mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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987 lines
45 KiB
HTML
987 lines
45 KiB
HTML
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="The Ship" />
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<div style="background-image: url("http://i.imgur.com/HoueEPm.gif"); background-repeat: repeat;" class="sheet-tab-content sheet-tab1">
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h3><b>Name:<input name="attr_character_name" type="text" ></h3><br>
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<h3>Archetype:<input name="attr_chararchetype" type="text" Value="Write in your Archetype"></h3>
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</div>
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<div class='sheet-col'>
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<h3>Pronoun:<input name="attr_pronoun" type="text" Value="Write preferred Pronouns"></h3><br>
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<h3>Description:<input name="attr_chardescription" type="text" Value="Write in your Decription"></h3>
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</div>
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</div>
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<h3 style="text-align: center">Advances:
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<input name="attr_approachadv1" type="checkbox">
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<input name="attr_approachadv2" type="checkbox">
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<input name="attr_approachadv3" type="checkbox">
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<input name="attr_approachadv4" type="checkbox">
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<input name="attr_approachadv5" type="checkbox"><br></h3>
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<p style="text-align: center">When you have 5 checks in Advances, choose 1:
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<ul style="text-align: center">
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<li>Upgrade an Approach.</li>
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<li>Choose an Advanced Move.</li>
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<li>Gain a Gear slot.</li>
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</ul>
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</p>
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<h1 style="text-align: center">Approaches:</h1>
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<p style="text-align: center">Assign the follwing scores to each of your Approaches: 2, 1, 0, 0, -1.<br>
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<p style="text-align: center"><b>Choose your roll type:<br>
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<input type="radio" value="
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/r 2d6" name="attr_Rolltype" checked='true' /> Normal
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<input type='radio' value='
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/em has Advantage!
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/r 3d6d1' name='attr_Rolltype' />Advantage
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<input type="radio" value="
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/em has Disadvantage!
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/r 3d6dh1" name='attr_Rolltype' /> Disadvantage</p></b>
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<h3 style="text-align: center"><div name="approaches" class='sheet-5colrow'>
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<div width="18%" style="width: 18%" class='sheet-col'>
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<h3>Volatile
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<br><input type="number" name="attr_Volatile" value="0" />
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<button type='roll' value='/em rolls Voltile! @{Rolltype}+@{Volatile} ' name='simple-roll-Volatile'></button></h3>
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</div>
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<div width="18%" style="width: 18%" class='sheet-col'>
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<h3>Calculating
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<br><input type="number" name="attr_Calculating" value="0" />
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<button type='roll' value='/em rolls Calculating! @{Rolltype}+@{Calculating} ' name='simple-roll-Calculating'></button></h3>
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</div>
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<div width="18%" style="width: 18%" class='sheet-col'>
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<h3>Slick
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<br><input type="number" name="attr_Slick" value="0" />
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<button type='roll' value='/em rolls Slick! @{Rolltype}+@{Slick} ' name='simple-roll-Slick'></button></h3>
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</div>
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<div width="18%" style="width: 18%" class='sheet-col'>
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<h3>Stalwart
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<br><input type="number" name="attr_Stalwart" value="0" />
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<button type='roll' value='/em rolls Stalwart! @{Rolltype}+@{Stalwart} ' name='simple-roll-Volatile'></button></h3>
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</div>
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<div width="18%" style="width: 18%" class='sheet-col'>
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<h3>Alien
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<br><input type="number" name="attr_Alien" value="0" />
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<button type='roll' value='/em rolls Alien! @{Rolltype}+@{Alien} ' name='simple-roll-Alien'></button></h3>
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</div>
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</div>
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<h1 style="text-align: center">Foibles and Hooks</h1>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h2>Foibles</h2>
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Write 1 Foible based on your past and 1 extra Foible below at character creation. If you gain a new foible, write it below.
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<br>When you gain a new foible, write it below. When a Foible applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:<p>
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<ul>
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<li>Decline the offer to activate your Foible, and continue playing as normal.</li>
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<li>Mark an Advance. You have Disadvantage Going Forward.</li>
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</ul>
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<br><br>
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<h1>
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<input name="attr_checkfoible1" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible1" type="text" Value="Write a Foible here"><br>
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<input name="attr_checkfoible2" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible2" type="text" Value="Write a Foible here"><br>
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<input name="attr_checkfoible3" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible3" type="text" Value="Write a Foible here"><br>
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</h1>
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</div>
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<div class='sheet-col'>
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<h2>Hooks</h2>
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Fill in your Hook Questions in the apropriate sections below.<br>
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<br>When <b>you establish Hooks during Character Creation,</b> write the other characters names in the Hooks section. When <b>it is your turn,</b> ask the 3 Hooks Questions and distribute Hooks as instructed.<b> During the others turns,</b> answer questions as you like.
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<br>
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<br>When <b>any of your Hook questions are fulfilled during play,</b> immediately complete the distribution of hooks as established by the question.
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<br><input name="attr_hook1" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •You gain a Hook on them.
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<br><input name="attr_hook2" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •They gain a Hook on you.
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<br><input name="attr_hook3" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •You gain a Hook on each other.
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<br>
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<br>Write the other characters names here and note how many Hooks you have with them
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<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_Hooks" >Write the other characters names here and note how many Hooks you have with them</textarea>
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</div>
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</div>
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<h1 style="text-align: center">Archetype Moves</h1>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4>Signature Move:<input name="attr_sigmovname" type="text" Value="Move Name"></h4>
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<input name="attr_sigdis" type="checkbox">Discharged<br>
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You start with this move.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_Sig_Mod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em rolls @{sigmovname}!
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/r 2d6+@{Sig_Mod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls @{sigmovname}!
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/em has Advantage!
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/r 3d6d1+@{Sig_Mod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls @{sigmovname}!
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/em has Disadvanage!
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/r 3d6dh1+@{Sig_Mod}' name='Roll_Sig'></button></b><br>
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<textarea rows="2" cols="2" name="attr_sigtxt">Type your starting move here.</textarea>
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</div>
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<div class='sheet-col'>
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<h4>Past Move:<input name="attr_pastmovname" type="text" Value="Move Name"></h4>
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<input name="attr_pastdis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Past moves and add it here.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_Past_Mod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_Past_Mod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_Past_Mod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_Past_Mod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_Past_Mod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_Past_Mod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em rolls @{pastmovname}!
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/r 2d6+@{Past_Mod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls @{pastmovname}!
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/em has Advantage!
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/r 3d6d1+@{Past_Mod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls @{pastmovname}!
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/em has Disadvanage!
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/r 3d6dh1+@{Past_Mod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" name="attr_pasttxt">Type your Past Move here.</textarea>
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</div>
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</div>
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<h2 style="text-align: center">Advanced Moves</h2>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<fieldset style="border: : 1px solid" class="repeating_AdvMoveFirst">
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<h4>Advance Move:<input name="attr_adv1movname" value="Advanced Move Name" type="text" ></h4>
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<input name="attr_adv1dis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Advance moves and add it here.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em rolls!
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/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls!
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/em has Advantage!
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/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls!
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/em has Disadvanage!
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/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
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</fieldset>
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</div>
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<div class='sheet-col'>
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<fieldset style="border: : 1px solid" class="repeating_AdvMoveSecond">
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<h4>Advance Move:<input name="attr_adv2movname" value="Advanced Move Name" type="text" ></h4>
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<input name="attr_adv2dis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Advance moves and add it here.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em roll!
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/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls!
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/em has Advantage!
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/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls!
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/em has Disadvanage!
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/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
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</div>
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</div>
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<h1 style="text-align: center">Harm, Stress, & Calamity</h1>
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<h4>Substitute Harm</h4>
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When <b>you are directed by a move or the SM to mark Harm</b>, you may exchange it, 1 for 1, for Stress.
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h2>Harm</h2>
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When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
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<input name="attr_harmch2" type="checkbox"><b>I’m Scratched and Bruised:</b> You’re a bit banged up, but it’s nothing serious. Can be healed by First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch3" type="checkbox"><b>I’m Rattled:</b> You’re shaken and shocked, you have Disadvantage ongoing to any slick or calculating rolls. Can be healed by Gathering your wits, First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch4" type="checkbox"><b>I’m Badly Injured:</b> You have severe bleeding or broken bones, you have Disadvantage to any roll requiring physical exertion for each check. Can be healed by 2 Days of treatment<br><br>
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<input name="attr_harmch5" type="checkbox"><b>I’m Knocked out:</b> You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch6" type="checkbox"><b>I can’t go on:</b> Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.<br><br>
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</div>
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<div class='sheet-col'>
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<h2>Stress</h2>
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<h3><b>Stress Track:
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<input name="attr_caladv1" type="checkbox">
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<input name="attr_caladv2" type="checkbox">
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<input name="attr_caladv3" type="checkbox">
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<input name="attr_caladv4" type="checkbox">
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<input name="attr_caladv5" type="checkbox">
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<p>
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</h3>
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When <b>you are directed by a move or the SM to mark Stress</b>, fill in the appropriate amount of checks on the Stress track.
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<br>When <b>the Stress track is full</b>, erase all checks and mark off one item in the Calamity list and describe the fictional consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance.<br>
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<input name="attr_calch1" type="checkbox"><input name="attr_caltxt1" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch2" type="checkbox"><input name="attr_caltxt2" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch3" type="checkbox"><input name="attr_caltxt3" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch4" type="checkbox"><input name="attr_caltxt4" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch5" type="checkbox"><input name="attr_caltxt5" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch6" type="checkbox"><input name="attr_caltxt6" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch7" type="checkbox"><input name="attr_caltxt7" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch8" type="checkbox"><input name="attr_caltxt8" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch9" type="checkbox"><input name="attr_caltxt9" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch10" type="checkbox"><input name="attr_caltxt10" width="95%" style="width: 95%" type="text" Value="Embrace death and face your final destiny.">
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</div>
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</div>
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<div>
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<h1 style="text-align: center">Gear & Loadout</h1>
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<h3>Gear Slots:<input name="attr_Gearslots" type="number"> </h3>
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Check your Archetype to see how many Gear slots you start with.
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When <b>you gain 5 Advances in Gear</b>, erase all the checks, and gain an extra Gear slot, to a maximum of 5 slots.<br>
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<fieldset name="attr_gearlist" class="repeating_Gear">
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<div name="attr_geardiv" style="border: 1px solid #c8c8c8" class="styled-select">
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<input name="attr_loadout" type="checkbox">
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<select name="attr_listgear" width="90%" style="width: 90%" class="list_gear">
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<option value="Choose_Gear">Choose a Gear option.</option>
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<option value="bladed_weapon">Bladed Weapon (Hand, Silent, 2 Harm)</option>
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<option value="pistol">Pistol (Hand, Close, Reach, Near, 1 Harm)</option>
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<option value="rifle">Assault Rifle (Reach, Near, Full Auto, 2 Harm)</option>
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<option value="Shotgun">Shotgun (Close, Messy, 3 Harm)</option>
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<option value="Sniper">Sniper Rifle (Far, AP, 3 Harm)</option>
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<option value="Grenades">Grenades (Near, Area, Messy, Forceful, 2 Uses, 4 Harm)</option>
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<option value="Vacsuit">Vacsuit (Clumsy, 6 uses)</option>
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<option value="Scanner">Scanner </option>
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<option value="Thermal">Thermal Clips (3 Uses)</option>
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<option value="tacpack">Tactical Pack (3 Uses)</option>
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<option value="hackpack">Hack Pack (3 Uses)</option>
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<option value="repkit">Repair Kit (3 Uses)</option>
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<option value="Medkit">Medkit (3 Uses)</option>
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<option value="taccloak">Tactical Cloak</option>
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<option value="drone">Remote Drone</option>
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<option value="armor1">Tactical Armor (Armor 1, Repair)</option>
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<option value="armor2">Heavy Armor (Armor 2, Repair, Clumsy)</option>
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<option value="shields1">Basic Shields (Shields 1, discharge)</option>
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<option value="shields2">Advanced Shields (Shields 2, discharge)</option>
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</select><p>
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<p><b>Status:</b>
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<select name="attr_gearstatus" width="45%" style="width: 45%" class="list_gearstatus" >
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<option value="choosestatus">Ready: It's ready to use.</option>
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<option value="damaged">Damaged: use a repair kit fix it.</option>
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<option value="discharged">Discharged: choose to ready it when you roll Recover.</option>
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<option value="overheated">Overheated: choose to ready it when you roll Recover.</option>
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<option value="expended">Expended: restock it when you have access to supplies.</option>
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</select>
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<b> Uses:</b><select name="attr_gearuses" width="35%" style="width: 35%" class="list_gearuses" >
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<option value="na">N/A, it doesn't require uses.</option>
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<option value="0">0 uses left.</option>
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<option value="1">1 use left.</option>
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<option value="2">2 uses left.</option>
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<option value="3">3 uses left.</option>
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<option value="4">4 uses left.</option>
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<option value="5">5 uses left.</option>
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<option value="6">6 uses left.</option>
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</select>
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|
||
</div>
|
||
<br>
|
||
</fieldset>
|
||
<h2>Possessions and Resources</h2>
|
||
Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear.<br>
|
||
|
||
<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_resources" >Possessions and Resources</textarea>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;" class="sheet-tab-content sheet-tab2">
|
||
<h1>The Ship
|
||
<h3>Only use this page on the ship's character sheet.</h3></h1>
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<h3><b>Ship Name:<input name="attr_character_name" type="text" ></h3><br>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h3>Ship Look:<input name="attr_shipdescription" type="text" Value="Write in your ship's look"></h3><br>
|
||
</div>
|
||
</div>
|
||
|
||
<h1>Primary Systems:</h1>
|
||
<p style="text-align: center" >
|
||
Choose one of the following stat arrays and apply to Helm,
|
||
Tactical, and Engineering. Drive starts at -1 and Reputation
|
||
starts at 0.<br>
|
||
|
||
<div style="text-align: center" class='sheet-4colrow'>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
0,+1,+1
|
||
</div>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
0,0,+2,
|
||
</div>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
-1,+1,+2,
|
||
</div>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
-1, 0,+3.
|
||
</div>
|
||
</div>
|
||
|
||
<p style="text-align: center" ><b>Choose your roll type:<br>
|
||
<input type="radio" value="
|
||
/r 2d6" name="attr_ShipRolltype" checked='true' /> Normal
|
||
<input type='radio' value='
|
||
/em has Advantage!
|
||
/r 3d6d1' name='attr_ShipRolltype' />Advantage
|
||
<input type="radio" value="
|
||
/em has Disadvantage!
|
||
/r 3d6dh1" name='attr_ShipRolltype' /> Disadvantage</b></p>
|
||
|
||
|
||
<h3><div name="shipstats" style="text-align: center" class='sheet-5colrow'>
|
||
<div class='sheet-col'>
|
||
<h3>Helm</h3>
|
||
<p style="text-align: center" ><input type="number" name="attr_Helm" value="0" />
|
||
<button type='roll' value='/em rolls Helm! @{ShipRolltype}+@{Helm} ' name='simple-roll-Helm'></button><br>
|
||
<input name="attr_helmdis" type="checkbox"> Disabled</p>
|
||
|
||
|
||
</div>
|
||
<div width="18%" style="width: 18%" style="text-align: center" class='sheet-col'>
|
||
<h3>Tactical</h3>
|
||
<p style="text-align: center" ><input type="number" name="attr_Tactical" value="0" />
|
||
<button type='roll' value='/em rolls Tactical! @{ShipRolltype}+@{Tactical} ' name='simple-roll-Tactical'></button><br>
|
||
<input name="attr_tacticaldis" type="checkbox"> Disabled</p>
|
||
</p>
|
||
|
||
</div>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
<h3>Engineering</h3>
|
||
<p style="text-align: center" ><input type="number" name="attr_Engineering" value="0" />
|
||
<button type='roll' value='/em rolls Engineering! @{ShipRolltype}+@{Engineering} ' name='simple-roll-Engineering'></button><br>
|
||
<input name="attr_engineeringdis" type="checkbox"> Disabled</p>
|
||
|
||
</div>
|
||
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
<h3>Drive</h3>
|
||
<p style="text-align: center" ><input type="number" name="attr_Drive" value="-1" />
|
||
<button type='roll' value='/em rolls Drive! @{ShipRolltype}+@{Drive} ' name='simple-roll-Drive'></button><br>
|
||
<input name="attr_drivedis" type="checkbox">Disabled</p>
|
||
</div>
|
||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||
<h3>Reputation</h3>
|
||
<p style="text-align: center" ><input type="number" name="attr_Reputation" value="0" />
|
||
<button type='roll' value='/em rolls Reputation! @{ShipRolltype}+@{Reputation} ' name='simple-roll-Reputation'></button>
|
||
</p>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
<h3>Rep Tracker:
|
||
<input name="attr_repadv1" type="checkbox">
|
||
<input name="attr_repadv2" type="checkbox">
|
||
<input name="attr_repadv3" type="checkbox">
|
||
<input name="attr_repadv4" type="checkbox">
|
||
<input name="attr_repadv5" type="checkbox">
|
||
<input name="attr_repadv6" type="checkbox">
|
||
<input name="attr_repadv7" type="checkbox">
|
||
<input name="attr_repadv8" type="checkbox">
|
||
<input name="attr_repadv9" type="checkbox">
|
||
<input name="attr_repadv10" type="checkbox">
|
||
</h3>
|
||
When <b>you have 10 checks in the Reputation tracker</b>, erase all checks and increase Rep by 1, to a max of +3.
|
||
|
||
<div class='sheet-3colrow'>
|
||
<div width="25%" style="width: 25%" class='sheet-col'>
|
||
<h4>Fuel:</h4>
|
||
When <b>directed by the SM or a move</b>, mark off Fuel. <br>
|
||
Fuel costs 100 Guilders per unit.<br>
|
||
<p style="text-align: center">
|
||
<br>
|
||
<input name="attr_fuel1" type="checkbox">
|
||
<input name="attr_fuel2" type="checkbox">
|
||
<input name="attr_fuel3" type="checkbox">
|
||
<input name="attr_fuel4" type="checkbox">
|
||
<input name="attr_fuel5" type="checkbox">
|
||
<input name="attr_fuel6" type="checkbox">
|
||
<input name="attr_fuel7" type="checkbox">
|
||
<input name="attr_fuel8" type="checkbox">
|
||
<input name="attr_fuel9" type="checkbox">
|
||
<input name="attr_fuel10" type="checkbox">
|
||
<br>
|
||
<input name="attr_fuel11" type="checkbox">
|
||
<input name="attr_fuel12" type="checkbox">
|
||
<input name="attr_fuel13" type="checkbox">
|
||
<input name="attr_fuel14" type="checkbox">
|
||
<input name="attr_fuel15" type="checkbox">
|
||
<input name="attr_fuel16" type="checkbox">
|
||
<input name="attr_fuel17" type="checkbox">
|
||
<input name="attr_fuel18" type="checkbox">
|
||
<input name="attr_fuel19" type="checkbox">
|
||
<input name="attr_fuel20" type="checkbox">
|
||
<br>
|
||
</p>
|
||
</div>
|
||
|
||
<div width="30%" style="width: 30%" class='sheet-col'>
|
||
<h4>Cargo Bay:</h4>
|
||
When <b>you take Cargo on board</b>, fill in one Cargo slot with a description of the cargo.<br>
|
||
<input name="attr_cargoch1" type="checkbox"><input name="attr_cargotxt1" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||
<input name="attr_cargoch2" type="checkbox"><input name="attr_cargotxt2" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||
<input name="attr_cargoch3" type="checkbox"><input name="attr_cargotxt3" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||
</div>
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<h4>Life Support:</h4>
|
||
<input name="attr_Lifesuppdis" type="checkbox"><b>Disabled</b><br>
|
||
For <b>each day your ship is in space or an uninhabitable environment</b>, reduce life support by 1 for each person on the ship. <br>
|
||
Your ship starts with 10 days of life support for each crew member.<br><br>
|
||
|
||
<p style="text-align: center" ><b>Life Support in Person Days:</b> <input type="number" name="attr_lifesupport" value="10" /></p>
|
||
</div>
|
||
</div>
|
||
|
||
<h2>Debt, Interest, and Capital</h2>
|
||
Add together the costs of your secondary systems and your Drive.
|
||
Add this number to 1,000,000 guilders.
|
||
Write this figure in your Ship’s Debt panel. <br>
|
||
Write 50,000 guilders in the Payment section.<br>
|
||
You start with 5000 guilders per Crew Member in Capital.
|
||
<br><br>
|
||
When you make a payment of at least 50,000 guilders on your ship,
|
||
reduce the Debt by the amount you pay and erase all checks in the days since last payment track.
|
||
<div width="100%" style="width: 100%" class='sheet-2colrow'>
|
||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||
<b>
|
||
Debt: <input name="attr_debttxt" width="85%" style="width: 85%" type="text" Value="1,000,000"><br>
|
||
Payments: <input name="attr_Interesttxt" width="80%" style="width: 80%" type="text" Value="50,000"><br>
|
||
Overdue: <input name="attr_overduetxt" width="80%" style="width: 80%" type="text" Value="Up to date!"><br>
|
||
Capital: <input name="attr_capitaltxt" width="80%" style="width: 80%" type="text" Value="5,000 per crew member"></b><br>
|
||
</div>
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<b>days since last payment:<br></b>
|
||
When you reach 20 days without making a payment,
|
||
add the Payment due to Overdue amount,
|
||
reduce Rep by 1 to a minimum of -3,
|
||
and reset days since last payment.
|
||
<p style="text-align: center"><b>Days:</b>
|
||
<br>
|
||
<input name="attr_days1" type="checkbox">
|
||
<input name="attr_days2" type="checkbox">
|
||
<input name="attr_days3" type="checkbox">
|
||
<input name="attr_days4" type="checkbox">
|
||
<input name="attr_days5" type="checkbox">
|
||
<input name="attr_days6" type="checkbox">
|
||
<input name="attr_days7" type="checkbox">
|
||
<input name="attr_days8" type="checkbox">
|
||
<input name="attr_days9" type="checkbox">
|
||
<input name="attr_days10" type="checkbox"><br>
|
||
<input name="attr_days11" type="checkbox">
|
||
<input name="attr_days12" type="checkbox">
|
||
<input name="attr_days13" type="checkbox">
|
||
<input name="attr_days14" type="checkbox">
|
||
<input name="attr_days15" type="checkbox">
|
||
<input name="attr_days16" type="checkbox">
|
||
<input name="attr_days17" type="checkbox">
|
||
<input name="attr_days18" type="checkbox">
|
||
<input name="attr_days19" type="checkbox">
|
||
<input name="attr_days20" type="checkbox"><br>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
<h2>FTL Drive Type</h2>
|
||
Select an FTL Drive from the list and add its cost to your ship's Debt.<br>
|
||
|
||
|
||
<div style="text-align: center">
|
||
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab1" value="1" title="Impulse Drive" checked="checked" />
|
||
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab2" value="2" title="Drillspace Drive" />
|
||
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab3" value="3" title="Subspace Drive" />
|
||
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab4" value="4" title="Hyperspace Drive" />
|
||
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab5" value="5" title="Warpspace Drive" />
|
||
|
||
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;"
|
||
class="sheet-tab-content sheet-tab1">
|
||
|
||
<h2>Impulse Drive</h2>
|
||
<b>No Cost</b>
|
||
Your ship only has an Impulse Drive, enough to get around a system but incapable of interstellar travel.
|
||
</div>
|
||
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;"
|
||
class="sheet-tab-content sheet-tab2">
|
||
|
||
<h2>Drillspace Drive</h2>
|
||
<b>50,000 Guilders<br>
|
||
Normal:
|
||
<button type='roll' value='/em engages the Drillspace Drive!
|
||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||
Advantage:
|
||
<button type='roll' value='/em engages the Drillspace Drive!
|
||
/em has Advantage!
|
||
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
|
||
Disadvantage:
|
||
<button type='roll' value='/em engages the Drillspace Drive!
|
||
/em has Disadvanage!
|
||
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
|
||
|
||
Your ship has a Drillspace Drive, design for safe, but slow interstellar travel to neighboring stars.<br><br>
|
||
|
||
<div class='sheet-2colrow'>
|
||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||
<p style="text-align: left">
|
||
When <b>you drill through Normal Space into Drill-Space to travel to a neighbouring star system</b>, roll+Drive. <br>
|
||
<b>On a 10+</b>, you get there with no complications.<br>
|
||
<b>On a 7-9</b>, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars
|
||
to let the drive cool down for a day.<br></p>
|
||
</div>
|
||
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||
<tr>
|
||
<td><b><i>Distance</i></b></td>
|
||
<td><b><i>Time (days)</i></b></td>
|
||
<td><b><i>Fuel (units)</i></b></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Neighbors</b></td>
|
||
<td>10</td>
|
||
<td>2</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Local</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Distant</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Remote</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Extreme</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;"
|
||
class="sheet-tab-content sheet-tab3">
|
||
|
||
<h2>Subspace Drive</h2>
|
||
<b>150,000 Guilders<br>
|
||
Normal:
|
||
<button type='roll' value='/em engages the Subspace Drive!
|
||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||
Advantage:
|
||
<button type='roll' value='/em engages the Subspace Drive!
|
||
/em has Advantage!
|
||
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
|
||
Disadvantage:
|
||
<button type='roll' value='/em engages the Subspace Drive!
|
||
/em has Disadvanage!
|
||
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
|
||
|
||
Your ship has a Subspace Drive, comonly used for relatively safe FTL travel around a star cluster.<br><br>
|
||
|
||
<div class='sheet-2colrow'>
|
||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||
<p style="text-align: left">
|
||
When <b>you you plot a course within the local cluster and engage your sub-space drive</b>, roll+Drive. <br>
|
||
<b>On a 10+</b>, you get there on time and without any complications. <br>
|
||
<b>On a 7-9</b>, you get there, but choose 1:<br>
|
||
<ul style="text-align: left">
|
||
<li>It took twice as long as you expected.</li>
|
||
<li>Trouble has found you, the SM will tell you what.</li>
|
||
<li>A ship system has malfunctioned, the SM will tell you what.</li>
|
||
<li>You had to burn hard, expend twice the fuel. (this option may only be chosen if you have the required fuel)</li>
|
||
</ul>
|
||
</p>
|
||
</div>
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||
<tr>
|
||
<td><b><i>Distance</i></b></td>
|
||
<td><b><i>Time (days)</i></b></td>
|
||
<td><b><i>Fuel (units)</i></b></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Neighbors</b></td>
|
||
<td>3</td>
|
||
<td>1</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Local</b></td>
|
||
<td>6</td>
|
||
<td>2</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Distant</b></td>
|
||
<td>12</td>
|
||
<td>4</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Remote</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Extreme</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;"
|
||
class="sheet-tab-content sheet-tab4">
|
||
|
||
<h2>Hyperspace Drive</h2>
|
||
<b>200,000 Guilders<br>
|
||
Normal:
|
||
<button type='roll' value='/em engages the Hyperspace Drive!
|
||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||
Advantage:
|
||
<button type='roll' value='/em engages the Hyperspace Drive!
|
||
/em has Advantage!
|
||
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
|
||
Disadvantage:
|
||
<button type='roll' value='/em engages the Hyperspace Drive!
|
||
/em has Disadvanage!
|
||
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
|
||
|
||
Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable travel to stars near and far.<br><br>
|
||
|
||
<div class='sheet-2colrow'>
|
||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||
<p style="text-align: left">
|
||
When <b>you power up your Hyper Drive to jump to Hyper Space</b>, roll+Drive. <br>
|
||
<b>On a 10+</b>, you travel with minimal complications, choose 1. <br>
|
||
<b>On a 7-9</b>, you get there, but it’s a rough ride. Choose 2:<br>
|
||
<ul style="text-align: left">
|
||
<li>You don’t come out exactly where you expected.</li>
|
||
<li>One of your ship systems has been damaged.</li>
|
||
<li>You’ve picked up an unlikely passenger.</li>
|
||
<li>All Crew Members are Rattled for the duration of the trip.</li>
|
||
</ul>
|
||
</div>
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||
<tr>
|
||
<td><b><i>Distance</i></b></td>
|
||
<td><b><i>Time (days)</i></b></td>
|
||
<td><b><i>Fuel (units)</i></b></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Neighbors</b></td>
|
||
<td>2</td>
|
||
<td>1</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Local</b></td>
|
||
<td>4</td>
|
||
<td>2</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Distant</b></td>
|
||
<td>8</td>
|
||
<td>4</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Remote</b></td>
|
||
<td>12</td>
|
||
<td>5</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Extreme</b></td>
|
||
<td>n/a</td>
|
||
<td>n/a</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<div style="background-image: url("http://i.imgur.com/0W0xjvi.gif"); background-repeat: repeat;"
|
||
class="sheet-tab-content sheet-tab5">
|
||
|
||
<h2>Warpspace Drive</h2>
|
||
<b>100,000 Guilders<br>
|
||
Normal:
|
||
<button type='roll' value='/em engages the Warpspace Drive!
|
||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||
Advantage:
|
||
<button type='roll' value='/em engages the Warpspace Drive!
|
||
/em has Advantage!
|
||
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
|
||
Disadvantage:
|
||
<button type='roll' value='/em engages the Warpspace Drive!
|
||
/em has Disadvanage!
|
||
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
|
||
|
||
Your ship has a Warpspace Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the Galaxy.<br><br>
|
||
|
||
<div class='sheet-2colrow'>
|
||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||
<p style="text-align: left">
|
||
When <b>you activate the highly unstable Warp Drive and take a precarious trip through Warp Space</b>, roll+Drive. <br>
|
||
<b>On a 10</b>+, you made it out! choose 2. <br>
|
||
<b>On a 7-9</b>, that was a very close call, choose 3:<br>
|
||
<ul style="text-align: left">
|
||
<li>The ship has been invaded, infested, or infected by something hostile.</li>
|
||
<li>You don’t know where or when you came out...</li>
|
||
<li>A system has been damaged.</li>
|
||
<li>Someone has suffered a mutation.</li>
|
||
</ul>
|
||
</div>
|
||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||
<tr>
|
||
<td><b><i>Distance</i></b></td>
|
||
<td><b><i>Time (days)</i></b></td>
|
||
<td><b><i>Fuel (units)</i></b></td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Neighbors</b></td>
|
||
<td>1</td>
|
||
<td>2</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Local</b></td>
|
||
<td>2</td>
|
||
<td>4</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Distant</b></td>
|
||
<td>3</td>
|
||
<td>6</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Remote</b></td>
|
||
<td>5</td>
|
||
<td>10</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>Extreme</b></td>
|
||
<td>10</td>
|
||
<td>20</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<br><br>
|
||
<h2>Secondary Systems</h2>
|
||
<p style="text-align: center">
|
||
Your ship starts with 3 Hardpoints you can attach
|
||
secondary systems to. More Hardpoints for your ship cost
|
||
200,000 Guilders each.<br>
|
||
You can have up to a maximum of 6 Hardpoints.</p>
|
||
|
||
<h3>Hardpoints: <input name="attr_hardpoints" value="3" type="number"></h3>
|
||
|
||
<div class='sheet-3colrow'>
|
||
<div style="text-align: left;" class='sheet-col'>
|
||
<h4><input name="attr_medbaychk" type="checkbox">Expanded Cargo Bay</h4>
|
||
<b>50,000 Guilders</b><br>
|
||
Gives you 2 more Cargo slots. Not exciting, but potentially profitable!<br>
|
||
<input name="attr_cargoch4" type="checkbox"><input name="attr_cargotxt4" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||
<input name="attr_cargoch5" type="checkbox"><input name="attr_cargotxt5" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||
|
||
<h4><input name="attr_hiddchk" type="checkbox">Hidden Compartments</h4>
|
||
<b>60,000 Guilders</b><br>
|
||
Gives you hidden compartments that can conceal 1 slot of
|
||
cargo. If your ship is scanned or searched, anything in the
|
||
Hidden Compartments will not be found.<br>
|
||
<input name="attr_cargoch6" type="checkbox"><input name="attr_cargotxt6" width="90%" style="width: 90%" type="text" Value="One unit of hidden Cargo. write it here"><br>
|
||
|
||
|
||
<h4><input name="attr_medbaychk" type="checkbox">Medbay</h4>
|
||
<b><input name="attr_medbaydis" type="checkbox"> Disabled<br>
|
||
120,000 Guilders</b><br>
|
||
Spending time in a medbay counts as treatment or rest as
|
||
far as Harm is concerned.<br>
|
||
|
||
<h4><input name="attr_scoopchk" type="checkbox">Ram Scoop</h4>
|
||
<b><input name="attr_ramscoopdis" type="checkbox"> Disabled<br>
|
||
50,000 Guilders</b><br>
|
||
When you use your ram scoop to collect fuel from a star,
|
||
nebula, or gas giant, it takes 1 day to collect 1 Fuel.<br>
|
||
<h4><input name="attr_shieldingchk" type="checkbox">Ship Shielding</h4>
|
||
<b><input name="attr_shieldingdis" type="checkbox"> Disabled<br>
|
||
60,000 Guilders</b><br>
|
||
When you divert damage from another system to your ship shielding,
|
||
for each point of damage your shields absorb, spend 3 Fuel.<br>
|
||
</div>
|
||
<div style="text-align: left;" class='sheet-col'>
|
||
<h4><input name="attr_tetherchk" type="checkbox">Tether</h4>
|
||
<b><input name="attr_tetherdis" type="checkbox"> Disabled<br>
|
||
60,000 Guilders</b><br>
|
||
Can automatically connect to inert objects. Can be fired at
|
||
ships and stations within 1 kilometer using Fire Weapons.<br>
|
||
|
||
<h4><input name="attr_cryochk" type="checkbox">Cryo Pods</h4>
|
||
<b><input name="attr_cryopodsdis" type="checkbox"> Disabled<br>
|
||
10,000 Guilders per pod</b><br>
|
||
When <b>a person is in suspended animation in a cryo pod</b>,
|
||
they don’t use up life support. When <b>you use a cryo pod to
|
||
escape a ship</b>, you are put into suspended animation and a
|
||
rescue beacon is broadcast.<br>
|
||
<h3 style="text-align: center;">Cryo Pods: <input name="attr_cryopods" value="0" type="number"></h3>
|
||
|
||
<h4><input name="attr_reinforcedchk" type="checkbox">Reinforced Systems</h4>
|
||
<b><input name="attr_reinforceddis" type="checkbox"> Disabled<br>
|
||
10,000 Guilders</b><br>
|
||
When <b>you spout Technobabble about rerouting power</b>,
|
||
You have Advantage to Spot Repairs.<br>
|
||
|
||
|
||
<h4><input name="attr_sensorarrchk" type="checkbox">Sensor Array</h4>
|
||
<b><input name="attr_sensorarr" type="checkbox"> Disabled<br>
|
||
10,000 Guilders</b><br>
|
||
When <b>you take the time to immerse yourself in the ocean of data from the sensor array</b>,
|
||
you have Advantage when you roll Scanning, and you may also ask questions from the Scope It Out list<br>
|
||
|
||
<h4><input name="attr_targetingcompchk" type="checkbox">Targeting Computer</h4>
|
||
<b><input name="attr_targetingcompdis" type="checkbox"> Disabled<br>
|
||
10,000 Guilders</b><br>
|
||
When you <b>work together with the Targeting Computer’s V.I.</b>,
|
||
you have Advantage when you roll Fire Weapons!</br>
|
||
|
||
<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_targetingcomp" >
|
||
Choose between 1 and 2 personality traits of your targeting computer: Bloodthirsty, Pacifist,
|
||
Posh, Crude, Indecisive, Curious, Thoughtful, Loneyl</textarea>
|
||
|
||
</div>
|
||
<div style="text-align: left;" class='sheet-col'>
|
||
|
||
<h4>Ship Weapon Tags</h4>
|
||
<b>Range:</b>
|
||
<ul>
|
||
<li>Short: within 5 kilometers.</li>
|
||
<li>Medium: between 5 and 20 kilometers.</li>
|
||
<li>Long: Between 20 and 50 kilometers.</li>
|
||
</ul>
|
||
<b>Other Ship Weapon Tags:</b>
|
||
<ul>
|
||
<li>Proximity: It detonates when an enemy is near it.</li>
|
||
<li>Twin-Linked: when you buy it, double the cost and double the damage.</li>
|
||
<li>Penetrating: Ignores ship shielding.</li>
|
||
<li>Overcharge: before you use the Fire Weapons or Blast Them Moves,
|
||
you may spend 2 Fuel to double the weapons damage for this attack.</li>
|
||
</ul>
|
||
|
||
<h4><input name="attr_missileschk" type="checkbox">Missiles</h4>
|
||
<b><input name="attr_missilesdis" type="checkbox"> Disabled<br>
|
||
70,000 Guilders</b><br>
|
||
Short, medium, 2 Damage<br>
|
||
|
||
<h4><input name="attr_flakchk" type="checkbox">Flak Mines</h4>
|
||
<b><input name="attr_flakdis" type="checkbox"> Disabled<br>
|
||
100,000 Guilders</b><br>
|
||
Proximity, 3 Damage<br>
|
||
|
||
<h4><input name="attr_plasmachk" type="checkbox">Plasma Cannon</h4>
|
||
<b><input name="attr_plasmadis" type="checkbox"> Disabled<br>
|
||
100,000 Guilders</b><br>
|
||
Medium, Overcharge, 3 Damage<br>
|
||
|
||
<h4><input name="attr_Laserschk" type="checkbox">Lasers</h4>
|
||
<b><input name="attr_Lasersdis" type="checkbox"> Disabled<br>
|
||
60,000 Guilders</b><br>
|
||
Short, medium, long, Overcharge, 1 Damage<br>
|
||
|
||
|
||
<h4><input name="attr_Railgunchk" type="checkbox">Railgun</h4>
|
||
<b><input name="attr_Railgundis" type="checkbox"> Disabled<br>
|
||
150,000 Guilders</b><br>
|
||
Long, Penetrating, 4 Damage<br>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
</div>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
|
||
|
||
|
||
<br><br>
|
||
|
||
<p style="text-align: center">For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k<br>
|
||
Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
|
||
Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/</p>
|
||
|
||
|
||
|