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So this is a lot of little bug fixes from various sources.
First is an update to consistant use the same name for the
injury and status penalties everywhere. Now they actually work
(and to roll20 staff; they are derived, they will get fixed
next time someone ends their turn, so no need to migrate them)
A fix to make crit rolls all work, a stupid typo for Healers casting
spells, you can manually remove stun effects.
Background updates include some tweaks to treasure law equipment...
and all of Creature Law creatures are now ready to rumble.
- Fix some typos in the skill roll messages.
- Fix crit roll lookups.
- Fix subtle penalty Channeling/Mentalism.
- Status and Injury penalty names were sometimes inconsistent.
- Move to statuspenalty and injurypenalty everywhere.
- Transitory data, so should not impact anyone.
- Fixes issue where penalties were not applying to attacks.
- Treasure Law:
- Fix sizes on some weapons.
- Correctly specify attack tables on weapons.
- Attacks:
- Add a button to remove target.
- Fix styling of the target drop downs.
- Staus
- Add a button (three actually) to remove stuns
- Creature
- Content complete
- Unscale creature hits.