mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-02 13:12:31 +00:00
385 lines
19 KiB
JSON
385 lines
19 KiB
JSON
{
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"html": "SavageWorldsCharSheet.html",
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"css": "SavageWorldsCharSheet.css",
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"authors": "Finderski",
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"roll20userid": "173448",
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"compendium": "SWADE",
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"preview": "OfficialSavageWorldsCharacterSheet.jpg",
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"legacy": true,
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"instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.15\r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---",
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"useroptions":[
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{
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"attribute":"WCI",
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"displayname":"Wild Card Symbol",
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"displaytranslationkey":"wild-card-symbol",
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"type":"text",
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"value":"",
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"description":"Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).",
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"descriptiontranslationkey":"set-default-icon-for-wild-card-characters",
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"default":"✪"
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},
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{
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"attribute": "settings_bar1value",
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"displayname": "BAR 1 (GREEN) VALUE",
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"displaytranslationkey": "setting_bar1_value",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's value to the attribute",
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"descriptiontranslationkey": "settings_bar1_value_desc"
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},
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{
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"attribute": "settings_bar1max",
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"displayname": "BAR 1 (GREEN) MAX",
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"displaytranslationkey": "setting_bar1_max",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's max to the attribute",
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"descriptiontranslationkey": "settings_bar1_max_desc"
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},
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{
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"attribute": "settings_bar1link",
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"displayname": "BAR 1 (GREEN) LINK",
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"displaytranslationkey": "settings_bar1_link",
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"type": "text",
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"default": "parryCur",
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"description": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.",
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"descriptiontranslationkey": "settings_bar1_link_desc"
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},
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{
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"attribute": "settings_bar2value",
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"displayname": "BAR 2 (BLUE) VALUE",
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"displaytranslationkey": "setting_bar2_value",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute",
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"descriptiontranslationkey": "settings_bar2_value_desc"
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},
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{
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"attribute": "settings_bar2max",
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"displayname": "BAR 2 (BLUE) MAX",
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"displaytranslationkey": "setting_bar3_max",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's max to the attribute",
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"descriptiontranslationkey": "settings_bar2_max_desc"
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},
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{
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"attribute": "settings_bar2link",
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"displayname": "BAR 2 (BLUE) LINK",
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"displaytranslationkey": "settings_bar2_link",
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"type": "text",
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"default": "toughnesscur",
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"description": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.",
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"descriptiontranslationkey": "settings_bar2_link_desc"
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},
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{
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"attribute": "settings_bar3value",
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"displayname": "BAR 3 (RED) VALUE",
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"displaytranslationkey": "setting_bar3_value",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's value to the attribute",
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"descriptiontranslationkey": "settings_bar_value_desc"
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},
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{
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"attribute": "settings_bar3max",
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"displayname": "BAR 3 (RED) MAX",
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"displaytranslationkey": "setting_bar3_max",
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"type": "text",
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"default": "",
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"description": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's max to the attribute",
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"descriptiontranslationkey": "settings_bar3_max_desc"
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},
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{
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"attribute": "settings_bar3link",
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"displayname": "BAR 3 (RED) LINK",
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"displaytranslationkey": "settings_bar3_link",
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"type": "text",
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"default": "wounds",
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"description": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.",
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"descriptiontranslationkey": "settings_bar3_link_desc"
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},
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{
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"attribute":"is_npc",
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"displayname":"Extra",
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"displaytranslationkey":"extra",
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"type":"checkbox",
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"value":"1",
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"description":"This option sets new characters to default as Extras, instead of Wild Cards.",
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"descriptiontranslationkey":"extra-config"
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},
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{
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"attribute":"useAlphaNum",
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"displayname":"Use alphanumeric Rank Designation",
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"displaytranslationkey":"use-alphanumeric-rank-designation",
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"type":"checkbox",
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"value":"1",
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"description":"Sets Traits to show an alphanumeric designation for Trait Ranks (e.g. d4, d6, d8, etc) instead of the dice icons",
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"descriptiontranslationkey":"set-alphanumeric-designation-instead-of-dice-icons"
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},
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{
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"attribute":"staticCore",
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"displayname":"Show Core Skills",
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"displaytranslationkey":"show-core-skills",
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"type":"checkbox",
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"value":"1",
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"checked": "checked",
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"description":"Checking this box will show the Five Core skills (Athletics, Common Knowledge, Notice, Persuastion, and Stealth) by default.",
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"descriptiontranslationkey":"show-core-skills-by-default"
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},
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{
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"attribute":"showFightingByDefault",
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"displayname":"Show Fighting by Default",
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"displaytranslationkey":"show-fighting-by-default",
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"type":"checkbox",
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"value":"1",
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"description":"Checking this box will show the Fighting skill by default.",
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"descriptiontranslationkey":"show-fighting-skill-by-default"
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},
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{
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"attribute":"attsatdsix",
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"displayname":"Start Attributes at d6",
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"displaytranslationkey":"start-attributes-at-d6",
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"type":"checkbox",
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"value":"1",
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"description":"Check this box to automatically set the Attributes (Agility, Smarts, Spirit, Strength, and Vigor) to d6 by default.",
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"descriptiontranslationkey":"start-attributes-at-d6-by-default"
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},
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{
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"attribute":"autorollbonusdmg",
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"displayname":"Auto-roll Bonus Damage",
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"displaytranslationkey":"automatically-roll-bonus-damage",
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"type":"checkbox",
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"value":"1",
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"checked": "checked",
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"description":"Check this box to automatically roll an extra d6 for bonus damage when damage is rolled. This will roll whether the bonus damage should apply or not.",
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"descriptiontranslationkey":"roll-extra-d6-with-all-damage-rolls"
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},
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{
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"attribute":"ArcanumTab",
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"displayname":"Hide Power Section",
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"displaytranslationkey":"hide-power-section",
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"type":"checkbox",
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"value":"on",
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"description":"Check this box if most of your characters are not going to have Arcane Backgrounds or need Powers.",
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"descriptiontranslationkey":"hides-power-section-for-characters-without-powers"
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},
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{
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"attribute":"showSpecAbilities",
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"displayname":"Show Special Abilities",
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"displaytranslationkey":"show-special-abilities",
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"type":"checkbox",
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"value":"1",
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"checked": "checked",
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"description":"Check this box to show the Special Abilities section by default.",
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"descriptiontranslationkey":"show-special-abilities-section-by-default"
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},
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{
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"attribute":"usekg",
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"displayname":"Use Kilograms instead of pounds",
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"displaytranslationkey":"use-kg-instead-of-pounds",
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"type":"checkbox",
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"value":"kg",
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"description":"Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.",
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"descriptiontranslationkey":"use-kg-to-calculate-load-limit"
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},
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{
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"attribute":"vehicle",
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"displayname":"Show the Vehicle Tab",
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"displaytranslationkey":"show-vehicle-tab",
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"type":"checkbox",
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"value":"on",
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"description":"Vehicle tab is hidden by default, check this to show the vehicle",
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"descriptiontranslationkey":"check-to-show-vehicle-tab"
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},
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{
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"attribute":"promptmods",
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"displayname":"Prompt for Roll Modifiers",
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"displaytranslationkey":"prompt-for-roll-modifiers",
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"type":"checkbox",
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"value":"on",
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"checked": "checked",
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"description":"Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.",
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"descriptiontranslationkey":"will-display-popup-on-all-rolls"
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},
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{
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"attribute":"showmods",
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"displayname":"Show Modifiers in Roll Templates",
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"displaytranslationkey":"show-modifiers-in-roll-templates",
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"type":"checkbox",
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"value":"on",
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"checked": "checked",
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"description":"Checking this will show any modifiers to a roll at the bottom of the roll template.",
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"descriptiontranslationkey":"shows-any-modifiers-to-a-roll-in-roll-templates"
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},
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{
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"attribute":"showadditionalderived",
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"displayname":"Additional Derived Stats",
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"displaytranslationkey":"additiona-derived-stats",
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"type":"checkbox",
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"value":"on",
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"description":"Checking this will display a place on the character sheet for custom derived stats.",
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"descriptiontranslationkey":"all-custom-derived-stats"
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},
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{
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"attribute":"dominion-table",
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"displayname":"Dominion Table Name",
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"displaytranslationkey":"dominion-table-name",
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"type":"text",
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"value":"",
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"description":"This table name is needed for the dominion roll button to function. This should the name of the rollable table for Dominion rolls. This will not set up the rollable table, so you will need to be sure to do that in the game.",
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"descriptiontranslationkey":"setup-the-dominion-table-for-dominion-rolls"
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},
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{
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"attribute":"NoPPRule",
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"displayname":"Setting Rule: No Power Points",
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"displaytranslationkey":"setting-rule-no-power-points",
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"type":"checkbox",
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"value":"on",
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"description":"Checking this will enable the No Power Points Setting Rule",
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"descriptiontranslationkey":"no-power-points-setting-rule"
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},
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{
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"attribute":"gritty",
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"displayname":"Setting Rule: Gritty Damage",
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"displaytranslationkey":"setting-rule-gritty-damage",
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"type":"checkbox",
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"value":"{{getgritty=gritty}}",
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"description":"Check this to use the Gritty Damage setting rule. Need to have a rollable table set up for this to work.",
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"descriptiontranslationkey":"use-the-gritty-damage-setting-rule"
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},
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{
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"attribute":"injurytablename",
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"displayname":"Injury Table Name",
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"displaytranslationkey":"injury-table-name",
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"type":"text",
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"value":"",
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"description":"If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.",
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"descriptiontranslationkey":"only-need-if-using-gritty-damage-rule"
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},
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{
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"attribute":"usewealth",
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"displayname":"Setting Rule: Use abstract wealth system",
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"displaytranslationkey":"setting-rule-wealth-system",
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"type":"checkbox",
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"value":"on",
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"description":"Use the die-based wealth system instead of money.",
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"descriptiontranslationkey":"use-die-based-wealth-instead-of-money"
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},
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{
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"attribute":"moneyfields",
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"displayname":"Number of Money Fields",
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"displaytranslationkey":"number-of-money-fields",
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"type":"select",
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"options":[
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"1",
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"2",
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"3",
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"4"
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],
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"default":"1",
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"description":"If there's more than one form of currency AND the wealth system isn't being used, this allows you to show up 4 different currencies.",
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"descriptiontranslationkey":"number-of-money-fields-description"
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},
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{
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"attribute":"moneyname",
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"displayname":"Money Label",
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"displaytranslationkey":"money-label",
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"type":"text",
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"value":"",
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"description":"The label used for tracking money when the Wealth System isn't being used. This could be the name of a currency, if only a single currency is used (e.g. Credits), or the generic term for all currencies (e.g. Money) if more than a single currency is used.",
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"descriptiontranslationkey":"money-label-description"
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},
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{
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"attribute":"moneyonename",
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"displayname":"Currency1 Label",
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"displaytranslationkey":"currency1-label",
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"type":"text",
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"value":"",
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"description":"If more than one currency is used, use this field to label the first currency type (e.g. Gold).",
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"descriptiontranslationkey":"first-currency-label-description"
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},
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{
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"attribute":"moneytwoname",
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"displayname":"Currency2 Label",
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"displaytranslationkey":"currency2-label",
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"type":"text",
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"value":"",
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"description":"If more than one currency is used, use this field to label the second currency type (e.g. Silver).",
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"descriptiontranslationkey":"second-currency-label-description"
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},
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{
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"attribute":"moneythreename",
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"displayname":"Currency3 Label",
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"displaytranslationkey":"currency3-label",
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"type":"text",
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"value":"",
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"description":"If more than one currency is used, use this field to label the third currency type (e.g. Electrum).",
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"descriptiontranslationkey":"third-currency-label-description"
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},
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{
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"attribute":"moneyfourname",
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"displayname":"Currency4 Label",
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"displaytranslationkey":"currency4-label",
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"type":"text",
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"value":"",
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"description":"If more than one currency is used, use this field to label the fourth currency type (e.g. Copper).",
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"descriptiontranslationkey":"fourth-currency-label-description"
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},
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{
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"attribute":"faithname",
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"displayname":"Rename Faith",
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"displaytranslationkey":"rename-faith",
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"type":"text",
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"value":"",
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"description":"Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-faith"
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},
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{
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"attribute":"focusname",
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"displayname":"Rename Focus",
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"displaytranslationkey":"rename-focus",
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"type":"text",
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"value":"",
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"description":"Rename the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-focus"
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},
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{
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"attribute":"performancename",
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"displayname":"Rename Performance",
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"displaytranslationkey":"rename-performance",
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"type":"text",
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"value":"",
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"description":"Rename the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-performance"
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},
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{
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"attribute":"psionicsname",
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"displayname":"Rename Psionics",
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"displaytranslationkey":"rename-psionics",
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"type":"text",
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"value":"",
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"description":"Rename the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-psionics"
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},
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{
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"attribute":"spellcastingname",
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"displayname":"Rename Spellcasting",
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"displaytranslationkey":"rename-spellcasting",
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"type":"text",
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"value":"",
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"description":"Rename the name of the Spellcasting skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-spellcasting"
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},
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{
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"attribute":"weirdsciencename",
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"displayname":"Rename Weird Science",
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"displaytranslationkey":"rename-weird-science",
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"type":"text",
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"value":"",
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"description":"Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.",
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"descriptiontranslationkey":"change-skill-name-of-weird-science"
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}
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]
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}
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