mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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* HTML fixups, a missing translation * Revert "HTML fixups, a missing translation" This reverts commit 74f11c9f * Fixed tab display bug. The sanitizing of CSS removed everything after google font import. A small work around from GMMatt solved this. Additionally the invalid HTML that has been accepted by Roll20 in the past was having some issues so it needed to be fixed, too. Signed-off-by: klenkes74 <rlichti@kaiserpfalz-edv.de> * Removed the legacy marker by accident. Signed-off-by: klenkes74 <rlichti@kaiserpfalz-edv.de>
5150 lines
362 KiB
HTML
5150 lines
362 KiB
HTML
<!--
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------------- Many i18n-tags generated with ACSI V0.50 (Automated Character Sheet Internationalizer) -------------
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(not titles or placeholders, and with some tweaking by GiGs)
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ACSI author: https://github.com/Anduh
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ACSI Sourcecode: https://github.com/Anduh/acsi
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-->
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<!-- translation
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tab1 almost done - just need to redesign the skills popuout
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the span nested input doesnt work with translations
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-->
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<!-- CONFIG OPTIONS -->
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<!--suppress HtmlFormInputWithoutLabel, HtmlUnknownTag, HtmlUnknownAttribute -->
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<input type="hidden" name="attr_version" step="0.001"/>
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<input type="hidden" name="attr_version_trick" value="0"/>
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<input type="hidden" name="attr_rollspecialdamage" value=""/>
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<input type="hidden" name="attr_rolltracker" value=""/>
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<input type="hidden" name="attr_trackerprefix" value="@{tracker|"/>
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<input type="hidden" name="attr_previous-result" value="@{trackerprefix}@{selected|token_name}}"/>
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<input type="hidden" name="attr_rollpossibility"
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value="{{why=Possibility}} {{torgroll=[[?{Last Roll?|0}+({1d20!10!!20cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} "/>
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<input type="hidden" name="attr_rollup"
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value="{{why=UP}} {{torgroll=[[?{Last Roll?|0}+(1d20!10!!20cs10cs) ]] }} {{lastroll=?{Last Roll?}}} "/>
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<input type="hidden" name="attr_rollmultipossibility" value=""/>
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<input type="hidden" name="attr_rollmultiup" value=""/>
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<input type="hidden" name="attr_rolldamagelast" value="?{Enter Last Effect|0}"/>
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<input type="hidden" name="attr_rolldamagespecial" value="?{Enter Last Effect|0}"/>
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<button type="roll" class="hidden" name="roll_hiddenbonusdie"
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value="&{template:coupdegrace} {{neweffect=[[@{previous-result} + 1d6!p @{rolltracker}]]}} @{rollspecialdamage}"></button>
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<div class="container">
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<div class="top">
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<img class="logo" alt="Torg Eternity"
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src="https://raw.githubusercontent.com/G-G-G/roll20-character-sheets/master/Torg%20Eternity/images/TE_logo.png"/>
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<input type="hidden" name="attr_showtop" class="toggle-top" value="1"/>
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<div class="personal-data">
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<span class="lheader axioms" data-i18n="name">Name </span>
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<input class="charname" type="text" name="attr_Name"/>
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<span class="xp" data-i18n="total-xp">Total XP</span>
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<input class="xp" type="number" name="attr_TotalXP" value="0"/>
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<span class="lheader axioms" data-i18n="race">Race </span>
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<input class="race" type="text" name="attr_Race"/>
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<span class="lheader" data-i18n="cosm">Cosm </span>
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<select class="cosm" name="attr_Home_Cosm">
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<option value="" selected data-i18n="pick-one">(Pick one)</option>
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<option value="aysle" data-i18n="aysle">Aysle</option>
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<option value="coreearth" data-i18n="core-earth">Core Earth</option>
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<option value="cyberpapacy" data-i18n="cyberpapacy">Cyberpapacy</option>
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<option value="livingland" data-i18n="living-land">Living Land</option>
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<option value="nileempire" data-i18n="nile-empire">Nile Empire</option>
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<option value="orrorsh" data-i18n="orrorsh">Orrorsh</option>
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<option value="panpacifica" data-i18n="pan-pacifica">Pan-Pacifica</option>
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<option value="tharkold" data-i18n="tharkold">Tharkold</option>
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<option value="other" data-i18n="other">Other</option>
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</select>
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<span class="xp" data-i18n="unspent">Unspent</span>
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<input class="xp" type="number" name="attr_UnspentXP" value="0" readonly/>
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<span class="lheader axioms" data-i18n="axioms">Axioms:</span>
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<span data-i18n="magic">Magic</span>
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<input type="number" name="attr_Magic" value="0"/>
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<span data-i18n="social">Social</span>
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<input type="number" name="attr_Social" value="0"/>
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<span data-i18n="spiritual">Spiritual</span>
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<input type="number" name="attr_Spiritual" value="0"/>
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<span data-i18n="tech">Tech</span>
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<input type="number" name="attr_Tech" value="0"/>
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<span class="clearance" data-i18n="clearance">Clearance</span>
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<input type="text" name="attr_Clearance" readonly/>
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</div>
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</div>
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<input class="announcements" type="hidden" name="attr_announcements" value="0"/>
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<div class="announcements grid grid-settings">
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<h3 class="title" data-i18n="announcements-version-4-upgrade">Announcements: Version 4 Upgrade</h3>
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<p data-i18n="your-sheet-is-being-updated-to-version-403">Your sheet is being updated to version 4.03. This may
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take a few seconds to complete.</p>
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<p data-i18n="read-this-note-in-the-meantime">Read this note in the meantime; it should be complete when you
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finish.</p>
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<p data-i18n="you-can-learn-more-about-sheet-features">You can learn more about the sheet features at the wiki
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page:</p>
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<input type="text" name="attr_wikipage" class="weblink" data-i18n-title="manually-drag-in-this-box"
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title="manually drag in this box to copy the address (roll20 doesnt let us embed links)."
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value="https://wiki.roll20.net/Torg_Eternity_Community_Sheet" readonly/>
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<p data-i18n="here-is-a-summary-of-changes">Here is a summary of changes:</p>
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<p class="announcements-list">
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<input type="checkbox" class="updates-toggle" name="attr_announcements_list" value="1"/>
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<span>Show / Hide Full list</span>
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</p>
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<input type="hidden" class="updates-toggle" name="attr_announcements_list"/>
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<div>
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<ul>
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<li data-i18n="fixed-tab-display-problem">Version 4.04: Fixed the problem displaying the tabs after Roll20 internal changes.</li>
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</ul>
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</div>
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<div class="updates-old">
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<ul>
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<li data-i18n="added-translation-tags">Version 4.03: Added translation tags (not in sheet workers yet, and skills wont be sorted alphabetically).</li>
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<li data-i18n="fixed-advancement-worker">Version 4.03: advancement costs work properly if row removed.</li>
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<li data-i18n="ammo-cant-go-below-zero">Version 4.03: Cant set ammo to a negative score now.</li>
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<li data-i18n="update-connections-section">Version 4.03: Added a Connections section on story tab.</li>
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<li data-i18n="added-translation-tags">Version 4.03: Added translation tags (not in sheet workers yet,
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and skills wont be sorted alphabetically).
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</li>
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<li data-i18n="fixed-advancement-worker">Version 4.03: advancement costs work properly if row removed.
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</li>
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<li data-i18n="ammo-cant-go-below-zero">Version 4.03: Cant set ammo to a negative score now.</li>
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<li data-i18n="update-connections-section">Version 4.03: Added a Connections section on story tab.</li>
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<li data-i18n="better-handling-of-ammo">Version 4.02: Better handling for changes in ammo capacity.</li>
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<li data-i18n="updated-glories-and-deeds">Version 4.02: Updated Glories and Deeds & Exploits section, so
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they operate like Perks, Equipment, Armor.
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</li>
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<li data-i18n="various-css-updates-402">Version 4.02: Behind the scenes CSS updates.</li>
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<li data-i18n="corrected-tharkold-typo">Version 4.01: Corrected tharkold typo (from Tharkhold)</li>
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<li data-i18n="minor-tweaks-to-visual-style">Version 4.01: Minor tweaks to visual style</li>
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<li data-i18n="added-new-buttons">Version 4.01: Added new buttons to torg rolltemplate.</li>
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<li data-i18n="added-some-elements-to-stort-tab">Version 4.01: Added some elements to Story tab.</li>
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<li data-i18n="a-new-visual-design-and-layout">A new visual design and layout.</li>
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<li data-i18n="headings-on-the-abilities-page">Every heading on the Abilities page does something. Hover
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over them or click them to see.
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</li>
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<li data-i18n="added-automatic-calculation-of-most-things">Added automatic calculation of most things on
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the sheet - attributes, skills, attacks, cosm axioms, wounds, shock, armour, and so on.
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</li>
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<li data-i18n="added-skill-display-option">Added skill display option, where you can choose which are
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shown or hidden via settings, and use them by name in macros.
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</li>
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<li data-i18n="added-status-buttons">Added status buttons, so you can spend possibilities, suffer shock
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or wounds, or apply stymied, vulnerable, and fatigue results with the click of a button.
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</li>
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<li data-i18n="combined-weapons-and-powers">Combined Weapons and Powers into a single repeating section,
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which takes up less space.
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</li>
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<li data-i18n="added-a-repeating-section-for-armor">Added a repeating section for armor, so you aren't
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limited to two sets. there is a Worn checkbox, and the stats of all armor worn will be applied
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according to the rules (take best armor, worst dex, and total fatigue).
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</li>
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<li data-i18n="cosm-axioms-are-filled-in-automatically">Cosm axioms are filled in automatically, and
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added a popup for Cosm-specific Possibilities.
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</li>
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<li data-i18n="popup-for-recording-permanent-changes">Added popup for recording permanent changes to
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Wounds, Shock, Toughness, and Move, perhaps due to Perks.
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</li>
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<li data-i18n="added-expandable-description-boxes">Added expandable description boxes for each of Perks,
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Armour, Equipment, and Weapons and Powers.
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</li>
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<li data-i18n="revised-action-and-damage-rolltemplates">Revised action and damage rolltemplates, so now
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you are asked for a modifier, and then are given a roll total. Using UP and Possibilities takes the
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current skill or ability into account.
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</li>
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<li data-i18n="clearance-level-is-calculated">Your Clearance level is calculated automatically from
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Experience.
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</li>
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</ul>
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</div>
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<p data-i18n="character-should-be-updated-now">Your character should be updated now. Have fun!</p>
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<h3 class="important" data-i18n="note-u">NOTE</h3>
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<p class="important" data-i18n="if-attributes-aren-t-updating-properly">If attributes aren't updating properly
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after the update, close the sheet and reopen it. You only need to do this once.</p>
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<button class="ability-roll announcements" type="action" name="act_announcements_close">
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<h3 data-i18n="close-this-frame">Close This Frame</h3>
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</button>
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<p class="center" data-i18n="you-can-get-this-announcement-page-back">You can get this Announcement page back
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from the settings cog at the right.</p>
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</div>
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<div class="main">
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" data-i18n-title="front-page"
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title="Front Page of the Character Sheet." checked="checked"/><span title="Abilities"
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data-i18n-title="Abilities"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" data-i18n-title="back-page"
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title="Back Page of the Character Sheet."/><span title="Story" data-i18n-title="Story"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" data-i18n-title="note-sheet"
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title="Note taking, and streamlining play for GMs."/><span title="Adventure"
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data-i18n-title="Adventure"></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" data-i18n-title="quick-npcs"
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title="Quick NPCs, Monsters, and the like."/><span title="Threat" data-i18n-title="Threat"></span>
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<input class="settings-checkbox" type="checkbox" name="attr_show_settings" value="1"/>
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<span class="settings-checkbox"></span>
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<div class="settings grid grid-settings">
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<span data-i18n="settings" class="head">Settings</span>
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<input type="checkbox" name="attr_rolltype" value="buttons"/>
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<span data-i18n="use-tokens" data-i18n-title="use-tokens-to-remember-last-roll"
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title="to remember the last roll for rerolls, must use tokens.">Use Tokens for Roll Tracking</span>
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<span> </span>
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<select name="attr_rolldamagetype" data-i18n-title="choose-how-to-roll-damage"
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title="Choose how to roll damage.">
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<option value="0" selected data-i18n="display-roll">Damage: Display Roll Only</option>
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<option data-i18n="ask-for-toughness" value="1">Damage: Ask for Toughness</option>
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<option data-i18n="choose-target" value="2">Damage: Choose target</option>
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</select>
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<input type="checkbox" name="attr_panelstoggle" value="1"/>
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<span data-i18n="toggle-panels">Toggle Hidden Panels</span>
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<input type="checkbox" name="attr_announcements" value="1"/>
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<span data-i18n="toggle-announcements">Toggle Announcements</span>
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</div>
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<div class="tab-content tab1">
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<div class="front-left">
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<div class="grid">
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<div class="skills grid-contents">
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<button class="ability-roll invisibutton skills-toggle" type="action" name="act_skills_toggle">
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<h3 data-i18n-title="click-to-select-other-skills" title="Click to select Other skills"
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data-i18n="skills">Skills</h3>
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</button>
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<span class="head" data-i18n="combat">Combat</span>
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<span class="head" data-i18n="adds">Adds</span>
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<span class="head" data-i18n="mod">Mod</span>
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<span class="head" data-i18n="stat">Stat</span>
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<span class="head" data-i18n="total">Total</span>
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<input type="hidden" name="attr_rollEnergyWeapons"
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value="{{what=Energy Weapons}} {{score=[[@{EnergyWeapons}]]}} {{value=[[@{EnergyWeapons}+?{Modifier|0}+@{stymied}+@{wounded}+10]]}} {{buttons=[Possibility](~EnergyWeaponsPossibility) [Up](~EnergyWeaponsUp)}}"/>
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<button type="roll" class="hidden" name="roll_EnergyWeaponsPossibility"
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value="@{rollEnergyWeaponsPossibility}"></button>
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<button type="roll" class="hidden" name="roll_EnergyWeaponsUp"
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value="@{rollEnergyWeaponsUP}"></button>
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<button class="ability-roll" type="roll" name="roll_EnergyWeapons" value="@{rollEnergyWeapons}">
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<span class="skillsCol1" data-i18n="energy-weapons">Energy Weapons</span>
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</button>
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<input type="number" value="0" name="attr_EnergyWeaponsAdds"/>
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<input type="number" value="0" name="attr_EnergyWeaponsAdj"/>
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<select name="attr_EnergyWeaponsMod" class="modtype">
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<option value="CHA" data-i18n="cha-u">CHA</option>
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<option value="DEX" selected data-i18n="dex-u">DEX</option>
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<option value="MIN" data-i18n="min-u">MIN</option>
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<option value="SPI" data-i18n="spi-u">SPI</option>
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<option value="STR" data-i18n="str-u">STR</option>
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</select>
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<input type="number" name="attr_EnergyWeapons" value="0" class="skills" readonly/>
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<button type="roll" class="hidden" name="roll_FireCombatPossibility"
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value="@{rollFireCombatPossibility}"></button>
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<button type="roll" class="hidden" name="roll_FireCombatUp"
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value="@{rollFireCombatUP}"></button>
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<input type="hidden" name="attr_rollFireCombatPossibility" value=""/>
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<input type="hidden" name="attr_rollFireCombat" value=""/>
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<button class="ability-roll" type="roll" name="roll_FireCombat" value="@{rollFireCombat}">
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<span class="skillsCol1" data-i18n="fire-combat">Fire Combat</span>
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</button>
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<input type="number" value="0" name="attr_FireCombatAdds"/>
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<input type="number" value="0" name="attr_FireCombatAdj"/>
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<select name="attr_FireCombatMod" class="modtype">
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<option value="CHA" data-i18n="cha-u">CHA</option>
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<option value="DEX" selected data-i18n="dex-u">DEX</option>
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<option value="MIN" data-i18n="min-u">MIN</option>
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<option value="SPI" data-i18n="spi-u">SPI</option>
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<option value="STR" data-i18n="str-u">STR</option>
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</select>
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<input type="number" name="attr_FireCombat" value="0" class="skills" readonly/>
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<input type="hidden" class="skills-heavyweapons" name="attr_toggleskill_heavyweapons"
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value="0"/>
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<div class="skill heavyweapons">
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<input type="hidden" name="attr_rollHeavyWeapons"
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value="{{what=Heavy Weapons}} {{score=[[@{HeavyWeapons}]]}} {{value=[[@{HeavyWeapons}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~HeavyWeaponsPossibility) [Up](~HeavyWeaponsUp)}}"/>
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<button type="roll" class="hidden" name="roll_HeavyWeaponsPossibility"
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value="@{rollHeavyWeaponsPossibility}"></button>
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<button type="roll" class="hidden" name="roll_HeavyWeaponsUp"
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value="@{rollHeavyWeaponsUP}"></button>
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<button class="ability-roll" type="roll" name="roll_HeavyWeapons"
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value="@{rollHeavyWeapons}">
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<span class="skillsCol1" data-i18n="heavy-weapons">Heavy Weapons</span>
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</button>
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<input type="number" value="0" name="attr_HeavyWeaponsAdds"/>
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<input type="number" value="0" name="attr_HeavyWeaponsAdj"/>
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<select name="attr_HeavyWeaponsMod" class="modtype">
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<option value="CHA" data-i18n="cha-u">CHA</option>
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<option value="DEX" selected data-i18n="dex-u">DEX</option>
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<option value="MIN" data-i18n="min-u">MIN</option>
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<option value="SPI" data-i18n="spi-u">SPI</option>
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<option value="STR" data-i18n="str-u">STR</option>
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</select>
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<input type="number" name="attr_HeavyWeapons" value="0" class="skills" readonly/>
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</div>
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<input type="hidden" name="attr_rollMeleeWeapons"
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value="{{what=Melee Weapons}} {{score=[[@{MeleeWeapons}]]}} {{value=[[@{MeleeWeapons}+?{Modifier}+@{stymied}+@{wounded} ]] }} {{buttons=[Possibility](~MeleeWeaponsPossibility) [Up](~MeleeWeaponsUp)}}"/>
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<button type="roll" class="hidden" name="roll_MeleeWeaponsPossibility"
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value="@{rollMeleeWeaponsPossibility}"></button>
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<button type="roll" class="hidden" name="roll_MeleeWeaponsUp"
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value="@{rollMeleeWeaponsUP}"></button>
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<button class="ability-roll" type="roll" name="roll_MeleeWeapons" value="@{rollMeleeWeapons}">
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<span class="skillsCol1" data-i18n="melee-weapons">Melee Weapons</span>
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</button>
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<input type="number" value="0" name="attr_MeleeWeaponsAdds"/>
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<input type="number" value="0" name="attr_MeleeWeaponsAdj"/>
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<select name="attr_MeleeWeaponsMod" class="modtype">
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<option value="CHA" data-i18n="cha-u">CHA</option>
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<option value="DEX" selected data-i18n="dex-u">DEX</option>
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<option value="MIN" data-i18n="min-u">MIN</option>
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<option value="SPI" data-i18n="spi-u">SPI</option>
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<option value="STR" data-i18n="str-u">STR</option>
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</select>
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<input type="number" name="attr_MeleeWeapons" value="0" class="skills" readonly/>
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<input type="hidden" name="attr_rollMissileWeapons"
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value="{{what=Missile Weapons}} {{score=[[@{MissileWeapons}]]}} {{value=[[@{MissileWeapons}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~MissileWeaponsPossibility) [Up](~MissileWeaponsUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_MissileWeaponsPossibility"
|
|
value="@{rollMissileWeaponsPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_MissileWeaponsUp"
|
|
value="@{rollMissileWeaponsUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_MissileWeapons"
|
|
value="@{rollMissileWeapons}">
|
|
<span class="skillsCol1" data-i18n="missile-weapons">Missile Weapons</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_MissileWeaponsAdds"/>
|
|
<input type="number" value="0" name="attr_MissileWeaponsAdj"/>
|
|
<select name="attr_MissileWeaponsMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_MissileWeapons" value="0" class="skills" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollUnarmedCombat"
|
|
value="{{what=Unarmed Combat}} {{score=[[@{UnarmedCombat}]]}} {{value=[[@{UnarmedCombat}+?{Modifier|0} +@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~UnarmedCombatPossibility) [Up](~UnarmedCombatUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_UnarmedCombatPossibility"
|
|
value="@{rollUnarmedCombatPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_UnarmedCombatUp"
|
|
value="@{rollUnarmedCombatUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_UnarmedCombat" value="@{rollUnarmedCombat}">
|
|
<span class="skillsCol1" data-i18n="unarmed-combat">Unarmed Combat</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_UnarmedCombatAdds"/>
|
|
<input type="number" value="0" name="attr_UnarmedCombatAdj"/>
|
|
<select name="attr_UnarmedCombatMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_UnarmedCombat" value="0" class="skills" readonly/>
|
|
|
|
<span class="head" data-i18n="interaction">Interaction</span>
|
|
<span class="head" data-i18n="adds">Adds</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="stat">Stat</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
|
|
<input type="hidden" name="attr_rollIntimidate"
|
|
value="{{what=Intimidate}} {{score=[[@{Intimidate}]]}} {{value=[[@{Intimidate}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~IntimidatePossibility) [Up](~IntimidateUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_IntimidatePossibility"
|
|
value="@{rollIntimidatePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_IntimidateUp"
|
|
value="@{rollIntimidateUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Intimidate" value="@{rollIntimidate}">
|
|
<span class="skillsCol1" data-i18n="intimidate">Intimidate</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_IntimidateAdds"/>
|
|
<input type="number" value="0" name="attr_IntimidateAdj"/>
|
|
<select name="attr_IntimidateMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Intimidate" value="0" class="skills" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollManeuver"
|
|
value="{{what=Maneuver}} {{score=[[@{Maneuver}]]}} {{value=[[@{Maneuver}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ManeuverPossibility) [Up](~ManeuverUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ManeuverPossibility"
|
|
value="@{rollManeuverPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ManeuverUp" value="@{rollManeuverUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Maneuver" value="@{rollManeuver}">
|
|
<span class="skillsCol1" data-i18n="maneuver">Maneuver</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ManeuverAdds"/>
|
|
<input type="number" value="0" name="attr_ManeuverAdj"/>
|
|
<select name="attr_ManeuverMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Maneuver" value="0" class="skills" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollTaunt"
|
|
value="{{what=Taunt}} {{score=[[@{Taunt}]]}} {{value=[[@{Taunt}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~TauntPossibility) [Up](~TauntUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_TauntPossibility"
|
|
value="@{rollTauntPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_TauntUp" value="@{rollTauntUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Taunt" value="@{rollTaunt}">
|
|
<span class="skillsCol1" data-i18n="taunt">Taunt</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_TauntAdds"/>
|
|
<input type="number" value="0" name="attr_TauntAdj"/>
|
|
<select name="attr_TauntMod" class="modtype">
|
|
<option value="CHA" selected data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Taunt" value="0" class="skills" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollTrick"
|
|
value="{{what=Trick}} {{score=[[@{Trick}]]}} {{value=[[@{Trick}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~TrickPossibility) [Up](~TrickUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_TrickPossibility"
|
|
value="@{rollTrickPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_TrickUp" value="@{rollTrickUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Trick" value="@{rollTrick}">
|
|
<span class="skillsCol1" data-i18n="trick">Trick</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_TrickAdds"/>
|
|
<input type="number" value="0" name="attr_TrickAdj"/>
|
|
<select name="attr_TrickMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Trick" value="0" class="skills" readonly/>
|
|
|
|
|
|
<span class="head" data-i18n="other">Other</span>
|
|
<span class="head" data-i18n="adds">Adds</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="stat">Stat</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
|
|
<input type="hidden" class="skills-toggle" name="attr_skills_toggle" value="0"/>
|
|
<div class="skills-selection">
|
|
<span class="head spread" data-i18n="select-your-skills">Select Your Skills </span>
|
|
<span class="description spread" data-i18n="check-which-skills-to-display">Check which skills to display.</span>
|
|
<div class="skills-selection-column">
|
|
<input type="checkbox" name="attr_toggleskill_airvehicles" value="1"><span
|
|
data-i18n="air-vehicles" class="trained">Air Vehicles</span>
|
|
<input type="checkbox" name="attr_toggleskill_alteration" value="1"><span
|
|
data-i18n="alteration" class="trained">Alteration</span>
|
|
<input type="checkbox" name="attr_toggleskill_apportation" value="1"><span
|
|
data-i18n="apportation" class="trained">Apportation</span>
|
|
<input type="checkbox" name="attr_toggleskill_beastriding" value="1"><span
|
|
data-i18n="beast-riding">Beast Riding</span>
|
|
<input type="checkbox" name="attr_toggleskill_computers" value="1"><span
|
|
data-i18n="computers">Computers</span>
|
|
<input type="checkbox" name="attr_toggleskill_conjuration" value="1"><span
|
|
data-i18n="conjuration" class="trained">Conjuration</span>
|
|
<input type="checkbox" name="attr_toggleskill_divination" value="1"><span
|
|
data-i18n="divination" class="trained">Divination</span>
|
|
<input type="checkbox" name="attr_toggleskill_dodge" value="1" checked><span
|
|
data-i18n="dodge">Dodge</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_energyweapons" value="1" ><span data-i18n="energy-weapons" >Energy Weapons</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_evidenceanalysis" value="1"><span
|
|
data-i18n="evidence-analysis">Evidence Analysis</span>
|
|
<input type="checkbox" name="attr_toggleskill_faith" value="1"><span data-i18n="faith">Faith</span>
|
|
<input type="checkbox" name="attr_toggleskill_find" value="1" checked><span
|
|
data-i18n="find">Find</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_firecombat" value="1" ><span data-i18n="fire-combat">Fire Combat</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_firstaid" value="1"><span
|
|
data-i18n="first-aid">First Aid</span>
|
|
<input type="checkbox" name="attr_toggleskill_heavyweapons" value="1"><span
|
|
data-i18n="heavy-weapons">Heavy Weapons</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_intimidation" value="1" ><span data-i18n="intimidation">Intimidation</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_kinesis" value="1"><span
|
|
data-i18n="kinesis" class="trained">Kinesis</span>
|
|
<input type="checkbox" name="attr_toggleskill_landvehicles" value="1"><span
|
|
data-i18n="land-vehicles">Land Vehicles</span>
|
|
<input type="checkbox" name="attr_toggleskill_language" value="1"><span
|
|
data-i18n="language" class="trained">Language</span>
|
|
</div>
|
|
<div class="skills-selection-column">
|
|
<input type="checkbox" name="attr_toggleskill_lockpicking" value="1"><span
|
|
data-i18n="lockpicking" class="trained">Lockpicking</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_maneuver" value="1" ><span data-i18n="maneuver" >Maneuver</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_medicine" value="1"><span
|
|
data-i18n="medicine" class="trained">Medicine</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_meleeweapons" value="1" data-i18n="melee-weapons" ><span data-i18n="melee-weapons" >Melee Weapons</span> -->
|
|
<!-- <input type="checkbox" name="attr_toggleskill_missileweapons" value="1" ><span data-i18n="missile-weapons">Missile Weapons</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_persuasion" value="1"><span
|
|
data-i18n="persuasion">Persuasion</span>
|
|
<input type="checkbox" name="attr_toggleskill_precognition" value="1"><span
|
|
data-i18n="precognition" class="trained">Precognition</span>
|
|
<input type="checkbox" name="attr_toggleskill_profession" value="1"><span
|
|
data-i18n="profession">Profession</span>
|
|
<input type="checkbox" name="attr_toggleskill_reality" value="1" checked><span
|
|
data-i18n="reality" class="trained">Reality</span>
|
|
<input type="checkbox" name="attr_toggleskill_scholar" value="1"><span
|
|
data-i18n="scholar">Scholar</span>
|
|
<input type="checkbox" name="attr_toggleskill_science" value="1"><span
|
|
data-i18n="science">Science</span>
|
|
<input type="checkbox" name="attr_toggleskill_stealth" value="1"><span
|
|
data-i18n="stealth">Stealth</span>
|
|
<input type="checkbox" name="attr_toggleskill_streetwise" value="1"><span
|
|
data-i18n="streetwise">Streetwise</span>
|
|
<input type="checkbox" name="attr_toggleskill_survival" value="1"><span
|
|
data-i18n="survival">Survival</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_taunt" value="1" ><span data-i18n="taunt">Taunt</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_telepathy" value="1"><span
|
|
data-i18n="telepathy" class="trained">Telepathy</span>
|
|
<input type="checkbox" name="attr_toggleskill_tracking" value="1"><span
|
|
data-i18n="tracking">Tracking</span>
|
|
<!-- <input type="checkbox" name="attr_toggleskill_trick" value="1" ><span data-i18n="trick">Trick</span> -->
|
|
<!-- <input type="checkbox" name="attr_toggleskill_unarmedcombat" value="1" ><span data-i18n="unarmed-combat">Unarmed Combat</span> -->
|
|
<input type="checkbox" name="attr_toggleskill_watervehicles" value="1"><span
|
|
data-i18n="water-vehicles">Water Vehicles</span>
|
|
<input type="checkbox" name="attr_toggleskill_willpower" value="1"><span
|
|
data-i18n="willpower">Willpower</span>
|
|
<input type="checkbox" name="attr_toggleskill_custom" value="1"><span
|
|
data-i18n="custom-skills">Custom Skills</span>
|
|
</div>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-airvehicles" name="attr_toggleskill_airvehicles" value="0"/>
|
|
<div class="skill airvehicles compendium-drop-target">
|
|
<input type="hidden" name="attr_rollAirVehicles"
|
|
value="{{what=Air Vehicles}} {{score=[[@{AirVehicles}]]}} {{value=[[@{AirVehicles}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~AirVehiclesPossibility) [Up](~AirVehiclesUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_AirVehiclesPossibility"
|
|
value="@{rollAirVehiclesPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_AirVehiclesUp"
|
|
value="@{rollAirVehiclesUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_AirVehicles" value="@{rollAirVehicles}">
|
|
<span class="skillsCol1" data-i18n="air-vehicles">Air Vehicles</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_AirVehiclesAdds" accept="AirVehiclesAdds"/>
|
|
<input type="number" value="0" name="attr_AirVehiclesAdj" accept="AirVehiclesAdj"/>
|
|
<select name="attr_AirVehiclesMod" class="modtype" accept="AirVehiclesMod">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_AirVehicles" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-alteration" name="attr_toggleskill_alteration" value="0"/>
|
|
<div class="skill alteration">
|
|
<input type="hidden" name="attr_rollAlteration"
|
|
value="{{what=Alteration}} {{score=[[@{Alteration}]]}} {{value=[[@{Alteration}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~AlterationPossibility) [Up](~AlterationUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_AlterationPossibility"
|
|
value="@{rollAlterationPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_AlterationUp"
|
|
value="@{rollAlterationUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Alteration" value="@{rollAlteration}">
|
|
<span class="skillsCol1 trained" data-i18n="alteration">Alteration</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_AlterationAdds"/>
|
|
<input type="number" value="0" name="attr_AlterationAdj"/>
|
|
<select name="attr_AlterationMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Alteration" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-apportation" name="attr_toggleskill_apportation" value="0"/>
|
|
<div class="skill apportation">
|
|
<input type="hidden" name="attr_rollApportation"
|
|
value="{{what=Apportation}} {{score=[[@{Apportation}]]}} {{value=[[@{Apportation}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ApportationPossibility) [Up](~ApportationUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ApportationPossibility"
|
|
value="@{rollApportationPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ApportationUp"
|
|
value="@{rollApportationUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Apportation" value="@{rollApportation}">
|
|
<span class="skillsCol1 trained" data-i18n="apportation">Apportation</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ApportationAdds"/>
|
|
<input type="number" value="0" name="attr_ApportationAdj"/>
|
|
<select name="attr_ApportationMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Apportation" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-beastriding" name="attr_toggleskill_beastriding" value="0"/>
|
|
<div class="skill beastriding">
|
|
<input type="hidden" name="attr_rollBeastRiding"
|
|
value="{{what=Beast Riding}} {{score=[[@{BeastRiding}]]}} {{value=[[@{BeastRiding}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~BeastRidingPossibility) [Up](~BeastRidingUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_BeastRidingPossibility"
|
|
value="@{rollBeastRidingPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_BeastRidingUp"
|
|
value="@{rollBeastRidingUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_BeastRiding" value="@{rollBeastRiding}">
|
|
<span class="skillsCol1" data-i18n="beast-riding">Beast Riding</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_BeastRidingAdds"/>
|
|
<input type="number" value="0" name="attr_BeastRidingAdj"/>
|
|
<select name="attr_BeastRidingMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_BeastRiding" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-computers" name="attr_toggleskill_computers" value="0"/>
|
|
<div class="skill computers">
|
|
<input type="hidden" name="attr_rollComputers"
|
|
value="{{what=Computers}} {{score=[[@{Computers}]]}} {{value=[[@{Computers}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ComputersPossibility) [Up](~ComputersUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ComputersPossibility"
|
|
value="@{rollComputersPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ComputersUp"
|
|
value="@{rollComputersUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Computers" value="@{rollComputers}">
|
|
<span class="skillsCol1" data-i18n="computers">Computers</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ComputersAdds"/>
|
|
<input type="number" value="0" name="attr_ComputersAdj"/>
|
|
<select name="attr_ComputersMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Computers" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-conjuration" name="attr_toggleskill_conjuration" value="0"/>
|
|
<div class="skill conjuration">
|
|
<input type="hidden" name="attr_rollConjuration"
|
|
value="{{what=Conjuration}} {{score=[[@{Conjuration}]]}} {{value=[[@{Conjuration}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ConjurationPossibility) [Up](~ConjurationUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ConjurationPossibility"
|
|
value="@{rollConjurationPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ConjurationUp"
|
|
value="@{rollConjurationUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Conjuration" value="@{rollConjuration}">
|
|
<span class="skillsCol1 trained" data-i18n="conjuration">Conjuration</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ConjurationAdds"/>
|
|
<input type="number" value="0" name="attr_ConjurationAdj"/>
|
|
<select name="attr_ConjurationMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Conjuration" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-divination" name="attr_toggleskill_divination" value="0"/>
|
|
<div class="skill divination">
|
|
<input type="hidden" name="attr_rollDivination"
|
|
value="{{what=Divination}} {{score=[[@{Divination}]]}} {{value=[[@{Divination}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~DivinationPossibility) [Up](~DivinationUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_DivinationPossibility"
|
|
value="@{rollDivinationPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_DivinationUp"
|
|
value="@{rollDivinationUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Divination" value="@{rollDivination}">
|
|
<span class="skillsCol1 trained" data-i18n="divination">Divination</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_DivinationAdds"/>
|
|
<input type="number" value="0" name="attr_DivinationAdj"/>
|
|
<select name="attr_DivinationMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Divination" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-dodge" name="attr_toggleskill_dodge" value="1"/>
|
|
<div class="skill dodge">
|
|
<input type="hidden" name="attr_rollDodge"
|
|
value="{{what=Dodge}} {{score=[[@{Dodge}]]}} {{value=[[@{Dodge}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~DodgePossibility) [Up](~DodgeUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_DodgePossibility"
|
|
value="@{rollDodgePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_DodgeUp" value="@{rollDodgeUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Dodge" value="@{rollDodge}">
|
|
<span class="skillsCol1" data-i18n="dodge">Dodge</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_DodgeAdds"/>
|
|
<input type="number" value="0" name="attr_DodgeAdj"/>
|
|
<select name="attr_DodgeMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Dodge" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-evidenceanalysis" name="attr_toggleskill_evidenceanalysis"
|
|
value="0"/>
|
|
<div class="skill evidenceanalysis">
|
|
<input type="hidden" name="attr_rollEvidenceAnalysis"
|
|
value="{{what=Evidence Analysis}} {{score=[[@{EvidenceAnalysis}]]}} {{value=[[@{EvidenceAnalysis}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~EvidenceAnalysisPossibility) [Up](~EvidenceAnalysisUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_EvidenceAnalysisPossibility"
|
|
value="@{rollEvidenceAnalysisPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_EvidenceAnalysisUp"
|
|
value="@{rollEvidenceAnalysisUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_EvidenceAnalysis"
|
|
value="@{rollEvidenceAnalysis}">
|
|
<span class="skillsCol1" data-i18n="evidence-analysis">Evidence Analysis</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_EvidenceAnalysisAdds"/>
|
|
<input type="number" value="0" name="attr_EvidenceAnalysisAdj"/>
|
|
<select name="attr_EvidenceAnalysisMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_EvidenceAnalysis" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-faith" name="attr_toggleskill_faith" value="0"/>
|
|
<div class="skill faith">
|
|
<input type="hidden" name="attr_rollFaith"
|
|
value="{{what=Faith}} {{score=[[@{Faith}]]}} {{value=[[@{Faith}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~FaithPossibility) [Up](~FaithUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_FaithPossibility"
|
|
value="@{rollFaithPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_FaithUp" value="@{rollFaithUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Faith" value="@{rollFaith}">
|
|
<span class="skillsCol1" data-i18n="faith">Faith</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_FaithAdds"/>
|
|
<input type="number" value="0" name="attr_FaithAdj"/>
|
|
<select name="attr_FaithMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Faith" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-find" name="attr_toggleskill_find" value="1"/>
|
|
<div class="skill find">
|
|
<input type="hidden" name="attr_rollFind"
|
|
value="{{what=Find}} {{score=[[@{Find}]]}} {{value=[[@{Find}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~FindPossibility) [Up](~FindUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_FindPossibility"
|
|
value="@{rollFindPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_FindUp" value="@{rollFindUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Find" value="@{rollFind}">
|
|
<span class="skillsCol1" data-i18n="find">Find</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_FindAdds"/>
|
|
<input type="number" value="0" name="attr_FindAdj"/>
|
|
<select name="attr_FindMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Find" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-firstaid" name="attr_toggleskill_firstaid" value="0"/>
|
|
<div class="skill firstaid">
|
|
<input type="hidden" name="attr_rollFirstAid"
|
|
value="{{what=First Aid}} {{score=[[@{FirstAid}]]}} {{value=[[@{FirstAid}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~FirstAidPossibility) [Up](~FirstAidUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_FirstAidPossibility"
|
|
value="@{rollFirstAidPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_FirstAidUp"
|
|
value="@{rollFirstAidUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_FirstAid" value="@{rollFirstAid}">
|
|
<span class="skillsCol1" data-i18n="first-aid">First Aid</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_FirstAidAdds"/>
|
|
<input type="number" value="0" name="attr_FirstAidAdj"/>
|
|
<select name="attr_FirstAidMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_FirstAid" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-kinesis" name="attr_toggleskill_kinesis" value="0"/>
|
|
<div class="skill kinesis">
|
|
<input type="hidden" name="attr_rollKinesis"
|
|
value="{{what=Kinesis}} {{score=[[@{Kinesis}]]}} {{value=[[@{Kinesis}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~KinesisPossibility) [Up](~KinesisUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_KinesisPossibility"
|
|
value="@{rollKinesisPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_KinesisUp" value="@{rollKinesisUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Kinesis" value="@{rollKinesis}">
|
|
<span class="skillsCol1 trained" data-i18n="kinesis">Kinesis</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_KinesisAdds"/>
|
|
<input type="number" value="0" name="attr_KinesisAdj"/>
|
|
<select name="attr_KinesisMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Kinesis" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-landvehicles" name="attr_toggleskill_landvehicles"
|
|
value="0"/>
|
|
<div class="skill landvehicles">
|
|
<input type="hidden" name="attr_rollLandVehicles"
|
|
value="{{what=Land Vehicles}} {{score=[[@{LandVehicles}]]}} {{value=[[@{LandVehicles}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~LandVehiclesPossibility) [Up](~LandVehiclesUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_LandVehiclesPossibility"
|
|
value="@{rollLandVehiclesPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_LandVehiclesUp"
|
|
value="@{rollLandVehiclesUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_LandVehicles"
|
|
value="@{rollLandVehicles}">
|
|
<span class="skillsCol1" data-i18n="land-vehicles">Land Vehicles</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_LandVehiclesAdds"/>
|
|
<input type="number" value="0" name="attr_LandVehiclesAdj"/>
|
|
<select name="attr_LandVehiclesMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_LandVehicles" value="0" class="skills" readonly/>
|
|
</div>
|
|
<input type="hidden" class="skills-lockpicking" name="attr_toggleskill_lockpicking" value="0"/>
|
|
<div class="skill lockpicking">
|
|
<input type="hidden" name="attr_rollLockpicking"
|
|
value="{{what=Lockpicking}} {{score=[[@{Lockpicking}]]}} {{value=[[@{Lockpicking}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~LockpickingPossibility) [Up](~LockpickingUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_LockpickingPossibility"
|
|
value="@{rollLockpickingPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_LockpickingUp"
|
|
value="@{rollLockpickingUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Lockpicking" value="@{rollLockpicking}">
|
|
<span class="skillsCol1 trained" data-i18n="lockpicking">Lockpicking</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_LockpickingAdds"/>
|
|
<input type="number" value="0" name="attr_LockpickingAdj"/>
|
|
<select name="attr_LockpickingMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Lockpicking" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-medicine" name="attr_toggleskill_medicine" value="0"/>
|
|
<div class="skill medicine">
|
|
<input type="hidden" name="attr_rollMedicine"
|
|
value="{{what=Medicine}} {{score=[[@{Medicine}]]}} {{value=[[@{Medicine}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~MedicinePossibility) [Up](~MedicineUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_MedicinePossibility"
|
|
value="@{rollMedicinePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_MedicineUp"
|
|
value="@{rollMedicineUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Medicine" value="@{rollMedicine}">
|
|
<span class="skillsCol1 trained" data-i18n="medicine">Medicine</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_MedicineAdds"/>
|
|
<input type="number" value="0" name="attr_MedicineAdj"/>
|
|
<select name="attr_MedicineMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Medicine" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-persuasion" name="attr_toggleskill_persuasion" value="0"/>
|
|
<div class="skill persuasion">
|
|
<input type="hidden" name="attr_rollPersuasion"
|
|
value="{{what=Persuasion}} {{score=[[@{Persuasion}]]}} {{value=[[@{Persuasion}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~PersuasionPossibility) [Up](~PersuasionUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_PersuasionPossibility"
|
|
value="@{rollPersuasionPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_PersuasionUp"
|
|
value="@{rollPersuasionUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Persuasion" value="@{rollPersuasion}">
|
|
<span class="skillsCol1" data-i18n="persuasion">Persuasion</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_PersuasionAdds"/>
|
|
<input type="number" value="0" name="attr_PersuasionAdj"/>
|
|
<select name="attr_PersuasionMod" class="modtype">
|
|
<option value="CHA" selected data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Persuasion" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-precognition" name="attr_toggleskill_precognition"
|
|
value="0"/>
|
|
<div class="skill precognition">
|
|
<input type="hidden" name="attr_rollPrecognition"
|
|
value="{{what=Precognition}} {{score=[[@{Precognition}]]}} {{value=[[@{Precognition}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~PrecognitionPossibility) [Up](~PrecognitionUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_PrecognitionPossibility"
|
|
value="@{rollPrecognitionPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_PrecognitionUp"
|
|
value="@{rollPrecognitionUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Precognition"
|
|
value="@{rollPrecognition}">
|
|
<span class="skillsCol1 trained" data-i18n="precognition">Precognition</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_PrecognitionAdds"/>
|
|
<input type="number" value="0" name="attr_PrecognitionAdj"/>
|
|
<select name="attr_PrecognitionMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Precognition" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-profession" name="attr_toggleskill_profession" value="0"/>
|
|
<div class="skill profession">
|
|
<input type="hidden" name="attr_rollProfession"
|
|
value="{{what=Profession}} {{score=[[@{Profession}]]}} {{value=[[@{Profession}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ProfessionPossibility) [Up](~ProfessionUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ProfessionPossibility"
|
|
value="@{rollProfessionPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ProfessionUp"
|
|
value="@{rollProfessionUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Profession" value="@{rollProfession}">
|
|
<span class="skillsCol1" data-i18n="profession">Profession</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ProfessionAdds"/>
|
|
<input type="number" value="0" name="attr_ProfessionAdj"/>
|
|
<select name="attr_ProfessionMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Profession" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-reality" name="attr_toggleskill_reality" value="1"/>
|
|
<div class="skill reality">
|
|
<input type="hidden" name="attr_rollReality"
|
|
value="{{what=Reality}} {{score=[[@{Reality}]]}} {{value=[[@{Reality}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~RealityPossibility) [Up](~RealityUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_RealityPossibility"
|
|
value="@{rollRealityPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_RealityUp" value="@{rollRealityUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Reality" value="@{rollReality}">
|
|
<span class="skillsCol1 trained" data-i18n="reality">Reality</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_RealityAdds"/>
|
|
<input type="number" value="0" name="attr_RealityAdj"/>
|
|
<select name="attr_RealityMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Reality" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-scholar" name="attr_toggleskill_scholar" value="0"/>
|
|
<div class="skill scholar">
|
|
<input type="hidden" name="attr_rollScholar"
|
|
value="{{what=Scholar}} {{score=[[@{Scholar}]]}} {{value=[[@{Scholar}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~ScholarPossibility) [Up](~ScholarUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_ScholarPossibility"
|
|
value="@{rollScholarPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ScholarUp" value="@{rollScholarUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Scholar" value="@{rollScholar}">
|
|
<span class="skillsCol1" data-i18n="scholar">Scholar</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ScholarAdds"/>
|
|
<input type="number" value="0" name="attr_ScholarAdj"/>
|
|
<select name="attr_ScholarMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Scholar" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-science" name="attr_toggleskill_science" value="0"/>
|
|
<div class="skill science">
|
|
<input type="hidden" name="attr_rollScience"
|
|
value="{{what=Science}} {{score=[[@{Science}]]}} {{value=[[@{Science}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~SciencePossibility) [Up](~ScienceUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_SciencePossibility"
|
|
value="@{rollSciencePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_ScienceUp" value="@{rollScienceUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Science" value="@{rollScience}">
|
|
<span class="skillsCol1" data-i18n="science">Science</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_ScienceAdds"/>
|
|
<input type="number" value="0" name="attr_ScienceAdj"/>
|
|
<select name="attr_ScienceMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Science" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-stealth" name="attr_toggleskill_stealth" value="0"/>
|
|
<div class="skill stealth">
|
|
<input type="hidden" name="attr_rollStealth"
|
|
value="{{what=Stealth}} {{score=[[@{Stealth}]]}} {{value=[[@{Stealth}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~StealthPossibility) [Up](~StealthUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_StealthPossibility"
|
|
value="@{rollStealthPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_StealthUp" value="@{rollStealthUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Stealth" value="@{rollStealth}">
|
|
<span class="skillsCol1" data-i18n="stealth">Stealth</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_StealthAdds"/>
|
|
<input type="number" value="0" name="attr_StealthAdj"/>
|
|
<select name="attr_StealthMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Stealth" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-streetwise" name="attr_toggleskill_streetwise" value="0"/>
|
|
<div class="skill streetwise">
|
|
<input type="hidden" name="attr_rollStreetwise"
|
|
value="{{what=Streetwise}} {{score=[[@{Streetwise}]]}} {{value=[[@{Streetwise}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~StreetwisePossibility) [Up](~StreetwiseUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_StreetwisePossibility"
|
|
value="@{rollStreetwisePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_StreetwiseUp"
|
|
value="@{rollStreetwisePossibility}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Streetwise" value="@{rollStreetwise}">
|
|
<span class="skillsCol1" data-i18n="streetwise">Streetwise</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_StreetwiseAdds"/>
|
|
<input type="number" value="0" name="attr_StreetwiseAdj"/>
|
|
<select name="attr_StreetwiseMod" class="modtype">
|
|
<option value="CHA" selected data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Streetwise" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-survival" name="attr_toggleskill_survival" value="0"/>
|
|
<div class="skill survival">
|
|
<input type="hidden" name="attr_rollSurvival"
|
|
value="{{what=Survival}} {{score=[[@{Survival}]]}} {{value=[[@{Survival}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~SurvivalPossibility) [Up](~SurvivalUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_SurvivalPossibility"
|
|
value="@{rollSurvivalPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_SurvivalUp"
|
|
value="@{rollSurvivalUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Survival" value="@{rollSurvival}">
|
|
<span class="skillsCol1" data-i18n="survival">Survival</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_SurvivalAdds"/>
|
|
<input type="number" value="0" name="attr_SurvivalAdj"/>
|
|
<select name="attr_SurvivalMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Survival" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-telepathy" name="attr_toggleskill_telepathy" value="0"/>
|
|
<div class="skill telepathy">
|
|
<input type="hidden" name="attr_rollTelepathy"
|
|
value="{{what=Telepathy}} {{score=[[@{Telepathy}]]}} {{value=[[@{Telepathy}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~TelepathyPossibility) [Up](~TelepathyUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_TelepathyPossibility"
|
|
value="@{rollTelepathyPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_TelepathyUp"
|
|
value="@{rollTelepathyUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Telepathy" value="@{rollTelepathy}">
|
|
<span class="skillsCol1 trained" data-i18n="telepathy">Telepathy</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_TelepathyAdds"/>
|
|
<input type="number" value="0" name="attr_TelepathyAdj"/>
|
|
<select name="attr_TelepathyMod" class="modtype">
|
|
<option value="CHA" selected data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Telepathy" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-tracking" name="attr_toggleskill_tracking" value="0"/>
|
|
<div class="skill tracking">
|
|
<input type="hidden" name="attr_rollTracking"
|
|
value="{{what=Tracking}} {{score=[[@{Tracking}]]}} {{value=[[@{Tracking}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~TrackingPossibility) [Up](~TrackingUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_TrackingPossibility"
|
|
value="@{rollTrackingPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_TrackingUp"
|
|
value="@{rollTrackingUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Tracking" value="@{rollTracking}">
|
|
<span class="skillsCol1" data-i18n="tracking">Tracking</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_TrackingAdds"/>
|
|
<input type="number" value="0" name="attr_TrackingAdj"/>
|
|
<select name="attr_TrackingMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Tracking" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-watervehicles" name="attr_toggleskill_watervehicles"
|
|
value="0"/>
|
|
<div class="skill watervehicles">
|
|
<input type="hidden" name="attr_rollWaterVehicles"
|
|
value="{{what=Water Vehicles}} {{score=[[@{WaterVehicles}]]}} {{value=[[@{WaterVehicles}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~WaterVehiclesPossibility) [Up](~WaterVehiclesUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_WaterVehiclesPossibility"
|
|
value="@{rollWaterVehiclesPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_WaterVehiclesUp"
|
|
value="@{rollWaterVehiclesUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_WaterVehicles"
|
|
value="@{rollWaterVehicles}">
|
|
<span class="skillsCol1" data-i18n="water-vehicles">Water Vehicles</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_WaterVehiclesAdds"/>
|
|
<input type="number" value="0" name="attr_WaterVehiclesAdj"/>
|
|
<select name="attr_WaterVehiclesMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" selected data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_WaterVehicles" value="0" class="skills" readonly/>
|
|
</div>
|
|
|
|
<input type="hidden" class="skills-willpower" name="attr_toggleskill_willpower" value="0"/>
|
|
<div class="skill willpower">
|
|
<input type="hidden" name="attr_rollWillpower"
|
|
value="{{what=Willpower}} {{score=[[@{Willpower}]]}} {{value=[[@{Willpower}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~WillpowerPossibility) [Up](~WillpowerUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_WillpowerPossibility"
|
|
value="@{rollWillpowerPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_WillpowerUp"
|
|
value="@{rollWillpowerUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_Willpower" value="@{rollWillpower}">
|
|
<span class="skillsCol1" data-i18n="willpower">Willpower</span>
|
|
</button>
|
|
<input type="number" value="0" name="attr_WillpowerAdds"/>
|
|
<input type="number" value="0" name="attr_WillpowerAdj"/>
|
|
<select name="attr_WillpowerMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" selected data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Willpower" value="0" class="skills" readonly/>
|
|
</div>
|
|
</div>
|
|
<input type="hidden" class="skills-custom" name="attr_toggleskill_custom" value="0"/>
|
|
<div class="custom skill repeating-skills">
|
|
<div class="grid-contents skills">
|
|
<span class="head" data-i18n="custom">Custom</span>
|
|
<span class="head" data-i18n="adds">Adds</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="stat">Stat</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
</div>
|
|
|
|
<fieldset class="repeating_customs">
|
|
<div class="repeating-skill grid-contents">
|
|
<input type="hidden" name="attr_rollCustom" value=""/>
|
|
<input type="hidden" name="attr_rollCustomUP" value=""/>
|
|
<input type="hidden" name="attr_rollCustomPossibility" value=""/>
|
|
<button type="roll" class="hidden" name="roll_CustomPossibility"
|
|
value="@{rollCustomPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_CustomUp"
|
|
value="@{rollCustomUP}"></button>
|
|
<button class="repeating" type="roll" name="roll_Custom" value="@{rollCustom}"></button>
|
|
<input type="text" class="skillsCol1 trained repeating" name="attr_CustomName"
|
|
placeholder="(Choose)" data-i18n-placeholder="Choose" value=""/>
|
|
<input type="number" value="0" name="attr_CustomAdds"/>
|
|
<input type="number" value="0" name="attr_CustomAdj"/>
|
|
<select name="attr_CustomMod" class="modtype">
|
|
<option value="-" selected>?</option>
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Custom" value="0" class="skills" readonly/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<input type="hidden" class="skills-language" name="attr_toggleskill_language" value="0"/>
|
|
<div class="language skill repeating-skills">
|
|
<div class="grid-contents skills">
|
|
<span class="head" data-i18n="language">Language</span>
|
|
<span class="head" data-i18n="adds">Adds</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="stat">Stat</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
</div>
|
|
<fieldset class="repeating_languages">
|
|
<div class="repeating-skill grid-contents">
|
|
<input type="hidden" name="attr_rollLanguage"
|
|
value="{{what=@{LanguageName}}} {{score=[[@{LanguageSkill}]]}} {{value=[[10+@{LanguageSkill}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~repeating_languages_LanguagePossibility) [Up](~repeating_languages_LanguageUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_LanguagePossibility"
|
|
value="@{rollLanguagePossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_LanguageUp"
|
|
value="@{rollLanguageUP}"></button>
|
|
<button class="repeating" type="roll" name="roll_Language" value="@{rollLanguage}">
|
|
</button>
|
|
<input type="text" class="skillsCol1 trained repeating" name="attr_LanguageName"
|
|
placeholder="(Choose)" data-i18n-placeholder="Choose" value=""/>
|
|
<input type="number" value="0" name="attr_LanguageAdds"/>
|
|
<input type="number" value="0" name="attr_LanguageAdj"/>
|
|
<select name="attr_LanguageMod" class="modtype">
|
|
<option value="CHA" data-i18n="cha-u">CHA</option>
|
|
<option value="DEX" data-i18n="dex-u">DEX</option>
|
|
<option value="MIN" selected data-i18n="min-u">MIN</option>
|
|
<option value="SPI" data-i18n="spi-u">SPI</option>
|
|
<option value="STR" data-i18n="str-u">STR</option>
|
|
</select>
|
|
<input type="number" name="attr_Language" value="0" class="skills" readonly/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid gear">
|
|
<input type="hidden" class="equipment-toggle" name="attr_Equipment_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Equipment_toggle">
|
|
<h3 data-i18n-title="click-to-show-hide-descriptions" title="Click to show/hide Descriptions"
|
|
data-i18n="equipment">Equipment</h3>
|
|
</button>
|
|
<div class="grid-contents gear-titles head">
|
|
<span class="head left" data-i18n="item">Item</span>
|
|
<span class="head" data-i18n="axiom">Axiom</span>
|
|
</div>
|
|
<fieldset class="repeating_Equipment">
|
|
<div class="grid-contents gear-details">
|
|
<input type="text" name="attr_EquipmentName"/>
|
|
<input class="center" type="text" name="attr_EquipmentAxiom"/>
|
|
<input type="hidden" class="toggle-gear" name="attr_EquipmentToggle" value="0">
|
|
<input type="checkbox" name="attr_EquipmentToggle" value="1"/>
|
|
<textarea class="gear-description" name="attr_EquipmentDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid stats">
|
|
<input type="hidden" name="attr_skilledquery"
|
|
value="?{What is the minimum skill quality used in the action?|Skilled,1d20!10!!20|Unskilled,1d20!10|Disfavoured,1d20}">
|
|
|
|
<button class="hidden" type="roll" name="roll_MultiActionPossibility"
|
|
value="&{template:torg} {{what=Roll For Bonus}} {{why=Possibility}} @{rollmultipossibility} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}"></button>
|
|
<button class="hidden" type="roll" name="roll_MultiActionUP"
|
|
value="&{template:torg} {{what=Roll For Bonus}} {{why=UP}} @{rollmultiup} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}"></button>
|
|
<button class="ability-roll invisibutton" type="roll" name="roll_MultiAction"
|
|
value="&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[@{skilledquery}cs10cs>20cf1 @{rolltracker}]]}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}">
|
|
<h3 data-i18n-title="clikc-to-roll-for-multi-action" title="click to roll for Multi-Action Bonus"
|
|
data-i18n="attributes">Attributes</h3>
|
|
</button>
|
|
<div class="grid-contents stats">
|
|
<span class="head" data-i18n="attributes">Attributes</span>
|
|
<span class="head" data-i18n="base">Base</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
|
|
<input type="hidden" name="attr_rollCHA"
|
|
value="{{what=Charisma}} {{score=[[@{CHA}]]}} {{value=[[@{CHA}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~CHAPossibility) [Up](~CHAUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_CHAPossibility"
|
|
value="@{rollCHAPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_CHAUP" value="@{rollCHAUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_CHA" value="@{rollCHA}">
|
|
<span class="name upper" data-i18n="charisma-u">CHARISMA</span>
|
|
</button>
|
|
<input type="number" name="attr_CHABase" value="0"/>
|
|
<input type="number" name="attr_CHAAdj" value="0"/>
|
|
<input type="number" name="attr_CHA" value="0" readonly/>
|
|
|
|
|
|
<input type="hidden" name="attr_rollDEX"
|
|
value="{{what=Dexterity}} {{score=[[@{DEX}]]}} {{value=[[@{DEX}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~DEXPossibility) [Up](~DEXUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_DEXPossibility"
|
|
value="@{rollDEXPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_DEXUP" value="@{rollDEXUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_DEX" value="@{rollDEX}">
|
|
<span class="name upper" data-i18n="dexterity-u">DEXTERITY</span>
|
|
</button>
|
|
<input type="number" name="attr_DEXBase" value="0"/>
|
|
<input type="number" name="attr_DEXAdj" value="0"/>
|
|
<input type="number" name="attr_DEX" value="0" readonly/>
|
|
|
|
|
|
<input type="hidden" name="attr_rollMIN"
|
|
value="{{what=Mind}} {{score=[[@{MIN}]]}} {{value=[[@{MIN}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~MINPossibility) [Up](~MINUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_MINPossibility"
|
|
value="@{rollMINPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_MINUP" value="@{rollMINUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_MIN" value="@{rollMIN}">
|
|
<span class="name upper" data-i18n="mind-u">MIND</span>
|
|
</button>
|
|
<input type="number" name="attr_MINBase" value="0"/>
|
|
<input type="number" name="attr_MINAdj" value="0"/>
|
|
<input type="number" name="attr_MIN" value="0" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollSPI"
|
|
value="{{what=Spirit}} {{score=[[@{SPI}]]}} {{value=[[@{SPI}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~SPIPossibility) [Up](~SPIUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_SPIPossibility"
|
|
value="@{rollSPIPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_SPIUP" value="@{rollSPIUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_SPI" value="@{rollSPI}">
|
|
<span class="name upper" data-i18n="spirit-u">SPIRIT</span>
|
|
</button>
|
|
<input type="number" name="attr_SPIBase" value="0"/>
|
|
<input type="number" name="attr_SPIAdj" value="0"/>
|
|
<input type="number" name="attr_SPI" value="0" readonly/>
|
|
|
|
<input type="hidden" name="attr_rollSTR"
|
|
value="{{what=Strength}} {{score=[[@{STR}]]}} {{value=[[@{STR}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~STRPossibility) [Up](~STRUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_STRPossibility"
|
|
value="@{rollSTRPossibility}"></button>
|
|
<button type="roll" class="hidden" name="roll_STRUP" value="@{rollSTRUP}"></button>
|
|
<button class="ability-roll" type="roll" name="roll_STR" value="@{rollSTR}">
|
|
<span class="name upper" data-i18n="strength-u">STRENGTH</span>
|
|
</button>
|
|
<input type="number" name="attr_STRBase" value="0"/>
|
|
<input type="number" name="attr_STRAdj" value="0"/>
|
|
<input type="number" name="attr_STR" value="0" readonly class="3"/>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="grid derived grid-contents">
|
|
<input type="hidden" class="invisibutton" name="attr_derived_toggle" value="0"/>
|
|
<div class="derived-selection grid">
|
|
<span class="head spread" data-i18n="enhancements">Enhancements</span>
|
|
<span data-i18n="move">Move</span>
|
|
<input type="number" name="attr_plus_move" value="0"/>
|
|
<span data-i18n="shock">Shock</span>
|
|
<input type="number" name="attr_plus_shock" value="0"/>
|
|
<span data-i18n="wounds">Wounds</span>
|
|
<input type="number" name="attr_plus_wound" value="0"/>
|
|
<span data-i18n="toughness">Toughness</span>
|
|
<input type="number" name="attr_plus_toughness" value="0"/>
|
|
<span data-i18n-title="only-for-fatigue" title="Only for Fatigue initiative event, not backlash."
|
|
data-i18n="fatigue">Fatigue</span>
|
|
<input type="number" name="attr_plus_fatigue" value="0"/>
|
|
|
|
</div>
|
|
<button class="ability-roll invisibutton" type="action" name="act_derived_toggle">
|
|
<h3 data-i18n-title="click-to-add-derived-stat-bonus" title="Click to add derived stat bonuses"
|
|
data-i18n="derived-ratings">Derived Ratings</h3>
|
|
</button>
|
|
|
|
<hr class="underline"/>
|
|
|
|
<span data-i18n="move-u">MOVE</span>
|
|
<input type="number" name="attr_Movement" value="0"/>
|
|
|
|
<span data-i18n="shock-u">SHOCK</span>
|
|
<input type="number" name="attr_shock" value="0"/>
|
|
<span>/</span>
|
|
<input type="number" name="attr_shock_max" value="0" readonly/>
|
|
|
|
<span data-i18n="run-u">RUN</span>
|
|
<input type="number" name="attr_Run" value="0" readonly/>
|
|
|
|
<span data-i18n="wounds-u">WOUNDS</span>
|
|
<input type="number" name="attr_wound" value="0"/>
|
|
<span>/</span>
|
|
<input type="number" name="attr_wound_max" value="3" readonly/>
|
|
</div>
|
|
<div class="grid defenses">
|
|
<button class="hidden" type="roll" name="roll_ActivedefensePossibility"
|
|
value="&{template:torg} {{who=@{character_name}}} {{what=Active defense}} @{rollpossibility} {{defense=[[1]]}} {{buttons=[Possibility](~ActivedefensePossibility) [Up](~ActivedefenseUP)}}"></button>
|
|
<button class="hidden" type="roll" name="roll_ActivedefenseUP"
|
|
value="&{template:torg} {{who=@{character_name}}} {{what=Active defense}} @{rollup} {{defense=[[1]]}} {{buttons=[Possibility](~ActivedefensePossibility) [Up](~ActivedefenseUP)}}"></button>
|
|
<button class="ability-roll invisibutton" type="roll" name="roll_Activedefense"
|
|
value="&{template:torg} {{who=@{character_name}}} {{what=Active defense}} {{torgroll=[[1d20!10!!20cs10cs>20cf1 @{rolltracker}]]}} {{defense=[[1]]}} {{buttons=[Possibility](~ActivedefensePossibility) [Up](~ActivedefenseUP)}}">
|
|
<h3 data-i18n-title="click-for-active-defense" title="click to roll Active defense"
|
|
data-i18n="defenses">Defenses</h3>
|
|
</button>
|
|
<div class="grid-contents banding">
|
|
<span class="head" data-i18n="defense">Defense</span>
|
|
<span class="head" data-i18n="mod">Mod</span>
|
|
<span class="head" data-i18n="total">Total</span>
|
|
<span class="sheet-skillsCol1" data-i18n="dodge">Dodge</span>
|
|
<input type="number" value="0" name="attr_defense_Dodge_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Dodge" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="melee">Melee</span>
|
|
<input type="number" value="0" name="attr_defense_MeleeWeapons_adds"/>
|
|
<input type="number" value="0" name="attr_defense_MeleeWeapons" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="unarmed">Unarmed</span>
|
|
<input class="nounderline" type="number" value="0" name="attr_defense_UnarmedCombat_adds"/>
|
|
<input class="nounderline" type="number" value="0" name="attr_defense_UnarmedCombat" readonly/>
|
|
<hr/>
|
|
<span class="skillsCol1 armour" data-i18n="armor">Armor</span>
|
|
<span class="skillsCol1 armour-stats" name="attr_armorstats"> </span>
|
|
<input type="number" value="0" name="attr_Armor" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="toughness">Toughness</span>
|
|
<input class="nounderline" type="number" value="0" name="attr_toughness_adds"/>
|
|
<input class="nounderline" type="number" value="0" name="attr_toughness" readonly/>
|
|
<hr/>
|
|
<span class="sheet-skillsCol1" data-i18n="intimidate">Intimidate</span>
|
|
<input type="number" value="0" name="attr_defense_Intimidate_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Intimidate" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="maneuver">Maneuver</span>
|
|
<input type="number" value="0" name="attr_defense_Maneuver_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Maneuver" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="taunt">Taunt</span>
|
|
<input type="number" value="0" name="attr_defense_Taunt_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Taunt" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="trick">Trick</span>
|
|
<input class="nounderline" type="number" value="0" name="attr_defense_Trick_adds"/>
|
|
<input class="nounderline" type="number" value="0" name="attr_defense_Trick" readonly/>
|
|
<hr/>
|
|
<span class="sheet-skillsCol1" data-i18n="faith">Faith</span>
|
|
<input type="number" value="0" name="attr_defense_Faith_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Faith" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="willpower">Willpower</span>
|
|
<input type="number" value="0" name="attr_defense_Willpower_adds"/>
|
|
<input type="number" value="0" name="attr_defense_Willpower" readonly/>
|
|
<span class="sheet-skillsCol1" data-i18n="will-mind">Will (Mind)</span>
|
|
<input type="number" value="0" name="attr_defense_WillpowerMind_adds"/>
|
|
<input type="number" value="0" name="attr_defense_WillpowerMind" readonly/>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="bottom">
|
|
<div class="grid armor">
|
|
<div class="grid-contents armor-titles head">
|
|
<input type="hidden" class="armor-toggle" name="attr_Armor_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Armor_toggle">
|
|
<h3 class="wide" data-i18n-placeholder="" title=data-i18n="armor">Armor</h3>
|
|
</button>
|
|
|
|
<span class="head" data-i18n="name">Name</span>
|
|
<span class="head" data-i18n="worn" data-i18n-title="worn" title="Worn?">W</span>
|
|
<span class="head" data-i18n="axiom">Axiom</span>
|
|
<span class="head" data-i18n="adds">Adds</span>
|
|
<span class="head" data-i18n="dex-u">DEX</span>
|
|
<span class="head" data-i18n="fat-u">FAT</span>
|
|
<span class="head" data-i18n="notes">Notes</span>
|
|
</div>
|
|
<fieldset class="repeating_armor">
|
|
<div class="grid-contents armor-details compendium-drop-target">
|
|
<input type="text" name="attr_Armor_Name" accept="Name"/>
|
|
<input type="checkbox" name="attr_armor_worn" value="1" checked/>
|
|
<input type="text" name="attr_Armor_Axiom" accept="Axiom"/>
|
|
<input type="number" name="attr_Armor_Adds" accept="Adds"/>
|
|
<input type="number" name="attr_Armor_DEX" accept="DEX"/>
|
|
<input type="number" name="attr_Armor_Fatigue" accept="Fatigue"/>
|
|
<input type="text" name="attr_Armor_Notes" accept="Notes"/>
|
|
<input type="hidden" class="toggle-armor" name="attr_ArmorToggle" value="0">
|
|
<input type="checkbox" name="attr_ArmorToggle" value="1"/>
|
|
<textarea class="armor-description" name="attr_Armor_Description"
|
|
accept="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="grid weapons">
|
|
<input type="hidden" class="attacks-toggle" name="attr_Attacks_toggle" value="1"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Attacks_toggle">
|
|
<h3 class="wide" data-i18n-title="click-to-show-hide-details" title="Click to show/hide Details"
|
|
data-i18n="weapons-and-powers">Weapons and Powers</h3>
|
|
</button>
|
|
<div class="grid-contents weapons-titles head">
|
|
<span class="head" data-i18n-title="click-name-to-roll-attack"
|
|
title="Click the name to roll an attack." data-i18n="name">Name</span>
|
|
<span class="head" data-i18n-title="fixed-bonus-to-attack"
|
|
title="Fixed bonus to attack">+A</span>
|
|
<span class="head" data-i18n="axiom">Axiom</span>
|
|
<span class="head" data-i18n="range">Range</span>
|
|
<span class="head" data-i18n="ammo">Ammo</span>
|
|
<span class="head" data-i18n-title="click-damage-to-roll-for-damage"
|
|
title="Click Damage to roll for damage." data-i18n="damage">Damage</span>
|
|
<span class="head" data-i18n-title="fixed-bonus-to-damage"
|
|
title="Fixed Bonus to Damage">+D</span>
|
|
<span class="head" data-i18n-title="bonus-dice-for-damage"
|
|
title="Bonus Dice for Damage">BD</span>
|
|
<span class="head"> </span>
|
|
</div>
|
|
<fieldset class="repeating_attacks">
|
|
<div class="compendium-drop-target">
|
|
<input type="hidden" class="toggle-weapons" name="attr_AttacksToggle" value="1">
|
|
<div class="grid-contents weapons-details">
|
|
<input type="hidden" name="attr_rollAttack"
|
|
value="{{what=@{Attack_Name}}} {{score=@{Attack_Skill_Name}+@{Attack_Attack_Bonus}}} {{value=[[@{Attack_Skill_Name}+@{Attack_Attack_Bonus}+?{Modifier|0}+@{stymied}+@{wounded}]]}} {{buttons=[Possibility](~repeating_attacks_AttackPossibility) [Up](~repeating_attacks_AttackUp)}}"/>
|
|
<button type="roll" class="hidden" name="roll_AttackPossibility"
|
|
value="@{rollAttackPossibility} {{note=@{Attack_Footnote}}}"></button>
|
|
<button type="roll" class="hidden" name="roll_AttackUp"
|
|
value="@{rollAttackUP} {{note=@{Attack_Footnote}}}"></button>
|
|
<button class="ability-roll weapon-name" type="roll" name="roll_Attack"
|
|
value="@{rollAttack} {{note=@{Attack_Footnote}}}">
|
|
<input type="hidden" name="attr_Attack_Name" accept="Name"/>
|
|
<span class="skillsCol1 weapon" name="attr_Attack_Name"></span>
|
|
</button>
|
|
<input class="weapon" type="number" name="attr_Attack_Attack_Bonus" value="0"
|
|
data-i18n-title="bonus-to-attack" title="Bonus to Attack" accept="Attack_Bonus"/>
|
|
<span class="weapon" name="attr_Attack_Axiom"></span>
|
|
<span class="weapon" name="attr_Attack_Range"></span>
|
|
<input type="number" class="weapon weapon-ammo" name="attr_Attack_Ammo" value="0"
|
|
accept="Ammo">
|
|
|
|
<input type="hidden" name="attr_rollDamage"
|
|
value="&{template:damage} {{who=@{character_name}}} {{what=@{Attack_Name}}} {{damagetype=[[@{rolldamagetype}]]}} {{basedamage=[[@{Attack_Damage}+@{Attack_Damage_Bonus}]]}} {{bonusdice=[[?{Bonus Dice?|0} + @{Attack_Damage_BonusDice}]]}} @{rolldamagespecial} {{buttons=[Bonus Dice](~repeating_attacks_bonusdamage)}} {{note=@{Damage_Footnote}}}"/>
|
|
<input type="hidden" name="attr_rollBonusDamage"
|
|
value="&{template:damage} {{who=@{character_name}}} {{what=@{Attack_Name}}} {{why=Coup de Grace}} {{damagetype=[[@{rolldamagetype}]]}} {{basedamage=[[@{Attack_Damage}+@{Attack_Damage_Bonus}]]}} {{bonusdice=[[?{Bonus Dice?|0} + @{Attack_Damage_BonusDice}]]}} {{lastroll=@{rolldamagelast}}} {{damage=[[@{rolldamagelast} + ?{Bonus Dice?|1}d6!p} @{rolltracker}]]}} {{buttons=[Bonus Dice](~repeating_attacks_bonusdamage)}} {{note=@{Damage_Footnote}}}"/>
|
|
<button type="roll" class="hidden" name="roll_bonusdamage"
|
|
value="@{rollBonusDamage}"></button>
|
|
<button type="roll" class="ability-roll" name="roll_damage" value="@{rollDamage}">
|
|
<span class="weapon" name="attr_Attack_Damage_Display"></span>
|
|
</button>
|
|
<input class="weapon" type="number" name="attr_Attack_Damage_Bonus" value="0"
|
|
data-i18n-title="fixed-bonus-to-damage" title="Fixed Bonus to Damage"
|
|
accept="Damage_Bonus"/>
|
|
<input class="weapon" type="number" name="attr_Attack_Damage_BonusDice" value="0"
|
|
data-i18n-title="bonus-dice-for-damage" title="Bonus Dice for Damage"
|
|
accept="Damage_BonusDice"/>
|
|
|
|
<input type="checkbox" name="attr_AttacksToggle" value="1" data-i18n-title="edit-attack"
|
|
title="Edit Attack" checked/>
|
|
</div>
|
|
<div class="weapons-edit">
|
|
<span class="title" data-i18n="name">Name</span>
|
|
<input class="weapon-value wide" type="text" name="attr_Attack_Name_Full"
|
|
accept="Name_Full"/>
|
|
|
|
<span class="title"> Axioms</span>
|
|
<div class="weapon-value axiom">
|
|
<select class="axiom modtype" name="attr_Attack_Axiom1_Name" accept="Axiom1_Name">
|
|
<option value="">?</option>
|
|
<option value="Magic" data-i18n="magic">Magic</option>
|
|
<option value="Social" data-i18n="social">Social</option>
|
|
<option value="Spiritual" data-i18n="spirit">Spirit</option>
|
|
<option value="Tech" selected data-i18n="tech">Tech</option>
|
|
</select>
|
|
<input type="number" value="0" name="attr_Attack_Axiom1_Score"
|
|
accept="Axiom1_Score"/>
|
|
<select class="axiom modtype" name="attr_Attack_Axiom2_Name" accept="Axiom2_Name">
|
|
<option value="" selected data-i18n="none">None</option>
|
|
<option value="Magic" data-i18n="magic">Magic</option>
|
|
<option value="Social" data-i18n="social">Social</option>
|
|
<option value="Spiritual" data-i18n="spirit">Spirit</option>
|
|
<option value="Tech" data-i18n="tech">Tech</option>
|
|
</select>
|
|
<input type="number" value="0" name="attr_Attack_Axiom2_Score"
|
|
accept="Axiom2_Score"/>
|
|
<input type="hidden" value="" name="attr_Attack_Axiom" accept="Axiom"/>
|
|
</div>
|
|
|
|
<span class="title wide" data-i18n="skill">Skill</span>
|
|
<select class="weapon-value weapon-skill modtype" name="attr_Attack_Skill_Name"
|
|
accept="Skill_Name">
|
|
<option value="EnergyWeapons" data-i18n="energy-weapons">Energy Weapons</option>
|
|
<option value="FireCombat" data-i18n="fire-combat">Fire Combat</option>
|
|
<option value="HeavyWeapons" data-i18n="heavy-weapons">Heavy Weapons</option>
|
|
<option value="MeleeWeapons" data-i18n="melee-weapons">Melee Weapons</option>
|
|
<option value="MissileWeapons" data-i18n="missile-weapons">Missile Weapons</option>
|
|
<option value="UnarmedCombat" data-i18n="unarmed-combat">Unarmed Combat</option>
|
|
|
|
<option value="Alteration" data-i18n="alteration">Alteration</option>
|
|
<option value="Apportation" data-i18n="apportation">Apportation</option>
|
|
<option value="Conjuration" data-i18n="conjuration">Conjuration</option>
|
|
<option value="Divination" data-i18n="divination">Divination</option>
|
|
<option value="Faith" data-i18n="faith">Faith</option>
|
|
<option value="Kinesis" data-i18n="kinesis">Kinesis</option>
|
|
<option value="Precognition" data-i18n="precognition">Precognition</option>
|
|
<option value="Telepathy" data-i18n="telepathy">Telepathy</option>
|
|
|
|
<option value="Intimidate" data-i18n="intimidation">Intimidation</option>
|
|
<option value="Maneuver" data-i18n="maneuver">Maneuver</option>
|
|
<option value="Taunt" data-i18n="taunt">Taunt</option>
|
|
<option value="Trick" data-i18n="trick">Trick</option>
|
|
|
|
<option value="AirVehicles" data-i18n="air-vehicles">Air Vehicles</option>
|
|
<option value="BeastRiding" data-i18n="beast-riding">Beast Riding</option>
|
|
<option value="Computers" data-i18n="computers">Computers</option>
|
|
<option value="Dodge" data-i18n="dodge">Dodge</option>
|
|
<option value="EvidenceAnalysis" data-i18n="evidence-analysis">Evidence Analysis
|
|
</option>
|
|
<option value="Find" data-i18n="find">Find</option>
|
|
<option value="FirstAid" data-i18n="first-aid">First Aid</option>
|
|
<option value="LandVehicles" data-i18n="land-vehicles">Land Vehicles</option>
|
|
<option value="Lockpicking" data-i18n="lockpicking">Lockpicking</option>
|
|
<option value="Medicine" data-i18n="medicine">Medicine</option>
|
|
<option value="Persuasion" data-i18n="persuasion">Persuasion</option>
|
|
<option value="Profession" data-i18n="profession">Profession</option>
|
|
<option value="Reality" data-i18n="reality">Reality</option>
|
|
<option value="Scholar" data-i18n="scholar">Scholar</option>
|
|
<option value="Science" data-i18n="science">Science</option>
|
|
<option value="Stealth" data-i18n="stealth">Stealth</option>
|
|
<option value="Streetwise" data-i18n="streetwise">Streetwise</option>
|
|
<option value="Survival" data-i18n="survival">Survival</option>
|
|
<option value="Tracking" data-i18n="tracking">Tracking</option>
|
|
<option value="WaterVehicles" data-i18n="water-vehicles">Water Vehicles</option>
|
|
<option value="Willpower" data-i18n="willpower">Willpower</option>
|
|
|
|
<option value="Custom" data-i18n="custom">Custom</option>
|
|
|
|
</select>
|
|
<input class="skill" type="number" value="0" name="attr_Attack_Skill_Required"
|
|
accept="Skill_Required" data-i18n-title="minimum-skill-for-powers"
|
|
title="Minimum Skill for Powers"/>
|
|
|
|
<span class="title" data-i18n="range">Range</span>
|
|
<input class="weapon-value wide" type="text" name="attr_Attack_Range" accept="Range"/>
|
|
|
|
<span class="title" data-i18n="damage">Damage</span>
|
|
<div class="weapon-value weapon-damage">
|
|
<select class="damage modtype" name="attr_Attack_Damage_Name" accept="Damage_Name">
|
|
<option value="Special" data-i18n="special">Special</option>
|
|
<option value="0" selected data-i18n="fixed">Fixed</option>
|
|
<option value="STR" data-i18n="strength-plus">Strength +</option>
|
|
<option value="SPI" data-i18n="spirit-plus">Spirit +</option>
|
|
<option value="MIN" data-i18n="mind-plus">Mind +</option>
|
|
<option value="DEX" data-i18n="dexterity-plus">Dexterity +</option>
|
|
<option value="CHA" data-i18n="charisma-plus">Charisma +</option>
|
|
</select>
|
|
<input class="damage" type="number" value="0" name="attr_Attack_Damage_Add"
|
|
accept="Damage_Add"/>
|
|
<input type="hidden" value="0" name="attr_Attack_Damage_Display"
|
|
accept="Damage_Display"/>
|
|
<input type="hidden" name="attr_Attack_Damage" accept="Damage"/>
|
|
</div>
|
|
|
|
|
|
<span class="title wide" data-i18n="ammo">Ammo</span>
|
|
<input class="weapon-value weapon-ammo" type="number" value="0"
|
|
name="attr_Attack_Ammo_Capacity" accept="Ammo_Capacity"/>
|
|
|
|
<span class="title narrow" data-i18n="power-question-mark">Power?</span>
|
|
<label class="weapon-power">
|
|
<input class="weapon-value weapon-power" type="checkbox" value="1"
|
|
name="attr_Attack_Power" accept="Power"/>
|
|
</label>
|
|
<input class="weapon-powers-toggle" type="hidden" value="1" name="attr_Attack_Power"/>
|
|
<div class="powers">
|
|
<span class="title" data-i18n="casting">Casting</span>
|
|
<input class="weapon-value wide" type="text" value="" name="attr_Attack_CastingTime"
|
|
accept="CastingTime"/>
|
|
|
|
<span class="title" data-i18n="target">Target</span>
|
|
<div class="weapon-value weapon-difficulty">
|
|
<select class="target modtype" name="attr_Attack_TargetName"
|
|
accept="TargetName">
|
|
<option value="Not Selected" selected data-i18n="attack-type">(Attack
|
|
Type)
|
|
</option>
|
|
<option data-i18n="standard-attack">Standard Attack</option>
|
|
<option value="Dodge or Dexterity" data-i18n="dodge-or-dexterity">Dodge or
|
|
Dexterity
|
|
</option>
|
|
<option value="Faith or Spirit" data-i18n="faith-or-spirit">Faith or
|
|
Spirit
|
|
</option>
|
|
<option value="Willpower or Mind" data-i18n="willpower-or-mind">Willpower or
|
|
Mind
|
|
</option>
|
|
<option value="Willpower or Spirit" data-i18n="willpower-or-spirit">
|
|
Willpower or Spirit
|
|
</option>
|
|
<option value="Very Easy (6)" data-i18n="very-easy-dn-6">Very Easy (DN 6)
|
|
</option>
|
|
<option value="Easy (8)" data-i18n="easy-8">Easy (8)</option>
|
|
<option value="Standard (10)" data-i18n="standard-10">Standard (10)</option>
|
|
<option value="Challenging (12)" data-i18n="challenging-12">Challenging
|
|
(12)
|
|
</option>
|
|
<option value="Hard (14)" data-i18n="hard-14">Hard (14)</option>
|
|
<option value="Very Hard (16)" data-i18n="very-hard-16">Very Hard (16)
|
|
</option>
|
|
<option value="Heroic (18)" data-i18n="heroic-18">Heroic (18)</option>
|
|
<option value="Near Impossible (20)" data-i18n="near-impossible-20">Near
|
|
Impossible (20)
|
|
</option>
|
|
</select>
|
|
</div>
|
|
|
|
<span class="title wide" data-i18n="duration">Duration</span>
|
|
<input class="weapon-value weapon-duration" type="text" value=""
|
|
name="attr_Attack_Duration" accept="Duration"/>
|
|
|
|
<span class="title weapon-success"
|
|
data-i18n="success-standard">Success - Standard</span>
|
|
<input class="weapon-value weapon-success" type="text" value=""
|
|
name="attr_Attack_Success_Standard" accept="Success_Standard"/>
|
|
|
|
<span class="title weapon-success" data-i18n="success-good">Success - Good</span>
|
|
<input class="weapon-value weapon-success" type="text" value=""
|
|
name="attr_Attack_Success_Good" accept="Success_Good"/>
|
|
<span class="title weapon-success" data-i18n="success-outstanding">Success - Outstanding</span>
|
|
<input class="weapon-value weapon-success" type="text" value=""
|
|
name="attr_Attack_Success_Outstanding" accept="Success_Outstanding"/>
|
|
</div>
|
|
<div class="description">
|
|
<span class="title"
|
|
data-i18n-title="anything-here-will-be-printed-out-when-attacking"
|
|
title="anything here will be printed out when attacking."
|
|
data-i18n="attack-note">Attack Note</span>
|
|
<input type="text" name="attr_Attack_Footnote" value=""
|
|
data-i18n-title="anything-here-will-be-printed-out-when-attacking"
|
|
title="anything here will be printed out when attacking."
|
|
accept="Attack_Footnote"/>
|
|
<span class="title"
|
|
data-i18n-title="anything-here-will-be-printed-out-when-rolling-damage"
|
|
title="anything here will be printed out when rolling damage"
|
|
data-i18n="damage-note">Damage Note</span>
|
|
<input type="text" name="attr_Damage_Footnote" value=""
|
|
data-i18n-title="anything-here-will-be-printed-out-when-rolling-damage"
|
|
title="anything here will be printed out when rolling damage"
|
|
accept="Damage_Footnode"/>
|
|
</div>
|
|
<textarea class="description" name="attr_Attack_Description"
|
|
data-i18n-title="attack-description" title="Attack_Description"></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="grid perks">
|
|
<input type="hidden" class="perks-toggle" name="attr_Perks_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Perks_toggle">
|
|
<h3 data-i18n-placeholder="" title=data-i18n="perks">Perks</h3>
|
|
</button>
|
|
<div class="grid-contents perks-titles titles">
|
|
<span class="head" data-i18n="name">Name</span>
|
|
<span class="head" data-i18n="effect">Effect</span>
|
|
</div>
|
|
<div>
|
|
<fieldset class="repeating_perks">
|
|
<div class="grid-contents perks-details compendium-drop-target">
|
|
<input type="text" value="" name="attr_PerkName" accept="Name"/>
|
|
<input type="text" value="" name="attr_PerkDetails" accept="Content"/>
|
|
<input class="toggle-perk" type="hidden" name="attr_PerksToggle" value="0"/>
|
|
<input class="toggle" type="checkbox" value="1" name="attr_PerksToggle"
|
|
data-i18n-title="check-to-show-description" title="Check to show description."/>
|
|
<textarea name="attr_PerkDescription" accept="Description"></textarea>
|
|
</div>
|
|
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sidebar grid">
|
|
<input type="hidden" class="possibilities-toggle" name="attr_possibilities_toggle" value="0"/>
|
|
<div class="possibilities-selection grid">
|
|
<span class="head spread" data-i18n="cosms">Cosms</span>
|
|
<span data-i18n="aysle">Aysle</span>
|
|
<input type="number" name="attr_possibilities_aysle" value="0"/>
|
|
<span data-i18n="core-earth">Core Earth</span>
|
|
<input type="number" name="attr_possibilities_coreearth" value="0"/>
|
|
<span data-i18n="cyberpapacy">Cyberpapacy</span>
|
|
<input type="number" name="attr_possibilities_cyberpapacy" value="0"/>
|
|
<span data-i18n="living-land">Living Land</span>
|
|
<input type="number" name="attr_possibilities_livingland" value="0"/>
|
|
<span data-i18n="nile-empire">Nile Empire</span>
|
|
<input type="number" name="attr_possibilities_nileempire" value="0"/>
|
|
<span data-i18n="orrorsh">Orrorsh</span>
|
|
<input type="number" name="attr_possibilities_orrorsh" value="0"/>
|
|
<span data-i18n="pan-pacifica">Pan-Pacifica</span>
|
|
<input type="number" name="attr_possibilities_panpacifica" value="0"/>
|
|
<span data-i18n="tharkold">Tharkold</span>
|
|
<input type="number" name="attr_possibilities_tharkold" value="0"/>
|
|
</div>
|
|
|
|
<div class="sidebar-contents">
|
|
<button class="ability-roll possibilities-toggle invisibutton" type="action"
|
|
name="act_possibilities_toggle">
|
|
<h3 data-i18n-title="click-to-show-cosm-possibilities"
|
|
title="Click to reveal Cosm-specific Possibilities" data-i18n="status">Status</h3>
|
|
</button>
|
|
<div class="spinner possibilities">
|
|
<span class="head" data-i18n="possibilities">Possibilities</span>
|
|
<button type="action" name="act_possibilities_down"><span class="spinner">-</span></button>
|
|
<input type="hidden" name="attr_possibilities_level" value="0" min="0"/>
|
|
<span name="attr_possibilities" class="value">0</span>
|
|
<button type="action" name="act_possibilities_up"><span class="spinner">+</span></button>
|
|
</div>
|
|
<div class="spinner shock">
|
|
<span class="head" data-i18n="shock">Shock</span>
|
|
<button type="action" name="act_shocked_down"><span class="spinner">-</span></button>
|
|
<input type="hidden" name="attr_shocked_level" value="0"/>
|
|
<input type="hidden" name="attr_shocked" value="0"/>
|
|
<span name="attr_shocked" class="value">0</span>
|
|
<button type="action" name="act_shocked_up"><span class="spinner">+</span></button>
|
|
</div>
|
|
<div class="spinner wounded">
|
|
<span class="head" data-i18n="wounded">Wounded</span>
|
|
<button type="action" name="act_wounded_down"><span class="spinner">-</span></button>
|
|
<input type="hidden" name="attr_wounded_level" value="0"/>
|
|
<input type="hidden" name="attr_wounded" value="0"/>
|
|
<span name="attr_wounded" class="value">0</span>
|
|
<button type="action" name="act_wounded_up"><span class="spinner">+</span></button>
|
|
</div>
|
|
<div class="spinner vulnerable">
|
|
<span class="head" data-i18n="vulnerable">Vulnerable</span>
|
|
<button type="action" name="act_vulnerable_down"><span class="spinner">-</span></button>
|
|
<input type="hidden" name="attr_vulnerable_level" value="0" min="0" max="2"/>
|
|
<input type="hidden" name="attr_vulnerable" value="0"/>
|
|
<span name="attr_vulnerable" class="value">0</span>
|
|
<button type="action" name="act_vulnerable_up"><span class="spinner">+</span></button>
|
|
|
|
</div>
|
|
<div class="spinner stymied">
|
|
<span class="head" data-i18n="stymied">Stymied</span>
|
|
<button type="action" name="act_stymied_down"><span class="spinner">-</span></button>
|
|
<input type="hidden" name="attr_stymied_level" value="0" min="0" max="2"/>
|
|
<span name="attr_stymied" class="value">0</span>
|
|
<input type="hidden" name="attr_stymied" value="0"/>
|
|
<button type="action" name="act_stymied_up"><span class="spinner">+</span></button>
|
|
</div>
|
|
<div class="spinner fatigue">
|
|
<span class="head" data-i18n-title="shock-suffered-on-fatigue"
|
|
title="Shock suffered on Fatigue initiative event" data-i18n="fatigue">Fatigue</span>
|
|
<span></span>
|
|
<input type="hidden" name="attr_fatigue_level" value="2"/>
|
|
<input type="hidden" name="attr_fatigue" value="2"/>
|
|
<span name="attr_fatigue" class="value">2</span>
|
|
<button type="action" name="act_fatigue_up"><span class="spinner">+</span></button>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="tab-content tab2">
|
|
<div class="left">
|
|
<div class="grid description">
|
|
<h3 data-i18n="description">Description</h3>
|
|
<span class="head title" data-i18n="physical-description">Physical Description</span>
|
|
<textarea class="description" name="attr_description"></textarea>
|
|
<span class="head title" data-i18n="personality-beliefs-and-mannerisms">Personality: Beliefs and Mannerisms</span>
|
|
<textarea class="description" name="attr_personality"></textarea>
|
|
<span class="head title" data-i18n="personal-quote">Personal Quote</span>
|
|
<textarea class="quote" name="attr_quote"></textarea>
|
|
<span class="head title"
|
|
data-i18n="background-and-moment-of-crisis">Background and Moment of Crisis</span>
|
|
<textarea class="crisis" name="attr_crisis"></textarea>
|
|
</div>
|
|
<div class="grid history">
|
|
<input type="hidden" class="deeds-toggle" name="attr_Deeds_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Deeds_toggle">
|
|
<h3 data-i18n="deeds-and-exploits" data-i18n-placeholder="" title=>Deeds</h3>
|
|
</button>
|
|
<fieldset class="repeating_deeds">
|
|
<div class="grid-contents deeds-details">
|
|
<input type="text" value="" name="attr_DeedName"/>
|
|
<input class="toggle-deed" type="hidden" name="attr_DeedsToggle" value="0"/>
|
|
<input class="toggle-deed" type="checkbox" value="1" name="attr_DeedsToggle"
|
|
data-i18n-title="check-to-show-description" title="Check to show description."/>
|
|
<textarea name="attr_DeedDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="right">
|
|
<div class="grid glory">
|
|
<input type="hidden" class="glory-toggle" name="attr_Glory_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Glory_toggle">
|
|
<h3 data-i18n="glory" title=>Glory</h3>
|
|
</button>
|
|
<p data-i18n="record-your-moments-of-glory">Record the details of your moments of Glory. </p>
|
|
<fieldset class="repeating_glory">
|
|
<div class="glories">
|
|
<input type="text" class="increase" name="attr_glory_event" value=""/>
|
|
<input class="toggle-glory" type="hidden" name="attr_GloryToggle" value="0"/>
|
|
<input class="toggle-glory" type="checkbox" value="1" name="attr_GloryToggle"
|
|
data-i18n-title="check-to-show-description" title="Check to show description."/>
|
|
<textarea name="attr_GloryDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="grid connections">
|
|
<input type="hidden" class="connection-toggle" name="attr_Connection_toggle" value="0"/>
|
|
<button class="ability-roll invisibutton" type="action" name="act_Connection_toggle">
|
|
<h3 data-i18n="connections" title=>Connections</h3>
|
|
</button>
|
|
<p data-i18n="enter-details-of-connections">Your Connections, Romances, and other relationships.</p>
|
|
<fieldset class="repeating_connection">
|
|
<div class="connections">
|
|
<input type="text" class="increase" name="attr_connection_event" value=""/>
|
|
<input class="toggle-connection" type="hidden" name="attr_ConnectionToggle" value="0"/>
|
|
<input class="toggle-connection" type="checkbox" value="1" name="attr_ConnectionToggle"
|
|
data-i18n-title="check-to-show-description" title="Check to show description."/>
|
|
<textarea name="attr_ConnectionDescription"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="grid advancement">
|
|
<h3 data-i18n="advancement-track">Advancement Track</h3>
|
|
<div class="advance-titles">
|
|
<span class="head advance" data-i18n="advancement">Advancement</span>
|
|
<span class="head cost" data-i18n="cost">Cost</span>
|
|
</div>
|
|
<fieldset class="repeating_advancement">
|
|
<div class="advances">
|
|
<input type="text" class="increase" name="attr_advance_name" value=""/>
|
|
<input type="number" class="cost" name="attr_advance_cost" value=""/>
|
|
</div>
|
|
<!-- might add a 3rd column for date/session/adventure-->
|
|
</fieldset>
|
|
<div class="advance-totals">
|
|
<span class="head advance" data-i18n="xp-totals">XP Totals -</span>
|
|
<span class="head advance" data-i18n="earned">Earned:</span>
|
|
<span class="head cost" name="attr_TotalXP">0</span>
|
|
<span class="head advance" data-i18n="spent">Spent:</span>
|
|
<span class="head cost" name="attr_SpentXP">0</span>
|
|
<span class="head advance" data-i18n="left">Left:</span>
|
|
<span class="head cost" name="attr_UnspentXP">0</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab-content tab3">
|
|
<div class="grid grid-contents coming-soon">
|
|
<h3 data-i18n="coming-soon">Coming Soon</h3>
|
|
<p data-i18n="this-tab-is-primarily-for-the-gm--and-wil">This tab is primarily for the GM, and will
|
|
include sections for adding notes, quick rolls, and other time-saving tools for when the GM is
|
|
running an adventure. Players might use it for taking notes.</p>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab-content tab4">
|
|
<!--
|
|
THREATS
|
|
* hides the Personal Data when Threat or Adventure Tab are selected
|
|
|
|
|
|
Concept:
|
|
Might have two sheets: a desgn sheet and a display sheet. That's simpler than having multiple sections each with their own toggle
|
|
might actually not be separate tabbed sections, just a different set of CSS for each, though some elements like sspans and inputs might be swapped. That might be easily managed by just swapping their visibility.
|
|
|
|
Attributes: list
|
|
Skills: list. Toggel to switch between design and display mode - design shows the usual vertical list; display shows a horizontal comma separated list, where the numbers are spans, and the entries are buttons
|
|
when entering skill levels, dont enter adds, just enter the total.
|
|
Status: Move, Toughness, Shock, Wounds, Possibilities.might be a vertical side bar
|
|
Note: need all of Intimiadate, Manoeuvre, Taunt, Trick, Melee, Dodge, Unarmed, and above to always be on the sheet,
|
|
Attacks: see skills, need to include the nature of the attack, attack roll, damage stats, and a description that includes any special results.
|
|
Equipment: simple list of non-attacking items
|
|
Perks: like skills, but in display mode, they are vertical list, but title and description are on same line (spans)
|
|
Special Abilities: as perks
|
|
|
|
Might have a toggel to choose which sections are displayed, but realistically all should be, even if empty.
|
|
Can the overall look be: https://i.imgur.com/V3ZyI5c.png
|
|
|
|
Might have a button to print basic monster stats and their pick in chat, so pcs can see their basic stats. If its a rolltemplate option, can include portrait with stats arranged around its edges like the threat pic
|
|
|
|
-->
|
|
<div class="grid grid-contents coming-soon">
|
|
<h3 data-i18n="coming-soon">Coming Soon</h3>
|
|
<p data-i18n="this-tab-is-primarily-for-the-gm-and-will-provide-a-condensed-statistic-listing-handy-for-tracking-quick-npcs-and-monsters">
|
|
This tab is primarily for the GM and will provide a condensed statistic listing handy for tracking
|
|
quick npcs and monsters.</p>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-torg">
|
|
<div class="template-wrapper">
|
|
<div class="template-row"><span class="template-header">{{who}}</span></div>
|
|
<div class="template-row"><span class="template-subtitle">{{what}}</span></div>
|
|
{{#why}}
|
|
<div class="template-row right"><span class="template-subtitle right"> ({{why}})</span></div>
|
|
{{/why}}
|
|
{{#casting}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/casting}}
|
|
{{#^casting}}
|
|
{{#range}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/range}}
|
|
{{/^casting}}
|
|
{{#^casting}}
|
|
{{#^range}}
|
|
{{#duration}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/duration}}
|
|
{{/^range}}
|
|
{{/^casting}}
|
|
{{#^casting}}
|
|
{{#^range}}
|
|
{{#^duration}}
|
|
{{#target}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/target}}
|
|
{{/^duration}}
|
|
{{/^range}}
|
|
{{/^casting}}
|
|
|
|
{{#casting}}
|
|
<div class="template-row"><span class="template-label">Casting Time: </span><span class="template-value">{{casting}}</span>
|
|
</div>
|
|
{{/casting}}
|
|
{{#range}}
|
|
<div class="template-row"><span class="template-label">Range: </span><span
|
|
class="template-value">{{range}}</span></div>
|
|
{{/range}}
|
|
{{#duration}}
|
|
<div class="template-row"><span class="template-label">Duration: </span><span class="template-value">{{duration}}</span>
|
|
</div>
|
|
{{/duration}}
|
|
{{#target}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row"><span class="template-label">Attack vs: </span><span class="template-value">{{target}}</span>
|
|
</div>
|
|
{{/target}}
|
|
{{#score}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row highlight"><span class="template-label">Value: </span><span class="template-value">{{score}}</span>
|
|
</div>
|
|
{{/score}}
|
|
{{#^rollTotal() modifier 0}}
|
|
<div class="template-row"><span class="template-label">Modifier: </span><span class="template-value">{{#rollGreater() modifier -1}}+{{/rollGreater() modifier -1}}{{modifier}}</span>
|
|
</div>
|
|
{{/^rollTotal() modifier 0}}
|
|
{{#rollLess() stymied 0}}
|
|
<div class="template-row"><span class="template-label">Stymied: </span><span class="template-value">{{stymied}}</span>
|
|
</div>
|
|
{{/rollLess() stymied 0}}
|
|
{{#rollLess() wounded 0}}
|
|
<div class="template-row"><span class="template-label">Wounded: </span><span class="template-value">{{wounded}}</span>
|
|
</div>
|
|
{{/rollLess() wounded 0}}
|
|
<!-- {{#score}} -->
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<!-- {{/score}} -->
|
|
|
|
{{#lastroll}}
|
|
<div class="template-row"><span class="template-label">Last Roll: </span><span class="template-value">{{lastroll}}</span>
|
|
</div>
|
|
{{/lastroll}}
|
|
{{#torgroll}}
|
|
<div class="template-row"><span class="template-label">{{#lastroll}}Total {{/lastroll}}Roll: </span><span
|
|
class="template-value">{{torgroll}}</span></div>
|
|
{{/torgroll}}
|
|
{{#defense}}
|
|
<div class="template-row highlight bonus"><span class="template-label">Bonus: </span>
|
|
<span class="template-value">
|
|
<!-- giant calculation here -->
|
|
{{#rollTotal() defense 1}}
|
|
{{#rollLess() torgroll 13}}+1 (Min.){{/rollLess() torgroll 13}}
|
|
{{/rollTotal() defense 1}}
|
|
{{#rollTotal() defense 0}}
|
|
{{#rollTotal() torgroll 1}} -10{{/rollTotal() torgroll 1}}
|
|
{{#rollTotal() torgroll 2}}-8{{/rollTotal() torgroll 2}}
|
|
{{#rollBetween() torgroll 3 4}}-6{{/rollBetween() torgroll 3 4}}
|
|
{{#rollBetween() torgroll 5 6}}-4{{/rollBetween() torgroll 5 6}}
|
|
{{#rollBetween() torgroll 7 8}}-2{{/rollBetween() torgroll 7 8}}
|
|
{{#rollBetween() torgroll 9 10}}-1{{/rollBetween() torgroll 9 10}}
|
|
{{#rollBetween() torgroll 11 12}}+0{{/rollBetween() torgroll 11 12}}
|
|
{{/rollTotal() defense 0}}
|
|
{{#rollBetween() torgroll 13 14}}+1{{/rollBetween() torgroll 13 14}}
|
|
{{#rollTotal() torgroll 15}}+2{{/rollTotal() torgroll 15}}
|
|
{{#rollTotal() torgroll 16}}+3{{/rollTotal() torgroll 16}}
|
|
{{#rollTotal() torgroll 17}}+4{{/rollTotal() torgroll 17}}
|
|
{{#rollTotal() torgroll 18}}+5{{/rollTotal() torgroll 18}}
|
|
{{#rollTotal() torgroll 19}}+6{{/rollTotal() torgroll 19}}
|
|
{{#rollTotal() torgroll 20}}+7{{/rollTotal() torgroll 20}}
|
|
{{#rollBetween() torgroll 21 25}}+8{{/rollBetween() torgroll 21 25}}
|
|
{{#rollBetween() torgroll 26 30}}+9{{/rollBetween() torgroll 26 30}}
|
|
{{#rollBetween() torgroll 31 35}}+10{{/rollBetween() torgroll 31 35}}
|
|
{{#rollBetween() torgroll 36 40}}+11{{/rollBetween() torgroll 36 40}}
|
|
{{#rollBetween() torgroll 41 45}}+12 {{/rollBetween() torgroll 41 45}}
|
|
{{#rollBetween() torgroll 46 50}}+13{{/rollBetween() torgroll 46 50}}
|
|
{{#rollBetween() torgroll 51 55}}+14 {{/rollBetween() torgroll 51 55}}
|
|
{{#rollBetween() torgroll 56 60}}+15{{/rollBetween() torgroll 56 60}}
|
|
{{#rollBetween() torgroll 61 65}}+16{{/rollBetween() torgroll 61 65}}
|
|
{{#rollBetween() torgroll 66 70}}+17{{/rollBetween() torgroll 66 70}}
|
|
{{#rollBetween() torgroll 71 75}}+18{{/rollBetween() torgroll 71 75}}
|
|
{{#rollBetween() torgroll 76 80}}+19{{/rollBetween() torgroll 76 80}}
|
|
{{#rollBetween() torgroll 81 85}}+20{{/rollBetween() torgroll 81 85}}
|
|
{{#rollBetween() torgroll 86 90}}+21{{/rollBetween() torgroll 86 90}}
|
|
{{#rollBetween() torgroll 91 95}}+22{{/rollBetween() torgroll 91 95}}
|
|
{{#rollBetween() torgroll 96 100}}+23{{/rollBetween() torgroll 96 100}}
|
|
{{#rollGreater() torgroll 100}}Special{{/rollGreater() torgroll 100}}
|
|
</span></div>
|
|
{{#value}} <!-- if score doesntt exist, it's a roll just to find the bonus.-->
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row highlight result"><span class="template-label">Result: </span>
|
|
<span class="template-value">
|
|
<!-- giant calculation here -->
|
|
{{#rollLess() torgroll 2}}
|
|
{{#rollLess() value 1}} ({{value}} -20) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -19 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -18 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -17 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -16 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -15 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -14 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -13 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -12 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -11 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -10 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} -9 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} -8 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} -7 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} -6 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} -5 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} -4 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} -3 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} -2 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} -1 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 0 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 1 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 2 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 3 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 4 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 5 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 6 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 7 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 8 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 9 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 10 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 11 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 12 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 13 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 14 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 15 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 16 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 17 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 18 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 19 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 20 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 21 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 22 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 23 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 24 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 25 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 26 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 27 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 28 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 29 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 30 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -10) {{/rollGreater() value 50}}
|
|
{{/rollLess() torgroll 2}}
|
|
{{#rollTotal() torgroll 2}}
|
|
{{#rollLess() value 1}} ({{value}} -18) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -17 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -16 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -15 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -14 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -13 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -12 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -11 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -10 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -9 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -8 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} -7 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} -6 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} -5 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} -4 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} -3 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} -2 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} -1 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 0 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 1 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 2 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 3 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 4 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 5 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 6 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 7 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 8 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 9 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 10 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 11 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 12 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 13 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 14 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 15 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 16 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 17 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 18 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 19 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 20 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 21 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 22 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 23 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 24 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 25 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 26 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 27 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 28 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 29 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 30 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 31 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 32 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -8) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 2}}
|
|
{{#rollBetween() torgroll 3 4}}
|
|
{{#rollLess() value 1}} ({{value}} -16) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -15 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -14 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -13 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -12 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -11 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -10 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -9 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -8 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -7 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -6 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} -5 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} -4 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} -3 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} -2 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} -1 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 0 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 1 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 2 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 3 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 4 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 5 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 6 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 7 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 8 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 9 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 10 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 11 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 12 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 13 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 14 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 15 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 16 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 17 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 18 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 19 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 20 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 21 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 22 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 23 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 24 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 25 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 26 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 27 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 28 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 29 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 30 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 31 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 32 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 33 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 34 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -6) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 3 4}}
|
|
{{#rollBetween() torgroll 5 6}}
|
|
{{#rollLess() value 1}} ({{value}} -14) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -13 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -12 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -11 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -10 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -9 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -8 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -7 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -6 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -5 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -4 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} -3 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} -2 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} -1 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 0 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 1 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 2 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 3 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 4 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 5 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 6 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 7 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 8 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 9 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 10 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 11 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 12 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 13 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 14 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 15 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 16 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 17 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 18 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 19 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 20 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 21 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 22 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 23 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 24 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 25 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 26 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 27 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 28 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 29 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 30 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 31 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 32 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 33 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 34 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 35 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 36 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -4) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 5 6}}
|
|
{{#rollBetween() torgroll 7 8}}
|
|
{{#rollLess() value 1}} ({{value}} -12) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -11 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -10 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -9 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -8 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -7 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -6 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -5 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -4 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -3 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -2 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} -1 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 0 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 1 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 2 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 3 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 4 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 5 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 6 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 7 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 8 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 9 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 10 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 11 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 12 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 13 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 14 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 15 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 16 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 17 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 18 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 19 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 20 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 21 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 22 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 23 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 24 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 25 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 26 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 27 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 28 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 29 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 30 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 31 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 32 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 33 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 34 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 35 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 36 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 37 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 38 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -2) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 7 8}}
|
|
{{#rollBetween() torgroll 9 10}}
|
|
{{#rollLess() value 1}} ({{value}} -11) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -10 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -9 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -8 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -7 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -6 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -5 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -4 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -3 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -2 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} -1 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 0 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 1 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 2 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 3 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 4 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 5 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 6 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 7 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 8 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 9 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 10 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 11 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 12 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 13 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 14 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 15 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 16 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 17 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 18 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 19 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 20 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 21 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 22 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 23 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 24 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 25 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 26 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 27 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 28 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 29 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 30 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 31 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 32 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 33 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 34 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 35 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 36 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 37 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 38 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 39 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value -1) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 9 10}}
|
|
{{#rollBetween() torgroll 11 12}}
|
|
{{#rollLess() value 1}} ({{value}} -10) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -9 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -8 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -7 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -6 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -5 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -4 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -3 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -2 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} -1 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 0 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 1 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 2 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 3 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 4 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 5 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 6 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 7 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 8 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 9 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 10 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 11 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 12 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 13 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 14 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 15 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 16 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 17 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 18 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 19 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 20 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 21 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 22 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 23 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 24 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 25 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 26 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 27 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 28 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 29 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 30 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 31 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 32 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 33 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 34 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 35 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 36 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 37 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 38 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 39 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 40 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 11 12}}
|
|
{{#rollBetween() torgroll 13 14}}
|
|
{{#rollLess() value 1}} ({{value}} -9) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -8 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -7 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -6 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -5 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -4 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -3 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -2 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} -1 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 0 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 1 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 2 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 3 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 4 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 5 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 6 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 7 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 8 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 9 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 10 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 11 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 12 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 13 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 14 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 15 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 16 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 17 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 18 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 19 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 20 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 21 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 22 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 23 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 24 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 25 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 26 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 27 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 28 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 29 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 30 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 31 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 32 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 33 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 34 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 35 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 36 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 37 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 38 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 39 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 40 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 41 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 1) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 13 14}}
|
|
{{#rollTotal() torgroll 15}}
|
|
{{#rollLess() value 1}} ({{value}} -8) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -7 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -6 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -5 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -4 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -3 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -2 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} -1 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 0 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 1 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 2 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 3 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 4 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 5 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 6 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 7 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 8 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 9 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 10 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 11 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 12 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 13 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 14 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 15 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 16 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 17 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 18 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 19 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 20 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 21 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 22 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 23 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 24 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 25 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 26 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 27 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 28 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 29 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 30 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 31 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 32 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 33 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 34 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 35 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 36 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 37 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 38 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 39 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 40 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 41 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 42 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 2) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 15}}
|
|
{{#rollTotal() torgroll 16}}
|
|
{{#rollLess() value 1}} ({{value}} -7) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -6 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -5 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -4 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -3 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -2 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} -1 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 0 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 1 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 2 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 3 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 4 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 5 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 6 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 7 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 8 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 9 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 10 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 11 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 12 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 13 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 14 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 15 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 16 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 17 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 18 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 19 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 20 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 21 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 22 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 23 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 24 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 25 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 26 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 27 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 28 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 29 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 30 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 31 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 32 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 33 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 34 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 35 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 36 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 37 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 38 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 39 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 40 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 41 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 42 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 43 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 3) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 16}}
|
|
{{#rollTotal() torgroll 17}}
|
|
{{#rollLess() value 1}} ({{value}} -6) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -5 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -4 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -3 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -2 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} -1 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 0 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 1 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 2 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 3 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 4 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 5 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 6 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 7 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 8 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 9 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 10 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 11 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 12 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 13 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 14 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 15 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 16 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 17 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 18 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 19 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 20 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 21 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 22 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 23 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 24 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 25 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 26 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 27 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 28 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 29 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 30 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 31 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 32 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 33 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 34 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 35 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 36 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 37 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 38 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 39 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 40 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 41 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 42 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 43 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 44 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 4) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 17}}
|
|
{{#rollTotal() torgroll 18}}
|
|
{{#rollLess() value 1}} ({{value}} -5) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -4 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -3 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -2 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} -1 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 0 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 1 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 2 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 3 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 4 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 5 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 6 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 7 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 8 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 9 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 10 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 11 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 12 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 13 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 14 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 15 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 16 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 17 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 18 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 19 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 20 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 21 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 22 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 23 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 24 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 25 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 26 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 27 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 28 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 29 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 30 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 31 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 32 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 33 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 34 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 35 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 36 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 37 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 38 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 39 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 40 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 41 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 42 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 43 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 44 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 45 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 5) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 18}}
|
|
{{#rollTotal() torgroll 19}}
|
|
{{#rollLess() value 1}} ({{value}} -4) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -3 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -2 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} -1 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 0 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 1 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 2 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 3 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 4 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 5 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 6 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 7 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 8 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 9 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 10 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 11 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 12 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 13 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 14 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 15 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 16 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 17 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 18 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 19 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 20 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 21 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 22 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 23 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 24 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 25 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 26 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 27 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 28 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 29 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 30 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 31 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 32 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 33 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 34 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 35 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 36 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 37 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 38 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 39 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 40 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 41 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 42 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 43 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 44 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 45 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 46 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 6) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 19}}
|
|
{{#rollTotal() torgroll 20}}
|
|
{{#rollLess() value 1}} ({{value}} -3) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -2 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} -1 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 0 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 1 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 2 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 3 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 4 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 5 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 6 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 7 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 8 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 9 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 10 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 11 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 12 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 13 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 14 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 15 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 16 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 17 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 18 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 19 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 20 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 21 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 22 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 23 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 24 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 25 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 26 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 27 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 28 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 29 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 30 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 31 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 32 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 33 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 34 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 35 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 36 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 37 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 38 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 39 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 40 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 41 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 42 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 43 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 44 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 45 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 46 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 47 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 7) {{/rollGreater() value 50}}
|
|
{{/rollTotal() torgroll 20}}
|
|
{{#rollBetween() torgroll 21 25}}
|
|
{{#rollLess() value 1}} ({{value}} -2) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} -1 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 0 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 1 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 2 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 3 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 4 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 5 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 6 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 7 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 8 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 9 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 10 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 11 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 12 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 13 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 14 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 15 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 16 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 17 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 18 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 19 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 20 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 21 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 22 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 23 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 24 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 25 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 26 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 27 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 28 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 29 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 30 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 31 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 32 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 33 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 34 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 35 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 36 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 37 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 38 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 39 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 40 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 41 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 42 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 43 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 44 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 45 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 46 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 47 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 48 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 8) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 21 25}}
|
|
{{#rollBetween() torgroll 26 30}}
|
|
{{#rollLess() value 1}} ({{value}} -1) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 0 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 1 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 2 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 3 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 4 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 5 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 6 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 7 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 8 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 9 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 10 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 11 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 12 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 13 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 14 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 15 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 16 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 17 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 18 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 19 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 20 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 21 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 22 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 23 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 24 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 25 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 26 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 27 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 28 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 29 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 30 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 31 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 32 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 33 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 34 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 35 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 36 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 37 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 38 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 39 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 40 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 41 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 42 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 43 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 44 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 45 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 46 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 47 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 48 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 49 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 9) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 26 30}}
|
|
{{#rollBetween() torgroll 31 35}}
|
|
{{#rollLess() value 1}} ({{value}}) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 1 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 2 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 3 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 4 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 5 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 6 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 7 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 8 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 9 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 10 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 11 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 12 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 13 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 14 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 15 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 16 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 17 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 18 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 19 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 20 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 21 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 22 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 23 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 24 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 25 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 26 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 27 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 28 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 29 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 30 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 31 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 32 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 33 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 34 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 35 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 36 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 37 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 38 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 39 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 40 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 41 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 42 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 43 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 44 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 45 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 46 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 47 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 48 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 49 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 50 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 10) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 31 35}}
|
|
{{#rollBetween() torgroll 36 40}}
|
|
{{#rollLess() value 1}} ({{value}} +1) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 2 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 3 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 4 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 5 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 6 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 7 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 8 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 9 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 10 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 11 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 12 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 13 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 14 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 15 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 16 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 17 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 18 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 19 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 20 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 21 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 22 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 23 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 24 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 25 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 26 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 27 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 28 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 29 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 30 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 31 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 32 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 33 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 34 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 35 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 36 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 37 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 38 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 39 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 40 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 41 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 42 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 43 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 44 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 45 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 46 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 47 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 48 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 49 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 50 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 51 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 11) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 36 40}}
|
|
{{#rollBetween() torgroll 41 45}}
|
|
{{#rollLess() value 1}} ({{value}} +2) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 3 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 4 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 5 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 6 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 7 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 8 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 9 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 10 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 11 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 12 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 13 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 14 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 15 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 16 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 17 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 18 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 19 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 20 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 21 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 22 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 23 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 24 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 25 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 26 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 27 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 28 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 29 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 30 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 31 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 32 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 33 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 34 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 35 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 36 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 37 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 38 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 39 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 40 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 41 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 42 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 43 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 44 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 45 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 46 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 47 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 48 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 49 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 50 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 51 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 52 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 12) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 41 45}}
|
|
{{#rollBetween() torgroll 46 50}}
|
|
{{#rollLess() value 1}} ({{value}} +3) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 4 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 5 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 6 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 7 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 8 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 9 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 10 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 11 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 12 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 13 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 14 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 15 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 16 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 17 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 18 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 19 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 20 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 21 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 22 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 23 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 24 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 25 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 26 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 27 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 28 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 29 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 30 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 31 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 32 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 33 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 34 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 35 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 36 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 37 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 38 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 39 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 40 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 41 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 42 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 43 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 44 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 45 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 46 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 47 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 48 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 49 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 50 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 51 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 52 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 53 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 13) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 46 50}}
|
|
{{#rollBetween() torgroll 51 55}}
|
|
{{#rollLess() value 1}} ({{value}} +4) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 5 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 6 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 7 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 8 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 9 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 10 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 11 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 12 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 13 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 14 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 15 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 16 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 17 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 18 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 19 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 20 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 21 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 22 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 23 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 24 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 25 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 26 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 27 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 28 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 29 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 30 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 31 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 32 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 33 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 34 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 35 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 36 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 37 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 38 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 39 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 40 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 41 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 42 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 43 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 44 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 45 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 46 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 47 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 48 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 49 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 50 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 51 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 52 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 53 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 54 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 14) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 51 55}}
|
|
{{#rollBetween() torgroll 56 60}}
|
|
{{#rollLess() value 1}} ({{value}} +5) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 6 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 7 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 8 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 9 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 10 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 11 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 12 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 13 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 14 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 15 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 16 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 17 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 18 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 19 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 20 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 21 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 22 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 23 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 24 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 25 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 26 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 27 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 28 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 29 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 30 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 31 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 32 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 33 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 34 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 35 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 36 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 37 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 38 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 39 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 40 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 41 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 42 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 43 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 44 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 45 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 46 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 47 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 48 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 49 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 50 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 51 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 52 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 53 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 54 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 55 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 15) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 56 60}}
|
|
{{#rollBetween() torgroll 61 65}}
|
|
{{#rollLess() value 1}} ({{value}} +6) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 7 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 8 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 9 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 10 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 11 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 12 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 13 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 14 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 15 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 16 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 17 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 18 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 19 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 20 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 21 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 22 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 23 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 24 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 25 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 26 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 27 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 28 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 29 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 30 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 31 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 32 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 33 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 34 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 35 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 36 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 37 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 38 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 39 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 40 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 41 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 42 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 43 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 44 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 45 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 46 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 47 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 48 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 49 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 50 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 51 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 52 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 53 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 54 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 55 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 56 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 16) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 61 65}}
|
|
{{#rollBetween() torgroll 66 70}}
|
|
{{#rollLess() value 1}} ({{value}} +7) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 8 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 9 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 10 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 11 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 12 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 13 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 14 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 15 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 16 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 17 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 18 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 19 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 20 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 21 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 22 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 23 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 24 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 25 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 26 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 27 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 28 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 29 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 30 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 31 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 32 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 33 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 34 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 35 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 36 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 37 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 38 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 39 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 40 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 41 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 42 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 43 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 44 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 45 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 46 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 47 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 48 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 49 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 50 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 51 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 52 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 53 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 54 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 55 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 56 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 57 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 17) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 66 70}}
|
|
{{#rollBetween() torgroll 71 75}}
|
|
{{#rollLess() value 1}} ({{value}} +8) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 9 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 10 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 11 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 12 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 13 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 14 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 15 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 16 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 17 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 18 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 19 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 20 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 21 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 22 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 23 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 24 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 25 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 26 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 27 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 28 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 29 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 30 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 31 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 32 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 33 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 34 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 35 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 36 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 37 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 38 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 39 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 40 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 41 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 42 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 43 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 44 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 45 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 46 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 47 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 48 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 49 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 50 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 51 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 52 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 53 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 54 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 55 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 56 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 57 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 58 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 18) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 71 75}}
|
|
{{#rollBetween() torgroll 76 80}}
|
|
{{#rollLess() value 1}} ({{value}} +9) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 10 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 11 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 12 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 13 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 14 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 15 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 16 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 17 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 18 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 19 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 20 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 21 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 22 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 23 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 24 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 25 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 26 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 27 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 28 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 29 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 30 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 31 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 32 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 33 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 34 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 35 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 36 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 37 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 38 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 39 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 40 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 41 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 42 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 43 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 44 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 45 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 46 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 47 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 48 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 49 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 50 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 51 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 52 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 53 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 54 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 55 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 56 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 57 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 58 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 59 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 19) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 76 80}}
|
|
{{#rollBetween() torgroll 81 85}}
|
|
{{#rollLess() value 1}} ({{value}} +10) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 11 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 12 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 13 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 14 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 15 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 16 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 17 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 18 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 19 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 20 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 21 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 22 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 23 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 24 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 25 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 26 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 27 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 28 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 29 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 30 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 31 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 32 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 33 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 34 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 35 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 36 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 37 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 38 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 39 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 40 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 41 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 42 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 43 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 44 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 45 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 46 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 47 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 48 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 49 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 50 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 51 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 52 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 53 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 54 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 55 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 56 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 57 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 58 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 59 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 60 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 20) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 81 85}}
|
|
{{#rollBetween() torgroll 86 90}}
|
|
{{#rollLess() value 1}} ({{value}} +11) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 12 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 13 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 14 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 15 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 16 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 17 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 18 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 19 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 20 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 21 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 22 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 23 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 24 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 25 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 26 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 27 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 28 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 29 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 30 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 31 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 32 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 33 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 34 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 35 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 36 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 37 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 38 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 39 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 40 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 41 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 42 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 43 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 44 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 45 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 46 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 47 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 48 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 49 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 50 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 51 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 52 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 53 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 54 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 55 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 56 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 57 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 58 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 59 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 60 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 61 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 21) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 86 90}}
|
|
{{#rollBetween() torgroll 91 95}}
|
|
{{#rollLess() value 1}} ({{value}} +12) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 13 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 14 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 15 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 16 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 17 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 18 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 19 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 20 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 21 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 22 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 23 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 24 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 25 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 26 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 27 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 28 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 29 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 30 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 31 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 32 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 33 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 34 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 35 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 36 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 37 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 38 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 39 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 40 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 41 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 42 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 43 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 44 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 45 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 46 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 47 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 48 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 49 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 50 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 51 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 52 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 53 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 54 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 55 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 56 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 57 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 58 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 59 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 60 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 61 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 62 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 22) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 91 95}}
|
|
{{#rollBetween() torgroll 96 100}}
|
|
{{#rollLess() value 1}} ({{value}} +13) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} 14 {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} 15 {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} 16 {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} 17 {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} 18 {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} 19 {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} 20 {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} 21 {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} 22 {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} 23 {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} 24 {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} 25 {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} 26 {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} 27 {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} 28 {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} 29 {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} 30 {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} 31 {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} 32 {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} 33 {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} 34 {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} 35 {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} 36 {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} 37 {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} 38 {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} 39 {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} 40 {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} 41 {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} 42 {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} 43 {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} 44 {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} 45 {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} 46 {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} 47 {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} 48 {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} 49 {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} 50 {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} 51 {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} 52 {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} 53 {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} 54 {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} 55 {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} 56 {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} 57 {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} 58 {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} 59 {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} 60 {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} 61 {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} 62 {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} 63 {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (value + 23) {{/rollGreater() value 50}}
|
|
{{/rollBetween() torgroll 96 100}}
|
|
{{#rollGreater() torgroll 100}}
|
|
{{#rollLess() value 1}} (Roll/5 -7) {{/rollLess() value 1}}
|
|
{{#rollTotal() value 1}} (Roll/5 -6) {{/rollTotal() value 1}}
|
|
{{#rollTotal() value 2}} (Roll/5 -5) {{/rollTotal() value 2}}
|
|
{{#rollTotal() value 3}} (Roll/5 -4) {{/rollTotal() value 3}}
|
|
{{#rollTotal() value 4}} (Roll/5 -3) {{/rollTotal() value 4}}
|
|
{{#rollTotal() value 5}} (Roll/5 -2) {{/rollTotal() value 5}}
|
|
{{#rollTotal() value 6}} (Roll/5 -1) {{/rollTotal() value 6}}
|
|
{{#rollTotal() value 7}} (Roll/5) {{/rollTotal() value 7}}
|
|
{{#rollTotal() value 8}} (1 + Roll/5) {{/rollTotal() value 8}}
|
|
{{#rollTotal() value 9}} (2 + Roll/5) {{/rollTotal() value 9}}
|
|
{{#rollTotal() value 10}} (3 + Roll/5) {{/rollTotal() value 10}}
|
|
{{#rollTotal() value 11}} (4 + Roll/5) {{/rollTotal() value 11}}
|
|
{{#rollTotal() value 12}} (5 + Roll/5) {{/rollTotal() value 12}}
|
|
{{#rollTotal() value 13}} (6 + Roll/5) {{/rollTotal() value 13}}
|
|
{{#rollTotal() value 14}} (7 + Roll/5) {{/rollTotal() value 14}}
|
|
{{#rollTotal() value 15}} (8 + Roll/5) {{/rollTotal() value 15}}
|
|
{{#rollTotal() value 16}} (9 + Roll/5) {{/rollTotal() value 16}}
|
|
{{#rollTotal() value 17}} (10 + Roll/5) {{/rollTotal() value 17}}
|
|
{{#rollTotal() value 18}} (11 + Roll/5) {{/rollTotal() value 18}}
|
|
{{#rollTotal() value 19}} (12 + Roll/5) {{/rollTotal() value 19}}
|
|
{{#rollTotal() value 20}} (13 + Roll/5) {{/rollTotal() value 20}}
|
|
{{#rollTotal() value 21}} (14 + Roll/5) {{/rollTotal() value 21}}
|
|
{{#rollTotal() value 22}} (15 + Roll/5) {{/rollTotal() value 22}}
|
|
{{#rollTotal() value 23}} (16 + Roll/5) {{/rollTotal() value 23}}
|
|
{{#rollTotal() value 24}} (17 + Roll/5) {{/rollTotal() value 24}}
|
|
{{#rollTotal() value 25}} (18 + Roll/5) {{/rollTotal() value 25}}
|
|
{{#rollTotal() value 26}} (19 + Roll/5) {{/rollTotal() value 26}}
|
|
{{#rollTotal() value 27}} (20 + Roll/5) {{/rollTotal() value 27}}
|
|
{{#rollTotal() value 28}} (21 + Roll/5) {{/rollTotal() value 28}}
|
|
{{#rollTotal() value 29}} (22 + Roll/5) {{/rollTotal() value 29}}
|
|
{{#rollTotal() value 30}} (23 + Roll/5) {{/rollTotal() value 30}}
|
|
{{#rollTotal() value 31}} (24 + Roll/5) {{/rollTotal() value 31}}
|
|
{{#rollTotal() value 32}} (25 + Roll/5) {{/rollTotal() value 32}}
|
|
{{#rollTotal() value 33}} (26 + Roll/5) {{/rollTotal() value 33}}
|
|
{{#rollTotal() value 34}} (27 + Roll/5) {{/rollTotal() value 34}}
|
|
{{#rollTotal() value 35}} (28 + Roll/5) {{/rollTotal() value 35}}
|
|
{{#rollTotal() value 36}} (29 + Roll/5) {{/rollTotal() value 36}}
|
|
{{#rollTotal() value 37}} (30 + Roll/5) {{/rollTotal() value 37}}
|
|
{{#rollTotal() value 38}} (31 + Roll/5) {{/rollTotal() value 38}}
|
|
{{#rollTotal() value 39}} (32 + Roll/5) {{/rollTotal() value 39}}
|
|
{{#rollTotal() value 40}} (33 + Roll/5) {{/rollTotal() value 40}}
|
|
{{#rollTotal() value 41}} (34 + Roll/5) {{/rollTotal() value 41}}
|
|
{{#rollTotal() value 42}} (35 + Roll/5) {{/rollTotal() value 42}}
|
|
{{#rollTotal() value 43}} (36 + Roll/5) {{/rollTotal() value 43}}
|
|
{{#rollTotal() value 44}} (37 + Roll/5) {{/rollTotal() value 44}}
|
|
{{#rollTotal() value 45}} (38 + Roll/5) {{/rollTotal() value 45}}
|
|
{{#rollTotal() value 46}} (39 + Roll/5) {{/rollTotal() value 46}}
|
|
{{#rollTotal() value 47}} (40 + Roll/5) {{/rollTotal() value 47}}
|
|
{{#rollTotal() value 48}} (41 + Roll/5) {{/rollTotal() value 48}}
|
|
{{#rollTotal() value 49}} (42 + Roll/5) {{/rollTotal() value 49}}
|
|
{{#rollTotal() value 50}} (43 + Roll/5) {{/rollTotal() value 50}}
|
|
{{#rollGreater() value 50}} (44 + Roll/5) {{/rollGreater() value 50}}
|
|
{{/rollGreater() torgroll 100}}
|
|
</span>
|
|
</div>
|
|
|
|
{{/value}}
|
|
{{#torgroll}}
|
|
{{#rollLess() torgroll 5}}
|
|
{{#^rollGreater() torgroll 59}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/^rollGreater() torgroll 59}}
|
|
{{/rollLess() torgroll 5}}
|
|
{{#^rollLess() torgroll 5}}
|
|
{{#rollGreater() torgroll 59}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/rollGreater() torgroll 59}}
|
|
{{/^rollLess() torgroll 5}}
|
|
{{#rollLess() torgroll 5}}
|
|
{{#rollGreater() torgroll 59}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/rollGreater() torgroll 59}}
|
|
{{/rollLess() torgroll 5}}
|
|
{{/torgroll}}
|
|
{{#rollLess() torgroll 5}}
|
|
<div class="template-row">
|
|
<span class="template-label">
|
|
Disconnect
|
|
</span>
|
|
<span class="template-value template-disconnect">
|
|
{{#rollLess() torgroll 2}}
|
|
If 1 Case
|
|
{{/rollLess() torgroll 2}}
|
|
{{#^rollLess() torgroll 2}}
|
|
If 4 Case
|
|
{{/^rollLess() torgroll 2}}
|
|
</span>
|
|
</div>
|
|
{{/rollLess() torgroll 5}}
|
|
{{#rollGreater() torgroll 59}}
|
|
<div class="template-row">
|
|
<span class="template-label template-glory">
|
|
Roll of 60+
|
|
</span>
|
|
<span class="template-value template-glory">
|
|
possible Glory
|
|
</span>
|
|
</div>
|
|
{{/rollGreater() torgroll 59}}
|
|
{{/defense}}
|
|
{{#buttons}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row buttons">
|
|
{{buttons}}
|
|
</div>
|
|
{{/buttons}}
|
|
{{#allprops() who what why defense stymied wounded modifier score value torgroll lastroll buttons note
|
|
casting range duration target}}
|
|
|
|
<div class="template-row template-extras">
|
|
<span class="template-label template-extras">
|
|
{{key}}
|
|
</span>
|
|
<span class="template-value">
|
|
{{value}}
|
|
</span>
|
|
</div>
|
|
{{/allprops() who what why defense stymied wounded modifier score value torgroll lastroll buttons note
|
|
casting range duration target}}
|
|
{{#note}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row template-note">
|
|
<span class="template-width template-note">
|
|
{{note}}
|
|
</span>
|
|
</div>
|
|
{{/note}}
|
|
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-custom">
|
|
<div class="sheet-container sheet-color-{{color}}">
|
|
<div class="sheet-header">
|
|
{{#title}}
|
|
<div class="sheet-title">{{title}}</div>
|
|
{{/title}}
|
|
{{#subtitle}}
|
|
<div class="sheet-subtitle">{{subtitle}}</div>
|
|
{{/subtitle}}
|
|
</div>
|
|
<div class="sheet-content">
|
|
{{#allprops() title subtitle desc color}}
|
|
<div class="sheet-key">{{key}}</div>
|
|
<div class="sheet-value">{{value}}</div>
|
|
{{/allprops() title subtitle desc color}}
|
|
{{#desc}}
|
|
<div class="sheet-desc">{{desc}}</div>
|
|
{{/desc}}
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-damage">
|
|
<div class="template-wrapper">
|
|
<div class="template-row"><span class="template-header">{{who}}</span></div>
|
|
<div class="template-row"><span class="template-subtitle">{{what}}</span></div>
|
|
{{#why}}
|
|
<div class="template-row right"><span class="template-subtitle right"> ({{why}})</span></div>
|
|
{{/why}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{#toughness}}
|
|
<div class="template-row result">
|
|
<span class="template-label">Base Damage: </span>
|
|
<span class="template-value">{{basedamage}}</span>
|
|
</div>
|
|
<div class="template-row result">
|
|
<span class="template-label">Toughness: </span>
|
|
<span class="template-value">{{toughness}}</span>
|
|
</div>
|
|
{{/toughness}}
|
|
<!-- ensure there is only one heavy line between this section and next-->
|
|
{{#lastroll}}
|
|
<div class="template-row result">
|
|
<span class="template-label">Last Roll: </span>
|
|
<span class="template-value">{{lastroll}}</span>
|
|
</div>
|
|
{{/lastroll}}
|
|
{{#toughness}}
|
|
{{#^lastroll}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/^lastroll}}
|
|
{{/toughness}}
|
|
{{#^toughness}}
|
|
{{#lastroll}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/lastroll}}
|
|
{{/^toughness}}
|
|
{{#toughness}}
|
|
{{#lastroll}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
{{/lastroll}}
|
|
{{/toughness}}
|
|
<!-- ensure there is only one heavy line - finished-->
|
|
<div class="template-row highlight result">
|
|
<span class="template-label">
|
|
{{#lastroll}}New {{/lastroll}}{{#rollTotal() damagetype 0}}Damage: {{/rollTotal() damagetype 0}}{{#rollGreater() damagetype 0}}Effect: {{/rollGreater() damagetype 0}}
|
|
</span>
|
|
<span class="template-value">{{damage}}</span>
|
|
</div>
|
|
{{#rollGreater() damagetype 0}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row highlight result">
|
|
<span class="template-label">Wounds: </span>
|
|
<span class="template-value">
|
|
{{#rollLess() damage 5}}0{{/rollLess() damage 5}}
|
|
{{#rollBetween() damage 5 9}}1{{/rollBetween() damage 5 9}}
|
|
{{#rollBetween() damage 10 14}}2{{/rollBetween() damage 10 14}}
|
|
{{#rollBetween() damage 15 19}}3{{/rollBetween() damage 15 19}}
|
|
{{#rollBetween() damage 20 24}}4{{/rollBetween() damage 20 24}}
|
|
{{#rollBetween() damage 25 29}}5{{/rollBetween() damage 25 29}}
|
|
{{#rollBetween() damage 30 34}}6{{/rollBetween() damage 30 34}}
|
|
{{#rollBetween() damage 35 39}}7{{/rollBetween() damage 35 39}}
|
|
{{#rollBetween() damage 40 44}}8{{/rollBetween() damage 40 44}}
|
|
{{#rollBetween() damage 45 49}}9{{/rollBetween() damage 45 49}}
|
|
{{#rollGreater() damage 50}}(Effect / 5){{/rollGreater() damage 50}}
|
|
</span>
|
|
</div>
|
|
<div class="template-row highlight result">
|
|
<span class="template-label">Shock: </span>
|
|
<span class="template-value damage">
|
|
{{#rollLess() damage -5}}0{{/rollLess() damage -5}}
|
|
{{#rollBetween() damage -5 -1}}1{{/rollBetween() damage -5 -1}}
|
|
{{#rollBetween() damage 0 4}}2{{/rollBetween() damage 0 4}}
|
|
{{#rollBetween() damage 5 9}}2{{/rollBetween() damage 5 9}}
|
|
{{#rollBetween() damage 10 14}}4{{/rollBetween() damage 10 14}}
|
|
{{#rollBetween() damage 15 19}}6{{/rollBetween() damage 15 19}}
|
|
{{#rollBetween() damage 20 24}}8{{/rollBetween() damage 20 24}}
|
|
{{#rollBetween() damage 25 29}}10{{/rollBetween() damage 25 29}}
|
|
{{#rollBetween() damage 30 34}}12{{/rollBetween() damage 30 34}}
|
|
{{#rollBetween() damage 35 39}}14{{/rollBetween() damage 35 39}}
|
|
{{#rollBetween() damage 40 44}}16{{/rollBetween() damage 40 44}}
|
|
{{#rollBetween() damage 45 49}}18{{/rollBetween() damage 45 49}}
|
|
{{#rollGreater() damage 50}}(Effect / 5) x2{{/rollGreater() damage 50}}
|
|
</span>
|
|
</div>
|
|
{{/rollGreater() damagetype 0}}
|
|
{{#buttons}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row buttons">{{buttons}}</div>
|
|
{{/buttons}}
|
|
{{#note}}
|
|
<div class="template-row arrow-container">
|
|
<div class="arrow-right"></div>
|
|
</div>
|
|
<div class="template-row">
|
|
<span class="template-width template-note">
|
|
{{note}}
|
|
</span>
|
|
</div>
|
|
{{/note}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
<script type="text/worker">
|
|
const int = (score, error = 0) => parseInt(score) || error;
|
|
const float = (score, error = 0) => parseFloat(score) || error;
|
|
const clog = (text, color ='green', title = '') => {
|
|
const message = title ? `%c ${title}
|
|
${text}` : `%c ${text}`;
|
|
console.log(message, `color: ${color}; font-weight:bold`);
|
|
};
|
|
const repeatingFieldName = (section, id, field) => `repeating_${section}_${id}_${field}`;
|
|
|
|
const CODEVERSION = 4.01;
|
|
const NAMELENGTH = 21;
|
|
|
|
// this is not a complete listing of attributes in the sheet, just those that are in handy groups for certain sheet workers.
|
|
const statgroups = {
|
|
panels: ['skills', 'possibilities', 'derived'],
|
|
displayButtons: ['Attacks', 'Perks', 'Armor', 'Equipment', 'Deeds', 'Glory', 'Connection'],
|
|
buttonTypes: ['torg', 'Possibility', 'UP'],
|
|
stats: ['CHA', 'DEX', 'MIN', 'SPI', 'STR'],
|
|
statLabels: ['Charisma', 'Dexterity', 'Mind', 'Spirit', 'Strength'],
|
|
skills: ['AirVehicles', 'Alteration', 'Apportation', 'BeastRiding', 'Computers', 'Conjuration', 'Divination', 'Dodge', 'EnergyWeapons', 'EvidenceAnalysis', 'Faith', 'Find', 'FireCombat', 'FirstAid', 'HeavyWeapons', 'Intimidate', 'Kinesis', 'LandVehicles', /*'Language',*/ 'Lockpicking', 'Maneuver', 'Medicine', 'MeleeWeapons', 'MissileWeapons', 'Persuasion', 'Precognition', 'Profession', 'Reality', 'Scholar', 'Science', 'Stealth', 'Streetwise', 'Survival', 'Taunt', 'Telepathy', 'Tracking', 'Trick', 'UnarmedCombat', 'WaterVehicles', 'Willpower'],
|
|
skillLabels: ['Air Vehicles', 'Alteration', 'Apportation', 'Beast Riding', 'Computers', 'Conjuration', 'Divination', 'Dodge', 'Energy Weapons', 'Evidence Analysis', 'Faith', 'Find', 'Fire Combat', 'First Aid', 'Heavy Weapons', 'Intimidate', 'Kinesis', 'Land Vehicles', /*'Language',*/ 'Lockpicking', 'Maneuver', 'Medicine', 'Melee Weapons', 'Missile Weapons', 'Persuasion', 'Precognition', 'Profession', 'Reality', 'Scholar', 'Science', 'Stealth', 'Streetwise', 'Survival', 'Taunt', 'Telepathy', 'Tracking', 'Trick', 'Unarmed Combat', 'Water Vehicles', 'Willpower'],
|
|
skillsplit: ['Vehicles', 'Riding', 'Weapons', 'Combat', 'Analysis', 'Aid'],
|
|
defenses: {
|
|
Dodge: 'DEX',
|
|
MeleeWeapons: 'DEX',
|
|
UnarmedCombat: 'DEX',
|
|
Intimidate: 'CHA',
|
|
Maneuver: 'DEX',
|
|
Taunt: 'CHA',
|
|
Trick: 'SPI',
|
|
Faith: 'SPI',
|
|
Willpower: 'SPI',
|
|
},
|
|
armorFields: [`repeating_armor:Armor_DEX`, `repeating_armor:Armor_Worn`, `repeating_armor:Armor_Adds`, `repeating_armor:Armor_Fatigue`],
|
|
perkBonuses: ['plus_shock', 'plus_toughness', 'plus_move', 'plus_fatigue'], /*doesnt include wounds, that is handled elsewhere since it is completely independent of stats.*/
|
|
};
|
|
const constants = {
|
|
cosmValues: {
|
|
aysle: {
|
|
Magic: 24,
|
|
Social: 16,
|
|
Spiritual: 18,
|
|
Tech: 14
|
|
},
|
|
coreearth: {
|
|
Magic: 9,
|
|
Social: 23,
|
|
Spiritual: 10,
|
|
Tech: 23
|
|
},
|
|
cyberpapacy: {
|
|
Magic: 14,
|
|
Social: 18,
|
|
Spiritual: 16,
|
|
Tech: 26
|
|
},
|
|
livingland: {
|
|
Magic: 1,
|
|
Social: 7,
|
|
Spiritual: 24,
|
|
Tech: 6
|
|
},
|
|
nileempire: {
|
|
Magic: 14,
|
|
Social: 20,
|
|
Spiritual: 18,
|
|
Tech: 20
|
|
},
|
|
orrorsh: {
|
|
Magic: 16,
|
|
Social: 18,
|
|
Spiritual: 16,
|
|
Tech: 18
|
|
},
|
|
panpacifica: {
|
|
Magic: 4,
|
|
Social: 24,
|
|
Spiritual: 8,
|
|
Tech: 24
|
|
},
|
|
tharkold: {
|
|
Magic: 12,
|
|
Social: 25,
|
|
Spiritual: 4,
|
|
Tech: 25
|
|
}
|
|
},
|
|
clearance: {
|
|
Alpha: 0,
|
|
Beta: 50,
|
|
Gamma: 200,
|
|
Delta: 500,
|
|
Omega: 1000
|
|
},
|
|
};
|
|
// skilled = adds, disfavoured = 1 if disfavoured.
|
|
// how to distinguish between token types - UP0 and UP1
|
|
const rollTypes = {
|
|
torg: (insert) => `{{torgroll=[[1d20${insert}cs10cs>20cf1 @{rolltracker}]]}}`,
|
|
UP: (insert) => `{{torgroll=[[?{Last Roll?|0}+(1d20${insert}cs10cs>20) @{rolltracker} ]]}} {{lastroll=?{Last Roll?}}}`,
|
|
Possibility: (insert) => `{{torgroll=[[?{Last Roll?|0}+({1d20${insert}cs10cs>20,10 + 0d0}kh1) @{rolltracker} ]]}} {{lastroll=?{Last Roll?}}}`,
|
|
UP1: (insert) => `{{torgroll=[[@{previous-result}+(1d20${insert}cs10cs>20) &{tracker} ]]}} {{lastroll=@{previous-result}}}`,
|
|
Possibility1: (insert) => `{{torgroll=[[@{previous-result}+({1d20${insert}cs10cs>20,10 + 0d0}kh1) &{tracker} ]]}} {{lastroll=@{previous-result}}}`,
|
|
insertSkilled: '!10!!20',
|
|
insertUnskilled: '!10',
|
|
insertDisfavoured: ''
|
|
};
|
|
const buttonType = (type) => ('torg' === type ? '' : type);
|
|
const displayName = which => {
|
|
let label = which;
|
|
if (statgroups.stats.includes(which)) {
|
|
label = statgroups.statLabels[statgroups.stats.indexOf(which)];
|
|
} else if (statgroups.skills.includes(which)) {
|
|
label = statgroups.skillLabels[statgroups.skills.indexOf(which)];
|
|
}
|
|
return label;
|
|
};
|
|
/* toggle top bar when on a PC tab or GM tab; Adventure tab shows if name is filled in. */
|
|
on('change:tab change:name sheet:opened', () => {
|
|
getAttrs(['tab', 'Name'], v => {
|
|
const tab = int(v.tab);
|
|
const name = v.Name;
|
|
const output = (v.Name && tab === 3 || tab <= 2) ? 0 : 1;
|
|
setAttrs({
|
|
showtop: output
|
|
});
|
|
});
|
|
});
|
|
/*
|
|
Name: the display name, often the same as skill with a an extra space in the middle.
|
|
skill: the name of the skill attribute. for repeating_attacks, this is number
|
|
repeating: the name of a repeating section; if empty, it';'s a single skill.
|
|
rollType: torg, UP, or Possibility.
|
|
adds: how many skill levels. If 0, unskilled
|
|
disfavoured: 1 or 0
|
|
attack: if its in the repeating_attacks section; its
|
|
extras: if there are extra sections to add to the rolltemlate, like '{{range=@{repeating_attacks_Attack_Range}}}' and so on
|
|
this only makes sense if players have a way to manipulate them - the attack_footnote section might be used for this
|
|
might be allowed to enter different sections, as long as leave final }} off. So could enter:
|
|
this is a footnote}} {{range=60}} {{daffodils=this has no daffodils
|
|
the rolltemplate will then use allprops to add any extra elements. It might not be a footer by default, can add a footer in this section.
|
|
might add a damage footnote.
|
|
footer: if the template includes a footnote to go after the possibility/up buttons
|
|
*/
|
|
// need to account for stats not having adds, might use adds = 1, for them
|
|
const rollTemplate = (Name, skill, adds = 0, rollUP = '', rollToken = 0, repeating = '', disfavoured = 0, extras = '', footer = '') => {
|
|
// could use rest to get the last items
|
|
let rollQuality = disfavoured ? rollTypes.insertDisfavoured : (adds === 0 ? rollTypes.insertUnskilled : rollTypes.insertSkilled);
|
|
const template = '&{template:torg}';
|
|
const who = '{{who=@{character_name}}}'; // rollToken === 0 ? '{{who=@{character_name}}}' : '{{who=@{selected|token_name}}}'; (cant use token_name with this posssibility/up system)
|
|
const what = `{{what=${Name}}}`;
|
|
const why = (rollUP === 'torg') ? '' : `{{why=${rollUP}}}`;
|
|
// might add an etxra parameter for subtitle.
|
|
const status = '{{stymied=[[@{stymied}[stymied] ]]}} {{wounded=[[ @{wounded} [wounds] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}}';
|
|
const score = `{{score=[[${repeating === 'attacks' ? skill : `@{${skill}}`}]]${disfavoured ? ' (Disfavoured)' : (adds === 0 ? ' (Unskilled)' : '')}}}`;
|
|
const value = `{{value=[[10+${repeating === 'attacks' ? skill : `@{${skill}}`}+?{Modifier|0}+@{stymied}+@{wounded}]]}}`;
|
|
const rollTypeWhich = rollUP + ((rollUP === 'torg') ? '' : (rollToken === 0 ? '' : 1));
|
|
const roll = rollTypes[rollTypeWhich](rollQuality);
|
|
const buttons = `{{buttons=[Possibility](~${repeating ? `repeating_${repeating}_` : ''}${(repeating === 'attacks') ? 'Attack' : skill}Possibility) [Up](~${repeating ? `repeating_${repeating}_` : ''}${(repeating === 'attacks') ? 'Attack' : skill}Up)}}`;
|
|
const footerPrint = footer ? `{{footer=${footer}}}` : '';
|
|
// extras is for weapon details, like range, etc., that must be preformatted. an AllProps section in roll template may handle this.
|
|
|
|
const output = `${template} ${who} ${what} ${why} {{defense=[[0]]}} ${extras} ${status} ${score} ${value} ${roll} ${buttons} ${footerPrint}`;
|
|
return output;
|
|
};
|
|
|
|
|
|
|
|
const damageTemplate = (damageRollType = 0) => {
|
|
let middle = '{{damage=[[@{Attack_Damage}+@{Attack_Damage_Bonus} + (?{Bonus Dice?|0} + @{Attack_Damage_BonusDice})d6!p @{rolltracker}]]}}';
|
|
if (damageRollType === 2) {
|
|
middle = '{{toughness=@{Target|toughness}}} {{damage=[[@{Attack_Damage}+@{Attack_Damage_Bonus} + (?{Bonus Dice?|0} + @{Attack_Damage_BonusDice})d6!p - @{Target|toughness} @{rolltracker}]]}}';
|
|
} else if (damageRollType === 1) {
|
|
middle = '{{toughness=?{Target Toughness?|0}}} {{damage=[[@{Attack_Damage}+@{Attack_Damage_Bonus} + (?{Bonus Dice?|0} + @{Attack_Damage_BonusDice})d6!p - ?{Target Toughness?} @{rolltracker}]]}}' ;
|
|
}
|
|
|
|
const output = `&{template:damage} {{who=@{character_name}}} {{what=@{Attack_Name_Full}}} {{damagetype=[[@{rolldamagetype}]]}} {{basedamage=[[@{Attack_Damage}+@{Attack_Damage_Bonus}]]}} {{bonusdice=[[?{Bonus Dice?|0} + @{Attack_Damage_BonusDice}]]}} ${middle} {{buttons=[Bonus Dice](~repeating_attacks_bonusdamage)}} {{note=@{Damage_Footnote}}}`;
|
|
return output;
|
|
};
|
|
|
|
|
|
// from a set of attributes, convert to a change:x string.
|
|
const buildChanges = (list) => list.map(item => `change:${item.toLowerCase()}`).join(' ');
|
|
|
|
on('change:rolltype sheet:opened', function () {
|
|
getAttrs(['rolltype'], function (v) {
|
|
const output = (v.rolltype === 'buttons') ? {
|
|
rolltracker: '&{tracker}',
|
|
rollpossibility: '{{torgroll=[[@{previous-result}+({1d20!10!!20cs10cs,10 + 0d0}kh1) @{rolltracker}]] }} {{lastroll=@{previous-result}}} ',
|
|
rollup: '{{torgroll=[[@{previous-result}+(1d20!10!!20cs10cs) @{rolltracker}]] }} {{lastroll=@{previous-result}}} ',
|
|
rollmultipossibility: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[@{previous-result}+({@{skilledquery}cs10cs,10 + 0d0}kh1) @{rolltracker}]] }} {{lastroll=@{previous-result}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
|
|
rollmultiup: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[@{previous-result}+(@{skilledquery}cs10cs) @{rolltracker}]] }} {{lastroll=@{previous-result}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
|
|
rollspecialdamage: '{{buttons=[Bonus Dice](~hiddenbonusdie)}}',
|
|
rolldamagelast: '@{previous-result}'
|
|
} : {
|
|
rolltracker: '',
|
|
rollpossibility: '{{torgroll=[[?{Last Roll?|0}+({1d20!10!!20cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} ',
|
|
rollup: `{{torgroll=[[?{Last Roll?|0}+(1d20!10!!20cs10cs) ]] }} {{lastroll=?{Last Roll?}}} `,
|
|
rollmultipossibility: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+({1d20@{skilledquery}cs10cs,10 + 0d0}kh1) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
|
|
rollmultiup: `&{template:torg} {{who=@{character_name}}} {{what=Roll For Bonus}} {{wounded=[[ @{wounded} [wounds] ]]}} {{stymied=[[ @{stymied} [stymied] ]]}} {{modifier=[[ ?{Modifier|0} [modifier] ]]}} {{value=[[10 + ?{Modifier}[Modifier] +@{wounded}[wounds] +@{stymied}[stymied] ]]}} {{torgroll=[[?{Last Roll?|0}+(1d20@{skilledquery}cs10cs) ]] }} {{lastroll=?{Last Roll?}}} {{defense=[[0]]}} {{buttons=[Possibility](~MultiActionPossibility) [Up](~MultiActionUP)}}`,
|
|
rollspecialdamage: '',
|
|
rolldamagelast: '?{Enter Last Effect|0}'
|
|
};
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
|
|
on('change:rolltype sheet:opened', function () {
|
|
getAttrs(['rolldamagetype'], function (v) {
|
|
const type = int(v.rolldamagetype);
|
|
const output = {};
|
|
if(type === 2) {
|
|
output.rolldamagespecial = '{{toughness=@{Target|toughness}}} {{damage=[[@{repeating_attacks_Attack_Damage}+@{repeating_attacks_Attack_Damage_Bonus} + (?{Bonus Dice?|0} + @{repeating_attacks_Attack_Damage_BonusDice})d6!p - @{Target|toughness} @{rolltracker}]]}}';
|
|
} else if(type === 1) {
|
|
output.rolldamagespecial = '{{toughness=?{Target Toughness?|0}}} {{damage=[[@{Attack_Damage}+@{Attack_Damage_Bonus} + (?{Bonus Dice?|1} + @{Attack_Damage_BonusDice})d6!p - ?{Target Toughness?} @{rolltracker}]]}}';
|
|
} else {
|
|
output.rolldamagespecial = '{{damage=[[@{repeating_attacks_Attack_Damage}+@{repeating_attacks_Attack_Damage_Bonus} + (?{Bonus Dice?|1} + @{repeating_attacks_Attack_Damage_BonusDice})d6!p @{rolltracker}]]}}';
|
|
}
|
|
setAttrs(output, {silent:true});
|
|
});
|
|
});
|
|
|
|
/* show/hide floating frames */
|
|
statgroups.displayButtons.forEach(item => {
|
|
on(`clicked:${item.toLowerCase()}_toggle`, () => {
|
|
getSectionIDs(`repeating_${item.toLowerCase()}`, idArray => {
|
|
const fieldnames = [];
|
|
idArray.forEach(id => fieldnames.push(`repeating_${item.toLowerCase()}_${id}_${item}Toggle`));
|
|
fieldnames.push(`${item}_toggle`);
|
|
getAttrs(fieldnames, v => {
|
|
const value = 1 - int(v[`${item}_toggle`]);
|
|
const update = {};
|
|
fieldnames.forEach(name => update[name] = value);
|
|
setAttrs(update);
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
statgroups.panels.forEach(item => {
|
|
on(`clicked:${item}_toggle`, function () {
|
|
getAttrs([`${item}_toggle`], function (v) {
|
|
setAttrs({
|
|
[`${item}_toggle`]: 1 - int(v[`${item}_toggle`])
|
|
});
|
|
});
|
|
});
|
|
});
|
|
on(`clicked:announcements_close`, function () {
|
|
setAttrs({
|
|
announcements: 0
|
|
});
|
|
});
|
|
// show/hide all at once
|
|
on('change:panelstoggle', () => {
|
|
getAttrs(['panelstoggle'], v => {
|
|
const output = {};
|
|
const setting = int(v.panelstoggle);
|
|
statgroups.panels.forEach(panel => {
|
|
output[`${panel}_toggle`] = setting;
|
|
});
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
|
|
/* ======================================================= */
|
|
/* CALCULATE STATS, SKILLS, defenseS, ROLLTEMPLATE BUTTONS, with one sheet worker */
|
|
/* ======================================================= */
|
|
// build sets of attributes - stat name with its extras, skill name with its extras, etc.
|
|
const statSet = statgroups.stats.reduce((output, stat) => {
|
|
output.push(
|
|
`${stat}Adj`,
|
|
`${stat}Base`
|
|
);
|
|
return output;
|
|
}, []);
|
|
const skillSet = statgroups.skills.reduce((output, skill) => {
|
|
output.push(
|
|
`${skill}Adds`,
|
|
`${skill}Adj`,
|
|
`${skill}Mod`
|
|
);
|
|
return output;
|
|
}, []);
|
|
const defenseSet = Object.keys(statgroups.defenses).reduce((output, defense) => {
|
|
output.push(
|
|
`defense_${defense}_adds`,
|
|
`defense_${defense}`
|
|
);
|
|
return output;
|
|
}, []);
|
|
|
|
const buttonSet = [];
|
|
statgroups.buttonTypes.forEach(type => {
|
|
const typename = buttonType(type);
|
|
statgroups.stats.forEach(stat => buttonSet.push(`roll${stat}${typename}`));
|
|
statgroups.skills.forEach(stat => buttonSet.push(`roll${stat}${typename}`));
|
|
});
|
|
|
|
// possibly use event, so only the relevant sections are triggered.
|
|
//
|
|
on(`clicked:vulnerable_up clicked:vulnerable_down ${buildChanges(['rolltype','rolldamagetype', 'moveadj', 'shockadj', 'toughness_adds', 'defense_willpowermind_adds', 'version_trick'])} ${buildChanges(statgroups.stats)} ${buildChanges(statgroups.skills)} ${buildChanges(statSet)} ${buildChanges(skillSet)} ${buildChanges(defenseSet)} ${buildChanges(statgroups.armorFields)} ${buildChanges(statgroups.perkBonuses)} change:repeating_attacks remove:repeating_armor sheet:opened`, (event) => {
|
|
getSectionIDs('repeating_attacks', idAttacks => {
|
|
const attackStats = {
|
|
FullName: `Attack_Name_Full`,
|
|
Name: `Attack_Name`,
|
|
|
|
Damage: `Attack_Damage`,
|
|
DamageName: `Attack_Damage_Name`,
|
|
DamageAdd: `Attack_Damage_Add`,
|
|
DamageDisplay: `Attack_Damage_Display`,
|
|
|
|
Axiom1Name: `Attack_Axiom1_Name`,
|
|
Axiom2Name: `Attack_Axiom2_Name`,
|
|
Axiom1Score: `Attack_Axiom1_Score`,
|
|
Axiom2Score: `Attack_Axiom2_Score`,
|
|
Axiom: `Attack_Axiom`,
|
|
|
|
Ammo: `Attack_Ammo`,
|
|
AmmoMax: `Attack_Ammo_Capacity`,
|
|
|
|
AttackBonus: `Attack_Attack_Bonus`,
|
|
AttackScore: `Attack_Skill_Name`,
|
|
|
|
AttackNote: `Attack_Footnote`,
|
|
DamageNote: 'Damage_Footnote',
|
|
DamageRoll: 'rollDamage'
|
|
};
|
|
const attackfields = [];
|
|
idAttacks.forEach(id => Object.values(attackStats).forEach(attack => attackfields.push(repeatingFieldName('attacks',id,attack))));
|
|
|
|
getSectionIDs('repeating_armor', idArmour => {
|
|
const armorfields = [];
|
|
idArmour.forEach(id => {
|
|
armorfields.push(
|
|
`repeating_armor_${id}_Armor_DEX`,
|
|
`repeating_armor_${id}_Armor_Worn`,
|
|
`repeating_armor_${id}_Armor_Adds`,
|
|
`repeating_armor_${id}_Armor_Fatigue`
|
|
);
|
|
});
|
|
getAttrs(['version', 'version_trick', 'rolltype', 'rolldamagetype', ...statgroups.stats, ...statSet, ...statgroups.skills, ...skillSet, ...defenseSet, ...buttonSet, ...armorfields, ...attackfields, ...statgroups.perkBonuses, 'Movement', 'MoveAdj', 'ShockAdj', 'Shock_max', 'vulnerable_level', 'toughness_adds', 'defense_WillpowerMind_adds', 'Armor', 'fatigue'], v => {
|
|
const version = float(v.version);
|
|
if (version < CODEVERSION) {
|
|
return;
|
|
}
|
|
const output = {};
|
|
//vunerable level
|
|
let vulnerable_level = int(v[`vulnerable_level`]);
|
|
if (event.triggerName.indexOf('vulnerable') > -1) {
|
|
const direction = (event.triggerName.slice(-2) === 'up') ? 1 : -1;
|
|
vulnerable_level = Math.min(2, Math.max(0, vulnerable_level + 1 * direction));
|
|
output[`vulnerable_level`] = vulnerable_level;
|
|
output[`vulnerable`] = vulnerable_level * -2;
|
|
}
|
|
const vulnerable = vulnerable_level * -2;
|
|
// get armour limits/bonuses
|
|
let armorDEX = 10000;
|
|
let armorAdds = 0;
|
|
let armorFAT = 0;
|
|
|
|
idArmour.forEach(id => {
|
|
const worn = int(v[`repeating_armor_${id}_Armor_Worn`]);
|
|
if (worn) {
|
|
armorAdds = Math.max(armorAdds, int(v[`repeating_armor_${id}_Armor_Adds`]));
|
|
armorDEX = Math.min(armorDEX, int(v[`repeating_armor_${id}_Armor_DEX`], 10000));
|
|
armorFAT += int(v[`repeating_armor_${id}_Armor_Fatigue`]);
|
|
}
|
|
});
|
|
const rollToken = (v.rolltype === 'buttons') ? 1 : 0;
|
|
const tempStats = {};
|
|
statgroups.stats.forEach(stat => {
|
|
let score = int(v[`${stat}Base`]) + int(v[`${stat}Adj`]);
|
|
|
|
if (stat === 'DEX') score = Math.min(score, armorDEX);
|
|
tempStats[stat] = score; // used for ensuring DEX skills are accurate
|
|
|
|
if (int(v[stat]) !== score) output[stat] = score;
|
|
// rolltemplate - should be a standardised function; doesnt support disfavoured yet
|
|
statgroups.buttonTypes.forEach(rollType => {
|
|
const template = rollTemplate(displayName(stat), stat, 1, rollType, rollToken, '', 0);
|
|
//const template = rollTemplate({name: displayName(stat), skill: stat, adds: 1, rollUP: rollType, rollToken: rollToken, repeating: '', disfavoured: 0});
|
|
const button = `roll${stat}${buttonType(rollType)}`;
|
|
if (v[button] !== template) output[button] = template;
|
|
});
|
|
});
|
|
|
|
statgroups.skills.forEach(skill => {
|
|
let adds = int(v[`${skill}Adds`]);
|
|
let score = adds + int(v[`${skill}Adj`]) + (tempStats[v[`${skill}Mod`]] || tempStats['CHA']); // if stat isnt recognised, it probably is CHA.
|
|
if (int(v[skill]) !== score) output[skill] = score;
|
|
|
|
// defenses
|
|
if (Object.keys(statgroups.defenses).includes(skill)) {
|
|
let defense_score = score + int(v[`defense_${skill}_adds`]) + vulnerable;
|
|
let defense_skill = `defense_${skill}`;
|
|
if (int(v[defense_skill]) !== defense_score) output[defense_skill] = defense_score;
|
|
}
|
|
// do willpower-mind
|
|
if(skill === 'Willpower') {
|
|
let defense_score = (tempStats['MIN'] || tempStats['CHA']) + int(v.WillpowerAdds) +int(v.WillpowerAdj) + int(v.defense_WillpowerMind_adds) + vulnerable;
|
|
let defense_skill = `defense_${skill}Mind`;
|
|
if (int(v[defense_skill]) !== defense_score) output[defense_skill] = defense_score;
|
|
}
|
|
// rolltemplate - might use eventinfo to check if its disfavoured or adds
|
|
statgroups.buttonTypes.forEach(rollType => {
|
|
const template = rollTemplate(displayName(skill), skill, adds, rollType, rollToken, '', 0);
|
|
//const template = rollTemplate({name: displayName(skill), skill: skill, adds: adds, rollUP: rollType, rollToken: rollToken, repeating: '', disfavoured: 0});
|
|
const button = `roll${skill}${buttonType(rollType)}`;
|
|
if (v[button] !== template) output[button] = template;
|
|
});
|
|
});
|
|
// check if RealityAdds went 0 -> 1 or 1+ > 0
|
|
if (event.sourceAttribute === 'realityadds') {
|
|
const prev = int(event.previousValue);
|
|
const newv = int(event.newValue );
|
|
if((newv === prev && newv > 0 ) || newv > 0 && (!prev || prev < 1)) {
|
|
// raise possibilities to 3
|
|
output.possibilities = 3;
|
|
output.possibilities_level = 3;
|
|
} else if (newv < 1 && prev > 0) {
|
|
// drop possibilities to 0
|
|
output.possibilities = 0;
|
|
output.possibilities_level = 0;
|
|
}
|
|
}
|
|
|
|
const toughness = int(v.STRBase) + armorAdds + int(v[`toughness_adds`]) + int(v[`plus_toughness`]);
|
|
if (int(v.toughness) !== toughness) output.toughness = toughness;
|
|
if (int(v.Armor) !== armorAdds) output.Armor = armorAdds;
|
|
const fatigue_calc = Math.max(0,armorFAT + 2 + int(v.plus_fatigue));
|
|
if (int(v.fatigue) !== fatigue_calc) output.fatigue = fatigue_calc;
|
|
output.armorstats = (armorDEX > 100 && armorFAT === 0) ? ' ' : `(${armorDEX > 100 ? '' : `DEX: ${armorDEX} `}${armorFAT > 0 ? `FAT: ${armorFAT}`: ''})`;
|
|
const move = tempStats.DEX + int(v[`MoveAdj`]) + int(v[`plus_move`]);
|
|
if (move !== int(v.Movement)) {
|
|
output.Movement = move;
|
|
output.Run = move * 3;
|
|
}
|
|
const shock = int(v.SPIBase) + int(v[`ShockAdj`]) + int(v[`plus_shock`]);
|
|
if (shock !== int(v.Shock_max)) output.Shock_max = shock;
|
|
|
|
/* attacks */
|
|
idAttacks.forEach(id => {
|
|
const fullname = v[repeatingFieldName('attacks', id, 'Attack_Name_Full')];
|
|
const shortname = v[repeatingFieldName('attacks', id, 'Attack_Name')];
|
|
|
|
/* get display name */
|
|
const displayName = fullname.substring(0, NAMELENGTH);
|
|
if (shortname !== displayName) output[repeatingFieldName('attacks', id, 'Attack_Name')] = displayName;
|
|
|
|
/* damage */
|
|
const olddamageValue = int(v[repeatingFieldName('attacks', id, 'Attack_Damage')]);
|
|
const oldDamageDisplay = v[repeatingFieldName('attacks', id, 'Attack_Damage_Display')];
|
|
const damageName = v[repeatingFieldName('attacks', id, 'Attack_Damage_Name')];
|
|
const damageStat = int(v[damageName]) || 0;
|
|
const damageScore = int(v[repeatingFieldName('attacks', id, 'Attack_Damage_Add')]);
|
|
const damageValue = damageStat + damageScore;
|
|
if (damageValue !== olddamageValue) output[repeatingFieldName('attacks', id, 'Attack_Damage')] = damageValue;
|
|
const damageDisplay = (damageName === 'Special') ? damageName : ((damageStat === 0) ? `${damageScore}` : `${damageName} ${damageScore > -1 ? '+' : ''}${damageScore} (${damageValue})`);
|
|
if (oldDamageDisplay !== damageDisplay) output[repeatingFieldName('attacks', id, 'Attack_Damage_Display')] = damageDisplay;
|
|
|
|
/* axioms */
|
|
const axiomTypes = {
|
|
'Magic': 'Magic',
|
|
'Social': 'Social',
|
|
'Spiritual': 'Spirit',
|
|
'Tech': 'Tech',
|
|
};
|
|
const axiomName1 = axiomTypes[v[repeatingFieldName('attacks', id, 'Attack_Axiom1_Name')]] || '';
|
|
const axiomScore1 = v[repeatingFieldName('attacks', id, 'Attack_Axiom1_Score')];
|
|
const axiomName2 = axiomTypes[v[repeatingFieldName('attacks', id, 'Attack_Axiom2_Name')]] || '';
|
|
const axiomScore2 = v[repeatingFieldName('attacks', id, 'Attack_Axiom2_Score')];
|
|
const axiom = v[repeatingFieldName('attacks', id, 'Attack_Axiom')];
|
|
const axiomDisplay = (axiomName1 ? `${axiomName1} ${axiomScore1}` : '') + (axiomName1 && axiomName2 ? ' ' : '') + (axiomName2 ? `${axiomName2} ${axiomScore2}` : '');
|
|
if (axiomDisplay !== axiom) output[repeatingFieldName('attacks', id, 'Attack_Axiom')] = axiomDisplay;
|
|
|
|
let ammomax = int(v[repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity')]);
|
|
const ammo = Math.max(0,int(v[repeatingFieldName('attacks', id, 'Attack_Ammo')]));
|
|
if (ammomax < 0) {
|
|
ammomax = 0;
|
|
output[repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity')] = ammomax;
|
|
}
|
|
if(event.sourceAttribute === repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity').toLowerCase() || ammo > ammomax) {
|
|
output[repeatingFieldName('attacks', id, 'Attack_Ammo')] = ammomax;
|
|
}
|
|
|
|
/* attack roll templates */
|
|
/* rolltemplate needs:
|
|
display name - the weapon name, not the skill name
|
|
skill - so can get skill value and adds
|
|
skill value - displaying total
|
|
skill adds - so can hadle if skilled or unskilled
|
|
|
|
disfavoureed - later.
|
|
|
|
subtitle
|
|
weapon details:
|
|
range (what if melee)
|
|
|
|
Power Details
|
|
casting time - is this needed
|
|
targeting - this should be included, and when a number, might put it next to value (though on a line of its own just above or value makes sense)
|
|
duration - may or may not be included
|
|
success levels - probably not included, let the players narrate it.
|
|
*/
|
|
const attackBonus = int(v[repeatingFieldName('attacks', id, 'Attack_Attack_Bonus')]);
|
|
const skillName = v[repeatingFieldName('attacks', id, 'Attack_Skill_Name')];
|
|
const skillValue = int(output[skillName] || v[skillName]) + attackBonus;
|
|
const skillAdds = int(output[`${skillName}Adds`] || v[`${skillName}Adds`]);
|
|
const attackNote = v[repeatingFieldName('attacks', id, 'Attack_Footnote')];
|
|
|
|
const rollToken = (v.rolltype === 'buttons') ? 1 : 0;
|
|
statgroups.buttonTypes.forEach(rollType => {
|
|
const template = rollTemplate(fullname, skillValue, skillAdds, rollType, rollToken, 'attacks', 0);
|
|
//const template = rollTemplate({name: fullname, skill: skillValue, adds: skillAdds, rollUP: rollType, rollToken: rollToken, repeating: 'attacks', disfavoured: 0});
|
|
const button = `repeating_attacks_${id}_rollAttack${buttonType(rollType)}`;
|
|
if (v[button] !== template) output[button] = template;
|
|
});
|
|
const damagetemplate = damageTemplate(int(v.rolldamagetype));
|
|
const damagebutton = `repeating_attacks_${id}_rollDamage`;
|
|
if (v[damagebutton] !== damagetemplate) output[damagebutton] = damagetemplate;
|
|
|
|
|
|
});
|
|
|
|
setAttrs(output, {silent: true});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
['Language', 'Custom'].forEach(skill => {
|
|
on(`${buildChanges(statgroups.stats)} change:rolltype change:repeating_${skill.toLowerCase()}s remove:repeating_${skill.toLowerCase()}s`, () => {
|
|
getSectionIDs(`repeating_${skill.toLowerCase()}s`, idArray => {
|
|
const fieldnames = [];
|
|
idArray.forEach(id => {
|
|
fieldnames.push(
|
|
`repeating_${skill.toLowerCase()}s_${id}_${skill}Name`,
|
|
`repeating_${skill.toLowerCase()}s_${id}_${skill}Mod`,
|
|
`repeating_${skill.toLowerCase()}s_${id}_${skill}Adds`,
|
|
`repeating_${skill.toLowerCase()}s_${id}_${skill}Adj`,
|
|
`repeating_${skill.toLowerCase()}s_${id}_${skill}`,
|
|
);
|
|
statgroups.buttonTypes.forEach(rollType => {
|
|
fieldnames.push(`repeating_${skill.toLowerCase()}s_${id}_roll${skill}${buttonType(rollType)}`);
|
|
});
|
|
});
|
|
|
|
getAttrs([...fieldnames, ...statgroups.stats, 'rolltype'], v => {
|
|
const output = {};
|
|
const rollToken = (v.rolltype === 'buttons') ? 1 : 0;
|
|
idArray.forEach(id => {
|
|
const name = v[`repeating_${skill.toLowerCase()}s_${id}_${skill}Name`];
|
|
const base = int(v[v[`repeating_${skill.toLowerCase()}s_${id}_${skill}Mod`]]);
|
|
const adds = int(v[`repeating_${skill.toLowerCase()}s_${id}_${skill}Adds`]);
|
|
const adj = int(v[`repeating_${skill.toLowerCase()}s_${id}_${skill}Adj`]);
|
|
const which = int(v[`repeating_${skill.toLowerCase()}s_${id}_${skill}`]);
|
|
const score = base + adds + adj;
|
|
if (score !== which) output[`repeating_${skill.toLowerCase()}s_${id}_${skill}`] = score;
|
|
// build roll buttons - hot to get up/possibility
|
|
statgroups.buttonTypes.forEach(rollType => {
|
|
const template = rollTemplate(name, skill, 1, rollType, rollToken, `${skill.toLowerCase()}`, 0);
|
|
//const template = rollTemplate({name: name, skill: skill, adds: 1, rollUP: rollType, rollToken: rollToken, repeating: `${skill.toLowerCase()}`, disfavoured: 0});
|
|
const button = `repeating_${skill.toLowerCase()}s_${id}_roll${skill}${buttonType(rollType)}`;
|
|
if (v[button] !== template) output[button] = template;
|
|
});
|
|
});
|
|
setAttrs(output, {
|
|
silent: true
|
|
});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
/* =======================================================
|
|
COSM SCORES and XP
|
|
======================================================= */
|
|
|
|
// doesnt include sheet:opened to check, because players might increase axioms.
|
|
on('change:home_cosm', function () {
|
|
getAttrs(['Home_Cosm'], function (v) {
|
|
const cosm = v.Home_Cosm;
|
|
if (cosm === 'other') return;
|
|
let output = {
|
|
Magic: 0,
|
|
Social: 0,
|
|
Spiritual: 0,
|
|
Tech: 0
|
|
};
|
|
if (Object.keys(constants.cosmValues).includes(cosm)) output = constants.cosmValues[cosm];
|
|
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
on('change:totalxp sheet:opened', function () {
|
|
getAttrs(['TotalXP'], function (v) {
|
|
const total = int(v.TotalXP);
|
|
const clearances = constants.clearance;
|
|
// convert the clearance values into an array, and get its index.
|
|
const index = (Object.values(clearances).length - 1) - Object.values(clearances).reverse().findIndex(element => element <= total);
|
|
// convert the clearance keys into an array, and match the index to its key.
|
|
const Clearance = Object.keys(clearances)[index] || 'Alpha';
|
|
setAttrs({
|
|
Clearance
|
|
});
|
|
});
|
|
});
|
|
|
|
/*=============================================================
|
|
STATUS AND HEALTH
|
|
============================================================= */
|
|
on(`change:plus_wound`, () => {
|
|
getAttrs([`plus_wound`], v => {
|
|
setAttrs({
|
|
wound_max: 3 + int(v.plus_wound)
|
|
});
|
|
});
|
|
});
|
|
|
|
//doesnt include Vulnerable; since that affects defenses, it needs to be in the main skills worker.
|
|
const statuses = ['stymied', /* 'vulnerable', */ 'wounded', 'shocked', 'possibilities', 'fatigue'];
|
|
['shock', 'wound'].forEach(stat => {
|
|
on(`change:${stat}`, () => {
|
|
getAttrs([stat, `${stat}_max`], v => {
|
|
const output = {};
|
|
let score = int(v[stat]);
|
|
const max = int(v[`${stat}_max`]);
|
|
let shockedmax = 0; // used to set shocked KO
|
|
if (score > max || score < 0) {
|
|
if (score > max && stat === 'shock') shockedmax = 1;
|
|
score = Math.min(max, Math.max(0, score));
|
|
output[stat] = score;
|
|
}
|
|
output[`${stat}ed_level`] = shockedmax ? score + 1 : score;
|
|
output[`${stat}ed`] = (stat === 'shock') ? (shockedmax ? 'KO' : score) : -1 * Math.min(score, 3);
|
|
setAttrs(output); //,{silent:true});
|
|
});
|
|
});
|
|
});
|
|
statuses.forEach(status => {
|
|
on(`clicked:${status}_up clicked:${status}_down`, function (event) {
|
|
getAttrs([`${status}_level`, 'wound_max', 'shock_max', 'shock', 'fatigue'], function (v) {
|
|
const direction = (event.triggerName.slice(-2) === 'up') ? 1 : -1;
|
|
const level = int(v[`${status}_level`]);
|
|
let newLevel = Math.max(0, level + 1 * direction);
|
|
const output = {};
|
|
let max = 0;
|
|
switch (status) {
|
|
//case "vulnerable":
|
|
case 'stymied':
|
|
newLevel = Math.min(2, newLevel);
|
|
output[`${status}_level`] = newLevel;
|
|
output[`${status}`] = newLevel * -2;
|
|
break;
|
|
case 'possibilities':
|
|
output.possibilities_level = newLevel;
|
|
output.possibilities = newLevel;
|
|
break;
|
|
case 'wounded':
|
|
max = int(v.wound_max);
|
|
newLevel = Math.min(max, newLevel);
|
|
output.wound = newLevel;
|
|
output.wounded_level = newLevel;
|
|
output.wounded = -1 * Math.min(3, output.wounded_level);
|
|
break;
|
|
case 'shocked':
|
|
max = int(v.shock_max) + 1;
|
|
newLevel = Math.min(max, newLevel);
|
|
|
|
output.shocked_level = newLevel;
|
|
if (newLevel > int(v.shock_max)) {
|
|
output.shocked = 'KO';
|
|
output.shock = newLevel - 1;
|
|
} else {
|
|
output.shocked = newLevel;
|
|
output.shock = newLevel;
|
|
}
|
|
break;
|
|
case 'fatigue':
|
|
newLevel = int(v.shock);
|
|
max = int(v.fatigue);
|
|
if (direction > 0) {
|
|
output.shock = newLevel + max;
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
setAttrs(output); //,{silent:true});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* XP calculation */
|
|
on('change:totalxp change:repeating_advancement:advance_cost remove:repeating_advancement', () => {
|
|
getSectionIDs('repeating_advancement', idArray => {
|
|
const fieldnames = idArray.reduce((all,id) => {
|
|
all.push(`repeating_advancement_${id}_advance_cost`);
|
|
return all;
|
|
}, []);
|
|
|
|
getAttrs(['TotalXP', ...fieldnames], v => {
|
|
xpsum = idArray.reduce((all,id) => all + int(v[`repeating_advancement_${id}_advance_cost`]), 0);
|
|
|
|
setAttrs({
|
|
SpentXP: xpsum,
|
|
UnspentXP: int(v.TotalXP) - xpsum
|
|
});
|
|
});
|
|
});
|
|
|
|
});
|
|
|
|
|
|
/* ===================================
|
|
VERSIONATOR
|
|
==================================
|
|
Functions and scripts to update the sheet.
|
|
3.97-4 are all related to updating the sheet from the original version, to first version of GiGs new sheet.
|
|
*/
|
|
const versionator = version => {
|
|
clog(`Checking Version: v${version}`,'blue',`Torg Eternity Versionator`);
|
|
switch (true) {
|
|
case !version:
|
|
case version < 3.97:
|
|
updateToV397_basics(version);
|
|
break;
|
|
case version < 3.98:
|
|
updateToV398_weapons(version);
|
|
break;
|
|
case version < 4:
|
|
updateToV400_powers(version);
|
|
break;
|
|
case version < 4.01:
|
|
updateToV401_tharkold(version);
|
|
break;
|
|
case version < 4.03:
|
|
updateToV403_ammo(version);
|
|
break;
|
|
default:
|
|
clog(`Check Complete. Sheet is up to date: Version ${version}.`, 'green', `Torg Eternity Versionator`);
|
|
}
|
|
};
|
|
on('sheet:opened', () => {
|
|
getAttrs(['version'], v => {
|
|
versionator(parseFloat(v.version) || 0);
|
|
});
|
|
});
|
|
|
|
const changeMod = value => {
|
|
|
|
const stat = (value === '') ? 'CHA' : value.toString().replace('@{', '').replace('}', '').replace('Total', '').replace('total', '');
|
|
return stat;
|
|
};
|
|
const weaponskillfix = (skill) => (skill === 'MeleeCombat') ? `MeleeWeapons` : ((skill === 'EnergyWeapon' || skill === 'MissileWeapon') ? `${skill}s` : skill);
|
|
|
|
const updateToV397_basics = () => {
|
|
const version = 3.97;
|
|
clog(`Updating to Version ${version}`, 'red', 'Torg Eternity Versionator');
|
|
const spellingTransforms = {
|
|
EnergyWeapon: 'EnergyWeapons',
|
|
EnergyWeaponAdds: 'EnergyWeaponsAdds',
|
|
EnergyWeaponAdj: 'EnergyWeaponsAdj',
|
|
EnergyWeaponMod: 'EnergyWeaponsMod', // need to correct from @{}
|
|
MeleeCombat: 'MeleeWeapons',
|
|
MeleeCombatAdds: 'MeleeWeaponsAdds',
|
|
MeleeCombatAdj: 'MeleeWeaponsAdj',
|
|
MeleeCombatMod: 'MeleeWeaponsMod', // need to correct from @{}
|
|
MissileWeapon: 'MissileWeapons',
|
|
MissileWeaponAdds: 'MissileWeaponsAdds',
|
|
MissileWeaponAdj: 'MissileWeaponsAdj',
|
|
MissileWeaponMod: 'MissileWeaponsMod', // need to correct from @{}
|
|
Possib: 'Possibilities',
|
|
/* might need to change possibilities_level if this above 3 */
|
|
AYPossib: 'possibilities_aysle',
|
|
CEPossib: 'possibilities_coreearth',
|
|
LLPossib: 'possibilities_livingland',
|
|
NEPossib: 'possibilities_nilempire',
|
|
ORPossib: 'possibilities_orrorsh',
|
|
PPPossib: 'possibilities_panpacifica',
|
|
THPossib: 'possibilities_tharkold',
|
|
};
|
|
const statchecks = statgroups.stats.reduce((arr, stat) => {
|
|
arr.push(`${stat}Base`);
|
|
arr.push(`${stat}Adj`);
|
|
arr.push(stat);
|
|
return arr;
|
|
}, []);
|
|
const mods = [
|
|
// the mod stats for skills have their values changed from, say '@{CHATotal}' to 'CHA'
|
|
'Dodge', 'FireCombat', 'UnarmedCombat', /* 'EnergyWeapon', 'MeleeCombat', 'MissileWeapon', */
|
|
'Intimidate', 'Maneuver', 'Taunt', 'Trick', 'Reality', 'Find',
|
|
'Alteration', 'Apportation', 'Conjuration', 'Divination', 'Faith', 'Kinesis', 'Precognition', 'Telepathy'
|
|
];
|
|
|
|
const matchSkill = (skill) => {
|
|
const lowerSkills = statgroups.skills.map(skill => skill.toLowerCase());
|
|
const lowerSkill = skill.trim().toLowerCase().replace(/\s/, '');
|
|
const match = lowerSkills.findIndex(w => w === lowerSkill);
|
|
const value = statgroups.skills[match] || 0;
|
|
return value;
|
|
|
|
};
|
|
const fixedskills = [
|
|
// the mod stats for skills have their values changed from, say '@{CHATotal}' to 'CHA'
|
|
'FireCombat', 'EnergyWeapons', 'MeleeWeapons', 'MissileWeapons', 'UnarmedCombat',
|
|
'Intimidate', 'Maneuver', 'Taunt', 'Trick'
|
|
];
|
|
const armors = ['Armor1Worn', 'Armor1Value', 'Armor1Fatigue', 'Armor1Axiom', 'Armor1MaxDex',
|
|
'Armor2Worn', 'Armor2Value', 'Armor2Fatigue', 'Armor2Axiom', 'Armor2MaxDex'
|
|
];
|
|
const derivedstats = ['wnd', 'wnd_max', 'shock', 'shock_max', 'Toughness', 'TotalArmor'];
|
|
|
|
|
|
const fieldnames = [...Object.keys(spellingTransforms), ...mods.map(mod => `${mod}Mod`), ...statchecks, ...derivedstats];
|
|
getSectionIDs('repeating_skills', idArray => {
|
|
idArray.forEach(id => {
|
|
fieldnames.push(
|
|
`repeating_skills_${id}_RepeatingSkillName`,
|
|
`repeating_skills_${id}_RepeatingSkillMod`,
|
|
`repeating_skills_${id}_RepeatingSkillAdds`,
|
|
`repeating_skills_${id}_RepeatingSkillAdj`,
|
|
);
|
|
});
|
|
getAttrs([...fieldnames, ...armors], v => {
|
|
const update = {};
|
|
update.version = version;
|
|
|
|
/* =========== SIMPLE STATS AND SKILLS RENAMES ===== */
|
|
Object.keys(spellingTransforms).forEach(stat => {
|
|
// get the old value and save it to the new attribute name
|
|
// need to check if name exists - dont do anything if undefined
|
|
|
|
// note: if an attribute, and score is 0, set to 8.
|
|
let value = v[stat];
|
|
if (value) update[spellingTransforms[stat]] = changeMod(value);
|
|
});
|
|
statgroups.stats.forEach(stat => {
|
|
// check if TOTAL is defined, if so, transfer the stat.
|
|
// need to check if total exists and skip this set otherwise. Note that it will be an autocalc field.
|
|
|
|
// if(statgroups.stats.includes(stat) && value== 0) value = 8;
|
|
let base = int(v[`${stat}Base`]);
|
|
let score = int(v[stat]);
|
|
let adj = int(v[`${stat}Adj`]);
|
|
// if base is 0, and stat is not 0, then need to update
|
|
if ((base === 0) && (score > adj)) { // note that a score of 8 will appear as a score of 0.
|
|
update[`${stat}Base`] = score;
|
|
update[stat] = score + adj;
|
|
} else if ((base === 0) && (score <= adj)) {
|
|
update[`${stat}Base`] = 8;
|
|
}
|
|
});
|
|
/* derived stats */
|
|
const oldWounds = Math.max(int(v.wnd), int(v.wnd_max));
|
|
const oldShock = Math.max(int(v.shock), int(v.wnd_shock));
|
|
const oldToughness = int(v.Toughness) - int(v.TotalArmor);
|
|
|
|
const checkDerived = (score, base) => (score > base) ? score - base : 0;
|
|
update.plus_wound = checkDerived(oldWounds, 3);
|
|
update.plus_shock = checkDerived(oldShock, int(v.SPIbase, int(update.SPIBase)));
|
|
update.plus_toughness = checkDerived(oldToughness, int(v.STRBase, int(update.STRBase)));
|
|
|
|
|
|
mods.forEach(mod => {
|
|
const value = v[`${mod}Mod`];
|
|
update[`${mod}Mod`] = changeMod(value); // note: if mode is displayed as CHA, it might have no value, and needs to be set
|
|
});
|
|
|
|
/* ============= REPEATING SKILLS RENAMING ============ */
|
|
idArray.forEach(id => {
|
|
const name = v[`repeating_skills_${id}_RepeatingSkillName`] || '',
|
|
mod = (v[`repeating_skills_${id}_RepeatingSkillMod`] === '') ? 'DEX' : (v[`repeating_skills_${id}_RepeatingSkillMod`] === ''),
|
|
adds = v[`repeating_skills_${id}_RepeatingSkillAdds`] || 0,
|
|
adj = v[`repeating_skills_${id}_RepeatingSkillAdj`] || 0;
|
|
const found = matchSkill(name);
|
|
if (found) {
|
|
// skill is identified as being one of the defined skills
|
|
if (adds) update[`${found}Adds`] = adds;
|
|
if (adj) update[`${found}Adj`] = adj;
|
|
//if (mod !== '') update[`${found}Mod`] = changeMod(mod); // note: if mode is displayed as DEX, it might have no value, and needs to be set
|
|
// should set visibility attribute top - only if its not a predefined skill
|
|
if (!fixedskills.includes(found)) update[`toggleskill_${found.toLowerCase()}`] = 1;
|
|
} else {
|
|
// if not identified by name, add it to custom skill, players can fix it.
|
|
const rowid = generateRowID();
|
|
|
|
update[`repeating_customs_${rowid}_CustomName`] = name;
|
|
update[`repeating_customs_${rowid}_CustomAdds`] = adds;
|
|
update[`repeating_customs_${rowid}_CustomAdj`] = adj;
|
|
update[`repeating_customs_${rowid}_CustomMod`] = changeMod(mod);
|
|
if (!update.hasOwnProperty('toggleskill_custom')) update.toggleskill_custom = 1;
|
|
}
|
|
});
|
|
/* =================== ARMOUR CREATION ============ */
|
|
[1, 2].forEach(row => {
|
|
const name = v[`Armor${row}Worn`];
|
|
const value = v[`Armor${row}Value`];
|
|
const axiom = v[`Armor${row}Axiom`];
|
|
const dex = v[`Armor${row}MaxDex`];
|
|
const fat = v[`Armor${row}Fatigue`];
|
|
// check if all armour values are default; if so skip it.
|
|
if (name || value || axiom || dex || fat) {
|
|
const rowid = generateRowID();
|
|
if (v[`Armor${row}Worn`]) update[`repeating_armor_${rowid}_Armor_Name`] = name;
|
|
if (int(v[`Armor${row}Value`])) update[`repeating_armor_${rowid}_Armor_Adds`] = value;
|
|
if (int(v[`Armor${row}Fatigue`])) update[`repeating_armor_${rowid}_Armor_Fatigue`] = fat;
|
|
if (v[`Armor${row}Axiom`]) update[`repeating_armor_${rowid}_Armor_Axiom`] = axiom;
|
|
if (int(v[`Armor${row}MaxDex`])) update[`repeating_armor_${rowid}_Armor_Dex`] = dex;
|
|
update[`repeating_armor_${rowid}_Armor_Worn`] = 1;
|
|
}
|
|
});
|
|
|
|
setAttrs(update, {
|
|
silent: true
|
|
}, versionator(update.version));
|
|
});
|
|
});
|
|
|
|
};
|
|
const updateToV398_weapons = () => {
|
|
const version = 3.98;
|
|
clog(`Updating to Version ${version}`, 'red', 'Torg Eternity Versionator');
|
|
const section = 'repeating_weapons';
|
|
getSectionIDs(section, idArray => {
|
|
const fields = ['RepeatingWeaponName', 'RepeatingWeaponSkill', 'RepeatingWeaponAxiom', 'Repeating_Weapon_Damage',
|
|
'Repeating_Weapon_Damage_Notes', 'Repeating_Weapon_Ammo', 'Repeating_Weapon_Range', 'Repeating_Weapon_Notes'
|
|
];
|
|
const fieldnames = [];
|
|
idArray.forEach(id => {
|
|
fields.forEach(field => fieldnames.push(`${section}_${id}_${field}`));
|
|
});
|
|
getAttrs(fieldnames, v => {
|
|
const update = {};
|
|
update.version = version;
|
|
idArray.forEach(id => {
|
|
const rowid = generateRowID();
|
|
|
|
if (v[`${section}_${id}_RepeatingWeaponName`]) {
|
|
update[`repeating_attacks_${rowid}_Attack_Name_Full`] = v[`${section}_${id}_RepeatingWeaponName`];
|
|
update[`repeating_attacks_${rowid}_Attack_Name`] = v[`${section}_${id}_RepeatingWeaponName`].substr(0, NAMELENGTH);
|
|
}
|
|
|
|
if (v[`${section}_${id}_RepeatingWeaponSkill`]) update[`repeating_attacks_${rowid}_Attack_Skill_Name`] = weaponskillfix(changeMod(v[`${section}_${id}_RepeatingWeaponSkill`]));
|
|
|
|
if (v[`${section}_${id}_Repeating_Weapon_Range`]) update[`repeating_attacks_${rowid}_Attack_Range`] = v[`${section}_${id}_Repeating_Weapon_Range`];
|
|
if (v[`${section}_${id}_Repeating_Weapon_Ammo`]) update[`repeating_attacks_${rowid}_Attack_Ammo`] = v[`${section}_${id}_Repeating_Weapon_Ammo`];
|
|
if (v[`${section}_${id}_Repeating_Weapon_Notes`]) update[`repeating_attacks_${rowid}_Attack_Footnote`] = v[`${section}_${id}_Repeating_Weapon_Notes`];
|
|
/* for weapons on the old sheet, axioms are always tech */
|
|
if (v[`${section}_${id}_RepeatingWeaponAxiom`]) {
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom1_Name`] = 'Tech';
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom1_Score`] = v[`${section}_${id}_RepeatingWeaponAxiom`];
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom`] = 'Tech ' + v[`${section}_${id}_RepeatingWeaponAxiom`];
|
|
}
|
|
|
|
if (v[`${section}_${id}_Repeating_Weapon_Damage`]) update[`repeating_attacks_${rowid}_Attack_Damage_Add`] = int(v[`${section}_${id}_Repeating_Weapon_Damage`]);
|
|
if (v[`${section}_${id}_Repeating_Weapon_Damage_Notes`]) update[`repeating_attacks_${rowid}_Attack_Damage_Display`] = v[`${section}_${id}_Repeating_Weapon_Damage_Notes`];
|
|
update[`repeating_attacks_${rowid}_Attack_Power`] = 0;
|
|
});
|
|
|
|
setAttrs(update, {
|
|
silent: true
|
|
}, versionator(update.version));
|
|
});
|
|
});
|
|
};
|
|
|
|
const updateToV400_powers = () => {
|
|
const version = 4;
|
|
clog(`Updating to Version ${version}`, 'red', 'Torg Eternity Versionator');
|
|
const section = 'repeating_powers';
|
|
getSectionIDs(section, idArray => {
|
|
const fields = ['PowerName', 'PowerType', 'PowerAxiom', 'PowerSkill', 'PowerSkillRequirement',
|
|
'PowerCastingTime', 'PowerDifficulty', 'PowerTargetAttribute', 'PowerRange', 'PowerDuration',
|
|
'PowerStandardSuccess', 'PowerGoodSuccess', 'PowerOutstandingSuccess',
|
|
'PowerDamage', 'PowerDescription'
|
|
];
|
|
const fieldnames = [];
|
|
idArray.forEach(id => {
|
|
fields.forEach(field => fieldnames.push(`${section}_${id}_${field}`));
|
|
});
|
|
getAttrs(fieldnames, v => {
|
|
const update = {};
|
|
update.version = version;
|
|
|
|
idArray.forEach(id => {
|
|
const rowid = generateRowID(); // axiom is special
|
|
let description = v[`${section}_${id}_PowerDescription`] || '';
|
|
|
|
if (v[`${section}_${id}_PowerName`]) {
|
|
update[`repeating_attacks_${rowid}_Attack_Name`] = v[`${section}_${id}_PowerName`].substr(0, NAMELENGTH);
|
|
update[`repeating_attacks_${rowid}_Attack_Name_Full`] = v[`${section}_${id}_PowerName`];
|
|
}
|
|
|
|
const axioms = {
|
|
Magic: 'Magic',
|
|
Miracle: 'Spirit',
|
|
Psionic: 'Social',
|
|
Other: 'Tech'
|
|
};
|
|
const axiomvalue = v[`${section}_${id}_PowerAxiom`] || 0;
|
|
const powertype = v[`${section}_${id}_PowerType`] || 'Magic';
|
|
const axiomname = axioms[changeMod(powertype)] || '';
|
|
// type can be magic (magic), miracle (spirit), psionic (social), other (tech?)
|
|
if (axiomname) {
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom1_Name`] = axiomname;
|
|
if (axiomvalue) {
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom1_Score`] = axiomvalue;
|
|
update[`repeating_attacks_${rowid}_Attack_Axiom`] = `${axiomname} ${axiomvalue}`;
|
|
}
|
|
}
|
|
|
|
if (v[`${section}_${id}_PowerSkill`]) update[`repeating_attacks_${rowid}_Attack_Skill_Name`] = weaponskillfix(changeMod(v[`${section}_${id}_PowerSkill`]));
|
|
if (v[`${section}_${id}_PowerSkillRequirement`]) update[`repeating_attacks_${rowid}_Attack_Skill_Required`] = v[`${section}_${id}_PowerSkillRequirement`];
|
|
|
|
if (v[`${section}_${id}_PowerCastingTime`]) update[`repeating_attacks_${rowid}_Attack_CastingTime`] = v[`${section}_${id}_PowerCastingTime`];
|
|
|
|
if (v[`${section}_${id}_PowerRange`]) update[`repeating_attacks_${rowid}_Attack_Range`] = v[`${section}_${id}_PowerRange`];
|
|
if (v[`${section}_${id}_PowerDuration`]) update[`repeating_attacks_${rowid}_Attack_Duration`] = v[`${section}_${id}_PowerDuration`];
|
|
|
|
if (v[`${section}_${id}_PowerStandardSuccess`]) update[`repeating_attacks_${rowid}_Attack_Success_Standard`] = v[`${section}_${id}_PowerStandardSuccess`];
|
|
if (v[`${section}_${id}_PowerGoodSuccess`]) update[`repeating_attacks_${rowid}_Attack_Success_Good`] = v[`${section}_${id}_PowerGoodSuccess`];
|
|
if (v[`${section}_${id}_PowerOutstandingSuccess`]) update[`repeating_attacks_${rowid}_Attack_Success_Outstanding`] = v[`${section}_${id}_PowerOutstandingSuccess`];
|
|
if (v[`${section}_${id}_PowerDamage`]) {
|
|
update[`repeating_attacks_${rowid}_Attack_Damage_Add`] = int(v[`${section}_${id}_PowerDamage`]);
|
|
update[`repeating_attacks_${rowid}_Attack_Damage_Display`] = v[`${section}_${id}_PowerDamage`];
|
|
} else {
|
|
update[`repeating_attacks_${rowid}_Attack_Damage_Name`] = 'Special';
|
|
update[`repeating_attacks_${rowid}_Attack_Damage_Display`] = 'Special';
|
|
}
|
|
|
|
|
|
const difficulty = v[`${section}_${id}_PowerDifficulty`] || -1;
|
|
const target = v[`${section}_${id}_PowerTargetAttribute`] || ''; // can be anything
|
|
const difficulties = {
|
|
'6': 'Very Easy (6)',
|
|
'8': 'Easy (8)',
|
|
'10': 'Standard (10)',
|
|
'12': 'Challenging (12)',
|
|
'14': 'Hard (14)',
|
|
'16': 'Very Hard (16)',
|
|
'18': 'Heroic (18)',
|
|
'20': 'Near Impossible (20)',
|
|
};
|
|
if (int(difficulty) > 0) {
|
|
// cant match the attack skill, so add it to description
|
|
update[`repeating_attacks_${rowid}_Attack_TargetName`] = difficulties[difficulty];
|
|
} else {
|
|
if (target) update[`repeating_attacks_${rowid}_Attack_Footnote`] = 'Difficulty Note: ' + target;
|
|
}
|
|
if (description) update[`repeating_attacks_${rowid}_Attack_Description`] = description;
|
|
|
|
});
|
|
|
|
update.announcements = 1;
|
|
update['show-settings'] = 1;
|
|
statgroups.panels.forEach(panel => {
|
|
update[`${panel}_toggle`] = 0;
|
|
});
|
|
update.panelstoggle = 0;
|
|
update.version_trick = 1- int(v.version_trick);
|
|
setAttrs(update, /* {
|
|
silent: true
|
|
},*/ versionator(update.version));
|
|
});
|
|
});
|
|
};
|
|
const updateToV401_tharkold = () => {
|
|
const version = 4.01;
|
|
clog(`Updating to Version ${version}`, 'red', 'Torg Eternity Versionator');
|
|
getAttrs(['Home_Cosm', 'Magic', 'Social', 'Spiritual', 'Tech', 'UnspentXP', 'TotalXP'], v => {
|
|
const output = {};
|
|
output.version = version;
|
|
if(v.Home_Cosm === 'Tharkhold') {
|
|
/* dont use constants.cosmValues.tharkold in case player has changed axiom values */
|
|
output.Home_Cosm = 'Tharkold';
|
|
output.Magic = v.Magic;
|
|
output.Social = v.Social;
|
|
output.Spiritual = v.Spiritual;
|
|
output.Tech = v.Tech;
|
|
output.announcements_list = 0;
|
|
output.announcements = 1;
|
|
}
|
|
/* XP Calculations */
|
|
totalxp = int(v.TotalXP);
|
|
unspent = int(v.UnspentXP);
|
|
spent = totalxp - unspent;
|
|
output.SpentXP = spent;
|
|
newrow = generateRowID();
|
|
output[`repeating_advancement_${newrow}_advance_name`] = "Previously Bought Advances";
|
|
output[`repeating_advancement_${newrow}_advance_cost`] = spent;
|
|
|
|
|
|
setAttrs(output, {silent:true}, versionator(output.version));
|
|
});
|
|
};
|
|
const updateToV403_ammo = () => {
|
|
const version = 4.03;
|
|
clog(`Updating to Version ${version}`, 'red', 'Torg Eternity Versionator');
|
|
getSectionIDs('repeating_attacks', idarray => {
|
|
const fieldnames = [];
|
|
idarray.forEach(id => fieldnames.push(
|
|
repeatingFieldName('attacks', id, 'Attack_Ammo_max'),
|
|
repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity')
|
|
));
|
|
getAttrs(fieldnames, v => {
|
|
const output = {};
|
|
idarray.forEach(id => {
|
|
const cap = int(v[repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity')]);
|
|
const max = int(v[repeatingFieldName('attacks', id, 'Attack_Ammo_max')]);
|
|
output[repeatingFieldName('attacks', id, 'Attack_Ammo_Capacity')] = cap ? cap : max;
|
|
});
|
|
output.version = version;
|
|
output.announcements = 1;
|
|
setAttrs(output, {silent:true}, versionator(output.version));
|
|
});
|
|
});
|
|
};
|
|
|
|
</script>
|
|
</div> |