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- Finalise handling of Professions with selectable Base lists
- Alchemists are the first users
- Half shield bonus skill for partial block - not the full one (all my
players)
- Change 'maneuver_penalty' -> status_penalty
- Update everywhere except inventory; it was a collision of names before.
- Try and squash the super long list of errors when you first update stateud
- Compendium data: Move a long bow to Bow, Long for the table. (@nef)
- Equipment:
- Perception Penalties are now applied
- Ranged Penalties are now applied.
- Take a terrible guess if it's a ranged or melee weapon when adding attacks
- Creatures: Creatures can now roll skills.
- Creatures: Add hx for Hand Crossbows, and a few other attacks (@nef)
- Creatures now have framework for type of attack (melee, ranged, directed)
- Does not (yet) change attack
- Add test to validate attack types