mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
436 lines
16 KiB
JSON
436 lines
16 KiB
JSON
{
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"a": "A",
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"acc": "PRE",
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"accel": "Accél",
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"acceleration": "Accélération",
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"acid": "Acide",
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"acidprotection": "Protection contre l'acide",
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"actinggroup": "Groupe Comédie",
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"active": "Actif",
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"aeronauticsmechanic": "Mécanique aéronautique",
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"age": "Âge",
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"agility": "Agilité",
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"alchemy": "Alchimie",
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"ammo": "Munitions",
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"animalhandling": "Animaux",
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"ap": "PA",
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"arcana": "Arcanes",
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"archery": "Armes de trait",
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"armor": "Armure",
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"armorer": "Armurerie",
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"armorrating": "Indice d'armure",
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"arms": "Armes",
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"artisan": "Artisanat",
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"assensing": "Observation astrale",
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"astralcombat": "Combat astral",
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"astralinitiative": "Initiative astrale",
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"athleticsgroup": "Groupe Athlétisme",
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"attack": "Attaque",
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"attribute": "Attribut",
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"attributearray": "Tableau d’attribut",
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"attributes": "Attributs",
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"augmentations": "Augmentations",
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"augs": "Augs",
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"automatics": "Armes automatiques",
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"automotivemechanic": "Mécanique automobile",
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"awakened": "Éveillé",
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"b": "B",
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"banishing": "Bannissement",
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"base": "Base ",
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"baseslider": "Curseur de base",
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"bf": "TR",
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"binding": "Lien d'esprit",
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"biotechgroup": "Groupe Biotech",
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"biotechnology": "Biotechnologie",
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"blades": "Armes tranchantes",
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"body": "Constitution",
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"bonuses": "Bonus",
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"c": "C",
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"character": "Personnage",
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"charisma": "Charisme",
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"chemistry": "Chimie",
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"close": "Mêlée",
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"closecombatgroup": "Groupe Combat rapproché",
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"clubs": "Armes contondantes",
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"cold": "Froid",
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"coldprotection": "Protection contre le froid",
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"combat": "Combat",
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"combatskill": "Compétence de combat",
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"combatskills": "Compétences de combat",
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"combattype": "Type",
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"compiling": "Compilation",
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"complex form": "Forme complexe",
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"composure": "Sang-froid",
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"computer": "Informatique",
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"con": "Escroquerie",
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"conditionfooter": "Pour chaque 3 cases de dégâts sur n'importe quel moniteur de dégâts, le personnage prend un malus de -1 sur les tests; ces modificateurs sont cumulables au sein et entre les moniteurs de dégâts.",
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"conditionmonitor": "Moniteur de condition",
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"conditionmonitorm": "Moniteur de condition (M)",
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"conditionmonitormodifiers": "Modificateurs de moniteur de condition (P/E) : ",
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"conditionmonitorpm": "Moniteur de condition (P/M)",
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"conditionmonitorps": "Moniteur de condition (P/E)",
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"conjuring": "Conjuration",
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"conjuringgroup": "Groupe Conjuration",
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"connection": "Influence",
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"contacts": "Contacts",
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"copyrightfooter": "The Topps Company, Inc. est le seul propriétaire des noms, logo, oeuvre, marques, photographies, sons, audio, vidéo et tout matériau breveté utilisé dans le cadre du jeu Shadowrun. The Topps Company, Inc. a accordé l’autorisation d’utiliser ces noms, logos, oeuvre, marques ou tout matériaux exclusifs à des fins promotionnelles et d’information sur son site Internet mais ne cautionne pas et n’est pas affilié à aucun titre officiel que ce soit.",
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"core": "Feuille",
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"corecombatinfo": "Principales infos de Combat",
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"counterspelling": "Contresort",
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"crackinggroup": "Groupe Piratage",
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"cybercombat": "Cybercombat",
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"cyberdeck": "Cyberdeck",
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"cybertechnology": "Cybertechnologie",
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"d6": "d6",
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"dam": "Dég",
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"damage": "Dégâts",
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"damagetype": "Dégâts de combat",
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"data_processing": "Traitement des données",
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"dataproc": "Trait. Données",
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"decompiling": "Décompilation",
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"default": "Se défausser",
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"defense": "Défense",
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"defense attribute": "Attribut de défense",
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"defense matrix attribute": "Attribut de défense matricielle",
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"demolitions": "Explosifs",
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"detection": "Détection",
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"device": "Appareil",
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"devicerating": "Indice d'appareil",
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"dice": "Dé",
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"direct": "Direct",
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"disenchanting": "Désenchantement",
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"disguise": "Déguisement",
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"diving": "Plongée",
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"drain": "Drain",
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"drain-2": "Drain 2",
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"drone": "Drone",
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"duration": "Durée",
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"e": "E",
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"echos": "Échos",
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"edge": "Chance",
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"elec": "Elec.",
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"electricalprotection": "Protection contre l'életricité",
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"electronicsgroup": "Groupe Électronique",
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"electronicwarfare": "Guerre électronique",
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"emerged": "Émergé",
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"enchantinggroup": "Groupe Enchantement",
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"engineeringgroup": "Groupe Ingénierie",
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"escapeartist": "Évasion",
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"ess": "Ess",
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"essence": "Essence",
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"ethnicity": "Ethnie",
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"etiquette": "Étiquette",
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"exoticmelee": "Arme de mêlée exotique",
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"exoticnote": "Les armes exotiques ne sont pas liés aux compétences. Utilisez l'entrée modificateur de dé pour paramétrer les dés de compétences.",
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"exoticrange": "Arme à distance exotique",
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"extended": "Étendu",
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"f": "F",
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"fa": "TA",
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"fade": "Disparition",
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"fadevalue": "Valeur de Disparition",
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"fakeid": "Faux SIN",
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"fakeidsrelated": "Faux SINs, styles de vie, fonds et permis associés",
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"far": "Loin",
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"favor": "Faveur",
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"file": "Fichier",
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"fire": "Feu",
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"firearmsgroup": "Groupe Armes à feu",
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"fireprotection": "Protection contre le feu",
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"firewall": "Firewall",
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"firstaid": "Premiers soins",
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"flight": "Vol",
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"forgery": "Falsification",
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"freefall": "Chute Libre",
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"funds": "Fonds",
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"gear": "Matos",
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"gm": "Pour le MJ",
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"gm-whisper": "Murmurer le Jet au MJ",
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"/w GM": "/w MJ",
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"grunt": "Brute",
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"gunnery": "Armes de véhicule",
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"gymnastics": "Gymnastique",
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"hacking": "Hacking",
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"hand": "Main",
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"handling": "Maniabilité",
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"handoff": "Main (Off)",
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"hardware": "Matériel électronique",
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"health": "Santé",
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"heavyweapons": "Armes lourdes",
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"height-u": "Taille",
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"host": "Serveur",
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"host_rating": "Indice du serveur",
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"i": "I",
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"ic": "CI",
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"ic limit": "Limite de CI",
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"idslifestylecurrency": "IDs/Styles de vie/Argent",
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"illusion": "Illusion",
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"impersonation": "Imposture",
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"indirect": "Indirect",
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"industrialmechanic": "Mécanique industrielle",
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"influencegroup": "Groupe Influence",
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"initiate": "Initié",
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"initiative": "Initiative",
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"initiativedice": "Dé d'initiative",
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"instant": "Instantané",
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"instruction": "Enseignement",
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"intimidation": "Intimidation",
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"intrusioncountermeasures": "Contre-mesures d’intrusion",
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"intuition": "Intuition",
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"item": "Objet",
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"judge_intentions": "Jauger les intentions",
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"karma": "Karma",
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"know": "Conn..",
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"knowledgeskills": "Compétences de connaissances",
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"l": "L",
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"lang": "Lang..",
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"languageskills": "Compétences linguistiques",
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"leadership": "Commandement",
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"level": "Niveau",
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"licenses": "Permis",
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"lift_carry": "Soulever/Transporter",
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"limit": "Limite",
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"limits": "Limites",
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"locksmith": "Serrurerie",
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"logic": "Logique",
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"longarms": "Fusils",
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"los": "CDV",
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"los (a)": "CDV (Z)",
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"loyalty": "Loyauté",
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"m": "M",
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"magic": "Magie",
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"magicalskill": "Compétence magique",
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"magicalskills": "Compétences magiques",
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"magicres": "Magie/Résonance",
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"mana": "Mana",
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"manipulation": "Manipulation",
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"martialarts": "Arts martiaux",
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"matrix": "Matrice",
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"matrixdevice": "Appareil matriciel",
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"matrixinitiative": "Initiative Matricielle",
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"matrixsoak": "Encaissement matriciel",
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"medicine": "Médecine",
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"melee": "de mêlée",
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"memory": "Mémoire",
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"mental": "Mental",
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"mental_limit": "Limite mentale",
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"mentallimit": "Limite mentale :",
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"metamagic": "Métamagie",
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"metatype": "Métatype",
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"misc": "Divers",
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"model": "Modèle",
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"modeoptions": "Modes de tir",
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"modes": "Modes",
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"modifications": "Modifcateurs",
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"modifier": "Modificateur",
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"modifierdice": "Dé modificateur",
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"modifiers": "Modificateurs",
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"movement": "Déplacement",
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"mundane": "Ordinaire",
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"n": "N",
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"name": "Nom",
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"namealias": "NOM/ALIAS PRINCIPAL",
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"nauticalmechanic": "Mécanique nautique",
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"navigation": "Orientation",
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"near": "Près",
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"negotiation": "Négociation",
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"none": "Aucun",
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"notes": "Notes",
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"notoriety": "Rumeur",
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"nuyen": "Nuyen",
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"options": "Options",
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"other": "Autre",
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"outdoorsgroup": "Groupe Plein air",
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"overflow": "Surplus",
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"overflowmodifier": "Modificateur de surplus",
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"p": "P",
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"high pain tolerance": "Endurance à la douleur",
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"low pain tolerance": "Sensibilité à la douleur",
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"damage compensators": "Compensateur de dommages (P/E) : ",
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"paintolerance": "Tolérance à la douleur",
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"palming": "Escamotage",
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"pc": "PJ",
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"perception": "Perception",
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"performance": "Représentation",
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"permanent": "Permanent",
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"persona": "Persona",
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"personal": "Données personnelles",
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"physical": "Physique",
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"physical_limit": "Limite physique",
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"physicalbonus": "Bonus physique",
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"physicaldamagetrack": "Moniteur de dégâts physiques",
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"physicallimit": "Limite physique :",
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"physicalskills": "Compétences physiques",
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"pilot": "Autopilote",
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"pilotaerospace": "Appareils spatiaux",
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"pilotaircraft": "Appareils volants",
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"pilotexoticvehicle": "Véhicule exotique",
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"pilotgroundcraft": "Véhicules terrestres",
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"pilotwalker": "Marcheurs",
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"pilotwatercraft": "Véhicules aquatiques",
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"pistols": "Pistolets",
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"player": "Joueur",
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"plot": "Complot",
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"power": "Puissance",
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"powers": "Pouvoirs",
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"pr": "Indice professionnel",
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"preps": "Prép...",
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"primary": "Principale",
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"primaryarmor": "Armure principale",
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"primarylifestyle": "Style de vie principal",
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"primarymeleeweapon": "Arme de mêlée principale",
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"primaryrangedweapon": "Arme à distance principale",
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"programs": "Programmes",
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"projectileweapons": "Armes à projectiles",
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"public": "Publique",
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"publicawareness": "Renommée",
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"qualities": "Qualités",
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"quality": "Qualité",
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"quantity": "Quantité",
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"r": "R",
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"radi": "Ray.",
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"radiationprotection": "Protection contre les radiations",
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"range": "Distance",
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"ranged": "À distance",
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"rating": "Indice",
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"ratingmodifier": "Modificateur d'indice",
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"rc": "CR",
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"reach": "Allonge",
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"reaction": "Réaction",
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"recoil": "CR",
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"registering": "Inscription",
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"relatedlifestyle": "Styles de vies associés",
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"resonance": "Résonance",
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"resonanceskills": "Compétences de résonance",
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"rituals": "Rituels",
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"ritualspellcasting": "Magie rituelle",
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"rtg": "IND",
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"running": "Course",
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"s": "S",
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"sa": "SA",
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"seat": "Siège",
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"self": "Soi-même",
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"sensor": "Senseurs",
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"sex": "Sexe",
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"shadowamps": "Implants",
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"sheetdescription": "Définir le type de feuille par défaut.",
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"sheetselect": "Sélection de la feuille",
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"sheettype": "Type de feuille",
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"skill": "Compétence",
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"skills": "Compétences",
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"sleaze": "Corruption",
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"sneaking": "Discrétion",
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"soak": "Encaisser",
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"social": "Social",
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"social_limit": "Limite sociale",
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"sociallimit": "Limite sociale",
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"socialskills": "Compétences sociales",
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"software": "Logiciels",
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"sorcery": "Sorcellerie",
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"sorcerygroup": "Groupe Sorcellerie",
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"special": "Spécial",
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"specialization": "Spécialisation",
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"speed": "Vitesse",
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"speedoff": "Vitesse (Off)",
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"spellcasting": "Lancement de sorts",
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"category": "Catégorie",
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"spells": "Sorts",
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"sprite": "Sprite",
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"ss": "CC",
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"stealthgroup": "Groupe Furtivité",
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"streetcred": "Réputation",
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"strength": "Force",
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"stun": "Étourdissement",
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"stunbonus": "Bonus étourdissant",
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"stundamagetrack": "Moniteur de dégâts étourdissants",
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"style": "Style",
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"submersion": "Submersion",
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"summoning": "Invocation",
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"survival": "Survie",
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"sustained": "Maintenu",
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"swimming": "Natation",
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"t": "C",
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"t (a)": "C (Z)",
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"target": "Cible",
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"taskinggroup": "Groupe Technomancie",
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"technicalskills": "Compétences techniques",
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"technique": "Technique",
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"temp": "Temp",
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"temporarymodifiers": "Modificateurs temporaires",
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"throwingweapons": "Armes de jet",
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"topps": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel.",
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"total": "Total ",
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"totalkarma": "Karma total",
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"tracking": "Pistage",
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"type": "Type",
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"unarmedcombat": "Combat à mains nues",
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"vehicle": "Véhicule",
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"vehicleskills": "Compétences de pilotage",
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"vehicleweapons": "Armes montées",
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"w": "W",
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"weakness": "Faiblesse",
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"weapon": "Arme",
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"weapons": "Armes",
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"weight": "Poids",
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"whisper": "Murmurer",
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"whisperdescription": "Affectez la valeur par défaut pour lancer les dés en public ou au GM.",
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"willpower": "Volonté",
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"wounds": "Blessures",
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"cancel": "Annuler",
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"next": "Suivant",
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"back": "Précédent",
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"import": "Importer",
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"importer": "Importateur",
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"importecharacter": "Importer un personnage",
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"apply": "Appliquer",
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"importertext": "Vous pouvez importer un personnage avec un JSON de Chummer. Le propriétaire de la partie doit définir un Compendium dans les paramètres de la partie. Peu importe lequel vous choisissez. Le logiciel Charactermancer nécessite simplement d'en choisir un.",
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"character name": "nom du personnage",
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"player name": "nom du joueur",
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"walk modifier": "modificateur de marche",
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"run modifier": "modificateur de course",
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"movement modifier": "modificateur de mouvement",
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"preperations": "Préparations",
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"force": "force",
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"potency": "puissance",
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"trigger": "déclencheur",
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"command": "commandement",
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"contact": "Contact",
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"time": "temps",
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"adeptpowers": "Pouvoirs d'adepte ou autres capacités",
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"whisper rolls to gm": "Murmurer le Jet au MJ",
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"handling base": "maniabilité base",
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"handling temp": "maniabilité temp",
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"handling modifier": "maniabilité mod",
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"vehicle name": "nom du véhicule",
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"acceleration base": "accélération base",
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"acceleration temp": "accélération temp",
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"acceleration modifier": "accélération mod",
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"speed base": "vitesse base",
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"speed temp": "vitesse temp",
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"speed modifier": "vitesse mod",
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"pilot base": "autopilote base",
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"pilot temp": "autopilote temp",
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"pilot modifier": "autopilote mod",
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"body base": "structure base",
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"body temp": "structure temp",
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"body modifier": "structure mod",
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"armor base": "blindage base",
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"armor temp": "blindage temp",
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"armor modifier": "blindage mod",
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"sensor base": "senseurs base",
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"sensor temp": "senseurs temp",
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"sensor modifier": "senseurs mod",
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"handling_off": "Maniabilité (tout-terrain)",
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"mod": "mod",
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"artificing": "Création d’artefact",
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"living persona": "persona incarné",
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"running silent": "mode silencieux",
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||
"running silent switch": "switch mode silencieux",
|
||
"mode": "Mode",
|
||
"augmented reality switch": "switch réalité augmentée",
|
||
"virtual reality cold switch": "switch réalité virtuelle cold sim",
|
||
"virtual reality hot switch": "switch réalité virtuelle hot sim",
|
||
"ar": "ra",
|
||
"vr (cold)": "rv (cold)",
|
||
"vr (hot)": "rv (hot)",
|
||
"toggle on temporary bonus": "activation bonus temporaire"
|
||
} |