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roll20-character-sheets/MouseGuard2E/translations/es.json
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{
"name": "Nombre",
"age": "Edad",
"home": "Hogar",
"fur-color": "Color del pelaje",
"guard-rank": "Rango ",
"cloak-color": "Capa",
"parents": "Padres",
"artisan": "Maestro ",
"mentor": "Mentor ",
"friend": "Amigo",
"enemy": "Enemigo",
"belief": "Creencia",
"playing-belief": "Jugar la Creencia otorga un punto de destino",
"goal": "Objetivo",
"accomplishing-goal": "Conseguir el Objetivo otorga un punto de carácter",
"instinct": "Instinto",
"playing-instinct": "Jugar el Instinto otorga un punto de destino",
"contacts": "Contactos",
"gear": "Equipo",
"traits": "Rasgos",
"trait-name": "Nombre del Rasgo",
"trait-level": "Nivel del Rasgo",
"beneficial-uses": "Usos positivos",
"checks": "Marcas",
"+1D-per-session": " +1D por sesión",
"+1S-to-rolls": "+1e a las tiradas",
"used-this-session": "Usado esta sesión",
"may-be-used": "Todas las tiradas",
"fate": "Dest.",
"one-fate-point": "Un punto te permite tirar los 6s",
"persona": "Carácter",
"add-one-dice": "Añade un dado por punto gastado o invoca la naturaleza",
"conditions": "Condiciones",
"hungry-thirsty": "Hambriento/Sediento",
"angry": "Enfadado (Vol. Ob 2)",
"tired": "Cansado (Salud Ob 3)",
"injured": "Herido (Salud Ob 4)",
"sick": "Enfermo (Vol. Ob 4)",
"earning-checks": "Ganar Marcas",
"check-list1": "1:+1D a una prueba Ind. o Vs.",
"check-list2": "2:+2D a un rival en prueba Vs.",
"check-list3": "2: Romper un empate a favor del rival",
"spending-checks": "Gastar Marcas",
"spending-list1": "1: Una prueba en el TJ",
"spending-list2": "2: Recuperarte en el TDJ",
"spending-list3": "3: Cargar: Aumentar el nvl de un rasgo el resto de sesión",
"spending-list4": "2/4: Recargar rasgo",
"abilities": "Aptitudes",
"raw-abilities": "Aptitudes Naturales",
"advancement": "Avance",
"special-abilities": "Aptitudes Especiales",
"rating": "Valor",
"nature": "Naturaleza",
"resources": "Recursos ",
"will": "Voluntad ",
"circles": "Círculos ",
"health": "Salud ",
"wises": "Conocimientos",
"skills": "Habilidades",
"fighter": "Luchador ",
"orator": "Orador",
"healer": "Sanador ",
"manipulator": "Embaucador ",
"hunter": "Cazador ",
"persuader": "Persuasivo",
"instructor": "Maestro ",
"pathfinder": "Pionero ",
"scout": "Explorador ",
"survivalist": "Superviviente ",
"weather-watcher": "Meteorólogo",
"pass": "Éxito",
"fail": "Fallo",
"pers": "Caráct."
}