mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 14:42:31 +00:00
593 lines
34 KiB
JSON
593 lines
34 KiB
JSON
{
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"skills-list": "acrobatics,athletics,deception,electronics,engineering,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,sleight_of_hand,stealth,survival,vehicle_handling",
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"npc-options-u": "НАСТРОЙКИ NPC",
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"name-u": "ИМЯ",
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"npc-type-u": "ТИП NPC",
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"npc-type-place": "Medium organic, any evil alignment",
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"armor-class-u": "КЛАСС БРОНИ",
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"class-u": "КЛАСС",
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"type-u": "ТИП",
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"abilities-u": "СПОСОБНОСТИ",
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"npc-armor-place": "Heavy",
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"shp": "Shield Points",
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"hit-points-u": "ПУНКТЫ ЗДОРОВЬЯ",
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"formula-u": "ФОРМУЛА",
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"shield-points-u": "SHIELDS",
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"speed-u": "СКОРОСТЬ",
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"npc-speed-place": "12 m., fly 24m.",
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"attributes-u": "ХАРАКТЕРИСТИКИ",
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"str-u": "СИЛ",
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"dex-u": "ЛОВ",
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"con-u": "ТЕЛ",
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"int-u": "ИНТ",
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"wis-u": "МУД",
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"cha-u": "ХАР",
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"saves-u": "ИСПЫТАНИЯ",
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"skills-u": "НАВЫКИ",
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"acrobatics-u": "АКРОБАТИКА",
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"vehicle_handling-u": "VEHICLE HANDLING",
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"electronics-u": "ЭЛЕКТРОНИКА",
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"athletics-u": "АТЛЕТИКА",
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"deception-u": "ОБМАН",
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"history-u": "ИСТОРИЯ",
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"insight-u": "ПРОНИЦАТЕЛЬНОСТЬ",
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"intimidation-u": "ЗАПУГИВАНИЕ",
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"investigation-u": "РАССЛЕДОВАНИЕ",
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"medicine-u": "МЕДИЦИНА",
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"science-u": "НАУКА",
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"perception-u": "ВНИМАНИЕ",
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"performance-u": "ИСПОЛНЕНИЕ",
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"persuasion-u": "УБЕЖДЕНИЕ",
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"engineering-u": "ИНЖЕНЕРИЯ",
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"sleight_of_hand-u": "ЛОВКОСТЬ РУК",
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"stealth-u": "СКРЫТНОСТЬ",
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"survival-u": "ВЫЖИВАНИЕ",
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"damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ",
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"npc-dmg-vuln-place": "огонь",
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"damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ",
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"npc-dmg-res-place": "холод",
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"damage-imm-u": "НЕВОСПРИИМЧИВОСТЬ К УРОНУ",
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"npc-dmg-imm-place": "электричество",
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"cond-imm-u": "НЕВОСПРИИМЧИВОСТЬ К СОСТОЯНИЯМ",
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"npc-cond-imm-place": "stunned",
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"senses-u": "ВОСПРИЯТИЕ",
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"npc-senses-place": "darkvision 30m., passive Perception 16",
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"langs-u": "ЯЗЫКИ",
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"lang-u": "ЯЗЫК",
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"npc-langs-place": "Binary",
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"challenge-u": "ОПАСНОСТЬ",
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"xp-u": "ОПЫТ",
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"spellcast-npc-u": "NPC ЗАКЛИНАТЕЛЬ",
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"spell-ability-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ",
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"none-u": "НЕТ",
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"strength-u": "СИЛА",
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"strength-save-u": "ИСПЫТАНИЕ СИЛЫ",
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"dexterity-u": "ЛОВКОСТЬ",
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"dexterity-save-u": "ИСПЫТАНИЕ ЛОВКОСТИ",
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"constitution-u": "ВЫНОСЛИВОСТЬ",
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"constitution-save-u": "ИСПЫТАНИЕ ВЫНОСЛИВОСТИ",
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"intelligence-u": "ИНТЕЛЛЕКТ",
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"intelligence-save-u": "ИСПЫТАНИЕ ИНТЕЛЛЕКТА",
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"wisdom-u": "МУДРОСТЬ",
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"wisdom-save-u": "ИСПЫТАНИЕ МУДРОСТИ",
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"charisma-u": "ХАРИЗМА",
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"charisma-save-u": "ИСПЫТАНИЕ ХАРИЗМЫ",
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"spell-dc-u": "СЛ ЗАКЛИНАНИЯ",
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"spell-atk-bonus-u": "БОНУС АТАКИ ЗАКЛИНАНИЯ",
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"sentinel-spell-level-u": "SENTINEL SPELL LEVEL",
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"tech-points-u": "TECH POINTS */MAX",
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"tech-points-spend-u": "TECH POINTS MAX SPEND",
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"has-reaction-u": "ИМЕЕТ РЕАКЦИИ",
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"leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:",
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"gen-opts-u": "ОБЩИЕ НАСТРОЙКИ",
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"npc-u": "НИП",
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"roll-queries:-u": "БРОСКИ:",
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"always-adv": "Всегда с преимуществом",
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"adv-toggle": "Переключение преимущества",
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"query-adv": "Спрашивать при броске",
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"never-adv": "Без преимущества",
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"whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:",
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"never-whisp": "Никогда не шептать",
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"query-whisp": "Спрашивать при броске",
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"always-whisp": "Всегда шептать",
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"auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:",
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"never-dmg": "Не бросать урон автоматически",
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"always-dmg": "Автоматически бросать урон и криты",
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"ac": "Класс Брони",
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"hp": "ПЗ",
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"shields": "Щиты",
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"speed": "Скорость",
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"language-proficiencies": "Знание языков:",
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"skill-proficiencies": "Владение навыками:",
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"weapon-proficiencies": "Владение оружием",
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"armor-proficiencies": "Владение броней:",
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"saving-throw": "Испытания",
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"str": "Сила",
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"dex": "Лов",
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"con": "Тел",
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"int": "Инт",
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"wis": "Муд",
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"cha": "Хар",
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"skills": "Скиллы",
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"acrobatics": "Акробатика",
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"vehicle_handling": "Vehicle Handling",
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"electronics": "Электроника",
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"athletics": "Атлетика",
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"deception": "Обман",
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"history": "История",
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"insight": "Проницательность",
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"intimidation": "Запугивание",
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"investigation": "Анализ",
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"medicine": "Медицина",
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"science": "Наука",
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"perception": "Внимательность",
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"performance": "Выступление",
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"persuasion": "Убеждение",
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"engineering": "Инженерия",
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"sleight_of_hand": "Ловкость рук",
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"stealth": "Скрытность",
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"survival": "Выживание",
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"dmg-vuln": "Уязвимости к урону",
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"dmg-res": "Сопротивления урону",
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"dmg-imm": "Иммунитеты к урону",
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"cond-imm": "Иммунитет к состояниям",
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"senses": "Чувства",
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"langs": "Языки",
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"challenge": "Сложность",
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"npc-trait-name-place": "Aggressive.",
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"npc-trait-desc-place": "As a Bonus Action...",
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"actions": "Действия",
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"adv": "Преимущество",
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"norm": "Обычное",
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"disadv": "Помеха",
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"name:-u": "НАЗВАНИЕ:",
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"roll:-u": "ROLL:",
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"attack-u": "АТАКА",
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"type:-u": "ТИП:",
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"melee": "Ближнебойное",
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"ranged": "Дальнобойное",
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"range-reach:-u": "ДИСТ/ДОСЯГ:",
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"range-reach-place": "20m/40m.",
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"to-hit:-u": "ДЛЯ ПОПАДАНИЯ:",
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"target:-u": "ЦЕЛЬ:",
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"target:": "Цель:",
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"to-hit-place": "Одна цель",
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"on-hit:-u": "ПРИ ПОПАДАНИИ:",
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"on-hit-place": "рубящий",
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"on-hit2:-u": "ПРИ ПОПАДАНИИ 2:",
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"on-hit-2-place": "огонь",
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"hit:": "Попадание: ",
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"reactions": "Реакции",
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"npc-repeating-name-place": "Парирование.",
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"npc-repeating-desc-place": "Существо добавляет 2 к своему КБ против...",
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"spells": "Закл.",
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"prep-u": "ПОДГ",
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"school:-u": "ШКОЛА:",
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"biotic": "Biotic",
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"combat": "Combat",
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"tech": "Tech",
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"ritual": "Ритуал",
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"ritual-l": "ритуал",
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"range:-u": "ДИСТАНЦИЯ:",
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"range:": "Дистанция:",
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"components:-u": "КОМПОНЕНТЫ:",
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"components:": "Компоненты:",
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"spell-concentration": "C",
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"concentration-u": "КОНЦЕНТРАЦИЯ",
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"concentration": "Концентрация",
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"duration:-u": "ДЛИТЕЛЬНОСТЬ:",
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"duration:": "Длительность:",
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"difficulty-class-abv": "СЛ",
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"output:-u": "ВЫВОД:",
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"spellcard-u": "КАРТА ЗАКЛ",
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"spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:",
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"none": "Без",
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"dmg:-u": "УРОН:",
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"dmg2:-u": "УРОН 2:",
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"healing:-u": "ЛЕЧЕНИЕ:",
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"add-ability-mod-u": "Доб. мод. характеристики к урону или лечению",
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"effect:-u": "ЭФФЕКТ:",
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"npc-atk-effect-place": "Половина урона",
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"desc:-u": "ОПИСАНИЕ:",
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"at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:",
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"at-higher-lvl": "С увеличенным уровнем",
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"higher-lvl-cast": "Заклинание с увеличенным уровнем",
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"leg-actions": "Легендарные действия",
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"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
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"adv-u": "ПРЕИМУЩЕСТВО",
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"norm-u": "ОБЫЧНО",
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"disadv-u": "ПОМЕХА",
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"core-u": "ОСН",
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"bio-u": "БИО",
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"spells-u": "ЗАКЛ",
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"feats-u": "ЧЕРТЫ",
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"review-u": "REVIEW",
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"char-name-u": "ИМЯ ПЕРСОНАЖА",
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"class-level-u": "КЛАСС И УРОВЕНЬ",
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"background-u": "ПРОИСХОЖДЕНИЕ",
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"background": "Фон",
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"race-u": "РАСА",
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"alignment-u": "МИРОВОЗЗРЕНИЕ",
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"alignment": "Мировоззрение:",
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"exp-pts-u": "ПУНКТЫ ОПЫТА",
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"inspiration-u": "ВДОХНОВЕНИЕ",
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"prof-bonus-u": "БОНУС УМЕНИЯ",
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"strength": "Сила",
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"strength-save": "Испытание силы",
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"dexterity": "Ловкость",
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"dexterity-save": "Испытание ловкости",
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"constitution": "Телосложение",
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"constitution-save": "Испытание выносливости",
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"intelligence": "Интеллект",
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"intelligence-save": "Испытание интеллекта",
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"wisdom": "Мудрость",
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"wisdom-save": "Испытание мудрости",
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"charisma": "Харизма",
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"charisma-save": "Испытание харизмы",
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"saving-throws-u": "ИСПЫТАНИЯ",
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"acrobatics-core": "Акробатика <span>(Лвк)</span>",
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"vehicle_handling-core": "Vehicle Handling <span>(Dex)</span>",
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"electronics-core": "Electronics <span>(Int)</span>",
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"athletics-core": "Атлетика <span>(Сил)</span>",
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"deception-core": "Обман <span>(Хар)</span>",
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"history-core": "История <span>(Инт)</span>",
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"insight-core": "Проницательность <span>(Мдр)</span>",
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"intimidation-core": "Запугивание <span>(Хар)</span>",
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"investigation-core": "Расследование <span>(Инт)</span>",
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"medicine-core": "Медицина <span>(Мдр)</span>",
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"science-core": "Science <span>(Int)</span>",
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"perception-core": "Внимание <span>(Мдр)</span>",
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"performance-core": "Исполнение <span>(Хар)</span>",
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"persuasion-core": "Убеждение <span>(Хар)</span>",
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"engineering-core": "Engineering <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Скрытность <span>(Лвк)</span>",
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"survival-core": "Выживание <span>(Мдр)</span>",
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"pass-wis-u": "ПАССИВНОЕ ВНИМАНИЕ (МДР)",
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"tool-u": "ИНСТРУМЕНТ",
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"pro-u": "УМЕНИЕ",
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"attr-u": "ХАРАКТЕРИСТИКА",
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"prof-bonus:-u": "БОНУС УМЕНИЯ:",
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"prof-u": "УМЕЛЫЙ",
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"proficency-u": "УМЕНИЕ",
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"expertise-u": "ЭКСПЕРТ",
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"jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ",
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"attr:-u": "ХАРАКТЕРИСТИКА:",
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"tool-prof-u": "ВЛАДЕНИЕ ИНСТРУМЕНТАМИ",
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"other-prof-langs-u": "ПРОЧИЕ УМЕНИЯ И ЯЗЫКИ",
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"prof-langs-u": "УМЕНИЯ И ЯЗЫКИ",
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"init": "Инициатива",
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"init-u": "ИНИЦИАТИВА",
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"hp-max-u": "Макс. ПЗ",
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"hp-current-u": "ТЕКУЩИЕ ПЗ",
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"temp-hp-u": "TEMPORARY HIT POINTS",
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"shield-max-u": "Shield Max",
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"shields-u": "ЩИТЫ",
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"shield-regen-u": "Shield Regen",
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"barrier-max-ticks-u": "Barrier Max Ticks",
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"barrier-ticks-u": "Barrier Ticks",
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"barrier-max-uses-u": "Barrier Max Uses",
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"barrier-uses-u": "Barrier Uses",
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"total": "Всего",
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"barrier-u": "BARRIER",
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"hit-dice-u": "КОСТЬ ЗДОРОВЬЯ",
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"successes-u": "УСПЕХИ",
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"failures-u": "ПРОВАЛЫ",
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"death-save-u": "ИСП. ПРОТИВ СМЕРТИ",
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"death-saves-u": "ИСП. ПРОТИВ СМЕРТИ",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "Помехи про проверках скиллов и статов",
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"exhaustion-2": "Половина скорости",
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"exhaustion-3": "Помеха на всё",
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"exhaustion-4": "Макс. ХП уполовинено",
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"exhaustion-5": "Скорость ноль",
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"exhaustion-6": "Смерть",
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"indoctrination-setting-u": "SHOW INDOCTRINATION TRACKING:",
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"indoctrination-u": "INDOCTRINATION LEVEL",
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"indoctrination-0": "No effect",
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"indoctrination-1": "DC 12 Long rest takes an additional 4 hours.",
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"indoctrination-2": "DC 14 Disadvantage on Charisma skill checks.",
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"indoctrination-3": "DC 16 Disadvantage on Wisdom and Intelligence skill checks.",
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"indoctrination-4": "DC 18 If you don't follow the voice in your head's commands, 2d10 psychic damage. Bypasses shields.",
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"indoctrination-5": "DC 20 Charmed to the voice in your head.",
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"indoctrination-6": "Death by becoming a thrall",
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"atk-u": "АТАКА",
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"dmg-type-u": "УРОН/ТИП",
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"attack:-u": "АТАКА:",
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"proficient-u": "УМЕЛЫЙ",
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"range-place": "Self (6m cone)",
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"magic-bonus:-u": "EQUIPMENT BONUS:",
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"crit-range-u": "ДИАПАЗОН КРИТА:",
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"damage:-u": "УРОН:",
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"dmg-type-place": "Piercing",
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"crit:-u": "КРИТ:",
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"damage2:-u": "УРОН 2:",
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"saving-throw:-u": "ИСПЫТАНИЕ:",
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"vs-dc:-u": "ПРОТИВ СЛ:",
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"spell-u": "ЗАКЛИНАНИЕ",
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"flat-u": "РОВНО",
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"save": "СБ(Спас)",
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"save-effect:-u": "ЭФФЕКТ ИСПЫТАНИЯ:",
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"save-effect-place": "половина урона",
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"ammunition:-u": "БОЕПРИПАСЫ:",
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"description:-u": "ОПИСАНИЕ:",
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"description-place": "Double Tap | Light",
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"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
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"credits-u": "$",
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||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||
"item-name-u": "НАЗВАНИЕ ПРЕДМЕТА",
|
||
"equipped-u": "НАДЕТО",
|
||
"use-as-resource-u": "ИСП. КАК РЕСУРС",
|
||
"prop:-u": "СВОЙ:",
|
||
"mods:-u": "МОД:",
|
||
"total-weight-u": "ОБЩИЙ ВЕС",
|
||
"immobile-u": "ОБЕЗДВИЖЕННОСТЬ",
|
||
"heavily-encumbered-u": "СИЛЬНАЯ ПЕРЕГРУЗКА",
|
||
"encumbered-u": "ПЕРЕГРУЗКА",
|
||
"over-carrying-cap-u": "ЗНАЧИТЕЛЬНАЯ ПЕРЕГРУЗКА",
|
||
"equipment-u": "СНАРЯЖЕНИЕ",
|
||
"personality-traits-u": "PERSONALITY TRAITS",
|
||
"ideals-u": "ИДЕАЛЫ",
|
||
"bonds-u": "УЗЫ",
|
||
"flaws-u": "ИЗЪЯНЫ",
|
||
"class-resource-u": "РЕСУРС КЛАССА",
|
||
"other-resource-u": "ДРУГОЙ РЕСУРС",
|
||
"feats-traits-u": "ОСОБЕННОСТИ & ЧЕРТЫ",
|
||
"age-u": "ВОЗРАСТ",
|
||
"size": "Размер",
|
||
"height-u": "РОСТ",
|
||
"weight-u": "ВЕС",
|
||
"eye-u": "ГЛАЗА",
|
||
"size-u": "РАЗМЕР",
|
||
"skin-u": "КОЖА",
|
||
"hair-u": "HAIR/FEATURES",
|
||
"gender-u": "GENDER",
|
||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||
"char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА",
|
||
"allies-orgs-u": "СОЮЗНИКИ & ОРГАНИЗАЦИИ",
|
||
"add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ & ЧЕРТЫ",
|
||
"feat-u": "ЧЕРТА",
|
||
"treasure-u": "СОКРОВИЩА",
|
||
"spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ",
|
||
"cantrips-u": "ФОКУСЫ",
|
||
"casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:",
|
||
"casting-time:": "Время накладывания:",
|
||
"at-higher-lvl-dmg:-u": "УРОН БОЛЬШЕГО УРОВНЯ:",
|
||
"half-dmg-place": "Половина урона",
|
||
"hit-die:-u": "КОСТЬ ЗДОРОВЬЯ:",
|
||
"initiative-mod:-u": "МОД. ИНИЦИАТИВЫ:",
|
||
"glob-saving-mod:-u": "ОБЩИЙ МОД. ИСПЫТАНИЙ:",
|
||
"glob-ac-mod:-u": "ОБЩИЙ МОД. КЛАССА БРОНИ:",
|
||
"glob-atk-mod:-u": "GLOBAL ATTACK MODIFIER:",
|
||
"pass-perc-mod:-u": "МОД. ПАССИВНОГО ВНИМАНИЯ:",
|
||
"death-save-mod:-u": "МОД. ИСП. ПРОТИВ СМЕРТИ:",
|
||
"magic-caster-lvl:-u": "CASTER LEVEL:",
|
||
"class-options-u": "НАСТРОЙКИ КЛАССА (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||
"class:-u": "CLASS:",
|
||
"subclass:-u": "SUBCLASS:",
|
||
"race:-u": "РАСА:",
|
||
"subrace:-u": "ПОДРАСА:",
|
||
"2nd-class:-u": "2ОЙ КЛАСС:",
|
||
"lvl:-u": "УРОВЕНЬ:",
|
||
"3rd-class:-u": "3ИЙ КЛАСС:",
|
||
"4th-class:-u": "4ЫЙ КЛАСС:",
|
||
"mutliclass-opts-u": "НАСТРОЙКИ МУЛЬТИКЛАССА",
|
||
"use-cust-class-u": "СВОЙ КЛАСС",
|
||
"class-name:-u": "НАЗВАНИЕ КЛАССА:",
|
||
"spellcasting-ability:-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ:",
|
||
"spell-slots:-u": "СЛОТЫ ЗАКЛИНАНИЙ:",
|
||
"spell-full-u": "FULL (Adept, Engineer)",
|
||
"spell-half-u": "HALF (Infiltrator, Vanguard)",
|
||
"cust-class-opts": "НАСТРОЙКИ СВОЕГО КЛАССА",
|
||
"normal": "Обычное",
|
||
"expertise": "Expertise",
|
||
"skill-opts-u": "НАСТРОЙКИ НАВЫКОВ",
|
||
"version": "v",
|
||
"always-roll-adv": "Всегда с преимуществом",
|
||
"toggle-roll-adv": "Переключение преимущества",
|
||
"query-roll-adv": "Спрашивать при броске",
|
||
"never-roll-adv": "Без преимущества",
|
||
"never-whisper-roll": "Никогда не шептать",
|
||
"query-whisper-roll": "Спрашивать при броске",
|
||
"always-whisper-roll": "Всегда шептать",
|
||
"never-roll-dmg": "Не бросать урон автоматически",
|
||
"always-roll-dmg": "Автоматически бросать урон и криты",
|
||
"add-char-to-templates:-u": "ПОКАЗЫВАТЬ ИМЯ В БРОСКЕ:",
|
||
"on": "On",
|
||
"off": "Off",
|
||
"inventory:-u": "СНАРЯЖЕНИЕ:",
|
||
"compendium-compatible": "Совместимо с компендиумом",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "БОЕПРИПАСЫ:",
|
||
"general-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||
"transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
|
||
"transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.",
|
||
"choose-sheet-transfer": "ВЫБЕРИТЕ ИСХОДНЫЙ БЛАНК",
|
||
"community-sheet-u": "БЛАНК СООБЩЕСТВА",
|
||
"shaped-sheet-u": "БЛАНК SHAPED",
|
||
"transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ",
|
||
"portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Функции API в один клик доступны с подпиской Pro.",
|
||
"api-required-u": "(НЕОБХОДИМ API)",
|
||
"spell_dc_mod:-u": "МОДИФИКАТОР СЛ ЗАКЛИНАНИЯ:",
|
||
"custom_ac:-u": "СВОЙ КБ:",
|
||
"npc-info": "Эта опция делает всех новых персонажей NPC по умолчанию. Может быть полезно, если все персонажи игроков уже созданы и все последующие создаваемые персонажи являются NPC.",
|
||
"npc-pc": "NPC/Игрок",
|
||
"roll-queries-info": "Броски d20 отображаются в соответствии с этой опцией. 'Всегда с преимуществом' бросает два d20 для каждой проверки. Если преимущества или помехи не было, то вы используете значение слева. 'Переключение преимущества' добавляет три новые кнопки сверху бланка персонажа, позволяющие переключать режим броска. 'Спрашивать при броске' отображает диалоговое окно, где вы можете выбрать тип броска. 'Без преимущества' всегда бросает одну кость, так что в случае преимущества или помехи вы должны совершить ещё один бросок.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "По умолчанию урон не отображается автоматически, пока попадание не будет подтверждено. Вместо этого игрок нажимает на название атаки в чате под результатом атаки. Вместо этого метода, вы можете включить опцию 'Автоматически бросать урон и криты', чтобы урон отображался сразу вместе с броском атаки.",
|
||
"add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска в чате по умолчанию, вместо этого отображается имя игрока, установленное в поле 'Говорить как'. Включение этой опции добавляет имя персонажа к шаблону броска.",
|
||
"inventory-info": "Инвентарь персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Он включает поля для указания количества и веса, сортировку, расчёт КБ, автоматическое добавление атак и другие функции. Простой стиль заменяет это на простое поле ввода.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Позволяет автоматически отслеживать боеприпасы, используя <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||
"dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ DUNGEONS AND DRAGONS",
|
||
"dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "ИМЯ NPC В БРОСКАХ:",
|
||
"show": "Показать",
|
||
"hide": "Скрыть",
|
||
"npc-name-in-rolls-desc:-u": "Показывать или скрывать имя NPC в результатах бросков.",
|
||
"public:-u": "PUBLIC",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "Proficency Die (DMG)",
|
||
"custom": "Особый",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (PHB p176)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ОТСЛЕЖИВАНИЕ КБ:",
|
||
"automatic": "Automatic",
|
||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||
"cantrip-dice-u": "CANTRIP DICE",
|
||
"cantrip-beam-u": "CANTRIP BEAM",
|
||
"slots_total-u": "SLOTS TOTAL",
|
||
"slots_remaining-u": "SLOTS REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||
"lvl-u": "LEVEL",
|
||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "РАЗМЕР ТОКЕНА",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "ВИД ИНИЦИАТИВЫ:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "СВОИ НАВЫКИ",
|
||
"weapon-u": "ОРУЖИЕ",
|
||
"armor-u": "ARMOR",
|
||
"other-u": "OTHER",
|
||
"source:-u": "SOURCE:",
|
||
"source-type:-u": "ТИП:",
|
||
"racial": "Racial",
|
||
"class": "Класс",
|
||
"feat": "Черты",
|
||
"other": "Другое",
|
||
"partial": "Partial",
|
||
"show_all": "Показать все",
|
||
"cr_only": "C&R Only",
|
||
"spell-icons:-u": "SPELL ICONS:",
|
||
"custom-pb:-u": "БОНУС МАСТЕРСТВА:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "Да",
|
||
"next": "Следующий",
|
||
"cancel": "Отменить",
|
||
"cancel-u": "ОТМЕНА",
|
||
"choose": "Выбрать",
|
||
"adept": "Adept",
|
||
"engineer": "Engineer",
|
||
"infiltrator": "Infiltrator",
|
||
"sentinel": "Sentinel",
|
||
"soldier": "Soldier",
|
||
"vanguard": "Vanguard",
|
||
"innate:-u": "ВРОЖДЕННАЯ:",
|
||
"mod:-u": "МОД:",
|
||
"hpmods:-u": "МОДИФИКАТОРЫ ПЗ:",
|
||
"charmancer-welcome": "Добро пожаловать в Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Законопослушный Добрый",
|
||
"neutral-good": "Нейтральный Добрый",
|
||
"chaotic-good": "Хаотичный Добрый",
|
||
"lawful-neutral": "Законопослушный Нейтральный",
|
||
"neutral": "Нейтральный",
|
||
"chaotic-neutral": "Хаотичный Нейтральный",
|
||
"lawful-evil": "Законопослушный Злой",
|
||
"neutral-evil": "Нейтральный Злой",
|
||
"chaotic-evil": "Хаотичный Злой",
|
||
"tiny": "Крохотный",
|
||
"small": "Маленький",
|
||
"medium": "Средняя",
|
||
"large": "Большой",
|
||
"huge": "Огромное",
|
||
"age": "Возраст:",
|
||
"gargantuan": "Гигантское",
|
||
"step1-equipment": "Шаг 5. Снаряжение.",
|
||
"equipment-from-background": "Снаряжение из предыстории",
|
||
"equipment-from-class": "Снаряжение от класса",
|
||
"class-equipment": "Снаряжение класса",
|
||
"starting-wealth": "Начальное богатство (PHB)",
|
||
"starting-gold:": "Начальное золото:",
|
||
"no_class_warning-u": "КЛАСС НЕ БЫЛ ВЫБРАН ИЛИ У ВЫБРАННОГО КЛАССА НЕТ СТАНДАРТНОГО СНАРЯЖЕНИЯ. СНАРЯЖЕНИЕ КЛАССА НЕ МОЖЕТ БЫТЬ ВЫБРАНО НА ДАННЫЙ МОМЕНТ.",
|
||
"standard-array": "Стандартный набор",
|
||
"roll-for-stats": "Бросить кости",
|
||
"standard-roll": "Три наибольших значения d6 из четырёх",
|
||
"charmancer-cancel-heading": "Куда вы хотите отправиться, странник?",
|
||
"continue-charmancer": "Продолжить создание персонажа",
|
||
"save_progress_and_exit": "Сохранить и Выйти",
|
||
"cancel_charactermancer": "Сбросить и Выйти",
|
||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Покупка за очки",
|
||
"available-points:": "Доступные очки: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Старт",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||
"return-to:": "Return to: ",
|
||
"do_you_want_mancer": "How do you want to create this character?",
|
||
"no": "Нет",
|
||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||
"manual": "Edit sheet directly",
|
||
"npc-new": "Create an NPC",
|
||
"mancer-confirm-yes": "Use the Charactermancer",
|
||
"allow-shields-u": "ALLOW SHIELDS?",
|
||
"volus-luck-u": "VOLUS LUCK"
|
||
} |