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roll20-character-sheets/MouseGuard2E/translations/sl.json
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{
"name": "Name",
"age": "Age",
"home": "Home",
"fur-color": "Fur Color",
"guard-rank": "Guard Rank",
"cloak-color": "Cloak Color",
"parents": "Parents",
"artisan": "Artisan",
"mentor": "Mentor",
"friend": "Friend",
"enemy": "Enemy",
"belief": "Belief",
"playing-belief": "Playing a Belief earns a fate point",
"goal": "Goal",
"accomplishing-goal": "Accomplishing a Goal earns a persona point",
"instinct": "Instinct",
"playing-instinct": "Playing an Instinct earns a fate point",
"contacts": "Contacts",
"gear": "Gear",
"traits": "Traits",
"trait-name": "Trait Name",
"trait-level": "Trait Level",
"beneficial-uses": "Beneficial Uses",
"checks": "Checks",
"+1D-per-session": "+1D per session",
"+1S-to-rolls": "+1S to rolls",
"used-this-session": "Used this session",
"may-be-used": "May be used on each roll",
"fate": "Fate",
"one-fate-point": "One point allows you to reroll any 6s as a new dice",
"persona": "Persona",
"add-one-dice": "Add one dice per point spent or tap Nature",
"conditions": "Conditions",
"hungry-thirsty": "Hungry/Thirsty",
"angry": "Angry (Ob 2 Will)",
"tired": "Tired (Ob 3 Health)",
"injured": "Injured (Ob 4 Health)",
"sick": "Sick (Ob 4 Will)",
"earning-checks": "Earning Checks",
"check-list1": "1: +1D to your ind. or vs. test",
"check-list2": "2: +2D to opponent's vs test",
"check-list3": "2: Break versus test tie in opponent's favor",
"spending-checks": "Spending Checks",
"spending-list1": "1: One test during Player's turn",
"spending-list2": "2: Recovery check during GM's turn",
"spending-list3": "3: Charge: temporarily elevate trait for remainder of session",
"spending-list4": "2/4: Recharge trait",
"abilities": "Abilities",
"raw-abilities": "Raw Abilities",
"advancement": "Advancement",
"special-abilities": "Special Abilities",
"rating": "Rating",
"nature": "Nature",
"resources": "Resources",
"will": "Will",
"circles": "Circles",
"health": "Health",
"wises": "Wises",
"skills": "Skills",
"fighter": "Fighter",
"orator": "Orator",
"healer": "Healer",
"manipulator": "Manipulator",
"hunter": "Hunter",
"persuader": "Persuader",
"instructor": "Instructor",
"pathfinder": "Pathfinder",
"scout": "Scout",
"survivalist": "Survivalist",
"weather-watcher": "Weather Watcher",
"pass": "Pass",
"fail": "Fail",
"pers": "Pers"
}