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roll20-character-sheets/Shadowrun4thEdition/translations/de.json
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2020-10-14 01:16:06 -04:00

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{
"a": "A",
"accel": "Beschl.",
"acceleration": "Beschleunigung",
"Acid": "Säure",
"Acid Protection": "Chemische Isolierung",
"active": "Aktiv",
"aeronauticsmechanic": "Luftfahrtmechanik",
"age": "Alter",
"agility": "Konstitution",
"ammo": "Munition",
"ap": "PB",
"arcana": "Arkane Kunde",
"archery": "Bogenschießen",
"armor": "Rüstung",
"armorer": "Waffenbau",
"armorrating": "Panzerungswert",
"arms": "Waffen",
"artisan": "Handwerker",
"assensing": "Askennen",
"astralcombat": "Astralkampf",
"astralini": "Astrale Ini",
"astralinitiative": "Astrale Initiative",
"athleticsgroup": "Athletik Gruppe",
"attack": "Angriff",
"attribute": "Attribut",
"attributearray": "Attributsanordnung",
"attributes": "Attribute",
"augmentations": "Augmentationen",
"augs": "Bodytech",
"automatics": "Schnellfeuerwaffen",
"automotivemechanic": "Fahrzeugmechanik",
"awakened": "Erwacht",
"b": "T",
"banishing": "Verbannen",
"base": "Basis",
"baseslider": "Basisregler",
"bf": "BF",
"binding": "Binden",
"biotechgroup": "Biotech Gruppe",
"blades": "Klingenwaffen",
"body": "Geschicklichkeit",
"bonuses": "Boni",
"c": "K",
"character": "Charakter",
"charisma": "Charisma",
"chemistry": "Chemie",
"close": "Schließen",
"closecombatgroup": "Nahkampf Gruppe",
"clubs": "Knüppel",
"Cold": "Kälte",
"Cold Protection": "Thermische Isolierung",
"combat": "Kampf",
"combatskill": "Kampffertigkeit",
"combatskills": "Kampffertigekeiten",
"combattype": "Kampfstil",
"compiling": "Kompilieren",
"complex form": "Komplexe Form",
"composure": "Selbstbeherschung",
"computer": "Computer",
"con": "Kon",
"conditionfooter": "Pro 3 volle Kästchen auf einem Zustandsmonitor entsteht ein Verletzungsmodifikator von -1; Diese Modifikatoren sind kumulativ.",
"conditionmonitor": "Zustandsmonitor",
"conditionmonitorm": "Zustandsmonitor (M)",
"conditionmonitormodifiers": "Verletzungsmodifikatoren (K/G): ",
"conditionmonitorpm": "Zustandsmonitor (K/M)",
"conditionmonitorps": "Zustandsmonitor (K/G)",
"conjuring": "Beschwören",
"conjuringgroup": "Beschwören Gruppe",
"connection": "Verbindungen",
"contacts": "Kontakte",
"copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
"core": "Kern",
"corecombatinfo": "Kampfwerte",
"counterspelling": "Antimagie",
"crackinggroup": "Cracken Gruppe",
"cybercombat": "Matrixkampf",
"cyberdeck": "Cyberdeck",
"Commlinks": "Commlinks",
"cybertechnology": "Kybernetik",
"d6": "W6",
"dam": "Sch",
"damage": "Schaden",
"damagetype": "Kampfschaden",
"data_processing": "Datenverarbeitung",
"dataproc": "Datenverarb.",
"decompiling": "Dekompilieren",
"default": "Default a skill",
"defense": "Verteidung",
"defense attribute": "Verteidigungs Attribut",
"defense matrix attribute": "Verteidigungs Matrixattribut",
"demolitions": "Sprengstoffe",
"detection": "Wahrnehmung",
"device": "Gerät",
"devicerating": "Gerätestufe",
"dice": "Würfel",
"direct": "Direkt",
"disguise": "Verkleiden",
"diving": "Tauchen",
"drain": "Entzug",
"drain-2": "Entzug 1",
"drone": "Drohne",
"duration": "Dauer",
"e": "E",
"echos": "Echos",
"edge": "Edge",
"Elec": "Elek.",
"Electrical Protection": "Elektrische Isolierung",
"electronicsgroup": "Elektronik Gruppe",
"electronicwarfare": "elektronische Kriegsführung",
"emerged": "Emergiert",
"escapeartist": "Entfesselungskunst",
"ess": "Ess",
"essence": "Essenz",
"ethnicity": "Ethnie",
"etiquette": "Etikette",
"exoticmelee": "exotische Nahkampfwaffe",
"exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.",
"exoticrange": "Exotische Fernkampfwaffen",
"extended": "Erweitert",
"f": "Kraft",
"fa": "AM",
"fade": "Schwund",
"fadevalue": "Schwundwert",
"fakeid": "Gefälschte SIN",
"fakeidsrelated": "Gefälschte SINs / Lebenstile / Finanzen / Lizenzen",
"far": "Far",
"favor": "Gefallen",
"file": "Datei",
"Fire": "Feuer",
"firearmsgroup": "Feuerwaffen Gruppe",
"Fire Protection": "Feuerresistenz",
"firewall": "Feuerwand",
"firstaid": "Erste Hilfe",
"flight": "Flight",
"forgery": "Forgery",
"parachuting": "Parachuting",
"funds": "Gelder",
"gear": "Gear",
"gm": "An SL",
"gm-whisper": "Probe nur für den SL sichtbar",
"/w GM": "/w SL",
"grunt": "Scherge",
"gunnery": "Gunnery",
"gymnastics": "Akrobatik",
"hacking": "Hacking",
"hand": "Hand",
"handling": "Wendigkeit",
"handoff": "Handl. (Off-R.)",
"hardware": "Hardware",
"health": "Health",
"heavyweapons": "Schwere Waffen",
"height-u": "Höhe",
"host": "Host",
"host_rating": "Hoststufe",
"i": "I",
"ic": "IC",
"idslifestylecurrency": "SINs/Lebenstile/Finanzen",
"illusion": "Illusion",
"indirect": "Indirekt",
"industrialmechanic": "Industriemechanik",
"influencegroup": "Einfluss Gruppe",
"initiate": "Initiate",
"initiative": "Inititative",
"initiativedice": "Initiativewürfel",
"instant": "Instant",
"instruction": "Unterricht",
"intimidation": "Einschüchtern",
"intrusioncountermeasures": "Intrusion Countermeasures",
"intuition": "Intuition",
"item": "Item",
"judgeintentions": "Menschenkenntnis",
"karma": "Karmapool",
"know": "Wissen..",
"knowledgeskills": "Wissensfertigkeiten",
"l": "L",
"lang": "Sprach..",
"languageskills": "Sprachfertigkeiten",
"leadership": "Führung",
"level": "Stufe",
"licenses": "Lizenzen",
"liftcarry": "Heben & Tragen",
"locksmith": "Schlosser",
"logic": "Logic",
"longarms": "Gewehre",
"los": "BF",
"los (a)": "BF(f)",
"loyalty": "Loyalität",
"m": "M",
"magic": "Magic",
"magicalskill": "Magische Fertigkeit",
"magicalskills": "Magische Fertigkeiten",
"magicres": "Magie/Resonanz",
"mana": "Mana",
"manipulation": "Manipulation",
"martialarts": "Martial Arts",
"matrix": "Matrix",
"matrixdevice": "Matrixgerät",
"matrixinit": "Matrix INI",
"matrixinitiative": "Matrix Initiative",
"matrixsoak": "Matrixschaden Widerstand",
"medicine": "Heilkunde",
"melee": "Nahkampf",
"memory": "Memory",
"mental": "Mental",
"metamagic": "Metamagie",
"metatype": "Metatyp",
"misc": "Sonst.",
"mode": "Modus",
"model": "Model",
"modeoptions": "Feuermodi",
"modes": "Modi",
"modifications": "Modifikationsoptionen",
"modifier": "Modifikator",
"modifierdice": "Würfelmodifikatoren",
"modifiers": "Modifikatoren",
"movement": "Bewegung",
"mundane": "Mundane",
"n": "N",
"name": "Name",
"namealias": "Name/Straßenname",
"nauticalmechanic": "Seefahrtsmechanik",
"navigation": "Navigation",
"near": "Nah",
"negotiation": "Verhandeln",
"none": "Keine",
"notes": "Notes",
"notoriety": "Schlechter Ruf",
"nuyen": "Nuyen",
"options": "Options",
"other": "Andere",
"outdoorsgroup": "Natur Gruppe",
"overflow": "Überzählig",
"overflowmodifier": "Überzählig Modifikator",
"p": "P",
"high pain tolerance": "Hohe Schmerztoleranz",
"low pain tolerance": "Niedrige Schmerztoleranz",
"damage compensators": "Schadenskompensatoren (K/G)",
"paintolerance": "Schmerztolereanz",
"palming": "Palming",
"pc": "SC",
"perception": "Wahrnehmung",
"permanent": "Permanent",
"persona": "Persona",
"personal": "Persönliche Daten",
"physical": "Physical",
"physicalbonus": "Physical Bonus",
"physicaldamagetrack": "Körperlicher Schaden",
"physicalskills": "Körperliche Fertigkeiten",
"pilot": "Pilot",
"pilotaerospace": "Raumfahrzeuge",
"pilotaircraft": "Flugzeuge",
"pilotexoticvehicle": "Exotische Fahrzeuge",
"pilotgroundcraft": "Bodenfahrzeuge",
"pilotwatercraft": "Wasserfahrzeuge",
"pistols": "Pistolen",
"player": "Spieler",
"plot": "Plot",
"power": "Energie",
"powers": "Powers",
"pr": "Professionalität",
"prep": "Erzeug..",
"primary": "Primary",
"primaryarmor": "Aktive Panzerung",
"primarylifestyle": "Aktueller Lebenstil",
"primarymeleeweapon": "Aktive Nahkampfwaffe",
"primaryrangedweapon": "Aktive Fernkampfwaffe",
"programs": "Programs",
"projectileweapons": "Projectile Weapons",
"public": "Public",
"publicawareness": "Public Awareness",
"qualities": "Qualities",
"quality": "Qualität",
"quantity": "Menge",
"r": "R",
"Radi": "Strah.",
"Radiation Protection": "Strahlungsschutz",
"range": "Reichweite",
"ranged": "Fernkampf",
"rating": "Stufe",
"ratingmodifier": "Stufenmodifikator",
"rc": "RK",
"reach": "Reichweite",
"reaction": "Reaktion",
"recoil": "RK",
"registering": "Registrieren",
"relatedlifestyle": "zugehöriger Lebensstil",
"resonance": "Resonanz",
"resonanceskills": "Resonanz-Fertigkeiten",
"rituals": "Rituale",
"ritualspellcasting": "Ritualzauberei",
"rtg": "St.",
"running": "Laufen",
"s": "G",
"sa": "SA",
"seat": "Sitze",
"self": "selbst",
"sensor": "Sensor",
"sex": "Geschlecht",
"shadowamps": "Shadow Amps",
"sheetdescription": "Set the default sheet type.",
"sheetselect": "Bogenauswahl",
"sheettype": "Sheet Type",
"skill": "Fertigkeit",
"skills": "Fertigkeiten",
"soak": "Soak",
"social": "Sozial",
"socialskills": "Soziale Fertigkeiten",
"software": "Software",
"sorcery": "Hexerei",
"sorcerygroup": "Hexerei Gruppe",
"special": "Speziell",
"specialization": "Spezialisierung",
"speed": "Geschw.",
"speedoff": "Geschw. (Off-R.)",
"spellcasting": "Zaubern",
"category": "Kategorie",
"spells": "Zauber",
"sprite": "Sprite",
"ss": "SS",
"stealthgroup": "Heimlichkeit Gruppe",
"streetcred": "Straßenruf:",
"strength": "Stärke",
"stun": "Geistig",
"stunbonus": "Geistiger Bonus",
"stundamagetrack": "Geistiger Schaden",
"style": "Stil",
"submersion": "Untertauchen",
"summoning": "Herbeirufen",
"survival": "Überlebenskunst",
"sustained": "Aufrechterhalten",
"swimming": "Schwimmen",
"t": "T",
"t (a)": "B (F)",
"target": "Ziel",
"taskinggroup": "Tasken Gruppe",
"technicalskills": "Technische Fertigkeiten",
"technique": "Technik",
"temp": "Temp",
"temporarymodifiers": "Temporäre Modifikatoren",
"throwingweapons": "Wurfwafffen",
"topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.",
"total": "Gesamt",
"totalkarma": "Total Karma",
"tracking": "Tracking",
"type": "Typ",
"unarmedcombat": "Unarmed Combat",
"vehicle": "Vehicle",
"vehicleskills": "Fahrzeug Fertigkeiten",
"vehicleweapons": "Vehicle Weapons",
"w": "LEB",
"weakness": "Schwäche",
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Gewicht",
"whisper": "Whisper",
"whisperdescription": "Set the default for rolling in public or to gm.",
"willpower": "Willpower",
"wounds": "Wounds",
"cancel": "Abbrechen",
"next": "Weiter",
"back": "Zurück",
"import": "Importiere",
"importer": "Importierer",
"importecharacter": "Charackter importieren",
"apply": "Anwenden",
"importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.",
"character name": "Charaktername",
"player name": "Spielername",
"walk modifier": "Gehrate",
"run modifier": "Laufrate",
"movement modifier": "Bewegungsmodifikator",
"preperations": "Erzeugnisse",
"force": "force",
"potency": "Wirksamkeit",
"trigger": "Auslöser",
"command": "Kommando",
"contact": "Kontakt",
"time": "Zeit",
"adeptpowers": "KI-Adepten Kräfte und andere Fähigkeiten",
"whisper rolls to gm": "Flüstere Würfe an den SL",
"dodge": "Dodge",
"climbing": "Climbing",
"infiltration": "Infiltration",
"shadowing": "Beschatten",
"enchanting": "Enchanting",
"mechanicalgroup": "Mechanical Group",
"datasearch": "Data Search",
"pilotanthroform": "Pilot Anthroform",
"freefall": "Free Fall",
"Initiative Passes": "Initiative Passes",
"ballistic": "Ballistic",
"impact": "Impact",
"Laser Protection": "Laser Protection",
"Gause Round Armor": "Gause Round Armor",
"Gause": "Gause",
"Laser": "Laser",
"Falling Protection": "Falling Protection",
"system": "system",
"os": "os",
"response": "response",
"signal": "signal"
}