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<div class="sheet-Wrapper">
<p align="center"><img src="http://i.imgur.com/MXUNi51.png" style="width:537px;height:109px"></p>
<div class="sheet-Basics"><p align="center">
<b><i><span data-i18n="lbl-name">Name</span>:</i></b> <input type="text" name="attr_CharName" placeholder="First" style="width: 105px"/><input type="text" name="attr_CharName2" placeholder="Last" style="width: 105px"/>
<b><i><span data-i18n="lbl-pronouns">Pronouns</span>:</i></b> <input type="text" name="attr_Gender">
<b><i><span data-i18n="lbl-skin">Skin</span>:</i></b>
<select class="sheet-SkinSelect" name="attr_SkinName" >
<option class="sheet-SkinSelect" value="1" checked="checked" data-i18n="lbl-fae">Fae</option>
<option class="sheet-SkinSelect" value="2" data-i18n="lbl-ghost">Ghost</option>
<option class="sheet-SkinSelect" value="3" data-i18n="lbl-ghoul">Ghoul</option>
<option class="sheet-SkinSelect" value="4" data-i18n="lbl-hollow">Hollow</option>
<option class="sheet-SkinSelect" value="5" data-i18n="lbl-infernal">Infernal</option>
<option class="sheet-SkinSelect" value="6" data-i18n="lbl-mortal">Mortal</option>
<option class="sheet-SkinSelect" value="7" data-i18n="lbl-queen">Queen</option>
<option class="sheet-SkinSelect" value="8" data-i18n="lbl-vampire">Vampire</option>
<option class="sheet-SkinSelect" value="9" data-i18n="lbl-werewolf">Werewolf</option>
<option class="sheet-SkinSelect" value="10" data-i18n="lbl-witch">Witch</option>
<option class="sheet-SkinSelect" value="11" data-il8n="lbl-chosen">Chosen</option>
<option class="sheet-SkinSelect" value="12" data-il8n="lbl-serpentine">Serpentine</option>
<option class="sheet-SkinSelect" value="13" data-il8n="lbl-cerberus">Cerberus</option>
<option class="sheet-SkinSelect" value="14" data-il8n="lbl-disciple">Disciple</option>
<option class="sheet-SkinSelect" value="15" data-il8n="lbl-Bakeneko">Bakeneko</option>
<option class="sheet-SkinSelect" value="16" data-il8n="lbl-Bedlam">Bedlam</option>
<option class="sheet-SkinSelect" value="17" data-il8n="lbl-Devil">Devil</option>
<option class="sheet-SkinSelect" value="18" data-il8n="lbl-Dragon">Dragon</option>
<option class="sheet-SkinSelect" value="19" data-il8n="lbl-Fomorian">Fomorian</option>
<option class="sheet-SkinSelect" value="20" data-il8n="lbl-Immortal">Immortal</option>
<option class="sheet-SkinSelect" value="21" data-il8n="lbl-Leshy">Leshy</option>
<option class="sheet-SkinSelect" value="22" data-il8n="lbl-Prometheus">Prometheus</option>
<option class="sheet-SkinSelect" value="23" data-il8n="lbl-Siren">Siren</option>
<option class="sheet-SkinSelect" value="24" data-il8n="lbl-Veela">Veela</option>
<option class="sheet-SkinSelect" value="99" data-i18n="lbl-customskin">Custom Skin</option>
</select>
</p></div>
<div class="sheet-LookOrigin"><p align="center"><b><i><span data-i18n="lbl-look">Look</span>:</i></b> <input type="text" name="attr_Look" style="width: 43%">
<b><i><span data-i18n="lbl-origin">Origin</span>:</i></b> <input type="text" name="attr_Origin" style="width: 43%"></p>
</div>
<input type="radio" name="attr_SkinCheck" value="1" checked="checked"> <input type="radio" name="attr_SkinCheck" value="2">
<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10"> <input type="radio" name="attr_SkinCheck" value="11">
<input type="radio" name="attr_SkinCheck" value="12"> <input type="radio" name="attr_SkinCheck" value="13"> <input type="radio" name="attr_SkinCheck" value="14">
<input type="radio" name="attr_SkinCheck" value="15"> <input type="radio" name="attr_SkinCheck" value="16"> <input type="radio" name="attr_SkinCheck" value="17">
<input type="radio" name="attr_SkinCheck" value="18"> <input type="radio" name="attr_SkinCheck" value="19"> <input type="radio" name="attr_SkinCheck" value="20">
<input type="radio" name="attr_SkinCheck" value="21"> <input type="radio" name="attr_SkinCheck" value="22"> <input type="radio" name="attr_SkinCheck" value="23">
<input type="radio" name="attr_SkinCheck" value="24">
<input type="radio" name="attr_SkinCheck" value="99">
<!-- FAE -->
<div class="sheet-Fae" name="sheet-Fae">
<hr>
<div class="sheet-Stats-Fae">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Fae">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Fae-Backstory" name="sheet-Fae-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-faebackstory">You wear your heart on your sleeve. Give everyone one String.
<br><br>
You've captured someones fancy. Gain 2 Strings on them.
</span>
</div><br>
<div class="sheet-StrTo-Fae"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Promises-Fae"><h1><span data-i18n="lbl-promises">Promises</span></h1>
<fieldset class="repeating_FaePromises">
<input type="text" name="attr_Promises" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Fae"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Fae"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-fae">Fae</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-faeinfo">You get Faery Contract, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Fae">
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae1" disabled="disabled" checked="checked"> <b><span data-i18n="text-fae-move1name">Faery Contract</span>:</b> <span data-i18n="text-fae-move1desc">If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to <i>Pulling Strings</i>:<br>
&#10022; &nbsp; they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate; <br>
&#10022; &nbsp; add 2 to your roll on an act of vengeance.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae2"> <b><span data-i18n="text-fae-move2name">Unashamed</span>:</b> <span data-i18n="text-fae-move2desc">You can give someone a String on you to add 3 to your attempt to <i>Turn Them On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae3"> <b><span data-i18n="text-fae-move3name">The Wild Hunt</span>:</b> <span data-i18n="text-fae-move3desc">When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn Someone On</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae5"> <b><span data-i18n="text-fae-move5name">Lure</span>:</b> <span data-i18n="text-fae-move5desc">Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae6"> <b><span data-i18n="text-fae-move6name">Guide</span>:</b> <span data-i18n="text-fae-move6desc">If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae4"> <b><span data-i18n="text-fae-move4name">Beyond The Veil</span>:</b> <span data-i18n="text-fae-move4desc">To seek audience with the Faery King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.</span></p>
</div>
<div class="sheet-OtherMoves-Fae">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Fae">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-fae-sexmove">When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.</span>
</div>
<div class="sheet-DarkestSelf-Fae">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-fae-darkestself">Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Fae">
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae1"> <span data-i18n="text-fae-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae2"> <span data-i18n="text-fae-advance2">Take another Fae move.</span><br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae3"> <span data-i18n="text-fae-advance3">Take another Fae move.</span><br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae4"> <span data-i18n="text-fae-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae5"> <span data-i18n="text-fae-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae6"> <span data-i18n="text-fae-advance6">You belong to a <b>Jury of Fae</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- GHOST -->
<div class="sheet-Ghost" name="sheet-Ghost">
<hr>
<div class="sheet-Stats-Ghost">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Ghost">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Ghost-Backstory" name="sheet-Ghost-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-ghostbackstory">Someone knows that you're dead and how you died. They gain 2 Strings on you.
<br><br>
You've been inside someone's bedroom while they were sleeping. Take a String on them.</span>
</div><br>
<div class="sheet-StrTo-Ghost"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Fault-Ghost"><h1><span data-i18n="lbl-atfault">At Fault</span></h1>
<fieldset class="repeating_GhostFault">
<input type="text" name="attr_Fault" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Ghost"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Ghost"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-ghost">Ghost</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-ghostinfo">You get Unresolved Trauma, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Ghost">
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost1" checked="checked" disabled="disabled"> <b><span data-i18n="text-ghost-move1name">Unresolved Trauma</span>:</b> <span data-i18n="text-ghost-move1desc">Whenever something brings to mind your death, you choke up and gain the Condition <b>traumatized</b> if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost2"> <b><span data-i18n="text-ghost-move2name">Helpful Spirit</span>:</b> <span data-i18n="text-ghost-move2desc">When you help someone resolve a Condition, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost3"> <b><span data-i18n="text-ghost-move3name">Transference</span>:</b> <span data-i18n="text-ghost-move3desc">Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost4"> <b><span data-i18n="text-ghost-move4name">Projected Blame</span>:</b> <span data-i18n="text-ghost-move4desc">While you've got the Condition <b>traumatized</b>, you may act as though others had the Condition <b>at fault for my death</b>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost5"> <b><span data-i18n="text-ghost-move5name">Creep</span>:</b> <span data-i18n="text-ghost-move5desc">When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost6"> <b><span data-i18n="text-ghost-move6name">Limitless</span>:</b> <span data-i18n="text-ghost-move6desc">You can walk through walls and fly.</span></p>
</div>
<div class="sheet-OtherMoves-Ghost">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Ghost">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-ghost-sexmove">When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.
</span>
</div>
<div class="sheet-DarkestSelf-Ghost">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-ghost-darkestself">You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around.
</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below:</span></i>
</div><br>
<div class="sheet-Advs-Ghost">
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost1"> <span data-i18n="text-ghost-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost2"> <span data-i18n="text-ghost-advance2">Take another Ghost move.</span><br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost3"> <span data-i18n="text-ghost-advance3">Take another Ghost move.</span><br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost4"> <span data-i18n="text-ghost-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost5"> <span data-i18n="text-ghost-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost6"> <span data-i18n="text-ghost-advance6">You belong to a <b>Haunted House</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1"><span data-i18n="text-seasonadvances1">Change your character's Skin.</span></span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2"><span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span></span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3"><span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span></span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4"><span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span></span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- GHOUL -->
<div class="sheet-Ghoul" name="sheet-Ghoul">
<hr>
<div class="sheet-Stats-Ghoul">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Ghoul">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Ghoul-Backstory" name="sheet-Ghoul-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-ghoulbackstory">Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
<br><br>
Did anyone watch you die? If so, you gain 2 Strings on each other.
</span>
</div><br>
<div class="sheet-StrTo-Ghoul"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Hunger-Ghoul"><h1><span data-i18n="lbl-hunger">Hunger</span></h1>
<fieldset class="repeating_GhoulHunger">
<input type="text" name="attr_Hunger" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Ghoul"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Ghoul"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-ghoul">Ghoul</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-ghoulinfo">You get The Hunger, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Ghoul">
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul1" checked="check" disabled="disabled"> <b><span data-i18n="text-ghoul-move1name">The Hunger</span>:</b> <span data-i18n="text-ghoul-move1desc">You have a Hunger for (select 1):</span>
<div><input class="move_radio" type="radio" name="attr_ghoul_hunger" value="1"> <span data-i18n="lbl-ghoulhunger1">fear</span>&nbsp;<input class="move_radio" type="radio" name="attr_ghoul_hunger" value="2"> <span data-i18n="lbl-ghoulhunger2">power</span>&nbsp;<input class="move_radio" type="radio" name="attr_ghoul_hunger" value="3"> <span data-i18n="lbl-ghoulhunger3">plunder</span>&nbsp;<input class="move_radio" type="radio" name="attr_ghoul_hunger" value="4"> <span data-i18n="lbl-ghoulhunger4">thrills</span></div>
<span data-i18n="text-ghoul-move1desc-cont">When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to <i>Keep Your Cool</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul2"> <b><span data-i18n="text-ghoul-move2name">What The Right Hand Wants</span>:</b> <span data-i18n="text-ghoul-move2desc">Your body contains many histories, and it desires many things. Create another Hunger.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul3"> <b><span data-i18n="text-ghoul-move3name">Satiety</span>:</b> <span data-i18n="text-ghoul-move3desc">When you satiate a Hunger, choose one:<br>
&#10022; &nbsp; heal 1 Harm;<br>
&#10022; &nbsp; mark experience;<br>
&#10022; &nbsp; take 1 Forward.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul4"> <b><span data-i18n="text-ghoul-move4name">Short Rest For The Wicked</span>:</b> <span data-i18n="text-ghoul-move4desc">When you die, wait it out. A few hours later, you wake up fully healed.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul5"> <b><span data-i18n="text-ghoul-move5name">Watchful Golem</span>:</b> <span data-i18n="text-ghoul-move5desc">When you defend someone without them ever knowing about it, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul6"> <b><span data-i18n="text-ghoul-move6name">Ending</span>:</b> <span data-i18n="text-ghoul-move6desc">You remember every detail of your death. When you tell someone about it, give them the Condition <b>morbid</b> and roll to <i>Turn Them On</i> with Cold.</span></p>
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul7"> <b><span data-i18n="text-ghoul-move7name">Esprit de Corpse</span>:</b> <span data-i18n="text-ghoul-move7desc">When you <i>Gaze Into the Abyss</i>, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.</span></p>
</div>
<div class="sheet-OtherMoves-Ghoul">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Ghoul">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-ghoul-sexmove">When you have sex with someone, create a new Hunger.</span>
</div>
<div class="sheet-DarkestSelf-Ghoul">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-ghoul-darkestself">Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Ghoul">
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul1"> <span data-i18n="text-ghoul-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul2"> <span data-i18n="text-ghoul-advance2">Take another Ghoul move.</span><br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul3"> <span data-i18n="text-ghoul-advance3">Take another Ghoul move.</span><br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul4"> <span data-i18n="text-ghoul-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul5"> <span data-i18n="text-ghoul-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul6"> <span data-i18n="text-ghoul-advance6">You're part of a <b>Reckless Crew</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- HOLLOW -->
<div class="sheet-Hollow" name="sheet-Hollow">
<hr>
<div class="sheet-Stats-Hollow">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Hollow">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Hollow-Backstory" name="sheet-Hollow-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-hollowbackstory">You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
<br><br>
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.
</span>
</div><br>
<div class="sheet-StrTo-Hollow"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Hollow"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Hollow"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-hollow">Hollow</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Hollow">
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow1"> <b><span data-i18n="text-hollow-move1name">Better Than Nothing</span>:</b> <span data-i18n="text-hollow-move1desc">When you gain a Condition, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow2"> <b><span data-i18n="text-hollow-move2name">A Blank Canvas</span>:</b> <span data-i18n="text-hollow-move2desc">When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow3"> <b><span data-i18n="text-hollow-move3name">Try Harder Next Time</span>:</b> <span data-i18n="text-hollow-move3desc">When you screw up, give yourself an appropriate Condition and take 1 Forward.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow4"> <b><span data-i18n="text-hollow-move4name">Fake</span>:</b> <span data-i18n="text-hollow-move4desc">Add 1 to any rolls you make while lying.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow5"> <b><span data-i18n="text-hollow-move5name">Metamorphosis</span>:</b> <span data-i18n="text-hollow-move5desc">When you <i>Gaze Into the Abyss</i>, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.</span></p>
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow6"> <b><span data-i18n="text-hollow-move6name">Strange Impressions</span>:</b> <span data-i18n="text-hollow-move6desc">When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.</span></p>
</div>
<div class="sheet-OtherMoves-Hollow">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Hollow">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-hollow-sexmove">When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.</span>
</div>
<div class="sheet-DarkestSelf-Hollow">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-hollow-darkestself">Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Hollow">
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv1"> <span data-i18n="text-hollow-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv2"> <span data-i18n="text-hollow-advance2">Take another Hollow move.</span><br>
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv3"> <span data-i18n="text-hollow-advance3">Take another Hollow move.</span><br>
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv4"> <span data-i18n="text-hollow-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv5"> <span data-i18n="text-hollow-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv6"> <span data-i18n="text-hollow-advance6">You've found <b>Hollow Siblings</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- INFERNAL -->
<div class="sheet-Infernal" name="sheet-Infernal">
<hr>
<div class="sheet-Stats-Infernal">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Infernal">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Infernal-Backstory" name="sheet-Infernal-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-infernalbackstory">You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
<br><br>
Someone thinks they can save you. Gain a String on them.</span>
</div><br>
<div class="sheet-StrTo-Infernal"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-DarkPower-Infernal"><h1><span data-i18n="lbl-darkpower">Dark Power</span></h1>
<input type="text" name="attr_DarkPower" style="width: 100%">
</div>
<div class="sheet-Debts-Infernal"><h1><span data-i18n="lbl-debts">Debts</span></h1>
<fieldset class="repeating_Debts">
<input type="text" name="attr_Debts" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Infernal"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Infernal"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-infernal">Infernal</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-infernalinfo">You get Soul Debt, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Infernal">
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal1" checked="checked" disabled="disabled"> <b><span data-i18n="text-infernal-move1name">Soul Debt</span>:</b> <span data-i18n="text-infernal-move1desc">You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.<br>The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.</span></p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal2"> <b><span data-i18n="text-infernal-move2name">Dark Recruiter</span>:</b> <span data-i18n="text-infernal-move2desc">When you bring an innocent soul to the Dark Power, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal3"> <b><span data-i18n="text-infernal-move3name">Under Pressure</span>:</b> <span data-i18n="text-infernal-move3desc">If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.</span></p>
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal4"> <b><span data-i18n="text-infernal-move4name">Can't Save Myself</span>:</b> <span data-i18n="text-infernal-move4desc">When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.</span></p>
<h1><span data-i18n="lbl-bargains">Bargains</span></h1>
<i><span data-i18n="text-bargaininfo">Choose two Bargains that the Dark Power has made with you</span>:</i>
<br><br>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal1"> <b><span data-i18n="text-bargains1-name">The Power Flows Through You</span>:</b> <span data-i18n="lbl-bargains1-desc">You can give the Dark Power a String in order to add 2 to your next roll.</span></p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal2"> <b><span data-i18n="text-bargains2-name">Numbing It Out</span>:</b> <span data-i18n="lbl-bargains2-desc">You can give the Dark Power a String in order to remove a Condition or up to two Harm.</span></p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal3"> <b><span data-i18n="text-bargains3-name">Elsewise Power</span>:</b> <span data-i18n="lbl-bargains3-desc">You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.</span></p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal4"> <b><span data-i18n="text-bargains4-name">Uncanny Voices</span>:</b> <span data-i18n="lbl-bargains4-desc">You can give the Dark Power a String in order to realize a secret about someone youre talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose).</span></p>
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal5"> <b><span data-i18n="text-bargains5-name">Strings Attached</span>:</b> <span data-i18n="lbl-bargains5-desc">You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, youll get what youre after.</span></p>
</div>
<div class="sheet-OtherMoves-Infernal">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Infernal">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-infernal-sexmove">When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.</span>
</div>
<div class="sheet-DarkestSelf-Infernal">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-infernal-darkestself">You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Infernal">
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal1"> <span data-i18n="text-infernal-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal2"> <span data-i18n="text-infernal-advance2">Take another Infernal move.</span><br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal3"> <span data-i18n="text-infernal-advance3">Take another Infernal move.</span><br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal4"> <span data-i18n="text-infernal-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal5"> <span data-i18n="text-infernal-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal6"> <span data-i18n="text-infernal-advance6">You supply for <b>Needy Fiends</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- MORTAL -->
<div class="sheet-Mortal" name="sheet-Mortal">
<hr>
<div class="sheet-Stats-Mortal">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Mortal">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Mortal-Backstory" name="sheet-Mortal-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-mortalbackstory">Declare your backstory last.
<br><br>
Choose one person to be your Lover. Give them three Strings on you. Take one String on them.
</span>
</div><br>
<div class="sheet-StrTo-Mortal"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Lover-Mortal"><h1><span data-i18n="lbl-lover">Lover</span></h1>
<input type="text" name="attr_Lover" style="width: 100%">
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Mortal"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="sheet-Notes-Mortal"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-mortal">Mortal</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-mortalinfo">You gain True Love, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Mortal">
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal1" checked="checked" disabled="disabled"> <b><span data-i18n="text-mortal-move1name">True Love</span>:</b> <span data-i18n="text-mortal-move1desc">You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 Forward to earning your Lover's heart or fancy.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal2"> <b><span data-i18n="text-mortal-move2name">Mess With Me, Mess With Him</span>:</b> <span data-i18n="text-mortal-move2desc">When using your Lover's name as a threat, add 2 to your roll to <i>Shut Someone Down</i> or <i>Keep Your Cool</i>. Your Lover gains a String on you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal3"> <b><span data-i18n="text-mortal-move3name">Entrenched</span>:</b> <span data-i18n="text-mortal-move3desc">If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal4"> <b><span data-i18n="text-mortal-move4name">Sympathy Is My Weapon</span>:</b> <span data-i18n="text-mortal-move4desc">Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal5"> <b><span data-i18n="text-mortal-move5name">Excuses Are My Armour</span>:</b> <span data-i18n="text-mortal-move5desc">When you ignore some blatant problem with your Lover or how they treat you, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal6"> <b><span data-i18n="text-mortal-move6name">Downward Spiral</span>:</b> <span data-i18n="text-mortal-move6desc">When you <i>Gaze Into the Abyss</i>, you may cause yourself 1 Harm. If you do, add 2 to your roll.</span></p>
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal7"> <b><span data-i18n="text-mortal-move7name">Down The Rabbit Hole</span>:</b> <span data-i18n="text-mortal-move7desc">When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.</span></p>
</div>
<div class="sheet-OtherMoves-Mortal">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Mortal">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-mortal-sexmove">When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.</span>
</div>
<div class="sheet-DarkestSelf-Mortal">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-mortal-darkestself">Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Mortal">
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal1"> <span data-i18n="text-mortal-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal2"> <span data-i18n="text-mortal-advance2">Take another Mortal move.</span><br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal3"> <span data-i18n="text-mortal-advance3">Take another Mortal move.</span><br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal4"> <span data-i18n="text-mortal-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal5"> <span data-i18n="text-mortal-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal6"> <span data-i18n="text-mortal-advance6">Take a move from any Skin.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- QUEEN -->
<div class="sheet-Queen" name="sheet-Queen">
<hr>
<div class="sheet-Stats-Queen">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Queen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Queen-Backstory" name="sheet-Queen-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-queenbackstory">Name three side characters who are members of your gang. Gain a String on each.
<br><br>
You find someone threatening. Give them a String on you, and take a String on them</span>
</div><br>
<div class="sheet-StrTo-Queen"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Clique-Queen">
<h1><span data-i18n="lbl-clique">Clique</span></h1>
<fieldset class="repeating_Cliques-Queen">
<input type="text" name="attr_CliqueStr" style="width:100%" placeholder="Strength"><br>
<input type="text" name="attr_CliqueStrNames1" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames2" style="width:50%" placeholder="Name"><br>
<input type="text" name="attr_CliqueStrNames3" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames4" style="width:50%" placeholder="Name"><br>
<input type="text" name="attr_CliqueStrNames5" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames6" style="width:50%" placeholder="Name"><br>
</fieldset>
</div><br>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Queen"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Queen"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-queen">Queen</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-queeninfo">You get The Clique, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Queen">
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen1" checked="checked" disabled="disabled"> <b><span data-i18n="text-queen-move1name">The Clique</span>:</b> <span data-i18n="text-queen-move1desc">You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:<br>
&#10022; &nbsp; they're armed (with guns and real dangerous stuff);<br>
&#10022; &nbsp; they're connected (with money and designer drugs);<br>
&#10022; &nbsp; they're talented (in a band or sports team);<br>
&#10022; &nbsp; they're cultists (with dark oaths and willingness to die).</span></p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen2"> <b><span data-i18n="text-queen-move2name">The Shield</span>:</b> <span data-i18n="text-queen-move2desc">When you're surrounded by your gang, subtract 1 from any rolls against you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen3"> <b><span data-i18n="text-queen-move3name">Bought Loyalty</span>:</b> <span data-i18n="text-queen-move3desc">You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing itll take to get that character to do what you want right now.</span></p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen4"> <b><span data-i18n="text-queen-move4name">And Your Enemies Closer</span>:</b> <span data-i18n="text-queen-move4desc">When someone betrays you, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen5"> <b><span data-i18n="text-queen-move5name">Many Bodies</span>:</b> <span data-i18n="text-queen-move5desc">When you promise one of your gang members to someone, add 2 to your roll to <i>Turn Them On</i>. When one of your gang members has sex with someone, it triggers your Sex Move.</span></p>
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen6"> <b><span data-i18n="text-queen-move6name">Streaming</span>:</b> <span data-i18n="text-queen-move6desc">You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, <i>Gaze Into the Abyss</i> about it and add 1 to your roll.</span></p>
</div>
<div class="sheet-OtherMoves-Queen">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Queen">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-queen-sexmove">When you have sex with someone, they gain the Condition <b>one of them</b>. While the Condition remains, they count as part of your gang.</span>
</div>
<div class="sheet-DarkestSelf-Queen">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-queen-darkestself">They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Queen">
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen1"> <span data-i18n="text-queen-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen2"> <span data-i18n="text-queen-advance2">Take another Queen move.</span><br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen3"> <span data-i18n="text-queen-advance3">Take another Queen move.</span><br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen4"> <span data-i18n="text-queen-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen5"> <span data-i18n="text-queen-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen6"> <span data-i18n="text-queen-advance6">Take <i>The Clique</i> again and detail another gang.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Queen" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- VAMPIRE -->
<div class="sheet-Vampire" name="sheet-Vampire">
<hr>
<div class="sheet-Stats-Vampire">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Vampire">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Vampire-Backstory" name="sheet-Vampire-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-vampirebackstory">You're beautiful. Gain a String on everyone.
<br><br>
Someone once saved your unlife. They gain 2 Strings on you.</span>
</div><br>
<div class="sheet-StrTo-Vampire"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Vampire"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Vampire"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-vampire">Vampire</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Vampire">
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire1"> <b><span data-i18n="text-vampire-move1name">Invited</span>:</b> <span data-i18n="text-vampire-move1desc">You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire2"> <b><span data-i18n="text-vampire-move2name">Hypnotic</span>:</b> <span data-i18n="text-vampire-move2desc">You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:<br>
&#10022; &nbsp; they realize exactly what you've done to them;<br>
&#10022; &nbsp; they fuck up your commands;<br>
&#10022; &nbsp; their sanity is unhinged.</span></p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire3"> <b><span data-i18n="text-vampire-move3name">Cold As Ice</span>:</b> <span data-i18n="text-vampire-move3desc">When you <i>Shut Someone Down</i> and roll a 7 or higher, you may choose an extra option from the list.</span></p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire4"> <b><span data-i18n="text-vampire-move4name">The Feeding</span>:</b> <span data-i18n="text-vampire-move4desc">You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:<br>
&#10022; &nbsp; you heal 1 Harm;<br>
&#10022; &nbsp; you take 1 Forward;<br>
&#10022; &nbsp; they definitely don't die.</span></p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire5"> <b><span data-i18n="text-vampire-move5name">Marked For The Hunt</span>:</b> <span data-i18n="text-vampire-move5desc">Feeding on someone establishes a preternatural bond. From that point forward, whenever you <i>Gaze Into the Abyss</i> concerning their whereabouts or well-being, roll as if you had Dark 3.</span></p>
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire6"> <b><span data-i18n="text-vampire-move6name">Inescapable</span>:</b> <span data-i18n="text-vampire-move6desc">You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.</span></p>
</div>
<div class="sheet-OtherMoves-Vampire">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Vampire">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-vampire-sexmove">When you deny someone sexually, gain a String on them.<br>When you have sex with someone, lose all Strings on them.</span>
</div>
<div class="sheet-DarkestSelf-Vampire">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-vampire-darkestself">Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Vampire">
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire1"> <span data-i18n="text-vampire-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire2"> <span data-i18n="text-vampire-advance2">Take another Vampire move.</span><br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire3"> <span data-i18n="text-vampire-advance3">Take another Vampire move.</span><br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire4"> <span data-i18n="text-vampire-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire5"> <span data-i18n="text-vampire-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire6"> <span data-i18n="text-vampire-advance6">You're in a <b>Vampiric Coterie</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- WEREWOLF -->
<div class="sheet-Werewolf" name="sheet-Werewolf">
<hr>
<div class="sheet-Stats-Werewolf">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Werewolf">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Werewolf-Backstory" name="sheet-Werewolf-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-werewolfbackstory">You lack subtlety. Give a String to everyone.
<br><br>
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.</span>
</div><br>
<div class="sheet-StrTo-Werewolf"><b><h1><span data-i18n="lbl-strings">Strings</span></h1></b>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet_Bond_werewolf"><b><h1><span data-i18n="lbl-spiritconnection">Spirit Connection</span></h1></b>
<input type="text" class="sheet-SpiritConn-Werewolf" name="attr_SpiritConnection-Werewolf" style="width: 100%">
</div>
<hr>
<div class="harm-stuff"><b><h1><span data-i18n="lbl-harm">Harm</span></h1></b><br><p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div><br>
<div class="sheet-Conds-Werewolf"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="sheet-Notes-Werewolf"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-werewolf">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Werewolf">
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf1"> <b><span data-i18n="text-werewolf-move1name">Primal Dominance</span>:</b> <span data-i18n="text-werewolf-move1desc">When you Harm someone, take a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf2"> <b><span data-i18n="text-werewolf-move2name">Scent Of Blood</span>:</b> <span data-i18n="text-werewolf-move2desc">Add 1 to all rolls against those who have been Harmed in this scene already.</span></p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf3"> <b><span data-i18n="text-werewolf-move3name">Howl At The Moon</span>:</b> <span data-i18n="text-werewolf-move3desc">When basked in moonlight, you may act as if you had Dark 3.</span></p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf4"> <b><span data-i18n="text-werewolf-move4name">Spirit Armour</span>:</b> <span data-i18n="text-werewolf-move4desc">When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to <i>Keep Your Cool</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf5"> <b><span data-i18n="text-werewolf-move5name">Heightened Senses</span>:</b> <span data-i18n="text-werewolf-move5desc">When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:<br>
&#10022; &nbsp; Where's my best escape route or way in?<br>
&#10022; &nbsp; Which enemy is the most vulnerable to me?<br>
&#10022; &nbsp; What's their secret weakness?<br>
&#10022; &nbsp; What poses the biggest threat to me?<br>
&#10022; &nbsp; Who's in control here?</span></p>
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf6"> <b><span data-i18n="text-werewolf-move6name">Unstable</span>:</b> <span data-i18n="text-werewolf-move6desc">When you become your Darkest Self, mark experience.</span></p>
</div>
<div class="sheet-OtherMoves-Werewolf">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Werewolf">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-werewolf-sexmove">When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.<br></span>
</div>
<div class="sheet-DarkestSelf-Werewolf">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-werewolf-darkestself">You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Werewolf">
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf1"> <span data-i18n="text-werewolf-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf2"> <span data-i18n="text-werewolf-advance2">Take another Werewolf move.</span><br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf3"> <span data-i18n="text-werewolf-advance3">Take another Werewolf move.</span><br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf4"> <span data-i18n="text-werewolf-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf5"> <span data-i18n="text-werewolf-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf6"> <span data-i18n="text-werewolf-advance6">You belong to a <b>Wolf Pack</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<b><h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1></b>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- WITCH -->
<div class="sheet-Witch" name="sheet-Witch">
<hr>
<div class="sheet-Stats-Witch">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Witch">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Witch-Backstory" name="sheet-Witch-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-witchbackstory">You start the game with two Sympathetic Tokens. Decide whose and what they are.
<br><br>
One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.</span>
</div><br>
<div class="sheet-StrTo-Witch"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Tokens-Witch"><h1><span data-i18n="lbl-sympathetictokens">Sympathetic Tokens</span></h1>
<fieldset class="repeating_Tokens-Witch">
<input type="text" name="attr_TokenItem-Witch" placeholder="Example: Robyn's Brush" style="width: 100%"><br>
</fieldset>
</div><br>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Witch"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="sheet-Notes-Witch"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-witch">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-witchinfo">You get Sympathetic Tokens and Hex-Casting.</span></i>
<br><br>
<div class="sheet-Moves-Witch">
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch1" checked="check" disabled="disabled"> <b><span data-i18n="text-witch-move1name">Sympathetic Tokens</span>:</b> <span data-i18n="text-witch-move1desc">You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch2" checked="check" disabled="disabled"> <b><span data-i18n="text-witch-move2name">Hex-Casting</span>:</b> <span data-i18n="text-witch-move2desc">You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:<br>
&#10022; &nbsp; the casting does you 1 Harm;<br>
&#10022; &nbsp; the Hex has weird side effects;<br>
&#10022; &nbsp; trigger your Darkest Self.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch3"> <b><span data-i18n="text-witch-move3name">Transgressive Magic</span>:</b> <span data-i18n="text-witch-move3desc">If your ritual transgresses the community's moral or sexual standards, add 1 to your <i>Hex-Casting</i> roll.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch5"> <b><span data-i18n="text-witch-move5name">Sanctuary</span>:</b> <span data-i18n="text-witch-move5desc">You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.</span></p>
<h1><span data-i18n="lbl-hexes">Hexes</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch1"> <b><span data-i18n="text-hexes1-name">Wither</span>:</b> <span data-i18n="lbl-hexes1-desc">The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch2"> <b><span data-i18n="text-hexes2-name">Binding</span>:</b> <span data-i18n="lbl-hexes2-desc">The person cannot physically Harm others.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch3"> <b><span data-i18n="text-hexes3-name">Ring Of Lies</span>:</b> <span data-i18n="lbl-hexes3-desc">Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch4"> <b><span data-i18n="text-hexes4-name">Watching</span>:</b> <span data-i18n="lbl-hexes4-desc">You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.</span></p>
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch5"> <b><span data-i18n="text-hexes5-name">Illusions</span>:</b> <span data-i18n="lbl-hexes5-desc">Pick one: snakes and bugs; demonic visages; false prophecies; non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.</span></p>
</div>
<div class="sheet-OtherMoves-Witch">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Witch">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-witch-sexmove">After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.</span>
</div>
<div class="sheet-DarkestSelf-Witch">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-witch-darkestself">The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Witch">
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch1"> <span data-i18n="text-witch-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch2"> <span data-i18n="text-witch-advance2">Take another Witch move.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch3"> <span data-i18n="text-witch-advance3">Take all the remaining Hexes.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch4"> <span data-i18n="text-witch-advance4">Create a new Hex.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch5"> <span data-i18n="text-witch-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch6"> <span data-i18n="text-witch-advance6">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch7"> <span data-i18n="text-witch-advance7">You belong to a <b>Coven</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- CHOSEN -->
<div class="sheet-Chosen" name="sheet-Chosen">
<hr>
<div class="sheet-Stats-Chosen">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Chosen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Chosen-Backstory" name="sheet-Chosen-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-chosenbackstory">You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
<br><br>
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.</span>
</div>
<br>
<div class="sheet-StrTo-Chosen"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Chosen"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Chosen"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-chosen">Chosen</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Chosen">
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <b><span data-i18n="text-chosen-move1name">Growing Pains</span>:</b> <span data-i18n="text-chosen-move1desc">When you fail to protect your friends, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <b><span data-i18n="text-chosen-move2name">Mercy</span>:</b> <span data-i18n="text-chosen-move2desc">When you decide to spare someone you have reason to kill, take a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <b><span data-i18n="text-chosen-move3name">Final Showdown</span>:</b> <span data-i18n="text-chosen-move3desc">Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.</span></p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <b><span data-i18n="text-chosen-move4name">To The Books</span>:</b> <span data-i18n="text-chosen-move4desc">When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as <i>Gazing Into the Abyss</i>. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <b><span data-i18n="text-chosen-move5name">Take the Blow</span>:</b> <span data-i18n="text-chosen-move5desc">When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen6"> <b><span data-i18n="text-chosen-move6name">Light the Way</span>:</b> <span data-i18n="text-chosen-move6desc">Whenever your friends follow your commands or your lead, they add 1 to their rolls.</span></p>
</div>
<div class="sheet-OtherMoves-Chosen">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Chosen">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-chosen-sexmove">When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.</span>
</div>
<div class="sheet-DarkestSelf-Chosen">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-chosen-darkestself">None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Chosen">
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen1"> <span data-i18n="text-chosen-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen2"> <span data-i18n="text-chosen-advance2">Take another Chosen move.</span><br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen3"> <span data-i18n="text-chosen-advance3">Take another Chosen move.</span><br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen4"> <span data-i18n="text-chosen-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen5"> <span data-i18n="text-chosen-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen6"> <span data-i18n="text-chosen-advance6">You have <b>Unholy Allies</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- SERPENTINE -->
<div class="sheet-Serpentine" name="sheet-Serpentine">
<hr>
<div class="sheet-Stats-Serpentine">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Serpentine">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Serpentine-Backstory" name="sheet-Serpentine-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-serpentinebackstory">You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
<br><br>
Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.</span>
</div><br>
<div class="sheet-StrTo-Serpentine"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Serpentine"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Serpentine"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-serpentine">Serpentine</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-serpentineinfo">You get Failing Dynasty, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Serpentine">
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine1" checked="checked" disabled="disabled"> <b><span data-i18n="text-serpentine-move1name">Failing Dynasty</span>:</b> <span data-i18n="text-serpentine-move1desc">In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):<br>
&#10022; &nbsp; their political clout;<br>
&#10022; &nbsp; their old wealth;<br>
&#10022; &nbsp; their failing beauty;<br>
&#10022; &nbsp; their secret allies.<br>
Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine2"> <b><span data-i18n="text-serpentine-move2name">Mesmerizing</span>:</b> <span data-i18n="text-serpentine-move2desc">When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened).</span></p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine3"> <b><span data-i18n="text-serpentine-move3name">The Big Reveal</span>:</b> <span data-i18n="text-serpentine-move3desc">When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine4"> <b><span data-i18n="text-serpentine-move4name">The New Order</span>:</b> <span data-i18n="text-serpentine-move4desc">When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine5"> <b><span data-i18n="text-serpentine-move5name">Patience is a Virtue</span>:</b> <span data-i18n="text-serpentine-move5desc">When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.</span></p>
</div>
<div class="sheet-OtherMoves-Serpentine">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Serpentine">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-serpentine-sexmove">If your family learns that you've had sex with someone, that person becomes part of your family's <i>Failing Dynasty</i>. If they're a main character, they add the move to their sheet.</span>
</div>
<div class="sheet-DarkestSelf-Serpentine">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-serpentine-darkestself">The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Serpentine">
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine1"> <span data-i18n="text-serpentine-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine2"> <span data-i18n="text-serpentine-advance2">Take another Serpentine move.</span><br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine3"> <span data-i18n="text-serpentine-advance3">Take another Serpentine move.</span><br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine4"> <span data-i18n="text-serpentine-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine5"> <span data-i18n="text-serpentine-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine6"> <span data-i18n="text-serpentine-advance6">You belong to a <b>Nest of Humans</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- CERBERUS -->
<div class="sheet-Cerberus" name="sheet-Cerberus">
<hr>
<div class="sheet-Stats-Cerberus">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Cerberus">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Cerberus-Backstory" name="sheet-Cerberus-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-cerberusbackstory">Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
<br><br>
You don't fit in. Give yourself a Condition.</span>
</div>
<br>
<div class="sheet-StrTo-Cerberus"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-Master-Cerberus"><h1><span data-i18n="lbl-master">Master</span></h1>
<input type="text" name="attr_Master" style="width: 100%">
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Cerberus"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Cerberus"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-cerberus">Cerberus</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-cerberusinfo">You get Watch Dog, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Cerberus">
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus1" checked="checked" disabled="disabled"> <b><span data-i18n="text-cerberus-move1name">Watch Dog</span>:</b> <span data-i18n="text-cerberus-move1desc">You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.<br>Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus2"> <b><span data-i18n="text-cerberus-move2name">Arbiter</span>:</b> <span data-i18n="text-cerberus-move2desc">When you give someone a Condition, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus3"> <b><span data-i18n="text-cerberus-move3name">Dig Deeper</span>:</b> <span data-i18n="text-cerberus-move3desc">When you <i>Gaze Into the Abyss</i> by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus4"> <b><span data-i18n="text-cerberus-move4name">Loyal</span>:</b> <span data-i18n="text-cerberus-move4desc">Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.<br>When you become your Darkest Self, your current Master loses all Strings on you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus5"> <b><span data-i18n="text-cerberus-move5name">Bark, Then Bite</span>:</b> <span data-i18n="text-cerberus-move5desc">When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus6"> <b><span data-i18n="text-cerberus-move6name">Doomed Outsider</span>:</b> <span data-i18n="text-cerberus-move6desc">When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.</span></p>
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus7"> <b><span data-i18n="text-cerberus-move7name">Hot Take</span>:</b> <span data-i18n="text-cerberus-move7desc">When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.</span></p>
</div>
<div class="sheet-OtherMoves-Cerberus">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Cerberus">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-cerberus-sexmove">When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.</span>
</div>
<div class="sheet-DarkestSelf-Cerberus">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-cerberus-darkestself">You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Cerberus">
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus1"> <span data-i18n="text-cerberus-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus2"> <span data-i18n="text-cerberus-advance2">Take another Cerberus move.</span><br>
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus3"> <span data-i18n="text-cerberus-advance3">Take another Cerberus move.</span><br>
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus4"> <span data-i18n="text-cerberus-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus5"> <span data-i18n="text-cerberus-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus6"> <span data-i18n="text-cerberus-advance6">You have <b>Serpents at Your Back</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- DISCIPLE -->
<div class="sheet-Disciple" name="sheet-Disciple">
<hr>
<div class="sheet-Stats-Disciple">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Disciple">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Disciple-Backstory" name="sheet-Disciple-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-disciplebackstory">You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
<br><br>
One of the adults in your life is worried about you. They gain a String on you.</span>
</div><br>
<div class="sheet-StrTo-Disciple"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-WickedMaster-Disciple"><h1><span data-i18n="lbl-wickedmaster">Wicked Master</span></h1>
<input type="text" name="attr_WickedMaster" style="width: 75%"><input type="number" name="attr_WMStrings" min="0" max="66" value="0" style="width: 50px">
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Disciple"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Disciple"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-disciple">Disciple</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-discipleinfo">You get End of the World and Idols, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Disciple">
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple1" checked="checked" disabled="disabled"> <b><span data-i18n="text-disciple-move1name">End of the World</span>:</b> <span data-i18n="text-disciple-move1desc">You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple2" checked="checked" disabled="disabled"> <b><span data-i18n="text-disciple-move2name">Idols</span>:</b> <span data-i18n="text-disciple-move2desc">You create idols to your Wicked Master, in the form of (choose 1):<br>
&#10022; &nbsp; cloth dolls;<br>
&#10022; &nbsp; carved sigils;<br>
&#10022; &nbsp; statues;<br>
&#10022; &nbsp; videos;<br>
&#10022; &nbsp; ritual performances;<br>
&#10022; &nbsp; ceremonial fires;<br>
&#10022; &nbsp; dark poems.<br>
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple3"> <b><span data-i18n="text-disciple-move3name">Blood Offerings</span>:</b> <span data-i18n="text-disciple-move3desc">Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple4"> <b><span data-i18n="text-disciple-move4name">Spoken For</span>:</b> <span data-i18n="text-disciple-move4desc">Whenever someone else gains a String on you, your Wicked Master gains a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple5"> <b><span data-i18n="text-disciple-move5name">Secret Mission</span>:</b> <span data-i18n="text-disciple-move5desc">Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple6"> <b><span data-i18n="text-disciple-move6name">Incantations</span>:</b> <span data-i18n="text-disciple-move6desc">When you <i>Gaze Into the Abyss</i> to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding.</span></p>
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple7"> <b><span data-i18n="text-disciple-move7name">Soul Recruiter</span>:</b> <span data-i18n="text-disciple-move7desc">When you bring an innocent soul to the Wicked Master, mark experience.</span></p>
</div>
<div class="sheet-OtherMoves-Disciple">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Disciple">
<h1><span data-i18n="lbl-heartmove">Heart Move</span></h1>
<span data-i18n="text-disciple-sexmove">When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.</span>
</div>
<div class="sheet-DarkestSelf-Disciple">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-disciple-darkestself">They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Disciple">
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple1"> <span data-i18n="text-disciple-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple2"> <span data-i18n="text-disciple-advance2">Take another Disciple move.</span><br>
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple3"> <span data-i18n="text-disciple-advance3">Take another Disciple move.</span><br>
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple4"> <span data-i18n="text-disciple-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple5"> <span data-i18n="text-disciple-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple6"> <span data-i18n="text-disciple-advance6">Join an <b>Ascension Group</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- BAKENEKO -->
<div class="sheet-Bakeneko" name="sheet-Bakeneko">
<hr>
<div class="sheet-Stats-Bakeneko">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Bakeneko">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Bakeneko-Backstory" name="sheet-Bakeneko-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Bakenekobackstory">Choose whether each character is boring or fun:
<br><br>
If they are boring, take a String on them -- you have them all figured out.
<br><br>
If they are fun, give them a String on you -- you want their attention.</span>
</div><br>
<div class="sheet-StrTo-Bakeneko"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Bakeneko"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Bakeneko"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Bakeneko">Bakeneko</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Bakenekoinfo">Choose three</span>:</i>
<br><br>
<div class="sheet-Moves-Bakeneko">
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko1"> <b><span data-i18n="text-Bakeneko-move1name">At No One's Beck and Call</span>:</b> <span data-i18n="text-Bakeneko-move1desc">When you blow someone off to just hang out and relax, clear a Condition.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko2"> <b><span data-i18n="text-Bakeneko-move2name">Prowler</span>:</b> <span data-i18n="text-Bakeneko-move2desc">You can see perfectly in the dark.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko3"> <b><span data-i18n="text-Bakeneko-move3name">Cat and Mouse</span>:</b> <span data-i18n="text-Bakeneko-move3desc">When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko4"> <b><span data-i18n="text-Bakeneko-move4name">Cross My Path</span>:</b> <span data-i18n="text-Bakeneko-move4desc">You can spend a String to subtract 1 from a main character's roll against you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko5"> <b><span data-i18n="text-Bakeneko-move5name">Claws Out</span>:</b> <span data-i18n="text-Bakeneko-move5desc">You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko6"> <b><span data-i18n="text-Bakeneko-move6name">Lap Cat</span>:</b> <span data-i18n="text-Bakeneko-move6desc">When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bakeneko" name="attr_Moves-Bakeneko7"> <b><span data-i18n="text-Bakeneko-move7name">On Your Feet</span>:</b> <span data-i18n="text-Bakeneko-move7desc">You can leap your height from a standing position and take no Harm from falls.</span></p>
</div>
<div class="sheet-OtherMoves-Bakeneko">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Bakeneko">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Bakeneko-sexmove">Your partner gains one re-roll for the session.</span>
</div>
<div class="sheet-DarkestSelf-Bakeneko">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Bakeneko-darkestself">Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Bakeneko">
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko1"> <span data-i18n="text-Bakeneko-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko2"> <span data-i18n="text-Bakeneko-advance2">Take another Bakeneko move.</span><br>
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko3"> <span data-i18n="text-Bakeneko-advance3">Take another Bakeneko move.</span><br>
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko4"> <span data-i18n="text-Bakeneko-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko5"> <span data-i18n="text-Bakeneko-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Bakeneko" name="attr_Advs-Bakeneko6"> <span data-i18n="text-Bakeneko-advance6">You've found your <b>Pride of Freaks</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-BakenekoName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BakenekoName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BakenekoName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BakenekoName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- BEDLAM -->
<div class="sheet-Bedlam" name="sheet-Bedlam">
<hr>
<div class="sheet-Stats-Bedlam">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Bedlam">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Bedlam-Backstory" name="sheet-Bedlam-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Bedlambackstory">You know someone is more than they seem. Gain 2 Strings on them.
<br><br>
You are strange. Either give everyone 1 String on you or give one person 2 Strings.</span>
</div><br>
<div class="sheet-StrTo-Bedlam"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Bedlam"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Bedlam"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Bedlam">Bedlam</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Bedlam">
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam1"> <b><span data-i18n="text-Bedlam-move1name">Cheshire Path</span>:</b> <span data-i18n="text-Bedlam-move1desc">You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam2"> <b><span data-i18n="text-Bedlam-move2name">Good Omens</span>:</b> <span data-i18n="text-Bedlam-move2desc">When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam3"> <b><span data-i18n="text-Bedlam-move3name">Terabithia</span>:</b> <span data-i18n="text-Bedlam-move3desc">When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam4"> <b><span data-i18n="text-Bedlam-move4name">Fascination Street</span>:</b> <span data-i18n="text-Bedlam-move4desc">When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam5"> <b><span data-i18n="text-Bedlam-move5name">Through the Looking Glass</span>:</b> <span data-i18n="text-Bedlam-move5desc">To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>
&#10022; &nbsp; you'll need to find another way back;<br>
&#10022; &nbsp; something escapes into the mundane world;<br>
&#10022; &nbsp; you enter your Darkest Self.</span></p>
<p><input type="checkbox" class="sheet-Moves-Bedlam" name="attr_Moves-Bedlam6"> <b><span data-i18n="text-Bedlam-move6name">Tea In Innsmouth</span>:</b> <span data-i18n="text-Bedlam-move6desc">Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.</span></p>
</div>
<div class="sheet-OtherMoves-Bedlam">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Bedlam">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Bedlam-sexmove">When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.</span>
</div>
<div class="sheet-DarkestSelf-Bedlam">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Bedlam-darkestself">You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Bedlam">
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam1"> <span data-i18n="text-Bedlam-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam2"> <span data-i18n="text-Bedlam-advance2">Take another Bedlam move.</span><br>
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam3"> <span data-i18n="text-Bedlam-advance3">Take another Bedlam move.</span><br>
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam4"> <span data-i18n="text-Bedlam-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam5"> <span data-i18n="text-Bedlam-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Bedlam" name="attr_Advs-Bedlam6"> <span data-i18n="text-Bedlam-advance6">Attract the attention of a <b>Tumultuous Tea Party</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-BedlamName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BedlamName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BedlamName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-BedlamName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- DEVIL -->
<div class="sheet-Devil" name="sheet-Devil">
<hr>
<div class="sheet-Stats-Devil">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Devil">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Devil-Backstory" name="sheet-Devil-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Devilbackstory">You regularly supply someone. Take 2 Strings on them.
<br><br>
Someone rebuked your offers. They get 1 String on you.</span>
</div><br>
<div class="sheet-StrTo-Devil"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Devil"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Devil"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Devil">Devil</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Devilinfo">You get Give to Get, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Devil">
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil1" checked="checked" disabled="disabled"> <b><span data-i18n="text-Devil-move1name">Give to Get</span>:</b> <span data-i18n="text-Devil-move1desc">If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil2"> <b><span data-i18n="text-Devil-move2name">Infamous</span>:</b> <span data-i18n="text-Devil-move2desc">When you have 3 or more Strings on a character, they gain +1 to doing your bidding.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil3"> <b><span data-i18n="text-Devil-move3name">Master of the Inferno</span>:</b> <span data-i18n="text-Devil-move3desc">When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil4"> <b><span data-i18n="text-Devil-move4name">Mammon's Plaything</span>:</b> <span data-i18n="text-Devil-move4desc">You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil5"> <b><span data-i18n="text-Devil-move5name">Gift Horse</span>:</b> <span data-i18n="text-Devil-move5desc">When you tempt a character and they refuse, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil6"> <b><span data-i18n="text-Devil-move6name">Center of the Sabbath</span>:</b> <span data-i18n="text-Devil-move6desc">When you enter your Darkest Self, clear all Conditions you have.</span></p>
<p><input type="checkbox" class="sheet-Moves-Devil" name="attr_Moves-Devil7"> <b><span data-il8n="text-Devil-move7name">Abyss Born</span>:</b> <span data-il8n="text-Devil-move7desc">If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.</span></p>
</div>
<div class="sheet-OtherMoves-Devil">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Devil">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Devil-sexmove">When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.</span>
</div>
<div class="sheet-DarkestSelf-Devil">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Devil-darkestself">You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Devil">
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil1"> <span data-i18n="text-Devil-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil2"> <span data-i18n="text-Devil-advance2">Take another Devil move.</span><br>
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil3"> <span data-i18n="text-Devil-advance3">Take another Devil move.</span><br>
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil4"> <span data-i18n="text-Devil-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil5"> <span data-i18n="text-Devil-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Devil" name="attr_Advs-Devil6"> <span data-i18n="text-Devil-advance6">Attract some <b>Gossipy Imps</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-DevilName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DevilName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DevilName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DevilName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- DRAGON -->
<div class="sheet-Dragon" name="sheet-Dragon">
<hr>
<div class="sheet-Stats-Dragon">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Dragon">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Dragon-Backstory" name="sheet-Dragon-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Dragonbackstory">You have a best friend or a crush. Give them 2 Strings on you.
<br><br>
People wan to be seen with you. Gain 1 String on every main character.</span>
</div><br>
<div class="sheet-StrTo-Dragon"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Dragon"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Dragon"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Dragon">Dragon</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Dragoninfo">You get Draconic Splendor, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Dragon">
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon1" checked="checked" disabled="disabled"> <b><span data-i18n="text-Dragon-move1name">Draconic Splendor</span>:</b> <span data-i18n="text-Dragon-move1desc">Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.</span></p>
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon2"> <b><span data-i18n="text-Dragon-move2name">Resurgence</span>:</b> <span data-i18n="text-Dragon-move2desc">When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon3"> <b><span data-i18n="text-Dragon-move3name">Coin Polisher</span>:</b> <span data-i18n="text-Dragon-move3desc">When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.</span></p>
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon4"> <b><span data-i18n="text-Dragon-move4name">I Am Wrath</span>:</b> <span data-i18n="text-Dragon-move4desc">You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.</span></p>
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon5"> <b><span data-i18n="text-Dragon-move5name">Bring Me the Princess</span>:</b> <span data-i18n="text-Dragon-move5desc">You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.</span></p>
<p><input type="checkbox" class="sheet-Moves-Dragon" name="attr_Moves-Dragon6"> <b><span data-i18n="text-Dragon-move6name">Chameleon Cousin</span>:</b> <span data-i18n="text-Dragon-move6desc">The first time in a scene you successfully tempt a side character, mark experience.</span></p>
</div>
<div class="sheet-OtherMoves-Dragon">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Dragon">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Dragon-sexmove">When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.</span>
</div>
<div class="sheet-DarkestSelf-Dragon">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Dragon-darkestself">They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Dragon">
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon1"> <span data-i18n="text-Dragon-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon2"> <span data-i18n="text-Dragon-advance2">Take another Dragon move.</span><br>
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon3"> <span data-i18n="text-Dragon-advance3">Take another Dragon move.</span><br>
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon4"> <span data-i18n="text-Dragon-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon5"> <span data-i18n="text-Dragon-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Dragon" name="attr_Advs-Dragon6"> <span data-i18n="text-Dragon-advance6">Gain a <b>Clutch of Personality</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-DragonName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DragonName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DragonName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-DragonName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- FOMORIAN -->
<div class="sheet-Fomorian" name="sheet-Fomorian">
<hr>
<div class="sheet-Stats-Fomorian">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Fomorian">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Fomorian-Backstory" name="sheet-Fomorian-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Fomorianbackstory">A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.
<br><br>
Someone has criticized you. Give them 2 Strings on you.</span>
</div><br>
<div class="sheet-StrTo-Fomorian"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Fomorian"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Fomorian"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Fomorian">Fomorian</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Fomorian">
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian1"> <b><span data-i18n="text-Fomorian-move1name">Eye of Balor</span>:</b> <span data-i18n="text-Fomorian-move1desc">You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian2"> <b><span data-i18n="text-Fomorian-move2name">Malformed Morals</span>:</b> <span data-i18n="text-Fomorian-move2desc">When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian3"> <b><span data-i18n="text-Fomorian-move3name">Cinder Child</span>:</b> <span data-i18n="text-Fomorian-move3desc">You are immune to Harm from fire or smoke.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian4"> <b><span data-i18n="text-Fomorian-move4name">Dragons Don't Scare Me</span>:</b> <span data-i18n="text-Fomorian-move4desc">When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian5"> <b><span data-i18n="text-Fomorian-move5name">Ruling Over Ashes</span>:</b> <span data-i18n="text-Fomorian-move5desc">When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.</span></p>
<p><input type="checkbox" class="sheet-Moves-Fomorian" name="attr_Moves-Fomorian6"> <b><span data-i18n="text-Fomorian-move6name">Whelped Before Promises</span>:</b> <span data-i18n="text-Fomorian-move6desc">If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.</span></p>
</div>
<div class="sheet-OtherMoves-Fomorian">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Fomorian">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Fomorian-sexmove">When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.</span>
</div>
<div class="sheet-DarkestSelf-Fomorian">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Fomorian-darkestself">Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Fomorian">
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian1"> <span data-i18n="text-Fomorian-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian2"> <span data-i18n="text-Fomorian-advance2">Take another Fomorian move.</span><br>
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian3"> <span data-i18n="text-Fomorian-advance3">Take another Fomorian move.</span><br>
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian4"> <span data-i18n="text-Fomorian-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian5"> <span data-i18n="text-Fomorian-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Fomorian" name="attr_Advs-Fomorian6"> <span data-i18n="text-Fomorian-advance6">You inherit some <b>Baleful Servants</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-FomorianName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-FomorianName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-FomorianName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-FomorianName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- IMMORTAL -->
<div class="sheet-Immortal" name="sheet-Immortal">
<hr>
<div class="sheet-Stats-Immortal">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Immortal">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Immortal-Backstory" name="sheet-Immortal-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Immortalbackstory">You come off as just a bit too weird. Give everyone a String on you.
<br><br>
Who do you wish could walk with you through eternity? Take 2 Strings on them.</span>
</div><br>
<div class="sheet-StrTo-Immortal"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Immortal"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Immortal"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Immortal">Immortal</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
<br><br>
<div class="sheet-Moves-Immortal">
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal1"> <b><span data-i18n="text-Immortal-move1name">Cheating Death</span>:</b> <span data-i18n="text-Immortal-move1desc">When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.</span>
<input type="text" name="attr_Immortal-Weakness" style="width: 100%"></p>
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal2"> <b><span data-i18n="text-Immortal-move2name">Been There, Seen That</span>:</b> <span data-i18n="text-Immortal-move2desc">When you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.</span></p>
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal3"> <b><span data-i18n="text-Immortal-move3name">Repeated History</span>:</b> <span data-i18n="text-Immortal-move3desc">When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal4"> <b><span data-i18n="text-Immortal-move4name">Heart of Gold</span>:</b> <span data-i18n="text-Immortal-move4desc">When you help someone clear a Condition by putting their problems into perspective, gain a String on them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal5"> <b><span data-i18n="text-Immortal-move5name">Value of Life</span>:</b> <span data-i18n="text-Immortal-move5desc">When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.</span></p>
<p><input type="checkbox" class="sheet-Moves-Immortal" name="attr_Moves-Immortal6"> <b><span data-i18n="text-Immortal-move6name">Enthralled by Eternity</span>:</b> <span data-i18n="text-Immortal-move6desc">When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.</span></p>
</div>
<div class="sheet-OtherMoves-Immortal">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Immortal">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Immortal-sexmove">After you have sex with someone, you may tempt them to do something for you without spending a String.</span>
</div>
<div class="sheet-DarkestSelf-Immortal">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Immortal-darkestself">The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Immortal">
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal1"> <span data-i18n="text-Immortal-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal2"> <span data-i18n="text-Immortal-advance2">Take another Immortal move.</span><br>
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal3"> <span data-i18n="text-Immortal-advance3">Take another Immortal move.</span><br>
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal4"> <span data-i18n="text-Immortal-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal5"> <span data-i18n="text-Immortal-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Immortal" name="attr_Advs-Immortal6"> <span data-i18n="text-Immortal-advance6">Hire some <b>Generational Guardians</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-ImmortalName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ImmortalName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ImmortalName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-ImmortalName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- LESHY -->
<div class="sheet-Leshy" name="sheet-Leshy">
<hr>
<div class="sheet-Stats-Leshy">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Leshy">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Leshy-Backstory" name="sheet-Leshy-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Leshybackstory">You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.
<br><br>
Someone found your throne room. They gain 2 Strings on you.</span>
</div><br>
<div class="sheet-StrTo-Leshy"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Leshy"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Leshy"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Leshy">Leshy</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Leshyinfo">You get Gaea's Authority, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Leshy">
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy1" checked="checked" disabled="disabled"> <b><span data-i18n="text-Leshy-move1name">Gaea's Authority</span>:</b> <span data-i18n="text-Leshy-move1desc">You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy2"> <b><span data-i18n="text-Leshy-move2name">City Slicker</span>:</b> <span data-i18n="text-Leshy-move2desc">You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy3"> <b><span data-i18n="text-Leshy-move3name">Tree Tyrant</span>:</b> <span data-i18n="text-Leshy-move3desc">You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>
&#10022; &nbsp; the spirits gossip about you in your throne room;<br>
&#10022; &nbsp; it has its own agenda;<br>
&#10022; &nbsp; the vegetation doesn't go back to where it originally was.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy4"> <b><span data-i18n="text-Leshy-move4name">Club of Authority</span>:</b> <span data-i18n="text-Leshy-move4desc">You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy5"> <b><span data-i18n="text-Leshy-move5name">Skin of Oak</span>:</b> <span data-i18n="text-Leshy-move5desc">If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy6"> <b><span data-i18n="text-Leshy-move6name">Nature's Beauty</span>:</b> <span data-i18n="text-Leshy-move6desc">When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.</span></p>
<p><input type="checkbox" class="sheet-Moves-Leshy" name="attr_Moves-Leshy7"> <b><span data-il8n="text-Leshy-move7name">I Am Lord</span>:</b> <span data-il8n="text-Leshy-move7desc">Add +1 to Volatile (max Volatile +3).</span></p>
</div>
<div class="sheet-OtherMoves-Leshy">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Leshy">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Leshy-sexmove">Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.</span>
</div>
<div class="sheet-DarkestSelf-Leshy">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Leshy-darkestself">You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Leshy">
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy1"> <span data-i18n="text-Leshy-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy2"> <span data-i18n="text-Leshy-advance2">Take another Leshy move.</span><br>
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy3"> <span data-i18n="text-Leshy-advance3">Take another Leshy move.</span><br>
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy4"> <span data-i18n="text-Leshy-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy5"> <span data-i18n="text-Leshy-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Leshy" name="attr_Advs-Leshy6"> <span data-i18n="text-Leshy-advance6">You have a <b>Horticultural Harem</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-LeshyName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-LeshyName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-LeshyName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-LeshyName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- PROMETHEUS -->
<div class="sheet-Prometheus" name="sheet-Prometheus">
<hr>
<div class="sheet-Stats-Prometheus">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Prometheus">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Prometheus-Backstory" name="sheet-Prometheus-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Prometheusbackstory">You have been watching the right people. Take 1 String on two people or 2 Strings on one person.
<br><br>
You're super weird. Everyone gains a String on you.</span>
</div><br>
<div class="sheet-StrTo-Prometheus"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Prometheus"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Prometheus"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Prometheus">Prometheus</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Prometheusinfo">You get Firebringer, and choose one more</span>:</i>
<br><br>
<div class="sheet-Moves-Prometheus">
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus1" checked="checked" disabled="disabled"> <b><span data-i18n="text-Prometheus-move1name">Firebringer</span>:</b> <span data-i18n="text-Prometheus-move1desc">You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>
&#10022; &nbsp; your project has no weird side effects;<br>
&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>
&#10022; &nbsp; your project is accepted or admired by the masses;<br>
&#10022; &nbsp; your project never randomly fails or backfires.</span></p>
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus2"> <b><span data-i18n="text-Prometheus-move2name">Da Vinci Science!</span>:</b> <span data-i18n="text-Prometheus-move2desc">Your projects are no longer limited by physics or modern science.</span></p>
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus3"> <b><span data-i18n="text-Prometheus-move3name">Before Your Time</span>:</b> <span data-i18n="text-Prometheus-move3desc">When someone rejects your ideas out of hand, mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus4"> <b><span data-i18n="text-Prometheus-move4name">Solipsism Exercise</span>:</b> <span data-i18n="text-Prometheus-move4desc">Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus5"> <b><span data-i18n="text-Prometheus-move5name">Maniacal Laughter</span>:</b> <span data-i18n="text-Prometheus-move5desc">When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.</span></p>
<p><input type="checkbox" class="sheet-Moves-Prometheus" name="attr_Moves-Prometheus6"> <b><span data-i18n="text-Prometheus-move6name">Fine Line</span>:</b> <span data-i18n="text-Prometheus-move6desc">Add +1 to Dark (max Dark +3).</span></p>
</div>
<div class="sheet-OtherMoves-Prometheus">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Prometheus">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Prometheus-sexmove">Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.</span>
</div>
<div class="sheet-DarkestSelf-Prometheus">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Prometheus-darkestself">They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Prometheus">
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus1"> <span data-i18n="text-Prometheus-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus2"> <span data-i18n="text-Prometheus-advance2">Take another Prometheus move.</span><br>
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus3"> <span data-i18n="text-Prometheus-advance3">Take another Prometheus move.</span><br>
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus4"> <span data-i18n="text-Prometheus-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus5"> <span data-i18n="text-Prometheus-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Prometheus" name="attr_Advs-Prometheus6"> <span data-i18n="text-Prometheus-advance6">Join a <b>Power Think Tank</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-PrometheusName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-PrometheusName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-PrometheusName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-PrometheusName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- SIREN -->
<div class="sheet-Siren" name="sheet-Siren">
<hr>
<div class="sheet-Stats-Siren">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Siren">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Siren-Backstory" name="sheet-Siren-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Sirenbackstory">Someone is your diehard fan. Take 2 Strings on them.
<br><br>
Who inspires your performances? Give them 2 Strings on you.</span>
</div><br>
<div class="sheet-StrTo-Siren"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Siren"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Siren"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Siren">Siren</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Sireninfo">You get Haunting Melody, and choose two more</span>:</i>
<br><br>
<div class="sheet-Moves-Siren">
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren1" checked="checked" disabled="disabled"> <b><span data-i18n="text-Siren-move1name">Haunting Melody</span>:</b> <span data-i18n="text-Siren-move1desc">When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>
&#10022; &nbsp; someone in the crowd gives you a gift;<br>
&#10022; &nbsp; the crowd brings someone you name to you;<br>
&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>
&#10022; &nbsp; someone in the crowd gives you a String;<br>
&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren2"> <b><span data-i18n="text-Siren-move2name">Rocky Coast</span>:</b> <span data-i18n="text-Siren-move2desc">When you convince someone to destroy something (physical or intangible), mark experience.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren3"> <b><span data-i18n="text-Siren-move3name">Imma Let You Finish But...</span>:</b> <span data-i18n="text-Siren-move3desc">When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren4"> <b><span data-i18n="text-Siren-move4name">Diva Tantrum</span>:</b> <span data-i18n="text-Siren-move4desc">When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren5"> <b><span data-i18n="text-Siren-move5name">Catcher in the Rye</span>:</b> <span data-i18n="text-Siren-move5desc">When you successfully tempt a side character, they will think it was their own idea once the current scene ends.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren6"> <b><span data-i18n="text-Siren-move6name">Copper Wire Fire</span>:</b> <span data-i18n="text-Siren-move6desc">Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.</span></p>
<p><input type="checkbox" class="sheet-Moves-Siren" name="attr_Moves-Siren7"> <b><span data-il8n="text-Siren-move7name">Stage Presence</span>:</b> <span data-il8n="text-Siren-move7desc">Add +1 to Hot (max Hot +3).</span></p>
</div>
<div class="sheet-OtherMoves-Siren">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Siren">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Siren-sexmove">Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.</span>
</div>
<div class="sheet-DarkestSelf-Siren">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Siren-darkestself">Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Siren">
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren1"> <span data-i18n="text-Siren-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren2"> <span data-i18n="text-Siren-advance2">Take another Siren move.</span><br>
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren3"> <span data-i18n="text-Siren-advance3">Take another Siren move.</span><br>
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren4"> <span data-i18n="text-Siren-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren5"> <span data-i18n="text-Siren-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Siren" name="attr_Advs-Siren6"> <span data-i18n="text-Siren-advance6">Your backup <b>Cacophony Choir</b> is here.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-SirenName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SirenName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SirenName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-SirenName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- VEELA -->
<div class="sheet-Veela" name="sheet-Veela">
<hr>
<div class="sheet-Stats-Veela">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Veela">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Veela-Backstory" name="sheet-Veela-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<span data-i18n="text-Veelabackstory">You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.
<br><br>
Someone feeds your drama. Take 1 String on them and give them 1 String on you.</span>
</div><br>
<div class="sheet-StrTo-Veela"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div>
<div class="sheet-Conds-Veela"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset></p>
</div>
<hr>
<div class="sheet-Notes-Veela"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-Veela">Veela</span> <span data-i18n="lbl-moves">Moves</span></h1>
<i><span data-i18n="text-Veelainfo">Choose three</span>:</i>
<br><br>
<div class="sheet-Moves-Veela">
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela1"> <b><span data-i18n="text-Veela-move1name">YOU PIG!</span>:</b> <span data-i18n="text-Veela-move1desc">When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela2"> <b><span data-i18n="text-Veela-move2name">Trauma Bomb!</span>:</b> <span data-i18n="text-Veela-move2desc">While you are in your Darkest Self you cannot gain new Conditions.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela3"> <b><span data-i18n="text-Veela-move3name">Unfriended?</span>:</b> <span data-i18n="text-Veela-move3desc">Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela4"> <b><span data-i18n="text-Veela-move4name">This Yours?</span>:</b> <span data-i18n="text-Veela-move4desc">Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela5"> <b><span data-i18n="text-Veela-move5name">I'm A Star!</span>:</b> <span data-i18n="text-Veela-move5desc">The first time you miss a roll in a scene, clear a Condition.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela6"> <b><span data-i18n="text-Veela-move6name">I'M the Victim Here!</span>:</b> <span data-i18n="text-Veela-move6desc">If another character tries to tempt you and you refuse, you each give the other a Condition.</span></p>
<p><input type="checkbox" class="sheet-Moves-Veela" name="attr_Moves-Veela7"> <b><span data-il8n="text-Veela-move7name">All T All Shade!</span>:</b> <span data-il8n="text-Veela-move7desc">Add +1 to your Cold (max Cold +3).</span></p>
</div>
<div class="sheet-OtherMoves-Veela">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Veela">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<span data-i18n="text-Veela-sexmove">When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.</span>
</div>
<div class="sheet-DarkestSelf-Veela">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<span data-i18n="text-Veela-darkestself">They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.</span>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Veela">
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela1"> <span data-i18n="text-Veela-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela2"> <span data-i18n="text-Veela-advance2">Take another Veela move.</span><br>
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela3"> <span data-i18n="text-Veela-advance3">Take another Veela move.</span><br>
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela4"> <span data-i18n="text-Veela-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela5"> <span data-i18n="text-Veela-advance5">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Veela" name="attr_Advs-Veela6"> <span data-i18n="text-Veela-advance6">You've gathered a <b>Swarm of Sycophants</b>.</span>
<br><br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-SeasonAdvs-VeelaName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VeelaName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VeelaName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-SeasonAdvs-VeelaName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- CUSTOM -->
<div class="sheet-Custom" name="sheet-Custom">
<hr>
<div class="sheet-Stats-Custom">
<p align="center">
<b><span data-i18n="lbl-Hot">Hot</span>:</b> &nbsp;<input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Cold">Cold</span>:</b> &nbsp;<input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> &nbsp;<input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
<b><span data-i18n="lbl-Dark">Dark</span>:</b> &nbsp;<input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button> &nbsp;
</p>
</div>
<hr>
<div class="sheet-Etc-Custom">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Custom-Backstory" name="sheet-Custom-Backstory">
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
<fieldset class="repeating_Backstory"><input type="text" name="attr_Backstory" style="width: 100%"></fieldset>
</div><br>
<div class="sheet-StrTo-Custom"><h1><span data-i18n="lbl-strings">Strings</span></h1>
<fieldset class="repeating_StringsTo">
<input type="text" name="attr_Strings" style="width: 100%">
</fieldset>
</div>
<div class="sheet-other-custom"><h1><span data-i18n="lbl-other">Other</span></h1>
<fieldset class="repeating_other-custom">
<input type="text" name="attr_other-suctom" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
</div><br>
<div class="sheet-Conds-Custom"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
<fieldset class="repeating_Conditions">
<input type="text" name="attr_Condition" style="width: 100%"><br>
</fieldset>
</div>
<hr>
<div class="sheet-Notes-Custom"><h1><span data-i18n="lbl-notes">Notes</span></h1>
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
</div>
</div>
<div class="sheet-col">
<h1><span data-i18n="lbl-customskin">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
<div class="sheet-Moves-Custom">
<fieldset class="repeating_SkinMoves">
<input type="text" name="attr_SkinMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_SkinMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
<div class="sheet-OtherMoves-Custom">
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
<fieldset class="repeating_OtherMoves">
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-SexMove-Custom">
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
<textarea name="attr_SexMove-Custom" rows="3" cols="30"></textarea>
</div>
<div class="sheet-DarkestSelf-Custom">
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Custom" rows="3" cols="30"></textarea>
</div>
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5">
</p><i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
</div><br>
<div class="sheet-Advs-Custom">
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom1"> <span data-i18n="text-custom-advance1">Add +1 to one of your stats.</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom2"> <span data-i18n="text-custom-advance2">Take another Skin move.</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom3"> <span data-i18n="text-custom-advance3">Take another Skin move.</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom4"> <span data-i18n="text-custom-advance4">Take a move from any Skin.</span><br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom5"> <span data-i18n="text-custom-advance5">Take a move from any Skin.</span><br>
<p><fieldset class="repeating_adv-custom">
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom">&nbsp;<input type="text" name="attr_adv-suctom" style="width: 200px"><br>
</fieldset></p>
<br>
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
</div>
<div class="sheet-Seasons">
<h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
<br><br>
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
<br><br>
<div class="sheet-SeasonAdvs">
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
</div>
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<br><br>
<font size="0.5">sheet version 0.0.1 for Monsterhearts 2 by Trips and Jada. Based on the Monsterhearts sheet by Allie B. (@madpierrot)<br>
bonus Skins (Chosen, Serpentine, Cerberus, Disciple) added by Kit D. (@ughjonnjonzz)</font>
</div>
<script type="text/worker">
on("change:skinname", function() {
console.log("Set SkinCheck = SkinName if not already equal.")
getAttrs(["SkinName","SkinCheck"], function(values) {
if (values.SkinCheck !== values.SkinName) {
setAttrs({ SkinCheck: values.SkinName });
};
});
console.log("SkinCheck = SkinName whenever changed.");
});
on("sheet:opened", function(eventInfo){
setAttrs({
macrobonus: getTranslationByKey("text-askbonus")
});
setAttrs({
commentprompt: getTranslationByKey("text-commentprompt")
});
setAttrs({
commentexample: getTranslationByKey("text-commentexample")
});
});
</script>
<rolltemplate class="sheet-rolltemplate-mh2">
<table>
<tr>
<th colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{name}} <img src="http://i.imgur.com/Y4a3NF3.png"> {{#roll_name}} <span data-i18n="lbl-{{roll_name}}" />{{/roll_name}}{{#roll_mod}}{{/roll_mod}}</th>
</tr>
<tr>
<td colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{comment}}</td>
</tr>
<tr>
<td class="result success" rowspan ="3" style="width: 80px">{{result}}</td>
<td colspan="4"></td>
</tr>
<tr>
<td style="width: 30px"></td>
{{#rollTotal() result 15}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 15}}
{{#rollTotal() result 14}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 14}}
{{#rollTotal() result 13}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 13}}
{{#rollTotal() result 12}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 12}}
{{#rollTotal() result 11}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 11}}
{{#rollTotal() result 10}}
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
{{/rollTotal() result 10}}
{{#rollTotal() result 9}}
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 9}}
{{#rollTotal() result 8}}
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 8}}
{{#rollTotal() result 7}}
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
{{/rollTotal() result 7}}
{{#rollTotal() result 6}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
{{/rollTotal() result -1}}
</tr>
<tr>
{{#rollTotal() result 6}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
{{/rollTotal() result -1}}
</tr>
</table>
</rolltemplate>