- Added Initiative roll (will automatically add to tracker) - Changed all roll buttons to use roll templates
652 lines
18 KiB
HTML
652 lines
18 KiB
HTML
<div class="sheet-3colrow">
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<div class="sheet-col">
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<table style="width: 100%;">
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<tr>
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<td><label>Name</label></td>
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<td>
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<input name="attr_character_name" value="Name" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Hair Color</label></td>
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<td>
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<input name="attr_hair_color" value="Hair Color" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Eye Color</label></td>
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<td>
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<input name="attr_eye_color" value="Eye Color" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Gender</label></td>
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<td>
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<select name="attr_gender" style="width: 95px">
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<option value="1">
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Male
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</option>
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<option value="2">
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Female
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</option>
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</select>
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</td>
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</tr>
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<tr>
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<td><label>Height</label></td>
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<td>
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<input name="attr_height" value="6" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Weight:</label></td>
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<td>
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<input name="attr_weight" value="55" type="number">
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<td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<p style="text-align: center;"><img src=
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"http://i.imgur.com/cY3tLcA.jpg" style="max-height: 100px;"></p>
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</div>
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<div class="sheet-col">
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<table style="width: 100%;">
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<tr>
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<td><label>Race</label></td>
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<td>
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<select name="attr_race" style="width: 100px">
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<option value="1">
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Human
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</option>
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<option value="0.7">
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Elf
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</option>
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<option value="0.6">
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Dwarf
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</option>
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<option value="0.5">
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Halfling
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</option>
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<option value="0.4">
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Gnome
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</option>
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<option value="0.3">
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Half-orc
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</option>
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<option value="0.2">
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Half-elf
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</option>
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<option value="0.1">
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Lizardman
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</option>
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</select>
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</td>
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</tr>
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<tr>
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<td><label>Class</label></td>
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<td>
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<select name="attr_class" style="width: 100px">
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<option value="16">
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Fighter
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</option>
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<option value="12">
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Rogue
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</option>
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<option value="10">
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Mage
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</option>
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<option value="8">
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Cleric
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</option>
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<option value="-14">
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Paladin
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</option>
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<option value="-11">
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Ranger
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</option>
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<option value="6">
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Illusionist
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</option>
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<option value="4">
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Druid
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</option>
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<option value="2">
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Bard
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</option>
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</select>
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</td>
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</tr>
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<tr>
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<td><label>Level</label></td>
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<td>
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<input name="attr_level" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Encounter Levels</label></td>
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<td>
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<input name="attr_encounter_levels" value="0" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Hit Points (HP)</label></td>
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<td>
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<input name="attr_hit_points" value="14" title="(STR + 1d6/level)" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Armor Class (AC)</label></td>
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<td>
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<input disabled="true" name="attr_armor_class" title="(10 + DEX Bonus + Armor Bonus)" type="number" value="10 + @{dexterity_bonus} + @{armor_bonus} + @{shield_bonus}">
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</td>
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</tr>
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<tr>
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<td><label>Caster Difficulty Class (DC)</label></td>
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<td>
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<input disabled="true" name="attr_caster_dc" title="(10 + Level + Mind Bonus)"
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type="number" value="@{level}+@{mind_bonus}+10">
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</td>
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</tr>
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</table>
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;text-align: center;">Stats/Attributes</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Base</th>
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<th> </th>
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<th>Bonus</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><input class="sheet-short" name="attr_strength"
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value="10" type="number"></td>
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<td>Strength</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_strength_bonus" title=
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"(Strength / 2 - Rounded down)" type="number" value=
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"floor((@{strength} - 10) / 2)"></td>
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</tr>
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<tr>
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<td><input class="sheet-short" name="attr_dexterity"
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value="10" type="number"></td>
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<td>Dexterity</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_dexterity_bonus" title=
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"(Dexterity / 2 - Rounded down)" type="number" value=
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"floor((@{dexterity} - 10) / 2)"></td>
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</tr>
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<tr>
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<td><input class="sheet-short" name="attr_mind"
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value="10" type="number"></td>
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<td>Mind</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_mind_bonus" title="(Mind / 2 - Rounded down)"
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type="number" value="floor((@{mind} - 10) / 2)"></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<h3 style="margin-bottom: 10px; text-align: center;">Skills</h3>
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<table style="width: 100%;">
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<tr>
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<td><label>Physical</label></td>
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<td>
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<input class="sheet-short" name="attr_physical" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Subterfuge</label></td>
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<td>
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<input class="sheet-short" name="attr_subterfuge" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Knowledge</label></td>
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<td>
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<input class="sheet-short" name="attr_knowledge" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Communication</label></td>
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<td>
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<input class="sheet-short" name="attr_communication" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Survival</label></td>
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<td>
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<input class="sheet-short" name="attr_survival" value="0" type="number">
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Skill Checks</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Skill</th>
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<th>Strength</th>
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<th>Dexterity</th>
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<th>Mind</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Stat Roll</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Strength Roll}}{{strength=[[d20+@{strength_bonus}]]}} {{note=Strength Check - d20 + strength bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Dexterity Roll}} {{dexterity=[[d20+@{dexterity_bonus}]]}} {{note=Dexterity Check - d20 + dexterity bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Mind Roll}} {{mind=[[d20+@{mind_bonus}]]}} {{note=Mind Check - d20 + mind bonus}}">
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</button></td>
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</tr>
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<tr>
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<td>Physical</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Physical+Str}} {{skill roll=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Physical Check - d20 + physical rank + strength bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Physical+Dex}} {{skill roll=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Physical Check - d20 + physical rank + dexterity bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Physical+Mind}} {{skill roll=[[d20+@{physical}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Physical Check - d20 + physical rank + mind bonus + racial bonus}}">
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</button></td>
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</tr>
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<tr>
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<td>Subterfuge</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Subterfuge+Str}} {{skill roll=[[d20+@{subterfuge}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Subterfuge Check - d20 + subterfuge rank + strength bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Subterfuge+Dex}} {{skill roll=[[d20+@{subterfuge}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Subterfuge Check - d20 + subterfuge rank + dexterity bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Subterfuge+Mind}} {{skill roll=[[d20+@{subterfuge}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Subterfuge Check - d20 + subterfuge rank + mind bonus + racial bonus}}">
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</button></td>
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</tr>
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<tr>
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<td>Knowledge</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Knowledge+Str}} {{skill roll=[[d20+@{knowledge}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Knowledge Check - d20 + knowledge rank + strength bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Knowledge+Dex}} {{skill roll=[[d20+@{knowledge}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Knowledge Check - d20 + knowledge rank + dexterity bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Knowledge+Mind}} {{skill roll=[[d20+@{knowledge}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Knowledge Check - d20+knowledge rank+mind bonus+racial bonus}}">
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</button></td>
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</tr>
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<tr>
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<td>Communication</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Communication+Str}} {{skill roll=[[d20+@{communication}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Communication Check - d20 + communication rank + strength bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Communication+Dex}} {{skill roll=[[d20+@{communication}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Communication Check - d20 + communication rank + dexterity bonus+racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Communication+Mind}} {{skill roll=[[d20+@{communication}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Communication Check - d20 + communication rank + mind bonus + racial bonus}}">
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</button></td>
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</tr>
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<tr>
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<td>Survival</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Survival+Str}} {{skill roll=[[d20+@{survival}+@{strength_bonus}+(floor(@{race}))]]}} {{note=Strength + Survival Check - d20 + survival rank + strength bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Survival+Dex}} {{skill roll=[[d20+@{survival}+@{dexterity_bonus}+(floor(@{race}))]]}} {{note=Dexterity + Survival Check - d20 + survival rank + dexterity bonus + racial bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Survival+Mind}} {{skill roll=[[d20+@{survival}+@{mind_bonus}+(floor(@{race}))]]}} {{note=Mind + Survival Check - d20 + survival rank + mind bonus + racial bonus}}">
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</button></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<table style="width: 100%;">
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<tr>
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<td><label>Initiative Roll</label></td>
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<td>
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<button type="roll" value="&{template:default} {{name=Initiative Roll}} {{initiative=[[d20+@{dexterity_bonus} &{tracker}]]}}"></button>
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</td>
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</tr>
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</table>
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<hr>
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<h3 style="text-align: center;">Attack Bonuses and Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Bonus</th>
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<th> </th>
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<th>Roll</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_melee_attack_bonus" title=
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"(Strength Bonus + Level)" type="number" value=
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"@{strength_bonus} + @{level}"></td>
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<td>Melee</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Melee Attack Roll}} {{attack=[[d20+@{melee_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}} {{note=Melee Attack Check - d20 + melee attack bonus + fighter class bonus}}"></button>
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</td>
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</tr>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_missile_attack_bonus" title=
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"(Dexterity Bonus + Level)" type="number" value=
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"@{dexterity_bonus} + @{level}"></td>
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<td>Missile/Ranged</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Missile/Ranged Roll}}{{attack=[[d20+@{missile_attack_bonus} + ((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))]]}} {{note=Ranged/Missile Attack Check - d20+missile/ranged attack bonus + fighter class bonus + ranger class bonus}}">
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</button></td>
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</tr>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_magic_attack_bonus" title=
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"(Mind Bonus + Level)" type="number" value=
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"@{mind_bonus} + @{level}"></td>
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<td>Magic</td>
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<td><button type="roll" value=
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"&{template:default} {{name=Magic Roll}}{{attack=[[d20+@{magic_attack_bonus}]]}} {{note=Magic Attack Check - d20 + magic attack bonus}}">
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</button></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<h3 style="text-align: center;">Special Attack Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Light Weapon</th>
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<th>Dual Wield</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<button type="roll" value=
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"&{template:default} {{name=Light Weapon Roll}} {{attack=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]}} {{note=Light Weapon Attack Check - d20 + light weapon attack bonus + fighter class bonus}}">
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</button>
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</td>
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<td>
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<button type="roll" value=
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"&{template:default} {{name=Dual Wield Roll}} {{attack=[[d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))-2]]}} {{note=Dual Wield Attack Check - d20 + light weapon attack bonus + fighter class bonus + ranger class bonus - attack penalty}}">
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Save Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Fortitude</th>
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<th>Reflex</th>
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<th>Will</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><button type="roll" value=
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"&{template:default} {{name=Fortitude Save }} {{save=[[d20+@{physical}+@{strength_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Fortitude Save - d20+physical rank+strength bonus+racial bonus+paladin bonus}}">
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</button></td>
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<td><button type="roll" value=
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"&{template:default} {{name=Reflex Save}} {{save=[[d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Reflex Save - d20+physical rank+dexterity bonus+racial bonus+paladin bonus}}">
|
|
</button></td>
|
|
|
|
<td><button type="roll" value=
|
|
"&{template:default} {{name=Will Save}} {{save=[[d20+@{mind_bonus}+@{level}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]}} {{note=Will Save - d20+mind bonus+level+racial bonus+paladin bonus}}">
|
|
</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Armor</h3>
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><label>Armor Name</label></td>
|
|
<td>
|
|
<input name="attr_armor_name" value="Armor Name" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Armor Bonus</label></td>
|
|
<td>
|
|
<input name="attr_armor_bonus" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<hr>
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><label>Shield Name</label></td>
|
|
<td>
|
|
<input name="attr_shield_name" value="Shield Name" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Shield Bonus</label></td>
|
|
<td>
|
|
<input name="attr_shield_bonus" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3 style="text-align: center;">Wealth</h3>
|
|
|
|
<table style="width: 100%;">
|
|
<thead>
|
|
<tr>
|
|
<th>Coinage</th>
|
|
|
|
<th>Amount</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
<tr>
|
|
<td>Platinum</td>
|
|
|
|
<td><input class="sheet-short" name=
|
|
"attr_platinum_coins" value="0" type=
|
|
"number"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Gold</td>
|
|
|
|
<td><input class="sheet-short" name=
|
|
"attr_gold_coins" value="0" type=
|
|
"number"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Silver</td>
|
|
|
|
<td><input class="sheet-short" name=
|
|
"attr_silver_coins" value="0" type=
|
|
"number"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>Copper</td>
|
|
|
|
<td><input class="sheet-short" name=
|
|
"attr_copper_coins" value="0" type=
|
|
"number"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Weapons</h3>
|
|
|
|
<fieldset class="repeating_weapons">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><label>Name</label></td>
|
|
<td>
|
|
<input name="attr_weapon_name" value="Weapon Name"
|
|
style="width:100px" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Dice Number</label></td>
|
|
<td>
|
|
<input name="attr_dnum" value="1" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Dice Type</label></td>
|
|
<td>
|
|
<select class="sheet-dtype" name="attr_dtype">
|
|
<option value="4">
|
|
d4
|
|
</option>
|
|
<option value="6">
|
|
d6
|
|
</option>
|
|
<option value="8">
|
|
d8
|
|
</option>
|
|
<option value="10">
|
|
d10
|
|
</option>
|
|
<option value="12">
|
|
d12
|
|
</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Range Type</label></td>
|
|
<td>
|
|
<select name="attr_range_type" style="width: 130px">
|
|
<option value="2">
|
|
Melee 1-handed
|
|
</option>
|
|
<option value="4">
|
|
Melee 2-handed
|
|
</option>
|
|
<option value="1">
|
|
Ranged
|
|
</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Range Distance(feet)</label></td>
|
|
<td>
|
|
<input name="attr_weapon_range" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Damage Roll</label></td>
|
|
<td>
|
|
<button class="sheet-button" type="roll"
|
|
value="&{template:default} {{name=Damage Roll}} {{damage=[[@{dnum}d@{dtype}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((floor(@{range_type}/2))*@{strength_bonus})+((abs(@{class}%2))*(@{range_type}%2))]]}} {{note=Damage Roll - damage dice + fighter class bonus + melee bonus + ranger class bonus}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<hr/>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Inventory</h3>
|
|
<textarea name="attr_equipment"></textarea>
|
|
</div>
|
|
</div>
|