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roll20-character-sheets/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html
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Almos80 cd43420fc8 Warhammer Fantasy Roleplay 2nd Edition (#5077)
* Update WHFRP2.html

* Update README.md
2019-05-20 19:15:39 -05:00

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<div class="sheet-overall-wrapper">
<!-- HEADER -->
<div class="sheet-core-header sheet-pad-b-md">
<div class="sheet-row">
<div class="sheet-col-3-10">
<div class="sheet-dnd-image-wrapper sheet-mar-t-sm sheet-mar-b-sm">
<img src="https://i.imgur.com/yXgvZ1G.png" height="120" width="240" alt="Warhammer Fantasy Roleplay (2nd edition)">
</div>
<div class="sheet-mar-t-sm sheet-mar-b-sm">
<input class="sheet-character-name" type="text" name="attr_character_name"/>
<div class="sheet-wrap-box-label sheet-pc-version">
<span data-i18n="CHARACTER-NAME">Character Name</span>
</div>
</div>
</div>
<div class="sheet-col-7-10 sheet-header-info">
<div class="sheet-wrap-box sheet-pad-md">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-r-sm">
<div class="sheet-pc-version">
<input type="text" name="attr_career"/>
<div class="sheet-wrap-box-label">
<span data-i18n="CAREER">Career</span>
</div>
</div>
</div>
<div class="sheet-col-13-20 sheet-pad-r-sm">
<input type="text" name="attr_career_path"/>
<div class="sheet-wrap-box-label">
<span data-i18n="CAREER-PATH">Career Path</span>
</div>
</div>
<div class="sheet-col-3-20 sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_advancements"/>
<div class="sheet-wrap-box-label sheet-center">
<span data-i18n="ADVANCEMENTS">Advancements</span>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-pad-r-sm">
<input type="text" name="attr_race"/>
<div class="sheet-wrap-box-label">
<span data-i18n="RACE">Race</span>
</div>
</div>
<div class="sheet-col-1-5 sheet-vert-middle sheet-relative sheet-pad-r-sm">
<input type="text" name="attr_religion"/>
<div class="sheet-wrap-box-label">
<span data-i18n="RELIGION">Religion</span>
</div>
</div>
<div class="sheet-col-1-2 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_concept"/>
<div class="sheet-wrap-box-label">
<span data-i18n="CONCEPT">Concept</span>
</div>
</div>
<div class="sheet-col-3-20 sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_xp"/>
<div class="sheet-wrap-box-label sheet-center">
<span data-i18n="XP-EARNED">XP Earned</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- TAB SELECT -->
<input type="radio" name="attr_tab" class="sheet-tab-page-core" value="core" checked="checked"/>
<span class="sheet-tab-page-core">
<span data-i18n="CORE-STATS">Core Stats</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-background sheet-pc-version-inline-block" value="background"/>
<span class="sheet-tab-page-background sheet-pc-version-inline-block">
<span data-i18n="BACKGROUND">Background</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-career sheet-pc-version-inline-block" value="career"/>
<span class="sheet-tab-page-career sheet-pc-version-inline-block">
<span data-i18n="CAREER">Career</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-weapons sheet-pc-version-inline-block" value="weapons"/>
<span class="sheet-tab-page-weapons sheet-pc-version-inline-block">
<span data-i18n="WEAPONS">Weapons</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-armor sheet-pc-version-inline-block" value="armor"/>
<span class="sheet-tab-page-armor sheet-pc-version-inline-block">
<span data-i18n="ARMOR">Armor</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-spellbook" value="spellbook"/>
<span class="sheet-tab-page-spellbook">
<span data-i18n="SPELLBOOK">Spellbook</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-inventory sheet-pc-version-inline-block" value="inventory"/>
<span class="sheet-tab-page-inventory sheet-pc-version-inline-block">
<span data-i18n="INVENTORY">Inventory</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-settings sheet-pc-version-inline-block" value="settings"/>
<span class="sheet-tab-page-settings sheet-pc-version-inline-block">
<span class="sheet-pictos">y</span>
</span>
<div class="sheet-col-1-5 sheet-pad-l-md">
<select class="sheet-select-whisper" name="attr_Whisper">
<option value="" selected="selected" data-i18n="PUBLIC">Make all rolls public</option>
<option value="/w GM" data-i18n="WHISPER">Whisper all rolls to GM</option>
</select>
</div>
<span class="sheet-spacer"></span>
<!-- CORE TAB -->
<div class="sheet-section-core">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-pad-r-md">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="CHARACTER-PROFILE">Character Profile</span>
<span class="sheet-pictos">n</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="MAIN-PROFILE">Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="MAIN">Main</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-WEAPON-SKILL">WS</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-BALLISTIC-SKILL">BS</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-STRENGTH">S</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-TOUGHNESS">T</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-AGILITY">Ag</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-WILL-POWER">WP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="STARTING">Starting</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipStart" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="TALENTS">Talents</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipTalents" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="CAREER">Career</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillCareer" value="@{WeaponSkillAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillCareer" value="@{BallisticSkillAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthCareer" value="@{StrengthAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessCareer" value="@{ToughnessAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityCareer" value="@{AgilityAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceCareer" value="@{IntelligenceAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerCareer" value="@{WillPowerAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipCareer" value="@{FellowshipAdvCareerD}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="ADVANCE">Advance</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipAdv" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="MODIFIER">Modifier</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipMod" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="CURRENT">Current</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkill" value="@{WeaponSkillStart}+@{WeaponSkillTalents}+@{WeaponSkillAdv}+@{WeaponSkillMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkill" value="@{BallisticSkillStart}+@{BallisticSkillTalents}+@{BallisticSkillAdv}+@{BallisticSkillMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Strength" value="@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv}+@{StrengthMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Toughness" value="@{ToughnessStart}+@{ToughnessTalents}+@{ToughnessAdv}+@{ToughnessMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Agility" value="@{AgilityStart}+@{AgilityTalents}+@{AgilityAdv}+@{AgilityMod}-@{armoragpenalty}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Intelligence" value="@{IntelligenceStart}+@{IntelligenceTalents}+@{IntelligenceAdv}+@{IntelligenceMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPower" value="@{WillPowerStart}+@{WillPowerTalents}+@{WillPowerAdv}+@{WillPowerMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Fellowship" value="@{FellowshipStart}+@{FellowshipTalents}+@{FellowshipAdv}+@{FellowshipMod}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<br/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Weapon_Skill" value="@{Whisper} &{template:whfrp2e} {{title=^{WEAPON-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{WeaponSkill}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Ballistic_Skill" value="@{Whisper} &{template:whfrp2e} {{title=^{BALLISTIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{BallisticSkill}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Strength" value="@{Whisper} &{template:whfrp2e} {{title=^{STRENGTH}}} {{character_name=@{character_name}}} {{target=[[@{Strength}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Toughness" value="@{Whisper} &{template:whfrp2e} {{title=^{TOUGHNESS}}} {{character_name=@{character_name}}} {{target=[[@{Toughness}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Agility" value="@{Whisper} &{template:whfrp2e} {{title=^{AGILITY}}} {{character_name=@{character_name}}} {{target=[[@{Agility}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Intelligence" value="@{Whisper} &{template:whfrp2e} {{title=^{INTELLIGENCE}}} {{character_name=@{character_name}}} {{target=[[@{Intelligence}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Will_Power" value="@{Whisper} &{template:whfrp2e} {{title=^{WILL-POWER}}}{{character_name=@{character_name}}} {{target=[[@{WillPower}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_Fellowship" value="@{Whisper} &{template:whfrp2e} {{title=^{FELLOWSHIP}}} {{character_name=@{character_name}}} {{target=[[@{Fellowship}+?{@{translation_modifier}|0}]]}} {{chartest=[[1d100]]}}"></button>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="SECONDARY-PROFILE">Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="SECONDARY">Secondary</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-ATTACKS">A</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-WOUNDS">W</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-STRENGTH-BONUS">SB</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-TOUGHNESS-BONUS">TB</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-MOVEMENT">M</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-MAGIC">Mag</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-INSANITY-POINTS">IP</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-FATE-POINTS">FP</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="STARTING">Starting</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksStart" value="1" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonusStart" value="floor((@{StrengthStart} + @{StrengthTalents})/ 10)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonusStart" value="floor((@{ToughnessStart} + @{ToughnessTalents}) / 10)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementStart" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicStart" value="0" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPointsStart" value="0" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePointsStart" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="TALENTS">Talents</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusTalents" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusTalents" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicTalents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_InsanityPointsTalents" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_FatePointsTalents" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="CAREER">Career</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksCareer" value="@{AttacksAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsCareer" value="@{WoundsAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusCareer" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusCareer" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementCareer" value="@{MovementAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicCareer" value="@{MagicAdvCareerD}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_InsanityPointsCareer" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_FatePointsCareer" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="ADVANCE">Advance</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusAdv" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusAdv" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicAdv" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_InsanityPointsAdv" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePointsAdv" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="MODIFIER">Modifier</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonusMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonusMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPointsMod" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePointsMod" value="0"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="CURRENT">Current</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Attacks" value="@{AttacksStart}+@{AttacksTalents}+@{AttacksAdv}+@{AttacksMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Wounds_max" value="@{WoundsStart}+@{WoundsTalents}+@{WoundsAdv}+@{WoundsMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonus" value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv}+@{StrengthMod})/10)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonus" value="floor((@{ToughnessStart}+@{ToughnessTalents}+@{ToughnessAdv}+@{ToughnessMod})/10)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Movement" value="@{MovementStart}+@{MovementTalents}+@{MovementAdv}+@{MovementMod}-@{encumbered}-@{armormovepenalty}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Magic" value="@{MagicStart}+@{MagicTalents}+@{MagicAdv}+@{MagicMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPoints" value="@{InsanityPointStart}+@{InsanityPointsAdv}+@{InsanityPointsMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePoints" value="@{FatePointsStart}+@{FatePointsAdv}+@{FatePointsMod}" disabled="true"/>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="COMBAT">Combat</span>
<span class="sheet-pictos">r</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="INITIATIVE">Initiative</div>
<div class="sheet-col-3-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="WOUNDS">Wounds</div>
<div class="sheet-col-3-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="FORTUNE">Fortune</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="MOVE">Move</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="CHARGE">Charge</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="RUN">Run</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="LEAP">Leap</div>
</div>
<div class="sheet-row">
<input type="checkbox" name="attr_initiative_houserule" class="sheet-hidden sheet-hider" value="0" checked="checked"/>
<div class="sheet-col-1-5 sheet-center sheet-pad-r-sm sheet-block-a">
<button type="roll" class="sheet-roll" name="roll_Initiative" value="@{Whisper} &{template:whfrp2e} {{title=^{INITIATIVE}}} {{character_name=@{character_name}}} {{inittest=[[1d10+(@{Agility})&{tracker}]]}}">
<span data-i18n="ABBREVIATE-INITIATIVE">Init</span>
</button>
</div>
<input type="checkbox" name="attr_initiative_houserule" class="sheet-hidden sheet-hider" value="1"/>
<div class="sheet-col-1-5 sheet-center sheet-pad-r-sm sheet-block-a">
<button type="roll" class="sheet-roll" name="roll_Initiative" value="@{Whisper} &{template:whfrp2e} {{title=^{INITIATIVE}}} {{character_name=@{character_name}}} {{inittest=[[1d10+floor((@{Agility})/10)&{tracker}]]}}">
<span data-i18n="ABBREVIATE-INITIATIVE">Init</span>
</button>
</div>
<div class="sheet-col-3-20 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Wounds" value="0"/>
</div>
<div class="sheet-col-3-20 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="hidden" name="attr_FortunePoints_max" value="@{FatePoints}+@{Luck}" disabled="true"/>
<input class="sheet-center" type="number" name="attr_FortunePoints" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Speed" value="@{Movement}" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Charge" value="(@{Movement})*2" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Run" value="(@{Movement})*3" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Leap" value="@{Movement}+@{StrengthBonus}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-r-sm"></div>
<div class="sheet-col-3-20 sheet-pad-r-sm"></div>
<div class="sheet-col-3-20 sheet-pad-r-sm" style="text-align:center;"><input type="checkbox" name="attr_Luck" value="1"/></div>
<div class="sheet-col-1-2 sheet-pad-r-sm"><span data-i18n="CHECK-LUCK">Check if you have the Luck Talent</span></div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="TALENTS">Talents</span>
<span class="sheet-pictos">l</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-7-20 sheet-small-label sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="TALENT-NAME">Talent Name</span>
</div>
<div class="sheet-col-11-20 sheet-small-label sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="DESCRIPTION">Description</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-md">
<span data-i18n="ADVANCE">Advance</span>
</div>
</div>
<fieldset class="repeating_talents">
<div class="sheet-row">
<div class="sheet-col-7-20 sheet-pad-r-sm"><input type="text" name="attr_TalentName"/></div>
<div class="sheet-col-11-20 sheet-pad-r-sm"><textarea name="attr_TalentDescription" class="sheet-xs-textarea-resize"></textarea></div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-md"><input type="checkbox" name="attr_Talent_XP" value="1"/></div>
</div>
</fieldset>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="SKILLS">Skills</span>
<span class="sheet-pictos">K</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="KNOWLEDGE-AND-LANGUAGE-SKILLS">Knowledge and Language Skills</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-10 sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="SKILL-NAME">Skill Name</div>
<div class="sheet-col-9-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-CHARACTERISTIC">Char</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TRAINING">Training</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TALENTS">Talents</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-MISCELLANEOUS">Misc</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TOTAL">Total</div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ROLL">Roll</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ADVANCE">Advance</div>
</div>
<fieldset class="repeating_knowledgeskills">
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<input type="text" name="attr_KnowSkillName"/>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Know_Lang">
<option value="(@{Intelligence})" selected="selected" data-i18n="TRAINED">Trained</option>
<option value="(@{Intelligence})+10">+10%</option>
<option value="(@{Intelligence})+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Total" value="@{Skill_Know_Lang}+@{Skill_Know_Lang_Talents}+@{Skill_Know_Lang_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Know_Lang" value="@{Whisper} &{template:whfrp2e} {{title=@{KnowSkillName}}} {{skill=^{KNOWLEDGE}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Know_Lang}+@{Skill_Know_Lang_Talents}+@{Skill_Know_Lang_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Know_Lang_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Know_Lang_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Know_Lang_XP3" value="1"/>
</div>
</div>
</fieldset>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="PERFORM-TRADE-AND-OTHER-SKILLS">Perform, Trade, and Other Skills</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-10 sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="SKILL-NAME">Skill Name</div>
<div class="sheet-col-9-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-CHARACTERISTIC">Char</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TRAINING">Training</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TALENTS">Talents</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-MISCELLANEOUS">Misc</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TOTAL">Total</div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ROLL">Roll</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ADVANCE">Advance</div>
</div>
<fieldset class="repeating_variousskills">
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<input type="text" name="attr_VariousSkillName"/>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_VariousSkillChar">
<option value="0" selected="selected">&#8212;</option>
<option value="(@{Strength})" data-i18n="ABBREVIATE-STRENGTH">S</option>
<option value="(@{Toughness})" data-i18n="ABBREVIATE-TOUGHNESS">T</option>
<option value="(@{Agility})" data-i18n="ABBREVIATE-AGILITY">Ag</option>
<option value="(@{Intelligence})" data-i18n="ABBREVIATE-INTELLIGENCE">Int</option>
<option value="(@{WillPower})" data-i18n="ABBREVIATE-WILL-POWER">WP</option>
<option value="(@{Fellowship})" data-i18n="ABBREVIATE-FELLOWSHIP">Fel</option>
</select>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Various">
<option value="floor((@{VariousSkillChar})/2)" selected="selected" data-i18n="BASIC">Basic</option>
<option value="(@{VariousSkillChar})" data-i18n="TRAINED">Trained</option>
<option value="(@{VariousSkillChar})+10">+10%</option>
<option value="(@{VariousSkillChar})+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Total" value="@{Skill_Various}+@{Skill_Various_Talents}+@{Skill_Various_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Various" value="@{Whisper} &{template:whfrp2e} {{title=@{VariousSkillName}}} {{skill=^{VARIOUS}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Various}+@{Skill_Various_Talents}+@{Skill_Various_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Various_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Various_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Various_XP3" value="1"/>
</div>
</div>
</fieldset>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="SPECIAL-RULES">Special Rules</span>
<span class="sheet-pictos">l</span>
</h4>
</div>
</div>
<fieldset class="repeating_actions">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-col-13-14 sheet-vert-middle sheet-pad-r-sm sheet-pad-b-md">
<div class="sheet-row">
<div class="sheet-col-1-5"><span data-i18n="NAME">Name</span>:</div>
<div class="sheet-col-4-5"><input type="text" name="attr_ActionName"/></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5"><span data-i18n="DESCRIPTION">Description</span>:</div>
<div class="sheet-col-4-5"><textarea class="sheet-xs-textarea-resize" name="attr_ActionDescription"></textarea></div>
</div>
</div>
<div class="sheet-col-1-14 sheet-center sheet-pad-b-md">
<button type="roll" class="sheet-roll" name="roll_SpecialRule" value="@{Whisper} &{template:whfrp2e} {{title=@{ActionName}}} {{character_name=@{character_name}}} {{special_rule_description=@{ActionDescription}}}"></button>
</div>
</div>
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col-1"><br/></div>
</div>
</div>
<div class="sheet-col-1-2">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="SKILLS">Skills</span>
<span class="sheet-pictos">K</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="BASIC-SKILLS">Basic Skills</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-10 sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="SKILL-NAME">Skill Name</div>
<div class="sheet-col-9-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-CHARACTERISTIC">Char</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TRAINING">Training</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TALENTS">Talents</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-MISCELLANEOUS">Misc</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TOTAL">Total</div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ROLL">Roll</div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ADVANCE">Advance</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ANIMAL-CARE">Animal Care</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Animal_Care">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Total" value="@{Skill_Animal_Care}+@{Skill_Animal_Care_Talents}+@{Skill_Animal_Care_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Animal_Care" value="@{Whisper} &{template:whfrp2e} {{title=^{ANIMAL-CARE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Animal_Care}+@{Skill_Animal_Care_Talents}+@{Skill_Animal_Care_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Animal_Care_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Animal_Care_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Animal_Care_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="CHARM">Charm</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Charm">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Total" value="@{Skill_Charm}+@{Skill_Charm_Talents}+@{Skill_Charm_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Charm" value="@{Whisper} &{template:whfrp2e} {{title=^{CHARM}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Charm}+@{Skill_Charm_Talents}+@{Skill_Charm_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Charm_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Charm_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Charm_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="COMMAND">Command</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Command">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Total" value="@{Skill_Command}+@{Skill_Command_Talents}+@{Skill_Command_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Command" value="@{Whisper} &{template:whfrp2e} {{title=^{COMMAND}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Command}+@{Skill_Command_Talents}+@{Skill_Command_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Command_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Command_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Command_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="CONCEALMENT">Concealment</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Concealment">
<option value="floor((@{Agility})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Total" value="@{Skill_Concealment}+@{Skill_Concealment_Talents}+@{Skill_Concealment_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Concealment" value="@{Whisper} &{template:whfrp2e} {{title=^{CONCEALMENT}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Concealment}+@{Skill_Concealment_Talents}+@{Skill_Concealment_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Concealment_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Concealment_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Concealment_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="CONSUME-ALCOHOL">Consume Alcohol</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-TOUGHNESS">T</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Consume_Alcohol">
<option value="floor((@{Toughness})/2)" selected="selected">&#8212;</option>
<option value="@{Toughness}" data-i18n="TRAINED">Trained</option>
<option value="@{Toughness}+10">+10%</option>
<option value="@{Toughness}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Total" value="@{Skill_Consume_Alcohol}+@{Skill_Consume_Alcohol_Talents}+@{Skill_Consume_Alcohol_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Consume_Alcohol" value="@{Whisper} &{template:whfrp2e} {{title=^{CONSUME-ALCOHOL}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Consume_Alcohol}+@{Skill_Consume_Alcohol_Talents}+@{Skill_Consume_Alcohol_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Consume_Alcohol_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Consume_Alcohol_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Consume_Alcohol_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="DISGUISE">Disguise</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Disguise">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Total" value="@{Skill_Disguise}+@{Skill_Disguise_Talents}+@{Skill_Disguise_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Disgusie" value="@{Whisper} &{template:whfrp2e} {{title=^{DISGUISE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Disguise}+@{Skill_Disguise_Talents}+@{Skill_Disguise_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Disguise_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Disguise_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Disguise_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="DRIVE">Drive</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-STRENGTH">S</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Drive">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}" data-i18n="TRAINED">Trained</option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Total" value="@{Skill_Drive}+@{Skill_Drive_Talents}+@{Skill_Drive_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Drive" value="@{Whisper} &{template:whfrp2e} {{title=^{DRIVE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Drive}+@{Skill_Drive_Talents}+@{Skill_Drive_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Drive_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Drive_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Drive_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="EVALUATE">Evaluate</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Evaluate">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Total" value="@{Skill_Evaluate}+@{Skill_Evaluate_Talents}+@{Skill_Evaluate_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Evaluate" value="@{Whisper} &{template:whfrp2e} {{title=^{EVALUATE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Evaluate}+@{Skill_Evaluate_Talents}+@{Skill_Evaluate_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Evaluate_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Evaluate_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Evaluate_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="GAMBLE">Gamble</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Gamble">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Total" value="@{Skill_Gamble}+@{Skill_Gamble_Talents}+@{Skill_Gamble_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Gamble" value="@{Whisper} &{template:whfrp2e} {{title=^{GAMBLE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Gamble}+@{Skill_Gamble_Talents}+@{Skill_Gamble_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Gamble_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Gamble_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Gamble_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="GOSSIP">Gossip</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Gossip">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Total" value="@{Skill_Gossip}+@{Skill_Gossip_Talents}+@{Skill_Gossip_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Gossip" value="@{Whisper} &{template:whfrp2e} {{title=^{GOSSIP}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Gossip}+@{Skill_Gossip_Talents}+@{Skill_Gossip_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Gossip_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Gossip_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Gossip_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="HAGGLE">Haggle</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Haggle">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Total" value="@{Skill_Haggle}+@{Skill_Haggle_Talents}+@{Skill_Haggle_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Haggle" value="@{Whisper} &{template:whfrp2e} {{title=^{HAGGLE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Haggle}+@{Skill_Haggle_Talents}+@{Skill_Haggle_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Haggle_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Haggle_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Haggle_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="INTIMIDATE">Intimidate</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Intimidate_Char">
<option value="(@{Strength})" selected="selected" data-i18n="ABBREVIATE-STRENGTH">S</option>
<option value="(@{Fellowship})" data-i18n="ABBREVIATE-FELLOWSHIP">Fel</option>
</select>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Intimidate">
<option value="floor((@{Skill_Intimidate_Char})/2)" selected="selected">&#8212;</option>
<option value="@{Skill_Intimidate_Char}" data-i18n="TRAINED">Trained</option>
<option value="@{Skill_Intimidate_Char}+10">+10%</option>
<option value="@{Skill_Intimidate_Char}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Total" value="@{Skill_Intimidate}+@{Skill_Intimidate_Talents}+@{Skill_Intimidate_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Intimidate" value="@{Whisper} &{template:whfrp2e} {{title=^{INTIMIDATE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Intimidate}+@{Skill_Intimidate_Talents}+@{Skill_Intimidate_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Intimidate_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Intimidate_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Intimidate_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="OUTDOOR-SURVIVAL">Outdoor Survival</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Outdoor_Survival">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Total" value="@{Skill_Outdoor_Survival}+@{Skill_Outdoor_Survival_Talents}+@{Skill_Outdoor_Survival_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Outdoor_Survival" value="@{Whisper} &{template:whfrp2e} {{title=^{OUTDOOR-SURVIVAL}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Outdoor_Survival}+@{Skill_Outdoor_Survival_Talents}+@{Skill_Outdoor_Survival_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Outdoor_Survival_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Outdoor_Survival_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Outdoor_Survival_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="PERCEPTION">Perception</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Perception">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Total" value="@{Skill_Perception}+@{Skill_Perception_Talents}+@{Skill_Perception_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Perception" value="@{Whisper} &{template:whfrp2e} {{title=^{PERCEPTION}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Perception}+@{Skill_Perception_Talents}+@{Skill_Perception_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Perception_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Perception_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Perception_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="RIDE">Ride</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Ride">
<option value="floor((@{Agility})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Total" value="@{Skill_Ride}+@{Skill_Ride_Talents}+@{Skill_Ride_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Ride" value="@{Whisper} &{template:whfrp2e} {{title=^{RIDE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Ride}+@{Skill_Ride_Talents}+@{Skill_Ride_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Ride_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Ride_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Ride_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ROW">Row</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-STRENGTH">S</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Row">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}" data-i18n="TRAINED">Trained</option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Total" value="@{Skill_Row}+@{Skill_Row_Talents}+@{Skill_Row_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Row" value="@{Whisper} &{template:whfrp2e} {{title=^{ROW}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Row}+@{Skill_Row_Talents}+@{Skill_Row_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Row_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Row_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Row_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SCALE-SHEER-SURFACE">Scale Sheer Surface</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-STRENGTH">S</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Scale_Sheer_Surface">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}" data-i18n="TRAINED">Trained</option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Total" value="@{Skill_Scale_Sheer_Surface}+@{Skill_Scale_Sheer_Surface_Talents}+@{Skill_Scale_Sheer_Surface_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Scale_Sheer_Surface" value="@{Whisper} &{template:whfrp2e} {{title=^{SCALE-SHEER-SURFACE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Scale_Sheer_Surface}+@{Skill_Scale_Sheer_Surface_Talents}+@{Skill_Scale_Sheer_Surface_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Scale_Sheer_Surface_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Scale_Sheer_Surface_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Scale_Sheer_Surface_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SEARCH">Search</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Search">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Total" value="@{Skill_Search}+@{Skill_Search_Talents}+@{Skill_Search_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Search" value="@{Whisper} &{template:whfrp2e} {{title=^{SEARCH}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Search}+@{Skill_Search_Talents}+@{Skill_Search_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Search_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Search_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Search_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SILENT-MOVE">Silent Move</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Silent_Move">
<option value="floor((@{Agility})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Total" value="@{Skill_Silent_Move}+@{Skill_Silent_Move_Talents}+@{Skill_Silent_Move_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Silent_Move" value="@{Whisper} &{template:whfrp2e} {{title=^{SILENT-MOVE}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Silent_Move}+@{Skill_Silent_Move_Talents}+@{Skill_Silent_Move_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Silent_Move_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Silent_Move_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Silent_Move_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SWIM">Swim</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-STRENGTH">S</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_Skill_Swim">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}" data-i18n="TRAINED">Trained</option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Total" value="@{Skill_Swim}+@{Skill_Swim_Talents}+@{Skill_Swim_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Swim" value="@{Whisper} &{template:whfrp2e} {{title=^{SWIM}}} {{skill=^{BASIC-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{Skill_Swim}+@{Skill_Swim_Talents}+@{Skill_Swim_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Swim_XP1" value="1"/>
<input type="checkbox" name="attr_Skill_Swim_XP2" value="1"/>
<input type="checkbox" name="attr_Skill_Swim_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1"><br/></div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="ADVANCED-SKILLS">Advanced Skills</span>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-3-10 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="SKILL-NAME">Skill Name</span></div>
<div class="sheet-col-9-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-CHARACTERISTIC">Char</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="TRAINING">Training</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="TALENTS">Talents</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ABBREVIATE-MISCELLANEOUS">Misc</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="TOTAL">Total</span></div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ROLL">Roll</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ADVANCE">Advance</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ANIMAL-TRAINING">Animal Training</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Animal_Training">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Total" value="@{AdvSkill_Animal_Training}+@{AdvSkill_Animal_Training_Talents}+@{AdvSkill_Animal_Training_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Animal_Training" value="@{Whisper} &{template:whfrp2e} {{title=^{ANIMAL-TRAINING}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Animal_Training}+@{AdvSkill_Animal_Training_Talents}+@{AdvSkill_Animal_Training_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Animal_Training_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Animal_Training_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Animal_Training_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="BLATHER">Blather</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Blather">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Total" value="@{AdvSkill_Blather}+@{AdvSkill_Blather_Talents}+@{AdvSkill_Blather_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Blather" value="@{Whisper} &{template:whfrp2e} {{title=^{BLATHER}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Blather}+@{AdvSkill_Blather_Talents}+@{AdvSkill_Blather_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Blather_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Blather_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Blather_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="CHANNELLING">Channelling</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-WILL-POWER">WP</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Channelling">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}" data-i18n="TRAINED">Trained</option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Total" value="@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Channelling" value="@{Whisper} &{template:whfrp2e} {{title=^{CHANNELLING}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Channelling_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Channelling_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Channelling_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="CHARM-ANIMAL">Charm Animal</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Charm_Animal">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Total" value="@{AdvSkill_Charm_Animal}+@{AdvSkill_Charm_Animal_Talents}+@{AdvSkill_Charm_Animal_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Charm_Animal" value="@{Whisper} &{template:whfrp2e} {{title=^{CHARM-ANIMAL}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Charm_Animal}+@{AdvSkill_Charm_Animal_Talents}+@{AdvSkill_Charm_Animal_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Charm_Animal_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Charm_Animal_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Charm_Animal_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="DODGE-BLOW">Dodge Blow</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Dodge_Blow">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Total" value="@{AdvSkill_Dodge_Blow}+@{AdvSkill_Dodge_Blow_Talents}+@{AdvSkill_Dodge_Blow_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Dodge_Blow" value="@{Whisper} &{template:whfrp2e} {{title=^{DODGE-BLOW}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Dodge_Blow}+@{AdvSkill_Dodge_Blow_Talents}+@{AdvSkill_Dodge_Blow_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Dodge_Blow_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Dodge_Blow_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Dodge_Blow_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="FOLLOW-TRAIL">Follow Trail</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Follow_Trail">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Total" value="@{AdvSkill_Follow_Trail}+@{AdvSkill_Follow_Trail_Talents}+@{AdvSkill_Follow_Trail_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Follow_Trail" value="@{Whisper} &{template:whfrp2e} {{title=^{FOLLOW-TRAIL}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Follow_Trail}+@{AdvSkill_Follow_Trail_Talents}+@{AdvSkill_Follow_Trail_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Follow_Trail_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Follow_Trail_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Follow_Trail_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="HEAL">Heal</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Heal">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Total" value="@{AdvSkill_Heal}+@{AdvSkill_Heal_Talents}+@{AdvSkill_Heal_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Heal" value="@{Whisper} &{template:whfrp2e} {{title=^{HEAL}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Heal}+@{AdvSkill_Heal_Talents}+@{AdvSkill_Heal_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Heal_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Heal_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Heal_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="HYPNOTISM">Hypnotism</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-WILL-POWER">WP</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Hypnotism">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}" data-i18n="TRAINED">Trained</option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Total" value="@{AdvSkill_Hypnotism}+@{AdvSkill_Hypnotism_Talents}+@{AdvSkill_Hypnotism_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Hypnotism" value="@{Whisper} &{template:whfrp2e} {{title=^{HYPNOTISM}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Hypnotism}+@{AdvSkill_Hypnotism_Talents}+@{AdvSkill_Hypnotism_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Hypnotism_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Hypnotism_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Hypnotism_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="LIP-READING">Lip Reading</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Lip_Reading">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Total" value="@{AdvSkill_Lip_Reading}+@{AdvSkill_Lip_Reading_Talents}+@{AdvSkill_Lip_Reading_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Lip_Reading" value="@{Whisper} &{template:whfrp2e} {{title=^{LIP-READING}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Lip_Reading}+@{AdvSkill_Lip_Reading_Talents}+@{AdvSkill_Lip_Reading_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Lip_Reading_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Lip_Reading_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Lip_Reading_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="MAGICAL-SENSE">Magical Sense</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-WILL-POWER">WP</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Magical_Sense">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}" data-i18n="TRAINED">Trained</option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Total" value="@{AdvSkill_Magical_Sense}+@{AdvSkill_Magical_Sense_Talents}+@{AdvSkill_Magical_Sense_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Magical_Sense" value="@{Whisper} &{template:whfrp2e} {{title=^{MAGICAL-SENSE}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Magical_Sense}+@{AdvSkill_Magical_Sense_Talents}+@{AdvSkill_Magical_Sense_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Magical_Sense_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Magical_Sense_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Magical_Sense_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="NAVIGATION">Navigation</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Navigation">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Total" value="@{AdvSkill_Navigation}+@{AdvSkill_Navigation_Talents}+@{AdvSkill_Navigation_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Navigation" value="@{Whisper} &{template:whfrp2e} {{title=^{NAVIGATION}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Navigation}+@{AdvSkill_Navigation_Talents}+@{AdvSkill_Navigation_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Navigation_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Navigation_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Navigation_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="PICK-LOCK">Pick Lock</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Pick_Lock">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Total" value="@{AdvSkill_Pick_Lock}+@{AdvSkill_Pick_Lock_Talents}+@{AdvSkill_Pick_Lock_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Pick_Lock" value="@{Whisper} &{template:whfrp2e} {{title=^{PICK-LOCK}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Pick_Lock}+@{AdvSkill_Pick_Lock_Talents}+@{AdvSkill_Pick_Lock_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Pick_Lock_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Pick_Lock_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Pick_Lock_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="PREPARE-POISON">Prepare Poison</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Prepare_Poison">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Total" value="@{AdvSkill_Prepare_Poison}+@{AdvSkill_Prepare_Poison_Talents}+@{AdvSkill_Prepare_Poison_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Prepare_Poison" value="@{Whisper} &{template:whfrp2e} {{title=^{PREPARE-POISON}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Prepare_Poison}+@{AdvSkill_Prepare_Poison_Talents}+@{AdvSkill_Prepare_Poison_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Prepare_Poison_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Prepare_Poison_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Prepare_Poison_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="READ-AND-WRITE">Read/Write</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-INTELLIGENCE">Int</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Read_Write">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}" data-i18n="TRAINED">Trained</option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Total" value="@{AdvSkill_Read_Write}+@{AdvSkill_Read_Write_Talents}+@{AdvSkill_Read_Write_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Read_Write" value="@{Whisper} &{template:whfrp2e} {{title=^{READ-AND-WRITE}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Read_Write}+@{AdvSkill_Read_Write_Talents}+@{AdvSkill_Read_Write_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Read_Write_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Read_Write_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Read_Write_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SAIL">Sail</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Sail">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Total" value="@{AdvSkill_Sail}+@{AdvSkill_Sail_Talents}+@{AdvSkill_Sail_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Sail" value="@{Whisper} &{template:whfrp2e} {{title=^{SAIL}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Sail}+@{AdvSkill_Sail_Talents}+@{AdvSkill_Sail_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Sail_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Sail_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Sail_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SET-TRAP">Set Trap</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Set_Trap">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Total" value="@{AdvSkill_Set_Trap}+@{AdvSkill_Set_Trap_Talents}+@{AdvSkill_Set_Trap_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Set_Trap" value="@{Whisper} &{template:whfrp2e} {{title=^{SET-TRAP}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Set_Trap}+@{AdvSkill_Set_Trap_Talents}+@{AdvSkill_Set_Trap_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Set_Trap_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Set_Trap_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Set_Trap_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SHADOWING">Shadowing</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Shadowing">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Total" value="@{AdvSkill_Shadowing}+@{AdvSkill_Shadowing_Talents}+@{AdvSkill_Shadowing_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Shadowing" value="@{Whisper} &{template:whfrp2e} {{title=^{SHADOWING}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Shadowing}+@{AdvSkill_Shadowing_Talents}+@{AdvSkill_Shadowing_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Shadowing_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Shadowing_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Shadowing_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="SLEIGHT-OF-HAND">Sleight of Hand</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-AGILITY">Ag</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Sleight_of_Hand">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}" data-i18n="TRAINED">Trained</option>
<option value="@{Agility}+10">+10%</option>
<option value="@{Agility}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Total" value="@{AdvSkill_Sleight_of_Hand}+@{AdvSkill_Sleight_of_Hand_Talents}+@{AdvSkill_Sleight_of_Hand_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Sleight_of_Hand" value="@{Whisper} &{template:whfrp2e} {{title=^{SLEIGHT-OF-HAND}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Sleight_of_Hand}+@{AdvSkill_Sleight_of_Hand_Talents}+@{AdvSkill_Sleight_of_Hand_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Sleight_of_Hand_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Sleight_of_Hand_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Sleight_of_Hand_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="TORTURE">Torture</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Torture">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Total" value="@{AdvSkill_Torture}+@{AdvSkill_Torture_Talents}+@{AdvSkill_Torture_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Torture" value="@{Whisper} &{template:whfrp2e} {{title=^{TORTURE}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Torture}+@{AdvSkill_Torture_Talents}+@{AdvSkill_Torture_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Torture_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Torture_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Torture_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-10 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="VENTRILOQUISM">Ventriloquism</span>
</div>
<div class="sheet-col-9-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ABBREVIATE-FELLOWSHIP">Fel</span>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" name="attr_AdvSkill_Ventriloquism">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}" data-i18n="TRAINED">Trained</option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Talents" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Misc" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Total" value="@{AdvSkill_Ventriloquism}+@{AdvSkill_Ventriloquism_Talents}+@{AdvSkill_Ventriloquism_Misc}" disabled="true"/>
</div>
<div class="sheet-col-7-100 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Ventriloquism" value="@{Whisper} &{template:whfrp2e} {{title=^{VENTRILOQUISM}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Ventriloquism}+@{AdvSkill_Ventriloquism_Talents}+@{AdvSkill_Ventriloquism_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-3-25 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Ventriloquism_XP1" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Ventriloquism_XP2" value="1"/>
<input type="checkbox" name="attr_AdvSkill_Ventriloquism_XP3" value="1"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1"><br/></div>
</div>
</div>
</div>
</div>
<!-- BACKGROUND TAB -->
<div class="sheet-section-background">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="ASTROLOGY">Astrology</span>
<span class="sheet-pictos">S</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-5 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="STAR-SIGN">Star Sign</span>
</div>
<input class="sheet-center" type="text" name="attr_star_sign"/>
</div>
<div class="sheet-col-4-5 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="DOOM">Doom</span>
</div>
<input class="sheet-center" type="text" name="attr_doom"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="APPEARANCE">Appearance</span>
<span class="sheet-pictos">U</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="GENDER">Gender</span>
</div>
<input class="sheet-center" type="text" name="attr_gender"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="BUILD">Build</span>
</div>
<input class="sheet-center" type="text" name="attr_build"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="AGE">Age</span>
</div>
<input class="sheet-center" type="number" name="attr_age"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="HEIGHT">Height</span>
</div>
<input class="sheet-center" type="text" name="attr_height"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="WEIGHT">Weight</span>
</div>
<input class="sheet-center" type="text" name="attr_weight"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="EYES">Eyes</span>
</div>
<input class="sheet-center" type="text" name="attr_eyes"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="SKIN">Skin</span>
</div>
<input class="sheet-center" type="text" name="attr_skin"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<div class="sheet-small-label">
<span data-i18n="HAIR">Hair</span>
</div>
<input class="sheet-center" type="text" name="attr_hair"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="DESCRIPTION">Description</span>
<span class="sheet-pictos">v</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_description"></textarea></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="HISTORY">History</span>
<span class="sheet-pictos">t</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_history"></textarea></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="MISCELLANEOUS-NOTES">Miscellaneous Notes</span>
<span class="sheet-pictos">W</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_notes"></textarea></div>
</div>
<hr/>
</div>
<!-- CAREER TAB -->
<div class="sheet-section-career">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="CAREER-PATH">Career Path</span>
<span class="sheet-pictos">Y</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="STARTING-CAREER">Starting Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName1" placeholder="Career Name" data-i18n-place="CAREER-NAME"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-MAIN-PROFILE">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WEAPON-SKILL">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="BALLISTIC-SKILL">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="AGILITY">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INTELLIGENCE">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WILL-POWER">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FELLOWSHIP">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer1" value="0"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SECONDARY-PROFILE">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WOUNDS">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH-BONUS">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer1" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS-BONUS">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer1" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MOVEMENT">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer1" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INSANITY-POINTS">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer1" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FATE-POINTS">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer1" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SKILLS">Career Skills</span>
</div>
</div>
<textarea name="attr_Career1_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-TALENTS">Career Talents</span>
</div>
</div>
<textarea name="attr_Career1_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-EXITS">Career Exits</span>
</div>
</div>
<textarea name="attr_Career1_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="SECOND-CAREER">Second Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm">
</br>
</div>
<div class="sheet-col-7-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName2" placeholder="Career Name" data-i18n-place="CAREER-NAME"/>
</div>
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm" data-i18n-title="CAREER-ENTERED-CHECK">
<span data-i18n="CAREER-ENTERED">Career Entered</span>
<input type="checkbox" name="attr_CareerEntry2" title="Check if you've entered this career." value="1"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-MAIN-PROFILE">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WEAPON-SKILL">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="BALLISTIC-SKILL">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="AGILITY">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INTELLIGENCE">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WILL-POWER">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FELLOWSHIP">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer2" value="0"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SECONDARY-PROFILE">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WOUNDS">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH-BONUS">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer2" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS-BONUS">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer2" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MOVEMENT">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer2" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INSANITY-POINTS">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer2" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FATE-POINTS">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer2" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SKILLS">Career Skills</span>
</div>
</div>
<textarea name="attr_Career2_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-TALENTS">Career Talents</span>
</div>
</div>
<textarea name="attr_Career2_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-EXITS">Career Exits</span>
</div>
</div>
<textarea name="attr_Career2_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="THIRD-CAREER">Third Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm">
</br>
</div>
<div class="sheet-col-7-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName3" placeholder="Career Name" data-i18n-place="CAREER-NAME"/>
</div>
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm" data-i18n-title="CAREER-ENTERED-CHECK">
<span data-i18n="CAREER-ENTERED">Career Entered</span>
<input type="checkbox" name="attr_CareerEntry3" title="Check if you've entered this career." value="1"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-MAIN-PROFILE">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WEAPON-SKILL">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="BALLISTIC-SKILL">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="AGILITY">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INTELLIGENCE">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WILL-POWER">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FELLOWSHIP">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer3" value="0"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SECONDARY-PROFILE">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WOUNDS">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH-BONUS">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer3" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS-BONUS">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer3" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MOVEMENT">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer3" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INSANITY-POINTS">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer3" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FATE-POINTS">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer3" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SKILLS">Career Skills</span>
</div>
</div>
<textarea name="attr_Career3_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-TALENTS">Career Talents</span>
</div>
</div>
<textarea name="attr_Career3_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-EXITS">Career Exits</span>
</div>
</div>
<textarea name="attr_Career3_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="FOURTH-CAREER">Fourth Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm">
</br>
</div>
<div class="sheet-col-7-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName4" placeholder="Career Name" data-i18n-place="CAREER-NAME"/>
</div>
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm" data-i18n-title="CAREER-ENTERED-CHECK">
<span data-i18n="CAREER-ENTERED">Career Entered</span>
<input type="checkbox" name="attr_CareerEntry4" title="Check if you've entered this career." value="1"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-MAIN-PROFILE">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WEAPON-SKILL">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="BALLISTIC-SKILL">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="AGILITY">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INTELLIGENCE">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WILL-POWER">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FELLOWSHIP">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer4" value="0"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SECONDARY-PROFILE">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WOUNDS">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH-BONUS">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer4" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS-BONUS">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer4" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MOVEMENT">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer4" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INSANITY-POINTS">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer4" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FATE-POINTS">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer4" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SKILLS">Career Skills</span>
</div>
</div>
<textarea name="attr_Career4_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-TALENTS">Career Talents</span>
</div>
</div>
<textarea name="attr_Career4_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-EXITS">Career Exits</span>
</div>
</div>
<textarea name="attr_Career4_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="FIFTH-CAREER">Fifth Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm">
</br>
</div>
<div class="sheet-col-7-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName5" placeholder="Career Name" data-i18n-place="CAREER-NAME"/>
</div>
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm" data-i18n-title="CAREER-ENTERED-CHECK">
<span data-i18n="CAREER-ENTERED">Career Entered</span>
<input type="checkbox" name="attr_CareerEntry5" title="Check if you've entered this career." value="1"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-MAIN-PROFILE">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WEAPON-SKILL">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="BALLISTIC-SKILL">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="AGILITY">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INTELLIGENCE">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WILL-POWER">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FELLOWSHIP">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer5" value="0"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SECONDARY-PROFILE">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="WOUNDS">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="STRENGTH-BONUS">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer5" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="TOUGHNESS-BONUS">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer5" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MOVEMENT">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer5" value="0"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="INSANITY-POINTS">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer5" value="-" disabled="true"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="FATE-POINTS">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer5" value="-" disabled="true"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-SKILLS">Career Skills</span>
</div>
</div>
<textarea name="attr_Career5_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-TALENTS">Career Talents</span>
</div>
</div>
<textarea name="attr_Career5_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CAREER-EXITS">Career Exits</span>
</div>
</div>
<textarea name="attr_Career5_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<!-- CALCULATE CAREER ADVANCEMENTS -->
<input type="hidden" name="attr_WeaponSkillAdvCareerA" value="(@{WeaponSkillAdvCareer1}+(@{WeaponSkillAdvCareer2}*@{CareerEntry2})+abs(@{WeaponSkillAdvCareer1}-(@{WeaponSkillAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerB" value="(@{WeaponSkillAdvCareerA}+(@{WeaponSkillAdvCareer3}*@{CareerEntry3})+abs(@{WeaponSkillAdvCareerA}-(@{WeaponSkillAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerC" value="(@{WeaponSkillAdvCareerB}+(@{WeaponSkillAdvCareer4}*@{CareerEntry4})+abs(@{WeaponSkillAdvCareerB}-(@{WeaponSkillAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerD" value="(@{WeaponSkillAdvCareerC}+(@{WeaponSkillAdvCareer5}*@{CareerEntry5})+abs(@{WeaponSkillAdvCareerC}-(@{WeaponSkillAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerA" value="(@{BallisticSkillAdvCareer1}+(@{BallisticSkillAdvCareer2}*@{CareerEntry2})+abs(@{BallisticSkillAdvCareer1}-(@{BallisticSkillAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerB" value="(@{BallisticSkillAdvCareerA}+(@{BallisticSkillAdvCareer3}*@{CareerEntry3})+abs(@{BallisticSkillAdvCareerA}-(@{BallisticSkillAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerC" value="(@{BallisticSkillAdvCareerB}+(@{BallisticSkillAdvCareer4}*@{CareerEntry4})+abs(@{BallisticSkillAdvCareerB}-(@{BallisticSkillAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerD" value="(@{BallisticSkillAdvCareerC}+(@{BallisticSkillAdvCareer5}*@{CareerEntry5})+abs(@{BallisticSkillAdvCareerC}-(@{BallisticSkillAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_StrengthAdvCareerA" value="(@{StrengthAdvCareer1}+(@{StrengthAdvCareer2}*@{CareerEntry2})+abs(@{StrengthAdvCareer1}-(@{StrengthAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_StrengthAdvCareerB" value="(@{StrengthAdvCareerA}+(@{StrengthAdvCareer3}*@{CareerEntry3})+abs(@{StrengthAdvCareerA}-(@{StrengthAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_StrengthAdvCareerC" value="(@{StrengthAdvCareerB}+(@{StrengthAdvCareer4}*@{CareerEntry4})+abs(@{StrengthAdvCareerB}-(@{StrengthAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_StrengthAdvCareerD" value="(@{StrengthAdvCareerC}+(@{StrengthAdvCareer5}*@{CareerEntry5})+abs(@{StrengthAdvCareerC}-(@{StrengthAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_ToughnessAdvCareerA" value="(@{ToughnessAdvCareer1}+(@{ToughnessAdvCareer2}*@{CareerEntry2})+abs(@{ToughnessAdvCareer1}-(@{ToughnessAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_ToughnessAdvCareerB" value="(@{ToughnessAdvCareerA}+(@{ToughnessAdvCareer3}*@{CareerEntry3})+abs(@{ToughnessAdvCareerA}-(@{ToughnessAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_ToughnessAdvCareerC" value="(@{ToughnessAdvCareerB}+(@{ToughnessAdvCareer4}*@{CareerEntry4})+abs(@{ToughnessAdvCareerB}-(@{ToughnessAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_ToughnessAdvCareerD" value="(@{ToughnessAdvCareerC}+(@{ToughnessAdvCareer5}*@{CareerEntry5})+abs(@{ToughnessAdvCareerC}-(@{ToughnessAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_AgilityAdvCareerA" value="(@{AgilityAdvCareer1}+(@{AgilityAdvCareer2}*@{CareerEntry2})+abs(@{AgilityAdvCareer1}-(@{AgilityAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_AgilityAdvCareerB" value="(@{AgilityAdvCareerA}+(@{AgilityAdvCareer3}*@{CareerEntry3})+abs(@{AgilityAdvCareerA}-(@{AgilityAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_AgilityAdvCareerC" value="(@{AgilityAdvCareerB}+(@{AgilityAdvCareer4}*@{CareerEntry4})+abs(@{AgilityAdvCareerB}-(@{AgilityAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_AgilityAdvCareerD" value="(@{AgilityAdvCareerC}+(@{AgilityAdvCareer5}*@{CareerEntry5})+abs(@{AgilityAdvCareerC}-(@{AgilityAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_IntelligenceAdvCareerA" value="(@{IntelligenceAdvCareer1}+(@{IntelligenceAdvCareer2}*@{CareerEntry2})+abs(@{IntelligenceAdvCareer1}-(@{IntelligenceAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_IntelligenceAdvCareerB" value="(@{IntelligenceAdvCareerA}+(@{IntelligenceAdvCareer3}*@{CareerEntry3})+abs(@{IntelligenceAdvCareerA}-(@{IntelligenceAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_IntelligenceAdvCareerC" value="(@{IntelligenceAdvCareerB}+(@{IntelligenceAdvCareer4}*@{CareerEntry4})+abs(@{IntelligenceAdvCareerB}-(@{IntelligenceAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_IntelligenceAdvCareerD" value="(@{IntelligenceAdvCareerC}+(@{IntelligenceAdvCareer5}*@{CareerEntry5})+abs(@{IntelligenceAdvCareerC}-(@{IntelligenceAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_WillPowerAdvCareerA" value="(@{WillPowerAdvCareer1}+(@{WillPowerAdvCareer2}*@{CareerEntry2})+abs(@{WillPowerAdvCareer1}-(@{WillPowerAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_WillPowerAdvCareerB" value="(@{WillPowerAdvCareerA}+(@{WillPowerAdvCareer3}*@{CareerEntry3})+abs(@{WillPowerAdvCareerA}-(@{WillPowerAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_WillPowerAdvCareerC" value="(@{WillPowerAdvCareerB}+(@{WillPowerAdvCareer4}*@{CareerEntry4})+abs(@{WillPowerAdvCareerB}-(@{WillPowerAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_WillPowerAdvCareerD" value="(@{WillPowerAdvCareerC}+(@{WillPowerAdvCareer5}*@{CareerEntry5})+abs(@{WillPowerAdvCareerC}-(@{WillPowerAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_FellowshipAdvCareerA" value="(@{FellowshipAdvCareer1}+(@{FellowshipAdvCareer2}*@{CareerEntry2})+abs(@{FellowshipAdvCareer1}-(@{FellowshipAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_FellowshipAdvCareerB" value="(@{FellowshipAdvCareerA}+(@{FellowshipAdvCareer3}*@{CareerEntry3})+abs(@{FellowshipAdvCareerA}-(@{FellowshipAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_FellowshipAdvCareerC" value="(@{FellowshipAdvCareerB}+(@{FellowshipAdvCareer4}*@{CareerEntry4})+abs(@{FellowshipAdvCareerB}-(@{FellowshipAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_FellowshipAdvCareerD" value="(@{FellowshipAdvCareerC}+(@{FellowshipAdvCareer5}*@{CareerEntry5})+abs(@{FellowshipAdvCareerC}-(@{FellowshipAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_AttacksAdvCareerA" value="(@{AttacksAdvCareer1}+(@{AttacksAdvCareer2}*@{CareerEntry2})+abs(@{AttacksAdvCareer1}-(@{AttacksAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_AttacksAdvCareerB" value="(@{AttacksAdvCareerA}+(@{AttacksAdvCareer3}*@{CareerEntry3})+abs(@{AttacksAdvCareerA}-(@{AttacksAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_AttacksAdvCareerC" value="(@{AttacksAdvCareerB}+(@{AttacksAdvCareer4}*@{CareerEntry4})+abs(@{AttacksAdvCareerB}-(@{AttacksAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_AttacksAdvCareerD" value="(@{AttacksAdvCareerC}+(@{AttacksAdvCareer5}*@{CareerEntry5})+abs(@{AttacksAdvCareerC}-(@{AttacksAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_WoundsAdvCareerA" value="(@{WoundsAdvCareer1}+(@{WoundsAdvCareer2}*@{CareerEntry2})+abs(@{WoundsAdvCareer1}-(@{WoundsAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_WoundsAdvCareerB" value="(@{WoundsAdvCareerA}+(@{WoundsAdvCareer3}*@{CareerEntry3})+abs(@{WoundsAdvCareerA}-(@{WoundsAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_WoundsAdvCareerC" value="(@{WoundsAdvCareerB}+(@{WoundsAdvCareer4}*@{CareerEntry4})+abs(@{WoundsAdvCareerB}-(@{WoundsAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_WoundsAdvCareerD" value="(@{WoundsAdvCareerC}+(@{WoundsAdvCareer5}*@{CareerEntry5})+abs(@{WoundsAdvCareerC}-(@{WoundsAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_MovementAdvCareerA" value="(@{MovementAdvCareer1}+(@{MovementAdvCareer2}*@{CareerEntry2})+abs(@{MovementAdvCareer1}-(@{MovementAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_MovementAdvCareerB" value="(@{MovementAdvCareerA}+(@{MovementAdvCareer3}*@{CareerEntry3})+abs(@{MovementAdvCareerA}-(@{MovementAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_MovementAdvCareerC" value="(@{MovementAdvCareerB}+(@{MovementAdvCareer4}*@{CareerEntry4})+abs(@{MovementAdvCareerB}-(@{MovementAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_MovementAdvCareerD" value="(@{MovementAdvCareerC}+(@{MovementAdvCareer5}*@{CareerEntry5})+abs(@{MovementAdvCareerC}-(@{MovementAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
<input type="hidden" name="attr_MagicAdvCareerA" value="(@{MagicAdvCareer1}+(@{MagicAdvCareer2}*@{CareerEntry2})+abs(@{MagicAdvCareer1}-(@{MagicAdvCareer2}*@{CareerEntry2})))/2" disabled="true"/>
<input type="hidden" name="attr_MagicAdvCareerB" value="(@{MagicAdvCareerA}+(@{MagicAdvCareer3}*@{CareerEntry3})+abs(@{MagicAdvCareerA}-(@{MagicAdvCareer3}*@{CareerEntry3})))/2" disabled="true"/>
<input type="hidden" name="attr_MagicAdvCareerC" value="(@{MagicAdvCareerB}+(@{MagicAdvCareer4}*@{CareerEntry4})+abs(@{MagicAdvCareerB}-(@{MagicAdvCareer4}*@{CareerEntry4})))/2" disabled="true"/>
<input type="hidden" name="attr_MagicAdvCareerD" value="(@{MagicAdvCareerC}+(@{MagicAdvCareer5}*@{CareerEntry5})+abs(@{MagicAdvCareerC}-(@{MagicAdvCareer5}*@{CareerEntry5})))/2" disabled="true"/>
</div>
<!-- WEAPONS TAB -->
<div class="sheet-section-weapons">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="MELEE-WEAPONS">Melee Weapons</span>
<span class="sheet-pictos">D</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-PROFICIENCY">Prof?</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="WEAPON">Weapon</div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="WS-BONUS">WS Bonus</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TO-HIT">To Hit</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="DAMAGE">Damage</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-STRENGTH-BONUS">SB</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-IMPACT">Imp</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-DEFENSIVE">Def</div>
<div class="sheet-col-24-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="QUALITIES">Qualities</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-ATTACK">Att</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-DAMAGE">Dmg</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-PARRY">Pry</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee1" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname1"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft1">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc1" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic1" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit1" value="floor((@{WeaponSkill}) / (2 - @{profmelee1})) + floor(@{meleecraft1}) + @{meleemagic1}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg1" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact1" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive1" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities1"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack1" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit1}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities1}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage1" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg1}]]}} {{impact=[[@{meleeimpact1}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg1}]]}} {{qualities=@{meleequalities1}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry1" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit1}+@{meleedefensive1}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities1}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee2" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname2"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft2">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc2" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic2" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit2" value="floor((@{WeaponSkill}) / (2 - @{profmelee2})) + floor(@{meleecraft2}) + @{meleemagic2}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg2" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact2" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive2" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities2"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack2" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit2}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities2}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage2" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg2}]]}} {{impact=[[@{meleeimpact2}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg2}]]}} {{qualities=@{meleequalities2}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry2" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit2}+@{meleedefensive2}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities2}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee3" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname3"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft3">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc3" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic3" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit3" value="floor((@{WeaponSkill}) / (2 - @{profmelee3})) + floor(@{meleecraft3}) + @{meleemagic3}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg3" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact3" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive3" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities3"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack3" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit3}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities3}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage3" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg3}]]}} {{impact=[[@{meleeimpact3}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg3}]]}} {{qualities=@{meleequalities3}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry3" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit3}+@{meleedefensive3}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities3}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee4" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname4"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft4">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc4" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic4" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit4" value="floor((@{WeaponSkill}) / (2 - @{profmelee4})) + floor(@{meleecraft4}) + @{meleemagic4}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg4" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact4" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive4" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities4"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack4" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit4}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities4}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage4" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg4}]]}} {{impact=[[@{meleeimpact4}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg4}]]}} {{qualities=@{meleequalities4}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry4" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit4}+@{meleedefensive4}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities4}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee5" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname5"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft5">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc5" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic5" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit5" value="floor((@{WeaponSkill}) / (2 - @{profmelee5})) + floor(@{meleecraft5}) + @{meleemagic5}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg5" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact5" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive5" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities5"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack5" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit5}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities5}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage5" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg5}]]}} {{impact=[[@{meleeimpact5}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg5}]]}} {{qualities=@{meleequalities5}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry5" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit5}+@{meleedefensive5}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities5}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee6" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname6"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft6">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc6" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic6" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit6" value="floor((@{WeaponSkill}) / (2 - @{profmelee6})) + floor(@{meleecraft6}) + @{meleemagic6}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg6" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact6" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive6" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities6"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit6}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities6}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{impact=[[@{meleeimpact6}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{qualities=@{meleequalities6}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit6}+@{meleedefensive6}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities6}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee7" checked="checked"/></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname7"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft7">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleeenc7" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic7" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit7" value="floor((@{WeaponSkill}) / (2 - @{profmelee7})) + floor(@{meleecraft7}) + @{meleemagic7}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg7" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_meleedmgsb" value="@{StrengthBonus}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact7" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive7" title="Check if the weapon has the Defensive quality."/></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities7"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit7}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities7}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{impact=[[@{meleeimpact7}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{qualities=@{meleequalities7}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit7}+@{meleedefensive7}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities7}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-1-5 sheet-pad-r-sm"></div>
<div class="sheet-col-7-100 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_totalmeleeenc" value="@{meleeenc1}+@{meleeenc2}+@{meleeenc3}+@{meleeenc4}+@{meleeenc5}+@{meleeenc6}+@{meleeenc7}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"></div>
<div class="sheet-col-24-100 sheet-pad-r-sm"></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="RANGED-WEAPONS">Ranged Weapons</span>
<span class="sheet-pictos">e</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-PROFICIENCY">Prof?</div>
<div class="sheet-col-4-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="WEAPON">Weapon</div>
<div class="sheet-col-7-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="BS-BONUS">BS Bonus</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TO-HIT">To Hit</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="DAMAGE">Damage</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-IMPACT">Imp</div>
<div class="sheet-col-4-25 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="QUALITIES">Qualities</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="TYPE">Type</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="RELOAD">Reload</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="RANGE">Range</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-AMMUNITION">Ammo</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-AMMUNITION-ENCUMBRANCE">Ammo Enc</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-ATTACK">Att</div>
<div class="sheet-col-4-100 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm" data-i18n="ABBREVIATE-DAMAGE">Dmg</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange1" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname1"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft1">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc1" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic1" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit1" value="floor((@{BallisticSkill})/(2-@{profrange1})) + floor(@{rangecraft1}) + @{rangemagic1}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg1" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact1" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype1">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload1">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange1"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo1"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc1" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack1" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit1}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities1}}} {{range=@{weaponrange1}}} {{ammo=@{rangeammo1}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage1" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype1}+@{rangedmg1}]]}} {{impact=[[@{rangeimpact1}]]}} {{impactdamage=[[1d10+@{rangetype1}+@{rangedmg1}]]}} {{qualities=@{rangequalities1}}} {{range=@{weaponrange1}}} {{ammo=@{rangeammo1}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange2" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname2"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft2">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc2" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic2" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit2" value="floor((@{BallisticSkill})/(2-@{profrange2})) + floor(@{rangecraft2}) + @{rangemagic2}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg2" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact2" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities2"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype2">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload2">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange2"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo2"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc2" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack2" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit2}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities2}}} {{range=@{weaponrange2}}} {{ammo=@{rangeammo2}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage2" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype2}+@{rangedmg2}]]}} {{impact=[[@{rangeimpact2}]]}} {{impactdamage=[[1d10+@{rangetype2}+@{rangedmg2}]]}} {{qualities=@{rangequalities2}}} {{range=@{weaponrange2}}} {{ammo=@{rangeammo2}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange3" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname3"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft3">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc3" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic3" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit3" value="floor((@{BallisticSkill})/(2-@{profrange3})) + floor(@{rangecraft3}) + @{rangemagic3}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg3" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact3" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities3"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype3">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload3">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange3"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo3"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc3" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack3" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit3}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities3}}} {{range=@{weaponrange3}}} {{ammo=@{rangeammo3}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage3" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype3}+@{rangedmg3}]]}} {{impact=[[@{rangeimpact3}]]}} {{impactdamage=[[1d10+@{rangetype3}+@{rangedmg3}]]}} {{qualities=@{rangequalities3}}} {{range=@{weaponrange3}}} {{ammo=@{rangeammo3}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange4" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname4"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft4">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc4" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic4" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit4" value="floor((@{BallisticSkill})/(2-@{profrange4})) + floor(@{rangecraft4}) + @{rangemagic4}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg4" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact4" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities4"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype4">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload4">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange4"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo4"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc4" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack4" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit4}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities4}}} {{range=@{weaponrange4}}} {{ammo=@{rangeammo4}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage4" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype4}+@{rangedmg4}]]}} {{impact=[[@{rangeimpact4}]]}} {{impactdamage=[[1d10+@{rangetype4}+@{rangedmg4}]]}} {{qualities=@{rangequalities4}}} {{range=@{weaponrange4}}} {{ammo=@{rangeammo4}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange5" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname5"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft5">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc5" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic5" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit5" value="floor((@{BallisticSkill})/(2-@{profrange5})) + floor(@{rangecraft5}) + @{rangemagic5}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg5" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact5" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities5"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype5">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload5">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange5"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo5"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc5" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack5" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit5}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities5}}} {{range=@{weaponrange5}}} {{ammo=@{rangeammo5}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage5" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype5}+@{rangedmg5}]]}} {{impact=[[@{rangeimpact5}]]}} {{impactdamage=[[1d10+@{rangetype5}+@{rangedmg5}]]}} {{qualities=@{rangequalities5}}} {{range=@{weaponrange5}}} {{ammo=@{rangeammo5}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange6" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname6"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft6">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc6" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic6" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit6" value="floor((@{BallisticSkill})/(2-@{profrange6})) + floor(@{rangecraft6}) + @{rangemagic6}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg6" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact6" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities6"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype6">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload6">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange6"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo6"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc6" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack6" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit6}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities6}}} {{range=@{weaponrange6}}} {{ammo=@{rangeammo6}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage6" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype6}+@{rangedmg6}]]}} {{impact=[[@{rangeimpact6}]]}} {{impactdamage=[[1d10+@{rangetype3}+@{rangedmg6}]]}} {{qualities=@{rangequalities6}}} {{range=@{weaponrange6}}} {{ammo=@{rangeammo6}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange7" checked="checked"/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname7"/></div>
<div class="sheet-col-7-100 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft7">
<option value="-5" data-i18n="POOR">Poor</option>
<option value="0" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.1" data-i18n="GOOD">Good</option>
<option value="5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangeenc7" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic7" value="0"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit7" value="floor((@{BallisticSkill})/(2-@{profrange7})) + floor(@{rangecraft7}) + @{rangemagic7}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg7" value="0"/></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact7" title="Check if the weapon has the Impact quality."/></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities7"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype7">
<option value="0" selected="selected" data-i18n="SHOOT">Shoot</option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" data-i18n="THROW">Throw</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload7">
<option value="Free" data-i18n="FREE">Free</option>
<option value="Half" selected="selected" data-i18n="HALF">Half</option>
<option value="1 Full" data-i18n="FULL-NUMBER" data-i18n-vars="1">{{0}} Full</option>
<option value="2 Full" data-i18n="FULL-NUMBER" data-i18n-vars="2">{{0}} Full</option>
<option value="3 Full" data-i18n="FULL-NUMBER" data-i18n-vars="3">{{0}} Full</option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange7"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo7"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_rangeammoenc7" value="0"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack7" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{RANGED}}} {{target=[[@{rangetohit7}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities7}}} {{range=@{weaponrange7}}} {{ammo=@{rangeammo7}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage7" value="@{Whisper} &{template:whfrp2e} {{title=@{rangeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{rangetype7}+@{rangedmg7}]]}} {{impact=[[@{rangeimpact7}]]}} {{impactdamage=[[1d10+@{rangetype7}+@{rangedmg7}]]}} {{qualities=@{rangequalities7}}} {{range=@{weaponrange7}}} {{ammo=@{rangeammo7}}}"></button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"></div>
<div class="sheet-col-7-100 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_totalrangeenc" value="@{rangeenc1}+@{rangeenc2}+@{rangeenc3}+@{rangeenc4}+@{rangeenc5}+@{rangeenc6}+@{rangeenc7}" disabled="true"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"></div>
<div class="sheet-col-4-100 sheet-pad-r-sm sheet-center"></div>
<div class="sheet-col-4-25 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="number" name="attr_totalrangeammoenc" value="@{rangeammoenc1}+@{rangeammoenc2}+@{rangeammoenc3}+@{rangeammoenc4}+@{rangeammoenc5}+@{rangeammoenc6}+@{rangeammoenc7}" disabled="true"/></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm"></div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-center sheet-pad-r-md">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="CRITICAL-HIT">Critical Hit</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_CriticalRoll" value="@{Whisper} &{template:whfrp2e} {{title=Critical Roll}} {{character_name=@{character_name}}} {{attacktype=^{CRITICAL}}} {{critlocation=[[?{Hit Location|Head,1|Right Arm,2|Left Arm,3|Body,4|Right Leg,5|Left Leg,6}]]}} {{critvalue=[[?{Critical Value|1,1|2,2|3,3|4,4|5,5|6,6|7,7|8,8|9,9|10,10}]]}} {{critroll=[[1d100]]}}">
<span data-i18n="CRITICAL-ROLL">Critical Roll</span>
</button>
</div>
</div>
<div class="sheet-col-1-2 sheet-center">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="ULRICS-FURY">Ulric's Fury</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_FuryTest" value="@{Whisper} &{template:whfrp2e} {{title=^{ULRICS-FURY}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{furytest=[[1d100]]}} {{furytarget=[[?{@{translation_targetnumber}|0}]]}} {{furydamage=[[1d10!]]}}">
<span data-i18n="ULRICS-FURY">Ulric's Fury</span>
</button>
</div>
</div>
</div>
</div>
<!-- ARMOR TAB -->
<div class="sheet-section-armor">
<div class="sheet-row">
<div class="sheet-col-3-5 sheet-pad-r-md">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="PROTECTIVE-ITEMS">Protective Items</span>
<span class="sheet-pictos-custom">e</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="HEAD">Head</span>
</div>
</div>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="WORN">Worn</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TYPE">Type</span></div>
<div class="sheet-col-7-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="NAME">Name</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-bottom" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-2-25 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ARMOR-POINTS">AP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="BONUS">Bonus</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TOTAL-AP">Total AP</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveH1" value="@{armortotalAPH1}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="LIGHT">Light</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameH1"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftH1">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncH1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseH1" value="1" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusH1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPH1" value="@{armorAPbaseH1}+@{armormagicbonusH1}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveH2" value="@{armortotalAPH2}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="MEDIUM">Medium</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameH2"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftH2">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncH2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseH2" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusH2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPH2" value="@{armorAPbaseH2}+@{armormagicbonusH2}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveH3" value="@{armortotalAPH3}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="HEAVY">Heavy</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameH3"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftH3">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncH3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseH3" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusH3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPH3" value="@{armorAPbaseH3}+@{armormagicbonusH3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-31-50 sheet-center sheet-vert-middle">
<br/>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncH" value="(@{armorcraftH1}*@{armorEncH1})+(@{armorcraftH2}*@{armorEncH2})+(@{armorcraftH3}*@{armorEncH3})" disabled="true"/>
</div>
<div class="sheet-col-3-10 sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label sheet-mar-t-md">
<span data-i18n="BODY">Body</span>
</div>
</div>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="WORN">Worn</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TYPE">Type</span></div>
<div class="sheet-col-7-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="NAME">Name</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-bottom" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-2-25 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ARMOR-POINTS">AP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="BONUS">Bonus</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TOTAL-AP">Total AP</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveT1" value="@{armortotalAPT1}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="LIGHT">Light</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameT1"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftT1">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncT1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseT1" value="1" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusT1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPT1" value="@{armorAPbaseT1}+@{armormagicbonusT1}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveT2" value="@{armortotalAPT2}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="MEDIUM">Medium</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameT2"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftT2">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncT2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseT2" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusT2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPT2" value="@{armorAPbaseT2}+@{armormagicbonusT2}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveT3" value="@{armortotalAPT3}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="HEAVY">Heavy</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameT3"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftT3">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncT3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseT3" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusT3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPT3" value="@{armorAPbaseT3}+@{armormagicbonusT3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-31-50 sheet-center sheet-vert-middle">
<br/>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncT" value="(@{armorcraftT1}*@{armorEncT1})+(@{armorcraftT2}*@{armorEncT2})+(@{armorcraftT3}*@{armorEncT3})" disabled="true"/>
</div>
<div class="sheet-col-3-10 sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label sheet-mar-t-md">
<span data-i18n="ARMS">Arms</span>
</div>
</div>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="WORN">Worn</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TYPE">Type</span></div>
<div class="sheet-col-7-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="NAME">Name</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-bottom" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-2-25 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ARMOR-POINTS">AP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="BONUS">Bonus</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TOTAL-AP">Total AP</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveA1" value="@{armortotalAPA1}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="LIGHT">Light</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameA1"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftA1">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncA1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseA1" value="1" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusA1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPA1" value="@{armorAPbaseA1}+@{armormagicbonusA1}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveA2" value="@{armortotalAPA2}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="MEDIUM">Medium</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameA2"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftA2">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncA2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseA2" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusA2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPA2" value="@{armorAPbaseA2}+@{armormagicbonusA2}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveA3" value="@{armortotalAPA3}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="HEAVY">Heavy</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameA3"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftA3">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncA3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseA3" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusA3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPA3" value="@{armorAPbaseA3}+@{armormagicbonusA3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-31-50 sheet-center sheet-vert-middle">
<br/>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncA" value="(@{armorcraftA1}*@{armorEncA1})+(@{armorcraftA2}*@{armorEncA2})+(@{armorcraftA3}*@{armorEncA3})" disabled="true"/>
</div>
<div class="sheet-col-3-10 sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label sheet-mar-t-md">
<span data-i18n="LEGS">Legs</span>
</div>
</div>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="WORN">Worn</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TYPE">Type</span></div>
<div class="sheet-col-7-20 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="NAME">Name</span></div>
<div class="sheet-col-3-25 sheet-center sheet-small-label sheet-vert-bottom" data-i18n="ABBREVIATE-CRAFTSMANSHIP">Craft</div>
<div class="sheet-col-2-25 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ENCUMBRANCE">Enc</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="ABBREVIATE-ARMOR-POINTS">AP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="BONUS">Bonus</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-bottom"><span data-i18n="TOTAL-AP">Total AP</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveL1" value="@{armortotalAPL1}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="LIGHT">Light</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameL1"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftL1">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncL1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseL1" value="1" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusL1" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPL1" value="@{armorAPbaseL1}+@{armormagicbonusL1}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveL2" value="@{armortotalAPL2}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="MEDIUM">Medium</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameL2"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftL2">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncL2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseL2" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusL2" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPL2" value="@{armorAPbaseL2}+@{armormagicbonusL2}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle">
<input type="checkbox" name="attr_armoractiveL3" value="@{armortotalAPL3}"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="HEAVY">Heavy</span>
</div>
<div class="sheet-col-7-20 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_armornameL3"/>
</div>
<div class="sheet-col-3-25 sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_armorcraftL3">
<option value="1.5" data-i18n="POOR">Poor</option>
<option value="1" selected="selected" data-i18n="COMMON">Common</option>
<option value="0.9" data-i18n="GOOD">Good</option>
<option value="0.5" data-i18n="BEST">Best</option>
</select>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncL3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorAPbaseL3" value="2" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armormagicbonusL3" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armortotalAPL3" value="@{armorAPbaseL3}+@{armormagicbonusL3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-31-50 sheet-center sheet-vert-middle">
<br/>
</div>
<div class="sheet-col-2-25 sheet-vert-middle sheet-pad-r-sm">
<input type="number" name="attr_armorEncL" value="(@{armorcraftL1}*@{armorEncL1})+(@{armorcraftL2}*@{armorEncL2})+(@{armorcraftL3}*@{armorEncL3})" disabled="true"/>
</div>
<div class="sheet-col-3-10 sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label sheet-mar-t-lg">
<span data-i18n="ARMOR-PENALTIES">Armor Penalties</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle" style="height: 17px">
<input type="checkbox" name="attr_armoragpenalty" value="10"/>
</div>
<div class="sheet-col-19-20 sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="ARMOR-PENALTIES-MEDIUM">Wearing medium or heay armor imposes a -10 penalty to your Agility Characteristic.</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle" style="height: 17px">
<input type="checkbox" name="attr_armormovepenalty" value="1"/>
</div>
<div class="sheet-col-19-20 sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="ARMOR-PENALTIES-HEAVY">Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.</span>
</div>
</div>
</div>
<div class="sheet-col-2-5 sheet-pad-r-md">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="HIT-LOCATIONS">Hit Locations</span>
<span class="sheet-pictos">k</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-center sheet-vert-middle">
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
<span data-i18n="HEAD">Head</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalH" value="@{ToughnessBonus}+@{armoractiveH1}+@{armoractiveH2}+@{armoractiveH3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
01-15
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
<span data-i18n="RIGHT-ARM">Right Arm</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalAR" value="@{ToughnessBonus}+@{armoractiveA1}+@{armoractiveA2}+@{armoractiveA3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
16-35
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
<span data-i18n="BODY">Body</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalT" value="@{ToughnessBonus}+@{armoractiveT1}+@{armoractiveT2}+@{armoractiveT3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
56-80
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
<span data-i18n="RIGHT-LEG">Right Leg</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalLR" value="@{ToughnessBonus}+@{armoractiveL1}+@{armoractiveL2}+@{armoractiveL3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
81-90
</div>
</div>
</div>
<div class="sheet-col-1-2 sheet-center">
<img src="https://i.imgur.com/AT9zJbd.png">
</div>
<div class="sheet-col-1-4 sheet-center">
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
<span data-i18n="LEFT-ARM">Left Arm</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalAL" value="@{ToughnessBonus}+@{armoractiveA1}+@{armoractiveA2}+@{armoractiveA3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
36-55
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-lg">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-lg">
<span data-i18n="LEFT-LEG">Left Leg</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-t-md">
<input type="number" name="attr_armorAPtotalLL" value="@{ToughnessBonus}+@{armoractiveL1}+@{armoractiveL2}+@{armoractiveL3}" disabled="true"/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-bold sheet-pad-t-md">
91-00
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="BLOOD-LOSS">Blood Loss</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_BloodLoss" value="@{Whisper} &{template:whfrp2e} {{title=^{Bleeding}}} {{character_name=@{character_name}}} {{target=[[80]]}} {{bloodloss=[[1d100]]}}">
<span data-i18n="BLOOD-LOSS">Blood Loss</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!-- SPELLBOOK TAB -->
<div class="sheet-section-spellbook">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="CHAOS-MANIFESTATION">Chaos Manifestation</span>
<span class="sheet-pictos">S</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center sheet-pad-b-md">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-right sheet-pad-t-md sheet-pad-r-md">
<span data-i18n="ARCANE-LORE">Arcane Lore</span>
</div>
<div class="sheet-col-1-2 sheet-pad-t-sm sheet-pad-r-sm">
<select class="sheet-select-no-arrow" name="attr_ArcaneLore">
<option value="0" selected="selected">&#8212;</option>
<option value="1" data-i18n="LORE-OF-BEASTS">Lore of Beasts</option>
<option value="2" data-i18n="LORE-OF-DEATH">Lore of Death</option>
<option value="3" data-i18n="LORE-OF-FIRE">Lore of Fire</option>
<option value="4" data-i18n="LORE-OF-HEAVENS">Lore of the Heavens</option>
<option value="5" data-i18n="LORE-OF-LIFE">Lore of Life</option>
<option value="6" data-i18n="LORE-OF-LIGHT">Lore of Light</option>
<option value="7" data-i18n="LORE-OF-METAL">Lore of Metal</option>
<option value="8" data-i18n="LORE-OF-SHADOW">Lore of Shadow</option>
<option value="9" data-i18n="OTHER">Other</option>
</select>
</div>
</div>
</div>
<div class="sheet-col-1-3 sheet-center sheet-pad-b-md">
<button type="roll" class="sheet-roll" name="roll_Chaos" value="@{Whisper} &{template:whfrp2e} {{title=^{TZEENTCHS-CURSE}}} {{character_name=@{character_name}}} {{attacktype=^{CRITICAL}}} {{chaostype=[[?{@{translation_chaostable}|@{translation_minorextended},4|@{translation_majorextended},5|@{translation_cataextended},6|@{translation_minor},1|@{translation_major},2|@{translation_cata},3}]]}} {{chaosroll=[[1d100]]}} {{markroll=[[1d100]]}}">
<span data-i18n="TZEENTCHS-CURSE">Tzeentch's Curse</span>
</button>
<button type="roll" class="sheet-roll" name="roll_GodWrath" value="@{Whisper} &{template:whfrp2e} {{title=^{WRATH-OF-THE-GODS}}} {{character_name=@{character_name}}} {{attacktype=^{CRITICAL}}} {{wrathtype=[[?{@{translation_wrathtable}|@{translation_wrath},1|@{translation_vengeance},2}]]}} {{wrathroll=[[1d100]]}} {{divinelore=[[@{DivineLore}]]}}">
<span data-i18n="WRATH-OF-THE-GODS">Wrath of the Gods</span>
</button>
</div>
<div class="sheet-col-1-3 sheet-center sheet-pad-b-md">
<div class="sheet-row">
<div class="sheet-col-1-4 sheet-right sheet-pad-t-md sheet-pad-r-md">
<span data-i18n="DIVINE-LORE">Divine Lore</span>
</div>
<div class="sheet-col-1-2 sheet-pad-t-sm sheet-pad-r-sm">
<select class="sheet-select-no-arrow" name="attr_DivineLore">
<option value="0" selected="selected">&#8212;</option>
<option value="1" data-i18n="LORE-OF-MANANN">Lore of Manann</option>
<option value="2" data-i18n="LORE-OF-MORR">Lore of Morr</option>
<option value="3" data-i18n="LORE-OF-MYRMIDIA">Lore of Myrmidia</option>
<option value="4" data-i18n="LORE-OF-RANALD">Lore of Ranald</option>
<option value="5" data-i18n="LORE-OF-SHALLYA">Lore of Shallya</option>
<option value="6" data-i18n="LORE-OF-SIGMAR">Lore of Sigmar</option>
<option value="7" data-i18n="LORE-OF-TAAL-RHYA">Lore of Taal & Rhya</option>
<option value="8" data-i18n="LORE-OF-ULRIC">Lore of Ulric</option>
<option value="9" data-i18n="LORE-OF-VERENA">Lore of Verena</option>
<option value="10" data-i18n="OTHER">Other</option>
</select>
</div>
<div class="sheet-col-1-4 sheet-right sheet-pad-t-md sheet-pad-r-md">
<br/>
</div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="SPELLBOOK">Spellbook</span>
<span class="sheet-pictos-three">g</span>
</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<!-- SPELL TAB SELECT -->
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell0" value="0" title="Petty" checked="checked"/>
<span class="sheet-tab-spell-page sheet-tab-spell0">
<span data-i18n="PETTY">Petty</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell1" value="1"/>
<span class="sheet-tab-spell-page sheet-tab-spell1">
<span data-i18n="LESSER">Lesser</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell2" value="2"/>
<span class="sheet-tab-spell-page sheet-tab-spell2">
<span data-i18n="ARCANE">Arcane</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell3" value="3"/>
<span class="sheet-tab-spell-page sheet-tab-spell3">
<span data-i18n="DIVINE">Divine</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell4" value="4"/>
<span class="sheet-tab-spell-page sheet-tab-spell4">
<span data-i18n="RUNES">Runes</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell5" value="5"/>
<span class="sheet-tab-spell-page sheet-tab-spell5">
<span data-i18n="RITUALS">Rituals</span>
</span>
<div class="sheet-col-9-20 sheet-right sheet-pad-r-sm sheet-vert-middle">
<div class="sheet-row">
<div class="sheet-col-7-20 sheet-right sheet-pad-r-md">
<button type="roll" class="sheet-roll" name="roll_ArcaneMark" value="@{Whisper} &{template:whfrp2e} {{title=^{ARCANE-MARK}}} {{character_name=@{character_name}}} {{arcanelore=[[@{ArcaneLore}]]}} {{arcanemark=[[1d100]]}}">
<span data-i18n="ARCANE-MARK">Arcane Mark</span>
</button>
</div>
<div class="sheet-col-7-20 sheet-left sheet-pad-r-md">
<button type="roll" class="sheet-roll" name="roll_GodMark" value="@{Whisper} &{template:whfrp2e} {{title=^{MARKS-OF-THE-GODS}}} {{character_name=@{character_name}}} {{divinelore=[[@{DivineLore}]]}} {{godmark=[[1d100]]}}">
<span data-i18n="MARKS-OF-THE-GODS">Marks of the Gods</span>
</button>
</div>
<div class="sheet-col-3-10 sheet-right">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Channelling" value="@{Whisper} &{template:whfrp2e} {{title=^{CHANNELLING}}} {{skill=^{ADVANCED-SKILL}}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}+?{@{translation_modifier}|0}]]}} {{skilltest=[[1d100]]}}">
<span data-i18n="CHANNELLING">Channelling</span>
</button>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<!-- PETTY SPELLS -->
<div class="sheet-spell-page0">
<fieldset class="repeating_spellbookpetty">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Spell" data-i18n-place="SPELL"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-NUMBER">Casting Number</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-TIME">Casting Time</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="DURATION">Duration</span>
</div>
<input type="text" class="sheet-center" name="attr_spellduration"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="RANGE">Range</span>
</div>
<input type="text" class="sheet-center" name="attr_spellrange"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="TARGET">Target/AoE</span>
</div>
<input type="text" class="sheet-center" name="attr_spelltarget"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-HEALING">Spell Healing</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected" data-i18n="NONE">None</option>
<option value="1">1</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
<option value="1d10">1d10</option>
<option value="1d10+(@{Magic})" data-i18n="1d10MAGIC">1d10 + Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="@{Whisper} &{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=^{PETTY-SPELL}}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Channelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{furytest=[[1d100]]}} {{furytarget=[[@{WillPower}]]}} {{furydamage=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{furytest2=[[1d100]]}} {{furytarget2=[[@{WillPower}]]}} {{furydamage2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{furytest3=[[1d100]]}} {{furytarget3=[[@{WillPower}]]}} {{furydamage3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{furytest4=[[1d100]]}} {{furytarget4=[[@{WillPower}]]}} {{furydamage4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{furytest5=[[1d100]]}} {{furytarget5=[[@{WillPower}]]}} {{furydamage5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{furytest6=[[1d100]]}} {{furytarget6=[[@{WillPower}]]}} {{furydamage6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{furytest7=[[1d100]]}} {{furytarget7=[[@{WillPower}]]}} {{furydamage7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{furytest8=[[1d100]]}} {{furytarget8=[[@{WillPower}]]}} {{furydamage8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{furytest9=[[1d100]]}} {{furytarget9=[[@{WillPower}]]}} {{furydamage9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{furytest10=[[1d100]]}} {{furytarget10=[[@{WillPower}]]}} {{furydamage10=[[1d10!]]}}">
<span data-i18n="CAST">Cast</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT-BONUS">Ingredient Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
</div>
<div class="sheet-col-3-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT">Ingredient</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredients"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DAMAGE">Spell Damage</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DESCRIPTION">Spell Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- LESSER SPELLS -->
<div class="sheet-spell-page1">
<fieldset class="repeating_spellbooklesser">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Spell" data-i18n-place="SPELL"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-NUMBER">Casting Number</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-TIME">Casting Time</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="DURATION">Duration</span>
</div>
<input type="text" class="sheet-center" name="attr_spellduration"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="RANGE">Range</span>
</div>
<input type="text" class="sheet-center" name="attr_spellrange"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="TARGET">Target/AoE</span>
</div>
<input type="text" class="sheet-center" name="attr_spelltarget"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-HEALING">Spell Healing</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected" data-i18n="NONE">None</option>
<option value="1">1</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
<option value="1d10">1d10</option>
<option value="1d10+(@{Magic})" data-i18n="1d10MAGIC">1d10 + Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="@{Whisper} &{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=^{LESSER-SPELL}}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Channelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{furytest=[[1d100]]}} {{furytarget=[[@{WillPower}]]}} {{furydamage=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{furytest2=[[1d100]]}} {{furytarget2=[[@{WillPower}]]}} {{furydamage2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{furytest3=[[1d100]]}} {{furytarget3=[[@{WillPower}]]}} {{furydamage3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{furytest4=[[1d100]]}} {{furytarget4=[[@{WillPower}]]}} {{furydamage4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{furytest5=[[1d100]]}} {{furytarget5=[[@{WillPower}]]}} {{furydamage5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{furytest6=[[1d100]]}} {{furytarget6=[[@{WillPower}]]}} {{furydamage6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{furytest7=[[1d100]]}} {{furytarget7=[[@{WillPower}]]}} {{furydamage7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{furytest8=[[1d100]]}} {{furytarget8=[[@{WillPower}]]}} {{furydamage8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{furytest9=[[1d100]]}} {{furytarget9=[[@{WillPower}]]}} {{furydamage9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{furytest10=[[1d100]]}} {{furytarget10=[[@{WillPower}]]}} {{furydamage10=[[1d10!]]}}">
<span data-i18n="CAST">Cast</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT-BONUS">Ingredient Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
</div>
<div class="sheet-col-3-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT">Ingredient</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredients"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DAMAGE">Spell Damage</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DESCRIPTION">Spell Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- ARCANE SPELLS -->
<div class="sheet-spell-page2">
<fieldset class="repeating_spellbookarcane">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Spell" data-i18n-place="SPELL"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-NUMBER">Casting Number</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-TIME">Casting Time</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="DURATION">Duration</span>
</div>
<input type="text" class="sheet-center" name="attr_spellduration"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="RANGE">Range</span>
</div>
<input type="text" class="sheet-center" name="attr_spellrange"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="TARGET">Target/AoE</span>
</div>
<input type="text" class="sheet-center" name="attr_spelltarget"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-HEALING">Spell Healing</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected" data-i18n="NONE">None</option>
<option value="1">1</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
<option value="1d10">1d10</option>
<option value="1d10+(@{Magic})" data-i18n="1d10MAGIC">1d10 + Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="@{Whisper} &{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=^{ARCANE-SPELL}}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Channelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{furytest=[[1d100]]}} {{furytarget=[[@{WillPower}]]}} {{furydamage=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{furytest2=[[1d100]]}} {{furytarget2=[[@{WillPower}]]}} {{furydamage2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{furytest3=[[1d100]]}} {{furytarget3=[[@{WillPower}]]}} {{furydamage3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{furytest4=[[1d100]]}} {{furytarget4=[[@{WillPower}]]}} {{furydamage4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{furytest5=[[1d100]]}} {{furytarget5=[[@{WillPower}]]}} {{furydamage5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{furytest6=[[1d100]]}} {{furytarget6=[[@{WillPower}]]}} {{furydamage6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{furytest7=[[1d100]]}} {{furytarget7=[[@{WillPower}]]}} {{furydamage7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{furytest8=[[1d100]]}} {{furytarget8=[[@{WillPower}]]}} {{furydamage8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{furytest9=[[1d100]]}} {{furytarget9=[[@{WillPower}]]}} {{furydamage9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{furytest10=[[1d100]]}} {{furytarget10=[[@{WillPower}]]}} {{furydamage10=[[1d10!]]}}">
<span data-i18n="CAST">Cast</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT-BONUS">Ingredient Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
</div>
<div class="sheet-col-3-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT">Ingredient</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredients"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DAMAGE">Spell Damage</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DESCRIPTION">Spell Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- DIVINE SPELLS -->
<div class="sheet-spell-page3">
<fieldset class="repeating_spellbookdivine">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Spell" data-i18n-place="SPELL"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-NUMBER">Casting Number</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-TIME">Casting Time</span>
</div>
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="DURATION">Duration</span>
</div>
<input type="text" class="sheet-center" name="attr_spellduration"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="RANGE">Range</span>
</div>
<input type="text" class="sheet-center" name="attr_spellrange"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="TARGET">Target/AoE</span>
</div>
<input type="text" class="sheet-center" name="attr_spelltarget"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-HEALING">Spell Healing</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected" data-i18n="NONE">None</option>
<option value="1">1</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
<option value="1d10">1d10</option>
<option value="1d10+(@{Magic})" data-i18n="1d10MAGIC">1d10 + Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="@{Whisper} &{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=^{DIVINE-SPELL}}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Channelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{furytest=[[1d100]]}} {{furytarget=[[@{WillPower}]]}} {{furydamage=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{furytest2=[[1d100]]}} {{furytarget2=[[@{WillPower}]]}} {{furydamage2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{furytest3=[[1d100]]}} {{furytarget3=[[@{WillPower}]]}} {{furydamage3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{furytest4=[[1d100]]}} {{furytarget4=[[@{WillPower}]]}} {{furydamage4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{furytest5=[[1d100]]}} {{furytarget5=[[@{WillPower}]]}} {{furydamage5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{furytest6=[[1d100]]}} {{furytarget6=[[@{WillPower}]]}} {{furydamage6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{furytest7=[[1d100]]}} {{furytarget7=[[@{WillPower}]]}} {{furydamage7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{furytest8=[[1d100]]}} {{furytarget8=[[@{WillPower}]]}} {{furydamage8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{furytest9=[[1d100]]}} {{furytarget9=[[@{WillPower}]]}} {{furydamage9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{furytest10=[[1d100]]}} {{furytarget10=[[@{WillPower}]]}} {{furydamage10=[[1d10!]]}}">
<span data-i18n="CAST">Cast</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT-BONUS">Ingredient Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
</div>
<div class="sheet-col-3-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENT">Ingredient</span>
</div>
<input type="text" class="sheet-center" name="attr_spellingredients"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="ATTACKS">Attacks</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DAMAGE">Spell Damage</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})" data-i18n="MAGIC">Magic</option>
</select>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="SPELL-DESCRIPTION">Spell Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- RUNES -->
<div class="sheet-spell-page4">
<fieldset class="repeating_spellbookrunes">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_runename" placeholder="Rune" data-i18n-place="RUNE"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-9 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="INSCRIPTION-NUMBER">Inscription Number</span>
</div>
<input type="text" class="sheet-center" name="attr_runeinscribenumber"/>
</div>
<div class="sheet-col-1-9 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="EMPOWERMENT">Empowerment</span>
</div>
<input type="text" class="sheet-center" name="attr_runeempowerment"/>
</div>
<div class="sheet-col-2-9 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="TYPE">Type</span>
</div>
<input type="text" class="sheet-center" name="attr_runetype"/>
</div>
<div class="sheet-col-5-9 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_RuneInscribe" value="@{Whisper} &{template:whfrp2e} {{title=@{runename}}} {{character_name=@{character_name}}} {{runetype=@{runetype}}} {{runeempowerment=@{runeempowerment}}} {{runeinscribenumber=[[@{runeinscribenumber}]]}} {{inscribetest=[[(@{Magic})d10]]}} {{runedescriptionpermanent=@{runedescriptionpermanent}}} {{runedescriptiontemporary=@{runedescriptiontemporary}}} {{insribetime=?{Rune Type|Temporary,[[2d10]] minutes (temporary)|Permanent,1 week (permanent)}}}">
<span data-i18n="INSCRIBE">Inscribe</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="PERMANENT-RUNE-DESCRIPTION">Permanent Rune Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_runedescriptionpermanent"></textarea>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1 sheet-small-label sheet-center sheet-pad-l-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="TEMPORARY-RUNE-DESCRIPTION">Temporary Rune Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_runedescriptiontemporary"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<!-- RITUALS -->
<div class="sheet-spell-page5">
<fieldset class="repeating_spellbookrituals">
<div class="sheet-wrap-box sheet-mar-b-md">
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-9-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_ritualname" placeholder="Ritual" data-i18n-place="RITUAL"/>
</div>
<div class="sheet-col-1-10 sheet-pad-r-sm">
<br/>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm">
<div class="sheet-center sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-NUMBER">Casting Number</span>
</div>
<input type="text" class="sheet-center" name="attr_ritualcastingnumber"/>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CASTING-TIME">Casting Time</span>
</div>
<input type="text" class="sheet-center" name="attr_ritualtime"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="TYPE">Type</span>
</div>
<select class="sheet-select-no-arrow-center" name="attr_ritualtype">
<option value="0" selected="selected" data-i18n="ARCANE">Arcane</option>
<option value="1" data-i18n="DIVINE">Divine</option>
</select>
</div>
<div class="sheet-col-3-20 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="ARCANE-LANGUAGE">Arcane Language</span>
</div>
<input type="text" class="sheet-center" name="attr_rituallanguage"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="MAGIC">Magic</span>
</div>
<input type="text" class="sheet-center" name="attr_ritualmagic"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="XP">XP</span>
</div>
<input type="text" class="sheet-center" name="attr_ritualcost"/>
</div>
<div class="sheet-col-1-4 sheet-spell-button-group sheet-right">
<button type="roll" class="sheet-roll" name="roll_RitualCast" value="@{Whisper} &{template:whfrp2e} {{title=@{ritualname}}} {{character_name=@{character_name}}} {{ritualtype=[[@{ritualtype}]]}} {{ritualtime=@{ritualtime}}} {{ritualingredients=@{ritualingredients}}} {{ritualcastingnumber=[[@{ritualcastingnumber}]]}} {{ritualtest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Channelling Success|No,0|Yes,(@{Magic})}+?{Misc Modifier|0}]]}} {{ritualconditions=@{ritualconditions}}} {{ritualconsequences=@{ritualconsequences}}} {{ritualdescription=@{ritualdescription}}}">
<span data-i18n="CAST">Cast</span>
</button>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="INGREDIENTS">Ingredients</span>
</div>
<textarea class="sheet-xs-textarea-resize" name="attr_ritualingredients"></textarea>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CONDITIONS">Conditions</span>
</div>
<textarea class="sheet-xs-textarea-resize" name="attr_ritualconditions"></textarea>
</div>
</div>
<div class="sheet-row sheet-pad-b-sm">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="CONSEQUENCES">Consequences</span>
</div>
<textarea class="sheet-xs-textarea-resize" name="attr_ritualconsequences"></textarea>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-sm sheet-pad-r-sm sheet-pad-b-sm">
<div class="sheet-small-label sheet-pad-b-sm">
<span data-i18n="RITUAL-DESCRIPTION">Ritual Description</span>
</div>
<textarea class="sheet-small-textarea-resize" name="attr_ritualdescription"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<!-- INVENTORY TAB -->
<div class="sheet-section-inventory">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="COIN-CARRIED">Coin Carried</span>
<span class="sheet-pictos">h</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="BRASS-PENNIES-BP">Brass Pennies (BP)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="SILVER-SHILLINGS-SS">Silver Shillings (SS)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="GOLD-CROWNS-GC">Gold Crowns (GC)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="TOTAL-GC-VALUE">Total GC Value</span>
</div>
<div class="sheet-col-3-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="EXCHANGE-RATE">Exchange Rate</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Brass Pennies"><input type="number" name="attr_bp" value="0"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Silver Shillings"><input type="number" name="attr_ss" value="0"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Gold Crowns"><input type="number" name="attr_gc" value="0"/></div>
<div class="sheet-col-1-7 sheet-pad-r-lg" title="Total (in Gold Crowns)"><input type="number" name="attr_money_total_gc" value="round(((@{BP} / 240) + (@{SS} / 20) + @{GC})*1000)/1000" disabled="true"/></div>
<div class="sheet-col-3-7 sheet-pad-t-sm sheet-pad-r-sm">
<span data-i18n="EXCHANGE-RATE-DESCRIPTION">240 brass pennies = 20 silver shilling = 1 gold crown</span>
</div>
</div>
<!-- ENCUMBRANCE -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="ENCUMBRANCE">Encumbrance</span>
<span class="sheet-pictos">a</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="WEAPONS">Weapons</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="ARMOR">Armor</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="TRAPPINGS">Trappings</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="COIN">Coin</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="OTHER">Other</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-lg"><span data-i18n="TOTAL">Total</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="CARRYING-CAPACITY">Carrying Max</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="PUSH-DRAG-LIFT">Push/Drag/Lift</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="ENCUMBERED">Encumbered</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-pad-r-sm"><span data-i18n="DWARF">Dwarf</span></div>
<div class="sheet-col sheet-tooltip-position-wrapper">
<div class="sheet-tooltip">
<div class="sheet-tooltip-toggle-text sheet-center">?</div>
<div class="sheet-tooltip-content-left sheet-small-label">
<span data-i18n="DWARF-ENCUMBRANCE">Dwarves can carry twice as much as other characters.</span>
</div>
</div>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_totalweaponenc" value="@{totalmeleeenc}+@{totalrangeenc}+@{totalrangeammoenc}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_totalarmorenc" value="@{armorEncH}+@{armorEncT}+@{armorEncA}+@{armorEncL}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_inventory_weight" value="@{inventory_weight_calc}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_coin_weight" value="((@{BP} + @{SS} + @{GC}) / 10)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_other_weight" value="0"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-lg">
<input type="number" name="attr_total_weight" value="(@{totalweaponenc} + @{totalarmorenc} + @{inventory_weight} + @{coin_weight} + @{other_weight})" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_total_weight_max" title="The maximum total encumbrance your character can carry without slowing." value="((@{Strength}) * (10 + @{enc_dwarf}))" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_max_push_drag_lift" title="This is the maximum encumbrance you can push/drag/lift. If the encumbrance you are pushing/dragging/carrying exceeds your maximum carrying capacity then your Movement drops to 1." value="((@{Strength}) * 20)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_encumbered" title="Encumbered Movement penalty" value="ceil((((@{total_weight} - @{total_weight_max}) + abs(@{total_weight} - @{total_weight_max})) / 2) / 50)" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input type="checkbox" name="attr_enc_dwarf" title="Dwarves can carry more than other characters." value="10"/>
</div>
</div>
<!-- TRAPPINGS -->
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="TRAPPINGS">Trappings</span>
<span class="sheet-pictos">O</span>
</h4>
</div>
</div>
<input type="checkbox" name="attr_trappings_layout" class="sheet-hidden sheet-hider" value="1" checked="checked"/>
<div class="sheet-block-a">
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-4 sheet-small-label sheet-vert-middle">
<span data-i18n="ENCUMBRANCE-DESCRIPTION">Encumbrance entered in each row below is:</span>
</div>
<div class="sheet-col-13-20 sheet-vert-middle">
<select class="sheet-select-no-arrow" name="attr_weight_unit_setting">
<option value="0" data-i18n="ENCUMBRANCE-CHOICE1">The total encumbrance of the row (ignoring quantity)</option>
<option value="1" selected="selected" data-i18n="ENCUMBRANCE-CHOICE2">Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)</option>
</select>
</div>
<div class="sheet-col-1-20">
<br/>
</div>
</div>
<!-- TRAPPINGS TAB SELECT -->
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory1" value="1"/>
<span class="sheet-tab-inventory sheet-tab-inventory1">
<span data-i18n="PAGE-1">Page 1</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory2" value="2"/>
<span class="sheet-tab-inventory sheet-tab-inventory2">
<span data-i18n="PAGE-2">Page 2</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory3" value="3"/>
<span class="sheet-tab-inventory sheet-tab-inventory3">
<span data-i18n="PAGE-3">Page 3</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory99" value="99" checked="checked"/>
<span class="sheet-tab-inventory sheet-tab-inventory99">
<span data-i18n="SHOW-ALL">Show All</span>
</span>
<span class="sheet-spacer"></span>
<!-- TRAPPINGS TAB 1 -->
<div class="sheet-inventory-page1 sheet-pad-b-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="ROW-NR">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="CARRIED-QUESTION">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="ABBREVIATE-QUANTITY">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="NAME">Name</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="WEIGHT">Weight</span>
</div>
<div class="sheet-col-7-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="DESCRIPTION">Descripton</span>
</div>
</div>
<div class="sheet-inventory-row1">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">1</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried1" value="@{inventoryweight1}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty1" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname1"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight1" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription1"/></div>
</div>
</div>
<div class="sheet-inventory-row2">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">2</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried2" value="@{inventoryweight2}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty2" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname2"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight2" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription2"/></div>
</div>
</div>
<div class="sheet-inventory-row3">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">3</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried3" value="@{inventoryweight3}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty3" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname3"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight3" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription3"/></div>
</div>
</div>
<div class="sheet-inventory-row4">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">4</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried4" value="@{inventoryweight4}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty4" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname4"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight4" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription4"/></div>
</div>
</div>
<div class="sheet-inventory-row5">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">5</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried5" value="@{inventoryweight5}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty5" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname5"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight5" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription5"/></div>
</div>
</div>
<div class="sheet-inventory-row6">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">6</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried6" value="@{inventoryweight6}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty6" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname6"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight6" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription6"/></div>
</div>
</div>
<div class="sheet-inventory-row7">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">7</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried7" value="@{inventoryweight7}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty7" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname7"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight7" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription7"/></div>
</div>
</div>
<div class="sheet-inventory-row8">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">8</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried8" value="@{inventoryweight8}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty8" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname8"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight8" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription8"/></div>
</div>
</div>
<div class="sheet-inventory-row9">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">9</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried9" value="@{inventoryweight9}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty9" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname9"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight9" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription9"/></div>
</div>
</div>
<div class="sheet-inventory-row10">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">10</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried10" value="@{inventoryweight10}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty10" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname10"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight10" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription10"/></div>
</div>
</div>
<div class="sheet-inventory-row11">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">11</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried11" value="@{inventoryweight11}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty11" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname11"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight11" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription11"/></div>
</div>
</div>
<div class="sheet-inventory-row12">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">12</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried12" value="@{inventoryweight12}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty12" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname12"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight12" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription12"/></div>
</div>
</div>
<div class="sheet-inventory-row13">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">13</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried13" value="@{inventoryweight13}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty13" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname13"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight13" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription13"/></div>
</div>
</div>
<div class="sheet-inventory-row14">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">14</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried14" value="@{inventoryweight14}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty14" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname14"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight14" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription14"/></div>
</div>
</div>
<div class="sheet-inventory-row15">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">15</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried15" value="@{inventoryweight15}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty15" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname15"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight15" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription15"/></div>
</div>
</div>
</div>
<!-- TRAPPINGS TAB 2 -->
<div class="sheet-inventory-page2 sheet-pad-b-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="ROW-NR">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="CARRIED-QUESTION">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="ABBREVIATE-QUANTITY">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label">
<span data-i18n="NAME">Name</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="WEIGHT">Weight</span>
</div>
<div class="sheet-col-7-15 sheet-center sheet-small-label">
<span data-i18n="DESCRIPTION">Descripton</span>
</div>
</div>
<div class="sheet-inventory-row16">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">16</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried16" value="@{inventoryweight16}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty16" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname16"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight16" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription16"/></div>
</div>
</div>
<div class="sheet-inventory-row17">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">17</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried17" value="@{inventoryweight17}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty17" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname17"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight17" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription17"/></div>
</div>
</div>
<div class="sheet-inventory-row18">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">18</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried18" value="@{inventoryweight18}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty18" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname18"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight18" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription18"/></div>
</div>
</div>
<div class="sheet-inventory-row19">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">19</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried19" value="@{inventoryweight19}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty19" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname19"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight19" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription19"/></div>
</div>
</div>
<div class="sheet-inventory-row20">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">20</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried20" value="@{inventoryweight20}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty20" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname20"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight20" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription20"/></div>
</div>
</div>
<div class="sheet-inventory-row21">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">21</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried21" value="@{inventoryweight21}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty21" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname21"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight21" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription21"/></div>
</div>
</div>
<div class="sheet-inventory-row22">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">22</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried22" value="@{inventoryweight22}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty22" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname22"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight22" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription22"/></div>
</div>
</div>
<div class="sheet-inventory-row23">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">23</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried23" value="@{inventoryweight23}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty23" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname23"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight23" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription23"/></div>
</div>
</div>
<div class="sheet-inventory-row24">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">24</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried24" value="@{inventoryweight24}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty24" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname24"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight24" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription24"/></div>
</div>
</div>
<div class="sheet-inventory-row25">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">25</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried25" value="@{inventoryweight25}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty25" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname25"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight25" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription25"/></div>
</div>
</div>
<div class="sheet-inventory-row26">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">26</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried26" value="@{inventoryweight26}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty26" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname26"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight26" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription26"/></div>
</div>
</div>
<div class="sheet-inventory-row27">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">27</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried27" value="@{inventoryweight27}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty27" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname27"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight27" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription27"/></div>
</div>
</div>
<div class="sheet-inventory-row28">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">28</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried28" value="@{inventoryweight28}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty28" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname28"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight28" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription28"/></div>
</div>
</div>
<div class="sheet-inventory-row29">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">29</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried29" value="@{inventoryweight29}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty29" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname29"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight29" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription29"/></div>
</div>
</div>
<div class="sheet-inventory-row30">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">30</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried30" value="@{inventoryweight30}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty30" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname30"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight30" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription30"/></div>
</div>
</div>
</div>
<!-- TRAPPINGS TAB 3 -->
<div class="sheet-inventory-page3 sheet-pad-b-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="ROW-NR">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="CARRIED-QUESTION">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="ABBREVIATE-QUANTITY">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label">
<span data-i18n="NAME">Name</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="WEIGHT">Weight</span>
</div>
<div class="sheet-col-7-15 sheet-center sheet-small-label">
<span data-i18n="DESCRIPTION">Descripton</span>
</div>
</div>
<div class="sheet-inventory-row31">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">31</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried31" value="@{inventoryweight31}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty31" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname31"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight31" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription31"/></div>
</div>
</div>
<div class="sheet-inventory-row32">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">32</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried32" value="@{inventoryweight32}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty32" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname32"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight32" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription32"/></div>
</div>
</div>
<div class="sheet-inventory-row33">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">33</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried33" value="@{inventoryweight33}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty33" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname33"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight33" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription33"/></div>
</div>
</div>
<div class="sheet-inventory-row34">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">34</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried34" value="@{inventoryweight34}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty34" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname34"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight34" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription34"/></div>
</div>
</div>
<div class="sheet-inventory-row35">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">35</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried35" value="@{inventoryweight35}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty35" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname35"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight35" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription35"/></div>
</div>
</div>
<div class="sheet-inventory-row36">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">36</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried36" value="@{inventoryweight36}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty36" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname36"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight36" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription36"/></div>
</div>
</div>
<div class="sheet-inventory-row37">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">37</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried37" value="@{inventoryweight37}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty37" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname37"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight37" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription37"/></div>
</div>
</div>
<div class="sheet-inventory-row38">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">38</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried38" value="@{inventoryweight38}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty38" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname38"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight38" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription38"/></div>
</div>
</div>
<div class="sheet-inventory-row39">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">39</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried39" value="@{inventoryweight39}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty39" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname39"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight39" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription39"/></div>
</div>
</div>
<div class="sheet-inventory-row40">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">40</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried40" value="@{inventoryweight40}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty40" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname40"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight40" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription40"/></div>
</div>
</div>
<div class="sheet-inventory-row41">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">41</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried41" value="@{inventoryweight41}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty41" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname41"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight41" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription41"/></div>
</div>
</div>
<div class="sheet-inventory-row42">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">42</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried42" value="@{inventoryweight42}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty42" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname42"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight42" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription42"/></div>
</div>
</div>
<div class="sheet-inventory-row43">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">43</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried43" value="@{inventoryweight43}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty43" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname43"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight43" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription43"/></div>
</div>
</div>
<div class="sheet-inventory-row44">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">44</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried44" value="@{inventoryweight44}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty44" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname44"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight44" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription44"/></div>
</div>
</div>
<div class="sheet-inventory-row45">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">45</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried45" value="@{inventoryweight45}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty45" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname45"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight45" value="0"/></div>
<div class="sheet-col-7-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription45"/></div>
</div>
</div>
</div>
<input type="hidden" name="attr_calc_inventorycarried" value="0"/>
<input type="hidden" name="attr_inventory_weight_calc" value="((@{trappings_layout} - 1) * @{calc_inventorycarried}) + (@{trappings_layout_old} * ((@{inventorycarried1} + ((@{inventoryqty1} - 1) * @{inventorycarried1}) * @{weight_unit_setting}) + @{inventorycarried2} + (((@{inventoryqty2} - 1) * @{inventorycarried2}) * @{weight_unit_setting}) + @{inventorycarried3} + (((@{inventoryqty3} - 1) * @{inventorycarried3}) * @{weight_unit_setting}) + @{inventorycarried4} + (((@{inventoryqty4} - 1) * @{inventorycarried4}) * @{weight_unit_setting}) + @{inventorycarried5} + (((@{inventoryqty5} - 1) * @{inventorycarried5}) * @{weight_unit_setting}) + @{inventorycarried6} + (((@{inventoryqty6} - 1) * @{inventorycarried6}) * @{weight_unit_setting}) + @{inventorycarried7} + (((@{inventoryqty7} - 1) * @{inventorycarried7}) * @{weight_unit_setting}) + @{inventorycarried8} + (((@{inventoryqty8} - 1) * @{inventorycarried8}) * @{weight_unit_setting}) + @{inventorycarried9} + (((@{inventoryqty9} - 1) * @{inventorycarried9}) * @{weight_unit_setting}) + @{inventorycarried10} + (((@{inventoryqty10} - 1) * @{inventorycarried10}) * @{weight_unit_setting}) + @{inventorycarried11} + (((@{inventoryqty11} - 1) * @{inventorycarried11}) * @{weight_unit_setting}) + @{inventorycarried12} + (((@{inventoryqty12} - 1) * @{inventorycarried12}) * @{weight_unit_setting}) + @{inventorycarried13} + (((@{inventoryqty13} - 1) * @{inventorycarried13}) * @{weight_unit_setting}) + @{inventorycarried14} + (((@{inventoryqty14} - 1) * @{inventorycarried14}) * @{weight_unit_setting}) + @{inventorycarried15} + (((@{inventoryqty15} - 1) * @{inventorycarried15}) * @{weight_unit_setting}) + @{inventorycarried16} + (((@{inventoryqty16} - 1) * @{inventorycarried16}) * @{weight_unit_setting}) + @{inventorycarried17} + (((@{inventoryqty17} - 1) * @{inventorycarried17}) * @{weight_unit_setting}) + @{inventorycarried18} + (((@{inventoryqty18} - 1) * @{inventorycarried18}) * @{weight_unit_setting}) + @{inventorycarried19} + (((@{inventoryqty19} - 1) * @{inventorycarried19}) * @{weight_unit_setting}) + @{inventorycarried20} + (((@{inventoryqty20} - 1) * @{inventorycarried20}) * @{weight_unit_setting}) + @{inventorycarried21} + (((@{inventoryqty21} - 1) * @{inventorycarried21}) * @{weight_unit_setting}) + @{inventorycarried22} + (((@{inventoryqty22} - 1) * @{inventorycarried22}) * @{weight_unit_setting}) + @{inventorycarried23} + (((@{inventoryqty23} - 1) * @{inventorycarried23}) * @{weight_unit_setting}) + @{inventorycarried24} + (((@{inventoryqty24} - 1) * @{inventorycarried24}) * @{weight_unit_setting}) + @{inventorycarried25} + (((@{inventoryqty25} - 1) * @{inventorycarried25}) * @{weight_unit_setting}) + @{inventorycarried26} + (((@{inventoryqty26} - 1) * @{inventorycarried26}) * @{weight_unit_setting}) + @{inventorycarried27} + (((@{inventoryqty27} - 1) * @{inventorycarried27}) * @{weight_unit_setting}) + @{inventorycarried28} + (((@{inventoryqty28} - 1) * @{inventorycarried28}) * @{weight_unit_setting}) + @{inventorycarried29} + (((@{inventoryqty29} - 1) * @{inventorycarried29}) * @{weight_unit_setting}) + @{inventorycarried30} + (((@{inventoryqty30} - 1) * @{inventorycarried30}) * @{weight_unit_setting}) + @{inventorycarried31} + (((@{inventoryqty31} - 1) * @{inventorycarried31}) * @{weight_unit_setting}) + @{inventorycarried32} + (((@{inventoryqty32} - 1) * @{inventorycarried32}) * @{weight_unit_setting}) + @{inventorycarried33} + (((@{inventoryqty33} - 1) * @{inventorycarried33}) * @{weight_unit_setting}) + @{inventorycarried34} + (((@{inventoryqty34} - 1) * @{inventorycarried34}) * @{weight_unit_setting}) + @{inventorycarried35} + (((@{inventoryqty35} - 1) * @{inventorycarried35}) * @{weight_unit_setting}) + @{inventorycarried36} + (((@{inventoryqty36} - 1) * @{inventorycarried36}) * @{weight_unit_setting}) + @{inventorycarried37} + (((@{inventoryqty37} - 1) * @{inventorycarried37}) * @{weight_unit_setting}) + @{inventorycarried38} + (((@{inventoryqty38} - 1) * @{inventorycarried38}) * @{weight_unit_setting}) + @{inventorycarried39} + (((@{inventoryqty39} - 1) * @{inventorycarried39}) * @{weight_unit_setting}) + @{inventorycarried40} + (((@{inventoryqty40} - 1) * @{inventorycarried40}) * @{weight_unit_setting}) + @{inventorycarried41} + (((@{inventoryqty41} - 1) * @{inventorycarried41}) * @{weight_unit_setting}) + @{inventorycarried42} + (((@{inventoryqty42} - 1) * @{inventorycarried42}) * @{weight_unit_setting}) + @{inventorycarried43} + (((@{inventoryqty43} - 1) * @{inventorycarried43}) * @{weight_unit_setting}) + @{inventorycarried44} + (((@{inventoryqty44} - 1) * @{inventorycarried44}) * @{weight_unit_setting}) + @{inventorycarried45} + (((@{inventoryqty45} - 1) * @{inventorycarried45}) * @{weight_unit_setting})))" disabled="true"/>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="TREASURE-LOOT-INVENTORY-NOTES">Treasure/Loot/Inventory Notes</span>
<span class="sheet-pictos">W</span>
</h4>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<textarea name="attr_notes"></textarea>
</div>
</div>
<hr/>
</div>
<input type="checkbox" name="attr_trappings_layout" class="sheet-hidden sheet-hider" value="2"/>
<div class="sheet-block-b">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="CARRIED-QUESTION">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="ABBREVIATE-QUANTITY">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="NAME">Name</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="WEIGHT">Weight</span>
</div>
<div class="sheet-col-8-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="DESCRIPTION">Descripton</span>
</div>
</div>
<fieldset class="repeating_inventory">
<div class="sheet-inventory-row">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried_repeat" value="1" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty_repeat" value="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname_repeat"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight_repeat" value="0"/></div>
<div class="sheet-col-8-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription_repeat"/></div>
</div>
</div>
</fieldset>
</div>
</div>
<!-- SETTINGS TAB -->
<div class="sheet-section-settings">
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">
<span data-i18n="SETTINGS">Settings</span>
<span class="sheet-pictos">y</span>
</h4>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="TRAPPINGS">Trappings</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-pad-r-md">
<select class="sheet-select-no-arrow" name="attr_trappings_layout">
<option value="1" selected="selected" data-i18n="OLD-TRAPPINGS">Use old Trappings layout</option>
<option value="2" data-i18n="NEW-TRAPPINGS">Use new Trappings layout</option>
</select>
</div>
</div>
<hr/>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="INITIATIVE">Initiative</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-pad-r-md">
<select class="sheet-select-no-arrow" name="attr_initiative_houserule">
<option value="0" selected="selected" data-i18n="DEFAULT-INITIATIVE">Use default Initiative rules</option>
<option value="1" data-i18n="HOUSERULE-INITIATIVE">Houserule: Apply Agility Bonus instead of Agility Characteristic to Initiative rolls</option>
</select>
</div>
</div>
<hr/>
</div>
<div class="sheet-spacer-xl"></div>
<!-- FOOTER -->
<div class="sheet-row sheet-footer">
<div class="sheet-col-1 sheet-small-label sheet-center">Sheet version: August 2018</div>
</div>
</div>
<!-- TRANSLATIONS SCRIPT -->
<script type="text/worker">
on("sheet:opened", function(eventInfo){setAttrs({translation_targetnumber: getTranslationByKey("TARGET-NUMBER")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_modifier: getTranslationByKey("MODIFIER")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_chaostable: getTranslationByKey("CHAOS-TABLE")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_wrathtable: getTranslationByKey("WRATH-TABLE")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_rollbasic: getTranslationByKey("ROLL-BASIC-TABLES")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_rollextended: getTranslationByKey("ROLL-EXTENDED-TABLES")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_yes: getTranslationByKey("YES")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_no: getTranslationByKey("NO")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_minor: getTranslationByKey("MINOR-NORMAL")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_major: getTranslationByKey("MAJOR-NORMAL")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_cata: getTranslationByKey("CATASTROPHIC-NORMAL")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_minorextended: getTranslationByKey("MINOR-EXTENDED")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_majorextended: getTranslationByKey("MAJOR-EXTENDED")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_cataextended: getTranslationByKey("CATASTROPHIC-EXTENDED")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_wrath: getTranslationByKey("WRATH")});});
on("sheet:opened", function(eventInfo){setAttrs({translation_vengeance: getTranslationByKey("VENGEANCE")});});
</script>
<!-- REPEATING SCRIPT -->
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.5',
lastUpdate = 1504710542,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
}, TAS: { key: 'TAS', title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last moment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
/* eslint-disable no-console */
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
/* eslint-enable no-console */
};
return function(){
if('TAS'===key || config.logging[key]){
/* eslint-disable no-console */
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
/* eslint-enable no-console */
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
isDebugMode = function(){
return config.debugMode;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"var start,end;"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"start=_.now();"+
"cb.apply(ctx||{},arguments);"+
"end=_.now();"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
/* eslint-disable no-console */
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
/* eslint-enable no-console */
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
isDebugMode: isDebugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
on("change:repeating_inventory remove:repeating_inventory", function(eventInfo) {
TAS.repeatingSimpleSum('inventory', 'inventoryweight_repeat', 'calc_inventorycarried');
});
</script>
<!-- UTILITY SCRIPT -->
<script type="text/worker">
on("sheet:opened change:trappings_layout", function() {
getAttrs(["trappings_layout", "trappings_layout_old"], function(values) {
if(values.trappings_layout == 1) {
setAttrs({
trappings_layout_old: 1
})
}
else {
setAttrs({
trappings_layout_old: 0
})
}
});
});
</script>
<rolltemplate class="sheet-rolltemplate-whfrp2e">
<div class="sheet-rt-card">
<div class="sheet-rt-header sheet-relative {{#chartest}} sheet-ability{{/chartest}}{{#skilltest}} sheet-action{{/skilltest}}{{#attacktest}} sheet-attack{{/attacktest}}{{#damage}} sheet-attack{{/damage}}{{#furydamage}} sheet-weapon{{/furydamage}}{{#critroll}} sheet-weapon{{/critroll}}{{#spelltest}} sheet-spell{{/spelltest}}{{#inscribetest}} sheet-spell{{/inscribetest}}{{#arcanemark}} sheet-spell{{/arcanemark}}{{#godmark}} sheet-spell{{/godmark}}{{#bloodloss}} sheet-action{{/bloodloss}}">
{{#character_name}}
<div class="sheet-rt-subheader">{{character_name}}</div>
{{/character_name}}
<div class="sheet-rt-title sheet-pad-l-xl sheet-pad-r-xl">{{title}}</div>
{{#chartest}}
<div class="sheet-rt-subheader"><span data-i18n="CHARACTERISTIC">Characteristic</span></div>
{{/chartest}}
{{#skilltest}}
<div class="sheet-rt-subheader">{{skill}}</div>
{{/skilltest}}
{{#attacktest}}
<div class="sheet-rt-subheader">{{attacktype}} {{#reach}} &bullet; {{reach}}{{/reach}}{{#range}} &bullet; {{range}}{{/range}}{{#ammo}} &bullet; {{ammo}} <span data-i18n="ABBREVIATE-AMMUNITION">ammo</span>{{/ammo}}</div>
{{/attacktest}}
{{#damage}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/damage}}
{{#furydamage}}
{{#^damage}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/^damage}}
{{/furydamage}}
{{#critroll}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/critroll}}
{{#bloodloss}}
<div class="sheet-rt-subheader"><span data-i18n="BLOOD-LOSS">Blood Loss</span></div>
{{/bloodloss}}
{{#parrytest}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/parrytest}}
{{#spelltest}}
<div class="sheet-rt-subheader">{{spelltype}} &bullet; {{spellcasttime}}{{#spellrange}} &bullet; {{spellrange}}{{/spellrange}}</div>
<div class="sheet-rt-subheader">{{#spellingredients}}{{spellingredients}}{{/spellingredients}}</div>
<div class="sheet-rt-subheader">{{#spellduration}}{{spellduration}}{{/spellduration}}{{#spelltarget}} &bullet; {{spelltarget}}{{/spelltarget}}</div>
{{/spelltest}}
{{#ritualtest}}
<div class="sheet-rt-subheader">{{#ritualtype}}{{ritualtype}}{{/ritualtype}} <span data-i18n="RITUAL">Ritual</span> &bullet; {{#ritualtime}}{{ritualtime}}{{/ritualtime}}</div>
<div class="sheet-rt-subheader">{{#ritualingredients}}{{ritualingredients}}{{/ritualingredients}}</div>
{{/ritualtest}}
{{#inscribetest}}
<div class="sheet-rt-subheader">{{runetype}} <span data-i18n="RUNE">Rune</span></div>
<div class="sheet-rt-subheader">Empowerment {{runeempowerment}}</div>
{{/inscribetest}}
{{#subheader}}
<div class="sheet-rt-subheader">{{subheader}}{{#subheaderright}} &bullet; {{subheaderright}}{{/subheaderright}}</div>
{{/subheader}}
{{#subheader2}}
<div class="sheet-rt-subheader">{{subheader2}}{{#subheaderright2}} &bullet; {{subheaderright2}}{{/subheaderright2}}</div>
{{/subheader2}}
</div>
<!-- EMOTE TEMPLATE -->
{{#emote}}
<p class="sheet-rt-emote">{{emote}}</p>
{{/emote}}
<!-- MAIN TEMPLATE -->
<div class="sheet-main-content">
{{#qualities}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="QUALITIES">Qualities</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{qualities}}</div>
</div>
{{/qualities}}
{{#target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="TARGET-NUMBER">Target Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{target}}</div>
</div>
{{/target}}
<!-- ACTION TEMPLATE -->
{{#chartest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="TEST-RESULT">Test Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chartest}}</div>
</div>
{{/chartest}}
{{#rollLess() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Success</div>
</div>
{{/rollLess() chartest target}}
{{#rollTotal() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SUCCESS">Success</div>
</div>
{{/rollTotal() chartest target}}
{{#rollGreater() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="FAILURE">Failure</div>
</div>
{{/rollGreater() chartest target}}
{{#skilltest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="TEST-RESULT">Test Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{skilltest}}</div>
</div>
{{/skilltest}}
{{#rollLess() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SUCCESS">Success</div>
</div>
{{/rollLess() skilltest target}}
{{#rollTotal() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SUCCESS">Success</div>
</div>
{{/rollTotal() skilltest target}}
{{#rollGreater() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="FAILURE">Failure</div>
</div>
{{/rollGreater() skilltest target}}
{{#inittest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="INITIATIVE">Initiative</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{inittest}}</div>
</div>
{{/inittest}}
<!-- PARRY TEMPLATE -->
{{#parrytest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="PARRY-ROLL">Parry Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{parrytest}}</div>
</div>
{{/parrytest}}
{{#rollLess() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="PARRIED">Parried</div>
</div>
{{/rollLess() parrytest target}}
{{#rollTotal() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="PARRIED">Parried</div>
</div>
{{/rollTotal() parrytest target}}
{{#rollGreater() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="FAILURE">Failure</div>
</div>
{{/rollGreater() parrytest target}}
<!-- ATTACK TEMPLATE -->
{{#attacktest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="ATTACK-ROLL">Attack Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{attacktest}}</div>
</div>
{{/attacktest}}
{{#rollLess() attacktest target}}
{{#rollTotal() attacktest 1}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 1}}
{{#rollBetween() attacktest 2 3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 2 3}}
{{#rollBetween() attacktest 4 5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 4 5}}
{{#rollBetween() attacktest 6 8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 6 8}}
{{#rollTotal() attacktest 9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 9}}
{{#rollBetween() attacktest 10 11}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 10 11}}
{{#rollBetween() attacktest 12 13}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 12 13}}
{{#rollBetween() attacktest 14 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 14 15}}
{{#rollBetween() attacktest 16 17}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 16 17}}
{{#rollTotal() attacktest 18}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 18}}
{{#rollTotal() attacktest 19}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 19}}
{{#rollBetween() attacktest 20 21}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 20 21}}
{{#rollBetween() attacktest 22 23}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 22 23}}
{{#rollBetween() attacktest 24 25}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 24 25}}
{{#rollBetween() attacktest 26 27}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 26 27}}
{{#rollTotal() attacktest 28}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 28}}
{{#rollTotal() attacktest 29}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 29}}
{{#rollBetween() attacktest 30 31}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 30 31}}
{{#rollBetween() attacktest 32 33}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 32 33}}
{{#rollBetween() attacktest 34 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 34 35}}
{{#rollBetween() attacktest 36 37}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 36 37}}
{{#rollTotal() attacktest 38}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 38}}
{{#rollTotal() attacktest 39}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 39}}
{{#rollBetween() attacktest 40 41}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 40 41}}
{{#rollBetween() attacktest 42 43}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 42 43}}
{{#rollBetween() attacktest 44 45}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 44 45}}
{{#rollBetween() attacktest 46 47}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 46 47}}
{{#rollTotal() attacktest 48}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 48}}
{{#rollTotal() attacktest 49}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 49}}
{{#rollBetween() attacktest 50 51}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 50 51}}
{{#rollBetween() attacktest 52 53}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 52 53}}
{{#rollBetween() attacktest 54 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 54 55}}
{{#rollBetween() attacktest 56 57}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 56 57}}
{{#rollTotal() attacktest 58}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 58}}
{{#rollTotal() attacktest 59}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 59}}
{{#rollTotal() attacktest 60}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 60}}
{{#rollBetween() attacktest 61 62}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 61 62}}
{{#rollBetween() attacktest 63 64}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 63 64}}
{{#rollBetween() attacktest 65 67}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 65 67}}
{{#rollTotal() attacktest 68}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 68}}
{{#rollTotal() attacktest 69}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 69}}
{{#rollTotal() attacktest 70}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 70}}
{{#rollBetween() attacktest 71 72}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 71 72}}
{{#rollBetween() attacktest 73 74}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 73 74}}
{{#rollBetween() attacktest 75 77}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 75 77}}
{{#rollTotal() attacktest 78}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 78}}
{{#rollTotal() attacktest 79}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 79}}
{{#rollTotal() attacktest 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 80}}
{{#rollBetween() attacktest 81 82}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 81 82}}
{{#rollBetween() attacktest 83 84}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 83 84}}
{{#rollBetween() attacktest 85 87}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 85 87}}
{{#rollTotal() attacktest 88}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 88}}
{{#rollTotal() attacktest 89}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 89}}
{{#rollTotal() attacktest 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 90}}
{{#rollBetween() attacktest 91 92}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 91 92}}
{{#rollBetween() attacktest 93 94}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 93 94}}
{{#rollBetween() attacktest 95 97}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 95 97}}
{{#rollTotal() attacktest 98}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 98}}
{{#rollBetween() attacktest 99 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() attacktest 99 100}}
{{/rollLess() attacktest target}}
{{#rollTotal() attacktest target}}
{{#rollTotal() attacktest 1}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 1}}
{{#rollBetween() attacktest 2 3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 2 3}}
{{#rollBetween() attacktest 4 5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 4 5}}
{{#rollBetween() attacktest 6 8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 6 8}}
{{#rollTotal() attacktest 9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 9}}
{{#rollBetween() attacktest 10 11}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 10 11}}
{{#rollBetween() attacktest 12 13}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 12 13}}
{{#rollBetween() attacktest 14 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 14 15}}
{{#rollBetween() attacktest 16 17}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 16 17}}
{{#rollTotal() attacktest 18}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 18}}
{{#rollTotal() attacktest 19}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 19}}
{{#rollBetween() attacktest 20 21}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 20 21}}
{{#rollBetween() attacktest 22 23}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 22 23}}
{{#rollBetween() attacktest 24 25}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 24 25}}
{{#rollBetween() attacktest 26 27}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 26 27}}
{{#rollTotal() attacktest 28}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 28}}
{{#rollTotal() attacktest 29}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 29}}
{{#rollBetween() attacktest 30 31}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 30 31}}
{{#rollBetween() attacktest 32 33}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 32 33}}
{{#rollBetween() attacktest 34 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 34 35}}
{{#rollBetween() attacktest 36 37}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 36 37}}
{{#rollTotal() attacktest 38}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 38}}
{{#rollTotal() attacktest 39}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 39}}
{{#rollBetween() attacktest 40 41}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 40 41}}
{{#rollBetween() attacktest 42 43}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 42 43}}
{{#rollBetween() attacktest 44 45}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 44 45}}
{{#rollBetween() attacktest 46 47}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 46 47}}
{{#rollTotal() attacktest 48}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 48}}
{{#rollTotal() attacktest 49}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 49}}
{{#rollBetween() attacktest 50 51}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() attacktest 50 51}}
{{#rollBetween() attacktest 52 53}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 52 53}}
{{#rollBetween() attacktest 54 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 54 55}}
{{#rollBetween() attacktest 56 57}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 56 57}}
{{#rollTotal() attacktest 58}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 58}}
{{#rollTotal() attacktest 59}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 59}}
{{#rollTotal() attacktest 60}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 60}}
{{#rollBetween() attacktest 61 62}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 61 62}}
{{#rollBetween() attacktest 63 64}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 63 64}}
{{#rollBetween() attacktest 65 67}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 65 67}}
{{#rollTotal() attacktest 68}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 68}}
{{#rollTotal() attacktest 69}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 69}}
{{#rollTotal() attacktest 70}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 70}}
{{#rollBetween() attacktest 71 72}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 71 72}}
{{#rollBetween() attacktest 73 74}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 73 74}}
{{#rollBetween() attacktest 75 77}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 75 77}}
{{#rollTotal() attacktest 78}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 78}}
{{#rollTotal() attacktest 79}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 79}}
{{#rollTotal() attacktest 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 80}}
{{#rollBetween() attacktest 81 82}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 81 82}}
{{#rollBetween() attacktest 83 84}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 83 84}}
{{#rollBetween() attacktest 85 87}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 85 87}}
{{#rollTotal() attacktest 88}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 88}}
{{#rollTotal() attacktest 89}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 89}}
{{#rollTotal() attacktest 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollTotal() attacktest 90}}
{{#rollBetween() attacktest 91 92}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 91 92}}
{{#rollBetween() attacktest 93 94}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 93 94}}
{{#rollBetween() attacktest 95 97}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() attacktest 95 97}}
{{#rollTotal() attacktest 98}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 98}}
{{#rollBetween() attacktest 99 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() attacktest 99 100}}
{{/rollTotal() attacktest target}}
{{#rollGreater() attacktest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MISS">Miss</div>
</div>
{{/rollGreater() attacktest target}}
<!-- DAMAGE TEMPLATE -->
{{#damage}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="DAMAGE">Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{damage}}</div>
</div>
{{#rollWasCrit() damage}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="ROLL-ULRICS-FURY">Roll for Ulric's Fury!</div>
</div>
{{/rollWasCrit() damage}}
{{/damage}}
{{#rollGreater() impact 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="IMPACT">Impact</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{impactdamage}}</div>
</div>
{{#rollWasCrit() impactdamage}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="ROLL-ULRICS-FURY">Roll for Ulric's Fury!</div>
</div>
{{/rollWasCrit() impactdamage}}
{{/rollGreater() impact 0}}
<!-- FURY TEMPLATE -->
{{#furytest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="TARGET-NUMBER">Target Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{furytarget}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="FURY-TEST">Fury Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{furytest}}</div>
</div>
{{#rollLess() furytest furytarget}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="FURY-DAMAGE">Fury Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{furydamage}}</div>
</div>
{{/rollLess() furytest furytarget}}
{{#rollTotal() furytest furytarget}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="FURY-DAMAGE">Fury Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{furydamage}}</div>
</div>
{{/rollTotal() furytest furytarget}}
{{#rollGreateer() furytest furytarget}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="FURY-FAILS">Fury fails</div>
</div>
{{/rollGreateer() furytest furytarget}}
{{/furytest}}
<!-- SPELL TEMPLATE -->
{{#spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CASTING-NUMBER">Casting Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{spellcastingnumber}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CASTING-TEST">Casting Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{spelltest}}</div>
</div>
{{/spellcastingnumber}}
{{#rollLess() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SPELLCASTING-FAILS">Spellcasting fails</div>
</div>
{{/rollLess() spelltest spellcastingnumber}}
{{#rollTotal() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SPELLCASTING-SUCCEEDS">Spellcasting succeeds</div>
</div>
{{#spellconditions}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CONDITIONS">Conditions</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellconditions}}</div>
</div>
{{/spellconditions}}
{{#spellconsequences}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CONSEQUENCES">Consequences</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellconsequences}}</div>
</div>
{{/spellconsequences}}
{{#spelldescription}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="SPELL-DESCRIPTION">Spell Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldescription}}</div>
</div>
{{/spelldescription}}
{{#rollGreater() spellhealing 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="SPELL-HEALING">Spell Healing</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellhealing}}</div>
</div>
{{/rollGreater() spellhealing 0}}
{{#rollGreater() spellhits 0}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="DAMAGE">Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage}}</div>
</div>
{{#rollWasCrit() spelldamage}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="ULRICS-FURY">Ulric's Fury!</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest}} vs. {{furytarget}}<br/>
{{#rollGreater() furytest furytarget}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest furytarget}}
{{#rollTotal() furytest furytarget}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage}}
{{/rollTotal() furytest furytarget}}
{{#rollLess() furytest furytarget}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage}}
{{/rollLess() furytest furytarget}}
</div>
</div>
{{/rollWasCrit() spelldamage}}
{{/rollGreater() spellhits 0}}
{{#rollGreater() spellhits 1}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location 2</span></div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage2}}</div>
</div>
{{#rollWasCrit() spelldamage2}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest2}} vs. {{furytarget2}}<br/>
{{#rollGreater() furytest2 furytarget2}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest2 furytarget2}}
{{#rollTotal() furytest2 furytarget2}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage2}}
{{/rollTotal() furytest2 furytarget2}}
{{#rollLess() furytest2 furytarget2}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage2}}
{{/rollLess() furytest2 furytarget2}}
</div>
</div>
{{/rollWasCrit() spelldamage2}}
{{/rollGreater() spellhits 1}}
{{#rollGreater() spellhits 2}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage3}}</div>
</div>
{{#rollWasCrit() spelldamage3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest3}} vs. {{furytarget3}}<br/>
{{#rollGreater() furytest3 furytarget3}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest3 furytarget3}}
{{#rollTotal() furytest3 furytarget3}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage3}}
{{/rollTotal() furytest3 furytarget3}}
{{#rollLess() furytest3 furytarget3}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage3}}
{{/rollLess() furytest3 furytarget3}}
</div>
</div>
{{/rollWasCrit() spelldamage3}}
{{/rollGreater() spellhits 2}}
{{#rollGreater() spellhits 3}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage4}}</div>
</div>
{{#rollWasCrit() spelldamage4}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest4}} vs. {{furytarget4}}<br/>
{{#rollGreater() furytest4 furytarget4}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest4 furytarget4}}
{{#rollTotal() furytest4 furytarget4}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage4}}
{{/rollTotal() furytest4 furytarget4}}
{{#rollLess() furytest4 furytarget4}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage4}}
{{/rollLess() furytest4 furytarget4}}
</div>
</div>
{{/rollWasCrit() spelldamage4}}
{{/rollGreater() spellhits 3}}
{{#rollGreater() spellhits 4}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage5}}</div>
</div>
{{#rollWasCrit() spelldamage5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest5}} vs. {{furytarget5}}<br/>
{{#rollGreater() furytest5 furytarget5}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest5 furytarget5}}
{{#rollTotal() furytest5 furytarget5}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage5}}
{{/rollTotal() furytest5 furytarget5}}
{{#rollLess() furytest5 furytarget5}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage5}}
{{/rollLess() furytest5 furytarget5}}
</div>
</div>
{{/rollWasCrit() spelldamage5}}
{{/rollGreater() spellhits 4}}
{{#rollGreater() spellhits 5}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage6}}</div>
</div>
{{#rollWasCrit() spelldamage6}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest6}} vs. {{furytarget6}}<br/>
{{#rollGreater() furytest6 furytarget6}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest6 furytarget6}}
{{#rollTotal() furytest6 furytarget6}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage6}}
{{/rollTotal() furytest6 furytarget6}}
{{#rollLess() furytest6 furytarget6}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage6}}
{{/rollLess() furytest6 furytarget6}}
</div>
</div>
{{/rollWasCrit() spelldamage6}}
{{/rollGreater() spellhits 5}}
{{#rollGreater() spellhits 6}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage7}}</div>
</div>
{{#rollWasCrit() spelldamage7}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest7}} vs. {{furytarget7}}<br/>
{{#rollGreater() furytest7 furytarget7}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest7 furytarget7}}
{{#rollTotal() furytest7 furytarget7}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage7}}
{{/rollTotal() furytest7 furytarget7}}
{{#rollLess() furytest7 furytarget7}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage7}}
{{/rollLess() furytest7 furytarget7}}
</div>
</div>
{{/rollWasCrit() spelldamage7}}
{{/rollGreater() spellhits 6}}
{{#rollGreater() spellhits 7}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage8}}</div>
</div>
{{#rollWasCrit() spelldamage8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest8}} vs. {{furytarget8}}<br/>
{{#rollGreater() furytest8 furytarget8}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest8 furytarget8}}
{{#rollTotal() furytest8 furytarget8}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage8}}
{{/rollTotal() furytest8 furytarget8}}
{{#rollLess() furytest8 furytarget8}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage8}}
{{/rollLess() furytest8 furytarget8}}
</div>
</div>
{{/rollWasCrit() spelldamage8}}
{{/rollGreater() spellhits 7}}
{{#rollGreater() spellhits 8}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage9}}</div>
</div>
{{#rollWasCrit() spelldamage9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest9}} vs. {{furytarget9}}<br/>
{{#rollGreater() furytest9 furytarget9}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest9 furytarget9}}
{{#rollTotal() furytest9 furytarget9}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage9}}
{{/rollTotal() furytest9 furytarget9}}
{{#rollLess() furytest9 furytarget9}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage9}}
{{/rollLess() furytest9 furytarget9}}
</div>
</div>
{{/rollWasCrit() spelldamage9}}
{{/rollGreater() spellhits 8}}
{{#rollGreater() spellhits 9}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage10}}</div>
</div>
{{#rollWasCrit() spelldamage10}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest10}} vs. {{furytarget10}}<br/>
{{#rollGreater() furytest10 furytarget10}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest10 furytarget10}}
{{#rollTotal() furytest10 furytarget10}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage10}}
{{/rollTotal() furytest10 furytarget10}}
{{#rollLess() furytest10 furytarget10}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage10}}
{{/rollLess() furytest10 furytarget10}}
</div>
</div>
{{/rollWasCrit() spelldamage10}}
{{/rollGreater() spellhits 9}}
{{/rollTotal() spelltest spellcastingnumber}}
{{#rollGreater() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SPELLCASTING-SUCCEEDS">Spellcasting succeeds</div>
</div>
{{#spellconditions}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CONDITIONS">Conditions</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellconditions}}</div>
</div>
{{/spellconditions}}
{{#spellconsequences}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CONSEQUENCES">Consequences</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellconsequences}}</div>
</div>
{{/spellconsequences}}
{{#spelldescription}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="SPELL-DESCRIPTION">Spell Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldescription}}</div>
</div>
{{/spelldescription}}
{{#rollGreater() spellhealing 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="SPELL-HEALING">Spell Healing</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellhealing}}</div>
</div>
{{/rollGreater() spellhealing 0}}
{{#rollGreater() spellhits 0}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="HIT-LOCATION">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="DAMAGE">Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage}}</div>
</div>
{{#rollWasCrit() spelldamage}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="ULRICS-FURY">Ulric's Fury!</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest}} vs. {{furytarget}}<br/>
{{#rollGreater() furytest furytarget}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest furytarget}}
{{#rollTotal() furytest furytarget}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage}}
{{/rollTotal() furytest furytarget}}
{{#rollLess() furytest furytarget}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage}}
{{/rollLess() furytest furytarget}}
</div>
</div>
{{/rollWasCrit() spelldamage}}
{{/rollGreater() spellhits 0}}
{{#rollGreater() spellhits 1}}
{{#rollBetween() hitlocation2 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation2 1 15}}
{{#rollBetween() hitlocation2 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation2 16 35}}
{{#rollBetween() hitlocation2 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation2 36 55}}
{{#rollBetween() hitlocation2 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation2 56 80}}
{{#rollBetween() hitlocation2 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation2 81 90}}
{{#rollBetween() hitlocation2 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation2 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage2}}</div>
</div>
{{#rollWasCrit() spelldamage2}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 2</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest2}} vs. {{furytarget2}}<br/>
{{#rollGreater() furytest2 furytarget2}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest2 furytarget2}}
{{#rollTotal() furytest2 furytarget2}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage2}}
{{/rollTotal() furytest2 furytarget2}}
{{#rollLess() furytest2 furytarget2}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage2}}
{{/rollLess() furytest2 furytarget2}}
</div>
</div>
{{/rollWasCrit() spelldamage2}}
{{/rollGreater() spellhits 1}}
{{#rollGreater() spellhits 2}}
{{#rollBetween() hitlocation3 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation3 1 15}}
{{#rollBetween() hitlocation3 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation3 16 35}}
{{#rollBetween() hitlocation3 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation3 36 55}}
{{#rollBetween() hitlocation3 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation3 56 80}}
{{#rollBetween() hitlocation3 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation3 81 90}}
{{#rollBetween() hitlocation3 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation3 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage3}}</div>
</div>
{{#rollWasCrit() spelldamage3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 3</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest3}} vs. {{furytarget3}}<br/>
{{#rollGreater() furytest3 furytarget3}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest3 furytarget3}}
{{#rollTotal() furytest3 furytarget3}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage3}}
{{/rollTotal() furytest3 furytarget3}}
{{#rollLess() furytest3 furytarget3}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage3}}
{{/rollLess() furytest3 furytarget3}}
</div>
</div>
{{/rollWasCrit() spelldamage3}}
{{/rollGreater() spellhits 2}}
{{#rollGreater() spellhits 3}}
{{#rollBetween() hitlocation4 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation4 1 15}}
{{#rollBetween() hitlocation4 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation4 16 35}}
{{#rollBetween() hitlocation4 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation4 36 55}}
{{#rollBetween() hitlocation4 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation4 56 80}}
{{#rollBetween() hitlocation4 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation4 81 90}}
{{#rollBetween() hitlocation4 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation4 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage4}}</div>
</div>
{{#rollWasCrit() spelldamage4}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 4</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest4}} vs. {{furytarget4}}<br/>
{{#rollGreater() furytest4 furytarget4}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest4 furytarget4}}
{{#rollTotal() furytest4 furytarget4}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage4}}
{{/rollTotal() furytest4 furytarget4}}
{{#rollLess() furytest4 furytarget4}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage4}}
{{/rollLess() furytest4 furytarget4}}
</div>
</div>
{{/rollWasCrit() spelldamage4}}
{{/rollGreater() spellhits 3}}
{{#rollGreater() spellhits 4}}
{{#rollBetween() hitlocation5 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation5 1 15}}
{{#rollBetween() hitlocation5 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation5 16 35}}
{{#rollBetween() hitlocation5 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation5 36 55}}
{{#rollBetween() hitlocation5 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation5 56 80}}
{{#rollBetween() hitlocation5 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation5 81 90}}
{{#rollBetween() hitlocation5 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation5 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage5}}</div>
</div>
{{#rollWasCrit() spelldamage5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 5</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest5}} vs. {{furytarget5}}<br/>
{{#rollGreater() furytest5 furytarget5}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest5 furytarget5}}
{{#rollTotal() furytest5 furytarget5}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage5}}
{{/rollTotal() furytest5 furytarget5}}
{{#rollLess() furytest5 furytarget5}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage5}}
{{/rollLess() furytest5 furytarget5}}
</div>
</div>
{{/rollWasCrit() spelldamage5}}
{{/rollGreater() spellhits 4}}
{{#rollGreater() spellhits 5}}
{{#rollBetween() hitlocation6 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation6 1 15}}
{{#rollBetween() hitlocation6 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation6 16 35}}
{{#rollBetween() hitlocation6 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation6 36 55}}
{{#rollBetween() hitlocation6 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation6 56 80}}
{{#rollBetween() hitlocation6 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation6 81 90}}
{{#rollBetween() hitlocation6 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation6 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage6}}</div>
</div>
{{#rollWasCrit() spelldamage6}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 6</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest6}} vs. {{furytarget6}}<br/>
{{#rollGreater() furytest6 furytarget6}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest6 furytarget6}}
{{#rollTotal() furytest6 furytarget6}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage6}}
{{/rollTotal() furytest6 furytarget6}}
{{#rollLess() furytest6 furytarget6}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage6}}
{{/rollLess() furytest6 furytarget6}}
</div>
</div>
{{/rollWasCrit() spelldamage6}}
{{/rollGreater() spellhits 5}}
{{#rollGreater() spellhits 6}}
{{#rollBetween() hitlocation7 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation7 1 15}}
{{#rollBetween() hitlocation7 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation7 16 35}}
{{#rollBetween() hitlocation7 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation7 36 55}}
{{#rollBetween() hitlocation7 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation7 56 80}}
{{#rollBetween() hitlocation7 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation7 81 90}}
{{#rollBetween() hitlocation7 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation7 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage7}}</div>
</div>
{{#rollWasCrit() spelldamage7}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 7</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest7}} vs. {{furytarget7}}<br/>
{{#rollGreater() furytest7 furytarget7}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest7 furytarget7}}
{{#rollTotal() furytest7 furytarget7}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage7}}
{{/rollTotal() furytest7 furytarget7}}
{{#rollLess() furytest7 furytarget7}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage7}}
{{/rollLess() furytest7 furytarget7}}
</div>
</div>
{{/rollWasCrit() spelldamage7}}
{{/rollGreater() spellhits 6}}
{{#rollGreater() spellhits 7}}
{{#rollBetween() hitlocation8 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation8 1 15}}
{{#rollBetween() hitlocation8 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation8 16 35}}
{{#rollBetween() hitlocation8 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation8 36 55}}
{{#rollBetween() hitlocation8 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation8 56 80}}
{{#rollBetween() hitlocation8 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation8 81 90}}
{{#rollBetween() hitlocation8 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation8 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage8}}</div>
</div>
{{#rollWasCrit() spelldamage8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 8</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest8}} vs. {{furytarget8}}<br/>
{{#rollGreater() furytest8 furytarget8}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest8 furytarget8}}
{{#rollTotal() furytest8 furytarget8}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage8}}
{{/rollTotal() furytest8 furytarget8}}
{{#rollLess() furytest8 furytarget8}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage8}}
{{/rollLess() furytest8 furytarget8}}
</div>
</div>
{{/rollWasCrit() spelldamage8}}
{{/rollGreater() spellhits 7}}
{{#rollGreater() spellhits 8}}
{{#rollBetween() hitlocation9 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation9 1 15}}
{{#rollBetween() hitlocation9 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation9 16 35}}
{{#rollBetween() hitlocation9 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation9 36 55}}
{{#rollBetween() hitlocation9 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation9 56 80}}
{{#rollBetween() hitlocation9 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation9 81 90}}
{{#rollBetween() hitlocation9 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation9 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage9}}</div>
</div>
{{#rollWasCrit() spelldamage9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 9</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest9}} vs. {{furytarget9}}<br/>
{{#rollGreater() furytest9 furytarget9}}
<span data-i18n="FURY-FAILS">Fury fails</span>
{{/rollGreater() furytest9 furytarget9}}
{{#rollTotal() furytest9 furytarget9}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage9}}
{{/rollTotal() furytest9 furytarget9}}
{{#rollLess() furytest9 furytarget9}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage9}}
{{/rollLess() furytest9 furytarget9}}
</div>
</div>
{{/rollWasCrit() spelldamage9}}
{{/rollGreater() spellhits 8}}
{{#rollGreater() spellhits 9}}
{{#rollBetween() hitlocation10 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-HEAD">Hit Head</div>
</div>
{{/rollBetween() hitlocation10 1 15}}
{{#rollBetween() hitlocation10 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-ARM">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation10 16 35}}
{{#rollBetween() hitlocation10 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-ARM">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation10 36 55}}
{{#rollBetween() hitlocation10 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-BODY">Hit Body</div>
</div>
{{/rollBetween() hitlocation10 56 80}}
{{#rollBetween() hitlocation10 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-RIGHT-LEG">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation10 81 90}}
{{#rollBetween() hitlocation10 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="HIT-LOCATION">Hit Location</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="HIT-LEFT-LEG">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation10 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="DAMAGE">Damage</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{spelldamage10}}</div>
</div>
{{#rollWasCrit() spelldamage10}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key"><span data-i18n="ULRICS-FURY">Ulric's Fury!</span> 10</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{furytest10}} vs. {{furytarget10}}<br/>
{{#rollGreater() furytest10 furytarget10}}
Ulric's Fury fails
{{/rollGreater() furytest10 furytarget10}}
{{#rollTotal() furytest10 furytarget10}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage10}}
{{/rollTotal() furytest10 furytarget10}}
{{#rollLess() furytest10 furytarget10}}
<span data-i18n="FURY-DAMAGE">Fury Damage</span> {{furydamage10}}
{{/rollLess() furytest10 furytarget10}}
</div>
</div>
{{/rollWasCrit() spelldamage10}}
{{/rollGreater() spellhits 9}}
{{/rollGreater() spelltest spellcastingnumber}}
<!-- RUNE TEMPLATE -->
{{#runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="INSCRIPTION-NUMBER">Inscription Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{runeinscribenumber}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="INSCRIPTION-TEST">Inscription Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{inscribetest}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="INSCRIPTION-TIME">Inscription Time</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{insribetime}}</div>
</div>
{{/runeinscribenumber}}
{{#rollLess() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="INSCRIPTION-FAILS">Inscription fails</div>
</div>
{{/rollLess() inscribetest runeinscribenumber}}
{{#rollTotal() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="INSCRIPTION-SUCCEEDS">Inscription succeeds</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="PERMANENT-RUNE-DESCRIPTION">Permanent Rune Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptionpermanent}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="TEMPORARY-RUNE-DESCRIPTION">Temporary Rune Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptiontemporary}}</div>
</div>
{{/rollTotal() inscribetest runeinscribenumber}}
{{#rollGreater() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="INSCRIPTION-SUCCEEDS">Inscription succeeds</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="PERMANENT-RUNE-DESCRIPTION">Permanent Rune Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptionpermanent}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="TEMPORARY-RUNE-DESCRIPTION">Temporary Rune Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptiontemporary}}</div>
</div>
{{/rollGreater() inscribetest runeinscribenumber}}
<!-- RITUAL TEMPLATE -->
{{#ritualcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CASTING-NUMBER">Casting Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{ritualcastingnumber}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CASTING-TEST">Casting Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{ritualtest}}</div>
</div>
{{#rollLess() ritualtest ritualcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RITUAL-FAILS">Ritual fails</div>
</div>
{{/rollLess() ritualtest ritualcastingnumber}}
{{#rollTotal() ritualtest ritualcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RITUAL-SUCCEEDS">Ritual succeeds</div>
</div>
{{/rollTotal() ritualtest ritualcastingnumber}}
{{#rollGreater() ritualtest ritualcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="OUTCOME">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RITUAL-SUCCEEDS">Ritual succeeds</div>
</div>
{{/rollGreater() ritualtest ritualcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="INGREDIENTS">Ingredients</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{ritualingredients}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CONDITIONS">Conditions</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{ritualconditions}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CONSEQUENCES">Consequences</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{ritualconsequences}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="RITUAL-DESCRIPTION">Ritual Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{ritualdescription}}</div>
</div>
{{/ritualcastingnumber}}
<!-- SPECIAL TEMPLATE -->
{{#special_rule_description}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="DESCRIPTION">Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{special_rule_description}}</div>
</div>
{{/special_rule_description}}
<!-- CRITICAL TEMPLATE -->
{{#critvalue}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CRITICAL-LOCATION">Critical Location</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HEAD">Head</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RIGHT-ARM">Right Arm</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="LEFT-ARM">Left Arm</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="BODY">Body</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RIGHT-LEG">Right Leg</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="LEFT-LEG">Left Leg</div>
{{/rollTotal() critlocation 6}}
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CRITICAL-VALUE">Critical Value</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{critvalue}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CRITICAL-ROLL">Critical Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{critroll}}</div>
</div>
{{#rollTotal() critvalue 1}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H1">Disoriented by the blow. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A1">Drops anything held in that hand. A shield, if worn, is not affected, since its strapped on.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A1">Drops anything held in that hand. A shield, if worn, is not affected, since its strapped on.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B1">The wind is knocked out of the character. All tests and attacks suffer a 20% penalty for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L1">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L1">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H1">Disoriented by the blow. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A1">Drops anything held in that hand. A shield, if worn, is not affected, since its strapped on.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A1">Drops anything held in that hand. A shield, if worn, is not affected, since its strapped on.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B1">The wind is knocked out of the character. All tests and attacks suffer a 20% penalty for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L1">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L1">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H2">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B2">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H2">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B2">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H3">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B3">Ribs busted by ferocity of attack. Character takes a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H3">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B3">Ribs busted by ferocity of attack. Character takes a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 1}}
{{#rollTotal() critvalue 2}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H2">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A2">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B2">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L2">Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H3">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B3">Ribs busted by ferocity of attack. Character takes a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H3">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A3">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B3">Ribs busted by ferocity of attack. Character takes a 10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L3">Leg incapacitated until medical attention is received. Characters Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a 20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 2}}
{{#rollTotal() critvalue 3}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/> Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L4">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isnt wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Characters Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a 20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 3}}
{{#rollTotal() critvalue 4}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H5">Knocked to the ground and dazed. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A5">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B5">Knocked to the ground and badly winded. All his tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L5">Knocked to the ground and dazed. All characters tests and attacks suffer a 30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 4}}
{{#rollTotal() critvalue 5}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 5}}
{{#rollTotal() critvalue 6}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A6">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B6">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L6">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L10">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 6}}
{{#rollTotal() critvalue 7}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 7}}
{{#rollTotal() critvalue 8}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A7">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B7">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L7">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 8}}
{{#rollTotal() critvalue 9}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 9}}
{{#rollTotal() critvalue 10}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H8">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A8">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victims turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B8">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L8">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-H9">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-A9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-B9">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-L9">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide" data-i18n="CRITICAL-EFFECT">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CRITICAL-EFFECT-10">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 10}}
{{/critvalue}}
<!-- TZEENTCH'S CURSE TEMPLATE -->
{{#chaosroll}}
<!-- CHAOS MINOR NORMAL TEMPLATE -->
{{#rollTotal() chaostype 1}}">
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MINOR-NORMAL">Minor Normal</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR1"><b>Witchery:</b> Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils.</div></div>{{/rollBetween() chaosroll 1 10}}
{{#rollBetween() chaosroll 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR2"><b>Rupture:</b> Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.</div></div>{{/rollBetween() chaosroll 11 20}}
{{#rollBetween() chaosroll 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR3"><b>Breath of Chaos:</b> A cold and unnatural wind blows through the area.</div></div>{{/rollBetween() chaosroll 21 30}}
{{#rollBetween() chaosroll 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR4"><b>Horripilation:</b> Your hair stands on end for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 31 40}}
{{#rollBetween() chaosroll 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR5"><b>Wyrdlight:</b> You glow with an eerie light for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 41 50}}
{{#rollBetween() chaosroll 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR6"><b>Unnatural Aura:</b> Animals within 10 yards (5 squares) of you get spooked, and unless controlled with an Animal Training Test, flee the scene.</div></div>{{/rollBetween() chaosroll 51 60}}
{{#rollBetween() chaosroll 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR7"><b>Haunted:</b> Ghostly voices fill the air for the duration of your spell.</div></div>{{/rollBetween() chaosroll 61 70}}
{{#rollBetween() chaosroll 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR8"><b>Aethyric Shock:</b> The magical energy coursing through you causes you to lose 1 Wound regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 71 80}}
{{#rollBetween() chaosroll 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR9"><b>Mental Block:</b> You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 81 90}}
{{#rollBetween() chaosroll 91 95}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR10"><b>Whimsy:</b> The GM can choose any result from this chart or make up a comparable minor effect.</div></div>{{/rollBetween() chaosroll 91 95}}
{{#rollBetween() chaosroll 96 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINOR11"><b>Unlucky!:</b> Roll on Major Chaos Manifestation instead.</div></div>{{/rollBetween() chaosroll 96 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Average (+0%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 1}}
<!-- CHAOS MAJOR NORMAL TEMPLATE -->
{{#rollTotal() chaostype 2}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MAJOR-NORMAL">Major Normal</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR1"><b>Witch Eyes:</b> Your pupils turn bright red. They revert to their original colour at dawn the following day.</div></div>{{/rollBetween() chaosroll 1 10}}
{{#rollBetween() chaosroll 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR2"><b>Silenced:</b> You lose your voice for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 11 20}}
{{#rollBetween() chaosroll 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR3"><b>Overload:</b> You are overwhelmed by magical energy and are stunned for 1 round.</div></div>{{/rollBetween() chaosroll 21 30}}
{{#rollBetween() chaosroll 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR4"><b>Craven Familiar:</b> A Daemon Imp appears from the Aethyr and attacks you next round.</div></div>{{/rollBetween() chaosroll 31 40}}
{{#rollBetween() chaosroll 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR5"><b>Chaos Foreseen:</b> You get a glimpse of the Realm of Chaos and gain 1 Insanity Point. Any time after this event, you can spend 200 xp and gain the Dark Lore (Chaos) talent.</div></div>{{/rollBetween() chaosroll 41 50}}
{{#rollBetween() chaosroll 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR6"><b>Aethyric Attack:</b> Magical energy burns through you, causing you to lose 1d10 Wounds regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 51 60}}
{{#rollBetween() chaosroll 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR7"><b>Enfeeblement:</b> Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 10% for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 61 70}}
{{#rollBetween() chaosroll 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR8"><b>Mindnumb:</b> You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 24 hours.</div></div>{{/rollBetween() chaosroll 71 80}}
{{#rollBetween() chaosroll 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR9"><b>Daemonic Possession:</b> You are possessed by a Daemonic entity for one minute. During that time, the GM controls all your actions and when you take control of your body again, youll have no memory of what you just did.</div></div>{{/rollBetween() chaosroll 81 90}}
{{#rollBetween() chaosroll 91 95}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR10"><b>Perverse Delight:</b> The GM can choose any result from this chart or make up a comparable major effect.</div></div>{{/rollBetween() chaosroll 91 95}}
{{#rollBetween() chaosroll 96 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJOR11"><b>Trick of Fate:</b> Roll on Catastrophic Chaos Manifestation.</div></div>{{/rollBetween() chaosroll 96 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Challenging (-10%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 2}}
<!-- CHAOS CATASTROPHIC NORMAL TEMPLATE -->
{{#rollTotal() chaostype 3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="CATASTROPHIC-NORMAL">Catastrophic Normal</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA1"><b>Wild Magic:</b> You lose control of the magic as you cast your spell. Everyone within 30 yards (15 squares), including you, loses 1 Wound regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 1 10}}
{{#rollBetween() chaosroll 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA2"><b>The Withering Eye:</b> Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 20% for 1d10 hours.</div></div>{{/rollBetween() chaosroll 11 20}}
{{#rollBetween() chaosroll 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA3"><b>Tzeentchs Lash:</b> Magic power overwhelms you, knocking you out for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 21 30}}
{{#rollBetween() chaosroll 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA4"><b>Aethyric Assault:</b> The Winds of Magic lash out at you. You suffer a Critical Hit to a random location. Roll 1d10 to determine the Critical Value.</div></div>{{/rollBetween() chaosroll 31 40}}
{{#rollBetween() chaosroll 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA5"><b>Aethyric Assault:</b> The Winds of Magic lash out at you. You suffer a Critical Hit to a random location. Roll 1d10 to determine the Critical Value.</div></div>{{/rollBetween() chaosroll 41 50}}
{{#rollBetween() chaosroll 41 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA6"><b>Mindeaten:</b> Your ability to use magic is burned out of you. Your Magic Characteristic is reduced to 0. For each full 24 hours that passes, it increases by 1 until it returns to full strength.</div></div>{{/rollBetween() chaosroll 41 60}}
{{#rollBetween() chaosroll 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA7"><b>Uninvited Company:</b> You are attacked by a number of lesser Daemons equal to your Magic Characteristic (see<b> Chapter 11: Common Creatures and NPCs</b>). They appear from the Aethyr within 12 yards (6 squares) of you.</div></div>{{/rollBetween() chaosroll 61 70}}
{{#rollBetween() chaosroll 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA8"><b>Daemonic Contract:</b> You suffer 1d10 wounds (regardless of Toughness Bonus and armour) as a two inch Chaos rune burns its way onto a random part of your body. Should you ever collect 13 of these, they will spell out a contract that signs your soul away to a Ruinous Power (GMs discretion). Removal of the branded skin will make no difference to the contract.</div></div>{{/rollBetween() chaosroll 71 80}}
{{#rollBetween() chaosroll 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA9"><b>Called to the Void:</b> You are sucked into the Realm of Chaos and are forever lost. Unless you have a Fate Point to spend, its time to roll up a new character.</div></div>{{/rollBetween() chaosroll 81 90}}
{{#rollBetween() chaosroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATA10"><b>Dark Inspiration:</b> The GM can choose any result from this chart or make up a comparable catastrophic effect.</div></div>{{/rollBetween() chaosroll 91 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Hard (-20%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 3}}
<!-- CHAOS MINOR EXTENDED TEMPLATE -->
{{#rollTotal() chaostype 4}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MINOR-EXTENDED">Minor Extended</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 4}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE1"><b>Witchery:</b> Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils.</div></div>{{/rollBetween() chaosroll 1 4}}
{{#rollBetween() chaosroll 5 8}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE2"><b>Fumblehand:</b> A randomly selected item you are holding or carrying flies 1d10 yards (1d10/2 squares) in a random direction, thrown invisibly by Winds of Chaos.</div></div>{{/rollBetween() chaosroll 5 8}}
{{#rollBetween() chaosroll 9 12}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE3"><b>Rupture:</b> Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.</div></div>{{/rollBetween() chaosroll 9 12}}
{{#rollBetween() chaosroll 13 16}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE4"><b>Nailrot:</b> A randomly chosen finger or toenail turns black and falls off. It will grow back normally.</div></div>{{/rollBetween() chaosroll 13 16}}
{{#rollBetween() chaosroll 17 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE5"><b>Breath of Chaos:</b> A cold and unnatural wind blows through the area.</div></div>{{/rollBetween() chaosroll 17 20}}
{{#rollBetween() chaosroll 21 24}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE6"><b>Horripilation:</b> Your hair stands on end for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 21 24}}
{{#rollBetween() chaosroll 25 28}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE7"><b>Waxy Earful:</b> Your ears become entirely plugged with wax, requiring a successful Heal Test to clear. Until you receive such treatment, you suffer a 10% penalty to all tests involving hearing.</div></div>{{/rollBetween() chaosroll 25 28}}
{{#rollBetween() chaosroll 29 32}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE8"><b>Wyrdlight:</b> You glow with an eerie light for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 29 32}}
{{#rollBetween() chaosroll 33 36}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE9"><b>Cold Sweats:</b> All those within in 10 yards (5 squares) of you immediately break into a cold sweat lasting 1d10 rounds.</div></div>{{/rollBetween() chaosroll 33 36}}
{{#rollBetween() chaosroll 37 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE10"><b>Sleeping Nerves:</b> Every muscle in your body tingles for 1d10 rounds. You suffer a 5% penalty to all tests made in that time.</div></div>{{/rollBetween() chaosroll 37 40}}
{{#rollBetween() chaosroll 41 44}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE11"><b>Unnatural Aura:</b> Animals within 10 yards (5 squares) of you get spooked, and unless controlled with an Animal Training Test, flee the scene.</div></div>{{/rollBetween() chaosroll 41 44}}
{{#rollBetween() chaosroll 45 48}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE12"><b>Milky Eyes:</b> A milky film covers your eyes for 1d10 hours. You suffer a 10% penalty to any tests involving sight in that time.</div></div>{{/rollBetween() chaosroll 45 48}}
{{#rollBetween() chaosroll 49 52}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE13"><b>Bane of Flora:</b> All plant life within 10 yards (5 squares) of you withers and dies.</div></div>{{/rollBetween() chaosroll 49 52}}
{{#rollBetween() chaosroll 53 56}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE14"><b>Haunted:</b> Ghostly voices fill the air for the duration of your spell.</div></div>{{/rollBetween() chaosroll 53 56}}
{{#rollBetween() chaosroll 57 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE15"><b>Handfrozen:</b> The bones and muscles of one of your hands (determine which one randomly) are frozen into an unnatural position by Chaos energy. Though this is not painful, you cannot move your fingers from their bizarre arrangement for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 57 60}}
{{#rollBetween() chaosroll 61 64}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE16"><b>Aethyric Shock:</b> The magical energy coursing through you causes you to lose 1 Wound regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 61 64}}
{{#rollBetween() chaosroll 65 68}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE17"><b>Creeping Congregation:</b> Insects fill the area around you, buzzing and crawling. They do no harm and disperse within 1d10 rounds, but they are obvious—and potentially frightening—to everyone in the area.</div></div>{{/rollBetween() chaosroll 65 68}}
{{#rollBetween() chaosroll 69 72}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE18"><b>Mental Block:</b> You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 69 72}}
{{#rollBetween() chaosroll 73 76}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE19"><b>Channel Burn:</b> The channels of magic in your body are burned by coursing magic. You suffer a 1 penalty to every Casting Roll you make in the next 1d10 minutes.</div></div>{{/rollBetween() chaosroll 73 76}}
{{#rollBetween() chaosroll 77 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE20"><b>Intestinal Rebellion:</b> Your bowels move uncontrollably, soiling both your clothing and pride.</div></div>{{/rollBetween() chaosroll 77 80}}
{{#rollBetween() chaosroll 81 84}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE21"><b>Grave Offence:</b> You uncontrollably shout something horribly offensive to those around you. The GM may overrule you if your invention is insufficiently offensive.</div></div>{{/rollBetween() chaosroll 81 84}}
{{#rollBetween() chaosroll 85 88}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE22"><b>Fluid Transformation:</b> All liquids on your person—including spell ingredients—turn to brine.</div></div>{{/rollBetween() chaosroll 85 88}}
{{#rollBetween() chaosroll 89 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE23"><b>Kin Inconvenienced:</b> Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order, “closeness” being defined by proximity to you in age) suffers the resulting effect, regardless of how far away he is.</div></div>{{/rollBetween() chaosroll 89 90}}
{{#rollBetween() chaosroll 91 92}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE24"><b>Accumulation of Chaos:</b> Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what will automatically happen the next time you cast a spell, in addition to any other effects Tzeentchs Curse will bring if you roll doubles, triples, or quadruples.</div></div>{{/rollBetween() chaosroll 91 92}}
{{#rollBetween() chaosroll 93 97}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE25"><b>Whimsy:</b> The GM can choose any result from this chart or make up a comparable minor effect.</div></div>{{/rollBetween() chaosroll 93 97}}
{{#rollBetween() chaosroll 98 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MINORE26"><b>Unlucky!:</b> Roll on Major Chaos Manifestation instead.</div></div>{{/rollBetween() chaosroll 98 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Average (+0%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 4}}
<!-- CHAOS MAJOR EXTENDED TEMPLATE -->
{{#rollTotal() chaostype 5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MAJOR-EXTENDED">Major Extended</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 4}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE1"><b>Witch Eyes:</b> Your pupils turn bright red. They revert to their original colour at dawn the following day.</div></div>{{/rollBetween() chaosroll 1 4}}
{{#rollBetween() chaosroll 5 8}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE2"><b>Silenced:</b> You lose your voice for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 5 8}}
{{#rollBetween() chaosroll 9 12}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE3"><b>Hairless:</b> Every hair in your body falls out.</div></div>{{/rollBetween() chaosroll 9 12}}
{{#rollBetween() chaosroll 13 16}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE4"><b>Blacknail:</b> Every finger and toenail on your body turns black and falls off. They will grow back normally.</div></div>{{/rollBetween() chaosroll 13 16}}
{{#rollBetween() chaosroll 17 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE5"><b>Wracked:</b> You suffer burning pain for 1d10 rounds, suffering a 10% penalty to all tests made in that time.</div></div>{{/rollBetween() chaosroll 17 20}}
{{#rollBetween() chaosroll 21 24}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE6"><b>Channel Conflagration:</b> The channels of magic in your body are set ablaze by coursing magic. You suffer a 1 penalty to every casting die you roll in the next 1d10 hours.</div></div>{{/rollBetween() chaosroll 21 24}}
{{#rollBetween() chaosroll 25 28}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE7"><b>Overload:</b> You are overwhelmed by magical energy and are stunned for 1 round.</div></div>{{/rollBetween() chaosroll 25 28}}
{{#rollBetween() chaosroll 29 32}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE8"><b>Rag Doll:</b> You spontaneously fly through the air 1d10 yards (1d10/5 squares) in a random direction, landing roughly and suffering a Damage 2 hit.</div></div>{{/rollBetween() chaosroll 29 32}}
{{#rollBetween() chaosroll 33 36}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE9"><b>Fire!:</b> Your clothing bursts into flame (see WFRP, page 136).</div></div>{{/rollBetween() chaosroll 33 36}}
{{#rollBetween() chaosroll 37 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE10"><b>Loadstones:</b> Every piece of metal on your body is permanently magnetized.</div></div>{{/rollBetween() chaosroll 37 40}}
{{#rollBetween() chaosroll 41 44}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE11"><b>Limbfrozen:</b> The bones and muscles of one of your arms or legs (determine which one randomly) are frozen into an unnatural position by Chaos energy. Though this is not painful, you cannot move the affected limb for 1d10 hours.</div></div>{{/rollBetween() chaosroll 41 44}}
{{#rollBetween() chaosroll 45 48}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE12"><b>Tongue-twisted:</b> Chaos energy infuses your mouth; anything you say for the next 1d10 minutes comes out as gibberish, rendering spellcasting impossible during that time.</div></div>{{/rollBetween() chaosroll 45 48}}
{{#rollBetween() chaosroll 49 52}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE13"><b>Chaotic Wind:</b> Chaos blows through any magical spell ingredients you are carrying. Any spell cast using them will make one of any associated Casting Rolls dice a Chaos die.</div></div>{{/rollBetween() chaosroll 49 52}}
{{#rollBetween() chaosroll 53 56}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE14"><b>Craven Familiar:</b> A Daemon Imp appears from the Aethyr and attacks you next round.</div></div>{{/rollBetween() chaosroll 53 56}}
{{#rollBetween() chaosroll 57 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE15"><b>Chaos Foreseen:</b> You get a glimpse of the Realm of Chaos and gain 1 Insanity Point. Any time after this event, you can spend 200 xp and gain the Dark Lore (Chaos) talent.</div></div>{{/rollBetween() chaosroll 57 60}}
{{#rollBetween() chaosroll 61 64}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE16"><b>Undone:</b> Every tie, clasp, and fastener of every type on your body flies violently open. Belts come undone, pouches fly open, boots come unlaced, and so on.</div></div>{{/rollBetween() chaosroll 61 64}}
{{#rollBetween() chaosroll 65 68}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE17"><b>Regurgitate:</b> You throw up uncontrollably, unable to do anything else, for 1d10 rounds. In that time, you spew up much more vomit than could possibly have been contained in your stomach.</div></div>{{/rollBetween() chaosroll 65 68}}
{{#rollBetween() chaosroll 69 72}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE18"><b>Aethyric Attack:</b> Magical energy burns through you, causing you to lose 1d10 Wounds regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 69 72}}
{{#rollBetween() chaosroll 73 76}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE19"><b>Enfeeblement:</b> Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 10% for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 73 76}}
{{#rollBetween() chaosroll 77 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE20"><b>Mindnumb:</b> You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 24 hours.</div></div>{{/rollBetween() chaosroll 77 80}}
{{#rollBetween() chaosroll 81 84}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE21"><b>Daemonic Possession:</b> You are possessed by a Daemonic entity for one minute. During that time, the GM controls all your actions and when you take control of your body again, youll have no memory of what you just did.</div></div>{{/rollBetween() chaosroll 81 84}}
{{#rollBetween() chaosroll 85 88}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE22"><b>Kin Affected:</b> Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order, “closeness” being defined by proximity to you in age) suffers the resulting effect, regardless of how far away he is.</div></div>{{/rollBetween() chaosroll 85 88}}
{{#rollBetween() chaosroll 89 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE23"><b>Storm of Chaos:</b> Roll on Table 624: Expanded Minor Chaos Manifestations. Every creature within 1d10 yards (1d5 squares) suffers that effect.</div></div>{{/rollBetween() chaosroll 89 90}}
{{#rollBetween() chaosroll 91 92}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE24"><b>Store of Chaos:</b> Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what will automatically happen the next time you cast a spell, in addition to any other effects Tzeentchs Curse will bring if you roll doubles, triples, or quadruples.</div></div>{{/rollBetween() chaosroll 91 92}}
{{#rollBetween() chaosroll 93 97}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE25"><b>Perverse Delight:</b> The GM can choose any result from this chart or make up a comparable major effect.</div></div>{{/rollBetween() chaosroll 93 97}}
{{#rollBetween() chaosroll 98 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MAJORE26"><b>Trick of Fate:</b> Roll on Catastrophic Chaos Manifestation.</div></div>{{/rollBetween() chaosroll 98 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Challenging (-10%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 5}}
<!-- CHAOS CATASTROPHIC EXTENDED TEMPLATE -->
{{#rollTotal() chaostype 6}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-TABLE">Chaos Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="CATASTROPHIC-EXTENDED">Catastrophic Extended</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Chaos Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chaosroll}}</div>
</div>
{{#rollBetween() chaosroll 1 5}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE1"><b>Wild Magic:</b> You lose control of the magic as you cast your spell. Everyone within 30 yards (15 squares), including you, loses 1 Wound regardless of Toughness Bonus or armour.</div></div>{{/rollBetween() chaosroll 1 5}}
{{#rollBetween() chaosroll 6 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE2"><b>The Withering Eye:</b> Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 20% for 1d10 hours.</div></div>{{/rollBetween() chaosroll 6 10}}
{{#rollBetween() chaosroll 11 15}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE3"><b>Broken:</b> Your will is utterly broken. Your Will Power Characteristic is reduced by 20% for 1d10 hours.</div></div>{{/rollBetween() chaosroll 11 15}}
{{#rollBetween() chaosroll 16 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE4"><b>Stupefied:</b> Your mind regresses to protect you from a worse fate. Your Intelligence Characteristic is reduced by 20% for 1d10 hours.</div></div>{{/rollBetween() chaosroll 16 20}}
{{#rollBetween() chaosroll 21 24}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE5"><b>Tzeentchs Lash:</b> Magic power overwhelms you, knocking you out for 1d10 minutes.</div></div>{{/rollBetween() chaosroll 21 24}}
{{#rollBetween() chaosroll 25 28}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE6"><b>Aethyric Assault:</b> The Winds of Magic lash out at you. You suffer a Critical Hit to a random location. Roll 1d10 to determine the Critical Value.</div></div>{{/rollBetween() chaosroll 25 28}}
{{#rollBetween() chaosroll 29 32}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE7"><b>Rageboil:</b> Everyone within 10 yards (5 squares) of you is immediately and irrationally outraged by your very presence. They all move to attack you—even your allies—and only come to their senses after 1d10 rounds.</div></div>{{/rollBetween() chaosroll 29 32}}
{{#rollBetween() chaosroll 33 36}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE8"><b>Albino Affliction:</b> Your skin and hair are bleached utterly white by roiling Chaos.</div></div>{{/rollBetween() chaosroll 33 36}}
{{#rollBetween() chaosroll 37 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE9"><b>Heretical Vision:</b> A Daemon Prince shows you a vision of Chaos. You gain 1d10 Insanity Points. Any time after this event, you can spend 100 xp and gain the Dark Lore (Chaos) talent.</div></div>{{/rollBetween() chaosroll 37 40}}
{{#rollBetween() chaosroll 41 44}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE10"><b>Mindeaten:</b> Your ability to use magic is burned out of you. Your Magic Characteristic is reduced to 0. For each full 24 hours that passes, it increases by 1 until it returns to full strength.</div></div>{{/rollBetween() chaosroll 41 44}}
{{#rollBetween() chaosroll 45 48}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE11"><b>Boiling Blood:</b> For a brief instant, your blood literally boils in your veins. You suffer 2d10 Wounds, which are reduced by Toughness but not armour.</div></div>{{/rollBetween() chaosroll 45 48}}
{{#rollBetween() chaosroll 49 52}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE12"><b>Uninvited Company:</b> You are attacked by a number of lesser Daemons equal to your Magic Characteristic (see<b> Chapter 11: Common Creatures and NPCs</b>). They appear from the Aethyr within 12 yards (6 squares) of you.</div></div>{{/rollBetween() chaosroll 49 52}}
{{#rollBetween() chaosroll 53 54}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE13"><b>Chaotic Servitors:</b> 1d10 Daemon Imps (see <b>WFRP, page 229</b>) appear from the Aethyr and do your bidding for 1d10 rounds.</div></div>{{/rollBetween() chaosroll 53 54}}
{{#rollBetween() chaosroll 55 65}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE14"><b>Daemonic Contract:</b> You suffer 1d10 wounds (regardless of Toughness Bonus and armour) as a two inch Chaos rune burns its way onto a random part of your body. Should you ever collect 13 of these, they will spell out a contract that signs your soul away to a Ruinous Power (GMs discretion). Removal of the branded skin will make no difference to the contract.</div></div>{{/rollBetween() chaosroll 55 65}}
{{#rollBetween() chaosroll 66 68}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE15"><b>Windblock:</b> You are stuck unable to breathe for 1d10 minutes (see “Suffocation” in WFRP, page 136), after which you— gasp!—manage to draw breath.</div></div>{{/rollBetween() chaosroll 66 68}}
{{#rollBetween() chaosroll 69 71}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE16"><b>Lineage Concluded:</b> The infection of Chaos renders you sterile or barren.</div></div>{{/rollBetween() chaosroll 69 71}}
{{#rollBetween() chaosroll 72 74}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE17"><b>Eyefuse:</b> You close your eyes as the Winds of Magic howl about you, and your eyelids are fused shut. You cannot see until this is corrected by magic or surgery.</div></div>{{/rollBetween() chaosroll 72 74}}
{{#rollBetween() chaosroll 75 77}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE18"><b>Spasmodic Paroxysm:</b> Your entire body convulses violently as the pure stuff of Chaos courses over you; you bite off your tongue. You become very difficult to understand and suffer 5 to all Casting Rolls until you are somehow healed.</div></div>{{/rollBetween() chaosroll 75 77}}
{{#rollBetween() chaosroll 78 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE19"><b>Witherlimb:</b> A randomly determined limb withers and becomes permanently useless.</div></div>{{/rollBetween() chaosroll 78 80}}
{{#rollBetween() chaosroll 81 83}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE20"><b>Mutating Wind:</b> You must make a Will Power Test or suffer a Chaos Mutation (see WFRP, page 229, or the Old World Bestiary, page 79).</div></div>{{/rollBetween() chaosroll 81 83}}
{{#rollBetween() chaosroll 84 86}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE21"><b>Called to the Void:</b> You are sucked into the Realm of Chaos and are forever lost. Unless you have a Fate Point to spend, its time to roll up a new character.</div></div>{{/rollBetween() chaosroll 84 86}}
{{#rollBetween() chaosroll 87 89}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE22"><b>Kin Afflicted:</b> Roll again on this table. Your closest living relative (an offspring, sibling, or parent, considered in that order, “closeness” being defined by proximity to you in age) suffers the resulting effect, regardless of how far away he is.</div></div>{{/rollBetween() chaosroll 87 89}}
{{#rollBetween() chaosroll 90 92}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE23"><b>Vortex of Chaos:</b> Roll on Table 625: Expanded Major Chaos Manifestations. Every creature within 1d10 yards (1d5 squares) suffers that effect.</div></div>{{/rollBetween() chaosroll 90 92}}
{{#rollBetween() chaosroll 93 95}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE24"><b>Hoard of Chaos:</b> Roll twice more on this table. The first roll is what happens now. The second roll (which the GM should make in secret) defines what will automatically happen the next time you cast a spell, in addition to any other effects Tzeentchs Curse will bring if you roll doubles, triples, or quadruples.</div></div>{{/rollBetween() chaosroll 93 95}}
{{#rollBetween() chaosroll 96 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="CATAE25"><b>Dark Inspiration:</b> The GM can choose any result from this chart or make up a comparable catastrophic effect.</div></div>{{/rollBetween() chaosroll 96 100}}
{{#rollBetween() markroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="OPTIONAL-ARCANE-MARK"><b>Optional Arcane Mark:</b> You must pass an Hard (-20%) Willpower test or gain an Arcane Mark (see <i>Realms of Sorcery</i> page 175).</div></div>{{/rollBetween() markroll 91 100}}
{{/rollTotal() chaostype 6}}
{{/chaosroll}}
<!-- WRATH OF THE GODS -->
{{#wrathroll}}
<!-- WRATH TEMPLATE -->
{{#rollTotal() wrathtype 1}}
{{#rollTotal() divinelore 0}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="NO-LORE">No Lore selected</div></div>{{/rollTotal() divinelore 0}}
{{#rollGreater() divinelore 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="WRATH-TABLE">Wrath Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="WRATH">Wrath</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Wrath Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{wrathroll}}</div>
</div>
{{#rollBetween() wrathroll 1 15}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH1"><b>Unearthly Vision:</b> Your God chooses this time to grant you a symbolic but confusing vision. This stuns you for 1 round.</div></div>{{/rollBetween() wrathroll 1 15}}
{{#rollBetween() wrathroll 16 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH2"><b>Prove Your Devotion:</b> A few more prayers are required to finish casting the spell. This result adds 1 half action to the Casting Time of the spell. You must take this extra time even if you failed the Casting Roll.</div></div>{{/rollBetween() wrathroll 16 30}}
{{#rollBetween() wrathroll 31 45}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH3"><b>You Try My Patience:</b> You cannot cast another spell for 1d10 rounds. This spell still works as long as you made your Casting Roll.</div></div>{{/rollBetween() wrathroll 31 45}}
{{#rollBetween() wrathroll 46 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH4"><b>Your Cause is Unworthy:</b> Your spell fails, even if you made the Casting Roll.</div></div>{{/rollBetween() wrathroll 46 60}}
{{#rollBetween() wrathroll 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH5"><b>Stinging Rebuke:</b> Not only does your spell fail, but you also suffer a 10% penalty to your Will Power for 1 minute.</div></div>{{/rollBetween() wrathroll 61 70}}
{{#rollBetween() wrathroll 71 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value"><span data-i18n="GODWRATH6"><b>What Will You Sacrifice for this Boon?:</b> </span>
{{#rollTotal() divinelore 1}}<span data-i18n="SACRIFICE1">You vomit up salt water, and feel as though you are almost drowned. Take 1d10 Wounds, regardless of Toughness or Armour.</span>{{/rollTotal() divinelore 1}}
{{#rollTotal() divinelore 2}}<span data-i18n="SACRIFICE2">All warmth and vigour leach from your body. Take a 20% penalty to all actions for the next 1 minute.</span>{{/rollTotal() divinelore 2}}
{{#rollTotal() divinelore 3}}<span data-i18n="SACRIFICE3">You automatically fail your next Dodge or Parry Test.</span>{{/rollTotal() divinelore 3}}
{{#rollTotal() divinelore 4}}<span data-i18n="SACRIFICE4">You must re-roll your next three successful Tests. If the second roll fails, you fail the Test. If the re-roll succeeds, you succeed and need not roll again.</span>{{/rollTotal() divinelore 4}}
{{#rollTotal() divinelore 5}}<span data-i18n="SACRIFICE5">The next time one of your allies suffers an injury, you suffer exactly the same injury. This may mean taking Wounds, or taking a Critical Hit.</span>{{/rollTotal() divinelore 5}}
{{#rollTotal() divinelore 6}}<span data-i18n="SACRIFICE6">A brand in the shape of a twin-tailed comet appears on your forehead, inflicting 1d10 Wounds ignoring Toughness Bonus or armour.</span>{{/rollTotal() divinelore 6}}
{{#rollTotal() divinelore 7}}<span data-i18n="SACRIFICE7">Your mind becomes that of a beast for three rounds. You flee most situations, but fight if cornered.</span>{{/rollTotal() divinelore 7}}
{{#rollTotal() divinelore 8}}<span data-i18n="SACRIFICE8">Your body is rimed with frost. Take 1d10 Wounds, regardless of Toughness or Armour.</span>{{/rollTotal() divinelore 8}}
{{#rollTotal() divinelore 9}}<span data-i18n="SACRIFICE9">You are robbed of your knowledge. You automatically fail any Academic Knowledge Tests you make in the next 1 hour.</span>{{/rollTotal() divinelore 9}}
{{#rollTotal() divinelore 10}}<span data-i18n="SACRIFICE10">You lose 1d10 Wounds regardless of Toughness Bonus or armour.</span>{{/rollTotal() divinelore 10}}
</div></div>{{/rollBetween() wrathroll 71 90}}
{{#rollBetween() wrathroll 91 99}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH7"><b>You Have Sinned Against Me:</b> You have somehow angered your God. You must kneel and repent for 1d10 rounds. This renders you helpless.</div></div>{{/rollBetween() wrathroll 91 99}}
{{#rollBetween() wrathroll 100 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATH8"><b>Daemonic Interference:</b> Your prayer is answered but not by your God. Roll a <b>Major Chaos Manifestation</b>.</div></div>{{/rollBetween() wrathroll 100 100}}
{{/rollGreater() divinelore 0}}
{{/rollTotal() wrathtype 1}}
<!-- VENGEANCE TEMPLATE -->
{{#rollTotal() wrathtype 2}}
{{#rollTotal() divinelore 0}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="NO-LORE">No Lore selected</div></div>{{/rollTotal() divinelore 0}}
{{#rollGreater() divinelore 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="WRATH-TABLE">Wrath Table</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="VENGEANCE">Vengeance</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="CHAOS-ROLL">Wrath Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{wrathroll}}</div>
</div>
{{#rollBetween() wrathroll 1 15}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV1"><b>Behold Your Wickedness!:</b> You suffer visions of your failures, which seem to take an eternity but are over in an instant. Gain 1d10 Insanity Points; if you become insane, you gain Heart of Despair.</div></div>{{/rollBetween() wrathroll 1 15}}
{{#rollBetween() wrathroll 16 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV2"><b>Lash the Flesh to Purge the Soul:</b> You take 2d10 Wounds, ignoring Toughness Bonus or Armour.</div></div>{{/rollBetween() wrathroll 16 30}}
{{#rollBetween() wrathroll 31 45}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV3"><b>You Shall Not Abuse My Mercy:</b> Your Magic Characteristic is reduced to zero, and increases by one every time you do penance (as if attempting to reduce your Disfavour Pool to zero), until it returns to its original value. If you have no Magic Characteristic, the same happens to your daily allowance of Fortune Points.</div></div>{{/rollBetween() wrathroll 31 45}}
{{#rollBetween() wrathroll 46 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV4"><b>Thou Art Accursed and Outcast:</b> You are cast out from the cult, and this is marked on your soul. You take a 30% penalty to all social interactions with followers of your God until you do penance.</div></div>{{/rollBetween() wrathroll 46 60}}
{{#rollBetween() wrathroll 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV5"><b>Rely Not On These Vanities:</b> All your goods and equipment are stripped from you, leaving you in a tunic. Any non-magical equipment you were carrying is gone forever; magical equipment is mysteriously returned if you do penance. (GMs option: nonmagical but important items may also be returned after penance.)</div></div>{{/rollBetween() wrathroll 61 70}}
{{#rollBetween() wrathroll 71 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV6"><b>Called to Account:</b> You are summoned before your God to face judgement. Unless you have a Fate Point to spend, it is time to roll up a new character. If you do have a Fate Point, your God returns you to the world after 1d10 rounds.</div></div>{{/rollBetween() wrathroll 71 90}}
{{#rollBetween() wrathroll 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="GODWRATHV7"><b>Daemonic Visitation:</b> Roll on the Catastrophic Chaos Manifestation Table instead using the table in WFRP.</div></div>{{/rollBetween() wrathroll 91 100}}
{{/rollGreater() divinelore 0}}
{{/rollTotal() wrathtype 2}}
{{/wrathroll}}
<!-- MARK OF THE GODS -->
{{#godmark}}
{{#rollTotal() divinelore 0}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="NO-LORE">No Lore selected</div></div>{{/rollTotal() divinelore 0}}
{{#rollGreater() divinelore 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="MARKS-OF">Marks of</div>
{{#rollTotal() divinelore 1}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MANANN">Manann</div>{{/rollTotal() divinelore 1}}
{{#rollTotal() divinelore 2}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MORR">Morr</div>{{/rollTotal() divinelore 2}}
{{#rollTotal() divinelore 3}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="MYRMIDIA">Myrmida</div>{{/rollTotal() divinelore 3}}
{{#rollTotal() divinelore 4}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="RANALD">Ranald</div>{{/rollTotal() divinelore 4}}
{{#rollTotal() divinelore 5}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SHALLYA">Shallya</div>{{/rollTotal() divinelore 5}}
{{#rollTotal() divinelore 6}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SIGMAR">Sigmar</div>{{/rollTotal() divinelore 6}}
{{#rollTotal() divinelore 7}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="TAAL-RHYA">Taal & Rhya</div>{{/rollTotal() divinelore 7}}
{{#rollTotal() divinelore 8}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="ULRIC">Ulric</div>{{/rollTotal() divinelore 8}}
{{#rollTotal() divinelore 9}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="VERENA">Verena</div>{{/rollTotal() divinelore 9}}
{{#rollTotal() divinelore 10}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="OTHER">Other</div>{{/rollTotal() divinelore 10}}
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="MARK-ROLL">Mark Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{godmark}}</div>
</div>
{{#rollTotal() divinelore 1}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-1"><b>Fishy:</b> You are infused with the odours of the sea. Permanently reduce your Fellowship Characteristic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-2"><b>Pelagic Yearning:</b> You long for the open seas. When not on, or surrounded by, the sea, your Will Power is reduced by 5%.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-3"><b>Seaweed Growth:</b> Holy seaweed thrives somewhere on your body. At the GM's discretion, this may apply a -10% penalty to Fellowship Tests in som social situations.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-4"><b>Tidal:</b> You are bound to the changing tides. During low tide, you reduce your Wounds Characteristic by 2 and your Toughness Characteristic by 5%. At high tide, increase your Wounds Characteristic by 2 and your Toughness Characteristic by 5%. All other times, and when far from sea, your Characteristics are unchanged.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-5"><b>Manann's Mien:</b> You grow taller, your hair darkens, and you develop a brimy smell. You grow larger, increasing your height by 1d10/2 inches and adding 2d10 pounds to your weight. As well, permanently increase your Strength Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-6"><b>Piscine Charisma:</b> You become intensely attractive to fish of all kinds. They greet you in open-mouthed wonder and shoal around you in docile masses when you are in the water. For this reason, albatrosses and other seabirds like you. Add +20% to Charm Animal Tests made to interact with sea birds.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-7"><b>Rip Tides:</b> Large bodies of water twist and churn in your presence. All Swim Tests made by others with 4 yards (2 squares) of you take a -20% penalty, and a -10% penalty if between 4 and 12 yards (3-6 squares).</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-8"><b>Webbed:</b> Your toes and fingers become webbed. Gain a +20% bonus to Swim Tests.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-9"><b>One With the Sea:</b> Manann reveals the secrets of his realm. You cannot drown in seawater; any time you would drown, you are instead reduced to 0 Wounds and are Helpless, and either float to the surface or wash up on shore. You also add +10% bonus to all Sail, Row, and Navigation Tests whilst at sea.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MANANN-10"><b>Marked by Manann:</b> A trided, Crown, Wave, or Albatross mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channellin Tests when using the Lore of Manann, and a +10% bonus to Fellowship Tests when dealing with other Manannites if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 1}}
{{#rollTotal() divinelore 2}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-1"><b>Enervated:</b> Your muscles weaken. Permanently reduce your Strength Characteristic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-2"><b>Distracted by Death:</b> Your preoccupation with morbid subjects makes others uncomfortable around you. When interacting with individuals who are not priests in the cult of Morr, you take a -10% penalty to Fellowhip Tests.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-4"><b>Disturbing Visions:</b> You are plagued by disconnected visions that you know to be portentous, but cannot understand. You take a -10% to Perception tests. Once per day, you may gain a +10% bonus to any single test.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-3"><b>Skeletal:</b> Your face and scalp draw tightly to your skull. You take a -10% penalty to Charm Tests, but gain a +10% bonus to Intimidate Tests.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-5"><b>Morr's Mien:</b> You grow taller, your hair darkens, and your skin pales, becoming cool to the touch. You grow larger, gaining 1d10/2 inches in height. As well, increase your Will Power Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-6"><b>Flock of Ravens:</b> Wherever you go, there always seem to be ravens present. Under most circumstances, they appear in places where one might expect them. Whilst indoors, you see them through windows, and underground, you may see raven cave paintings with disturbing regularity. You gain a +20% bonus to Charm Animal Tests made when interacting with ravens.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-7"><b>Dead Eyes:</b> A single glance causes others to flinch. Gain the Unsettling Talent.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-8"><b>Morr's Servant:</b> Sentient Undead shy from your presence. Any creature with the Undead Talent <i>and</i> a Will Power Characteristic must make a Will Power Test or suffer from Fear. This ignores the Undead Talent's normal exemption to Fear.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-9"><b>Enlightened:</b> You have gazed beyond the Portal and no longer fear death. Gain the Fearless Talent.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MORR-10"><b>Marked by Morr:</b> A Rose, Portal, or Raven mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Morr, and a +10% bonus to Fellowship Tests when dealing with other Morrians if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 2}}
{{#rollTotal() divinelore 3}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-1"><b>Vengeful:</b> You become deeply vengeful, which blinds your reason. Permanently reduce your Intelligence Characteristic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-2"><b>Rites of War:</b> You feel obliged to recite terms of war before any battle, an act that takes a Full Action. until you complete this honourable rite in combat, you take a -5% penalty to Weapon Skill Tests.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-3"><b>Calculating:</b> You coldly weigh the strengths and weaknesses of all you meet. You take a -10% penalty to Fellowship Tests made to deal with those who you meet for the first time.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-4"><b>Righteous Fury:</b> You punish the wicked, for you are honourable and true. When fighting an opponent who has harmed you or one of your allies, you take a -10% penalty to Intelligence Tests, but gain a +10% bonus to both Strength and Willpower Tests for the duration of the encounter.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-5"><b>Myrmidia's Mien:</b> Your skin darkens to a deep tan that glints coppery in the light. You grow larger, gaining 1d10/2 inches in height. You also gain a +10% bonus to Command Tests.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-6"><b>Eagle Friend:</b> Eagles like you. You gain a +20% bonus to Charm Animal Tests made when interacting with eagles.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-7"><b>Eagle Eyes:</b> Your irises darken and your eyes become exceptionally sharp. You gain a +20% bonus to Perception Tests involving sight.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-8"><b>Fanatical Love:</b> In combat, you may select one ally as a free action. That ally must have a religious symbol of Myrmidia in plain view. For that round, the ally gains a +10% bonus to all Will Power Tests.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-9"><b>War-honed:</b> Myrmidia reveals the secret of facing war with courage and honour. You gain the Stout-hearted Talent.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-MYRMIDIA-10"><b>Marked by Myrmidia:</b> A Shield and Spear mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Myrmidia, and a +10% bonus to Fellowship Tests when dealing with other myrmidians if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 3}}
{{#rollTotal() divinelore 4}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-1"><b>Weak Willed:</b> You become a slave to your passions. Permanently reduce your Will Power Characteristic by 1d10%</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-2"><b>Liar:</b> You are loathe to tell the truth. Gain a +10% bonus to Blather Tests.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-3"><b>Knavish:</b> You exhibit all the untrustworthy characteristics that nobles and priests find repugnant. You take a -10% penalty to all Fellowship Tests when interacting with these individuals.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-4"><b>Lithe:</b> You become more wity and nimble. Increase your Agility Characteristic by 1d10%, but reduce your Toughness by the same amount. in addition, you lose 2d10 pounds.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-5"><b>Ranald's Mien:</b> You become leaner, your hair and skin darken, and you always seem to smile mischievously. Lose 2d10 pounds, but permanently increase your Fellowship Characteristic by 1d10%</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-6"><b>Cat Friend:</b> Wherever you go, you seem to attract cats. Moments after entering a community, at least one cat finds you. Each day you remain in the same community, (1d10/2)-1 more cats show up. These cats do not fight on your behalf, but are friendly to you, giving you a +20% bonus to Charm Animal Tests involving these animals. Should you leave the community, the cats do not, generally, follow.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-7"><b>Forgettable:</b> People who do not know you find it hard to remember anything more than your disarming smile and flashing eyes. Those who interact with you closely for several hours must pass an Intelligence Test to recall further details.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-8"><b>Ranald's Luck:</b> Whenever you use a Fortune Point, roll a d10. If you roll 8, 9, or 10, the Fortune Point works as normal, but isn't spent.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-9"><b>Irreverent:</b> Ranald reveals to you the great joke of life. Whenever you are influenced by Fear, Terror, Intimidate, or the Unsettling Talent, and you fail a Will Power Test, you immediately burst into fits of uncontrollable laughter, and ignore the effect. However, whilst laughing (which lasts for 1d10 rounds), you take a -10% penalty to all tests and reduce your Movement Characteristic by 1.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-RANALD-10"><b>Marked by Ranald:</b> A cross mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Ranald, and a +10% bonus to Fellowship Tests when dealing with other Ranaldans if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 4}}
{{#rollTotal() divinelore 5}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-1"><b>Pacifist:</b> You find it very hard to even think of striking another. Permanently reduce your Weapon Skill and Ballistic Skill Characteristics by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-2"><b>Bleeding Heart:</b> Whenever you are in the vicinity of a creature that is suffering, you take a -10% penalty to all Will Power Tests. Should you leave the suffering individual untended, the penalty increases to -20% and it remains for 24 hours.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-3"><b>Fear of the Fly Lord:</b> Insects and other agents of decay make you deeply uncomfortable. While in the presence of a swarm of flies, maggots, roaches, or similar critteers, you take a -10% penalty to all Will Power Tests.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-4"><b>Unworthiness:</b> You always feel you have somehow failed those around you, especially if you could not heal their wounds or save their lives. You take a -10% penalty to Fellowship Tests made to interact with others because of your constant self-deprecating ways.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-5"><b>Shallya's Mien:</b> Your hair lightens, your eyes flow with holy tears and your face appears innocent. Henceforth, you take a -10% penalty on Perception and Search Tests, but you permanently increase your Fellowship Characteristic by %%. In addition, whenever you make a Heal Test, you repair 1 extra Wound.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-6"><b>Peaceful Demeanour:</b> You exude peace and tranquillity. Ordinary animals will never attack you unles syou first attack them.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-7"><b>Healing Hands:</b> Your hands are cool and soothing to the touch. Whenever you make a Heal Test, you repair an additional 2 Wounds.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-8"><b>Tranquil Aura:</b> Your presence calms aggressive tendencies. All creatures within 4 yards (2 squares) take a -10% penalty to Weapon Skill and Ballistic Skil Tests. This aura does not work on Daemons or Undead.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-9"><b>Emboldened:</b> You fundamentally understand Shallya's Mercy, and would martyr yourslef rather than retreat from your duties. So long as there are allies or innocents to help and protect, you may act normally when suffering from Fear or Terror, so long as your actions invlude healing those in need, warding their bodies from blows (but not attacking), helping theem reac safety, and the like.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHALLYA-10"><b>Marked by Shallya:</b> A Dove, Heart, or Drop of Blood mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Shallya, and a +10% bonus to Fellowship Tests when dealing with other Shallyans if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 5}}
{{#rollTotal() divinelore 6}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-1"><b>Stubborn:</b> You single-mindedly pursue Sigmar's cause, no matter the consequences. Permanently reduce your Intelligence Characteristic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-2"><b>Hammer Bearer:</b> When wielding a hammer Hand Weapon or Great Weapon, you deal +1 damage. However, you take a -10% penalty to all Ballistic Skill Tests.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-3"><b>Suspicious:</b> Anyone may be a servant of the Dark Powers. You take a -10% penalty to all Fellowship Tests the first time you meet an individual.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-4"><b>Grudge Bearer:</b> You really bear grudges. When fighting an opponent who has harmed you or one of your allies, you take a -10% penalty to Intelligence Tests, byt gain a +10% bonus to both Strength and Will Power Tests for the duration of the encounter.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-5"><b>Sigmar's Mien:</b> Your hair lightens, your body bulks out and your eyes turn blue. You permanently gain 1d10/2 inches in height, 2d10 pounds in weight, and increase your Toughness Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-6"><b><i>Dawongr</i>(Dwarf Friend):</b> Your manner reminds Dwarfs of their ancient promises to Sigmar. You gain a +10% bonus to all Fellowship Tests made when interacting with Dwarfs.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-7"><b>Greenskin Animosity:</b> The thought of Greenskins fills you with righteous anger. Gain the Grudge-born Fury Talent.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-8"><b>Symbol of Unity:</b> Your presence inspires others with nationalistic pride. The first time during an encounter that a citizen of the Empire that is within 6 yards (3 squares) makes a Weapon Skill or Ballistic Skill Test against another citizen of the Empire, he takes a -10% penalty.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-9"><b>Enlightened:</b> Sigmar fills you with his divine purpose. When combating Greenskins or servants of Chaos, you automatically pass all Will Power Tests.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SIGMAR-10"><b>Marked by Sigmar:</b> A Comet or Hammer mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Sigmar, and a +10% bonus to Fellowship Tests when dealing with other Sigmarites if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 6}}
{{#rollTotal() divinelore 7}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-1"><b>Wild Mind:</b> Your thoughts are preoccupied with the passing seasons and baser needs. Permanently reduce your Intelligence Charactereistic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-2"><b>Little Friends:</b> Small animals, such as rodents and little birds, are attracted to you. They can be inconvenient, as they nibble everything and leave droppings everywhere. You take a -10% penalty to Fellowship Tests in social situations where such creatures are inappropriate.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-3"><b>Plant Growth:</b> Holy plant life thrives somwhere on your body. At the GM's discretion, this may apply a -10% penalty yo Fellowship Tests in some social situations.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-4"><b>Seasonal:</b> You are bound to the passing seasons. During the winter, you reduce your Wounds Characteristic by 2 and your Movement Characteristic by 1. In the autumn, you reduce your Wounds Characteristic by 1. In the spring, you increases your Wounds Characteristic by 1. In the summer, you increase your Wounds Characteristic by 2 and your Movement Characteristic by 1.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-5"><b>Taal or Rhya's Mien:</b> You have an equal chance of assuming the likeness of Taal or Rhya. If Taal, you grow tall, strong, with shaggy hair. If Rhya, you become more curvaceous, with long flaxen hair, and appealing features. In either case, grow 1d10/2 inches taller and 2d10 pounds heavier. In addition, permanently increase your Fellowship Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-6"><b>Animal Friend:</b> Animals see you as one of their own, and never attack you evn if you attack them first. Unusual or controlled animals must pass a Challenging (-10%) Will Power Test to attack you.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-7"><b>Enlivened Flora:</b> Wnever you remain in a natural setting for more than 1 round, all living plants within 4 yards (2 squares) grow healthy and lush. Whilst you are unaffected by this verdant growth, the area counts as difficult terrain afterwards, halving movement through it.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-8"><b>Tranquil Fauna:</b> Animals are calmed by your presence. You gain a +10% bonus to Animal Care and Animal Training Tests.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-9"><b>Beast Senses:</b> Taal or Rhya reveals the world around you as they see it. Gain the Keen Senses Talent.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-TAAL-RHYA-10"><b>Marked by Taal or Rhya:</b> An Antlet, Axe, Coil of Live, Sheaf, or Bow and Arrow mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Taal & Rhya, and a +10% bonus to Fellowship Tests when dealing with other Taalites or Rhyans if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 7}}
{{#rollTotal() divinelore 8}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-1"><b>Berserker:</b> Each round in combat, you must pass a Will Power Test or immediately enter a Frenzy as if you had the Frenzy Talent.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-2"><b>Claws:</b> You grow wickedly sharp claws. Permanently reduce your Ballistic Characteristic by 5%. Gain the Natural Weapons Talent.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-3"><b>Wolf's Eyes:</b> You gain the clear, blue eyes of a Winter Wolf. You gain the Night Vision Talent, but can now only see in black and white.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-4"><b>Predator:</b> Those around you become uncomfortable, instinctively aware that a killer is in their midst. You take a -10% penalty to Charm Tests, but gain a +10% bonus on Intimidate Tests.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-5"><b>Ulric's Mien:</b> Your hair dakens, your body bulks, and you skin pales, becoming icy-cold. You grow 1d10/2 inches taller and 2 d10 pounds heavier. In addition, permanently increase your Strength Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-6"><b>Wolf Friend:</b> You attract a wolf companion. This creature is loyal and fights on your behalf. Should you treat the wolf poorly, it abandons you. You can gain this mark multiple times. Each time, you gain an additional wolf.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-7"><b>Pack Leader:</b> You gain a measure of Ultic's undeniable authority. You gain a +10% bonus to all Command Tests.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-8"><b>One with the Wild:</b> Ulric reveals the world around you as he sees it. You gain a +10% bonus to all Outdoor Survival Tests.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-9"><b>Ulric's Servant:</b> Touched by Ulric, you no longer suffer the harmful effects of cold - except when it's triggered by a Wrath of God.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-ULRIC-10"><b>Marked by Ulric:</b> A Wolf mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Ulric, and a +10% bonus to Fellowship Tests when dealing with other Ulricans if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 8}}
{{#rollTotal() divinelore 9}}
{{#rollBetween() godmark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-1"><b>Savant:</b> Your intellectual superiority makes it difficult for you to connect with others. Permanently reduce your Fellowship Characteristic by 5%.</div></div>{{/rollBetween() godmark 1 10}}
{{#rollBetween() godmark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-2"><b>Daemon's Advocate:</b> You can't help expressing alternative stances. If you allow an opinion or argument to be stated without countering it and balancing matters, take a -10% penalty yo all Will Power Tests for 24 hours.</div></div>{{/rollBetween() godmark 11 20}}
{{#rollBetween() godmark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-3"><b>Just Heart:</b> Whenever you see injustice, you must speak out against it unless you pass a Challenging (-10%) Will Power Test.</div></div>{{/rollBetween() godmark 21 30}}
{{#rollBetween() godmark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-4"><b>Piercing Gaze:</b> Your all-seeing eyes bore into everything around you. You gain a +10% bonus to all Perception Tests relying on sight, but take a -10% penalty on Charm Tests.</div></div>{{/rollBetween() godmark 31 40}}
{{#rollBetween() godmark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-5"><b>Verena's Mien:</b> Your back straightens, eyes clear and your face gains a dignified appearance. You grow 1d10/2 inches taller. In addition, permanently increase your Intelligence Characteristic by 5%.</div></div>{{/rollBetween() godmark 41 50}}
{{#rollBetween() godmark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-6"><b>Owl Friend:</b> Owls like you. You gain a +20% bonus on Charm Animal Tests made against owls.</div></div>{{/rollBetween() godmark 51 60}}
{{#rollBetween() godmark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-7"><b>Eidetic Recall:</b> With a successful Intelligence Test, you can perfectly recall any text you have read. You also gain a +20% bonus to all other tests involving memory.</div></div>{{/rollBetween() godmark 61 70}}
{{#rollBetween() godmark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-8"><b>Voice of Wisdom:</b> Your voice carried the wisdom of Verena Herself. Double the number of people you can affect with a Charm Test.</div></div>{{/rollBetween() godmark 71 80}}
{{#rollBetween() godmark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-9"><b>Enlightened:</b> Verena grants you a small portion of her wisdom. You gain a +10% bonus to all Academic Knowledge Tests that you have selected as skills. As well, you may attempt Academic Knowledge Tests outside of your fields of study, alebeit at a -20% penalty.</div></div>{{/rollBetween() godmark 81 90}}
{{#rollBetween() godmark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-VERENA-10"><b>Marked by Verena:</b> An Owl, Scales, or Sword mark appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling Tests when using the Lore of Verena, and a +10% bonus to Fellowship Tests when dealing with other Verenans if they can see the mark.</div></div>{{/rollBetween() godmark 91 100}}
{{/rollTotal() divinelore 9}}
{{#rollTotal() divinelore 10}}
<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-GM-DISCRETION">Mark at GM's discretion</div></div>
{{/rollTotal() divinelore 10}}
{{/rollGreater() divinelore 0}}
{{/godmark}}
<!-- ARCANE MARK -->
{{#arcanemark}}
{{#rollTotal() arcanelore 0}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="NO-LORE">No Lore selected</div></div>{{/rollTotal() arcanelore 0}}
{{#rollGreater() arcanelore 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="MARK-OF">Mark of</div>
{{#rollTotal() arcanelore 1}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="BEASTS">Beasts</div>{{/rollTotal() arcanelore 1}}
{{#rollTotal() arcanelore 2}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="DEATH">Death</div>{{/rollTotal() arcanelore 2}}
{{#rollTotal() arcanelore 3}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="FIRE">Fire</div>{{/rollTotal() arcanelore 3}}
{{#rollTotal() arcanelore 4}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="HEAVENS">the Heavens</div>{{/rollTotal() arcanelore 4}}
{{#rollTotal() arcanelore 5}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="LIFE">Life</div>{{/rollTotal() arcanelore 5}}
{{#rollTotal() arcanelore 6}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="LIGHT">Light</div>{{/rollTotal() arcanelore 6}}
{{#rollTotal() arcanelore 7}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="METAL">Metal</div>{{/rollTotal() arcanelore 7}}
{{#rollTotal() arcanelore 8}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="SHADOW">Shadow</div>{{/rollTotal() arcanelore 8}}
{{#rollTotal() arcanelore 9}}<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="OTHER">Other</div>{{/rollTotal() arcanelore 9}}
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="MARK-ROLL">Mark Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{arcanemark}}</div>
</div>
{{#rollTotal() arcanelore 1}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-1"><b>Aloof:</b> Others find you emotionally detached and somewhat rude. Take a -5% penalty to your Fellowship Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-2"><b>Restless:</b> You tend not t stay in one place for long, always needing to move about. It's worse when you're in closed spaces.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-3"><b>Dirty:</b> For some reason, you attract dirt and you can never fully get clean.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-4"><b>Hairy:</b> You grow thick hair all over your body. When you shave it off, it regrows quickly.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-5"><b>Feral:</b> Your nails thicken and lenthen and your teeth grow pointed. You have a wild-eyed appearance others find unsettling. You take a -5% penalty to all Fellowship Tests made when interacting non-magic using Humans.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-6"><b>Aura of Savagery:</b> Domesticated animals tend to turn angry, almost violent, while in your presence. All Animal Care and Animal Training Tests made by you or others while you are within 12 yards (4 squares) have their difficulty worsened by one step.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-7"><b>Musk:</b> You exude a strong musky smell that puts others off. You take a -10% penalty to Fellowship Tests when interacting with Nobles, priests, and others of the upper class.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-8"><b>Brutish:</b> You lack refinement and grace, imposing a -5% penalty to your Intelligence or Fellowship Characteristic (GM's choice). Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-9"><b>Small Friends:</b> You attract small, though harmless, animals like squirrels, mice, small birds, and so on. They seem to show up when least appropriate, leaving droppings in food and drink, and causing a nuisance. As a result, when in social situations where such creatures aren't appropriate, you take a -5% penalty to Fellowship Tests.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-BEASTS-10"><b>Mark of <i>Ghur</i>:</b> The rune of <i>Ghur</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Beasts.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 1}}
{{#rollTotal() arcanelore 2}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-1"><b>Pallor:</b> You sallow appearance, with pale skin and almost jaundiced eyes.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-2"><b>Clammy Skin:</b> You have cold skin. Asleep, you could be mistaken for dead.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-4"><b>Dead Eyes:</b> Your eyes are those of a dead man.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-3"><b>Graveyard Stench:</b> You stink of the grave. You take a -5% penalty to Animal Care, Animal Training, and Charm Animal Tests.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-5"><b>Aura of Death:</b> All plantswithin when you are within 4 yards (2 squares). This extends to equipment that derives from plant materials, worsening craftsmanship by one stop (to a maximum of Poor).</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-6"><b>Skull-like Visage:</b> Your skin draws tightly to your skill. You take a -5% penalty to Fellowship Tests.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-7"><b>Skeletal Fram:</b> Your body muscle mithers, imposing a -5% penalty to your Strength or Toughness Characteristic (GM's choice). Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-8"><b>Voice of the Dead:</b> Your voice changes so that when you speak, it is in an unsettling whisper. You take a -5% penalty to Animal Training and Fellowship Tests.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-9"><b>Haunted:</b> Voices and apparitions of the dead follow you everywhere, distracting you. Take a -10% penalty to Perception Tests.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-DEATH-10"><b>Mark of <i>Shyish</i>:</b> The rune of <i>Shyish</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Death.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 2}}
{{#rollTotal() arcanelore 3}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-1"><b>Temper:</b> You have a quick temper, losing your cool at the slightest provocation.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-2"><b>Hyperactive:</b> You can't sit still. You fidget constantly.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-3"><b>Red Hair:</b> Your hair and eyebrows turn bright, fiery red.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-4"><b>Face Tattoos:</b> Odd markings, like tattoos, appear on your face. Take a -10% penalty to Fellowship Tests made when interacting with non-magic users.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-5"><b>Flaming Eyes:</b> Your eyes literally smolder with energy. Animals become nervous when you're around. You take a -5% penalty to Animal Care, Animal Training, and Charm Animal Tests.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-6"><b>Hot Skin:</b> Your skin is always feverish and you have a flushed appearance.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-7"><b>Vulnerable to Cold:</b> You are uncomfortable in the cold, taking a -5% penalty to Weapon Skill and Ballistic Skill Tests when exposed to cold climes.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-8"><b>Aura of Brimstone:</b> You stink of brimstone. All characters within 4 yards (2 squares) take a -10% penalty to olfactory-based Perception Tests.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-9"><b>Raging Temper:</b> You are volatile, more so than others of the Bright Order. You gain 1 Insanity Point and take a -5% penalty to your Fellowship Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-FIRE-10"><b>Mark of <i>Aqshy</i>:</b> The rune of <i>Aqshy</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Fire.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 3}}
{{#rollTotal() arcanelore 4}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-1"><b>Zephyr:</b> Small breezes and winds gather about you, causing paper to rustle, dust to swirl up and other such minor effects.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-2"><b>Feather Light:</b> <i>Azyr</i> loosens the shackles of gravity. Your body weight decreases by 10%. Your appearance remains unchanged.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-3"><b>White Hair:</b> Your hair turns snow white. Dyes do not hold.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-4"><b>Blue Eyes:</b> Your eyes change colour to a startling shade of blue. In areas of low-lighting, they faintly glow. Take a -5% penalty to Fellowship Tests made when interacting with non-magic users.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-5"><b>Disturbing Visions:</b> You commonly see disconnected portentous events that are meaningless to you. The constant barrage is distracting, imposing a -5% penalty yo Perception Tests.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-6"><b>Scentless:</b> Your natural smell is replaced by the scent of fresh air. Reeking fluids, noxious potions and other sources of stench gradually lose their aroma on contact with your person. Whilst this is advantageous after, say, a walk through a filth spattered street, it does serve to make people and animals uncomfortable in your presence. You take a -5% Fellowship penalty when dealing with people, and a -10% Fellowship penalty when dealing with animals. All attempts to track you using scent are considered Hard (-20%).</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-7"><b>Alarming Visions:</b> Whenever you suffer the effects to Tzeentch's Curse, you must succeed on a Challenging (-10%) Will Power Tests to control the sudden flashes of precognition that come with the botched magic. If you fail, you are stunned for 1 round.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-8"><b>Aura of Tranquillity:</b> You emit a strange, but peaceful, aura that others find calming. Characters within 4 yards (2 squares) take a -5% penalty to Weapon Skill and Ballistic Skill Tests.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-9"><b>Stargazer:</b> You become agitated when you are unable to scry the stars. The difficulty of all tests involving Academic Knowledge or Will Power increases by you step for each night you fail to observe the night sky for at least half an hour. All accumulated penalties are removed when you are able to study the heavens once more.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-HEAVENS-10"><b>Mark of <i>Azyr</i>:</b> The rune of <i>Azyr</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of the Heavens.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 4}}
{{#rollTotal() arcanelore 5}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-1"><b>Plant Growth:</b> A small patch of plantlife begins to thrive upon your skin. These growths are inconsequential - mould under the fingernails, ivy in the hair and so on - but they are somewhat peculiar. They may be removed, but always grow back the following day.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-2"><b>Barefoot:</b> You can't abide by wearing footwear and you you must, you take a -5% penalty to Agility Tests.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-3"><b>Rapid Hair and Nails:</b> Your hair and fingernails grow at an almost alarming rate. You must spend a portion of each day, trimming them back.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-4"><b>Green Skin:</b> Your skin changes colour, assuming a greenish hue. This is off-putting for most, imposing a -5% penalty to Fellowship Tests made when interacting with non-magic users. Worse, such an outward change may make others confuse you for a Mutant.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-5"><b>Vulnerability to Fire:</b> Fire deals +1 Damage against you.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-6"><b>Great Constitution:</b> You gain Resistance to Disease.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-7"><b>Metal Revulsion:</b> You can't bear to touch metal objects of any kind. When you do, you must make a Challenging (-10%) Will Power Test or take a -1 cumulative penalty to your Magic Characteristic for 24 hours. You need not take the Test if struck by a metal weapon in combat.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-8"><b>Aura of Growth:</b> You emit an aura of growth and health, restoring life and colour to all plants you pass within 4 yards (2 squares). In natural environments, each of these spaces slows movement as if they were difficult terrain, halving movement through it, though you yourself are unaffected.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-9"><b>Bound to the Seasons:</b> You are physically affected by the passage of the seasons. In the winter, you take a -2 penalty to your Wounds Characteristic and a -1 penalty to your Movement Characteristic; in the autumn, you take a -1 penalty to your Wounds Characteristic; in the spring, you gain a +1 bonus to your Wounds Characteristic; in the summer, you gain a +2 bonus to your Wounds Characteristic and a +1 bonus to your Movement Characteristic.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIFE-10"><b>Mark of <i>Ghyran</i>:</b> The rune of <i>Ghyran</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Life.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 5}}
{{#rollTotal() arcanelore 6}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-1"><b>Choral Voice:</b> Your voice becomes suffused with the harmonious vibrations of <i>Hysh</i>. When you sing, it sounds as if scores of others are singing alongside you.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-2"><b>Eureka!:</b> You inspire small acts of remembrance and deja-vu in those around you. You have no control over this effect, which tends to make non-magic users a little distracted when talking to you.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-3"><b>Pale:</b> Your skin lightens considerably, bordering on semi-translucent.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-4"><b>Erie Eyes:</b> Your eyes change colour, becoming milky white or have a golden luminance. This is off-putting for most, imposing a -5% penalty to Fellowship Tests made when interacting with non-magic users. Worse, such an outward change may make others confuse you for a Mutant.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-5"><b>Arrogant:</b> Your deep knowledge (or rather your opinion about your own education) comes off as arrogant and pretentious. You take a -5% penalty to your Fellowship Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-6"><b>Paranoid:</b> Given your wisdom, you have a deeper understanding of the nature of the Realm of Chaos, making you suspicious of all those around you. You take a -5% penalty to all Fear Tests.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-7"><b>Vulnerability to Darkness:</b> When in areas of low-lighting, you take a -10% penalty to Channelling Tests.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-8"><b>Aura of Light:</b> You give off a radiant energy that makes other light sources glow brighter than normal. All light sources within 4 yards (2 squares) provide light as if one step stronger. For instance, a candle would shed light as a lamp. (See <i>WFRP</i>, page 117.) However, within such light, all characters take a -20% penalty to Concealment Tests.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-9"><b>Luminescent:</b> You give off a constant soft glow, making it nearly impossible to conceal your movements. You take a -20% penalty yo all Concealment Tests. However, you shed light equal to torchlight (see <i>WFRP</i>, page 117.).</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-LIGHT-10"><b>Mark of <i>Hysh</i>:</b> The rune of <i>Hysh</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Light.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 6}}
{{#rollTotal() arcanelore 7}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-1"><b>Quicksilver Tears:</b> Your tears and sweat take on the appearance of mercury. For all other intents and purposes they remain unchanged from normal tears and sweat.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-2"><b>Leaden Tongue:</b> Your voice takes on a harsh tone, akin to metal clashing upon metal. Your singing sounds like a gong related accident.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-3"><b>Golden Skin:</b> Your skin becomes thick, gaining a subtle golden sheen.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-4"><b>Stiff Limbs:</b> Your limbs stiffen, making it hard to move around. Take a -5% penalty to your Agility Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-5"><b>Magic Conductor:</b> You attract magical energy. All characters within 4 yards (2 squares), take a -10% penalty to Will Power Tests made to resist spells.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-6"><b>Aura of Magnetism:</b> You emit a strange aura that attracts metals to your flesh. Enemies trying to strike you gain a +5% bonus to Weapon Skill and Ballistic Skill Tests, though anyone else within 4 yards (2 squares) who tries to strike someone other than you takes a -5% penalty on all Weapon Skill and Ballistic Skill Tests.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-7"><b>Mechanical:</b> When you interact with an animal, it sees you as an object rather than a creature. Animals will only attack you if you first attack them.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-8"><b>Greater Golden Skin:</b> Your skin hardens into a thick shell. You take a -20% penalty to your Agility Characteristic and a -1 penalty to your Movement Characteristic, but you gain 1 Armour Point to all locations. These points stack with all other forms of Armour, but not leather or studded leather (see page 17 in <i>Old World Armoury</i>). Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-9"><b>Slow:</b> You have a hard time moving around. Take a -2 penalty to your Movement Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-METAL-10"><b>Mark of <i>Chamon</i>:</b> The rune of <i>Chamon</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Metal.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 7}}
{{#rollTotal() arcanelore 8}}
{{#rollBetween() arcanemark 1 10}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-1"><b>Flicker:</b> Light seems uncomfortable in your presence. Candles flicker, lanterns dim and fires burn low when you are around.</div></div>{{/rollBetween() arcanemark 1 10}}
{{#rollBetween() arcanemark 11 20}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-2"><b>Trickster:</b> You cloak yourself in deception and misdirection, making you untrustworthy to others. You take a -5% penalty to your Fellowship Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 11 20}}
{{#rollBetween() arcanemark 21 30}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-3"><b>Mantle of Mist:</b> Mist, fog, smoke and other vapours seem drawn to your side. This adds a +5% bonus to Intimidate Tests made in fog banks and other suitable conditions, but does mean you tend to reek of smoke all the time.</div></div>{{/rollBetween() arcanemark 21 30}}
{{#rollBetween() arcanemark 31 40}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-4"><b>Aspect of Ulgu:</b> Your frame lightens and tightens whilst your hair colour changes to grey.</div></div>{{/rollBetween() arcanemark 31 40}}
{{#rollBetween() arcanemark 41 50}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-5"><b>Forgettable:</b> People can't seem to remember your face. Characters who've met you must succeed on an Intelligence Tests to recall who you are.</div></div>{{/rollBetween() arcanemark 41 50}}
{{#rollBetween() arcanemark 51 60}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-6"><b>Disturbing Eyes:</b> Your eyes become grey and swirl with unnatural darkness. You gain a +5% bonus to Intimidate Tests.</div></div>{{/rollBetween() arcanemark 51 60}}
{{#rollBetween() arcanemark 61 70}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-7"><b>Insubstantial:</b> Your body becomes slightly insubstantial. You gain a +10% bonus to Concealment Tests, but you take a -5% penalty to your Toughness Characteristic. Modify your starting profile accordingly.</div></div>{{/rollBetween() arcanemark 61 70}}
{{#rollBetween() arcanemark 71 80}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-8"><b>Unnatural Shadow:</b> Your shadow does not behave itself - moving often of it's own accord. The shifting wrongness of your shadow puts folk ill at ease, imposing a -10% penalty to Fellowship Tests made when interacting with non-magic users. Worse, superstitious peasants will need convincing that you are not a Daemon.</div></div>{{/rollBetween() arcanemark 71 80}}
{{#rollBetween() arcanemark 81 90}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-9"><b>Shrouded:</b> Your body draws shadows towards it. You gain a +10% bonus to Concealment Tests.</div></div>{{/rollBetween() arcanemark 81 90}}
{{#rollBetween() arcanemark 91 100}}<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-SHADOW-10"><b>Mark of <i>Ulgu</i>:</b> The rune of <i>Ulgu</i> appears somewhere on your body (GM's choice). You gain a +10% bonus to Channelling checks when casting spells from the Lore of Shadow.</div></div>{{/rollBetween() arcanemark 91 100}}
{{/rollTotal() arcanelore 8}}
{{#rollTotal() arcanelore 9}}
<div class="sheet-row"><div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value" data-i18n="MARK-GM-DISCRETION">Mark at GM's discretion</div></div>
{{/rollTotal() arcanelore 9}}
{{/rollGreater() arcanelore 0}}
{{/arcanemark}}
<!-- BLOOD LOSS TEMPLATE -->
{{#bloodloss}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="BLOOD-LOSS">Blood Loss</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{bloodloss}}</div>
</div>
{{#rollBetween() bloodloss 1 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="RESULT">Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="BLOOD-SURVIVE">Survive one more round.</div>
</div>
{{/rollBetween() bloodloss 1 80}}
{{#rollBetween() bloodloss 81 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key" data-i18n="RESULT">Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value" data-i18n="BLOOD-DEATH">Death from blood loss!</div>
</div>
{{/rollBetween() bloodloss 81 100}}
{{/bloodloss}}
<!-- EXTRA TEMPLATE -->
{{#freetext}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">{{freetextname}}</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{freetext}}</div>
</div>
{{/freetext}}
{{#roll}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">{{title}}</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}</div>
</div>
{{/roll}}
</div>
</div>
</rolltemplate>