Files
roll20-character-sheets/MouseGuard2E/translations/fr.json
T
2020-08-03 16:17:14 -04:00

75 lines
2.6 KiB
JSON

{
"name": "Nom",
"age": "Âge",
"home": "Accueil ",
"fur-color": "Couleur de la fourrure",
"guard-rank": "Rang de Garde",
"cloak-color": "Couleur de la cape",
"parents": "Parents",
"artisan": "Artisan",
"mentor": "Mentor",
"friend": "Ami",
"enemy": "Ennemi",
"belief": "Croyance",
"playing-belief": "Jouer une Conviction donne un point de Destinée",
"goal": "But",
"accomplishing-goal": "Accomplir un But donne un point Personna",
"instinct": "Instinct",
"playing-instinct": "Jouer un Instinct donne un point de Destinée",
"contacts": "Contacts",
"gear": "Gear",
"traits": "Traits",
"trait-name": "Nom du Trait",
"trait-level": "Niveau du Trait",
"beneficial-uses": "Beneficial Uses",
"checks": "Jets",
"+1D-per-session": "+1D per session",
"+1S-to-rolls": "+1S to rolls",
"used-this-session": "Used this session",
"may-be-used": "May be used on each roll",
"fate": "Destin",
"one-fate-point": "One point allows you to reroll any 6s as a new dice",
"persona": "Persona",
"add-one-dice": "Add one dice per point spent or tap Nature",
"conditions": "Conditions",
"hungry-thirsty": "Affamé/Assoiffé",
"angry": "Angry (Ob 2 Will)",
"tired": "Tired (Ob 3 Health)",
"injured": "Injured (Ob 4 Health)",
"sick": "Sick (Ob 4 Will)",
"earning-checks": "Earning Checks",
"check-list1": "1: +1D to your ind. or vs. test",
"check-list2": "2: +2D to opponent's vs test",
"check-list3": "2: Break versus test tie in opponent's favor",
"spending-checks": "Spending Checks",
"spending-list1": "1: One test during Player's turn",
"spending-list2": "2: Recovery check during GM's turn",
"spending-list3": "3: Charge: temporarily elevate trait for remainder of session",
"spending-list4": "2/4: Recharge trait",
"abilities": "Talents",
"raw-abilities": "Capacités Brutes",
"advancement": "Avancement",
"special-abilities": "Capacité Spéciales",
"rating": "Rating",
"nature": "Nature",
"resources": "Ressources",
"will": "Volonté",
"circles": "Circles",
"health": "Santé",
"wises": "Wises",
"skills": "Compétences",
"fighter": "Guerrier",
"orator": "Orateur",
"healer": "Guérisseur",
"manipulator": "Manipulator",
"hunter": "Chasseur",
"persuader": "Diplomate",
"instructor": "Instructeur",
"pathfinder": "Arpenteur",
"scout": "Éclaireur",
"survivalist": "Expert en Survie",
"weather-watcher": "Guetteur d'orage",
"pass": "Pass",
"fail": "Echec",
"pers": "Pers"
}