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648 lines
32 KiB
JSON
648 lines
32 KiB
JSON
{
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"skills-list": "acrobatics,animal-handling,technology,athletics,deception,lore,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival",
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"npc-options-u": "OPCIONES DE PNJ",
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"name-u": "NOMBRE",
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"npc-type-u": "TIPO DE PNJ",
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"npc-type-place": "Medium fiend, any evil alignment",
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"armor-class-u": "CA",
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"class-u": "CLASE",
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"type-u": "TIPO",
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"abilities-u": "HABILIDADES",
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"npc-armor-place": "cota de escamas",
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"hit-points-u": "PUNTOS DE GOLPE",
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"formula-u": "FÓRMULA",
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"speed-u": "VELOCIDAD",
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"npc-speed-place": "30 pies, vuelo 60 pies",
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"attributes-u": "ATRIBUTOS",
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"str-u": "FUE",
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"dex-u": "DES",
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"con-u": "CON",
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"int-u": "INT",
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"wis-u": "SAB",
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"cha-u": "CAR",
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"saves-u": "SALVACIONES",
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"skills-u": "HABILIDADES",
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"acrobatics-u": "ACROBACIAS",
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"animal_handling-u": "T. CON ANIMALES",
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"technology-u": "TECNOLOGÍA",
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"athletics-u": "ATLETISMO",
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"deception-u": "ENGAÑO",
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"lore-u": "CON. TRADICIONAL",
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"insight-u": "PERSPICACIA",
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"intimidation-u": "INTIMIDACIÓN",
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"investigation-u": "INVESTIGACIÓN",
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"medicine-u": "MEDICINA",
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"nature-u": "NATURALEZA",
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"perception-u": "PERCEPCIÓN",
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"performance-u": "INTERPRETACIÓN",
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"persuasion-u": "PERSUASIÓN",
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"piloting-u": "PILOTAJE",
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"sleight_of_hand-u": "JUEGO DE MANOS",
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"stealth-u": "SIGILO",
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"survival-u": "SUPERVIVENCIA",
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"damage-vuln-u": "VULNERABILIDADES AL DAÑO",
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"npc-dmg-vuln-place": "fuego ",
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"damage-res-u": "RESISTENCIAS A DAÑO",
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"npc-dmg-res-place": "frío",
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"damage-imm-u": "INMUNIDAD A DAÑO",
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"npc-dmg-imm-place": "relámpago, trueno",
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"cond-imm-u": "INMUNIDAD A ESTADOS",
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"npc-cond-imm-place": "encantado",
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"senses-u": "SENTIDOS",
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"npc-senses-place": "visión en la oscuridad 120 pies, Percepción pasiva 16",
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"langs-u": "IDIOMAS",
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"lang-u": "IDIOMA",
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"npc-langs-place": "Abisal, Común, Infernal",
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"challenge-u": "DESAFÍO",
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"xp-u": "PE",
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"powercast-npc-u": "POWERCASTING NPC",
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"power-ability-u": "LANZAMIENTO DE CONJUROS",
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"none-u": "NINGUNA",
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"strength-u": "FUERZA",
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"strength-save-u": "SALVACIÓN DE FUERZA",
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"dexterity-u": "DESTREZA",
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"dexterity-save-u": "SALVACIÓN DE DESTREZA",
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"constitution-u": "CONSTITUCIÓN",
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"constitution-save-u": "SALVACIÓN DE CONSTITUCIÓN",
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"intelligence-u": "INTELIGENCIA",
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"intelligence-save-u": "SALVACIÓN DE INTELIGENCIA",
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"wisdom-u": "SABIDURÍA",
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"wisdom-save-u": "SALVACIÓN DE SABIDURÍA",
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"charisma-u": "CARISMA",
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"charisma-save-u": "SALVACIÓN DE CARISMA",
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"power-dc-u": "DC FUERZA",
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"power-atk-bonus-u": "BONIFICADOR DE ATAQUE CON LA FUERZA",
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"has-reaction-u": "TIENE REFLEJOS",
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"leg-actions:-u": "ACCIONES LEGENDARIAS:",
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"gen-opts-u": "OPCIONES GENERALES",
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"npc-u": "PNJ",
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"roll-queries:-u": "OPCIONES DE TIRADA:",
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"always-adv": "Tirar Siempre con Ventaja",
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"adv-toggle": "Activar Ventaja",
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"query-adv": "Preguntar Ventaja",
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"never-adv": "Nunca Tirar Ventaja",
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"whisp-rolls-gm:-u": "SUSURRAR TIRADAS AL GM:",
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"never-whisp": "Nunca Susurrar Tiradas",
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"query-whisp": "Preguntar Susurro",
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"always-whisp": "Siempre Susurrar Tiradas",
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"auto-dmg-roll:-u": "AUTO TIRADA DE DAÑO:",
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"never-dmg": "No Tirar Daño Automáticamente",
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"always-dmg": "Tirar Daño y Crítico Automáticamente",
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"ac": "Clase de armadura",
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"hp": "Puntos de Golpe",
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"speed": "Velocidad",
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"language-proficiencies": "Competencias con Idiomas:",
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"skill-proficiencies": "Competencias con Habilidades:",
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"weapon-proficiencies": "Competencias con Armas",
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"armor-proficiencies": "Competencias con Armaduras:",
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"saving-throw": "Tiradas de Salvación",
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"str": "Fue",
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"dex": "Des",
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"con": "Con",
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"int": "Int",
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"wis": "Sab",
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"cha": "Car",
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"skills": "Habilidades",
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"acrobatics": "Acrobacias",
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"animal_handling": "T. con Animales",
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"technology": "Tecnología",
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"athletics": "Atletismo",
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"deception": "Engaño",
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"lore": "Conocimiento tradicional",
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"insight": "Persipcacia",
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"intimidation": "Intimidación",
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"investigation": "Investigación",
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"medicine": "Medicina",
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"nature": "Naturaleza",
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"perception": "Percepción",
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"performance": "Interpretar",
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"persuasion": "Persuadir",
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"piloting": "Pilotar",
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"sleight_of_hand": "Juego de Manos",
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"stealth": "Sigilo",
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"survival": "Supervivencia",
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"dmg-vuln": "Vulnerabilidad a Daño",
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"dmg-res": "Resistencia a Daño",
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"dmg-imm": "Inmunidad a Daño",
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"cond-imm": "Inmunidad a Estados",
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"senses": "Sentidos",
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"langs": "Idiomas",
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"challenge": "Desafío",
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"npc-trait-name-place": "Falsa Apariencia.",
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"npc-trait-desc-place": "Si el dragón falla...",
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"actions": "Acciones",
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"adv": "Ventaja",
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"norm": "Normal",
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"disadv": "Desventaja",
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"name:-u": "NOMBRE:",
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"attack-u": "ATAQUE",
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"type:-u": "TIPO:",
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"melee": "Cuerpo a cuerpo",
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"ranged": "A distancia",
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"range-reach:-u": "DISTANCIA/ALCANCE:",
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"range-reach-place": "5 pies",
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"to-hit:-u": "PARA GOLPEAR:",
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"target:-u": "OBJETIVO:",
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"target:": "Objetivo:",
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"to-hit-place": "Un objetivo",
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"on-hit:-u": "SI GOLPEA:",
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"on-hit-place": "cortante",
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"on-hit2:-u": "SI GOLPEA 2:",
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"on-hit-2-place": "fuego",
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"hit:": "Golpe: ",
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"reactions": "Reflejos",
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"npc-repeating-name-place": "Parada.",
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"npc-repeating-desc-place": "La criatura añade 2 a su CA contra...",
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"powers": "Poderes",
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"prep-u": "PREP",
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"school:-u": "ESCUELA:",
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"tech": "Tecnología",
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"force": "Fuerza",
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"Tech": "Tecnología",
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"Force": "Fuerza",
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"divination": "Adivinación",
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"enchantment": "Encantamiento",
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"evocation": "Evocación",
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"illusion": "Ilusión",
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"necromancy": "Nigromancia",
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"transmutation": "Transmutación",
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"ritual": "RITUAL",
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"ritual-l": "ritual",
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"range:-u": "ALCANCE:",
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"range:": "A distancia:",
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"components:-u": "COMPONENTS:",
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"components:": "Components:",
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"power-component-verbal": "V",
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"power-component-somatic": "S",
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"power-component-material": "M",
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"power-ritual": "R",
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"power-concentration": "C",
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"ruby-dust-place": "ruby dust worth 50gp",
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"concentration-u": "CONCENTRATION",
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"concentration": "Concentration",
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"duration:-u": "DURATION:",
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"duration:": "Duration:",
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"difficulty-class-abv": "DC",
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"output:-u": "OUTPUT:",
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"powercard-u": "POWERCARD",
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"power-atk:-u": "POWER ATTACK:",
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"none": "Nada",
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"dmg:-u": "DAMAGE:",
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"dmg2:-u": "DAMAGE2:",
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"healing:-u": "HEALING:",
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"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
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"effect:-u": "EFFECT:",
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"npc-atk-effect-place": "Half damage",
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"desc:-u": "DESCRIPTION:",
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"at-higher-lvl:-u": "AT HIGHER LEVELS:",
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"at-higher-lvl": "At Higher Levels",
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"higher-lvl-cast": "Higher Level Cast",
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"leg-actions": "Legendary Actions",
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"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
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"atk-range-place": "5 ft.",
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"atk-target-place": "One target",
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"atk-dmg-type-place": "slashing",
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"atk-dmg-type2-place": "fire",
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"adv-u": "ADVANTAGE",
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"norm-u": "NORMAL",
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"disadv-u": "DISADVANTAGE",
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"core-u": "CORE",
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"bio-u": "BIO",
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"powers-u": "POWERS",
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"feats-u": "FEATS",
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"review-u": "REVIEW",
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"char-name-u": "CHARACTER NAME",
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"berzerker": "Berserker",
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"scholar": "Académico",
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"engineer": "Ingeniería",
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"druid": "Druida",
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"fighter": "Guerrero",
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"monk": "Monje",
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"guardian": "Guardián",
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"scout": "Explorador",
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"operative": "Operar",
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"sorcerer": "Hechicero",
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"sentinel": "Centinela",
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"consular": "Cónsul",
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"class-level-u": "CLASE Y NIVEL",
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"background-u": "TRASFONDO",
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"background": "Fondo",
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"race-u": "RAZA",
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"alignment-u": "ALINEAMIENTO",
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"precognition-u": "PRECOGNITION (REROLL)",
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"alignment": "Alineamiento:",
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"exp-pts-u": "PE",
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"inspiration-u": "INSPIRACIÓN",
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"prof-bonus-u": "BONIFICADOR POR COMPETENCIA",
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"strength": "Fuerza",
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"strength-save": "Salvación de Fuerza",
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"dexterity": "Destreza",
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"dexterity-save": "Salvación de Destreza",
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"constitution": "Constitución",
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"constitution-save": "Salvación de Constitución",
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"intelligence": "Inteligencia",
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"intelligence-save": "Salvación de Inteligencia",
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"wisdom": "Sabidura",
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"wisdom-save": "Salvación de Sabiduría",
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"charisma": "Carisma",
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"charisma-save": "Salvación de Carisma",
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"saving-throws-u": "TIRADAS DE SALVACIÓN",
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"acrobatics-core": "Acrobacias <span>(Des)</span>",
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"animal_handling-core": "T. con Animales <span>(Sab)</span>",
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"technology-core": "Tecnología<span>(Int)</span>",
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"athletics-core": "Atletismo <span>(Fue)</span>",
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"deception-core": "Engaño <span>(Car)</span>",
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"lore-core": "Con. tradicional<span>(Int)</span>",
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"insight-core": "Perspicacia <span>(Sab)</span>",
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"intimidation-core": "Intimidación <span>(Car)</span>",
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"investigation-core": "Investigación <span>(Int)</span>",
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"medicine-core": "Medicina <span>(Sab)</span>",
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"nature-core": "Naturaleza <span>(Int)</span>",
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"perception-core": "Percepción <span>(Sab)</span>",
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"performance-core": "Interpretación <span>(Car)</span>",
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"persuasion-core": "Persuasión <span>(Car)</span>",
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"piloting-core": "Historia <span>(Int)</span>",
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"sleight_of_hand-core": "Juego de Manos <span>(Des)</span>",
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"stealth-core": "Sigilo <span>(Des)</span>",
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"survival-core": "Supervivencia <span>(Sab)</span>",
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"pass-wis-u": "SABIDURÍA (PERCEPCIÓN) PASIVA",
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"tool-u": "HERRAMIENTA",
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"pro-u": "COMP",
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"attr-u": "ATRIBUTO",
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"prof-bonus:-u": "BONUS COMPETENCIA:",
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"prof-u": "COMPETENTE",
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"proficency-u": "COMPETENCIA",
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"expertise-u": "PERICIA",
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"jack-of-all-u": "APRENDIZ DE MUCHO",
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"attr:-u": "ATRIBUTO:",
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"tool-prof-u": "COMPETENCIA CON HERRAMIENTAS",
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"other-prof-langs-u": "OTRAS COMPETENCIAS E IDIOMAS",
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"prof-langs-u": "COMPETENCIAS E IDIOMAS",
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"init": "Iniciativa",
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"init-u": "INICIATIVA",
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"hp-max": "Puntos de Golpe Máximos",
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"hp-current-u": "PUNTOS DE GOLPE ACTUALES",
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"hp-temp-u": "PUNTOS DE GOLPE TEMPORALES",
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"total": "Total",
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"hit-dice-u": "DADOS DE GOLPE",
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"successes-u": "ÉXITOS",
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"failures-u": "FALLOS",
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"death-save-u": "SALVACIÓN CONTRA MUERTE",
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"death-saves-u": "SALVACIÓN MUERTE",
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"exhaustion-setting-u": "MOSTRAR SEGUIMIENTO DE AGOTAMIENTO:",
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"exhaustion-u": "NIVEL DE CANSANCIO",
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"exhaustion-0": "Sin efecto",
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"exhaustion-1": "Desventaja en pruebas de característica",
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"exhaustion-2": "Velocidad reducida a la mitad",
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"exhaustion-3": "Desventaja en tiradas de ataque y de salvación",
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"exhaustion-4": "Puntos de golpe máximos reducidos a la mitad",
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"exhaustion-5": "Velocidad reducida a 0",
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"exhaustion-6": "Muerte",
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"atk-u": "ATQ",
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"dmg-type-u": "DAÑO/TIPO",
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"attack:-u": "ATAQUE:",
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"proficient-u": "COMPETENTE",
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"range-place": "Lanzador (cono 60 pies)",
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"power-bonus:-u": "BONUS A LA FUERZA:",
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"crit-range-u": "ALCANCE DE CRÍTICO:",
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"damage:-u": "DAÑO:",
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"dmg-type-place": "Cortante",
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"crit:-u": "CRÍTICO:",
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"damage2:-u": "DAÑO 2:",
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"saving-throw:-u": "TIRADA DE SALVACIÓN:",
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"vs-dc:-u": "VS CD:",
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"power-u": "FUERZA",
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"flat-u": "FIJO",
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"save": "Salvación",
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"save-effect:-u": "EFECTO SALVACIÓN:",
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"save-effect-place": "mitad de daño",
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"ammunition:-u": "MUNICIÓN:",
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"ammunition-place": "Flechas",
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"description:-u": "DESCRIPCIÓN:",
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"description-place": "Hasta 2 criaturas en 5 pies",
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"atk-powercasting-u": "ATAQUES Y LANZAMIENTO DE CONJUROS",
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"copper-piece-u": "PC",
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"silver-piece-u": "PP",
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"electrum-piece-u": "EP",
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"credit-piece-u": "VD",
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"platinum-piece-u": "PPT",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
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"item-name-u": "NOMBRE DE OBJETO",
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"equipped-u": "EQUIPADO",
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"use-as-resource-u": "USAR COMO RECURSO",
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"prop:-u": "PROP:",
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"mods:-u": "MODS:",
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"total-weight-u": "PESO TOTAL",
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"immobile-u": "INMÓVIL",
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"heavily-encumbered-u": "MUY CARGADO",
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"encumbered-u": "CARGADO",
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"over-carrying-cap-u": "CAPACIDAD DE CARGA SUPERADA",
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"equipment-u": "EQUIPAMIENTO",
|
|
"personality-traits-u": "RASGOS DE PERSONALIDAD",
|
|
"ideals-u": "IDEALES",
|
|
"bonds-u": "VÍNCULOS",
|
|
"flaws-u": "DEFECTOS",
|
|
"class-resource-u": "RECURSOS DE CLASE",
|
|
"other-resource-u": "OTROS RECURSOS",
|
|
"feats-traits-u": "RASGOS Y ATRIBUTOS",
|
|
"age-u": "EDAD",
|
|
"size-u": "TAMAÑO",
|
|
"size": "Tamaño",
|
|
"height-u": "ALTURA",
|
|
"weight-u": "PESO",
|
|
"eye-u": "OJOS",
|
|
"skin-u": "PIEL",
|
|
"hair-u": "PELO",
|
|
"char-appearance-u": "ASPECTO DEL PERSONAJE",
|
|
"char-backstory-u": "HISTORIA DEL PERSONAJE",
|
|
"allies-orgs-u": "ALIADOS Y ORGANIZACIONES",
|
|
"add-feats-traits-u": "RASGOS Y ATRIBUTOS ADICIONALES",
|
|
"feat-u": "DOTE",
|
|
"treasure-u": "BOTÍN",
|
|
"storage-u": "ALMACÉN",
|
|
"miscellaneous-u": "MISC.",
|
|
"power-save-dc-u": "DIFICULTAD DE SALVACIÓN DE FUERZA",
|
|
"AT-Will-u": "A VOLUNTAD",
|
|
"ritual-u": "RITUAL",
|
|
"casting-time:-u": "TIEMPO DE LANZAMIENTO:",
|
|
"casting-time:": "Tiempo de Lanzamiento:",
|
|
"at-higher-lvl-dmg:-u": "DAÑO DE LANZAMIENTO A NIVELES SUPERIORES:",
|
|
"half-dmg-place": "Mitad de daño",
|
|
"hit-die:-u": "DADO DE GOLPE:",
|
|
"initiative-mod:-u": "MODIFICADOR DE INICIATIVA:",
|
|
"glob-saving-mod:-u": "MODIFICADOR GLOBAL DE SALVACIÓN:",
|
|
"glob-ac-mod:-u": "MODIFICADOR GLOBAL DE CLASE DE ARMADURA:",
|
|
"glob-atk-mod:-u": "MODIFICADOR GLOBAL DE ATAQUE DE LA FUERZA:",
|
|
"pass-perc-mod:-u": "MODIFICADOR DE PERCEPCIÓN PASIVA:",
|
|
"death-save-mod:-u": "MODIFICADOR DE SALVACIÓN CONTRA MUERTE:",
|
|
"power-caster-lvl:-u": "NIVEL DE USO DE LA FUERZA",
|
|
"halfling-luck-u": "SUERTE DE MEDIANO",
|
|
"tech-fighter-u": "TECH FIGHTER",
|
|
"tech-operative-u": "TECH OPERATIVE",
|
|
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
|
"class:-u": "CLASS:",
|
|
"subclass:-u": "SUBCLASE:",
|
|
"race:-u": "RAZA:",
|
|
"subrace:-u": "SUBRAZA:",
|
|
"2nd-class:-u": "2ª CLASE:",
|
|
"lvl:-u": "NIVEL:",
|
|
"3rd-class:-u": "3ª CLASE:",
|
|
"4th-class:-u": "4ª CLASE:",
|
|
"mutliclass-opts-u": "OPCIONES MULTICLASE",
|
|
"use-cust-class-u": "USAR CLASE PERSONALIZADA",
|
|
"class-name:-u": "NOMBRE DE CLASE:",
|
|
"powercasting-ability:-u": "LANZAMIENTO DE CONJUROS:",
|
|
"power-slots:-u": "PUNTOS DE FUERZA:",
|
|
"power-full-u": "COMPLETO (Ingeniero, Cónsul)",
|
|
"power-half-u": "MITAD (Guardián, Explorador)",
|
|
"power-third-u": "THIRD (Power Fighter/Infiltrator)",
|
|
"cust-class-opts": "OPCIONES DE CLASE PERSONALIZADA",
|
|
"normal": "Normal",
|
|
"expirtise": "Pericia",
|
|
"skill-opts-u": "OPCIONES DE HABILIDAD",
|
|
"version": "v",
|
|
"always-roll-adv": "Siempre Tirar con Ventaja",
|
|
"toggle-roll-adv": "Activar Ventaja",
|
|
"query-roll-adv": "Preguntar Ventaja",
|
|
"never-roll-adv": "Nunca Tirar con Ventaja",
|
|
"never-whisper-roll": "Nunca Susurrar Tiradas",
|
|
"query-whisper-roll": "Preguntar Susurro",
|
|
"always-whisper-roll": "Siempre susurrar tiradas",
|
|
"never-roll-dmg": "No Tirar Daño Automáticamente",
|
|
"always-roll-dmg": "Tirar Daño y Crítico Automáticamente",
|
|
"add-char-to-templates:-u": "AÑADIR NOMBRE DE PERSONAJE A PLANTILLAS:",
|
|
"on": "Si",
|
|
"off": "No",
|
|
"inventory:-u": "INVENTARIO:",
|
|
"compendium-compatible": "Compatible con Compendium",
|
|
"simple": "Simple",
|
|
"encumbrance:-u": "ESTORBO:",
|
|
"ammo-tracking:-u": "SEGUIMIENTO MUNICIÓN:",
|
|
"general-opts-u": "GENERAL OPTIONS",
|
|
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
|
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
|
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
|
"community-sheet-u": "COMMUNITY SHEET",
|
|
"shaped-sheet-u": "SHAPED SHEET",
|
|
"transition-opts-u": "TRANSITION OPTIONS",
|
|
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
|
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
|
"api-required-u": "(API REQUIRED)",
|
|
"power_dc_mod:-u": "DIFICULTAD DE SALVACIÓN DE FUERZA:",
|
|
"custom_ac:-u": "CA PERSONALIZADA:",
|
|
"npc-info": "La opción PNJ establece los nuevos personajes por defecto como hoja de PNJs. Es útil si los personajes jugadores ya se han creado y todas las nuevas hojas de personajes que se añadan a la partida representan a personajes no jugadores.",
|
|
"npc-pc": "PNJ/PJ",
|
|
"roll-queries-info": "Las tiradas del D20 resultan según esta opción. Tirar Siempre con Ventaja es la opción por defecto y tirará dos D20 en cada tirada en caso de ventaja. La expectativa es que si no hay ni ventaja ni desventaja, se utiliza el resultado más a la izquierda. La opción de Activar Ventaja añade tres botones nuevos a la parte superior de la hoja para que se pueda activar aventaja caso por caso. Preguntar por Ventaja muestra un aviso en cada tirada para preguntar si la tirada tiene ventaja. Tirar Nunca con Ventaja siempre tira con sólo un D20 en cualquier tirada con la expectativa de que el jugador tirará por segunda vez en caso de ventaja o de desventaja.",
|
|
"whisp-rolls-gm-info": "DOES NOT WORK WITH THE API SCRIPT YET, THE SUMMARY WILL NOT WHISPERED TO THE GM. All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
|
"auto-dmg-roll-info": "Por defecto, las tiradas de daño de ataque no se lanzan hasta que se confirma el impacto. El daño se tira desde la plantilla del chat haciendo clic en el nombre del ataque en la barra de la derecha, mostrándose después el daño. El método predeterminado es compatible con los dados 3D. Opcionalmente, se puede elegir entre Tirar Daño y Crítico Automáticamente que tirará el daño y dados del golpe crítico al mismo tiempo que el ataque, mostrando todos los resultados posibles en el momento del ataque.",
|
|
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
|
"inventory-info": "Los inventarios de personajes tienen el estilo complejo compatible con el Compendio de Roll20 5E. Esto incluye cantidades/pesos individuales de los objetos, registro del peso y la sobrecarga, clasificación, cálculos de CA, generación automática de ataques y más. La opción Simple proporciona un campo de texto donde listar los objetos para aquellos jugadores que desean un mayor control manual sobre la hoja.",
|
|
"encumbrance-info": "La hoja utiliza la variante reglas de sobrecarga de la página 176 del PHB. La opción No desactiva esta variante de reglas y solo utiliza una verificación de peso del inventario por encima de un límite.",
|
|
"ammo-tracking-info": "Provee un seguimiento automático de la munición con <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
|
"dungeons-and-dragons-styling": "ESTILOS DE DUNGEONS AND DRAGONS",
|
|
"dungeons-and-dragons-styling-info": "Activa el estilo Dungeons and Dragons tanto para la hoja de personaje como para las plantillas de tiradas. Esta configuración se aplica automáticamente a todas las hojas de personaje y no se puede usar de manera selectiva.",
|
|
"cd-bar1-value:-u": "VALOR BARRA 1:",
|
|
"cd-bar1-max:-u": "MÁXIMO BARRA 1:",
|
|
"cd-bar1-link:-u": "ENLACE BARRA 1:",
|
|
"cd-bar1-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 1 con este atributo.",
|
|
"cd-bar1-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 1 con este atributo.",
|
|
"cd-bar1-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 1 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
|
"cd-bar2-value:-u": "VALOR BARRA 2:",
|
|
"cd-bar2-max:-u": "MÁXIMO BARRA 2:",
|
|
"cd-bar2-link:-u": "ENLACE BARRA 2:",
|
|
"cd-bar2-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 2 con este atributo.",
|
|
"cd-bar2-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 2 con este atributo.",
|
|
"cd-bar2-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 2 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
|
"cd-bar3-value:-u": "VALOR BARRA 3:",
|
|
"cd-bar3-max:-u": "MÁXIMO BARRA 3:",
|
|
"cd-bar3-link:-u": "ENLACE BARRA 3:",
|
|
"cd-bar3-value-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el valor de la Barra 3 con este atributo.",
|
|
"cd-bar3-max-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, establece el máximo de la Barra 3 con este atributo.",
|
|
"cd-bar3-link-desc:-u": "En los Tokens por Defecto creados al arrastrar desde el Compendio en la mesa virtual, enlaza el valor de la Barra 3 con este atributo. Si se establece, sobrescribe la configuración de las otras barras.",
|
|
"npc-name-in-rolls:-u": "NOMBRES DE PNJS EN TIRADAS:",
|
|
"show": "Mostrar",
|
|
"hide": "Ocultar",
|
|
"npc-name-in-rolls-desc:-u": "En las tiradas de PNJs, muestra u oculta el nombre del PNJ en la tarjeta de resultado de la tirada.",
|
|
"public:-u": "PÚBLICO",
|
|
"to-gm:-u": "Al <span class='togm'>GM</span>",
|
|
"toggle-roll-whisper": "Activar Susurro",
|
|
"attribute-opts-u": "OPCIONES DE ATRIBUTO",
|
|
"save-opts-u": "OPCIONES SALVACIÓN",
|
|
"by-level": "Por Nivel (Default)",
|
|
"prof-die": "Daño de competencia (DAÑ)",
|
|
"custom": "Personalizado",
|
|
"core-die-roll:-u": "TIRADAS PRINCIPALES DE DADOS:",
|
|
"has-attack-u": "TIENE UN ATAQUE",
|
|
"variant-phb": "Variante (PHB p176)",
|
|
"carrying-capacity-mod:-u": "MODIFICADOR CAPACIDAD DE CARGA:",
|
|
"armor-class-tracking:-u": "SEGUIMIENTO CA:",
|
|
"automatic": "Automatico",
|
|
"cantrip-progression:-u": "AT-WILL PROGRESSION",
|
|
"cantrip-dice-u": "AT-WILL DICE",
|
|
"cantrip-beam-u": "AT-WILL BEAM",
|
|
"cantrips-u": "AT-WILL",
|
|
"force_slots_total-u": "FUERZA TOTAL",
|
|
"force_slots_remaining-u": "FUERZA RESTANTE",
|
|
"tech_slots_total-u": "TECN. TOTAL",
|
|
"tech_slots_remaining-u": "TECN. RESTANTE",
|
|
"level-calculations:-u": "CALCULOS NIVEL AUTOMATICO:",
|
|
"power_point_modifiers-u": "POWER POINT MODIFIERS",
|
|
"lvl-u": "NIVEL",
|
|
"include_power_desc:-u": "INCLUIR DESCRIPCIÓN DEL HECHIZO EN ATAQUE:",
|
|
"token_size-u": "TAMAÑO FICHA",
|
|
"add-dex-tiebreaker-u": "AÑADIR DESEMPATE A INICIATIVA CON DES",
|
|
"initiative-style:-u": "ESTILO INICIATIVA:",
|
|
"query-attr-u": "PREGUNTAR ATRIBUTO",
|
|
"custom-skills-u": "HABILIDADES PERSONALIZADAS",
|
|
"weapon-u": "ARMA",
|
|
"armor-u": "ARMADURA",
|
|
"other-u": "OTRO",
|
|
"source:-u": "ORIGEN:",
|
|
"source-type:-u": "TIPO DE ORIGEN:",
|
|
"racial": "Por Especie",
|
|
"class": "Clase",
|
|
"feat": "Dote",
|
|
"other": "Otros",
|
|
"partial": "Parcial",
|
|
"show_all": "Mostrar todos",
|
|
"cr_only": "Solo C&R",
|
|
"power-icons:-u": "ICONOS DE LA FUERZA:",
|
|
"custom-pb:-u": "BONIFICADOR POR COMPETENCIA PERSONALIZADO:",
|
|
"show-global-attack-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE ATAQUE GLOBAL",
|
|
"show-global-damage-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE DAÑO GLOBAL",
|
|
"show-global-save-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE SALVACIÓN GLOBAL",
|
|
"show-global-skill-field-u": "MOSTRAR CAMPO DE MODIFICADOR DE HABILIDAD GLOBAL",
|
|
"global-attack-u": "MODIFICADOR DE ATAQUE GLOBAL",
|
|
"global-damage-u": "MODIFICADOR DE DAÑO GLOBAL",
|
|
"global-save-u": "MODIFICADOR DE SALVACIÓN GLOBAL",
|
|
"global-skill-u": "MODIFICADOR DE HABILIDAD GLOBAL",
|
|
"global-damage": "Modificador de Daño Global",
|
|
"core-die-roll-info": "Cambiar el dado principal sustituirá el 1d20 que se utiliza en la mayoría de tiradas con un aleatorio a tu elección, como 2d10 o 3d6.",
|
|
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
|
"global-save-info": "Crea un campo personalizado de modificador de salvación global, debajo de la sección TIRADAS DE SALVACIÓN de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de salvación. Perfecto para bonificadores comunes pero no permanentes como el conjuro Bendición.",
|
|
"global-skill-info": "Crea un campo personalizado de modificador de habilidad global, debajo de la sección HABILIDADES de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de salvación. Perfecto para bonificadores comunes pero no permanentes como el conjuro Orientación Divina.",
|
|
"global-attack-info": "Crea un campo personalizado de modificador de ataque global, debajo de la sección ATAQUES Y LANZAMIENTOS DE CONJUROS de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada para impactar en un ataque. Perfecto para bonificadores comunes pero no permanentes como el conjuro Bendición.",
|
|
"global-damage-info": "Crea un campo personalizado de modificador de daño global, debajo de la sección ATAQUES Y LANZAMIENTOS DE CONJUROS de la hoja de personaje. Cualquier cosa puesta allí se aplicará a cualquier tirada de daño en un ataque. Perfecto para bonificadores comunes pero no permanentes como la capacidad Ataque Furtivo.",
|
|
"auto-level-calc-info": "Por defecto, cambiar el nivel de los personajes ajusta automáticamente los espacios de conjuros y los dados de golpe. Desactivar esto previene ese funcionamiento.",
|
|
"simple-traits-info": "La sección del personaje de RASGOS Y ATRIBUTOS por defecto tiene el estilo complejo que es compatible con el Compendium de 5E de Roll20. La opción Simple provee un campo de texto para aquellos jugadores que quieren un mayor control de la hoja.",
|
|
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
|
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
|
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
|
"footer-wiki-link": "Para más información sobre esta hoja de personaje, su funcionalidad o usos, por favor visita la Wiki de Roll20 donde encontrarás la documentación oficial. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
|
"accepting-drop-u": "ACEPTAR ARRASTRE DEL COMPENDIUM",
|
|
"are_you_sure": "¿Estás seguro que quieres convertir este personaje en un ",
|
|
"yes": "Sí",
|
|
"next": "Siguiente",
|
|
"cancel": "Cancelar",
|
|
"cancel-u": "CANCELAR",
|
|
"choose": "Elegir",
|
|
"innate:-u": "INNATO:",
|
|
"mod:-u": "BON:",
|
|
"hpmods:-u": "MODIFICADORES PG:",
|
|
"charmancer-welcome": "¡Bienvenido al Charactermancer!",
|
|
"charmancer-what-is": "El Charactermancer es un proceso guiado que simplifica y optimiza la creación de un personaje. Las modificaciones se guardan a medida de que se avanza en el proceso, sin embargo, la hoja de personaje solo queda actualizada cuando el Charactermancer haya acabado.",
|
|
"get-started": "Para empezar pulsa Siguiente.",
|
|
"opt-out-u": "SALIR",
|
|
"charmancer-compendium": "Tu Compendium Aguarda.",
|
|
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
|
"charmancer-choose-race": "Selecciona una Raza:",
|
|
"charmancer-custom-race-name": "Nombre de Raza Personalizado:",
|
|
"suggested-abilities": "Características Recomendadas: ",
|
|
"class-powercasting": "Aptitud con la Fuerza de Clase: ",
|
|
"ability-score-increase": "Aumento de Puntuación de Característica:",
|
|
"lawful-good": "Legal Bueno",
|
|
"neutral-good": "Neutral bueno",
|
|
"chaotic-good": "Caótico bueno",
|
|
"lawful-neutral": "Legal neutral",
|
|
"neutral": "Neutral",
|
|
"chaotic-neutral": "Caótico neutral",
|
|
"lawful-evil": "Legal malvado",
|
|
"neutral-evil": "Neutral malvado",
|
|
"chaotic-evil": "Caótico malvado",
|
|
"tiny": "Diminuto",
|
|
"small": "Pequeño",
|
|
"medium": "Medio",
|
|
"large": "Grande",
|
|
"huge": "Enorme",
|
|
"age": "Edad:",
|
|
"gargantuan": "Gargantuan",
|
|
"step1-equipment": "Paso 5: Equipo",
|
|
"equipment-from-background": "Equipo por Trasfondo",
|
|
"equipment-from-class": "Equipo por Clase",
|
|
"class-equipment": "Equipo de Clase",
|
|
"starting-wealth": "Riqueza inicial",
|
|
"starting-credit:": "Crédito Inicial:",
|
|
"no_class_warning-u": "NO SE HA SELECCIONADO NINGUNA CLASE O LA CLASE SELECCIONADA NO TIENE UN EQUIPO ESTÁNDAR. EL EQUIPO DE CLASE NO SE PUEDE SELECCIONAR EN ESTE MOMENTO.",
|
|
"standard-array": "Standard Array",
|
|
"roll-for-stats": "Tirar las Características",
|
|
"standard-roll": "Tirar 4d6 y descartar el más bajo",
|
|
"charmancer-cancel-heading": "¿Adónde quieres ir, viajero?",
|
|
"continue-charmancer": "Continuar Charactermancer",
|
|
"save_progress_and_exit": "Guardar y Salir",
|
|
"cancel_charactermancer": "Descartar y Salir",
|
|
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
|
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
|
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
|
"point-buy": "Point Buy",
|
|
"available-points:": "Available Points: ",
|
|
"equipment-choice-text": "How would you like to choose your equipment?",
|
|
"charmancer-start": "Start",
|
|
"clear-abilities": "Clear Assignment",
|
|
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
|
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
|
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
|
"ship-name-u": "SHIP NAME",
|
|
"ship-tier:-u": "TIER:",
|
|
"ship-size:-u": "SIZE:",
|
|
"ship-manufacturer:-u": "MANUFACTURER/LINE/CLASS:",
|
|
"ship-line:-u": "LINE:",
|
|
"ship-class:-u": "CLASS:",
|
|
"ship-credits-invested:-u": "CREDITS INVESTED:",
|
|
"ship-credits-next-tier:-u": "CREDITS NEEDED FOR NEXT TIER:",
|
|
"modifications-u": "MODIFICATIONS",
|
|
"ship-options-u": "SHIP OPTIONS",
|
|
"hyperdrive_class-u": "HYPERDRIVE CLASS",
|
|
"navcomputer_bonus-u": "NAVCOMPUTER BONUS",
|
|
"ship_flyspeed-u": "FLYING SPEED",
|
|
"ship_turnspeed-u": "TURNING SPEED",
|
|
"ship-shield-u": "CURRENT SHIELD POINTS",
|
|
"ship-shield-max": "Shield Point Maximum",
|
|
"destruction-saves-u": "DESTRUCTION SAVES",
|
|
"destruction-save-u": "DESTRUCTION SAVE",
|
|
"attacks-per-round:-u": "ATK/ROUND:",
|
|
"attacks-per-round-u": "ATKS",
|
|
"tier": "Tier",
|
|
"total-cargo-tons-u": "TOTAL CARGO (TONS)",
|
|
"total-hidden-cargo-tons-u": "TOTAL HIDDEN CARGO (TONS)",
|
|
"cargo-u": "CARGO",
|
|
"hidden-cargo-u": "HIDDEN CARGO",
|
|
"pilot_prof_bonus-u": "PILOT PROF BONUS",
|
|
"pilot_proficiency-u": "PILOT INT(PILOTING)",
|
|
"attacks-u": "ATAQUES",
|
|
"modification": "Modificaciones",
|
|
"upgrade": "Mejora",
|
|
"deployments-u": "DESPLIEGUES",
|
|
"deployment-u": "DESPLIEGUE",
|
|
"rank-u": "NIVEL",
|
|
"rank:-u": "NIVEL:",
|
|
"deployment:-u": "DESPLIEGUE:",
|
|
"gunner": "Pistolero",
|
|
"mechanic": "Mecánico",
|
|
"coordinator": "Coordinador",
|
|
"operator": "Operador",
|
|
"pilot": "Pilotaje",
|
|
"base": "Base ",
|
|
"energy": "Energía",
|
|
"max-shield-point-tracking:-u": "PUNTOS DE ESCUDO:",
|
|
"speed-tracking:-u": "VELOCIDAD:",
|
|
"system-dmg-lvl:-u": "DAÑO A LOS SISTEMAS:",
|
|
"ship-regen-rate": "Ratio de regeneración",
|
|
"shield-u": "ESCUDO",
|
|
"armor-and-shield-u": "ARMADURA Y ESCUDO",
|
|
"ac-bonus:-u": "BONIFICADOR CA:",
|
|
"hp-slash-hit-die:-u": "DADO DE GOLPE:",
|
|
"shield-capacity-x:-u": "CAPACIDAD DEL ESCUDO X:",
|
|
"regen-rate-x:-u": "RATIO DE REGENERACIÓN X:",
|
|
"sheet-type": "Tipo de ficha: ",
|
|
"sheet-type-info": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory."
|
|
} |