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* Fixed a bug causing the sheet to sometimes display an incorrect attack bonus for weapons. * Fixed missing base attack bonus for drone attacks.
7.7 KiB
7.7 KiB
Stars Without Number Revised Edition Character Sheet
This sheet is created for use in Stars Without Number Revised Edition on Roll20.
Authors/Maintainers
Contributors
- Victor M. Suarez
- MankiGames
- Shadowriku
- RonaldZ
- jfredett
- CoalPoweredPuppet
- Original First Edition sheet by Kevin Searle
QA/Testing
Feedback
Report any problems, suggestions, or features by creating an issue on Github.
Contributing
- Contributions are welcome at the GitHub. Just open a pull request.
- You will need to install Node.js, then run the following command in bash/cmd:
- npm install -g pug pug-cli sass jstransformer-uglify-es
- You may need to restart you computer.
- Then just make changes to the files in the Source folder, and use the file "build" or "pug_build.bat" and "sass_build.bat" depending on your OS.
Changelog
2.3.1
- Fixed a bug causing the sheet to sometimes display an incorrect attack bonus for weapons.
- Fixed missing base attack bonus for drone attacks.
2.3.0
- Added drone tab
- Added weapon description data as well as armor descriptions
- Added quantity for inventory, as well as proper support for Enc-1/3 gear
- Added artifact armor and gear
- Mech weapons now have range instead of ammo
2.2.0
- Added autofill functionality for ship hulls and class ability.
- Added autofill buttons for armor, cyberware, foci, gear, ship modules, techniques, and weapons.
- Weapon encumbrance can now be modified in the weapon section. Weapons with 0 encumbrance will no longer be shown in the gear section.
- Added an extra field to put effort that is only committed as long as a power is active.
- Changed "Total" effort to "Uncommitted", and added auto-calculating. The formula for effort is now more accurate.
- Added the option to enable ammo tracking with ChatSetAttr to the sheet default settings.
- Added a place to track skill points that can only be spent on psionics.
- Added Discipline field to psychic techniques.
- Added switch Ship/Mech/Custom for the ship tab.
- Changed armor to be a repeating section.
- The gear section now has a header.
- Exert can now be used as a weapon's attack skill.
- The chat macro for skills is now sorted into trained/untrained ones, the latter of which can be disabled.
2.1.0
- Additions
- Added option to disable modifier queries globally.
- Added button to roll hit points.
- Added weapon encumbrance tracking.
- Added ammo maximum for weapons.
- Weapon shock damage can now be toggled independent of base being 0 (for Unarmed Combatant).
- Added option for automatic ammo reduction (requires ChatSetAttr).
- Bugfixes
- Attribute modifiers are now recalculated upon conversion from v1.6.2.
- Roll templates are no longer cut off when chat avatars are disabled.
- New NPC attacks should now receive the correct attack bonus.
- Line breaks in foci/technique/spell/cyberware descriptions now render correctly.
2.0.1
- Fixed a bug preventing successful conversion of NPC sheets.
- Fixed a bug preventing extra effort from taking effect.
2.0.0
- New, overhauled version of the sheet (rewritten in pug and sass)
- Complete sheet HTML/CSS has been re-done for a more compact look
- Edit/Display mode toggle at the top of the sheet
- Roll template overhauled
- Many attributes were renamed or otherwise reorganized (seamless conversion)
- Chat menus for easy access to all sheet macros
- Ship sheet now has tracking for power/mass/hardpoints, as well as weapon attacks
- NPC sheet now has repeating sections for attacks and special abilities
- Added i18n support
1.6.2
- Fixed weapons rolling with Shoot when First Edition skills was selected.
- Add attribute to Shock damage.
1.6.1
- Fix the sheet default settings to actually work.
- Spelling and text fixes.
- Added field for number of attacks to NPCs.
1.6.0
- Added new tab "Settings", for now primarily for toggling homebrew options.
- Sheet default settings for everything in the settings page.
- Luck save can now be added in settings.
- Option to play with 1st Edition skills if you prefer those.
- Also option to add your own skills in addition/instead.
- Autofilling the "Next level xp" (with options).
- Toggleable custom counters for whatever you heart desires.
- Option to remove psionics completely.
- New section for Space Magic, a Deluxe edition set of rules for importing magic into SWN.
- Fixed formatting of an NPC stat block.
- Changed the header toggles to work slightly better/faster.
- You can now enter arbitrary dice rolls for shock damage!
- Toggling to add skill to damage will now also add it to shock damage.
- Added field for shock AC
1.5.1
- Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened.
- Updated image.
- Spelling corrections.
- Added shock damage to weapons, only shows if a stat is entered.
- Removed field for magazines in weapons.
1.5.0
- Fixed Sneak skill showing as Program.
- Added Beasts and Bots to NPC autofill.
- Added Saving Throw to NPC sheet.
- Added klicking headers to show/hide sections.
1.4.0
- Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale and Reaction.
- Fixed bug where modifiers weren't applied to skill rolls if the "assist" popup was submitted empty.
- Added explanation of skill roll modifiers
- Added description fields to cyberware as well.
- Added ability to print description fields to chat as a macro.
- Made the skill list a little smaller by decreasing font size.
- Clean up code intentation and formatting. It is now consistent (and also in tabs).
- Added ability to hide Psychic section since not all characters need it.
1.3.1
- Added "Weapons" subheader to combat section.
1.3.0
- Duplicated weapon rolls to new Combat section where Common Rolls used to be.
- Added ability to add the skill bonus to the damage (Gunslinger etc).
- Added field for remaining magazines next to ammo.
- Added dropdown to chose No/ask/always on bursting when shooting.
- Separated Committed Effort Day and Committed Effort Scene.
- Added show/hide fields to add desciptions to class ability, psionic techniques, and foci.
- Changed Attack Bonus to Base Attack Bonus.
- style and text changes.
1.2.0
- Changed attack roll template to correctly apply a -2 unfamiliaruty malus when a skill is at -1, instead of a -1 malus.
- Added Burst as Yes/No option on attack rolls that adds damage too.
- Changed Psychic Techniques and Cyberware to a repeating section, so people won't run out of fields.
1.1.1
- Completely removed target AC (1.1.0 had 20 for AC) from attack calculation
- Slight layout tweaks
1.1.0
- Reworked attack rolls to no longer ask for AC and to also have the roll number make sense.
- Reworked the skill list. There are now options for rolling 2d6, 3d6kh2, and 4d6kh2 for the Specialist focus among others.
- Reordered the skill list to be alphabetical by coloumn instead of by row.
- Reordered the attributes to be in the usual order (STR, DEX, CON, INT, WIS, CHA)
1.0.0
- Initial Release (cloned from Stars Without Number 1st Ed. sheet v0.1.7).
- All skills and features renamed and reworked to Revised Edition rules.
- Auto-calculating AC, Saving Throws, and Effort through Sheet Worker.