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roll20-character-sheets/MouseGuard2E/translations/de.json
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2020-08-03 16:17:14 -04:00

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{
"name": "Name",
"age": "Alter",
"home": "Home",
"fur-color": "Fellfarbe",
"guard-rank": "Rang",
"cloak-color": "Mantelfarbe",
"parents": "Eltern",
"artisan": "Artisan",
"mentor": "Mentor",
"friend": "Freund",
"enemy": "Enemy",
"belief": "Glaube",
"playing-belief": "Einen Glauben auszuspielen wird mit einem Schicksalspunkt belohnt",
"goal": "Ziel",
"accomplishing-goal": "Ein Ziel zu erfüllen wird mit einem Schicksalspunkt belohnt",
"instinct": "Instinkt",
"playing-instinct": "Den Instinkt auszuspielen wird mit einem Schicksalspunkt belohnt",
"contacts": "Contacts",
"gear": "Gear",
"traits": "Eigenschaften",
"trait-name": "Name des Merkmals",
"trait-level": "Eigenschaftslevel",
"beneficial-uses": "Beneficial Uses",
"checks": "Würfe",
"+1D-per-session": "+1D per session",
"+1S-to-rolls": "+1S to rolls",
"used-this-session": "Used this session",
"may-be-used": "May be used on each roll",
"fate": "Fate",
"one-fate-point": "One point allows you to reroll any 6s as a new dice",
"persona": "Persona",
"add-one-dice": "Add one dice per point spent or tap Nature",
"conditions": "Konditionen",
"hungry-thirsty": "hungrig/durstig",
"angry": "Angry (Ob 2 Will)",
"tired": "Tired (Ob 3 Health)",
"injured": "Injured (Ob 4 Health)",
"sick": "Sick (Ob 4 Will)",
"earning-checks": "Earning Checks",
"check-list1": "1: +1D to your ind. or vs. test",
"check-list2": "2: +2D to opponent's vs test",
"check-list3": "2: Break versus test tie in opponent's favor",
"spending-checks": "Spending Checks",
"spending-list1": "1: One test during Player's turn",
"spending-list2": "2: Recovery check during GM's turn",
"spending-list3": "3: Charge: temporarily elevate trait for remainder of session",
"spending-list4": "2/4: Recharge trait",
"abilities": "Abilities",
"raw-abilities": "Grundfertigkeiten",
"advancement": "Advancement",
"special-abilities": "Special Abilities",
"rating": "Rating",
"nature": "Natur",
"resources": "Ressourcen",
"will": "Willen",
"circles": "Circles",
"health": "Health",
"wises": "Wises",
"skills": "Fertigkeiten",
"fighter": "Kämpfer",
"orator": "Redner",
"healer": "Healer",
"manipulator": "Manipulator",
"hunter": "Hunter",
"persuader": "Verführer",
"instructor": "Instructor",
"pathfinder": "Pathfinder",
"scout": "Kundschafter",
"survivalist": "Überlebenskünstler",
"weather-watcher": "Wetterbeobachter",
"pass": "Pass",
"fail": "Fail",
"pers": "Pers"
}